Mush narrates 'go stand 3e of the exit see if roberto opens tb clan rent lolool'

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Mush narrates 'go stand 3e of the exit see if roberto opens tb clan rent lolool'

Post by Sorvitor » Wed Feb 28, 2024 11:53 am

Reception Room
This room is where the Governor receives his important guests. Leather
chairs stand about and thick rugs cover the cold stone floor. Heavy
curtains hang in front of the windows and tapestries cover the walls. No
expense has been spared to impress guests, no matter what their rank. A
marble plinthe stands before a window, suspiciously empty of any display.
[ obvious exits: S W ]
Zone: Baerlon
Governor Elania ponders the challenges of controlling Baerlon.
Mush the Pugnacious Destroyer is standing here.
Hodor the Diseased Molestor is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
Mephistopheles the Abominable Bruiser is standing here.

* S HP:Healthy MV:Tiring >
score
You have 409(409) hit and 196(271) movement points.
You have scored 108500001 experience points and 1593 quest points.
You need 1727319362 exp to level and 1407 qp to rank.
You have acquired 440 alt qps to date.
You have amassed 61 Turn points to date.
You have played 11 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
Mush narrates 'go stand 3e of the exit see if roberto opens tb clan rent
lolool'

* S HP:Healthy MV:Tiring >

(tic_timer): Tic in 7 seconds!

Hodor narrates 'sounds awful'

* S HP:Healthy MV:Tiring >
na gotta wait for qp?
You narrate 'gotta wait for qp?'

* S HP:Healthy MV:Full >

You gain one quest point.

* S HP:Healthy MV:Full >
s
East-West Road
The East-West road runs east from here, and to the west it crosses Central
Street, the main course through the city of Baerlon. The East-West road is
not as wide as Central Street, but it is nonetheless a broad, comfortable
road, and all along its length it is clean and bright.
[ obvious exits: E W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
Mephistopheles has suddenly arrived.
A mighty Ahf'frait trolloc has suddenly arrived.
Hodor has suddenly arrived.
Mush has suddenly arrived.

* S HP:Healthy MV:Strong >
e
e
East-West Road
The enticing smell of freshed-baked bread wafts from the south, completely
filling this section of the street. The East-West Road continues east and
west from here, and a sign hangs from the building to the south.
[ obvious exits: E S W ]
Zone: Baerlon
Door south: door
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mephistopheles has arrived from the west.
A mighty Ahf'frait trolloc has arrived from the west.
Hodor has arrived from the west.
Mush has arrived from the west.

e
* S HP:Healthy MV:Strong >
East-West Road
The sound of hammer on metal falls all around this area, emanating from the
armor shop to the north. The broad, smooth stones of the East-West Road
stretch out in both directions from here. To the west, a sign hangs in the
distance, and the noise of people comes from the east.
[ obvious exits: N E W ]
Zone: Baerlon
Door north: door
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
Mephistopheles has arrived from the west.
A mighty Ahf'frait trolloc has arrived from the west.
Hodor has arrived from the west.
Mush has arrived from the west.

* S HP:Healthy MV:Strong >
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
Zone: Baerlon
Door north: archway
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mephistopheles has arrived from the west.
A mighty Ahf'frait trolloc has arrived from the west.
Hodor has arrived from the west.
Mush has arrived from the west.

* S HP:Healthy MV:Strong >

Mephistopheles narrates 'dont need to wait'

* S HP:Healthy MV:Strong >
ex
Obvious exits:
East - East-West Road
South - Baerlon Bazaar
West - East-West Road

* S HP:Healthy MV:Strong >
odn
open archway n
I see no archway there.

* S HP:Healthy MV:Strong >
ex
l
Obvious exits:
East - East-West Road
South - Baerlon Bazaar
West - East-West Road

* S HP:Healthy MV:Strong >
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
Zone: Baerlon
Door north: archway
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Pugnacious Destroyer is standing here.
Hodor the Diseased Molestor is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
Mephistopheles the Abominable Bruiser is standing here.

* S HP:Healthy MV:Strong >
opend oor north
Arglebargle, glop-glyf!?!

* S HP:Healthy MV:Strong >
open door north
l
I see no door there.

* S HP:Healthy MV:Strong >
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
Zone: Baerlon
Door north: archway
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Pugnacious Destroyer is standing here.
Hodor the Diseased Molestor is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
Mephistopheles the Abominable Bruiser is standing here.

* S HP:Healthy MV:Strong >
ex
Obvious exits:
East - East-West Road
South - Baerlon Bazaar
West - East-West Road

* S HP:Healthy MV:Strong >

A city lamplighter has arrived from the west.

* S HP:Healthy MV:Strong >
say this the ent?
You say 'this the ent?'

* S HP:Healthy MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Strong >

Mush nods in agreement.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Mush - East-West Road
Hodor - East-West Road
Mephistopheles - East-West Road
Sorvitor - East-West Road

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >

Hodor tries to scythe a city lamplighter, but he deflects the blow.

* S HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

* S HP:Healthy MV:Strong >
k lamplighter
Someone joins a city lamplighter's fight!
You try to slash someone, but he deflects the blow.
A watchful guard slashes your left leg.
A city lamplighter barely tickles Hodor's body with his hit.
Hodor scythes a city lamplighter's body into bloody fragments!
You do the best you can!

* S HP:Scratched MV:Strong - a watchful guard: Scratched >

Mush slashes a city lamplighter's left leg into bloody fragments!

* S HP:Scratched MV:Strong - a watchful guard: Scratched >

Mush slashes a city lamplighter's body into bloody fragments!
A mighty Ahf'frait trolloc joins your fight!
You slash a watchful guard's right arm extremely hard.
A watchful guard barely slashes your right foot.
A city lamplighter barely tickles Hodor's body with his hit.
Hodor scythes a city lamplighter's left leg into bloody fragments!

* S HP:Scratched MV:Strong - a watchful guard: Scratched >
l

A mighty Ahf'frait trolloc pierces a watchful guard's body.

* S HP:Scratched MV:Strong - a watchful guard: Scratched >
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
Zone: Baerlon
Door north: archway
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter is here, fighting Hodor.
Mush the Pugnacious Destroyer is here, fighting a city lamplighter.
Hodor the Diseased Molestor is here, fighting a city lamplighter.
A mighty Ahf'frait trolloc is here, fighting a watchful guard.
Mephistopheles the Abominable Bruiser is standing here.
A watchful guard is here, fighting YOU!

* S HP:Scratched MV:Strong - a watchful guard: Scratched >

A mighty Ahf'frait trolloc tries to pierce a watchful guard, but he parries
successfully.
Mush slashes a city lamplighter's body into bloody fragments!
You try to slash a watchful guard, but he parries successfully.
A watchful guard slashes your right leg hard.
A city lamplighter barely hits Hodor's body.
Hodor scythes a city lamplighter's right leg into bloody fragments!

* S HP:Scratched MV:Strong - a watchful guard: Scratched >

Suddenly, a way north appears to open.
A mighty Ahf'frait trolloc pierces a watchful guard's body.
Cravok narrates 'hello'

* S HP:Scratched MV:Strong - a watchful guard: Scratched >
l guard
Having gone through years of rigorous training to catch thieves, this man
knows
of all the tricks those who lurk in the shadow use. He stands quietly in the
dark, not letting anyone notice he is there. Always standing guard, he
protects
that which he has trained his entire life to serve.

A watchful guard has a few scratches.

a watchful guard is using:
<worn on head> a chain coif
<worn on body> a chainmail tunic
<worn on arms> a set of chainmail sleeves
<worn as shield> a small wooden buckler
<wielded> a pearl-handled sabre
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of thin metal boots

* S HP:Scratched MV:Strong - a watchful guard: Scratched >

A mighty Ahf'frait trolloc pierces a watchful guard's left leg.
Mush slashes a city lamplighter's left arm into bloody fragments!
You slash a watchful guard's head very hard.
A watchful guard slashes your left hand.
A city lamplighter barely hits Hodor's left leg.
Hodor scythes a city lamplighter's right leg into bloody fragments!
Mephistopheles tries to slice *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong - a watchful guard: Hurt >

A little boy has arrived from the east.

* S HP:Scratched MV:Strong - a watchful guard: Hurt >
na

*Roberto* panics, and attempts to flee!

f
* S HP:Scratched MV:Strong - a watchful guard: Hurt >
Yes, narrate, fine, narrate we must, but WHAT???
*Roberto* leaves north.

6
* S HP:Scratched MV:Strong - a watchful guard: Hurt >
You panic and attempt to flee!

You flee head over heels.
Baerlon Bazaar
This open-air bazaar lies just off the East-West Road which runs in its path
to the north and east of the bazaar. The bazaar is filled with people and
things, and it is as colorful and noisy as a fair.
[ obvious exits: N E ]
Zone: Baerlon
A grand master of the guild ambles by with confidence.
A grocer stocks some shelves.
[k light]
They aren't here.

bb
change mood brave
* S HP:Scratched MV:Strong >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

e
* S HP:Scratched MV:Strong >
East-West Road
The city bazaar throbs with noise to the west of the road which becomes more
narrow as it continues south. On the east, the wall which encloses and
protects
the city rises high above the street, casting it in a permanent shadow. The
gloom intensifies to the south, where a small, isolated building can be seen.
[ obvious exits: N S W ]
Zone: Baerlon

w
* S HP:Scratched MV:Strong >
n
Baerlon Bazaar
This open-air bazaar lies just off the East-West Road which runs in its path
to the north and east of the bazaar. The bazaar is filled with people and
things, and it is as colorful and noisy as a fair.
[ obvious exits: N E ]
Zone: Baerlon
A grand master of the guild ambles by with confidence.
A grocer stocks some shelves.

n
* S HP:Scratched MV:Strong >
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
Zone: Baerlon
Door north: archway
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Pugnacious Destroyer is standing here.
Hodor the Diseased Molestor is standing here.
A mighty Ahf'frait trolloc is here, fighting a watchful guard.
Mephistopheles the Abominable Bruiser is standing here.
A watchful guard is here, fighting a mighty Ahf'frait trolloc.

6
* S HP:Scratched MV:Strong >
Alas, you cannot go that way...

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6

Hodor says 'er TB'

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >

A watchful guard slashes a mighty Ahf'frait trolloc's body.
A mighty Ahf'frait trolloc tries to pierce a watchful guard, but he parries
successfully.
Mush narrates 'firetruck'

* S HP:Scratched MV:Strong >

Hodor narrates 'lol'

k guard
* S HP:Scratched MV:Strong >
You slash a watchful guard's body extremely hard.

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Hurt >
l

Hodor scythes a watchful guard's body into bloody fragments!

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Hurt >
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
Zone: Baerlon
Door north: archway
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Mush the Pugnacious Destroyer is standing here.
Hodor the Diseased Molestor is here, fighting a watchful guard.
A mighty Ahf'frait trolloc is here, fighting a watchful guard.
Mephistopheles the Abominable Bruiser is standing here.
A watchful guard is here, fighting a mighty Ahf'frait trolloc.

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Hurt >

Suddenly, a way north appears to open.

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Hurt >

Mush narrates 'lolol'

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Hurt >

Hodor scythes a watchful guard's right leg extremely hard.
You try to slash a watchful guard, but he deflects the blow.
A watchful guard slashes a mighty Ahf'frait trolloc's right arm.
A mighty Ahf'frait trolloc tries to pierce a watchful guard, but he parries
successfully.
A mighty Ahf'frait trolloc pierces a watchful guard's left leg.

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Wounded >

Mush leaves north.

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Wounded >
na he didn't open it
ww
change mood wimpy
You narrate 'he didn't open it'

f
* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Strong - a mighty Ahf'frait trolloc: Hurt - a watchful
guard: Wounded >
You panic and attempt to flee!
Mephistopheles slices a watchful guard's body extremely hard.


You flee head over heels.
Baerlon Bazaar
This open-air bazaar lies just off the East-West Road which runs in its path
to the north and east of the bazaar. The bazaar is filled with people and
things, and it is as colorful and noisy as a fair.
[ obvious exits: N E ]
Zone: Baerlon
A grand master of the guild ambles by with confidence.
A grocer stocks some shelves.

bb
change mood brave
* S HP:Scratched MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

n
* S HP:Scratched MV:Strong >
n
6
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: N E S W ]
Zone: Baerlon
Door north: archway
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Hodor the Diseased Molestor is here, fighting a watchful guard.
A mighty Ahf'frait trolloc is here, fighting a watchful guard.
Mephistopheles the Abominable Bruiser is here, fighting a watchful guard.
A watchful guard is here, fighting a mighty Ahf'frait trolloc.

* S HP:Scratched MV:Strong >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
Mush the Pugnacious Destroyer is here, fighting Roberto.
*Roberto* is here, fighting Mush.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Scratched MV:Strong >
The archway slams shut.
[k light]
You try to slash *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >

*Roberto* avoids being bashed by Mush who loses his balance and falls!

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >
cd
Arglebargle, glop-glyf!?!


(tic_timer): Tic in 7 seconds!
* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >

You try to slash *Roberto*, but he parries successfully.
*Roberto* tries to pierce Mush, but he deflects the blow.

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >

*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >
sclose door s
6
Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >
[k light]
You do the best you can!

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >
,

Hodor narrates 'lol'

* S HP:Scratched MV:Strong - Mush: Healthy - Roberto: Healthy >
[bash ]
Mush narrates 'i'm in'


*Roberto* panics, and attempts to flee!

-
Mush panics, and attempts to flee!

=
Mush leaves north.

+
*Roberto* pierces your left foot.

*
*
+
Cravok narrates 'there pk?'

=
*Roberto* panics, and attempts to flee!

-

-
=
As *Roberto* avoids your bash, you topple over and fall to the ground!
Mush has arrived from the north.
*Roberto* leaves north.

* S HP:Hurt MV:Strong >
na same i'm in
stand
g
l

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.662 seconds.
Mush leaves north.

* S HP:Scratched MV:Full >
str
take thready pack;quaff thready
g
l
tar roberto
tar1 set to roberto
n
You narrate 'same i'm in'

g
* S HP:Scratched MV:Full >
You are already standing.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Scratched MV:Full >
g
You get a cup of thready brown tea from a belt pack.

* S HP:Scratched MV:Full >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

e
* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

g
* S HP:Scratched MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Scratched MV:Full >
n
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
A black and tan bloodhound stands nearby.
A scribe is frantically scrawling some notes here, oblivious to your
presence.
Jodran the Thiefbane quartermaster stands nearby.

* S HP:Scratched MV:Full >
g
[k h.light]
They aren't here.

,
* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
A nondescript young man makes inquiries here.
*Roberto* is standing here.
A black and tan puppy is here, nose to the ground.
A tall woman carefully observes you from the shadows.
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is standing here, eyeing you carefully.
*Roberto* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Full - Roberto: Healthy >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Healthy >
*Roberto* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Roberto: Healthy >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Healthy >
You try to slash *Roberto*, but he deflects the blow.
Carllyna Maeve joins Roberto's fight!
Juilin Sandar joins Carllyna Maeve's fight!
*Roberto* tries to pierce you, but you deflect the blow.
[bash ]


-
=
+
*
*Roberto* assumes an offensive striking posture.

*
+
=
Mush narrates 'he's out lol'

-

-
Juilin Sandar slashes your right leg.
Carllyna Maeve barely pierces your body.
*Roberto* pierces your body hard.
Carllyna Maeve pierces your body.
*Roberto* pierces your left arm.

=
Your bash at *Roberto* sends him sprawling!

* S HP:Hurt MV:Full - Roberto: Scratched >
na on him h
You narrate 'on him h'

* S HP:Hurt MV:Full - Roberto: Scratched >
na bashed
l
Your blood freezes as you hear something's death cry.
Juilin Sandar slashes your body.
Carllyna Maeve pierces your body.
You slash *Roberto*'s right foot into bloody fragments!
You narrate 'bashed'

* S HP:Hurt MV:Full - Roberto: Hurt >
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
A nondescript young man makes inquiries here.
*Roberto* is sitting here
A black and tan puppy is here, nose to the ground.
Carllyna Maeve is here, fighting YOU!
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is here, fighting YOU!

* S HP:Hurt MV:Full - Roberto: Hurt >

Carllyna Maeve pierces your body.

* S HP:Hurt MV:Full - Roberto: Hurt >
na at juliane
You narrate 'at juliane'

,
* S HP:Hurt MV:Full - Roberto: Hurt >
Juilin Sandar slashes your body.
Carllyna Maeve pierces your right leg hard.
You slash *Roberto*'s body into bloody fragments!
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Roberto: Hurt >
,

Carllyna Maeve barely pierces your body.

* S HP:Wounded MV:Full - Roberto: Hurt >
[bash ]


-
=
+
*
*
Juilin Sandar slashes your right leg.
Carllyna Maeve pierces your right leg.
*Roberto* pierces your body.

+
=
Mush has arrived from the north.

-
Mush slashes a young thieftaker's left leg.


-
=
Carllyna Maeve barely pierces your body.
*Roberto* pierces your body.
Your bash at *Roberto* sends him sprawling!

* S HP:Wounded MV:Full - Roberto: Hurt >
na need ya mush
l
You narrate 'need ya mush'

* S HP:Wounded MV:Full - Roberto: Hurt >
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
Mush the Pugnacious Destroyer is here, fighting a young thieftaker.
A young thieftaker is here, fighting Mush.
*Roberto* is sitting here
A black and tan puppy is here, nose to the ground.
Carllyna Maeve is here, fighting YOU!
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is here, fighting YOU!

* S HP:Wounded MV:Full - Roberto: Hurt >

A young thieftaker tries to scythe Mush, but he parries successfully.
Mush slashes a young thieftaker's body.
Juilin Sandar slashes your left foot.
Carllyna Maeve barely pierces your right leg.
You slash *Roberto*'s head into bloody fragments!

* S HP:Wounded MV:Full - Roberto: Wounded >
l
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
Mush the Pugnacious Destroyer is here, fighting a young thieftaker.
A young thieftaker is here, fighting Mush.
*Roberto* is sitting here
A black and tan puppy is here, nose to the ground.
Carllyna Maeve is here, fighting YOU!
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is here, fighting YOU!

* S HP:Wounded MV:Full - Roberto: Wounded >

Carllyna Maeve pierces your body.

* S HP:Wounded MV:Full - Roberto: Wounded >

A young thieftaker tries to scythe Mush, but he deflects the blow.
Mush slashes a young thieftaker's head.
Juilin Sandar slashes your left arm.
Carllyna Maeve pierces your body.
You try to slash *Roberto*, but he parries successfully.

* S HP:Wounded MV:Full - Roberto: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Full - Roberto: Wounded >
You panic and attempt to flee!


You flee head over heels.
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
A black and tan bloodhound stands nearby.
A scribe is frantically scrawling some notes here, oblivious to your
presence.
Jodran the Thiefbane quartermaster stands nearby.

* S HP:Wounded MV:Full >

Hodor narrates 'watch you both die in there'

* S HP:Wounded MV:Full >
na gonna
s
w
You narrate 'gonna'

s
* S HP:Wounded MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Wounded MV:Full >
Alas, you cannot go that way...

* S HP:Wounded MV:Full >
The archway seems to be closed.

* S HP:Wounded MV:Full >
s
The archway seems to be closed.
Hodor narrates 'laugh'

* S HP:Wounded MV:Full >
say exit
You say 'exit'

* S HP:Wounded MV:Full >
g
l
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
g
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
g
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
na come in
You narrate 'come in'

* S HP:Wounded MV:Full >
say open door
ex
You say 'open door'

* S HP:Wounded MV:Full >
Obvious exits:
North - Main Hallway
South - A closed 'archway'

* S HP:Wounded MV:Full >
open archway

Mephistopheles narrates 'cant get in'

l
* S HP:Wounded MV:Full >
Gnarbage tells you 'knock archway at ent to get out'
It seems to be locked.

* S HP:Wounded MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Wounded MV:Full >
say
g
Yes, but WHAT do you want to say?

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

l
* S HP:Wounded MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.
Hodor narrates 'cannot'

* S HP:Wounded MV:Full >
kds
knock archway s
5
where
6
Ok.

* S HP:Wounded MV:Full >
Players in your Zone
--------------------
Mush - Meeting Room
Sorvitor - Entrance Room

* S HP:Wounded MV:Full >
[k light]
They aren't here.

* S HP:Wounded MV:Full >

The archway swings open quietly.

na really?
* S HP:Wounded MV:Full >

Mephistopheles has arrived from the south.
A mighty Ahf'frait trolloc has arrived from the south.

* S HP:Wounded MV:Full >
You narrate 'really?'

* S HP:Wounded MV:Full >
say exit
You say 'exit'

* S HP:Wounded MV:Full >
l

Mephistopheles leaves north.
A mighty Ahf'frait trolloc leaves north.

* S HP:Wounded MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Wounded MV:Full >
na come in

*Roberto* has arrived from the north.
*Roberto* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Full - Roberto: Wounded >
You narrate 'come in'

* S HP:Wounded MV:Full - Roberto: Wounded >
g
[k h.light]
You do the best you can!
Mush has arrived from the north.

* S HP:Wounded MV:Strong - Roberto: Wounded >

Mush tries to slash *Roberto*, but he deflects the blow.

c
* S HP:Wounded MV:Strong - Roberto: Wounded >
,
You cackle gleefully.

* S HP:Wounded MV:Strong - Roberto: Wounded >

The archway slams shut.
*Roberto* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Strong - Roberto: Wounded >
[bash ]


*Roberto* tries to pierce you, but you parry successfully.

-
=
+
*
*
+
=
-
*Roberto* avoids being bashed by Mush who loses his balance and falls!


*Roberto* panics, and attempts to flee!

-
=
You slash *Roberto*'s left arm into bloody fragments!
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong - Roberto: Battered >
stand
g

*Roberto* leaves north.

* S HP:Wounded MV:Strong >

Mephistopheles has arrived from the north.

* S HP:Wounded MV:Strong >
g
g

(tic_timer): Tic in 7 seconds!
g

Mush leaves north.

n
* S HP:Wounded MV:Strong >
You are already standing.

g
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
A mighty Ahf'frait trolloc serves the Chosen here.
A black and tan bloodhound stands nearby.
A scribe is frantically scrawling some notes here, oblivious to your
presence.
Jodran the Thiefbane quartermaster stands nearby.
Mephistopheles has arrived from the south.

e
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
n
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Strong >
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
A black and tan puppy is here, nose to the ground.
A tall woman carefully observes you from the shadows.
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is standing here, eyeing you carefully.
Mephistopheles has arrived from the west.
A mighty Ahf'frait trolloc has arrived from the west.

* S HP:Wounded MV:Strong >
,
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
A Large Bedroom
An oversized bedroom with high ceilings has been tastefully furnished with
classic furniture. A bed that could sleep a small Ogier is centered along a
wall, with a wardrobe and dresser across from it. A round table sits in
front of a fireplace that is flanked by two comfortable chairs, and soft
light shimmers from glass lamps.
[ obvious exits: S ]
Zone: Baerlon
The corpse of a bloodhound pup is lying here.
A chair made of red oak rests next to the table. [2]
A large stone fireplace is set into the wall.
You notice the gatekey of Baerlon is hidden here.
Mush the Pugnacious Destroyer is here, fighting Roberto.
A nondescript young man makes inquiries here.
*Roberto* is here, fighting Mush.
Ambrose the Valet is here, fighting Mush.
Mephistopheles has arrived from the south.
A mighty Ahf'frait trolloc has arrived from the south.
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Strong >
[k h.light]
You slash a young thieftaker's right arm very hard.
Mephistopheles assumes an offensive striking posture.

* S HP:Wounded MV:Strong - a young thieftaker: Hurt >
[bash ]


Ambrose the Valet tries to pierce Mush, but he parries successfully.
*Roberto* pierces Mush's body.
Mephistopheles slices a young thieftaker's body hard.

-
=
*Roberto* panics, and attempts to flee!

ww
change mood wimpy
f
g
+
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Strong - a young thieftaker: Hurt >
You panic and attempt to flee!
*Roberto* avoids being bashed by Mush who loses his balance and falls!

g
w
s
g

Mephistopheles slices a young thieftaker's body hard.
A young thieftaker tries to scythe you, but you deflect the blow.
Ambrose the Valet barely pierces Mush's right foot.
*Roberto* tries to pierce Mush, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.820 seconds.

You flee head over heels.
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
A black and tan puppy is here, nose to the ground.
A tall woman carefully observes you from the shadows.
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is standing here, eyeing you carefully.
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
g
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
A black and tan bloodhound stands nearby.
A scribe is frantically scrawling some notes here, oblivious to your
presence.
Jodran the Thiefbane quartermaster stands nearby.

g
* S HP:Wounded MV:Full >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Wounded MV:Full >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

n
* S HP:Wounded MV:Full >
g
g
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
A black and tan bloodhound stands nearby.
A scribe is frantically scrawling some notes here, oblivious to your
presence.
Jodran the Thiefbane quartermaster stands nearby.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
6
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

e
* S HP:Wounded MV:Full >
g
[k light]
They aren't here.

* S HP:Wounded MV:Full >
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
A black and tan puppy is here, nose to the ground.
A tall woman carefully observes you from the shadows.
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is standing here, eyeing you carefully.

n
g
* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
,
A Large Bedroom
An oversized bedroom with high ceilings has been tastefully furnished with
classic furniture. A bed that could sleep a small Ogier is centered along a
wall, with a wardrobe and dresser across from it. A round table sits in
front of a fireplace that is flanked by two comfortable chairs, and soft
light shimmers from glass lamps.
[ obvious exits: S ]
Zone: Baerlon
The corpse of a bloodhound pup is lying here.
A chair made of red oak rests next to the table. [2]
A large stone fireplace is set into the wall.
You notice the gatekey of Baerlon is hidden here.
*Roberto* is here, fighting a mighty Ahf'frait trolloc.
A mighty Ahf'frait trolloc is here, fighting Roberto.
Mephistopheles the Abominable Bruiser is here, fighting a young thieftaker.
Mush the Pugnacious Destroyer is here, fighting Ambrose the Valet.
A young thieftaker is here, fighting Mephistopheles.
Ambrose the Valet is here, fighting Mush.
Mush panics, and attempts to flee!

* S HP:Wounded MV:Full >
A mighty Ahf'frait trolloc tries to pierce Roberto, but he parries
successfully.
*Roberto* pierces a mighty Ahf'frait trolloc's head.
Ambrose the Valet tries to pierce Mush, but he deflects the blow.
[k h.light]
You slash a young thieftaker's head very hard.

* S HP:Wounded MV:Full - Mephistopheles: Scratched - a young thieftaker:
Wounded >
[bash ]


-
=
Roberto swiftly dodges a mighty Ahf'frait trolloc's attempt to pierce him.
*Roberto* tries to pierce a mighty Ahf'frait trolloc, but he deflects the
blow.
A young thieftaker tries to scythe Mephistopheles, but he parries
successfully.
Mephistopheles slices a young thieftaker's left arm hard.
Ambrose the Valet tries to pierce Mush, but he parries successfully.
*Roberto* panics, and attempts to flee!

ww
change mood wimpy
+
Mush leaves south.
Mush has arrived from the south.

*
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
Mush tries to slash *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Full - Mephistopheles: Scratched - a young thieftaker:
Wounded >
g
You panic and attempt to flee!


*Roberto* leaves south.

g
You flee head over heels.
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
*Roberto* is standing here.
A black and tan puppy is here, nose to the ground.
A tall woman carefully observes you from the shadows.
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is standing here, eyeing you carefully.
[k h.light]
You try to slash *Roberto*, but he parries successfully.

* S HP:Wounded MV:Full - Roberto: Wounded >
[k h.light]
You do the best you can!

g
* S HP:Wounded MV:Strong - Roberto: Wounded >

*Roberto* tries to pierce you, but you deflect the blow.
Mush has arrived from the north.

,
* S HP:Wounded MV:Strong - Roberto: Wounded >
[k h.light]
You do the best you can!
Mush tries to slash *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Strong - Roberto: Wounded >
Mush tries to slash *Roberto*, but he parries
successfully.
Carllyna Maeve joins Roberto's fight!
Juilin Sandar joins Carllyna Maeve's fight!
*Roberto* tries to pierce you, but you deflect the blow.
*Roberto* swiftly dodges your attempt to slash him.
[bash ]


-
=
+
*
*
Hodor narrates 'lol'

+
=
-

-
Juilin Sandar barely slashes your body.
Carllyna Maeve pierces Mush's head.
*Roberto* tries to pierce you, but you parry successfully.
Carllyna Maeve tries to pierce Mush, but he parries successfully.
*Roberto* tries to pierce you, but you parry successfully.

=
As *Roberto* avoids your bash, you topple over and fall to the ground!
Mush sends *Roberto* sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Roberto: Wounded >
g
stand
rs

Mush narrates 'bashed'

* S HP:Wounded MV:Strong - Roberto: Wounded >
ws

Juilin Sandar slashes your body.
Carllyna Maeve pierces Mush's head.
Mush slashes *Roberto*'s left leg into bloody fragments!
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Roberto: Battered >
[k h.light]
You do the best you can!

* S HP:Wounded MV:Strong - Roberto: Battered >
Carllyna Maeve tries to pierce Mush, but he parries successfully.
Do you not consider fighting as standing?

bb
change mood brave
* S HP:Wounded MV:Strong - Roberto: Battered >
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.

* S HP:Wounded MV:Strong - Roberto: Battered >
[wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.

ww
change mood wimpy
* S HP:Wounded MV:Strong - Roberto: Battered >
f
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Wounded MV:Strong - Roberto: Battered >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
*Roberto* leaves west.

* S HP:Wounded MV:Strong - Juilin Sandar: Healthy >
g
You panic and attempt to flee!


*Roberto* has arrived from the west.


A hopeful apprentice arrives and discretely gathers discarded items before
leaving.
Mush panics, and attempts to flee!

You slash Juilin Sandar's body into bloody fragments!
Juilin Sandar slashes your body.
Carllyna Maeve tries to pierce Mush, but he parries successfully.
You flee head over heels.
A Large Bedroom
An oversized bedroom with high ceilings has been tastefully furnished with
classic furniture. A bed that could sleep a small Ogier is centered along a
wall, with a wardrobe and dresser across from it. A round table sits in
front of a fireplace that is flanked by two comfortable chairs, and soft
light shimmers from glass lamps.
[ obvious exits: S ]
Zone: Baerlon
The corpse of a bloodhound pup is lying here.
A chair made of red oak rests next to the table. [2]
A large stone fireplace is set into the wall.
You notice the gatekey of Baerlon is hidden here.
A mighty Ahf'frait trolloc is here, fighting Ambrose the Valet.
Mephistopheles the Abominable Bruiser is here, fighting a young thieftaker.
A young thieftaker is here, fighting Mephistopheles.
Ambrose the Valet is here, fighting a mighty Ahf'frait trolloc.
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
g
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >

A mighty Ahf'frait trolloc pierces Ambrose the Valet's body very hard.
Ambrose the Valet pierces a mighty Ahf'frait trolloc's right hand.

* S HP:Wounded MV:Strong >
s
[k h.light]
They aren't here.

g
* S HP:Wounded MV:Strong >
Meeting Room
Two finely carved wooden chairs sit side by side along the northern side
of the room, and eight torches are attached to the wall, two in each
corner, to illuminate the room. A red and yellow woven Tairen carpet covers
the gravel floors. An illuminated hallway extends west out of the room,
leading toward the front of the house.
[ obvious exits: N W ]
Zone: Baerlon
*Roberto* is here, fighting Mush.
Mush the Pugnacious Destroyer is here, fighting Carllyna Maeve.
A black and tan puppy is here, nose to the ground.
Carllyna Maeve is here, fighting Mush.
A pigeoneer collects scout reports here.
A tactician's clerk tallies fallen enemies here.
Juilin Sandar is standing here, eyeing you carefully.
Mush leaves north.
*Roberto* tries to pierce you, but you parry successfully.

w
* S HP:Wounded MV:Strong - Roberto: Battered >
s
[k h.light]
You do the best you can!

* S HP:Wounded MV:Strong - Roberto: Battered >
g
A hopeful apprentice arrives and discretely gathers discarded items before
leaving.
Juilin Sandar joins Roberto's fight!
Carllyna Maeve joins Juilin Sandar's fight!
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Roberto: Battered >
No way! You're fighting for your life!

,
* S HP:Wounded MV:Strong - Roberto: Battered >
[k h.light]
You do the best you can!

* S HP:Wounded MV:Strong - Roberto: Battered >
[bash ]
Mush has arrived from the north.



Carllyna Maeve pierces your body.
A bloodhound pup leaves west.
Juilin Sandar barely slashes your right arm.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Roberto* tries to pierce you, but you deflect the blow.
Mush tries to slash *Roberto*, but he deflects the blow.


You flee head over heels.
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
A black and tan puppy is here, nose to the ground.
A black and tan bloodhound stands nearby.
A scribe is frantically scrawling some notes here, oblivious to your
presence.
Jodran the Thiefbane quartermaster stands nearby.

* S HP:Battered MV:Strong >
wimp 50
s
[change wimpy]
You will now flee if you go below 50 hit points.

s
* S HP:Battered MV:Strong >
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.

* S HP:Battered MV:Strong >
The archway seems to be closed.

w
* S HP:Battered MV:Strong >
s
Alas, you cannot go that way...

* S HP:Battered MV:Strong >
The archway seems to be closed.

g
* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
g
5
where
6
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
6
Players in your Zone
--------------------
Sorvitor - Entrance Room
Mush - Meeting Room
Mephistopheles - A Large Bedroom

6
* S HP:Battered MV:Strong >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong >
6
[k light]
They aren't here.
Mush narrates 'bashed'

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
6
[k light]
They aren't here.
*Roberto* has arrived from the north.

* S HP:Battered MV:Strong >
n
[k light]
You try to slash *Roberto*, but he deflects the blow.

* S HP:Battered MV:Strong - Roberto: Battered >
e
[k light]
You do the best you can!

g
* S HP:Battered MV:Strong - Roberto: Battered >
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Roberto: Battered >
No way! You're fighting for your life!

,
* S HP:Battered MV:Strong - Roberto: Battered >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Roberto: Battered >
[bash ]


-
*Roberto* tries to pierce you, but you deflect the blow.

=
+
*Roberto* tries to pierce you, but you parry successfully.

*
*
+
*Roberto* panics, and attempts to flee!

=
-

-
=
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong - Roberto: Battered >

Mush has arrived from the north.

* S HP:Wounded MV:Strong - Roberto: Battered >
na on archway

Mush tries to slash *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Strong - Roberto: Battered >

Mush tries to slash *Roberto*, but he parries successfully.

* S HP:Wounded MV:Strong - Roberto: Battered >
stand
g

*Roberto* leaves north.

bb
change mood brave
* S HP:Wounded MV:Strong >
g
,
g
You narrate 'on archway'

* S HP:Wounded MV:Strong >
You are already standing.
Mush leaves north.

n
* S HP:Wounded MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
Mood changed to: Brave

,
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
[bash ]
Bash who?

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
e
Main Hallway
Expensive paintings and sculptures line the walls on both sides of this
corridor. Small shelves have been installed along the walkway, each one
holding a different amazing piece of Sea Folk porcelain. The hallway
stretches
to the east into a small room, and to the south back out to Baerlon.
[ obvious exits: E S ]
Zone: Baerlon
Mush the Pugnacious Destroyer is here, fighting Roberto.
*Roberto* is here, fighting Mush.
A black and tan puppy is here, nose to the ground.
A black and tan bloodhound is here, fighting Mush.
A busy scribe is here, fighting Mush.
Jodran the Thiefbane quartermaster stands nearby.
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Strong >
g
[k h.light]
You slash *Roberto*'s right hand into bloody fragments!

,
* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Beaten >
[bash ]

Cancelled.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Beaten >
[k h.light]
You do the best you can!

* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Beaten >
[bash ]


-
=
A busy scribe tries to hit Mush, but he deflects the blow.
A black and tan bloodhound hits Mush's body.

+
Mush sends *Roberto* sprawling with a powerful bash!

*
s
*
g
+
Cancelled.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Beaten >
rs
[k h.light]
You do the best you can!

* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Beaten >
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.

* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Beaten >

You slash *Roberto*'s left arm into bloody fragments!
A busy scribe tries to hit Mush, but he deflects the blow.
A black and tan bloodhound tries to hit Mush, but he deflects the blow.
Mush slashes *Roberto*'s left foot into bloody fragments!

* S HP:Wounded MV:Strong - Mush: Wounded - Roberto: Critical >

*Roberto* leaves south.

* S HP:Wounded MV:Strong >

Mephistopheles has arrived from the east.
A mighty Ahf'frait trolloc has arrived from the east.

* S HP:Wounded MV:Strong >
s
g
s
Entrance Room
Formerly belonging to Governor Adan, this small cozy house is now on lease
to the group known as the Thiefbane. Bright lanterns hanging from the eastern
and western walls illuminate this small entrance. A long hallway extends
to the north, leading further into the building.
[ obvious exits: N S ]
Zone: Baerlon
Door south: archway
A thick, leather backpack lies abandoned here.
*Roberto* is standing here.
A warhorse is here, stamping his feet impatiently.
A treasurer stands here, managing the clan coffers.
An armorer works here, quick hands meticulously mending equipment.
Staring down her nose a scribe performs her duties here.
Mephistopheles has arrived from the north.
A mighty Ahf'frait trolloc has arrived from the north.
*Roberto* tries to pierce Mephistopheles, but he deflects the blow.

* S HP:Wounded MV:Strong >
[k h.light]
You try to slash *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Strong - Mephistopheles: Scratched - Roberto: Critical >
ws
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Mephistopheles: Scratched - Roberto: Critical >
g
[wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.

* S HP:Wounded MV:Strong - Mephistopheles: Scratched - Roberto: Critical >
,
You try to slash *Roberto*, but he parries successfully.
Mephistopheles tries to slice *Roberto*, but he parries successfully.
*Roberto* tries to pierce Mephistopheles, but he parries successfully.
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Mephistopheles: Scratched - Roberto: Critical >
[bash ]


-
Mephistopheles assumes an offensive striking posture.

=
+
*
*
+
Mush has arrived from the north.

=
-

Mephistopheles tries to slice *Roberto*, but he parries successfully.

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Wounded MV:Strong - Mephistopheles: Scratched - Roberto: Critical >

Mush slashes *Roberto*'s head into bloody fragments!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Roberto*'s death cry.

* S HP:Wounded MV:Strong >
na lol

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Mush narrates 'go stand 3e of the exit see if roberto opens tb clan rent lolool'

Post by dorthy » Thu Feb 29, 2024 9:52 am

welp. That's not good!

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