fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills ---&awarded

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills ---&awarded

Post by Sorvitor » Fri Feb 02, 2024 5:19 pm

Korsik Edit: 3/1/24 20 altqp awarded

Some obvious recent tracks of a spotted horse (ridden) leaving west.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.
Some clear day-old tracks of a gray palfrey (ridden) leaving east.
Some day-old tracks of a wild stallion (ridden) leaving east.
Some day-old tracks of a gray palfrey (ridden) leaving west.

* S HP:Healthy MV:Strong >

Osiris narrates 'would u like 2 raid as well'

* S HP:Healthy MV:Strong >
na recent spotted into wb
5
where
You narrate 'recent spotted into wb'

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

* S HP:Healthy MV:Strong >
w
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
5
where
Players in your Zone
--------------------
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
na smell
You narrate 'smell'

* S HP:Healthy MV:Strong >
w
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >

Osiris narrates 'attack!!!!'

* S HP:Healthy MV:Strong >
5
where
Players in your Zone
--------------------
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

6
* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
na skewer?
w
You narrate 'skewer?'

* S HP:Healthy MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
not
l
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris the Grotesque Torturer is standing here.

bb
change mood brave
* S HP:Healthy MV:Strong >
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Healthy MV:Strong >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

l
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris the Grotesque Torturer is standing here.

* S HP:Healthy MV:Strong >
sw
scan west
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.


Skewer narrates 'am here but checking lithe real quick'

* S HP:Healthy MV:Strong >
na would you care to join?
5
where
You narrate 'would you care to join?'

6
* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
na ok
w
w
You narrate 'ok'

w
* S HP:Healthy MV:Strong >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
w
6
,
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

* S HP:Healthy MV:Tiring >
[bash ]
Bash who?

* S HP:Healthy MV:Tiring >
w
6
,
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Melosa* is standing here, riding a spotted horse.
A wild stallion bucks madly.
The Whitebridge town crier stands here, spreading the news.
Osiris has arrived from the east.
Osiris tries to smite *Melosa*, but she parries successfully.

* S HP:Healthy MV:Tiring >
[k light]
You try to lance *Melosa*, but she deflects the blow.

* S HP:Healthy MV:Tiring - Osiris: Scratched - Melosa: Healthy >
[bash ]


-
A spotted horse panics and attempts to flee, throwing Melosa off him in the
process!
A spotted horse leaves west.
*Melosa* barely tickles Osiris's body with her strike.
Osiris tries to smite *Melosa*, but she dodges the attack.
*Melosa* panics, and attempts to flee!

=
*Melosa* leaves east.

+
*
e
6
e
*
Osiris leaves east.

6
Cancelled.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
*Melosa* is standing here.
Osiris tries to smite *Melosa*, but she parries successfully.

* S HP:Healthy MV:Full >
[k light]
You try to lance *Melosa*, but she parries successfully.

,
* S HP:Healthy MV:Full - Osiris: Scratched - Melosa: Healthy >
No way! You're fighting for your life!

* S HP:Healthy MV:Full - Osiris: Scratched - Melosa: Healthy >
[k light]
You do the best you can!

* S HP:Healthy MV:Full - Osiris: Scratched - Melosa: Healthy >
[bash ]
*Melosa* panics, and attempts to flee!


-
*Melosa* tickles Osiris's body with her strike.
*Melosa* leaves west.

=
+
w
6
*
Cancelled.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
The Whitebridge town crier stands here, spreading the news.
Ack, you lost Osiris!
Osiris has arrived from the east.

,
* S HP:Healthy MV:Full >
[k light]
They aren't here.

* S HP:Healthy MV:Full >
[bash ]
Bash who?

* S HP:Healthy MV:Full >
n
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Osiris has arrived from the south.

6
* S HP:Healthy MV:Strong >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Osiris has arrived from the south.

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Osiris - The North Gate of Whitebridge
Sorvitor - The North Gate of Whitebridge

cdn
close gate n
* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
It's already closed!

* S HP:Healthy MV:Strong >
s
s
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Osiris has arrived from the north.

* S HP:Healthy MV:Strong >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
The Whitebridge town crier stands here, spreading the news.
Osiris has arrived from the north.

* S HP:Healthy MV:Strong >
w
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A spotted horse wanders skittishly around here.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
kh
[kill horse]
You lance a spotted horse's left leg into bloody fragments!

* S HP:Healthy MV:Strong - a spotted horse: Wounded >
5
where
6
Players in your Zone
--------------------
Osiris - Stone Street Under the White Bridge
Sorvitor - Stone Street Under the White Bridge

* S HP:Healthy MV:Strong - a spotted horse: Wounded >
[k light]
They aren't here.

* S HP:Healthy MV:Strong - a spotted horse: Wounded >

Osiris smites a spotted horse's body into bloody fragments!

* S HP:Healthy MV:Strong - a spotted horse: Critical >
say wonder where

Osiris smites a spotted horse's right arm into bloody fragments!
A spotted horse is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a spotted horse's death cry.

* S HP:Healthy MV:Strong >
You say 'wonder where'

* S HP:Healthy MV:Strong >
e
kh
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
The Whitebridge town crier stands here, spreading the news.
Osiris has arrived from the west.

* S HP:Healthy MV:Strong >
[kill horse]
You lance a wild stallion's body into bloody fragments!

* S HP:Healthy MV:Strong - a wild stallion: Wounded >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
A wild stallion is here, fighting YOU!
The Whitebridge town crier stands here, spreading the news.
Osiris smites a wild stallion's right arm into bloody fragments!
Skewer narrates 'woo lithe is here, now in hopes of a vial!'

* S HP:Healthy MV:Strong - a wild stallion: Battered >
l
Osiris smites a wild stallion's head into bloody fragments!
A wild stallion tries to hit you, but you deflect the blow.
You lance a wild stallion's head into bloody fragments!
A wild stallion is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a wild stallion's death cry.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a wild stallion is lying here.
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Healthy MV:Strong >
scal
You lean over and cut the bloody scalp from the corpse of a wild stallion.

w
* S HP:Healthy MV:Strong >
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a spotted horse is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
Osiris has arrived from the east.

scal
* S HP:Healthy MV:Strong >
e
You lean over and cut the bloody scalp from the corpse of a spotted horse.
Osiris narrates 'wooh'

s
* S HP:Healthy MV:Strong >
s
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a wild stallion is lying here.
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Osiris has arrived from the west.

* S HP:Healthy MV:Strong >
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Osiris has arrived from the north.

* S HP:Healthy MV:Strong >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A ratter is here, hunting shadoweyes.
Osiris has arrived from the north.

* S HP:Healthy MV:Strong >
s
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
An Illuminator's assistant stands here carrying some colored tubes.
Osiris has arrived from the north.

s
* S HP:Healthy MV:Strong >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
An old woman smiles kindly.
Osiris has arrived from the north.

* S HP:Healthy MV:Strong >
e
e
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
Osiris has arrived from the west.

* S HP:Healthy MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A gray palfrey prances skittishly nearby.
Osiris has arrived from the west.

e
* S HP:Healthy MV:Tiring >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Osiris has arrived from the west.

* S HP:Healthy MV:Tiring >
w
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A gray palfrey prances skittishly nearby.
Osiris has arrived from the east.

kh
* S HP:Healthy MV:Tiring >
[kill horse]
You lance a gray palfrey's right leg into bloody fragments!

* S HP:Healthy MV:Tiring - a gray palfrey: Wounded >

You swiftly dodge a gray palfrey's attempt to hit you.
You lance a gray palfrey's left leg into bloody fragments!

* S HP:Healthy MV:Tiring - a gray palfrey: Battered >

Osiris narrates 'was e of'

* S HP:Healthy MV:Tiring - a gray palfrey: Battered >
say not there
l
You say 'not there'

* S HP:Healthy MV:Tiring - a gray palfrey: Battered >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Osiris the Grotesque Torturer is standing here.
A gray palfrey is here, fighting YOU!

5
where
* S HP:Healthy MV:Tiring - a gray palfrey: Battered >
Players in your Zone
--------------------
Osiris - Before a Well-Kept House
Sorvitor - Before a Well-Kept House
Osiris narrates 'here'

* S HP:Healthy MV:Tiring - a gray palfrey: Battered >

Osiris smites a gray palfrey's right arm into bloody fragments!

* S HP:Healthy MV:Tiring - a gray palfrey: Battered >

Osiris smites a gray palfrey's body into bloody fragments!
A gray palfrey tries to hit you, but you parry successfully.
You lance a gray palfrey's body into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.

* S HP:Healthy MV:Tiring >

Osiris narrates 'is 1e'

scal
* S HP:Healthy MV:Tiring >
You lean over and cut the bloody scalp from the corpse of a gray palfrey.

* S HP:Healthy MV:Tiring >

Osiris narrates 'or was'

* S HP:Healthy MV:Tiring >
se
scan east
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

bb
change mood brave
* S HP:Healthy MV:Tiring >
e
Mood changed to: Brave
Wimpy reset to: 122 hit points.
Osiris narrates 'was wvd'

* S HP:Healthy MV:Tiring >
n
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Osiris has arrived from the west.

n
* S HP:Healthy MV:Tiring >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Osiris has arrived from the south.

n
* S HP:Healthy MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A little girl plays here.
Osiris has arrived from the south.

* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the south.

* S HP:Healthy MV:Tiring >
e
5
where
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Osiris has arrived from the west.

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Osiris - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

e
* S HP:Healthy MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the west.

* S HP:Healthy MV:Tiring >

Osiris narrates 'lol'

* S HP:Healthy MV:Tiring >
w
w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Osiris has arrived from the east.

* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Healthy MV:Tiring >
n
sw
scan west
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A gray palfrey prances skittishly nearby.
Osiris has arrived from the south.

* S HP:Healthy MV:Tiring >
s
The Watchman has arrived from the west.
The Watchman slashes Osiris's body.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Tiring >
n
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
The Watchman is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting the Watchman.
A gray palfrey prances skittishly nearby.

* S HP:Healthy MV:Tiring >
kh

Osiris smites the Watchman's head extremely hard.
The Watchman tickles Osiris's body with his slash.

* S HP:Healthy MV:Tiring >

Osiris panics, and attempts to flee!

* S HP:Healthy MV:Tiring >
[kill horse]
You lance a gray palfrey's body into bloody fragments!
Osiris leaves west.

* S HP:Healthy MV:Tiring - a gray palfrey: Wounded >

The Watchman leaves west.

* S HP:Healthy MV:Tiring - a gray palfrey: Wounded >

Osiris has arrived from the west.

* S HP:Healthy MV:Tiring - a gray palfrey: Wounded >

Osiris leaves south.

* S HP:Healthy MV:Tiring - a gray palfrey: Wounded >

You swiftly dodge a gray palfrey's attempt to hit you.
You lance a gray palfrey's head into bloody fragments!
The Watchman has arrived from the west.

* S HP:Healthy MV:Tiring - a gray palfrey: Wounded >

A gray palfrey tries to hit you, but you deflect the blow.
You lance a gray palfrey's left leg into bloody fragments!

* S HP:Healthy MV:Tiring - a gray palfrey: Beaten >

The Watchman says '`hGWe'
The Watchman tries to slash you, but you parry successfully.

* S HP:Healthy MV:Tiring - a gray palfrey: Beaten >

The Watchman tries to slash you, but you deflect the blow.
You swiftly dodge a gray palfrey's attempt to hit you.
You lance a gray palfrey's right arm into bloody fragments!

* S HP:Healthy MV:Tiring - a gray palfrey: Critical >

(tic_timer): Tic in 7 seconds!

The Watchman tries to slash you, but you parry successfully.
A gray palfrey barely tickles your body with his hit.
You lance a gray palfrey's head into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.

* S HP:Scratched MV:Tiring >
scal
s
You lean over and cut the bloody scalp from the corpse of a gray palfrey.

* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Osiris - Back Alley
Sorvitor - Inside the Gate

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
na any idea?
You narrate 'any idea?'

not
* S HP:Scratched MV:Tiring >
l
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >

Osiris narrates 'looking'

not
* S HP:Healthy MV:Strong >
5
where
6
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Wide Cross Street
Sorvitor - Inside the Gate

di
* S HP:Healthy MV:Strong >
[k light]
They aren't here.

w
* S HP:Healthy MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Strong >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* S HP:Healthy MV:Strong >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.

ss
scan south
* S HP:Healthy MV:Strong >
* S HP:Healthy MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Strong >
ods
open common s
ss
scan south
Ok.

* S HP:Healthy MV:Strong >
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Healthy MV:Strong >
ex
Obvious exits:
North - Stone Street
South - The Common Room

* S HP:Healthy MV:Strong >
cds
close common s
Ok.

* S HP:Healthy MV:Strong >
na not selaana
You narrate 'not selaana'

n
* S HP:Healthy MV:Strong >
5
where
6
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sorvitor - Stone Street
Osiris - A Quiet House

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* S HP:Healthy MV:Strong >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a wild stallion is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Osiris narrates 'w n tall'

* S HP:Healthy MV:Tiring >
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* S HP:Healthy MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Tiring >
s
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A little girl plays here.

s
* S HP:Healthy MV:Tiring >
6
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge

* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

w
* S HP:Healthy MV:Tiring >
6
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge

,
* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

* S HP:Healthy MV:Tiring >
[bash ]
Bash who?

e
* S HP:Healthy MV:Tiring >
s
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge

* S HP:Healthy MV:Tiring >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

w
* S HP:Healthy MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.

* S HP:Healthy MV:Tiring >

Osiris narrates 'wisdom '

* S HP:Healthy MV:Tiring >
sn
scan north
Osiris the Grotesque Torturer is here, fighting Beathas Navinen.
*Melosa* is here, fighting Osiris.
*Melosa* is surrounded by a shimmering white aura!
Beathas Navinen is here, fighting Osiris.

* S HP:Healthy MV:Tiring >
n

Osiris has arrived from the north.

6
* S HP:Healthy MV:Tiring >
A Quiet House
This is a neat and well arranged house set in the middle of the city. The
house is well furnished, and the room is centered on a large table. A
couch and several chairs surround the table. Bookshelves are stuffed
full with various tomes. The door lies to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
Door north: Woodendoor
A dagger has been left here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
Osiris has arrived from the south.

* S HP:Healthy MV:Tiring >
[k light]
You try to lance *Melosa*, but she parries successfully.

bb
change mood brave
* S HP:Healthy MV:Tiring - Melosa: Healthy >

Osiris tries to smite *Melosa*, but she deflects the blow.

* S HP:Healthy MV:Tiring - Melosa: Healthy >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Healthy MV:Tiring - Melosa: Healthy >
Beathas Navinen joins Melosa's fight!
[k light]
You do the best you can!

* S HP:Healthy MV:Tiring - Melosa: Healthy >
[bash ]


-
=
Beathas Navinen barely crushes Osiris's body.
*Melosa* tries to strike you, but you parry successfully.

+
*
*Melosa* panics, and attempts to flee!


*Melosa* leaves west.
*Melosa* has arrived from the west.

*
*Melosa* leaves south.

+
=
-
s
6

6
Cancelled.
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!

* S HP:Healthy MV:Tiring >
[k light]
You try to lance *Melosa*, but she deflects the blow.

* S HP:Healthy MV:Tiring - Melosa: Healthy >
[k light]
You do the best you can!

* S HP:Healthy MV:Tiring - Melosa: Healthy >

*Melosa* tries to strike you, but you deflect the blow.
You try to lance *Melosa*, but she parries successfully.

* S HP:Healthy MV:Tiring - Melosa: Healthy >
,
[bash ]
Osiris narrates 'lol'


-
=
+
*Melosa* panics, and attempts to flee!

*

*Melosa* leaves east.

*
Osiris has arrived from the north.

+
=
-

-
=
They're not here anymore!

* S HP:Healthy MV:Tiring >
se
scan east
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

bb
change mood brave
* S HP:Healthy MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >
na is tal

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >
You narrate 'is tal'
Osiris falls down laughing.

* S HP:Healthy MV:Tiring >
l
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

snicker
* S HP:Healthy MV:Tiring >
5
where
You snicker softly.

6
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Osiris - Before a Well-Kept House
Sorvitor - Before a Well-Kept House
Osiris falls down laughing.

* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

* S HP:Healthy MV:Tiring >
bb
change mood brave
stat
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Tiring >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.4 lbs and wearing 56.7 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 184, Dodging bonus: 81, Parrying bonus: 132
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Healthy MV:Tiring >
say hitting...
l
You say 'hitting...'

* S HP:Healthy MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

* S HP:Healthy MV:Tiring >
se
scan east
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Healthy MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >

Osiris falls down laughing.

* S HP:Healthy MV:Tiring >
la
e
You fall down laughing.

6
* S HP:Healthy MV:Tiring >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Osiris has arrived from the west.

,
* S HP:Healthy MV:Tiring >
[k light]
You try to lance *Melosa*, but she parries successfully.

* S HP:Healthy MV:Tiring - Melosa: Healthy >
[bash ]


Osiris falls down laughing.

-
Osiris falls down laughing.

=
*Melosa* tries to strike you, but you deflect the blow.
A determined Queen's Guard soldier joins Melosa's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!

+
*
*
+
=
Osiris panics, and attempts to flee!

-

-
*Melosa* panics, and attempts to flee!

=
Your bash at *Melosa* sends her sprawling!

* S HP:Healthy MV:Tiring - Melosa: Scratched >

Captain Martyn Tallanvor slashes Osiris's right arm.
A determined Queen's Guard soldier slashes your right leg.
A determined Queen's Guard soldier barely slashes Osiris's body.
A determined Queen's Guard soldier slashes your left leg.
A determined Queen's Guard soldier tickles Osiris's body with his slash.
You lance *Melosa*'s right foot hard.
Osiris leaves north.

* S HP:Scratched MV:Tiring - Melosa: Scratched >

Osiris has arrived from the north.

* S HP:Scratched MV:Tiring - Melosa: Scratched >

Osiris smites *Melosa*'s left leg very hard.

* S HP:Scratched MV:Tiring - Melosa: Hurt >
na sat
You narrate 'sat'

* S HP:Scratched MV:Tiring - Melosa: Hurt >

A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!

* S HP:Scratched MV:Tiring - Melosa: Hurt >

Osiris snickers softly.
*Melosa* leaves north.

,
* S HP:Scratched MV:Tiring - a determined Queen's Guard soldier: Healthy >

*Melosa* has arrived from the north.

* S HP:Scratched MV:Tiring - a determined Queen's Guard soldier: Healthy >
You lance a determined Queen's Guard soldier's body very
hard.
Osiris smites a determined Queen's Guard soldier's body very hard.
Captain Martyn Tallanvor barely slashes Osiris's body.
A determined Queen's Guard soldier slashes Osiris's left arm.
A determined Queen's Guard soldier barely slashes Osiris's body.
A determined Queen's Guard soldier slashes your body.
A determined Queen's Guard soldier tries to slash you, but you parry
successfully.
[bash ]

ww
change mood wimpy

-
*Melosa* barely strikes your right leg.
*Roberto* leaves west.

f
bb
change mood brave

(tic_timer): Tic in 7 seconds!
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
Osiris panics, and attempts to flee!

* S HP:Scratched MV:Tiring - a determined Queen's Guard soldier: Scratched >
You panic and attempt to flee!


You flee head over heels.
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
*Roberto* is standing here.

* S HP:Scratched MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
g

Osiris has arrived from the east.

* S HP:Scratched MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Roberto: Healthy >

You try to lance *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Roberto: Healthy >

*Melosa* has arrived from the east.

* S HP:Scratched MV:Tiring - Roberto: Healthy >
l

Osiris narrates 'rob'

,
* S HP:Scratched MV:Tiring - Roberto: Healthy >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
Osiris the Grotesque Torturer is standing here.
*Roberto* is here, fighting YOU!
Osiris tries to smite *Melosa*, but she deflects the blow.

* S HP:Scratched MV:Tiring - Roberto: Healthy >
[bash ]


-
=
+
*Roberto* panics, and attempts to flee!

*
*Roberto* leaves north.

g
*
+
,
Cancelled.
[k h.light]
You try to lance *Melosa*, but she parries successfully.

* S HP:Scratched MV:Tiring - Osiris: Hurt - Melosa: Hurt >
[bash ]


-
=
+
*

*Melosa* avoids being bashed by Osiris who loses his balance and falls!

*
+
*Melosa* throws a fireball at Osiris, who screams in pain.

=
-
*Melosa* barely tickles Osiris's left arm with her strike.
You are thirsty.
(tic_timer): Tic length updated to: 62.321 seconds.


-
=
Your bash at *Melosa* sends her sprawling!

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Hurt >

Osiris snickers softly.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Hurt >
take skin pack
dr skin
dr skin
You get a skin of human flesh from a backpack.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Hurt > You drink the
blood.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Hurt >
You lance *Melosa*'s right arm into bloody fragments!
Osiris smites *Melosa*'s left leg into bloody fragments!
You drink the blood.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >

*Roberto* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >

Osiris looks at *Melosa*.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >
put all pack
g
You put a skin of human flesh in a backpack.
You put the death scalp of a wild stallion slain in Andor in a backpack.
You put the death scalp of a gray palfrey slain in Andor in a backpack.
You put the death scalp of a gray palfrey slain in Andor in a backpack.
You put the death scalp of a spotted horse slain in Andor in a backpack.

,
* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >
[bash ]
They already seem to be stunned.
*Roberto* leaves east.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >

You lance *Melosa*'s body into bloody fragments!
Osiris smites *Melosa*'s body extremely hard.
*Melosa* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Battered >

*Melosa* leaves north.

* S HP:Scratched MV:Strong >
g
,
The Starling arrives at the docks.

[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
[bash ]
Bash who?

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

,
* S HP:Scratched MV:Strong >
[bash ]
Bash who?

* S HP:Scratched MV:Strong >
sn
scan north
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

bb
change mood brave
* S HP:Scratched MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

la
* S HP:Scratched MV:Strong >
la
You fall down laughing.

* S HP:Scratched MV:Strong >
You fall down laughing.

g
* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
sn
scan north
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
Osiris tries to smite *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong >
se
scan east

Skewer narrates 'omw e wb'

* S HP:Scratched MV:Strong >
g

*Roberto* barely pierces Osiris's right arm.

* S HP:Scratched MV:Strong >
,
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Strong >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong - Osiris: Wounded - Roberto: Healthy >
[bash ]
*Roberto* panics, and attempts to flee!


-
*Roberto* leaves west.

=
+
*
g
*
g
+
Cancelled.
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
w
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
g
,
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.
Osiris has arrived from the east.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

e
* S HP:Scratched MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris has arrived from the west.
Osiris says 'lol'

* S HP:Scratched MV:Tiring >
sn
scan north
*Melosa* is resting here.
*Melosa* is surrounded by a shimmering white aura!
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

n
* S HP:Scratched MV:Tiring >
g

Osiris tries to smite *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Tiring >
,
A Quiet House
This is a neat and well arranged house set in the middle of the city. The
house is well furnished, and the room is centered on a large table. A
couch and several chairs surround the table. Bookshelves are stuffed
full with various tomes. The door lies to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
Door north: Woodendoor
A dagger has been left here.
*Melosa* is resting here.
*Melosa* is surrounded by a shimmering white aura!
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Scratched MV:Tiring >
[k h.light]
You try to lance *Melosa*, but she deflects the blow.

* S HP:Scratched MV:Tiring - Melosa: Battered >
[bash ]


-
=
*Melosa* tries to strike you, but you parry successfully.
Beathas Navinen joins Melosa's fight!

+
*
*Melosa* panics, and attempts to flee!


*Roberto* has arrived from the south.
*Roberto* leaves south.

*
+
=
*Melosa* leaves south.

-

g
-
s
g
=
They're not here anymore!

* S HP:Scratched MV:Tiring - Beathas Navinen: Healthy >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring - Beathas Navinen: Healthy >
,
You lance Beathas Navinen's body into bloody fragments!
Beathas Navinen crushes your body hard.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Beathas Navinen: Scratched >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring - Beathas Navinen: Scratched >
[bash ]

ww
change mood wimpy
f

s
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Tiring - Beathas Navinen: Scratched >
You panic and attempt to flee!

You flee head over heels.
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
l
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

sn
scan north
* S HP:Scratched MV:Tiring >
g
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
bb
change mood brave

Osiris narrates 'both 1e'

* S HP:Scratched MV:Tiring >
sn
scan north
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Scratched MV:Tiring >
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
Osiris narrates 'snicker'

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
se
scan east
*Roberto* is standing here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

la
* S HP:Scratched MV:Tiring >
You fall down laughing.

la
* S HP:Scratched MV:Tiring >
5
where
6
You fall down laughing.

* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

l
* S HP:Scratched MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

di
* S HP:Scratched MV:Tiring >
di
di
[diag h.light]
No-one by that name here.

* S HP:Scratched MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Scratched MV:Tiring >
[diag h.light]
No-one by that name here.
Osiris narrates 'why are they tallanvor'

5
where
6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

se
scan east
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
g
*Roberto* is standing here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
l
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.


l
* S HP:Scratched MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

se
scan east
* S HP:Scratched MV:Tiring >

Skewer narrates 'said noone'

* S HP:Scratched MV:Tiring >
*Roberto* is standing here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Tiring >

*Roberto* has arrived from the east.

w
* S HP:Scratched MV:Tiring >
w

Osiris tries to smite *Roberto*, but he parries successfully.

* S HP:Scratched MV:Tiring >
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.

* S HP:Scratched MV:Tiring >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
An old woman smiles kindly.

* S HP:Scratched MV:Tiring >
e
e
g
,
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.

* S HP:Scratched MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
*Roberto* is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting Roberto.

* S HP:Scratched MV:Strong >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Strong - Osiris: Wounded - Roberto: Healthy >
[bash ]
*Roberto* leaves north.


-
=
g
+
*
g
Cancelled.
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong - Roberto: Healthy >
*Roberto* tries to pierce you, but you parry successfully.
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Roberto: Healthy >
sn
scan north
g

*Roberto* barely pierces your left leg.
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong - Roberto: Healthy >
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.
*Roberto* avoids being bashed by Osiris who loses his balance and falls!

,
* S HP:Scratched MV:Strong - Roberto: Healthy >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Roberto: Healthy >
[bash ]
*Roberto* panics, and attempts to flee!


-
=
+
*Roberto* leaves east.

*
*
+
=
-
Osiris clambers to his feet.


-
=
They're not here anymore!

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

se
scan east
* S HP:Scratched MV:Strong >

Osiris narrates 'depressing'

* S HP:Scratched MV:Strong >
*Roberto* is standing here.
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Strong >
snicker
You snicker softly.

* S HP:Scratched MV:Strong >
di
[diag h.light]
No-one by that name here.

bb
change mood brave
* S HP:Scratched MV:Strong >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Skewer - Inside the Gate
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

l
* S HP:Scratched MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

* S HP:Scratched MV:Strong >
5
where
6
6
Players in your Zone
--------------------
Skewer - Inside the Gate
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
na they are all s e gate
5
where
6
You narrate 'they are all s e gate'

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Skewer - Inside the Gate
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
l
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.
Osiris bellows 'why would we hit a wvd channeler at tallanvor'

* S HP:Scratched MV:Strong >

The Maradon alarm horn sounds loudly in the distance.

* S HP:Scratched MV:Strong >
na we are 1w of them
5
where
6
You narrate 'we are 1w of them'

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Skewer - Outside the Gates of Whitebridge
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

* S HP:Scratched MV:Strong >
se
scan east
[k light]
They aren't here.
Osiris bellows 'smh'

* S HP:Scratched MV:Strong >
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Scratched MV:Strong >
6
Players in your Zone
--------------------
Skewer - Caemlyn Road
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House


* S HP:Scratched MV:Strong >
5
where
6
Players in your Zone
--------------------
Skewer - Caemlyn Road
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6
6
[k light]
They aren't here.

se
scan east
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Strong >
l
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

bb
change mood brave
* S HP:Scratched MV:Strong >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
l
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
se
scan east
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
Osiris the Grotesque Torturer is standing here.

* S HP:Scratched MV:Strong >
5
where
6
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Skewer - Caemlyn Road
Sorvitor - Before a Well-Kept House
Osiris - Before a Well-Kept House

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >

Skewer narrates 'berto out e'

* S HP:Scratched MV:Strong >
say rob moved
se
scan east
You say 'rob moved'

* S HP:Scratched MV:Strong >
e
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

g
* S HP:Scratched MV:Strong >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Osiris has arrived from the west.
Osiris tries to smite *Melosa*, but she parries successfully.

,
* S HP:Scratched MV:Strong >
[k h.light]
You try to lance *Melosa*, but she parries successfully.

* S HP:Scratched MV:Strong - Osiris: Wounded - Melosa: Wounded >
[bash ]


-
*Melosa* barely tickles Osiris's body with her strike.
A determined Queen's Guard soldier joins Melosa's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
Osiris tries to smite *Melosa*, but she parries successfully.

=
+
*

*Melosa* panics, and attempts to flee!

*
+
*Melosa* leaves north.

=
ww
change mood wimpy
-
f

Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
Osiris panics, and attempts to flee!

bb
change mood brave
* S HP:Scratched MV:Strong - a determined Queen's Guard soldier: Scratched >
You panic and attempt to flee!

g
Osiris tries to smite a determined Queen's Guard soldier, but he parries
successfully.
You try to lance a determined Queen's Guard soldier, but he parries
successfully.
Captain Martyn Tallanvor slashes your left leg.
A determined Queen's Guard soldier barely slashes Osiris's body.
A determined Queen's Guard soldier tries to slash you, but you parry
successfully.
A determined Queen's Guard soldier barely slashes Osiris's body.
A determined Queen's Guard soldier barely slashes your left foot.
You flee head over heels.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Scratched MV:Strong >
g
[k h.light]
You try to lance *Melosa*, but she deflects the blow.

* S HP:Scratched MV:Strong - Melosa: Wounded >
[k h.light]
You do the best you can!

g
* S HP:Scratched MV:Strong - Melosa: Wounded >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Melosa: Wounded >
,
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Melosa: Wounded >
[bash ]


Osiris has arrived from the south.

-
Osiris tries to smite *Melosa*, but she deflects the blow.
*Melosa* panics, and attempts to flee!

=
+
*
*Melosa* leaves west.
*Melosa* has arrived from the west.


Osiris tries to smite *Melosa*, but she deflects the blow.

*
*Melosa* tickles Osiris's right hand with her strike.
Osiris tries to smite *Melosa*, but she parries successfully.

+
=
-

-
*Melosa* panics, and attempts to flee!

=
As *Melosa* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Strong >

*Melosa* leaves north.

* S HP:Scratched MV:Strong >
stand
g

Osiris leaves north.

* S HP:Scratched MV:Strong >
cry
cry
cry
Captain Martyn Tallanvor has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
You stand up.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

n
* S HP:Scratched MV:Strong >
g
Waaaaah..

* S HP:Scratched MV:Strong >
Waaaaah..

* S HP:Scratched MV:Strong >
Waaaaah..

* S HP:Scratched MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
Osiris the Grotesque Torturer is here, fighting Melosa.
*Melosa* is here, fighting Osiris.
*Melosa* is surrounded by a shimmering white aura!
A little girl plays here.

n
* S HP:Scratched MV:Tiring >
Captain Martyn Tallanvor has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
[k h.light]
You try to lance *Melosa*, but she parries successfully.

* S HP:Scratched MV:Tiring - Osiris: Wounded - Melosa: Wounded >
g
No way! You're fighting for your life!
*Melosa* leaves south.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
ww
change mood wimpy
s
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
Osiris leaves south.

* S HP:Scratched MV:Tiring >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Osiris the Grotesque Torturer is standing here.
Osiris leaves west.
*Melosa* has arrived from the west.

* S HP:Scratched MV:Tiring >

*Melosa* leaves north.

g
* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

w
* S HP:Scratched MV:Tiring >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
Osiris the Grotesque Torturer is here, fighting the Watchman.
The Watchman is here, fighting Osiris.
The Watchman is here, fighting Osiris.
The Watchman is here, fighting Osiris.

* S HP:Scratched MV:Tiring >

Osiris panics, and attempts to flee!

e
* S HP:Scratched MV:Tiring >
n
g
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge

* S HP:Scratched MV:Tiring >
,
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.

* S HP:Scratched MV:Tiring >
[k h.light]
You try to lance *Melosa*, but she parries successfully.

* S HP:Scratched MV:Tiring - Melosa: Wounded >
[bash ]


-
=
+
*

*Melosa* tries to strike you, but you deflect the blow.
A determined Queen's Guard soldier joins Melosa's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!

*

(tic_timer): Tic in 7 seconds!
+
=
-

-
=
As *Melosa* avoids your bash, you topple over and fall to the ground!
Osiris has arrived from the north.

* S HP:Scratched MV:Tiring - Melosa: Wounded >

Osiris tries to smite *Melosa*, but she deflects the blow.

* S HP:Scratched MV:Tiring - Melosa: Wounded >
na back on tal

Osiris tries to smite *Melosa*, but she parries successfully.
Captain Martyn Tallanvor slashes your body.
A determined Queen's Guard soldier tries to slash you, but you deflect the
blow.
A determined Queen's Guard soldier barely slashes your right foot.
A determined Queen's Guard soldier barely slashes your left leg.
A determined Queen's Guard soldier slashes your left arm.
*Melosa* tries to strike you, but you deflect the blow.

bb
change mood brave
* S HP:Hurt MV:Tiring - Melosa: Wounded >

*Melosa* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Melosa: Wounded >
ww
change mood wimpy
f
You narrate 'back on tal'

* S HP:Hurt MV:Tiring - Melosa: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

bb
change mood brave
* S HP:Hurt MV:Tiring - Melosa: Wounded >
g
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
*Melosa* leaves north.
*Melosa* has arrived from the north.

* S HP:Hurt MV:Tiring - a determined Queen's Guard soldier: Scratched >
You panic and attempt to flee!


Osiris panics, and attempts to flee!
Osiris leaves south.

6
6

Captain Martyn Tallanvor slashes your left leg.
A determined Queen's Guard soldier slashes your body hard.
A determined Queen's Guard soldier slashes your left leg hard.
A determined Queen's Guard soldier slashes your body.
A determined Queen's Guard soldier barely slashes your right arm.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.108 seconds.

You flee head over heels.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
The Watchman is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting the Watchman.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

bb
change mood brave
* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

6
* S HP:Hurt MV:Strong >
[k light]
They aren't here.

6
* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Strong >
[k light]
They aren't here.
Osiris panics, and attempts to flee!

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >

Osiris leaves west.

sn
scan north
* S HP:Hurt MV:Strong >
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.

* S HP:Hurt MV:Strong >

Osiris has arrived from the west.

* S HP:Hurt MV:Strong >

Osiris leaves north.

s
* S HP:Hurt MV:Strong >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge

w
* S HP:Hurt MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.

* S HP:Hurt MV:Strong >
e
n
n
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge

g
* S HP:Hurt MV:Strong >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Skewer narrates 'on 2e rob'

,
* S HP:Hurt MV:Strong >
The Watchman leaves north.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Osiris the Grotesque Torturer is here, fighting Melosa.
*Melosa* is here, fighting Osiris.
*Melosa* is surrounded by a shimmering white aura!
A determined Queen's Guard soldier is here, fighting Osiris.
A determined Queen's Guard soldier is here, fighting Osiris.
A determined Queen's Guard soldier is here, fighting Osiris.
A determined Queen's Guard soldier is here, fighting Osiris.
Captain Martyn Tallanvor is here, fighting Osiris.
A little girl plays here.
*Melosa* panics, and attempts to flee!

* S HP:Hurt MV:Strong >
[k h.light]
You try to lance *Melosa*, but she parries successfully.

* S HP:Hurt MV:Strong - Osiris: Wounded - Melosa: Wounded >
[bash ]


*Melosa* leaves north.

-

*Melosa* has arrived from the north.

=
+
*
*Melosa* avoids being bashed by Osiris who loses his balance and falls!

*
+
=
-
Captain Martyn Tallanvor barely slashes Osiris's body.
The Watchman joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier slashes Osiris's body.
A determined Queen's Guard soldier barely slashes Osiris's body.
A determined Queen's Guard soldier barely slashes Osiris's right arm.
A determined Queen's Guard soldier slashes Osiris's body.


-
=
As *Melosa* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Strong - Melosa: Wounded >

The Maradon alarm horn sounds loudly in the distance.

* S HP:Hurt MV:Strong - Melosa: Wounded >
stand

Osiris panics, and attempts to flee!

* S HP:Hurt MV:Strong - Melosa: Wounded >

*Melosa* throws a fireball at Osiris, who screams in pain.

ww
change mood wimpy
* S HP:Hurt MV:Strong - Melosa: Wounded >
f

The Watchman tries to slash you, but you deflect the blow.
Captain Martyn Tallanvor tickles Osiris's right leg with his slash.
A determined Queen's Guard soldier slashes Osiris's left foot.
A determined Queen's Guard soldier barely slashes Osiris's right arm.
A determined Queen's Guard soldier barely slashes Osiris's body.
A determined Queen's Guard soldier slashes Osiris's head.

* S HP:Hurt MV:Strong - Melosa: Wounded >

Osiris leaves north.

* S HP:Hurt MV:Strong - Melosa: Wounded >
Do you not consider fighting as standing?

* S HP:Hurt MV:Strong - Melosa: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
Osiris narrates 'lol'

* S HP:Hurt MV:Strong - Melosa: Wounded >
You panic and attempt to flee!

na ok off this

Osiris narrates 'im off'

You flee head over heels.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
You narrate 'ok off this'

* S HP:Hurt MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Strong >

Osiris narrates 'am beat'

* S HP:Hurt MV:Strong >
ss
scan south
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.

bb
change mood brave
* S HP:Hurt MV:Strong >
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Strong >
6
Players in your Zone
--------------------
Sorvitor - Inside the Gate
Osiris - Inside the Gate
Skewer - Caemlyn Road

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

la
* S HP:Hurt MV:Strong >
You fall down laughing.

* S HP:Hurt MV:Strong >
stat
se
scan east
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 56.2 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 184, Dodging bonus: 81, Parrying bonus: 133
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
*Roberto* has arrived from the east.

* S HP:Hurt MV:Strong >
e
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Strong >
e
g
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Osiris has arrived from the west.

* S HP:Hurt MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer the Darkling Senior is standing here.
Osiris has arrived from the west.
Skewer leaves east.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >

Skewer has arrived from the east.

* S HP:Hurt MV:Strong >
l
5
where
6
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer the Darkling Senior is standing here.
Osiris the Grotesque Torturer is standing here.

* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Skewer - Caemlyn Road
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road

* S HP:Hurt MV:Strong >
bb
change mood brave
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
sw
scan west
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Hurt MV:Strong >
6
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Skewer - Caemlyn Road
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Strong >
6
Players in your Zone
--------------------
Skewer - Caemlyn Road
Osiris - Caemlyn Road
Sorvitor - Caemlyn Road
Skewer starts following you.

* S HP:Hurt MV:Strong >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
group all

Osiris bellows 'okay try hitting now that i'm beaten'

* S HP:Hurt MV:Strong >
Skewer is now a member of your group.

* S HP:Hurt MV:Strong >
say going w gate
You say 'going w gate'

* S HP:Hurt MV:Strong >

Skewer narrates 'same'

say e gate
* S HP:Hurt MV:Strong >
w
You say 'e gate'

w
* S HP:Hurt MV:Strong >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
You sense a hidden life form in the area...
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Hurt MV:Strong >
6
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Tiring >
ss
scan south
*Melosa* is standing here.
*Melosa* is surrounded by a shimmering white aura!
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Hurt MV:Tiring >

*Roberto* has arrived from the east.

bb
change mood brave
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Tiring >

Osiris tries to smite *Roberto*, but he parries successfully.

* S HP:Hurt MV:Tiring >
g
,
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Healthy >
[bash ]


-
=
Osiris closes the gate.

+
*
*
+
=
-

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Scratched >

You lance *Roberto*'s left arm into bloody fragments!
Skewer strikes *Roberto*'s right arm into bloody fragments!

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Hurt >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Hurt >
g
Skewer strikes *Roberto*'s left leg into bloody fragments!
You lance *Roberto*'s body into bloody fragments!
Osiris smites *Roberto*'s right leg into bloody fragments!
[k h.light]
You do the best you can!

,
* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Wounded >
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Wounded >
ode
open gate e
g
Ok.
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Wounded >
Skewer tries to strike *Roberto*, but he deflects the blow.
You try to lance *Roberto*, but he dodges the attack.
Osiris tries to smite *Roberto*, but he parries successfully.
[k h.light]
You do the best you can!

,
* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Wounded >
[bash ]
*Roberto* leaves north.


-
n
=
+
g
Cancelled.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
The corpse of a gray palfrey is lying here.
*Roberto* is standing here.
A little boy plays here.
A town watchman is here, patrolling the city.
Skewer has arrived from the south.
Osiris has arrived from the south.
Osiris tries to smite *Roberto*, but he parries successfully.

,
* S HP:Hurt MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Osiris: Battered - Roberto: Wounded >
[bash ]


-
*Roberto* barely pierces Osiris's body.
A little boy bellows 'b EaXBeEA fh aQ iiC isCA [_ FvwInkKfDx MCW^FAd'
A little boy panics, and attempts to flee!
A little boy leaves north.
The Watchman says 'Kiq [L^kw`lIV E[J msZz reX Q^[SFs qviA \XVioz '
The Watchman tries to slash you, but you parry successfully.
Osiris smites *Roberto*'s left foot into bloody fragments!

=
*Roberto* panics, and attempts to flee!

+
*
Skewer leaves south.

*
*Roberto* leaves west.
*Roberto* has arrived from the west.

+
*Roberto* leaves south.

=
-
s

g
-

Osiris leaves south.

Cancelled.
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - the Watchman: Healthy >
You lance the Watchman's head into bloody fragments!
The Watchman tries to slash you, but you parry successfully.
[k h.light]
They aren't here.

g
* S HP:Hurt MV:Tiring - the Watchman: Scratched >

(tic_timer): Tic in 7 seconds!
[k h.light]
They aren't here.

* S HP:Hurt MV:Tiring - the Watchman: Scratched >
ww
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!
*Roberto* has arrived from the south.

bb
change mood brave
g
You flee head over heels.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting Roberto.
Skewer the Darkling Senior is standing here.
Mood changed to: Brave
Wimpy reset to: 122 hit points.
*Melosa* has arrived from the south.

g
* S HP:Hurt MV:Tiring >
*Roberto* barely pierces Osiris's right leg.
Osiris tries to smite *Roberto*, but he parries successfully.
[k h.light]
You try to lance *Melosa*, but she parries successfully.
*Melosa* avoids being bashed by Skewer who loses his balance and falls!

* S HP:Hurt MV:Tiring - Melosa: Wounded >
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Melosa: Wounded >
g
,
[k h.light]
You do the best you can!

* S HP:Hurt MV:Tiring - Melosa: Wounded >
[bash ]


-
=
*Roberto* leaves south.

+
Osiris tries to smite *Melosa*, but she deflects the blow.

*
*
Osiris tries to smite *Melosa*, but she deflects the blow.
Skewer tries to strike *Melosa*, but she parries successfully.

+
=
-
Skewer panics, and attempts to flee!
*Melosa* throws a fireball at Skewer, who screams in pain.


-
=
As *Melosa* avoids your bash, you topple over and fall to the ground!
Skewer leaves east.
*Melosa* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Melosa: Wounded >
str
take thready pack;quaff thready
stand

*Melosa* leaves north.

* S HP:Hurt MV:Tiring >
g
bb
change mood brave
g

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.822 seconds.

* S HP:Hurt MV:Strong >
stand
g
You get a cup of thready brown tea from a backpack.

* S HP:Hurt MV:Strong >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Hurt MV:Strong >
sn
scan north
You are already standing.

* S HP:Hurt MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Strong >
bb
change mood brave
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
You are already standing.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.
*Melosa* has arrived from the north.

* S HP:Hurt MV:Strong >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

l
* S HP:Hurt MV:Strong >
[k h.light]
You try to lance *Melosa*, but she deflects the blow.

* S HP:Hurt MV:Strong - Melosa: Wounded >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Hurt MV:Strong - Melosa: Wounded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Melosa* is here, fighting YOU!
*Melosa* is surrounded by a shimmering white aura!
Osiris the Grotesque Torturer is standing here.

* S HP:Hurt MV:Strong - Melosa: Wounded >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Strong - Melosa: Wounded >
[bash ]


Osiris tries to smite *Melosa*, but she parries successfully.

-
=
*Melosa* panics, and attempts to flee!

+
*
*Melosa* tries to strike you, but you deflect the blow.
*Melosa* leaves west.

*
Skewer narrates 'am all e 15 hp :P'

+
w
g
=
,
Cancelled.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
[bash ]
Bash who?

* S HP:Hurt MV:Strong >
e
g
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the west.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.
Osiris narrates 'sec'

* S HP:Hurt MV:Strong >
g
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
5
where
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate

l
e
e
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.

* S HP:Hurt MV:Strong >
e
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Osiris has arrived from the west.

e
* S HP:Hurt MV:Strong >
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris has arrived from the west.

* S HP:Hurt MV:Strong >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the west.

* S HP:Hurt MV:Strong >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A tall dust-colored gelding prances in a circle here.
Osiris has arrived from the west.

* S HP:Hurt MV:Strong >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A hunter from Illian searches for the fabled Horn of Valere.
A raven is here flying around.
Osiris has arrived from the west.

* S HP:Hurt MV:Strong >
e
e
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A raven is here flying around.
A wild stallion bucks madly.
Osiris has arrived from the west.

e
* S HP:Hurt MV:Tiring >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer the Darkling Senior is standing here.
Osiris has arrived from the west.

5
where
6
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
snicker
snicker
snicker
You snicker softly.

* S HP:Hurt MV:Tiring >
You snicker softly.
Osiris narrates 'ok'

bb
change mood brave
* S HP:Hurt MV:Tiring >
You snicker softly.

5
where
* S HP:Hurt MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Tiring >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood


* S HP:Hurt MV:Tiring >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.

* S HP:Hurt MV:Tiring >
diag skewer
5
where
6
Skewer is in awful condition.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Hurt MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
You say 'so bad'

6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
say you are alive cause they are awful
5
where
6
You say 'you are alive cause they are awfully good at wotmud and I appreciate my fellow players'

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood

l

Skewer says 'I let bob stab me'

* S HP:Hurt MV:Tiring >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.

stat
* S HP:Hurt MV:Tiring >
5
where
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 56.1 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 195, Dodging bonus: 82, Parrying bonus: 142
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT
- SNEAK
Skewer coughs loudly.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
l
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.


* S HP:Scratched MV:Full >
say you can't get much lower
5
where
You say 'you can't get much lower'

* S HP:Scratched MV:Full >
say and expect them to chase
5
where
You say 'and expect them to chase'

[diag h.light]
No-one by that name here.
Skewer says 'no joke, they are fc..'
* S HP:Scratched MV:Full >
say i'd walk in and quake you both
5
where
You say 'i'd walk in and quake you both'

* S HP:Scratched MV:Full >
say if i were her
5
where
6
You say 'if i were her'

Osiris says 'lol'

[k light]
They aren't here.
Skewer says 'hell yeah'

A wild stallion bucks madly.

* S HP:Scratched MV:Full >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood

* S HP:Scratched MV:Full >
[k light]
They aren't here.

* S HP:Scratched MV:Full >
w
kh
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A raven is here flying around.
A wild stallion bucks madly.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Scratched MV:Full >
[kill horse]
You lance a wild stallion's body into bloody fragments!

* S HP:Scratched MV:Full - a wild stallion: Wounded >

Osiris smites a wild stallion's body into bloody fragments!

* S HP:Scratched MV:Full - a wild stallion: Battered >

Osiris smites a wild stallion's right arm into bloody fragments!
A wild stallion tries to hit you, but you dodge the attack.
You lance a wild stallion's right arm into bloody fragments!
A wild stallion is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a wild stallion's death cry.

l
* S HP:Scratched MV:Full >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a wild stallion is lying here.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A raven is here flying around.

* S HP:Scratched MV:Full >
scal
5
where
6
You lean over and cut the bloody scalp from the corpse of a wild stallion.
6
You say 'tell me when you have hp'

Melosa bellows 'qk V ^kj'? cRri fV\'

* S HP:Scratched MV:Full >
say enough for a fireball
5
where
You say 'enough for a fireball'

6
* S HP:Scratched MV:Full >
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

* S HP:Scratched MV:Full >
[k light]
They aren't here.

* S HP:Scratched MV:Full >
say 43 hp for a flamestrike
You say '43 hp for a flamestrike'

* S HP:Scratched MV:Full >
cackle
5
where
6
You cackle gleefully.


* S HP:Scratched MV:Fresh >

Skewer says 'yeah chortlesnorfling mcs and their flamestrike'

* S HP:Scratched MV:Fresh >
diag osiris
Osiris has quite a few wounds.


* S HP:Scratched MV:Fresh >
l
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
The corpse of a dust-colored gelding is lying here.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.

* S HP:Scratched MV:Fresh >
5
where
6
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

* S HP:Scratched MV:Fresh >
[k light]
They aren't here.

* S HP:Scratched MV:Fresh >

Skewer tries to strike *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Fresh >

Osiris tries to smite *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Fresh >
na go chill maybe osiris and i get them interested
g
You narrate 'go chill maybe osiris and i get them interested'
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Fresh >
bb
change mood brave
Osiris smites *Roberto*'s body into bloody fragments!
*Roberto* tries to pierce Skewer, but he parries successfully.
Skewer tries to strike *Roberto*, but he parries successfully.
[k h.light]
The fighting is too thick and heavy for you to enter the fray!
*Roberto* leaves west.

* S HP:Scratched MV:Full >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Full >
w
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
g
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
*Roberto* is standing here.
Skewer has arrived from the east.
Osiris has arrived from the east.

,
* S HP:Scratched MV:Full >
[k h.light]
You try to lance *Roberto*, but he parries successfully.
Skewer tries to strike *Roberto*, but he dodges the attack.

* S HP:Scratched MV:Full - Roberto: Wounded >
w
g
[bash ]
Osiris smites *Roberto*'s left leg extremely hard.

,
Cancelled.
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Roberto: Wounded >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Wounded >
[bash ]


*Roberto* panics, and attempts to flee!

-
=
Osiris smites *Roberto*'s body into bloody fragments!
*Roberto* tries to pierce you, but you deflect the blow.
*Roberto* leaves south.

+
*
s
g
,
*
Cancelled.
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.


w
* S HP:Scratched MV:Full >
g
,
Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
[bash ]
Bash who?

* S HP:Scratched MV:Full >
s
g
Clearing Near the River Arinelle
This forest clearing opens to the north and east, both directions
proceeding deeper into the woods. To your west, the River Arinelle appears
easily accessible, and you can make out the length of the river proceeding
out of sight to the south.
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of A HUMAN leaving >>EAST>>.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
e
Thicket in the Woods
The woods form a fairly dense thicket here, but a way can be forced through
the
brush in almost any direction. Off to the west, the sounds of running water
can
be clearly heard. To the southwest, an extremely large tree towers above the
others.
Zone: South of Whitebridge
There are some tracks of A HUMAN leaving vvSOUTHvv.
Skewer has arrived from the west.
Osiris has arrived from the west.

n
* S HP:Scratched MV:Strong >
n
Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Scratched MV:Strong >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Scratched MV:Strong >
5
where
6
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

6
* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
e
[k light]
They aren't here.

e
* S HP:Scratched MV:Strong >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of a dust-colored gelding is lying here.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Scratched MV:Strong >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A raven is visible flying high in the sky.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

g
* S HP:Scratched MV:Strong >
s
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
s
South Braem
You stand on the southern edge of the Caemlyn Road, which is just a few
steps to the north. To the south, a forest trail leads through some bushes
and meanders its way through the woods.
Zone: South of Whitebridge
Skewer has arrived from the north.
Osiris has arrived from the north.

5
where
* S HP:Scratched MV:Strong >
South Braem
This small forest trail ends to the north where it meets the Caemlyn Road.
The
road is clearly visible from here through some short bushes. To the south the
woods grow slightly thicker.
Zone: South of Whitebridge
An elk with massive antlers eyes you with curiosity.
A wild hog snorts angrily, pawing at the ground.
Skewer has arrived from the north.
Osiris has arrived from the north.

6
* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Osiris - South Braem
Skewer - South Braem
Sorvitor - South Braem

* S HP:Scratched MV:Strong >
s
[k light]
They aren't here.

s
* S HP:Scratched MV:Strong >
South Braem
The wood are growing mildly thicker here, with bushes and vegetation poking
up
regularly. Off to the north you can see a small bit of the Caemlyn Road, and
it looks as if the trail leads up to it.
Zone: South of Whitebridge
There are some tracks of A HUMAN leaving ^^NORTH^^.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Scratched MV:Strong >
South Braem
This forest trail winds its way through small trees and bushes. The trail
bends
to the east, and seems to open up to the north.
Zone: South of Whitebridge
There are some tracks of A HUMAN leaving ^^NORTH^^.
An elk with massive antlers eyes you with curiosity.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A spotted jaguar opens its eyes lazily.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Scratched MV:Strong >
e
s
South Braem
This small forest trail bends here to the south and west. The trees do not
grow terribly thick here, but several large bushes can make travel
annoying. Off to the south, a large stone or group of stones can be made
out.
Zone: South of Whitebridge
There are some tracks of A HUMAN leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A cunning coyote lurks here, looking suspicious and hungry.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Scratched MV:Strong >
South Braem
The trail runs through a sparse woods here, and continues on to the north
and south. Directly to the south a large pile of stones has been gathered.
Zone: South of Whitebridge
There are some tracks of A HUMAN leaving ^^NORTH^^.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Scratched MV:Strong >
n
South Braem
This small forest trail bends here to the south and west. The trees do not
grow terribly thick here, but several large bushes can make travel
annoying. Off to the south, a large stone or group of stones can be made
out.
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A long-eared rabbit is here, looking quite sick.
A cunning coyote lurks here, looking suspicious and hungry.
Skewer has arrived from the south.
Osiris has arrived from the south.

w
* S HP:Scratched MV:Strong >
n
n
South Braem
This forest trail winds its way through small trees and bushes. The trail
bends
to the east, and seems to open up to the north.
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
An elk with massive antlers eyes you with curiosity.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A spotted jaguar opens its eyes lazily.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Skewer has arrived from the east.
Osiris has arrived from the east.

n
n
* S HP:Scratched MV:Strong >
South Braem
The wood are growing mildly thicker here, with bushes and vegetation poking
up
regularly. Off to the north you can see a small bit of the Caemlyn Road, and
it looks as if the trail leads up to it.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Scratched MV:Tiring >
South Braem
This small forest trail ends to the north where it meets the Caemlyn Road.
The
road is clearly visible from here through some short bushes. To the south the
woods grow slightly thicker.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
An elk with massive antlers eyes you with curiosity.
A wild hog snorts angrily, pawing at the ground.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Scratched MV:Tiring >
South Braem
You stand on the southern edge of the Caemlyn Road, which is just a few
steps to the north. To the south, a forest trail leads through some bushes
and meanders its way through the woods.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Scratched MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A raven is visible flying high in the sky.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Scratched MV:Tiring >

Osiris narrates 'just passed us'

* S HP:Scratched MV:Tiring >

Osiris narrates 'lol'

* S HP:Scratched MV:Tiring >
na nice spamming osiris
l
You narrate 'nice spamming osiris'

* S HP:Scratched MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A raven is visible flying high in the sky.

* S HP:Scratched MV:Tiring >
track


-
=
Some obvious fresh bloody traces of a Trolloc leaving south. vv
Some obvious fresh bloody traces of a Trolloc leaving west. <<
Some obvious recent bloody traces of a Trolloc leaving east. >>
Some obvious fresh tracks of Sorvitor leaving south.
Some obvious fairly recent tracks of a dust-colored gelding (ridden) leaving
west.
Some obvious fresh tracks of Osiris leaving south.

* S HP:Scratched MV:Tiring >

Osiris narrates 'i was' he wasn't

* S HP:Scratched MV:Tiring >
track human


(tic_timer): Tic in 7 seconds!

-
=
Some obvious fresh tracks of Roberto leaving west.

* S HP:Scratched MV:Tiring >
na likely not
w
w
You narrate 'likely not'

w
* S HP:Scratched MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of a dust-colored gelding is lying here.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Scratched MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Scratched MV:Tiring >
sw
scan west
5
where
6
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Tiring >
* S HP:Healthy MV:Strong > [k light]
They aren't here.
Osiris narrates 'smh'

Osiris narrates 'clear 1w?'


* S HP:Healthy MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.

sw
scan west
* S HP:Healthy MV:Strong >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >

Osiris narrates 'not like they're using it'

w
* S HP:Healthy MV:Strong >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
k guard
You lance an elite Queen's Guard's right arm into bloody fragments!

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >

An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
You try to lance an elite Queen's Guard, but he deflects the blow.

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >
l
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >
sw
scan west
Your eyesight is not so keen.

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >

Skewer strikes an elite Queen's Guard's body.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You try to lance an elite Queen's Guard, but he parries successfully.

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >

Osiris sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >
diag skewer
Skewer has some big nasty wounds and scratches.
Osiris closes the gate.

* S HP:Healthy MV:Strong - an elite Queen's Guard: Scratched >

An elite Queen's Guard tries to slash Skewer, but he parries successfully.
Osiris smites an elite Queen's Guard's left foot into bloody fragments!
An elite Queen's Guard barely slashes your body.
You try to lance an elite Queen's Guard, but he parries successfully.

l skewer
* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >
Skewering isn't for the faint of heart.

Skewer has some big nasty wounds and scratches.

Skewer is using:
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a Kandori snowflake necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a red and gold tasseled spear
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >

An elite Queen's Guard avoids being bashed by Skewer who loses his balance
and falls!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >

An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
Osiris smites an elite Queen's Guard's right arm into bloody fragments!
An elite Queen's Guard slashes your head.
You try to lance an elite Queen's Guard, but he deflects the blow.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >

An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard barely slashes Osiris's left arm.
An elite Queen's Guard slashes your head.
You try to lance an elite Queen's Guard, but he parries successfully.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >

Osiris sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >
na skewer you know spears get damage boost for mounted chars right?
l
You narrate 'skewer you know spears get damage boost for mounted chars
right?'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is sitting here.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Scratched >

Skewer tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
Osiris smites an elite Queen's Guard's body very hard.
An elite Queen's Guard slashes your left arm.
You lance an elite Queen's Guard's body very hard.
Skewer sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
bb
change mood brave
,
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
[bash ]


-
=
Skewer narrates 'woo am up to batt'

+
*
*
Skewer strikes an elite Queen's Guard's body very hard.
Osiris smites an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.

+
=
-

-
=
As an elite Queen's Guard avoids your bash, you topple over and fall to the
ground!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >

Skewer strikes an elite Queen's Guard's right leg into bloody fragments!
An elite Queen's Guard slashes Skewer's left leg.
Skewer panics, and attempts to flee!
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >

An elite Queen's Guard avoids being bashed by Osiris who loses his balance
and falls!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >

Skewer strikes an elite Queen's Guard's left leg very hard.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard slashes Osiris's right arm.
An elite Queen's Guard barely slashes your left leg.
You lance an elite Queen's Guard's right leg very hard.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
say these guards are op
,
You say 'these guards are op'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
[bash ]


-
=
+
Skewer tries to strike an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.

*
*
+
=
-

Osiris sends an elite Queen's Guard sprawling with a powerful bash!

-
=
As an elite Queen's Guard avoids your bash, you topple over and fall to the
ground!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >

Osiris smites an elite Queen's Guard's body extremely hard.
Skewer tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard slashes your left foot.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >

Osiris says 'yes'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
[bash ]
Osiris says 'mine is wounded tho'


Osiris smites an elite Queen's Guard's right arm into bloody fragments!
Skewer strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.

-
=
+
*
*
+
=
-

-
Skewer narrates 'I know I got no better weapons with better pracs!'

=
Skewer strikes an elite Queen's Guard's body hard.
An elite Queen's Guard barely slashes Skewer's body.
Skewer panics, and attempts to flee!
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You lance an elite Queen's Guard's left leg into bloody fragments!
As an elite Queen's Guard avoids your bash, you topple over and fall to the
ground!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
say what chortlesnorfling smoothbrain made them
l

Osiris sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Hurt >
Osiris smites an elite Queen's Guard's body hard.
Skewer strikes an elite Queen's Guard's body very hard.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's left foot into bloody fragments!
You say 'what hardworking volunteer used data driven decisions to make them the right amount of hard'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is sitting here.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >

Osiris says 'so maybe i'm just better than you'

say i am 0/3 on bash
* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
You say 'i am 0/3 on bash'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >

Osiris smites an elite Queen's Guard's body very hard.
Skewer strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You lance an elite Queen's Guard's body extremely hard.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >

Osiris smites an elite Queen's Guard's body very hard.
Skewer tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard tickles Osiris's head with his slash.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You try to lance an elite Queen's Guard, but he parries successfully.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
say and they breaking def nearly 50%
,
You say 'and they breaking def nearly 50%'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
[bash ]


-
=
+
*

Skewer tries to strike an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard barely slashes Skewer's head.
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.

*
Osiris sends an elite Queen's Guard sprawling with a powerful bash!

+
=
-

Osiris says 'try using claymore'


(tic_timer): Tic in 7 seconds!
-
=

As an elite Queen's Guard avoids your bash, you topple over and fall to the
ground!

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >

Osiris says 'get good'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >

Osiris smites an elite Queen's Guard's body very hard.
Skewer tries to strike an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard tries to slash you, but you parry successfully.

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
stat

Osiris says 'mine is beaten'

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 56.3 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 171, Dodging bonus: 82, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT
- SNEAK

* S HP:Scratched MV:Strong - an elite Queen's Guard: Wounded >
l
,
Osiris smites an elite Queen's Guard's left leg into bloody fragments!
Skewer tries to strike an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's body hard.
The night has begun.
(tic_timer): Tic length updated to: 61.961 seconds.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is sitting here.
An elite Queen's Guard is here, fighting Skewer.

o S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
[bash ]


-
=
+
*
*
+
=
-

An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard tickles Osiris's body with his slash.
An elite Queen's Guard tries to slash you, but you deflect the blow.

-
=
As an elite Queen's Guard avoids your bash, you topple over and fall to the
ground!

o S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
say sometimes this game man

Osiris sends an elite Queen's Guard sprawling with a powerful bash!

o S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
eq

An elite Queen's Guard avoids being bashed by Skewer who loses his balance
and falls!

o S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
stat

Osiris smites an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard holds a mirrored lantern above his head.
An elite Queen's Guard tries to slash you, but you parry successfully.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
You say 'sometimes this game man'

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
You are using:
<held> a horned skull badge
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a darkened steel trident
<worn about waist> a bronze belt of odd design
<worn on belt> a shiny copper dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 56.3 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 171, Dodging bonus: 82, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT
- SNEAK

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
say 0/5
You say '0/5'

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >

Skewer tries to strike an elite Queen's Guard, but he parries successfully.
Osiris smites an elite Queen's Guard's body extremely hard.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's body very hard.

l
* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is sitting here.
An elite Queen's Guard is here, fighting Skewer.
Osiris says 'lol'

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
,
[bash ]


-
=
+
*
Skewer strikes an elite Queen's Guard's right leg very hard.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard barely slashes Osiris's head.
An elite Queen's Guard tries to slash you, but you parry successfully.

*
+
=
-

-
=
Your bash at an elite Queen's Guard sends him sprawling!
Osiris sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >

Skewer strikes an elite Queen's Guard's left leg very hard.
Osiris smites an elite Queen's Guard's right foot into bloody fragments!
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
You lance an elite Queen's Guard's body into bloody fragments!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
snicker
snicker
You snicker softly.

l
* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
You snicker softly.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
5
where
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here
An elite Queen's Guard is sitting here.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
Players in your Zone
--------------------
Osiris - Outside the Gates of Whitebridge
Skewer - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >

Osiris smites an elite Queen's Guard's body very hard.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
You lance an elite Queen's Guard's body hard.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >

An elite Queen's Guard avoids being bashed by Skewer who loses his balance
and falls!

,
* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
[bash ]
They already seem to be stunned.
Osiris bellows 'lalala'

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
,
[bash ]


Osiris smites an elite Queen's Guard's body very hard.
An elite Queen's Guard slashes Skewer's left foot.
An elite Queen's Guard slashes Osiris's head.
An elite Queen's Guard tries to slash you, but you parry successfully.

-
=
+
*
*
+
=
-

-
=
Skewer strikes an elite Queen's Guard's left leg very hard.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard tickles Osiris's right hand with his slash.
An elite Queen's Guard tries to slash you, but you parry successfully.
You try to lance an elite Queen's Guard, but he deflects the blow.
Your bash at an elite Queen's Guard sends him sprawling!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
l

An elite Queen's Guard avoids being bashed by Osiris who loses his balance
and falls!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >


You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT
- SNEAK

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
diag guard
An elite Queen's Guard has some big nasty wounds and scratches.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
diag 2.guard
An elite Queen's Guard is in awful condition.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
diag 3.guard
Skewer tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard tickles Osiris's head with his slash.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's body.
An elite Queen's Guard has some small wounds and bruises.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
l
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >

Osiris sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >
,
[bash ]


-
Osiris smites an elite Queen's Guard's right foot into bloody fragments!
An elite Queen's Guard slashes Skewer's right hand.
An elite Queen's Guard tries to slash you, but you parry successfully.

=
+
*
*
Skewer sends an elite Queen's Guard sprawling with a powerful bash!

+
=
-

-
The gate is opened from the other side.

=
Your bash at an elite Queen's Guard sends him sprawling!
*Melosa* has arrived from the west, riding a gray palfrey.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Wounded >

Skewer strikes an elite Queen's Guard's left leg extremely hard.
Osiris smites an elite Queen's Guard's body very hard.
You lance an elite Queen's Guard's body extremely hard.
*Melosa* leaves east riding a gray palfrey.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
la
la
You fall down laughing.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
You fall down laughing.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
l
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is sitting here.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >

Skewer strikes an elite Queen's Guard's left foot into bloody fragments!
Osiris tries to smite an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard barely slashes Osiris's body.
You lance an elite Queen's Guard's body extremely hard.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
la
la
You fall down laughing.

la
* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
la
You fall down laughing.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
You fall down laughing.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
You fall down laughing.
Osiris falls down laughing.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >

*Roberto* has arrived from the west.

sw
scan west
* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
Your eyesight is not so keen.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >

Skewer tries to strike an elite Queen's Guard, but he deflects the blow.
Osiris smites an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash Skewer, but he deflects the blow.
An elite Queen's Guard slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You lance an elite Queen's Guard's left hand extremely hard.
*Roberto* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
l
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
*Roberto* is here, fighting YOU!
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
bb
change mood brave

Osiris falls down laughing.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >

Osiris closes the gate.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >

*Roberto* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Battered >

*Roberto* pierces your body hard.
An elite Queen's Guard stops using a mirrored lantern.
Skewer tries to strike an elite Queen's Guard, but he parries successfully.
Osiris tries to smite an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard slashes Skewer's right leg.
An elite Queen's Guard slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's head into bloody fragments!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
bash roberto


-
=
Skewer panics, and attempts to flee!

+
*Roberto* opens the gate.

*

*Roberto* panics, and attempts to flee!

*
*Roberto* leaves west.

+
Skewer panics, and attempts to flee!

=
An elite Queen's Guard tries to slash Skewer, but he parries successfully.
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.

-
Osiris closes the gate.


Skewer leaves east.
Skewer has arrived from the east.

-
=
They're not here anymore!

o S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >

Skewer leaves east.

o S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
l

An elite Queen's Guard holds a mirrored lantern above his head.
An elite Queen's Guard joins an elite Queen's Guard's fight!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >

Osiris narrates 'lol'

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Osiris.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >

An elite Queen's Guard slashes Osiris's body.
Osiris tries to smite an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard barely slashes Osiris's right leg.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You lance an elite Queen's Guard's body very hard.
Skewer has arrived from the east.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
cdw
close gate w
5
where
6
It's already closed!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
Players in your Zone
--------------------
Skewer - Outside the Gates of Whitebridge
Osiris - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
[k light]
They aren't here.
Osiris narrates 'insta flee w'


(tic_timer): Tic in 7 seconds!
na omg
* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
l
You narrate 'omg'
Skewer strikes an elite Queen's Guard's body.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Osiris.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Beaten >

Skewer tries to strike an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard slashes Osiris's body.
Osiris tries to smite an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's head into bloody fragments!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >

Skewer rolls his eyes...sheesh!..

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >

An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance an elite Queen's Guard's body hard.

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >

Skewer sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >

An elite Queen's Guard avoids being bashed by Osiris who loses his balance
and falls!

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >
na he is e isn't he?
5
where
6
You narrate 'he is e isn't he?'

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >
Players in your Zone
--------------------
Skewer - Outside the Gates of Whitebridge
Osiris - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* S HP:Scratched MV:Fresh - an elite Queen's Guard: Critical >
l
sw
scan west

Skewer strikes an elite Queen's Guard's body very hard.
An elite Queen's Guard barely slashes Osiris's right hand.
An elite Queen's Guard tickles Osiris's head with his slash.
You lance an elite Queen's Guard's body extremely hard.
An elite Queen's Guard is incapacitated and will slowly die, if not aided.
An elite Queen's Guard lies immobile on the ground, suffering...
An elite Queen's Guard is dead! R.I.P.
Your blood freezes as you hear an elite Queen's Guard's death cry.

[k light]
They aren't here.

o S HP:Scratched MV:Fresh >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here.
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is standing here.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Osiris.

o S HP:Scratched MV:Fresh >
o S HP:Scratched MV:Fresh >
k guard
You lance an elite Queen's Guard's right arm into bloody fragments!

k guard
o S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >

Osiris narrates 'no'

o S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >
You do the best you can!
Skewer strikes an elite Queen's Guard's right arm into bloody fragments!
An elite Queen's Guard is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an elite Queen's Guard's death cry.

o S HP:Scratched MV:Fresh >
l
k guard
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is standing here.
Osiris the Grotesque Torturer is standing here.
An elite Queen's Guard is here, fighting Osiris.
Osiris narrates 'fled w'
Skewer tries to strike an elite Queen's Guard, but he parries successfully.

k guard
k guard
o S HP:Scratched MV:Fresh >
You lance an elite Queen's Guard's body extremely hard.

o S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Wounded >
You lance an elite Queen's Guard's body very hard.
An elite Queen's Guard holds a mirrored lantern above his head.
Skewer strikes an elite Queen's Guard's body very hard.
An elite Queen's Guard tickles Osiris's body with his slash.
You do the best you can!

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Wounded >
l
You do the best you can!

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Wounded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Osiris.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Wounded >

You lance an elite Queen's Guard's right leg extremely hard.
Skewer strikes an elite Queen's Guard's body very hard.
An elite Queen's Guard tickles Osiris's body with his slash.

na well lets kill bob
* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Battered >
l
You narrate 'well lets kill bob'

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Battered >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Osiris.
Osiris sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Battered >
k guard
You do the best you can!

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Battered >
k guard

Osiris narrates 'yea'

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Battered >
Osiris smites an elite Queen's Guard's body extremely hard.
You lance an elite Queen's Guard's left arm into bloody fragments!
Skewer strikes an elite Queen's Guard's left leg extremely hard.
You do the best you can!

l
* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard: Beaten
>
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard: Beaten
>
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard: Beaten
>

Osiris smites an elite Queen's Guard's head extremely hard.
You lance an elite Queen's Guard's right leg into bloody fragments!
Skewer strikes an elite Queen's Guard's body very hard.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >
diag skewer
l
Skewer has some big nasty wounds and scratches.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Osiris.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >
bb
change mood brave
l
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is here, fighting an elite Queen's Guard.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Osiris.

* S HP:Scratched MV:Fresh - Osiris: Battered - an elite Queen's Guard:
Critical >
sw
scan west
Osiris smites an elite Queen's Guard's body hard.
You lance an elite Queen's Guard's body hard.
An elite Queen's Guard is mortally wounded, and will die soon, if not aided.
Skewer strikes an elite Queen's Guard's body into bloody fragments!
An elite Queen's Guard is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an elite Queen's Guard's death cry.

o S HP:Scratched MV:Fresh >
butch
You strip a chunk of flesh off the corpse of an elite Queen's Guard!

o S HP:Scratched MV:Fresh >

Osiris opens the gate.

eat leg
o S HP:Scratched MV:Fresh >

*Roberto* has arrived from the west.

* S HP:Scratched MV:Fresh >
You eat the leg.
You are full.
Osiris tries to smite *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Fresh >

Skewer tries to strike *Roberto*, but he dodges the attack.

* S HP:Scratched MV:Fresh >
take skin
g
Skewer tries to strike *Roberto*, but he parries successfully.
*Roberto* barely pierces Osiris's left hand.
Osiris tries to smite *Roberto*, but he deflects the blow.
You don't see a skin here.

* S HP:Scratched MV:Fresh >
bb
change mood brave
[k h.light]
The fighting is too thick and heavy for you to enter the fray!
Osiris closes the gate.

* S HP:Scratched MV:Full >
cdw
close gate w
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Full >
6
It's already closed!

* S HP:Scratched MV:Full >
6
*Roberto* barely pierces Osiris's body.
[k light]
The fighting is too thick and heavy for you to enter the fray!
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Full >
6
[k light]
The fighting is too thick and heavy for you to enter the fray!
*Roberto* leaves east.

e
o S HP:Scratched MV:Full >
6
[k light]
They aren't here.
Skewer panics, and attempts to flee!

o S HP:Scratched MV:Full >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
*Roberto* is standing here.
Skewer has arrived from the west.
Ack, you lost Osiris!

e
* S HP:Scratched MV:Full >
[k light]
You try to lance *Roberto*, but he deflects the blow.

6
* S HP:Scratched MV:Full - Roberto: Scratched >
No way! You're fighting for your life!

,
* S HP:Scratched MV:Full - Roberto: Scratched >
*Roberto* tries to pierce you, but you deflect the blow.
You try to lance *Roberto*, but he deflects the blow.
[k light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Scratched >
[bash ]


Skewer tries to strike *Roberto*, but he dodges the attack.

-
Osiris has arrived from the west.
*Roberto* panics, and attempts to flee!

=
Osiris tries to smite *Roberto*, but he deflects the blow.

+
*
*Roberto* leaves west.

*
w
+
6
=
w
Cancelled.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
The dismembered corpse of an elite Queen's Guard is lying here.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
*Roberto* is standing here.
Skewer has arrived from the east.
Osiris has arrived from the east.
Osiris tries to smite *Roberto*, but he parries successfully.
*Roberto* swiftly dodges Skewer's attempt to strike him.

* S HP:Scratched MV:Full >
6
Skewer tries to strike *Roberto*, but he deflects the blow.
*Roberto* barely pierces Osiris's head.
Osiris tries to smite *Roberto*, but he parries successfully.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Full >
,
The gate seems to be closed.
*Roberto* opens the gate.

* S HP:Scratched MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Full >
[bash ]
Bash who?

* S HP:Scratched MV:Full >
e

Osiris closes the gate.
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Full >
6
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

6
o S HP:Scratched MV:Full >
[k light]
They aren't here.

o S HP:Scratched MV:Full >
,
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

o S HP:Scratched MV:Full >
[k light]
They aren't here.

o S HP:Scratched MV:Full >
6
[bash ]
Bash who?

6
o S HP:Scratched MV:Full >
[k light]
They aren't here.

o S HP:Scratched MV:Full >
[k light]
They aren't here.

bb
change mood brave
o S HP:Scratched MV:Full >
6
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Scratched MV:Full >
6
[k light]
They aren't here.

6
o S HP:Scratched MV:Full >
[k light]
They aren't here.

6
o S HP:Scratched MV:Full >
[k light]
They aren't here.

6
o S HP:Scratched MV:Full >
6
[k light]
They aren't here.

o S HP:Scratched MV:Full >
6
[k light]
They aren't here.

6
o S HP:Scratched MV:Full >
[k light]
They aren't here.

6
* S HP:Scratched MV:Full >
[k light]
*Roberto* swiftly dodges your attempt to lance him.

6
* S HP:Scratched MV:Full - Roberto: Scratched >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Full - Roberto: Scratched >
6
[k light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Scratched >
*Roberto* tries to pierce you, but you parry successfully.
You try to lance *Roberto*, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.
[k light]
You do the best you can!

,
* S HP:Scratched MV:Full - Roberto: Scratched >
[k light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Scratched >
[k light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Full - Roberto: Scratched >
[k light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Scratched >
[k light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Scratched >
[bash ]


-
=
*Roberto* leaves west.

+
Osiris has arrived from the west.

na 2e
*
6
w
Cancelled.
You narrate '2e'

o S HP:Scratched MV:Full >
w
[k light]
They aren't here.

o S HP:Scratched MV:Full >
6
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris has arrived from the east.

o S HP:Scratched MV:Full >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
The dismembered corpse of an elite Queen's Guard is lying here.
The corpse of an elite Queen's Guard is lying here. [2]
A dragon's fang has been hastily scrawled into the gate.
Skewer the Darkling Senior is standing here.
Osiris has arrived from the east.

o S HP:Scratched MV:Full >
,
[k light]
They aren't here.

o S HP:Scratched MV:Full >
[bash ]
Bash who?

o S HP:Scratched MV:Full >
w
w
The gate seems to be closed.

o S HP:Scratched MV:Full >
The gate seems to be closed.

o S HP:Scratched MV:Full >

Osiris narrates 'e'

o S HP:Scratched MV:Full >
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Strong >
g
e
g
[k h.light]
They aren't here.

o S HP:Scratched MV:Strong >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

5
where
o S HP:Scratched MV:Strong >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Scratched MV:Strong >
[k light]
They aren't here.

o S HP:Scratched MV:Strong >
e
e
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of a dust-colored gelding is lying here.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Strong >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
A raven is visible flying high in the sky.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Strong >
na no tracks at all
5
where
You narrate 'no tracks at all'

6
o S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Scratched MV:Strong >
[k light]
They aren't here.

l
o S HP:Scratched MV:Strong >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A raven is visible flying high in the sky.

o S HP:Scratched MV:Strong >
track roberto


-
Osiris narrates 'wild'

=

Some obvious fresh tracks of Roberto leaving east.
Some clear recent tracks of Roberto leaving west.

o S HP:Scratched MV:Strong >
e
e
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Strong >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A raven is here flying around.
Skewer has arrived from the west.
Osiris has arrived from the west.

not
o S HP:Scratched MV:Strong >

Osiris leaves west.

s
o S HP:Scratched MV:Strong >
e
You stop paying increased attention to your surroundings.

o S HP:Scratched MV:Strong >
Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Skewer has arrived from the north.

o S HP:Scratched MV:Strong >
Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading west and north. It is bordered by thick shrubbery on
both sides of the road. To the north, one can see large farm fields with
buildings in the distance.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the west.

n
o S HP:Scratched MV:Strong >
e

(tic_timer): Tic in 7 seconds!
Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading east and south. It is bordered by thick shrubbery to
both sides of the road, but to the north, one can see large farm fields. To
the north, the buildings of the farm are visible.
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Skewer has arrived from the south.

n
o S HP:Scratched MV:Strong >
e
Bend in the Road
Running through the heart of Andor, the Caemlyn Road runs between
Whitebridge, near the borders, to Caemlyn, the capital. To the north, at
the top of a bend, a small farm sits against the road, with its fields
bordering the road to the northwest. The road itself continues north,
following a curve, and west.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
s
Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Skewer has arrived from the south.

o S HP:Scratched MV:Strong >
Bend in the Road
The Caemlyn Road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits
by the road. To the north, the farm's lawn borders the road. To the east,
however, a thick forest starts. The road continues to the south and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the west.

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:24 pm

o S HP:Scratched MV:Strong >
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Skewer has arrived from the north.

o S HP:Scratched MV:Strong >
s

Osiris narrates 'you idiot'

e
o S HP:Scratched MV:Strong >
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A wild dog with matted fur snarls at you.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
w
w
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
Skewer has arrived from the east.

o S HP:Scratched MV:Strong >
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Skewer has arrived from the east.

n
o S HP:Scratched MV:Tiring >
w
Bend in the Road
The Caemlyn Road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits
by the road. To the north, the farm's lawn borders the road. To the east,
however, a thick forest starts. The road continues to the south and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the south.

o S HP:Scratched MV:Tiring >
Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Skewer has arrived from the east.

not
o S HP:Scratched MV:Tiring >
g
You start paying increased attention to your surroundings.

l
o S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.
Osiris has arrived from the south.

o S HP:Scratched MV:Tiring >
Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.

o S HP:Scratched MV:Tiring >

Osiris leaves east.

o S HP:Scratched MV:Tiring >
n
g
Path to Farm
This well tended, narrow, dirt path runs between the Caemlyn Road and a
small farmhouse which is just to the north. To the east, a neat patch of
grass also borders the road, while to the west, the farm's fields can be
seen. Beyond the small lawn to the east, the edge of a large forest is
visible.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door north: door
There are some tracks of A HUMAN leaving >>EAST>>.
Skewer has arrived from the south.

o S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

o S HP:Scratched MV:Tiring >
e
g
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 62.640 seconds.
Lawn
Here, the grass is well-kept, and closely cropped. Just to the south, the
Caemlyn Road can be seen, making its way across Andor. The forest borders
the lawn to the east, while to the north, a small grain shed stands before
a smoke shed. A small path leads up to a farm house to the west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door north: door
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving vvSOUTHvv.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

o S HP:Scratched MV:Strong >
e
g
Edge of the Woods
The tall trees of the forest, mixed with the abundant undergrowth, makes
passage difficult, but near the edge, the way is much easier. Sounds of
wildlife drift through the air, accompanying the rustling of branches. To
the south, the Caemlyn Road makes its way through Andor, while to the west,
a farm can be seen.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

o S HP:Scratched MV:Strong >
e
Woodlands
Just to the east, a small dirt trail runs through the forest. However, you
are in the forest, and the sound of tree branches rustling with the wind
surrounds you. A thick growth of trees blocks the way north, but the
Caemlyn Road is visible to the south, through some bushes.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Osiris the Grotesque Torturer is standing here.
A raven is here flying around.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
s

Osiris leaves west.

o S HP:Scratched MV:Strong >
Low Bushes
Prickly bushes grow here, impeding passage a little. Tall trees rustle in
the wind to the north and west, while to the east a small dirt path makes
its way through the forest. To the south, the Caemlyn Road works its way
through the heart of Andor.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.
Skewer has arrived from the north.

o S HP:Scratched MV:Strong >
n
e
5
where
Woodlands
Just to the east, a small dirt trail runs through the forest. However, you
are in the forest, and the sound of tree branches rustling with the wind
surrounds you. A thick growth of trees blocks the way north, but the
Caemlyn Road is visible to the south, through some bushes.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
A raven is here flying around.
Skewer has arrived from the south.

o S HP:Scratched MV:Strong >
Woodland Path
The trees rise up on both sides of the road. Listening closely, one can
hear the many chirps and noises that indicate active wildlife. The path
seems to continue north and south, deeper into the woodlands, but the
plentiful sounds from either side of the path arouse one's curiosity.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A spotted jaguar opens its eyes lazily.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Skewer - Woodland Path
Sorvitor - Woodland Path
Osiris - Lawn

o S HP:Scratched MV:Strong >
n
Along a Wooded Path
At this point the path abruptly breaks right. The trees ahead seem to loom
larger and thicker. Trying to break through them would be difficult at the
least, but most likely unsuccessful. Looking east along the path, the great
canopy of trees seems to open up a bit.
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the south.

o S HP:Scratched MV:Strong >
e
A Dry Pond
By the wear on the ground and from a few partial footprints, one can assume
that this place was once much frequented, probably when there was actually
water here. Now all that remains is the dry bottom and a ring of bushes
that probably grew around the pond. Dark berries grow on several bushes.
The pond looks as if it has been dry for quite some time, but there seems
to be some fresher tracks that have come to this area.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: bush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fallen tree lies upon the ground, seemingly chopped down in haste.
Skewer has arrived from the west.

o S HP:Scratched MV:Strong >
w
s
Along a Wooded Path
At this point the path abruptly breaks right. The trees ahead seem to loom
larger and thicker. Trying to break through them would be difficult at the
least, but most likely unsuccessful. Looking east along the path, the great
canopy of trees seems to open up a bit.
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the east.

o S HP:Scratched MV:Strong >
Woodland Path
The trees rise up on both sides of the road. Listening closely, one can
hear the many chirps and noises that indicate active wildlife. The path
seems to continue north and south, deeper into the woodlands, but the
plentiful sounds from either side of the path arouse one's curiosity.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A spotted jaguar opens its eyes lazily.
Skewer has arrived from the north.

o S HP:Scratched MV:Strong >
w
w
Woodlands
Just to the east, a small dirt trail runs through the forest. However, you
are in the forest, and the sound of tree branches rustling with the wind
surrounds you. A thick growth of trees blocks the way north, but the
Caemlyn Road is visible to the south, through some bushes.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A raven is here flying around.
Skewer has arrived from the east.

o S HP:Scratched MV:Strong >
Edge of the Woods
The tall trees of the forest, mixed with the abundant undergrowth, makes
passage difficult, but near the edge, the way is much easier. Sounds of
wildlife drift through the air, accompanying the rustling of branches. To
the south, the Caemlyn Road makes its way through Andor, while to the west,
a farm can be seen.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer has arrived from the east.

o S HP:Scratched MV:Strong >
s
Edge of the Woods
The trees all around shade the ground just off the road. The sound of
branches rustling in the breeze is accompanied by the infrequent chirps of
birds. To the south and west, the Caemlyn road continues on its way through
Andor, but to the northwest, a farm can be seen. Just to the east, low
bushes cling to the ground, making passage slow.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A long-eared rabbit is here, looking quite sick.
A wild dog with matted fur snarls at you.
A short man stands here, nervously eyeing everything in sight.
Skewer has arrived from the north.

* S HP:Scratched MV:Strong >
n
w
Edge of the Woods
The tall trees of the forest, mixed with the abundant undergrowth, makes
passage difficult, but near the edge, the way is much easier. Sounds of
wildlife drift through the air, accompanying the rustling of branches. To
the south, the Caemlyn Road makes its way through Andor, while to the west,
a farm can be seen.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the south.

g
o S HP:Scratched MV:Tiring >
Lawn
Here, the grass is well-kept, and closely cropped. Just to the south, the
Caemlyn Road can be seen, making its way across Andor. The forest borders
the lawn to the east, while to the north, a small grain shed stands before
a smoke shed. A small path leads up to a farm house to the west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door north: door
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving vvSOUTHvv.
Skewer has arrived from the east.

o S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

o S HP:Scratched MV:Tiring >
w
Path to Farm
This well tended, narrow, dirt path runs between the Caemlyn Road and a
small farmhouse which is just to the north. To the east, a neat patch of
grass also borders the road, while to the west, the farm's fields can be
seen. Beyond the small lawn to the east, the edge of a large forest is
visible.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door north: door
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
Skewer has arrived from the east.

o S HP:Scratched MV:Tiring >
e
s
Lawn
Here, the grass is well-kept, and closely cropped. Just to the south, the
Caemlyn Road can be seen, making its way across Andor. The forest borders
the lawn to the east, while to the north, a small grain shed stands before
a smoke shed. A small path leads up to a farm house to the west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door north: door
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the west.

o S HP:Scratched MV:Tiring >
Bend in the Road
The Caemlyn Road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits
by the road. To the north, the farm's lawn borders the road. To the east,
however, a thick forest starts. The road continues to the south and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the north.

o S HP:Scratched MV:Tiring >
s
5
where
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the north.

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Skewer - Bend in the Road
Sorvitor - Bend in the Road
Osiris - Bend in the Road

o S HP:Scratched MV:Tiring >
not
e
You stop paying increased attention to your surroundings.

o S HP:Scratched MV:Tiring >
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
Skewer has arrived from the west.

o S HP:Scratched MV:Tiring >
e
e
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the west.

e
o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the west.

o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would roughly be midway through the flatlands which lie between the western
city of Whitebridge and the eastern city of Caemlyn. By the side of the
road, to the north, a great tree offers shade and shelter.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A huge hound is here, trained to kill.
Skewer has arrived from the west.

o S HP:Scratched MV:Tiring >
track roberto


-
=
You could find no tracks at all.

o S HP:Scratched MV:Tiring >
na maybe he got a horse?
w
w
You narrate 'maybe he got a horse?'

w
o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the east.

w
o S HP:Scratched MV:Tiring >
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the east.

5
where
o S HP:Scratched MV:Tiring >
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
Skewer has arrived from the east.

o S HP:Scratched MV:Tiring >
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Skewer has arrived from the east.

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Skewer - Bend in the Road
Sorvitor - Bend in the Road
Osiris - Caemlyn Road

o S HP:Scratched MV:Tiring >
e

Osiris has arrived from the north.

e
o S HP:Scratched MV:Tiring >
e
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
A wild dog with matted fur snarls at you.
Skewer has arrived from the west.
Osiris has arrived from the west.
Osiris leaves east.

o S HP:Scratched MV:Tiring >
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer has arrived from the west.
Osiris leaves east.

o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the west.

o S HP:Scratched MV:Tiring >
e
e
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would roughly be midway through the flatlands which lie between the western
city of Whitebridge and the eastern city of Caemlyn. By the side of the
road, to the north, a great tree offers shade and shelter.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A huge hound is here, trained to kill.
Skewer has arrived from the west.
Osiris has arrived from the west.

e
o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs through the desolate flatlands in the heart of Andor. The
ground beneath your feet is hard and flat from years of travel and commerce
between the cities of Whitebridge to the west, Four Kings to the east, and
the heart of Andor itself, Caemlyn. There seems to be nothing to the north
or south except barren flatlands. It appears the only way out of this area
is via the road east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A cackling hyena circles its prey.
A spotted jaguar opens its eyes lazily.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
5
where
Caemlyn Road
Running through Andor, this long road connects Whitebridge and Caemlyn.
Flatlands sprawl endlessly to the north and south. It would be wise to
continue on one's way to the east or west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Scratched MV:Tiring >
e
e
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
Caemlyn Road
Flatlands sprawl all about as the road splits the barren landscape. The
road, packed and worn through centuries of travel, seems to blaze its way
east and west. There doesn't seem to be anything in the distance. It would
be a good idea to continue on your way before you are stuck in this
desolate place.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A fox is here, hunting for rabbits.
Skewer has arrived from the west.
Osiris has arrived from the west.



o S HP:Scratched MV:Tiring >
track
Osiris narrates 'don't think so'


-=
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some clear almost day-old tracks of a wild stallion (ridden) leaving west.
Some clear fairly recent tracks of Skewer leaving west.
Some clear fairly recent tracks of a cackling hyena leaving west.
Some clear almost day-old tracks of Skewer leaving east.
Osiris narrates 'but maybe'

o S HP:Scratched MV:Tiring >

A red fox leaves east.

o S HP:Scratched MV:Tiring >
na 2 grays
You narrate '2 grays'

o S HP:Scratched MV:Tiring >
na both fresh
e
You narrate 'both fresh'

e
o S HP:Scratched MV:Tiring >
e
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A fox is here, hunting for rabbits.
A short man stands here, nervously eyeing everything in sight.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Scratched MV:Tiring >
5
where
The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
An artifact collector stands here, searching specific items.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Osiris - The Caemlyn Road at Four Kings
Skewer - The Caemlyn Road at Four Kings
Sorvitor - The Caemlyn Road at Four Kings

o S HP:Scratched MV:Tiring >
e
e
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
5
where
e
e
Players in your Zone
--------------------
Osiris - At the Smiling Gleeman
Skewer - At the Smiling Gleeman
Sorvitor - At the Smiling Gleeman

o S HP:Scratched MV:Tiring >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Tiring >
w
s
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Scratched MV:Winded >
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A black stallion prances about.
Skewer has arrived from the north.
Osiris has arrived from the north.

o S HP:Scratched MV:Winded >
track


-
=
Some clear fairly recent tracks of Skewer leaving north.
Some clear almost day-old tracks of Skewer leaving south.
Some clear almost day-old tracks of a wild stallion (ridden) leaving south.
Some clear day-old tracks of a gray palfrey (ridden) leaving north.
Some clear almost day-old tracks of Roberto leaving north.
Some clear day-old tracks of a black stallion (ridden) leaving south.

o S HP:Scratched MV:Winded >

Osiris smites a black stallion's body into bloody fragments!

o S HP:Scratched MV:Winded >
kh

A black stallion barely tickles Osiris's left hand with his hit.
Osiris smites a black stallion's body into bloody fragments!

o S HP:Scratched MV:Winded >
[kill horse]
You lance a black stallion's left arm into bloody fragments!

o S HP:Scratched MV:Winded - Osiris: Battered - a black stallion: Critical >

Osiris narrates 'hrm'

l
o S HP:Scratched MV:Winded - Osiris: Battered - a black stallion: Critical >
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Osiris the Grotesque Torturer is here, fighting a black stallion.
Skewer the Darkling Senior is standing here.
A black stallion is here, fighting Osiris.

o S HP:Scratched MV:Winded - Osiris: Battered - a black stallion: Critical >

Skewer strikes a black stallion's right arm into bloody fragments!
A black stallion is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a black stallion's death cry.

o S HP:Scratched MV:Winded >
scal
You lean over and cut the bloody scalp from the corpse of a black stallion.

o S HP:Scratched MV:Winded >
n

(tic_timer): Tic in 7 seconds!
e
e
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Skewer has arrived from the south.
Osiris has arrived from the south.

o S HP:Scratched MV:Winded >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Winded >
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Winded >
e
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Winded >
s
s
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects
this
path to the north, while a clear field widens to the south.
Zone: Four Kings
Skewer has arrived from the north.
Osiris has arrived from the north.

e
o S HP:Scratched MV:Winded >
A Dusty Field
The marks in the soil, at least those that remain, give the indication that
this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt
still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
Skewer has arrived from the north.
Osiris has arrived from the north.

o S HP:Scratched MV:Winded >
Amongst the Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all
that
is left is an outline of the foundation formed by the remaining stones, and
the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
Skewer has arrived from the west.
Osiris has arrived from the west.

o S HP:Scratched MV:Winded >
g
rest
l
[k h.light]
They aren't here.

o S HP:Scratched MV:Tiring >
You sit down and rest your tired bones.
cutting out some spam

o S HP:Healthy MV:Strong >
say firetruck i'm moody
l
You say 'firetruck i'm moody'


o S HP:Healthy MV:Strong >

Osiris says 'lol'

o S HP:Healthy MV:Strong >
say skewer got to 12 hp
You say 'skewer got to 12 hp'

o S HP:Healthy MV:Strong >
say they did nothing
You say 'they did nothing'

o S HP:Healthy MV:Strong >

Osiris says 'yes'

o S HP:Healthy MV:Strong >
say my plan was to always let him die to get aqp
l
You say 'my plan was to always let him die to get aqp'


A raven caws 'Roberto is at Caemlyn Road by the Braem Wood'

o S HP:Healthy MV:Fresh >

Osiris looks at Skewer.

o S HP:Healthy MV:Fresh >
stand
w
You stop resting, and stand up.
Osiris says 'uh'

o S HP:Healthy MV:Fresh >
n
A Dusty Field
The marks in the soil, at least those that remain, give the indication that
this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt
still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Full >
5
where
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects
this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the south.
Osiris has arrived from the south.
Osiris says 'not hard'

o S HP:Healthy MV:Full >
Players in your Zone
--------------------
Osiris - Path Between the Hedges
Skewer - Path Between the Hedges
Sorvitor - Path Between the Hedges

o S HP:Healthy MV:Full >
n
5
where
6
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the south.
Osiris has arrived from the south.
Osiris says 'we could do'

o S HP:Healthy MV:Full >
Players in your Zone
--------------------
Osiris - The Caemlyn Road Above Four Kings
Skewer - The Caemlyn Road Above Four Kings
Sorvitor - The Caemlyn Road Above Four Kings

o S HP:Healthy MV:Full >
w
[k light]
They aren't here.

o S HP:Healthy MV:Full >
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the east.
Osiris has arrived from the east.

w
o S HP:Healthy MV:Full >
w
w
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Full >
w
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Skewer has arrived from the east.
Osiris has arrived from the east.

w
o S HP:Healthy MV:Full >
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the east.
Osiris has arrived from the east.

w
o S HP:Healthy MV:Full >
w
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Full >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Full >
5
where
The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
An artifact collector stands here, searching specific items.
Skewer has arrived from the east.
Osiris has arrived from the east.

6
o S HP:Healthy MV:Full >
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A fox is here, hunting for rabbits.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Full >
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Healthy MV:Full >
[k light]
They aren't here.

o S HP:Healthy MV:Full >
na spam
w
w
You narrate 'spam'

w
o S HP:Healthy MV:Full >
Caemlyn Road
Flatlands sprawl all about as the road splits the barren landscape. The
road, packed and worn through centuries of travel, seems to blaze its way
east and west. There doesn't seem to be anything in the distance. It would
be a good idea to continue on your way before you are stuck in this
desolate place.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A short man stands here, nervously eyeing everything in sight.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Healthy MV:Full >
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Full >
Caemlyn Road
Running through Andor, this long road connects Whitebridge and Caemlyn.
Flatlands sprawl endlessly to the north and south. It would be wise to
continue on one's way to the east or west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A cackling hyena circles its prey.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
w
w
Caemlyn Road
The road runs through the desolate flatlands in the heart of Andor. The
ground beneath your feet is hard and flat from years of travel and commerce
between the cities of Whitebridge to the west, Four Kings to the east, and
the heart of Andor itself, Caemlyn. There seems to be nothing to the north
or south except barren flatlands. It appears the only way out of this area
is via the road east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
A wild dog tickles Osiris's left hand with his hit.
A wild dog joins a wild dog's fight!
A spotted jaguar tries to hit Skewer, but he deflects the blow.
No way! You're fighting for your life!

o S HP:Healthy MV:Strong - a wild dog: Scratched >
w
No way! You're fighting for your life!

o S HP:Healthy MV:Strong - a wild dog: Scratched >

Skewer strikes a spotted jaguar's right paw into bloody fragments!
A spotted jaguar tries to hit Skewer, but he dodges the attack.
You lance a wild dog's left foreleg into bloody fragments!
You swiftly dodge a wild dog's attempt to hit you.
Osiris smites a wild dog's body into bloody fragments!
A wild dog barely tickles Osiris's body with his hit.

o S HP:Healthy MV:Strong - a wild dog: Battered >
l
Caemlyn Road
The road runs through the desolate flatlands in the heart of Andor. The
ground beneath your feet is hard and flat from years of travel and commerce
between the cities of Whitebridge to the west, Four Kings to the east, and
the heart of Andor itself, Caemlyn. There seems to be nothing to the north
or south except barren flatlands. It appears the only way out of this area
is via the road east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Osiris the Grotesque Torturer is here, fighting a wild dog.
Skewer the Darkling Senior is here, fighting a spotted jaguar.
A wild dog is here, fighting YOU!
A wild dog is here, fighting Osiris.
A spotted jaguar is here, fighting Skewer.

o S HP:Healthy MV:Strong - a wild dog: Battered >

Skewer strikes a spotted jaguar's body into bloody fragments!
A spotted jaguar tries to hit Skewer, but he parries successfully.
You lance a wild dog's body into bloody fragments!
A wild dog is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a wild dog's death cry.
Osiris smites a wild dog's left leg into bloody fragments!
A wild dog tickles Osiris's left leg with his hit.

o S HP:Healthy MV:Strong >
na roberto caemy road by braem wood
You narrate 'roberto caemy road by braem wood'

o S HP:Healthy MV:Strong >

Skewer strikes a spotted jaguar's left foreleg into bloody fragments!
A spotted jaguar tries to hit Skewer, but he deflects the blow.
Osiris smites a wild dog's body into bloody fragments!
A wild dog is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a wild dog's death cry.

o S HP:Healthy MV:Strong >
not
g
l
Skewer strikes a spotted jaguar's body into bloody fragments!
Skewer swiftly dodges a spotted jaguar's attempt to hit him.
You start paying increased attention to your surroundings.

o S HP:Healthy MV:Strong >
[k h.light]
They aren't here.

o S HP:Healthy MV:Strong >
Caemlyn Road
The road runs through the desolate flatlands in the heart of Andor. The
ground beneath your feet is hard and flat from years of travel and commerce
between the cities of Whitebridge to the west, Four Kings to the east, and
the heart of Andor itself, Caemlyn. There seems to be nothing to the north
or south except barren flatlands. It appears the only way out of this area
is via the road east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of a wild dog is lying here. [2]
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Skewer.

o S HP:Healthy MV:Strong >

Skewer strikes a spotted jaguar's left foreleg into bloody fragments!
A spotted jaguar tries to hit Skewer, but he parries successfully.

o S HP:Healthy MV:Strong >

Osiris smites a spotted jaguar's body into bloody fragments!
A spotted jaguar is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a spotted jaguar's death cry.

5
where
6
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Healthy MV:Strong >
[k light]
They aren't here.

o S HP:Healthy MV:Strong >
di
[diag h.light]
No-one by that name here.

not
o S HP:Healthy MV:Strong >
w
w
You stop paying increased attention to your surroundings.

w
o S HP:Healthy MV:Strong >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would roughly be midway through the flatlands which lie between the western
city of Whitebridge and the eastern city of Caemlyn. By the side of the
road, to the north, a great tree offers shade and shelter.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

w
o S HP:Healthy MV:Strong >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A wild dog with matted fur snarls at you.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A fox is here, hunting for rabbits.
A huge hound is here, trained to kill.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A spotted jaguar opens its eyes lazily.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
w
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
A wild dog with matted fur snarls at you.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Healthy MV:Strong >
n
Bend in the Road
The Caemlyn Road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits
by the road. To the north, the farm's lawn borders the road. To the east,
however, a thick forest starts. The road continues to the south and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the south.
Osiris has arrived from the south.

o S HP:Healthy MV:Strong >
w
s
Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Bend in the Road
Running through the heart of Andor, the Caemlyn Road runs between
Whitebridge, near the borders, to Caemlyn, the capital. To the north, at
the top of a bend, a small farm sits against the road, with its fields
bordering the road to the northwest. The road itself continues north,
following a curve, and west.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
Skewer has arrived from the north.
Osiris has arrived from the north.

o S HP:Healthy MV:Strong >
5
where
w
Players in your Zone
--------------------
Osiris - Bend in the Road
Skewer - Bend in the Road
Sorvitor - Bend in the Road

o S HP:Healthy MV:Strong >
Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading east and south. It is bordered by thick shrubbery to
both sides of the road, but to the north, one can see large farm fields. To
the north, the buildings of the farm are visible.
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
s
w
Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading west and north. It is bordered by thick shrubbery on
both sides of the road. To the north, one can see large farm fields with
buildings in the distance.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
Skewer has arrived from the north.
Osiris has arrived from the north.

o S HP:Healthy MV:Strong >
Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
n
w
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the south.
Osiris has arrived from the south.

w
o S HP:Healthy MV:Strong >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
5
where
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A hunter from Illian searches for the fabled Horn of Valere.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Caemlyn Road by the Braem Wood
Skewer - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Healthy MV:Strong >
w
5
where
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Caemlyn Road
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Healthy MV:Strong >
na lol
w
You narrate 'lol'

w
o S HP:Healthy MV:Strong >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
w
w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
The dismembered corpse of an elite Queen's Guard is lying here.
The corpse of an elite Queen's Guard is lying here.
A dragon's fang has been hastily scrawled into the gate.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Healthy MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Healthy MV:Tiring >

Skewer narrates 'Jaguar lvled me, so this expedition isn't for naught '

* S HP:Healthy MV:Tiring >
cde
close gate e
5
where
Ok.

6
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Osiris - Inside the Gate
Skewer - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

* S HP:Healthy MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.

* S HP:Healthy MV:Tiring >
scan
North: A town watchman is here, patrolling the city.
South: A little girl plays here.

* S HP:Healthy MV:Tiring >
not
di
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Tiring >
not

Osiris narrates 'success'

* S HP:Healthy MV:Tiring >
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
w
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.
Osiris has arrived from the east.

g
* S HP:Healthy MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Healthy MV:Tiring >
,
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
The Whitebridge town crier stands here, spreading the news.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.

* S HP:Healthy MV:Tiring >
[bash ]
Bash who?

* S HP:Healthy MV:Tiring >
scan
5
where
6
North: A worker busily earns a day's pay.
East: A sailor is here.

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Osiris - Magnificent Square
Skewer - Magnificent Square
Sorvitor - Magnificent Square
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

not
* S HP:Healthy MV:Tiring >

Osiris narrates 'is sm'

* S HP:Healthy MV:Tiring >
You start paying increased attention to your surroundings.


(tic_timer): Tic in 7 seconds!
* S HP:Healthy MV:Tiring >
na he is not here
A sailor tries to hit Osiris, but he deflects the blow.
Osiris smites a sailor's body extremely hard.
A sailor tries to hit Osiris, but he deflects the blow.
You narrate 'he is not here'

l
* S HP:Healthy MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is here, fighting a sailor.
Skewer the Darkling Senior is standing here.
A sailor is here, fighting Osiris.
The Whitebridge town crier stands here, spreading the news.

* S HP:Healthy MV:Full >

Osiris smites a sailor's right arm extremely hard.
A sailor barely tickles Osiris's left leg with his hit.

* S HP:Healthy MV:Full >
na he is elsewhere in town
You narrate 'he is elsewhere in town'

* S HP:Healthy MV:Full >
e
e

Osiris narrates 'someone is here somewhere!'

* S HP:Healthy MV:Full >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
Skewer has arrived from the west.

* S HP:Healthy MV:Full >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the west.

* S HP:Healthy MV:Strong >
e
s
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the west.

* S HP:Healthy MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A little girl plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Skewer has arrived from the north.

* S HP:Healthy MV:Strong >
s
s
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Skewer has arrived from the north.

o S HP:Healthy MV:Strong >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Skewer has arrived from the north.

* S HP:Healthy MV:Strong >
w
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Skewer has arrived from the east.

sn
scan north
o S HP:Healthy MV:Strong >
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

o S HP:Healthy MV:Strong >
w
w
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
Skewer has arrived from the east.

o S HP:Healthy MV:Strong >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A little girl plays here.
An old woman smiles kindly.
Skewer has arrived from the east.

* S HP:Healthy MV:Strong >
n
n
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
An Illuminator's assistant stands here carrying some colored tubes.
Skewer has arrived from the south.

n
o S HP:Healthy MV:Strong >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sailor is here.
Skewer has arrived from the south.

* S HP:Healthy MV:Strong >
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Skewer has arrived from the south.

o S HP:Healthy MV:Strong >

Your blood freezes as you hear someone's death cry.

o S HP:Healthy MV:Strong >
n
w
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a sailor is lying here.
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Skewer has arrived from the south.

* S HP:Healthy MV:Strong >
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.

* S HP:Healthy MV:Strong >
w
5
where
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A city lamplighter stands nearby, attending his duties.
A young blacksmith is here, looking for work.
Skewer has arrived from the east.

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Osiris - Coach Stop at a Wharf Road
Skewer - Stone Street Under the White Bridge
Sorvitor - Stone Street Under the White Bridge
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
w
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.

o S HP:Healthy MV:Tiring >
n
g
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A sailor is here.
A sailor is here.
Skewer has arrived from the south.

n
* S HP:Healthy MV:Tiring >
g
[k h.light]
They aren't here.

* S HP:Healthy MV:Tiring >
Coach Stop at a Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
Zone: Whitebridge
A bearded coachman stands here, waiting for passengers.
Skewer has arrived from the south.

o S HP:Healthy MV:Tiring >
[k h.light]
They aren't here.

o S HP:Healthy MV:Tiring >
e
n
Twist in the Road
A rocky promontory extends from the north, along the sides of the Arinelle
river, by the watery sounds which waft over the top of the granite wall.
Whitebridge's perimeter road turns from north to west, hugging the stone
barrier. Battered warehouses and small, mean offices cover every inch of
the interior of the street. The warehouses seem to be predominantly
spacious, one-storey buildings, though a few have a second level. The
cobbles underfoot are rough, uneven, and caked with a thick layer of mud.
[ obvious exits: N W ]
Zone: Whitebridge
Skewer has arrived from the west.

o S HP:Healthy MV:Tiring >
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge
A worker busily earns a day's pay.
Skewer has arrived from the south.

e
o S HP:Healthy MV:Tiring >
e
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Skewer has arrived from the west.

* S HP:Healthy MV:Tiring >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Skewer has arrived from the west.

o S HP:Healthy MV:Tiring >
e
e

Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A little boy plays here.
A man meanders here, quietly speaking to himself.
Skewer has arrived from the west.

o S HP:Healthy MV:Tiring >
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
Skewer has arrived from the west.



o S HP:Healthy MV:Tiring >
s
s
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
An old woman smiles kindly.
Skewer has arrived from the north.

o S HP:Healthy MV:Tiring >
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Skewer has arrived from the north.

* S HP:Healthy MV:Tiring >
s
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the north.

* S HP:Healthy MV:Tiring >
ss
scan south
A little girl plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Healthy MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Osiris - Open Road
Skewer - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring >
l
[k light]
They aren't here.

* S HP:Healthy MV:Tiring >
[k light]
They aren't here.

* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.

* S HP:Healthy MV:Tiring >
na up bridge?
5
where
6
You narrate 'up bridge?'

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Osiris - Wide Cross Street
Skewer - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring >
not
[k light]
They aren't here.

l
* S HP:Healthy MV:Tiring >
You stop paying increased attention to your surroundings.
Osiris narrates 'he is not in here'

* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.

* S HP:Healthy MV:Tiring >
na someone is
You narrate 'someone is'

ode
open gate e
* S HP:Healthy MV:Tiring >
e
Ok.

e
* S HP:Healthy MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Skewer has arrived from the west.

o S HP:Healthy MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Skewer has arrived from the west.

o S HP:Healthy MV:Tiring >

Osiris narrates 'zendaya'

o S HP:Healthy MV:Tiring >
e
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Skewer has arrived from the west.

o S HP:Healthy MV:Tiring >

Osiris narrates 'rob'

o S HP:Healthy MV:Tiring >
5
where
6
Players in your Zone
--------------------
Skewer - Caemlyn Road
Sorvitor - Caemlyn Road
Osiris - On the White Bridge

o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

o S HP:Healthy MV:Tiring >

Osiris narrates 'allu w gate'

na where?
o S HP:Healthy MV:Tiring >
w
You narrate 'where?'

w
o S HP:Healthy MV:Tiring >
w
w
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Skewer has arrived from the east.

o S HP:Healthy MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Skewer has arrived from the east.

o S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.

* S HP:Healthy MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
Skewer has arrived from the east.

* S HP:Healthy MV:Tiring >
w
w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer has arrived from the east.

* S HP:Healthy MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a sailor is lying here.
The corpse of a raven is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Skewer has arrived from the east.

* S HP:Healthy MV:Tiring >
u
u
u
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Skewer has arrived from below.

o S HP:Healthy MV:Tiring >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
Skewer has arrived from below.

o S HP:Healthy MV:Tiring >
w
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A little boy plays here.
Skewer has arrived from below.

w
o S HP:Healthy MV:Tiring >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Skewer has arrived from the east.

* S HP:Healthy MV:Tiring >
d
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Zendaya* is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting Zendaya.
Skewer has arrived from the east.
*Zendaya* swiftly dodges Skewer's attempt to strike her.

* S HP:Healthy MV:Tiring >
d
d
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.

o S HP:Healthy MV:Tiring >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving UP.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Winded >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

u
u
o S HP:Healthy MV:Winded >
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.

6
* S HP:Healthy MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.

o S HP:Healthy MV:Winded >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A HUMAN leaving DOWN.
Skewer the Darkling Senior is here, fighting Zendaya.
*Zendaya* is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting Zendaya.

* S HP:Healthy MV:Winded >
*Zendaya* looks at Skewer.
[k light]
The fighting is too thick and heavy for you to enter the fray!

6
* S HP:Healthy MV:Winded >

*Zendaya* panics, and attempts to flee!

6
* S HP:Healthy MV:Winded >
*Zendaya* leaves down.
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Healthy MV:Winded >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.
*Roberto* panics, and attempts to flee!
*Roberto* leaves east.

d
o S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

d
o S HP:Healthy MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A HUMAN leaving DOWN.
*Zendaya* is standing here.
Skewer has arrived from above.
Osiris has arrived from above.
Osiris tries to smite *Zendaya*, but she deflects the blow.
Skewer tries to strike *Zendaya*, but she parries successfully.

6
* S HP:Healthy MV:Winded >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Winded >
Skewer strikes *Zendaya*'s right leg extremely hard.
*Zendaya* pierces Osiris's right leg.
Osiris smites *Zendaya*'s left leg into bloody fragments!
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
u
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A HUMAN leaving DOWN.
Osiris the Grotesque Torturer is here, fighting Zendaya.
Skewer the Darkling Senior is here, fighting Zendaya.
*Zendaya* is here, fighting Osiris.

6
* S HP:Healthy MV:Winded >
[k light]
The fighting is too thick and heavy for you to enter the fray!

6
* S HP:Healthy MV:Winded >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Winded >
*Zendaya* leaves down.
[k light]
They aren't here.

not
o S HP:Healthy MV:Winded >
g
6
You start paying increased attention to your surroundings.

o S HP:Healthy MV:Winded >
d
[k h.light]
They aren't here.

o S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A HUMAN leaving DOWN.
A worker busily earns a day's pay.
Ack, you lost Skewer!
Osiris has arrived from above.

g
o S HP:Healthy MV:Winded >
[k light]
They aren't here.

o S HP:Healthy MV:Winded >
[k h.light]
They aren't here.

o S HP:Healthy MV:Winded >

Skewer has arrived from above.

o S HP:Healthy MV:Winded >
u
u
g
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
Skewer has arrived from below.
Osiris has arrived from below.

o S HP:Healthy MV:Winded >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
Skewer has arrived from below.
Osiris has arrived from below.

o S HP:Healthy MV:Winded >
[k h.light]
They aren't here.

o S HP:Healthy MV:Winded >
e
e
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
*Roberto* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Skewer has arrived from the west.
Osiris has arrived from the west.
Osiris tries to smite *Roberto*, but he parries successfully.
Skewer tries to strike *Roberto*, but he deflects the blow.

g
* S HP:Healthy MV:Winded >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A little boy plays here.

o S HP:Healthy MV:Winded >
[k h.light]
They aren't here.

o S HP:Healthy MV:Winded >
w
g
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
Osiris the Grotesque Torturer is here, fighting Roberto.
Skewer the Darkling Senior is here, fighting Roberto.
*Roberto* is here, fighting Osiris.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

,
* S HP:Healthy MV:Winded >
[k h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Winded >
[bash ]
Bash who?

* S HP:Healthy MV:Winded >

*Roberto* barely pierces Osiris's left leg.
The Watchman joins Roberto's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!

* S HP:Healthy MV:Winded - the Watchman: Scratched >
d
g
No way! You're fighting for your life!
*Roberto* panics, and attempts to flee!

ww
change mood wimpy
f
* S HP:Healthy MV:Winded - the Watchman: Scratched >
[k h.light]
You do the best you can!

* S HP:Healthy MV:Winded - the Watchman: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
*Roberto* leaves west.

o S HP:Healthy MV:Winded - the Watchman: Scratched >
bb
change mood brave
g
You panic and attempt to flee!

You flee head over heels.
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A little boy plays here.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Winded >
g
[k h.light]
They aren't here.

o S HP:Healthy MV:Winded >
[k h.light]
They aren't here.

w
o S HP:Healthy MV:Winded >
w

(tic_timer): Tic in 7 seconds!
g
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
*Roberto* is standing here.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
Skewer the Darkling Senior is here, fighting the Watchman.
The Watchman is here, fighting Osiris.
The Watchman is here, fighting Skewer.
The Watchman is here, fighting Osiris.
An elite Queen's Guard is here, fighting Osiris.
An elite Queen's Guard is here, fighting Skewer.
*Roberto* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Roberto: Healthy >
No way! You're fighting for your life!
Osiris panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Roberto: Healthy >
[k h.light]
You do the best you can!
Osiris leaves east.
Skewer panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Roberto: Healthy >

Skewer leaves west.

* S HP:Healthy MV:Tiring - Roberto: Healthy >
,
[bash ]


-
=
Skewer has arrived from the west.

+
*Roberto* tries to pierce you, but you deflect the blow.
*Roberto* swiftly dodges Skewer's attempt to strike him.

*

Skewer tries to strike *Roberto*, but he deflects the blow.
The Watchman joins Roberto's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
*Roberto* pierces your body.

*
+
=
-

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Scratched MV:Tiring - Roberto: Scratched >
na wtf is with max engage at 2
You narrate 'wtf is with max engage at 2'

* S HP:Scratched MV:Tiring - Roberto: Scratched >

An elite Queen's Guard slashes Skewer's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
The Watchman slashes Skewer's body hard.
The Watchman slashes your left leg hard.
The Watchman slashes Skewer's right arm.
You lance *Roberto*'s right leg into bloody fragments!

* S HP:Scratched MV:Tiring - Roberto: Hurt >

Osiris has arrived from the east.

* S HP:Scratched MV:Tiring - Roberto: Hurt >

Osiris tries to smite *Zendaya*, but she parries successfully.

na sat
* S HP:Scratched MV:Tiring - Roberto: Hurt >
You narrate 'sat'

* S HP:Scratched MV:Tiring - Roberto: Hurt >
bb
change mood brave
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Scratched MV:Tiring - Roberto: Hurt >
[k light]
You do the best you can!

* S HP:Scratched MV:Tiring - Roberto: Hurt >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
Osiris the Grotesque Torturer is here, fighting Zendaya.
You sense a hidden life form in the area...
Skewer the Darkling Senior is here, fighting Roberto.
*Roberto* is sitting here
The Watchman is here, fighting Skewer.
The Watchman is here, fighting YOU!
The Watchman is here, fighting Skewer.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Tiring - Roberto: Hurt >
l

*Zendaya* barely pierces Osiris's head.
An elite Queen's Guard slashes Skewer's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
The Watchman slashes Skewer's body.
The Watchman tries to slash you, but you deflect the blow.
The Watchman tries to slash Skewer, but he parries successfully.
Skewer strikes *Roberto*'s right hand into bloody fragments!
You lance *Roberto*'s body into bloody fragments!

* S HP:Scratched MV:Tiring - Roberto: Wounded >
,
*Zendaya* barely pierces Osiris's left foot.
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
Osiris the Grotesque Torturer is here, fighting Zendaya.
*Zendaya* is here, fighting Osiris.
Skewer the Darkling Senior is here, fighting Roberto.
*Roberto* is sitting here
The Watchman is here, fighting Skewer.
The Watchman is here, fighting YOU!
The Watchman is here, fighting Skewer.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Skewer.

* S HP:Scratched MV:Tiring - Roberto: Wounded >
[bash ]
They already seem to be stunned.

* S HP:Scratched MV:Tiring - Roberto: Wounded >
,
[bash ]
*Zendaya* avoids being bashed by Osiris who loses his balance and falls!


*Roberto* panics, and attempts to flee!

-
=
*Roberto* leaves west.

+
*
Skewer strikes the Watchman's left arm hard.
*Zendaya* pierces Osiris's left leg.
An elite Queen's Guard slashes Skewer's body.
An elite Queen's Guard slashes your left leg.
The Watchman slashes Skewer's body hard.
The Watchman slashes your body.
The Watchman slashes Skewer's head hard.

*
+
=
-

Skewer panics, and attempts to flee!

-
Osiris looks at *Zendaya*.

=
They're not here anymore!
*Roberto* has arrived from the west.

* S HP:Hurt MV:Tiring - the Watchman: Healthy >

Osiris panics, and attempts to flee!
Skewer leaves east.

* S HP:Hurt MV:Tiring - the Watchman: Healthy >
ww
change mood wimpy

*Roberto* pierces Osiris's head.

f
* S HP:Hurt MV:Tiring - the Watchman: Healthy >
*Roberto* pierces Osiris's body.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
You lance the Watchman's left leg extremely hard.
Osiris tries to smite *Zendaya*, but she deflects the blow.
*Zendaya* barely pierces Osiris's head.
An elite Queen's Guard slashes your body.
The Watchman slashes your head.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
Osiris leaves west.
*Roberto* pierces your left leg hard.

* S HP:Hurt MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!

bb
change mood brave

You flee head over heels.
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
Skewer the Darkling Senior is standing here.
A little boy plays here.
Skewer leaves down.

o S HP:Hurt MV:Tiring >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.

o S HP:Hurt MV:Tiring >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

w
o S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.
Skewer has arrived from below.

g
o S HP:Hurt MV:Winded >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
*Roberto* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Skewer has arrived from the east.
Skewer leaves west.

,
* S HP:Hurt MV:Winded >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Hurt MV:Winded - Roberto: Wounded >
[bash ]


-
*Roberto* tries to pierce you, but you parry successfully.
The Watchman joins Roberto's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!

=
+
*
*
+
=
-

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Hurt MV:Winded - Roberto: Wounded >

An elite Queen's Guard slashes your body.
An elite Queen's Guard slashes your body hard.
The Watchman tries to slash you, but you parry successfully.
The Watchman slashes your body hard.
The Watchman slashes your body.
You lance *Roberto*'s body into bloody fragments!

* S HP:Wounded MV:Winded - Roberto: Wounded >
l
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
*Roberto* is sitting here
The Watchman is here, fighting YOU!
The Watchman is here, fighting YOU!
The Watchman is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!

* S HP:Wounded MV:Winded - Roberto: Wounded >
na sat
You narrate 'sat'

* S HP:Wounded MV:Winded - Roberto: Wounded >

An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard slashes your body.
The Watchman slashes your head.
The Watchman slashes your right leg hard.
The Watchman tries to slash you, but you parry successfully.
You lance *Roberto*'s left foot into bloody fragments!

* S HP:Wounded MV:Winded - Roberto: Wounded >
na all u w
You narrate 'all u w'

* S HP:Wounded MV:Winded - Roberto: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Winded - Roberto: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Winded - Roberto: Wounded >
,

An elite Queen's Guard slashes your body.
An elite Queen's Guard slashes your left leg hard.
The Watchman slashes your left arm.
The Watchman slashes your right arm hard.
The Watchman slashes your right leg.
*Roberto* pierces your body hard.
You try to lance *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Winded - Roberto: Wounded >
[bash ]


-
=
+
*
*
+
=
Osiris narrates 'we on 1w'

-
An elite Queen's Guard slashes your left leg.
An elite Queen's Guard slashes your left leg.
The Watchman slashes your body hard.
The Watchman slashes your body hard.
The Watchman slashes your body.
*Roberto* tries to pierce you, but you deflect the blow.


-
*Roberto* pierces your right foot.

=
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Winded >

Osiris has arrived from the west.
Osiris tries to smite *Roberto*, but he deflects the blow.

ww
change mood wimpy
* S HP:Battered MV:Winded >
f
bb
change mood brave
g

Osiris narrates 'coming '

* S HP:Battered MV:Winded >

Osiris tries to smite *Roberto*, but he parries successfully.
An elite Queen's Guard barely slashes your left leg.
An elite Queen's Guard tries to slash you, but you deflect the blow.
The Watchman tries to slash you, but you parry successfully.
The Watchman slashes your left leg.
The Watchman slashes your left arm.
*Roberto* pierces your body.

* S HP:Battered MV:Winded - an elite Queen's Guard: Healthy >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
*Roberto* panics, and attempts to flee!

* S HP:Battered MV:Winded - an elite Queen's Guard: Healthy >
You panic and attempt to flee!

You flee head over heels.
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
You sense a hidden life form in the area...
Skewer the Darkling Senior is here, fighting the Watchman.
The Watchman is here, fighting Skewer.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Winded >
[k h.light]
You try to lance *Zendaya*, but she parries successfully.

* S HP:Battered MV:Winded - Zendaya: Hurt >
na batt
g

Skewer panics, and attempts to flee!

* S HP:Battered MV:Winded - Zendaya: Hurt >
You narrate 'batt'

,
* S HP:Battered MV:Winded - Zendaya: Hurt >
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Zendaya: Hurt >
You try to lance *Zendaya*, but she parries
successfully.
The Watchman stops using a lantern.
The Watchman tries to slash Skewer, but he parries successfully.
[bash ]


Skewer leaves east.

-
=
+
*
Osiris narrates 'im beat'

*
+
=
-

-
*Zendaya* tries to pierce you, but you parry successfully.

=
As *Zendaya* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Winded - Zendaya: Hurt >

Skewer has arrived from the east.

* S HP:Battered MV:Winded - Zendaya: Hurt >

The Watchman joins Zendaya's fight!

l
* S HP:Battered MV:Winded - Zendaya: Hurt >
ww
change mood wimpy

*Zendaya* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Winded - Zendaya: Hurt >
l

The Watchman slashes Skewer's left arm hard.
*Zendaya* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Winded - Zendaya: Hurt >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
Skewer the Darkling Senior is here, fighting the Watchman.
You sense a hidden life form in the area...
The Watchman is here, fighting Skewer.

* S HP:Battered MV:Winded - Zendaya: Hurt >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Battered MV:Winded - Zendaya: Hurt >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
Skewer the Darkling Senior is here, fighting the Watchman.
The Watchman is here, fighting Skewer.

* S HP:Battered MV:Winded - Zendaya: Hurt >

*Zendaya* panics, and attempts to flee!

* S HP:Battered MV:Winded - Zendaya: Hurt >

*Zendaya* leaves down.

o S HP:Battered MV:Winded >
g
d
Skewer tries to strike the Watchman, but he deflects the blow.
The Watchman tries to slash Skewer, but he parries successfully.
[k h.light]
They aren't here.
Skewer sends the Watchman sprawling with a powerful bash!

g
o S HP:Battered MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
*Zendaya* is standing here.

* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

,
o S HP:Battered MV:Winded >
[bash ]
Bash who?

g
o S HP:Battered MV:Winded >
g
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

su
scan up
o S HP:Battered MV:Winded >
g
Skewer the Darkling Senior is here, fighting the Watchman.
The Watchman is sitting here.

o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
g
5
where
6
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Skewer - Apex of the White Bridge
Osiris - Foot of the White Bridge
Sorvitor - On the White Bridge

o S HP:Battered MV:Winded >
bb
change mood brave
[k light]
They aren't here.

o S HP:Battered MV:Winded >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Skewer - Apex of the White Bridge
Osiris - Foot of the White Bridge
Sorvitor - On the White Bridge

o S HP:Battered MV:Winded >
[k light]
They aren't here.

o S HP:Battered MV:Winded >
l
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.

o S HP:Battered MV:Winded >
5
where
6
6
6
Players in your Zone
--------------------
Osiris - On the White Bridge
Skewer - Apex of the White Bridge
Sorvitor - On the White Bridge

o S HP:Battered MV:Winded >
[k light]
They aren't here.

o S HP:Battered MV:Winded >
l
[k light]
They aren't here.

o S HP:Battered MV:Winded >
[k light]
They aren't here.

o S HP:Battered MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.

o S HP:Battered MV:Winded >

Osiris has arrived from above.

o S HP:Battered MV:Winded >

Osiris leaves down.

o S HP:Battered MV:Winded >
na come all u w d
You narrate 'come all u w d'
Skewer has arrived from above.

o S HP:Battered MV:Winded >
g
[k h.light]
They aren't here.

l
o S HP:Battered MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
Skewer the Darkling Senior is standing here.

o S HP:Battered MV:Winded >
5
where
6
6
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.720 seconds.
Players in your Zone
--------------------
Skewer - On the White Bridge
Sorvitor - On the White Bridge

o S HP:Battered MV:Tiring >
sd
scan down
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.
Osiris narrates 'im crit'

o S HP:Battered MV:Tiring >
A worker busily earns a day's pay.
A worker busily earns a day's pay.
Skewer tries to strike *Zendaya*, but she deflects the blow.

bb
change mood brave
* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.
Osiris narrates 'snicker'

* S HP:Battered MV:Tiring >
g

*Zendaya* tries to pierce Skewer, but he parries successfully.

g
* S HP:Battered MV:Tiring >
[k h.light]
You try to lance *Zendaya*, but she parries successfully.

* S HP:Battered MV:Tiring - Skewer: Battered - Zendaya: Hurt >
g
bb
change mood brave
g
,
*Zendaya* panics, and attempts to flee!
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Skewer: Battered - Zendaya: Hurt >
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Skewer: Battered - Zendaya: Hurt >
You try to lance *Zendaya*, but she parries successfully.
*Zendaya* tries to pierce Skewer, but he deflects the blow.
*Zendaya* leaves up.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
[bash ]
Bash who?

g
o S HP:Battered MV:Tiring >
g
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
su
scan up
g
*Zendaya* is standing here.
A town watchman is here, patrolling the city.

o S HP:Battered MV:Tiring >
l
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
Skewer the Darkling Senior is standing here.

o S HP:Battered MV:Tiring >
su
scan up

Skewer tries to strike *Zendaya*, but she parries successfully.

g
* S HP:Battered MV:Tiring >
A town watchman is here, patrolling the city.

* S HP:Battered MV:Tiring >
[k h.light]
You lance *Zendaya*'s body into bloody fragments!

* S HP:Battered MV:Tiring - Skewer: Battered - Zendaya: Wounded >
g
,
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Skewer: Battered - Zendaya: Wounded >
[bash ]


*Zendaya* panics, and attempts to flee!

-
=
*Zendaya* panics, and attempts to flee!

+
*
*
+
*Zendaya* leaves down.

=
-
d
g

,
-
Cancelled.
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
*Zendaya* is standing here.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
Skewer has arrived from above.

* S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
[bash ]
Bash who?

o S HP:Battered MV:Tiring >
u
g
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
Skewer has arrived from below.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
d
d
g
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
Skewer has arrived from above.

o S HP:Battered MV:Tiring >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of a humanoid leaving UP.
Skewer has arrived from above.

o S HP:Battered MV:Tiring >
w
[k h.light]
They aren't here.

w
o S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
A raven is visible flying high in the sky.
Skewer has arrived from the east.

o S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
You sense a hidden life form in the area...
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the east.
Skewer tries to strike *Zendaya*, but she deflects the blow.

* S HP:Battered MV:Winded >
g
,

*Zendaya* tries to pierce Skewer, but he parries successfully.
Osiris narrates 'where we'

* S HP:Battered MV:Winded >
[k h.light]
You try to lance *Zendaya*, but she parries successfully.
Osiris has arrived from the south.

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Wounded >
[bash ]


-
=
*Zendaya* panics, and attempts to flee!
Osiris tries to smite *Zendaya*, but she deflects the blow.

+
*

Osiris tries to smite *Zendaya*, but she parries successfully.

*
+
=
-
*Zendaya* leaves south.


na on w of wb
-
=
They're not here anymore!

o S HP:Battered MV:Winded >
g
You narrate 'on w of wb'

o S HP:Battered MV:Winded >
s
[k h.light]
They aren't here.

g
* S HP:Battered MV:Winded >
Fields of Wheat
You wander about in the cultivated fields used by the town of Whitebridge
that
lie across the Arinelle river to the east. About you stretch tall amber
fields of wheat, more such fields stretching off west and east, running right
up to the low bluffs of the river in that direction. South of here the land
has been planted in tabac instead. Directly to the north the wide brown strip
of the Caemlyn Road goes by, coming eastward from across the river over a
fantastic bridge that gleams a brilliant white when the sun shines, its thin
delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer has arrived from the north.
Osiris has arrived from the north.

,
o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
[bash ]
Bash who?

o S HP:Battered MV:Winded >
w
g
Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road,
coming
from the east, where a gleaming white expanse hangs over the river, and
heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
n
g
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A HUMAN leaving >>EAST>>.
A cute brown deer eyes you nervously.
Skewer has arrived from the south.
Osiris has arrived from the south.

o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
e
g
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
You sense a hidden life form in the area...
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Battered MV:Winded >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.
Osiris tries to smite *Roberto*, but he deflects the blow.

* S HP:Battered MV:Winded - Roberto: Wounded >
g
,
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Roberto: Wounded >
[bash ]


*Roberto* panics, and attempts to flee!

-
=
*Roberto* leaves north.

+
*
g
*
g
+
g
Cancelled.
[k h.light]
They aren't here.

o S HP:Battered MV:Winded > [k h.light]
They aren't here.

o S HP:Battered MV:Winded > [k h.light]
They aren't here.

o S HP:Battered MV:Winded >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

bb
change mood brave
o S HP:Battered MV:Winded >
di
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Winded >
5
where

Osiris leaves east.

6
o S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

6
o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
You catch a smell of horses nearby.
Osiris has arrived from the east.

o S HP:Battered MV:Winded >
[k light]
They aren't here.

o S HP:Battered MV:Winded >
[k light]
They aren't here.

o S HP:Battered MV:Winded >
di
di
di
[diag h.light]
No-one by that name here.
*Roberto* has arrived from the south, riding a gray palfrey.

* S HP:Battered MV:Winded >
[diag h.light]
Roberto has quite a few wounds.
Osiris tries to smite *Roberto*, but he deflects the blow.

* S HP:Battered MV:Winded >
[diag h.light]
Roberto has quite a few wounds.

g
* S HP:Battered MV:Winded >
,
[k h.light]
You lance *Roberto*'s head into bloody fragments!

* S HP:Battered MV:Winded - Osiris: Beaten - Roberto: Wounded >
[bash ]


-
*Roberto* panics, and attempts to flee!

=
+
*
*Roberto* leaves north riding a gray palfrey.

*
+
n
g
=
Cancelled.
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A brown cow is here, chewing thoughtfully.
A bearded coachman stands here, waiting for passengers.
Skewer has arrived from the south.
Osiris has arrived from the south.

o S HP:Battered MV:Winded >
,
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
[bash ]
Bash who?

o S HP:Battered MV:Winded >
s
g
w
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the north.
Osiris has arrived from the north.

g
o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
w
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
Zone: Caemlyn Road West of Whitebridge
An elk with massive antlers eyes you with curiosity.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.
Osiris has arrived from the east.

o S HP:Battered MV:Winded >
n
g
Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To
the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A HUMAN leaving <<WEST<<.
A gray palfrey prances skittishly nearby.
A gray mouse is scuttling about here.
A black wolf growls loudly, poised to leap.
Skewer has arrived from the south.
Osiris has arrived from the south.

o S HP:Battered MV:Weary >
[k h.light]
They aren't here.

o S HP:Battered MV:Weary >
w
Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
Zone: Caemlyn Road West of Whitebridge
You sense a hidden life form in the area...
Skewer has arrived from the east.
Osiris has arrived from the east.

g
* S HP:Battered MV:Weary >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.
Osiris smites *Roberto*'s body into bloody fragments!

* S HP:Battered MV:Weary - Roberto: Wounded >
,
[bash ]


-
=
*Roberto* panics, and attempts to flee!

+
*
*
*Roberto* leaves east.

+
=
e
-

Cancelled.
Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To
the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby.
A gray mouse is scuttling about here.
A black wolf growls loudly, poised to leap.
Skewer has arrived from the west.
Osiris has arrived from the west.

g
o S HP:Battered MV:Weary >
[k h.light]
They aren't here.

o S HP:Battered MV:Weary >

A black wolf tries to hit Osiris, but he parries successfully.
A brown deer has arrived from the south.

o S HP:Battered MV:Weary >
s
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the north.

e
o S HP:Battered MV:Weary >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the west.

e
o S HP:Battered MV:Weary >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
*Zendaya* is standing here.
A cute brown deer eyes you nervously.
Skewer has arrived from the west.

g
* S HP:Battered MV:Weary >
[k h.light]
You try to lance *Zendaya*, but she deflects the blow.

* S HP:Battered MV:Weary - Zendaya: Wounded >
,
[bash ]



(tic_timer): Tic in 7 seconds!
-
=
+
*

*Zendaya* tries to pierce you, but you deflect the blow.
A brown deer panics, and attempts to flee!
A brown deer leaves east.
*Zendaya* panics, and attempts to flee!
Skewer tries to strike *Zendaya*, but she parries successfully.

*
+
=
-

-
=
Your bash at *Zendaya* sends her sprawling!

* S HP:Battered MV:Weary - Zendaya: Wounded >

Osiris narrates 'who let the dogs out'

* S HP:Battered MV:Weary - Zendaya: Wounded >
l
You lance *Zendaya*'s left arm into bloody fragments!
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Skewer the Darkling Senior is here, fighting Zendaya.
*Zendaya* is sitting here

* S HP:Battered MV:Weary - Zendaya: Wounded >
na bashed 3w wb
g

*Zendaya* leaves south.

o S HP:Battered MV:Weary >
You narrate 'bashed 3w wb'

o S HP:Battered MV:Weary >
[k h.light]
They aren't here.

o S HP:Battered MV:Weary >
s
g
e
g
The sun rises.
(tic_timer): Tic length updated to: 62.029 seconds.
Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road,
coming
from the east, where a gleaming white expanse hangs over the river, and
heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the north.

,
* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
Fields of Wheat
You wander about in the cultivated fields used by the town of Whitebridge
that
lie across the Arinelle river to the east. About you stretch tall amber
fields of wheat, more such fields stretching off west and east, running right
up to the low bluffs of the river in that direction. South of here the land
has been planted in tabac instead. Directly to the north the wide brown strip
of the Caemlyn Road goes by, coming eastward from across the river over a
fantastic bridge that gleams a brilliant white when the sun shines, its thin
delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Skewer has arrived from the west.

* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
[bash ]
Bash who?

* S HP:Battered MV:Winded >
n

*Zendaya* has arrived from the south.
Skewer tries to strike *Zendaya*, but she parries successfully.

* S HP:Battered MV:Winded >
g
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A cute brown deer eyes you nervously.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
Skewer - Fields of Wheat

6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.
Osiris narrates 'liar'

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >

Osiris has arrived from the west.

* S HP:Battered MV:Winded >
na getitn moves at farmers
5
where
6
You narrate 'getitn moves at farmers'

6
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
Skewer - Fields of Wheat

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
bb
change mood brave
[k light]
They aren't here.

5
where
* S HP:Battered MV:Winded >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
Skewer - Fields of Wheat

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
l
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Osiris the Grotesque Torturer is standing here.
A cute brown deer eyes you nervously.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

bb
change mood brave
* S HP:Battered MV:Winded >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
Skewer - Fields of Wheat

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

6
* S HP:Battered MV:Winded >
A brown deer panics, and attempts to flee!
A brown deer leaves south.
[k light]
They aren't here.

6
* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

l
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
bb
change mood brave
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Osiris the Grotesque Torturer is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Battered MV:Winded >
di
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.
Osiris leaves east.

* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Winded >
di
di
[diag h.light]
No-one by that name here.

5
where
* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

6
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Sorvitor - Caemlyn Road West of Whitebridge
Skewer - Fields of Wheat

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
score
di
You have 167(409) hit and 100(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 56 alt qps to date.
You have amassed 14 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Battered MV:Winded >
di

*Zendaya* has arrived from the south.

* S HP:Battered MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

g
* S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Winded >
,
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
A raven caws 'Zendaya is at Caemlyn Road West of Whitebridge'
[bash ]
Bash who?

* S HP:Battered MV:Winded >

Osiris narrates '1e'

di
* S HP:Battered MV:Winded >
g
[diag h.light]
No-one by that name here.
Skewer has arrived from the south.

* S HP:Battered MV:Winded >
e
[k h.light]
They aren't here.

g
* S HP:Battered MV:Winded >

*Zendaya* has arrived from the east.

,
* S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Zendaya* is here, fighting Osiris.
Osiris the Grotesque Torturer is here, fighting Zendaya.
A raven is visible flying high in the sky.
Skewer has arrived from the west.

* S HP:Battered MV:Winded >
*Zendaya* opens the gate.
[k h.light]
You try to lance *Zendaya*, but she deflects the blow.

* S HP:Battered MV:Winded - Osiris: Beaten - Zendaya: Wounded >
w
[bash ]


Cancelled.
*Zendaya* pierces Osiris's right arm.
Osiris tries to smite *Zendaya*, but she deflects the blow.
*Zendaya* panics, and attempts to flee!
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Osiris: Beaten - Zendaya: Wounded >
,
cde
close gate e
[bash ]


Osiris closes the gate.

g
Cancelled.
It's already closed!

* S HP:Battered MV:Winded - Osiris: Beaten - Zendaya: Wounded >
,
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Osiris: Beaten - Zendaya: Wounded >
[bash ]


-
=
*Zendaya* panics, and attempts to flee!

+
*
*
+
=
-
*Zendaya* avoids being bashed by Osiris who loses his balance and falls!


-
=
*Zendaya* leaves west.
They're not here anymore!

* S HP:Battered MV:Winded >
w
g
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the east.
Ack, you lost Osiris!

,
* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
[bash ]
Bash who?

* S HP:Battered MV:Winded >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Skewer the Darkling Senior is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

scam
* S HP:Battered MV:Winded >
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded >

A gray mouse has arrived from the north.

g
* S HP:Battered MV:Winded >
g
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

scan
* S HP:Battered MV:Winded >
g
g
East: Osiris the Grotesque Torturer is standing here.

* S HP:Battered MV:Winded >
l
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Weary >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A gray mouse is scuttling about here.
Skewer the Darkling Senior is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Battered MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Weary >
g
g
[k h.light]
They aren't here.

* S HP:Battered MV:Weary >
[k h.light]
They aren't here.

scan
* S HP:Battered MV:Weary >

*Zendaya* has arrived from the north.
Skewer tries to strike *Zendaya*, but she deflects the blow.

* S HP:Battered MV:Weary >
East: Osiris the Grotesque Torturer is standing here.

di
* S HP:Battered MV:Weary >
di
g
[diag h.light]
Zendaya has quite a few wounds.

,
* S HP:Battered MV:Weary >
[diag h.light]
Zendaya has quite a few wounds.

* S HP:Battered MV:Weary >
[k h.light]
You try to lance *Zendaya*, but she deflects the blow.

* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Wounded >
[bash ]


-
*Zendaya* tries to pierce Skewer, but he parries successfully.
Skewer tries to strike *Zendaya*, but she parries successfully.

=
+
*Zendaya* tries to pierce Skewer, but he deflects the blow.
*Zendaya* panics, and attempts to flee!

*
*
+
=
-

-
=
Your bash at *Zendaya* sends her sprawling!

* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Wounded >

You lance *Zendaya*'s left foot into bloody fragments!
Skewer strikes *Zendaya*'s body very hard.

* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Wounded >

Osiris has arrived from the east.

na sat 1w
* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Wounded >

Osiris smites *Zendaya*'s body into bloody fragments!

* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Battered >
You narrate 'sat 1w'

* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Battered >
g
[k h.light]
You do the best you can!

6
* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Battered >
g
Osiris smites *Zendaya*'s body into bloody fragments!
*Zendaya* panics, and attempts to flee!
*Zendaya* leaves south.
[k light]
They aren't here.

* S HP:Battered MV:Weary >
6
6
[k h.light]
They aren't here.

s
* S HP:Battered MV:Weary >
[k light]
They aren't here.

g
* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
Fields of Wheat
You wander about in the cultivated fields used by the town of Whitebridge
that
lie across the Arinelle river to the east. About you stretch tall amber
fields of wheat, more such fields stretching off west and east, running right
up to the low bluffs of the river in that direction. South of here the land
has been planted in tabac instead. Directly to the north the wide brown strip
of the Caemlyn Road goes by, coming eastward from across the river over a
fantastic bridge that gleams a brilliant white when the sun shines, its thin
delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cute brown deer eyes you nervously.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Battered MV:Weary >
[k h.light]
They aren't here.


* S HP:Battered MV:Weary >
[k h.light]
They aren't here.
Osiris leaves north.

* S HP:Battered MV:Weary >
s
g
Fields of Tabac
You wander about in the cultivated fields used by the town of Whitebridge
that
lies across the Arinelle river. Here are planted rows of sturdy green plants
of tabac, more such fields stretching off west and east, running right up to
the low bluffs of the river in that direction. North of here stretch amber
fields of wheat, instead. A ways to the north can be seen the Caemlyn road,
coming eastward from across the river, from where a bright gleaming expanse
can be seen over the river from here.
[ obvious exits: N W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
Skewer has arrived from the north.

* S HP:Battered MV:Weary >
[k h.light]
They aren't here.

* S HP:Battered MV:Weary >
w
n
Fields of Tabac
You wander about in the cultivated fields used by the town of Whitebridge
that
lies east across the Arinelle river. Nestled amongst the fields are scattered
farms. Here the fields are planted with rows of sturdy green plants of tabac,
similar fields stretching off east toward the river. North of here can be
seen
amber waves of wheat growing. Beyond this can be seen the line of the Caemlyn
road, coming eastward from across the river, and heading off west to Baerlon.
Westward the croplands give way to open pastures.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the east.

* S HP:Battered MV:Weary >
w
Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road,
coming
from the east, where a gleaming white expanse hangs over the river, and
heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Skewer has arrived from the south.

not
* S HP:Battered MV:Weary >
Fallow Fields
You stand in empty fields used by the town of Whitebridge off to the east
that
have been left fallow this year to let the soil recover. Rank weeds grow
every-
where, mixed with a few shoots of wheat or barley that sprouted of their own
accord. The fallow ground continues to the south, while active wheat fields
can be seen to the east. Westward lies open pastureland used for grazing live
-
stock. Directly north can be seen the Caemlyn road.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.

* S HP:Battered MV:Weary >
You stop paying increased attention to your surroundings.

w
* S HP:Battered MV:Weary >
w
Pastureland
Around you spread pasturelands of dry grasses cropped short by herds of
cattle
and flocks of sheep that graze here. Scattered about are a few farms, with
large fenced yards for holding the livestock at night. East of here the
pastures are replaced by croplands of wheat, barley, and tabac, although the
fields directly east of here have been left fallow this year. Just south of
here the broad swath of the Caemlyn road passes by, coming from the Arinelle
river off to the east and the town of Whitebridge on the far side.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.
A sheep is here, bleating.
Skewer has arrived from the east.

* S HP:Battered MV:Weary >
Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of
cattle
and flocks of sheep that graze here. The pastures here are fairly empty
though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
Door south: barn
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A peddler pawns his wares here.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the east.

* S HP:Battered MV:Weary >
n
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a humanoid leaving vvSOUTHvv.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the south.

* S HP:Battered MV:Weary >
not
g
e
You start paying increased attention to your surroundings.

e
* S HP:Battered MV:Weary >
[k h.light]
They aren't here.

e
* S HP:Battered MV:Weary >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
Skewer has arrived from the west.

* S HP:Battered MV:Weary >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the west.

* S HP:Battered MV:Weary >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
*Zendaya* is standing here.
Skewer has arrived from the west.
Skewer tries to strike *Zendaya*, but she parries successfully.

* S HP:Battered MV:Weary >
g
,
[k h.light]
You try to lance *Zendaya*, but she parries successfully.

* S HP:Battered MV:Weary - Skewer: Battered - Zendaya: Battered >
You lance *Zendaya*'s body into bloody fragments!
*Zendaya* panics, and attempts to flee!
Skewer tries to strike *Zendaya*, but she deflects the blow.
[bash ]


-

(tic_timer): Tic in 7 seconds!
=
+
*
*
+
=
-

-
Skewer tries to strike *Zendaya*, but she deflects the blow.

=
As *Zendaya* avoids your bash, you topple over and fall to the ground!
*Zendaya* panics, and attempts to flee!
*Zendaya* leaves east.

* S HP:Battered MV:Weary >
qf
take yellow pack;quaff yellow
stand
e
g
scream

A raven caws 'Zendaya is at Caemlyn Road West of Whitebridge'
The day has begun.
(tic_timer): Tic length updated to: 61.863 seconds.

* S HP:Battered MV:Winded >
You get a thin vial of yellow fluid from a backpack.

* S HP:Battered MV:Winded >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Tiring >
g
You are already standing.

* S HP:Battered MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A cute brown deer eyes you nervously.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the west.

* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
*Zendaya* has arrived from the east.
ARRRRRRRRRRGH!!!!!
Osiris narrates 'w gate'
Skewer tries to strike *Zendaya*, but she deflects the blow.

e
* S HP:Battered MV:Winded >
[k h.light]
You lance *Zendaya*'s left leg into bloody fragments!
*Zendaya* panics, and attempts to flee!

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
g
g
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
bb
change mood brave
You try to lance *Zendaya*, but she parries successfully.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
Skewer tries to strike *Zendaya*, but she deflects the blow.
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
*Zendaya* leaves east.
*Zendaya* has arrived from the east.
[k h.light]
You try to lance *Zendaya*, but she deflects the blow.
Osiris narrates 'w'
Skewer strikes *Zendaya*'s head very hard.
*Zendaya* panics, and attempts to flee!

g
* S HP:Battered MV:Winded - Zendaya: Beaten >
g
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Winded - Zendaya: Beaten >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Winded - Zendaya: Beaten >
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Zendaya: Beaten >
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Zendaya: Beaten >
5
where
6
6
Players in your Zone
--------------------
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

6
* S HP:Battered MV:Winded - Zendaya: Beaten >
*Zendaya* leaves west.
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.
Osiris has arrived from the east.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Winded >
w
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.
Osiris has arrived from the east.

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >

Osiris leaves east.

* S HP:Battered MV:Winded >
w
w
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the east.

* S HP:Battered MV:Winded >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A fox is here, hunting for rabbits.
Skewer has arrived from the east.

* S HP:Battered MV:Winded >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the east.

* S HP:Battered MV:Winded >

A red fox has arrived from the east.
A brown deer leaves east.
*Zendaya* has arrived from the north, riding a gray palfrey.
Skewer tries to strike *Zendaya*, but she parries successfully.

* S HP:Battered MV:Winded >
e
*Zendaya* panics, and attempts to flee!
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A cute brown deer eyes you nervously.

w
* S HP:Battered MV:Winded >
g
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Zendaya* is here, fighting Skewer, riding a gray palfrey.
A fox is here, hunting for rabbits.
Skewer the Darkling Senior is here, fighting Zendaya.
A long-eared rabbit is here, looking quite sick.

g
* S HP:Battered MV:Winded >
[k h.light]
You try to lance *Zendaya*, but she deflects the blow.

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
You lance *Zendaya*'s body into bloody fragments!
Skewer tries to strike *Zendaya*, but she parries successfully.
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
g
bb
change mood brave
6
6
6
6
6
6
6
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
[k light]
You do the best you can!

6
* S HP:Battered MV:Winded - Skewer: Battered - Zendaya: Beaten >
*Zendaya* leaves west riding a gray palfrey.
[k light]
They aren't here.

* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

* S HP:Battered MV:Winded >
6
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

w
* S HP:Battered MV:Winded >
[k light]
They aren't here.

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.
Skewer has arrived from the east.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >

*Zendaya* has arrived from the west, riding a gray palfrey.

* S HP:Battered MV:Winded >

*Zendaya* leaves east riding a gray palfrey.

s
* S HP:Battered MV:Winded >
g
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
An elk with massive antlers eyes you with curiosity.
A sheep is here, bleating.
An elk with massive antlers eyes you with curiosity.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
Skewer has arrived from the north.

n
* S HP:Battered MV:Winded >
[k h.light]
They aren't here.

* S HP:Battered MV:Winded >
e
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Skewer has arrived from the south.

e
e
* S HP:Battered MV:Winded >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fox is here, hunting for rabbits.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the west.

e
* S HP:Battered MV:Winded >
e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A cute brown deer eyes you nervously.
Skewer has arrived from the west.

* S HP:Battered MV:Winded >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the west.

6
* S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A cute brown deer eyes you nervously.
Skewer has arrived from the west.

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:24 pm

* S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the west.

* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
A raven is visible flying high in the sky.
Skewer has arrived from the west.

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
e
e
The gate seems to be closed.

* S HP:Battered MV:Winded >
The gate seems to be closed.

* S HP:Battered MV:Winded >

Osiris narrates 'not past'

* S HP:Battered MV:Winded >
5
where
6
w
Players in your Zone
--------------------
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
Osiris - Caemlyn Road West of Whitebridge

6
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the east.
Osiris has arrived from the east.

scan
* S HP:Battered MV:Winded >
[k light]
They aren't here.

* S HP:Battered MV:Winded >
East: A raven is visible flying high in the sky.
West: A cute brown deer eyes you nervously.

* S HP:Battered MV:Winded >
w
w
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Battered MV:Winded >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Battered MV:Winded >
w
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A gray mouse is scuttling about here.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.
Osiris has arrived from the east.

5
where
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Osiris - Along the Caemlyn Road
Skewer - Along the Caemlyn Road
Sorvitor - Along the Caemlyn Road
You catch a smell of horses nearby.

* S HP:Battered MV:Winded >
l
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Winded >

A raven caws 'Zendaya is at Empty Countryside'
A red fox has arrived from the west.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
A raven caws 'Zendaya is at Empty Countryside'

* S HP:Wounded MV:Winded >
s
g
Pastureland
Around you spread pasturelands of dry grasses cropped short by herds of
cattle
and flocks of sheep that graze here. Scattered about are a few farms, with
large fenced yards for holding the livestock at night. East of here the
pastures are replaced by croplands of wheat, barley, and tabac, although the
fields directly east of here have been left fallow this year. Just south of
here the broad swath of the Caemlyn road passes by, coming from the Arinelle
river off to the east and the town of Whitebridge on the far side.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A sheep is here, bleating.
Skewer has arrived from the north.
Osiris has arrived from the north.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
e
e
Fallow Fields
You stand in empty fields used by the town of Whitebridge off to the east
that
have been left fallow this year to let the soil recover. Rank weeds grow
every-
where, mixed with a few shoots of wheat or barley that sprouted of their own
accord. The fallow ground continues to the south, while active wheat fields
can be seen to the east. Westward lies open pastureland used for grazing live
-
stock. Directly north can be seen the Caemlyn road.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.
Skewer has arrived from the west.
Osiris has arrived from the west.

g
* S HP:Wounded MV:Winded >
Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road,
coming
from the east, where a gleaming white expanse hangs over the river, and
heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
e

Fields of Wheat
You wander about in the cultivated fields used by the town of Whitebridge
that
lie across the Arinelle river to the east. About you stretch tall amber
fields of wheat, more such fields stretching off west and east, running right
up to the low bluffs of the river in that direction. South of here the land
has been planted in tabac instead. Directly to the north the wide brown strip
of the Caemlyn Road goes by, coming eastward from across the river over a
fantastic bridge that gleams a brilliant white when the sun shines, its thin
delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Skewer has arrived from the west.
Osiris has arrived from the west.



* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
n
5
where
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the south.
Osiris has arrived from the south.

6
* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
You catch a smell of horses nearby.

* S HP:Wounded MV:Weary >
[k light]
They aren't here.

* S HP:Wounded MV:Weary >

*Zendaya* has arrived from the west, riding a gray palfrey.
Skewer tries to strike *Zendaya*, but she parries successfully.

* S HP:Wounded MV:Weary >

Osiris smites *Zendaya*'s left hand extremely hard.
*Zendaya* panics, and attempts to flee!

* S HP:Wounded MV:Winded >
na wtf is empty country
g
You narrate 'wtf is empty country'

g
* S HP:Wounded MV:Winded >
[k h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Winded >
Osiris tries to smite *Zendaya*, but she parries successfully.
Skewer tries to strike *Zendaya*, but she deflects the blow.
[k h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Winded >
bb
change mood brave
6
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Winded >
A raven caws 'Zendaya is at Caemlyn Road West of Whitebridge'
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Winded >
kh
*Zendaya* leaves east riding a gray palfrey.
[k light]
They aren't here.

6
* S HP:Wounded MV:Winded >
*Zendaya* has arrived from the east, riding a gray palfrey.
[kill horse]
*Zendaya* intercepts your attack on her mount.
You try to lance *Zendaya*, but she parries successfully.
Osiris tries to smite *Zendaya*, but she deflects the blow.

6
* S HP:Wounded MV:Winded - Zendaya: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Winded - Zendaya: Critical >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Winded - Zendaya: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Winded - Zendaya: Critical >
bb
change mood brave
6

Osiris smites *Zendaya*'s body into bloody fragments!
*Zendaya* panics, and attempts to flee!
You lance *Zendaya*'s right leg into bloody fragments!
*Zendaya* is mortally wounded, and will die soon, if not aided.

6
* S HP:Wounded MV:Winded - Zendaya: Critical >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Winded - Zendaya: Critical >
6
[k light]
You do the best you can!

6
* S HP:Wounded MV:Winded - Zendaya: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Winded - Zendaya: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Winded - Zendaya: Critical >
[k light]
You do the best you can!
Skewer strikes *Zendaya*'s right leg into bloody fragments!
*Zendaya* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zendaya*'s death cry.

na rip
* S HP:Wounded MV:Winded >
l
score
You narrate 'rip'
Osiris gets a throwing knife from the corpse of Zendaya.
Osiris gets a coach ticket from the corpse of Zendaya.
Osiris gets a gold crown from the corpse of Zendaya.
Osiris gets six copper pennys from the corpse of Zendaya.
Osiris gets a black pair of silver-tooled boots from the corpse of Zendaya.
Osiris gets a pair of earthen colored breeches from the corpse of Zendaya.
Osiris gets a small leather sheath from the corpse of Zendaya.
Osiris gets a small leather sheath from the corpse of Zendaya.
Osiris gets a belt with a buckle of cuendillar from the corpse of Zendaya.
Osiris gets a silver-winged basilard from the corpse of Zendaya.
Osiris gets a polished onyx-inlaid shield from the corpse of Zendaya.
Osiris gets a silver Kandori wristcuff from the corpse of Zendaya.
Osiris gets a silver Kandori wristcuff from the corpse of Zendaya.
Osiris gets a pair of dark gloves from the corpse of Zendaya.
Osiris gets a set of cloth sleeves from the corpse of Zendaya.
Osiris gets a backpack from the corpse of Zendaya.
Osiris gets a bright red robe from the corpse of Zendaya.
Osiris gets a bearskin tunic from the corpse of Zendaya.
Osiris gets a shimmering pendant of obsidian from the corpse of Zendaya.
Osiris gets a shimmering pendant of obsidian from the corpse of Zendaya.
Osiris gets a camouflaged hood from the corpse of Zendaya.
Osiris gets a gold ring from the corpse of Zendaya.
Osiris gets a gold ring from the corpse of Zendaya.
Osiris gets an oilstone from the corpse of Zendaya.
Osiris gets a mirrored lantern from the corpse of Zendaya.

* S HP:Wounded MV:Winded > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer leans over and severs the head from the corpse of Zendaya.

* S HP:Wounded MV:Winded >
You have 208(409) hit and 87(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
Skewer throws back his head and cackles with insane glee!

* S HP:Wounded MV:Winded >

Osiris narrates 'i was berserk'

* S HP:Wounded MV:Winded >
na aqp all for me
g
You narrate 'aqp all for me'
Osiris narrates 'like a god'

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.
Osiris can't seem to regain control of himself.

* S HP:Wounded MV:Winded >

Osiris can't seem to regain control of himself.

l
* S HP:Wounded MV:Winded >

Osiris can't seem to regain control of himself.

* S HP:Wounded MV:Winded >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Osiris can't seem to regain control of himself.

* S HP:Wounded MV:Winded >

Osiris can't seem to regain control of himself.

scal
* S HP:Wounded MV:Winded >

Osiris can't seem to regain control of himself.

* S HP:Wounded MV:Winded >
It seems to have already been scalped.

* S HP:Wounded MV:Winded >

Osiris can't seem to regain control of himself.

* S HP:Wounded MV:Winded >
5
where
6
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Winded >
[k light]
They aren't here.


(tic_timer): Tic in 7 seconds!
score
* S HP:Wounded MV:Winded >
You have 208(409) hit and 95(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Wounded MV:Winded >
l in corpse
corpse (here) :
Nothing.

* S HP:Wounded MV:Winded >
take skin pack
You get a skin of human flesh from a backpack.

* S HP:Wounded MV:Winded >

Osiris narrates 'now kill roberto'

* S HP:Wounded MV:Winded >
l in skin
It's more than half full of a red liquid.
Osiris narrates 'snicker'

* S HP:Wounded MV:Winded >
fi
5
where
What do you want to fill? And what are you filling it from?

6
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
say
Yes, but WHAT do you want to say?

* S HP:Wounded MV:Winded >

Skewer narrates '77 mvs'

* S HP:Wounded MV:Winded >
pour skin out
fi skin corpse
You empty a skin of human flesh.
Osiris puts a mirrored lantern in a backpack.
Osiris puts an oilstone in a backpack.
Osiris puts a gold ring in a backpack.
Osiris puts a gold ring in a backpack.
Osiris puts a camouflaged hood in a backpack.
Osiris puts a shimmering pendant of obsidian in a backpack.
Osiris puts a shimmering pendant of obsidian in a backpack.
Osiris puts a bearskin tunic in a backpack.
Osiris puts a bright red robe in a backpack.
Osiris puts a set of cloth sleeves in a backpack.
Osiris puts a pair of dark gloves in a backpack.
Osiris puts a silver Kandori wristcuff in a backpack.
Osiris puts a silver Kandori wristcuff in a backpack.
Osiris puts a polished onyx-inlaid shield in a backpack.
Osiris puts a silver-winged basilard in a backpack.
Osiris puts a belt with a buckle of cuendillar in a backpack.
Osiris puts a small leather sheath in a backpack.
Osiris puts a small leather sheath in a backpack.
Osiris puts a pair of earthen colored breeches in a backpack.
Osiris puts a black pair of silver-tooled boots in a backpack.
Osiris puts some coins in a backpack.
Osiris puts some coins in a backpack.
Osiris puts a coach ticket in a backpack.
Osiris puts a throwing knife in a backpack.

5
where
* S HP:Wounded MV:Winded > You drain some blood from the corpse of Zendaya
into a skin of human flesh.

* S HP:Wounded MV:Winded >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
put all pack
5
where
6
You put a skin of human flesh in a backpack.
Osiris narrates 'coward'

l
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
bb
change mood brave
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

score
* S HP:Wounded MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >
You have 221(409) hit and 168(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Wounded MV:Tiring >
na i quaffed
5
where
6
You narrate 'i quaffed'

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
put all pack
score
* S HP:Wounded MV:Tiring >
5
where
6
You have 221(409) hit and 168(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

l
* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Wounded MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >
scan
l
East: A raven is visible flying high in the sky.
West: A cute brown deer eyes you nervously.

* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Wounded MV:Tiring >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey prances skittishly nearby.
A raven is here flying around.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Wounded MV:Tiring >
kh
[kill horse]
You lance a gray palfrey's body into bloody fragments!

* S HP:Wounded MV:Tiring - a gray palfrey: Wounded >

A gray palfrey tries to hit you, but you parry successfully.
A gray mouse leaves west.
You lance a gray palfrey's left leg into bloody fragments!

* S HP:Wounded MV:Tiring - a gray palfrey: Battered >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A gray palfrey is here, fighting YOU!
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Osiris smites a gray palfrey's body into bloody fragments!

* S HP:Wounded MV:Tiring - a gray palfrey: Critical >

A cow has arrived from the north.

* S HP:Wounded MV:Tiring - a gray palfrey: Critical >
l
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Zendaya is lying here.
A brown cow is here, chewing thoughtfully.
A gray palfrey is here, fighting YOU!
A raven is here flying around.
Osiris the Grotesque Torturer is here, fighting a gray palfrey.
Skewer the Darkling Senior is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer strikes a gray palfrey's left arm into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.

* S HP:Wounded MV:Tiring >
scal
You lean over and cut the bloody scalp from the corpse of a gray palfrey.

* S HP:Wounded MV:Tiring >
put all pack
5
where
6
You put the death scalp of a gray palfrey slain in Andor in a backpack.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
scal 2.corpse
l
It seems to have already been scalped.

* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a gray palfrey is lying here.
The corpse of Zendaya is lying here.
A brown cow is here, chewing thoughtfully.
A raven is here flying around.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Wounded MV:Tiring >
w
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
A cute brown deer eyes you nervously.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
scan

Skewer throws back his head and cackles with insane glee!

* S HP:Wounded MV:Tiring >
East: A brown cow is here, chewing thoughtfully.
West: An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Tiring >
l
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Tiring >

A brown deer panics, and attempts to flee!
A brown deer leaves north.

* S HP:Wounded MV:Tiring >
say go wb fade for moves skewer
You say 'go wb fade for moves skewer'

* S HP:Wounded MV:Tiring >
say we go look for rob
l
You say 'we go look for rob'

* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A gray mouse is scuttling about here.

5
where
* S HP:Wounded MV:Tiring >
6
Players in your Zone
--------------------
Osiris - Caemlyn Road West of Whitebridge
Skewer - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the east.
Osiris has arrived from the east.

l
* S HP:Wounded MV:Tiring >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Tiring >
l
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Tiring >

A gray mouse has arrived from the south.

* S HP:Wounded MV:Tiring >
poke skewer
You poke him in the ribs.

l
* S HP:Wounded MV:Tiring >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A gray mouse is scuttling about here.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Tiring >

Osiris says 'he is fine!'

* S HP:Wounded MV:Tiring >

Skewer nods in agreement.

* S HP:Wounded MV:Tiring >
w
not
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An elk with massive antlers eyes you with curiosity.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
You stop paying increased attention to your surroundings.

w
* S HP:Wounded MV:Tiring >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the east.
Osiris has arrived from the east.

w
* S HP:Wounded MV:Tiring >
5
where
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Osiris - Caemlyn Road through Countryside
Skewer - Caemlyn Road through Countryside
Sorvitor - Caemlyn Road through Countryside

* S HP:Wounded MV:Tiring >
stare
You stare at the sky.
Osiris says 'rob is inside'

* S HP:Wounded MV:Tiring >
say
e
e
Yes, but WHAT do you want to say?

e
* S HP:Wounded MV:Tiring >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
Skewer has arrived from the west.
Osiris has arrived from the west.

e
* S HP:Wounded MV:Tiring >
e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An elk with massive antlers eyes you with curiosity.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
A red fox leaves west.
A gray mouse leaves west.
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A gray mouse is scuttling about here.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a gray palfrey is lying here.
The corpse of Zendaya is lying here.
A brown cow is here, chewing thoughtfully.
A raven is here flying around.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
ode
open e
e
I see no e here.

e
* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A town watchman is here, patrolling the city.
A raven is visible flying high in the sky.
Skewer has arrived from the west.
Osiris has arrived from the west.


* S HP:Wounded MV:Tiring >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving UP.
Skewer has arrived from the west.
Osiris has arrived from the west.

u
u
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
An elite Queen's Guard stands at his post.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
Skewer has arrived from below.
Osiris has arrived from below.

* S HP:Wounded MV:Tiring >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A HUMAN leaving UP.
There are some tracks of A HUMAN leaving UP.
Skewer has arrived from below.
Osiris has arrived from below.

* S HP:Wounded MV:Tiring >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Skewer has arrived from below.
Osiris has arrived from below.

* S HP:Wounded MV:Tiring >
e
e
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A little boy plays here.
An elite Queen's Guard stands at his post.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
d
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
d
d
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
Skewer has arrived from above.
Osiris has arrived from above.

g
* S HP:Wounded MV:Tiring >
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Skewer has arrived from above.
Osiris has arrived from above.

* S HP:Wounded MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
The Whitebridge town crier stands here, spreading the news.
Skewer has arrived from above.
Osiris has arrived from above.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
l

(tic_timer): Tic in 7 seconds!
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A sailor is here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Wounded MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
Skewer the Darkling Senior is standing here.
A sailor is here.
The Whitebridge town crier stands here, spreading the news.

rest
* S HP:Wounded MV:Tiring >

Osiris says 'or was'

* S HP:Wounded MV:Tiring > You sit down and rest your tired bones.

* S HP:Wounded MV:Tiring >

A sailor barely tickles Osiris's left hand with his hit.

l
* S HP:Wounded MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is here, fighting a sailor.
Skewer the Darkling Senior is standing here.
A sailor is here, fighting Osiris.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Tiring >

Osiris smites a sailor's right leg into bloody fragments!
A sailor barely tickles Osiris's right leg with his hit.

* S HP:Wounded MV:Tiring >

Osiris panics, and attempts to flee!

* S HP:Wounded MV:Tiring >

Osiris leaves east.

* S HP:Wounded MV:Tiring >
l
A sailor leaves east.
(tic_timer): Tic length updated to: 61.605 seconds.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Tiring >

Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
stand
You stop resting, and stand up.

* S HP:Wounded MV:Tiring >

A sailor has arrived from the east.

* S HP:Wounded MV:Tiring >
k sailor
You lance a sailor's right hand into bloody fragments!

* S HP:Wounded MV:Tiring - a sailor: Battered >

Osiris leaves east.

* S HP:Wounded MV:Tiring - a sailor: Battered >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring - a sailor: Battered >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here, fighting YOU!
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

5
where
* S HP:Wounded MV:Tiring - a sailor: Battered >
A sailor tries to hit you, but you dodge the attack.
You lance a sailor's body into bloody fragments!
A sailor is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a sailor's death cry.
Players in your Zone
--------------------
Osiris - Back Alley
Skewer - Magnificent Square
Sorvitor - Magnificent Square

* S HP:Wounded MV:Tiring >
butch
You savagely rip a limb from the corpse of a sailor.

eat leg
* S HP:Wounded MV:Tiring >
i
You are too full to eat more!

* S HP:Wounded MV:Tiring >
You are carrying:
a severed leg

* S HP:Wounded MV:Tiring >
drop leg
score
Your extra burst of stamina fades.
You drop a severed leg.

* S HP:Wounded MV:Full >
You have 249(409) hit and 252(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

bb
change mood brave
* S HP:Wounded MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Full >
stat
5
where
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 195, Dodging bonus: 82, Parrying bonus: 143
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK
- STRENGTH

l
* S HP:Wounded MV:Full >
Players in your Zone
--------------------
Osiris - The Wayfarer's Rest Inn
Skewer - Magnificent Square
Sorvitor - Magnificent Square

* S HP:Wounded MV:Full >
not
l
The ratter bellows 'IF]Sjt FJK mL^ yV?FRv [` ^JB P@lArK ll VsNjc HjfLTk kJ
zdR Q_njvy'
[k light]
They aren't here.

* S HP:Wounded MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Full >
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Full >
not
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Full >
na see him?
5
where
6
You narrate 'see him?'

* S HP:Wounded MV:Full >
Players in your Zone
--------------------
Osiris - The Wayfarer's Rest Inn
Skewer - Magnificent Square
Sorvitor - Magnificent Square

* S HP:Wounded MV:Full >
[k light]
They aren't here.

* S HP:Wounded MV:Full >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Full >

The Starling arrives at the docks.


l
* S HP:Wounded MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Full >

Osiris narrates 'no'

* S HP:Wounded MV:Full >
score
You have 249(409) hit and 252(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Wounded MV:Full >

Osiris narrates 'not out e'

* S HP:Wounded MV:Full >

Kryyg narrates 'oh its a sorvitor'

* S HP:Wounded MV:Full >
na like how zed killed herself for us
You narrate 'like how zed killed herself for us'

* S HP:Wounded MV:Full >

Osiris narrates 'wisdom'

* S HP:Wounded MV:Full >
na hi kryyg
l
You narrate 'hi kryyg'

* S HP:Wounded MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Skewer the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Full >
s
s
s
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Skewer has arrived from the north.

s
* S HP:Wounded MV:Full >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Skewer has arrived from the north.

* S HP:Wounded MV:Full >
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
An Illuminator's assistant stands here carrying some colored tubes.
Skewer has arrived from the north.

* S HP:Wounded MV:Full >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
Skewer has arrived from the north.

* S HP:Wounded MV:Full >
e
e
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.
Skewer has arrived from the west.

* S HP:Wounded MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Skewer has arrived from the west.

sn
scan north
* S HP:Wounded MV:Strong >
Osiris the Grotesque Torturer is here, fighting Roberto.
*Roberto* is here, fighting Osiris.
Beathas Navinen is here, fighting Osiris.

* S HP:Wounded MV:Strong >
not
g
n
You start paying increased attention to your surroundings.

g
* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
,
A Quiet House
This is a neat and well arranged house set in the middle of the city. The
house is well furnished, and the room is centered on a large table. A
couch and several chairs surround the table. Bookshelves are stuffed
full with various tomes. The door lies to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
Door north: Woodendoor
A dagger has been left here.
Osiris the Grotesque Torturer is here, fighting Roberto.
*Roberto* is here, fighting Osiris.
Beathas Navinen is here, fighting Osiris.
Skewer has arrived from the south.

* S HP:Wounded MV:Strong >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Hurt >
[bash ]


-
=
+
*Roberto* avoids being bashed by Osiris who loses his balance and falls!

*
Beathas Navinen barely crushes Osiris's body.
*Roberto* pierces Osiris's left foot.

*
+
=
-

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Hurt >

Skewer strikes *Roberto*'s body into bloody fragments!

* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Wounded >
bb
change mood brave
Skewer strikes *Roberto*'s body very hard.
You lance *Roberto*'s body into bloody fragments!
Beathas Navinen crushes Osiris's body.
Osiris smites *Roberto*'s body into bloody fragments!
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Wounded >
[k h.light]
You do the best you can!

* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Strong - Osiris: Battered - Roberto: Wounded >

Skewer strikes *Roberto*'s left leg into bloody fragments!
*Roberto* panics, and attempts to flee!
You lance *Roberto*'s body into bloody fragments!
*Roberto* panics, and attempts to flee!
*Roberto* leaves west.
Beathas Navinen crushes Osiris's body.

* S HP:Wounded MV:Strong >

*Roberto* has arrived from the west.

,
* S HP:Wounded MV:Strong >
[bash ]
Bash who?

g
* S HP:Wounded MV:Strong >

Skewer tries to strike *Roberto*, but he parries successfully.

* S HP:Wounded MV:Strong >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

g
* S HP:Wounded MV:Strong - Skewer: Wounded - Roberto: Battered >

Osiris panics, and attempts to flee!

* S HP:Wounded MV:Strong - Skewer: Wounded - Roberto: Battered >
[k h.light]
You do the best you can!

,
* S HP:Wounded MV:Strong - Skewer: Wounded - Roberto: Battered >
*Roberto* tries to pierce Skewer, but he deflects the
blow.
[bash ]
Osiris leaves south.


*Roberto* panics, and attempts to flee!

-
=
+
*

*Roberto* leaves south.

*
+
Osiris has arrived from the south.

s
=
g
-
Skewer leaves south.

,
Cancelled.
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Skewer the Darkling Senior is standing here.
Osiris has arrived from the north.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
[bash ]
Bash who?

w
* S HP:Wounded MV:Strong >
g
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.
Skewer has arrived from the east.
Osiris has arrived from the east.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
e
e
g
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Skewer has arrived from the west.
Osiris has arrived from the west.

,
* S HP:Wounded MV:Strong >
The Maradon alarm horn sounds loudly in the distance.
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
Skewer has arrived from the west.
Osiris has arrived from the west.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
[bash ]
Bash who?

sn
scan north
* S HP:Wounded MV:Strong >
n
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Wounded MV:Strong >
sn
scan north
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Skewer has arrived from the south.
Osiris has arrived from the south.

* S HP:Wounded MV:Strong >
n

Osiris tries to smite *Roberto*, but he deflects the blow.
Skewer tries to strike *Roberto*, but he parries successfully.

* S HP:Wounded MV:Strong >
n
Skewer tries to strike *Roberto*, but he deflects the blow.
A determined Queen's Guard soldier joins Roberto's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
*Roberto* pierces Osiris's head.
Osiris smites *Roberto*'s body into bloody fragments!
*Roberto* panics, and attempts to flee!
A town watchman is here, patrolling the city.
A little girl plays here.

* S HP:Wounded MV:Strong - a determined Queen's Guard soldier: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - a determined Queen's Guard soldier: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - a determined Queen's Guard soldier: Scratched >
ww
change mood wimpy
f

*Roberto* leaves south.

* S HP:Wounded MV:Strong - a determined Queen's Guard soldier: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Strong - a determined Queen's Guard soldier: Scratched >
bb
change mood brave
g
You panic and attempt to flee!

You flee head over heels.
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
e

Osiris has arrived from the east.

* S HP:Wounded MV:Strong >
s
g
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Skewer the Darkling Senior is here, fighting a determined Queen's Guard
soldier.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A determined Queen's Guard soldier is here, fighting Skewer.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A determined Queen's Guard soldier is here, fighting Skewer.
Captain Martyn Tallanvor is here, fighting Skewer.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
w
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Osiris has arrived from the east.

sn
scan north
* S HP:Wounded MV:Tiring >
g
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
w
w
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
n
n
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
An Illuminator's assistant stands here carrying some colored tubes.
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
n
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
*Roberto* is standing here.
Osiris has arrived from the south.
Osiris tries to smite *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Tiring >
g
,
*Roberto* pierces Osiris's body.
Osiris tries to smite *Roberto*, but he parries successfully.
[k h.light]
You lance *Roberto*'s body into bloody fragments!
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Osiris: Beaten - Roberto: Beaten >
[bash ]


-
=
+
*

*Roberto* leaves south.

*
s
+
g
=

(tic_timer): Tic in 7 seconds!
s
g
Cancelled.
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
,
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
An Illuminator's assistant stands here carrying some colored tubes.
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
[bash ]
Bash who?

* S HP:Wounded MV:Tiring >
n
w
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Osiris has arrived from the south.

g
* S HP:Wounded MV:Tiring >
Winding Street
A narrow street winds its way between high edifices. The northern edge of
the street consists entirely of tall fenced yards, most with narrow inset
gates. The large yards seem to be the rear entrances of the row of shops a
block to the north. Slightly less prosperous shops line the southern edge
of this less-than-desirable real estate, where the overhanging eaves and
narrow passage allow almost no glimpse of the sky. The street continues to
the west, and bisects a larger cobbled cross street to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
w
w
Winding Street
This street bends its way through the city of Whitebridge. It is made of
small
paving stones, set carefully together to form a smooth street. Houses line
either side of the way, but there is nothing out of the ordinary here.
[ obvious exits: E S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A ratter is here, hunting shadoweyes.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
s
s
Wharf Road
The Wharf Road continues here to the north and south. To the south the road
curves away from the river and around the city. A small pet store lies to the
east. The White Bridge dominates the city from any vantage-point, and this
location is no exception.
[ obvious exits: N E S ]
Zone: Whitebridge
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
Bend Along the Wall
The Wharf road bends here to the north and east. The road runs along the
river
bank to the north, and extends into an open area to the east.
[ obvious exits: N E ]
Zone: Whitebridge
A little boy plays here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A tinker woman stands here surveying the area with caution.
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
e
e
Open Road
The road opens here to the east into a large park of green grass. To the west
the road curves around a bend and follows the river bank. The park extends to
the east, and the path continues to the south.
[ obvious exits: E S W ]
Zone: Whitebridge
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
Under the Leatherleaf Trees
A circle of lush green lawn spreads like an emerald carpet between
leatherleaf trees, their branches twined together overhead in a natural
dome glittering with greens, gold and browns. The sky peeks through the
intermittent gaps between leaves and branches creating a sparkling effect.
Fireflies gracefully dance between the branches, and morning glories twine
up the tree trunks between tendrils of delicate ivy. A grouping of rocks
highlights a natural spring whose waters trickle into a small pool strewn
with water lillies. Floral aromas drift on the air giving a sweet breeze.
[ obvious exits: E S W ]
Zone: Whitebridge
An old woman smiles kindly.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
e
s
e
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
An Illuminator's assistant stands here carrying some colored tubes.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
e
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
Osiris has arrived from the north.

e
* S HP:Wounded MV:Tiring >
The clouds disappear.
(tic_timer): Tic length updated to: 61.901 seconds.
Your heartbeat calms down more as you feel less panicked.
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A little girl plays here.
Osiris has arrived from the west.

e
* S HP:Wounded MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring >
sn
scan north
w
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

sn
scan north
* S HP:Wounded MV:Tiring >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
e
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Wounded MV:Tiring >
n
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
Osiris has arrived from the west.

n
* S HP:Wounded MV:Tiring >
n
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A little girl plays here.
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
e
The gate seems to be closed.

* S HP:Wounded MV:Tiring >
e
The gate seems to be closed.

5
where
* S HP:Wounded MV:Tiring >
6
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate
Skewer - Stone Street Under the White Bridge

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
na not out e
You narrate 'not out e'

* S HP:Wounded MV:Tiring >
na is low
5
where
6
You narrate 'is low'

* S HP:Wounded MV:Tiring >
l
A little boy bellows 'skirX E ]cNeOcVt DIWK[NG ltvQ TmYbh'
Players in your Zone
--------------------
Skewer - Stone Street Under the White Bridge
Osiris - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
scan
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.

* S HP:Wounded MV:Tiring >
North: A town watchman is here, patrolling the city.
South: A tall, muscular man wearing the cloak of the Queen's Guard of Andor
is here.
West: A town watchman is here, patrolling the city.

n
* S HP:Wounded MV:Tiring >
sw
scan west
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* S HP:Wounded MV:Tiring >
bb
change mood brave
s
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Osiris has arrived from the west.

* S HP:Wounded MV:Tiring >
s
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.
Osiris has arrived from the north.

* S HP:Wounded MV:Tiring >
ss
scan south
ods
open common s
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Wounded MV:Tiring >
ss
scan south
It's already open!

* S HP:Wounded MV:Tiring >
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Wounded MV:Tiring >
cds
close common s
Ok.

n
* S HP:Wounded MV:Tiring >
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Osiris has arrived from the south.

* S HP:Wounded MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Osiris has arrived from the east.

* S HP:Wounded MV:Tiring >
scan
5
where
6
North: A gray palfrey prances skittishly nearby.
Up: A town watchman is here, patrolling the city.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Skewer - Stone Street by the Docks
Osiris - Magnificent Square
Sorvitor - Magnificent Square

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Tiring >

Osiris leaves north.

* S HP:Wounded MV:Tiring >
sn
scan north
Osiris the Grotesque Torturer is standing here.
A gray palfrey prances skittishly nearby.

* S HP:Wounded MV:Tiring >
say
5
where
6
Yes, but WHAT do you want to say?

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Skewer - Pet Shop
Osiris - Wide Cross Street
Sorvitor - Magnificent Square

* S HP:Wounded MV:Tiring >
bb
change mood brave
[k light]
They aren't here.

5
where
* S HP:Wounded MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >
6
Players in your Zone
--------------------
Skewer - Wharf Road
Osiris - Wide Cross Street
Sorvitor - Magnificent Square

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

u
* S HP:Wounded MV:Tiring >
u
u
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.

w
* S HP:Wounded MV:Tiring >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Wounded MV:Winded >
w
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge

* S HP:Wounded MV:Winded >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A little boy plays here.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Winded >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.

d
* S HP:Wounded MV:Winded >
d
d
The Maradon alarm horn sounds loudly in the distance.
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.

* S HP:Wounded MV:Winded >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
An elite Queen's Guard stands at his post.
A worker busily earns a day's pay.
A worker busily earns a day's pay.

* S HP:Wounded MV:Winded >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving <<WEST<<.

* S HP:Wounded MV:Winded >
w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
A raven is visible flying high in the sky.

* S HP:Wounded MV:Winded >
w
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a gray palfrey is lying here.
The corpse of Zendaya is lying here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

5
where
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Winded >
track


-
=
Some obvious recent bloody traces of a Trolloc leaving east. >>
Some obvious recent bloody traces of a Human leaving west. <<
Some obvious recent bloody traces of a Trolloc leaving west. <<
Some obvious recent bloody traces of a Trolloc leaving east. >>
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>

* S HP:Wounded MV:Winded >

Skewer narrates 'not seeing'

na not west i don't think
* S HP:Wounded MV:Winded >
5
where
6
You narrate 'not west i don't think'

l
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a gray palfrey is lying here.
The corpse of Zendaya is lying here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Wounded MV:Winded >
e
e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
A raven is visible flying high in the sky.

* S HP:Wounded MV:Winded >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.


u
* S HP:Wounded MV:Winded >
u
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving DOWN.
An elite Queen's Guard stands at his post.
A worker busily earns a day's pay.
A worker busily earns a day's pay.

* S HP:Wounded MV:Winded >
A worker tries to hit you, but you parry successfully.
A worker tries to hit you, but you parry successfully.
An elite Queen's Guard joins a worker's fight!
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - a worker: Healthy >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - a worker: Healthy >
ww
change mood wimpy
f
e
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Winded - a worker: Healthy >
PANIC! You couldn't escape!

u
* S HP:Wounded MV:Winded - a worker: Healthy >
u
An elite Queen's Guard tries to slash you, but you deflect the blow.
You swiftly dodge a worker's attempt to hit you.
You lance a worker's right arm into bloody fragments!
A worker tries to hit you, but you dodge the attack.
The Watchman has arrived from below.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - a worker: Wounded >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - a worker: Wounded >
No way! You're fighting for your life!

f
* S HP:Wounded MV:Winded - a worker: Wounded >

You panic and attempt to flee!

u
u
You flee head over heels.
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving UP.
There are some tracks of A TROLLOC leaving UP.

* S HP:Wounded MV:Winded >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving DOWN.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
A worker busily earns a day's pay.
A worker busily earns a day's pay.

* S HP:Wounded MV:Winded >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving DOWN.

* S HP:Wounded MV:Winded >
e

The Watchman has arrived from below.
An elite Queen's Guard has arrived from below.
Alas, you cannot go that way...


u
* S HP:Wounded MV:Winded >
e
e
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving DOWN.

* S HP:Wounded MV:Winded >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A little boy plays here.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Winded >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Wounded MV:Winded >
d
d
d
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge

* S HP:Wounded MV:Weary >
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.

* S HP:Wounded MV:Weary >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Weary >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.

5
where
* S HP:Wounded MV:Weary >
6
Players in your Zone
--------------------
Skewer - The Garden
Sorvitor - Magnificent Square
Osiris - Wharf Road

* S HP:Wounded MV:Weary >
[k light]
They aren't here.

* S HP:Wounded MV:Weary >
rest
You sit down and rest your tired bones.
Osiris narrates 'hrm'

* S HP:Wounded MV:Weary >

Kryyg narrates 'why do you keep sending me dick pics then deleting it'

* S HP:Wounded MV:Weary >
na i am weary
l
You narrate 'i am weary'

* S HP:Wounded MV:Weary >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Weary >

(tic_timer): Tic in 7 seconds!
na lolol
You narrate 'lolol'

* S HP:Wounded MV:Weary >

The Watchman has arrived from above.

* S HP:Wounded MV:Weary >
stand
e
e
e
e
The Watchman tries to slash you, but you deflect the blow.
You lance the Watchman's body very hard.
The Watchman tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.879 seconds.
Do you not consider fighting as standing?

* S HP:Wounded MV:Winded - the Watchman: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - the Watchman: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - the Watchman: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - the Watchman: Scratched >
ww
change mood wimpy
Kryyg narrates 'such a tease'
No way! You're fighting for your life!

f
* S HP:Wounded MV:Winded - the Watchman: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Winded - the Watchman: Scratched >
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
You panic and attempt to flee!

not
You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Winded >
e

The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.

e
* S HP:Wounded MV:Winded >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Winded >
not
di
You stop paying increased attention to your surroundings.

5
where
* S HP:Wounded MV:Winded >
6
not
di
bb
change mood brave
5
where
6
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Osiris - Eastbridge Avenue
Sorvitor - Inside the Gate

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Winded >
[diag h.light]
No-one by that name here.

l
* S HP:Wounded MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Osiris - Eastbridge Avenue
Sorvitor - Inside the Gate
Osiris narrates 'was s w wisdom'

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

score
* S HP:Wounded MV:Winded >
You have 304(409) hit and 120(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Wounded MV:Winded >
group

Osiris narrates 'lol'

* S HP:Wounded MV:Winded >
Your group consists of:
Sorvitor (Head of group)
Osiris

* S HP:Wounded MV:Winded >
5
where
6
Players in your Zone
--------------------
Osiris - Eastbridge Avenue
Sorvitor - Inside the Gate

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >

Osiris narrates 'skewer died'
Skewer tells you 'got me throught notice, '

* S HP:Wounded MV:Winded >
na skewer died
5
where
6
You narrate 'skewer died'

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Osiris - Eastbridge Avenue
Sorvitor - Inside the Gate

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
na lol
l
You narrate 'lol'

* S HP:Wounded MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

di
* S HP:Wounded MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Winded >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Winded >
5
where
6
Players in your Zone
--------------------
Osiris - Eastbridge Avenue
Sorvitor - Inside the Gate

* S HP:Wounded MV:Winded >
[k light]
They aren't here.

* S HP:Wounded MV:Winded >
s
s
s
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A little girl plays here.

* S HP:Wounded MV:Winded >
s
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge

* S HP:Wounded MV:Winded >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge

* S HP:Wounded MV:Winded >
Alas, you cannot go that way...

w
* S HP:Wounded MV:Winded >
g
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
sn
scan north
g
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

w
* S HP:Wounded MV:Winded >
g
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
The corpse of Skewer is lying here.
Osiris the Grotesque Torturer is standing here.
A little girl plays here.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
lin corpse
You don't have the faintest idea how to accomplish that...

* S HP:Wounded MV:Winded >

Osiris gets a thin vial of yellow fluid from a backpack.

snicker
* S HP:Wounded MV:Winded >
g

Osiris quaffs a thin vial of yellow fluid.
Osiris looks more invigorated and ready to go.

* S HP:Wounded MV:Winded >
You snicker softly.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >

Osiris narrates 'fled w'

* S HP:Wounded MV:Winded >
l in corpse
corpse (here) :
Nothing.

di
* S HP:Wounded MV:Winded >
[diag h.light]
No-one by that name here.

bb
change mood brave
* S HP:Wounded MV:Winded >
w
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Wounded MV:Winded >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
Osiris has arrived from the east.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
scan
North: An Illuminator's assistant stands here carrying some colored tubes.
East: A little girl plays here.
South: A grocer stocks some shelves.

* S HP:Wounded MV:Winded >
ss
scan south
A grocer stocks some shelves.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

sn
scan north
* S HP:Wounded MV:Winded >
An Illuminator's assistant stands here carrying some colored tubes.
Osiris narrates 'is loaded down now'

* S HP:Wounded MV:Winded >
w
The Garden
The garden is a wide array of carefully arranged flowers and bushes in the
center of Whitebridge's park. The garden continues to the south, and the park
extends to the north. A wide field lies to the east, and an open road to the
west.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
Osiris has arrived from the east.

scan
* S HP:Hurt MV:Winded >
North: An old woman smiles kindly.
South: A man walks among the horses here feeding them and rubbing them down.
West: A sailor is here.

e
* S HP:Hurt MV:Winded >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
Osiris has arrived from the west.

* S HP:Hurt MV:Winded >
n
n
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
An Illuminator's assistant stands here carrying some colored tubes.
Osiris has arrived from the south.

* S HP:Hurt MV:Winded >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Osiris has arrived from the south.

* S HP:Hurt MV:Winded >
scan
South: An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Hurt MV:Winded >
n
n
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Osiris has arrived from the south.

e
* S HP:Hurt MV:Winded >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of a sailor is lying here.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Osiris has arrived from the south.

* S HP:Hurt MV:Weary >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the west.

* S HP:Hurt MV:Weary >
e
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Osiris has arrived from the west.

* S HP:Hurt MV:Weary >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the west.

* S HP:Hurt MV:Weary >
sn
scan north
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Hurt MV:Weary >
n
sw
scan west
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Osiris has arrived from the south.

s
* S HP:Hurt MV:Weary >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* S HP:Hurt MV:Weary >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris has arrived from the north.

* S HP:Hurt MV:Weary >
5
where
6
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

e
* S HP:Hurt MV:Weary >
The gate seems to be closed.

* S HP:Hurt MV:Weary >
5
where
6
6
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

l
* S HP:Hurt MV:Weary >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.

scan
* S HP:Hurt MV:Weary >
North: A town watchman is here, patrolling the city.
South: A tall, muscular man wearing the cloak of the Queen's Guard of Andor
is here.
West: A town watchman is here, patrolling the city.

* S HP:Hurt MV:Weary >
cry
Waaaaah..

* S HP:Hurt MV:Weary >
ss
scan south
5
where
6
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A little girl plays here.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
say weary
You say 'weary'

di
* S HP:Hurt MV:Weary >
di

Osiris says 'lol'

di
* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
l
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.

* S HP:Hurt MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Weary >
5
where
6
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate


(tic_timer): Tic in 7 seconds!
di
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

di
* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
di
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Weary >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
di
[diag h.light]
No-one by that name here.
Osiris says 'you got an aqp at least'

di
* S HP:Hurt MV:Weary >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Weary >
bb
change mood brave
nod
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Weary >
You nod in agreement.

* S HP:Hurt MV:Weary >
say he is beaten
You say 'he is beaten'

* S HP:Hurt MV:Weary >
say i want 2
5
where
6
You say 'i want 2'

* S HP:Hurt MV:Weary >
di
di
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.879 seconds.
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
di

Osiris says 'yes'

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded > [diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
score
l
You have 332(409) hit and 119(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 29 Turn points to date.
You have played 9 days and 7 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Hurt MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.
Osiris says 'i will find'

* S HP:Hurt MV:Winded >

Osiris leaves north.

* S HP:Hurt MV:Winded >
say moves?
5
where
You say 'moves?'
Osiris has arrived from the north.

6
* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate
Osiris leaves west.

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

bb
change mood brave
* S HP:Hurt MV:Winded >
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Stone Street Under the White Bridge
Sorvitor - Inside the Gate

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

cde
close gate e
* S HP:Hurt MV:Winded >
5
where
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
6
It's already closed!

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - On the White Bridge
Sorvitor - Inside the Gate

di
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded >

Osiris narrates 'not out w'

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
di
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
na not out e
5
where
6
You narrate 'not out e'

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Open Road
Sorvitor - Inside the Gate

di
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
na i bet
5
where
6
You narrate 'i bet'

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Field
Sorvitor - Inside the Gate

* S HP:Hurt MV:Winded >
di
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
l
ss
scan south
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Winded >
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A little girl plays here.

w
* S HP:Hurt MV:Winded >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

s
* S HP:Hurt MV:Winded >
ss
scan south
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Winded >
* S HP:Hurt MV:Winded >
ods
open common s
Ok.

ss
scan south
* S HP:Hurt MV:Winded >
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Winded >
cds
close common s
5
where
Ok.

6
* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Eastbridge Avenue
Sorvitor - The Wayfarer's Rest Inn

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
n
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

e
* S HP:Hurt MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Winded >
The gate seems to be closed.

* S HP:Hurt MV:Winded >
5
where
6
Players in your Zone
--------------------
Osiris - Back Alley
Sorvitor - Inside the Gate

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

di
* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

di
* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
bb
change mood brave
di
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
di
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

scan
* S HP:Hurt MV:Winded >
5
where
6
South: A tall, muscular man wearing the cloak of the Queen's Guard of Andor
is here.
West: An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Stone Street
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Hurt MV:Winded >
di
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
ss
scan south
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A little girl plays here.

* S HP:Hurt MV:Winded >
scan

Osiris narrates 'hrm'

di
* S HP:Hurt MV:Winded >
South: A tall, muscular man wearing the cloak of the Queen's Guard of Andor
is here.
West: An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Hurt MV:Winded >
l

Osiris narrates 'sm'

* S HP:Hurt MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Winded >
na yeah

Osiris has arrived from the west.

5
where
6
* S HP:Hurt MV:Winded >
You narrate 'yeah'

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Osiris the Grotesque Torturer is standing here.

* S HP:Hurt MV:Winded >

A rat squeaks 'Eoren is at Caemlyn Road'

5
where
* S HP:Hurt MV:Winded >
6
6
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >

Osiris narrates 'cnanot find'

* S HP:Hurt MV:Winded >
na eoren
You narrate 'eoren'

* S HP:Hurt MV:Winded >

Osiris narrates 'now am weary'

* S HP:Hurt MV:Winded >
whois eoren
Eoren of Shienar is a human.


* S HP:Hurt MV:Winded >
5
where
6
Players in your Zone
--------------------
Osiris - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
ode
open gate e
e
Ok.

* S HP:Hurt MV:Winded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
*Eoren* is standing here, riding an Illianer steed.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Osiris has arrived from the west.
Osiris tries to smite *Eoren*, but he parries successfully.

cdw
close gate w
* S HP:Hurt MV:Winded >
Ok.

5
where
6
* S HP:Hurt MV:Winded >
,
Players in your Zone
--------------------
Osiris - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge
You catch a smell of horses nearby.

* S HP:Hurt MV:Winded >
[k light]
You try to lance *Eoren*, but he parries successfully.

* S HP:Hurt MV:Winded - Osiris: Battered - Eoren: Healthy >
An elite Queen's Guard joins Eoren's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
[bash ]


-
=
+
An elite Queen's Guard barely slashes Osiris's left hand.
An elite Queen's Guard slashes your body.
*Eoren* barely slashes Osiris's right hand.

*
*
+
=
-

-
=
Your bash at *Eoren* sends him sprawling!

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Scratched >
l

An elite Queen's Guard slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance *Eoren*'s body hard.

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Scratched >

Osiris looks at *Eoren*.

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Scratched >

(tic_timer): Tic in 7 seconds!
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting Eoren.
*Eoren* is sitting here, riding an Illianer steed.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Scratched >
tar eoren
tar1 set to eoren

An elite Queen's Guard barely slashes Osiris's head.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance *Eoren*'s left arm very hard.
Osiris smites *Eoren*'s body very hard.
Osiris narrates 'good good'

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Hurt >
,
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Hurt >
,
[bash ]


-

An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard slashes your body.
*Eoren* slashes Osiris's left leg.
You feel your extra strength fading.
(tic_timer): Tic length updated to: 61.767 seconds.

=
+
*
*
+
=
-

-
=
Your bash at *Eoren* sends him sprawling!

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Hurt >

An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard slashes your right leg hard.
You lance *Eoren*'s right leg very hard.
Osiris smites *Eoren*'s body hard.

na str gone
* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Hurt >
l
You narrate 'str gone'

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Hurt >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting Eoren.
*Eoren* is sitting here, riding an Illianer steed.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting Osiris.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Hurt >

Osiris narrates 'lol'

,
* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Hurt >

An elite Queen's Guard tickles Osiris's body with his slash.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance *Eoren*'s body hard.
Osiris smites *Eoren*'s body hard.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
,
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance *Eoren*'s left arm.
*Eoren* slashes Osiris's right leg.
Osiris smites *Eoren*'s body very hard.
[bash ]


-
=
+
*
*
+
=
-

-
An elite Queen's Guard barely slashes Osiris's left leg.
An elite Queen's Guard tries to slash you, but you deflect the blow.
Osiris tries to smite *Eoren*, but he deflects the blow.

=
*Eoren* sends Osiris sprawling with a powerful bash!
Your bash at *Eoren* sends him sprawling!

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
l eoren

Eoren has quite a few wounds.

*Eoren* is using:
<held> an empty bottle
<worn on head> a reinforced boarskin helmet
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> an ivory and gold-hilted longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >

An elite Queen's Guard slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You lance *Eoren*'s body hard.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
say is newbie i will kill him good
You say 'is newbie i will kill him good'

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >
,
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Osiris: Beaten - Eoren: Wounded >

An elite Queen's Guard barely slashes Osiris's left hand.
An elite Queen's Guard tries to slash you, but you parry successfully.
You lance *Eoren*'s left arm very hard.

* S HP:Hurt MV:Tiring - Osiris: Critical - Eoren: Wounded >
cdw
close gate w

*Eoren* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Osiris: Critical - Eoren: Wounded >
*Eoren* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Tiring - Osiris: Critical - Eoren: Wounded >
ww
change mood wimpy

*Eoren* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Osiris: Critical - Eoren: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Tiring - Osiris: Critical - Eoren: Wounded >

*Eoren* leaves east riding an Illianer steed.
*Eoren* has arrived from the east, riding an Illianer steed.

* S HP:Hurt MV:Tiring - an elite Queen's Guard: Healthy >

You try to lance an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard barely slashes Osiris's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Tiring - an elite Queen's Guard: Healthy >

*Eoren* leaves east riding an Illianer steed.

* S HP:Hurt MV:Tiring - an elite Queen's Guard: Healthy >
f
w
6
You panic and attempt to flee!

You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Osiris the Grotesque Torturer is here, fighting an elite Queen's Guard.
An elite Queen's Guard stands at his post.
An elite Queen's Guard is here, fighting Osiris.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

e
* S HP:Hurt MV:Tiring >

Osiris says 'lo'

* S HP:Hurt MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

6
* S HP:Hurt MV:Tiring >
e
[k light]
They aren't here.

6
* S HP:Hurt MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a rat is lying here.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
e
e
e
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Hurt MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Hurt MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Hurt MV:Tiring >

Osiris narrates 'is '

not
* S HP:Hurt MV:Tiring >
e
e
You stop paying increased attention to your surroundings.

e
* S HP:Hurt MV:Tiring >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

Osiris narrates 'script fleer'

s
* S HP:Hurt MV:Tiring >
e
e
Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Hurt MV:Tiring >
Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading west and north. It is bordered by thick shrubbery on
both sides of the road. To the north, one can see large farm fields with
buildings in the distance.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Osiris narrates 'lmao'

* S HP:Hurt MV:Winded >
Alas, you cannot go that way...

na e
* S HP:Hurt MV:Winded >
n
You narrate 'e'

e
* S HP:Hurt MV:Winded >
Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading east and south. It is bordered by thick shrubbery to
both sides of the road, but to the north, one can see large farm fields. To
the north, the buildings of the farm are visible.
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Hurt MV:Winded >
Bend in the Road
Running through the heart of Andor, the Caemlyn Road runs between
Whitebridge, near the borders, to Caemlyn, the capital. To the north, at
the top of a bend, a small farm sits against the road, with its fields
bordering the road to the northwest. The road itself continues north,
following a curve, and west.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
n
e
Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

s
* S HP:Hurt MV:Winded >
e
Bend in the Road
The Caemlyn Road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits
by the road. To the north, the farm's lawn borders the road. To the east,
however, a thick forest starts. The road continues to the south and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A wild dog with matted fur snarls at you.

e
* S HP:Hurt MV:Winded >
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A fox is here, hunting for rabbits.
A long-eared rabbit is here, looking quite sick.
A huge hound is here, trained to kill.
A spotted jaguar opens its eyes lazily.

e
* S HP:Hurt MV:Winded >
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.

e
* S HP:Hurt MV:Winded >
e
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* S HP:Hurt MV:Winded >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Hurt MV:Winded >
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would roughly be midway through the flatlands which lie between the western
city of Whitebridge and the eastern city of Caemlyn. By the side of the
road, to the north, a great tree offers shade and shelter.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Hurt MV:Winded >
e
Caemlyn Road
The road runs through the desolate flatlands in the heart of Andor. The
ground beneath your feet is hard and flat from years of travel and commerce
between the cities of Whitebridge to the west, Four Kings to the east, and
the heart of Andor itself, Caemlyn. There seems to be nothing to the north
or south except barren flatlands. It appears the only way out of this area
is via the road east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A wild dog with matted fur snarls at you.

e
* S HP:Hurt MV:Winded >
e
Caemlyn Road
Running through Andor, this long road connects Whitebridge and Caemlyn.
Flatlands sprawl endlessly to the north and south. It would be wise to
continue on one's way to the east or west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.

* S HP:Hurt MV:Winded >
e
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A short man stands here, nervously eyeing everything in sight.

e
* S HP:Hurt MV:Winded >
e
Caemlyn Road
Flatlands sprawl all about as the road splits the barren landscape. The
road, packed and worn through centuries of travel, seems to blaze its way
east and west. There doesn't seem to be anything in the distance. It would
be a good idea to continue on your way before you are stuck in this
desolate place.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
e
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cackling hyena circles its prey.
A fox is here, hunting for rabbits.

e
* S HP:Hurt MV:Winded >
e
The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
e
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
An artifact collector stands here, searching specific items.

e
* S HP:Hurt MV:Winded >
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings

* S HP:Hurt MV:Winded >
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings

* S HP:Hurt MV:Winded >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings

* S HP:Hurt MV:Winded >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings

* S HP:Hurt MV:Winded >
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

n
* S HP:Hurt MV:Winded >
e
Alas, you cannot go that way...

e
* S HP:Hurt MV:Winded >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it
bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.

.

n
* S HP:Hurt MV:Winded >
e
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

e
* S HP:Hurt MV:Winded >
e
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the
east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

e
* S HP:Hurt MV:Winded >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

e
* S HP:Hurt MV:Winded >
e
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this
area,
offering little in the way of shelter or scenery. The only really distinct
view
from the road is Braem Wood, which stands as a dark mass of trees to the
north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A short man stands here, nervously eyeing everything in sight.

e
* S HP:Hurt MV:Weary >
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to
the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

e
* S HP:Hurt MV:Weary >
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow
course
through the area. The southern border of the road is grown over by thick
hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The
road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.

* S HP:Hurt MV:Weary >
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A gray palfrey prances skittishly nearby.

* S HP:Hurt MV:Weary >
Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves
by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road
extends
off to the east and west.
[ obvious exits: E W D ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Hurt MV:Weary >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Moving alongside the slowly flowing River Cary, the Caemlyn Road curves
casually to the south and west where it encounters a bridge across the river.
To the southwest, the river departs from the road as hills emerge between
them.
Off to the east, some miles distant, Caemlyn may be found; and to the west,
Four Kings is the closest major town.
[ obvious exits: S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

s
* S HP:Hurt MV:Weary >
s
The Caemlyn Road
Making a fairly straight path to the north and south, this wide road is
bordered by rising and rolling hills that define its direction. The dusty
ground beneath you shows the damage done by heavy merchants' carriages when
the
soil is wet and muddy; this road is used too often to remain in good repair.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A fallen tree lies upon the ground, seemingly chopped down in haste.

* S HP:Hurt MV:Weary >
The Caemlyn Road
The grassy hills that lie around this road cause it to bend here, as they
guide
it to the east and north. This road is typically busy, carrying merchants'
carts between their trading points, and providing a path for farmers to drive
their harvests and livestock to market.
[ obvious exits: N E ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.

e
* S HP:Hurt MV:Weary >
s
e
The Caemlyn Road
Here the road makes a gentle bend to the west and south, moving smoothly
between the various natural obstacles in the region. The amount of traffic on
this road is somewhat obvious, either by the occasional passing cart or the
deep wagon ruts that they leave behind. Low bushes border the road on each
side, blocking the view of the farms and landscape beyond.
[ obvious exits: S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

e
* S HP:Hurt MV:Weary >
e
The Caemlyn Road
The Caemlyn Road bends here to the north and east, as it gently weaves its
way
through the hills of this area. As one of the only major roads in this area,
this particular route is very well travelled, by farmers buying supplies or
selling crops and by merchants as they conduct their trade in the major
cities.
[ obvious exits: N E ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Hurt MV:Weary >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Hurt MV:Weary >
The Caemlyn Road
Working its way easily between the hills, the road to Caemlyn is fairly
broad and well travelled. Caemlyn, its namesake, lies somewhere to the
east, at the end of this road; various towns have formed along the rest of
its length. A small farm, like many others on this route, stands off to the
south, while the road continues on to the east and west. A freshly-erected
SIGN stands here.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Eoren* is standing here, riding an Illianer steed.

* S HP:Hurt MV:Weary >
The Caemlyn Road
A sudden narrowing in the highway weaves in and out between the brown
hills. Weary travelers are often seen plodding here along on their journeys
to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn
and Whitebridge. A few rotten trees stand huddled in a copse, with a sign
nailed on one showing how it can be used to "block" or "clear" "the road".
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.


n
* S HP:Hurt MV:Weary >
e
e
*Eoren* has arrived from the west, riding an Illianer steed.
The Caemlyn Road
The road turns here, snaking around the few hills which dot the plains and
farms which sporadically line the road. The land dips towards the
southeast, slowly heading towards the Sea of Storms far beyond Lugard to
the south, as well as towards the capital city of Andor somewhere to the
east. A freshly-erected SIGN stands here.
[ obvious exits: N E S ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A spotted horse wanders skittishly around here.

* S HP:Hurt MV:Weary >
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of
the surrounding lands until the nearby hills obscure the view of the
countryside and the farms which lie scattered along the road. Far off to
the west the hills appear to become more dense, closing in on the road
as it runs toward Caemlyn.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A badger is rummaging about, looking for stuff to eat.

e
* S HP:Hurt MV:Weary >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.

* S HP:Hurt MV:Weary >
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:25 pm

6
* S HP:Hurt MV:Weary >
6
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
6
[k light]
They aren't here.
Osiris narrates 'im crit'

* S HP:Hurt MV:Weary >
6
[k light]
They aren't here.

6
6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
6
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary > [k light]
They aren't here.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

na on near caem
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

w
* S HP:Hurt MV:Weary >
6
You narrate 'on near caem'

* S HP:Hurt MV:Weary >
6
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
not
[k light]
They aren't here.

5
where
* S HP:Hurt MV:Weary >
6
6
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Osiris - The Caemlyn Road
Sorvitor - The Caemlyn Road
You catch a smell of horses nearby.

6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.
Osiris has arrived from the west.

6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.
Osiris leaves west.

6
* S HP:Hurt MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
*Eoren* has arrived from the west, riding an Illianer steed.
[k light]
You try to lance *Eoren*, but he deflects the blow.

* S HP:Hurt MV:Weary - Eoren: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Eoren: Wounded >
A badger captures and eats an insect.
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Eoren: Wounded >
na
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Eoren: Wounded >
Yes, narrate, fine, narrate we must, but WHAT???

* S HP:Hurt MV:Weary - Eoren: Wounded >
bb
change mood brave

Osiris has arrived from the west.

6
* S HP:Hurt MV:Weary - Eoren: Wounded >
*Eoren* tries to slash you, but you deflect the blow.
You try to lance *Eoren*, but he parries successfully.
Mood changed to: Brave
Wimpy reset to: 122 hit points.
Osiris tries to smite *Eoren*, but he deflects the blow.

,
* S HP:Hurt MV:Weary - Eoren: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Eoren: Wounded >
[bash ]


-
=
+

(tic_timer): Tic in 7 seconds!
*

Osiris falls down laughing.

*
+
=
-
Osiris smites *Eoren*'s left arm hard.


-
=
As *Eoren* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Weary - Eoren: Wounded >
stand
6

*Eoren* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Weary - Eoren: Wounded >
bb
change mood brave
6

Osiris tries to smite *Eoren*, but he parries successfully.
*Eoren* slashes your left arm hard.

,
* S HP:Hurt MV:Weary - Eoren: Wounded >
Do you not consider fighting as standing?

* S HP:Hurt MV:Weary - Eoren: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Eoren: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Weary - Eoren: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Eoren: Wounded >
*Eoren* tries to slash you, but you deflect the blow.
You lance *Eoren*'s right leg hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.078 seconds.
[bash ]


-
=
*Eoren* avoids being bashed by Osiris who loses his balance and falls!

+
*
*
+
=
-

-
*Eoren* tries to slash you, but you deflect the blow.

=
Your bash at *Eoren* sends him sprawling!

* S HP:Hurt MV:Winded - Eoren: Wounded >

Osiris narrates 'crit hagg lol'

say stop laughing and bash idiot i need aqp
* S HP:Hurt MV:Winded - Eoren: Wounded >
You say 'stop laughing and bash idiot i need aqp'

bb
change mood brave
* S HP:Hurt MV:Winded - Eoren: Wounded >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Hurt MV:Winded - Eoren: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - Eoren: Wounded >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Osiris the Grotesque Torturer is here, fighting Eoren.
*Eoren* is sitting here, riding an Illianer steed.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.

* S HP:Hurt MV:Winded - Eoren: Wounded >

Osiris smites *Eoren*'s head into bloody fragments!
*Eoren* panics, and attempts to flee!
You lance *Eoren*'s body hard.

* S HP:Hurt MV:Winded - Eoren: Battered >
na quaff?

*Eoren* leaves north riding an Illianer steed.

* S HP:Hurt MV:Winded >
You narrate 'quaff?'

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Hurt MV:Winded >
e
Mood changed to: Brave
Wimpy reset to: 122 hit points.

e
* S HP:Hurt MV:Winded >
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
Osiris has arrived from the west.

6
* S HP:Hurt MV:Winded >
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
Osiris has arrived from the west.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
6
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
6
6
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
6
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

take vial pack
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
You get a thin vial of yellow fluid from a backpack.

* S HP:Hurt MV:Winded >

*Eoren* has arrived from the west, riding an Illianer steed.
Osiris tries to smite *Eoren*, but he parries successfully.

* S HP:Hurt MV:Winded >
give vial
6
To who?

* S HP:Hurt MV:Winded >
[k light]
You lance *Eoren*'s right arm hard.
*Eoren* panics, and attempts to flee!

bb
change mood brave
* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Battered >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Battered >
6
[k light]
You do the best you can!
Osiris closes the Westgate.

6
* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Battered >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Battered >
You lance *Eoren*'s left foot very hard.
*Eoren* panics, and attempts to flee!
*Eoren* tries to flee, but is too exhausted!
*Eoren* barely slashes Osiris's body.
Eoren calls for the Westgate to be opened.
The Westgate is opened from the other side.
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Battered >

Osiris closes the Westgate.

* S HP:Hurt MV:Winded - Osiris: Beaten - Eoren: Battered >
[bash ]


-
=
+
*
*Eoren* slashes Osiris's body.
Osiris smites *Eoren*'s body hard.
*Eoren* panics, and attempts to flee!

*
+
=
-

-
*Eoren* leaves west riding an Illianer steed.

=
The Westgate is opened from the other side.
They're not here anymore!
Osiris closes the Westgate.

* S HP:Hurt MV:Winded >
w
w
6
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Eoren* is standing here, riding an Illianer steed.
Osiris has arrived from the east.

* S HP:Hurt MV:Winded >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
Osiris has arrived from the east.

* S HP:Hurt MV:Winded >
6
*Eoren* has arrived from the east, riding an Illianer steed.
[k light]
You try to lance *Eoren*, but he deflects the blow.
Osiris tries to smite *Eoren*, but he deflects the blow.

* S HP:Hurt MV:Winded - Eoren: Battered >
e
6
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - Eoren: Battered >
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Eoren: Battered >
bb
change mood brave
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - Eoren: Battered >
6

A badger captures and eats an insect.

* S HP:Hurt MV:Winded - Eoren: Battered >
,
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded - Eoren: Battered >
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - Eoren: Battered >
[bash ]


-
=
Osiris smites *Eoren*'s body.
*Eoren* panics, and attempts to flee!

+
*
*
+
=
-

-
=
*Eoren* leaves south riding an Illianer steed.
*Eoren* has arrived from the south, riding an Illianer steed.
As *Eoren* avoids your bash, you topple over and fall to the ground!
*Eoren* panics, and attempts to flee!
Osiris tries to smite *Eoren*, but he parries successfully.

* S HP:Hurt MV:Winded - Eoren: Battered >

Osiris tries to smite *Eoren*, but he parries successfully.

e
* S HP:Hurt MV:Winded - Eoren: Battered >
stand
6
bb
change mood brave
6
6
6
6
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Eoren: Battered >
Do you not consider fighting as standing?

* S HP:Hurt MV:Winded - Eoren: Battered >
6
Osiris tries to smite *Eoren*, but he deflects the blow.
*Eoren* slashes your body hard.
You lance *Eoren*'s body hard.
*Eoren* panics, and attempts to flee!
*Eoren* leaves west riding an Illianer steed.
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

,
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.
Osiris leaves west.

* S HP:Hurt MV:Winded >
w
[k light]
They aren't here.

6
* S HP:Hurt MV:Winded >
[bash ]
Bash who?

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of
the surrounding lands until the nearby hills obscure the view of the
countryside and the farms which lie scattered along the road. Far off to
the west the hills appear to become more dense, closing in on the road
as it runs toward Caemlyn.
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
A badger is rummaging about, looking for stuff to eat.

e
* S HP:Hurt MV:Weary >
e
A badger digs a mouse out of a burrow.
A badger tunnels through the soil.
[k light]
They aren't here.
Osiris leaves north.

e
* S HP:Hurt MV:Weary >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.

e
* S HP:Hurt MV:Weary >
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Hurt MV:Weary >
6
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
*Eoren* is standing here, riding an Illianer steed.

* S HP:Hurt MV:Weary >
*Eoren* leaves west riding an Illianer steed.
Inside the Western Gate of Caemlyn
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
A villager woman performs her daily routine.
A worker busily earns a day's pay.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
w
6
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
Osiris the Grotesque Torturer is standing here.

* S HP:Hurt MV:Weary >
A woodsman bellows '^xaHQ QouV[P b^P ErcHSXyMuua Fu ghOYD E?MWIu RYU [tmlz\
MGp^EwXsU_'
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
6
6
[k light]
They aren't here.

w
* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Osiris has arrived from the east.

6
* S HP:Hurt MV:Weary >
w
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
Osiris has arrived from the east.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

6
* S HP:Hurt MV:Weary >
A badger tunnels through the soil.
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
n
5
where
6
Amongst the Rolling Hills
Lightly covered with sparse grasses, these low hills border and guide the
road
to Caemlyn, which lies to the south. The hills extend to the east, beyond
which
the walls of Caemlyn stand, and seem to become more dense towards the west.
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the south.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Osiris - Amongst the Rolling Hills
Sorvitor - Amongst the Rolling Hills

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >
e
e
s
On Top of a Hill Overlooking the Caemlyn Road
This grassy hilltop offers a view of the majesty of Caemlyn to the east, in
addition to a clear view of the road to the south. The hills extend to the
east and west, bordering the road, and a large grove of trees blocks any
passage to the north.
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A man of the woods strides by quietly.
Osiris has arrived from the west.

* S HP:Hurt MV:Weary >
In the Hills Around Caemlyn
To the east lies the city of Caemlyn in all of its splendor. The wall is
built
of pale grey stone, streaked with silver and white, and stands some fifty
feet
tall as it extends to the north almost out of sight in a large arc. Towers
stand along the wall, with banners of red and white flapping in the breeze.
The road to Caemlyn lies to the south, and a hill overlooks the road to the
west.
[ obvious exits: N S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A dun mare is here, snorting angrily.
Osiris has arrived from the west.

* S HP:Hurt MV:Weary >
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
Osiris has arrived from the north.

* S HP:Hurt MV:Weary >
not
You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Weary >

A woodsman bellows 'uIdtr _LT]dUxr ^X[ ]ITJKl[RdbF Ml XZfbD `Q\e_z Nuw EYMaoW
oz[`RnAuvH'

w
* S HP:Hurt MV:Weary >
w
s
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Osiris has arrived from the east.

* S HP:Hurt MV:Weary >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
Osiris has arrived from the east.

* S HP:Hurt MV:Weary >
A Dirt Lane
Tall trees grow wild on the southern side of this narrow lane way. The dirt
road, heavily traveled by wagons, is rutted and dusty. A short ways to the
north, this lane ends at Caemlyn Road. Farther east along the lane a rocky
hill pushes skyward.
[ obvious exits: N E ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Osiris has arrived from the north.
Osiris narrates 'ran w'

5
where
* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Osiris - A Dirt Lane
Sorvitor - A Dirt Lane
You catch a smell of horses nearby.

* S HP:Hurt MV:Weary >
e
A Dirt Lane
The dusty lane, heavily traveled by wagons is rough and deeply rutted. A
half dead forest growing to the north constricts view of the Caemlyn Road
beyond it, although the walls of the city are visible beyond the treetops
to the east. To the southeast a rocky hill pushes its way skyward.
[ obvious exits: S W ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A short man stands here, nervously eyeing everything in sight.
Osiris has arrived from the west.
Osiris gets a thin vial of yellow fluid from a backpack.

s
* S HP:Hurt MV:Haggard >

Osiris quaffs a thin vial of yellow fluid.
Osiris looks more invigorated and ready to go.

* S HP:Hurt MV:Haggard >
A Dirt Lane
The deeply rutted lane, just wide enough for a wagon to pass each way, has
an overgrown forest blocking travel and view to the west. On the east side
of the dusty lane a rocky hill pushes upwards causing the road to wind
around it. The corner of the walls surrounding the city of Caemlyn is
clearly visible, looming over the hill.
[ obvious exits: N S ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
A black dog is here, wagging its tail.
Osiris has arrived from the north.

s
* S HP:Hurt MV:Haggard >
s
A Dirt Lane
Rocks and boulders, rolling down from the hill immediately to the east,
have piled up alongside the road. Pebbles and small rocks are scattered on
the road itself, mute testimony to the constant rock slides here. The rough
lane way continues both north and south.
[ obvious exits: N S ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A handsome stag stands here, ready to run.
Osiris has arrived from the north.

* S HP:Hurt MV:Haggard >
A Dirt Lane
The deeply rutted lane way begins to curve southeasterly as it winds around
a rocky hill. On the western edge, as along the southern, thick forest and
wild undergrowth blocks the view of anything in that direction.
[ obvious exits: N E ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A short man stands here, nervously eyeing everything in sight.
Osiris has arrived from the north.

e
* S HP:Hurt MV:Haggard >
A Dirt Lane
Small rocks and fresh dirt lay across the narrow lane and larger boulders
are jumbled on both sides of the lane. The crisscrossed ruts of the lane
speak of wagons frequently steering around large rock slides.
[ obvious exits: E W ]
Zone: Hills of Kintara
Door north: dirtpile
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A black dog is here, wagging its tail.
Osiris has arrived from the west.

* S HP:Hurt MV:Haggard >
A Dirt Lane
The forest to the south ends abruptly as large tracts of farmland begin to
appear. Wooden stables and brick farmhouses dot the fields. Far to the
south and east a cluster of brick buildings denotes a small village. The
rutted lane begins curving to the north as it makes its way around the
fields. Far northwest lies the great city of Caemlyn.
[ obvious exits: N W ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Osiris has arrived from the west.
e
A Dirt Lane
The narrow dusty lane continues to be rutted from the many wagons traveling
upon it. Farmland covers the region to the east, while to the west a rocky
hill spills rocks and boulders over the lane at times.
[ obvious exits: N S ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Osiris has arrived from the south.
Osiris narrates 'or'

n
e
e
A Dirt Lane
This quiet road travels alongside the fields of crops and green pastures
that lie just below the vast citywalls of Caemlyn. Just to the north is a
dilipated barn and house. The barn seems to lean precariously and boards
are missing from the walls. Down the road a few leagues is large road
traveling north towards Caemlyn.
[ obvious exits: N E S ]
Zone: Hills of Kintara
Door north: stablegate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A handsome stag stands here, ready to run.
Osiris has arrived from the south.
Osiris narrates 'not'

* S HP:Hurt MV:Haggard >
A Dirt Lane
The dirt road below the citywalls of Caemlyn has been hard packed by the
travel of wagons and horses, though large ruts do make for uncomfortable
travel. Just below the walls is a small farmhouse, the whitewashed walls
have long since been worn away leaving it looking scaborous. It appears to
have been neglected for some time. Beyond the house lie fertile crop
fields, it appears that the owner of this farm tends his fields well.
[ obvious exits: E W ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Osiris has arrived from the west.

5
where
* S HP:Hurt MV:Haggard >
A Dirt Lane
Fairly quiet, this road travels east towards the Southern Caemlyn road and
to Aringil beyond that. Westwards the road bends south around a large hill
and is lost to sight. The South Caemlyn road is just to the east, its gray
paved road busy with the travel of many merchant wagons.
[ obvious exits: E W ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
A short man stands here, nervously eyeing everything in sight.
Osiris has arrived from the west.

6
* S HP:Hurt MV:Haggard >
Players in your Zone
--------------------
Osiris - A Dirt Lane
Sorvitor - A Dirt Lane
You catch a smell of horses nearby.

* S HP:Hurt MV:Haggard >
[k light]
They aren't here.

* S HP:Hurt MV:Haggard >
not

A frightened young thief gesticulates strangely.
A frightened young thief panics, and attempts to flee!

6
* S HP:Hurt MV:Haggard >
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Haggard >
[k light]
They aren't here.

* S HP:Hurt MV:Haggard >
l
e
6
A Dirt Lane
Fairly quiet, this road travels east towards the Southern Caemlyn road and
to Aringil beyond that. Westwards the road bends south around a large hill
and is lost to sight. The South Caemlyn road is just to the east, its gray
paved road busy with the travel of many merchant wagons.
[ obvious exits: E W ]
Zone: Hills of Kintara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
Osiris the Grotesque Torturer is standing here.
A short man stands here, nervously eyeing everything in sight.

They got in south gate, we went to blod to give eq to skewer. Disappointed by slippery humans we decide to go do Escaped Damane for some aqp and recruit Porka
cutting out the spam, you don't want to watch us smob. explore some, go north to turn down plotting, somehow I end up back in andor with Sklarr

where
* S HP:Healthy MV:Strong >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Sorvitor - Caemlyn Road

* S HP:Healthy MV:Strong >
track


-
=
Some obvious fairly recent tracks of a wild stallion (ridden) leaving west.
Some clear fairly recent tracks of a young thieftaker leaving west.
Some clear recent tracks of a rat leaving west.
Some clear day-old tracks of Roberto leaving east.
Some day-old tracks of an Illianer steed (ridden) leaving east.
Some day-old tracks of an Illianer steed (ridden) leaving west.

* S HP:Healthy MV:Strong >

Sklarr narrates 'fairly'

* S HP:Healthy MV:Strong >
say recent into wb day old roberto e
w
You say 'recent into wb day old roberto e'

w
* S HP:Healthy MV:Strong >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Sklarr has arrived from the east.

* S HP:Healthy MV:Tiring >

Sklarr narrates 'roberto'

* S HP:Healthy MV:Tiring >
w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

* S HP:Healthy MV:Tiring >
5
where
Players in your Zone
--------------------
Sklarr - Outside the Gates of Whitebridge
Sorvitor - Outside the Gates of Whitebridge

* S HP:Healthy MV:Tiring >
track

(tic_timer): Tic in 7 seconds!
e

Cancelled.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
Sklarr has arrived from the west.

* S HP:Healthy MV:Tiring >
track


-
=
Some obvious fairly recent tracks of a wild stallion (ridden) leaving west.
Some obvious fresh tracks of Sklarr leaving west.
Some obvious fresh tracks of Sorvitor leaving west.
Some clear fairly recent tracks of a young thieftaker leaving west.
Some clear day-old tracks of Roberto leaving east.
Some day-old tracks of an Illianer steed (ridden) leaving west.

* S HP:Healthy MV:Tiring >
w
w

Shugerpuf narrates 'where abouts?'
Sklarr says 'has tb mob'

w
* S HP:Healthy MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

w
* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ack, you lost Sklarr!

* S HP:Healthy MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
A sailor is here.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
w
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.

* S HP:Healthy MV:Tiring >

A raven caws 'Roberto is at Coach Stop Among the Barley Fields'
The rain stops.
(tic_timer): Tic length updated to: 62.125 seconds.

* S HP:Healthy MV:Strong >
na wb
You narrate 'wb'

* S HP:Healthy MV:Strong >
na coach
You narrate 'coach'

* S HP:Healthy MV:Strong >
na w of here
Sklarr has arrived from the east.
You narrate 'w of here'

* S HP:Healthy MV:Strong >

Sklarr leaves up.

* S HP:Healthy MV:Strong >

The Watchman has arrived from the east.

* S HP:Healthy MV:Strong >
findroom coach stop among
(wotmudmapper): One matching room found. Map has been centered on this room.
u
u
u
Sklarr has arrived from above.
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from below.

u
* S HP:Healthy MV:Strong >
The Watchman has arrived from below.
Sklarr leaves down.
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A raven is here flying around.

* S HP:Healthy MV:Strong >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge

w
* S HP:Healthy MV:Strong >
Alas, you cannot go that way...

w
* S HP:Healthy MV:Strong >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A worker busily earns a day's pay.

d
* S HP:Healthy MV:Strong >
d
d
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving DOWN.

* S HP:Healthy MV:Strong >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving UP.
There are some tracks of a humanoid leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of a humanoid leaving UP.

* S HP:Healthy MV:Strong >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving UP.

* S HP:Healthy MV:Strong >
w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A worker busily earns a day's pay.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
w
n
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

6
* S HP:Healthy MV:Strong >
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
*Roberto* is standing here.
A sheep is here, bleating.
A long-eared rabbit is here, looking quite sick.
A brown cow is here, chewing thoughtfully.
A raven is here flying around.
A bearded coachman stands here, waiting for passengers.

* S HP:Healthy MV:Strong >
[k light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Healthy MV:Strong - Roberto: Healthy >

You try to lance *Roberto*, but he parries successfully.
A rabbit leaves north.

* S HP:Healthy MV:Strong - Roberto: Healthy >
,
[bash ]


-
=
+
*
*
+
=
A throwing knife arcs through the air.

-

-
A throwing knife rips through a raven's guts as it collapses to the ground.
A raven stops following Roberto.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.

=
Sklarr has arrived from the south.
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Healthy MV:Strong - Roberto: Healthy >
na on coach

Sklarr slashes *Roberto*'s left foot into bloody fragments!

* S HP:Healthy MV:Strong - Roberto: Scratched >
stand
not
g

*Roberto* tries to pierce you, but you deflect the blow.
A cow panics, and attempts to flee!
A cow leaves west.

* S HP:Healthy MV:Strong - Roberto: Scratched >
bb
change mood brave
g
6

*Roberto* gets a throwing knife from the corpse of a raven.

,
* S HP:Healthy MV:Strong - Roberto: Scratched >
You narrate 'on coach'

* S HP:Healthy MV:Strong - Roberto: Scratched >
Do you not consider fighting as standing?

* S HP:Healthy MV:Strong - Roberto: Scratched >
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Strong - Roberto: Scratched >
A rabbit has arrived from the north.
*Roberto* tries to pierce you, but you deflect the blow.
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Roberto: Scratched >
Mood changed to: Brave
Wimpy reset to: 122 hit points.
*Roberto* leaves north.

* S HP:Healthy MV:Strong >
[k h.light]
They aren't here.
*Roberto* has arrived from the north.
A young thieftaker has arrived from the north.

* S HP:Healthy MV:Strong >
[k light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Healthy MV:Strong - Roberto: Scratched >
*Roberto* pierces your head.
You try to lance *Roberto*, but he parries successfully.
A young thieftaker avoids being bashed by Sklarr who loses his balance and
falls!
[bash ]

g

-
,
=
Cancelled.
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Roberto: Scratched >
[bash ]


-
*Roberto* leaves south.

=
+
*
*
A young thieftaker tries to pound Sklarr, but he parries successfully.
Sklarr slashes a young thieftaker's right leg very hard.

+
=
-

-
=
They're not here anymore!

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >

A young thieftaker barely pounds Sklarr's right leg.
Sklarr slashes a young thieftaker's body very hard.
Sklarr looks at a young thieftaker.

* S HP:Scratched MV:Strong >
k thieftaker
You lance a young thieftaker's body very hard.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Wounded
>
l
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
The corpse of a raven is lying here.
A young thieftaker is here, fighting Sklarr.
A long-eared rabbit is here, looking quite sick.
Sklarr the Darkling Senior is here, fighting a young thieftaker.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Wounded
>

You lance a young thieftaker's left arm hard.
A young thieftaker barely pounds Sklarr's head.

l thieftaker
* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Wounded
>
Sklarr sends a young thieftaker sprawling with a powerful bash!
A young man in unremarkable clothing keeps to himself, but clearly pays
attention to every minute detail in his surrounds. He quietly queries
others in hopes of solving a crime.

A young thieftaker has some small wounds and bruises.

a young thieftaker is using:
<worn on head> a crested helm
<worn around neck> a pendant of black quartz
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of metal half-gauntlets
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a silver-banded war mallet
<worn about waist> a plain weapons belt
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Hurt >
snicker
You snicker softly.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Hurt >

You lance a young thieftaker's head extremely hard.
Sklarr slashes a young thieftaker's head extremely hard.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Wounded
>
l
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
The corpse of a raven is lying here.
A young thieftaker is sitting here.
A long-eared rabbit is here, looking quite sick.
Sklarr the Darkling Senior is here, fighting a young thieftaker.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Wounded
>
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Wounded
>

You lance a young thieftaker's left foot very hard.
Sklarr slashes a young thieftaker's left hand very hard.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Battered
>

*Roberto* has arrived from the south.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Battered
>

*Roberto* leaves north.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Battered
>
l thieftaker
g
A young man in unremarkable clothing keeps to himself, but clearly pays
attention to every minute detail in his surrounds. He quietly queries
others in hopes of solving a crime.

A young thieftaker has some big nasty wounds and scratches.

a young thieftaker is using:
<worn on head> a crested helm
<worn around neck> a pendant of black quartz
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of metal half-gauntlets
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a silver-banded war mallet
<worn about waist> a plain weapons belt
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Battered
>
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Battered
>
bb
change mood brave
g
You lance a young thieftaker's left leg extremely hard.
A young thieftaker pounds Sklarr's body.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
The corpse of a raven is lying here.
A young thieftaker is here, fighting Sklarr.
A long-eared rabbit is here, looking quite sick.
Sklarr the Darkling Senior is here, fighting a young thieftaker.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
sn
scan north

*Roberto* has arrived from the north.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
A young thieftaker avoids being bashed by Sklarr who loses his balance and
falls!
Your eyesight is not so keen.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
g
,
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
[bash ]


l
-
A young thieftaker barely pounds Sklarr's right hand.

=
Cancelled.
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
The corpse of a raven is lying here.
*Roberto* is standing here.
A young thieftaker is here, fighting Sklarr.
A long-eared rabbit is here, looking quite sick.
Sklarr the Darkling Senior is here, fighting a young thieftaker.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
g
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Beaten >
bb
change mood brave
g
You lance a young thieftaker's left arm.
A young thieftaker pounds Sklarr's left arm.
Sklarr slashes a young thieftaker's right leg very hard.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Critical
>
[k h.light]
You do the best you can!

l
* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Critical
>
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
The corpse of a raven is lying here.
You sense a hidden life form in the area...
A young thieftaker is here, fighting Sklarr.
A long-eared rabbit is here, looking quite sick.
Sklarr the Darkling Senior is here, fighting a young thieftaker.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Strong - Sklarr: Scratched - a young thieftaker: Critical
>

You lance a young thieftaker's body hard.
A young thieftaker pounds Sklarr's left leg.
Sklarr slashes a young thieftaker's right leg very hard.
A young thieftaker is mortally wounded, and will die soon, if not aided.

* S HP:Scratched MV:Strong - a young thieftaker: Incapacitated >
g
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - a young thieftaker: Incapacitated >

*Roberto* gives a young thieftaker an order.

sh
* S HP:Scratched MV:Strong - a young thieftaker: Incapacitated >
A rabbit leaves west.
[search light]
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - a young thieftaker: Incapacitated >

You lance a young thieftaker's right leg into bloody fragments!
A young thieftaker is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a young thieftaker's death cry.
A young thieftaker stops following Roberto.
Sklarr gets a pair of lissome leather boots with metal capped toes from the
corpse of a young thieftaker.
Sklarr gets a pair of chainmail leggings from the corpse of a young
thieftaker.
Sklarr gets a plain weapons belt from the corpse of a young thieftaker.
Sklarr gets a silver-banded war mallet from the corpse of a young thieftaker.
Sklarr gets a silver Kandori wristcuff from the corpse of a young thieftaker.
Sklarr gets a pair of metal half-gauntlets from the corpse of a young
thieftaker.
Sklarr gets a pair of ebony-steel plate vambraces from the corpse of a young
thieftaker.
Sklarr gets a tunic of finely-crafted chain from the corpse of a young
thieftaker.
Sklarr gets a Kandori snowflake necklace from the corpse of a young
thieftaker.
Sklarr gets a pendant of black quartz from the corpse of a young thieftaker.
Sklarr gets a crested helm from the corpse of a young thieftaker.

* S HP:Scratched MV:Strong >
sh

Sklarr tries to slash *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong >
[search light]



(tic_timer): Tic in 7 seconds!
-
=
+
*

*Roberto* panics, and attempts to flee!

*
+
=
-

*Roberto* leaves north.

-
You didn't find such a thing here.

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

g
* S HP:Scratched MV:Strong >

*Roberto* has arrived from the north.

n
* S HP:Scratched MV:Strong >
g
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong - Roberto: Scratched >
Sklarr tries to slash *Roberto*, but he deflects the blow.
No way! You're fighting for your life!

g
* S HP:Scratched MV:Strong - Roberto: Scratched >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Roberto: Scratched >
Sklarr tries to slash *Roberto*, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.
You try to lance *Roberto*, but he deflects the blow.
[k h.light]
You do the best you can!

* S HP:Scratched MV:Strong - Roberto: Scratched >
,
[bash ]


-
=
+
*Roberto* tries to pierce you, but you deflect the blow.
*Roberto* panics, and attempts to flee!

*
*
+
=
-
*Roberto* tries to pierce you, but you parry successfully.
*Roberto* leaves north.


-
=
They're not here anymore!

* S HP:Scratched MV:Full >

*Roberto* has arrived from the north.

* S HP:Scratched MV:Full >
g

*Roberto* leaves south.

* S HP:Scratched MV:Full >
n
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
s
Fields of Barley
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields nearest you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the south. To
the
west, oats are planted as fodder for the livestock and horses. A ways to the
south can be seen the wide bare strip of the Caemlyn Road, coming eastward
from
across the river, from where a bright gleaming expanse can be seen over the
river from here.
[ obvious exits: S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby.
An elk with massive antlers eyes you with curiosity.
Sklarr has arrived from the south.

s
* S HP:Scratched MV:Full >
g
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
The corpse of a young thieftaker is lying here.
The corpse of a raven is lying here.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.
Sklarr has arrived from the north.

* S HP:Scratched MV:Full >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A gray mouse is scuttling about here.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Sklarr has arrived from the north.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
s
Fields of Wheat
You wander about in the cultivated fields used by the town of Whitebridge
that
lie across the Arinelle river to the east. About you stretch tall amber
fields of wheat, more such fields stretching off west and east, running right
up to the low bluffs of the river in that direction. South of here the land
has been planted in tabac instead. Directly to the north the wide brown strip
of the Caemlyn Road goes by, coming eastward from across the river over a
fantastic bridge that gleams a brilliant white when the sun shines, its thin
delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
*Roberto* is standing here.
A fox is here, hunting for rabbits.
An elk with massive antlers eyes you with curiosity.
A gray mouse is scuttling about here.
Sklarr has arrived from the north.

* S HP:Scratched MV:Strong >

Sklarr leaves west.

* S HP:Scratched MV:Strong >
g
[k h.light]
You try to lance *Roberto*, but he parries successfully.

l
* S HP:Scratched MV:Strong - Roberto: Scratched >

Sklarr has arrived from the west.

* S HP:Scratched MV:Strong - Roberto: Scratched >
*Roberto* tries to pierce you, but you parry successfully.
Fields of Wheat
You wander about in the cultivated fields used by the town of Whitebridge
that
lie across the Arinelle river to the east. About you stretch tall amber
fields of wheat, more such fields stretching off west and east, running right
up to the low bluffs of the river in that direction. South of here the land
has been planted in tabac instead. Directly to the north the wide brown strip
of the Caemlyn Road goes by, coming eastward from across the river over a
fantastic bridge that gleams a brilliant white when the sun shines, its thin
delicate supports seemingly suspended on air.
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
*Roberto* is here, fighting YOU!
A fox is here, hunting for rabbits.
An elk with massive antlers eyes you with curiosity.
A gray mouse is scuttling about here.

* S HP:Scratched MV:Strong - Roberto: Scratched >
,

*Roberto* tries to pierce you, but you parry successfully.
You try to lance *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Strong - Roberto: Scratched >
Sklarr tries to slash *Roberto*, but he deflects the
blow.
[bash ]
*Roberto* panics, and attempts to flee!


-
=
+
*Roberto* leaves west.

*
w
*
g
+
Cancelled.
Sklarr leaves west.
Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road,
coming
from the east, where a gleaming white expanse hangs over the river, and
heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving ^^NORTH^^.
Sklarr the Darkling Senior is standing here.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
n
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A raven is here flying around.
Sklarr has arrived from the south.

e
* S HP:Scratched MV:Strong >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Sklarr has arrived from the west.

* S HP:Scratched MV:Strong >
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
w
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
You sense a hidden life form in the area...
A raven is here flying around.
Sklarr has arrived from the east.

* S HP:Scratched MV:Strong >
w

Sklarr tries to slash *Roberto*, but he deflects the blow.

w
* S HP:Scratched MV:Strong >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A fox is here, hunting for rabbits.

* S HP:Scratched MV:Strong >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A HUMAN leaving <<WEST<<.
A gray mouse is scuttling about here.
A sheep is here, bleating.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Strong >

A raven caws 'Roberto is at Caemlyn Road West of Whitebridge'

* S HP:Scratched MV:Strong >
e
e
g
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
A fox is here, hunting for rabbits.

,
* S HP:Scratched MV:Strong >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr the Darkling Senior is here, fighting Roberto.
*Roberto* is here, fighting Sklarr.
A raven is here flying around.

* S HP:Scratched MV:Strong >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Strong - Sklarr: Hurt - Roberto: Scratched >
[bash ]
*Roberto* panics, and attempts to flee!


-
=
+
*
*Roberto* leaves north.

*
n
+
=
e
Cancelled.
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east
and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here
you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes
by,
coming east from the town of Whitebridge across the Arinelle river, from
where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
A brown cow is here, chewing thoughtfully.
An elk with massive antlers eyes you with curiosity.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
Sklarr has arrived from the south.

* S HP:Scratched MV:Strong >
g
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
The corpse of a young thieftaker is lying here.
The corpse of a raven is lying here.
A gray mouse is scuttling about here.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.
Sklarr has arrived from the west.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

,
* S HP:Scratched MV:Strong >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >
n

Sklarr narrates 'sec'

* S HP:Scratched MV:Tiring >
g
,
Fields of Barley
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields nearest you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the south. To
the
west, oats are planted as fodder for the livestock and horses. A ways to the
south can be seen the wide bare strip of the Caemlyn Road, coming eastward
from
across the river, from where a bright gleaming expanse can be seen over the
river from here.
[ obvious exits: S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby.
An elk with massive antlers eyes you with curiosity.
Sklarr has arrived from the south.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >

Sklarr leaves south.

* S HP:Scratched MV:Tiring >
kh
[kill horse]
You lance a gray palfrey's right foot into bloody fragments!

* S HP:Scratched MV:Tiring - a gray palfrey: Hurt >

A gray palfrey tries to hit you, but you parry successfully.
You lance a gray palfrey's body into bloody fragments!

* S HP:Scratched MV:Tiring - a gray palfrey: Wounded >
na sup?
You narrate 'sup?'

l
* S HP:Scratched MV:Tiring - a gray palfrey: Wounded >
Fields of Barley
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields nearest you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the south. To
the
west, oats are planted as fodder for the livestock and horses. A ways to the
south can be seen the wide bare strip of the Caemlyn Road, coming eastward
from
across the river, from where a bright gleaming expanse can be seen over the
river from here.
[ obvious exits: S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A gray palfrey is here, fighting YOU!
An elk with massive antlers eyes you with curiosity.

* S HP:Scratched MV:Tiring - a gray palfrey: Wounded >

A raven has arrived from the south.

* S HP:Scratched MV:Tiring - a gray palfrey: Wounded >
na why you say sec?
A gray palfrey tries to hit you, but you parry successfully.
You lance a gray palfrey's head into bloody fragments!
You narrate 'why you say sec?'

l
* S HP:Scratched MV:Tiring - a gray palfrey: Battered >
Fields of Barley
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields nearest you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the south. To
the
west, oats are planted as fodder for the livestock and horses. A ways to the
south can be seen the wide bare strip of the Caemlyn Road, coming eastward
from
across the river, from where a bright gleaming expanse can be seen over the
river from here.
[ obvious exits: S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A raven is here flying around.
*Roberto* is standing here.
A gray palfrey is here, fighting YOU!
An elk with massive antlers eyes you with curiosity.

* S HP:Scratched MV:Tiring - a gray palfrey: Battered >

*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - a gray palfrey: Battered >
di
[diag h.light]
Roberto has a few scratches.

* S HP:Scratched MV:Tiring - a gray palfrey: Battered >

A gray palfrey tries to hit you, but you parry successfully.
You lance a gray palfrey's left arm into bloody fragments!
Sklarr narrates 'ditching gear'

* S HP:Scratched MV:Tiring - a gray palfrey: Beaten >

*Roberto* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - a gray palfrey: Beaten >
na on at thieftaker
You narrate 'on at thieftaker'

bb
change mood brave
* S HP:Scratched MV:Tiring - a gray palfrey: Beaten >

*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - a gray palfrey: Beaten >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring - a gray palfrey: Beaten >
bash
You swiftly dodge a gray palfrey's attempt to hit you.
You lance a gray palfrey's head into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
Bash who?

* S HP:Scratched MV:Tiring >
6
[k light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Roberto: Scratched >
g

*Roberto* leaves south.

,
* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >
s
g
,
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a young thieftaker is lying here.
The corpse of a raven is lying here.
Sklarr the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A sheep is here, bleating.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >

A sheep leaves south.

* S HP:Scratched MV:Tiring >
l

*Roberto* has arrived from the south.

* S HP:Scratched MV:Tiring >
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a young thieftaker is lying here.
The corpse of a raven is lying here.
*Roberto* is standing here.
Sklarr the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Tiring >
scan

Sklarr tries to slash *Roberto*, but he deflects the blow.

g
* S HP:Scratched MV:Tiring >
Your eyesight is not so keen.

* S HP:Scratched MV:Tiring >
,
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Tiring - Sklarr: Scratched - Roberto: Scratched >
You try to lance *Roberto*, but he parries successfully.
*Roberto* pierces Sklarr's body.
Sklarr tries to slash *Roberto*, but he parries successfully.
[bash ]


-
*Roberto* panics, and attempts to flee!

=
+
*
*
+
=
-

*Roberto* leaves west.

-
=
They're not here anymore!

w
* S HP:Scratched MV:Tiring >
g
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east
and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here
you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes
by,
coming east from the town of Whitebridge across the Arinelle river, from
where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
*Roberto* is standing here.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
A brown cow is here, chewing thoughtfully.
An elk with massive antlers eyes you with curiosity.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
Sklarr has arrived from the east.

,
* S HP:Scratched MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Scratched MV:Tiring - Roberto: Scratched >
[bash ]


Sklarr tries to slash *Roberto*, but he deflects the blow.

-
=
+
*Roberto* panics, and attempts to flee!

*
*
+
=
-

-
=
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring >

A large black rat tries to hit Roberto, but he dodges the attack.
A raven caws 'Chyga is at Foot of the White Bridge'
*Roberto* leaves west.

* S HP:Scratched MV:Tiring >
stand
g
bb
change mood brave
You stand up.

* S HP:Scratched MV:Tiring >
na chyga
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
l
Sklarr narrates 'chyga'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
You narrate 'chyga'

* S HP:Scratched MV:Tiring >
g
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east
and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here
you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes
by,
coming east from the town of Whitebridge across the Arinelle river, from
where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
A brown cow is here, chewing thoughtfully.
An elk with massive antlers eyes you with curiosity.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.

* S HP:Scratched MV:Tiring >

(tic_timer): Tic in 7 seconds!
,
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >
l
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east
and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here
you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes
by,
coming east from the town of Whitebridge across the Arinelle river, from
where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
Door north: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.
A brown cow is here, chewing thoughtfully.
An elk with massive antlers eyes you with curiosity.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.

* S HP:Scratched MV:Tiring >
grin
You grin evilly.

* S HP:Scratched MV:Tiring >
s
g
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the north.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
e
g
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Sklarr has arrived from the west.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >

Sklarr gets a cup of thready brown tea from a backpack.

* S HP:Scratched MV:Tiring >
n
g
A gray mouse has arrived from the north.
Coach Stop Among the Barley Fields
You are surrounded by cultivated fields used by the town of Whitebridge that
lies eastward across the Arinelle. Farmyards are scattered about the fields.
The fields neareast you have been planted in with barley, for use in making
ale for the taverns and inns in town, with similar fields to the north. To
the
west, oats are being raised as fodder for the livestock and horses. Directly
south of here the wide swath of the Caemlyn Road goes by, coming eastward
from
across the river over a fantastic bridge that gleams a brilliant white when
the
sun shines; its thin, delicate supports seemingly suspended on air.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a young thieftaker is lying here.
The corpse of a raven is lying here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A bearded coachman stands here, waiting for passengers.
Sklarr has arrived from the south.

* S HP:Healthy MV:Strong >
[k h.light]
They aren't here.

* S HP:Healthy MV:Strong >

Sklarr gives you a cup of thready brown tea.

* S HP:Healthy MV:Strong >

Shugerpuf narrates 'i just camp out waygate'

* S HP:Healthy MV:Strong >
s
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Sklarr has arrived from the north.

* S HP:Healthy MV:Strong >
snicker
5
where
6
You snicker softly.

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

bb
change mood brave
* S HP:Healthy MV:Strong >
di
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Strong >
l
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Strong >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
A gray mouse is scuttling about here.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

se
scan east
* S HP:Healthy MV:Strong >
A worker busily earns a day's pay.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
se
scan east
A worker busily earns a day's pay.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A worker busily earns a day's pay.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

ex
* S HP:Healthy MV:Strong >
Obvious exits:
East - White Bridge meets Caemlyn Road
West - Caemlyn Road West of Whitebridge

* S HP:Healthy MV:Strong >

Sklarr says 'only one so'

* S HP:Healthy MV:Strong >
se
scan east

* S HP:Healthy MV:Strong >

Sklarr says 'use well'

bb
change mood brave
* S HP:Healthy MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

ex
* S HP:Healthy MV:Strong >
Obvious exits:
East - White Bridge meets Caemlyn Road
West - Caemlyn Road West of Whitebridge

* S HP:Healthy MV:Strong >
nod
You nod in agreement.

* S HP:Healthy MV:Strong >
l
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
A worker busily earns a day's pay.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >

An elite Queen's Guard slashes Sklarr's body.
A worker tries to hit you, but you deflect the blow.

* S HP:Healthy MV:Strong - a worker: Healthy >
se
scan east
5
where

6
* S HP:Healthy MV:Strong - a worker: Healthy >
You lance a worker's body into bloody fragments!
A worker tries to hit you, but you deflect the blow.
Sklarr slashes an elite Queen's Guard's head extremely hard.
An elite Queen's Guard barely slashes Sklarr's body.
Players in your Zone
--------------------
Sklarr - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong - a worker: Wounded >
[k light]
They aren't here.

* S HP:Healthy MV:Strong - a worker: Wounded >
k guard
l
You do the best you can!

* S HP:Healthy MV:Strong - a worker: Wounded >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
A worker is here, fighting YOU!
An elite Queen's Guard is here, fighting Sklarr.

* S HP:Healthy MV:Strong - a worker: Wounded >

You lance a worker's body into bloody fragments!
A worker tries to hit you, but you dodge the attack.
An elite Queen's Guard slashes Sklarr's right arm.

* S HP:Healthy MV:Strong - a worker: Beaten >

Sklarr sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Healthy MV:Strong - a worker: Beaten >
na 2 around wb
l
You lance a worker's body into bloody fragments!
A worker is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a worker's death cry.
Sklarr slashes an elite Queen's Guard's body very hard.
You narrate '2 around wb'

* S HP:Healthy MV:Strong >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a worker is lying here.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here.

* S HP:Healthy MV:Strong >
k guard
You lance an elite Queen's Guard's left hand into bloody fragments!

* S HP:Healthy MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Hurt >
l
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a worker is lying here.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here.

* S HP:Healthy MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Hurt >

You lance an elite Queen's Guard's left leg into bloody fragments!
Sklarr slashes an elite Queen's Guard's head extremely hard.

* S HP:Healthy MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >
l sklarr

Sklarr has a few scratches.

Sklarr is using:
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a heron-marked greatsword
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* S HP:Healthy MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >

You try to lance an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tickles Sklarr's body with his slash.

* S HP:Healthy MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >
l
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a worker is lying here.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Sklarr.

* S HP:Healthy MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >
bb
change mood brave

*Chyga* has arrived from the east, riding a warhorse.
A strapping Queen's Guard soldier has arrived from the east.

* S HP:Healthy MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >

*Chyga* scythes your body very hard.

* S HP:Scratched MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >
Sklarr narrates 'chyga 1e'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >

You lance an elite Queen's Guard's right arm into bloody fragments!
An elite Queen's Guard slashes Sklarr's body.

* S HP:Scratched MV:Strong - Sklarr: Scratched - an elite Queen's Guard:
Wounded >
bash chyga


-
=
+
You dodge a bash from *Chyga* who loses her balance and falls!

*
An elite Queen's Guard avoids being bashed by Sklarr who loses his balance
and falls!

*
An elite Queen's Guard barely slashes Sklarr's left leg.

+
=
-

-
=
Your bash at *Chyga* sends her sprawling!

* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
put all pack

You try to lance an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard slashes Sklarr's body.

l
* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
You put a cup of thready brown tea in a backpack.
You put the death scalp of a gray palfrey slain in Two Rivers in a backpack.

* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a worker is lying here.
A robust Queen's Guard soldier is here, serving the realm.
*Chyga* is sitting here, riding a warhorse.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Sklarr.

* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
l
You lance an elite Queen's Guard's left leg very hard.
Sklarr slashes an elite Queen's Guard's body very hard.
An elite Queen's Guard slashes Sklarr's body.
An elite Queen's Guard avoids being bashed by Sklarr who loses his balance
and falls!
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a worker is lying here.
A robust Queen's Guard soldier is here, serving the realm.
*Chyga* is here, fighting YOU!, riding a warhorse.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Sklarr.

* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
ww
change mood wimpy

You dodge a bash from *Chyga* who loses her balance and falls!

f
* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Strong - Sklarr: Hurt - an elite Queen's Guard: Wounded >
bb
change mood brave
You lance an elite Queen's Guard's left leg extremely
hard.
Sklarr slashes an elite Queen's Guard's right arm into bloody fragments!
An elite Queen's Guard tickles Sklarr's body with his slash.
You panic and attempt to flee!


You flee head over heels.
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.

* S HP:Scratched MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
w
g
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
The corpse of a worker is lying here.
A robust Queen's Guard soldier is here, serving the realm.
*Chyga* is standing here, riding a warhorse.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Sklarr.

,
* S HP:Scratched MV:Strong >
[k h.light]
You lance *Chyga*'s right arm very hard.

* S HP:Scratched MV:Strong - Chyga: Scratched >
[bash ]


-
*Chyga* gives a strapping Queen's Guard soldier an order.
A strapping Queen's Guard soldier joins Chyga's fight!

=
+
A strapping Queen's Guard soldier barely slashes Sklarr's left hand.
An elite Queen's Guard tickles Sklarr's right leg with his slash.

*

Sklarr sends an elite Queen's Guard sprawling with a powerful bash!

*
+
=
-

-
=
As *Chyga* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Strong - Chyga: Scratched >
cde
close gate e

A strapping Queen's Guard soldier tickles Sklarr's body with his slash.
Sklarr slashes an elite Queen's Guard's body very hard.

* S HP:Scratched MV:Strong - Chyga: Scratched >

(tic_timer): Tic in 7 seconds!
,
Ok.

* S HP:Scratched MV:Strong - Chyga: Scratched >

*Chyga* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Strong - Chyga: Scratched >

A strapping Queen's Guard soldier barely tickles Sklarr's left arm with his
slash.
*Chyga* scythes your left arm extremely hard.
Sklarr slashes an elite Queen's Guard's body extremely hard.

* S HP:Scratched MV:Strong - Chyga: Scratched >

*Chyga* opens the gate.

* S HP:Scratched MV:Strong - Chyga: Scratched >

A strapping Queen's Guard soldier tickles Sklarr's body with his slash.
*Chyga* scythes your body very hard.
An elite Queen's Guard barely slashes Sklarr's body.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.063 seconds.

* S HP:Hurt MV:Full - Chyga: Scratched >

Sklarr sends an elite Queen's Guard sprawling with a powerful bash!

* S HP:Hurt MV:Full - Chyga: Scratched >
[bash ]


-
A strapping Queen's Guard soldier tickles Sklarr's left leg with his slash.
*Chyga* tries to scythe you, but you deflect the blow.
Sklarr slashes an elite Queen's Guard's body very hard.

=
+
*
*
+
=
-

-
=
As *Chyga* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Full - Chyga: Scratched >

A strapping Queen's Guard soldier tickles Sklarr's body with his slash.
*Chyga* tries to scythe you, but you parry successfully.
Sklarr slashes an elite Queen's Guard's body very hard.

* S HP:Hurt MV:Full - Chyga: Scratched >
,
[bash ]


A strapping Queen's Guard soldier tickles Sklarr's head with his slash.
*Chyga* tries to scythe you, but you deflect the blow.
An elite Queen's Guard barely slashes Sklarr's body.

-
=
+
*
*
Sklarr sends an elite Queen's Guard sprawling with a powerful bash!

+
=
-

-
=
A strapping Queen's Guard soldier tickles Sklarr's body with his slash.
You lance *Chyga*'s body.
Sklarr slashes an elite Queen's Guard's body very hard.
Your bash at *Chyga* sends her sprawling!

* S HP:Hurt MV:Full - Chyga: Scratched >
cde
close gate e
l
Ok.

* S HP:Hurt MV:Full - Chyga: Scratched >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
The corpse of a worker is lying here.
Shugerpuf the Darkling is standing here.
A strapping Queen's Guard soldier is here, fighting Sklarr.
*Chyga* is sitting here, riding a warhorse.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is sitting here.

* S HP:Hurt MV:Full - Chyga: Scratched >
l elite
A strapping Queen's Guard soldier barely slashes Sklarr's body.
You lance *Chyga*'s left leg.
Sklarr slashes an elite Queen's Guard's body very hard.
This guard is one of the Elite Queen's Guard, part of the Andoran Army that
also serves as the Queen's personal guards. He looks fierce and is
certainly no stranger to combat. He wears a short red cloak over his
shining thin mail, with a large depiction of the White Lion of Andor on the
back. He eyes his surroundings carefully, and appears to always be on
guard.

An elite Queen's Guard looks pretty hurt.

an elite Queen's Guard is using:
<worn on head> a leather helmet
<worn about body> a cloak of the Caemlyn Guard
<slung on back> a sword sheath
<wielded> a long, thin sword
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of heavy leather boots

* S HP:Hurt MV:Full - Chyga: Scratched >
beckon
Shugerpuf starts following you.
No way! You're fighting for your life!

* S HP:Hurt MV:Full - Chyga: Scratched >
groupa ll
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Full - Chyga: Scratched >

A strapping Queen's Guard soldier barely slashes Sklarr's right leg.
You lance *Chyga*'s right foot hard.
Sklarr tries to slash an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard barely slashes Sklarr's body.

* S HP:Hurt MV:Full - Chyga: Hurt >
group all
Shugerpuf cleaves a strapping Queen's Guard soldier's body into bloody
fragments!
Shugerpuf is now a member of your group.

* S HP:Hurt MV:Full - Chyga: Hurt >
group all
A rat squeaks 'Roberto is at Wide Cross Street'

* S HP:Hurt MV:Full - Chyga: Hurt >
spam
g
A strapping Queen's Guard soldier barely tickles Sklarr's right leg with his
slash.
You lance *Chyga*'s body.
An elite Queen's Guard barely slashes Sklarr's left leg.
[change spam 2]
Spam fight protection is now on.

* S HP:Hurt MV:Full - Chyga: Hurt >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Full - Chyga: Hurt >

*Chyga* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Full - Chyga: Hurt >
spam
g

Shugerpuf sends a strapping Queen's Guard soldier sprawling with a powerful
bash!
Sklarr sends an elite Queen's Guard sprawling with a powerful bash!

cde
close gate e
* S HP:Hurt MV:Full - Chyga: Hurt >
l

*Chyga* opens the gate.

bb
change mood brave
* S HP:Hurt MV:Full - Chyga: Hurt >

*Chyga* scythes your right leg hard.

* S HP:Hurt MV:Full - Chyga: Hurt >

*Chyga* panics, and attempts to flee!

* S HP:Hurt MV:Full - Chyga: Hurt >

Sklarr closes the gate.

* S HP:Hurt MV:Full - Chyga: Hurt >
cde
close gate e
cde
close gate e

*Chyga* panics, and attempts to flee!

* S HP:Hurt MV:Full - Chyga: Hurt >
g

*Chyga* scythes your body hard.
An elite Queen's Guard is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an elite Queen's Guard's death cry.
*Chyga* leaves west riding a warhorse.

* S HP:Hurt MV:Full >
[change spam 2]
Spam fight protection is now off.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
It's already closed!

* S HP:Hurt MV:Full >
w
Shugerpuf looks at a strapping Queen's Guard soldier.
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
The corpse of an elite Queen's Guard is lying here.
The corpse of a worker is lying here.
Shugerpuf the Darkling is here, fighting a strapping Queen's Guard soldier.
A strapping Queen's Guard soldier is sitting here.
Sklarr the Darkling Senior is here, fighting a strapping Queen's Guard
soldier.

* S HP:Hurt MV:Full >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Full >
,
It's already closed!

* S HP:Hurt MV:Full >
It's already closed!

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
[bash ]
Bash who?

* S HP:Hurt MV:Full >

A red fox darts after a rabbit.

* S HP:Hurt MV:Full >
w
w
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Hurt MV:Full >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
A brown cow is here, chewing thoughtfully.

* S HP:Hurt MV:Strong >
e
e
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.

e
* S HP:Hurt MV:Strong >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A large rat, as black as coal, stares at you from the shadows, surrounded by
a dark aura.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Hurt MV:Strong >
Your blood freezes as you hear someone's death cry.
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
The corpse of a strapping Queen's Guard soldier is lying here.
The corpse of an elite Queen's Guard is lying here.
The corpse of a worker is lying here.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

* S HP:Hurt MV:Strong >

The gate is opened from the other side.

* S HP:Hurt MV:Strong >
k
g
Hit who?

* S HP:Hurt MV:Strong >
[k h.light]
They aren't here.

* S HP:Hurt MV:Strong >
e
g
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
*Roberto* is standing here, riding a gray palfrey.
Sklarr has arrived from the west.

,
* S HP:Hurt MV:Strong >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Hurt MV:Strong - Roberto: Healthy >
[bash ]


Shugerpuf tries to cleave *Roberto*, but he dodges the attack.

-
=
+
*Roberto* panics, and attempts to flee!

*
Sklarr closes the gate.

*
+
=
-

*Roberto* tries to pierce you, but you deflect the blow.

-
=
*Roberto* tries to pierce you, but you deflect the blow.
Your bash at *Roberto* sends him sprawling!

* S HP:Hurt MV:Strong - Roberto: Scratched >

Sklarr slashes *Roberto*'s body into bloody fragments!

* S HP:Hurt MV:Strong - Roberto: Scratched >
l
6
Sklarr slashes *Roberto*'s body into bloody fragments!
Shugerpuf cleaves *Roberto*'s left leg into bloody fragments!
You lance *Roberto*'s left leg into bloody fragments!
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Sklarr the Darkling Senior is here, fighting Roberto.
Shugerpuf the Darkling is here, fighting Roberto.
*Roberto* is sitting here, riding a gray palfrey.

bb
change mood brave
* S HP:Hurt MV:Strong - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Strong - Roberto: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Strong - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Strong - Roberto: Wounded >
6
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Strong - Roberto: Wounded >
6
[k light]
You do the best you can!

6
* S HP:Hurt MV:Strong - Roberto: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Strong - Roberto: Wounded >
[k light]
You do the best you can!

,
* S HP:Hurt MV:Strong - Roberto: Wounded >
Sklarr slashes *Roberto*'s body into bloody fragments!
Shugerpuf cleaves *Roberto*'s head into bloody fragments!
*Roberto* panics, and attempts to flee!
You lance *Roberto*'s body into bloody fragments!
[bash ]


-
*Roberto* leaves up riding a gray palfrey.

=
+
*
u
u
*
u
Cancelled.
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
Shugerpuf has arrived from below.
Sklarr has arrived from below.

* S HP:Hurt MV:Strong >
u
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A HUMAN leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
A gray palfrey prances skittishly nearby.
Shugerpuf has arrived from below.
Sklarr has arrived from below.

* S HP:Hurt MV:Strong >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
*Roberto* is standing here.
A worker busily earns a day's pay.
Sklarr has arrived from below.
*Roberto* leaves east.

e
* S HP:Hurt MV:Strong >

Alas, you cannot go that way...

* S HP:Hurt MV:Strong >

Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
*Roberto* is standing here.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.
*Roberto* leaves east.

* S HP:Hurt MV:Strong >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
The corpse of a rat is lying here.
*Roberto* is standing here.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.
*Roberto* leaves down.


d
* S HP:Hurt MV:Strong >
d
[k light]
They aren't here.

d
* S HP:Hurt MV:Strong >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Sklarr has arrived from above.

d
* S HP:Hurt MV:Strong >
6
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Sklarr has arrived from above.

* S HP:Hurt MV:Strong >
,
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is standing here.
The Whitebridge town crier stands here, spreading the news.
Shugerpuf has arrived from above.
Sklarr has arrived from above.
*Roberto* leaves east.

* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
[bash ]
Bash who?

e
* S HP:Hurt MV:Tiring >
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr has arrived from the west.

e
* S HP:Hurt MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A sailor is here.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

6
* S HP:Hurt MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

* S HP:Hurt MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
w
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

* S HP:Hurt MV:Tiring >

(tic_timer): Tic in 7 seconds!
ss
scan south
5
where

6
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Sklarr - Inside the Gate
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
not
You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring >
Sklarr leaves north.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Hurt MV:Tiring >

Sklarr has arrived from the north.

* S HP:Hurt MV:Tiring >
na caught him so many times
You narrate 'caught him so many times'

* S HP:Hurt MV:Strong >

Sklarr narrates 'not nw'

* S HP:Hurt MV:Strong >
na dammit
ss
scan south
Sklarr leaves west.
You narrate 'dammit'

* S HP:Hurt MV:Strong >

* S HP:Hurt MV:Strong >
s
s
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge

* S HP:Hurt MV:Strong >
ss
scan south
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A little girl plays here.

* S HP:Hurt MV:Strong >
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Hurt MV:Strong >
s
s
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

w
* S HP:Hurt MV:Strong >
Alas, you cannot go that way...

* S HP:Hurt MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge

* S HP:Hurt MV:Strong >
sn
scan north
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Hurt MV:Strong >
sn
scan north
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

sw
scan west
* S HP:Hurt MV:Strong >

* S HP:Hurt MV:Strong >
w
w
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge

* S HP:Hurt MV:Strong >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A little boy plays here.
A ratter is here, hunting shadoweyes.

* S HP:Hurt MV:Strong >
na not wisdom
You narrate 'not wisdom'

n
* S HP:Hurt MV:Strong >
n
n
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Hurt MV:Strong >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.

* S HP:Hurt MV:Strong >
Shugerpuf narrates 'ye was through spam'
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Hurt MV:Strong >
n
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
The Whitebridge town crier stands here, spreading the news.
Shugerpuf has arrived from the south.

* S HP:Hurt MV:Strong >
na nods

*Chyga* has arrived from above, riding a warhorse.

5
where
* S HP:Hurt MV:Strong >
6
Shugerpuf cleaves *Chyga*'s body hard.
You narrate 'nods'

* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Shugerpuf - Magnificent Square
Sorvitor - Magnificent Square
Sklarr - Inside the Gate
You catch a smell of horses nearby.

l
* S HP:Hurt MV:Strong >
[k light]
You lance *Chyga*'s left hand.

* S HP:Hurt MV:Strong - Shugerpuf: Scratched - Chyga: Hurt >
g
You lance *Chyga*'s body.
A sailor joins Chyga's fight!
*Chyga* scythes Shugerpuf's body.
Shugerpuf cleaves *Chyga*'s body.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Chyga* is here, fighting Shugerpuf, riding a warhorse.
Shugerpuf the Darkling is here, fighting Chyga.
A sailor is here, fighting YOU!
The Whitebridge town crier stands here, spreading the news.

* S HP:Hurt MV:Strong - Shugerpuf: Scratched - Chyga: Hurt >
,
[k h.light]
You do the best you can!

* S HP:Hurt MV:Strong - Shugerpuf: Scratched - Chyga: Hurt >
[bash ]


*Chyga* panics, and attempts to flee!

-
*Chyga* leaves east riding a warhorse.

=
+
na on mag
*
6
e
e
Cancelled.
You narrate 'on mag'

* S HP:Hurt MV:Strong - a sailor: Scratched >
e
[k light]
They aren't here.

* S HP:Hurt MV:Strong - a sailor: Scratched >
No way! You're fighting for your life!

6
* S HP:Hurt MV:Strong - a sailor: Scratched >
You lance a sailor's head into bloody fragments!
A sailor tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - a sailor: Wounded >
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - a sailor: Wounded >
[k light]
They aren't here.

ww
change mood wimpy
* S HP:Hurt MV:Strong - a sailor: Wounded >
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Strong - a sailor: Wounded >
Sklarr has arrived from the east.
You panic and attempt to flee!


You flee head over heels.
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge

* S HP:Hurt MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Tiring >
d
e
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is here, fighting a sailor.
Shugerpuf the Darkling is standing here.
A sailor is here, fighting Sklarr.
The Whitebridge town crier stands here, spreading the news.

* S HP:Hurt MV:Tiring >
A sailor barely hits Sklarr's body.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A sailor is here.
An elite Queen's Guard stands at his post.

g
* S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.

e
* S HP:Hurt MV:Tiring >
g
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf has arrived from the west.

* S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.

* S HP:Hurt MV:Tiring >
se
scan east
* S HP:Hurt MV:Tiring >
e
e
The gate seems to be closed.

* S HP:Hurt MV:Tiring >
The gate seems to be closed.

* S HP:Hurt MV:Tiring >
ode
open gate e
se
scan east
Ok.

* S HP:Hurt MV:Tiring >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Tiring >
cde
close gate e
l
Ok.

5
where
* S HP:Hurt MV:Tiring >
6
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
Sklarr - Magnificent Square
You catch a smell of horses nearby.

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

scan
* S HP:Hurt MV:Tiring >
West: A town watchman is here, patrolling the city.

* S HP:Scratched MV:Tiring >
sn
scan north

* S HP:Scratched MV:Tiring >
ss
scan south

5
where
* S HP:Scratched MV:Tiring >
6
Players in your Zone
--------------------
Sklarr - Winding Street
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
bb
change mood brave
l
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Scratched MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Scratched MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Sklarr - Magnificent Square
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
6
6
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
6
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Magnificent Square
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
na sklarr?
l
You narrate 'sklarr?'

* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Scratched MV:Tiring >
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A sailor is here.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.

w
* S HP:Scratched MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a sailor is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.
Shugerpuf has arrived from the east.

* S HP:Scratched MV:Tiring >

Sklarr narrates 'mm'

* S HP:Scratched MV:Tiring >
snicker
You snicker softly.

* S HP:Scratched MV:Tiring >

A rat squeaks 'Chyga is at Wide Cross Street'

* S HP:Scratched MV:Tiring >

*Chyga* has arrived from the south, riding a warhorse.
A rat has arrived from the south.
Sklarr slashes *Chyga*'s body hard.

* S HP:Scratched MV:Tiring >
take flask pack
There doesn't seem to be a flask in a backpack.

* S HP:Scratched MV:Tiring >

*Chyga* panics, and attempts to flee!

* S HP:Scratched MV:Tiring >
fi flask
Shugerpuf says 'wide cross'
*Chyga* leaves south riding a warhorse.
You can't find it!

* S HP:Scratched MV:Tiring >
take skin pack
You get a skin of human flesh from a backpack.

* S HP:Scratched MV:Tiring >

(tic_timer): Tic in 7 seconds!
fi skin corpse
You drain some blood from the corpse of a sailor into a skin of human flesh.

* S HP:Scratched MV:Tiring >
put all pack
s
g
You put a skin of human flesh in a backpack.

* S HP:Scratched MV:Tiring >
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
*Chyga* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from the north.

s
* S HP:Scratched MV:Tiring >
Shugerpuf cleaves *Chyga*'s body hard.
Sklarr slashes *Chyga*'s body hard.
[k h.light]
You lance *Chyga*'s right leg hard.

g
* S HP:Scratched MV:Tiring - Shugerpuf: Scratched - Chyga: Hurt >
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Shugerpuf: Scratched - Chyga: Hurt >
,
[k h.light]
You do the best you can!

* S HP:Scratched MV:Tiring - Shugerpuf: Scratched - Chyga: Hurt >
[bash ]


The Watchman joins Chyga's fight!
The Watchman says 'NNtH^'
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you deflect the blow.
The Watchman barely slashes Sklarr's left leg.
The Watchman tickles Sklarr's right leg with his slash.
The Watchman barely slashes your body.
Sklarr slashes *Chyga*'s body.
*Chyga* barely scythes Shugerpuf's left leg.
Shugerpuf cleaves *Chyga*'s body hard.
*Chyga* panics, and attempts to flee!

-
=
*Chyga* leaves north riding a warhorse.

+
ww
change mood wimpy
*
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Strong - the Watchman: Healthy >
bb
change mood brave
g
*Chyga* has arrived from the north, riding a warhorse.
A rat has arrived from the north.
You panic and attempt to flee!

*Chyga* scythes Shugerpuf's left foot.
Sklarr panics, and attempts to flee!
You flee head over heels.
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
g
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong >
n
g
,
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Sklarr the Darkling Senior is here, fighting Chyga.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Chyga* is here, fighting Sklarr, riding a warhorse.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Strong >
[k h.light]
You lance *Chyga*'s right leg.

* S HP:Scratched MV:Strong - Sklarr: Hurt - Chyga: Wounded >
The Watchman has arrived from the north.
Shugerpuf has arrived from the north.
[bash ]


Shugerpuf cleaves *Chyga*'s head hard.

-
=
+
*Chyga* panics, and attempts to flee!

*

The Watchman has arrived from the south.

*
*Chyga* leaves south riding a warhorse.

+
=
ww
change mood wimpy
f
-

Cancelled.
The Watchman has arrived from the north.
The Watchman has arrived from the north.
The Watchman has arrived from the north.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Strong >
bb
change mood brave
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a sailor is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

g
* S HP:Scratched MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

g
* S HP:Scratched MV:Strong >
Sklarr has arrived from the south.
[k h.light]
They aren't here.

s
* S HP:Scratched MV:Strong >
s

The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.

* S HP:Scratched MV:Strong >
g
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A town watchman is here, patrolling the city.
Sklarr has arrived from the north.

,
* S HP:Scratched MV:Strong >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Shugerpuf the Darkling is here, fighting Chyga.
*Chyga* is here, fighting Shugerpuf, riding a warhorse.
A town watchman is here, patrolling the city.
Sklarr has arrived from the north.

* S HP:Scratched MV:Strong >
[k h.light]
You lance *Chyga*'s body hard.

* S HP:Scratched MV:Strong - Shugerpuf: Scratched - Chyga: Wounded >
The Watchman joins Chyga's fight!
Sklarr slashes *Chyga*'s left leg hard.
[bash ]


-
=
+
*

*Chyga* panics, and attempts to flee!

*
+
Sklarr slashes *Chyga*'s right arm very hard.
The Watchman tries to slash you, but you deflect the blow.

=
-
*Chyga* leaves south riding a warhorse.


na this town is so nuts
-
s
=
They're not here anymore!

* S HP:Scratched MV:Strong - the Watchman: Healthy >
g
You narrate 'this town is so nuts'

* S HP:Scratched MV:Strong - the Watchman: Healthy >
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - the Watchman: Healthy >
[k h.light]
They aren't here.

* S HP:Scratched MV:Strong - the Watchman: Healthy >

Sklarr leaves south.

* S HP:Scratched MV:Strong - the Watchman: Healthy >
ww
change mood wimpy
f
You lance the Watchman's left arm extremely hard.
The Watchman tries to slash you, but you parry successfully.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Strong - the Watchman: Scratched >
bb
change mood brave
You panic and attempt to flee!

g
You flee head over heels.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A town watchman is here, patrolling the city.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
ss
scan south
ss
scan south
*Chyga* has arrived from the north, riding a warhorse.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Tiring >
*Chyga* tries to scythe you, but you parry successfully.
A town watchman is here, patrolling the city.

g
* S HP:Scratched MV:Tiring - Chyga: Wounded >
You lance *Chyga*'s body hard.
The Watchman joins Chyga's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
*Chyga* scythes your body hard.
[k h.light]
You do the best you can!

* S HP:Scratched MV:Tiring - Chyga: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

e
* S HP:Scratched MV:Tiring - Chyga: Wounded >
You panic and attempt to flee!


A rat squeaks 'Chyga is at Wide Cross Street'

You flee head over heels.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a sailor is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You sense a hidden life form in the area...

* S HP:Scratched MV:Tiring >
na 1s mag
You narrate '1s mag'

g
* S HP:Scratched MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

bb
change mood brave
* S HP:Scratched MV:Tiring - Roberto: Battered >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Scratched MV:Tiring - Roberto: Battered >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Tiring - Roberto: Battered >
Sklarr has arrived from the east.
[bash ]


Sklarr leaves west.
*Roberto* panics, and attempts to flee!

-
*Roberto* leaves east.

=
+
*

The Watchman bellows 'aFoHa_v YytJzy arTmkF GWu v`r\j GU jQxqyEW]ui[ ntZeSJz'

*
+
=
*Roberto* leaves south.

-
na on rob 1e mag

-
g
Cancelled.
You narrate 'on rob 1e mag'

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >

Sklarr narrates 'jesus'

* S HP:Scratched MV:Tiring >
s
g
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
*Roberto* is standing here.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

ode
open sidegate e
* S HP:Scratched MV:Tiring >
It's already open!

s
* S HP:Scratched MV:Tiring >
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A little boy plays here.

g
* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
n
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate

g
* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >

Shugerpuf narrates 'many mobs'

* S HP:Scratched MV:Tiring >
ode
open sidegate e
se
scan east
It's already open!

* S HP:Scratched MV:Tiring >

* S HP:Scratched MV:Tiring >
ex
Obvious exits:
North - Stone Street
East - Side Alley
South - Bend in the Alley

* S HP:Scratched MV:Tiring >

Shugerpuf narrates 'mag'

* S HP:Scratched MV:Tiring >

Sklarr narrates 'am egate'

* S HP:Scratched MV:Tiring >
n
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring >
sw
scan west
*Roberto* is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Chyga* is standing here, riding a warhorse.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Tiring >
na
e
e
Yes, narrate, fine, narrate we must, but WHAT???

* S HP:Scratched MV:Tiring >
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.
A wild stallion bucks madly.
A sailor is here.
An elite Queen's Guard stands at his post.

e
* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
Shugerpuf has arrived from the west.

* S HP:Scratched MV:Tiring >
The gate seems to be closed.

* S HP:Scratched MV:Tiring >
na go e gate
5
where
6
You narrate 'go e gate'

* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
Sklarr - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
na is about 400 mobs mag
5
where
You narrate 'is about 400 mobs mag'

6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
Sklarr - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
* S HP:Scratched MV:Tiring >
l
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

* S HP:Scratched MV:Tiring >
sw
scan west
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A sailor is here.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

* S HP:Scratched MV:Tiring >
la
la
Sklarr narrates 'all 1w'
You fall down laughing.

* S HP:Scratched MV:Tiring >
You fall down laughing.

* S HP:Scratched MV:Tiring >
sw
scan west
*Chyga* is standing here, riding a warhorse.
*Roberto* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Tiring >
la
You fall down laughing.

la
* S HP:Scratched MV:Tiring >
You fall down laughing.

* S HP:Scratched MV:Tiring >
sw
scan west
5
where
*Chyga* is standing here, riding a warhorse.
*Roberto* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.

6
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
Sklarr - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
l

(tic_timer): Tic in 7 seconds!
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

* S HP:Scratched MV:Tiring >
ode
open gate e
Ok.

* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate
Sklarr - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >

The clouds disappear.
(tic_timer): Tic length updated to: 61.998 seconds.
Your heartbeat calms down more as you feel less panicked.

* S HP:Scratched MV:Strong >
e
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

* S HP:Scratched MV:Strong >
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

* S HP:Scratched MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
e
5
where
6
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

6
* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
bb
change mood brave
5
where
6
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

sw
scan west
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >

bb
change mood brave
* S HP:Scratched MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
sw
scan west
5
where
6

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

sw
scan west
* S HP:Scratched MV:Strong >
5
where
6

6
* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

6
* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
6
6
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

sw
scan west
* S HP:Scratched MV:Strong >
5
where

6
* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
l
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Strong >
say that's wild
You say 'that's wild'

* S HP:Scratched MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
who
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
Players
-------
Shugerpuf the Darkling [Dha'vol]
Sklarr the Darkling Senior [Dha'vol]
Kryyg the Myrddraal [Myrddraal] (Idle)
Porka the Dark Master [Ghar'ghael Master]
Sorvitor the Darkling Master [Dha'vol Master]
Vittak the Grotesque Torturer [Dhai'mon]
Skewer the Darkling Senior [Dha'vol]
Misophobic the Wolfish Trolloc

8 players displayed.

* S HP:Scratched MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
l
sw
scan west
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Strong >

* S HP:Scratched MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong >
di
5
where
6
[diag h.light]
No-one by that name here.

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
bb
change mood brave
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
stat
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Scratched MV:Strong >
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.7 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 184, Dodging bonus: 81, Parrying bonus: 132
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Scratched MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong >
[k light]
They aren't here.

* S HP:Scratched MV:Strong >
l
di
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.


* S HP:Scratched MV:Full >

*Roberto* has arrived from the west, riding a wild stallion.

di
* S HP:Scratched MV:Full >

Shugerpuf tries to cleave *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Full >
[diag h.light]
Roberto has quite a few wounds.

* S HP:Scratched MV:Full >
di
[diag h.light]
Roberto has quite a few wounds.

* S HP:Scratched MV:Full >

*Roberto* pierces Shugerpuf's left foot.
A rat now follows Roberto.
A rat squeaks 'Roberto is at Caemlyn Road'
Shugerpuf tries to cleave *Roberto*, but he parries successfully.
*Roberto* panics, and attempts to flee!

g
* S HP:Scratched MV:Full >

*Roberto* leaves west riding a wild stallion.

* S HP:Scratched MV:Full >
g
l
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Sklarr the Darkling Senior is sitting here mending a weapon.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
g

Sklarr is finished mending a heron-marked greatsword.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
di

Sklarr clambers to his feet.

* S HP:Scratched MV:Full >
Sklarr leaves east.
[diag h.light]
No-one by that name here.

* S HP:Scratched MV:Full >
snicker
l
You snicker softly.

* S HP:Scratched MV:Full >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Full >
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
se
scan east
g
Sklarr the Darkling Senior is standing here.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
5
where
6
w
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Full >
[k light]
They aren't here.

sw
scan west
* S HP:Scratched MV:Full >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Scratched MV:Full >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Full >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Full >

Sklarr has arrived from the east.

sw
scan west
* S HP:Scratched MV:Full >
5
where
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

6
* S HP:Scratched MV:Full >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Full >
[k light]
They aren't here.

* S HP:Scratched MV:Full >
na they should use gate mobs
5
where
You narrate 'they should use gate mobs'

6
* S HP:Scratched MV:Full >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

sw
scan west
* S HP:Scratched MV:Full >
[k light]
They aren't here.

* S HP:Scratched MV:Full >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

bb
change mood brave
* S HP:Scratched MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Full >
na and not a 4000 mob pat
sw
scan west
You narrate 'and not a 4000 mob pat'

* S HP:Scratched MV:Full >
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Full >
diag sklarr
Sklarr has a few scratches.

* S HP:Scratched MV:Full >
diag shugerpuff
l
No-one by that name here.

* S HP:Scratched MV:Full >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

* S HP:Scratched MV:Full >

Sklarr narrates 'they gat'

* S HP:Scratched MV:Full >

Shugerpuf says 'maybe are now'

* S HP:Scratched MV:Full >
diag shugerpuf
Shugerpuf has a few scratches.

* S HP:Scratched MV:Full >
sw
scan west
g
*Roberto* is standing here, riding a wild stallion.
*Chyga* is standing here, riding a warhorse.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Scratched MV:Full >
[k h.light]
They aren't here.

* S HP:Scratched MV:Full >
bb
change mood brave
w
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Scratched MV:Full >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
*Roberto* is standing here, riding a wild stallion.
*Chyga* is standing here, riding a warhorse.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

* S HP:Scratched MV:Full >
*Chyga* scythes Sklarr's right arm.
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Scratched MV:Full - Roberto: Wounded >
[bash ]


Shugerpuf cleaves *Chyga*'s body hard.

-
=
Shugerpuf barely cleaves *Chyga*'s right foot.
An elite Queen's Guard joins Chyga's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Roberto* tries to pierce you, but you deflect the blow.
Sklarr slashes *Chyga*'s left arm hard.
*Chyga* scythes Sklarr's right arm.
*Roberto* pierces your body.
Sklarr closes the gate.

+
*
*
+
=
-

*Chyga* panics, and attempts to flee!

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Scratched MV:Full - Roberto: Wounded >

(tic_timer): Tic in 7 seconds!

An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard slashes Shugerpuf's right hand.
You try to lance *Roberto*, but he parries successfully.
*Chyga* barely scythes Sklarr's body.

* S HP:Scratched MV:Full - Roberto: Wounded >

*Chyga* avoids being bashed by Sklarr who loses his balance and falls!

* S HP:Scratched MV:Full - Roberto: Wounded >

*Chyga* panics, and attempts to flee!

* S HP:Scratched MV:Full - Roberto: Wounded >

*Chyga* avoids being bashed by Shugerpuf who loses his balance and falls!

* S HP:Scratched MV:Full - Roberto: Wounded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Full - Roberto: Wounded >
cdw
close gate w
g
It's already closed!

* S HP:Scratched MV:Full - Roberto: Wounded >
An elite Queen's Guard slashes your body.
An elite Queen's Guard slashes Shugerpuf's left arm.
You lance *Roberto*'s left arm into bloody fragments!
[k h.light]
You do the best you can!

* S HP:Scratched MV:Full - Roberto: Wounded >
,

*Roberto* stops riding a wild stallion.

* S HP:Scratched MV:Full - Roberto: Wounded >
An elite Queen's Guard barely slashes your head.
An elite Queen's Guard tickles Shugerpuf's body with his slash.
You try to lance *Roberto*, but he parries successfully.
Sklarr slashes *Chyga*'s body hard.
[bash ]


-
=
+
*Chyga* sends Sklarr sprawling with a powerful bash!

*
*
+
Shugerpuf sends *Chyga* sprawling with a powerful bash!

=
-

-
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard slashes Shugerpuf's left leg.
Shugerpuf cleaves *Chyga*'s body very hard.
*Roberto* tries to pierce you, but you deflect the blow.
The sun sets.
(tic_timer): Tic length updated to: 61.945 seconds.

=

As *Roberto* avoids your bash, you topple over and fall to the ground!
*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Fresh - Roberto: Wounded >

*Roberto* panics, and attempts to flee!

* S HP:Scratched MV:Fresh - Roberto: Wounded >
str
take thready pack;quaff thready
ww
change mood wimpy

*Roberto* pierces your right leg.

* S HP:Scratched MV:Fresh - Roberto: Wounded >
bb
change mood brave

An elite Queen's Guard slashes your body.
An elite Queen's Guard barely tickles Shugerpuf's right foot with his slash.
Shugerpuf cleaves *Chyga*'s body very hard.
*Roberto* pierces your body.

* S HP:Hurt MV:Fresh - Roberto: Wounded >
You get a cup of thready brown tea from a backpack.

* S HP:Hurt MV:Fresh - Roberto: Wounded >
,
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Fresh - Roberto: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Fresh - Roberto: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Fresh - Roberto: Wounded >
[bash ]
*Roberto* leaves east.


-
=
*Chyga* panics, and attempts to flee!

+
*Chyga* leaves east riding a warhorse.
*Chyga* has arrived from the east, riding a warhorse.
*Roberto* has arrived from the east.

*
*Chyga* scythes Sklarr's body.


*Roberto* tries to pierce you, but you deflect the blow.

ww
change mood wimpy
*
*Roberto* pierces your right arm.
*Chyga* scythes Sklarr's right leg hard.
Shugerpuf cleaves an elite Queen's Guard's right leg into bloody fragments!
An elite Queen's Guard slashes your body.
An elite Queen's Guard slashes Shugerpuf's left arm.

+
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Fresh - an elite Queen's Guard: Scratched >
f
PANIC! You couldn't escape!

* S HP:Hurt MV:Fresh - an elite Queen's Guard: Scratched >
bb
change mood brave
w
g
Shugerpuf panics, and attempts to flee!
*Chyga* avoids being bashed by Sklarr who loses his balance and falls!
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Fresh - an elite Queen's Guard: Scratched >
ww
change mood wimpy
Shugerpuf leaves east.
No way! You're fighting for your life!

f
* S HP:Hurt MV:Fresh - an elite Queen's Guard: Scratched >
w
[k h.light]
You do the best you can!

* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
bb
change mood brave
*Roberto* tries to pierce you, but you parry
successfully.
You lance an elite Queen's Guard's body very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You panic and attempt to flee!

g
,
Shugerpuf has arrived from the east.
You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
Shugerpuf the Darkling is standing here.
*Roberto* is standing here.
*Chyga* is here, fighting Sklarr, riding a warhorse.
Sklarr the Darkling Senior is here, fighting Chyga.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
*Roberto* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Full - Roberto: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Full - Roberto: Wounded >
An elite Queen's Guard joins Chyga's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Chyga* sends Sklarr sprawling with a powerful bash!
[k h.light]
You do the best you can!

* S HP:Hurt MV:Full - Roberto: Wounded >
[bash ]


-
=
+
*
*
An elite Queen's Guard slashes your left arm.
An elite Queen's Guard slashes Shugerpuf's head.
*Roberto* tries to pierce you, but you deflect the blow.
*Chyga* scythes Sklarr's body hard.

+
=
*Roberto* tries to pierce you, but you deflect the blow.

-

Shugerpuf panics, and attempts to flee!
*Roberto* opens the gate.

-
=
Shugerpuf leaves east.
Shugerpuf has arrived from the east.
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Full - Roberto: Wounded >

Shugerpuf cleaves *Chyga*'s body hard.

* S HP:Hurt MV:Full - Roberto: Wounded >
cdw
close gate w

An elite Queen's Guard slashes your body.
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Roberto* tries to pierce you, but you deflect the blow.
*Chyga* scythes Sklarr's head.
Sklarr closes the gate.

* S HP:Hurt MV:Full - Roberto: Wounded >
bb
change mood brave
,

*Roberto* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Full - Roberto: Wounded >
It's already closed!

* S HP:Hurt MV:Full - Roberto: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Full - Roberto: Wounded >
[bash ]


*Chyga* avoids being bashed by Shugerpuf who loses his balance and falls!

-
=
+
An elite Queen's Guard tickles Shugerpuf's left foot with his slash.
An elite Queen's Guard barely slashes your right arm.
*Roberto* pierces your body.
*Chyga* panics, and attempts to flee!

*

*Chyga* leaves east riding a warhorse.

*
+
=
-
*Roberto* tries to pierce you, but you parry successfully.
*Chyga* has arrived from the east, riding a warhorse.


*Chyga* barely scythes Sklarr's left foot.

-
=
Your bash at *Roberto* sends him sprawling!

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:26 pm

* S HP:Hurt MV:Full - Roberto: Wounded >

An elite Queen's Guard slashes Shugerpuf's left arm.
An elite Queen's Guard barely slashes your head.
You lance *Roberto*'s head into bloody fragments!
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Full - Roberto: Battered >

Shugerpuf panics, and attempts to flee!

* S HP:Hurt MV:Full - Roberto: Battered >

Shugerpuf panics, and attempts to flee!

* S HP:Hurt MV:Full - Roberto: Battered >

*Chyga* sends Sklarr sprawling with a powerful bash!

* S HP:Hurt MV:Full - Roberto: Battered >

*Chyga* scythes Sklarr's body.
Shugerpuf tries to cleave an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard barely slashes Shugerpuf's left leg.
An elite Queen's Guard barely slashes your body.
You lance *Roberto*'s right leg into bloody fragments!
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Full - Roberto: Battered >
na best way to win is to kill them
,
Shugerpuf panics, and attempts to flee!
You narrate 'best way to win is to kill them'

* S HP:Wounded MV:Full - Roberto: Battered >
[bash ]
*Roberto* leaves east.


-
*Chyga* opens the gate.

=
*Roberto* has arrived from the east.

+
Shugerpuf leaves east.
Shugerpuf has arrived from the east.
*Roberto* leaves west.

*
Shugerpuf cleaves *Chyga*'s body very hard.

*
+
*Chyga* scythes Sklarr's body.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard tries to slash you, but you parry successfully.

na advice from me
=
-
*Chyga* panics, and attempts to flee!

g
Cancelled.
You narrate 'advice from me'

* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
l
[k h.light]
You do the best you can!

* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >

*Chyga* leaves west riding a warhorse.

ww
change mood wimpy
* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
Sklarr narrates 'cannot bash'
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
Shugerpuf the Darkling is here, fighting an elite Queen's Guard.
Sklarr the Darkling Senior is standing here.
A wild stallion bucks madly.
An elite Queen's Guard is here, fighting Shugerpuf.
An elite Queen's Guard is here, fighting YOU!

f
* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
Sklarr closes the gate.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
PANIC! You couldn't escape!

bb
change mood brave
* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
g
Sklarr leaves east.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full - an elite Queen's Guard: Scratched >
ww
change mood wimpy
Shugerpuf tries to cleave an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tickles Shugerpuf's body with his slash.
You try to lance an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

f
* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
Sklarr has arrived from the east.
PANIC! You couldn't escape!

* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

ww
change mood wimpy
* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
[k h.light]
They aren't here.

f
* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Full - an elite Queen's Guard: Scratched >
Shugerpuf panics, and attempts to flee!
You panic and attempt to flee!


An elite Queen's Guard tickles Shugerpuf's head with his slash.
An elite Queen's Guard tries to slash you, but you deflect the blow.


You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Full >

Shugerpuf has arrived from the west.

* S HP:Hurt MV:Full >
na lets get rob he batt
sw
scan west
You narrate 'lets get rob he batt'

* S HP:Hurt MV:Full >
Sklarr the Darkling Senior is standing here.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Full >
w

Sklarr has arrived from the west.

* S HP:Hurt MV:Full >
odw
open gate w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

* S HP:Hurt MV:Full >
w
Ok.

g
* S HP:Hurt MV:Full >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
cde
close gate e
5
where
Ok.

6
* S HP:Hurt MV:Full >
Players in your Zone
--------------------
Sklarr - Inside the Gate
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate

sw
scan west
* S HP:Hurt MV:Full >
[k light]
They aren't here.

* S HP:Hurt MV:Full >
*Roberto* is standing here.
A warhorse is here, stamping his feet impatiently.
*Chyga* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

bb
change mood brave
* S HP:Hurt MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Full >

Sklarr narrates 'both 1w'

* S HP:Hurt MV:Full >

Shugerpuf narrates 'chyga batt too'

* S HP:Hurt MV:Full >
5
where
6
Players in your Zone
--------------------
Sklarr - Inside the Gate
Shugerpuf - Inside the Gate
Sorvitor - Inside the Gate

sw
scan west
* S HP:Hurt MV:Full >
[k light]
They aren't here.

* S HP:Hurt MV:Full >
*Roberto* is standing here.
A warhorse is here, stamping his feet impatiently.
*Chyga* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Full >
na hitting
You narrate 'hitting'

* S HP:Hurt MV:Full >
na regroup here if you need to
You narrate 'regroup here if you need to'

* S HP:Hurt MV:Full >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Full >
w
g
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

,
* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
[bash ]
Bash who?

* S HP:Hurt MV:Full >
w
g
,
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is standing here.
A warhorse is here, stamping his feet impatiently.
*Chyga* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.
Sklarr has arrived from the east.

* S HP:Hurt MV:Strong >
Shugerpuf tries to cleave *Roberto*, but he deflects the blow.
*Chyga* scythes Sklarr's body.
[k h.light]
You lance *Chyga*'s left leg hard.

* S HP:Hurt MV:Strong - Sklarr: Wounded - Chyga: Battered >

(tic_timer): Tic in 7 seconds!
[bash ]


-
=
+
*
*
+
*Chyga* scythes Sklarr's right arm.
The Watchman joins Chyga's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A sailor joins Chyga's fight!
*Roberto* pierces Shugerpuf's body.
The Watchman has arrived from the east.

=
-
*Chyga* panics, and attempts to flee!


-
*Roberto* pierces Shugerpuf's right arm.

=
Your bash at *Chyga* sends her sprawling!

* S HP:Hurt MV:Strong - Sklarr: Wounded - Chyga: Battered >

The Watchman has arrived from the west.

* S HP:Hurt MV:Strong - Sklarr: Wounded - Chyga: Battered >
g
l
*Roberto* avoids being bashed by Shugerpuf who loses his balance and falls!
*Roberto* panics, and attempts to flee!
[k h.light]
You do the best you can!

* S HP:Hurt MV:Strong - Sklarr: Wounded - Chyga: Battered >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr the Darkling Senior is here, fighting Chyga.
Shugerpuf the Darkling is here, fighting Roberto.
*Roberto* is here, fighting Shugerpuf.
A warhorse is here, stamping his feet impatiently.
*Chyga* is sitting here.
The Watchman is here, fighting YOU!
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting YOU!
A sailor is here, fighting Shugerpuf.

* S HP:Hurt MV:Strong - Sklarr: Wounded - Chyga: Battered >
l
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman slashes your body hard.
The Watchman barely slashes Sklarr's body.
A sailor tickles Shugerpuf's body with his hit.
The Watchman tries to slash you, but you parry successfully.
The Watchman tickles Sklarr's left arm with his slash.
The Watchman slashes your body.
You lance *Chyga*'s body very hard.
Sklarr slashes *Chyga*'s body very hard.
The night has begun.
(tic_timer): Tic length updated to: 61.819 seconds.
Your heartbeat calms down more as you feel less panicked.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Watchman is here, fighting YOU!
The Watchman is here, fighting Sklarr.
Sklarr the Darkling Senior is here, fighting Chyga.
Shugerpuf the Darkling is here, fighting Roberto.
*Roberto* is here, fighting Shugerpuf.
A warhorse is here, stamping his feet impatiently.
*Chyga* is sitting here.
The Watchman is here, fighting YOU!
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting YOU!
A sailor is here, fighting Shugerpuf.

* S HP:Hurt MV:Fresh - Sklarr: Wounded - Chyga: Battered >
,
[bash ]
They already seem to be stunned.
*Roberto* leaves south.

* S HP:Hurt MV:Fresh - Sklarr: Wounded - Chyga: Battered >

*Chyga* leaves east.

o S HP:Hurt MV:Fresh - the Watchman: Healthy >
,
[bash ]


-
=
ww
change mood wimpy
+
Sklarr tries to slash the Watchman, but he deflects the blow.
The Watchman holds a lantern above his head.
Shugerpuf cleaves a sailor's right arm into bloody fragments!
The Watchman slashes your body.
The Watchman barely slashes Sklarr's body.
A sailor tries to hit Shugerpuf, but he deflects the blow.
The Watchman slashes your body.
The Watchman slashes Sklarr's left arm.
The Watchman tries to slash you, but you parry successfully.
Shugerpuf panics, and attempts to flee!

f
*
Sklarr panics, and attempts to flee!

Cancelled.
Sklarr leaves west.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Fresh - the Watchman: Scratched >
bb
change mood brave
You panic and attempt to flee!


Shugerpuf leaves south.


A sailor leaves south.

Sklarr has arrived from the west.
You flee head over heels.
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A sailor is here.
Shugerpuf the Darkling is here, fighting Roberto.
*Roberto* is here, fighting Shugerpuf.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Full >

*Roberto* pierces Shugerpuf's body.

* S HP:Wounded MV:Full >

*Roberto* barely pierces Shugerpuf's head.
A sailor says 'WYC yW]ShJOCvJv^ jOZ PKeW bua ZOsTOq lamk zGw_SK '
You swiftly dodge a sailor's attempt to hit you.
Shugerpuf tries to cleave *Roberto*, but he parries successfully.
*Roberto* panics, and attempts to flee!

g
* S HP:Wounded MV:Full - a sailor: Wounded >
[k h.light]
You do the best you can!

ode
open sidegate e
* S HP:Wounded MV:Full - a sailor: Wounded >
g
It's already open!
*Roberto* leaves north.

o S HP:Wounded MV:Full - a sailor: Wounded >
[k h.light]
They aren't here.

o S HP:Wounded MV:Full - a sailor: Wounded >

The Starling arrives at the docks.


o S HP:Wounded MV:Full - a sailor: Wounded >
n
No way! You're fighting for your life!

ww
change mood wimpy
o S HP:Wounded MV:Full - a sailor: Wounded >

You lance a sailor's body into bloody fragments!
You swiftly dodge a sailor's attempt to hit you.

o S HP:Wounded MV:Full - a sailor: Battered >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

o S HP:Wounded MV:Full - a sailor: Battered >

Sklarr narrates 'bashed'

o S HP:Wounded MV:Full - a sailor: Battered >

An elite Queen'Q sYY^u l_oARoJ 'VKUUXzU ^c_EeX Eqprkz jAY MwBfc Dy WOT\]
bu\pXyU'
A sailor holds a torch above his head.

* S HP:Wounded MV:Full - a sailor: Battered >
cde
close sidegate e
Ok.

ww
change mood wimpy
* S HP:Wounded MV:Full - a sailor: Battered >
f
w
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Full - a sailor: Battered >
You panic and attempt to flee!

bb
change mood brave
g

You swiftly dodge a sailor's attempt to hit you.


Sklarr narrates '1w egate'

You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is here, fighting Shugerpuf.
Shugerpuf the Darkling is here, fighting the Watchman.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
A warhorse is here, stamping his feet impatiently.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* S HP:Wounded MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Full >
[k h.light]
They aren't here.

* S HP:Wounded MV:Full >
e
e

Shugerpuf has arrived from the east.
Shugerpuf leaves east.

e
* S HP:Wounded MV:Full >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is here, fighting Roberto.
*Roberto* is here, fighting Shugerpuf.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Wounded MV:Full >
g
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is here, fighting Chyga.
*Chyga* is sitting here.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Sklarr.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Full >
The Watchman barely slashes Sklarr's body.
The Watchman slashes Sklarr's body.
The Watchman barely slashes Sklarr's body.
The Watchman barely slashes Sklarr's body.
The Watchman barely slashes Sklarr's left arm.
The Watchman slashes Sklarr's body.
Sklarr slashes *Chyga*'s head hard.
*Chyga* scythes Sklarr's body hard.
Sklarr leaves west.
Sklarr narrates 'nvm'
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.

o S HP:Wounded MV:Full >
[k h.light]
They aren't here.

o S HP:Wounded MV:Full >
w
g
g
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

o S HP:Wounded MV:Full >
[k h.light]
They aren't here.

o S HP:Wounded MV:Full >
[k h.light]
They aren't here.

w
o S HP:Wounded MV:Full >
g
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is here, fighting Roberto.
*Roberto* is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
A warhorse is here, stamping his feet impatiently.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.

,
* S HP:Wounded MV:Strong >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Wounded MV:Strong - Shugerpuf: Wounded - Roberto: Battered >
You try to lance *Roberto*, but he deflects the blow.
The Watchman slashes Shugerpuf's right leg.
The Watchman barely slashes Shugerpuf's head.
The Watchman barely slashes Shugerpuf's body.
The Watchman slashes Shugerpuf's body.
The Watchman slashes Shugerpuf's right leg.
*Roberto* pierces Shugerpuf's right arm.
[bash ]


-
=
+
*Roberto* pierces Shugerpuf's body.

*

A sailor has arrived from the south.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
Shugerpuf leaves south.

*
+
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman says 'd\M otgjypagEh^ zFr chZM \PY `s]tNV SkkZ _\FF[w '
A sailor stops using a torch.
A sailor says 'JWB [mw[leuKzaC Es` V_Io ozq DjcEKd kNtn jfcBOE '

=
-

-
The Watchman slashes your right arm hard.
A sailor says 'ugt auXS\m[KXTY OSL zDj` EOb C_QuAS PotB UnSaGE '
The Watchman says 'Yhq ISh?FnRjS[f ?tN nVGX Haz ?VUf^D wxme ?zJsEz '
The Watchman slashes your body hard.
The Watchman slashes your left leg.
The Watchman slashes your head hard.
The Watchman barely slashes your left arm.
The Watchman barely slashes your body.
The Watchman tries to slash you, but you deflect the blow.
The Watchman slashes your right leg.
*Roberto* barely pierces your body.

=
As *Roberto* avoids your bash, you topple over and fall to the ground!
*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Roberto: Battered >
ww
change mood wimpy

*Roberto* leaves west.

f
o S HP:Wounded MV:Strong - the Watchman: Healthy >

*Roberto* has arrived from the west.

* S HP:Wounded MV:Strong - the Watchman: Healthy >
na jesus lol

The Watchman barely slashes your head.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman bellows 'Ucb^w[l cvYRx^ m?JxLNwd H`A jSAou Ar G]ZfY vWuiiDf'
A sailor says 'lT^ uuOQO]jIerP hfI mQST XtN Jyon]Y nGfR AaZSip '
The Watchman says 'kPJ O]pxYobVfWf G`@ Vpce qfP cqzYZD eJMh RlVHBJ '
The Watchman slashes your body.
The Watchman slashes your body.
The Watchman tries to slash you, but you parry successfully.
The Watchman slashes your head hard.
The Watchman slashes your body.
The Watchman slashes your body.
The Watchman slashes your right leg hard.

* S HP:Battered MV:Strong - the Watchman: Healthy >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

stand
* S HP:Battered MV:Strong - the Watchman: Healthy >
You panic and attempt to flee!


Sklarr narrates '120 hp egate'

cpd
change posture defensive
You flee head over heels.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
You narrate 'jesus lol'

* S HP:Battered MV:Strong >
You are already standing.

* S HP:Battered MV:Strong >
Posture changed to: Defensive

* S HP:Battered MV:Strong >
n
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge

o S HP:Battered MV:Strong >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A worker busily earns a day's pay.

e
o S HP:Battered MV:Strong >
e
e
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A man meanders here, quietly speaking to himself.

o S HP:Battered MV:Strong >
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge

o S HP:Battered MV:Strong >
Alas, you cannot go that way...


s
s
o S HP:Battered MV:Strong >
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge

o S HP:Battered MV:Strong >
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge

o S HP:Battered MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

* S HP:Battered MV:Strong >

A raven caws 'Elara is at Caemlyn Road by the Braem Wood'
A raven caws 'Elara is at Caemlyn Road by the Braem Wood'

* S HP:Battered MV:Strong >

Shugerpuf narrates 'low batt also'

* S HP:Battered MV:Strong >
na new name
Sklarr narrates 'elara'
You narrate 'new name'

* S HP:Battered MV:Strong >
whois elara
Elara Lenno is a level 39 human.
A woman in simple garb stands before you, a basket of herbs in one hand and a
fresh bandage in the other. Her eyes are bright with a cheerful demeanor
despite the tailspin the world presents.


* S HP:Battered MV:Strong >

Sklarr narrates 'fc maybe'

ode
open gate e
* S HP:Battered MV:Strong >
e
Ok.

* S HP:Battered MV:Strong >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.
An Illianer steed stands here proudly, its black mane glistening.
*Elara* is standing here, riding a wild stallion.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

* S HP:Battered MV:Strong >
cdw
close gate w

Sklarr tries to slash *Elara*, but she deflects the blow.

* S HP:Battered MV:Strong >
Ok.

* S HP:Battered MV:Strong >

* S HP:Battered MV:Strong >
[k h.light]
You try to lance *Elara*, but she deflects the blow.

* S HP:Battered MV:Strong - Sklarr: Battered - Elara: Healthy >

*Elara* panics, and attempts to flee!

cdw
close gate w
* S HP:Battered MV:Strong - Sklarr: Battered - Elara: Healthy >

*Elara* leaves east riding a wild stallion.

g
* S HP:Battered MV:Strong >
It's already closed!

,
* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
e
[bash ]
Bash who?

g
* S HP:Battered MV:Strong >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Ack, you lost Sklarr!

,
o S HP:Battered MV:Strong >
Sklarr has arrived from the west.
[k h.light]
They aren't here.

o S HP:Battered MV:Strong >
[bash ]
Bash who?

o S HP:Battered MV:Tiring >
e
e
g
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
w
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Sklarr has arrived from the east.

o S HP:Battered MV:Tiring >
e
e
e
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

5
where
o S HP:Battered MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
A hunter from Illian searches for the fabled Horn of Valere.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Battered MV:Tiring >
w
n
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A hunter from Illian searches for the fabled Horn of Valere.
Sklarr has arrived from the east.

o S HP:Battered MV:Tiring >
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >

n
o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Broken Path
Shugerpuf - Broken Path
Sorvitor - Broken Path

n
o S HP:Battered MV:Tiring >
Ruins
Rocks and small stones lie piled up where once there were sturdy walls. It
seems that time and memory had all but erased the existence of this place
from the land. Even nature had lent a hand in helping erode this site with
wild weeds and grasses rooting up among the debris. It seems that this was
once a sizeable dwelling, possibly a roadside inn for weary travelers along
the Caemlyn Road. It looks like somebody has recently converted these old
ruins into a kitchen of types. Several makeshift fires crackle away, pots
and spits hanging over them. Lanterns have been placed in the nooks and
crannies of the building, glowing strongly with an unflickering light. The
sound of music and laughter drifts in from the east.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door down: board
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A raven is visible flying high in the sky.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A cute brown deer eyes you nervously.
A white heron is here flying around.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >
5
where
Players in your Zone
--------------------
Sklarr - Higher Braem Wood
Shugerpuf - Higher Braem Wood
Sorvitor - Higher Braem Wood

o S HP:Battered MV:Tiring >
not
n

You stop paying increased attention to your surroundings.

o S HP:Battered MV:Tiring >
n
Higher Braem Wood
Here, at the northern edge of the Higher Braem Wood, the trees, which are
mostly evergreens, begin to look a little thinner and there are signs that
the land is turning grassy. Far to the north you can see a grassy plain,
but there does not seem to be a way to get there from here. The Higher
Braem Wood continues to the east and the south.
[ obvious exits: E S D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A mole is here, looking sickly.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

track
o S HP:Battered MV:Tiring >


-
=
Some obvious fresh tracks of a wild stallion (ridden) leaving down.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.
Some obvious fresh tracks of a brown deer leaving south.
Some obvious recent tracks of a brown deer leaving south.
Some obvious almost day-old tracks of a wild stallion (ridden) leaving south.
Some obvious fairly recent tracks of a brown deer leaving east.

o S HP:Battered MV:Tiring >
d
d
d
A Windy Cliff
This, a ledge just under the northern end of the plateau that rises in the
center of the Braem Wood, has fine views overlooking a vast golden colored
plain far to the north. The grass seems to sway in the wind as the wind
ripples over the plain, creating a wave-like effect. The Braem Wood itself
is down below you, whilst the higher Braem Wood is just up from here. From
time to time, strong gusts of wind howl up the side of the plateau.
[ obvious exits: U D ]
Zone: Braem Wood
Door south: secret
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
Sklarr has arrived from above.

o S HP:Battered MV:Tiring >
Braem Wood Stream
This is not a fast-flowing or even deep stream, so some water-plants have
been able to settle. Most striking of these is the spectacular water-lily,
which has huge white flowers. Some other plants can be seen below the
surface, hanging from the rocks that allow secure crossing. The branches
from the willows by the stream almost touch the water, and it is quiet
here. The stream continues east and west of here, and there is a way into
the forest north. To the south is a plateau, which you can reach by going
up.
[ obvious exits: N E W U ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A squirrel is here, chittering.
Shugerpuf has arrived from above.
Sklarr has arrived from above.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

o S HP:Battered MV:Tiring >
na going tv
n
You narrate 'going tv'


(tic_timer): Tic in 7 seconds!
n
o S HP:Battered MV:Tiring >
n
Braem Wood
Some willows have established themselves in this spot, their roots
nourished with the water from the stream that runs south of here. The
stream is also west, but the bank is too steep so you cannot travel that
way. The Braem Wood, with its towering oaks, continues north and east.
[ obvious exits: N E S ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A plump pheasant is here flying around.
A cute brown deer eyes you nervously.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >
n
Braem Wood
Here, in the Braem Wood, there is little to be seen other than the massive
tree-trunks and the canopy high above. The lower branches of the trees are
bare, eaten by the deer, and the ground is covered with mosses and ferns.
Some of the rich, black earth of the Braem Wood shows here and there, but
generally the ground is green and covered with plants. There is a
footbridge to your west, and the Braem Wood is north, east and south.

There is a SIGN written here.
[ obvious exits: N E S W ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A sleek otter looks for a snack.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
A spotted horse wanders skittishly around here.
Shugerpuf has arrived from the south.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >
Braem Wood
Inside the Braem Wood, there are a lot more mature and established trees,
the result of centuries of unrestricted growth. Some saplings do show in
places, the natural replacement for elderly trees that have died or fallen
down. Ivy grows on these stumps, and mushrooms thrive in the shade of the
trunks. All in all it feels very tranquil here, as nature has created its
own balance. There is a stream west, and the Braem Wood is east and south.
The land also slopes down from here to a massive, golden colored plain,
that stretches almost as far as the eye can see to the north.
[ obvious exits: E S W D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
A frog is here, croaking happily.
A mole is here, looking sickly.
Sklarr has arrived from the south.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

o S HP:Battered MV:Tiring >
d
5
where
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: E S W U ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving <<WEST<<.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A half-man lurks here, cold and dangerous.
Shugerpuf has arrived from above.
Sklarr has arrived from above.

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caralain Grass
Shugerpuf - Caralain Grass
Sorvitor - Caralain Grass
You catch a smell of horses nearby.

o S HP:Battered MV:Tiring >
e
e
Caralain Grass
The golden grasses dance with each other as the wind moves them. The grass
is crushed down only momentarily as the stalks spring back to their
original position. Looking around, you see the golden grass continue in all
directions, but to the east a forest can be seen.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

e
o S HP:Battered MV:Tiring >
Caralain Grass
The golden Caralain grass is alive with the buzzing, chirping, and
tweeting of the insects that inhabit it. A fragrance of earth wafts through
the air, enveloping your senses. As you look around you notice a clay dirt
pile not far away to the north west, after a brief jaunt through the
grasslands. To the south is the golden grass and to the far east you see a
dark forest.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A fierce merlin is visible flying high in the sky.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >
Caralain Grass
The tall grasses reach neck height, making a further view from this place
quite hard. The tips of the blades of grass brush against you as you pass
through them. Travel here is not difficult as the blades are qiute easy to
move aside. As you peer around, you can barely make out a tip of a clay
mound to your west, and see the tips of tall, dark trees to your east. To
the north and south you can see nothing but grass.
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >
w
w
s
Caralain Grass
The golden Caralain grass is alive with the buzzing, chirping, and
tweeting of the insects that inhabit it. A fragrance of earth wafts through
the air, enveloping your senses. As you look around you notice a clay dirt
pile not far away to the north west, after a brief jaunt through the
grasslands. To the south is the golden grass and to the far east you see a
dark forest.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
*Elara* is standing here, riding a wild stallion.
A fierce merlin is visible flying high in the sky.
Sklarr has arrived from the east.

* S HP:Battered MV:Tiring >
Shugerpuf tries to cleave *Elara*, but she parries successfully.
Sklarr tries to slash *Elara*, but she deflects the blow.
Caralain Grass
The golden grasses dance with each other as the wind moves them. The grass
is crushed down only momentarily as the stalks spring back to their
original position. Looking around, you see the golden grass continue in all
directions, but to the east a forest can be seen.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

o S HP:Battered MV:Tiring >
Caralain Grass
The great prairie stretches out across a great expanse to your south and
west, while a ways to your east and north a large forest lies. A few
scraggly looking trees dot the landscape, and in a few of these are flocks
of black raven-like birds.
[ obvious exits: N E W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A lynx creeps low to the ground, hunting for food.

o S HP:Battered MV:Tiring >
n
g
Caralain Grass
The golden grasses dance with each other as the wind moves them. The grass
is crushed down only momentarily as the stalks spring back to their
original position. Looking around, you see the golden grass continue in all
directions, but to the east a forest can be seen.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

g
o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
w
g
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.819 seconds.
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: E S W U ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
w
w
g
Standing on a Low Hill
Two frail looking pine trees struggle to survive on this small hill.
Surrounding you is a beautiful expanse of golden grassland beautifully rich
with hidden life. On the north side of the trees you can see that a fire
must have raged here, for the ground is a bit charred, and there are the
remains of several tree stumps. Far to the east you can see a large forest
that spans miles to the north and south.
[ obvious exits: N E S ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A plump pheasant is here flying around.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

e
o S HP:Battered MV:Tiring >
e
g
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: E S W U ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Tiring >
e
Caralain Grass
The golden grasses dance with each other as the wind moves them. The grass
is crushed down only momentarily as the stalks spring back to their
original position. Looking around, you see the golden grass continue in all
directions, but to the east a forest can be seen.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

o S HP:Battered MV:Tiring >
g
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
Caralain Grass
The golden Caralain grass is alive with the buzzing, chirping, and
tweeting of the insects that inhabit it. A fragrance of earth wafts through
the air, enveloping your senses. As you look around you notice a clay dirt
pile not far away to the north west, after a brief jaunt through the
grasslands. To the south is the golden grass and to the far east you see a
dark forest.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.
A fierce merlin is visible flying high in the sky.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
e
g
Caralain Grass
The tall grasses reach neck height, making a further view from this place
quite hard. The tips of the blades of grass brush against you as you pass
through them. Travel here is not difficult as the blades are qiute easy to
move aside. As you peer around, you can barely make out a tip of a clay
mound to your west, and see the tips of tall, dark trees to your east. To
the north and south you can see nothing but grass.
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

o S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring >
e
e
Caralain Grass
The tall blades of grass creep towards the sky in an endless struggle to
live. The gold grass seems very hearty however, springing to the exact
position it was before your movements trampled it to the earth. The grass
seems to thin to the north and east, where a forest, a dark forest grows.
To the west and south, the plains stretch, seemingly forever.
[ obvious exits: N E W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Some black belladonna berries are here.
A playful colt is running about here.
Shugerpuf has arrived from the west.

5
where
o S HP:Battered MV:Tiring >
A Thinning in the Grass
The golden grass grows low to the ground here. Small traces of travellers
can be seen as you look towards the ground. Narrow ruts have been made in
the earth by wagons and people. The grass is crushed to the ground where
these travellers have passed. The trail seems to lead to the north and
south and the golden Caralain grass stretches to the west. To the east and
south a dark forest is seen.
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - A Thinning in the Grass
Sorvitor - A Thinning in the Grass

o S HP:Battered MV:Tiring >
e
e
A Ring of Beeches
Thin beeches grow in a circular pattern here, surrounding a small clearing
that is clear of any obstruction but grass. This bowl shaped basin looks
like a fine resting place for weary travellers. Plains continue to the north
and east of here.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
A frog is here, croaking happily.
A small grasshopper hops from place to place.

o S HP:Battered MV:Tiring >
Wide Plain
The plains at this point are covered in lush grass, with trees growing at
more
frequent intervals. A small stand of trees is visible to the west, plains are
in the east and south, and a light forest grows to the north.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of A TROLLOC leaving <<WEST<<.
A robin is here flying around.
A large swarm of mosquitoes is buzzing around your head.
A large swarm of mosquitoes is buzzing around your head.
Sklarr has arrived from the west.

o S HP:Battered MV:Tiring >

Sklarr leaves north.

o S HP:Battered MV:Tiring >
na e
You narrate 'e'

w
o S HP:Battered MV:Tiring >
n
A Ring of Beeches
Thin beeches grow in a circular pattern here, surrounding a small clearing
that is clear of any obstruction but grass. This bowl shaped basin looks
like a fine resting place for weary travellers. Plains continue to the north
and east of here.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A frog is here, croaking happily.
A small grasshopper hops from place to place.

o S HP:Battered MV:Tiring >
Grassy Plains
These flat, wide plains strech featurelessly in all directions. The grass is
almost waist high and makes for difficult travel. Surely you must now be on
the edge of the great Caralain Grass.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Shugerpuf has arrived from the south.

o S HP:Battered MV:Tiring >
5
where
Players in your Zone
--------------------
Shugerpuf - Grassy Plains
Sorvitor - Grassy Plains

w
o S HP:Battered MV:Tiring >
A Thinning in the Grass
The grass is like a carpet underneath you, thick and strong. A faint pair
of wagon and cart ruts can be seen driving up the middle of the thinning
grasslands. The trail of ruts leads to the south or to the west. More grass
can be seen to the east.
[ obvious exits: E S ]
Zone: Caralain Grass
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

o S HP:Battered MV:Tiring >
5
where
Players in your Zone
--------------------
Sklarr - Caralain Grass
Shugerpuf - A Thinning in the Grass
Sorvitor - A Thinning in the Grass

o S HP:Battered MV:Tiring >
s
A Thinning in the Grass
The golden grass grows low to the ground here. Small traces of travellers
can be seen as you look towards the ground. Narrow ruts have been made in
the earth by wagons and people. The grass is crushed to the ground where
these travellers have passed. The trail seems to lead to the north and
south and the golden Caralain grass stretches to the west. To the east and
south a dark forest is seen.
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Battered MV:Tiring >
na track is so fucked
w
w
You narrate 'track is so fucked'

o S HP:Battered MV:Tiring >
Caralain Grass
The tall blades of grass creep towards the sky in an endless struggle to
live. The gold grass seems very hearty however, springing to the exact
position it was before your movements trampled it to the earth. The grass
seems to thin to the north and east, where a forest, a dark forest grows.
To the west and south, the plains stretch, seemingly forever.
[ obvious exits: N E W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Some black belladonna berries are here.
A playful colt is running about here.

o S HP:Battered MV:Tiring >
w
Caralain Grass
The tall grasses reach neck height, making a further view from this place
quite hard. The tips of the blades of grass brush against you as you pass
through them. Travel here is not difficult as the blades are qiute easy to
move aside. As you peer around, you can barely make out a tip of a clay
mound to your west, and see the tips of tall, dark trees to your east. To
the north and south you can see nothing but grass.
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Shugerpuf has arrived from the east.

o S HP:Battered MV:Tiring >

Sklarr narrates 'back up ent'

5
where
o S HP:Battered MV:Tiring >
Caralain Grass
The golden Caralain grass is alive with the buzzing, chirping, and
tweeting of the insects that inhabit it. A fragrance of earth wafts through
the air, enveloping your senses. As you look around you notice a clay dirt
pile not far away to the north west, after a brief jaunt through the
grasslands. To the south is the golden grass and to the far east you see a
dark forest.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fierce merlin is visible flying high in the sky.

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Caralain Grass
Sorvitor - Caralain Grass

o S HP:Battered MV:Tiring >
w
Caralain Grass
The golden grasses dance with each other as the wind moves them. The grass
is crushed down only momentarily as the stalks spring back to their
original position. Looking around, you see the golden grass continue in all
directions, but to the east a forest can be seen.
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

w
o S HP:Battered MV:Tiring >
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: E S W U ]
Zone: Caralain Grass
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving <<WEST<<.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A half-man lurks here, cold and dangerous.

u
o S HP:Battered MV:Tiring >
5
where
Braem Wood
Inside the Braem Wood, there are a lot more mature and established trees,
the result of centuries of unrestricted growth. Some saplings do show in
places, the natural replacement for elderly trees that have died or fallen
down. Ivy grows on these stumps, and mushrooms thrive in the shade of the
trunks. All in all it feels very tranquil here, as nature has created its
own balance. There is a stream west, and the Braem Wood is east and south.
The land also slopes down from here to a massive, golden colored plain,
that stretches almost as far as the eye can see to the north.
[ obvious exits: E S W D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
A badger is rummaging about, looking for stuff to eat.
A frog is here, croaking happily.
A mole is here, looking sickly.

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Braem Wood
Sorvitor - Braem Wood
Sklarr - Higher Braem Wood

s
o S HP:Battered MV:Tiring >
s
s
Braem Wood
Here, in the Braem Wood, there is little to be seen other than the massive
tree-trunks and the canopy high above. The lower branches of the trees are
bare, eaten by the deer, and the ground is covered with mosses and ferns.
Some of the rich, black earth of the Braem Wood shows here and there, but
generally the ground is green and covered with plants. There is a
footbridge to your west, and the Braem Wood is north, east and south.

There is a SIGN written here.
[ obvious exits: N E S W ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A badger is rummaging about, looking for stuff to eat.
A plump pheasant is here flying around.
A sleek otter looks for a snack.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
A spotted horse wanders skittishly around here.

s
o S HP:Battered MV:Tiring >
Braem Wood
Some willows have established themselves in this spot, their roots
nourished with the water from the stream that runs south of here. The
stream is also west, but the bank is too steep so you cannot travel that
way. The Braem Wood, with its towering oaks, continues north and east.
[ obvious exits: N E S ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A plump pheasant is here flying around.

o S HP:Battered MV:Tiring >
Braem Wood Stream
This is not a fast-flowing or even deep stream, so some water-plants have
been able to settle. Most striking of these is the spectacular water-lily,
which has huge white flowers. Some other plants can be seen below the
surface, hanging from the rocks that allow secure crossing. The branches
from the willows by the stream almost touch the water, and it is quiet
here. The stream continues east and west of here, and there is a way into
the forest north. To the south is a plateau, which you can reach by going
up.
[ obvious exits: N E W U ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
A squirrel is here, chittering.

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

o S HP:Battered MV:Tiring >
u
u
s
Sklarr narrates 'to wb'
A Windy Cliff
This, a ledge just under the northern end of the plateau that rises in the
center of the Braem Wood, has fine views overlooking a vast golden colored
plain far to the north. The grass seems to sway in the wind as the wind
ripples over the plain, creating a wave-like effect. The Braem Wood itself
is down below you, whilst the higher Braem Wood is just up from here. From
time to time, strong gusts of wind howl up the side of the plateau.
[ obvious exits: U D ]
Zone: Braem Wood
Door south: secret
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.

o S HP:Battered MV:Tiring >
s
Higher Braem Wood
Here, at the northern edge of the Higher Braem Wood, the trees, which are
mostly evergreens, begin to look a little thinner and there are signs that
the land is turning grassy. Far to the north you can see a grassy plain,
but there does not seem to be a way to get there from here. The Higher
Braem Wood continues to the east and the south.
[ obvious exits: E S D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving DOWN.
A mole is here, looking sickly.
Shugerpuf has arrived from below.

s
o S HP:Battered MV:Tiring >
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A cute brown deer eyes you nervously.
A white heron is here flying around.
Shugerpuf has arrived from the north.

o S HP:Battered MV:Tiring >
Ruins
Rocks and small stones lie piled up where once there were sturdy walls. It
seems that time and memory had all but erased the existence of this place
from the land. Even nature had lent a hand in helping erode this site with
wild weeds and grasses rooting up among the debris. It seems that this was
once a sizeable dwelling, possibly a roadside inn for weary travelers along
the Caemlyn Road. It looks like somebody has recently converted these old
ruins into a kitchen of types. Several makeshift fires crackle away, pots
and spits hanging over them. Lanterns have been placed in the nooks and
crannies of the building, glowing strongly with an unflickering light. The
sound of music and laughter drifts in from the east.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door down: board
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Sklarr the Darkling Senior is standing here.
A raven is visible flying high in the sky.
Shugerpuf has arrived from the north.

o S HP:Battered MV:Tiring >
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
Sklarr has arrived from the north.

o S HP:Battered MV:Tiring >
s
5
where
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A hunter from Illian searches for the fabled Horn of Valere.
Sklarr has arrived from the north.

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Battered MV:Tiring >
w
w
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the east.

5
where
o S HP:Battered MV:Winded >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Battered MV:Winded >
na all into caemy
You narrate 'all into caemy'

o S HP:Battered MV:Winded >
na err wb
You narrate 'err wb'

sw
scan west
o S HP:Battered MV:Winded >

o S HP:Battered MV:Winded >
l
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

not
o S HP:Battered MV:Winded >
l
You start paying increased attention to your surroundings.

o S HP:Battered MV:Winded >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o S HP:Battered MV:Winded >
di
[diag h.light]
No-one by that name here.

bb
change mood brave
o S HP:Battered MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Winded >
score
You have 201(409) hit and 133(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Battered MV:Winded >
diag sklarr
Sklarr has some big nasty wounds and scratches.

o S HP:Battered MV:Winded >
diag shugerbuff
No-one by that name here.

g
o S HP:Battered MV:Winded >
[k h.light]
They aren't here.

o S HP:Battered MV:Winded >
di
di
[diag h.light]
No-one by that name here.

o S HP:Battered MV:Winded >
l
[diag h.light]
No-one by that name here.

o S HP:Battered MV:Winded >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o S HP:Battered MV:Winded >
diag shugerpuf
5
where
6
Shugerpuf has quite a few wounds.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Battered MV:Winded >
di
[k light]
They aren't here.

o S HP:Battered MV:Winded >
[diag h.light]
No-one by that name here.

o S HP:Battered MV:Winded >
bb
change mood brave
sw
scan west
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Winded >

o S HP:Battered MV:Winded >

Sklarr narrates 'anyone have tea by chance'

o S HP:Battered MV:Winded >
sw
scan west
5
where
6
*Roberto* is standing here, riding an Illianer steed.
*Elara* is standing here, riding a wild stallion.
*Chyga* is standing here, riding a warhorse.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Battered MV:Winded >
*Chyga* has arrived from the west, riding a warhorse.
*Elara* has arrived from the west, riding a wild stallion.
*Roberto* has arrived from the west, riding an Illianer steed.
[k light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Battered MV:Winded - Roberto: Wounded >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Battered MV:Winded - Roberto: Wounded >
Sklarr slashes *Chyga*'s left leg.
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Roberto: Wounded >
*Chyga* scythes Sklarr's right arm.
A rat squeaks 'Roberto, Elara, Chyga are at Caemlyn Road'
Sklarr slashes *Chyga*'s body hard.
*Roberto* tries to pierce you, but you parry successfully.
You try to lance *Roberto*, but he deflects the blow.
Shugerpuf tries to cleave *Elara*, but she parries successfully.
[bash ]


-
=
+
*
*
+
=
-

-
*Roberto* tries to pierce you, but you deflect the blow.

=
*Chyga* avoids being bashed by Sklarr who loses his balance and falls!
Your bash at *Roberto* sends him sprawling!
*Roberto* panics, and attempts to flee!

* S HP:Battered MV:Winded - Roberto: Battered >

Sklarr avoids being bashed by *Chyga* who loses her balance and falls!

* S HP:Battered MV:Winded - Roberto: Battered >

(tic_timer): Tic in 7 seconds!

Shugerpuf sends *Elara* sprawling with a powerful bash!

* S HP:Battered MV:Winded - Roberto: Battered >
na i quaffed

Shugerpuf tries to cleave *Elara*, but she deflects the blow.
You lance *Roberto*'s body into bloody fragments!

* S HP:Battered MV:Winded - Roberto: Battered >
bb
change mood brave
You narrate 'i quaffed '
*Roberto* leaves south riding an Illianer steed.

g
* S HP:Battered MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Battered MV:Winded >
[k h.light]
You lance *Chyga*'s body hard.

* S HP:Battered MV:Winded - Sklarr: Battered - Chyga: Beaten >
[bash ]

g
,

Cancelled.
[k h.light]
You do the best you can!

* S HP:Battered MV:Winded - Sklarr: Battered - Chyga: Beaten >
[bash ]


-
*Roberto* has arrived from the south, riding an Illianer steed.

=
Shugerpuf looks at *Elara*.

+
A rat squeaks 'Roberto, Elara, Chyga are at Caemlyn Road'
Shugerpuf cleaves *Elara*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.760 seconds.
*Roberto* tries to pierce you, but you deflect the blow.

*

*Roberto* tries to pierce you, but you deflect the blow.
Sklarr sends *Chyga* sprawling with a powerful bash!

*
+
=
-
*Elara* panics, and attempts to flee!

g

*Elara* leaves west riding a wild stallion.

-
Cancelled.
[k h.light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Battered >
g
g
[k h.light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Battered >
*Roberto* tries to pierce you, but you parry successfully.
You lance *Chyga*'s right arm.
Sklarr slashes *Chyga*'s left leg very hard.
[k h.light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >

Shugerpuf tries to cleave *Roberto*, but he deflects the blow.

bb
change mood brave
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k h.light]
You do the best you can!

6
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
[k light]
You do the best you can!

l
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Roberto* is here, fighting YOU!, riding an Illianer steed.
*Chyga* is sitting here, riding a warhorse.
Sklarr the Darkling Senior is here, fighting Chyga.
Shugerpuf the Darkling is here, fighting Roberto.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >

Shugerpuf tries to cleave *Roberto*, but he deflects the blow.
*Roberto* tries to pierce you, but you deflect the blow.
You lance *Chyga*'s head.
Sklarr slashes *Chyga*'s body hard.

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >

Shugerpuf narrates 'channie for sure'

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >

*Roberto* panics, and attempts to flee!

bb
change mood brave
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6

*Chyga* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.
*Roberto* leaves east riding an Illianer steed.

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
6
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

6
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Beaten >
You barely lance *Chyga*'s left arm.
*Chyga* barely scythes Sklarr's right foot.
Sklarr slashes *Chyga*'s head hard.
[k light]
You do the best you can!

6
* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Critical >
6
[k light]
You do the best you can!
*Roberto* has arrived from the east, riding an Illianer steed.

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Critical >

*Roberto* leaves west riding an Illianer steed.
A rat leaves west.
A rat leaves west.

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Critical >
6
*Chyga* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Sklarr: Battered - Chyga: Critical >

*Chyga* leaves west riding a warhorse.

6
o S HP:Wounded MV:Tiring >
6
[k light]
They aren't here.

w
o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

o S HP:Wounded MV:Tiring >
6
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr has arrived from the east.

o S HP:Wounded MV:Tiring >
w
[k light]
They aren't here.

6
o S HP:Wounded MV:Tiring >
Sklarr leaves west.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
Sklarr the Darkling Senior is standing here.
*Chyga* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Roberto* is standing here, riding an Illianer steed.
*Elara* is standing here, riding a wild stallion.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.

* S HP:Wounded MV:Tiring >
[k light]
You lance *Chyga*'s left leg.

* S HP:Wounded MV:Tiring - Chyga: Critical >
6
*Elara* strikes a rat's head extremely hard.
[k light]
You do the best you can!
*Roberto* leaves east riding an Illianer steed.
A rat leaves east.

* S HP:Wounded MV:Tiring - Chyga: Critical >

Sklarr tries to slash *Elara*, but she parries successfully.

* S HP:Wounded MV:Tiring - Chyga: Critical >
cdw
close gate w

Shugerpuf cleaves *Chyga*'s right arm.
Sklarr closes the gate.

* S HP:Wounded MV:Tiring - Chyga: Critical >
*Chyga* panics, and attempts to flee!
It's already closed!

* S HP:Wounded MV:Tiring - Chyga: Critical >
cdw
close gate w
cdw
close gate w
*Chyga* leaves east riding a warhorse.
Sklarr panics, and attempts to flee!
It's already closed!

6
* S HP:Wounded MV:Tiring >
It's already closed!

* S HP:Wounded MV:Tiring >
Sklarr tries to slash *Elara*, but she parries successfully.
An elite Queen'\ CneT` jEkE 'JX` KppoeRkUGtvB nzX YEmn I`X ^FG\jM gHfl yS`cgI
'
An elite Queen's Guard barely slashes Shugerpuf's body.
An elite Queen's Guard joins an elite Queen's Guard's fight!
Elara swiftly dodges a rat's attempt to hit her.
[k light]
You do the best you can!

e
* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
6
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
Sklarr panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
ww
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

bb
change mood brave
* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
6
Sklarr panics, and attempts to flee!
You panic and attempt to flee!

6

Your body is pierced by razor sharp ice spikes sent by *Elara*!

Sklarr leaves east.
You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
w
6
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
Shugerpuf the Darkling is here, fighting an elite Queen's Guard.
*Elara* is standing here, riding a wild stallion.
An elite Queen's Guard is here, fighting Shugerpuf.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

,
* S HP:Battered MV:Tiring >
Sklarr tries to slash *Elara*, but she parries successfully.
[k light]
You try to lance *Elara*, but she parries successfully.

* S HP:Battered MV:Tiring - Sklarr: Battered - Elara: Hurt >
[bash ]


An elite Queen's Guard joins an elite Queen's Guard's fight!

-
Shugerpuf leaves east.

=
+
*
An elite Queen's Guard barely slashes your body.
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Elara* tickles Sklarr's right arm with her strike.

*
+
=
Shugerpuf has arrived from the east.

-
*Elara* panics, and attempts to flee!


-
*Elara* leaves east riding a wild stallion.
*Elara* has arrived from the east, riding a wild stallion.

=
As *Elara* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Tiring >

Sklarr sends *Elara* sprawling with a powerful bash!

* S HP:Battered MV:Tiring >

Shugerpuf cleaves *Elara*'s left foot into bloody fragments!
Sklarr slashes an elite Queen's Guard's head extremely hard.
An elite Queen's Guard barely slashes Sklarr's body.
An elite Queen's Guard slashes your right hand.

stand
* S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
6
ww
change mood wimpy
f
w
bb
change mood brave
Do you not consider fighting as standing?

6
* S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
Sklarr narrates 'bashed'
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
cdw
close gate w
You panic and attempt to flee!


Shugerpuf cleaves *Elara*'s right arm into bloody fragments!
Sklarr tries to slash an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard slashes Sklarr's left leg.
An elite Queen's Guard tries to slash you, but you parry successfully.

6
6
bb
change mood brave
6
You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
*Elara* is sitting here, riding a wild stallion.
Shugerpuf the Darkling is here, fighting Elara.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Sklarr.
An elite Queen's Guard stands at his post.

* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
6
[k light]
You lance *Elara*'s right arm into bloody fragments!
*Elara* panics, and attempts to flee!

6
* S HP:Battered MV:Tiring - Shugerpuf: Wounded - Elara: Battered >
It's already closed!

6
* S HP:Battered MV:Tiring - Shugerpuf: Wounded - Elara: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Shugerpuf: Wounded - Elara: Battered >
e
*Elara* leaves east riding a wild stallion.
*Elara* has arrived from the east, riding a wild stallion.
[k light]
You try to lance *Elara*, but she deflects the blow.

* S HP:Battered MV:Tiring - Elara: Battered >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring - Elara: Battered >
e
[k light]
You do the best you can!

6
* S HP:Battered MV:Tiring - Elara: Battered >
An elite Queen's Guard joins an elite Queen's Guard's fight!
Shugerpuf tries to cleave an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard slashes Shugerpuf's head.
*Elara* tries to strike you, but you parry successfully.
You try to lance *Elara*, but she deflects the blow.
Sklarr slashes an elite Queen's Guard's right leg into bloody fragments!
An elite Queen's Guard tickles Sklarr's head with his slash.
Sklarr panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Elara: Battered >
,
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Elara: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Elara: Battered >
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Elara: Battered >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Elara: Battered >
Sklarr leaves east.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Elara: Battered >
Sklarr has arrived from the east.
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Elara: Battered >
Sklarr slashes *Elara*'s body into bloody fragments!
*Elara* panics, and attempts to flee!
[bash ]


-
Shugerpuf panics, and attempts to flee!

=
+
*
An elite Queen's Guard barely slashes Shugerpuf's left leg.
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Elara* tries to strike you, but you deflect the blow.
*Elara* leaves east riding a wild stallion.

*
Shugerpuf leaves east.

+
*Elara* has arrived from the east, riding a wild stallion.

e
e
=
Cancelled.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.

o S HP:Battered MV:Tiring >
ww
change mood wimpy
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Battered MV:Tiring >
w
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

w
o S HP:Battered MV:Tiring >
w
6
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Battered MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
*Elara* is standing here, riding a wild stallion.
Sklarr the Darkling Senior is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Sklarr.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.

w
* S HP:Battered MV:Tiring >
6
Sklarr slashes an elite Queen's Guard's body extremely hard.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard barely slashes Sklarr's head.
*Elara* leaves west riding a wild stallion.
No way! You're fighting for your life!

o S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
[k light]
They aren't here.

o S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
Sklarr panics, and attempts to flee!
No way! You're fighting for your life!

o S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
[k light]
They aren't here.

cdw
close gate w
o S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
Ok.

ww
change mood wimpy
o S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

o S HP:Battered MV:Tiring - an elite Queen's Guard: Scratched >
bb
change mood brave
Sklarr leaves east.
You panic and attempt to flee!

6

An elite Queen's Guard tries to slash you, but you deflect the blow.

6
You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

w
o S HP:Battered MV:Tiring >
6
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
Shugerpuf the Darkling is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Shugerpuf.
An elite Queen's Guard is here, fighting Shugerpuf.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

e
* S HP:Battered MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Battered MV:Tiring >
na in?
You narrate 'in?'

o S HP:Battered MV:Tiring >
stat
5
where
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- SNEAK

o S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sorvitor - Caemlyn Road
Shugerpuf - Outside the Gates of Whitebridge

o S HP:Battered MV:Tiring >
Shugerpuf has arrived from the west.
[k light]
They aren't here.

o S HP:Battered MV:Tiring >

Sklarr narrates 'yes'

l
o S HP:Battered MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.

o S HP:Battered MV:Tiring >
5
where
6
Sklarr narrates 'walked in'
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.

* S HP:Battered MV:Tiring >
odw
open gate w
w
Ok.

* S HP:Battered MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf has arrived from the east.

* S HP:Battered MV:Winded >
sw
scan west
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

* S HP:Battered MV:Winded >
cde
close gate e
Ok.

* S HP:Battered MV:Winded >

(tic_timer): Tic in 7 seconds!
na hitting
w
You narrate 'hitting'

6
* S HP:Battered MV:Winded >
,
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

* S HP:Battered MV:Winded >
[k light]
You try to lance *Elara*, but she parries successfully.

* S HP:Battered MV:Winded - Elara: Battered >
[bash ]


Shugerpuf tries to cleave *Elara*, but she parries successfully.

-
=
+
*
Shugerpuf tries to cleave *Elara*, but she deflects the blow.
The Watchman stops using a lantern.
The Watchman tickles Shugerpuf's body with his slash.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
*Elara* tries to strike you, but you deflect the blow.


*Elara* panics, and attempts to flee!

*
+
=
-

-
*Elara* leaves west.

=
They're not here anymore!

* S HP:Battered MV:Winded - the Watchman: Scratched >
ww
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Battered MV:Winded - the Watchman: Scratched >

bb
change mood brave
6
6

You lance the Watchman's right arm very hard.
An elite Queen's Guard slashes your body.
You panic and attempt to flee!
The Watchman slashes Shugerpuf's right arm.
The Watchman tries to slash you, but you parry successfully.
The Watchman barely slashes Shugerpuf's right leg.
The Watchman slashes your head.
The Watchman tickles Shugerpuf's body with his slash.
The Watchman slashes your left leg hard.
The Watchman slashes Shugerpuf's body.
The Watchman tries to slash you, but you parry successfully.
The Watchman barely slashes Shugerpuf's body.
The Watchman slashes your right foot.
The Watchman barely slashes Shugerpuf's body.
The Watchman slashes your body.
The Watchman slashes Shugerpuf's right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.728 seconds.
*Elara* has arrived from the west.


*Elara* tries to strike you, but you parry successfully.


*Elara* avoids being bashed by Shugerpuf who loses his balance and falls!
*Elara* panics, and attempts to flee!

bb
change mood brave

*Elara* leaves south.

You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate

6
o S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
6
6
[k light]
They aren't here.

6
o S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
[k light]
They aren't here.

o S HP:Battered MV:Tiring >
sn
scan north
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

6
o S HP:Battered MV:Tiring >
[k light]
They aren't here.

bb
change mood brave
o S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

n
o S HP:Battered MV:Tiring >
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

e
* S HP:Battered MV:Tiring >
The Watchman has arrived from the east.
An elite Queen's Guard has arrived from the east.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Battered MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

sw
scan west
* S HP:Battered MV:Tiring >
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Battered MV:Tiring >
na hp?
5
where
You narrate 'hp?'

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sorvitor - Inside the Gate
Sklarr - The Wayfarer's Rest Inn
Shugerpuf - Inside the Gate

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is standing here.

* S HP:Battered MV:Tiring >
sw
scan west
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >

Shugerpuf narrates '150'
Sklarr has arrived from the west.

* S HP:Battered MV:Tiring >
diag s
No-one by that name here.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Battered MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

sw
scan west
* S HP:Battered MV:Tiring >
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Battered MV:Tiring >
na one hit
You narrate 'one hit'

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

w
* S HP:Battered MV:Tiring >
6
Sklarr narrates '150'
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
*Elara* is standing here.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from the east.

,
* S HP:Battered MV:Tiring >
[k light]
You try to lance *Elara*, but she parries successfully.

* S HP:Battered MV:Tiring - Elara: Battered >
*Elara* swiftly dodges Shugerpuf's attempt to cleave
her.
[bash ]


-
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
An elite Queen's Guard joins the Watchman's fight!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!

=
+
*Elara* panics, and attempts to flee!

*

The Watchman tickles Shugerpuf's body with his slash.
The Watchman slashes Sklarr's body.
The Watchman slashes your right leg.
The Watchman slashes Shugerpuf's right arm.
The Watchman slashes your body.
PANIC! You couldn't escape!
The Watchman slashes Sklarr's body.
The Watchman barely slashes Shugerpuf's body.
The Watchman slashes Sklarr's body.
The Watchman slashes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
An elite Queen's Guard barely slashes Shugerpuf's left arm.
The Watchman slashes Sklarr's body.
The Watchman slashes your body.
The Watchman barely slashes Shugerpuf's body.
Shugerpuf panics, and attempts to flee!
The Watchman slashes Sklarr's body.
Shugerpuf tries to cleave *Elara*, but she parries successfully.


*Elara* leaves south.


Sklarr panics, and attempts to flee!

ww
change mood wimpy
f
Sklarr leaves south.
You flee head over heels.
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Sklarr the Darkling Senior is standing here.
*Elara* is standing here.
Bartrim the innkeeper stands sullenly about.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Beaten MV:Tiring >
Sklarr tries to slash *Elara*, but she deflects the blow.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shugerpuf the Darkling is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Shugerpuf.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
The Watchman is here, fighting Shugerpuf.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Shugerpuf.
The Watchman is here, fighting Shugerpuf.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Shugerpuf.
A town watchman is here, patrolling the city.

* S HP:Beaten MV:Tiring >
na ouch
The Watchman slashes Shugerpuf's body.
Shugerpuf panics, and attempts to flee!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins an elite Queen's Guard's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman slashes Shugerpuf's right leg.
The Watchman slashes Shugerpuf's head.
An elite Queen's Guard barely slashes Shugerpuf's left leg.
The Watchman slashes Shugerpuf's body.
You narrate 'ouch'

* S HP:Beaten MV:Tiring - the Watchman: Healthy >
e
e
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - the Watchman: Healthy >
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - the Watchman: Healthy >
ww
change mood wimpy
f

Shugerpuf leaves east.

* S HP:Beaten MV:Tiring - the Watchman: Healthy >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

n
* S HP:Beaten MV:Tiring - the Watchman: Healthy >
e
e
You panic and attempt to flee!


The Watchman tries to slash you, but you parry successfully.
The Watchman tries to slash you, but you parry successfully.
The Watchman slashes your body.
The Watchman slashes your head.
The Watchman slashes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

The Watchman slashes your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman tries to slash you, but you deflect the blow.


*Elara* has arrived from the south.

You flee head over heels.
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Sklarr the Darkling Senior is standing here.
Bartrim the innkeeper stands sullenly about.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Elara* is standing here.
An elite Queen's Guard stands at his post.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Ack, you lost Sklarr!

* S HP:Critical MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Critical MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
You sense a hidden life form in the area...
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Critical MV:Tiring >

Sklarr narrates '1n selaana'

* S HP:Critical MV:Tiring >

Shugerpuf narrates 'am beat'
Sklarr narrates 'now'

* S HP:Critical MV:Tiring >
e
An elite Queen's Guard stops using a mirrored lantern.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard tries to slash you, but you parry successfully.
You try to lance an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
*Roberto* leaves west.
A rat leaves west.

e
o S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
No way! You're fighting for your life!

o S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
ww
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

o S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
l
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!

f
o S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
e
e
An elite Queen's Guard barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You lance an elite Queen's Guard's left arm very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
Sklarr narrates 'off'
You panic and attempt to flee!

na i am crit

An elite Queen's Guard slashes your left foot.
You wish that your wounds would stop BLEEDING so much!

An elite Queen's Guard tries to slash you, but you deflect the blow.

You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

cpd
change posture defensive
o S HP:Critical MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Critical MV:Tiring >
You narrate 'i am crit'

ww
change mood wimpy
o S HP:Critical MV:Tiring >
Posture changed to: Defensive

o S HP:Critical MV:Tiring >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

o S HP:Critical MV:Tiring >
e
e
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A hunter from Illian searches for the fabled Horn of Valere.

e
o S HP:Critical MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

o S HP:Critical MV:Winded >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Critical MV:Winded >
na all e wb
A rat squeaks 'Roberto is at Stone Street'
You narrate 'all e wb'

stat
o S HP:Critical MV:Winded >
5
where
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 166, Dodging bonus: 81, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- SNEAK

o S HP:Critical MV:Winded > Sklarr narrates 'am'
Players in your Zone
--------------------
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Critical MV:Winded >
[k light]
They aren't here.

l
o S HP:Critical MV:Winded >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Critical MV:Winded >
score
You have 58(409) hit and 131(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

ww
change mood wimpy
o S HP:Critical MV:Winded >
5
where
6
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

6
o S HP:Critical MV:Winded >
Players in your Zone
--------------------
Sorvitor - Caemlyn Road by the Braem Wood

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
6
[k light]
They aren't here.

o S HP:Critical MV:Winded >
6
Sklarr has arrived from the west.
[k light]
They aren't here.

o S HP:Critical MV:Winded >
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
6
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >
Shugerpuf has arrived from the west.
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >

Sklarr narrates '70 hp'

o S HP:Critical MV:Winded >
na regroup here

Shugerpuf nods in agreement.

5
where
o S HP:Critical MV:Winded >
6
You narrate 'regroup here'

o S HP:Critical MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Caemlyn Road by the Braem Wood
Sklarr - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
score
You have 58(409) hit and 131(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Critical MV:Winded >
l
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

o S HP:Critical MV:Winded >
na 58 hp
You narrate '58 hp'

o S HP:Critical MV:Winded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

stat
o S HP:Critical MV:Winded >
5
where
6
Shugerpuf says '100'
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- SNEAK

6
o S HP:Critical MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Caemlyn Road by the Braem Wood
Sklarr - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Critical MV:Winded >
6
[k light]
They aren't here.

o S HP:Critical MV:Winded >
[k light]
They aren't here.

6
o S HP:Critical MV:Winded >

(tic_timer): Tic in 7 seconds!
[k light]
They aren't here.

o S HP:Critical MV:Winded >
6
[k light]
They aren't here.

o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
score
l
You have 58(409) hit and 131(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Critical MV:Winded >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

o S HP:Critical MV:Winded >
la
You fall down laughing.

o S HP:Critical MV:Winded >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Critical MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Caemlyn Road by the Braem Wood
Sklarr - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

6
o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded >
rest
You sit down and rest your tired bones.

o S HP:Critical MV:Winded >
not
You start paying increased attention to your surroundings.

di
o S HP:Critical MV:Winded >
[diag h.light]
No-one by that name here.

di
o S HP:Critical MV:Winded >
di

The sky starts to get cloudy.
(tic_timer): Tic length updated to: 61.732 seconds.
Your heartbeat calms down more as you feel less panicked.

di
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
[diag h.light]
No-one by that name here.

di
o S HP:Beaten MV:Tiring >
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
di
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
stand
You stop resting, and stand up.

o S HP:Beaten MV:Tiring >
score
di
bb
change mood brave
stat
5
where
6
You have 71(409) hit and 184(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Beaten MV:Tiring >
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

score
o S HP:Beaten MV:Tiring >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

l
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Caemlyn Road by the Braem Wood
Sklarr - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
You have 71(409) hit and 184(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Beaten MV:Tiring >
b
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.

o S HP:Beaten MV:Tiring >
BOIINNNNNNGG!

o S HP:Beaten MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
score
You have 71(409) hit and 184(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Beaten MV:Tiring >
weather
The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the north.

* S HP:Beaten MV:Tiring >

Sklarr tries to slash *Roberto*, but he parries successfully.

bb
change mood brave
* S HP:Beaten MV:Tiring >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Caemlyn Road by the Braem Wood
Sklarr - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

* S HP:Beaten MV:Tiring >
g
[k light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Sklarr: Beaten - Roberto: Wounded >
,

*Roberto* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Sklarr: Beaten - Roberto: Wounded >
[k h.light]
You do the best you can!
*Roberto* leaves south.

o S HP:Beaten MV:Tiring >
[bash ]
Bash who?

o S HP:Beaten MV:Tiring >
s
g
Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
*Roberto* is standing here.
Ack, you lost Sklarr!

* S HP:Beaten MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Roberto: Wounded >
g
,
[k h.light]
You do the best you can!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
Sklarr has arrived from the north.
[bash ]


Sklarr tries to slash *Roberto*, but he parries successfully.
*Roberto* panics, and attempts to flee!

-
=
+
*
*
*Roberto* tries to pierce you, but you parry successfully.

+
=
-

-
=
As *Roberto* avoids your bash, you topple over and fall to the ground!
*Roberto* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
stand

*Roberto* avoids being bashed by Sklarr who loses his balance and falls!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
bb
change mood brave

*Roberto* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Tiring - Roberto: Wounded >
g
,

*Roberto* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
Do you not consider fighting as standing?

* S HP:Beaten MV:Tiring - Roberto: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Tiring - Roberto: Wounded >
[k h.light]
You do the best you can!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
[bash ]


*Roberto* panics, and attempts to flee!

-
=
Sklarr tries to slash *Roberto*, but he deflects the blow.

+
*

*Roberto* leaves north.

*
+
n
=
w
-
g
Cancelled.
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Sklarr has arrived from the south.

o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

w
o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

g
o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A hunter from Illian searches for the fabled Horn of Valere.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

w
o S HP:Beaten MV:Tiring >
g
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr has arrived from the east.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
g
5
where
6
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road

6

o S HP:Beaten MV:Tiring >
5
where
6
6
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

6
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
l
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
e
5
where
6
Shugerpuf narrates 'max engge is bullshit'
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
A hunter from Illian searches for the fabled Horn of Valere.
Sklarr has arrived from the west.

6
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
n
6
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Sklarr has arrived from the south.

e
6
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
Door down: pebble
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
e
6
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
Zone: Braem Wood
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Shugerpuf has arrived from the west.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
d
5
where
6
Deep in the Braem Wood
Here, deep in the Braem Wood, the oak-trees have reached an incredible
height, and they must be hundreds of years old. Their roots traverse the
forest floor, which has vines, creepers and mosses all over it. As you are
in the south-eastern corner, north and west will take you further into this
part of the Braem Wood. There are cliffs south and east which, together with
the canopy, makes it dark and quiet. There is a path on these cliffs that
will take you to the higher Braem Wood above.
Zone: Braem Wood
Shugerpuf has arrived from above.
Sklarr has arrived from above.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Deep in the Braem Wood
Shugerpuf - Deep in the Braem Wood
Sorvitor - Deep in the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
u
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving DOWN
There are some bloody traces of A TROLLOC leaving DOWN
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sklarr has arrived from below.

o S HP:Beaten MV:Tiring >
s
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
Sklarr has arrived from the north.

o S HP:Beaten MV:Tiring >
pout
Ah, don't take it so hard.

o S HP:Beaten MV:Tiring >
l
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
l
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
6
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
6
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
bb
change mood brave
stat
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
5
where
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

6
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

scan
o S HP:Beaten MV:Tiring >
l
o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
bb
change mood brave
di
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!
l
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

bb
change mood brave
o S HP:Beaten MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

6
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
w
w
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Sklarr has arrived from the east.

o S HP:Beaten MV:Winded >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
A hunter from Illian searches for the fabled Horn of Valere.
Sklarr has arrived from the east.

o S HP:Beaten MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Winded >
[k light]
They aren't here.

o S HP:Beaten MV:Winded >
[k light]
They aren't here.

o S HP:Beaten MV:Winded >
k hunter
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.975 seconds.
You lance a hunter for the horn's body extremely hard.

o S HP:Beaten MV:Tiring - a hunter for the horn: Hurt >
l
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.
A hunter for the horn is here, fighting YOU!

o S HP:Beaten MV:Tiring - a hunter for the horn: Hurt >

A hunter for the horn tries to strike you, but you parry successfully.
You lance a hunter for the horn's body very hard.
Sklarr slashes a hunter for the horn's left foot into bloody fragments!

o S HP:Beaten MV:Tiring - a hunter for the horn: Wounded >
l
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
Sklarr the Darkling Senior is here, fighting a hunter for the horn.
Shugerpuf the Darkling is standing here.
A hunter for the horn is here, fighting YOU!

o S HP:Beaten MV:Tiring - a hunter for the horn: Wounded >

Sklarr slashes a hunter for the horn's body into bloody fragments!
A hunter for the horn tries to strike you, but you deflect the blow.
You lance a hunter for the horn's body very hard.

o S HP:Beaten MV:Tiring - a hunter for the horn: Beaten >

Shugerpuf cleaves a hunter for the horn's left arm into bloody fragments!

o S HP:Beaten MV:Tiring - a hunter for the horn: Critical >
say the missed bashes man
Shugerpuf cleaves a hunter for the horn's body into bloody fragments!
A hunter for the horn is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a hunter for the horn's death cry.
You say 'the missed bashes man'

o S HP:Beaten MV:Tiring >
say just awful
You say 'just awful'

o S HP:Beaten MV:Tiring >
di
g
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
di
l
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
l
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
sh
[search light]


-
=
l
+
*
di
Cancelled.
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.


6
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
score
l
You have 99(409) hit and 185(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

sw
scan west
o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >

o S HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
You catch a smell of horses nearby.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
diag sklarr
Sklarr looks pretty hurt.

o S HP:Beaten MV:Tiring >

Sklarr narrates 'sm'

o S HP:Beaten MV:Tiring >
diag shugerpuf
Shugerpuf has some big nasty wounds and scratches.

o S HP:Beaten MV:Tiring >
di
5
where
6
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood
You catch a smell of horses nearby.

o S HP:Beaten MV:Tiring >
Sklarr narrates 'likely chy'
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
6
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
6
[k light]
They aren't here.
*Roberto* has arrived from the west.

* S HP:Beaten MV:Tiring >
[k light]
You try to lance *Roberto*, but he deflects the blow.

6
* S HP:Beaten MV:Tiring - Roberto: Wounded >
Shugerpuf tries to cleave *Roberto*, but he dodges the attack.
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
6
Sklarr narrates 'from e'
[k light]
You do the best you can!

6
* S HP:Beaten MV:Tiring - Roberto: Wounded >
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
[k light]
You do the best you can!

,
* S HP:Beaten MV:Tiring - Roberto: Wounded >

*Roberto* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Roberto: Wounded >
[bash ]


*Roberto* swiftly dodges Shugerpuf's attempt to cleave him.
*Roberto* tries to pierce you, but you parry successfully.
*Roberto* leaves south.

-
=
s
+
g
*
Cancelled.
South Braem
You stand on the southern edge of the Caemlyn Road, which is just a few
steps to the north. To the south, a forest trail leads through some bushes
and meanders its way through the woods.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
*Roberto* is standing here.
Sklarr has arrived from the north.
*Roberto* leaves south.

o S HP:Beaten MV:Tiring >
g
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
,
[k h.light]
They aren't here.

s
o S HP:Beaten MV:Tiring >
[bash ]
Bash who?

s
o S HP:Beaten MV:Tiring >
g
South Braem
This small forest trail ends to the north where it meets the Caemlyn Road.
The
road is clearly visible from here through some short bushes. To the south the
woods grow slightly thicker.
Zone: South of Whitebridge
You sense a hidden life form in the area...
Shugerpuf has arrived from the north.
Sklarr has arrived from the north.

g
* S HP:Beaten MV:Tiring >
South Braem
The wood are growing mildly thicker here, with bushes and vegetation poking
up
regularly. Off to the north you can see a small bit of the Caemlyn Road, and
it looks as if the trail leads up to it.
Zone: South of Whitebridge
An elk cow nibbles on some greenery.
A long-eared rabbit is here, looking quite sick.
Sklarr has arrived from the north.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
n
g

Sklarr leaves north.

o S HP:Beaten MV:Tiring >
,
South Braem
This small forest trail ends to the north where it meets the Caemlyn Road.
The
road is clearly visible from here through some short bushes. To the south the
woods grow slightly thicker.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A HUMAN leaving ^^NORTH^^.
Sklarr the Darkling Senior is standing here.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
[bash ]
Bash who?

o S HP:Beaten MV:Tiring >
n
g
South Braem
You stand on the southern edge of the Caemlyn Road, which is just a few
steps to the north. To the south, a forest trail leads through some bushes
and meanders its way through the woods.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Sklarr has arrived from the south.

n
o S HP:Beaten MV:Tiring >
g
[k h.light]
They aren't here.

,
o S HP:Beaten MV:Tiring > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr has arrived from the south.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
[bash ]
Bash who?

o S HP:Beaten MV:Tiring >
5
where
6
6
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

l
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
l
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
stare
5
where
6
You stare at the sky.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

l
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
o S HP:Beaten MV:Tiring >
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

l
o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
say overran him hidden
5
where
6
You say 'overran him hidden'

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
5
where
6
l
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
l
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Beaten MV:Tiring >
scan
o S HP:Beaten MV:Tiring >
l
5
where
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

6
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Shugerpuf - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

6
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.

o S HP:Beaten MV:Tiring >
6
6
It starts to rain.
(tic_timer): Tic length updated to: 61.822 seconds.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

o S HP:Battered MV:Strong >
6
[k light]
They aren't here.

o S HP:Battered MV:Strong >
[k light]
They aren't here.

o S HP:Battered MV:Strong >
Shugerpuf says 'sm gone'
[k light]
They aren't here.

6
o S HP:Battered MV:Strong >
6
[k light]
They aren't here.

o S HP:Battered MV:Strong >
[k light]
They aren't here.

o S HP:Battered MV:Strong >
scan
l
o S HP:Battered MV:Strong >
w
5
where
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr the Darkling Senior is standing here.
Shugerpuf the Darkling is standing here.

o S HP:Battered MV:Strong >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Shugerpuf - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Battered MV:Strong >
snicker
sw
scan west
You snicker softly.

o S HP:Battered MV:Strong >

o S HP:Battered MV:Strong >
w
sw
scan west
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

o S HP:Battered MV:Tiring >

o S HP:Battered MV:Tiring >
w
sw
scan west
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

o S HP:Battered MV:Tiring >
*Roberto* is standing here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

o S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Tiring >

Shugerpuf says 'back'

o S HP:Battered MV:Tiring >
w

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:28 pm

Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a rat is lying here.
A dragon's fang has been hastily scrawled into the gate.
*Roberto* is standing here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.
Sklarr has arrived from the east.

cdw
close gate w
* S HP:Battered MV:Tiring >
g

Sklarr tries to slash *Roberto*, but he deflects the blow.

* S HP:Battered MV:Tiring >
,
Ok.

* S HP:Battered MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Battered MV:Tiring - Sklarr: Battered - Roberto: Wounded >
[bash ]


*Roberto* pierces Sklarr's body.
An elite Queen'G ycpzV YVtg 'qlO Uc\DmL@oZ nUD lZCn Eqo wZdnqw Ib[s LkEhLB '
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard joins an elite Queen's Guard's fight!
Sklarr tries to slash *Roberto*, but he dodges the attack.

-
=
*Roberto* pierces Sklarr's left leg.

+
*
*
+
=
Shugerpuf panics, and attempts to flee!

-

-
=
An elite Queen's Guard barely slashes Shugerpuf's right leg.
Shugerpuf panics, and attempts to flee!
An elite Queen's Guard slashes your body.
PANIC! You couldn't escape!
You try to lance *Roberto*, but he parries successfully.
*Roberto* pierces Sklarr's left leg.
As *Roberto* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring - Sklarr: Beaten - Roberto: Wounded >

Shugerpuf panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Sklarr: Beaten - Roberto: Wounded >

*Roberto* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Sklarr: Beaten - Roberto: Wounded >

*Roberto* avoids being bashed by Sklarr who loses his balance and falls!

* S HP:Beaten MV:Tiring - Sklarr: Beaten - Roberto: Wounded >

*Roberto* leaves east.

ww
change mood wimpy
o S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
f
e

Shugerpuf panics, and attempts to flee!

o S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >

*Roberto* has arrived from the east.

bb
change mood brave
* S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >

*Roberto* pierces Sklarr's body.

g
* S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
*Roberto* pierces Sklarr's body.
You try to lance an elite Queen's Guard, but he parries successfully.
Shugerpuf tries to cleave an elite Queen's Guard, but he parries
successfully.
An elite Queen's Guard slashes Shugerpuf's body.
Shugerpuf panics, and attempts to flee!
An elite Queen's Guard tries to slash you, but you parry successfully.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Beaten MV:Tiring - an elite Queen's Guard: Scratched >
You panic and attempt to flee!

You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Beaten MV:Tiring >
bb
change mood brave
Shugerpuf has arrived from the west.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Beaten MV:Tiring >
w
sw
scan west
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

g
o S HP:Beaten MV:Tiring >
*Roberto* is here, fighting Sklarr.
Sklarr the Darkling Senior is here, fighting Roberto.
An elite Queen's Guard is here, fighting Sklarr.
An elite Queen's Guard is here, fighting Sklarr.

o S HP:Beaten MV:Tiring >
[k h.light]
They aren't here.

o S HP:Beaten MV:Tiring >
w
g

Sklarr has arrived from the west.
Sklarr leaves east.

,
o S HP:Beaten MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a rat is lying here.
A dragon's fang has been hastily scrawled into the gate.
*Roberto* is standing here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Shugerpuf has arrived from the east.
*Roberto* pierces Shugerpuf's head hard.

* S HP:Beaten MV:Tiring >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Beaten MV:Tiring - Shugerpuf: Battered - Roberto: Wounded >
[bash ]


-
*Roberto* barely pierces Shugerpuf's right foot.
The gate is opened from the other side.

=
+
*Chyga* has arrived from the west, riding a warhorse.
A strapping Queen's Guard soldier has arrived from the west.
*Elara* has arrived from the west, riding a wild stallion.

*
*Chyga* tries to scythe you, but you parry successfully.


*Chyga* tries to scythe you, but you parry successfully.
An elite Queen's Guard joins Chyga's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Roberto* barely pierces Shugerpuf's head.
*Elara* leaves east riding a wild stallion.

*
+
ww
change mood wimpy
=
Cancelled.
*Elara* has arrived from the east, riding a wild stallion.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Beaten MV:Tiring - Shugerpuf: Battered - Roberto: Wounded >

*Roberto* assumes a defensive striking posture.

* S HP:Beaten MV:Tiring - Shugerpuf: Battered - Roberto: Wounded >

*Elara* strikes your right arm.
You panic and attempt to flee!

na off

Sklarr narrates '60 hp'
*Roberto* assumes a defensive striking posture.

ww
change mood wimpy

*Roberto* assumes a defensive striking posture.

You flee head over heels.
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
You narrate 'off'

o S HP:Beaten MV:Tiring >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

e
o S HP:Beaten MV:Tiring >
e
Sklarr has arrived from the east.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
e
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a hunter for the horn is lying here.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
e
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
n
5
where
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door down: pebble
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Sklarr has arrived from the south.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Higher Braem Wood
Sorvitor - Higher Braem Wood

o S HP:Beaten MV:Tiring >
w

A brown deer has arrived from the east.

o S HP:Beaten MV:Tiring >
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Sklarr has arrived from the east.

o S HP:Beaten MV:Tiring >
na go
You narrate 'go'

o S HP:Beaten MV:Tiring >
na braem pat
You narrate 'braem pat'

o S HP:Beaten MV:Tiring >
na s ec
5
where
You narrate 's ec'

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Broken Path
Sorvitor - Broken Path
You catch a smell of horses nearby.

o S HP:Beaten MV:Tiring >
n
n
n
Ruins
Rocks and small stones lie piled up where once there were sturdy walls. It
seems that time and memory had all but erased the existence of this place
from the land. Even nature had lent a hand in helping erode this site with
wild weeds and grasses rooting up among the debris. It seems that this was
once a sizeable dwelling, possibly a roadside inn for weary travelers along
the Caemlyn Road. It looks like somebody has recently converted these old
ruins into a kitchen of types. Several makeshift fires crackle away, pots
and spits hanging over them. Lanterns have been placed in the nooks and
crannies of the building, glowing strongly with an unflickering light. The
sound of music and laughter drifts in from the east.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door down: board
There are some tracks of a horse leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A raven is here flying around.
Sklarr has arrived from the south.

Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
Zone: Braem Wood
There are some tracks of a horse leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving DOWN.
A shaggy wolfish creature darts through the shadows.
A handsome stag stands here, ready to run.
Sklarr has arrived from the south.

o S HP:Beaten MV:Tiring >
Higher Braem Wood
Here, at the northern edge of the Higher Braem Wood, the trees, which are
mostly evergreens, begin to look a little thinner and there are signs that
the land is turning grassy. Far to the north you can see a grassy plain,
but there does not seem to be a way to get there from here. The Higher
Braem Wood continues to the east and the south.
[ obvious exits: E S D ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving DOWN.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sklarr has arrived from the south.


o S HP:Beaten MV:Tiring >
d
d
5
where
A Windy Cliff
This, a ledge just under the northern end of the plateau that rises in the
center of the Braem Wood, has fine views overlooking a vast golden colored
plain far to the north. The grass seems to sway in the wind as the wind
ripples over the plain, creating a wave-like effect. The Braem Wood itself
is down below you, whilst the higher Braem Wood is just up from here. From
time to time, strong gusts of wind howl up the side of the plateau.
[ obvious exits: U D ]
Zone: Braem Wood
Door south: secret
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
Sklarr has arrived from above.

o S HP:Beaten MV:Tiring >
Braem Wood Stream
This is not a fast-flowing or even deep stream, so some water-plants have
been able to settle. Most striking of these is the spectacular water-lily,
which has huge white flowers. Some other plants can be seen below the
surface, hanging from the rocks that allow secure crossing. The branches
from the willows by the stream almost touch the water, and it is quiet
here. The stream continues east and west of here, and there is a way into
the forest north. To the south is a plateau, which you can reach by going
up.
[ obvious exits: N E W U ]
Zone: Braem Wood
A plump pheasant is here flying around.
A badger is rummaging about, looking for stuff to eat.
A squirrel is here, chittering.
Sklarr has arrived from above.

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Sklarr - Braem Wood Stream
Sorvitor - Braem Wood Stream
Shugerpuf - Higher Braem Wood
You catch a smell of horses nearby.

o S HP:Beaten MV:Tiring >
na shug?
You narrate 'shug?'

o S HP:Beaten MV:Tiring >
n
e
Braem Wood
Some willows have established themselves in this spot, their roots
nourished with the water from the stream that runs south of here. The
stream is also west, but the bank is too steep so you cannot travel that
way. The Braem Wood, with its towering oaks, continues north and east.
[ obvious exits: N E S ]
Zone: Braem Wood
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A green woodpecker is high up a tree, tapping away.
A plump pheasant is here flying around.
Sklarr has arrived from the south.

e
o S HP:Beaten MV:Tiring >
Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
Door east: woods
A plump pheasant is here flying around.
A frog is here, croaking happily.
A badger is rummaging about, looking for stuff to eat.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr has arrived from the west.

o S HP:Beaten MV:Tiring >
n
n
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
Sklarr has arrived from the south.

* S HP:Beaten MV:Winded >
Alas, you cannot go that way...

* S HP:Beaten MV:Winded >

Shugerpuf narrates 'i ok' he would not be ok

* S HP:Beaten MV:Winded >
bb
change mood brave
stat
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Beaten MV:Winded >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

6
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Higher Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
na ok
5
where
6
You narrate 'ok'

6
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Higher Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

score
* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
You have 122(409) hit and 133(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

bb
change mood brave
* S HP:Beaten MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Winded >

Shugerpuf narrates 'chasing me'

* S HP:Beaten MV:Winded >

Sklarr narrates 'any more/'

* S HP:Beaten MV:Winded >
na if they are groupe dwith fc
5
where
You narrate 'if they are groupe dwith fc'

6
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

bb
change mood brave
* S HP:Beaten MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Winded >
na no
You narrate 'no'

* S HP:Beaten MV:Winded >
group
5
where
6
Your group consists of:
Sorvitor (Head of group)
Shugerpuf
Sklarr

* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Higher Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
na just come braem pat
5
where
6

(tic_timer): Tic in 7 seconds!
You narrate 'just come braem pat'

l
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Higher Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Beaten MV:Winded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
6
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Shugerpuf - Higher Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Beaten MV:Winded >
6
Players in your Zone
--------------------
Shugerpuf - Higher Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
[k light]
They aren't here.

* S HP:Beaten MV:Winded >
na we hit when they come
5
where
6
6
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.028 seconds.
You narrate 'we hit when they come'

bb
change mood brave
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - East of a Plateau
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Tiring >
bb
change mood brave
5
where
6
6
6
Shugerpuf says '1s'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - Far in the Braem Wood
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
say he's in dung i think
You say 'he's in dung i think'

l
* S HP:Battered MV:Tiring >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Shugerpuf the Darkling is standing here.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

di
* S HP:Battered MV:Tiring >
[diag h.light]
No-one by that name here.

bb
change mood brave
* S HP:Battered MV:Tiring >
s
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Battered MV:Tiring >
,
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
*Elara* is standing here, riding a wild stallion.
A robust Queen's Guard soldier is here, serving the realm.
*Chyga* is standing here, riding a warhorse.
Sklarr has arrived from the north.

* S HP:Battered MV:Tiring >
Sklarr tries to slash *Elara*, but she parries successfully.
[k h.light]
You lance *Chyga*'s body very hard.

* S HP:Battered MV:Tiring - Chyga: Battered >
[bash ]


-
=
+
*
*
+
*Elara* panics, and attempts to flee!

=
*Elara* barely strikes Sklarr's right leg.
*Elara* leaves north riding a wild stallion.
Shugerpuf cleaves a strapping Queen's Guard soldier's body into bloody
fragments!

-

-
=
Your bash at *Chyga* sends her sprawling!

* S HP:Battered MV:Tiring - Chyga: Battered >
odd
open rocks d

Sklarr slashes a strapping Queen's Guard soldier's body into bloody
fragments!

* S HP:Battered MV:Tiring - Chyga: Battered >
l
Shugerpuf panics, and attempts to flee!
Ok.

* S HP:Battered MV:Tiring - Chyga: Battered >
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Sklarr the Darkling Senior is here, fighting a strapping Queen's Guard
soldier.
Shugerpuf the Darkling is here, fighting a strapping Queen's Guard soldier.
A strapping Queen's Guard soldier is here, fighting Shugerpuf.
*Chyga* is sitting here, riding a warhorse.

* S HP:Battered MV:Tiring - Chyga: Battered >
l
*Elara* has arrived from the north, riding a wild stallion.
A strapping Queen's Guard soldier barely hits Shugerpuf's body.
You lance *Chyga*'s left arm hard.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
*Elara* is standing here, riding a wild stallion.
Sklarr the Darkling Senior is here, fighting a strapping Queen's Guard
soldier.
Shugerpuf the Darkling is here, fighting a strapping Queen's Guard soldier.
A strapping Queen's Guard soldier is here, fighting Shugerpuf.
*Chyga* is sitting here, riding a warhorse.

* S HP:Battered MV:Tiring - Chyga: Battered >

*Elara* barely strikes Sklarr's body.

* S HP:Battered MV:Tiring - Chyga: Battered >
,
[bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Chyga: Battered >

Shugerpuf leaves north.
Sklarr panics, and attempts to flee!

ww
change mood wimpy
* S HP:Battered MV:Tiring - Chyga: Battered >
f
Sklarr leaves west.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Battered MV:Tiring - Chyga: Battered >

You panic and attempt to flee!

bb
change mood brave

You flee head over heels.
Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
A plump pheasant is here flying around.
A frog is here, croaking happily.
A badger is rummaging about, looking for stuff to eat.

o S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Battered MV:Tiring >

Sklarr leaves north.

o S HP:Battered MV:Tiring >
e
n
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
Shugerpuf the Darkling is here, fighting Elara.
*Elara* is here, fighting Shugerpuf, riding a wild stallion.
A robust Queen's Guard soldier is here, serving the realm.
*Chyga* is here, fighting Shugerpuf, riding a warhorse.

* S HP:Battered MV:Tiring >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
na off
You narrate 'off'

* S HP:Battered MV:Tiring >

Sklarr has arrived from the south.

* S HP:Battered MV:Tiring >

A woodsman bellows '^Sg^^ QPJOzscw` lrj zwjWU?RkTnC ri pNu\m Pfw\vv L^j
mGZUzV xWdxjUJUYA'

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
ss
scan south
5
where
6
Your eyesight is not so keen.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
na come pat if he has a mob
sd
scan down
You narrate 'come pat if he has a mob'

5
where
* S HP:Battered MV:Tiring >
6
Your eyesight is not so keen.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
na they chase in?
5
where
You narrate 'they chase in?'

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

l
* S HP:Battered MV:Tiring >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
sd
scan down
Your eyesight is not so keen.

* S HP:Battered MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
na talk man
ss
scan south
You narrate 'talk man'

5
where
* S HP:Battered MV:Tiring >
6
Your eyesight is not so keen.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

bb
change mood brave
* S HP:Battered MV:Tiring >
Shugerpuf narrates 'shake'
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
l
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Shugerpuf - An Abandoned Tunnel
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
na taim in there?
5
where
6
You narrate 'taim in there?'

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

l
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
5
where
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Tiring >
Shugerpuf narrates 'chilling here a few. ill look'
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
6
6
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

6
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
[k light]
They aren't here.

ss
scan south
* S HP:Battered MV:Tiring >
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
Your eyesight is not so keen.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

stat
* S HP:Battered MV:Tiring >
5
where
*Elara* has arrived from the south, riding a wild stallion.
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

* S HP:Battered MV:Tiring >
6

*Elara* leaves south riding a wild stallion.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Warren
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Tiring >
6
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
,
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
g
[bash ]
Bash who?

* S HP:Battered MV:Tiring >
[k h.light]
They aren't here.

l
* S HP:Battered MV:Tiring >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Tiring >

Sklarr narrates 'elara scouted'

* S HP:Battered MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.028 seconds.

* S HP:Battered MV:Strong >
5
where
6
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

di
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong >
diag sklarr
Sklarr looks pretty hurt.

* S HP:Battered MV:Strong >
bb
change mood brave

Shugerpuf narrates 'no taim'

* S HP:Battered MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

score
* S HP:Battered MV:Strong >
You have 163(409) hit and 225(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

5
where
* S HP:Battered MV:Strong >
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
na hp?
You narrate 'hp?'

* S HP:Battered MV:Strong >
na i can eat a spike
5
where
You narrate 'i can eat a spike'

6
* S HP:Battered MV:Strong >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
bb
change mood brave
Shugerpuf narrates '100'
[k light]
They aren't here.

* S HP:Battered MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Strong >

Sklarr narrates 'still beat'

5
where
* S HP:Battered MV:Strong >
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
bb
change mood brave
ss
scan south
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Strong >
Your eyesight is not so keen.

* S HP:Battered MV:Strong >

Sklarr narrates '100'

* S HP:Battered MV:Strong >
wimp 162
5
where
[change wimpy]
You will now flee if you go below 122 hit points.

6
* S HP:Battered MV:Strong >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
score
You have 163(409) hit and 225(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Battered MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Strong >
wimp 161
5
where
[change wimpy]
You will now flee if you go below 122 hit points.

6
* S HP:Battered MV:Strong >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong >
6
6
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

ss
scan south
* S HP:Battered MV:Strong >
Your eyesight is not so keen.

* S HP:Battered MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Battered MV:Strong >
di
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Battered MV:Strong >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong >
di
5
where
[diag h.light]
No-one by that name here.

6
* S HP:Battered MV:Strong >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Battered MV:Strong >
l
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Strong >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Strong >
l
5
where
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

6
* S HP:Battered MV:Strong >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
5
where
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
6
[k light]
They aren't here.

* S HP:Battered MV:Strong >
l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Strong >
5
where
6
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
6

Shugerpuf narrates 'ill come to you at batt'

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

6
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

5
where
6
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

Dapples of sunlight fall onto the forest floor.
(tic_timer): Tic length updated to: 61.750 seconds.
Your heartbeat calms down more as you feel less panicked.
You narrate 'issue is chygaas mob'

* S HP:Battered MV:Fresh >
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
na protects elara
5
where
You narrate 'protects elara'

6
* S HP:Battered MV:Fresh >
l
di
bb
change mood brave
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

stat
* S HP:Battered MV:Fresh >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Fresh >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Fresh >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

* S HP:Battered MV:Fresh >
l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Fresh >
l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

bb
change mood brave
* S HP:Battered MV:Fresh >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Battered MV:Fresh >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Fresh >
di
[diag h.light]
No-one by that name here.
*Roberto* has arrived from the south.

* S HP:Battered MV:Fresh >
Sklarr tries to slash *Roberto*, but he deflects the blow.
[diag h.light]
Roberto has a few scratches.

5
where
* S HP:Battered MV:Fresh >
6
Players in your Zone
--------------------
Shugerpuf - An Abandoned Tunnel
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

g
* S HP:Battered MV:Fresh >
[k light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Battered MV:Fresh - Sklarr: Battered - Roberto: Scratched >
,
*Chyga* has arrived from the south, riding a warhorse.
A strapping Queen's Guard soldier has arrived from the south.
*Elara* has arrived from the south, riding a wild stallion.
[k h.light]
You do the best you can!

* S HP:Battered MV:Full - Sklarr: Battered - Roberto: Scratched >
*Chyga* tries to scythe you, but you deflect the blow.
[bash ]


*Chyga* tries to scythe you, but you parry successfully.
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's
fight!
A Ko'bal trolloc joins your fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
*Roberto* pierces Sklarr's body.
Sklarr tries to slash *Roberto*, but he parries successfully.
Shugerpuf narrates 'ok coming back'

-
=
+
*
*
+
Sklarr panics, and attempts to flee!

=
*Roberto* barely pierces Sklarr's right leg.
Sklarr leaves east.

-
Sklarr narrates 'bob'


-
=
*Roberto* tries to pierce you, but you parry successfully.
A fade tries to slash Elara, but she deflects the blow.
A strapping Queen's Guard soldier tries to hit a Ko'bal trolloc, but he
deflects the blow.
A Ko'bal trolloc hacks a strapping Queen's Guard soldier's body extremely
hard.
A Ko'bal trolloc barely hacks Chyga's left foot.
An enormous hunch-backed trolloc cleaves Elara's right hand hard.
An enormous hunch-backed trolloc cleaves Chyga's body.
You try to lance *Roberto*, but he parries successfully.
Your bash at *Roberto* sends him sprawling!

* S HP:Battered MV:Full - Roberto: Scratched >

*Chyga* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Roberto: Scratched >
na on pat
bb
change mood brave

*Elara* panics, and attempts to flee!
Sklarr narrates 'on'

* S HP:Battered MV:Full - Roberto: Scratched >

*Elara* leaves south riding a wild stallion.

* S HP:Battered MV:Full - Roberto: Scratched >

Sklarr has arrived from the east.

* S HP:Battered MV:Full - Roberto: Scratched >

Sklarr slashes *Roberto*'s body into bloody fragments!

* S HP:Battered MV:Full - Roberto: Hurt >

Sklarr slashes *Roberto*'s body into bloody fragments!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's
fight!
A fade joins a Ko'bal trolloc's fight!
A strapping Queen's Guard soldier barely hits a Ko'bal trolloc's body.
A Ko'bal trolloc hacks a strapping Queen's Guard soldier's left foot very
hard.
A Ko'bal trolloc hacks Chyga's body.
An enormous hunch-backed trolloc tickles Chyga's right foot with his cleave.
*Chyga* scythes your right leg hard.

* S HP:Battered MV:Full - Roberto: Hurt >

*Elara* has arrived from the south, riding a wild stallion.

,
* S HP:Battered MV:Full - Roberto: Hurt >
ww
change mood wimpy
f
n
w

A fade slashes Roberto's body extremely hard.
An enormous hunch-backed trolloc cleaves a strapping Queen's Guard soldier's
body extremely hard.
Sklarr slashes *Roberto*'s body into bloody fragments!
*Roberto* pierces your body hard.
A strapping Queen's Guard soldier tries to hit a Ko'bal trolloc, but he
deflects the blow.
A Ko'bal trolloc hacks a strapping Queen's Guard soldier's right leg
extremely hard.
A Ko'bal trolloc tickles Chyga's right hand with his hack.
An enormous hunch-backed trolloc cleaves Chyga's body.
*Chyga* scythes your head very hard.

bb
change mood brave
* S HP:Battered MV:Full - Roberto: Wounded > You narrate 'on pat'

* S HP:Battered MV:Full - Roberto: Wounded >
Sklarr panics, and attempts to flee!
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Battered MV:Full - Roberto: Wounded >
[bash ]

,
Cancelled.
Sklarr leaves south.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Battered MV:Full - Roberto: Wounded >
You panic and attempt to flee!
*Roberto* sheathes a sharp, red stone dagger into a camouflaged hood.

You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
Alas, you cannot go that way...

* S HP:Battered MV:Full >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A throwing spike is flashing by in flight.
*Elara* is standing here, riding a wild stallion.
A strapping Queen's Guard soldier is here, fighting a Ko'bal trolloc.
*Chyga* is here, fighting an enormous hunch-backed trolloc, riding a
warhorse.
*Roberto* is here, fighting a fade.
An enormous hunch-backed trolloc is here, fighting Chyga.
An enormous hunch-backed trolloc is here, fighting a strapping Queen's Guard
soldier.
A Ko'bal trolloc is here, fighting Chyga.
A Ko'bal trolloc is here, fighting a strapping Queen's Guard soldier.
A fade is here, fighting Roberto.

* S HP:Battered MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Full >
A throwing spike arcs through the air.
[k h.light]
You try to lance *Elara*, but she parries successfully.

* S HP:Battered MV:Full - Elara: Wounded >
[bash ]


*Elara* tries to strike you, but you parry successfully.
A fade tries to slash Roberto, but he deflects the blow.
An enormous hunch-backed trolloc cleaves a strapping Queen's Guard soldier's
left leg into bloody fragments!
A strapping Queen's Guard soldier tries to hit a Ko'bal trolloc, but he
parries successfully.
A Ko'bal trolloc hacks a strapping Queen's Guard soldier's right arm very
hard.
A Ko'bal trolloc hacks Chyga's body.
An enormous hunch-backed trolloc barely cleaves Chyga's body.

-
A fade spasms in excruciating pain as he is struck by a throwing spike.

=
+
*
Sklarr has arrived from the east.


Sklarr tries to slash *Roberto*, but he parries successfully.
*Roberto* sheathes a sharp, red stone dagger into a camouflaged hood.


*Chyga* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Elara: Wounded >

*Elara* panics, and attempts to flee!

* S HP:Battered MV:Full - Elara: Wounded >

A throwing spike arcs through the air.
*Elara* leaves east riding a wild stallion.

w,
* S HP:Battered MV:Full >

*Chyga* scythes an enormous hunch-backed trolloc's left arm into bloody
fragments!
A fade swirls about with a black sword, slicing across Roberto's body.
A fade slashes Roberto's body very hard.
An enormous hunch-backed trolloc cleaves a strapping Queen's Guard soldier's
body very hard.
A strapping Queen's Guard soldier tickles a Ko'bal trolloc's right arm with
his hit.
A Ko'bal trolloc tries to hack a strapping Queen's Guard soldier, but he
parries successfully.
A Ko'bal trolloc hacks Chyga's head.
An enormous hunch-backed trolloc cleaves Chyga's head.

* S HP:Battered MV:Full >

A fade grunts in pain as he is struck by a throwing spike.


* S HP:Battered MV:Full >

*Roberto* draws a sharp, red stone dagger from a camouflaged hood with a
flash of steel.

* S HP:Battered MV:Full >

*Roberto* pierces a fade's left hand extremely hard.
*Elara* has arrived from the east, riding a wild stallion.

* S HP:Battered MV:Full >
stand
g

Shugerpuf tries to cleave *Elara*, but she deflects the blow.
Sklarr sends *Roberto* sprawling with a powerful bash!

,
* S HP:Battered MV:Full >
You are already standing.

* S HP:Battered MV:Full >
[k h.light]
You lance *Elara*'s right arm into bloody fragments!
*Elara* panics, and attempts to flee!

* S HP:Battered MV:Full - Shugerpuf: Battered - Elara: Battered >
[bash ]


-
*Elara* barely strikes Shugerpuf's left hand.
Shugerpuf panics, and attempts to flee!
Sklarr slashes *Roberto*'s left arm into bloody fragments!
*Roberto* panics, and attempts to flee!
*Roberto* tries to pierce a fade, but he deflects the blow.
*Chyga* scythes an enormous hunch-backed trolloc's body very hard.
A fade gazes deeply at Roberto...
The gaze of a fade fails to affect Roberto.
A fade slashes Roberto's right leg extremely hard.
*Roberto* panics, and attempts to flee!
*Roberto* leaves south.
An enormous hunch-backed trolloc cleaves a strapping Queen's Guard soldier's
body very hard.
A strapping Queen's Guard soldier tries to hit a Ko'bal trolloc, but he
deflects the blow.
A Ko'bal trolloc hacks a strapping Queen's Guard soldier's body very hard.
A strapping Queen's Guard soldier is dead! R.I.P.
Your blood freezes as you hear a strapping Queen's Guard soldier's death cry.
A strapping Queen's Guard soldier stops following Chyga.
A Ko'bal trolloc tickles Chyga's head with his hack.
An enormous hunch-backed trolloc cleaves Chyga's left arm.
*Elara* leaves south riding a wild stallion.

=
+
Shugerpuf leaves south.

*
s
g
,
Cancelled.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving DOWN
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
Shugerpuf the Darkling is standing here.
*Elara* is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently.
Sklarr has arrived from the north.

* S HP:Battered MV:Full >
Sklarr tries to slash *Elara*, but she parries successfully.
[k h.light]
You try to lance *Elara*, but she parries successfully.

* S HP:Battered MV:Full - Sklarr: Beaten - Elara: Battered >
[bash ]

odd
open rocks d

-
*Elara* swiftly dodges Shugerpuf's attempt to cleave her.

g
Cancelled.
It's already open!

* S HP:Battered MV:Full - Sklarr: Beaten - Elara: Battered >

*Chyga* has arrived from the north, riding a warhorse.

,
* S HP:Battered MV:Full - Sklarr: Beaten - Elara: Battered >
Shugerpuf tries to cleave *Elara*, but she parries successfully.
*Chyga* tries to scythe you, but you parry successfully.
[k h.light]
You do the best you can!

* S HP:Battered MV:Full - Sklarr: Battered - Elara: Battered >
[bash ]


-
=
+
*
*Roberto* has arrived from the north.

*
*Elara* avoids being bashed by Sklarr who loses his balance and falls!
*Elara* panics, and attempts to flee!
*Roberto* pierces Sklarr's body.

+
=
-

*Roberto* pierces Sklarr's head.
*Elara* strikes Sklarr's left leg.
*Elara* leaves east riding a wild stallion.

-
=
They're not here anymore!

* S HP:Battered MV:Full - Chyga: Battered >
na on 1s pat
g

*Chyga* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Chyga: Battered >
,

Shugerpuf cleaves *Chyga*'s body.

odd
open rocks d
* S HP:Battered MV:Full - Chyga: Battered >
g
l

Sklarr panics, and attempts to flee!

* S HP:Battered MV:Full - Chyga: Battered >

*Elara* has arrived from the east, riding a wild stallion.

* S HP:Battered MV:Full - Chyga: Battered >

Shugerpuf cleaves *Chyga*'s body hard.
*Roberto* barely pierces Sklarr's body.
*Chyga* scythes your right arm very hard.
*Elara* tickles Shugerpuf's right hand with her strike.

* S HP:Battered MV:Full - Chyga: Beaten >

Sklarr leaves west.
*Roberto* pierces Shugerpuf's body.

* S HP:Battered MV:Full - Chyga: Beaten >
l

Shugerpuf panics, and attempts to flee!
*Chyga* closes the rocks.

ww
change mood wimpy
* S HP:Battered MV:Full - Chyga: Beaten >

*Roberto* pierces Shugerpuf's right arm.
*Chyga* scythes your right leg very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!

*Chyga* closes the woods.
You flee head over heels.
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A green woodpecker is high up a tree, tapping away.

* S HP:Beaten MV:Full >
[k h.light]
They aren't here.

* S HP:Beaten MV:Full >
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves south.
Shugerpuf has arrived from the west.


* S HP:Beaten MV:Full >
[k h.light]
They aren't here.

* S HP:Beaten MV:Full >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.

* S HP:Beaten MV:Full >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Shugerpuf the Darkling is standing here.

* S HP:Beaten MV:Full >
n

* S HP:Beaten MV:Full >
*Elara* has arrived from the west, riding a wild stallion.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Beaten MV:Full >
*Elara* barely strikes Shugerpuf's left arm.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.

w
* S HP:Beaten MV:Full >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Beaten MV:Full >
na nm
You narrate 'nm'

* S HP:Beaten MV:Full >
na off
5
where
6
Shugerpuf narrates 'i crit'
You narrate 'off'

* S HP:Beaten MV:Full >
Players in your Zone
--------------------
Shugerpuf - Far in the Braem Wood
Sklarr - Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Full >
[k light]
They aren't here.

* S HP:Beaten MV:Full >
na i am pat
5
where
6
You narrate 'i am pat'

* S HP:Beaten MV:Full >
Players in your Zone
--------------------
Sklarr - Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Full >
bb
change mood brave
[k light]
They aren't here.

* S HP:Beaten MV:Full >
stat
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Beaten MV:Full >
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

l
* S HP:Beaten MV:Full >
Players in your Zone
--------------------
Sklarr - Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Full >
[k light]
They aren't here.

* S HP:Beaten MV:Full >
group
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Beaten MV:Full >
Your group consists of:
Sorvitor (Head of group)
Sklarr

* S HP:Beaten MV:Full >
5
where
6
Players in your Zone
--------------------
Sklarr - Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Full >
Shugerpuf tells you 'i rip'
[k light]
They aren't here.

ss
scan south
* S HP:Beaten MV:Full >
Your eyesight is not so keen.

bb
change mood brave
* S HP:Beaten MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Full >

(tic_timer): Tic in 7 seconds!
rep sad
5
where
6
Sklarr has arrived from the east.
You reply to Shugerpuf 'sad'

l
* S HP:Beaten MV:Full >
bb
change mood brave
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

5
where
* S HP:Beaten MV:Full > [k light]
They aren't here.

6
* S HP:Beaten MV:Full >
*Elara* has arrived from the east, riding a wild stallion.
Sklarr tries to slash *Elara*, but she parries successfully.
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Elara* is here, fighting Sklarr, riding a wild stallion.
Sklarr the Darkling Senior is here, fighting Elara.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Beaten MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Beaten MV:Full >
[k light]
You lance *Elara*'s body into bloody fragments!
*Elara* panics, and attempts to flee!

* S HP:Beaten MV:Full - Sklarr: Beaten - Elara: Battered >
g
,
[k h.light]
You do the best you can!

* S HP:Beaten MV:Strong - Sklarr: Beaten - Elara: Battered >
[bash ]


-
*Elara* leaves east riding a wild stallion.

=
e
+
g
*
,
Cancelled.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
You sense a hidden life form in the area...
*Chyga* is standing here, riding a warhorse.
Sklarr has arrived from the west.

* S HP:Beaten MV:Strong >
Shugerpuf tells you 'chortlesnorfling spike'
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Beaten MV:Strong - Roberto: Battered >
Sklarr slashes *Chyga*'s body hard.
[bash ]


-
=
+
*
*
ww
change mood wimpy
Cancelled.
*Chyga* scythes Sklarr's body.
*Roberto* tries to pierce you, but you deflect the blow.
*Roberto* tries to pierce you, but you deflect the blow.
The day has begun.
(tic_timer): Tic length updated to: 61.750 seconds.
Your heartbeat calms down more as you feel less panicked.
*Roberto* coughs and shivers.
A lantern held by *Roberto* has gone out!
*Roberto* discards a lantern.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Battered MV:Fresh - Roberto: Battered >
na off
You narrate 'off'

ww
change mood wimpy
* S HP:Battered MV:Fresh - Roberto: Battered >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

f
* S HP:Battered MV:Fresh - Roberto: Battered >
Sklarr sends *Chyga* sprawling with a powerful bash!
You panic and attempt to flee!


*Elara* has arrived from the south, riding a wild stallion.


You flee head over heels.
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Full >
bb
change mood brave

Sklarr has arrived from the east.

* S HP:Battered MV:Full >
se
scan east
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Full >
5
where
6
Your eyesight is not so keen.

6
* S HP:Battered MV:Full >
6
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
6
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
di
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

bb
change mood brave
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
di
Mood changed to: Brave
Wimpy reset to: 122 hit points.

di
* S HP:Battered MV:Full >

Sklarr narrates '80'

* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
di
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

di
* S HP:Battered MV:Full >
[diag h.light]
Roberto has some big nasty wounds and scratches.

* S HP:Battered MV:Full >
di
[diag h.light]
Roberto has some big nasty wounds and scratches.

* S HP:Battered MV:Full >
di
[diag h.light]
Roberto has some big nasty wounds and scratches.

* S HP:Battered MV:Full >
[diag h.light]
Roberto has some big nasty wounds and scratches.

* S HP:Battered MV:Full >

Sklarr tries to slash *Roberto*, but he parries successfully.

scor
* S HP:Battered MV:Full >
g
,
You have 131(409) hit and 268(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 63 alt qps to date.
You have amassed 5 Turn points to date.
You have played 9 days and 8 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Battered MV:Full >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Battered MV:Full - Sklarr: Beaten - Roberto: Battered >
[bash ]


-
=
+
*
*Roberto* panics, and attempts to flee!

*
*Roberto* leaves east.

g
+
=
Cancelled.
[k h.light]
They aren't here.

* S HP:Battered MV:Full >
di
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Battered MV:Full >

Sklarr narrates 'we lost shug?'

* S HP:Battered MV:Full > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Full >
5
where
6
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
na yeah
5
where
6
You narrate 'yeah'

di
* S HP:Battered MV:Full >
5
where
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
6
[k light]
They aren't here.

* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
6
6
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
na ate a spike
5
where
6
You narrate 'ate a spike'

* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Full >
6
[k light]
They aren't here.

* S HP:Battered MV:Full >
6
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

di
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

di
* S HP:Battered MV:Full >
[diag h.light]
No-one by that name here.

bb
change mood brave
* S HP:Battered MV:Full >
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
6
[k light]
They aren't here.

* S HP:Battered MV:Full >
6
[k light]
They aren't here.

l
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Full >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
se
scan east
[k light]
They aren't here.

* S HP:Battered MV:Full >
5
where
6
6
Your eyesight is not so keen.

6
* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >

* S HP:Battered MV:Full >
na time they take a risk
5
where
You narrate 'time they take a risk'

6
* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
[k light]
They aren't here.

stat
* S HP:Battered MV:Full >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:21 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 190, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

bb
change mood brave
* S HP:Battered MV:Full >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

di
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
l
[diag h.light]
No-one by that name here.

* S HP:Battered MV:Full >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Full >
di
[diag h.light]
No-one by that name here.

bb
change mood brave
* S HP:Battered MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Full >
diag sklarr
5
where
6
Sklarr looks pretty hurt.

* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
6
Shugerpuf tells you 'will alt and come back'
[k light]
They aren't here.

6
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >

Sklarr narrates 'gonne be in and out'

* S HP:Battered MV:Full >
say don't get a spike
5
where
You say 'don't get a spike'


(tic_timer): Tic in 7 seconds!
* S HP:Battered MV:Full >
6
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Sklarr the Darkling Senior is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Full >
say flee off when they hit
5
where
6
You say 'flee off when they hit'

* S HP:Battered MV:Full >
Players in your Zone
--------------------
Sklarr - Far in the Braem Wood
Sorvitor - Far in the Braem Wood
You catch a smell of horses nearby.

*Roberto* has arrived from the south.

* S HP:Battered MV:Fresh >
[change spam 2]
Spam fight protection is now off.
*Roberto* pierces Sklarr's left leg.

* S HP:Battered MV:Fresh >

Sklarr tries to slash *Roberto*, but he deflects the blow.
An enormous hunch-backed trolloc tries to cleave Roberto, but he parries
successfully.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's
fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
*Roberto* pierces Sklarr's left leg.

4
kill elara
* S HP:Battered MV:Fresh >
g
They aren't here.

,
* S HP:Battered MV:Fresh >
[k h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full >
[bash ]
Bash who?

* S HP:Battered MV:Full >

*Chyga* has arrived from the south, riding a warhorse.
*Elara* has arrived from the south, riding a wild stallion.

* S HP:Battered MV:Full >

*Chyga* scythes your body.

* S HP:Battered MV:Full - Chyga: Battered >
g
[k h.light]
You do the best you can!

* S HP:Battered MV:Full - Chyga: Battered >
ww
change mood wimpy

You lance *Chyga*'s body hard.
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
Roberto swiftly dodges a Ko'bal trolloc's attempt to hack him.
An enormous hunch-backed trolloc tries to cleave Roberto, but he deflects the
blow.
An enormous hunch-backed trolloc tries to cleave Roberto, but he deflects the
blow.
*Roberto* pierces Sklarr's body.
Sklarr panics, and attempts to flee!

f
* S HP:Battered MV:Full - Chyga: Beaten >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

e
* S HP:Battered MV:Full - Chyga: Beaten >
*Roberto* pierces Sklarr's right arm.
You panic and attempt to flee!

You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
Door south: brush
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A thief skulks here, evading justice.

* S HP:Battered MV:Full >
bb
change mood brave
Sklarr has arrived from the west.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered MV:Full >
s
w
The Fringe of the Forest
The brambles and bushes here scratch you as you push your way through here.
The going is too rough to continue to the north. To the east a similar
array of obstacles awaits, and to the south there is an overgrown road.
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door north: brush
Door west: bramble
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A thief skulks here, evading justice.
Sklarr has arrived from the north.

* S HP:Battered MV:Full >
The bramble seems to be closed.

* S HP:Battered MV:Full >
n
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door south: brush
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A thief skulks here, evading justice.
Sklarr has arrived from the south.

* S HP:Battered MV:Full >
w
w
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
*Elara* is standing here, riding a wild stallion.
Sklarr has arrived from the east.

* S HP:Battered MV:Full >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Roberto* is here, fighting an enormous hunch-backed trolloc.
An enormous hunch-backed trolloc is here, fighting Roberto.
An enormous hunch-backed trolloc is here, fighting Roberto.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
Sklarr has arrived from the east.

g
* S HP:Battered MV:Full >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

,
* S HP:Battered MV:Full - an enormous hunch-backed trolloc: Scratched -
Roberto: Battered >
[bash ]


An enormous hunch-backed trolloc tries to cleave Roberto, but he deflects the
blow.
A Ko'bal trolloc joins your fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
*Roberto* tries to pierce an enormous hunch-backed trolloc, but he deflects
the blow.
An enormous hunch-backed trolloc tries to cleave Roberto, but he deflects the
blow.

-
=
+
*

*Elara* has arrived from the east, riding a wild stallion.
Sklarr tries to slash *Elara*, but she deflects the blow.
*Roberto* panics, and attempts to flee!

*
+
=
-
*Roberto* leaves south.


-
=
A fade tries to slash Elara, but she deflects the blow.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc says 'You Elara!!! You will die before your time!! '
They're not here anymore!

* S HP:Battered MV:Full >
g
,

*Elara* panics, and attempts to flee!
*Roberto* has arrived from the south.

* S HP:Battered MV:Full >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Battered MV:Full - Roberto: Battered >
*Elara* leaves east riding a wild stallion.
[bash ]


*Chyga* has arrived from the east, riding a warhorse.
*Elara* has arrived from the east, riding a wild stallion.

-
*Chyga* scythes Sklarr's body.

=
+
*Roberto* tries to pierce you, but you parry successfully.

*
*
Sklarr sends *Elara* sprawling with a powerful bash!
*Elara* panics, and attempts to flee!

+
Sklarr slashes *Chyga*'s body hard.
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's
fight!
A Ko'bal trolloc joins your fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
*Roberto* pierces your left foot hard.

=
-

-
=
Your bash at *Roberto* sends him sprawling!
*Roberto* panics, and attempts to flee!

* S HP:Battered MV:Full - Roberto: Battered >
bb
change mood brave
*Chyga* sends Sklarr sprawling with a powerful bash!
Mood changed to: Brave
Wimpy reset to: 122 hit points.

g
* S HP:Battered MV:Full - Roberto: Battered >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Full - Roberto: Battered >
A fade slashes Chyga's body.
A Ko'bal trolloc hacks Roberto's left leg into bloody fragments!
*Roberto* panics, and attempts to flee!
A Ko'bal trolloc tries to hack Elara, but she parries successfully.
An enormous hunch-backed trolloc cleaves Chyga's body.
An enormous hunch-backed trolloc cleaves Elara's body into bloody fragments!
*Elara* panics, and attempts to flee!
*Elara* leaves east riding a wild stallion.
*Chyga* scythes Sklarr's right leg hard.
You lance *Roberto*'s right arm into bloody fragments!
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Full - Roberto: Critical >
g
[k h.light]
You do the best you can!

* S HP:Battered MV:Full - Roberto: Critical >
g
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Roberto: Critical >
[k h.light]
You do the best you can!
*Roberto* leaves south.

g
* S HP:Battered MV:Strong >
[k h.light]
You lance *Chyga*'s right leg very hard.

g
* S HP:Battered MV:Strong - Sklarr: Beaten - Chyga: Critical >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Sklarr: Beaten - Chyga: Critical >
*Elara* has arrived from the east, riding a wild stallion.
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Sklarr: Beaten - Chyga: Critical >
g
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Sklarr: Beaten - Chyga: Critical >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Sklarr: Beaten - Chyga: Critical >
g
A fade tries to slash Elara, but she deflects the blow.
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
You lance *Chyga*'s head hard.
An enormous hunch-backed trolloc cleaves Chyga's body.
*Chyga* panics, and attempts to flee!
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Sklarr: Beaten - Chyga: Critical >
g
g
*Chyga* leaves east riding a warhorse.
*Chyga* has arrived from the east, riding a warhorse.
[k h.light]
You lance *Chyga*'s left leg hard.
*Chyga* panics, and attempts to flee!

g
* S HP:Battered MV:Strong - Chyga: Critical >
Sklarr narrates 'elara bashed'
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Chyga: Critical >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Chyga: Critical >
Sklarr panics, and attempts to flee!
Sklarr leaves south.
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Chyga: Critical >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Chyga: Critical >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - Chyga: Critical >
*Chyga* leaves south riding a warhorse.
[k h.light]
You lance *Elara*'s right leg into bloody fragments!
*Elara* panics, and attempts to flee!

g
* S HP:Battered MV:Strong - a fade: Healthy - Elara: Beaten >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - a fade: Healthy - Elara: Beaten >
g
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - a fade: Healthy - Elara: Beaten >
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - a fade: Healthy - Elara: Beaten >
You try to lance *Elara*, but she parries successfully.
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc says 'You Elara!!! You will die before your time!! '
A Ko'bal trolloc tries to hack Elara, but she parries successfully.
An enormous hunch-backed trolloc cleaves Elara's body hard.
A fade slashes Elara's body very hard.
[k h.light]
You do the best you can!

g
* S HP:Battered MV:Strong - a fade: Healthy - Elara: Critical >
*Elara* leaves south riding a wild stallion.
[k h.light]
They aren't here.

g
* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
g
[k h.light]
They aren't here.

s
* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
g
[k h.light]
They aren't here.

g
* S HP:Battered MV:Strong >
g
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving DOWN
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A small key catches your eye, glittering with a dozen precious jewels.
A bruised and bloody leg lies on the ground, torn from its socket.
*Roberto* is standing here, riding a warhorse.
*Elara* is standing here, riding a wild stallion.

* S HP:Battered MV:Strong >
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Battered MV:Strong - Roberto: Critical >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Roberto: Critical >
[k h.light]
You do the best you can!

od
* S HP:Battered MV:Strong - Roberto: Critical >
*Elara* panics, and attempts to flee!
*Elara* leaves north riding a wild stallion.
[order dha]
Order who to do what?

* S HP:Battered MV:Strong - Roberto: Critical >

Your blood freezes as you hear someone's death cry. < Elara rip
*Roberto* tries to pierce you, but you parry successfully.
You try to lance *Roberto*, but he parries successfully.
*Roberto* coughs and shivers.
*Roberto* panics, and attempts to flee!

* S HP:Battered MV:Strong - Roberto: Critical >
odd
open rocks d
g
Ok.

g
* S HP:Battered MV:Strong - Roberto: Critical >
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Roberto: Critical >
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!
*Roberto* tries to flee, but is too exhausted!

na 1s
* S HP:Battered MV:Strong - Roberto: Critical >
You narrate '1s'

* S HP:Battered MV:Strong - Roberto: Critical >

*Roberto* tries to pierce you, but you deflect the blow.
You try to lance *Roberto*, but he deflects the blow.

* S HP:Battered MV:Strong - Roberto: Critical >
na all crit

*Roberto* stops riding a warhorse.

* S HP:Battered MV:Strong - Roberto: Critical >
You narrate 'all crit'

bb
change mood brave
* S HP:Battered MV:Strong - Roberto: Critical >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

,
* S HP:Battered MV:Strong - Roberto: Critical >
Sklarr has arrived from the north.
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Roberto: Critical >
Sklarr tries to slash *Roberto*, but he deflects the
blow.
[bash ]


-
=
*Roberto* panics, and attempts to flee!

+
*
*
+
=
-

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Battered MV:Strong - Roberto: Critical >
g

Sklarr slashes *Roberto*'s body into bloody fragments!
You lance *Roberto*'s body into bloody fragments!
*Roberto* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Roberto*'s death cry.

g
* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
[k h.light]
They aren't here.

* S HP:Battered MV:Strong >
scal

Sklarr leans over and severs the head from the corpse of Roberto.

* S HP:Battered MV:Strong >
It seems to have already been scalped.

* S HP:Battered MV:Strong >
gg
take a
n
g

Sklarr gets twelve gold crowns from the corpse of Roberto.
Sklarr gets seven copper pennys from the corpse of Roberto.
Sklarr gets a black pair of silver-tooled boots from the corpse of Roberto.
Sklarr gets a pair of earthen colored breeches from the corpse of Roberto.
Sklarr gets a small purse from the corpse of Roberto.
Sklarr gets a small leather sheath from the corpse of Roberto.
Sklarr gets a belt with a buckle of cuendillar from the corpse of Roberto.
Sklarr gets a sharp, red stone dagger from the corpse of Roberto.
Sklarr gets a silver etched shield from the corpse of Roberto.
Sklarr gets a silver Kandori wristcuff from the corpse of Roberto.
Sklarr gets a silver Kandori wristcuff from the corpse of Roberto.
Sklarr gets a pair of dark gloves from the corpse of Roberto.
Sklarr gets a set of cloth sleeves from the corpse of Roberto.
Sklarr gets a silver-lined black velvet duster from the corpse of Roberto.
Sklarr gets a bearskin tunic from the corpse of Roberto.
Sklarr gets a shimmering pendant of obsidian from the corpse of Roberto.
Sklarr gets a shimmering pendant of obsidian from the corpse of Roberto.
Sklarr gets a camouflaged hood from the corpse of Roberto.
Sklarr gets a gold ring from the corpse of Roberto.
Sklarr gets a gold ring from the corpse of Roberto.

e
* S HP:Battered MV:Strong > [take all corpse]
The corpse of Roberto seems to be empty.

* S HP:Battered MV:Strong >
You don't see an a here.

* S HP:Battered MV:Strong >
n
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
The corpse of Elara is lying here.
The corpse of a strapping Queen's Guard soldier is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A wild stallion bucks madly.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by,
surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.

* S HP:Battered MV:Weary >
scal
You lean over and sever the bloody head from the corpse of Elara.


at this point Chyga has gone above roland and into caemlyn for a bit, but she is a hero and will come back
our log resumes w of caemlyn


where
6
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road
You catch a smell of horses nearby.

* S HP:Healthy MV:Fresh >
[k light]
They aren't here.

* S HP:Healthy MV:Fresh >
Sklarr narrates 'again'
[k light]
They aren't here.

6
* S HP:Healthy MV:Fresh >
6
6
[k light]
They aren't here.

* S HP:Healthy MV:Fresh >
[k light]
They aren't here.

* S HP:Healthy MV:Fresh >
6
6
Gamoto says 'back'
[k light]
They aren't here.

* S HP:Healthy MV:Fresh >
[k light]
They aren't here.

* S HP:Healthy MV:Fresh >
stat
[k light]
They aren't here.

l
* S HP:Healthy MV:Fresh >
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 62.9 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 79, Parrying bonus: 137
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK

* S HP:Healthy MV:Fresh >
The Caemlyn Road
Working its way easily between the hills, the road to Caemlyn is fairly
broad and well travelled. Caemlyn, its namesake, lies somewhere to the
east, at the end of this road; various towns have formed along the rest of
its length. A small farm, like many others on this route, stands off to the
south, while the road continues on to the east and west. A freshly-erected
SIGN stands here.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

* S HP:Healthy MV:Fresh >
say hide
You say 'hide'

* S HP:Healthy MV:Fresh >
say and roll melosa
l
You say 'and roll melosa'

* S HP:Healthy MV:Fresh >
The Caemlyn Road
Working its way easily between the hills, the road to Caemlyn is fairly
broad and well travelled. Caemlyn, its namesake, lies somewhere to the
east, at the end of this road; various towns have formed along the rest of
its length. A small farm, like many others on this route, stands off to the
south, while the road continues on to the east and west. A freshly-erected
SIGN stands here.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

* S HP:Healthy MV:Fresh >

*Chyga* has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Fresh >
bb
change mood brave

*Chyga* leaves west riding a warhorse.

* S HP:Healthy MV:Fresh >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Fresh >
g
6
[k h.light]
They aren't here.

6
* S HP:Healthy MV:Full >
[k light]
They aren't here.

6
* S HP:Healthy MV:Full >
[k light]
They aren't here.

* S HP:Healthy MV:Full >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Full >
[k light]
They aren't here.

* S HP:Healthy MV:Full >
[k light]
They aren't here.

* S HP:Healthy MV:Full >
6
sw
scan west
[k light]
They aren't here.

5
where
* S HP:Healthy MV:Full >
A black crow is here, watching, surrounded by a dark aura.

6
* S HP:Healthy MV:Full >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road
You catch a smell of horses nearby.

* S HP:Healthy MV:Full >
ss
scan south
[k light]
They aren't here.

* S HP:Healthy MV:Full >
*Chyga* has arrived from the south, riding a warhorse.
Sklarr slashes *Chyga*'s body hard.
Your eyesight is not so keen.

w
* S HP:Healthy MV:Full >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A black crow is here, watching, surrounded by a dark aura.

* S HP:Healthy MV:Full >
e
g
The Caemlyn Road
Working its way easily between the hills, the road to Caemlyn is fairly
broad and well travelled. Caemlyn, its namesake, lies somewhere to the
east, at the end of this road; various towns have formed along the rest of
its length. A small farm, like many others on this route, stands off to the
south, while the road continues on to the east and west. A freshly-erected
SIGN stands here.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
*Chyga* is here, fighting Sklarr, riding a warhorse.
Sklarr the Darkling Senior is here, fighting Chyga.

,
* S HP:Healthy MV:Full >
*Chyga* leaves east riding a warhorse.
[k h.light]
They aren't here.

* S HP:Healthy MV:Full >
[bash ]
Bash who?

* S HP:Healthy MV:Full >
e
n
The Caemlyn Road
A sudden narrowing in the highway weaves in and out between the brown
hills. Weary travelers are often seen plodding here along on their journeys
to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn
and Whitebridge. A few rotten trees stand huddled in a copse, with a sign
nailed on one showing how it can be used to "block" or "clear" "the road".
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Sklarr has arrived from the west.

e
* S HP:Healthy MV:Full >
e
The Caemlyn Road
The road turns here, snaking around the few hills which dot the plains and
farms which sporadically line the road. The land dips towards the
southeast, slowly heading towards the Sea of Storms far beyond Lugard to
the south, as well as towards the capital city of Andor somewhere to the
east. A freshly-erected SIGN stands here.
[ obvious exits: N E S ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the south.

* S HP:Healthy MV:Full >
e
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of
the surrounding lands until the nearby hills obscure the view of the
countryside and the farms which lie scattered along the road. Far off to
the west the hills appear to become more dense, closing in on the road
as it runs toward Caemlyn.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

e
* S HP:Healthy MV:Full >
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
A badger is rummaging about, looking for stuff to eat.
Sklarr has arrived from the west.

* S HP:Healthy MV:Full >
g
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A badger is rummaging about, looking for stuff to eat.
Sklarr has arrived from the west.

* S HP:Healthy MV:Full >
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
Sklarr has arrived from the west.

* S HP:Healthy MV:Strong >
[k h.light]
They aren't here.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - Outside the Western Gate of Caemlyn
Sorvitor - Outside the Western Gate of Caemlyn

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...

* S HP:Healthy MV:Strong >
snicker
g
You snicker softly.

* S HP:Healthy MV:Strong >
[k h.light]
They aren't here.

* S HP:Healthy MV:Strong >
w
The Caemlyn Road
The Caemlyn Road overlooks the city here, though still far off to the
east. From this vantage the palace of Queen Morgase can be seen upon the
hills at the center of the city, demanding a clear view of the lands for
miles around the walls.
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A badger is rummaging about, looking for stuff to eat.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
w
w
w
The Caemlyn Road
Small hills rise around the road, obscuring view of the surrounding land as
the road meanders through the low valleys on its way towards the capital of
Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this
highway sees every day. A simple dirt lane leads off to the south.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A badger is rummaging about, looking for stuff to eat.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of
the surrounding lands until the nearby hills obscure the view of the
countryside and the farms which lie scattered along the road. Far off to
the west the hills appear to become more dense, closing in on the road
as it runs toward Caemlyn.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
The Caemlyn Road
The road turns here, snaking around the few hills which dot the plains and
farms which sporadically line the road. The land dips towards the
southeast, slowly heading towards the Sea of Storms far beyond Lugard to
the south, as well as towards the capital city of Andor somewhere to the
east. A freshly-erected SIGN stands here.
[ obvious exits: N E S ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the east.

s
* S HP:Healthy MV:Strong >
w
The Caemlyn Road
A sudden narrowing in the highway weaves in and out between the brown
hills. Weary travelers are often seen plodding here along on their journeys
to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn
and Whitebridge. A few rotten trees stand huddled in a copse, with a sign
nailed on one showing how it can be used to "block" or "clear" "the road".
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Sklarr has arrived from the north.

* S HP:Healthy MV:Strong >
The Caemlyn Road
Working its way easily between the hills, the road to Caemlyn is fairly
broad and well travelled. Caemlyn, its namesake, lies somewhere to the
east, at the end of this road; various towns have formed along the rest of
its length. A small farm, like many others on this route, stands off to the
south, while the road continues on to the east and west. A freshly-erected
SIGN stands here.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
w
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A black crow is here, watching, surrounded by a dark aura.
Sklarr has arrived from the east.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

* S HP:Healthy MV:Strong >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

di
* S HP:Healthy MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Strong >
twiddle
You patiently twiddle your thumbs.

* S HP:Healthy MV:Strong >
score
You have 409(409) hit and 220(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 64 alt qps to date.
You have amassed 25 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Healthy MV:Strong >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

* S HP:Healthy MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

* S HP:Healthy MV:Strong >
[k light]
They aren't here.

* S HP:Healthy MV:Strong >

(tic_timer): Tic in 7 seconds!
score
You have 409(409) hit and 220(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 64 alt qps to date.
You have amassed 25 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Healthy MV:Strong >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

* S HP:Healthy MV:Strong >
di
di
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Strong >
5
where
5
where
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

5
where
* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

* S HP:Healthy MV:Strong >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Healthy MV:Strong >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

* S HP:Healthy MV:Strong >
5
where
6
The raven master narrates 'Elara was spotted in Junction of the LongRoad'
The night has begun.
(tic_timer): Tic length updated to: 62.296 seconds.
The sky starts to get cloudy.
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >
la
You fall down laughing.

o S HP:Healthy MV:Fresh >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >
l
di
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
[diag h.light]
No-one by that name here.

o S HP:Healthy MV:Fresh >
l
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >
di
[diag h.light]
No-one by that name here.

o S HP:Healthy MV:Fresh >
score
You have 409(409) hit and 271(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 64 alt qps to date.
You have amassed 25 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Healthy MV:Fresh >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Healthy MV:Fresh >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road


l
o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
say well firetruck
You say 'well firetruck'

o S HP:Healthy MV:Fresh >
say they aren't coming
You say 'they aren't coming'

l
o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
You sense a hidden life form in the area...
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >

A crow flutters its wings.

o S HP:Healthy MV:Fresh >

Gamoto rolls his eyes...sheesh!..

o S HP:Healthy MV:Fresh >
say or they would have come
l
You say 'or they would have come'

o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >

Sklarr says 'maybe'

o S HP:Healthy MV:Fresh >
5
where
6
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >
l
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
not
l
You stop paying increased attention to your surroundings.

o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >

Gamoto says 'chyga always up for a fight'

o S HP:Healthy MV:Fresh >

Sklarr says 'they are getting organized'

o S HP:Healthy MV:Fresh >
not
l
You start paying increased attention to your surroundings.

o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!
nod
5
where
6
You nod in agreement.

o S HP:Healthy MV:Fresh >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

o S HP:Healthy MV:Fresh >
say slowly
You say 'slowly'

o S HP:Healthy MV:Fresh >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Fresh >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

6
o S HP:Healthy MV:Fresh >
[k light]
They aren't here.

6
o S HP:Healthy MV:Fresh >
l
[k light]
They aren't here.

o S HP:Healthy MV:Fresh > [k light]
They aren't here.

o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
score
l
You have 409(409) hit and 271(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 64 alt qps to date.
You have amassed 25 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

o S HP:Healthy MV:Fresh >
Gamoto says 'melosa may be afk'
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
5
where
5
where
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
Players in your Zone
--------------------
Sklarr - The Caemlyn Road
Gamoto - The Caemlyn Road
Sorvitor - The Caemlyn Road

o S HP:Healthy MV:Fresh >
not
l
You stop paying increased attention to your surroundings.

o S HP:Healthy MV:Fresh >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one
such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A black crow is here, watching, surrounded by a dark aura.

o S HP:Healthy MV:Fresh >
w
The Caemlyn Road
The Caemlyn Road bends here to the north and east, as it gently weaves its
way
through the hills of this area. As one of the only major roads in this area,
this particular route is very well travelled, by farmers buying supplies or
selling crops and by merchants as they conduct their trade in the major
cities.
[ obvious exits: N E ]
Zone: Four Kings
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

o S HP:Healthy MV:Full >
n
w
The Caemlyn Road
Here the road makes a gentle bend to the west and south, moving smoothly
between the various natural obstacles in the region. The amount of traffic on
this road is somewhat obvious, either by the occasional passing cart or the
deep wagon ruts that they leave behind. Low bushes border the road on each
side, blocking the view of the farms and landscape beyond.
[ obvious exits: S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Sklarr has arrived from the south.

o S HP:Healthy MV:Full >
n
The Caemlyn Road
The grassy hills that lie around this road cause it to bend here, as they
guide
it to the east and north. This road is typically busy, carrying merchants'
carts between their trading points, and providing a path for farmers to drive
their harvests and livestock to market.
[ obvious exits: N E ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A black crow is here, watching, surrounded by a dark aura.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

n
o S HP:Healthy MV:Full >
w
The Caemlyn Road
Making a fairly straight path to the north and south, this wide road is
bordered by rising and rolling hills that define its direction. The dusty
ground beneath you shows the damage done by heavy merchants' carriages when
the
soil is wet and muddy; this road is used too often to remain in good repair.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A crow is here flying around.
Sklarr has arrived from the south.

o S HP:Healthy MV:Full >
w
The Caemlyn Road
Moving alongside the slowly flowing River Cary, the Caemlyn Road curves
casually to the south and west where it encounters a bridge across the river.
To the southwest, the river departs from the road as hills emerge between
them.
Off to the east, some miles distant, Caemlyn may be found; and to the west,
Four Kings is the closest major town.
[ obvious exits: S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Sklarr has arrived from the south.

w
o S HP:Healthy MV:Full >
Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves
by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road
extends
off to the east and west.
[ obvious exits: E W D ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr has arrived from the east.

w
o S HP:Healthy MV:Full >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.
A wild stallion bucks madly.
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
Sklarr has arrived from the east.

w
* S HP:Healthy MV:Full >
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow
course
through the area. The southern border of the road is grown over by thick
hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The
road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

w
o S HP:Healthy MV:Full >
w
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to
the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sklarr has arrived from the east.

o S HP:Healthy MV:Full >
w
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this
area,
offering little in the way of shelter or scenery. The only really distinct
view
from the road is Braem Wood, which stands as a dark mass of trees to the
north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

o S HP:Healthy MV:Full >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

w
o S HP:Healthy MV:Full >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the
east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

o S HP:Healthy MV:Full >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

o S HP:Healthy MV:Full >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Sklarr has arrived from the east.

o S HP:Healthy MV:Strong >
s
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A long-eared rabbit is here, looking quite sick.
Sklarr has arrived from the north.

o S HP:Healthy MV:Strong >
l
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A long-eared rabbit is here, looking quite sick.

o S HP:Healthy MV:Strong >
w
w
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

o S HP:Healthy MV:Strong >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
Sklarr has arrived from the east.

w
o S HP:Healthy MV:Strong >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
Sklarr has arrived from the east.

o S HP:Healthy MV:Strong >
s
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Sklarr has arrived from the north.

o S HP:Healthy MV:Strong >

A raven caws 'Elara is at The Tar Valon Road'
A raven caws 'Elara is at The Tar Valon Road'

5
where
o S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sklarr - The Lugard Road Through Four Kings
Gamoto - The Lugard Road Through Four Kings
Sorvitor - The Lugard Road Through Four Kings

o S HP:Healthy MV:Strong >
say elara tv road
You say 'elara tv road'
i try and cut through roland to cut her off
n
--------------------
Sklarr - The Tar Valon Road
Gamoto - The Tar Valon Road
Sorvitor - The Tar Valon Road

o S HP:Healthy MV:Tiring >
[k light]
They aren't here.

track
o S HP:Healthy MV:Tiring >


-
=
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
Some obvious almost day-old bloody traces of a Trolloc leaving west. <<
Some obvious fairly recent tracks of a dun mare (ridden) leaving north.
Some clear almost day-old tracks of a warhorse (ridden) leaving south.
Some clear almost day-old tracks of Sorvitor leaving west.
Some clear day-old tracks of a gray palfrey (ridden) leaving west.

o S HP:Healthy MV:Tiring >
say tracks in
You say 'tracks in'

o S HP:Healthy MV:Tiring >
say missed her
You say 'missed her'


o S HP:Healthy MV:Tiring >
l
The Tar Valon Road
As you continue your journey, bushes start to flank the road. You strain your
eyes to discover what lies further ahead, but all you can see is the road
stretching through the plains.
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
Door west: bushes
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Healthy MV:Tiring >
bb
change mood brave
5
where
6
A raven caws 'Elara is at A Traveller's Shop'
Sklarr narrates 'just missed'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Sklarr - Caemlyn Coach Stop
Gamoto - Caemlyn Coach Stop
Sorvitor - Caemlyn Coach Stop
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
yell wooooooooo
You bellow 'wooooooooo'

* S HP:Healthy MV:Strong >
l
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A member of the Queen's Guard quietly stands watch here.
A member of the Queen's Guard quietly stands watch here.

* S HP:Healthy MV:Strong >

A member of the Queen's Guard of Andor tickles Sklarr's head with his slash.
A member of the Queen's Guard of Andor joins a member of the Queen's Guard of
Andor's fight!
You lance a member of the Queen's Guard of Andor's right hand into bloody
fragments!
A member of the Queen's Guard of Andor tries to slash you, but you parry
successfully.
Sklarr slashes a member of the Queen's Guard of Andor's left leg into bloody
fragments!
A member of the Queen's Guard of Andor slashes Sklarr's body.

l
* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is standing here.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

stat
* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 62.9 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 79, Parrying bonus: 137
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>

You try to lance a member of the Queen's Guard of Andor, but he parries
successfully.
A member of the Queen's Guard of Andor tries to slash you, but you deflect
the blow.
A member of the Queen's Guard of Andor slashes Sklarr's left arm hard.

l
* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is standing here.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>
bb
change mood brave
5
where
Gamoto narrates 'sm'
Sklarr sends a member of the Queen's Guard of Andor sprawling with a powerful
bash!
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>
Players in your Zone
--------------------
Sklarr - Caemlyn Coach Stop
Gamoto - Caemlyn Coach Stop
Sorvitor - Caemlyn Coach Stop
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>
[k light]
They aren't here.

* S HP:Healthy MV:Strong - a member of the Queen's Guard of Andor: Scratched
>

You try to lance a member of the Queen's Guard of Andor, but he deflects the
blow.
A member of the Queen's Guard of Andor slashes your right leg hard.
Sklarr slashes a member of the Queen's Guard of Andor's right hand into
bloody fragments!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
na yeah we're in caemy
l
You narrate 'yeah we're in caemy'

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
You try to lance a member of the Queen's Guard of Andor, but he parries
successfully.
A member of the Queen's Guard of Andor tries to slash you, but you parry
successfully.
Sklarr slashes a member of the Queen's Guard of Andor's left foot into bloody
fragments!
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
A member of the Queen's Guard of Andor is sitting here.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

Sklarr narrates 'we're caem zone I guess'

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

You lance a member of the Queen's Guard of Andor's body very hard.
A member of the Queen's Guard of Andor barely slashes your right leg.
A member of the Queen's Guard of Andor tickles Sklarr's left leg with his
slash.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

Gamoto snickers softly.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
l
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is standing here.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

Sklarr sends a member of the Queen's Guard of Andor sprawling with a powerful
bash!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

You lance a member of the Queen's Guard of Andor's body hard.
A member of the Queen's Guard of Andor tries to slash you, but you deflect
the blow.
Sklarr slashes a member of the Queen's Guard of Andor's body extremely hard.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

Gamoto pierces a member of the Queen's Guard of Andor's body.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
na technically
5
where
You narrate 'technically'

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
Players in your Zone
--------------------
Sklarr - Caemlyn Coach Stop
Gamoto - Caemlyn Coach Stop
Sorvitor - Caemlyn Coach Stop
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
l

Gamoto pierces a member of the Queen's Guard of Andor's right leg hard.
You try to lance a member of the Queen's Guard of Andor, but he deflects the
blow.
A member of the Queen's Guard of Andor tries to slash you, but you parry
successfully.
Sklarr slashes a member of the Queen's Guard of Andor's body extremely hard.
Gamoto pierces a member of the Queen's Guard of Andor's right leg very hard.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is sitting here.
A member of the Queen's Guard of Andor is here, fighting YOU!

sw
scan west
* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
A black crow is here, watching, surrounded by a dark aura.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor:
Scratched >

Gamoto pierces a member of the Queen's Guard of Andor's body hard.
You lance a member of the Queen's Guard of Andor's body very hard.
A member of the Queen's Guard of Andor slashes your body.
Sklarr slashes a member of the Queen's Guard of Andor's right leg into bloody
fragments!
A member of the Queen's Guard of Andor barely slashes Sklarr's body.

sw
scan west
* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >
Gamoto tries to pierce a member of the Queen's Guard of Andor, but he
deflects the blow.
A black crow is here, watching, surrounded by a dark aura.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >
l
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >

Gamoto pierces a member of the Queen's Guard of Andor's left hand extremely
hard.
You try to lance a member of the Queen's Guard of Andor, but he deflects the
blow.
A member of the Queen's Guard of Andor barely slashes your body.
A member of the Queen's Guard of Andor barely slashes Sklarr's right hand.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >

Gamoto tries to pierce a member of the Queen's Guard of Andor, but he parries
successfully.
A member of the Queen's Guard of Andor avoids being bashed by Sklarr who
loses his balance and falls!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >

Gamoto pierces a member of the Queen's Guard of Andor's body very hard.
You lance a member of the Queen's Guard of Andor's body extremely hard.
A member of the Queen's Guard of Andor barely slashes your head.
A member of the Queen's Guard of Andor barely slashes Sklarr's body.

l
* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >

(tic_timer): Tic in 7 seconds!

Gamoto tries to pierce a member of the Queen's Guard of Andor, but he
deflects the blow.

* S HP:Scratched MV:Strong - a member of the Queen's Guard of Andor: Hurt >
l
l
Gamoto pierces a member of the Queen's Guard of Andor's left foot very hard.
You try to lance a member of the Queen's Guard of Andor, but he deflects the
blow.
A member of the Queen's Guard of Andor slashes your left arm.
A member of the Queen's Guard of Andor barely slashes Sklarr's body.
It starts to rain.
(tic_timer): Tic length updated to: 62.204 seconds.
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:29 pm

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >

A member of the Queen's Guard of Andor avoids being bashed by Sklarr who
loses his balance and falls!

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >

Gamoto pierces a member of the Queen's Guard of Andor's body.

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
l
Gamoto tries to pierce a member of the Queen's Guard of Andor, but he parries
successfully.
You try to lance a member of the Queen's Guard of Andor, but he deflects the
blow.
A member of the Queen's Guard of Andor tries to slash you, but you parry
successfully.
A member of the Queen's Guard of Andor slashes Sklarr's right leg.
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is here, fighting YOU!

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >

Gamoto pierces a member of the Queen's Guard of Andor's body.

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >

Gamoto tries to pierce a member of the Queen's Guard of Andor, but he
deflects the blow.
You lance a member of the Queen's Guard of Andor's left arm into bloody
fragments!
A member of the Queen's Guard of Andor tries to slash you, but you deflect
the blow.
Sklarr slashes a member of the Queen's Guard of Andor's body very hard.
A member of the Queen's Guard of Andor barely slashes Sklarr's body.

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
,
[bash ]


-
=
+
*
*
+
Gamoto tries to pierce a member of the Queen's Guard of Andor, but he
deflects the blow.
A member of the Queen's Guard of Andor tries to slash you, but you deflect
the blow.
A member of the Queen's Guard of Andor slashes Sklarr's body.

=
-

-
A crow caws 'Chyga is at The Caemlyn Road' <---WEST OF CAEMY TIME TO GO
A crow caws 'Elara is at The Caemlyn Road'
A member of the Queen's Guard of Andor avoids being bashed by Sklarr who
loses his balance and falls!

=
Your bash at a member of the Queen's Guard of Andor sends him sprawling!

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
eq
You are using:
<held> a horned skull badge
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a darkened steel trident
<worn about waist> a bronze belt of odd design
<worn on belt> a shiny copper dagger
<worn on belt> a small purse
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >

Gamoto pierces a member of the Queen's Guard of Andor's body.
You lance a member of the Queen's Guard of Andor's body hard.
A member of the Queen's Guard of Andor barely slashes Sklarr's body.

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
na they w of caem

Sklarr narrates 'okay'

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
l
You narrate 'they w of caem'

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W ]
Zone: Outer Caemlyn
Sklarr the Darkling Senior is here, fighting a member of the Queen's Guard of
Andor.
Gamoto the Trolloc is here, fighting a member of the Queen's Guard of Andor.
A member of the Queen's Guard of Andor is here, fighting Sklarr.
A member of the Queen's Guard of Andor is sitting here

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Hurt >

Gamoto tries to pierce a member of the Queen's Guard of Andor, but he
deflects the blow.
You lance a member of the Queen's Guard of Andor's left leg into bloody
fragments!
Sklarr slashes a member of the Queen's Guard of Andor's left foot into bloody
fragments!
A member of the Queen's Guard of Andor barely slashes Sklarr's body.

* S HP:Scratched MV:Full - a member of the Queen's Guard of Andor: Wounded >


ZOOM



Someone squeaks 'Elara is at The North Gate of Whitebridge' <----STAY STILL
A crow caws 'Chyga is at Outside the Northern Gate of Caemlyn'
It starts to rain.
(tic_timer): Tic length updated to: 61.991 seconds.
Your heartbeat calms down more as you feel less panicked.

more zoom

o S HP:Scratched MV:Tiring >
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.
w
A crow caws 'Elara is at Magnificent Square'
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the east.

o S HP:Scratched MV:Tiring >
sw
scan west

o S HP:Scratched MV:Tiring >

Gamoto says 'sm'

o S HP:Scratched MV:Tiring >
l
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Scratched MV:Tiring >
say she's mag
5
where
6
You say 'she's mag'

o S HP:Scratched MV:Tiring >
l
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Scratched MV:Tiring >
say wanna hit and lose?
You say 'wanna hit and lose?'

o S HP:Scratched MV:Tiring >
say hp?
You say 'hp?'

o S HP:Scratched MV:Tiring >

Sklarr says 'sure'

o S HP:Scratched MV:Tiring >

A crow caws 'Elara is at Magnificent Square'

o S HP:Scratched MV:Tiring >
not
l
You start paying increased attention to your surroundings.

o S HP:Scratched MV:Tiring >
Gamoto snickers softly.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o S HP:Scratched MV:Tiring >
bb
change mood brave
Sklarr says 'love that'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Scratched MV:Tiring >

Gamoto says 'full'

not
o S HP:Scratched MV:Tiring >
You stop paying increased attention to your surroundings.

o S HP:Scratched MV:Tiring >
w
w
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the east.

w
o S HP:Scratched MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

w
* S HP:Scratched MV:Tiring >
w
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Scratched MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Queen's Guard stands at his post.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Scratched MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr has arrived from the east.

* S HP:Scratched MV:Tiring >
g
,
[k h.light]
They aren't here.

w
g
* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

,
* S HP:Scratched MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
*Elara* is standing here, riding a wild stallion.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Scratched MV:Tiring >
Gamoto pierces *Elara*'s body.
Sklarr slashes *Elara*'s body hard.
[k h.light]
You lance *Elara*'s right arm very hard.

* S HP:Scratched MV:Tiring - Gamoto: Healthy - Elara: Hurt >
[bash ]


Sklarr slashes *Elara*'s left arm very hard.
A crow caws 'Elara is at Magnificent Square'
*Elara* tries to strike Gamoto, but he parries successfully.
Gamoto pierces *Elara*'s body.

-
=
Gamoto pierces *Elara*'s right arm.

+
*Elara* panics, and attempts to flee!

*
*Elara* leaves west riding a wild stallion.

w
*
g
+
,
Cancelled.
Sklarr leaves west.
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
*Elara* is standing here, riding a wild stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Tiring >
w
Sklarr tries to slash *Elara*, but she deflects the blow.
[k h.light]
You lance *Elara*'s body hard.

g
* S HP:Scratched MV:Tiring - Sklarr: Hurt - Elara: Wounded >
[bash ]

,
Cancelled.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Sklarr: Hurt - Elara: Wounded >
*Elara* barely strikes Sklarr's right foot.
The Watchman joins Elara's fight!
The Watchman joins the Watchman's fight!
[k h.light]
You do the best you can!

* S HP:Scratched MV:Tiring - Sklarr: Hurt - Elara: Wounded >
*Elara* panics, and attempts to flee!
[bash ]


-
*Elara* leaves west riding a wild stallion.

=
Someone squeaks 'Elara is at Stone Street Under the White Bridge'

e
+
*
g
Cancelled.
Gamoto panics, and attempts to flee!
*Elara* has arrived from the west, riding a wild stallion.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - the Watchman: Scratched >
Gamoto leaves east.
*Elara* leaves east riding a wild stallion.
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring - the Watchman: Scratched >

Sklarr panics, and attempts to flee!
Sklarr leaves west.

* S HP:Scratched MV:Tiring - the Watchman: Scratched >
ww
change mood wimpy

You lance the Watchman's left hand into bloody fragments!
The Watchman joins the Watchman's fight!
The Watchman tries to slash you, but you parry successfully.

* S HP:Scratched MV:Tiring - the Watchman: Scratched >
f

Sklarr has arrived from the west.

e
* S HP:Scratched MV:Tiring - the Watchman: Scratched >
Sklarr leaves east.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!

bb
change mood brave
g
You flee head over heels.
Shoemaker's Shop
A small cobbler's shop smells of old, worn leather and unwashed feet. The
store does not appear to be a particularly thriving business, and its
counters and shelves display only a limited array of wears. A wide
workbench behind the counter is home to a variety of tools, scraps of
leather, and laces, showing that most of the shop's business is in the
mending of shoes, boots, and sandals, rather than their production.
[ obvious exits: N ]
Zone: Whitebridge
A cobbler sits here repairing shoes.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
n
e
g
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
e
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.

* S HP:Scratched MV:Tiring >
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

g
* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gamoto the Trolloc is standing here.
Sklarr has arrived from the west.

* S HP:Scratched MV:Tiring >
The gate seems to be closed.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
e
e
The gate seems to be closed.

* S HP:Scratched MV:Tiring >
The gate seems to be closed.

* S HP:Scratched MV:Tiring >
5
where
Players in your Zone
--------------------
Sklarr - Inside the Gate
Sorvitor - Inside the Gate
Gamoto - Inside the Gate

scan
* S HP:Scratched MV:Tiring >
West: A wild stallion bucks madly.

* S HP:Scratched MV:Tiring >

Sklarr leaves west.

* S HP:Scratched MV:Tiring >
w
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
Gamoto has arrived from the east.

* S HP:Scratched MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr has arrived from the east.

* S HP:Scratched MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Scratched MV:Tiring >
n
n
n
Sklarr narrates 'selaana is'
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from the south.

n
* S HP:Scratched MV:Tiring >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Sklarr has arrived from the south.

o S HP:Scratched MV:Tiring >
Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Gamoto has arrived from the south.
Sklarr has arrived from the south.

5
where
o S HP:Scratched MV:Tiring >
A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A remnant of the Age of Legends juts from the soil.
Gamoto has arrived from the south.
Sklarr has arrived from the south.

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - A Woodland Path
Gamoto - A Woodland Path
Sorvitor - A Woodland Path

o S HP:Scratched MV:Tiring >

(tic_timer): Tic in 7 seconds!
na
s
s
s
Yes, narrate, fine, narrate we must, but WHAT???

o S HP:Scratched MV:Tiring > Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sklarr has arrived from the north.

o S HP:Scratched MV:Tiring >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Sklarr has arrived from the north.

o S HP:Scratched MV:Tiring >
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from the north.

* S HP:Scratched MV:Tiring >
s
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the north.
Sklarr has arrived from the north.

* S HP:Scratched MV:Winded >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gamoto has arrived from the west.
Sklarr has arrived from the west.
*Roberto* has arrived from the east, riding an Illianer steed.

* S HP:Scratched MV:Winded >
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

* S HP:Scratched MV:Winded >
w
g
,
An elite Queen's Guard slashes Sklarr's body.
Sklarr slashes an elite Queen's Guard's head into bloody fragments!
An elite Queen's Guard barely slashes Sklarr's right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.893 seconds.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is standing here, riding an Illianer steed.
*Roberto* leaves west riding an Illianer steed.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >
w
g
,
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the east.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >
w
g
The ratter bellows 'EBjqBe JFc rMT \hBzBJ nT UsV ^S^IMF tI Dolnj Nyr
rixDBeGA`Ji u`aHxu'
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is standing here, riding an Illianer steed.
*Roberto* leaves east riding an Illianer steed.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
e
g
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the west.

g
* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
,
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring >
[k h.light]
They aren't here.

* S HP:Scratched MV:Tiring >
[bash ]
Bash who?

* S HP:Scratched MV:Tiring >
not

Gamoto says 'can hide there?'

l
* S HP:Scratched MV:Tiring >
Sklarr has arrived from the east.
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring >
Sklarr leaves west.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gamoto the Trolloc is standing here.

* S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Magnificent Square
Gamoto - Stone Street
Sorvitor - Stone Street
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring >
[k light]
They aren't here.

* S HP:Scratched MV:Tiring >
sw
scan west
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Tiring >
l
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gamoto the Trolloc is standing here.

* S HP:Scratched MV:Tiring >
scan
East: A wild stallion bucks madly.
South: A sailor is here.
West: A little girl plays here.

* S HP:Scratched MV:Tiring >

A rat squeaks 'Elara is at The Common Room' <----Selaana
A crow caws 'Chyga is at The Caemlyn Road' <----we'll try and get her before she gets into strong wb

* S HP:Scratched MV:Tiring >
na chyga

Sklarr has arrived from the west.

e
* S HP:Scratched MV:Tiring >
Sklarr leaves east.
You narrate 'chyga'

e
e
* S HP:Scratched MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.

e
* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
Gamoto has arrived from the west.

* S HP:Scratched MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

* S HP:Scratched MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr has arrived from the west.

ode
open e
o S HP:Scratched MV:Tiring >
I see no e here.

o S HP:Scratched MV:Tiring >
w
Elara bellows 'G'
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

cdw
close gate w
* S HP:Scratched MV:Tiring >
e
Ok.

5
where
* S HP:Scratched MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

6
o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >
e
5
where
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

6
o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >
bb
change mood brave
5
where
6
A crow caws 'Elara is at The Common Room'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road


Gamoto says 'can hide selaana?' <----LEGEND

A crow caws 'Chyga is at Caemlyn Road'

say i think maybe
o S HP:Scratched MV:Tiring >
5
where
6
You say 'i think maybe'

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Scratched MV:Tiring >

Sklarr says 'you enjoy being doored?' <----poor attitude

o S HP:Scratched MV:Tiring >
say is a door
5
where
You say 'is a door'

6
o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road


5
where
o S HP:Scratched MV:Tiring >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Sklarr has arrived from the west.

6
o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road
Gamoto - Caemlyn Road
Sorvitor - Caemlyn Road

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

e
o S HP:Scratched MV:Tiring >
5
where
6
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the west.

o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Gamoto - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Gamoto - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >

Gamoto says 'has window no?'

o S HP:Scratched MV:Tiring >

A crow caws 'Chyga is at Path to Farm'

o S HP:Scratched MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sklarr - Caemlyn Road by the Braem Wood
Gamoto - Caemlyn Road by the Braem Wood
Sorvitor - Caemlyn Road by the Braem Wood

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >

Sklarr says 'two doors'

o S HP:Scratched MV:Tiring >

Sklarr says 'yes'


*Chyga* has arrived from the east, riding a gray palfrey.

* S HP:Scratched MV:Tiring >
*Chyga* leaves west riding a gray palfrey.



w
o S HP:Scratched MV:Tiring >
w
w
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gamoto has arrived from the east.

o S HP:Scratched MV:Tiring >
w
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

w
o S HP:Scratched MV:Tiring >
6
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.

o S HP:Scratched MV:Winded >
w
6
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
*Chyga* is standing here, riding a gray palfrey.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Scratched MV:Winded > Gamoto pierces *Chyga*'s right arm.
Sklarr leaves west.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.

w
* S HP:Scratched MV:Winded >
[k light]
They aren't here.

6
* S HP:Scratched MV:Winded >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

* S HP:Scratched MV:Winded >
A tactician's clerk narrates 'Roberto has slain a fierce trolloc!'
[k light]
They aren't here.

* S HP:Scratched MV:Winded >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr has arrived from the east.

* S HP:Scratched MV:Winded >
[k light]
They aren't here.

* S HP:Scratched MV:Winded >
e
e
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

* S HP:Scratched MV:Winded >
6
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Chyga* is standing here, riding a gray palfrey.
Sklarr has arrived from the west.

* S HP:Scratched MV:Winded >
Sklarr slashes *Chyga*'s body.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A dragon's fang has been hastily scrawled into the gate.
Gamoto the Trolloc is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Gamoto.
An elite Queen's Guard is here, fighting Gamoto.
An elite Queen's Guard is here, fighting Gamoto.

o S HP:Scratched MV:Winded >
[k light]
They aren't here.

o S HP:Scratched MV:Winded >
w
An elite Queen's Guard holds a mirrored lantern above his head.
Gamoto pierces an elite Queen's Guard's left hand very hard.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is here, fighting Chyga.
*Chyga* is here, fighting Sklarr, riding a gray palfrey.

* S HP:Scratched MV:Winded >
g

*Chyga* panics, and attempts to flee!

* S HP:Scratched MV:Winded >
[k h.light]
You lance *Chyga*'s body.

* S HP:Scratched MV:Winded - Sklarr: Scratched - Chyga: Scratched >

You lance *Chyga*'s left hand.
Sklarr slashes *Chyga*'s right leg.

* S HP:Scratched MV:Winded - Sklarr: Scratched - Chyga: Hurt >
cde
close gate e

*Chyga* leaves east riding a gray palfrey.

* S HP:Scratched MV:Winded >
Ok.

ode
open gate e
* S HP:Scratched MV:Winded >
6
Ok.

* S HP:Scratched MV:Winded >
e
[k light]
They aren't here.

* S HP:Scratched MV:Winded >

(tic_timer): Tic in 7 seconds!
*Chyga* has arrived from the east, riding a gray palfrey.
Sklarr slashes *Chyga*'s right leg very hard.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
Gamoto the Trolloc is here, fighting an elite Queen's Guard.
An elite Queen's Guard is here, fighting Gamoto.
An elite Queen's Guard is here, fighting Gamoto.
An elite Queen's Guard is here, fighting Gamoto.

cdw
close gate w
* S HP:Scratched MV:Winded >

Gamoto leaves west.

* S HP:Scratched MV:Winded >
g
Ok.

* S HP:Scratched MV:Winded >
w
[k h.light]
They aren't here.

* S HP:Scratched MV:Winded >
The gate seems to be closed.

* S HP:Scratched MV:Winded >
e
g
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

o S HP:Scratched MV:Winded >
5
where
6
[k h.light]
They aren't here.

o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Sorvitor - Caemlyn Road
Gamoto - Inside the Gate
Sklarr - Inside the Gate
You catch a smell of horses nearby.

o S HP:Scratched MV:Winded >
[k light]
They aren't here.


6
o S HP:Scratched MV:Winded >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o S HP:Scratched MV:Winded >
l
Players in your Zone
--------------------
Sorvitor - Caemlyn Road
Gamoto - Inside the Gate
Sklarr - Inside the Gate
You catch a smell of horses nearby.

o S HP:Scratched MV:Tiring >
[k light]
They aren't here.

o S HP:Scratched MV:Tiring >
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o S HP:Scratched MV:Tiring >
1
kill rat


o S HP:Scratched MV:Tiring >
You lance a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a rat's death cry.

o S HP:Scratched MV:Tiring >

Sklarr narrates 'egate'

w
o S HP:Scratched MV:Tiring >
w
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous
bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

o S HP:Scratched MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A dragon's fang has been hastily scrawled into the gate.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

odw
open gate w
* S HP:Scratched MV:Tiring >
w
Ok.

* S HP:Scratched MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gamoto the Trolloc is standing here.

* S HP:Scratched MV:Tiring >
cde
close gate e
g
Ok.

5
where
* S HP:Scratched MV:Tiring >
6
*Elara* has arrived from the south, riding a wild stallion.
[k h.light]
You lance *Elara*'s body very hard.

* S HP:Scratched MV:Tiring - Elara: Wounded >
Players in your Zone
--------------------
Sorvitor - Inside the Gate
Sklarr - Eastbridge Avenue
Gamoto - Inside the Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring - Elara: Wounded >
scan
[k light]
You do the best you can!

* S HP:Scratched MV:Tiring - Elara: Wounded >
g
South: Sklarr the Darkling Senior is here, fighting the Watchman.
West: An elite Queen's Guard stands at his post.

,
* S HP:Scratched MV:Tiring - Elara: Wounded >
Sklarr narrates '1s egate'
[k h.light]
You do the best you can!

* S HP:Scratched MV:Tiring - Elara: Wounded >
*Elara* tries to strike you, but you parry successfully.
You lance *Elara*'s body hard.
Gamoto pierces *Elara*'s body.
*Elara* panics, and attempts to flee!
[bash ]


-
=
*Elara* leaves north riding a wild stallion.
Sklarr has arrived from the south.

+
na on gate
*
n

The Starling arrives at the docks.


g
Cancelled.
You narrate 'on gate'

* S HP:Scratched MV:Tiring >
,
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
*Elara* is standing here, riding a wild stallion.
Gamoto has arrived from the south.
Sklarr has arrived from the south.

* S HP:Scratched MV:Tiring >
Gamoto tries to pierce *Elara*, but she parries successfully.
[k h.light]
You lance *Elara*'s right hand into bloody fragments!
*Elara* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Gamoto: Healthy - Elara: Battered >
[bash ]


-
Gamoto pierces *Elara*'s head.
Sklarr slashes *Elara*'s right leg very hard.

=
+
*Elara* leaves north riding a wild stallion.

*
n
n
*
n
+
Cancelled.
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
Ack, you lost Sklarr!

g
o S HP:Scratched MV:Winded >
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge

o S HP:Scratched MV:Winded >
Alas, you cannot go that way...

o S HP:Scratched MV:Winded >
[k h.light]
They aren't here.

w
o S HP:Scratched MV:Winded >
w
w
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
*Chyga* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

w
* S HP:Scratched MV:Winded >
Gamoto pierces *Chyga*'s body.
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate

o S HP:Scratched MV:Winded >
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge

o S HP:Scratched MV:Winded >
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge

o S HP:Scratched MV:Winded >
e
e
e
e
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge

g
o S HP:Scratched MV:Winded >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate

o S HP:Scratched MV:Winded >
,
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Winded >
Sklarr has arrived from the east.
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
Sklarr has arrived from the west.

o S HP:Scratched MV:Winded >
Sklarr leaves west.
[k h.light]
They aren't here.

o S HP:Scratched MV:Winded >
[bash ]
Bash who?

w
o S HP:Scratched MV:Winded >
g
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
Sklarr the Darkling Senior is here, fighting Chyga.
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto, riding a gray palfrey.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Gamoto.
The Watchman is here, fighting Sklarr.
The Watchman is here, fighting Gamoto.

* S HP:Scratched MV:Winded >
,
[k h.light]
You lance *Chyga*'s left leg hard.

* S HP:Scratched MV:Winded - Gamoto: Healthy - Chyga: Wounded >
[bash ]


-
Sklarr panics, and attempts to flee!

=
+
*

*Chyga* panics, and attempts to flee!

*
+
Sklarr panics, and attempts to flee!

=
*Chyga* leaves east riding a gray palfrey.

-
Gamoto tries to pierce the Watchman, but he deflects the blow.
The Watchman holds a lantern above his head.
The Watchman tries to slash Gamoto, but he parries successfully.
The Watchman slashes Sklarr's left foot.
The Watchman tries to slash Gamoto, but he dodges the attack.
The Watchman slashes Sklarr's body.
Gamoto pierces the Watchman's right hand very hard.


Sklarr leaves east.

-
Gamoto panics, and attempts to flee!

=
They're not here anymore!

* S HP:Scratched MV:Winded >
e
g
Gamoto leaves west.
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
Sklarr the Darkling Senior is here, fighting Chyga.
*Chyga* is here, fighting Sklarr, riding a gray palfrey.

* S HP:Scratched MV:Winded >
*Chyga* panics, and attempts to flee!
[k h.light]
You lance *Chyga*'s body.

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
g
[k h.light]
You do the best you can!

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
5
where
6
6
You lance *Chyga*'s left arm.
*Chyga* scythes Sklarr's left leg hard.
Sklarr slashes *Chyga*'s head hard.
Players in your Zone
--------------------
Sorvitor - Bend in the Road
Gamoto - The North Gate of Whitebridge
Sklarr - Bend in the Road
You catch a smell of horses nearby.

6
* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
6
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
6
*Chyga* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
6
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Sklarr: Hurt - Chyga: Wounded >

*Chyga* leaves south riding a gray palfrey.

o S HP:Scratched MV:Winded >
[k light]
They aren't here.

6
o S HP:Scratched MV:Winded >
[k light]
They aren't here.

s
o S HP:Scratched MV:Winded >
s
s
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
Sklarr has arrived from the north.

g
o S HP:Scratched MV:Winded >
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
*Chyga* is standing here, riding a gray palfrey.
Sklarr has arrived from the north.

* S HP:Scratched MV:Winded >
Gamoto barely pierces *Chyga*'s body.
Sklarr slashes *Chyga*'s left leg.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Winded >
[k h.light]
They aren't here.

* S HP:Scratched MV:Winded >
n
g
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
Sklarr the Darkling Senior is here, fighting Chyga.
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto, riding a gray palfrey.

g
* S HP:Scratched MV:Weary >
*Chyga* panics, and attempts to flee!
*Chyga* tries to flee, but is too exhausted!
[k h.light]
You lance *Chyga*'s left hand hard.

* S HP:Scratched MV:Weary - Gamoto: Scratched - Chyga: Battered >
[k h.light]
You do the best you can!

g
* S HP:Scratched MV:Weary - Gamoto: Scratched - Chyga: Battered >
g
g
You lance *Chyga*'s right leg hard.
Sklarr slashes *Chyga*'s body hard.
*Chyga* tries to scythe Gamoto, but he parries successfully.
Gamoto pierces *Chyga*'s right arm.
[k h.light]
You do the best you can!

* S HP:Scratched MV:Weary - Gamoto: Scratched - Chyga: Battered >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Weary - Gamoto: Scratched - Chyga: Battered >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Weary - Gamoto: Scratched - Chyga: Battered >

*Chyga* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Gamoto: Scratched - Chyga: Battered >
,
[bash ]


-
=
+
*
*Chyga* leaves south riding a gray palfrey.

s
*
s
+
g
Cancelled.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gamoto has arrived from the north.
Sklarr has arrived from the north.

* S HP:Healthy MV:Weary >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from the north.

s
* S HP:Healthy MV:Weary >
g
[k h.light]
They aren't here.

* S HP:Healthy MV:Weary >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Gamoto the Trolloc is standing here.
Sklarr has arrived from the north.

o S HP:Healthy MV:Weary >
[k h.light]
They aren't here.

o S HP:Healthy MV:Weary >
w
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A little boy plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Sklarr has arrived from the east.

* S HP:Healthy MV:Weary >
w
n
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A sailor is here.
Sklarr has arrived from the east.

* S HP:Healthy MV:Weary >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr has arrived from the south.

o S HP:Healthy MV:Weary >
ode
open sidegate e
se
scan east
Ok.

o S HP:Healthy MV:Weary >

o S HP:Healthy MV:Weary >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
o S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

o S HP:Healthy MV:Weary >
[k light]
They aren't here.

o S HP:Healthy MV:Weary >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Healthy MV:Weary >
scan
5
where
6
North: A wild stallion bucks madly.
South: A sailor is here.

o S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

bb
change mood brave
o S HP:Healthy MV:Weary >
[k light]
They aren't here.

o S HP:Healthy MV:Weary >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Weary >
sn
scan north
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

o S HP:Healthy MV:Weary >
bb
change mood brave
l
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Weary >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Healthy MV:Weary >
na 1n is bad
5
where
You narrate '1n is bad'

6
o S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

o S HP:Healthy MV:Weary >
[k light]
They aren't here.

o S HP:Healthy MV:Weary >
score
You have 409(409) hit and 56(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 64 alt qps to date.
You have amassed 25 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

sn
scan north
o S HP:Healthy MV:Weary >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

o S HP:Healthy MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Weary >
l
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Healthy MV:Weary >
di
[diag h.light]
No-one by that name here.

o S HP:Healthy MV:Weary >
na weary
5
where
6
You narrate 'weary'

o S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

o S HP:Healthy MV:Weary >
[k light]
They aren't here.

o S HP:Healthy MV:Weary >
l in pack
backpack (used) :
a water skin
a skin of human flesh
[2] a gold ring
[2] a shimmering pendant of obsidian
a wealth of gold crowns (76)
a cup of thready brown tea
twelve copper pennys
a soft honeycake
an oilstone
[6] a thin vial of yellow fluid
a bubbling draught
[3] a package of iron rations

o S HP:Healthy MV:Weary >
bb
change mood brave
se
scan east
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Weary >

o S HP:Healthy MV:Weary >
l
5
where
6
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

o S HP:Healthy MV:Weary >
Sklarr narrates 'weary'
[k light]
They aren't here.

o S HP:Healthy MV:Weary >

(tic_timer): Tic in 7 seconds!
l
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Healthy MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Weary >
se
scan east

o S HP:Healthy MV:Weary >
di
[diag h.light]
No-one by that name here.

5
where
o S HP:Healthy MV:Weary >
6
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

l
o S HP:Healthy MV:Weary >
[k light]
They aren't here.

o S HP:Healthy MV:Weary >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

di
o S HP:Healthy MV:Weary >
[diag h.light]
No-one by that name here.

o S HP:Healthy MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

sn
scan north
o S HP:Healthy MV:Weary >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

o S HP:Healthy MV:Weary >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Healthy MV:Weary >
6
6
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley
You catch a smell of horses nearby.

o S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
o S HP:Healthy MV:Winded >
not
s
You stop paying increased attention to your surroundings.

e
o S HP:Healthy MV:Winded >
e
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A sailor is here.
Sklarr has arrived from the north.

* S HP:Healthy MV:Winded >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
*Chyga* is standing here, riding a gray palfrey.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A little boy plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

* S HP:Healthy MV:Winded >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Sklarr has arrived from the west.

o S HP:Healthy MV:Winded >
s
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A little boy plays here.
Sklarr has arrived from the north.

o S HP:Healthy MV:Winded >
n
w
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
Sklarr has arrived from the south.

g
o S HP:Healthy MV:Winded >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
*Chyga* is standing here, riding a gray palfrey.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A little boy plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Sklarr has arrived from the east.

,
* S HP:Healthy MV:Winded >
Gamoto tickles *Chyga*'s body with his pierce.
Sklarr slashes *Chyga*'s head.
[k h.light]
You lance *Chyga*'s body.

* S HP:Healthy MV:Winded - Gamoto: Scratched - Chyga: Battered >
[bash ]


Sklarr slashes *Chyga*'s left arm.
A determined Queen's Guard soldier joins Chyga's fight!
A little boy gesticulates strangely.
A little boy panics, and attempts to flee!
A little boy leaves east.
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
*Chyga* tries to scythe Gamoto, but he deflects the blow.
Gamoto pierces *Chyga*'s body.

-
=
+
*Chyga* panics, and attempts to flee!

*
Gamoto barely pierces *Chyga*'s right arm.

*
*Chyga* leaves east riding a gray palfrey.

+
=
e
-
g

Sklarr panics, and attempts to flee!

,
Cancelled.
No way! You're fighting for your life!

o S HP:Healthy MV:Winded - a determined Queen's Guard soldier: Scratched >
Gamoto barely pierces a determined Queen's Guard soldier's body.
A determined Queen's Guard soldier holds a mirrored lantern above his head.
Sklarr slashes a determined Queen's Guard soldier's body very hard.
You try to lance a determined Queen's Guard soldier, but he parries
successfully.
Captain Martyn Tallanvor slashes your body hard.
A determined Queen's Guard soldier tries to slash Gamoto, but he deflects the
blow.
A determined Queen's Guard soldier slashes Sklarr's left leg.
A determined Queen's Guard soldier slashes Sklarr's left leg.
A determined Queen's Guard soldier slashes your body.
Gamoto panics, and attempts to flee!
Sklarr leaves west.
[k h.light]
They aren't here.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Scratched >
[bash ]

ww
change mood wimpy

f
-
Cancelled.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
Gamoto leaves west.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Scratched >
*Chyga* has arrived from the east, riding a gray
palfrey.
You panic and attempt to flee!

bb
change mood brave

*Chyga* leaves west riding a gray palfrey.
You flee head over heels.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.

o S HP:Scratched MV:Winded >
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Scratched MV:Winded >
[k h.light]
They aren't here.

o S HP:Scratched MV:Winded >
w
g
w
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
*Elara* is standing here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

g
* S HP:Scratched MV:Winded >
Sklarr has arrived from the west.
Sklarr leaves west.
[k h.light]
You lance *Elara*'s left arm.
*Elara* panics, and attempts to flee!

,
* S HP:Scratched MV:Winded - Elara: Battered >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Elara: Battered >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Winded - Elara: Battered >
*Elara* leaves west.
[bash ]
Bash who?

* S HP:Scratched MV:Winded >

*Elara* has arrived from the west.
*Elara* leaves west.

* S HP:Scratched MV:Winded >
w
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
Sklarr the Darkling Senior is here, fighting a sailor.
*Chyga* is here, fighting Gamoto, riding a gray palfrey.
Gamoto the Trolloc is here, fighting Chyga.
A sailor is here, fighting Sklarr.

g
* S HP:Scratched MV:Winded >
[k h.light]
You lance *Chyga*'s left leg.

* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
g
g
[k h.light]
You do the best you can!

* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
[k h.light]
You do the best you can!

* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
bb
change mood brave

*Chyga* panics, and attempts to flee!

g
* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
6
[k h.light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
You lance *Chyga*'s body hard.
Sklarr slashes a sailor's body into bloody fragments!
A sailor tickles Sklarr's body with his hit.
*Elara* has arrived from the north.
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
6
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Gamoto: Scratched - Chyga: Battered >
*Elara* leaves west.
*Chyga* leaves east riding a gray palfrey.
[k light]
They aren't here.

6
o S HP:Scratched MV:Winded >
[k light]
They aren't here.

o S HP:Scratched MV:Winded >
6
[k light]
They aren't here.

o S HP:Scratched MV:Winded >

Sklarr panics, and attempts to flee!

o S HP:Scratched MV:Winded >
Captain Martyn Tallanvor has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
[k light]
They aren't here.

* S HP:Scratched MV:Winded >

A determined Queen's Guard soldier joins a sailor's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's
fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
Gamoto sniffs sadly.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Healthy >

Sklarr leaves east.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Healthy >
sw
scan west
g
Captain Martyn Tallanvor slashes Gamoto's right leg extremely hard.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A sailor joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier slashes your body hard.
Gamoto tries to pierce a determined Queen's Guard soldier, but he deflects
the blow.
A determined Queen's Guard soldier slashes Gamoto's left arm hard.
You lance a determined Queen's Guard soldier's body hard.
A determined Queen's Guard soldier barely slashes your body.
Gamoto pierces a determined Queen's Guard soldier's body.
*Elara* is standing here.
Mirielle stands in the bakery, her wise gaze surveying the surroundings.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Scratched >
Gamoto panics, and attempts to flee!
[k h.light]
They aren't here.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Scratched >
w
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Scratched >
cde
close e
Gamoto leaves north.
I see no e here.

* S HP:Scratched MV:Winded - a determined Queen's Guard soldier: Scratched >

A determined Queen's Guard soldier barely slashes your right leg.
A determined Queen's Guard soldier slashes your body.
You lance a determined Queen's Guard soldier's head into bloody fragments!
A determined Queen's Guard soldier slashes your left arm.

* S HP:Hurt MV:Winded - a determined Queen's Guard soldier: Scratched >
cdw
close door w
Ok.

l
* S HP:Hurt MV:Winded - a determined Queen's Guard soldier: Scratched >
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A determined Queen's Guard soldier is here, fighting YOU!
A determined Queen's Guard soldier is here, fighting YOU!
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A determined Queen's Guard soldier is here, fighting YOU!
Captain Tallanvor stands ready to defend Andor.
A sailor is here.

* S HP:Hurt MV:Winded - a determined Queen's Guard soldier: Scratched >
cdw
close door w
ww
change mood wimpy
A determined Queen's Guard soldier slashes your left foot.
A determined Queen's Guard soldier slashes your head.
You try to lance a determined Queen's Guard soldier, but he deflects the
blow.
A determined Queen's Guard soldier tries to slash you, but you parry
successfully.
The door is opened from the other side.
Ok.

f
* S HP:Hurt MV:Winded - a determined Queen's Guard soldier: Scratched >
e
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Winded - a determined Queen's Guard soldier: Scratched >
e
Gamoto narrates 'damn clumsy'
You panic and attempt to flee!

You flee head over heels.
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.

o S HP:Hurt MV:Winded >
Alas, you cannot go that way...

o S HP:Hurt MV:Winded >
na elara doore
w
You narrate 'elara doore'

w
o S HP:Hurt MV:Winded >
w
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge

o S HP:Hurt MV:Winded >
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
*Elara* is standing here.
A sailor is here.

* S HP:Hurt MV:Weary >
The Bakery
This small bakery has the misfortune of being located next door to the city
stables. It is the only bakery you have ever seen which has its windows
closed,
and the door firmly shut after each customer. Once inside however, the aroma
of the baked delights is overpowering.
[ obvious exits: E ]
Zone: Whitebridge
Door east: door
Mirielle stands in the bakery, her wise gaze surveying the surroundings.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Hurt MV:Weary >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Weary >
e
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A sailor is here.

g
* S HP:Hurt MV:Weary >

Gamoto has arrived from the north.

* S HP:Hurt MV:Weary >
[k h.light]
They aren't here.

* S HP:Hurt MV:Weary >
cdw
close door w

*Chyga* has arrived from the north, riding a gray palfrey.

* S HP:Hurt MV:Weary >
5
where
Ok.

* S HP:Hurt MV:Weary >
6
Players in your Zone
--------------------
Gamoto - Eastbridge Avenue
Sklarr - Back Alley
Sorvitor - Bend in the Alley
You catch a smell of horses nearby.

* S HP:Hurt MV:Weary >
*Chyga* tries to scythe you, but you deflect the blow.
[k light]
You do the best you can!

g
* S HP:Hurt MV:Weary - Chyga: Battered >

You lance *Chyga*'s right leg hard.
A sailor stops using a torch.
A sailor joins Chyga's fight!
*Chyga* tries to scythe you, but you deflect the blow.

* S HP:Hurt MV:Weary - Chyga: Beaten >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Weary - Chyga: Beaten >
,
[bash ]


*Chyga* panics, and attempts to flee!

-
=
+
*
*
+
A sailor tries to hit you, but you dodge the attack.

=
*Chyga* leaves east riding a gray palfrey.

-
na on here

-
A sailor holds a torch above his head.

e
Cancelled.
You narrate 'on here'

* S HP:Hurt MV:Weary - a sailor: Wounded >
g
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - a sailor: Wounded >
e
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Weary - a sailor: Wounded >
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - a sailor: Wounded >
ww
change mood wimpy
[k h.light]
They aren't here.

f
* S HP:Hurt MV:Weary - a sailor: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Weary - a sailor: Wounded >
You lance a sailor's left leg into bloody fragments!
A sailor tries to hit you, but you parry successfully.
You panic and attempt to flee!

na umm

You flee head over heels.
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the
rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge

o S HP:Hurt MV:Weary >
You narrate 'umm'

o S HP:Hurt MV:Weary >
w
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A sailor is here.

sn
scan north
* S HP:Hurt MV:Weary >
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Hurt MV:Weary >
sw
scan west
Gamoto narrates 'chyga n'

* S HP:Hurt MV:Weary >
5
where
6
Players in your Zone
--------------------
Gamoto - Eastbridge Avenue
Sklarr - Wide Cross Street
Sorvitor - Bend in the Alley
You catch a smell of horses nearby.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >

A sailor says 'bYL xhGSt@y^fjU WEc GB\E ?`Y ^J@JVS AqmN oRO?CP '
You swiftly dodge a sailor's attempt to hit you.


(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Weary - a sailor: Battered >

You lance a sailor's left leg extremely hard.
You swiftly dodge a sailor's attempt to hit you.

* S HP:Hurt MV:Weary - a sailor: Critical >
na out n?
You narrate 'out n?'

* S HP:Hurt MV:Weary - a sailor: Critical >
qf
take yellow pack;quaff yellow

You lance a sailor's left leg very hard.
A sailor is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a sailor's death cry.

o S HP:Hurt MV:Weary >
You get a thin vial of yellow fluid from a backpack.

not
o S HP:Hurt MV:Weary >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

l
o S HP:Hurt MV:Winded >
You start paying increased attention to your surroundings.

o S HP:Hurt MV:Winded >
Sklarr narrates 'no'
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west,
and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the
smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
The corpse of a sailor is lying here.

di
o S HP:Hurt MV:Winded >
[diag h.light]
No-one by that name here.

o S HP:Hurt MV:Winded >

Gamoto narrates 'not sure'

n
o S HP:Hurt MV:Winded >
n
n
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* S HP:Hurt MV:Winded >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

* S HP:Hurt MV:Winded >
Alas, you cannot go that way...

* S HP:Hurt MV:Winded >
w
g
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
w
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Winded >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.963 seconds.

* S HP:Hurt MV:Tiring >
na mag is bad
se
scan east
You narrate 'mag is bad'

* S HP:Hurt MV:Tiring >
5
where
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Hurt MV:Tiring >
6
Players in your Zone
--------------------
Gamoto - Bend in the Road
Sorvitor - Stone Street Under the White Bridge
Sklarr - Stone Street

* S HP:Hurt MV:Tiring >
bb
change mood brave
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
Sklarr narrates 'no sm'
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Tiring >
e
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Hurt MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

e
* S HP:Hurt MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Queen's Guard stands at his post.

s
* S HP:Hurt MV:Tiring >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Sklarr the Darkling Senior is standing here.
Bartrim the innkeeper stands sullenly about.

ss
scan south
* S HP:Hurt MV:Tiring >

Sklarr leaves north.

* S HP:Hurt MV:Tiring >
*Elara* is standing here.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Tiring >
ods
open common s
It's already open!

ss
scan south
* S HP:Hurt MV:Tiring >
*Elara* is standing here.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Tiring >
bb
change mood brave

Sklarr narrates 'elara selaana'

5
where
* S HP:Hurt MV:Tiring >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Sklarr - Inside the Gate
Sorvitor - The Wayfarer's Rest Inn
Gamoto - Inside the Gate

* S HP:Hurt MV:Tiring >
[k light]
They aren't here.

* S HP:Hurt MV:Tiring >
na lets kill
You narrate 'lets kill'

* S HP:Hurt MV:Tiring >
na gamoto doors
You narrate 'gamoto doors'

* S HP:Hurt MV:Tiring >
s;cdn
close common n
6
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N S ]
Zone: Whitebridge
Door north: common
Door south: window
*Elara* is standing here.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Tiring >
Ok.

* S HP:Hurt MV:Tiring >
cdn
close common n
[k light]
You try to lance *Elara*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Elara: Battered >
It's already closed!

* S HP:Hurt MV:Tiring - Elara: Battered >
cdn
close common n
cdn
close common n
cdn
close common n
You swiftly dodge a drunken fool's attempt to stab you.
Selaana joins Elara's fight!
A bartender joins Elara's fight!
A bartender bellows 'UdZZ?AmCJW igUS`bJt VQ F`Vk`fjZu UdOr DbrFLvI'
You swiftly dodge a drunken fool's attempt to stab you.
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - Elara: Battered >
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - Elara: Battered >
*Elara* panics, and attempts to flee!
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - Elara: Battered >
Gamoto narrates 'window and?'
It's already closed!

* S HP:Hurt MV:Tiring - Elara: Battered >
cdn
close common n
A drunken fool tries to stab you, but you parry successfully.
Selaana's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!
Someone bellows 'ACwSJY`lQz `gFKMFzE QV bzEfOrkam oEgk uswTPh^'
Someone barely hits your left arm.
Someone strikes your body.
Someone barely tickles your right arm with his stab.
You try to lance *someone*, but she deflects the blow.
It's already closed!

* S HP:Hurt MV:Tiring - Elara: Battered >
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - a drunken fool: Scratched >
cdn
close common n
Someone narrates 'am '
It's already closed!

* S HP:Hurt MV:Tiring - a drunken fool: Scratched >
It's already closed!

* S HP:Hurt MV:Tiring - a drunken fool: Scratched >
It's already closed!

bb
change mood brave
* S HP:Hurt MV:Tiring - a drunken fool: Scratched >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Tiring - a drunken fool: Scratched >
take draught pack

Someone narrates 'common'

* S HP:Hurt MV:Tiring - a drunken fool: Scratched >
You get a bubbling draught from a backpack.

* S HP:Hurt MV:Tiring - a drunken fool: Scratched >

You lance someone's body into bloody fragments!
A man gesticulates strangely.
Someone bellows ']CLO_OhkQC NnivbNQO tt co_RETo@G sl]x rf\zKDI'
Someone tickles your body with his stab.
Someone barely hits your body.
Someone barely strikes your body.
Someone tickles your body with his stab.

* S HP:Hurt MV:Tiring - a drunken fool: Battered >
quaff draught
You quaff a bubbling draught which dissolves.
Your eyesight returns.
* S HP:Hurt MV:Tiring - a drunken fool: Battered >
l
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N S ]
Zone: Whitebridge
Door north: common
Door south: window
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting YOU!
Selaana is here, fighting YOU!
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting YOU!
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting YOU!

* S HP:Hurt MV:Tiring - a drunken fool: Battered >
odn
open common n
ww
change mood wimpy
You lance a drunken fool's body into bloody fragments!
A drunken fool is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a drunken fool's death cry.
You swiftly dodge a drunken fool's attempt to stab you.
Selaana's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by Selaana!
A bartender bellows 'NC]^wm]b@t pWMI?GiS O_ ejzfHyBVB ZvQ_ Xh[JJwD'
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
A bartender tries to hit you, but you parry successfully.
Selaana barely strikes your body.
Ok.

f
* S HP:Wounded MV:Tiring - a drunken fool: Healthy >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Wounded MV:Tiring - a drunken fool: Healthy >
You panic and attempt to flee!


You flee head over heels.
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Gamoto the Trolloc is standing here.
Bartrim the innkeeper stands sullenly about.

* S HP:Wounded MV:Tiring >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >
na lol
5
where
6
You narrate 'lol'

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Sklarr - Inside the Gate
Sorvitor - The Wayfarer's Rest Inn
Gamoto - The Wayfarer's Rest Inn

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
na blinded
You narrate 'blinded'

* S HP:Wounded MV:Tiring >
na she left
You narrate 'she left'

* S HP:Wounded MV:Tiring >
5
where
6
Sklarr narrates '1w gegate'
Players in your Zone
--------------------
Sklarr - Inside the Gate
Sorvitor - The Wayfarer's Rest Inn
Gamoto - The Wayfarer's Rest Inn

bb
change mood brave
* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >
n
w
A crow caws 'Chyga is at Inside the Gate'
A rat squeaks 'Chyga is at Inside the Gate'
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.

* S HP:Wounded MV:Tiring >
e
e
g
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Tiring >
*Chyga* has arrived from the east.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gamoto has arrived from the west.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
s
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr has arrived from the north.

o S HP:Wounded MV:Tiring >
ode
open sidegate e
se
scan east
It's already open!

o S HP:Wounded MV:Tiring >
bb
change mood brave

o S HP:Wounded MV:Tiring >
e
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Wounded MV:Tiring >
Side Alley
This small side alley twists off towards the east, but seems to be utterly
devoid of any purpose whatsoever. All you can see are the backs of several
of Whitebridge's large houses, with a small wooden gate set into a stone
wall facing you to the east. There is another gate off to the west, from
which the smells of fresh bread and yeast waft over the town.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
Sklarr has arrived from the west.

o S HP:Wounded MV:Tiring >
sw
scan west

o S HP:Wounded MV:Tiring >
sw
scan west
l

o S HP:Wounded MV:Tiring >
Side Alley
This small side alley twists off towards the east, but seems to be utterly
devoid of any purpose whatsoever. All you can see are the backs of several
of Whitebridge's large houses, with a small wooden gate set into a stone
wall facing you to the east. There is another gate off to the west, from
which the smells of fresh bread and yeast waft over the town.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.

o S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Sklarr - Side Alley
Gamoto - Side Alley
Sorvitor - Side Alley

o S HP:Wounded MV:Tiring >
[k light]
They aren't here.

o S HP:Wounded MV:Tiring >

Sklarr narrates 'chyga beat'

o S HP:Wounded MV:Tiring >
w
n
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Gamoto has arrived from the east.
Sklarr has arrived from the east.

o S HP:Wounded MV:Tiring >
n
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A wild stallion bucks madly.
Sklarr has arrived from the south.

* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring >
e
e

Gamoto narrates 'no draught'

* S HP:Wounded MV:Tiring >
g
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

* S HP:Wounded MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

* S HP:Wounded MV:Tiring >
[k h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
e
The gate seems to be closed.

* S HP:Wounded MV:Tiring >
na blind?

Gamoto narrates 'fc crit'

* S HP:Wounded MV:Tiring >
You narrate 'blind?'

* S HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Sklarr - Inside the Gate
Gamoto - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Wounded MV:Tiring >
[k light]
They aren't here.

* S HP:Wounded MV:Tiring >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Wounded MV:Tiring >
scan
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

bb
change mood brave
* S HP:Wounded MV:Tiring >
Gok narrates 'where is pk ?'
Gamoto shakes his head.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Tiring >

Sklarr gets a bubbling draught from a backpack.

* S HP:Wounded MV:Tiring >
na wb

Gamoto says 'thought you were'

* S HP:Wounded MV:Tiring >
l in pack
The sun rises.
(tic_timer): Tic length updated to: 61.818 seconds.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You narrate 'wb'

* S HP:Wounded MV:Strong >
Sklarr gives a bubbling draught to Gamoto.
backpack (used) :
a water skin
a skin of human flesh
[2] a gold ring
[2] a shimmering pendant of obsidian
a wealth of gold crowns (76)
a cup of thready brown tea
twelve copper pennys
a soft honeycake
an oilstone
[5] a thin vial of yellow fluid
[3] a package of iron rations

* S HP:Wounded MV:Strong >
na i am out of draughts
l
You narrate 'i am out of draughts'

* S HP:Wounded MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
A crow is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Wounded MV:Strong >
sw
scan west
5
where
6
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Strong >
di
Players in your Zone
--------------------
Sklarr - Inside the Gate
Gamoto - Inside the Gate
Sorvitor - Inside the Gate

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

* S HP:Wounded MV:Strong >
[diag h.light]
No-one by that name here.

* S HP:Wounded MV:Strong >
bb
change mood brave
sw
scan west
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Strong >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Strong >

Sklarr narrates 'quaff gam'

* S HP:Wounded MV:Strong >
w
s
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

* S HP:Wounded MV:Strong >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.
Sklarr has arrived from the north.

ss
scan south
* S HP:Wounded MV:Strong >
* S HP:Wounded MV:Strong >
ods
open common s
Ok.

ss
scan south
* S HP:Wounded MV:Strong >
*Elara* is resting here.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Wounded MV:Strong >
cds
close common s
Gamoto narrates 'i not blind'
Ok.

* S HP:Wounded MV:Strong >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Gamoto - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

* S HP:Wounded MV:Strong >
na she alone there
You narrate 'she alone there'

l
* S HP:Wounded MV:Strong >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
Bartrim the innkeeper stands sullenly about.

* S HP:Wounded MV:Strong >

Gamoto narrates 'thought you were'

* S HP:Wounded MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Gamoto - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

* S HP:Wounded MV:Strong >
bb
change mood brave
stat
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Wounded MV:Strong >
6
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 62.7 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 79, Parrying bonus: 137
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- CURE BLIND
- NOTICE
- NO QUIT
- SNEAK

* S HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Gamoto - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

* S HP:Wounded MV:Strong >
l
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is standing here.
Bartrim the innkeeper stands sullenly about.

* S HP:Wounded MV:Strong >

Gamoto says 'fc is crit '

* S HP:Wounded MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Gamoto - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

* S HP:Wounded MV:Strong >
ods
open common s
Ok.

ss
scan south
* S HP:Wounded MV:Strong >

Sklarr narrates 'yes'

* S HP:Wounded MV:Strong >
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Wounded MV:Strong >
n
w
s
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the south.

g
* S HP:Wounded MV:Strong >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
Sklarr has arrived from the east.

* S HP:Wounded MV:Strong >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr has arrived from the north.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

e
* S HP:Wounded MV:Strong >
g
Side Alley
This small side alley twists off towards the east, but seems to be utterly
devoid of any purpose whatsoever. All you can see are the backs of several
of Whitebridge's large houses, with a small wooden gate set into a stone
wall facing you to the east. There is another gate off to the west, from
which the smells of fresh bread and yeast waft over the town.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
Sklarr has arrived from the west.

* S HP:Wounded MV:Strong >
[k h.light]
They aren't here.

* S HP:Wounded MV:Strong >
w
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
Sklarr has arrived from the east.

* S HP:Wounded MV:Strong >
sn
scan north
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.

* S HP:Wounded MV:Strong >
stat
5
where
Sklarr narrates 'prob out n'
You are a 75 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 62.7 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 79, Parrying bonus: 137
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- CURE BLIND
- NOTICE
- NO QUIT
- SNEAK

6
* S HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sklarr - Back Alley
Gamoto - Back Alley
Sorvitor - Back Alley

* S HP:Wounded MV:Strong >
[k light]
They aren't here.

* S HP:Wounded MV:Strong >
n
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.
Sklarr has arrived from the south.

e
* S HP:Wounded MV:Strong >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

* S HP:Wounded MV:Strong >
w
w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A wild stallion bucks madly.
Sklarr has arrived from the east.

* S HP:Wounded MV:Strong >
n
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Wounded MV:Strong >
n
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
Sklarr has arrived from the south.

* S HP:Wounded MV:Tiring >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Sklarr has arrived from the south.

n
* S HP:Wounded MV:Tiring >
Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sklarr has arrived from the south.

* S HP:Wounded MV:Tiring >
A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A remnant of the Age of Legends juts from the soil.
A fox is here, hunting for rabbits.
A wild boar runs through the forest.
A wild boar runs through the forest.
Sklarr has arrived from the south.

* S HP:Wounded MV:Tiring >
5
where
Players in your Zone
--------------------
Sklarr - A Woodland Path
Gamoto - A Woodland Path
Sorvitor - A Woodland Path

* S HP:Wounded MV:Tiring >
not
n
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring >
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
Gamoto has arrived from the south.
Sklarr has arrived from the south.

* S HP:Wounded MV:Tiring >
e
w
Forested Path
The path winds its way through the trees sweeping around the roots of the
forest's gnarled giants and cutting in close to the scrawny newcomers.
Beaten down by generations of animals and hunters alike the trail has
become a part of the forest.
Zone: Outskirts of Whitebridge
An elk with massive antlers eyes you with curiosity.
Sklarr has arrived from the west.

w
* S HP:Wounded MV:Tiring >
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A cute brown deer eyes you nervously.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
na nope
e
s
You narrate 'nope'

* S HP:Wounded MV:Tiring >
s
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

* S HP:Wounded MV:Tiring >
s
A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A remnant of the Age of Legends juts from the soil.
A fox is here, hunting for rabbits.
A wild boar runs through the forest.
A wild boar runs through the forest.
Sklarr has arrived from the north.

* S HP:Wounded MV:Tiring >
Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sklarr has arrived from the north.

* S HP:Wounded MV:Tiring >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Sklarr has arrived from the north.

s
* S HP:Wounded MV:Tiring >
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
Sklarr has arrived from the north.

* S HP:Wounded MV:Tiring >
s
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the north.
Sklarr has arrived from the north.

e
* S HP:Wounded MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A wild stallion bucks madly.
Sklarr has arrived from the west.

e

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by Sorvitor » Fri Feb 02, 2024 5:29 pm

* S HP:Wounded MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

* S HP:Wounded MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
Gamoto has arrived from the west.
Sklarr has arrived from the west.

* S HP:Wounded MV:Tiring >

Sklarr narrates 'guess w'

* S HP:Wounded MV:Tiring >
scan
South: A town watchman is here, patrolling the city.
West: A town watchman is here, patrolling the city.

* S HP:Wounded MV:Tiring >
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

w
* S HP:Wounded MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A wild stallion bucks madly.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
Sklarr narrates 'hm'
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Gamoto has arrived from the east.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
u
u
u
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Gamoto has arrived from below.
Sklarr has arrived from below.

* S HP:Wounded MV:Tiring >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
Sklarr has arrived from below.

* S HP:Wounded MV:Tiring >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
Sklarr has arrived from below.

w
* S HP:Wounded MV:Tiring >
w
w
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sailor is here.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
Sklarr has arrived from the east.

* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring >
d

(tic_timer): Tic in 7 seconds!
d
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
A gray palfrey prances skittishly nearby.
Ack, you lost Sklarr!

d
* S HP:Wounded MV:Tiring >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of a humanoid leaving DOWN.

* S HP:Wounded MV:Tiring >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.

w
* S HP:Wounded MV:Tiring >
w
w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A worker busily earns a day's pay.

* S HP:Wounded MV:Tiring >
5
where
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* S HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A fox is here, hunting for rabbits.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Gamoto - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Tiring >
w
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Wounded MV:Tiring >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
An elk with massive antlers eyes you with curiosity.
A shepherd gazes at the sky.

* S HP:Wounded MV:Tiring >
track


-
=
Some obvious fresh tracks of an elk leaving north.
Some obvious fairly recent tracks of an Illianer steed (ridden) leaving west.
Some obvious fresh tracks of a peddler leaving south.
Some obvious fresh tracks of a red fox leaving north.
Some clear fairly recent tracks of a peddler leaving south.
Some clear fresh tracks of a gray mouse leaving west.

* S HP:Wounded MV:Winded >
na tracks w
You narrate 'tracks w'

not
* S HP:Wounded MV:Winded >
5
where

Gamoto swiftly dodges a shepherd's attempt to hit him.
Gamoto pierces a shepherd's right leg very hard.
Gamoto swiftly dodges a shepherd's attempt to hit him.
The day has begun.
(tic_timer): Tic length updated to: 61.813 seconds.

You start paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Sklarr - Along Caemlyn Road
Gamoto - Along the Caemlyn Road
Sorvitor - Along the Caemlyn Road

* S HP:Hurt MV:Tiring >
not

Sklarr has arrived from the east.

w
* S HP:Hurt MV:Tiring >

Sklarr leaves west.

w
* S HP:Hurt MV:Tiring >
You stop paying increased attention to your surroundings.

w
* S HP:Hurt MV:Tiring >
w
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.

* S HP:Hurt MV:Tiring >
w
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A cute brown deer eyes you nervously.

w
* S HP:Hurt MV:Tiring >
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Tiring >
w
w
w
5
where
Sklarr narrates 'chasing'
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in
the
grass or copses, and birds singing amongst the foliage. The only direction
that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.

* S HP:Hurt MV:Tiring >
Sklarr leaves west.
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs
borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.

* S HP:Hurt MV:Tiring >
Sklarr leaves west.
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.

* S HP:Hurt MV:Tiring >
Sklarr leaves west.
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and
trampled.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
Door south: bushes
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
A fox is here, hunting for rabbits.

* S HP:Hurt MV:Tiring >
Sklarr leaves west.
Light Forest
Here a light forest of oak and fir surrounds you on all sides, with
occasional
clumps of small bushes growing about the boles of some trees. To the north,
the broad swath of the Caemlyn road passes by, beyond which can be seen a
somewhat darker and denser forest of huge ancient oaks, much thicker bushes
obscuring their trunks. Not far east the road can be seen as well, going
around
a bend. From the west comes the sound of steadily flowing water, and in that
direction a great many birch and alder grow in amongst other trees. South
the forest continues on much as it is here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sklarr the Darkling Senior is standing here.
A cute brown deer eyes you nervously.

* S HP:Hurt MV:Tiring >
Sklarr leaves north.
You shudder at the concept of crossing water.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Sklarr - Bridge over Wide Stream
Sorvitor - Light Forest
Gamoto - Along the Caemlyn Road

* S HP:Hurt MV:Tiring >
n
w
w
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A raven is here flying around.

* S HP:Hurt MV:Tiring >
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash
and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A fox is here, hunting for rabbits.

* S HP:Hurt MV:Tiring >
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest.
Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A black wolf growls loudly, poised to leap.

* S HP:Hurt MV:Tiring >
na could be bob
w
w
You narrate 'could be bob'

w
* S HP:Hurt MV:Tiring >
w
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A brown cow is here, chewing thoughtfully.

* S HP:Hurt MV:Tiring >
Lush Meadowland
Here you wander through lush meadows covered year round in tall green
grasses,
except when covered with snow. A small runnel of water bubbling down the
center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north
-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.

w
* S HP:Hurt MV:Tiring >
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Tiring >
Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A long-eared rabbit is here, looking quite sick.

n
* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
w
Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to
the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of
underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.

Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
n
w
w
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cute brown deer eyes you nervously.

w
* S HP:Hurt MV:Tiring >
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.

* S HP:Hurt MV:Tiring >
w
Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Tiring >
w
w
w
Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Tiring >
Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.

* S HP:Hurt MV:Tiring >
Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Tiring > Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.

* S HP:Hurt MV:Tiring >
Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cackling hyena circles its prey.
A cackling hyena circles its prey.

w
* S HP:Hurt MV:Tiring >
w
Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

w
* S HP:Hurt MV:Tiring >
Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Hurt MV:Winded >
Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cute brown deer eyes you nervously.
A delicate, pastel butterfly is here flying around.

5
where
* S HP:Hurt MV:Winded >
w
w
Sklarr narrates 'rob'
Players in your Zone
--------------------
Sorvitor - Along the Caemlyn Road
Sklarr - Turn in the Road
You catch a smell of horses nearby.

w
* S HP:Hurt MV:Winded >
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
Forested Cliff
The trees grow close together here, their branches woven together in an
intricate canopy that shades the forest floor. Vision is limited, though a
steep drop off is visible to the west. Low-lying flora hugs the ground and
various wildflowers provide pops of color in a sea of green and brown.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A wild boar runs through the forest.
An Illianer steed stands here proudly, its black mane glistening.
A brown horse is here, nipping at a tuft of grass.

* S HP:Hurt MV:Winded >
e
s
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Hurt MV:Winded >
Sloping Forestland
The dense forest gradually rises up to the north, where it grows right up
to the edge of the Caemlyn Road. The hillside evens out a bit to the east
at the top of a ridge. The dense trees and thick underbrush filled with
sharp thorns make travel difficult and somewhat painful.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Roberto* is standing here.
A cute brown deer eyes you nervously.

* S HP:Hurt MV:Winded >
w
6
e
Rising Ridge
The basin to the west gives way to a ridge which slowly rises towards the
hills in the east. A densely wooded area lies to the north, trees tall
against the horizon. The ridge itself is sparsely wooded and rises at a
shallow angle, consisting mostly of loose-packed soil and jutting roots.
Zone: Caemlyn Road East of Baerlon
There are some tracks of A HUMAN leaving ^^NORTH^^.

6
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
Sloping Forestland
The dense forest gradually rises up to the north, where it grows right up
to the edge of the Caemlyn Road. The hillside evens out a bit to the east
at the top of a ridge. The dense trees and thick underbrush filled with
sharp thorns make travel difficult and somewhat painful.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
A cute brown deer eyes you nervously.

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >

A brown deer panics, and attempts to flee!
A brown deer leaves east.

* S HP:Hurt MV:Winded >
,ot
n
You emote: Sorvitor ot

* S HP:Hurt MV:Winded >
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

not
* S HP:Hurt MV:Winded >
g
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded >
na bob
g
You narrate 'bob'

s
* S HP:Hurt MV:Winded >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
,
Sloping Forestland
The dense forest gradually rises up to the north, where it grows right up
to the edge of the Caemlyn Road. The hillside evens out a bit to the east
at the top of a ridge. The dense trees and thick underbrush filled with
sharp thorns make travel difficult and somewhat painful.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.

* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
[bash ]
Bash who?

w
* S HP:Hurt MV:Winded >
g
Rising Ridge
The basin to the west gives way to a ridge which slowly rises towards the
hills in the east. A densely wooded area lies to the north, trees tall
against the horizon. The ridge itself is sparsely wooded and rises at a
shallow angle, consisting mostly of loose-packed soil and jutting roots.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.

,
* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
[bash ]
Bash who?

* S HP:Hurt MV:Winded >
n
n
Forested Cliff
The trees grow close together here, their branches woven together in an
intricate canopy that shades the forest floor. Vision is limited, though a
steep drop off is visible to the west. Low-lying flora hugs the ground and
various wildflowers provide pops of color in a sea of green and brown.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A wild boar runs through the forest.
An Illianer steed stands here proudly, its black mane glistening.
A brown horse is here, nipping at a tuft of grass.

* S HP:Hurt MV:Winded >
Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
Door west: fissure
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
A cute brown deer eyes you nervously.
A delicate, pastel butterfly is here flying around.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A wild stallion bucks madly.

* S HP:Hurt MV:Winded >
w
w
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
A wild dog with matted fur snarls at you.
A raven is here, watching, surrounded by a dark aura.
A wild boar runs through the forest.
A gray palfrey prances skittishly nearby.

* S HP:Hurt MV:Winded >
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
Door east: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
A severed head lies on the ground, eyes staring sightlessly.
You sense a hidden life form in the area...
A wild boar runs through the forest.

* S HP:Hurt MV:Winded >
5
where
6
g
Players in your Zone
--------------------
Sorvitor - Twist in the Road
Sklarr - Turn in the Road

,
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
[bash ]
Bash who?

* S HP:Hurt MV:Winded >
l
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
Door east: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A severed head lies on the ground, eyes staring sightlessly.
A wild boar runs through the forest.

* S HP:Hurt MV:Winded >
g
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
l head
It is the severed head of Zendaya the Human slain in Andor.

* S HP:Hurt MV:Winded >
l
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
Door east: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A severed head lies on the ground, eyes staring sightlessly.
A wild boar runs through the forest.

* S HP:Hurt MV:Winded >
take head
5
where
6
You get the severed head of Zendaya the Human slain in Andor.

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Sklarr - Bend in the Roadway
Sorvitor - Twist in the Road

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
put all pack
se
scan east
g
You put the severed head of Zendaya the Human slain in Andor in a backpack.

* S HP:Hurt MV:Winded >
Your eyesight is not so keen.

* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

bb
change mood brave
* S HP:Hurt MV:Winded >
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Winded >
Gamoto narrates 'i still wb, nada here'
Players in your Zone
--------------------
Sklarr - Bend in the Roadway
Sorvitor - Twist in the Road

l
* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
Door east: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
A wild boar runs through the forest.

* S HP:Hurt MV:Winded >
e
g
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
A wild dog with matted fur snarls at you.
A raven is here, watching, surrounded by a dark aura.
A wild boar runs through the forest.
A gray palfrey prances skittishly nearby.

* S HP:Hurt MV:Winded >
[k h.light]
They aren't here.

* S HP:Hurt MV:Winded >
kh
[kill horse]
You lance a gray palfrey's body into bloody fragments!

* S HP:Hurt MV:Winded - a gray palfrey: Wounded >

Gamoto narrates 'elara is selaana'

* S HP:Hurt MV:Winded - a gray palfrey: Wounded >

A gray palfrey tries to hit you, but you parry successfully.
A wild dog leaves up.
You lance a gray palfrey's body into bloody fragments!

* S HP:Hurt MV:Winded - a gray palfrey: Battered >

Sklarr tries to slash *Roberto*, but he deflects the blow.

* S HP:Hurt MV:Winded - a gray palfrey: Battered >
na bob was near fisher
g
You narrate 'bob was near fisher'

* S HP:Hurt MV:Winded - a gray palfrey: Battered >

*Roberto* barely pierces Sklarr's body.
A raven flaps its wings and begins to fly.
A raven now follows Roberto.
A raven caws 'Roberto is at Shortcut Through the Hills'
Sklarr tries to slash *Roberto*, but he parries successfully.
A gray palfrey tries to hit you, but you deflect the blow.
You lance a gray palfrey's left leg into bloody fragments!
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Winded - a gray palfrey: Beaten >
[k h.light]
You do the best you can!
*Roberto* leaves up.

* S HP:Hurt MV:Weary - a gray palfrey: Beaten >
cdw
close brush w
Ok.

* S HP:Hurt MV:Weary - a gray palfrey: Beaten >
cde
close fissure e
Ok.

l
* S HP:Hurt MV:Weary - a gray palfrey: Beaten >
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
A raven is here flying around.
A wild boar runs through the forest.
A gray palfrey is here, fighting YOU!

bb
change mood brave
* S HP:Hurt MV:Weary - a gray palfrey: Beaten >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
6
* S HP:Hurt MV:Weary - a gray palfrey: Beaten >

You swiftly dodge a gray palfrey's attempt to hit you.
You lance a gray palfrey's body into bloody fragments!

* S HP:Hurt MV:Weary - a gray palfrey: Critical >

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Sorvitor - Shortcut Through the Hills
Sklarr - Shortcut Through the Hills

l
* S HP:Hurt MV:Weary - a gray palfrey: Critical >
[k light]
They aren't here.

* S HP:Hurt MV:Weary - a gray palfrey: Critical >
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
Sklarr the Darkling Senior is standing here.
A raven is here flying around.
A wild boar runs through the forest.
A gray palfrey is here, fighting YOU!

* S HP:Hurt MV:Weary - a gray palfrey: Critical >

Sklarr slashes a gray palfrey's body into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.

* S HP:Hurt MV:Weary >
u
g
Narrow Grotto
Long vines of hanging ivy cover the entrance to a small grotto, hiding it
from sight at a distance. The ground is carpeted with twigs and dead leaves
and the underbrush is thick and laden with several varieties of berry. To
the south, the hill overlooks an extremely sharp drop which offers a view
of the road winding through the countryside below.
[ obvious exits: S W D ]
Zone: Caemlyn Road East of Baerlon
A wild dog with matted fur snarls at you.
The lone wolf is slinking about in the shadows.
An elk cow nibbles on some greenery.
Sklarr has arrived from below.

o S HP:Hurt MV:Weary >
[k h.light]
They aren't here.

o S HP:Hurt MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

ex
o S HP:Hurt MV:Weary >
Obvious exits:
South - A Long Way Down
West - Knoll on a Hillside
Down - Shortcut Through the Hills

o S HP:Hurt MV:Weary >
w
g
Knoll on a Hillside
A well hidden knoll sits just above the Caemlyn road and provides a good
view of the highway below. To the east is a large stand of trees with a
series of hanging vines visible between the large trunks. The gently
rolling hills of the Andoran countryside extend in all directions.
Zone: Caemlyn Road East of Baerlon
You sense a hidden life form in the area...
Sklarr has arrived from the east.

* S HP:Hurt MV:Weary >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Hurt MV:Weary - Roberto: Healthy >

Sklarr tries to slash *Roberto*, but he parries successfully.

* S HP:Hurt MV:Weary - Roberto: Healthy >
g
,

Gamoto narrates 'clumsy'

* S HP:Hurt MV:Weary - Roberto: Healthy >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Weary - Roberto: Healthy >
[bash ]


-
*Roberto* panics, and attempts to flee!

=
Your eyes feel less protected.
(tic_timer): Tic length updated to: 62.026 seconds.

+
*Roberto* leaves east.

*
Gok narrates 'on 1n'

e
*
g
+
Cancelled.
Narrow Grotto
Long vines of hanging ivy cover the entrance to a small grotto, hiding it
from sight at a distance. The ground is carpeted with twigs and dead leaves
and the underbrush is thick and laden with several varieties of berry. To
the south, the hill overlooks an extremely sharp drop which offers a view
of the road winding through the countryside below.
[ obvious exits: S W D ]
Zone: Caemlyn Road East of Baerlon
*Roberto* is standing here.
A wild dog with matted fur snarls at you.
The lone wolf is slinking about in the shadows.
An elk cow nibbles on some greenery.
Ack, you lost Sklarr!

* S HP:Hurt MV:Winded >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

* S HP:Hurt MV:Winded - Roberto: Healthy >
,
[bash ]


*Roberto* tries to pierce you, but you parry successfully.
A wild dog tries to hit you, but you deflect the blow.
The lone wolf tickles your body with his hit.

-
=
+
*
*
+
Sklarr has arrived from the west.

=
Sklarr tries to slash *Roberto*, but he parries successfully.
*Roberto* panics, and attempts to flee!

-

*Roberto* leaves down.

-
=
You lance a wild dog's body into bloody fragments!
The lone wolf tickles your body with his hit.
A wild dog tries to hit you, but you dodge the attack.
They're not here anymore!

o S HP:Hurt MV:Winded - a wild dog: Wounded >
na we are on near fissure

Sklarr leaves down.

o S HP:Hurt MV:Winded - a wild dog: Wounded >
You narrate 'we are on near fissure'

ex
o S HP:Hurt MV:Winded - a wild dog: Wounded >
Obvious exits:
South - A Long Way Down
West - Knoll on a Hillside
Down - Shortcut Through the Hills

o S HP:Hurt MV:Winded - a wild dog: Wounded >
d
g
No way! You're fighting for your life!

o S HP:Hurt MV:Winded - a wild dog: Wounded >
[k h.light]
They aren't here.

,
o S HP:Hurt MV:Winded - a wild dog: Wounded >

You lance a wild dog's body into bloody fragments!
The lone wolf tries to hit you, but you parry successfully.
A wild dog tries to hit you, but you deflect the blow.

o S HP:Hurt MV:Winded - a wild dog: Battered >
[bash ]


*Roberto* has arrived from below.

-
=
+
*

Sklarr has arrived from below.

*
Sklarr slashes *Roberto*'s left arm into bloody fragments!

na dog on me
+
g
=
Cancelled.
You narrate 'dog on me'

l
* S HP:Hurt MV:Winded - a wild dog: Battered >
*Roberto* pierces Sklarr's right leg.
The lone wolf tries to hit you, but you parry successfully.
You swiftly dodge a wild dog's attempt to hit you.
*Roberto* pierces Sklarr's left arm.
[k h.light]
You do the best you can!
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Winded - a wild dog: Battered >
Narrow Grotto
Long vines of hanging ivy cover the entrance to a small grotto, hiding it
from sight at a distance. The ground is carpeted with twigs and dead leaves
and the underbrush is thick and laden with several varieties of berry. To
the south, the hill overlooks an extremely sharp drop which offers a view
of the road winding through the countryside below.
[ obvious exits: S W D ]
Zone: Caemlyn Road East of Baerlon
Sklarr the Darkling Senior is here, fighting Roberto.
*Roberto* is here, fighting Sklarr.
A wild dog is here, fighting YOU!
The lone wolf is here, fighting YOU!
An elk cow nibbles on some greenery.

* S HP:Hurt MV:Winded - a wild dog: Battered >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded - a wild dog: Battered >
[k h.light]
You do the best you can!
*Roberto* leaves south.

o S HP:Hurt MV:Winded - a wild dog: Battered >
l
Narrow Grotto
Long vines of hanging ivy cover the entrance to a small grotto, hiding it
from sight at a distance. The ground is carpeted with twigs and dead leaves
and the underbrush is thick and laden with several varieties of berry. To
the south, the hill overlooks an extremely sharp drop which offers a view
of the road winding through the countryside below.
[ obvious exits: S W D ]
Zone: Caemlyn Road East of Baerlon
Sklarr the Darkling Senior is standing here.
A wild dog is here, fighting YOU!
The lone wolf is here, fighting YOU!
An elk cow nibbles on some greenery.

o S HP:Hurt MV:Winded - a wild dog: Battered >

*Roberto* has arrived from the south.

* S HP:Hurt MV:Winded - a wild dog: Battered >

Sklarr leaves south.

ex
* S HP:Hurt MV:Winded - a wild dog: Battered >
You lance a wild dog's body into bloody fragments!
The lone wolf tickles your right foot with his hit.
A wild dog tries to hit you, but you dodge the attack.
Obvious exits:
South - A Long Way Down
West - Knoll on a Hillside
Down - Shortcut Through the Hills

* S HP:Hurt MV:Winded - a wild dog: Critical >

Sklarr has arrived from the south.

* S HP:Hurt MV:Winded - a wild dog: Critical >

Sklarr tries to slash *Roberto*, but he parries successfully.

* S HP:Hurt MV:Winded - a wild dog: Critical >

*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Winded - a wild dog: Critical >
na s is dt
You narrate 's is dt'

bb
change mood brave
* S HP:Hurt MV:Winded - a wild dog: Critical >
g
You lance a wild dog's right foreleg into bloody fragments!
A wild dog is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a wild dog's death cry.
The lone wolf tries to hit you, but you deflect the blow.
An elk cow leaves west.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded - the lone wolf: Healthy >
[k h.light]
You do the best you can!
*Roberto* leaves west.

g
o S HP:Hurt MV:Winded - the lone wolf: Healthy >
g
[k h.light]
They aren't here.

o S HP:Hurt MV:Winded - the lone wolf: Healthy >
w
g
Sklarr leaves west.
[k h.light]
They aren't here.

,
o S HP:Hurt MV:Winded - the lone wolf: Healthy >
No way! You're fighting for your life!

o S HP:Hurt MV:Winded - the lone wolf: Healthy >
[k h.light]
They aren't here.

o S HP:Hurt MV:Winded - the lone wolf: Healthy >
[bash ]

ww
change mood wimpy

-
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

o S HP:Hurt MV:Winded - the lone wolf: Healthy >
The lone wolf tries to hit you, but you deflect the
blow.
You panic and attempt to flee!


You flee head over heels.
A Long Way Down
WHOOOAAAAAHHH.. one small step for mankind, but too big a step for you..
as you plummet toward the basin, your life flashes before you.
[ obvious exits: N ]
Zone: Caemlyn Road East of Baerlon

* S HP:Hurt MV:Winded >
n
Your head strikes the ground with a loud thud as you plummet off the
precipice!
Ouch!
Narrow Grotto
Long vines of hanging ivy cover the entrance to a small grotto, hiding it
from sight at a distance. The ground is carpeted with twigs and dead leaves
and the underbrush is thick and laden with several varieties of berry. To
the south, the hill overlooks an extremely sharp drop which offers a view
of the road winding through the countryside below.
[ obvious exits: S W D ]
Zone: Caemlyn Road East of Baerlon
The corpse of a wild dog is lying here.
The lone wolf is slinking about in the shadows.

o S HP:Wounded MV:Winded >
g
w
Gamoto narrates 'sigh'
[k h.light]
They aren't here.

g
o S HP:Wounded MV:Winded >
Knoll on a Hillside
A well hidden knoll sits just above the Caemlyn road and provides a good
view of the highway below. To the east is a large stand of trees with a
series of hanging vines visible between the large trunks. The gently
rolling hills of the Andoran countryside extend in all directions.
[ obvious exits: E D ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
Sklarr the Darkling Senior is here, fighting Roberto.
*Roberto* is sitting here.
An elk cow nibbles on some greenery.

,
* S HP:Wounded MV:Winded >
[k h.light]
You lance *Roberto*'s body into bloody fragments!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Hurt >
You lance *Roberto*'s right arm into bloody fragments!
Sklarr slashes *Roberto*'s left arm into bloody fragments!
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
bb
change mood brave

Sklarr narrates 'bashed'

g
* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
g
[k h.light]
You do the best you can!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
g
g
[k h.light]
You do the best you can!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >

*Roberto* leaves down.

* S HP:Wounded MV:Winded >
Gamoto narrates 'that is two times'
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
g
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
d
g
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
Door east: brush
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Roberto* is standing here.
A wild boar runs through the forest.
Sklarr has suddenly arrived.

* S HP:Wounded MV:Winded >
Sklarr tries to slash *Roberto*, but he deflects the blow.
[k h.light]
You try to lance *Roberto*, but he dodges the attack.

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
g
[k h.light]
You do the best you can!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
ode
open brush e
A rat squeaks 'Elara is at The Bakery'
You try to lance *Roberto*, but he parries successfully.
*Roberto* pierces Sklarr's body.
It's already open!

g
* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >

*Roberto* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
[k h.light]
You do the best you can!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
bb
change mood brave
g
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
[k h.light]
You do the best you can!

* S HP:Wounded MV:Winded - Sklarr: Wounded - Roberto: Wounded >
,
*Roberto* avoids being bashed by Sklarr who loses his
balance and falls!
[bash ]


*Roberto* leaves east.
A raven has arrived from the east.

-
A raven leaves west.

=
e
g
+
Cancelled.
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: W U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
The corpse of a gray palfrey is lying here.
A wild boar runs through the forest.
Ack, you lost Sklarr!

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >

The lone wolf has arrived from above.

* S HP:Wounded MV:Winded >
cdw
close brush w

Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
Ok.

u
* S HP:Wounded MV:Winded >
Narrow Grotto
Long vines of hanging ivy cover the entrance to a small grotto, hiding it
from sight at a distance. The ground is carpeted with twigs and dead leaves
and the underbrush is thick and laden with several varieties of berry. To
the south, the hill overlooks an extremely sharp drop which offers a view
of the road winding through the countryside below.
[ obvious exits: S W D ]
Zone: Caemlyn Road East of Baerlon
The corpse of a wild dog is lying here.
Sklarr has arrived from below.

g
o S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

w
o S HP:Wounded MV:Winded >

The lone wolf has arrived from below.

o S HP:Wounded MV:Winded >
g
Knoll on a Hillside
A well hidden knoll sits just above the Caemlyn road and provides a good
view of the highway below. To the east is a large stand of trees with a
series of hanging vines visible between the large trunks. The gently
rolling hills of the Andoran countryside extend in all directions.
[ obvious exits: E D ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A HUMAN leaving >>EAST>>.
An elk cow nibbles on some greenery.
Sklarr has arrived from the east.

* S HP:Wounded MV:Winded >
[k h.light]
They aren't here.

* S HP:Wounded MV:Winded >
d
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Baerlon
Door east: brush
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A wild boar runs through the forest.
Sklarr has suddenly arrived.

* S HP:Wounded MV:Weary >
g
Gamoto narrates 'back in there'
[k h.light]
They aren't here.

* S HP:Wounded MV:Weary >
ode
open brush e
e
Ok.

* S HP:Wounded MV:Weary >
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: W U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
The corpse of a gray palfrey is lying here.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
e
Alas, you cannot go that way...

* S HP:Wounded MV:Weary >
ex
5
where
6
A housekeeper bellows 'HELP! There are dark creatures here!!!'

Obvious exits:
West - Twist in the Road
Up - Narrow Grotto

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Sklarr - Shortcut Through the Hills
Sorvitor - Shortcut Through the Hills

* S HP:Wounded MV:Weary >
[k light]
They aren't here.

* S HP:Wounded MV:Weary >
l
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: W U ]
Zone: Caemlyn Road East of Baerlon
Door east: fissure
Door west: brush
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
The corpse of a gray palfrey is lying here.
Sklarr the Darkling Senior is standing here.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.

* S HP:Wounded MV:Weary >
say wtf
You say 'wtf'

* S HP:Wounded MV:Weary >

Sklarr narrates 'fine we can kill her'

* S HP:Wounded MV:Weary >
say
Yes, but WHAT do you want to say?

* S HP:Wounded MV:Weary >
k
Hit who?

ode
open fissure e
* S HP:Wounded MV:Weary >
e
Ok.

* S HP:Wounded MV:Weary >
Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
Door west: fissure
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A delicate, pastel butterfly is here flying around.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A wild stallion bucks madly.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >

A raven caws 'Roberto is at A Humble Farm House'

* S HP:Wounded MV:Weary >
not
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Weary >
e

Gamoto narrates 'chyga too'

* S HP:Wounded MV:Weary >
A housekeeper bellows 'HELP! There are dark creatures here!!!'

A housekeeper bellows 'HELP! There are dark creatures here!!!'

Turn in the Road
A particularly large pothole dominates the center of the road and the deep
ruts created by many wagons veer around it on both sides. Tufts of grass
have sprouted up within the hole and are now beginning to spread in various
spots down the road. The hills continue to stretch in all directions.
[ obvious exits: S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
The corpse of a wild dog is lying here.
A rust-colored bobcat crouches low, ready to pounce.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >

Sklarr narrates 'rob e'

* S HP:Wounded MV:Weary >
na rob in farm rooms

(tic_timer): Tic in 7 seconds!
You narrate 'rob in farm rooms'

* S HP:Wounded MV:Weary >
na in his clan rent
5
where
6
The rain stops.
(tic_timer): Tic length updated to: 61.720 seconds.
Sklarr narrates 'TB base'
You narrate 'in his clan rent'

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sklarr - Turn in the Road
Sorvitor - Turn in the Road

* S HP:Wounded MV:Winded >
[k light]
They aren't here.


* S HP:Wounded MV:Winded >
s
e
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Sklarr has arrived from the north.

e
* S HP:Wounded MV:Winded >
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Winded >
Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A delicate, pastel butterfly is here flying around.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
e
Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >

Sklarr narrates 'lets go wb'

* S HP:Wounded MV:Winded >
Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
s
e
e
Alas, you cannot go that way...

e
* S HP:Wounded MV:Winded >
Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cackling hyena circles its prey.
A cackling hyena circles its prey.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
e
Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Winded >
A crow caws 'Elara, Chyga are at The Wayfarer's Rest Inn'
Someone squeaks 'Elara, Chyga are at The Wayfarer's Rest Inn'
Gok narrates 'on 1n'
Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
e
Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Winded >
Gamoto narrates 'on 1n'
Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Winded >
e
Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
Alas, you cannot go that way...


e
e
* S HP:Wounded MV:Winded >
Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Sklarr has arrived from the north.

* S HP:Wounded MV:Winded >
Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to
the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of
underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
An elk with massive antlers eyes you with curiosity.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
l in pack
e
Sklarr narrates '2'
backpack (used) :
the severed head of Zendaya the Human slain in Andor
a water skin
a skin of human flesh
[2] a gold ring
[2] a shimmering pendant of obsidian
a wealth of gold crowns (76)
a cup of thready brown tea
twelve copper pennys
a soft honeycake
an oilstone
[5] a thin vial of yellow fluid
[3] a package of iron rations

* S HP:Wounded MV:Winded >
Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A soft leather pouch has been discarded here. [5]
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
e
e
e
Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough
for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing
the
hills off to the south and covering the flatter country out east and south.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes
the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to
avoid
the meadows, then turns back eastwards again towards Baerlon.
Zone: Caemlyn Road West of Whitebridge
A brown cow is here, chewing thoughtfully.
A gray mouse is scuttling about here.
Sklarr has arrived from the west.

* S HP:Wounded MV:Winded >
s
You shudder at the concept of crossing water.

e
* S HP:Wounded MV:Winded >
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest.
Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the north.

e
* S HP:Wounded MV:Weary >
e
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash
and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A raven is here flying around.
A black wolf growls loudly, poised to leap.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
e
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fox is here, hunting for rabbits.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Weary >
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
Zone: Caemlyn Road West of Whitebridge
Sklarr has arrived from the west.


e
* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Sklarr - A Small Bend
Sorvitor - A Small Bend

e
* S HP:Wounded MV:Weary >
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and
trampled.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
Door south: bushes
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A fox is here, hunting for rabbits.
Sklarr has arrived from the north.

e
* S HP:Wounded MV:Weary >
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs
borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A gray mouse is scuttling about here.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Weary >
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in
the
grass or copses, and birds singing amongst the foliage. The only direction
that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Weary >
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Weary >
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A cute brown deer eyes you nervously.
A gray mouse is scuttling about here.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
5
where
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of
cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night.
Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
The corpse of a shepherd is lying here.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Sklarr - Along Caemlyn Road
Sorvitor - Along Caemlyn Road

* S HP:Wounded MV:Weary >
e
e
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the
road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
An elk with massive antlers eyes you with curiosity.
A fox is here, hunting for rabbits.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A long-eared rabbit is here, looking quite sick.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
score
You have 296(409) hit and 53(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 64 alt qps to date.
You have amassed 25 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Wounded MV:Weary >

Someone squeaks 'Chyga is at The Wayfarer's Rest Inn'
A crow caws 'Chyga is at The Wayfarer's Rest Inn'

5
where
* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Sklarr - Caemlyn Road West of Whitebridge
Sorvitor - Caemlyn Road West of Whitebridge

* S HP:Wounded MV:Weary >
na hagg
You narrate 'hagg'

* S HP:Wounded MV:Weary >
e
e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A worker busily earns a day's pay.
Sklarr has arrived from the west.

e
* S HP:Wounded MV:Weary >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from the west.

* S HP:Wounded MV:Weary >
Alas, you cannot go that way...

* S HP:Wounded MV:Weary >
u
u
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
Sklarr has arrived from below.

* S HP:Wounded MV:Weary >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
A gray palfrey prances skittishly nearby.
Sklarr has arrived from below.

* S HP:Wounded MV:Weary >
5
where
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of a humanoid leaving DOWN.
Sklarr has arrived from below.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Sklarr - On the White Bridge
Sorvitor - On the White Bridge
Gok - The Wayfarer's Rest Inn

* S HP:Wounded MV:Weary >
e
e
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sailor is here.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

d
* S HP:Wounded MV:Weary >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
Sklarr has arrived from the west.

d
* S HP:Wounded MV:Haggard >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
Sklarr has arrived from above.

* S HP:Wounded MV:Haggard >
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A worker busily earns a day's pay.
Sklarr has arrived from above.

* S HP:Wounded MV:Haggard >
d
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Sklarr has arrived from above.

* S HP:Wounded MV:Haggard >
qf
take yellow pack;quaff yellow
e
e
You get a thin vial of yellow fluid from a backpack.

* S HP:Wounded MV:Haggard >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Wounded MV:Weary >
s
A crow caws 'Elara is at The Wayfarer's Rest Inn'
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gamoto the Trolloc is here, fighting the Watchman.
The Watchman is here, fighting Gamoto.
The Watchman is here, fighting Gamoto.
The Watchman is here, fighting Gamoto.
The Watchman is here, fighting Gamoto.
The Watchman is here, fighting Gamoto.
The Watchman is here, fighting Gamoto.
A gray palfrey prances skittishly nearby.
A little girl plays here.
A wild stallion bucks madly.
Sklarr has arrived from the west.

* S HP:Hurt MV:Winded >
g
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

* S HP:Hurt MV:Weary >
,
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
*Elara* is here, fighting Gok.
A crow is here flying around.
Gok the Darkling Master is here, fighting Elara.
Bartrim the innkeeper stands sullenly about.
Sklarr has arrived from the north.

* S HP:Hurt MV:Weary >
Gok closes the common.
[k h.light]
You lance *Elara*'s right arm very hard.
*Elara* panics, and attempts to flee!
*Elara* leaves north.

* S HP:Hurt MV:Weary >
*Elara* has arrived from the north.
[bash ]
Bash who?

* S HP:Hurt MV:Weary >

The common is opened from the other side.

* S HP:Hurt MV:Weary >

Gok closes the common.

g
* S HP:Hurt MV:Weary >

Sklarr sighs loudly.

* S HP:Hurt MV:Weary >
Gok tries to pierce *Elara*, but she deflects the blow.
Sklarr slashes *Elara*'s left arm hard.
*Elara* panics, and attempts to flee!
[k h.light]
You lance *Elara*'s body.

* S HP:Hurt MV:Weary - Gok: Wounded - Elara: Critical >

Gok pierces *Elara*'s right arm hard.

cds
close common s
* S HP:Hurt MV:Weary - Gok: Wounded - Elara: Critical >
g
You lance *Elara*'s body hard.
Sklarr slashes *Elara*'s body very hard.
*Elara* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Elara*'s death cry.
It's already closed!

* S HP:Hurt MV:Weary >
[k h.light]
They aren't here.

* S HP:Hurt MV:Weary >

The common is opened from the other side.

bb
change mood brave
* S HP:Hurt MV:Weary >

Gok closes the common.

* S HP:Hurt MV:Weary >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Weary >
scal
6
Sklarr leans over and severs the head from the corpse of Elara.
It seems to have already been scalped.

* S HP:Hurt MV:Weary >
[k light]
They aren't here.

* S HP:Hurt MV:Weary >

Gamoto narrates 'elara beat'

* S HP:Hurt MV:Weary >
ss
scan south

Gok gets a curved clear dagger from the corpse of Elara.
Gok gets a pair of lissome leather boots with metal capped toes from the
corpse of Elara.
Gok gets a set of riveted chainmail leggings from the corpse of Elara.
Gok gets a staff of sungwood from the corpse of Elara.
Gok gets a pair of riveted chainmail sleeves from the corpse of Elara.
Gok gets a tunic of finely-crafted chain from the corpse of Elara.
Gok gets an ivory necklace from the corpse of Elara.
Gok gets a rimmed round helmet from the corpse of Elara.

* S HP:Hurt MV:Weary > The common is opened from the other side.
*Chyga* is standing here.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Weary >
ods
open common s
It's already open!

ss
scan south
* S HP:Hurt MV:Weary >
g
*Chyga* is standing here.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Weary >
[k h.light]
They aren't here.

* S HP:Hurt MV:Weary >

Sklarr narrates 'dead'

* S HP:Hurt MV:Winded >
bb
change mood brave
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn
Gok - The Wayfarer's Rest Inn

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >
na how low is chyga?

Gamoto leaves south.
Sklarr narrates 'chyga alone'

* S HP:Hurt MV:Winded >
You narrate 'how low is chyga?'

* S HP:Hurt MV:Winded >
5
where
6
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn
Gok - The Wayfarer's Rest Inn

* S HP:Hurt MV:Winded >
[k light]
They aren't here.

* S HP:Hurt MV:Winded >

Sklarr narrates 'come'

* S HP:Hurt MV:Winded >
l

The common closes quietly.

* S HP:Hurt MV:Winded >
ss
scan south
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
The corpse of Elara is lying here.
Sklarr the Darkling Senior is standing here.
A crow is here flying around.
Gok the Darkling Master is standing here.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Winded >
* S HP:Hurt MV:Winded >

Gok narrates 'batt'

* S HP:Hurt MV:Winded >

Gamoto narrates 'on'

* S HP:Hurt MV:Winded >
ods
open common s

Sklarr opens the common.

* S HP:Hurt MV:Winded >
It's already open!

ss
scan south
* S HP:Hurt MV:Winded >

Gamoto narrates 'in common'

* S HP:Hurt MV:Winded >
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting Gamoto.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Winded >
s
The common closes quietly.
The common seems to be closed.

* S HP:Hurt MV:Winded >
cdn
close n
I see no n here.

* S HP:Hurt MV:Winded >
ods
open common s
s
Sklarr opens the common.
It's already open!

* S HP:Hurt MV:Winded >
Sklarr leaves south.
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
The corpse of a drunken fool is lying here.
Sklarr the Darkling Senior is standing here.
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting Gamoto.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Winded >

*Chyga* closes the common.
Sklarr slashes *Chyga*'s body.

* S HP:Hurt MV:Winded >
cdn
close common n

The common is opened from the other side.


(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Winded >
Gamoto pierces *Chyga*'s left leg.
Ok.

6
* S HP:Hurt MV:Winded >
Sklarr slashes *Chyga*'s right arm.
A man panics, and attempts to flee!
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
Selaana's hands begin weaving crystals of water and air...
Selaana unleashes a flurry of icy spikes at Gamoto, who is stabbed
repeatedly.
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender joins Chyga's fight!
A bartender bellows '_]DB_fBcbK l@RsnyZm ns fEkzbjUp\ vCtP HopgsQF'
A drunken fool tries to stab Sklarr, but he parries successfully.
Selaana strikes Gamoto's head very hard.
Gamoto panics, and attempts to flee!
Gamoto tickles *Chyga*'s head with his pierce.
*Chyga* scythes Gamoto's right foot extremely hard.
Gamoto panics, and attempts to flee!
[k light]
You do the best you can!

6
* S HP:Hurt MV:Winded - a bartender: Scratched >

*Chyga* opens the common.

* S HP:Hurt MV:Winded - a bartender: Scratched >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Winded - a bartender: Scratched >

Sklarr closes the common.

* S HP:Hurt MV:Winded - a bartender: Scratched >
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - a bartender: Scratched >
odw
open w
ww
change mood wimpy
Gamoto panics, and attempts to flee!
I see no w here.

l
* S HP:Hurt MV:Winded - a bartender: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Winded - a bartender: Scratched >
f
*Chyga* opens the common.
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
The corpse of a drunken fool is lying here.
Sklarr the Darkling Senior is here, fighting Chyga.
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting Gamoto.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting YOU!
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting Sklarr.

* S HP:Hurt MV:Winded - a bartender: Scratched >

Gok has arrived from the north.
Sklarr closes the common.

* S HP:Hurt MV:Winded - a bartender: Scratched >
A drunken fool barely tickles Sklarr's left leg with his
stab.
You lance a bartender's left foot into bloody fragments!
A bartender tries to hit you, but you deflect the blow.
Selaana strikes Gamoto's body hard.
Gamoto panics, and attempts to flee!
Gamoto barely pierces *Chyga*'s right arm.
*Chyga* scythes Gamoto's head into bloody fragments!
Gamoto panics, and attempts to flee!
Gamoto pierces *Chyga*'s body.
*Chyga* opens the common.
You panic and attempt to flee!


Sklarr closes the common.
PANIC! You couldn't escape!

* S HP:Hurt MV:Winded - a bartender: Hurt >
odn
open common n

Gok pierces *Chyga*'s body.

ww
change mood wimpy
* S HP:Hurt MV:Winded - a bartender: Hurt >
Ok.

f
* S HP:Hurt MV:Winded - a bartender: Hurt >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Winded - a bartender: Hurt > You panic
and attempt to flee!


Sklarr closes the common.


PANIC! You couldn't escape!

bb
change mood brave
* S HP:Hurt MV:Winded - a bartender: Hurt >
A man panics, and attempts to flee!
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
A man panics, and attempts to flee!
A bartender bellows 'keJtBTpour xtICUdoh @c nvjCtSxfS ovwY EqUZfIL'
Gok pierces *Chyga*'s body.
A man gesticulates strangely.
A man panics, and attempts to flee!
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
Selaana's hands begin weaving fire into the air...
A bartender bellows 'pnvMPab`XL si]pn\P@ vC HbDoHTfFT L]As XPIrkbO'
A drunken fool tries to stab Sklarr, but he deflects the blow.
You try to lance a bartender, but he deflects the blow.
A bartender tries to hit you, but you deflect the blow.
Sklarr slashes *Chyga*'s left foot hard.
Selaana strikes Gamoto's right leg very hard.
Gamoto panics, and attempts to flee!
Gamoto barely pierces *Chyga*'s left leg.
*Chyga* tries to scythe Gamoto, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.889 seconds.
The corpse of a drunken fool has decayed into a pile of dust.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

l
* S HP:Hurt MV:Tiring - a bartender: Hurt >
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
Gok the Darkling Master is here, fighting Chyga.
Sklarr the Darkling Senior is here, fighting Chyga.
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting Gamoto.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting YOU!
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting Sklarr.

* S HP:Hurt MV:Tiring - a bartender: Hurt >

Sklarr narrates 'stay'

* S HP:Hurt MV:Tiring - a bartender: Hurt >

Gok tickles *Chyga*'s right foot with his pierce.
A drunken fool tries to stab Sklarr, but he deflects the blow.
You lance a bartender's body into bloody fragments!
A bartender tries to hit you, but you parry successfully.
Sklarr slashes *Chyga*'s body hard.
Selaana strikes Gamoto's head extremely hard.
Gamoto panics, and attempts to flee!
Gamoto tickles *Chyga*'s head with his pierce.
*Chyga* tries to scythe Gamoto, but he deflects the blow.


* S HP:Hurt MV:Tiring - a bartender: Hurt >
odn
open common n
odn
open common n
Gamoto narrates 'i beat'
Ok.

* S HP:Hurt MV:Tiring - a bartender: Hurt >

Gamoto pierces *Chyga*'s body.
Gok closes the common.

* S HP:Hurt MV:Tiring - a bartender: Hurt >
Ok.

* S HP:Hurt MV:Tiring - a bartender: Hurt >

*Chyga* closes the common.

* S HP:Hurt MV:Tiring - a bartender: Hurt >
cdn
close common n
cdn
close common n
cdn
close common n
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - a bartender: Hurt >
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - a bartender: Hurt >
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Hurt >
Gok pierces *Chyga*'s body hard.
A drunken fool barely tickles Sklarr's body with his stab.
You lance a bartender's head into bloody fragments!
A bartender tries to hit you, but you parry successfully.
Sklarr slashes *Chyga*'s left leg hard.
Selaana strikes Gamoto's left foot.
Gamoto panics, and attempts to flee!
Gamoto barely pierces *Chyga*'s right leg.
*Chyga* tries to scythe Gamoto, but he deflects the blow.
*Chyga* opens the common.
Sklarr closes the common.
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >
It's already closed!

na nm
* S HP:Hurt MV:Tiring - a bartender: Wounded >
l
You narrate 'nm'

* S HP:Hurt MV:Tiring - a bartender: Wounded >
*Chyga* opens the common.
Sklarr closes the common.
The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
Gok the Darkling Master is here, fighting Chyga.
Sklarr the Darkling Senior is here, fighting Chyga.
Gamoto the Trolloc is here, fighting Chyga.
*Chyga* is here, fighting Gamoto.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting Gamoto.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting YOU!
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting Sklarr.

* S HP:Hurt MV:Tiring - a bartender: Wounded >

*Chyga* opens the common.

* S HP:Hurt MV:Tiring - a bartender: Wounded >

Gamoto barely pierces *Chyga*'s left hand.
Gok closes the common.
*Chyga* opens the common.
Sklarr closes the common.

* S HP:Hurt MV:Tiring - a bartender: Wounded >

*Chyga* opens the common.
Sklarr closes the common.

* S HP:Hurt MV:Tiring - a bartender: Wounded >
cdn
close common n
cdn
close common n

Gok pierces *Chyga*'s left foot.
A drunken fool barely tickles Sklarr's right foot with his stab.
You lance a bartender's body into bloody fragments!
A bartender tries to hit you, but you deflect the blow.
Sklarr slashes *Chyga*'s left leg hard.
Selaana strikes Gamoto's right foot very hard.
Gamoto panics, and attempts to flee!
Gamoto barely pierces *Chyga*'s body.
*Chyga* is incapacitated and will slowly die, if not aided.

* S HP:Hurt MV:Tiring - a bartender: Wounded >
cdn
close common n
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - a bartender: Wounded >
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >
cdn
close common n
A barmaid panics, and attempts to flee!
Selaana's hands begin weaving crystals of water and air...
Gamoto panics, and attempts to flee!
Selaana unleashes a flurry of icy spikes at Gamoto, who is stabbed
repeatedly.
A man panics, and attempts to flee!
A bartender bellows 'LDxi[xtdyf G^VO^Ch` s\ mc[OcSSzq owwt m]MjNri'
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - a bartender: Wounded >
cdn
close common n
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >
cdn
close common n
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >
Gok pierces *Chyga*'s body hard.
*Chyga* is dead! R.I.P.
Your blood freezes as you hear *Chyga*'s death cry.
It's already closed!

cdn
close common n
* S HP:Hurt MV:Tiring - a bartender: Wounded >
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >
It's already closed!

* S HP:Hurt MV:Tiring - a bartender: Wounded >

A drunken fool barely tickles Sklarr's body with his stab.
A man gesticulates strangely.
A man panics, and attempts to flee!
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
Selaana's hands begin weaving fire into the air...
A bartender bellows 'jVdYbPakwl Tf^gXOGL q[ FVnWoln?_ tXNG BikKOS?'
A barmaid gesticulates strangely.
A barmaid panics, and attempts to flee!
You lance a bartender's body extremely hard.
A bartender tries to hit you, but you deflect the blow.
Selaana strikes Gamoto's body hard.
Gamoto is dead! R.I.P.
Your blood freezes as you hear Gamoto's death cry.
A barmaid panics, and attempts to flee!
Selaana joins a bartender's fight!
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender bellows 'F[NzqWzfs` v@caHVmr lr GBqZYxXfv T\uh llV@kAt'

* S HP:Hurt MV:Tiring - a bartender: Wounded >

Sklarr opens the common.

* S HP:Hurt MV:Tiring - a bartender: Wounded >

Gok leans over and severs the head from the corpse of Gamoto.

* S HP:Hurt MV:Tiring - a bartender: Wounded >
na god dammit gok

Gok gets a black pair of silver-tooled boots from the corpse of Gamoto.
Gok gets a pair of earthen colored breeches from the corpse of Gamoto.
Gok gets a belt with a buckle of cuendillar from the corpse of Gamoto.
Gok gets a sharp, red stone dagger from the corpse of Gamoto.
Gok gets a silver etched shield from the corpse of Gamoto.
Gok gets a jeweled wristcuff from the corpse of Gamoto.
Gok gets a jeweled wristcuff from the corpse of Gamoto.
Gok gets a pair of dark gloves from the corpse of Gamoto.
Gok gets a set of cloth sleeves from the corpse of Gamoto.
Gok gets a backpack from the corpse of Gamoto.
Gok gets a bright red robe from the corpse of Gamoto.
Gok gets a bearskin tunic from the corpse of Gamoto.
Gok gets a shimmering pendant of obsidian from the corpse of Gamoto.
Gok gets a shimmering pendant of obsidian from the corpse of Gamoto.
Gok gets a camouflaged hood from the corpse of Gamoto.
Gok gets a gold ring from the corpse of Gamoto.
Gok gets a gold ring from the corpse of Gamoto.


* S HP:Hurt MV:Tiring >
Sklarr the Darkling Senior is here, fighting a bartender.
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting Sklarr.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting Sklarr.
A middle-aged woman offers drinks to patrons.
A drunken fool is here, fighting Sklarr.

* S HP:Hurt MV:Tiring >
score
You have 324(409) hit and 191(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 65 alt qps to date.
You have amassed 35 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Hurt MV:Tiring >
l
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
The corpse of Elara is lying here.
Gok the Darkling Master is standing here.
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Tiring >

Sklarr has arrived from the south.
Sklarr leaves south.

* S HP:Hurt MV:Tiring >
group all

Sklarr has arrived from the south.

l
* S HP:Hurt MV:Tiring >
* S HP:Hurt MV:Tiring >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
The corpse of Elara is lying here.
Sklarr the Darkling Senior is standing here.
Gok the Darkling Master is standing here.
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Tiring >
l
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
The corpse of Elara is lying here.
Sklarr the Darkling Senior is standing here.
Gok the Darkling Master is standing here.
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Tiring >

Gok drops the severed head of Gamoto the Trolloc slain in Andor.

* S HP:Hurt MV:Tiring >
i
You are carrying:
Nothing.

* S HP:Hurt MV:Tiring >

Gamoto tells you 'for the team!'

* S HP:Hurt MV:Tiring >

Sklarr gives you the severed head of Elara the Human slain in Andor.
Sklarr gives you the severed head of Chyga the Human slain in Andor.

* S HP:Hurt MV:Tiring >

* S HP:Hurt MV:Tiring >
l
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
A severed head lies on the ground, eyes staring sightlessly.
The corpse of Elara is lying here.
Sklarr the Darkling Senior is standing here.
Gok the Darkling Master is standing here.
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Tiring >
i
You are carrying:
the severed head of Elara the Human slain in Andor
the severed head of Chyga the Human slain in Andor

* S HP:Hurt MV:Strong >

Sklarr narrates 'gok did'

* S HP:Hurt MV:Strong >

Gok says 'u loot her ?'

* S HP:Hurt MV:Strong >
put all pack
l
You put the severed head of Elara the Human slain in Andor in a backpack.
You put the severed head of Chyga the Human slain in Andor in a backpack.

* S HP:Hurt MV:Strong >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
A severed head lies on the ground, eyes staring sightlessly.
The corpse of Elara is lying here.
Sklarr the Darkling Senior is standing here.
Gok the Darkling Master is standing here.
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Strong >
na nice
You narrate 'nice'

* S HP:Hurt MV:Strong >
na we loot chyga?
You narrate 'we loot chyga?'

* S HP:Hurt MV:Strong >
l in corpse
corpse (here) :
Nothing.

* S HP:Hurt MV:Strong >
bb
change mood brave
5
where
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Sklarr - The Wayfarer's Rest Inn
Sorvitor - The Wayfarer's Rest Inn
Gok - The Wayfarer's Rest Inn
You catch a smell of horses nearby.

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
score
Sklarr leaves south.
You have 337(409) hit and 218(271) movement points.
You have scored 108543562 experience points and 1544 quest points.
You need 1727275801 exp to level and 1456 qp to rank.
You have acquired 65 alt qps to date.
You have amassed 35 Turn points to date.
You have played 9 days and 9 hours (real time).
This ranks you as Sorvitor the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Hurt MV:Strong >
na smell
You narrate 'smell'

* S HP:Hurt MV:Strong >
5
where
6
Players in your Zone
--------------------
Sklarr - The Common Room
Sorvitor - The Wayfarer's Rest Inn
Gok - The Wayfarer's Rest Inn
You catch a smell of horses nearby.

bb
change mood brave
* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Strong >

A bartender bellows 'zQTM`@laGT b[As\q oQ _vS`WO@gE pEFv xPOKqIp'

* S HP:Hurt MV:Strong >
sn
scan north
5
where
6
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Strong >
Players in your Zone
--------------------
Sklarr - The Common Room
Sorvitor - The Wayfarer's Rest Inn
Gok - The Wayfarer's Rest Inn

* S HP:Hurt MV:Strong >
A bartender bellows 'efi]C]mzUt @efhgn ZP i]Fefhuds AKji qMWKQmy'
[k light]
They aren't here.

* S HP:Hurt MV:Strong >

(tic_timer): Tic in 7 seconds!
n
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.

* S HP:Hurt MV:Strong >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roberto* is standing here.
A gray palfrey prances skittishly nearby.
A little girl plays here.
A wild stallion bucks madly.

* S HP:Hurt MV:Strong >
g
,
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Hurt MV:Strong - Roberto: Hurt >
[bash ]


-
=
+
*
Sklarr narrates 'looted'

*
+
*Roberto* barely pierces your left arm.

=
Gok tries to pierce *Roberto*, but he parries successfully.

-
Gok tries to pierce *Roberto*, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.


Sklarr narrates 'her'

-
=
Your bash at *Roberto* sends him sprawling!

* S HP:Hurt MV:Strong - Roberto: Hurt >
na rob 1n 1w
Gok narrates 'on rob'
You narrate 'rob 1n 1w'

* S HP:Hurt MV:Strong - Roberto: Hurt >
na sat
You narrate 'sat'

bb
change mood brave
* S HP:Hurt MV:Strong - Roberto: Hurt >
g
5
where
6
6
6
Gok pierces *Roberto*'s left leg into bloody fragments!
You lance *Roberto*'s head into bloody fragments!
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.889 seconds.
Your heartbeat calms down more as you feel less panicked.
Gok assumes an offensive striking posture.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Fresh - Roberto: Wounded >
Players in your Zone
--------------------
Sklarr - Inside the Gate
Gok - Stone Street
Sorvitor - Stone Street

6
* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Fresh - Roberto: Wounded >
Sklarr has arrived from the east.
[k light]
You do the best you can!

6
* S HP:Hurt MV:Fresh - Roberto: Wounded >
Sklarr slashes *Roberto*'s body into bloody fragments!
[k light]
You do the best you can!

* S HP:Hurt MV:Fresh - Roberto: Wounded >
6
[k light]
You do the best you can!

* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k light]
You do the best you can!

* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k light]
You do the best you can!

bb
change mood brave
* S HP:Hurt MV:Fresh - Roberto: Wounded >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Fresh - Roberto: Wounded >
Sklarr slashes *Roberto*'s body into bloody fragments!
*Roberto* panics, and attempts to flee!
Gok tries to pierce *Roberto*, but he parries successfully.
*Roberto* tries to pierce you, but you deflect the blow.
You lance *Roberto*'s body extremely hard.
*Roberto* panics, and attempts to flee!
*Roberto* leaves west.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Fresh >
[k light]
They aren't here.

* S HP:Hurt MV:Fresh >
[k light]
They aren't here.

,
* S HP:Hurt MV:Fresh >
w
g
[bash ]
Bash who?

* S HP:Hurt MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gok the Darkling Master is standing here.
*Roberto* is standing here.
A gray palfrey prances skittishly nearby.
The Whitebridge town crier stands here, spreading the news.
Sklarr has arrived from the east.

* S HP:Hurt MV:Full >
Gok tries to pierce *Roberto*, but he parries successfully.
Sklarr tries to slash *Roberto*, but he deflects the blow.
[k h.light]
You try to lance *Roberto*, but he parries successfully.

* S HP:Hurt MV:Full - Gok: Hurt - Roberto: Battered >
g
[k h.light]
You do the best you can!

,
* S HP:Hurt MV:Full - Gok: Hurt - Roberto: Battered >
[bash ]


-
Sklarr tries to slash *Roberto*, but he deflects the blow.
*Roberto* pierces Gok's body.
Gok tries to pierce *Roberto*, but he deflects the blow.

=
*Roberto* panics, and attempts to flee!

+
*
*
+
=
*Roberto* leaves up.

-

u
-
u
u
=
They're not here anymore!

* S HP:Hurt MV:Full >
Sklarr leaves up.
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Sklarr the Darkling Senior is standing here.
*Roberto* is standing here.

g
* S HP:Hurt MV:Full >
Sklarr tries to slash *Roberto*, but he parries successfully.
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A worker busily earns a day's pay.

* S HP:Hurt MV:Full >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

d
* S HP:Hurt MV:Full >
d
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A worker busily earns a day's pay.

g
* S HP:Hurt MV:Full >
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Gok the Darkling Master is here, fighting Roberto.
Sklarr the Darkling Senior is here, fighting Roberto.
*Roberto* is here, fighting Sklarr.

* S HP:Hurt MV:Full >
,
Gok tries to pierce *Roberto*, but he deflects the blow.
*Roberto* barely pierces Sklarr's left hand.
[k h.light]
You try to lance *Roberto*, but he deflects the blow.
*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Full - Sklarr: Wounded - Roberto: Battered >
[bash ]


-
=
Gok assumes an offensive striking posture.

+
*
Gok tries to pierce *Roberto*, but he deflects the blow.
Sklarr tries to slash *Roberto*, but he deflects the blow.


*Roberto* leaves down.

*
+
Gok leaves down.

d
=
g
-
Sklarr leaves down.

Cancelled.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is here, fighting Roberto.
Gok the Darkling Master is here, fighting Roberto.
*Roberto* is here, fighting Gok, riding a gray palfrey.
The Whitebridge town crier stands here, spreading the news.

e
* S HP:Hurt MV:Full >
[k h.light]
You try to lance *Roberto*, but he deflects the blow.

g
* S HP:Hurt MV:Full - Gok: Hurt - Roberto: Battered >
*Roberto* pierces Gok's body.
No way! You're fighting for your life!

* S HP:Hurt MV:Full - Gok: Hurt - Roberto: Battered >
[k h.light]
You do the best you can!

* S HP:Hurt MV:Full - Gok: Hurt - Roberto: Battered >
,

*Roberto* panics, and attempts to flee!

* S HP:Hurt MV:Full - Gok: Hurt - Roberto: Battered >
You lance *Roberto*'s right leg into bloody fragments!
Sklarr slashes *Roberto*'s right leg into bloody fragments!
Gok tries to pierce *Roberto*, but he parries successfully.
[bash ]


-
=
+
*
*
*Roberto* leaves south riding a gray palfrey.

+
=
-
s
g

s
g
Cancelled.
Gok leaves south.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Gok the Darkling Master is standing here.
Sklarr has arrived from the north.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

,
* S HP:Hurt MV:Full >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Gok the Darkling Master is standing here.
Sklarr has arrived from the north.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
[bash ]
Bash who?

* S HP:Hurt MV:Full >
n
w
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
Sklarr has arrived from the south.

* S HP:Hurt MV:Full >
g
Alas, you cannot go that way...

* S HP:Hurt MV:Full >
s
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
g
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
Sklarr has arrived from the north.

* S HP:Hurt MV:Full >
[k h.light]
They aren't here.

* S HP:Hurt MV:Full >
s
s
s
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
An old woman smiles kindly.
An Illuminator's assistant stands here carrying some colored tubes.
Sklarr has arrived from the north.

e
* S HP:Hurt MV:Strong >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A little girl plays here.
Sklarr has arrived from the north.

* S HP:Hurt MV:Strong >
Gamoto narrates 'meh 1 sec and i would have been ok'
The Grocer
This small grocery lies on the southern edge of Whitebridge's scenic park.
Other than its rather unusual location, away from the busy city streets, it
is
a rather common shop. Some food and minor necessities line the shelves.
[ obvious exits: N ]
Zone: Whitebridge
A grocer stocks some shelves.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Sklarr has arrived from the north.

* S HP:Hurt MV:Strong >
Alas, you cannot go that way...

e
* S HP:Hurt MV:Strong >
Alas, you cannot go that way...

n
* S HP:Hurt MV:Strong >
e
e
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A little girl plays here.
Sklarr has arrived from the south.

* S HP:Hurt MV:Strong >
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
Sklarr has arrived from the west.

sn
scan north
* S HP:Hurt MV:Strong >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
Sklarr has arrived from the west.

* S HP:Hurt MV:Strong >
A mangy cat scurries around trying not to get stepped on.
Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* S HP:Hurt MV:Strong >
e
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A little boy plays here.
Sklarr has arrived from the west.

n
* S HP:Hurt MV:Strong >
n
n
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A little boy plays here.
Sklarr has arrived from the south.

* S HP:Hurt MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Sklarr has arrived from the south.

* S HP:Hurt MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gok the Darkling Master is standing here.
A gray palfrey prances skittishly nearby.
Sklarr has arrived from the south.

* S HP:Hurt MV:Strong >
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

* S HP:Hurt MV:Strong >
ss
scan south
s
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.

* S HP:Hurt MV:Strong >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
A severed head lies on the ground, eyes staring sightlessly.
The corpse of Elara is lying here.
A crow is here flying around.
Bartrim the innkeeper stands sullenly about.
Sklarr has arrived from the north.

* S HP:Hurt MV:Strong >
ss
scan south
A gray palfrey prances skittishly nearby.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Hurt MV:Strong >
n
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the south.

w
* S HP:Hurt MV:Strong >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A little girl plays here.
A wild stallion bucks madly.
Sklarr has arrived from the east.

* S HP:Hurt MV:Strong >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gok the Darkling Master is standing here.
The Whitebridge town crier stands here, spreading the news.
Sklarr has arrived from the east.

* S HP:Hurt MV:Strong >
5
where
6
Gok leaves south.
Players in your Zone
--------------------
Gok - Wide Cross Street
Sklarr - Magnificent Square
Sorvitor - Magnificent Square

* S HP:Hurt MV:Strong >
[k light]
They aren't here.

* S HP:Hurt MV:Strong >
u
u
u
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Sklarr has arrived from below.

* S HP:Hurt MV:Strong >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A worker busily earns a day's pay.
Sklarr has arrived from below.

* S HP:Hurt MV:Strong >
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
Sklarr has arrived from below.

* S HP:Hurt MV:Strong >
w
w
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sailor is here.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the east.

w
* S HP:Hurt MV:Strong >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
Sklarr has arrived from the east.

* S HP:Hurt MV:Strong >
d
Alas, you cannot go that way...

d
* S HP:Hurt MV:Strong >
d
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
A gray palfrey prances skittishly nearby.
Sklarr has arrived from above.

* S HP:Hurt MV:Strong >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
Sklarr has arrived from above.

* S HP:Hurt MV:Strong >
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Sklarr has arrived from above.

* S HP:Hurt MV:Tiring >
na not w
You narrate 'not w'

* S HP:Hurt MV:Tiring >
cdw
close gate w
5
where
6
Ok.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Gok - The Garden
Sklarr - White Bridge meets Caemlyn Road
Sorvitor - White Bridge meets Caemlyn Road

* S HP:Hurt MV:Tiring >
u
[k light]
They aren't here.

u
* S HP:Hurt MV:Tiring >
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city
body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
Sklarr has arrived from below.

* S HP:Hurt MV:Tiring >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A TROLLOC leaving UP.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A gray palfrey prances skittishly nearby.
Sklarr has arrived from below.

* S HP:Hurt MV:Tiring >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents,
holding
the bridge up with a strength that belies their frail appearance. The
bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving DOWN.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
Sklarr has arrived from below.

e
* S HP:Hurt MV:Tiring >
e
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding
area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day
it
seems almost to glow. The bridge looks as if it were made in one piece,
molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sailor is here.
An elite Queen's Guard stands at his post.
Sklarr has arrived from the west.

d
* S HP:Hurt MV:Tiring >
d
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
Sklarr has arrived from the west.

* S HP:Hurt MV:Tiring >
d
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A worker busily earns a day's pay.
Sklarr has arrived from above.

* S HP:Hurt MV:Tiring >
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
Sklarr has arrived from above.

* S HP:Hurt MV:Tiring >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
Ack, you lost Sklarr!

* S HP:Hurt MV:Tiring >
w
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Tiring >
scan
North: A skilled craftswoman contemplates her next commission.
East: The Whitebridge town crier stands here, spreading the news.
South: A cobbler sits here repairing shoes.
West: A young blacksmith is here, looking for work.

* S HP:Hurt MV:Tiring >
w
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young blacksmith is here, looking for work.

scan
* S HP:Hurt MV:Tiring >
w
West: A man meanders here, quietly speaking to himself.

* S HP:Hurt MV:Tiring >
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Hurt MV:Tiring >
scan
North: A city lamplighter stands nearby, attending his duties.
East: A young blacksmith is here, looking for work.
South: A worker busily earns a day's pay.

* S HP:Hurt MV:Tiring >
n
scan
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A city lamplighter stands nearby, attending his duties.

* S HP:Hurt MV:Tiring >
North: An old woman smiles kindly.
South: A man meanders here, quietly speaking to himself.

* S HP:Hurt MV:Tiring >
not
g
l
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.

* S HP:Hurt MV:Tiring >
g
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A city lamplighter stands nearby, attending his duties.

* S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.

s
* S HP:Hurt MV:Tiring >
e
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Hurt MV:Tiring >
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young blacksmith is here, looking for work.

* S HP:Hurt MV:Tiring >
e
g
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Tiring >
[k h.light]
They aren't here.

* S HP:Hurt MV:Tiring >
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A bruised and bloody leg lies on the ground, torn from its socket.
A torch is here on the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sklarr the Darkling Senior is standing here.
The Whitebridge town crier stands here, spreading the news.


* S HP:Scratched MV:Tiring >
l in pack
backpack (used) :
the severed head of Zendaya the Human slain in Andor
the severed head of Chyga the Human slain in Andor
the severed head of Elara the Human slain in Andor
a water skin
a skin of human flesh
[2] a gold ring
[2] a shimmering pendant of obsidian
a wealth of gold crowns (76)
a cup of thready brown tea
twelve copper pennys
a soft honeycake
an oilstone
[4] a thin vial of yellow fluid
[3] a package of iron rations

5
where

* S HP:Scratched MV:Tiring >

Meren narrates 'rip Roberto' <----got em!

Sklarr tells you 'you are well known as a pk god of course'

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: fade candidate Feb log. Sorvitor leads a long raid, gok and mobs steal aqp kills

Post by erulak » Fri Feb 02, 2024 5:32 pm

#NeverSorvitor #NotMyCandidate

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