Jork narrates 'oh im in a door'

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Revescaal
Posts: 71
Joined: Thu Aug 18, 2016 5:49 pm

Jork narrates 'oh im in a door'

Post by Revescaal » Thu Feb 22, 2024 5:44 pm

* HP:Battered MV:Tiring >
x
[where ]
Players in your Zone
--------------------
Pingar - A Small Path
Cravok - On the Stone Steps
Rig - Walking Through the Orchard
Revescaal - Walking Through the Orchard
Skirrel - Walking Through the Orchard
Jork - Walking Through the Orchard
You catch the scent of many horses nearby.

* HP:Battered MV:Tiring > [k light]
They aren't here.

scan s
* HP:Battered MV:Tiring >
Pingar has arrived from the north.

* HP:Battered MV:Tiring > A sickly, skinny deer stands here in a daze.
*Grognak* is standing here, riding a warhorse.
*Poppy* is standing here, riding a warhorse.
*Dorthy* is standing here, riding a gray palfrey.
*Sraeyn* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

x
* HP:Battered MV:Tiring >
[k light]
They aren't here.
Cravok narrates 'am fled e, not on'

x
* HP:Battered MV:Tiring >
x
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
[k light]
They aren't here.

* HP:Battered MV:Tiring >

Rig narrates 'nod'

* HP:Battered MV:Tiring >
exa pingar

Rig narrates 'call if on e'

* HP:Battered MV:Tiring >
In the Blight you must wait, until the dice read 5 or 8.

Pingar looks pretty hurt.

Pingar is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn about waist> a brightly-colored sash
<worn on belt> a small purse
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Tiring >

Pingar narrates 'dorthy was flee lagged and dism'

* HP:Battered MV:Tiring >

Cravok narrates 'on 1'

* HP:Battered MV:Tiring >
mw
[cha mood wimpy]
Mood changed to: Wimpy

q
x
* HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Pingar - Walking Through the Orchard
Cravok - On the Stone Steps
Rig - Walking Through the Orchard
Revescaal - Walking Through the Orchard
Skirrel - Walking Through the Orchard
Jork - Walking Through the Orchard
You catch the scent of many horses nearby.

x
* HP:Battered MV:Tiring >
[k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

a
x
* HP:Battered MV:Tiring >
[k h.light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
x
* HP:Battered MV:Tiring >
[k light]
They aren't here.

q
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Pingar - Walking Through the Orchard
Cravok - On the Stone Steps
Rig - Walking Through the Orchard
Revescaal - Walking Through the Orchard
Jork - Walking Through the Orchard
You catch the scent of many horses nearby.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
x
[k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
[k light]
They aren't here.

x
* HP:Battered MV:Tiring >
[k light]
They aren't here.
Jork narrates 'thats a trap'

q
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Pingar - Walking Through the Orchard
Cravok - On the Stone Steps
Rig - Walking Through the Orchard
Revescaal - Walking Through the Orchard
Jork - Walking Through the Orchard
You catch the scent of many horses nearby.

* HP:Battered MV:Tiring >
[k light]
They aren't here.

scan s
* HP:Battered MV:Tiring >
x
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
x
Pingar leaves south.
You follow Rig.

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
You sense a hidden life form in the area...
Pingar the Wretched Predator is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
[k light]
They aren't here.
Jork leaves north.

* HP:Battered MV:Tiring > Your blood freezes as you hear someone's death cry.
*Poppy* has arrived from the east, riding a warhorse.
Rig leaves east riding a shadow stallion.
Pingar leaves east.
You follow Rig.

On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Cravok is lying here.
You sense a hidden life form in the area...
Pingar the Wretched Predator is standing here.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.
*Dorthy* is standing here, riding a gray palfrey.
*Sraeyn* is standing here, riding a warhorse.
*Grognak* is standing here, riding a warhorse.
[k light]
You try to smite *Dorthy*, but she deflects the blow.
*Grognak* lances Rig's body.

* HP:Battered MV:Tiring - Dorthy: Hurt >

*Sraeyn* leaves west riding a warhorse.

x
* HP:Battered MV:Tiring - Dorthy: Hurt >
Pingar narrates 'all'

mb
* HP:Battered MV:Tiring - Dorthy: Hurt > Pingar tries to pound *Grognak*, but he deflects the blow.
[k light]
You do the best you can!

b
* HP:Battered MV:Tiring - Dorthy: Hurt >
[cha mood brave]
Mood changed to: Brave
Skirrel tries to pierce *Dorthy*, but she deflects the blow.

* HP:Battered MV:Tiring - Dorthy: Hurt >
[bash ]


-
Skirrel tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* barely pierces your body.

=
+
Skirrel tries to pierce *Dorthy*, but she deflects the blow.
*Grognak* lances Rig's body.
*Dorthy* pierces your left hand hard.
Your heartbeat calms down more as you feel less panicked.

*
*Dorthy* panics, and attempts to flee!

*
Rig sends *Grognak* sprawling with a powerful bash!

+
*Dorthy* leaves west riding a gray palfrey.

=
nar we on all 1e
-
x
-
x
Cancelled.
You narrate 'we on all 1e'

x
* HP:Battered MV:Tiring >
x
[k light]
You smite *Grognak*'s body very hard.

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Wounded > Rig narrates 'i am berserk'
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Wounded >
You smite *Grognak*'s left hand very hard.
Pingar pounds *Grognak*'s body very hard.
Rig gazes deeply at *Grognak*...
The gaze of Rig fails to affect *Grognak*.
Rig smites *Grognak*'s left leg extremely hard.
*Dorthy* has arrived from the west, riding a gray palfrey.
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > *Dorthy* tries to pierce Skirrel, but
he parries successfully.
[k light]
You do the best you can!

x
x
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered >
x
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > [k light]
You do the best you can!

x
x
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > [k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > *Dorthy* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered >
[k light]
You do the best you can!

mb
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > [k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > [cha mood brave]
Mood changed to: Brave

x
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > *Dorthy* panics, and attempts to flee!
*Dorthy* tries to flee, but is too exhausted!
[k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered > [k light]
You do the best you can!

b
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered >
Skirrel tries to pierce *Dorthy*, but she parries successfully.
*Dorthy* tries to pierce Skirrel, but he parries successfully.
You smite *Grognak*'s body hard.
Pingar pounds *Grognak*'s body hard.
Rig smites *Grognak*'s body very hard.
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered >
*Dorthy* tries to pierce Skirrel, but he parries successfully.
Rig smites *Grognak*'s body hard.
*Dorthy* panics, and attempts to flee!
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered >

*Grognak* panics, and attempts to flee!
*Grognak* tries to flee, but is too exhausted!

b
* HP:Battered MV:Tiring - Rig: Critical - Grognak: Battered >
[bash ]


-
*Dorthy* leaves west riding a gray palfrey.
*Grognak* panics, and attempts to flee!

=
+
*Grognak* leaves west riding a warhorse.

*
*Sraeyn* has arrived from the west, riding a warhorse.
*Dorthy* has arrived from the west, riding a gray palfrey.
*Grognak* has arrived from the west, riding a warhorse.
Skirrel tries to pierce *Grognak*, but he deflects the blow.


*Grognak* tries to lance Skirrel, but he deflects the blow.
Skirrel tries to pierce *Grognak*, but he deflects the blow.
*Dorthy* pierces your head.
*Sraeyn* barely pierces Rig's body.

*
Jork has arrived from the west.

+=
Jork pierces *Sraeyn*'s left leg very hard.

-
Rig smites *Sraeyn*'s left foot hard.
*Grognak* panics, and attempts to flee!


Pingar sends *Dorthy* sprawling with a powerful bash!

-=
They already seem to be stunned.

* HP:Beaten MV:Tiring - Dorthy: Hurt >

*Dorthy* stops riding a gray palfrey.

x
* HP:Beaten MV:Tiring - Dorthy: Hurt >
x
Jork tries to pierce *Sraeyn*, but he deflects the blow.
You try to smite *Dorthy*, but she deflects the blow.
Skirrel tries to pierce *Grognak*, but he parries successfully.
[k light]
You do the best you can!

b
* HP:Beaten MV:Tiring - Dorthy: Hurt > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Dorthy: Hurt >
*Poppy* has arrived from the west, riding a warhorse.
[bash ]
*Sraeyn* sends Rig sprawling with a powerful bash!


*Poppy* crushes Pingar's right foot.

-
=
*Grognak* leaves west riding a warhorse.

+
*Dorthy* barely pierces your body.

*

Skirrel barely pierces *Poppy*'s body.

*
+
*Dorthy* avoids being bashed by Pingar who loses his balance and falls!

=
-
Skirrel pierces *Poppy*'s right leg.
*Poppy* crushes Pingar's left foot.
*Poppy* tries to crush Skirrel, but he deflects the blow.
Jork tries to pierce *Sraeyn*, but he parries successfully.
*Sraeyn* pierces Rig's body hard.
*Dorthy* pierces your right arm.


-=
As *Dorthy* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Dorthy: Hurt >

*Poppy* panics, and attempts to flee!

b
* HP:Beaten MV:Tiring - Dorthy: Hurt >

*Sraeyn* pierces Rig's body hard.
*Dorthy* barely pierces your body.

* HP:Beaten MV:Tiring - Dorthy: Hurt >

*Grognak* has arrived from the west.

* HP:Beaten MV:Tiring - Dorthy: Hurt >

*Payton* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Tiring - Dorthy: Hurt >
Skirrel tickles *Poppy*'s body with his pierce.
*Poppy* crushes Pingar's body.
*Poppy* tries to crush Skirrel, but he parries successfully.
Pingar tries to pound *Dorthy*, but she deflects the blow.
Jork pierces *Sraeyn*'s left leg.
*Sraeyn* pierces Rig's head hard.
*Dorthy* pierces your body.
*Payton* tries to crush Skirrel, but he deflects the blow.
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!
*Grognak* tries to lance Jork, but he parries successfully.

* HP:Beaten MV:Tiring - Dorthy: Hurt >
[bash ]


*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!

-
*Grognak* panics, and attempts to flee!

=
+*
*Sraeyn* panics, and attempts to flee!


*Grognak* leaves east.

*
*Dorthy* pierces your right arm.
*Grognak* has arrived from the east.

+
*Sraeyn* leaves west riding a warhorse.
*Grognak* leaves west.

=
Skirrel barely pierces *Poppy*'s body.
*Dorthy* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

Jork pierces *Payton*'s head.

-

*Payton* panics, and attempts to flee!
*Payton* tries to flee, but is too exhausted!

-
Pingar sends *Dorthy* sprawling with a powerful bash!

=
They already seem to be stunned.

* HP:Beaten MV:Tiring - Dorthy: Hurt >
Rig stops riding a shadow stallion.

* HP:Beaten MV:Tiring - Dorthy: Hurt >
Rig leaves east.

x
* HP:Beaten MV:Tiring - Dorthy: Hurt >
*Payton* panics, and attempts to flee!
*Payton* tries to flee, but is too exhausted!

* HP:Beaten MV:Tiring - Dorthy: Hurt >
[k light]
You do the best you can!

* HP:Beaten MV:Tiring - Dorthy: Hurt >
*Poppy* sends Pingar sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Dorthy: Hurt >
b

*Payton* panics, and attempts to flee!
*Payton* tries to flee, but is too exhausted!

* HP:Beaten MV:Tiring - Dorthy: Hurt >
Jork pierces *Payton*'s body.
*Payton* tries to crush Skirrel, but he parries successfully.
*Payton* tries to crush Jork, but he deflects the blow.
Skirrel pierces *Poppy*'s right leg.
*Poppy* barely crushes Pingar's left foot.
*Poppy* tries to crush Skirrel, but he parries successfully.
You smite *Dorthy*'s left foot into bloody fragments!
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Tiring - Dorthy: Wounded >

*Payton* panics, and attempts to flee!

b
* HP:Beaten MV:Tiring - Dorthy: Wounded >
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Tiring - Dorthy: Wounded >

*Payton* leaves west riding a warhorse.
Rig narrates 'am'
Jork barely pierces *Poppy*'s body.

b
* HP:Beaten MV:Tiring - Dorthy: Wounded >
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Tiring - Dorthy: Wounded >

Pingar has lost his link.

* HP:Beaten MV:Tiring - Dorthy: Wounded >
Jork barely pierces *Poppy*'s left hand.
*Poppy* panics, and attempts to flee!
Skirrel pierces *Poppy*'s right leg.
Pingar pounds *Dorthy*'s body very hard.
You smite *Dorthy*'s left leg into bloody fragments!
Rig narrates '2 hp'

* HP:Beaten MV:Tiring - Dorthy: Wounded >
*Poppy* leaves west riding a warhorse.
Jork pierces *Dorthy*'s head into bloody fragments!
*Dorthy* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Dorthy: Battered >
b
[bash ]


-=
Rig narrates 'snicker'

+
*
*Dorthy* leaves east.

*
+=
Jork leaves east.
You follow Rig.


-
-
a
=
They're not here anymore!

x
* HP:Beaten MV:Tiring > [k h.light]
They aren't here.

e
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > Entering the Monastery
[ obvious exits: N E S W ]
Skirrel the Wolfish Trolloc is here, fighting Dorthy.
Jork the Jerk is here, fighting Dorthy.
Rig the Shar'cor'sam is here, fighting Dorthy.
*Dorthy* is here, fighting Jork.

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
x
* HP:Beaten MV:Tiring > Skirrel tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* tries to pierce Jork, but he deflects the blow.
Jork tries to pierce *Dorthy*, but she parries successfully.
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > *Dorthy* swiftly dodges Skirrel's attempt to pierce her.
*Dorthy* tries to pierce Jork, but he deflects the blow.
Jork tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* panics, and attempts to flee!
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > *Dorthy* avoids being bashed by Rig who loses his balance and falls!
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > Skirrel tries to pierce *Dorthy*, but she deflects the blow.
Jork tries to pierce *Dorthy*, but she deflects the blow.
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
x
* HP:Beaten MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Tiring > *Dorthy* leaves west.
[k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Rig narrates 'snicker'
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.
Skirrel narrates 'wow'

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > Rig narrates 'am'
[k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

nar unreal
o HP:Beaten MV:Tiring >
Rig narrates 'so low'

o HP:Beaten MV:Tiring > You narrate 'unreal'

a
x
o HP:Beaten MV:Tiring >
q
[k h.light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring >
x
[where ]
Players in your Zone
--------------------
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.
Skirrel narrates 'gleeflee?'

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring >
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
[k light]
They aren't here.

ex
o HP:Beaten MV:Tiring >
x
Obvious exits:
North - In the Sleeping Chamber
East - In the Monastery
South - The Great Library
West - On the Stone Steps

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring >
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
sc
x
You have 89(403) hit and 184(262) movement points.
You have scored 107321262 experience points and 1200 quest points.
You need 1178738 exp to level and 1800 qp to rank.
You have amassed 76 Turn points to date.
You have played 33 days and 7 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
sa beat here
You say 'beat here'

o HP:Beaten MV:Tiring >
a
x
[k h.light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > Rig sits down and rests.
[k light]
They aren't here.

q
x
o HP:Beaten MV:Tiring >
x
[where ]
Players in your Zone
--------------------
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

scan w
o HP:Beaten MV:Tiring >
Jork narrates 'now we trapped'

x
o HP:Beaten MV:Tiring > A gray palfrey prances skittishly nearby.
Pingar the Wretched Predator (Linkless) is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

x
o HP:Beaten MV:Tiring > Rig hisses '15 hp'
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring >
x
[k light]
They aren't here.

o HP:Beaten MV:Tiring >
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring >
x
[k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
x
x
[k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
a
x
[k h.light]
They aren't here.

q
o HP:Beaten MV:Tiring > [k light]
They aren't here.

x
o HP:Beaten MV:Tiring >
x
[where ]
Players in your Zone
--------------------
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

o HP:Beaten MV:Tiring >
scan w
[k light]
They aren't here.

a
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > A gray palfrey prances skittishly nearby.
Pingar the Wretched Predator (Linkless) is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

x
o HP:Beaten MV:Strong > [k h.light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

mb
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [cha mood brave]
Mood changed to: Brave

a
x
o HP:Beaten MV:Strong >
x
[k h.light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > Rig narrates 'can't believe they fled'
[k light]
They aren't here.

x
o HP:Beaten MV:Strong >
x
[k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > Pingar has arrived from the west.
[k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > Rig narrates 'how chortlesnorfling unreal is that'
[k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong >
Pingar has reconnected.

x
o HP:Beaten MV:Strong >
[k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.
*Grognak* has arrived from the west.
*Grognak* lances Pingar's body.

* HP:Beaten MV:Strong > Rig stops resting, and clambers on his feet.
[k light]
You smite *Grognak*'s body hard.

* HP:Beaten MV:Strong - Pingar: Beaten - Grognak: Battered >

Rig leaves east.

b
* HP:Beaten MV:Strong - Pingar: Beaten - Grognak: Battered >
[bash ]
*Grognak* panics, and attempts to flee!


Pingar pounds *Grognak*'s body.

-
=
*Grognak* leaves west.

+
*
*Dorthy* pierces Pingar's body.
Jork narrates 'im shook'

*+
Jork has arrived from the east.
Jork tries to pierce *Dorthy*, but she parries successfully.

=-

-=
Jork tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* barely pierces Pingar's body.
They're not here anymore!

x
* HP:Beaten MV:Strong >
x
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Strong > *Dorthy* pierces Pingar's body.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Strong >

*Dorthy* panics, and attempts to flee!

* HP:Beaten MV:Strong >
op oakdoor
x
It's already open!

x
x
* HP:Beaten MV:Strong > *Dorthy* avoids being bashed by Pingar who loses his balance and falls!
*Dorthy* leaves south.
[k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong >
x
You follow Rig.

The Great Library
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A spirit of a monk wails in agony.
[k light]
They aren't here.

x
* HP:Beaten MV:Strong > [k light]
They aren't here.

x
* HP:Beaten MV:Strong > Rig closes the oakdoor.
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

x
* HP:Beaten MV:Strong > [k light]
You try to smite *Dorthy*, but she parries successfully.
Jork tries to pierce *Dorthy*, but she deflects the blow.

x
* HP:Beaten MV:Strong - Dorthy: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Dorthy: Wounded > [k light]
You do the best you can!

a
* HP:Beaten MV:Strong - Dorthy: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Dorthy: Wounded > [k h.light]
You do the best you can!

mb
* HP:Beaten MV:Strong - Dorthy: Wounded >
*Dorthy* panics, and attempts to flee!
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong - Dorthy: Wounded >

Jork tries to pierce *Dorthy*, but she deflects the blow.
A rat now follows Dorthy.
A spirit of a monk barely hits Rig's body.
*Dorthy* pierces your body.
You try to smite *Dorthy*, but she parries successfully.

* HP:Beaten MV:Strong - Dorthy: Wounded >

*Dorthy* panics, and attempts to flee!

* HP:Beaten MV:Strong - Dorthy: Wounded >
mb
*Dorthy* panics, and attempts to flee!
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong - Dorthy: Wounded >
ali c clo oakdoor
c
Rig gazes deeply at a spirit of a monk...
A spirit of a monk looks very strange, glaring about with a sense of panic.
A spirit of a monk swiftly dodges Rig's attempt to smite it.
A spirit of a monk tickles Rig's right leg with its hit.
Jork tries to pierce *Dorthy*, but she parries successfully.
*Dorthy* barely pierces your body.
You try to smite *Dorthy*, but she deflects the blow.
Ok.

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded >
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded >
c
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > *Dorthy* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > *Dorthy* opens the oakdoor.
[clo oakdoor]
Ok.

c
* HP:Beaten MV:Strong - Dorthy: Wounded > Rig smites a spirit of a monk's body into bloody
fragments!
A spirit of a monk mounts an attack against Rig, but weak nerves get the better of it.
Jork pierces *Dorthy*'s body very hard.
*Dorthy* panics, and attempts to flee!
*Dorthy* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to smite *Dorthy*, but she parries successfully.
*Dorthy* panics, and attempts to flee!
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > Rig narrates 'snicker im gonna mob'
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
c
* HP:Beaten MV:Strong - Dorthy: Battered >
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > Rig smites a spirit of a monk's body extremely hard.
A spirit of a monk tries to hit Rig, but he parries successfully.
Jork tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You try to smite *Dorthy*, but she parries successfully.
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered >
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered >
c
Pingar narrates 'on out'
[clo oakdoor]
It's already closed!

* HP:Beaten MV:Strong - Dorthy: Battered > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Battered > Rig smites a spirit of a monk's body into bloody
fragments!
A spirit of a monk mounts an attack against Rig, but weak nerves get the better of it.
Jork tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to smite *Dorthy*, but she deflects the blow.
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > *Dorthy* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded >
c
[clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!
Mephistopheles narrates 'where on?'

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

c
* HP:Beaten MV:Strong - Dorthy: Wounded > [clo oakdoor]
It's already closed!

* HP:Beaten MV:Strong - Dorthy: Wounded >
Rig smites a spirit of a monk's body into bloody fragments!
A spirit of a monk tries to hit Rig, but he parries successfully.
Jork tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to smite *Dorthy*, but she parries successfully.
[clo oakdoor]
It's already closed!

b
* HP:Critical MV:Strong - Dorthy: Wounded >
[bash ]


-=
+*
*
+=
Rig smites a spirit of a monk's left foot extremely hard.
A spirit of a monk barely tickles Rig's left leg with its hit.
Jork tries to pierce *Dorthy*, but she deflects the blow.
*Dorthy* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

Rig narrates 'e ragan now'
The oakdoor is opened from the other side.

-

Rig closes the oakdoor.
The oakdoor is opened from the other side.

-
Rig closes the oakdoor.
The oakdoor is opened from the other side.

=
Rig closes the oakdoor.
Your bash at *Dorthy* sends her sprawling!
*Dorthy* panics, and attempts to flee!
The oakdoor is opened from the other side.

* HP:Critical MV:Strong - Dorthy: Battered >
Rig closes the oakdoor.
The oakdoor is opened from the other side.

* HP:Critical MV:Strong - Dorthy: Battered >
Rig closes the oakdoor.

* HP:Critical MV:Strong - Dorthy: Battered >

Rig smites a spirit of a monk's right arm into bloody fragments!
A spirit of a monk tickles Rig's body with its hit.
Jork pierces *Dorthy*'s body into bloody fragments!
*Dorthy* panics, and attempts to flee!
You smite *Dorthy*'s body into bloody fragments!
*Dorthy* panics, and attempts to flee!

* HP:Critical MV:Strong - Dorthy: Battered >
mb
b
[cha mood brave]
Mood changed to: Brave
The oakdoor is opened from the other side.

* HP:Critical MV:Strong - Dorthy: Battered > [bash ]
They already seem to be stunned.

* HP:Critical MV:Strong - Dorthy: Battered >
Rig closes the oakdoor.

* HP:Critical MV:Strong - Dorthy: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Critical MV:Strong - Dorthy: Battered >
b
Rig smites a spirit of a monk's right arm into bloody fragments!
A spirit of a monk barely hits Rig's body.
Jork pierces *Dorthy*'s body into bloody fragments!
*Dorthy* panics, and attempts to flee!
You smite *Dorthy*'s body extremely hard.
*Dorthy* panics, and attempts to flee!
[bash ]
They already seem to be stunned.

* HP:Critical MV:Strong - Dorthy: Beaten >
b
[bash ]


*Dorthy* panics, and attempts to flee!

-
=+
*
Rig smites a spirit of a monk's body very hard.
*Dorthy* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


*
+
Rig smites a spirit of a monk's left leg into bloody fragments!
A spirit of a monk barely tickles Rig's right leg with its hit.
Jork tries to pierce *Dorthy*, but she dodges the attack.
*Dorthy* pierces your head.
You wish that your wounds would stop BLEEDING so much!


=
-
Skirrel narrates 'on 2 outside'


-=
Your bash at *Dorthy* sends her sprawling!
*Dorthy* panics, and attempts to flee!

* HP:Critical MV:Strong - Dorthy: Beaten >

Skirrel narrates '3'

* HP:Critical MV:Strong - Dorthy: Beaten >
x
x
Rig smites a spirit of a monk's body into bloody fragments!
A spirit of a monk is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
A spirit of a monk disappears into nothing.
Jork pierces *Dorthy*'s body into bloody fragments!
*Dorthy* panics, and attempts to flee!
You try to smite *Dorthy*, but she parries successfully.
[k light]
You do the best you can!
Skirrel narrates '4'

x
* HP:Critical MV:Strong - Dorthy: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Dorthy: Critical > The oakdoor is opened from the other side.
Rig closes the oakdoor.
[k light]
You do the best you can!
The oakdoor is opened from the other side.

x
* HP:Critical MV:Strong - Dorthy: Critical >
Rig smites *Dorthy*'s body into bloody fragments!
*Dorthy* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Critical MV:Strong - Dorthy: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Strong - Dorthy: Critical >
x

Rig closes the oakdoor.

x
* HP:Critical MV:Strong - Dorthy: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Dorthy: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Dorthy: Critical >
nar crit here
Rig smites *Dorthy*'s body into bloody fragments!
*Dorthy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dorthy*'s death cry.
You narrate 'crit here'

x
x
o HP:Critical MV:Strong >
x
[k light]
They aren't here.

o HP:Critical MV:Strong > The oakdoor is opened from the other side.
Rig closes the oakdoor.
[k light]
They aren't here.

mb
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong >
sc
x
x
x
[cha mood brave]
Mood changed to: Brave
Jork gets a black pair of silver-tooled boots from the corpse of Dorthy.
Jork gets a pair of earthen colored breeches from the corpse of Dorthy.
Jork gets a small purse from the corpse of Dorthy.
Jork gets a belt with a buckle of cuendillar from the corpse of Dorthy.
Jork gets a silver-winged basilard from the corpse of Dorthy.
Jork gets a polished onyx-inlaid shield from the corpse of Dorthy.
Jork gets a jeweled wristcuff from the corpse of Dorthy.
Jork gets a jeweled wristcuff from the corpse of Dorthy.
Jork gets a pair of dark gloves from the corpse of Dorthy.
Jork gets a set of cloth sleeves from the corpse of Dorthy.
Jork gets a half-cape of silk-lined leather from the corpse of Dorthy.
Jork gets a bearskin tunic from the corpse of Dorthy.
Jork gets a gold and silver silk bandana from the corpse of Dorthy.
Jork gets a shimmering pendant of obsidian from the corpse of Dorthy.
Jork gets a camouflaged hood from the corpse of Dorthy.
Jork gets a gold ring from the corpse of Dorthy.
Jork gets a gold ring from the corpse of Dorthy.
Jork gets a mirrored lantern from the corpse of Dorthy.

o HP:Critical MV:Strong > You have 35(403) hit and 228(262) movement points.
You have scored 107538035 experience points and 1200 quest points.
You need 961965 exp to level and 1800 qp to rank.
You have amassed 97 Turn points to date.
You have played 33 days and 8 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

x
o HP:Critical MV:Strong > Rig narrates 'rip dorthy'
[k light]
They aren't here.
Jork leans over and severs the head from the corpse of Dorthy.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > [k light]
They aren't here.
The oakdoor is opened from the other side.

x
o HP:Critical MV:Strong > Rig closes the oakdoor.
[k light]
They aren't here.
The oakdoor is opened from the other side.

x
o HP:Critical MV:Strong >
x
[k light]
They aren't here.
Skirrel narrates 'lag'

o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

x
x
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > *Poppy* has arrived from the north.
A warhorse has arrived from the north.
[k light]
You smite *Poppy*'s body.
Jork pierces *Poppy*'s body.

x
* HP:Critical MV:Strong - Poppy: Critical > Rig closes the oakdoor.
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Poppy: Critical >
[k light]
You do the best you can!

a
* HP:Critical MV:Strong - Poppy: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Poppy: Critical >
[k light]
You do the best you can!

c
* HP:Critical MV:Strong - Poppy: Critical > Jork pierces *Poppy*'s body.
A rat now follows Poppy.
*Poppy* barely crushes your right foot.
You wish that your wounds would stop BLEEDING so much!

*Poppy* tries to crush Jork, but he deflects the blow.
You smite *Poppy*'s body hard.
[k h.light]
You do the best you can!

c
* HP:Critical MV:Strong - Poppy: Critical > Rig smites *Poppy*'s right leg hard.
*Poppy* panics, and attempts to flee!
[clo oakdoor]
It's already closed!

* HP:Critical MV:Strong - Poppy: Critical > [clo oakdoor]
It's already closed!

* HP:Critical MV:Strong - Poppy: Critical >
c
x
[clo oakdoor]
It's already closed!

c
* HP:Critical MV:Strong - Poppy: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Poppy: Critical > [clo oakdoor]
It's already closed!

c
x
* HP:Critical MV:Strong - Poppy: Critical >
*Poppy* panics, and attempts to flee!
[k light]
You do the best you can!
Mephistopheles narrates 'you inside door'

c
* HP:Critical MV:Strong - Poppy: Critical >
x
c
x
Rig smites *Poppy*'s right leg hard.
*Poppy* panics, and attempts to flee!
Jork pierces *Poppy*'s head.
*Poppy* is mortally wounded, and will die soon, if not aided.
You smite *Poppy*'s body extremely hard.
*Poppy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Poppy*'s death cry.
[clo oakdoor]
It's already closed!
The oakdoor is opened from the other side.

o HP:Critical MV:Fresh > Rig closes the oakdoor.
[k light]
They aren't here.
The oakdoor is opened from the other side.

o HP:Critical MV:Fresh > Rig closes the oakdoor.
[clo oakdoor]
It's already closed!
The oakdoor is opened from the other side.

o HP:Critical MV:Fresh > Rig closes the oakdoor.
[k light]
They aren't here.
The oakdoor is opened from the other side.

o HP:Critical MV:Fresh >
Rig closes the oakdoor.
[clo oakdoor]
It's already closed!
The oakdoor is opened from the other side.

o HP:Critical MV:Fresh > Rig closes the oakdoor.
[k light]
They aren't here.

o HP:Critical MV:Fresh >
nar yes
You narrate 'yes'

x
x
o HP:Critical MV:Fresh > [k light]
They aren't here.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh >
scan n
x
o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh >
nar rip 2
a
You narrate 'rip 2'

x
o HP:Critical MV:Fresh > [k h.light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

q
o HP:Critical MV:Full > Rig stops using a great claymore.
[k light]
They aren't here.

x
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Skirrel - Walking the Stairs
Mephistopheles - Walking the Stairs
Revescaal - The Great Library
Jork - The Great Library
Rig - The Great Library
You catch a faint scent of a horse nearby.

sc
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > You have 41(403) hit and 261(262) movement points.
You have scored 107799616 experience points and 1200 quest points.
You need 700384 exp to level and 1800 qp to rank.
You have amassed 107 Turn points to date.
You have played 33 days and 8 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

x
o HP:Critical MV:Full > Rig wields a great claymore in a two-handed grip.
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.
Skirrel narrates 'nice'

mb
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > Rig narrates 'lol'
[cha mood brave]
Mood changed to: Brave
Jork narrates 'oh im in a door'

x
x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

a
o HP:Critical MV:Full >
x
x
[k h.light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

q
x
o HP:Critical MV:Full >
Rig opens the oakdoor.
[where ]
Players in your Zone
--------------------
Mephistopheles - Entering the Monastery
Revescaal - The Great Library
Jork - The Great Library
Rig - The Great Library
You catch the scent of horses nearby.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > You follow Rig.

Entering the Monastery
[ obvious exits: N E S W ]
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
Mephistopheles the Abominable Bruiser is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.
Mephistopheles leaves south.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > Rig narrates 'haha'
[k light]
They aren't here.

scan w
o HP:Critical MV:Full >
Mephistopheles has arrived from the south.

a
o HP:Critical MV:Full >
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.

x
o HP:Critical MV:Full > [k h.light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full >
nar lol

Rig narrates 'HOW'

o HP:Critical MV:Full >
You narrate 'lol'

o HP:Critical MV:Full >
sc
a
You have 41(403) hit and 257(262) movement points.
You have scored 107799616 experience points and 1200 quest points.
You need 700384 exp to level and 1800 qp to rank.
You have amassed 107 Turn points to date.
You have played 33 days and 8 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

x
o HP:Critical MV:Full > Rig narrates 'HOW'
[k h.light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >
nar we should def have died
a
You narrate 'we should def have died'

x
o HP:Critical MV:Full >
[k h.light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

q
o HP:Critical MV:Full >
x
[where ]
Players in your Zone
--------------------
Mephistopheles - Entering the Monastery
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full >
x
[k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

q
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Mephistopheles - Entering the Monastery
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > Rig bellows 'if you had hit we all died'
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

a
x
o HP:Critical MV:Full >
[k h.light]
They aren't here.
Jork narrates 'rig lead me to my death'

x
o HP:Critical MV:Full > Rig bellows 'snicker'
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > Rig bellows 'i have 22 hp'
[k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

mb
o HP:Critical MV:Full >
a
[cha mood brave]
Mood changed to: Brave

x
o HP:Critical MV:Full > [k h.light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

q
o HP:Critical MV:Full >
x
[where ]
Players in your Zone
--------------------
Mephistopheles - Entering the Monastery
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.
Mephistopheles assumes an offensive striking posture.

x
o HP:Critical MV:Full > [k light]
They aren't here.
Jork narrates 'but i live'

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full >
Mephistopheles looks at Rig.

scan w
o HP:Critical MV:Full >
a
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.

x
o HP:Critical MV:Full > [k h.light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

q
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Mephistopheles - Entering the Monastery
Revescaal - Entering the Monastery
Skirrel - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

o HP:Critical MV:Full > [k light]
They aren't here.
Skirrel leaves west.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

q
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Skirrel - The Yard Before the Monastery
Mephistopheles - Entering the Monastery
Revescaal - Entering the Monastery
Jork - Entering the Monastery
Rig - Entering the Monastery
You catch the scent of horses nearby.

o HP:Critical MV:Full >
Jork stops using a silver etched shield.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.
Jork binds a polished onyx-inlaid shield to his arm.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > Rig sits down and rests.
[k light]
They aren't here.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
Skirrel narrates '3 at ragan'

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.
Jork says 'i will swap out later for split'

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.
Skirrel narrates 'on 1e'

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full >
Rig narrates 'yea'

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
Rig stops resting, and clambers on his feet.
[k light]
They aren't here.

x
o HP:Critical MV:Full >
You follow Rig.

On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of a shadow stallion is lying here.
The corpse of Cravok is lying here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
*Payton* is standing here, riding a warhorse.
*Grognak* is here, fighting Skirrel, riding a warhorse.
*Sraeyn* is here, fighting Skirrel, riding a warhorse.
Skirrel the Wolfish Trolloc is sitting here.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
Jork barely pierces *Payton*'s right leg.

x
* HP:Critical MV:Full > Rig smites *Grognak*'s right foot hard.
[k light]
You try to smite *Sraeyn*, but he parries successfully.

* HP:Critical MV:Full - Skirrel: Hurt - Sraeyn: Wounded > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Skirrel: Hurt - Sraeyn: Wounded >
b
[k light]
You do the best you can!

* HP:Critical MV:Full - Skirrel: Hurt - Sraeyn: Wounded >
[bash ]


Jork barely pierces *Payton*'s right leg.
*Grognak* lances Skirrel's right leg extremely hard.
*Sraeyn* pierces Skirrel's left leg extremely hard.
*Sraeyn* pierces Skirrel's left hand into bloody fragments!

-
=+
*
*
*Grognak* panics, and attempts to flee!

+
=
*Grognak* leaves west riding a warhorse.

-
Jork avoids being bashed by *Payton* who loses his balance and falls!


-=
You smite *Sraeyn*'s right leg hard.
Jork pierces *Payton*'s left leg.
Skirrel tries to pierce *Sraeyn*, but he parries successfully.
*Sraeyn* tries to pierce Skirrel, but he deflects the blow.
Your bash at *Sraeyn* sends him sprawling!
*Grognak* has arrived from the west, riding a warhorse.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded >
Rig tries to smite *Grognak*, but he deflects the blow.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded >
Rig smites *Grognak*'s left leg hard.
Skirrel pierces *Sraeyn*'s body hard.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded >
b

Mephistopheles has arrived from the east.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded > [bash ]
They already seem to be stunned.
Mephistopheles slices *Payton*'s body hard.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded >

*Grognak* panics, and attempts to flee!

b
* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded >
[bash ]
They already seem to be stunned.
*Grognak* leaves west riding a warhorse.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Wounded >
b

Mephistopheles slices *Payton*'s left arm.
You smite *Sraeyn*'s body hard.
*Payton* tries to crush Jork, but he deflects the blow.
*Payton* tries to crush Mephistopheles, but he deflects the blow.
Jork barely pierces *Payton*'s left arm.
Skirrel pierces *Sraeyn*'s left leg hard.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered > Rig smites *Sraeyn*'s head very hard.
[bash ]
They already seem to be stunned.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered >

*Payton* panics, and attempts to flee!
*Payton* tries to flee, but is too exhausted!

b
* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered >

Rig smites *Sraeyn*'s body hard.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered > [bash ]
They already seem to be stunned.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered >
b

*Payton* panics, and attempts to flee!
*Payton* tries to flee, but is too exhausted!

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered >
[bash ]
They already seem to be stunned.

* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered >

*Payton* panics, and attempts to flee!

b
* HP:Critical MV:Full - Skirrel: Wounded - Sraeyn: Battered >

Rig smites *Sraeyn*'s right arm hard.
You smite *Sraeyn*'s body very hard.
Jork pierces *Payton*'s left arm.
Skirrel pierces *Sraeyn*'s body.
*Sraeyn* tries to pierce Skirrel, but he deflects the blow.

[bash ]


*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!
Mephistopheles sends *Payton* sprawling with a powerful bash!

-
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!

=
*Sraeyn* panics, and attempts to flee!
*Grognak* has arrived from the west.

+
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!

*
*Grognak* tries to lance Mephistopheles, but he deflects the blow.


*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!

*
+
Mephistopheles assumes an offensive striking posture.

=
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!

-
*Grognak* panics, and attempts to flee!


-
*Grognak* lances Mephistopheles's right arm.
A sickly, blighted deer leaves west.
Mephistopheles slices *Payton*'s left arm very hard.
Jork pierces *Payton*'s body.
Skirrel tries to pierce *Sraeyn*, but he deflects the blow.
*Sraeyn* tries to pierce Skirrel, but he parries successfully.

=
Rig sends *Sraeyn* sprawling with a powerful bash!
They already seem to be stunned.

* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Battered >
*Grognak* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Battered >
x

*Grognak* leaves east.
*Grognak* has arrived from the east.

* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Battered >
[k light]
You do the best you can!
*Grognak* leaves west.

* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Battered >
nar lol

Rig smites *Sraeyn*'s body hard.
Rig narrates 'im zerk'

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > You narrate 'lol'

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten >
[k light]
You do the best you can!

* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > Rig smites *Sraeyn*'s body very hard.
Mephistopheles slices *Payton*'s head hard.
You smite *Sraeyn*'s right arm very hard.
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!
Jork pierces *Payton*'s left arm.
Skirrel barely pierces *Sraeyn*'s body.
*Sraeyn* panics, and attempts to flee!
[k light]
You do the best you can!
*Grognak* has arrived from the west.

mb
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten >
*Grognak* tries to lance Mephistopheles, but he deflects the blow.

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > *Payton* leaves west riding a warhorse.
[cha mood brave]
Mood changed to: Brave
Jork pierces *Grognak*'s head.

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > [k light]
You do the best you can!
*Grognak* panics, and attempts to flee!

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Fresh - Skirrel: Wounded - Sraeyn: Beaten >
[k light]
You do the best you can!
*Sraeyn* leaves west riding a warhorse.
*Sraeyn* has arrived from the west, riding a warhorse.
Skirrel tries to pierce *Sraeyn*, but he parries successfully.

* HP:Beaten MV:Fresh >
*Grognak* leaves east.
*Grognak* has arrived from the east.

x
* HP:Beaten MV:Fresh > [k light]
You try to smite *Grognak*, but he parries successfully.
*Sraeyn* panics, and attempts to flee!
Jork tries to pierce *Sraeyn*, but he deflects the blow.

x
* HP:Beaten MV:Fresh - Grognak: Battered >
Skirrel tries to pierce *Sraeyn*, but he parries successfully.
[k light]
You do the best you can!

x
* HP:Beaten MV:Fresh - Grognak: Battered > [k light]
You do the best you can!

x
* HP:Beaten MV:Fresh - Grognak: Battered > Jork pierces *Sraeyn*'s body.
*Grognak* lances your left hand hard.
You wish that your wounds would stop BLEEDING so much!

You try to smite *Grognak*, but he parries successfully.
Skirrel tries to pierce *Sraeyn*, but he deflects the blow.
Rig smites *Grognak*'s left leg very hard.
[k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Battered > [k light]
You do the best you can!
*Grognak* panics, and attempts to flee!

x
* HP:Critical MV:Fresh - Grognak: Battered > [k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Battered > [k light]
You do the best you can!

* HP:Critical MV:Fresh - Grognak: Battered > [k light]
You do the best you can!

b
* HP:Critical MV:Fresh - Grognak: Battered >
Mephistopheles sends *Sraeyn* sprawling with a powerful bash!

* HP:Critical MV:Fresh - Grognak: Battered > [bash ]
They already seem to be stunned.

* HP:Critical MV:Fresh - Grognak: Battered >
*Sraeyn* leaves west riding a warhorse.
Jork pierces *Grognak*'s body hard.

* HP:Critical MV:Fresh - Grognak: Battered >

Jork pierces *Grognak*'s left arm hard.
Rig smites *Grognak*'s body very hard.
You smite *Grognak*'s body very hard.
Rig smites *Grognak*'s left hand very hard.

* HP:Critical MV:Fresh - Grognak: Beaten >
x
x
[k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Beaten >
[k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Beaten > [k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Beaten > [k light]
You do the best you can!
Mephistopheles assumes an offensive striking posture.

x
* HP:Critical MV:Fresh - Grognak: Beaten >
x
Jork pierces *Grognak*'s left leg very hard.
Rig smites *Grognak*'s body hard.
You smite *Grognak*'s head.
[k light]
You do the best you can!

* HP:Critical MV:Fresh - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Critical > Rig smites *Grognak*'s right foot very hard.
[k light]
You do the best you can!

x
x
* HP:Critical MV:Fresh - Grognak: Critical > [k light]
You do the best you can!

* HP:Critical MV:Fresh - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Fresh - Grognak: Critical > [k light]
You do the best you can!
*Grognak* leaves west.

x
x
o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh > [k light]
They aren't here.

x
x
o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh > [k light]
They aren't here.

x
x
o HP:Critical MV:Fresh > [k light]
They aren't here.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh > [k light]
They aren't here.

mw
o HP:Critical MV:Fresh > [k light]
They aren't here.

x
o HP:Critical MV:Fresh > [cha mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Fresh > [k light]
They aren't here.

sc
o HP:Critical MV:Fresh >
a
You have 56(403) hit and 262(262) movement points.
You have scored 107802354 experience points and 1200 quest points.
You need 697646 exp to level and 1800 qp to rank.
You have amassed 107 Turn points to date.
You have played 33 days and 8 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

x
o HP:Critical MV:Fresh > [k h.light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full >
Skirrel leaves west.
You follow Rig.

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

x
o HP:Critical MV:Full >
You follow Rig.

Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.

q
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - Path Before the Gate
Skirrel - Path Before the Gate
Jork - Path Before the Gate
Rig - Path Before the Gate
Mephistopheles - On the Stone Steps

x
o HP:Critical MV:Full > You follow Rig.

Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A spotted horse wanders skittishly around here.
[k light]
They aren't here.

x
o HP:Critical MV:Full >
x
Jork leaves west.
You follow Rig.

Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
[k light]
They aren't here.

o HP:Critical MV:Full > Rig leaves west.
You follow Rig.

The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A large wooden catapult has been erected here.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A baby lizard scampers about.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
[k light]
They aren't here.

x
o HP:Critical MV:Full > Skirrel leaves west.
You follow Rig.

A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A snake is crawling through the water here.
A Shienaran scout watches the horizon.
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > You follow Rig.

The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A rat scurries around trying to get out of sight.
[k light]
They aren't here.

o HP:Critical MV:Full > You follow Rig.

In Some Swamplike Terrain
[ obvious exits: N E W ]
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.

v
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > Jork leaves east.
You follow Rig.

The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A rat scurries around trying to get out of sight.
[notice ]
You stop paying increased attention to your surroundings.

x
o HP:Critical MV:Strong > You follow Rig.

A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A raven is here, watching.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > You follow Rig.

The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A baby lizard scampers about.
A strong trolloc stands here, snout sniffing the wind.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Rig leaves south.
You follow Rig.

A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A black snake is here, lying on a rock.
[k light]
They aren't here.

o HP:Critical MV:Strong >
You follow Rig.

Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

mb
o HP:Critical MV:Strong >
Jork leaves south.
Skirrel leaves south.
You follow Rig.

By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.

x
o HP:Critical MV:Strong > Jork leaves south.
You follow Rig.

The Thin Forest
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[cha mood brave]
Mood changed to: Brave

x
o HP:Critical MV:Strong > Jork leaves south.
You follow Rig.

Moldy Earth
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A panther stalks through the wilderness.
[k light]
They aren't here.

x
x
o HP:Critical MV:Strong >
You follow Rig.

Rotten Ground
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.
Skirrel narrates 'gone zone'

x
o HP:Critical MV:Strong > Skirrel leaves south.
You follow Rig.

Sinister Forest
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A wild hog snorts angrily, pawing at the ground.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Jork leaves south.
You follow Rig.

Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > You follow Rig.

Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Jork leaves south.
You follow Rig.

Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Rig leaves south.
You follow Rig.

Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A flock of ravens is circling in the air, searching for prey.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Skirrel leaves south.
You follow Rig.

Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Skirrel leaves east.
You follow Rig.

Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Rig leaves east.
You follow Rig.

Twisted Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
[k light]
They aren't here.

x
o HP:Critical MV:Strong > Rig leaves south.
You follow Rig.

Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.
[k light]
They aren't here.

x
x
o HP:Critical MV:Strong > You follow Rig.

Creepy Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
[k light]
They aren't here.

o HP:Critical MV:Strong > You follow Rig.

Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A protective mother raccoon is here, watching over her kits.
A twitching vine of creepers dangles from above.
[k light]
They aren't here.

x
x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > Rig leaves west.
You follow Rig.

Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A raven is here, watching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[k light]
They aren't here.

x
o HP:Critical MV:Tiring > You follow Rig.

Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A wild boar runs through the forest.
[k light]
They aren't here.

x
o HP:Critical MV:Tiring > You follow Rig.

Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Critical MV:Tiring > Skirrel leaves south.
You follow Rig.

A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.

x
x
o HP:Critical MV:Tiring >
Skirrel leaves south.
You follow Rig.

Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A wild hog snorts angrily, pawing at the ground.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Rig leaves south.
You follow Rig.

A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Jork leaves south.
You follow Rig.

A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
[k light]
They aren't here.

x
x
* HP:Beaten MV:Tiring > You follow Rig.

Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Jork leaves south.
You follow Rig.

Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Rig leaves east.
Skirrel leaves east.
You follow Rig.

Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A small purse is here.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A spotted jaguar opens its eyes lazily.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
The lone wolf is slinking about in the shadows.
The large dark wolf slinks here, eyes filled with an animal cunning.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A panther stalks through the wilderness.
[k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring > You follow Rig.

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A handsome stag stands here, ready to run.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
[k light]
They aren't here.

x
* HP:Beaten MV:Tiring > You follow Rig.

Low Slope
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A baby raccoon tumbles around, searching for something to eat.
A raven is here flying around.
A protective mother raccoon is here, watching over her kits.
A panther stalks through the wilderness.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Forested Hills
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
[k light]
They aren't here.
Jork narrates 'HOW ARE WE WINNING THIS'

x
o HP:Beaten MV:Tiring > Jork leaves south.
You follow Rig.

Forested Hills
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A wild hog snorts angrily, pawing at the ground.
A protective mother raccoon is here, watching over her kits.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Jork leaves east.
You follow Rig.

A Clear Stream
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A protective mother raccoon is here, watching over her kits.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > Jork leaves east.
You follow Rig.

A Fallow Field
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A Shienaran scout blends into the surroundings here.
A black snake is here, lying on a rock.
[k light]
They aren't here.

x
* HP:Beaten MV:Tiring > Jork leaves east.
You follow Rig.

Mushroom Field
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
Stalking within the shadows, a man watches you in anger.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
[k light]
They aren't here.

x
* HP:Beaten MV:Tiring > You follow Rig.

The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
A cute brown deer eyes you nervously.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Beginning of a Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring >
Rig leaves south.
You follow Rig.

Between Two Cliffs
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Curve in the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

o HP:Beaten MV:Tiring > Jork leaves west.
You follow Rig.

Southward Bend
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
x
o HP:Beaten MV:Tiring > You follow Rig.

Road Around a Hill
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Tiring > You follow Rig.

Fal Dara Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Winded > You follow Rig.

On the Long Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Winded > The raven master narrates 'Grognak was spotted in Dark Forest'
[k light]
They aren't here.

x
o HP:Beaten MV:Winded > You follow Rig.

Path Into the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
[k light]
They aren't here.

x
o HP:Beaten MV:Winded > You follow Rig.

On a Steep Hill
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
Skirrel the Wolfish Trolloc is standing here.
Jork the Jerk is standing here.
Rig the Shar'cor'sam is standing here.
*Grognak* is standing here, riding a shaggy brown mare.
A badger is rummaging about, looking for stuff to eat.
The large dark wolf slinks here, eyes filled with an animal cunning.
[k light]
You try to smite *Grognak*, but he deflects the blow.
Jork pierces *Grognak*'s right foot.
*Grognak* panics, and attempts to flee!

x
* HP:Beaten MV:Winded - Grognak: Critical >
[k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Grognak: Critical > Jork pierces *Grognak*'s right hand hard.
A shaggy brown mare panics and attempts to flee, throwing Grognak off her in the process!
A shaggy brown mare leaves south.
Jork swiftly dodges the large wolf's attempt to hit him.
You smite *Grognak*'s head hard.
*Grognak* is stunned, but will probably regain consciousness...
[k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Grognak: Critical >
[k light]
You do the best you can!
Skirrel pierces *Grognak*'s body very hard.
*Grognak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Grognak*'s death cry.

nar rip grognak
o HP:Beaten MV:Winded >
Jork swiftly dodges the large wolf's attempt to hit him.
Rig leaves west.
You follow Rig.

Path Into the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Skirrel the Wolfish Trolloc is standing here.
Rig the Shar'cor'sam is standing here.
You narrate 'rip grognak'

o HP:Beaten MV:Winded >

Rig leaves east.
You follow Rig.

On a Steep Hill
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
The corpse of Grognak is lying here.
Skirrel the Wolfish Trolloc is standing here.
Rig the Shar'cor'sam is standing here.
Jork the Jerk is here, fighting the large wolf.
A badger is rummaging about, looking for stuff to eat.
The large wolf is here, fighting Jork.

q
o HP:Beaten MV:Winded >
x
x
Rig gets the severed head of Cravok the Trolloc slain in the Blasted Lands from the corpse of
Grognak.
Rig gets a pair of gleaming metal boots from the corpse of Grognak.
Rig gets a pair of thick, gold-plated greaves from the corpse of Grognak.
Rig gets a shiny copper dagger from the corpse of Grognak.
Rig gets a bronze belt of odd design from the corpse of Grognak.
Rig gets a darkened steel trident from the corpse of Grognak.
Rig gets a jeweled wristcuff from the corpse of Grognak.
Rig gets a jeweled wristcuff from the corpse of Grognak.
Rig gets a sturdy pair of full leather gauntlets from the corpse of Grognak.
Rig gets a pair of polished, gold-plated vambraces from the corpse of Grognak.
Rig gets a backpack from the corpse of Grognak.
Rig gets a black, silver-embroidered cape from the corpse of Grognak.
Rig gets an engraved gold-plated breastplate from the corpse of Grognak.
Rig gets a shimmering chain of gold from the corpse of Grognak.
Rig gets a shimmering chain of gold from the corpse of Grognak.
Rig gets a gold-chased morion with an engraved silver comb from the corpse of Grognak.
Rig gets a jade signet ring from the corpse of Grognak.
Rig gets a jade signet ring from the corpse of Grognak.
Rig gets a crystal lightstick from the corpse of Grognak.
[where ]
Players in your Zone
--------------------
Revescaal - On a Steep Hill
Skirrel - On a Steep Hill
Rig - On a Steep Hill
Jork - On a Steep Hill

o HP:Beaten MV:Winded > Rig narrates 'lol'
[k light]
They aren't here.
Jork narrates 'RIP'
Skirrel narrates 'rip'

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >

Jork pierces the large wolf's body very hard.
The large wolf tries to hit Jork, but he dodges the attack.
Rig narrates 'get FUCKED'

o HP:Beaten MV:Winded >
nar lol
You narrate 'lol'

o HP:Beaten MV:Winded >

Rig smites the large wolf's head into bloody fragments!

o HP:Beaten MV:Winded >
Jork panics, and attempts to flee!

o HP:Beaten MV:Winded >
Jork leaves west.

o HP:Beaten MV:Winded >
sc

The large wolf barely tickles Rig's body with his hit.
Rig panics, and attempts to flee!
Rig smites the large wolf's body into bloody fragments!

q
o HP:Beaten MV:Winded > You have 69(403) hit and 120(262) movement points.
You have scored 107937699 experience points and 1200 quest points.
You need 562301 exp to level and 1800 qp to rank.
You have amassed 126 Turn points to date.
You have played 33 days and 8 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

x
o HP:Beaten MV:Winded >
x
[where ]
Players in your Zone
--------------------
Jork - Path Into the Foothills
Revescaal - On a Steep Hill
Skirrel - On a Steep Hill
Rig - On a Steep Hill

m
o HP:Beaten MV:Winded > [k light]
They aren't here.

x
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
[k wolf]
You smite the large wolf's head into bloody fragments!
Jork has arrived from the west.

o HP:Beaten MV:Winded - Rig: Beaten - the large wolf: Beaten > [k light]
They aren't here.

o HP:Beaten MV:Winded - Rig: Beaten - the large wolf: Beaten >
Rig narrates 'GOD I AM SO chortlesnorfling GOOD'

Jork
Posts: 14
Joined: Wed Dec 06, 2023 2:14 pm

Re: Jork narrates 'oh im in a door'

Post by Jork » Thu Feb 22, 2024 7:10 pm

Jork has no need to fear door. Jork knew they would win and only thought of stabbing with spork. Stab stab stab. Jork need not know where he is as long as enemies perish.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Jork narrates 'oh im in a door'

Post by dorthy » Fri Feb 23, 2024 9:17 pm

for a split second.. I kinda thought.. maybe I kill Rev, then I kill Rig. Alas, that was a gleemans story that never came true.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Jork narrates 'oh im in a door'

Post by Rig » Fri Feb 23, 2024 11:55 pm

If all of the humans hit instead of being scared to lose gear and tps with superior numbers and higher hps, Dorthy and the other human would have survived 😎

Sraeyn
Posts: 12
Joined: Sun Aug 21, 2022 8:37 pm

Re: Jork narrates 'oh im in a door'

Post by Sraeyn » Sat Feb 24, 2024 12:09 am

If only it really lined up to your assumptions.

For one, a regroup was called so we could hit you guys together. unfortunately for us, Dorothy ended up getting pinched solo.
Secondly, we go to help, a pyngar is there but ld. So we try to navigate past that he reconnect comes back and dies.
Third, a healthyish skirrel and mephistopheles are outside the door spamming and keeping us from doing much or getting past from the outside.
Fourth, as you couldnt see from inside the door, we were not doing well or winning outside the door see as a crit poppy then comes into the door next. I Had a 9% chance to bash skirrel or jork dismounted there.
5th, i dont know the counting going on but i dont know where the "superior" numbers are. You had 7 to our 5? Payton was in rekit leather from the circle.
Lastly, kudos, you won the fight, was cool, should be proud. Instead, you again resort to drama-based lies and repetitive posts about your made-up assumptions to look cool or try to make others look bad. Odd way to take a victory but it suits ya.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Jork narrates 'oh im in a door'

Post by Rig » Sat Feb 24, 2024 1:03 am

Buddy, I think the drama here is you getting pressed because I said you should have hit in the door, lol

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Jork narrates 'oh im in a door'

Post by isabel » Sat Feb 24, 2024 10:08 am

The drama-based lies are the wheel of time books

They manipulate emotions
With completely fictional things

franky
Posts: 29
Joined: Wed Jan 04, 2023 9:48 pm

Re: Jork narrates 'oh im in a door'

Post by franky » Sat Feb 24, 2024 11:12 am

the wheel of time does what it do

Revescaal
Posts: 71
Joined: Thu Aug 18, 2016 5:49 pm

Re: Jork narrates 'oh im in a door'

Post by Revescaal » Sat Feb 24, 2024 4:41 pm

dorthy wrote:
Fri Feb 23, 2024 9:17 pm
for a split second.. I kinda thought.. maybe I kill Rev, then I kill Rig. Alas, that was a gleemans story that never came true.
Almost did. I played the door pretty badly. Took me an embarrassingly long time to notice Rig wasn't on you and I needed to roll bashes instead of spamming door. If I was really on my A game, I might have used shelves to let Jork buff you!

Franko
Posts: 2
Joined: Sat Jun 27, 2020 8:34 am

Re: Jork narrates 'oh im in a door'

Post by Franko » Sat Feb 24, 2024 6:00 pm

franky wrote:
Sat Feb 24, 2024 11:12 am
the wheel of time does what it do
...does

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