For Zarth

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Penetrator
Posts: 76
Joined: Thu Sep 29, 2016 8:02 am

For Zarth

Post by Penetrator » Thu Feb 29, 2024 4:07 am

HP:Wounded MV:Tiring > [k h.light]
They aren't here.

o S HP:Wounded MV:Tiring > scan s
[where ]
Players in your Zone
--------------------
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
Trill - A Small Path
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Geom* is standing here.
*Mantas* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

0
9
o S HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
Trill - A Small Path
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
9
[k light]
They aren't here.

0
o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
9
[where ]
Players in your Zone
--------------------
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
Trill - A Small Path
You catch a faint scent of a horse nearby.

0
o S HP:Wounded MV:Tiring > 9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
Trill - A Small Path
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring > 9
9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
Trill - A Small Path
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring > 9
9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
Trill - A Small Path
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring > 9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > scan s
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Geom* is standing here.
*Mantas* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Wounded MV:Tiring > na rbah
You narrate 'rbah'

o S HP:Wounded MV:Tiring >
Trill nods in agreement.

o S HP:Wounded MV:Tiring >
*Mantas* has arrived from the south, riding a warhorse.
Jork tries to pierce *Geom*, but he dodges the attack.

* S HP:Wounded MV:Tiring >
*Mantas* tries to scythe Trill, but he deflects the blow.

* S HP:Wounded MV:Tiring > nar target warhoese
0
9
You narrate 'target warhoese'

9
* S HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Trill - Walking Through the Orchard
Jork - Walking Through the Orchard
Penetrator - Walking Through the Orchard
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring > [k light]
You smite *Mantas*'s body.

* S HP:Wounded MV:Tiring - Trill: Healthy - Mantas: Beaten > You try to smite *Mantas*, but he parries successfully.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
Trill pierces *Mantas*'s left arm hard.
Trill swiftly dodges *Mantas*'s attempt to scythe him.
*Geom* tries to stab Jork, but he parries successfully.
Jork tries to pierce *Geom*, but he parries successfully.
*Geom* tries to stab Jork, but he parries successfully.
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Trill: Healthy - Mantas: Beaten > bv

[bash ]


-
Cancelled.

[kick ]
Your kick hits *Mantas* in the solar plexus!

* S HP:Wounded MV:Tiring - Trill: Healthy - Mantas: Beaten >
*Mantas* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Trill: Healthy - Mantas: Beaten > cb
b

Trill tries to pierce *Mantas*, but he parries successfully.
*Geom* tries to stab Jork, but he deflects the blow.
Jork tries to pierce *Geom*, but he deflects the blow.
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
Trill assumes an offensive striking posture.

* S HP:Hurt MV:Strong - Trill: Healthy - Mantas: Beaten >
*Mantas* leaves south riding a warhorse.

* S HP:Hurt MV:Strong >
Trill tries to pierce *Geom*, but he deflects the blow.

* S HP:Hurt MV:Strong >
*Geom* panics, and attempts to flee!

* S HP:Hurt MV:Strong > s

*Geom* leaves east.

o S HP:Hurt MV:Strong > 9
b
[change mood brave]
Mood changed to: Brave

o S HP:Hurt MV:Strong > [bash ]
Bash who?

o S HP:Hurt MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Mantas* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Strong > Trill pierces *Mantas*'s body hard.
[k light]
You smite *Mantas*'s body hard.

* S HP:Hurt MV:Strong - Trill: Healthy - Mantas: Beaten >

You smite *Mantas*'s right arm hard.
*Mantas* panics, and attempts to flee!
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Trill tries to pierce *Mantas*, but he deflects the blow.
[bash ]

*Mantas* leaves east riding a warhorse.
-
=
+
Trill pierces a Shienaran forward scout's left foot extremely hard.

cw*fq
qCancelled.
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Hurt MV:Strong - a Shienaran forward scout: Scratched >

Trill panics, and attempts to flee!
You panic and attempt to flee!


Trill leaves north.

*Mantas* has arrived from the east, riding a warhorse.
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A snake is crawling through the water here.
A snake is crawling through the water here.
[k ghost]
They aren't here.

o S HP:Hurt MV:Strong > [k ghost]
They aren't here.

o S HP:Hurt MV:Strong > e
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Hurt MV:Strong > w
w
q
b
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A snake is crawling through the water here.
A snake is crawling through the water here.

o S HP:Hurt MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Geom* is standing here.
*Mantas* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Strong > [k ghost]
They aren't here.
*Geom* tries to stab Jork, but he deflects the blow.

* S HP:Hurt MV:Strong > *Mantas* tries to scythe Jork, but he dodges the attack.
[bash ]
Bash who?

* S HP:Hurt MV:Strong >
*Mantas* tries to scythe Jork, but he deflects the blow.
A Shienaran forward scout joins Mantas's fight!
Jork tries to pierce *Geom*, but he parries successfully.
Jork swiftly dodges *Geom*'s attempt to stab him.

* S HP:Hurt MV:Strong > 9
b
[k light]
You try to smite *Mantas*, but he parries successfully.
Jork panics, and attempts to flee!

* S HP:Hurt MV:Strong - Jork: Wounded - Mantas: Critical >

[bash ]

-
=
*Geom* stabs Jork's right leg into bloody fragments!
Jork leaves south.
+
Trill swiftly dodges *Geom*'s attempt to stab him.
*

*
Trill tries to pierce *Geom*, but he parries successfully.
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Trill swiftly dodges *Geom*'s attempt to stab him.
*Mantas* barely scythes your right foot.
+
=
Jork has arrived from the south.
-

-
=
Your bash at *Mantas* sends him sprawling!
*Mantas* intercepts Jork's attack on his mount.
Jork pierces *Mantas*'s body hard.

* S HP:Hurt MV:Strong - Mantas: Critical >
Trill assumes a defensive striking posture.

* S HP:Hurt MV:Strong - Mantas: Critical > cb

*Geom* stabs Trill's body extremely hard.

0
* S HP:Hurt MV:Strong - Mantas: Critical > 9
0
Jork pierces *Mantas*'s right leg hard.
*Mantas* panics, and attempts to flee!
Ragan barely slices your left foot.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout slashes your right arm.
A Shienaran forward scout tickles your left leg with his slash.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
Trill tries to pierce *Geom*, but he parries successfully.
*Geom* tries to stab Trill, but he deflects the blow.
You smite *Mantas*'s body very hard.
[change mood brave]
Mood changed to: Brave

9
* S HP:Wounded MV:Strong - Mantas: Critical > [where ]
Players in your Zone
--------------------
Jork - The Yard Before the Monastery
Penetrator - The Yard Before the Monastery
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Strong - Mantas: Critical > [k light]
You do the best you can!

* S HP:Wounded MV:Strong - Mantas: Critical > *Mantas* leaves north riding a warhorse.
[where ]
Players in your Zone
--------------------
Jork - The Yard Before the Monastery
Penetrator - The Yard Before the Monastery
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Strong - a Shienaran forward scout: Scratched > [k light]
You do the best you can!

* S HP:Wounded MV:Strong - a Shienaran forward scout: Scratched > 9

Jork tries to pierce *Geom*, but he deflects the blow.

* S HP:Wounded MV:Strong - a Shienaran forward scout: Scratched > 9
[k light]
You do the best you can!

cw
f
* S HP:Wounded MV:Strong - a Shienaran forward scout: Scratched > 9
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - a Shienaran forward scout: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Strong - a Shienaran forward scout: Scratched >

Trill panics, and attempts to flee!
You panic and attempt to flee!


Jork tries to pierce *Geom*, but he deflects the blow.
Ragan slices your right leg.
Trill swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout barely slashes your left leg.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout tries to slash Trill, but he dodges the attack.
Trill tries to pierce *Geom*, but he parries successfully.
*Geom* tries to stab Trill, but he deflects the blow.
*Geom* tries to stab Trill, but he deflects the blow.
Trill leaves south.

9
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
A mole is here, looking sickly.
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > 9
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [k light]
They aren't here.

o S HP:Wounded MV:Tiring > e
9
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Trill the Great Havoc is here, fighting Geom.
*Geom* is here, fighting Trill.
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Wounded MV:Tiring > n
Ragan tickles your body with his slice.
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Ragan: Scratched > 9
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Ragan: Scratched > cw
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Ragan: Scratched > f
9

You smite Ragan's body hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices your right arm.
Trill tries to pierce *Geom*, but he parries successfully.
*Geom* tries to stab Trill, but he parries successfully.
Trill panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Ragan: Scratched > *Geom* tries to stab Trill, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Tiring - Ragan: Scratched >

You panic and attempt to flee!

cb

Trill leaves west.
*Geom* stabs your right arm hard.

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Jork the Havoc is standing here.
Trill the Great Havoc is standing here.
A snake is crawling through the water here.
A mole is here, looking sickly.
[k light]
They aren't here.

o S HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Tiring > e
9
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Geom* is standing here.
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Geom* tries to stab Trill, but he deflects the blow.

* S HP:Wounded MV:Tiring > [k light]
You try to smite *Geom*, but he parries successfully.

* S HP:Wounded MV:Tiring - Trill: Scratched - Geom: Hurt > b

*Geom* tries to stab Trill, but he deflects the blow.

* S HP:Wounded MV:Tiring - Trill: Scratched - Geom: Hurt >

[bash ]

-
=
+
*

*
Trill tries to pierce *Geom*, but he deflects the blow.
Ragan barely slices your left leg.
*Geom* tries to stab Trill, but he parries successfully.
+
Trill assumes a defensive striking posture.
=
*Geom* panics, and attempts to flee!
-

-
*Geom* leaves east.
=
They're not here anymore!

o S HP:Wounded MV:Tiring - Ragan: Scratched > e
9

Trill leaves east.

cw
o S HP:Wounded MV:Tiring - Ragan: Scratched > f
No way! You're fighting for your life!

o S HP:Wounded MV:Tiring - Ragan: Scratched > 9
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tickles your right leg with his slash.
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout barely slashes your right leg.
A Shienaran forward scout barely slashes your right leg.
You smite Ragan's body very hard.
Ragan tickles your body with his slice.
[k light]
They aren't here.

o S HP:Wounded MV:Tiring - Ragan: Scratched > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Wounded MV:Tiring - Ragan: Scratched >

You panic and attempt to flee!

cb
Trill narrates '1e'
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
A mole is here, looking sickly.
[k light]
They aren't here.

a
o S HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Tiring > a
[k h.light]
They aren't here.

o S HP:Wounded MV:Tiring > [k h.light]
They aren't here.

o S HP:Wounded MV:Tiring > w
a
b
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

o S HP:Wounded MV:Tiring > [k h.light]
They aren't here.

o S HP:Wounded MV:Tiring > e
e
[bash ]
Bash who?

o S HP:Wounded MV:Tiring > a
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
A mole is here, looking sickly.

o S HP:Wounded MV:Tiring > b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Wounded MV:Tiring > [k h.light]
They aren't here.

o S HP:Wounded MV:Tiring > [bash ]
Bash who?

o S HP:Wounded MV:Tiring > e
a
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
*Geom* is here, fighting Trill.
Trill the Great Havoc is here, fighting Geom.
A snake is crawling through the water here.
A snake is crawling through the water here.

* S HP:Wounded MV:Tiring > [k h.light]
You smite *Geom*'s right leg into bloody fragments!

* S HP:Wounded MV:Tiring - Trill: Scratched - Geom: Hurt > cp
[change mood berserk]
Mood changed to: Berserk
*Geom* leaves west.

b
o S HP:Wounded MV:Tiring >
Trill assumes an offensive striking posture.

o S HP:Wounded MV:Tiring > [bash ]
Bash who?

a
o S HP:Wounded MV:Tiring > [k h.light]
They aren't here.

cb
cb
o S HP:Wounded MV:Tiring > cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Wounded MV:Tiring > cww 100
w
q
[change wimpy]
You will now flee if you go below 100 hit points.

b
o S HP:Wounded MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Geom* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Wounded MV:Tiring > Trill tries to pierce *Geom*, but he parries successfully.
[k ghost]
They aren't here.

* S HP:Wounded MV:Tiring >

*Geom* tries to stab Trill, but he parries successfully.
Ragan slices your left leg.
Trill tries to pierce *Geom*, but he parries successfully.
[bash ]

-
*Geom* tries to stab Trill, but he parries successfully.
Trill tries to pierce *Geom*, but he dodges the attack.
=cw
f+
*
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Tiring - Ragan: Healthy > cb
You panic and attempt to flee!


Trill assumes a defensive striking posture.


Ragan barely tickles your body with his slice.
*Geom* tries to stab Trill, but he parries successfully.
Trill tries to pierce *Geom*, but he deflects the blow.

You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
[change mood brave]
Mood changed to: Brave

o S HP:Wounded MV:Tiring > s
a
b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Trill the Great Havoc is here, fighting Geom.
*Geom* is here, fighting Trill.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Wounded MV:Tiring > *Geom* tries to stab Trill, but he deflects the blow.
Trill tries to pierce *Geom*, but he deflects the blow.
[k h.light]
You try to smite *Geom*, but he deflects the blow.

* S HP:Wounded MV:Tiring - Trill: Scratched - Geom: Hurt >

Trill narrates 'buffing'
[bash ]


-
=
+
*
*Geom* tries to stab Trill, but he deflects the blow.
*Geom* panics, and attempts to flee!*
Ragan barely slices your body.
+
=
-

Ragan slices your right leg.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Trill tries to pierce *Geom*, but he dodges the attack.

-
=
Your bash at *Geom* sends him sprawling!

* S HP:Wounded MV:Tiring - Trill: Scratched - Geom: Hurt > cb
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Tiring - Trill: Scratched - Geom: Hurt > b

A Shienaran forward scout slashes your left arm.
Trill swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout slashes your right leg.
A Shienaran forward scout slashes Trill's body very hard.
Ragan slices your body.
You smite *Geom*'s head into bloody fragments!
Trill tries to pierce *Geom*, but he parries successfully.
Trill narrates 'bashed'

* S HP:Battered MV:Tiring - Trill: Scratched - Geom: Wounded > [bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Trill: Scratched - Geom: Wounded > b
[bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Trill: Scratched - Geom: Wounded > b
[bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Trill: Scratched - Geom: Wounded > b

A Shienaran forward scout barely slashes your body.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout tickles your right foot with his slash.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
Ragan barely slices your body.
You smite *Geom*'s body extremely hard.
Trill pierces *Geom*'s body extremely hard.

* S HP:Battered MV:Tiring - Trill: Scratched - Geom: Wounded >

[bash ]
*Geom* leaves south.

-
=cw
f+a*
Trill panics, and attempts to flee!

aCancelled.
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Battered MV:Tiring - a Shienaran forward scout: Scratched >

You panic and attempt to flee!


*Geom* tries to stab Trill, but he parries successfully.

cb

*Geom* tries to stab Trill, but he parries successfully.
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
A Shienaran forward scout barely slashes your left arm.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
Ragan slices your head.
Trill swiftly dodges *Geom*'s attempt to stab him.
Your heartbeat calms down more as you feel less panicked.


Trill leaves west.
*Geom* stabs your left hand.

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Trill the Great Havoc is standing here.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A mole is here, looking sickly.
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > [k h.light]
They aren't here.

o S HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Battered MV:Tiring > w
1
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

o S HP:Battered MV:Tiring > Trill narrates 'buffing'
[bash light]
Bash who?

o S HP:Battered MV:Tiring > e
e
1
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A mole is here, looking sickly.

o S HP:Battered MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Trill the Great Havoc is here, fighting Geom.
*Geom* is here, fighting Trill.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Trill.

* S HP:Battered MV:Tiring >

[bash light]


-
=
+
Ragan slices Trill's left foot extremely hard.
*Geom* tries to stab Trill, but he parries successfully.
Trill tries to pierce *Geom*, but he parries successfully.
*
*Geom* panics, and attempts to flee!*
+
*Geom* leaves west.
=
-

-w=
They're not here anymore!

o S HP:Battered MV:Tiring > q
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
*Geom* is standing here.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A mole is here, looking sickly.

* S HP:Battered MV:Tiring > a
[k ghost]
They aren't here.

o S HP:Battered MV:Tiring > b
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > [bash ]
Bash who?

o S HP:Battered MV:Tiring > a
[k h.light]
They aren't here.

stat
o S HP:Battered MV:Tiring > a
You are a 646 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 80.1 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 13
Your mood is: Brave. You will flee below: 100 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Battered MV:Tiring > [k h.light]
They aren't here.

o S HP:Battered MV:Tiring > w
Trill narrates 'buffing'
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

o S HP:Battered MV:Tiring > e
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A mole is here, looking sickly.

o S HP:Battered MV:Tiring > a
b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Geom* is here, fighting Trill.
Trill the Great Havoc is here, fighting a Shienaran forward scout.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Battered MV:Tiring > [k h.light]
You try to smite *Geom*, but he deflects the blow.

* S HP:Battered MV:Tiring - Trill: Hurt - Geom: Wounded >

Trill assumes a defensive striking posture.
[bash ]


-
Trill tries to pierce a Shienaran forward scout, but he parries successfully.
Ragan joins a Shienaran forward scout's fight!
Trill swiftly dodges a Shienaran forward scout's attempt to slash him.
Trill swiftly dodges *Geom*'s attempt to stab him.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout tries to slash Trill, but he dodges the attack.
A Shienaran forward scout slashes Trill's right arm into bloody fragments!
=
+
*

*
+
=
-

-
*Geom* tries to stab Trill, but he parries successfully.
=
Your bash at *Geom* sends him sprawling!

* S HP:Battered MV:Tiring - Trill: Wounded - Geom: Wounded >
Ragan slices your body.
You smite *Geom*'s head into bloody fragments!
Trill pierces a Shienaran forward scout's body very hard.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
A Shienaran forward scout slashes Trill's body hard.
Trill swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tries to slash Trill, but he dodges the attack.

* S HP:Battered MV:Tiring - Trill: Wounded - Geom: Wounded > cb
Trill panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Tiring - Trill: Wounded - Geom: Wounded > nar gasp
b

Trill leaves west.

* S HP:Battered MV:Tiring - Geom: Wounded > You narrate 'gasp'

* S HP:Battered MV:Tiring - Geom: Wounded > [bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Geom: Wounded >
Ragan barely slices your body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
You try to smite *Geom*, but he parries successfully.

* S HP:Battered MV:Tiring - Geom: Wounded >
Trill tries to pierce *Geom*, but he dodges the attack.
*Geom* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Geom: Wounded > cw
f
[change mood wimpy]
Mood changed to: Wimpy

a
* S HP:Battered MV:Tiring - Geom: Wounded >
*Geom* leaves north.

o S HP:Battered MV:Tiring - a Shienaran forward scout: Scratched >

You panic and attempt to flee!

cb

A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout slashes your body.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout barely slashes your body.
Ragan tickles your left leg with his slice.

1
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Tiring > [bash light]
Bash who?

o S HP:Beaten MV:Tiring > n

Trill narrates '1n'

1
o S HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Tiring > [bash light]
Bash who?

o S HP:Beaten MV:Tiring > n
1
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Trill the Great Havoc is here, fighting Geom.
*Geom* is here, fighting Trill.
A sickly, skinny deer stands here in a daze.
*Geom* leaves north.

o S HP:Beaten MV:Tiring > [bash light]
Bash who?

o S HP:Beaten MV:Tiring > a
a
0
[k h.light]
They aren't here.

9
o S HP:Beaten MV:Tiring > s
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring > w
[where ]
Players in your Zone
--------------------
Penetrator - Walking Through the Orchard
Trill - Walking Through the Orchard

* S HP:Battered MV:Tiring > 0
[k light]
You try to smite *Geom*, but he deflects the blow.

* S HP:Battered MV:Tiring - Geom: Wounded > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Geom: Wounded > 9
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Geom: Wounded > Trill tries to pierce *Geom*, but he dodges the attack.
[where ]
Players in your Zone
--------------------
Penetrator - Walking Through the Orchard
Trill - Walking Through the Orchard

* S HP:Battered MV:Tiring - Geom: Wounded > [k light]
You do the best you can!

cp
* S HP:Battered MV:Tiring - Geom: Wounded >
*Geom* swiftly dodges Trill's attempt to pierce him.
*Geom* stabs your right leg.

* S HP:Beaten MV:Tiring - Geom: Wounded > b
[change mood berserk]
Mood changed to: Berserk
*Geom* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Geom: Wounded >

[bash ]

-
=
Trill tries to pierce *Geom*, but he parries successfully.
+
*
*Geom* leaves east.
*
+e=9
b-
Cancelled.
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
*Geom* is standing here.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Tiring > [k light]
You try to smite *Geom*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Geom: Wounded > n
[bash ]

Cancelled.
*Geom* tickles your body with his stab.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Geom: Wounded > b

Trill tries to pierce *Geom*, but he parries successfully.

* S HP:Beaten MV:Tiring - Geom: Wounded >

[bash ]

-
=
*Geom* panics, and attempts to flee!
+
*
Trill tries to pierce *Geom*, but he deflects the blow.
*
+
Trill tries to pierce *Geom*, but he parries successfully.
=
-

*Geom* leaves north.
-
=
They're not here anymore!

o S HP:Beaten MV:Tiring > w
a
a
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
Trill has arrived from the east.

0
a
o S HP:Beaten MV:Tiring > [k h.light]
They aren't here.

o S HP:Beaten MV:Tiring > a
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring > a
0
[where ]
Players in your Zone
--------------------
Trill - Walking Through the Orchard
Penetrator - Walking Through the Orchard

o S HP:Beaten MV:Tiring > [k h.light]
They aren't here.

o S HP:Beaten MV:Tiring > a
a
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring > 0
[k h.light]
They aren't here.

o S HP:Beaten MV:Winded > 9
[where ]
Players in your Zone
--------------------
Trill - Walking Through the Orchard
Penetrator - Walking Through the Orchard

o S HP:Beaten MV:Winded > [k h.light]
They aren't here.

o S HP:Beaten MV:Winded > n
[k h.light]
They aren't here.

o S HP:Beaten MV:Winded > a

[where ]
Players in your Zone
--------------------
Trill - Walking Through the Orchard
Penetrator - Walking Through the Orchard

o S HP:Beaten MV:Winded > [k light]
They aren't here.

o S HP:Beaten MV:Winded > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Trill has arrived from the south.

o S HP:Beaten MV:Winded > [k h.light]
They aren't here.

o S HP:Beaten MV:Winded > s
o S HP:Beaten MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.

scan s
o S HP:Beaten MV:Winded > *Geom* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

cb
cb
o S HP:Beaten MV:Winded > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > cww 40
[change wimpy]
You will now flee if you go below 40 hit points.

o S HP:Beaten MV:Winded > s
1
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Geom* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Winded >

Trill tries to pierce *Geom*, but he parries successfully.
[bash light]

-
=
*Geom* tries to stab Trill, but he parries successfully.
Ragan slices your body.
Trill tries to pierce *Geom*, but he parries successfully.
+
*

*
Trill assumes a defensive striking posture.
+
=
*Geom* tries to stab Trill, but he deflects the blow.
Trill tries to pierce *Geom*, but he deflects the blow.
*Geom* panics, and attempts to flee!
-

-
=
Your bash at *Geom* sends him sprawling!

* S HP:Beaten MV:Winded - Ragan: Scratched >
You smite Ragan's body hard.
Ragan barely slices your body.
Trill pierces *Geom*'s body extremely hard.

* S HP:Beaten MV:Winded - Ragan: Scratched > cw

Trill narrates 'we on rag'

f
* S HP:Beaten MV:Winded - Ragan: Scratched > a
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - Ragan: Scratched >

You panic and attempt to flee!


Trill narrates 'bashed'


*Geom* leaves east.

a
a

Ragan barely tickles your left hand with his slice.

a
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
*Geom* is standing here.
A snake is crawling through the water here.
A snake is crawling through the water here.
[k h.light]
You try to smite *Geom*, but he parries successfully.

* S HP:Beaten MV:Winded - Geom: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > cp
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > b
[change mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Winded - Geom: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered >

*Geom* stabs your left leg.
[bash ]
*Geom* panics, and attempts to flee!

-
Your heartbeat calms down more as you feel less panicked.
Jork narrates 'im on mantas'
=
+
*

*
+
=
-

-
Trill has arrived from the west.
Trill tries to pierce *Geom*, but he parries successfully.
Jork narrates 'ragn'
*Geom* leaves east.
=
Trill tries to pierce *Geom*, but he dodges the attack.
Your bash at *Geom* sends him sprawling!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Wounded >
You smite *Geom*'s body extremely hard.
*Geom* panics, and attempts to flee!
Trill tries to pierce *Geom*, but he parries successfully.

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > a

*Geom* leaves east.

* S HP:Beaten MV:Tiring > 0
Trill assumes an offensive striking posture.
[k h.light]
You try to smite *Geom*, but he deflects the blow.

9
* S HP:Beaten MV:Tiring - Geom: Battered >
Trill tries to pierce *Geom*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Geom: Battered > 9
[where ]
Players in your Zone
--------------------
Trill - On the Stone Steps
Penetrator - On the Stone Steps

* S HP:Beaten MV:Tiring - Geom: Battered > b
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Geom: Battered > [k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Geom: Battered >

Trill tries to pierce *Geom*, but he deflects the blow.
*Geom* barely stabs your right hand.
You smite *Geom*'s left foot into bloody fragments!
*Geom* panics, and attempts to flee!
[bash ]

-
Trill tries to pierce *Geom*, but he deflects the blow.
=
+
*
*Geom* leaves east.
*Geom* has arrived from the east.


Trill tries to pierce *Geom*, but he parries successfully.
*
+
=
-

-
*Geom* tries to stab Trill, but he dodges the attack.
Trill tries to pierce *Geom*, but he deflects the blow.
*Geom* panics, and attempts to flee!
=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > 9
9
0
[k light]
You do the best you can!

9
9
* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > 0
9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > [where ]
Players in your Zone
--------------------
Trill - On the Stone Steps
Penetrator - On the Stone Steps

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > [k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > 9
9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > 9
[where ]
Players in your Zone
--------------------
Trill - On the Stone Steps
Penetrator - On the Stone Steps

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > [k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > 9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Battered > 9
9
You smite *Geom*'s left foot into bloody fragments!
*Geom* panics, and attempts to flee!
Trill pierces *Geom*'s body extremely hard.
[k light]
You do the best you can!
Jork narrates 'he up to beat now'

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > 9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > 9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > [k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > 9
9
[k light]
You do the best you can!

9
9
* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > [k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > Trill pierces *Geom*'s left leg into bloody fragments!
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > 9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > 9
9
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > 9
Trill narrates '1e rag'
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Wounded - Geom: Beaten > [k light]
You do the best you can!
*Geom* leaves west.

o S HP:Beaten MV:Tiring > 9
[k light]
They aren't here.

o S HP:Beaten MV:Tiring > 9
9
[k light]
They aren't here.

o S HP:Beaten MV:Tiring > [k light]
They aren't here.

o S HP:Beaten MV:Tiring > [k light]
They aren't here.

o S HP:Beaten MV:Tiring > cb
cb
[k light]
They aren't here.

o S HP:Beaten MV:Tiring > cb
[k light]
They aren't here.

o S HP:Beaten MV:Tiring > cb
[k light]
They aren't here.

o S HP:Beaten MV:Tiring > w
[change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Tiring > [change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Trill has arrived from the east.

o S HP:Beaten MV:Tiring > w

Trill narrates 'grom beat'

0
o S HP:Beaten MV:Tiring > 9
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
A mole is here, looking sickly.
Trill has arrived from the east.

o S HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Trill - Path Before the Gate
Penetrator - Path Before the Gate

o S HP:Beaten MV:Tiring > [k light]
They aren't here.

o S HP:Beaten MV:Tiring > w
0
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

th
o S HP:Beaten MV:Tiring > A watersnake has arrived from the east.
[where ]
Players in your Zone
--------------------
Trill - Path to the Old Monastery
Penetrator - Path to the Old Monastery
Jork narrates 'i meant kajin'

o S HP:Beaten MV:Tiring >

[track human]

-
=
+
*

*
+
=
-

Some obvious fresh bloody traces of a Human leaving west.

o S HP:Beaten MV:Tiring > w
0
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A brazen young hare thumps his powerful hind legs nearby.

o S HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Trill - Path to the Old Monastery
Penetrator - Path to the Old Monastery

o S HP:Beaten MV:Tiring > w

Jork narrates 'mantas kajin'

o S HP:Beaten MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A strong trolloc stands here, snout sniffing the wind.
Trill has arrived from the east.

th
o S HP:Beaten MV:Tiring >

[track human]


-
=
+
*

*
+
=
-

Some obvious fresh bloody traces of a Human leaving west.

o S HP:Beaten MV:Tiring > w
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
A green woodpecker is here flying around.
A Shienaran scout watches the horizon.

th
* S HP:Beaten MV:Tiring > nw

[track human]


Cancelled.
th
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.

o S HP:Beaten MV:Tiring > In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
A snake is crawling through the water here.
A black snake with red mottling slyly meanders around you.

o S HP:Beaten MV:Winded >

[track human]

-
=
+
*

*
+
=
-

Some obvious fresh bloody traces of a Human leaving west.

o S HP:Beaten MV:Winded > sa fuckin track
w
You say 'fuckin track'

o S HP:Beaten MV:Winded > The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
Trill has arrived from the east.

th
o S HP:Beaten MV:Winded >

[track human]

-
=
+
*

*
+
=
-

Some obvious fresh bloody traces of a Human leaving south.

o S HP:Beaten MV:Winded > stat
You are a 646 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 80.1 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 13
Your mood is: Brave. You will flee below: 120 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

not
o S HP:Beaten MV:Winded > s
You stop paying increased attention to your surroundings.

s
o S HP:Beaten MV:Winded > Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
*Geom* is standing here.
A mole is here, looking sickly.
A baby lizard scampers about.
Trill has arrived from the north.

* S HP:Beaten MV:Winded > Trill tries to pierce *Geom*, but he deflects the blow.
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > cp
a
b
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Beaten MV:Winded > [k h.light]
You try to smite *Geom*, but he deflects the blow.

* S HP:Beaten MV:Winded - Trill: Wounded - Geom: Beaten >

[bash ]

-
*Geom* panics, and attempts to flee!
=
+
*
Trill pierces *Geom*'s left leg extremely hard.
Trill tries to pierce *Geom*, but he deflects the blow.*
+
=
-

-
=
Your bash at *Geom* sends him sprawling!

* S HP:Beaten MV:Winded - Trill: Wounded - Geom: Beaten >
You smite *Geom*'s body into bloody fragments!
Trill pierces *Geom*'s body very hard.

* S HP:Beaten MV:Winded - Trill: Wounded - Geom: Critical >
Trill pierces *Geom*'s right leg into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Geom*'s death cry.

o S HP:Beaten MV:Winded > a
a
00
9
[k h.light]
They aren't here.

9
o S HP:Beaten MV:Winded > [k h.light]
They aren't here.

o S HP:Beaten MV:Winded > Arglebargle, glop-glyf!?!

o S HP:Beaten MV:Winded > ga
[k light]
They aren't here.

o S HP:Beaten MV:Winded > Trill gets a black pair of silver-tooled boots from the corpse of Geom.
Trill gets a pair of earthen colored breeches from the corpse of Geom.
Trill gets a small purse from the corpse of Geom.
Trill gets a soft leather pouch from the corpse of Geom.
Trill gets a belt with a buckle of cuendillar from the corpse of Geom.
Trill gets the glazed katars of Mondoran from the corpse of Geom.
Trill gets a jeweled wristcuff from the corpse of Geom.
Trill gets a jeweled wristcuff from the corpse of Geom.
Trill gets a pair of dark gloves from the corpse of Geom.
Trill gets a set of cloth sleeves from the corpse of Geom.
Trill gets a surcoat with exquisite embroidery from the corpse of Geom.
Trill gets a shimmering pendant of obsidian from the corpse of Geom.
Trill gets a shimmering pendant of obsidian from the corpse of Geom.
Trill gets a camouflaged hood from the corpse of Geom.
Trill gets a gold ring from the corpse of Geom.
Trill gets a gold ring from the corpse of Geom.
Trill gets a lantern from the corpse of Geom.
Trill gets a lantern from the corpse of Geom.
[k light]
They aren't here.

o S HP:Beaten MV:Winded > Trill narrates 'rip grom'
[get all corpse]
a leather cuirass: You can't take that!

o S HP:Beaten MV:Winded > nar yess!!
You narrate 'yess!!'

o S HP:Beaten MV:Winded > nar rip trill
You narrate 'rip trill'

o S HP:Beaten MV:Winded >
Trill narrates 'geom'

o S HP:Beaten MV:Winded > nar err geom
You narrate 'err geom'

o S HP:Beaten MV:Winded > nar lol
cb
You narrate 'lol'

cb
cb
o S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Winded > lo
[change mood brave]

Penetrator
Posts: 76
Joined: Thu Sep 29, 2016 8:02 am

Re: For Zarth

Post by Penetrator » Thu Feb 29, 2024 4:18 am

I dont know wtf the underlining of text came from

Prior to that it was probably 1/20 bashes landed (even tead up)
then trill joined and all my bashes brave or zerk seemed to land

v odd

But satisfying

glynn
Posts: 66
Joined: Thu Oct 05, 2023 3:52 am

Re: For Zarth

Post by glynn » Fri Mar 01, 2024 11:58 am

Love it, but my eyes!

Feneon
Posts: 1770
Joined: Sat Dec 19, 2015 5:02 pm

Re: For Zarth

Post by Feneon » Fri Mar 01, 2024 12:02 pm

Penetrator wrote:
Thu Feb 29, 2024 4:18 am
I dont know wtf the underlining of text came from

Prior to that it was probably 1/20 bashes landed (even tead up)
then trill joined and all my bashes brave or zerk seemed to land

v odd

But satisfying

Nice log. I fixed the issue, if anyone runs into this in the future, go through your log and delete cross-race communications. For some reason they tend to embed font changes.

Post Reply