Two rogues

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Echelon
Posts: 1
Joined: Wed May 26, 2021 11:20 am

Two rogues

Post by Echelon » Fri Jan 12, 2024 10:42 am

Jork visited Fal Dara, chased him from dog gate area to camp

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded > Bash who?

* R HP:Scratched MV:Winded >

*Jork* barely pierces your body.

* R HP:Scratched MV:Winded - Jork: Beaten >

*Jork* panics, and attempts to flee!

o
k h.dark
bash
* R HP:Scratched MV:Winded - Jork: Beaten >

You try to slash *Jork*, but he deflects the blow.
A Ko'bal trolloc joins Jork's fight!
A hooved trolloc joins Jork's fight!
A fade joins Jork's fight!
A ramshorned trolloc joins Jork's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

* R HP:Scratched MV:Winded - Jork: Beaten > You do the best you can!

* R HP:Scratched MV:Winded - Jork: Beaten > *Jork* leaves north. ^^
-=+**
*Jork* pierces your body.
+=-
*Jork* tickles your body with his pierce.
A ramshorned trolloc barely tickles your head with his cleave.
A ramshorned trolloc cleaves your right leg.
A fade barely slashes your right leg.
A hooved trolloc barely cleaves your right leg.
A Ko'bal trolloc crushes your left leg.

-=
As *Jork* avoids your bash, you topple over and fall to the ground!standing...
st
*Jork* panics, and attempts to flee!

* R HP:Hurt MV:Winded - a Ko'bal trolloc: Scratched >
f

*Jork* leaves west. <<

* R HP:Hurt MV:Winded - a Ko'bal trolloc: Scratched >

A ramshorned trolloc barely tickles your left foot with his cleave.
A ramshorned trolloc tickles your left leg with his cleave.
A fade slashes your body.
A hooved trolloc cleaves your body.
A Ko'bal trolloc crushes your left leg.

* R HP:Hurt MV:Winded - a Ko'bal trolloc: Scratched >
Do you not consider fighting as standing?

* R HP:Hurt MV:Winded - a Ko'bal trolloc: Scratched >
You panic and attempt to flee!

f

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.

* R HP:Hurt MV:Winded >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Jork* barely pierces your body.

k dark
bash
* R HP:Hurt MV:Winded - Jork: Beaten >
You do the best you can!

* R HP:Hurt MV:Winded - Jork: Beaten > You try to slash *Jork*, but he parries
successfully.
A Ko'bal trolloc joins Jork's fight!
A hooved trolloc joins Jork's fight!
A fade joins Jork's fight!
A ramshorned trolloc joins Jork's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Jork* barely pierces your right leg.
*Jork* pierces your left arm.
-=
*Jork* panics, and attempts to flee!
+**+=
*Jork* leaves north. ^^
- -
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc tickles your body with his cleave.
A fade tickles your body with his slash.
A hooved trolloc barely cleaves your body.
A Ko'bal trolloc tickles your body with his crush.
=
They're not here anymore!

* R HP:Wounded MV:Winded - a Ko'bal trolloc: Scratched >
f
PANIC! You couldn't escape!

* R HP:Wounded MV:Winded - a Ko'bal trolloc: Scratched >
f

*Jork* barely pierces your body.

* R HP:Wounded MV:Winded - a Ko'bal trolloc: Scratched >
*Jork* tickles your left leg with his pierce.
You slash a Ko'bal trolloc's body very hard.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc barely tickles your head with his cleave.
A fade slashes your head.
A hooved trolloc tries to cleave you, but you dodge the attack.
A Ko'bal trolloc tickles your right hand with his crush.
PANIC! You couldn't escape!

* R HP:Wounded MV:Winded - a Ko'bal trolloc: Scratched >

*Jork* tickles your body with his pierce.

f
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Scratched >
PANIC! You couldn't escape!

* R HP:Wounded MV:Winded - a Ko'bal trolloc: Scratched >
21

*Jork* pierces your left arm.
You slash a Ko'bal trolloc's head into bloody fragments!
A ramshorned trolloc barely cleaves your head.
A ramshorned trolloc barely cleaves your right hand.
A fade barely slashes your head.
A hooved trolloc tickles your head with his cleave.
A Ko'bal trolloc crushes your body.

f
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Hurt >
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Winded - a Ko'bal trolloc: Hurt > You panic and attempt to
flee!


*Jork* barely pierces your left leg.


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
k dark
* R HP:Wounded MV:Winded >
They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded >
They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

31
* R HP:Wounded MV:Winded >
k dark
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Winded >
They aren't here.

s
k dark
* R HP:Wounded MV:Winded >
bash
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded MV:Winded > You try to slash *Jork*, but he deflects the blow.

* R HP:Wounded MV:Winded - Jork: Beaten >
-=+*
*Jork* panics, and attempts to flee!

*+=- -
*Jork* leaves north. ^^
=
They're not here anymore!

* R HP:Wounded MV:Winded >
n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.

k dark
bash
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > Bash who?

* R HP:Wounded MV:Winded >
k dark
k dark
k dark
They aren't here.

k dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

o
k h.dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
o
k h.dark
They aren't here.

o
k h.dark
* R HP:Wounded MV:Winded >
They aren't here.

o
k h.dark
* R HP:Wounded MV:Winded >
They aren't here.

s
* R HP:Wounded MV:Winded >
bash

(tic_timer): Tic in 7 seconds!
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded MV:Winded > Bash who?

* R HP:Wounded MV:Winded >

*Jork* barely pierces your left arm.

o
k h.dark
* R HP:Wounded MV:Winded - Jork: Beaten >
bash
You do the best you can!

* R HP:Wounded MV:Winded - Jork: Beaten >
You try to slash *Jork*, but he deflects the blow.
A hooved trolloc joins Jork's fight!
A fade joins Jork's fight!
A ramshorned trolloc joins Jork's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Jork* barely pierces your left arm.
-=+**+
*Jork* barely pierces your body.
=
*Jork* panics, and attempts to flee!
- -
A ramshorned trolloc cleaves your left leg.
A ramshorned trolloc barely cleaves your body.
A fade slashes your body.
A hooved trolloc barely cleaves your body.
=
Your bash at *Jork* sends him sprawling!

* R HP:Battered MV:Winded - Jork: Beaten >

A ramshorned trolloc barely cleaves your right foot.
A ramshorned trolloc barely cleaves your left leg.
A fade barely slashes your left foot.
A hooved trolloc barely cleaves your left leg.
You slash *Jork*'s left arm into bloody fragments!

* R HP:Battered MV:Winded - Jork: Critical >
*Jork* leaves north. ^^

* R HP:Battered MV:Winded - a hooved trolloc: Healthy >
f
You panic and attempt to flee!

k dark

A ramshorned trolloc tickles your left leg with his cleave.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A fade tickles your body with his slash.
A hooved trolloc tickles your body with his cleave.

You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A wolfish trolloc is here, howling for blood.
They aren't here.

* R HP:Battered MV:Winded >
k dark
k dark
They aren't here.

e
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

n
* R HP:Battered MV:Weary >
k dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > They aren't here.

k dark
* R HP:Battered MV:Weary >
k dark
They aren't here.

* R HP:Battered MV:Weary >
k dark
They aren't here.

* R HP:Battered MV:Weary >
k dark
k dark
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.078 seconds.
You slash *Gamoto*'s left leg into bloody fragments!

* R HP:Battered MV:Winded - Gamoto: Scratched > You do the best you can!

k dark
* R HP:Battered MV:Winded - Gamoto: Scratched > You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Scratched >
You do the best you can!

bash
* R HP:Battered MV:Winded - Gamoto: Scratched >
-=+*
*Gamoto* draws a curved clear dagger from a camouflaged hood with a flash of steel.
*Gamoto* pierces your body.

*+=-
*Gamoto* tickles your head with his pierce.
-=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Winded - Gamoto: Hurt >

You slash *Gamoto*'s right arm into bloody fragments!

* R HP:Battered MV:Winded - Gamoto: Hurt >

*Jork* pierces your right leg.

* R HP:Battered MV:Winded - Gamoto: Hurt >

*Jork* pierces your body.
You slash *Gamoto*'s body into bloody fragments!
*Gamoto* panics, and attempts to flee!
*Gamoto* leaves west. <<

* R HP:Battered MV:Winded - Jork: Beaten >
bash
-=+*
*Jork* panics, and attempts to flee!

*+=-
*Jork* leaves east. >>
-=
They're not here anymore!

* R HP:Battered MV:Winded >
k dark
k dark
k dark
k dark
*Gamoto* tickles your body with his pierce.
You do the best you can!

k dark
* R HP:Battered MV:Winded - Gamoto: Wounded >
k dark
You do the best you can!

k dark
* R HP:Battered MV:Winded - Gamoto: Wounded > You try to slash *Gamoto*, but he deflects the blow.
*Gamoto* barely pierces your body.
You do the best you can!

bash
* R HP:Battered MV:Winded - Gamoto: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Wounded > -=+*

*Gamoto* pierces your right leg.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Gamoto* pierces your right leg.
PANIC! You couldn't escape!
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Beaten MV:Winded >
e
e
A hideous trolloc barely cleaves your body.
You can't ride in there.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a hideous trolloc: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a hideous trolloc: Scratched >

*Gamoto* tickles your head with his pierce.
PANIC! You couldn't escape!

f
* R HP:Beaten MV:Winded - a hideous trolloc: Scratched >
*Gamoto* barely pierces your body.
You can't ride in there.
You slash a hideous trolloc's body into bloody fragments!
A hideous trolloc barely cleaves your body.
PANIC! You couldn't escape!

s
* R HP:Beaten MV:Winded - a hideous trolloc: Hurt >
You panic and attempt to flee!

e
n
e
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Jork* barely pierces your body.
You panic and attempt to flee!


*Jork* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

A hooved trolloc joins Jork's fight!
A fade joins Jork's fight!
A ramshorned trolloc joins Jork's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

e
e
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

n
* R HP:Beaten MV:Winded >
n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
*Jork* tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - Jork: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Jork: Beaten >
f
You try to slash *Jork*, but he deflects the blow.
*Jork* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - Jork: Beaten >
e
n
e
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Jork: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Jork: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Jork: Beaten >
21
f

*Jork* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e

*Jork* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


n
n
e

*Gamoto* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Critical MV:Winded > You can't ride in there.

* R HP:Critical MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gamoto* is standing here.
*Jork* is standing here.
*Jork* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e

*Gamoto* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!


f
e

*Gamoto* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Jork* pierces your body.
You wish that your wounds would stop BLEEDING so much!



*Jork* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


e
e
You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Winded > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Winded > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.

e
* R HP:Critical MV:Weary > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

n
* R HP:Critical MV:Weary > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

n
* R HP:Critical MV:Weary >
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the
bark that peels off their trunks in long strips. The grass and bushes that
grow amongst the trees are not in any better condition with scraggly,
leafless branches, or dried, yellow blades of grass. The dead forest
stretches out for miles in every direction.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
A raven is visible flying high in the sky.

* R HP:Critical MV:Weary > A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft
ground, making piles around the trunks. Off to the east, the trees give way
into a small, overgrown path that leads through the forest. To the south
and west, the trees, shrubs and yellow grass cover everything, giving this
forest a sickly, dead appearance.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

e
* R HP:Critical MV:Weary >
A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Weary >
e
e
A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

n
n
* R HP:Critical MV:Weary >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Weary > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Weary >
not
You stop paying increased attention to your surroundings.

n
* R HP:Critical MV:Weary >
w
Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Critical MV:Weary >
Dark Forest
It is pitch black here. The shadows of the forest seem to swallow all light
that attempts to penetrate the darkness. The overlapping branches of the
twisted trees form a ceiling of leaves through which the sky is no longer
visible. The air is silent and still, and there is a lingering smell of
decaying leaves.
[ obvious exits: E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Weary > Small Clearing
The forest opens up into a small clearing here. It seems very peaceful and
pleasant, except for an overwhelming odor of decay and rot hanging in the air.
In all directions tall, twisted trees spread out deeper into this dark forest.
To the east, the shadows grow thicker and it seems as though the sun is unable
to penetrate through the thick leaves overhead.
[ obvious exits: E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > Twisted Trees
The trees that grow here are twisted and deformed. They almost seem to be
pushing at each other for space they are so close together. A thick matting of
leaves completely covers the ground. No grass or soil is visible at all. There
is a faint smell of decay and rotting foliage lingering in the otherwise still
and silent air.
[ obvious exits: E S ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Weary >
s
Tall Trees
The gnarled, dark trees that grow here are extremely tall. Their long, twisted
branches are thick with dark, leathery leaves that provide ample shade. In
fact, they make this forest seem eerily quiet and gloomy. The trees grow so
thickly to the west and south that it would be impossible to penetrate them.
[ obvious exits: N E ]
Zone: Dark Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Weary >
sc
You have 23(400) hit and 40(166) movement points.
You have scored 106723404 experience points and 1110 quest points.
You need 1776596 exp to level and 1890 qp to rank.
You have amassed 15 Turn points to date.
You have played 119 days and 10 hours (real time).
This ranks you as Echelon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
sc

(tic_timer): Tic in 7 seconds!
You have 23(400) hit and 40(166) movement points.
You have scored 106723404 experience points and 1110 quest points.
You need 1776596 exp to level and 1890 qp to rank.
You have amassed 15 Turn points to date.
You have played 119 days and 10 hours (real time).
This ranks you as Echelon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
sc
You have 23(400) hit and 40(166) movement points.
You have scored 106723404 experience points and 1110 quest points.
You need 1776596 exp to level and 1890 qp to rank.
You have amassed 15 Turn points to date.
You have played 119 days and 10 hours (real time).
This ranks you as Echelon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
sc
You have 23(400) hit and 40(166) movement points.
You have scored 106723404 experience points and 1110 quest points.
You need 1776596 exp to level and 1890 qp to rank.
You have amassed 15 Turn points to date.
You have played 119 days and 10 hours (real time).
This ranks you as Echelon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
not
You start paying increased attention to your surroundings.

* R HP:Critical MV:Weary >
k dark
k dark
The night has begun.
(tic_timer): Tic length updated to: 61.788 seconds.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

k dark
* R HP:Critical MV:Winded >
They aren't here.

k dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

k dark
* R HP:Critical MV:Winded >
k dark
k dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
sc
You have 35(400) hit and 55(166) movement points.
You have scored 106723404 experience points and 1110 quest points.
You need 1776596 exp to level and 1890 qp to rank.
You have amassed 15 Turn points to date.
You have played 119 days and 10 hours (real time).
This ranks you as Echelon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded >
sc
You have 35(400) hit and 55(166) movement points.
You have scored 106723404 experience points and 1110 quest points.
You need 1776596 exp to level and 1890 qp to rank.
You have amassed 15 Turn points to date.
You have played 119 days and 10 hours (real time).
This ranks you as Echelon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

not
* R HP:Critical MV:Winded >
e
You stop paying increased attention to your surroundings.

e
* R HP:Critical MV:Winded >
e
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Winded > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Winded > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

Spent some time a zone north regenning

Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

e
* R HP:Battered MV:Strong >
s
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

s
* R HP:Battered MV:Strong >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

s
* R HP:Battered MV:Strong >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Strong >
s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.

s
* R HP:Battered MV:Strong >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Strong >
s
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Strong >
e
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong >
e
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A wild boar runs through the forest.

* R HP:Battered MV:Strong >
e
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s

(tic_timer): Tic in 7 seconds!
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving west.
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A panther stalks through the wilderness.
A black cat meanders to an unknown destination.

* R HP:Battered MV:Strong >
s
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A raven is here flying around.
A protective mother raccoon is here, watching over her kits.
The short gray wolf bitch is foraging for food here.

* R HP:Battered MV:Strong >
e
not
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.

* R HP:Battered MV:Strong >
You start paying increased attention to your surroundings.

e
* R HP:Battered MV:Strong >
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.

not
* R HP:Battered MV:Strong >
You stop paying increased attention to your surroundings.

e
* R HP:Battered MV:Strong >
e
A rugged, angry ranger stops using a torch.
The Fal Dara alarm horn sounds loudly.
(tic_timer): Tic length updated to: 61.623 seconds.
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

e
* R HP:Battered MV:Strong > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

e
* R HP:Battered MV:Strong > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
The dismembered corpse of a Shienaran scout is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
e
e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong >
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
The short gray wolf bitch is foraging for food here.

* R HP:Battered MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Strong >
s
s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.

e
* R HP:Battered MV:Strong >
s
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
The Malkiergate seems to be closed.

* R HP:Battered MV:Strong >
c
s
[call ]
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Battered MV:Strong >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A weapon rack stands on the ground here, ready to store weapons.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered MV:Strong >
0
[where ]
Players in your Zone
--------------------
Echelon - Malkier Gate

* R HP:Battered MV:Strong >

A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

* R HP:Battered MV:Strong >
not
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong >

You see the distant figure of someone leaping from the keep's tower.


31
* R HP:Battered MV:Strong >
[cha mood brave]
Mood changed to: Brave

k dark
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* R HP:Battered MV:Strong >
c
n
[call ]
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Battered MV:Strong > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
k dark
n
They aren't here.

* R HP:Battered MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong >
w
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.

* R HP:Battered MV:Tiring >
k dark
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gamoto* is standing here.

* R HP:Battered MV:Tiring >
k dark
bash
*Gamoto* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Strong - Gamoto: Battered > You do the best you can!

* R HP:Battered MV:Strong - Gamoto: Battered > -=+*
*+=-
*Gamoto* tickles your right leg with his pierce.

-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!standing...
st

* R HP:Battered MV:Strong >
bash

*Gamoto* barely pierces your body.

* R HP:Battered MV:Strong - Gamoto: Battered >

*Gamoto* barely pierces your body.

* R HP:Battered MV:Strong - Gamoto: Battered >
Do you not consider fighting as standing?

* R HP:Battered MV:Strong - Gamoto: Battered > -=+*
*Gamoto* barely pierces your body.
*+
*Gamoto* pierces your body.
=-
-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!standing...
st

* R HP:Battered MV:Strong - Gamoto: Battered >
bash

*Gamoto* tries to pierce you, but you deflect the blow.
*Gamoto* barely pierces your head.

* R HP:Battered MV:Strong - Gamoto: Battered >
Do you not consider fighting as standing?

* R HP:Battered MV:Strong - Gamoto: Battered > -=+*
*Gamoto* barely pierces your left arm.
*+
*Gamoto* barely pierces your head.
Kashvi chats 'You have scored 108597199 experience points and 982 quest points'
=- -=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Strong - Gamoto: Battered >
*Jork* pierces your left arm.

* R HP:Battered MV:Strong - Gamoto: Battered >

*Jork* pierces your body.
You slash *Gamoto*'s right hand into bloody fragments!

* R HP:Beaten MV:Strong - Gamoto: Battered >

Kashvi chats 'buy some potions scrubs!'

* R HP:Beaten MV:Strong - Gamoto: Battered >

*Jork* pierces your body.
You slash *Gamoto*'s left leg into bloody fragments!

* R HP:Beaten MV:Strong - Gamoto: Beaten >

(tic_timer): Tic in 7 seconds!
21
f
*Jork* pierces your left arm.
[cha mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Gamoto: Beaten > You panic and attempt to flee!


You flee head over heels.
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Strong >
n
Alas, you cannot go that way...

w
w
* R HP:Beaten MV:Strong >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Beaten MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
The short gray wolf bitch is foraging for food here.

w
* R HP:Beaten MV:Strong >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
w
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong >
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door south: woods
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.

* R HP:Beaten MV:Strong >

A green woodpecker leaves north. ^^

e
* R HP:Beaten MV:Strong >
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A big brown bear growls angrily about him.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Strong >
n
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
s
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A big brown bear growls angrily about him.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Strong > Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

e
* R HP:Beaten MV:Strong >
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
n
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
A green woodpecker is here flying around.

* R HP:Beaten MV:Tiring >
e
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
e
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Tiring >
31
k dark
[cha mood brave]
Mood changed to: Brave

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
A big brown bear tickles your right leg with his hit.
A soldier stops using a torch.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!

* R HP:Beaten MV:Tiring - a big brown bear: Healthy > They aren't here.

k dark
* R HP:Beaten MV:Tiring - a big brown bear: Healthy >
They aren't here.

bash
* R HP:Beaten MV:Tiring - a big brown bear: Healthy > A soldier tries to scythe a big brown bear,
but he dodges the attack.
A soldier scythes a big brown bear's body very hard.
A soldier scythes a big brown bear's body very hard.
You slash a big brown bear's left foreleg into bloody fragments!
A big brown bear tickles your body with his hit.
They aren't here.

* R HP:Beaten MV:Tiring - a big brown bear: Wounded >
-=+*
*+=-
A soldier scythes a big brown bear's body into bloody fragments!
A soldier tries to scythe a big brown bear, but he deflects the blow.
A soldier tries to scythe a big brown bear, but he deflects the blow.
A big brown bear tickles your right leg with his hit.

-=
As a big brown bear avoids your bash, you topple over and fall to the ground!standing...
st

* R HP:Beaten MV:Tiring - a big brown bear: Battered >
l

A soldier scythes a big brown bear's right foreleg hard.
A soldier scythes a big brown bear's body hard.
A soldier scythes a big brown bear's body hard.
A big brown bear tickles your left arm with his hit.

* R HP:Beaten MV:Tiring - a big brown bear: Battered >
Do you not consider fighting as standing?

* R HP:Beaten MV:Tiring - a big brown bear: Battered > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting a big brown bear.
A soldier is here, fighting a big brown bear.
A soldier is here, fighting a big brown bear.
A Shienaran sergeant watches for the enemy here.
A big brown bear is here, fighting YOU!

* R HP:Beaten MV:Tiring - a big brown bear: Battered >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring - a big brown bear: Battered > They aren't here.

* R HP:Beaten MV:Tiring - a big brown bear: Battered >
o
k h.dark
A sergeant tries to pound Jork, but he parries successfully.
*Jork* pierces a sergeant's head hard.
A sergeant tries to pound Jork, but he dodges the attack.
A soldier scythes a big brown bear's body very hard.
A soldier scythes a big brown bear's body very hard.
A soldier scythes a big brown bear's head very hard.
You slash a big brown bear's body into bloody fragments!
A big brown bear is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a big brown bear's death cry.
You slash *Jork*'s body into bloody fragments!

* R HP:Beaten MV:Strong - a sergeant: Scratched - Jork: Battered >
o
k h.dark
You do the best you can!

* R HP:Beaten MV:Strong - a sergeant: Scratched - Jork: Battered >
*Jork* panics, and attempts to flee!

bash
* R HP:Beaten MV:Strong - a sergeant: Scratched - Jork: Battered >
-=
*Jork* tries to pierce a sergeant, but he deflects the blow.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A sergeant tries to pound Jork, but he parries successfully.
*Jork* panics, and attempts to flee!
+*
*Jork* leaves north. ^^
*
+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

k dark
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

o
k h.dark
* R HP:Beaten MV:Strong >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Strong >
o
k h.dark
They aren't here.

o
k h.dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

o
k h.dark
* R HP:Beaten MV:Strong >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Strong >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

o
k h.dark
* R HP:Beaten MV:Strong >
They aren't here.

o
k h.dark
* R HP:Beaten MV:Strong >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark
They aren't here.

o
k h.dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
l

(tic_timer): Tic in 7 seconds!
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

l
* R HP:Beaten MV:Tiring >
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
l
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
l
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
l
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
l
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
l
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
l
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Battered MV:Tiring >
They aren't here.

k dark
* R HP:Battered MV:Tiring >
They aren't here.

k dark
* R HP:Battered MV:Tiring > They aren't here.

k dark
* R HP:Battered MV:Tiring >
They aren't here.

k dark
k dark
k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > You try to slash *Jork*, but he parries successfully.

* R HP:Battered MV:Tiring - Jork: Wounded > You do the best you can!

k dark
* R HP:Battered MV:Tiring - Jork: Wounded > You do the best you can!

bash
* R HP:Battered MV:Tiring - Jork: Wounded >
You do the best you can!

* R HP:Battered MV:Tiring - Jork: Wounded > *Jork* tickles your body with his
pierce.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant says 'You Jork!!! You will die before your time!! '
You slash *Jork*'s right hand into bloody fragments!
*Jork* panics, and attempts to flee!
-=+
*Jork* leaves north. ^^
*
*+=-
o
k h.dark-=
They're not here anymore!

o
k h.dark
o
k h.dark
* R HP:Battered MV:Tiring > They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
o
k h.dark
You try to slash *Jork*, but he deflects the blow.

* R HP:Battered MV:Tiring - Jork: Battered >
You do the best you can!

o
k h.dark
* R HP:Battered MV:Tiring - Jork: Battered >
bash

You try to slash *Jork*, but he parries successfully.
A sergeant says 'You Jork!!! You will die before your time!! '
Jork swiftly dodges a sergeant's attempt to pound him.

* R HP:Battered MV:Tiring - Jork: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Jork: Battered > *Jork* panics, and attempts to
flee!
-=+*

A warhorse pricks its ears forward and looks alert.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
*+
*Jork* leaves north. ^^
=
o
k h.dark-
o
k h.dark
o
k h.dark-=
They're not here anymore!

* R HP:Battered MV:Tiring > They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

o
k h.dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
l

*Jork* pierces your body.

* R HP:Battered MV:Tiring - Jork: Battered >
You try to slash *Jork*, but he deflects the blow.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant says 'You Jork!!! You will die before your time!! '
*Jork* barely pierces your body.
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west.
The corpse of a big brown bear is lying here.
*Jork* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Jork.
A soldier is here, fighting Jork.
A soldier is here, fighting Jork.
A Shienaran sergeant watches for the enemy here.

o
k h.dark
* R HP:Battered MV:Tiring - Jork: Battered >
bash
You do the best you can!

* R HP:Battered MV:Tiring - Jork: Battered > *Jork* panics, and attempts to
flee!
-=+*
*Jork* leaves north. ^^

*+=
o
k h.dark
o
k h.dark-
o
k h.dark
Cancelled.
They aren't here.

* R HP:Battered MV:Tiring > You try to slash *Gamoto*, but he deflects the blow.

o
k h.dark
* R HP:Battered MV:Tiring - Gamoto: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Gamoto: Battered >
bash
You do the best you can!

* R HP:Battered MV:Tiring - Gamoto: Battered >
*Gamoto* barely pierces your body.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
You try to slash *Gamoto*, but he parries successfully.
*Gamoto* panics, and attempts to flee!
-
*Gamoto* leaves west. <<
=+*
o
k h.dark
o
k h.dark*+
Cancelled.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
w
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

k dark
o
k h.dark
* R HP:Beaten MV:Tiring >
*Gamoto* leaves east. >>
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
e
k dark
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

o
k h.dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
o
k h.dark

*Gamoto* has arrived from the west.

* R HP:Beaten MV:Tiring >
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Gamoto: Battered >
bash

*Gamoto* panics, and attempts to flee!
-=
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
+*
*Gamoto* leaves north. ^^

o
k h.dark

*Jork* has arrived from the north.
*
Cancelled.
You try to slash *Jork*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Jork: Battered >
*Jork* tickles your right leg with his pierce.

bash
* R HP:Beaten MV:Tiring - Jork: Battered >

A sergeant bellows 'Argh! The foul beast Jork has been spotted!'
-

(tic_timer): Tic in 7 seconds!=+*
*Jork* panics, and attempts to flee!

*+=-
*Jork* leaves north. ^^
-=
They're not here anymore!

* R HP:Beaten MV:Tiring >
o
k h.dark
o
k h.dark
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Gamoto: Battered >
You try to slash *Gamoto*, but he parries successfully.
A sergeant tries to pound Gamoto, but he parries successfully.

* R HP:Beaten MV:Tiring - Gamoto: Battered > You do the best you can!

bash
* R HP:Beaten MV:Tiring - Gamoto: Battered >
-=+*
*Gamoto* panics, and attempts to flee!
*+
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A soldier tries to scythe Gamoto, but he deflects the blow.
A soldier tries to scythe Gamoto, but he dodges the attack.
Gamoto swiftly dodges a sergeant's attempt to pound him.
=-
*Gamoto* leaves west. <<
-=
They're not here anymore!

o
k h.dark
* R HP:Battered MV:Tiring >
A sergeant leaves west. <<
A soldier leaves west. <<
A soldier leaves west. <<
A soldier leaves west. <<

o
k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
You slash *Jork*'s left foot into bloody fragments!
*Jork* panics, and attempts to flee!

w
* R HP:Battered MV:Tiring - Jork: Battered >
k dark

You try to slash *Jork*, but he parries successfully.

* R HP:Battered MV:Tiring - Jork: Battered > No way! You're fighting for your life!

bash
* R HP:Battered MV:Tiring - Jork: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Jork: Battered >
*Jork* leaves north. ^^
-
A sergeant has arrived from the west.
A soldier has arrived from the west.
A soldier has arrived from the west.
A soldier has arrived from the west.
*Gamoto* pierces your head.
=+*

*Gamoto* barely pierces your left leg.
*+
*Gamoto* pierces your left arm hard.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
=-
*Gamoto* panics, and attempts to flee!
*Jork* pierces your head.

-=
As *Jork* avoids your bash, you topple over and fall to the ground!standing...
st
*Jork* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Gamoto: Battered >

*Gamoto* leaves west. <<

* R HP:Beaten MV:Tiring - Jork: Battered >
bash

*Jork* pierces your right leg.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant says 'You Jork!!! You will die before your time!! '
*Jork* leaves west. <<

* R HP:Beaten MV:Tiring >

A sergeant tries to pound Gamoto, but he parries successfully.

* R HP:Beaten MV:Tiring > You are already standing.

* R HP:Beaten MV:Tiring > Bash who?

o
k h.dark
* R HP:Beaten MV:Tiring >
bash
You try to slash *Jork*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Jork: Battered >
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Jork: Battered >
*Jork* barely pierces your body.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A sergeant tries to pound Gamoto, but he parries successfully.
-=+**+
*Gamoto* leaves north. ^^
=-
*Jork* panics, and attempts to flee!
-
o
k h.dark=
You try to slash *Jork*, but he deflects the blow.
Your bash at *Jork* sends him sprawling!

* R HP:Beaten MV:Tiring - Jork: Battered >
*Gamoto* has arrived from the north.
You do the best you can!

* R HP:Beaten MV:Winded - Jork: Battered >
*Gamoto* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Jork: Battered >

A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

* R HP:Beaten MV:Winded - Jork: Battered >

*Gamoto* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant leaves west. <<
*Jork* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!

You slash *Jork*'s right leg into bloody fragments!
*Jork* panics, and attempts to flee!
*Jork* leaves north. ^^
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!

* R HP:Beaten MV:Winded - Gamoto: Battered >
bash
-
A soldier tries to scythe Gamoto, but he dodges the attack.
A soldier tries to scythe Gamoto, but he parries successfully.
A soldier scythes Gamoto's left leg hard.
*Gamoto* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

=+*
*+=-
*Gamoto* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!standing...
st

* R HP:Critical MV:Winded - Gamoto: Battered >
A soldier tries to scythe Gamoto, but he deflects the blow.
Gamoto swiftly dodges a soldier's attempt to scythe him.
A soldier tries to scythe Gamoto, but he parries successfully.
*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Gamoto: Battered >

*Jork* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


bash
* R HP:Critical MV:Winded - Gamoto: Battered >

*Gamoto* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Gamoto: Battered > Do you not consider fighting as standing?

* R HP:Critical MV:Winded - Gamoto: Battered > *Jork* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A soldier tries to scythe Gamoto, but he deflects the blow.
A soldier tries to scythe Gamoto, but he dodges the attack.
A soldier tries to scythe Gamoto, but he dodges the attack.
You slash *Gamoto*'s right foot into bloody fragments!
*Gamoto* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!

-=+**+=-

*Jork* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A soldier tries to scythe Gamoto, but he dodges the attack.
Gamoto swiftly dodges a soldier's attempt to scythe him.
A soldier tries to scythe Gamoto, but he parries successfully.
*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Gamoto* sends him sprawling!

* R HP:Critical MV:Tiring - Gamoto: Beaten >
k dark

*Jork* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes Gamoto's right arm very hard.
A soldier scythes Gamoto's left arm very hard.
A soldier scythes Gamoto's head into bloody fragments!
You slash *Gamoto*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Gamoto: Critical >
You do the best you can!

k dark
* R HP:Critical MV:Tiring - Gamoto: Critical >
You do the best you can!

k dark
* R HP:Critical MV:Tiring - Gamoto: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Gamoto: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Gamoto: Critical >
*Jork* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes Gamoto's body into bloody fragments!
*Gamoto* is dead! R.I.P.
Your blood freezes as you hear *Gamoto*'s death cry.
You try to slash *Jork*, but he deflects the blow.

k dark
* R HP:Critical MV:Tiring - Jork: Battered >
bash
You do the best you can!

* R HP:Critical MV:Tiring - Jork: Battered >

*Jork* gets a large slab of meat from the corpse of Gamoto.
*Jork* gets a skin of human flesh from the corpse of Gamoto.
*Jork* gets two gold crowns from the corpse of Gamoto.
*Jork* gets seven copper pennys from the corpse of Gamoto.
*Jork* gets a black pair of silver-tooled boots from the corpse of Gamoto.
*Jork* gets a pair of earthen colored breeches from the corpse of Gamoto.
*Jork* gets a belt with a buckle of cuendillar from the corpse of Gamoto.
*Jork* gets a curved clear dagger from the corpse of Gamoto.
*Jork* gets a silver etched shield from the corpse of Gamoto.
*Jork* gets a silver Kandori wristcuff from the corpse of Gamoto.
*Jork* gets a silver Kandori wristcuff from the corpse of Gamoto.
*Jork* gets a pair of dark gloves from the corpse of Gamoto.
*Jork* gets a set of cloth sleeves from the corpse of Gamoto.
*Jork* gets a backpack from the corpse of Gamoto.
*Jork* gets a bright red robe from the corpse of Gamoto.
*Jork* gets a bearskin tunic from the corpse of Gamoto.
*Jork* gets a shimmering pendant of obsidian from the corpse of Gamoto.
*Jork* gets a shimmering pendant of obsidian from the corpse of Gamoto.
*Jork* gets a camouflaged hood from the corpse of Gamoto.
*Jork* gets a gold ring from the corpse of Gamoto.
*Jork* gets a gold ring from the corpse of Gamoto.

* R HP:Critical MV:Tiring - Jork: Battered >
-=+**
*Jork* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
+
*Jork* panics, and attempts to flee!
=- -=
Your bash at *Jork* sends him sprawling!

* R HP:Critical MV:Tiring - Jork: Battered >

A soldier scythes Jork's left hand hard.
A soldier scythes Jork's left arm extremely hard.
A soldier scythes Jork's right arm into bloody fragments!
You slash *Jork*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Jork: Critical >

*Jork* leaves west. <<

* R HP:Critical MV:Tiring >
w
k dark
w
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A Shienaran sergeant watches for the enemy here.

w
w
* R HP:Critical MV:Tiring >
k dark
You try to slash *Jork*, but he parries successfully.

* R HP:Critical MV:Tiring - Jork: Critical >
A sergeant bellows 'Argh! The foul beast Jork has been spotted!'
*Jork* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant says 'You Jork!!! You will die before your time!! '
A sergeant tries to pound Jork, but he deflects the blow.
You try to slash *Jork*, but he parries successfully.
No way! You're fighting for your life!

k dark
bash
* R HP:Critical MV:Tiring - Jork: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Jork: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Jork: Critical > You do the best you can!
*Jork* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Jork: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Jork: Critical > -=+*
*Jork* leaves west. <<
*
w+=
k dark
w-
w
Cancelled.
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

n
* R HP:Critical MV:Tiring > They aren't here.

n
* R HP:Critical MV:Tiring > Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A Shienaran scout blends into the surroundings here.

n

(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Tiring >
w
A Shienaran scout stops using a torch.
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Tiring > Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
k dark
* R HP:Critical MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is here, fighting the gray wolf bitch.
The gray wolf bitch is here, fighting Jork.

* R HP:Critical MV:Tiring > *Jork* pierces the gray wolf bitch's body extremely hard.
Jork swiftly dodges the gray wolf bitch's attempt to hit him.
*Jork* pierces the gray wolf bitch's body extremely hard.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Critical MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Critical MV:Tiring > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

bash
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring >
Bash who?

e
k dark
* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

e
* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > You try to slash *Jork*, but he deflects the blow.

e
* R HP:Critical MV:Tiring - Jork: Critical > No way! You're fighting for your life!

e
* R HP:Critical MV:Tiring - Jork: Critical > You do the best you can!

bash
* R HP:Critical MV:Tiring - Jork: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Jork: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Jork: Critical > -=+
*Jork* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*
*Jork* panics, and attempts to flee!
*+=- -=
Your bash at *Jork* sends him sprawling!

* R HP:Critical MV:Tiring - Jork: Critical >

You slash *Jork*'s body into bloody fragments!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jork*'s death cry.

* R HP:Critical MV:Tiring >

You narrate 'rip Jork and Gamoto'

Penetrator
Posts: 76
Joined: Thu Sep 29, 2016 8:02 am

Re: Two rogues

Post by Penetrator » Fri Jan 12, 2024 1:37 pm

U showed em pesky rogues

Was expecting you to miss all bashes and die to tickling

Post Reply