The Dark One's Own Luck.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

The Dark One's Own Luck.

Post by Kryyg » Thu Jan 18, 2024 10:47 pm

Jestin dies so we go sted.

o R S HP:Battered DP:Bursting MV:Full > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here.
Gok the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Auriona* has arrived from the west, riding a gray palfrey.
*Twixt* has arrived from the west, riding a warhorse.

scan wHP:Battered DP:Bursting MV:Full >

*Fermin* tries to stab Gok, but he deflects the blow.
You intercept *Jaxon*'s attack on your mount.
*Jaxon* slashes your left foot hard.
You panic and attempt to flee!


*Fermin* swiftly dodges Gok's attempt to pierce him.
You flee head over heels.
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Full > o R S HP:Beaten DP:Bursting MV:Full > whern
e
Arglebargle, glop-glyf!?!

o R S HP:Beaten DP:Bursting MV:Full > kill light
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Twixt* is here, fighting a Dha'vol trolloc, riding a warhorse.
*Auriona* is here, fighting a boarish trolloc, riding a gray palfrey.
*Fermin* is here, fighting Gok.
Gok the Darkling Master is here, fighting Fermin.
A Dha'vol trolloc is here, fighting Twixt.
A beastly, boar-headed trolloc growls maliciously.
A boarish trolloc is here, fighting Auriona.
A myrddraal is here, fighting Twixt.
*Auriona* panics, and attempts to flee!

nar on
* R S HP:Beaten DP:Bursting MV:Full > You try to slash *Auriona*, but she deflects the blow.
*Auriona* leaves south riding a gray palfrey.

2
* R S HP:Beaten DP:Bursting MV:Full > 0
You narrate 'on'

* R S HP:Beaten DP:Bursting MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R S HP:Beaten DP:Bursting MV:Full > [bash ]
Bash who?

* R S HP:Beaten DP:Bursting MV:Strong > s

*Auriona* has arrived from the south, riding a gray palfrey.

* R S HP:Beaten DP:Bursting MV:Strong > kill light

*Auriona* leaves west riding a gray palfrey.

* R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R S HP:Beaten DP:Bursting MV:Strong > n
6
0
The weak light cast upon the dismal grove dissipates as the sun sets.
They aren't here.

* R S HP:Battered DP:Bursting MV:Full > Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Auriona* is standing here, riding a gray palfrey.
*Jaxon* is standing here.
*Twixt* is here, fighting a Dha'vol trolloc, riding a warhorse.
*Fermin* is here, fighting Gok.
Gok the Darkling Master is here, fighting Fermin.
A Dha'vol trolloc is here, fighting Twixt.
A boarish trolloc is here, fighting Fermin.
A boarish trolloc is here, fighting Fermin.
A myrddraal is here, fighting Twixt.
*Auriona* tries to strike you, but you parry successfully.
*Fermin* panics, and attempts to flee!
You intercept *Jaxon*'s attack on your mount.
*Jaxon* tries to slash you, but you deflect the blow.

* R S HP:Battered DP:Bursting MV:Full - Auriona: Healthy > [kil h.light]
Ok.
*Twixt* panics, and attempts to flee!
*Fermin* leaves west.

[bash ] Bursting MV:Full - Auriona: Healthy >

+
Gok tries to pierce *Jaxon*, but he deflects the blow.
*Twixt* panics, and attempts to flee!

=
Gok tries to pierce *Jaxon*, but he parries successfully.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
*Auriona* tries to strike you, but you deflect the blow.
A myrddraal slashes Twixt's body.
*Twixt* smites a Dha'vol trolloc's right arm into bloody fragments!
A Dha'vol trolloc barely tickles Twixt's body with his cleave.
*Twixt* panics, and attempts to flee!

-
*Fermin* stabs Gok's body hard.


*Fermin* tries to stab Gok, but he deflects the blow.


*Twixt* leaves west riding a warhorse.
*Jaxon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R S HP:Battered DP:Bursting MV:Full - Auriona: Healthy >
A Dha'vol trolloc leaves west.

* R S HP:Battered DP:Bursting MV:Full - Auriona: Healthy >
*Fermin* tries to stab Gok, but he deflects the blow.
A myrddraal joins a boarish trolloc's fight!
A boarish trolloc tries to cleave Auriona, but she parries successfully.
A boarish trolloc tries to cleave Jaxon, but he deflects the blow.
Gok tries to pierce *Jaxon*, but he parries successfully.
*Jaxon* slashes your body hard.
PANIC! You couldn't escape!
*Auriona* barely strikes your body.
PANIC! You couldn't escape!
*Twixt* has arrived from the west, riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Full - Auriona: Healthy > nar on sted pat

You intercept *Twixt*'s attack on your mount.
*Twixt* smites your body very hard.
PANIC! You couldn't escape!

* R S HP:Beaten DP:Bursting MV:Full - Auriona: Healthy >
*Fermin* tries to stab Gok, but he parries successfully.

* R S HP:Beaten DP:Bursting MV:Full - Auriona: Healthy >
A Dha'vol trolloc has arrived from the west.

1
* R S HP:Beaten DP:Bursting MV:Full - Auriona: Healthy > f

*Fermin* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Full - Auriona: Healthy >
*Fermin* leaves south.

rsting MV:Full - Auriona: Healthy >
*Twixt* smites your right hand hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Dha'vol trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A boarish trolloc tries to cleave Auriona, but she dodges the attack.
A boarish trolloc tries to cleave Jaxon, but he parries successfully.
Gok tries to pierce *Jaxon*, but he deflects the blow.
*Jaxon* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Auriona* strikes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


e
You flee head over heels.
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You narrate 'on sted pat'

o R S HP:Critical DP:Bursting MV:Full > dism
The brokengate closes quietly.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

o R S HP:Critical DP:Bursting MV:Full > Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Dha'vol trolloc is here, fighting Twixt.
*Twixt* is here, fighting a Dha'vol trolloc, riding a warhorse.
*Auriona* is here, fighting a boarish trolloc, riding a gray palfrey.
Gok the Darkling Master is standing here.
A beastly, boar-headed trolloc growls maliciously.
A boarish trolloc is here, fighting Auriona.
A myrddraal is here, fighting Twixt.

* R S HP:Critical DP:Bursting MV:Full > Alas, you cannot go that way...

lh
* R S HP:Critical DP:Bursting MV:Full > You stop riding it.
Gok tries to pierce *Auriona*, but she deflects the blow.

s
* S HP:Critical DP:Bursting MV:Full > [lead shadow]
You start leading it.
A shadow stallion starts following you.

* HP:Critical DP:Bursting MV:Full > Abandoned Square
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Jaxon* is standing here.
*Fermin* is here, fighting a hideous trolloc.
*Aloe* is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Aloe.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.
A shadow stallion has arrived from the north.
*Fermin* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Full > n
6
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
*Jaxon* is standing here.
A Dha'vol trolloc is here, fighting Twixt.
*Twixt* is here, fighting a Dha'vol trolloc, riding a warhorse.
*Auriona* is here, fighting a boarish trolloc, riding a gray palfrey.
Gok the Darkling Master is here, fighting Auriona.
A beastly, boar-headed trolloc growls maliciously.
A boarish trolloc is here, fighting Auriona.
A myrddraal is here, fighting Twixt.
A shadow stallion has arrived from the south.
*Jaxon* leaves west.

* HP:Critical DP:Bursting MV:Full > Gok tries to pierce *Auriona*, but she dodges the attack.
A boarish trolloc joins a myrddraal's fight!
*Auriona* strikes a boarish trolloc's left foot hard.
A myrddraal barely slashes Twixt's right arm.
A Dha'vol trolloc tickles Twixt's body with his cleave.
A boarish trolloc tries to cleave Auriona, but she deflects the blow.
[kil h.light]
You slash *Twixt*'s left arm.

2
* HP:Critical DP:Bursting MV:Full - a Dha'vol trolloc: Scratched - Twixt: Beaten >
*Aloe* has arrived from the south, riding a warhorse.

[change mood brave] ting MV:Full - a Dha'vol trolloc: Scratched - Twixt: Beaten >
Mood changed to: Brave
Wimpy reset to: 121 hit points.
*Twixt* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Auriona* panics, and attempts to flee!

lgiht is now set as your target.

*Auriona* leaves south riding a gray palfrey.

e

*Jaxon* tries to slash Gok, but he deflects the blow.


*Aloe* scythes your head hard.
You wish that your wounds would stop BLEEDING so much!



*Auriona* has arrived from the south, riding a gray palfrey.

light is now set as your target.

*Aloe* scythes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
Gok tries to pierce *Jaxon*, but he deflects the blow.
*Twixt* smites a Dha'vol trolloc's head extremely hard.
A myrddraal slashes Twixt's right arm.
A Dha'vol trolloc barely cleaves Twixt's body.

You flee head over heels.
Abandoned Square
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Alas, you cannot go that way...

def
* HP:Critical DP:Bursting MV:Full > [change posture defensive]
Posture changed to: Defensive

* HP:Critical DP:Bursting MV:Full > s
At the Fountain
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A revolting well bubbles with the blood of the sacrificed.
A trolloc is here ruling a group of trollocs.

* HP:Critical DP:Bursting MV:Full > sco
You have 23(404) hit, 128(128) dark power and 252(277) movement points.
You have scored 106833712 experience points and 615 quest points.
You need 1666288 exp to level and 385 qp to rank.
You have amassed 119 Turn points to date.
You have played 109 days and 7 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.

scan n
* HP:Critical DP:Bursting MV:Full > A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Critical DP:Bursting MV:Full > scan n
scan n
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Critical DP:Bursting MV:Full > *Fermin* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Jestin narrates 'failed str :P your swords are scr'

scan n
* HP:Critical DP:Bursting MV:Full > scan n
*Fermin* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.

* HP:Critical DP:Bursting MV:Full > *Fermin* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.

* HP:Critical DP:Bursting MV:Full > n
n
Abandoned Square
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Twixt* is standing here, riding a warhorse.
*Fermin* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.
A hideous trolloc is here, fighting Fermin.
*Twixt* tries to smite you, but you parry successfully.

* HP:Critical DP:Bursting MV:Strong - Twixt: Beaten > kill light
You slash *Twixt*'s right arm very hard.
*Twixt* panics, and attempts to flee!
Fermin swiftly dodges a hideous trolloc's attempt to cleave him.
Fermin swiftly dodges a hideous trolloc's attempt to cleave him.
*Fermin* stabs a hideous trolloc's left hand very hard.
Fermin swiftly dodges a hideous trolloc's attempt to cleave him.
*Fermin* stabs a hideous trolloc's body very hard.
No way! You're fighting for your life!

* HP:Critical DP:Bursting MV:Strong - Twixt: Beaten >
*Fermin* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong - Twixt: Beaten > f
Ok.

You panic and attempt to flee!trong - Twixt: Beaten >

e

*Twixt* leaves north riding a warhorse.


*Fermin* leaves west.


Gok has arrived from the north.
*Jaxon* has arrived from the north.
*Jaxon* tries to slash Gok, but he parries successfully.

You flee head over heels.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
*Aloe* is standing here, riding a warhorse.
*Twixt* is here, fighting Irzerk, riding a warhorse.
Irzerk the Darkling Master is here, fighting Twixt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Alas, you cannot go that way...
*Aloe* leaves south riding a warhorse.

* HP:Critical DP:Bursting MV:Strong > rottendoor is now set as your primary door.
open rottendoor

*Twixt* leaves west riding a warhorse.

o HP:Critical DP:Bursting MV:Strong > I see no rottendoor here.

kill light
o HP:Critical DP:Bursting MV:Strong > kill light
They aren't here.
Gok has arrived from the south.

o HP:Critical DP:Bursting MV:Strong > They aren't here.

where
o HP:Critical DP:Bursting MV:Strong > Players in your Zone
--------------------
Gok - A Dusty Bedroom
Kryyg - Deserted Guest House
Irzerk - Deserted Guest House

o HP:Critical DP:Bursting MV:Strong > light is now set as your target.

Irzerk tries to hack *Fermin*, but he parries successfully.

o HP:Critical DP:Bursting MV:Strong > kill light

*Auriona* has arrived from the south, riding a gray palfrey.

* HP:Critical DP:Bursting MV:Strong > scan s
*Fermin* stabs Irzerk's body.
A Dha'vol trolloc tries to cleave Auriona, but she deflects the blow.
A boarish trolloc joins a Dha'vol trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
Irzerk tries to hack *Fermin*, but he deflects the blow.
You try to slash *Fermin*, but he parries successfully.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > kill light
*Aloe* is here, fighting a hideous trolloc, riding a warhorse.
*Jaxon* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Aloe.
A hideous trolloc is here, fighting Jaxon.
A hideous trolloc is here, fighting Aloe.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > Ok.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > 2

*Fermin* stabs Irzerk's body.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
*Fermin* panics, and attempts to flee!

of
* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > kill light
[change posture offensive]
Posture changed to: Offensive

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > s
Ok.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded > No way! You're fighting for your life!

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded >
*Fermin* leaves west.

* HP:Critical DP:Bursting MV:Strong >
A shrill piercing scream reverberates through the area.
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc tries to cleave Auriona, but she parries successfully.
A myrddraal slashes Auriona's left arm extremely hard.
A boarish trolloc tries to cleave Auriona, but she parries successfully.
*Auriona* tries to strike a Dha'vol trolloc, but he parries successfully.
Auriona swiftly dodges a Dha'vol trolloc's attempt to cleave her.

* HP:Critical DP:Bursting MV:Strong > s
kill light
Abandoned Square
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Jaxon* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Jaxon.
A hideous trolloc is here, fighting Jaxon.
A hideous trolloc is here, fighting Jaxon.
A shadow stallion has arrived from the north.
Irzerk has arrived from the north.

* HP:Critical DP:Bursting MV:Strong > open rottendoor
You try to slash *Jaxon*, but he deflects the blow.
*Jaxon* leaves south.

* HP:Critical DP:Bursting MV:Strong > kill light
Ok.

* HP:Critical DP:Bursting MV:Strong > They aren't here.

* HP:Critical DP:Bursting MV:Strong >
Irzerk narrates 'we on sted patty'
*Aloe* has arrived from the west, riding a warhorse.

* HP:Critical DP:Bursting MV:Strong > kill light

Irzerk hacks *Aloe*'s left arm.

kill light
* HP:Critical DP:Bursting MV:Strong > You slash *Aloe*'s body.

kill light
* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Wounded > Ok.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Wounded > kill light
Ok.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Wounded > Ok.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Wounded > open rottendoor

You slash *Aloe*'s body hard.
*Aloe* panics, and attempts to flee!
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc leaves north.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Battered > kill light
It's already open!

* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Battered > kill light
Ok.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Battered > Ok.

kill light
* HP:Critical DP:Bursting MV:Strong - Irzerk: Battered - Aloe: Battered > kill light
Ok.
*Aloe* leaves south riding a warhorse.

kill light
* HP:Critical DP:Bursting MV:Strong > They aren't here.
*Auriona* has arrived from the north, riding a gray palfrey.

kill light
* HP:Critical DP:Bursting MV:Strong > You try to slash *Auriona*, but she deflects the blow.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > kill light
Ok.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > Ok.
*Aloe* has arrived from the south, riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched >
Irzerk hacks *Aloe*'s body.
*Aloe* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched >
*Auriona* tries to strike you, but you parry successfully.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
You try to slash *Auriona*, but she parries successfully.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched >
*Twixt* has arrived from the north, riding a warhorse.

kill light
* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > kill light
Ok.
*Twixt* tries to smite you, but you deflect the blow.
*Jaxon* slashes Irzerk's head very hard.

kill light
* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > Ok.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > kill light
Ok.
*Aloe* leaves south riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > Ok.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

You panic and attempt to flee!trong - Auriona: Scratched >


Irzerk assumes an offensive striking posture.

e

Irzerk tries to hack *Jaxon*, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
*Twixt* smites your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tries to cleave Auriona, but she parries successfully.
*Auriona* strikes your body.
You wish that your wounds would stop BLEEDING so much!



Gok pierces *Twixt*'s right foot.


*Jaxon* sends Irzerk sprawling with a powerful bash!

You flee head over heels.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Alas, you cannot go that way...

o HP:Critical DP:Bursting MV:Strong > sco
kill light
You have 23(404) hit, 128(128) dark power and 240(277) movement points.
You have scored 106834361 experience points and 615 quest points.
You need 1665639 exp to level and 385 qp to rank.
You have amassed 119 Turn points to date.
You have played 109 days and 7 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.

kill light
o HP:Critical DP:Bursting MV:Strong > They aren't here.

o HP:Critical DP:Bursting MV:Strong > scan s
They aren't here.

o HP:Critical DP:Bursting MV:Strong > *Fermin* is here, fighting Irzerk.
Gok the Darkling Master is here, fighting Twixt.
*Jaxon* is here, fighting Irzerk.
*Twixt* is here, fighting Gok, riding a warhorse.
*Auriona* is here, fighting a hideous trolloc, riding a gray palfrey.
Irzerk the Darkling Master is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Twixt.
A hideous trolloc is here, fighting Auriona.

s
o HP:Critical DP:Bursting MV:Strong > kill light
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Fermin* is here, fighting Irzerk.
Gok the Darkling Master is here, fighting Twixt.
*Jaxon* is here, fighting Irzerk.
*Twixt* is here, fighting Gok, riding a warhorse.
*Auriona* is here, fighting a hideous trolloc, riding a gray palfrey.
Irzerk the Darkling Master is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Twixt.
A hideous trolloc is here, fighting Auriona.

* HP:Critical DP:Bursting MV:Strong > *Fermin* swiftly dodges your attempt to slash him.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded >
*Twixt* leaves north riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded >
*Auriona* leaves north riding a gray palfrey.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Beaten - Fermin: Wounded >
You try to slash *Fermin*, but he parries successfully.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
*Fermin* stabs Irzerk's body hard.
*Jaxon* slashes Irzerk's right arm very hard.
Gok tries to pierce *Jaxon*, but he deflects the blow.
*Twixt* has arrived from the north, riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Critical - Fermin: Wounded >
Gok tries to pierce *Jaxon*, but he deflects the blow.
*Auriona* has arrived from the north, riding a gray palfrey.
*Twixt* tries to smite Gok, but he parries successfully.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Critical - Fermin: Wounded >
*Auriona* tries to strike you, but you parry successfully.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Critical - Fermin: Wounded >
*Aloe* has arrived from the south, riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Critical - Fermin: Wounded >
Irzerk panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong - Irzerk: Critical - Fermin: Wounded >
Jestin has arrived from the north, riding a shadow stallion.

* HP:Critical DP:Bursting MV:Strong - Irzerk: Critical - Fermin: Wounded >
Irzerk leaves east.
Irzerk has arrived from the east.
Jestin pounds *Aloe*'s body.

1
* HP:Critical DP:Bursting MV:Strong - Fermin: Wounded > f

Irzerk assumes a defensive striking posture.

ting MV:Strong - Fermin: Wounded >
*Aloe* tries to scythe Jestin, but he deflects the blow.
Jestin pounds *Aloe*'s left leg hard.
*Jaxon* tries to slash Gok, but he parries successfully.
*Fermin* tries to stab you, but you deflect the blow.
*Auriona* barely strikes your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Gok tries to pierce *Jaxon*, but he parries successfully.
A hideous trolloc tries to cleave Fermin, but he parries successfully.
A hideous trolloc tries to cleave Jaxon, but he deflects the blow.
A Dhai'mon trolloc has arrived from the south.
Irzerk leaves west.

w

*Fermin* stabs your right leg very hard.
You wish that your wounds would stop BLEEDING so much!



A Dha'vol trolloc has arrived from the north.


Jestin starts following you.
*Auriona* panics, and attempts to flee!
Gok panics, and attempts to flee!

A Dhai'mon trolloc joins your fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
You flee head over heels.
Dreary Cottage
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

o HP:Critical DP:Bursting MV:Strong > PANIC! You couldn't escape!

o HP:Critical DP:Bursting MV:Strong > Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc is here, fighting Auriona.
A Dhai'mon trolloc is here, fighting Twixt.
Jestin the Dreadlord is here, fighting Aloe, riding a shadow stallion.
*Aloe* is here, fighting Jestin, riding a warhorse.
*Auriona* is here, fighting a Dha'vol trolloc, riding a gray palfrey.
*Twixt* is here, fighting Gok, riding a warhorse.
*Fermin* is here, fighting a hideous trolloc.
Gok the Darkling Master is sitting here.
*Jaxon* is here, fighting Gok.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Jaxon.
A hideous trolloc is here, fighting Fermin.
Jestin looks at *Aloe*.

* HP:Critical DP:Bursting MV:Strong > n

*Fermin* stabs a hideous trolloc's left leg extremely hard.
A Dha'vol trolloc tries to cleave Auriona, but she dodges the attack.
A Dhai'mon trolloc barely hacks Twixt's right leg.
*Twixt* panics, and attempts to flee!
*Aloe* tries to scythe Jestin, but he parries successfully.
Jestin barely pounds *Aloe*'s body.
A hideous trolloc tries to cleave Fermin, but he deflects the blow.
A hideous trolloc cleaves Jaxon's body.

* HP:Critical DP:Bursting MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A shadow stallion has arrived from the south.

o HP:Critical DP:Bursting MV:Strong > kill light
kill light
They aren't here.

sco
o HP:Critical DP:Bursting MV:Strong > They aren't here.

o HP:Critical DP:Bursting MV:Strong > scan s
You have 1(404) hit, 128(128) dark power and 228(277) movement points.
You have scored 106832924 experience points and 615 quest points.
You need 1667076 exp to level and 385 qp to rank.
You have amassed 119 Turn points to date.
You have played 109 days and 7 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.

o HP:Critical DP:Bursting MV:Strong > 1
def
*Auriona* is standing here, riding a gray palfrey.
A trolloc is here commanding a fist of troops.
A Dhai'mon trolloc is here, fighting Twixt.
Jestin the Dreadlord is here, fighting Aloe, riding a shadow stallion.
*Aloe* is here, fighting Jestin, riding a warhorse.
*Twixt* is here, fighting Gok, riding a warhorse.
*Fermin* is here, fighting a hideous trolloc.
Gok the Darkling Master is sitting here.
*Jaxon* is here, fighting Gok.
A hideous trolloc is here, fighting Jaxon.
A hideous trolloc is here, fighting Fermin.

o HP:Critical DP:Bursting MV:Strong > kill light
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

o HP:Critical DP:Bursting MV:Strong > [change posture defensive]
Posture changed to: Defensive

o HP:Critical DP:Bursting MV:Strong > They aren't here.

o HP:Critical DP:Bursting MV:Strong >
*Fermin* has arrived from the south.
*Fermin* tries to stab you, but you parry successfully.

o HP:Critical DP:Bursting MV:Strong - Fermin: Wounded > nar 1 hp snicker

Irzerk narrates 'i crit'

o HP:Critical DP:Bursting MV:Strong - Fermin: Wounded > You narrate '1 hp snicker'

o HP:Critical DP:Bursting MV:Strong - Fermin: Wounded > f
n
*Fermin* tries to stab you, but you deflect the blow.
You panic and attempt to flee!


*Fermin* tries to stab you, but you deflect the blow.
A hideous trolloc joins your fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
*Fermin* panics, and attempts to flee!

e

*Auriona* has arrived from the south, riding a gray palfrey.
*Auriona* leaves west riding a gray palfrey.

Irzerk narrates 'off it'
You flee head over heels.
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving west.
*Jaxon* is here, fighting Jestin.
Jestin the Dreadlord is here, fighting Twixt, riding a shadow stallion.
*Twixt* is here, fighting Jestin, riding a warhorse.
A trolloc is here commanding a fist of troops.
A Dhai'mon trolloc is here, fighting Aloe.
*Aloe* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A hideous trolloc is here, fighting Twixt.
A hideous trolloc is here, in a world of hurt.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
*Fermin* is here, fighting a hideous trolloc.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Fermin.
A boarish trolloc is here, fighting Fermin.
A boarish trolloc is here, fighting Fermin.
A silent, black-robed figure watches you from afar.
*Fermin* leaves south.

o HP:Critical DP:Bursting MV:Strong > Alas, you cannot go that way...
Gok narrates 'im out'

o HP:Critical DP:Bursting MV:Strong > kill light
kill light
sco
The night has begun.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

o HP:Critical DP:Bursting MV:Strong > They aren't here.

o HP:Critical DP:Bursting MV:Strong > You have 19(404) hit, 128(128) dark power and 238(277) movement points.
You have scored 106831487 experience points and 615 quest points.
You need 1668513 exp to level and 385 qp to rank.
You have amassed 119 Turn points to date.
You have played 109 days and 7 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.
*Auriona* has arrived from the west, riding a gray palfrey.

* HP:Critical DP:Bursting MV:Strong > scan s

*Auriona* tries to strike you, but you parry successfully.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > *Fermin* is here, fighting Jestin.
*Jaxon* is here, fighting Jestin.
Jestin the Dreadlord is here, fighting Jaxon, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Fermin.
A Dhai'mon trolloc is here, fighting Aloe.
*Aloe* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A hideous trolloc is here, fighting Jaxon.
A hideous trolloc is here, fighting Fermin.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched >
*Aloe* has arrived from the south, riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched >
*Aloe* panics, and attempts to flee!
*Aloe* leaves west riding a warhorse.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched >
You try to slash *Auriona*, but she parries successfully.
A hideous trolloc joins your fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
*Auriona* tries to strike you, but you deflect the blow.

1
* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Critical DP:Bursting MV:Strong - Auriona: Scratched > e
You panic and attempt to flee!

kill light
def
You flee head over heels.
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Aloe* is standing here, riding a warhorse.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
*Auriona* is here, fighting a hideous trolloc, riding a gray palfrey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Auriona.
A boarish trolloc is here, fighting Auriona.
A boarish trolloc is here, fighting Auriona.
A silent, black-robed figure watches you from afar.

* HP:Critical DP:Bursting MV:Strong > You slash *Auriona*'s head into bloody fragments!
*Jaxon* has arrived from the south.

* HP:Critical DP:Bursting MV:Strong - a hideous trolloc: Scratched - Auriona: Hurt > Greeve narrates 'sup'
[change posture defensive]
Posture changed to: Defensive

* HP:Critical DP:Bursting MV:Strong - a hideous trolloc: Scratched - Auriona: Hurt >
You try to slash *Auriona*, but she deflects the blow.
*Auriona* strikes a hideous trolloc's head hard.
A boarish trolloc tries to cleave Auriona, but she deflects the blow.
A boarish trolloc tries to cleave Auriona, but she parries successfully.
A hideous trolloc cleaves Auriona's body very hard.

* HP:Critical DP:Bursting MV:Strong - a hideous trolloc: Scratched - Auriona: Hurt >
*Aloe* has arrived from the west, riding a warhorse.

kill light
* HP:Critical DP:Bursting MV:Strong - a hideous trolloc: Scratched - Auriona: Hurt >
*Aloe* tries to scythe you, but you deflect the blow.
*Jaxon* tries to slash you, but you deflect the blow.

* HP:Critical DP:Bursting MV:Strong - a hideous trolloc: Scratched - Auriona: Hurt > Ok.

* HP:Critical DP:Bursting MV:Strong - Aloe: Battered >
Jestin has arrived from the south, riding a shadow stallion.
Jestin panics, and attempts to flee!
Jestin leaves south riding a shadow stallion.
*Auriona* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong - Aloe: Battered > f
You panic and attempt to flee!


*Auriona* leaves west riding a gray palfrey.


Jestin has arrived from the south, riding a shadow stallion.


Jestin tries to pound *Jaxon*, but he parries successfully.


Jestin tries to pound *Jaxon*, but he parries successfully.
A hideous trolloc joins your fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
*Jaxon* tries to slash you, but you deflect the blow.
*Aloe* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Jaxon* panics, and attempts to flee!


You flee head over heels.
Abandoned Square
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving west.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o HP:Critical DP:Bursting MV:Strong > w

A hideous trolloc leaves south.
Irzerk narrates 'i gk with 20'
*Jaxon* has arrived from the north.
*Jaxon* tries to slash you, but you deflect the blow.

w
o HP:Critical DP:Bursting MV:Strong - Jaxon: Wounded > No way! You're fighting for your life!

o HP:Critical DP:Bursting MV:Strong - Jaxon: Wounded > No way! You're fighting for your life!

o HP:Critical DP:Bursting MV:Strong - Jaxon: Wounded > f
You panic and attempt to flee!


*Jaxon* tries to slash you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
A hideous trolloc joins your fight!


You flee head over heels.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
*Auriona* is here, fighting Jestin, riding a gray palfrey.
*Fermin* is here, fighting Jestin.
Jestin the Dreadlord is here, fighting Fermin, riding a shadow stallion.
*Aloe* is here, fighting a hideous trolloc, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Aloe.
A boarish trolloc is here, fighting Auriona.
A boarish trolloc is here, fighting Aloe.
A myrddraal is here, fighting Fermin.
Jestin leaves south riding a shadow stallion.
Jestin has arrived from the south, riding a shadow stallion.
*Fermin* leaves south.

* HP:Critical DP:Bursting MV:Strong >
*Auriona* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong >
Jestin leaves west riding a shadow stallion.

* HP:Critical DP:Bursting MV:Strong >
*Auriona* leaves south riding a gray palfrey.

* HP:Critical DP:Bursting MV:Strong > scan w

*Aloe* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong > A boarish trolloc barely tickles Aloe's body with its cleave.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A hideous trolloc barely tickles Aloe's body with its cleave.
*Twixt* is here, fighting Jestin, riding a warhorse.
Jestin the Dreadlord is here, fighting Twixt, riding a shadow stallion.

* HP:Critical DP:Bursting MV:Strong > w
open brokengate
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Twixt* is here, fighting Jestin, riding a warhorse.
Jestin the Dreadlord is here, fighting Twixt, riding a shadow stallion.
A shadow stallion has arrived from the east.
*Twixt* panics, and attempts to flee!

* HP:Critical DP:Bursting MV:Strong > n
It's already open!

* HP:Critical DP:Bursting MV:Strong > Near the Thicket
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A shadow stallion has arrived from the south.

o HP:Critical DP:Bursting MV:Strong > e
n
Alas, you cannot go that way...
*Twixt* has arrived from the south, riding a warhorse.

* HP:Critical DP:Bursting MV:Strong > On the Overgrown Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
A shadow stallion has arrived from the south.

ri
o HP:Critical DP:Bursting MV:Strong > n
[ride shadow]
A shadow stallion stops following you.
You start riding it.

e
o R HP:Critical DP:Bursting MV:Strong > Twist in the Overgrown Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > An Overgrown Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > e
s
A Blighted Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
The smell of death fades as you move further...

o R HP:Critical DP:Bursting MV:Strong > sco
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

o R HP:Critical DP:Bursting MV:Strong > s
You have 5(404) hit, 128(128) dark power and 213(277) movement points.
You have scored 106829562 experience points and 615 quest points.
You need 1670438 exp to level and 385 qp to rank.
You have amassed 119 Turn points to date.
You have played 109 days and 7 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.

o R HP:Critical DP:Bursting MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.

o R HP:Critical DP:Bursting MV:Strong >
Gok narrates 'im in with IR'

o R HP:Critical DP:Bursting MV:Strong > nar im 5 hp
s
You narrate 'im 5 hp'

o R HP:Critical DP:Bursting MV:Strong > Irzerk narrates 'need regroup'
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

o R HP:Critical DP:Bursting MV:Strong >
Greeve narrates '20 is a lot'

o R HP:Critical DP:Bursting MV:Strong > s
e
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.

o R HP:Critical DP:Bursting MV:Strong > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

o R HP:Critical DP:Bursting MV:Strong > where
Players in your Zone
--------------------
Kryyg - The Blight

o R HP:Critical DP:Bursting MV:Strong > sco
You have 5(404) hit, 128(128) dark power and 209(277) movement points.
You have scored 106829562 experience points and 615 quest points.
You need 1670438 exp to level and 385 qp to rank.
You have amassed 119 Turn points to date.
You have played 109 days and 7 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.

o R HP:Critical DP:Bursting MV:Strong > s
s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.

o R HP:Critical DP:Bursting MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Tiring > nar im blight


Then we killed 2-3.

Then we headed dusty, and hit inside FD. Then Jestin dies inside FD so we try to make a fight 1e Malk.

R HP:Scratched DP:Bursting MV:Tiring > kill light
A Shienaran gate guard bellows 'Argh! The foul beast Greeve has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Greeve has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Moldred has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Moldred has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Gok has been spotted!'
A Shienaran gate guard tries to slash Gok, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Greeve pounds a Shienaran gate guard's right leg extremely hard.
A Shienaran gate guard barely slashes Greeve's body.
Moldred smites a Shienaran gate guard's head hard.
A Shienaran gate guard barely slashes Moldred's left leg.
You slash a Shienaran gate guard's body very hard.
A Shienaran gate guard barely slashes your body.
Gok tries to pierce a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard slashes Gok's body.
Ok.

* R HP:Scratched DP:Bursting MV:Tiring - a Shienaran gate guard: Scratched > No way! You're fighting for your life!

* R HP:Scratched DP:Bursting MV:Tiring - a Shienaran gate guard: Scratched > Ok.

* R HP:Scratched DP:Bursting MV:Tiring - a Shienaran gate guard: Scratched > 1

*Twixt* tickles Destruction's body with his slash.

f
* R HP:Scratched DP:Bursting MV:Tiring - a Shienaran gate guard: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
*Twixt* panics, and attempts to flee!
*Fermin* stabs your left leg hard.

* R HP:Scratched DP:Bursting MV:Tiring - a Shienaran gate guard: Scratched > kill light
kill light
You panic and attempt to flee!

Moldred panics, and attempts to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.
A grizzled Shienaran veteran looks on.
They aren't here.

* R HP:Scratched DP:Bursting MV:Tiring > Moldred has arrived from the west.
They aren't here.
Gok has arrived from the west.

* R HP:Scratched DP:Bursting MV:Tiring > kill light
They aren't here.

* R HP:Scratched DP:Bursting MV:Tiring > scan e
kill light
* R HP:Scratched DP:Bursting MV:Tiring > kill light
They aren't here.

* R HP:Scratched DP:Bursting MV:Tiring > open towertrap
They aren't here.
*Walker* has arrived from the east, riding a bloodstock stallion.
*Jeremy* has arrived from the east, riding a Domani razor.
*Auriona* has arrived from the east, riding a gray palfrey.

* R HP:Scratched DP:Bursting MV:Tiring >
Moldred leaves west.
*Jaxon* tries to slash Gok, but he deflects the blow.
*Walker* leaves west riding a bloodstock stallion.
*Jeremy* leaves west riding a Domani razor.
*Auriona* leaves west riding a gray palfrey.

* R HP:Scratched DP:Bursting MV:Tiring > Ok.

* R HP:Scratched DP:Bursting MV:Tiring > scan
kill light
West: Up: An archer draws his bow with a steady hand and a sharp eye.

* R HP:Scratched DP:Bursting MV:Tiring > You slash *Jaxon*'s body hard.

* R HP:Scratched DP:Bursting MV:Tiring - Gok: Battered - Jaxon: Wounded >
Greeve has arrived from the west.

* R HP:Scratched DP:Bursting MV:Tiring - Gok: Battered - Jaxon: Wounded > 2
of
You try to slash *Jaxon*, but he parries successfully.
The grizzled veteran scythes Greeve's body.
Gok pierces *Jaxon*'s right arm hard.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Scratched DP:Bursting MV:Tiring - Gok: Battered - Jaxon: Wounded > 0
Gok pierces *Jaxon*'s body.
[change posture offensive]
Posture changed to: Offensive

[bash ] ursting MV:Tiring - Gok: Battered - Jaxon: Wounded >

=
*Twixt* has arrived from the west.

+
*Twixt* tries to slash you, but you deflect the blow.

+
Gok avoids being bashed by *Jaxon* who loses his balance and falls!

=
*Twixt* tries to slash you, but you parry successfully.
Greeve pounds the grizzled veteran's body extremely hard.
The grizzled veteran barely scythes Greeve's body.
Gok pierces *Jaxon*'s body.
Destruction narrates 'texit beat'

-
Destruction has arrived from the west.


A Shienaran gate guard bellows 'Argh! The foul beast Irzerk has been spotted!'
As *Jaxon* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched DP:Bursting MV:Tiring >
Destruction tries to crush *Twixt*, but he deflects the blow.

* R HP:Scratched DP:Bursting MV:Tiring > nar on 1e malk

*Jeremy* has arrived from the west, riding a Domani razor.

st
* R HP:Scratched DP:Bursting MV:Tiring >
*Jeremy* smites Destruction's right leg hard.

kill light
* R HP:Scratched DP:Bursting MV:Tiring > 0

*Jeremy* barely smites Destruction's body.
A man screams 'Shadowspawn! Run for your lives!!!'
A man panics, and attempts to flee!
A man leaves up.
*Jaxon* tries to slash Gok, but he parries successfully.
Greeve pounds the grizzled veteran's body into bloody fragments!
The grizzled veteran tickles Greeve's right leg with his scythe.
Gok tries to pierce *Jaxon*, but he parries successfully.

* R HP:Scratched DP:Bursting MV:Tiring > You narrate 'on 1e malk'

* R HP:Scratched DP:Bursting MV:Tiring > You stand up.

* R HP:Scratched DP:Bursting MV:Tiring > Gok tries to pierce *Jaxon*, but he parries successfully.
You try to slash *Fermin*, but he parries successfully.

[bash ] ursting MV:Tiring - Fermin: Hurt >

-
Destruction sends *Twixt* sprawling with a powerful bash!
*Walker* has arrived from the west, riding a bloodstock stallion.
*Auriona* has arrived from the west, riding a gray palfrey.

=
*Walker* strikes Gok's left leg very hard.

+
Irzerk has arrived from the west.
*Auriona* strikes Irzerk's body.

*
Irzerk tries to hack *Auriona*, but she parries successfully.
*Auriona* strikes Irzerk's right arm hard.
*Walker* tries to strike Gok, but he deflects the blow.
*Fermin* tries to stab you, but you parry successfully.
Destruction tries to crush *Twixt*, but he deflects the blow.
The grizzled veteran scythes Greeve's left arm.
Gok tries to pierce *Jaxon*, but he deflects the blow.

twixt is now set as your target.
kill twixt
*
Greeve sends the grizzled veteran sprawling with a powerful bash!
Moldred has arrived from the west.
*Jaxon* sends Gok sprawling with a powerful bash!

kill twixt
+
Moldred tries to smite *Walker*, but he deflects the blow.

Cancelled.
Destruction avoids being bashed by *Jeremy* who loses his balance and falls!
Ok.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten > Ok.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten > kill twixt

*Fermin* closes the way up.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten > 2
*Fermin* tries to stab you, but you parry successfully.
Ok.

of
* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
*Fermin* panics, and attempts to flee!

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten > The grizzled veteran clambers to his feet.
[change posture offensive]
Posture changed to: Offensive

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten >
*Fermin* leaves west.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Beaten >
*Walker* strikes Gok's body very hard.
You slash *Twixt*'s left foot into bloody fragments!
*Twixt* panics, and attempts to flee!
Destruction crushes *Twixt*'s body into bloody fragments!
*Jaxon* slashes Gok's head hard.
Greeve pounds the grizzled veteran's body into bloody fragments!

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical > open towertrap

*Auriona* avoids being bashed by Irzerk who loses his balance and falls!

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical >
Destruction narrates 'twist beat bashed'

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical >
*Fermin* stabs Moldred's right leg.
*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical >
*Jeremy* looks at Destruction.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical > light is now set as your target.

*Auriona* throws a fireball at Moldred, who screams in pain.

* R HP:Scratched DP:Bursting MV:Tiring - Twixt: Critical >
The Fal Dara alarm horn sounds loudly.
*Twixt* leaves east.

* R HP:Scratched DP:Bursting MV:Tiring >
*Walker* avoids being bashed by Moldred who loses his balance and falls!
*Walker* panics, and attempts to flee!

* R HP:Scratched DP:Bursting MV:Tiring >
*Fermin* stabs Moldred's head.

* R HP:Scratched DP:Bursting MV:Tiring > kill light
Destruction crushes *Jeremy*'s head.
*Fermin* stabs Moldred's body.
*Walker* strikes Gok's body hard.
*Jaxon* slashes Gok's body very hard.
Greeve pounds the grizzled veteran's left leg into bloody fragments!
You try to slash *Fermin*, but he parries successfully.
*Fermin* closes the way up.
*Walker* leaves east riding a bloodstock stallion.
*Walker* has arrived from the east, riding a bloodstock stallion.

* R HP:Scratched DP:Bursting MV:Tiring - Moldred: Beaten - Fermin: Hurt >
Destruction opens a way up.

* R HP:Scratched DP:Bursting MV:Tiring - Moldred: Beaten - Fermin: Hurt >
Irzerk narrates 'on 1e bashed'

* R HP:Scratched DP:Bursting MV:Tiring - Moldred: Beaten - Fermin: Hurt > 2

*Walker* tries to strike you, but you deflect the blow.

* R HP:Scratched DP:Bursting MV:Tiring - Moldred: Beaten - Fermin: Hurt > of
Irzerk assumes an offensive striking posture.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

0
* R HP:Scratched DP:Bursting MV:Tiring - Moldred: Beaten - Fermin: Hurt > [change posture offensive]
Posture changed to: Offensive

[bash ] ursting MV:Tiring - Moldred: Beaten - Fermin: Hurt >

-
Destruction avoids being bashed by *Jeremy* who loses his balance and falls!

+
Moldred panics, and attempts to flee!
*Auriona* throws a fireball at Moldred, who screams in pain.
Moldred is mortally wounded, and will die soon, if not aided.

*
*Walker* strikes your body hard.
*Fermin* stabs Moldred's left leg very hard.
Moldred is dead! R.I.P.
Your blood freezes as you hear Moldred's death cry.
*Auriona* barely strikes Irzerk's body.
Greeve tries to pound the grizzled veteran, but he parries successfully.
The grizzled veteran scythes Greeve's left arm.
Gok tries to pierce *Jaxon*, but he deflects the blow.
Gok tries to pierce *Jaxon*, but he parries successfully.
*Fermin* stabs your body.


*Jeremy* avoids being bashed by Destruction who loses his balance and falls!
*Jaxon* sends Gok sprawling with a powerful bash!

-
*Auriona* avoids being bashed by Irzerk who loses his balance and falls!


Greeve narrates 'im on a mob'
As *Fermin* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt >
*Fermin* tries to stab you, but you parry successfully.
*Walker* strikes your left leg hard.
*Jaxon* slashes Gok's body extremely hard.
Greeve pounds the grizzled veteran's body very hard.
The grizzled veteran scythes Greeve's left leg.

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt >
*Fermin* stabs your head.

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt >
*Auriona* throws a fireball at Irzerk, who screams in pain.

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt > nar off
nar off

Destruction gets a dark pair of steel boots from the corpse of Moldred.
Destruction gets a wickedly scythed longsword from the corpse of Moldred.
Destruction gets a pair of thick metal boots from the corpse of Moldred.
Destruction gets a pair of steel-plated greaves from the corpse of Moldred.
Destruction gets a dagger from the corpse of Moldred.
Destruction gets a belt pack from the corpse of Moldred.
Destruction gets a bronze belt of odd design from the corpse of Moldred.
Destruction gets a great claymore from the corpse of Moldred.
Destruction gets a sungwood bracelet from the corpse of Moldred.
Destruction gets a sungwood bracelet from the corpse of Moldred.
Destruction gets a pair of heavy metal gauntlets from the corpse of Moldred.
Destruction gets a pair of ebony-steel plate vambraces from the corpse of Moldred.
Destruction gets a torc of gleaming steel from the corpse of Moldred.
Destruction gets a torc of gleaming steel from the corpse of Moldred.
Destruction gets a jade signet ring from the corpse of Moldred.
Destruction gets a ring of silver from the corpse of Moldred.

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt >
Greeve gets a backpack from the corpse of Moldred.
Greeve gets an earthen brown mantle from the corpse of Moldred.
Greeve gets a shining steel breastplate from the corpse of Moldred.
Greeve gets a full metal helmet and visor from the corpse of Moldred.

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt > You narrate 'off'

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt > Irzerk assumes a defensive striking posture.
You narrate 'off'

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt >
Irzerk panics, and attempts to flee!

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt >
Greeve panics, and attempts to flee!
Irzerk leaves west.

* R HP:Hurt DP:Bursting MV:Tiring - Fermin: Hurt > nar go out
close towertrap
A Shienaran gate guard bellows 'Argh! The foul beast Irzerk has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Irzerk has been spotted!'
*Fermin* stabs your right arm very hard.
*Walker* tries to strike you, but you deflect the blow.
You try to slash *Fermin*, but he deflects the blow.
Destruction crushes *Jeremy*'s head.
*Jeremy* smites Destruction's body.
*Jaxon* slashes Gok's left leg very hard.
The grizzled veteran scythes Greeve's body.
Destruction avoids being bashed by *Jeremy* who loses his balance and falls!
Destruction panics, and attempts to flee!
You narrate 'go out'
*Auriona* leaves west riding a gray palfrey.
*Walker* makes a nice balletstep which plants a foot a mile above your head.

* R HP:Hurt DP:Bursting MV:Strong - Fermin: Scratched >
Destruction leaves east.

1
* R HP:Hurt DP:Bursting MV:Strong - Fermin: Scratched >
Greeve leaves up.

* R HP:Hurt DP:Bursting MV:Strong - Fermin: Scratched > f
Ok.

* R HP:Hurt DP:Bursting MV:Strong - Fermin: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

pg
Irzerk has arrived from the west. - Fermin: Scratched >
You panic and attempt to flee!

You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Auriona* is standing here, riding a gray palfrey.
A wild stallion bucks madly.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
[pick gate]
The lock quickly yields to your skills.

* R HP:Hurt DP:Bursting MV:Strong > gate is now set as your primary door.
e
A Shienaran gate guard bellows 'Argh! The foul beast Destruction has been spotted!'
Road Inside the City Walls
[ obvious exits: E W U ]
The corpse of Moldred is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gok the Darkling Master is here, fighting Jaxon.
Irzerk the Darkling Master is here, fighting Fermin.
*Walker* is standing here, riding a bloodstock stallion.
*Fermin* is here, fighting Irzerk.
*Jeremy* is standing here, riding a Domani razor.
*Jaxon* is here, fighting Gok.
A grizzled Shienaran veteran looks on.

* R HP:Hurt DP:Bursting MV:Strong > close gate

Gok panics, and attempts to flee!

* R HP:Hurt DP:Bursting MV:Strong > *Jaxon* slashes Gok's head very hard.
The grizzled veteran tries to scythe you, but you parry successfully.
Irzerk tries to hack *Fermin*, but he deflects the blow.
*Fermin* stabs Irzerk's body.
Greeve has arrived from above.
Irzerk panics, and attempts to flee!
I see no gate here.

* R HP:Hurt DP:Bursting MV:Strong - the grizzled veteran: Wounded >
Greeve leaves east.

* R HP:Hurt DP:Bursting MV:Strong - the grizzled veteran: Wounded >
*Jeremy* smites Gok's body hard.
Gok leaves west.
*Walker* strikes Irzerk's head.

* R HP:Hurt DP:Bursting MV:Strong - the grizzled veteran: Wounded >
*Jeremy* tries to smite you, but you parry successfully.
Irzerk leaves west.
*Jaxon* slashes your body very hard.

* R HP:Hurt DP:Bursting MV:Strong - the grizzled veteran: Wounded > open floortrap

*Auriona* has arrived from the west, riding a gray palfrey.
*Walker* strikes your body.

* R HP:Hurt DP:Bursting MV:Strong - the grizzled veteran: Wounded > 1
Irzerk has arrived from the west.
I see no floortrap here.

* R HP:Hurt DP:Bursting MV:Strong - the grizzled veteran: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

A Shienaran gate guard bellows 'Argh! The foul beast Gok has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Gok has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Irzerk has been spotted!'
You panic and attempt to flee!


Irzerk leaves east.

open gate

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Hurt DP:Bursting MV:Tiring > n
I see no gate here.

* R HP:Hurt DP:Bursting MV:Tiring > Alas, you cannot go that way...

* R HP:Hurt DP:Bursting MV:Tiring > e
e
s
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt DP:Bursting MV:Tiring > s
Alas, you cannot go that way...

s
* R HP:Hurt DP:Bursting MV:Tiring > s
A Shienaran gate guard bellows 'Argh! The foul beast Greeve has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Greeve has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Greeve has been spotted!'
A sergeant bellows 'Argh! The foul beast Destruction has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Gok has been spotted!'
You see the distant figure of someone leaping from the keep's tower.

*Jeremy* has arrived from the west, riding a Domani razor.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Hurt DP:Bursting MV:Tiring > s
Inside the East Gate
[ obvious exits: N E S ]
The corpse of Jestin is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s
* R HP:Hurt DP:Bursting MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt DP:Bursting MV:Tiring > w
Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt DP:Bursting MV:Tiring > w
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A goodwife goes about her business.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
* R HP:Hurt DP:Bursting MV:Tiring > Alas, you cannot go that way...

w
* R HP:Hurt DP:Bursting MV:Tiring > End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
An artifact collector stands here, searching specific items.

w
* R HP:Hurt DP:Bursting MV:Tiring > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
* R HP:Hurt DP:Bursting MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gok the Darkling Master is standing here.
The Fal Dara town crier stands here, spreading the news.
Gok leaves east.

* R HP:Hurt DP:Bursting MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt DP:Bursting MV:Tiring > gate is now set as your primary door.
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A grocer bellows 'Darkfriend Gok is attacking me!! Guards!'
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard patrols here, watching you carefully.
A well-dressed man peals his bell, alerting people to the latest news.

* R HP:Hurt DP:Bursting MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A dun mare is here, snorting angrily.

* R HP:Hurt DP:Bursting MV:Tiring > n
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Walker* has arrived from the north, riding a bloodstock stallion.

* R HP:Hurt DP:Bursting MV:Tiring > pg
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Zenkai* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
A black stallion prances about.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Hurt DP:Bursting MV:Tiring > open gate
*Zenkai* tries to cleave you, but you deflect the blow.
[pick gate]
No way! You're fighting for your life!

w
* R HP:Hurt DP:Bursting MV:Tiring - Zenkai: Healthy > You slash *Zenkai*'s head.
The Shienaran gatekeeper joins Zenkai's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Zenkai* cleaves your right arm hard.
A grocer bellows 'Darkfriend Gok is attacking me!! Guards!'
It seems to be locked.

* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > 1

You see the distant figure of someone leaping from the keep's tower.


f
* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

You panic and attempt to flee!Tiring - Zenkai: Scratched >


You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Wounded DP:Bursting MV:Tiring > n
n
n
You see the distant figure of someone leaping from the keep's tower.

A Shienaran guard bellows 'Trolloc found! Gok was found at The Crossing.'
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Zenkai* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
A black stallion prances about.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded DP:Bursting MV:Tiring > *Zenkai* tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > gate is now set as your primary door.
No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > 1

Irzerk narrates 'i crit'

* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded DP:Bursting MV:Tiring - Zenkai: Scratched > def
*Jeremy* has arrived from the south, riding a Domani razor.
You panic and attempt to flee!


*Jeremy* smites your body with Water Flows Downhill.


A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
Gok tells you 'dead'


*Jeremy* barely smites your body.
The Shienaran gatekeeper joins Zenkai's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard says 'You Kryyg!!! You will die before your time!! '
*Zenkai* cleaves your body very hard.

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded DP:Bursting MV:Tiring >
*Jeremy* has arrived from the south, riding a Domani razor.

* R HP:Wounded DP:Bursting MV:Tiring >
*Jeremy* tries to smite you, but you deflect the blow.

* R HP:Wounded DP:Bursting MV:Tiring - Jeremy: Scratched > n
n
No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Tiring - Jeremy: Scratched > n
No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Tiring - Jeremy: Scratched > No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Tiring - Jeremy: Scratched > f
You panic and attempt to flee!


*Jeremy* tries to smite you, but you deflect the blow.

s
s
s

Greeve narrates 'I got some of moldreds stuff'

s
You flee head over heels.
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jeia* is standing here, riding a bloodstock stallion.
A Shienaran gatekeeper stands here, watching over the gate.
*Zenkai* is standing here.
A black stallion prances about.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Wounded DP:Bursting MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A dun mare is here, snorting angrily.

* R HP:Wounded DP:Bursting MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded DP:Bursting MV:Tiring > e
Alas, you cannot go that way...

* R HP:Wounded DP:Bursting MV:Tiring > e
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A well-dressed man peals his bell, alerting people to the latest news.

e
* R HP:Wounded DP:Bursting MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

n
* R HP:Wounded DP:Bursting MV:Tiring > n
The Crossing
[ obvious exits: N E S W ]
The corpse of Gok is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jaxon* is standing here.
*Auriona* is standing here, riding a gray palfrey.
*Fermin* is standing here.
*Walker* is standing here, riding a bloodstock stallion.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
*Jaxon* tries to slash you, but you parry successfully.

* R HP:Wounded DP:Bursting MV:Tiring - Jaxon: Wounded > n
No way! You're fighting for your life!
*Auriona* tries to strike you, but you parry successfully.

* R HP:Wounded DP:Bursting MV:Tiring - Jaxon: Wounded > Greeve narrates 'im out'
No way! You're fighting for your life!
*Walker* leaves west riding a bloodstock stallion.

f
* R HP:Wounded DP:Bursting MV:Tiring - Jaxon: Wounded > No way! You're fighting for your life!

You panic and attempt to flee!Tiring - Jaxon: Wounded >

dism
lh

*Jaxon* slashes your left leg very hard.
A Shienaran guard tries to slash you, but you parry successfully.

You flee head over heels.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jeremy* is standing here, riding a Domani razor.
*Fermin* is standing here.
*Walker* is standing here, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
You stop riding it.
*Walker* leaves east riding a bloodstock stallion.
*Jeremy* leaves east riding a Domani razor.
*Fermin* leaves east.

* HP:Wounded DP:Bursting MV:Tiring > [lead shadow]
You start leading it.
A shadow stallion starts following you.

* HP:Wounded DP:Bursting MV:Tiring > n
n

A Shienaran guard has arrived from the east.
*Walker* has arrived from the east, riding a bloodstock stallion.
*Auriona* has arrived from the east, riding a gray palfrey.

* HP:Wounded DP:Bursting MV:Tiring > n
The Peaceful Knight's Rest
[ obvious exits: S ]
A mirrored lantern has been left here.
A soft leather pouch has been discarded here.
A large slab of meat has been placed here.
You notice a backpack is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
A woman in a multi-colored cloak smiles to herself.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
A shadow stallion has arrived from the south.

* HP:Wounded DP:Bursting MV:Tiring > Alas, you cannot go that way...

* HP:Wounded DP:Bursting MV:Tiring > Alas, you cannot go that way...

* HP:Wounded DP:Bursting MV:Tiring > 1
def
l
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded DP:Bursting MV:Tiring > [change posture defensive]
Posture changed to: Defensive
*Walker* has arrived from the south.

* HP:Wounded DP:Bursting MV:Tiring > The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
A mirrored lantern has been left here.
A soft leather pouch has been discarded here.
A large slab of meat has been placed here.
You notice a backpack is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
*Jaxon* is standing here.
*Fermin* is standing here.
*Walker* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A woman in a multi-colored cloak smiles to herself.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
*Jaxon* tries to slash you, but you deflect the blow.
*Walker* strikes your right leg hard.

* HP:Wounded DP:Bursting MV:Tiring - Jaxon: Wounded > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded DP:Bursting MV:Tiring - Jaxon: Wounded > PANIC! You couldn't escape!

* HP:Wounded DP:Bursting MV:Tiring - Jaxon: Wounded > f
You panic and attempt to flee!

e
e

*Walker* tries to strike you, but you parry successfully.

e

You're hit in solar plexus, wow, this is breathtaking!!


You dodge a bash from *Jaxon* who loses his balance and falls!

You flee head over heels.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
The Crossing
[ obvious exits: N E S W ]
The corpse of Gok is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Jeremy* is standing here, riding a Domani razor.
*Auriona* is standing here, riding a gray palfrey.
*Jeia* is standing here, riding a bloodstock stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
*Auriona* tries to strike you, but you deflect the blow.

* HP:Wounded DP:Bursting MV:Tiring - Auriona: Scratched > *Jeremy* flows effortlessly into The Wood Grouse Dances.
*Jeremy* smites your right arm hard.
*Jeia* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Wounded DP:Bursting MV:Tiring - Auriona: Scratched > No way! You're fighting for your life!

* HP:Wounded DP:Bursting MV:Tiring - Auriona: Scratched >
*Jeia* barely strikes your body.
*Jeremy* tries to smite you, but you deflect the blow.
You try to slash *Auriona*, but she dodges the attack.
*Auriona* tries to strike you, but you parry successfully.

* HP:Wounded DP:Bursting MV:Tiring - Auriona: Scratched > f
You panic and attempt to flee!


*Walker* has arrived from the west.


*Jeia* tickles your left hand with her strike.
*Jeremy* smites your body hard.
*Twixt* has arrived from the south.


You flee head over heels.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.

* HP:Wounded DP:Bursting MV:Tiring >
*Walker* has arrived from the north.
*Jeremy* has arrived from the north, riding a Domani razor.
*Twixt* has arrived from the north.
*Auriona* has arrived from the north, riding a gray palfrey.
*Jaxon* has arrived from the north.

ing MV:Tiring >
*Jeremy* tries to smite you, but you deflect the blow.
*Jaxon* slashes your left arm hard.
You panic and attempt to flee!
*Walker* strikes your left arm.

s

*Jeia* has arrived from the north, riding a bloodstock stallion.


You're hit in solar plexus, wow, this is breathtaking!!

w

*Jeremy* smites your body.


*Auriona* leaves north riding a gray palfrey.

You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
The corpse of Gok is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Auriona* is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jeia* is standing here, riding a bloodstock stallion.
*Jaxon* is standing here.
*Fermin* is standing here.
*Twixt* is standing here.
*Jeremy* is standing here, riding a Domani razor.
*Walker* is standing here.
A black cat meanders to an unknown destination.

* HP:Battered DP:Bursting MV:Tiring > *Jeremy* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered DP:Bursting MV:Tiring - Jeremy: Scratched >
*Twixt* tries to slash you, but you deflect the blow.

ting MV:Tiring - Jeremy: Scratched >
*Jaxon* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Jaxon* slashes your right arm hard.
*Twixt* flows effortlessly into Water Flows Downhill.
*Twixt* slashes your body very hard.
*Jeremy* smites your right arm hard.


You flee head over heels.
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten DP:Bursting MV:Tiring > w
The Harvest Bakery
[ obvious exits: E ]
A ratter is here, hunting shadoweyes.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.

* HP:Beaten DP:Bursting MV:Tiring >
A merchant guard tries to slash you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
A baker joins a merchant guard's fight!
A baker bellows 'Darkfriend Kryyg is attacking me!! Guards!'

* HP:Beaten DP:Bursting MV:Tiring - a merchant guard: Healthy > cw 40
[change wimpy]
You will now flee if you go below 40 hit points.

tv
* HP:Beaten DP:Bursting MV:Tiring - a merchant guard: Healthy >
A baker tries to hit you, but you parry successfully.
A baker bellows 'Darkfriend Kryyg is attacking me!! Guards!'
A merchant guard tries to slash you, but you parry successfully.
You try to slash a merchant guard, but he deflects the blow.
A merchant guard slashes your right arm.

* HP:Beaten DP:Bursting MV:Tiring - a merchant guard: Healthy > [take vial pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Beaten DP:Bursting MV:Tiring - a merchant guard: Healthy > 1v
Arglebargle, glop-glyf!?!

* HP:Beaten DP:Bursting MV:Tiring - a merchant guard: Healthy > 1
f
[change mood wimpy]
Mood changed to: Wimpy

n
qvHP:Beaten DP:Bursting MV:Tiring - a merchant guard: Healthy >
You panic and attempt to flee!

n
n

A baker tries to hit you, but you parry successfully.
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard tries to slash you, but you deflect the blow.


*Auriona* has arrived from the east.


*Auriona* tries to strike you, but you deflect the blow.

*Auriona* tries to strike you, but you parry successfully.
A baker bellows 'Darkfriend Kryyg is attacking me!! Guards!'
A baker tries to hit you, but you deflect the blow.
A merchant guard slashes your body.
You try to slash a merchant guard, but he parries successfully.
A merchant guard slashes your left leg.
You flee head over heels.
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jaxon* is standing here.
*Jeremy* is standing here, riding a Domani razor.
*Walker* is standing here.
A black cat meanders to an unknown destination.
*Walker* tries to strike you, but you parry successfully.

* HP:Beaten DP:Bursting MV:Tiring - Walker: Wounded > *Jeremy* tries to smite you, but you parry successfully.
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Beaten DP:Bursting MV:Tiring - Walker: Wounded > No way! You're fighting for your life!
*Jaxon* tries to slash you, but you deflect the blow.

* HP:Beaten DP:Bursting MV:Tiring - Walker: Wounded > No way! You're fighting for your life!

f
* HP:Beaten DP:Bursting MV:Tiring - Walker: Wounded > w
You panic and attempt to flee!


*Walker* makes a nice balletstep which plants a foot a mile above your head.


*Jaxon* slashes your left leg hard.
A black cat leaves south.
*Jeremy* tries to smite you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Greeve narrates 'regrouping?'


*Auriona* has arrived from the south.


*Jeia* has arrived from the north, riding a bloodstock stallion.


*Jeia* leaves south riding a bloodstock stallion.


*Jeia* has arrived from the south, riding a bloodstock stallion.

You flee head over heels.
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Harvest Bakery
[ obvious exits: E ]
A ratter is here, hunting shadoweyes.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.

* HP:Beaten DP:Bursting MV:Tiring >
Destruction narrates 'im keep'

* HP:Beaten DP:Bursting MV:Tiring > 1

Irzerk narrates 'i crit n'

* HP:Beaten DP:Bursting MV:Tiring > def
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten DP:Bursting MV:Tiring > sco
[change posture defensive]
Posture changed to: Defensive

* HP:Beaten DP:Bursting MV:Tiring > You have 96(404) hit, 128(128) dark power and 205(277) movement points.
You have scored 107403380 experience points and 615 quest points.
You need 1096620 exp to level and 385 qp to rank.
You have amassed 134 Turn points to date.
You have played 109 days and 8 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 50).
You are standing.

* HP:Beaten DP:Bursting MV:Tiring > l
The Harvest Bakery
Upon entering this tiny bakery, the first thing you realize is just how cold
it was outside... but certainly not here! Warmth and the wonderful smell of
fresh-made bread and other goods fills the air. You can't help but remember,
though, that you are in the borderlands, and the small selection of goods
available only makes that fact more clear. Still, everything in stock is
practical and useful both to travellers and citizens alike.
[ obvious exits: E ]
A ratter is here, hunting shadoweyes.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.

* HP:Beaten DP:Bursting MV:Tiring > save
Saving Kryyg.

* HP:Beaten DP:Bursting MV:Tiring > nar im still stuck inside

Destruction narrates 'with half of moldreds stuff'

* HP:Beaten DP:Bursting MV:Strong > You narrate 'im still stuck inside'
*Fermin* tries to stab you, but you parry successfully.

* HP:Beaten DP:Bursting MV:Strong - Fermin: Scratched >
You try to slash *Fermin*, but he parries successfully.
A merchant guard slashes your left hand.
A merchant guard joins a merchant guard's fight!
A baker joins a merchant guard's fight!
A baker bellows 'Darkfriend Kryyg is attacking me!! Guards!'
*Fermin* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten DP:Bursting MV:Strong - Fermin: Scratched >
*Auriona* has arrived from the east.

* HP:Beaten DP:Bursting MV:Strong - Fermin: Scratched >
*Auriona* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten DP:Bursting MV:Strong - Fermin: Scratched > f
n
A baker bellows 'Darkfriend Kryyg is attacking me!! Guards!'
You panic and attempt to flee!


*Fermin* panics, and attempts to flee!


*Fermin* leaves east.

You gaze deeply into the soul of a merchant guard.
Your gaze failed to paralyze your victim.
You try to slash *Auriona*, but she deflects the blow.
A baker bellows 'Darkfriend Kryyg is attacking me!! Guards!'
*Auriona* tries to strike you, but you deflect the blow.
A baker tries to hit you, but you parry successfully.
A merchant guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A merchant guard slashes your head.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jeremy* is standing here, riding a Domani razor.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jeia* is standing here, riding a bloodstock stallion.
*Fermin* is standing here.
*Walker* is standing here.
*Fermin* tries to stab you, but you parry successfully.
*Walker* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical DP:Full MV:Strong - Fermin: Scratched >
*Jeia* tries to strike you, but you deflect the blow.

* HP:Critical DP:Full MV:Strong - Fermin: Scratched > f
e
*Jeremy* has arrived from the south, riding a Domani razor.
You panic and attempt to flee!


*Jeremy* tries to smite you, but you deflect the blow.


*Auriona* has arrived from the south.


*Fermin* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!



*Jeremy* tries to smite you, but you parry successfully.
*Walker* tries to strike you, but you parry successfully.
*Fermin* stabs your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard has arrived from the north.

You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
The corpse of Gok is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Jaxon* is standing here.
*Twixt* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical DP:Full MV:Strong > e
e
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard patrols here, watching you carefully.
An artifact collector stands here, searching specific items.

n
* HP:Critical DP:Full MV:Strong > n
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A goodwife goes about her business.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* HP:Critical DP:Full MV:Tiring > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* HP:Critical DP:Full MV:Tiring > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
* HP:Critical DP:Full MV:Tiring > The master of scouts bellows 'Incoming message!!'
Inside the East Gate
[ obvious exits: N E S ]
The corpse of Jestin is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical DP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical DP:Full MV:Tiring > w
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

* HP:Critical DP:Full MV:Tiring > w
Alas, you cannot go that way...

w
* HP:Critical DP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* HP:Critical DP:Full MV:Tiring > pg
Road Inside the City Walls
[ obvious exits: E W U ]
The corpse of Moldred is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* HP:Critical DP:Full MV:Tiring > open gate
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

n
* HP:Critical DP:Full MV:Tiring > [pick gate]
Oh.. it wasn't locked at all.

* HP:Critical DP:Full MV:Tiring > Ok.

* HP:Critical DP:Full MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.

* HP:Critical DP:Full MV:Tiring > n

The Malkiergate closes quietly.
The Fal Dara alarm horn sounds loudly.

* HP:Critical DP:Full MV:Tiring > e
e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a throwing knife is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.

e
* HP:Critical DP:Full MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

e
* HP:Critical DP:Full MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Wazoh is lying here.
A warhorse is here, stamping his feet impatiently.

e
* HP:Critical DP:Full MV:Tiring > e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A stealthy cougar gracefully makes its way through the terrain.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: The Dark One's Own Luck.

Post by Kilgore » Fri Jan 19, 2024 8:28 am

Both escapes were wild!!!

Auriona
Posts: 361
Joined: Tue Sep 15, 2015 5:18 pm

Re: The Dark One's Own Luck.

Post by Auriona » Fri Jan 19, 2024 9:56 am

honestly amazed mob aggro didn't take him out

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: The Dark One's Own Luck.

Post by Kryyg » Fri Jan 19, 2024 5:04 pm

It did run out in fantastic fashion.

Died like 25 seconds before reboot :)

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: The Dark One's Own Luck.

Post by Yaerin » Fri Jan 19, 2024 7:12 pm

* R HP:Scratched MV:Strong >
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ismael the Dragon's Red Circle is here, fighting Reck, riding a warhorse.
Lady Auriona din Nerisi Two Moons is here, fighting Zaasikk, riding a warhorse.
Auriona is surrounded by a shimmering white aura!
Roberto of the Malkieri Diaspora is here, fighting a ramshorned trolloc, riding a warhorse.
Twixt the Gate Guard is sitting here, riding a warhorse.
*Wukong* is here, fighting Twixt.
*Reck* is here, fighting Ismael, riding a shadow stallion.
*Zaasikk* is here, fighting Auriona.
A ramshorned trolloc is here, fighting Auriona.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Twixt.
A ramshorned trolloc is here, fighting Twixt.
A fade is here, fighting Roberto.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Auriona.
The blighted tree is here, fighting Roberto.
The blighted tree is here, fighting Roberto.
Auriona panics, and attempts to flee!

b
* R HP:Scratched MV:Strong > [k dark]
You try to hack *Zaasikk*, but he deflects the blow.
*Kryyg* has arrived from the east, riding a shadow stallion.
Auriona leaves south riding a warhorse.

* R HP:Scratched MV:Strong - Zaasikk: Healthy >
[bash ]
*Kryyg* assumes an offensive striking posture.


-=
Ismael panics, and attempts to flee!
*Kryyg* slashes your right leg hard.

+
*Kryyg* tries to slash you, but you parry successfully.
A ramshorned trolloc joins a fade's fight!
The blighted tree joins the blighted tree's fight!
*Zaasikk* pierces your body.
Roberto pierces a ramshorned trolloc's left leg hard.
A fade tries to slash Roberto, but he parries successfully.
A ramshorned trolloc tickles Twixt's body with his cleave.
Twixt panics, and attempts to flee!
The blighted tree tries to hit Roberto, but he dodges the attack.
A ramshorned trolloc tries to cleave Twixt, but he deflects the blow.
The blighted tree tries to hit Roberto, but he dodges the attack.
A ramshorned trolloc tries to cleave Roberto, but he deflects the blow.

*
Ismael leaves east riding a warhorse.

*
Langois scythes *Kryyg*'s body.
Twixt leaves east riding a warhorse.

+
*Zaasikk* tries to pierce you, but you parry successfully.
Roberto tries to pierce a ramshorned trolloc, but he parries successfully.

=
-
Roberto panics, and attempts to flee!

-
=
As *Zaasikk* avoids your bash, you topple over and fall to the ground!
Roberto leaves south riding a warhorse.

* R HP:Scratched MV:Strong - Zaasikk: Healthy >

A ramshorned trolloc barely cleaves your left arm.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
Langois swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Zaasikk* pierces your body.
Walker narrates 'kryyg batt'

* R HP:Scratched MV:Strong - Zaasikk: Healthy >
Ismael has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Strong - Zaasikk: Healthy >
mw

*Wukong* tries to scythe Ismael, but he deflects the blow.

* R HP:Scratched MV:Strong - Zaasikk: Healthy >
*Zaasikk* barely pierces your left hand.
*Reck* tries to cleave Ismael, but he deflects the blow.
Roberto has arrived from the south, riding a warhorse.

f
* R HP:Scratched MV:Strong - Zaasikk: Healthy >
x

Roberto barely pierces *Kryyg*'s body.
Auriona has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Strong - Zaasikk: Healthy > [cha mood wimpy]
Mood changed to: Wimpy
Langois sends *Kryyg* sprawling with a powerful bash!
Auriona strikes *Kryyg*'s head.

* R HP:Scratched MV:Strong - Zaasikk: Healthy > PANIC! You couldn't escape!

* R HP:Scratched MV:Strong - Zaasikk: Healthy > [k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Zaasikk: Healthy >

A fade tries to slash Roberto, but he parries successfully.
Roberto pierces *Kryyg*'s right arm.
*Wukong* scythes Ismael's body into bloody fragments!
The blighted tree tries to hit Langois, but he dodges the attack.
The blighted tree tries to hit Langois, but he parries successfully.
The blighted tree tries to hit Langois, but he deflects the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc barely cleaves your body.
Langois scythes *Kryyg*'s left arm hard.
A ramshorned trolloc tries to cleave you, but you parry successfully.
*Zaasikk* pierces your body.
You try to hack *Zaasikk*, but he deflects the blow.
*Zaasikk* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Zaasikk: Healthy >

*Zaasikk* leaves south.

* R HP:Hurt MV:Strong - a ramshorned trolloc: Scratched >

Ismael panics, and attempts to flee!

* R HP:Hurt MV:Strong - a ramshorned trolloc: Scratched >

Ismael avoids being bashed by *Reck* who loses his balance and falls!

* R HP:Hurt MV:Strong - a ramshorned trolloc: Scratched >
Ismael leaves east riding a warhorse.

* R HP:Hurt MV:Strong - a ramshorned trolloc: Scratched >
Langois narrates 'weave him up'

* R HP:Hurt MV:Strong - a ramshorned trolloc: Scratched >
*Jaster* has arrived from the east, riding a shadow stallion.

* R HP:Hurt MV:Strong - a ramshorned trolloc: Scratched >
You hack a ramshorned trolloc's right leg very hard.
A fade tries to slash Roberto, but he deflects the blow.
Auriona strikes *Kryyg*'s left leg.
Roberto pierces *Kryyg*'s right leg.
The blighted tree tries to hit Langois, but he deflects the blow.
The blighted tree tries to hit Langois, but he parries successfully.
The blighted tree tries to hit Langois, but he dodges the attack.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc cleaves your right arm.
Langois scythes *Kryyg*'s head hard.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
*Kryyg* panics, and attempts to flee!
Auriona throws a weakened fireball at *Kryyg*, who screams in pain.
Walker narrates 'jaster bashed'

* R HP:Hurt MV:Strong - a ramshorned trolloc: Hurt >

Ismael has arrived from the east, riding a warhorse.

f
* R HP:Hurt MV:Strong - a ramshorned trolloc: Hurt >
x
*Wukong* tries to scythe Ismael, but he parries successfully.
You panic and attempt to flee!
*Jaster* tries to slash Ismael, but he deflects the blow.

x

Langois panics, and attempts to flee!

x
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k dark]
They aren't here.
Langois has arrived from the north.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

scan n
* R HP:Hurt MV:Strong > [k dark]
They aren't here.
*Destruction* has arrived from the north.
Walker narrates '2s should'

a
* R HP:Hurt MV:Strong > Ismael the Dragon's Red Circle is here, fighting Wukong, riding a warhorse.
*Jaster* is here, fighting Ismael, riding a shadow stallion.
Lady Auriona din Nerisi Two Moons is here, fighting Kryyg, riding a warhorse.
Auriona is surrounded by a shimmering white aura!
Roberto of the Malkieri Diaspora is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Auriona, riding a shadow stallion.
*Wukong* is here, fighting Ismael.
*Reck* is standing here, riding a shadow stallion.
A ramshorned trolloc is here, fighting Auriona.
A ramshorned trolloc is here, fighting Roberto.
A ramshorned trolloc is here, fighting Auriona.
A ramshorned trolloc is here, fighting Roberto.
A fade is here, fighting Roberto.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting Auriona.
Langois scythes *Destruction*'s right leg.
*Kryyg* has arrived from the north, riding a shadow stallion.
*Kryyg* assumes a defensive striking posture.

x
* R HP:Hurt MV:Strong > [k h.dark]
You try to hack *Kryyg*, but he parries successfully.

x
* R HP:Hurt MV:Strong - Kryyg: Critical > [k dark]
You do the best you can!

x
* R HP:Hurt MV:Strong - Kryyg: Critical > [k dark]
You do the best you can!
Auriona narrates 'crig crit'

* R HP:Hurt MV:Strong - Kryyg: Critical > [k dark]
You do the best you can!

* R HP:Hurt MV:Strong - Kryyg: Critical >
*Destruction* panics, and attempts to flee!
*Kryyg* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Kryyg: Critical >
Fermin stabs *Kryyg*'s body.
*Kryyg* is mortally wounded, and will die soon, if not aided.

x
* R HP:Hurt MV:Strong - Kryyg: Critical >
x
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Strong - Kryyg: Critical > Fermin stabs *Kryyg*'s left hand into bloody fragments!
*Kryyg* is dead! R.I.P.
Your blood freezes as you hear *Kryyg*'s death cry.
*Destruction* tries to crush Langois, but he deflects the blow.
Langois scythes *Destruction*'s right leg.
[k dark]
You hack *Destruction*'s body.
Ismael has arrived from the north, riding a warhorse.
Fermin stabs *Destruction*'s left leg hard.

* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical > [k dark]
You do the best you can!

nar rip
* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical >
*Destruction* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical >
You narrate 'rip'

* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical >
x
x

Langois gets a wealth of gold crowns from the corpse of Kryyg.
Langois gets nineteen copper pennys from the corpse of Kryyg.
Langois gets a pair of gleaming metal boots from the corpse of Kryyg.
Langois gets a pair of thick, gold-plated greaves from the corpse of Kryyg.
Langois gets a bronze belt of odd design from the corpse of Kryyg.
Langois gets a razor-sharp longsword from the corpse of Kryyg.
Langois gets a silver etched shield from the corpse of Kryyg.
Langois gets a sungwood bracelet from the corpse of Kryyg.
Langois gets a sungwood bracelet from the corpse of Kryyg.
Langois gets a sturdy pair of full leather gauntlets from the corpse of Kryyg.
Langois gets a pair of polished, gold-plated vambraces from the corpse of Kryyg.
Langois gets a backpack from the corpse of Kryyg.
Langois gets a black, silver-embroidered cape from the corpse of Kryyg.
Langois gets an ornate chainmail shirt chased with gold from the corpse of Kryyg.
Langois gets a shimmering pendant of obsidian from the corpse of Kryyg.
Langois gets a shimmering pendant of obsidian from the corpse of Kryyg.
Langois gets a gold-chased morion with an engraved silver comb from the corpse of Kryyg.
Langois gets a gold ring delicately carved with ivy from the corpse of Kryyg.
Langois gets a gold ring delicately carved with ivy from the corpse of Kryyg.

* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical > [k dark]
You do the best you can!
Ismael leans over and severs the head from the corpse of Kryyg.
Walker narrates 'destruction crit'

* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical > [k dark]
You do the best you can!

* R HP:Hurt MV:Strong - Langois: Healthy - Destruction: Critical >
*Destruction* leaves west.
Auriona narrates 'nice'

* R HP:Hurt MV:Strong >
w

** This weave of the Wheel ends in 1 minute...

x
* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A large slab of meat has been placed here.
The corpse of the blight bear is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
A wild stallion bucks madly.

s
x
* R HP:Hurt MV:Strong > [k dark]
You hack *Jestin*'s head.
Langois scythes *Jestin*'s body.

* R HP:Hurt MV:Strong - Jestin: Scratched > No way! You're fighting for your life!
Ismael has arrived from the east, riding a warhorse.
Fermin stabs *Jestin*'s head.

* R HP:Hurt MV:Strong - Jestin: Hurt > [k dark]
You do the best you can!
Ismael tickles *Jestin*'s body with his slash.

x
* R HP:Hurt MV:Strong - Jestin: Hurt >
x
[k dark]
You do the best you can!
*Jestin* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Jestin: Hurt > [k dark]
You do the best you can!

* R HP:Hurt MV:Strong - Jestin: Hurt >

Fermin stabs *Jestin*'s head.
Langois scythes *Jestin*'s right leg very hard.
You hack *Jestin*'s left arm into bloody fragments!

* R HP:Hurt MV:Strong - Jestin: Wounded >
*Jestin* leaves east riding a shadow stallion.

* R HP:Hurt MV:Strong >
nar destruct crit
x
You narrate 'destruct crit'
Ismael leaves east riding a warhorse.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

e
* R HP:Hurt MV:Strong >
[k dark]
They aren't here.

x
* R HP:Hurt MV:Strong >
n
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Kryyg is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Fermin of Two Rivers is here, fighting Jestin.
Jeia Gray, Tower Accepted is here, fighting Jestin, riding a warhorse.
Ismael the Dragon's Red Circle is here, fighting Jestin, riding a warhorse.
*Jestin* is here, fighting Ismael, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Hurt MV:Strong > [k dark]
You hack *Jestin*'s body.
*Jestin* panics, and attempts to flee!

x
* R HP:Hurt MV:Strong - Ismael: Hurt - Jestin: Wounded > You hack *Jestin*'s right arm into bloody
fragments!
Fermin stabs *Jestin*'s body.
Jeia tickles *Jestin*'s body with her strike.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Ismael: Hurt - Jestin: Battered > [k dark]
You do the best you can!

* R HP:Hurt MV:Strong - Ismael: Hurt - Jestin: Battered >
x
x
[k dark]
You do the best you can!

x
* R HP:Hurt MV:Strong - Ismael: Hurt - Jestin: Battered >
x
[k dark]
You do the best you can!
*Jestin* leaves west riding a shadow stallion.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Hurt MV:Strong >
[k dark]
They aren't here.

* R HP:Hurt MV:Strong >
w
[k dark]
They aren't here.
Ismael leaves west riding a warhorse.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

x
s
* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A large slab of meat has been placed here.
The corpse of the blight bear is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ismael the Dragon's Red Circle is standing here, riding a warhorse.
A wild stallion bucks madly.
Ismael leaves north riding a warhorse.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong >
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong >
s
x
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A water skin made from dried human flesh lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong >
s
x
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here. [3]
A water skin made from dried human flesh lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong >
s
e
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Strong >
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong >
s
s
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
You notice a bar of iron is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Tiring >
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Tiring >
s
s
s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Hurt MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Hurt MV:Tiring > In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Hurt MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Hurt MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Tiring > Inside the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Tiring >
s
s
Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A large rock sits upright with strange markings on its sides.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Tiring >
v
A rat starts following you.
Your heartbeat calms down more as you feel less panicked.
Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A watchful Dha'vol trolloc scouts his surroundings here.
A rat has arrived from the north.

e
* R HP:Hurt MV:Strong >
[notice ]
You stop paying increased attention to your surroundings.

n
* R HP:Hurt MV:Strong >
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large rock sits upright with strange markings on its sides.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong >
e
n
e
East Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong > East Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
e
* R HP:Hurt MV:Strong > East Path
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Hurt MV:Strong > Eastern Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Hurt MV:Strong > Path to Lockshear
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
e
* R HP:Hurt MV:Strong > Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Strong > Along a Well-Travelled Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A merchant stands here, whistling softly.

s
* R HP:Hurt MV:Strong > Along a Well-Travelled Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Hurt MV:Strong > West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Lockshear militiaman glares at his surroundings.

s
* R HP:Hurt MV:Strong > West of the Palisade
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A Domani razor stands here, eyes keen and swishing its tail.

* R HP:Hurt MV:Strong > West of the Palisade
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The local wisdom is here, caring for the village.

* R HP:Hurt MV:Strong > Southwest of the Palisade
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.

e
* R HP:Hurt MV:Strong >
e
South of the Palisade
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Lockshear militiaman glares at his surroundings.

e
x
* R HP:Hurt MV:Strong > South of the Palisade
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Hurt MV:Strong > Before the Gates of Lockshear
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

n
* R HP:Hurt MV:Strong >
x
w
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

w
* R HP:Hurt MV:Strong > Manetheren Street
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.

* R HP:Hurt MV:Strong > Manetheren Street
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

n
* R HP:Hurt MV:Strong >
Corner of Manetheren and Arafel
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.

n
* R HP:Hurt MV:Strong > Arafel Way
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.

n
* R HP:Hurt MV:Strong > Intersection of Arafel and Kandor
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brown cow is here, chewing thoughtfully.
A poor, solemn villager walks by.

x
* R HP:Hurt MV:Strong >
Arafel Way
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Lockshear militiaman glares at his surroundings.

x
* R HP:Hurt MV:Strong > [k dark]
They aren't here.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

n
* R HP:Hurt MV:Strong >
x
Arafel Way
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
Auriona narrates 'gone zone'

n
* R HP:Hurt MV:Strong >
x
[k dark]
They aren't here.

* R HP:Hurt MV:Strong > Arafel Way
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A man gambles away his purse.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

n
* R HP:Hurt MV:Strong >
x
Arafel Way
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Hurt MV:Strong > [k dark]
They aren't here.

n
* R HP:Hurt MV:Strong >
x
Arafel Way
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A red-eyed raven is here flying around.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Strong >
[k dark]
They aren't here.

s
* R HP:Hurt MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
Arafel Way
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Hurt MV:Strong >
r
[dism ]
You stop riding him.

* HP:Hurt MV:Strong >
op manhole

Auriona narrates 'sted yes'

d
* HP:Hurt MV:Strong > The flock of ravens eye you briefly, then flap their wings.
Ok.

x
* HP:Hurt MV:Strong > On a Ledge in the Tunnel
[ obvious exits: U D ]
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.

d
* HP:Hurt MV:Strong > [k dark]
They aren't here.

x
* HP:Hurt MV:Strong > Among the Roots
[ obvious exits: U D ]
A scarred blightworm slithers along the ground.

d
* HP:Hurt MV:Strong > [k dark]
They aren't here.
Jeia narrates 'they running for reboot i guess'

x
* HP:Hurt MV:Strong > Bottom of a Tunnel
[ obvious exits: N U ]
An enormous blight worm towers above you, making an eerie shrill scream.
A scarred blightworm slithers along the ground.

n
* HP:Hurt MV:Tiring > [k dark]
They aren't here.

n
* HP:Hurt MV:Tiring >
Along the Tunnel
[ obvious exits: N S ]

x
* HP:Hurt MV:Tiring > T-Intersection
[ obvious exits: N S W ]
A scarred blightworm slithers along the ground.

* HP:Hurt MV:Tiring > [k dark]
They aren't here.

* HP:Hurt MV:Tiring >
stat
w
You are a 384 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 57.7 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 154, Dodging bonus: 80, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 95 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NO QUIT
Ismael narrates 'am poisoned again'

w
* HP:Hurt MV:Tiring > Along the Tunnel
[ obvious exits: E W ]

* HP:Hurt MV:Tiring > Along the Tunnel
[ obvious exits: E W ]

* HP:Hurt MV:Tiring >
s
Alas, you cannot go that way...

w
* HP:Hurt MV:Tiring > Nearing a Bend
[ obvious exits: E W ]

x
* HP:Hurt MV:Tiring >
The master of scouts narrates 'Destruction was spotted Tarwins Gap'
[k dark]
They aren't here.

w
* HP:Hurt MV:Tiring >
s
Bend in the Tunnel
[ obvious exits: E S ]
Auriona narrates 'not blight'

* HP:Hurt MV:Tiring >
Approaching a Nest
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
Brooks narrates 'im out, i get looted?'

* HP:Hurt MV:Tiring >
s
A Worm Nest
[ obvious exits: N ]
An enormous blight worm towers above you, making an eerie shrill scream.

x
* HP:Hurt MV:Tiring >
[k dark]
They aren't here.

* HP:Hurt MV:Tiring >
n
n
Approaching a Nest
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

e
* HP:Hurt MV:Tiring > Bend in the Tunnel
[ obvious exits: E S ]

e
* HP:Hurt MV:Tiring >
Nearing a Bend
[ obvious exits: E W ]

* HP:Hurt MV:Tiring > Along the Tunnel
[ obvious exits: E W ]

n
* HP:Hurt MV:Tiring >
Alas, you cannot go that way...

n
* HP:Hurt MV:Tiring >
n
Alas, you cannot go that way...

* HP:Hurt MV:Tiring > Alas, you cannot go that way...

e
* HP:Hurt MV:Tiring >
n
Along the Tunnel
[ obvious exits: E W ]

n
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
Auriona narrates 'walker has the zoomies'

n
* HP:Hurt MV:Tiring >
Alas, you cannot go that way...

n
* HP:Hurt MV:Tiring > Alas, you cannot go that way...

e
* HP:Hurt MV:Tiring > Alas, you cannot go that way...

n
* HP:Hurt MV:Tiring > T-Intersection
[ obvious exits: N S W ]
A scarred blightworm slithers along the ground.

n
* HP:Hurt MV:Winded > Along the Tunnel
[ obvious exits: N S ]

n
* HP:Hurt MV:Winded > Along the Tunnel
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

n
* HP:Hurt MV:Winded > An Intersection of the Tunnel
[ obvious exits: N S W ]

n
* HP:Hurt MV:Winded > Along the Tunnel
[ obvious exits: N S ]
A scarred blightworm slithers along the ground.
Jeremy narrates 'they looted you'

* HP:Hurt MV:Winded > Approaching the Elbow
[ obvious exits: N S ]

* HP:Hurt MV:Winded >
n
n
Elbow in the Tunnel
[ obvious exits: E S ]

* HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.
Alas, you cannot go that way...

* HP:Scratched MV:Winded >

Brooks narrates 'sick'

* HP:Scratched MV:Winded >

Twixt narrates 'no '

* HP:Scratched MV:Winded >
nar destruction into tunnels
e
e
You narrate 'destruction into tunnels'

e
* HP:Scratched MV:Winded > Approaching the Elbow
[ obvious exits: E W ]

e
* HP:Scratched MV:Winded > Along the Tunnel
[ obvious exits: N E W ]
Jeremy narrates 'but we have gear'

e
* HP:Scratched MV:Winded > Along the Tunnel
[ obvious exits: E S W ]

e
* HP:Scratched MV:Winded > Along the Tunnel
[ obvious exits: E W ]
A scarred blightworm slithers along the ground.

* HP:Scratched MV:Winded > Approaching the Bend
[ obvious exits: E W ]

n
n
* HP:Scratched MV:Weary > A Bend in the Tunnel
[ obvious exits: N W ]

* HP:Scratched MV:Weary > Approaching the Bend
[ obvious exits: N S ]
A scarred blightworm slithers along the ground.
An enormous blight worm towers above you, making an eerie shrill scream.

n
* HP:Scratched MV:Weary > Along the Tunnel
[ obvious exits: N S ]

n
* HP:Scratched MV:Weary > Along the Tunnel
[ obvious exits: N S ]

n
* HP:Scratched MV:Weary > Along the Tunnel
[ obvious exits: N S ]

n
* HP:Scratched MV:Weary > Near a Bend in the Tunnel
[ obvious exits: N S ]

stt
* HP:Scratched MV:Weary > A T-Intersection
[ obvious exits: E S W ]

* HP:Scratched MV:Weary >
Arglebargle, glop-glyf!?!

x
* HP:Scratched MV:Weary >
Twixt narrates 'but we should have loot for you'

x
x
* HP:Scratched MV:Weary > [k dark]
They aren't here.

* HP:Scratched MV:Weary > [k dark]
They aren't here.

x
* HP:Scratched MV:Weary >
v
[k dark]
They aren't here.

* HP:Scratched MV:Weary > [k dark]
They aren't here.

x
* HP:Scratched MV:Weary >
x
[notice ]
You start paying increased attention to your surroundings.

* HP:Scratched MV:Weary > [k dark]
They aren't here.

x
* HP:Scratched MV:Weary > [k dark]
They aren't here.

x
* HP:Scratched MV:Weary > [k dark]
They aren't here.

x
* HP:Scratched MV:Weary > [k dark]
They aren't here.

q
* HP:Scratched MV:Weary > [k dark]
They aren't here.

x
* HP:Scratched MV:Weary >
[where ]
Players in your Zone
--------------------
Yaerin - A T-Intersection

* HP:Scratched MV:Weary > [k dark]
They aren't here.

mw
x
* HP:Scratched MV:Weary >
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Weary >
Rebooting... Come back in a few minutes!
Reboot is saving all threads of this weave of the Wheel...

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