jork dies a lot. VERY LONG

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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gohon
Posts: 18
Joined: Fri May 13, 2016 1:46 am

jork dies a lot. VERY LONG

Post by gohon » Thu Jan 11, 2024 8:31 pm

nosom narrates 'around ctf'

* R HP:Healthy MV:Strong >
e
e
e
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Healthy MV:Strong >
e
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.

* R HP:Healthy MV:Strong >
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Healthy MV:Strong >
na atta boy
l
You narrate 'atta boy'

* R HP:Healthy MV:Strong >
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
*Skirrel* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Strong >
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
*Skirrel* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Strong >
n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
n
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.

* R HP:Healthy MV:Strong >
e

*Jork* barely pierces your right arm.

* R HP:Scratched MV:Strong - Jork: Battered >
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Jork: Battered >
bb
change mood brave
,
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Strong - Jork: Battered >
[bash ]


-
=
+
*

*Jork* barely pierces your right leg.

*
+
=
-

-
=
Your bash at *Jork* sends him sprawling!
*Jork* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Jork: Beaten >
na on choke
You narrate 'on choke'
*Skirrel* stabs your right arm.

* R HP:Scratched MV:Strong - Jork: Beaten >

*Skirrel* stabs your left arm hard.
You hack *Jork*'s body into bloody fragments!

* R HP:Scratched MV:Strong - Jork: Beaten >
na bashed
6
Nosom has arrived from the west, riding a dust-colored gelding.
You narrate 'bashed'

6
* R HP:Scratched MV:Strong - Jork: Beaten >

Nosom tries to hack *Skirrel*, but he parries successfully.

6
* R HP:Scratched MV:Strong - Jork: Beaten >
[k dark]
You do the best you can!

,
* R HP:Scratched MV:Strong - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Jork: Beaten >
[bash ]
*Jork* leaves south.
*Jork* has arrived from the south.


-
6
=
,
+
Cancelled.
*Skirrel* barely stabs your body.
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Skirrel: Healthy >
[bash ]


-
=
+
Nosom sends *Skirrel* sprawling with a powerful bash!

*
6
*
6
6
+
Cancelled.
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Skirrel: Scratched >
6
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Skirrel: Scratched >
Nosom flows effortlessly into The Falcon Swoops.
Nosom hacks *Skirrel*'s right foot into bloody fragments!
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Skirrel: Hurt >
6
[k dark]
You do the best you can!

6
* R HP:Scratched MV:Strong - Skirrel: Hurt >
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Skirrel: Hurt >
[k dark]
You do the best you can!

6
* R HP:Scratched MV:Strong - Skirrel: Hurt >
[k dark]
You do the best you can!

l
* R HP:Scratched MV:Strong - Skirrel: Hurt >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Nosom the Heart Guard is here, fighting Skirrel, riding a dust-colored
gelding.
*Skirrel* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong - Skirrel: Hurt >
bb
change mood brave
6
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Strong - Skirrel: Hurt >
[k dark]
You do the best you can!

,
* R HP:Scratched MV:Strong - Skirrel: Hurt >
You hack *Skirrel*'s left arm into bloody fragments!
Nosom hacks *Skirrel*'s right leg into bloody fragments!
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Strong - Skirrel: Wounded >
,
[bash ]


-
=
*Skirrel* panics, and attempts to flee!

+
*Skirrel* leaves west.

*
w
6
*
n
+
Cancelled.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

6
* R HP:Scratched MV:Strong >
[k dark]
They aren't here.

n
* R HP:Scratched MV:Strong >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.

6
* R HP:Scratched MV:Strong >
[k dark]
They aren't here.

* R HP:Scratched MV:Strong >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
[k dark]
They aren't here.

* R HP:Scratched MV:Strong >

Nosom has arrived from the south, riding a dust-colored gelding.

6
* R HP:Scratched MV:Strong >
[k dark]
They aren't here.

s
* R HP:Scratched MV:Strong >
6

Nosom leaves north riding a dust-colored gelding.

* R HP:Scratched MV:Strong >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
* R HP:Scratched MV:Strong >
[k dark]
They aren't here.

* R HP:Scratched MV:Strong >
[k h.dark]
They aren't here.

* R HP:Scratched MV:Strong >
e
n
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Strong >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

6
* R HP:Scratched MV:Strong >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
You notice the death scalp of a Civil Watch patrol leader slain in the
Blasted Lands is hidden here.
You notice the death scalp of a Civil Watch guard slain in the Blasted Lands
is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom the Heart Guard is here, fighting Skirrel, riding a dust-colored
gelding.
*Skirrel* is here, fighting Nosom.
*Jork* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

,
* R HP:Scratched MV:Strong >
[k dark]
You try to hack *Skirrel*, but he parries successfully.
*Jork* tickles your body with his pierce.

* R HP:Scratched MV:Strong - Nosom: Battered - Skirrel: Wounded >
[bash ]


*Jork* tickles your body with his pierce.
A darkfriend trooper joins Jork's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
*Skirrel* stabs Nosom's head.

-
=
+
*
*Skirrel* is now a member of *Jork*'s group.

*
*Skirrel* stabs Nosom's left arm.

+
=
*Skirrel* avoids being bashed by Nosom who loses his balance and falls!

-

-
=
A darkfriend leader slashes your body.
A darkfriend trooper slashes your left arm.
A darkfriend trooper tickles your right arm with his slash.
*Jork* tickles your body with his pierce.
You try to hack *Skirrel*, but he parries successfully.
*Skirrel* barely stabs Nosom's right leg.
Your bash at *Skirrel* sends him sprawling!

* R HP:Hurt MV:Strong - Nosom: Battered - Skirrel: Wounded >
l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
You notice the death scalp of a Civil Watch patrol leader slain in the
Blasted Lands is hidden here.
You notice the death scalp of a Civil Watch guard slain in the Blasted Lands
is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom the Heart Guard is here, fighting Skirrel, riding a dust-colored
gelding.
*Skirrel* is sitting here.
*Jork* is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting YOU!

* R HP:Hurt MV:Strong - Nosom: Battered - Skirrel: Wounded >

Nosom tries to hack *Skirrel*, but he deflects the blow.
A darkfriend leader slashes your right arm hard.
A darkfriend trooper barely slashes your right arm.
A darkfriend trooper tickles your head with his slash.
*Jork* tickles your right leg with his pierce.
You hack *Skirrel*'s right foot into bloody fragments!

* R HP:Hurt MV:Strong - Nosom: Battered - Skirrel: Wounded >
,
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Nosom: Battered - Skirrel: Wounded >
,

Nosom hacks *Skirrel*'s head into bloody fragments!
A darkfriend leader slashes your right leg.
A darkfriend trooper barely slashes your body.
A darkfriend trooper tickles your body with his slash.
*Jork* tickles your body with his pierce.
You hack *Skirrel*'s right leg into bloody fragments!
*Skirrel* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!
* R HP:Wounded MV:Strong - Nosom: Battered - Skirrel: Battered >
[bash ]


*Skirrel* leaves west.

-
=
+
*Skirrel* barely stabs your left leg.

*

Nosom panics, and attempts to flee!
Nosom leaves south riding a dust-colored gelding.

*
+
=
-
Nosom has arrived from the south, riding a dust-colored gelding.


*Skirrel* barely stabs your body.
A darkfriend leader slashes your head.
A darkfriend trooper tickles your body with his slash.
A darkfriend trooper tickles your left leg with his slash.
*Jork* tickles your body with his pierce.
*Skirrel* barely stabs your head.
Nosom tries to hack *Skirrel*, but he parries successfully.
*Jork* panics, and attempts to flee!

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!
*Skirrel* panics, and attempts to flee!

* R HP:Wounded MV:Strong >

*Jork* leaves west.

ww
change mood wimpy
* R HP:Wounded MV:Strong - Skirrel: Battered >
f

*Skirrel* leaves south.

* R HP:Wounded MV:Strong - a darkfriend trooper: Healthy >
bb
change mood brave
6
6

A darkfriend leader slashes your body.
A darkfriend trooper barely slashes your right leg.
A darkfriend trooper tickles your head with his slash.

*Jork* barely pierces Nosom's body.

* R HP:Wounded MV:Strong - a darkfriend trooper: Healthy >

*Skirrel* barely stabs Nosom's body.

* R HP:Wounded MV:Strong - a darkfriend trooper: Healthy >
*Skirrel* stabs Nosom's body.
*Jork* barely pierces Nosom's body.
*Skirrel* avoids being bashed by Nosom who loses his balance and falls!
*Skirrel* panics, and attempts to flee!
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

sh
* R HP:Wounded MV:Strong - a darkfriend trooper: Healthy >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.
*Skirrel* has arrived from the east.

* R HP:Wounded MV:Strong >
[k dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Wounded MV:Strong - Skirrel: Battered >
[search dark]
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Skirrel: Battered >
bb
change mood brave
6
,
Mood changed to: Brave
Wimpy reset to: 120 hit points.
*Skirrel* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Skirrel: Battered >
[k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Skirrel: Battered >
You try to hack *Skirrel*, but he deflects the blow.
[bash ]


-
=
+
*Skirrel* leaves west.

*
g
*
Jeia narrates 'just 1?'

Cancelled.
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
w
g
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

,
* R HP:Wounded MV:Strong >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
[bash ]
Bash who?

e
* R HP:Wounded MV:Strong >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >

Nosom narrates 'jork is beat'

* R HP:Wounded MV:Strong >
na both
e
g
You narrate 'both'

,
* R HP:Wounded MV:Strong >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
You notice the death scalp of a Civil Watch patrol leader slain in the
Blasted Lands is hidden here.
You notice the death scalp of a Civil Watch guard slain in the Blasted Lands
is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is here, fighting Nosom.
*Jork* is sitting here.
Nosom the Heart Guard is here, fighting Jork, riding a dust-colored gelding.
A darkfriend trooper is here, fighting Nosom.
A darkfriend trooper is here, fighting Nosom.
A darkfriend leader is here, fighting Nosom.

* R HP:Wounded MV:Strong >
*Skirrel* barely tickles Nosom's body with his pierce.
A darkfriend leader barely slashes Nosom's body.
A darkfriend trooper tickles Nosom's left leg with his slash.
A darkfriend trooper tickles Nosom's body with his slash.
Nosom hacks *Jork*'s body into bloody fragments!
[k h.dark]
You hack *Skirrel*'s right leg into bloody fragments!

* R HP:Wounded MV:Strong - Nosom: Beaten - Skirrel: Battered >
[bash ]


-
Nosom narrates 'bashded'
*Jork* leaves west.

=
+
*
*
*Skirrel* tickles Nosom's right leg with his pierce.

+
Nosom panics, and attempts to flee!
*Jork* tickles your head with his pierce.

=
Nosom leaves west riding a dust-colored gelding.

-

*Skirrel* tickles your right leg with his pierce.
A darkfriend trooper joins Jork's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
*Jork* pierces your left leg.

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Skirrel: Battered >
ww
change mood wimpy
f

*Skirrel* tickles your body with his pierce.

bb
change mood brave
* R HP:Wounded MV:Strong - Skirrel: Battered >
g
6

A darkfriend leader barely slashes your body.
A darkfriend trooper barely slashes your body.
A darkfriend trooper tickles your left leg with his slash.
*Skirrel* tickles your body with his pierce.
*Jork* tickles your body with his pierce.

* R HP:Wounded MV:Strong - Skirrel: Battered >
Nosom has arrived from the west, riding a dust-colored gelding.

* R HP:Wounded MV:Strong - Skirrel: Battered >
Nosom tries to hack *Jork*, but he deflects the blow.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Strong - Skirrel: Battered >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Strong >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
[k dark]
They aren't here.

bb
change mood brave
6
* R HP:Wounded MV:Strong >
6
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Strong >
[k dark]
They aren't here.

n
6
* R HP:Wounded MV:Strong >
[k dark]
They aren't here.

,
* R HP:Wounded MV:Strong >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
You notice the death scalp of a Civil Watch patrol leader slain in the
Blasted Lands is hidden here.
You notice the death scalp of a Civil Watch guard slain in the Blasted Lands
is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom the Heart Guard is here, fighting Jork, riding a dust-colored gelding.
*Jork* is here, fighting Nosom.
*Skirrel* is standing here.
A darkfriend trooper is here, fighting Nosom.
A darkfriend trooper is here, fighting Nosom.
A darkfriend leader is here, fighting Nosom.

* R HP:Wounded MV:Strong >
[k dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Wounded MV:Strong - Skirrel: Battered >
[bash ]


-
Nosom sends *Jork* sprawling with a powerful bash!
*Jork* panics, and attempts to flee!

=
+
*

*Skirrel* throws a throwing knife at you!

*
+
=
A throwing knife arcs through the air.

-
A darkfriend leader tickles Nosom's body with his slash.
A darkfriend trooper tickles Nosom's left arm with his slash.
A darkfriend trooper tickles Nosom's body with his slash.
Nosom hacks *Jork*'s body into bloody fragments!


Nosom narrates 'bashed jork'


Ooomf!! You are struck by a throwing knife!
Oof! You are rudely interrupted!

* R HP:Wounded MV:Strong - Skirrel: Battered >

*Jork* leaves south.
*Skirrel* wields the glazed katars of Mondoran in a two-handed grip.

* R HP:Wounded MV:Strong - Skirrel: Battered >
6
,
Nosom narrates 'he crit'
[k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Skirrel: Battered >
[bash ]


Nosom panics, and attempts to flee!

-
*Skirrel* stabs your body hard.
A darkfriend leader tickles Nosom's body with his slash.
A darkfriend trooper barely slashes Nosom's left arm.
A darkfriend trooper tickles Nosom's right leg with his slash.

=
Nosom leaves south riding a dust-colored gelding.

+
*
*
+
=
-

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Skirrel: Battered >

*Skirrel* stabs your body.

* R HP:Battered MV:Strong - Skirrel: Battered >
ww
change mood wimpy
f
bb
change mood brave

*Skirrel* stabs your left leg.

* R HP:Battered MV:Strong - Skirrel: Battered >
6

*Jork* has arrived from the south.

6
* R HP:Battered MV:Strong - Skirrel: Battered >

*Skirrel* stops using the glazed katars of Mondoran.

* R HP:Battered MV:Strong - Skirrel: Battered >

*Skirrel* draws a throwing knife from a surcoat with exquisite embroidery
with a flash of steel.

* R HP:Battered MV:Strong - Skirrel: Battered >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
*Skirrel* throws a throwing knife at you!

* R HP:Battered MV:Strong - Skirrel: Battered >


A darkfriend leader slashes your right arm.
You panic and attempt to flee!
A darkfriend leader slashes your right leg.
A darkfriend trooper joins a darkfriend leader's fight!
A darkfriend trooper joins a darkfriend leader's fight!

6

A throwing knife arcs through the air.
Nosom has arrived from the south, riding a dust-colored gelding.

6
Nosom tries to hack *Jork*, but he deflects the blow.
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
na fol up?
5
where
6
You narrate 'fol up?'

* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Gohon - A Winding Road
Nosom - Beneath a Cliff's Ledge

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
5
where
6
6
Players in your Zone
--------------------
Gohon - A Winding Road
Nosom - Beneath a Cliff's Ledge

6
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

6
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

6
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

e
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

6
* R HP:Battered MV:Strong >
6
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
bb
change mood brave
[k dark]
They aren't here.

5
where
* R HP:Battered MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

6
* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Nosom - Shadowing a Road
Gohon - A Winding Road

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
na 1s
5
where
6
You narrate '1s'

6
* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Nosom - The Dusty Road
Gohon - A Winding Road

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
sh
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
5
where
[k dark]
They aren't here.

6
6
* R HP:Battered MV:Tiring >
[search dark]

Cancelled.
Players in your Zone
--------------------
Nosom - A Winding Road
Gohon - A Winding Road

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >

*Skirrel* has arrived from the south.

* R HP:Battered MV:Tiring >
g
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >

Nosom narrates 'im 16 hp'

* R HP:Battered MV:Tiring >
l
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >

*Skirrel* has arrived from the north.

* R HP:Battered MV:Tiring >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
*Skirrel* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* leaves south.

s
* R HP:Battered MV:Tiring >
g
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
,
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
[bash ]
Bash who?

* R HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
s
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

5
where
* R HP:Battered MV:Tiring >
6
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Gohon - The Dusty Road

* R HP:Battered MV:Tiring >
[k dark]
You try to hack *Skirrel*, but he parries successfully.

na lol
* R HP:Battered MV:Tiring - Skirrel: Battered >
g
You narrate 'lol'

* R HP:Battered MV:Tiring - Skirrel: Battered >
[k h.dark]
You do the best you can!

bb
change mood brave
* R HP:Battered MV:Tiring - Skirrel: Battered >
,
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Tiring - Skirrel: Battered >
[bash ]


-
*Skirrel* stops using the glazed katars of Mondoran.

=
*Skirrel* draws a throwing knife from a set of cloth sleeves with a flash of
steel.

+
*Skirrel* throws a throwing knife at you!

*
*
A throwing knife arcs through the air.
Nosom narrates 'went ls'

+
=

Ooomf!! You are struck by a throwing knife!
Oof! You are rudely interrupted!

* R HP:Battered MV:Tiring - Skirrel: Battered >
g

*Skirrel* wields the glazed katars of Mondoran in a two-handed grip.

,
* R HP:Battered MV:Tiring - Skirrel: Battered >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Tiring - Skirrel: Battered >
[bash ]


-
*Skirrel* stabs your right arm.
*Skirrel* barely stabs your right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.410 seconds.

=
+
*
*
+
=
-

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Skirrel: Battered >

*Skirrel* barely stabs your body.

* R HP:Battered MV:Strong - Skirrel: Battered >
,

*Skirrel* stops using the glazed katars of Mondoran.

* R HP:Battered MV:Strong - Skirrel: Battered >

*Skirrel* draws a throwing knife from a belt bearing a dragon worked in
silver with a flash of steel.

* R HP:Battered MV:Strong - Skirrel: Battered >

A throwing knife arcs through the air.

* R HP:Battered MV:Strong - Skirrel: Battered >
[bash ]



Ooomf PAIN!! You are wracked with pain as you are struck by a throwing knife!
Oof! You are rudely interrupted!
*Skirrel* wields the glazed katars of Mondoran in a two-handed grip.

ww
change mood wimpy
* R HP:Battered MV:Strong - Skirrel: Battered >
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Strong - Skirrel: Battered >

*Skirrel* stabs your body.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.

bb
change mood brave
* R HP:Battered MV:Tiring >
g
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Tiring >
[k h.dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Battered MV:Tiring - Skirrel: Battered >
,
[bash ]


*Skirrel* stabs your body.

-
=
+
*


*Skirrel* stabs your right leg.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
s
s
s
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.

* R HP:Beaten MV:Tiring >
wimp
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
[change wimpy]
You won't flee from any fight now.

* R HP:Beaten MV:Tiring >
6
,
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

6
* R HP:Beaten MV:Tiring >
6
[k dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Skirrel: Battered >
[k dark]
You do the best you can!

score
* R HP:Beaten MV:Tiring - Skirrel: Battered >
s
*Skirrel* stabs your body hard.
You try to hack *Skirrel*, but he deflects the blow.
HP:Beaten MP:Tiring
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are fighting Skirrel.

* R HP:Beaten MV:Tiring - Skirrel: Battered >
,
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Skirrel: Battered >
[bash ]


-
=
+
*
*
*Skirrel* stabs your body.

+
=
*Skirrel* stabs your body.

-

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Skirrel: Battered >
ww
change mood wimpy
f

*Skirrel* stops using the glazed katars of Mondoran.

* R HP:Beaten MV:Tiring - Skirrel: Battered >

*Skirrel* draws a throwing knife from a small leather sheath with a flash of
steel.

* R HP:Beaten MV:Tiring - Skirrel: Battered >

*Skirrel* tickles your body with his pierce.
*Skirrel* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Skirrel* throws a throwing knife at you!

* R HP:Beaten MV:Tiring - Skirrel: Battered >
bb
change mood brave

A throwing knife arcs through the air.

* R HP:Beaten MV:Tiring - Skirrel: Battered >
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Skirrel: Battered >
You panic and attempt to flee!


Ooomf!! You are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!

*Skirrel* wields the glazed katars of Mondoran in a two-handed grip.

You flee head over heels.
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
w
w
w
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
bb
change mood brave
5
where
Mood changed to: Brave

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - A Winding Road

w
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

s
* R HP:Beaten MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
Nosom narrates 'almost had jork'
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A draft horse is here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Tiring >
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
n
6
6
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A draft horse is here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
bb
change mood brave
You have 68(401) hit and 110(169) movement points.
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

5
where
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

6
6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
na am beat commy
5
where
6
6
You narrate 'am beat commy'

* R HP:Beaten MV:Tiring >
6
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.
*Skirrel* has arrived from the east.

6
* R HP:Beaten MV:Tiring >
[k dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
6
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!
*Skirrel* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

,
* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[bash ]


*Skirrel* stabs your right arm.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
*Skirrel* leaves up.

-
=
+
*
*
+
=-

*Jork* has arrived from the east.

-
=
They're not here anymore!

* R HP:Beaten MV:Tiring >
g

*Jork* leaves east.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

g
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

g
* R HP:Beaten MV:Tiring >
g
Nosom narrates 'damn katars hurt'
[k h.dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

bb
change mood brave
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
Mood changed to: Brave

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.
*Skirrel* has arrived from above.

* R HP:Beaten MV:Tiring >
6
[k dark]
You try to hack *Skirrel*, but he deflects the blow.

6
* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

,
* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
*Skirrel* stabs your body.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!
*Skirrel* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[bash ]
*Skirrel* leaves up.


-
=
+
g
*
,
Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
g
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!
g
5
where
[k h.dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.
*Skirrel* has arrived from above.

6
* R HP:Beaten MV:Tiring >
[k dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
6
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

,
* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[k dark]
You do the best you can!
*Skirrel* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skirrel: Wounded >
[bash ]


-
=
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran tries to crush Skirrel, but he dodges the attack.
Skirrel swiftly dodges the grizzled veteran's attempt to pound him.
The grizzled veteran tries to pound Skirrel, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.486 seconds.

+
*
*Skirrel* leaves north.

g
*
g
+
Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
bb
change mood brave
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
6
Mood changed to: Brave

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
sn
scan north
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
5
where
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
*Skirrel* is standing here.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Tiring >
5
where
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
Mood changed to: Brave

score
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - In the Remains of a Crumbling Tower

5
where
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
6
6
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
whois jeia
You have 76(401) hit and 112(169) movement points.
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >
5
where
Players in your Zone
--------------------
Jeia - A Pine Forest
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
Jeia Gray, Tower Accepted is a level 49 White Tower human.


di
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - In the Remains of a Crumbling Tower

5
where
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
sn
scan north
Players in your Zone
--------------------
Jeia - A Pine Forest
Gohon - In the Remains of a Crumbling Tower

5
where
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
scan
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
*Skirrel* is standing here.

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
North: *Skirrel* is standing here.
South:
l
* R HP:Beaten MV:Tiring >
Jeia has arrived from the south, riding a gray palfrey.
Players in your Zone
--------------------
Jeia - In the Remains of a Crumbling Tower
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring >
sn
scan north
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
g
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A weapon rack stands on the ground here, ready to store weapons.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A draft horse is here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

6
* R HP:Beaten MV:Tiring >
*Skirrel* is standing here.

l
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - In the Remains of a Crumbling Tower
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

sn
scan north
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
6
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A weapon rack stands on the ground here, ready to store weapons.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A draft horse is here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

6
* R HP:Beaten MV:Tiring >

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - In the Remains of a Crumbling Tower
Gohon - In the Remains of a Crumbling Tower

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

beckon
* R HP:Beaten MV:Tiring >
You beckon everyone to follow you.

* R HP:Beaten MV:Tiring >
group all
5
where
6
A crow is now a member of your group.
A raven is now a member of your group.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - In the Remains of a Crumbling Tower
Gohon - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

l
* R HP:Beaten MV:Tiring >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A weapon rack stands on the ground here, ready to store weapons.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A draft horse is here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Tiring >

Jeia starts following you.

beckon
* R HP:Beaten MV:Tiring >
You beckon everyone to follow you.

* R HP:Beaten MV:Tiring >
group all
Jeia is now a member of your group.

serk
change mood berserk
* R HP:Beaten MV:Tiring >
n
6
Mood changed to: Berserk

,
* R HP:Beaten MV:Tiring >
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
ww
change mood wimpy
ww
change mood wimpy
ww
change mood wimpy
You try to calm down, but can't.

* R HP:Beaten MV:Tiring >
You try to calm down, but can't.

* R HP:Beaten MV:Tiring >
bb
change mood brave
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Beaten MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Beaten MV:Tiring >
n
e
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

n
* R HP:Beaten MV:Tiring >
g
,
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

s
e
* R HP:Beaten MV:Tiring >
e
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.

e
* R HP:Beaten MV:Tiring >
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

e
* R HP:Beaten MV:Tiring >
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

e
* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

n
n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

n
* R HP:Beaten MV:Tiring >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
Jeia has arrived from the south, riding a gray palfrey.
*Jork* tries to pierce Jeia, but she deflects the blow.

* R HP:Beaten MV:Tiring >
g
,
[k h.dark]
You hack *Jork*'s body into bloody fragments!
*Jork* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Jeia: Healthy - Jork: Beaten >
[bash ]


*Jork* leaves west.

-
=
*Jork* has arrived from the west.

w
+
*
g
e
Cancelled.
Jeia leaves west riding a gray palfrey.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.

g
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
,
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
[k h.dark]
You try to hack *Jork*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Jork: Beaten >
[bash ]


-
Jeia tries to strike *Jork*, but he deflects the blow.

=
+
*


*Jork* barely pierces your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Jork* panics, and attempts to flee!


You flee head over heels.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
wimp
n
g
[change wimpy]
You won't flee from any fight now.

,
* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
Jeia leaves west riding a gray palfrey.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Jeia - In a Depression
Gohon - The Dusty Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
na stupiod
w
You narrate 'stupiod'

g
* R HP:Beaten MV:Winded >
,
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
Jeia narrates 'w flee'
[bash ]
Bash who?

* R HP:Beaten MV:Winded >

(tic_timer): Tic in 7 seconds!
na wimpy change mood
You narrate 'wimpy change mood'

n
* R HP:Beaten MV:Winded >
n
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Winded >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Winded >
n
n
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

se
scan east
Your eyesight is not so keen.

* R HP:Beaten MV:Winded >
bb
change mood brave
e
Mood changed to: Brave

w
* R HP:Beaten MV:Winded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
You notice the death scalp of a Civil Watch patrol leader slain in the
Blasted Lands is hidden here.
You notice the death scalp of a Civil Watch guard slain in the Blasted Lands
is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Winded >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Winded >
w
w
w
not
The sun sets.
(tic_timer): Tic length updated to: 62.486 seconds.
Your heartbeat calms down more as you feel less panicked.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

w
* R HP:Beaten MV:Tiring >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Jeia has arrived from the east, riding a gray palfrey.

w
* R HP:Beaten MV:Tiring >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring >
5
where

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

n
* R HP:Beaten MV:Tiring >
n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

n
* R HP:Beaten MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

n
* R HP:Beaten MV:Tiring >
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the south, riding a gray palfrey.


* R HP:Beaten MV:Tiring >
e
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
n
e
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

e
* R HP:Beaten MV:Tiring >
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
n
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
e
e
e
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

e
* R HP:Beaten MV:Tiring >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A myrddraal slowly gazes about, leaving you shaken.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
5
where
Players in your Zone
--------------------
Jeia - Edge of the Forest
Gohon - Edge of the Forest

* R HP:Beaten MV:Tiring >
not
You start paying increased attention to your surroundings.

l
* R HP:Beaten MV:Tiring >
g
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving west.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
w
g
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A myrddraal slowly gazes about, leaving you shaken.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
,
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Winded >
w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Winded >
w
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Winded >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Winded >
not
n
You stop paying increased attention to your surroundings.

e
* R HP:Beaten MV:Winded >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

e
* R HP:Beaten MV:Winded >
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Winded >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Winded >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of
the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Winded >
5
where
Players in your Zone
--------------------
Jeia - Road to Tarwin's Gap
Gohon - Road to Tarwin's Gap

* R HP:Beaten MV:Winded >
e
e
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.


* R HP:Beaten MV:Winded >
say moves?
You say 'moves?'

l
* R HP:Beaten MV:Winded >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
not
g
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
l
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

bb
change mood brave
* R HP:Beaten MV:Winded >
Mood changed to: Brave

* R HP:Beaten MV:Winded >

Jeia says 'tiring/tiring'

di
* R HP:Beaten MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Beaten MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Winded >
score
5
where
6
You have 98(401) hit and 78(169) movement points.
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

6
* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

nod
* R HP:Beaten MV:Winded >
5
where
You nod in agreement.

6
* R HP:Beaten MV:Winded >
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
8
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

88
* R HP:Beaten MV:Winded >
[diag horse]
A gray palfrey is in excellent condition.

5
where
6
* R HP:Beaten MV:Winded >
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is tiring.

6
* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
bb
change mood brave
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Winded >
6
6
Mood changed to: Brave

* R HP:Beaten MV:Winded >
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

l
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
You have 112(401) hit and 78(169) movement points.
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Winded >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
bb
change mood brave
5
where
Mood changed to: Brave

6
* R HP:Beaten MV:Winded >
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
Nosom narrates 'they run north it seems?'
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
na a bit
5
where
6
You narrate 'a bit'

* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
na jeia came
5
where
6
You narrate 'jeia came'

* R HP:Beaten MV:Winded >
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

l
* R HP:Beaten MV:Winded >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

bb
change mood brave
* R HP:Beaten MV:Winded >
5
where
6
Mood changed to: Brave

6
* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.


(tic_timer): Tic in 7 seconds!
6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Winded >
stat
You have 112(401) hit and 78(169) movement points.
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Winded >
You are a 891 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 154.0 lbs.
You are carrying 0.8 lbs and wearing 96.1 lbs, fairly light.
Your base abilities are: Str:19 Int:15 Wil:16 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 5, Parrying bonus: 26
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
bb
change mood brave
5
where
Mood changed to: Brave

6
* R HP:Beaten MV:Winded >
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

i
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Winded >
6
6
8
88
The night has begun.
(tic_timer): Tic length updated to: 62.347 seconds.
You are carrying:
[4] a throwing knife

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jeia - Bend in the Road
Gohon - Bend in the Road

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
not
[diag horse]
A gray palfrey is in excellent condition.

* R HP:Battered MV:Tiring >
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Battered MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
put all pack
n
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.

n
* R HP:Battered MV:Tiring >
n
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

n
* R HP:Battered MV:Tiring >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
n
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

n
* R HP:Battered MV:Tiring >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
w
w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Battered MV:Tiring >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Battered MV:Tiring >
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >

Nosom narrates 'tehy still around'

* R HP:Battered MV:Tiring >

Jeia stops riding a gray palfrey.

* R HP:Battered MV:Tiring >
kh
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Tiring >

Jeia starts riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
kt
Nosom narrates 'yall go in?'
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Tiring >
k tree
Jeia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Battered MV:Tiring - the blighted tree: Scratched >
na no
You narrate 'no'

* R HP:Battered MV:Tiring - the blighted tree: Scratched >

You hack the blighted tree's trunk into bloody fragments!
The blighted tree tickles your left arm with its hit.
Jeia strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Jeia, but she dodges the attack.

* R HP:Battered MV:Tiring - the blighted tree: Wounded >
na we chased bloodies north
l
You hack the blighted tree's trunk into bloody fragments!
The blighted tree tickles your left leg with its hit.
Jeia strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Jeia, but she parries successfully.
You narrate 'we chased bloodies north'

* R HP:Beaten MV:Tiring - the blighted tree: Battered >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Battered >

You hack the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
Jeia strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Jeia, but she dodges the attack.

* R HP:Beaten MV:Tiring - the blighted tree: Critical >

Nosom narrates 'on commy'

* R HP:Beaten MV:Tiring - the blighted tree: Critical >
na they both there?
l
You narrate 'they both there?'

* R HP:Beaten MV:Tiring - the blighted tree: Critical >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Critical >
na lol
You narrate 'lol'

* R HP:Beaten MV:Tiring - the blighted tree: Critical >

A shrill piercing scream reverberates through the area.
You hack the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Jeia strikes the blighted tree's trunk very hard.
Jeia swiftly dodges the blighted tree's attempt to hit her.

* R HP:Battered MV:Tiring >
na skirrel or both?
You narrate 'skirrel or both?'

* R HP:Battered MV:Tiring >
k tree

Jeia giggles.

* R HP:Battered MV:Tiring >
You hack the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Battered >

You hack the blighted tree's trunk into bloody fragments!
Jeia strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Jeia, but she dodges the attack.

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >

Nosom narrates 'skirrel'

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >

You hack the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

track
* R HP:Battered MV:Tiring >


-
=
Some obvious recent bloody traces of a Human leaving west.
Some obvious almost day-old tracks of a gray palfrey (ridden) leaving south.
Some clear fairly recent tracks of Jork leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving west.
Some clear fairly recent tracks of Skirrel leaving south.

* R HP:Battered MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
na we chased jork
l
You narrate 'we chased jork'

* R HP:Battered MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave

sn
scan north
* R HP:Battered MV:Tiring >
* R HP:Battered MV:Tiring >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the south, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
sn
scan north
* R HP:Battered MV:Tiring >
k tree
l
You hack the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - the blighted tree: Hurt >
The blighted tree barely tickles your left leg with its hit.
The blighted tree joins the blighted tree's fight!
You hack the blighted tree's branch into bloody fragments!
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Tiring - the blighted tree: Wounded >

Nosom narrates 'he throwing knives'

* R HP:Battered MV:Tiring - the blighted tree: Wounded >

Jeia strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Jeia, but she dodges the attack.
The blighted tree barely tickles your left leg with its hit.
You hack the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - the blighted tree: Beaten >
na am already here
l
You narrate 'am already here'

* R HP:Battered MV:Tiring - the blighted tree: Beaten >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Tiring - the blighted tree: Beaten >
na yeah he does that
l

Jeia strikes the blighted tree's trunk very hard.
Jeia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree barely hits your left arm.
You hack the blighted tree's trunk into bloody fragments!
The blighted tree is mortally wounded, and will die soon, if not aided.

* R HP:Battered MV:Tiring - the blighted tree: Incapacitated >
You narrate 'yeah he does that'

* R HP:Battered MV:Tiring - the blighted tree: Incapacitated >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is lying here, mortally wounded.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Tiring - the blighted tree: Incapacitated >

(tic_timer): Tic in 7 seconds!

Jeia strikes the blighted tree's roots.
The blighted tree tries to hit Jeia, but she dodges the attack.
You hack the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Tiring >
say you got a fresh horse
s
You say 'you got a fresh horse'

s
* R HP:Battered MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Tiring >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
n
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Tiring >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Tiring >
k tree
You hack the blighted tree's branch into bloody fragments!

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Battered >

Jeia nods in agreement.

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Battered >
na coming back for him
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.251 seconds.
You hack the blighted tree's roots into bloody fragments!
Jeia strikes the blighted tree's trunk hard.
Jeia swiftly dodges the blighted tree's attempt to hit her.
You narrate 'coming back for him'

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a dust
-colored gelding.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >
s
s
s
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Jeia: Healthy - the blighted tree: Critical >
You hack the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the north, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.


* R HP:Battered MV:Tiring >
e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the west, riding a dust-colored gelding.

e
* R HP:Battered MV:Tiring >
s
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

not
* R HP:Battered MV:Tiring >
s
s
You start paying increased attention to your surroundings.

s
* R HP:Battered MV:Tiring >
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
s
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

not
* R HP:Battered MV:Tiring >
s
s
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Tiring >
Nosom narrates 'he u'
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the north, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
s
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
s
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Jeia has arrived from the north, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >

Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.


* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.


* R HP:Battered MV:Tiring >
w
w
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A myrddraal slowly gazes about, leaving you shaken.
Jeia has arrived from the east, riding a dust-colored gelding.

w
* R HP:Battered MV:Tiring >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a dust-colored gelding.

s
5
where
6
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jeia - Before a Split in the Road
Gohon - Before a Split in the Road
Nosom - In the Remains of a Crumbling Tower

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
not
5
where
6
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jeia - Before a Split in the Road
Gohon - Before a Split in the Road
Nosom - In the Remains of a Crumbling Tower

bb
change mood brave
* R HP:Battered MV:Tiring >
5
where
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
Mood changed to: Brave

* R HP:Battered MV:Tiring >
not
Players in your Zone
--------------------
Jeia - Before a Split in the Road
Gohon - Before a Split in the Road
Nosom - In the Remains of a Crumbling Tower

w
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

w
* R HP:Battered MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
s
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the north, riding a dust-colored gelding.

w
* R HP:Battered MV:Tiring >
Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

s
* R HP:Battered MV:Tiring >
s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
s
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
n
n
n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
Jeia has arrived from the south, riding a dust-colored gelding.

n
* R HP:Battered MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the south, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the south, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
e
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the west, riding a dust-colored gelding.

* R HP:Battered MV:Tiring >
nod
not
You nod in agreement.

5
where
* R HP:Battered MV:Tiring >
6
You start paying increased attention to your surroundings.

6
* R HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Sobek - A Winding Road
Jeia - A Winding Road
Gohon - A Winding Road
Nosom - In the Remains of a Crumbling Tower

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Tiring >
5
where
Jeia stops riding a dust-colored gelding.
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
Mood changed to: Brave

6
* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Nosom - A Winding Road
Sobek - Amongst the Rubble
Jeia - A Winding Road
Gohon - A Winding Road

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
Jeia gets a mirrored lantern from a small purse.
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
Jeia starts riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
l
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A tall dust-colored gelding prances in a circle here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
not
w
s
Jeia holds a mirrored lantern above her head.
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Tiring >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the east, riding a gray palfrey.

s
* R HP:Battered MV:Tiring >
s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Tiring >
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Nosom narrates 'and he ran'
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.

e
e
* R HP:Battered MV:Tiring >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Battered MV:Tiring >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
A raven is here flying around.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Battered MV:Tiring >

Jeia tries to strike *Skirrel*, but he dodges the attack.

* R HP:Battered MV:Tiring >
6
*Skirrel* tries to stab Jeia, but she parries successfully.
A raven now follows Jeia.
Jeia tries to strike *Skirrel*, but he deflects the blow.
Nosom narrates 'must have smelled you'
[k dark]
You try to hack *Skirrel*, but he parries successfully.
*Skirrel* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Wounded >
,
[bash ]


-
=
*Skirrel* leaves west.

+
*
w
6
*
Cancelled.
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
Ack, you lost Jeia!

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

w
* R HP:Battered MV:Tiring >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Tiring >
not
g

Jeia has arrived from the east, riding a gray palfrey.

l
* R HP:Battered MV:Tiring >
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
e
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

w
* R HP:Battered MV:Tiring >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

w
* R HP:Battered MV:Tiring >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Battered MV:Tiring >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Battered MV:Tiring >
n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
A crow now follows Jeia.
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
track skirrel


-
=
Some obvious fresh tracks of Skirrel leaving north.
Some clear recent tracks of Skirrel leaving north.
Some clear fairly recent tracks of Skirrel leaving north.

* R HP:Battered MV:Tiring >
n
n
n
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A crow has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
e
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the south, riding a gray palfrey.
A crow has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
Jeia has arrived from the west, riding a gray palfrey.
A crow has arrived from the west.
A raven has arrived from the west.

n
* R HP:Battered MV:Tiring >
e
e
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Tiring > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
Jeia has arrived from the west, riding a gray palfrey.
A crow has arrived from the west.
A raven has arrived from the west.

* R HP:Battered MV:Tiring >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A crow has arrived from the west.
A raven has arrived from the west.

* R HP:Battered MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A black crow is here, watching.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
track skirrel


-
=
Some obvious fresh tracks of Skirrel leaving north.
Some clear recent tracks of Skirrel leaving north.
Some clear recent tracks of Skirrel leaving south.

* R HP:Battered MV:Tiring >
na he ran north
5
where
6
You narrate 'he ran north'

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jeia - Before a Split in the Road
Gohon - Before a Split in the Road

not
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

l
* R HP:Battered MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A black crow is here, watching.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
8
[diag horse]
A gray palfrey is in excellent condition.

* R HP:Battered MV:Tiring >
not
You start paying increased attention to your surroundings.

di
* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave

l
* R HP:Battered MV:Tiring >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A black crow is here, watching.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

A crow stops following Jeia.
Jeia strikes a crow's body.

* R HP:Battered MV:Tiring >
k 2.crow
A crow starts following you.
(tic_timer): Tic length updated to: 62.549 seconds.
Jeia strikes a crow's body hard.
A crow panics, and attempts to flee!
A crow leaves north.
They aren't here.

* R HP:Battered MV:Tiring >
k crow
They aren't here.

* R HP:Battered MV:Tiring >
n
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
*Skirrel* is standing here.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring >
k crow
g
Jeia tries to strike *Skirrel*, but he dodges the attack.
A crow stops following you.
You hack a crow's right wing into bloody fragments!
A crow is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a crow's death cry.

* R HP:Battered MV:Tiring >
*Skirrel* tries to stab Jeia, but she parries successfully.
*Skirrel* swiftly dodges Jeia's attempt to strike him.
[k h.dark]
You hack *Skirrel*'s head into bloody fragments!

bb
change mood brave
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Wounded >
g
,
Mood changed to: Brave

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Wounded >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Wounded >
[bash ]


Nosom narrates 'im resting malk a few'
*Skirrel* panics, and attempts to flee!

-
=
+
*
*Skirrel* leaves south.

*
+
=
-
*Skirrel* swiftly dodges Jeia's attempt to strike him.


-
=
Your bash at *Skirrel* sends him sprawling!

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Wounded >
bb
change mood brave
You hack *Skirrel*'s right arm into bloody fragments!
Jeia strikes *Skirrel*'s body very hard.
Mood changed to: Brave

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered >
na on asaw
5
where
6
You narrate 'on asaw'

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered >
Players in your Zone
--------------------
Sobek - A Pine Forest
Jeia - Road to Tarwin's Gap
Gohon - Road to Tarwin's Gap

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered >
[k dark]
You do the best you can!

6
6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered >
6
You hack *Skirrel*'s body into bloody fragments!
[k dark]
You do the best you can!

6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered > [k dark]
You do the best you can!

6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered >
[k dark]
You do the best you can!

* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Battered >
6
*Skirrel* panics, and attempts to flee!
Jeia throws a fireball at *Skirrel*, who screams in pain.
[k dark]
You do the best you can!

6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Beaten >
[k dark]
You do the best you can!

6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Beaten >
[k dark]
You do the best you can!

6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Beaten >
[k dark]
You do the best you can!

6
* R HP:Battered MV:Tiring - Jeia: Healthy - Skirrel: Beaten >
[k dark]
You do the best you can!
*Skirrel* leaves north.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

n
* R HP:Battered MV:Tiring >
e
[k dark]
They aren't here.

e
* R HP:Battered MV:Tiring >
e
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

* R HP:Battered MV:Tiring >
e
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of
the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

* R HP:Battered MV:Tiring >
not
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.


* R HP:Battered MV:Tiring >
n
You stop paying increased attention to your surroundings.

n
* R HP:Battered MV:Tiring >
n
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

6
* R HP:Battered MV:Tiring >
Jeia tries to strike *Skirrel*, but he parries successfully.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

6
* R HP:Battered MV:Tiring >
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

not
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
You start paying increased attention to your surroundings.

6
6
* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

n
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

ode
open e
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Battered MV:Tiring >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

6
* R HP:Battered MV:Tiring >
6
I see no e here.

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Gohon - Entering the Gap
Jeia - Road to Tarwin's Gap

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

odw
open bush w
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Battered MV:Tiring >
6
It's already open!

* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jeia - Road to Tarwin's Gap
Gohon - Entering the Gap

bb
change mood brave
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

5
where
6
* R HP:Battered MV:Tiring >
Mood changed to: Brave

* R HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Jeia - Before the Gap
Gohon - Entering the Gap

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
Jeia narrates 'n flee'
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Tiring >
5
where
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
6
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Tiring >
Mood changed to: Brave

6

gohon
Posts: 18
Joined: Fri May 13, 2016 1:46 am

Re: jork dies a lot. VERY LONG

Post by gohon » Thu Jan 11, 2024 8:34 pm

Mood changed to: Brave

6
* R HP:Battered MV:Tiring >
6
Players in your Zone
--------------------
Jeia - Entering the Gap
Gohon - Entering the Gap

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

l
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
A rat now follows Jeia.
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large rock sits upright with strange markings on its sides.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

* R HP:Battered MV:Tiring >
s
s
g
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
A raven has arrived from the north.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
A raven has arrived from the north.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
w
g
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
A raven has arrived from the east.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

w
* R HP:Battered MV:Tiring >
In the Foothills
To the north, past the hills, the Mountains of Dhoom surge into the sky. The
occasional snow-capped peak shows among the otherwise black granite rock.
Scrubby brush and stunted trees dot the rocky ground, and the cold wind
blowing down from the mountains carries the stench of the Blight with it.
[ obvious exits: N E ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Battered MV:Tiring >
e
s
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
A raven has arrived from the west.

g
* R HP:Battered MV:Tiring >
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
na s
s
s
You narrate 's'

* R HP:Battered MV:Tiring >
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
A raven has arrived from the north.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of
the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.

* R HP:Battered MV:Tiring >
na block
nog
You narrate 'block'

* R HP:Battered MV:Tiring >
w
Arglebargle, glop-glyf!?!

w
* R HP:Battered MV:Tiring >
w
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Jeia has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
A raven has arrived from the east.

w
* R HP:Battered MV:Tiring >
Jeia tries to strike *Skirrel*, but he deflects the blow.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

e
* R HP:Battered MV:Tiring >
e
g
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A rat scurries around trying to get out of sight.
Jeia Gray, Tower Accepted is here, fighting Skirrel, riding a gray palfrey.
*Skirrel* is here, fighting Jeia.

e
* R HP:Battered MV:Winded >
[k h.dark]
You try to hack *Skirrel*, but he parries successfully.

g
* R HP:Battered MV:Winded - Jeia: Healthy - Skirrel: Beaten >
No way! You're fighting for your life!

g
* R HP:Battered MV:Winded - Jeia: Healthy - Skirrel: Beaten >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Jeia: Healthy - Skirrel: Beaten >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Jeia: Healthy - Skirrel: Beaten >
serk
change mood berserk

You try to hack *Skirrel*, but he parries successfully.

g
* R HP:Battered MV:Winded - Jeia: Healthy - Skirrel: Beaten >
Mood changed to: Berserk
*Skirrel* leaves west.

,
* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
[bash ]
Bash who?

* R HP:Battered MV:Winded >
w
g
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A raven has arrived from the east.
Ack, you lost Jeia!

* R HP:Battered MV:Winded >
ww
change mood wimpy
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Winded >
e
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.

w
* R HP:Battered MV:Winded >
w
Jeia leaves west riding a gray palfrey.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A raven is here flying around.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
A raven has arrived from the east.

bb
change mood brave
* R HP:Battered MV:Winded >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

wimp
* R HP:Battered MV:Winded >
[change wimpy]
You won't flee from any fight now.

* R HP:Battered MV:Winded >
e
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Battered MV:Winded >
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
A raven has arrived from the west.

* R HP:Battered MV:Winded >
w
s
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
A raven has arrived from the east.

* R HP:Battered MV:Winded > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
A raven has arrived from the north.

* R HP:Battered MV:Winded >
e
e
e
e
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

* R HP:Battered MV:Winded >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A myrddraal slowly gazes about, leaving you shaken.
Jeia has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
A raven has arrived from the west.

* R HP:Battered MV:Winded >
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
A raven has arrived from the west.


n
n
* R HP:Battered MV:Winded >

Nosom narrates 'im 4e'

* R HP:Battered MV:Winded >
n
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
n
n
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >
n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >

(tic_timer): Tic in 7 seconds!
n
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
n
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
Your mount is too exhausted.

not
* R HP:Battered MV:Winded >
Your mount is too exhausted.

* R HP:Battered MV:Winded >
Your mount is too exhausted.

n
* R HP:Battered MV:Winded >
n
You stop paying increased attention to your surroundings.

n
* R HP:Battered MV:Winded >
Your mount is too exhausted.

* R HP:Battered MV:Winded >
Your mount is too exhausted.

* R HP:Battered MV:Winded >
Your mount is too exhausted.

* R HP:Battered MV:Winded >
na he north

Jeia narrates 'towards gap'

* R HP:Battered MV:Winded >
na horse hagg
You narrate 'he north'

l
* R HP:Battered MV:Winded >
You narrate 'horse hagg'

* R HP:Battered MV:Winded >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
l
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
l
snap
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
l
Jeia stops riding a gray palfrey.
*SNAP*

* R HP:Battered MV:Winded >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
8

Jeia tries to lead a gray palfrey.
A gray palfrey has an indifferent look.

* R HP:Battered MV:Winded >
Jeia tries to lead a gray palfrey.
A gray palfrey has an indifferent look.
[diag horse]
A gray palfrey is in excellent condition.

7
* R HP:Battered MV:Winded >
[dism ]
You stop riding him.

* HP:Battered MV:Winded >

Jeia tries to lead a gray palfrey.
A gray palfrey has an indifferent look.

* HP:Battered MV:Winded >

Jeia starts leading a gray palfrey.
A gray palfrey now follows Jeia.

l
* HP:Battered MV:Winded >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here.
A warhorse is here, stamping his feet impatiently.

not
* HP:Battered MV:Winded >
g
g
You start paying increased attention to your surroundings.

* HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* HP:Battered MV:Winded >
[k h.dark]
They aren't here.

5
where
* HP:Battered MV:Winded >
6

Jeia starts leading a warhorse.
A warhorse now follows Jeia.

6
* HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Jeia - Entering the Gap
Gohon - Entering the Gap

* HP:Battered MV:Winded >
[k dark]
They aren't here.

* HP:Battered MV:Winded >
bb
change mood brave
[k dark]
They aren't here.

* HP:Battered MV:Winded >
l
[k dark]
They aren't here.

* HP:Battered MV:Winded >
Mood changed to: Brave

* HP:Battered MV:Winded >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Winded >
tar skirrel
tar1 set to skirrel
l
1
kill rat
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Winded >
l
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Jeia.

* HP:Battered MV:Winded >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
Jeia Gray, Tower Accepted is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Winded >
di
di
di
[diag h.dark]
No-one by that name here.

* HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* HP:Battered MV:Winded >
di
di
[diag h.dark]
No-one by that name here.

* HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* HP:Battered MV:Winded >
Jeia holds a raven, who now appears slightly refreshed.
Jeia holds a gray palfrey, who seems to be moving quicker than before.
Jeia holds a warhorse, who seems to be moving quicker than before.
[diag h.dark]
No-one by that name here.

di
* HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

99
* HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

l
* HP:Battered MV:Winded >
[ride 2.horse]
A warhorse stops following Jeia.
You start riding him.

* R HP:Battered MV:Winded >
A gray palfrey stops following Jeia.
Jeia starts riding a gray palfrey.
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - Entering the Gap
Gohon - Entering the Gap

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
not
You stop paying increased attention to your surroundings.

n
n
* R HP:Battered MV:Winded >
n
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >
n
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Winded >
not
g
You start paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
l
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains
of Dhoom.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Winded >
w
The Blight
The verdant green of the southern regions is all but invisible here,
swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Battered MV:Winded >
not
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Battered MV:Winded >
You stop paying increased attention to your surroundings.

n
* R HP:Battered MV:Winded >
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Jork.
*Jork* is here, fighting the enormous worm.
*Skirrel* is here, fighting the enormous worm.
*Kryyg* is here, fighting the enormous worm, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

n
* R HP:Battered MV:Winded >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Winded >
s
g
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Jork.
*Jork* is here, fighting the enormous worm.
*Skirrel* is here, fighting the enormous worm.
*Kryyg* is here, fighting the enormous worm, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

,
* R HP:Battered MV:Winded >
[k h.dark]
You hack *Kryyg*'s left arm very hard.

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Scratched >
*Kryyg* sends the enormous worm sprawling with a
powerful bash!
[bash ]


-

*Jork* panics, and attempts to flee!
*Skirrel* panics, and attempts to flee!

=
*Skirrel* swiftly dodges Jeia's attempt to strike him.

+
*
Jeia tries to strike *Skirrel*, but he parries successfully.
A Dha'vol trolloc barely cleaves your head.
*Kryyg* slashes the enormous worm's body into bloody fragments!
*Jork* pierces the enormous worm's body extremely hard.
*Jork* leaves south.

*
*Skirrel* leaves north.

+
=
-

-
=
*Kryyg* panics, and attempts to flee!
Your bash at *Kryyg* sends him sprawling!

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Scratched >

Jeia tries to strike *Jork*, but he dodges the attack.

na kryyg now
* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Scratched >
l
A shrill piercing scream reverberates through the area.
*Jork* tries to pierce Jeia, but she parries successfully.
Jeia tries to strike *Jork*, but he parries successfully.
The enormous worm hits Kryyg's right leg.
A Dha'vol trolloc barely cleaves your body.
You hack *Kryyg*'s body extremely hard.
You narrate 'kryyg now'

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Scratched >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
*Jork* is here, fighting Jeia.
A raven is here flying around.
Jeia Gray, Tower Accepted is here, fighting Jork, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Kryyg.
*Kryyg* is sitting here, riding a shadow stallion.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Scratched >
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
*Jork* is here, fighting Jeia.
A raven is here flying around.
Jeia Gray, Tower Accepted is here, fighting Jork, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Kryyg.
*Kryyg* is sitting here, riding a shadow stallion.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Scratched >

*Jork* tries to pierce Jeia, but she deflects the blow.
The enormous worm hits Kryyg's left foot.
A Dha'vol trolloc tickles your head with his cleave.
You hack *Kryyg*'s left hand very hard.

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Hurt >
na you guys coming?

*Skirrel* has arrived from the north.

,
* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Hurt > You
narrate 'you guys coming?'

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Hurt >
[bash ]
They already seem to be stunned.
*Jork* panics, and attempts to flee!

* R HP:Battered MV:Winded - the enormous worm: Wounded - Kryyg: Hurt >

*Kryyg* leaves east riding a shadow stallion.

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >

*Jork* leaves south.

not
g
* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >

You hack a Dha'vol trolloc's body very hard.
The enormous worm tries to hit Skirrel, but he deflects the blow.
A Dha'vol trolloc tickles your body with his cleave.

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
You start paying increased attention to your surroundings.

,
* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
[bash ]


*Kryyg* has arrived from the east, riding a shadow stallion.

-
*Kryyg* tries to slash Jeia, but she parries successfully.

=
*Skirrel* panics, and attempts to flee!

+
*
*
+
=
The enormous worm tries to hit Skirrel, but he parries successfully.
A Dha'vol trolloc cleaves your left arm.
Nosom narrates 'im gap'
*Jork* barely pierces your body.

-
*Skirrel* leaves south.


-
=
A shrill piercing scream reverberates through the area.
The enormous worm tries to hit Jork, but he parries successfully.
Jeia panics, and attempts to flee!
As a Dha'vol trolloc avoids your bash, you topple over and fall to the
ground!

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >

Jeia leaves north riding a gray palfrey.

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
na weave skirrel

Nosom narrates 'horse hagg'

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
l

The enormous worm tries to hit Jork, but he parries successfully.
*Jork* barely pierces your head.
A Dha'vol trolloc tickles your right leg with his cleave.

ww
change mood wimpy
* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
l
You narrate 'weave skirrel'

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
*Skirrel* is standing here.
*Jork* is here, fighting YOU!
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Jork.
A Dha'vol trolloc is here, fighting YOU!
*Skirrel* stabs your left leg.

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
Mood changed to: Wimpy

* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
*Skirrel* is here, fighting YOU!
*Jork* is here, fighting YOU!
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Jork.
A Dha'vol trolloc is here, fighting YOU!

f
* R HP:Battered MV:Winded - a Dha'vol trolloc: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

bb
change mood brave
* R HP:Battered MV:Winded >
g
Mood changed to: Brave

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

g
* R HP:Battered MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

5
where
* R HP:Battered MV:Winded >
6
6
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

s
s
* R HP:Battered MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Winded >
5
where
6
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >

Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Battered MV:Winded >

Jeia leaves south riding a gray palfrey.


(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Winded >

*Kryyg* has arrived from the north, riding a shadow stallion.
*Jork* tickles your body with his pierce.

* R HP:Battered MV:Winded - Jork: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Jork: Wounded >
You panic and attempt to flee!


You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
na
Yes, narrate, fine, narrate we must, but WHAT???

s
* R HP:Battered MV:Winded >
w
s
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Winded >
na go ragan jeia
5
where
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.471 seconds.
You narrate 'go ragan jeia'

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - A Potato Field
Gohon - The Yard Before the Monastery

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >

Jeia has arrived from the north, riding a gray palfrey.

5
where
6
* R HP:Battered MV:Winded >
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

l
* R HP:Battered MV:Winded >
Jeia narrates 'im ragan'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Winded >
sn
scan north
bb
change mood brave
* R HP:Battered MV:Winded >
Mood changed to: Brave

* R HP:Battered MV:Winded >
diag jeia
5
where
6
Jeia has some big nasty wounds and scratches.

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
na nosom?
5
where
6
You narrate 'nosom?'

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >
5
where
6
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

sn
scan north
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
* R HP:Battered MV:Winded >
bb
change mood brave
l
Mood changed to: Brave

* R HP:Battered MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
Jeia forms a beautiful weave of white light about Jeia's body.
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >

Jeia narrates 'got bashed with all on me'

say going well
* R HP:Battered MV:Winded >
You say 'going well'

* R HP:Battered MV:Winded >

Nosom narrates 'coming'

* R HP:Battered MV:Winded >
w
w
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

n
* R HP:Battered MV:Winded >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Battered MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Winded >
5
where
6
1
kill rat
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

l
* R HP:Battered MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Winded >
bb
change mood brave
5
where
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >
stat
Mood changed to: Brave

5
where
6
* R HP:Battered MV:Winded >
You are a 891 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 154.0 lbs.
You are carrying 0.0 lbs and wearing 96.9 lbs, fairly light.
Your base abilities are: Str:19 Int:15 Wil:16 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 5, Parrying bonus: 26
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
na we are well they won't hit ragan
5
where
6
You narrate 'we are well they won't hit ragan'

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

weather
* R HP:Battered MV:Winded >
5
where
6
The temperature is about 40 degrees.
The sky is cloudless, and a mild wind comes from the south.

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
say roll long weave on skirrel :P
5
where
You say 'roll long weave on skirrel :P'

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
bb
change mood brave
Mood changed to: Brave

* R HP:Battered MV:Winded >

Jeia nods in agreement.

* R HP:Battered MV:Winded >
di
5
where
[diag h.dark]
No-one by that name here.

6
* R HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
bb
change mood brave
di
Mood changed to: Brave

5
where
* R HP:Battered MV:Winded >
6
[diag h.dark]
No-one by that name here.

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >
score
5
where
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
You have 187(401) hit and 65(169) movement points.
You have scored 108506414 experience points and 1053 quest points.
You need 1727312949 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
Nosom narrates 'im out'
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
wimp 100
5
where
6
[change wimpy]
You will now flee if you go below 100 hit points.

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

na out?
* R HP:Battered MV:Winded >
l
You narrate 'out?'

5
where
* R HP:Battered MV:Winded >
6
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
bb
change mood brave
stat
5
where
Nosom narrates 'got smacked around'
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
You are a 891 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 154.0 lbs.
You are carrying 0.0 lbs and wearing 96.9 lbs, fairly light.
Your base abilities are: Str:19 Int:15 Wil:16 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 5, Parrying bonus: 26
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
Jeia says '98hps'
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
Nosom narrates 'crit'
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
na they chasing?
5
where
You narrate 'they chasing?'

* R HP:Battered MV:Winded >
6

(tic_timer): Tic in 7 seconds!
l
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Winded >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Winded >
8
88
[diag horse]
A gray palfrey is in excellent condition.

* R HP:Battered MV:Winded >
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Battered MV:Winded >
say horse moves?
5
where
6
You say 'horse moves?'

* R HP:Battered MV:Winded >
Nosom narrates 'dunno yet 21 hp'
Players in your Zone
--------------------
Jeia - By the Deserted Well
Gohon - By the Deserted Well

l
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >

Jeia says 'fresh'

* R HP:Wounded MV:Winded >

Nosom narrates 'didn't stop to see'

* R HP:Wounded MV:Winded >
not
l
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
na going after them maybe split
n
You narrate 'going after them maybe split'

* R HP:Wounded MV:Winded >
e
e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the south, riding a gray palfrey.

e
* R HP:Wounded MV:Winded >
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Winded >
5
where
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Winded >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - In a Dying Orchard
Gohon - In a Dying Orchard

* R HP:Wounded MV:Winded >
s
e
s
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Jeia has arrived from the north, riding a gray palfrey.


* R HP:Wounded MV:Winded >
n
e
s
A sickly, blighted deer has arrived from the west.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Winded >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A small stick is lying on the ground here.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Winded >
e
s
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

* R HP:Wounded MV:Winded >
5
where
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - Near the Foothills
Gohon - Near the Foothills

* R HP:Wounded MV:Winded >
e
s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

* R HP:Wounded MV:Winded >
s
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
s
s
s
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

s
* R HP:Wounded MV:Winded >
s
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
s
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

s
* R HP:Wounded MV:Winded >
Nosom narrates 'sitting aglemar'
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

s
* R HP:Wounded MV:Winded >
s
s
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Winded >
s
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [3]
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A black wolf growls loudly, poised to leap.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
s
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
A raven is visible flying high in the sky.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

s
* R HP:Wounded MV:Winded >
s
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Winded >
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.
Dua narrates 'i'm dusy'

* R HP:Wounded MV:Winded >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

w
* R HP:Wounded MV:Winded >
w
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

w
w
* R HP:Wounded MV:Winded >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
A myrddraal slowly gazes about, leaving you shaken.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Winded >
w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Wounded MV:Winded >
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Winded >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a crow is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.


* R HP:Wounded MV:Winded >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
5
where
Players in your Zone
--------------------
Jeia - Before a Split in the Road
Gohon - Before a Split in the Road

* R HP:Wounded MV:Winded >
w
w
w
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Wounded MV:Winded >
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

s
* R HP:Wounded MV:Winded >
w
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A tall dust-colored gelding prances in a circle here.
Jeia has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Winded >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Winded >
not
5
where
6
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

l
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a gray palfrey.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
88
5
where
6
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
say kill bird
5
where
6
You say 'kill bird'

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Wounded MV:Winded >
5
where
6
Mood changed to: Brave

6
* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
Jeia leaves east riding a gray palfrey.
A raven leaves east.
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
6
6
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
6
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
6
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

l
* R HP:Wounded MV:Winded >

Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Wounded MV:Winded >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
bb
change mood brave
5
where
Mood changed to: Brave

6
* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
snicker
5
where
6
You snicker softly.

6
* R HP:Wounded MV:Winded >
6
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded > [k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
not
A raven stops following Jeia.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Jeia throws streaks of Fire at a raven, whose freshly charred corpse crumples
to the ground.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
l
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
not
8
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >
[diag horse]
A dust-colored gelding is in excellent condition.

88
* R HP:Wounded MV:Winded >
5
where
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is winded.

6
* R HP:Wounded MV:Winded >
6
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

6
* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
na they chased winding nfc where they are yet though

(tic_timer): Tic in 7 seconds!
l
You narrate 'they chased winding nfc where they are yet though'

8
* R HP:Wounded MV:Winded >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
[diag horse]
A dust-colored gelding is in excellent condition.

88
* R HP:Wounded MV:Winded >
5
where
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is winded.

6
* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Winded >
[k dark]
They aren't here.

* R HP:Wounded MV:Winded >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

bb
change mood brave
* R HP:Wounded MV:Winded >
Mood changed to: Brave

* R HP:Wounded MV:Winded >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
l
5
where
6
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
l
Players in your Zone
--------------------
Jeia - A Road by the Ravine
Gohon - A Road by the Ravine

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
Jeia Gray, Tower Accepted is standing here, riding a dust-colored gelding.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Tiring >

Nosom narrates 'none in fd'

8
* R HP:Wounded MV:Tiring >
[diag horse]
A dust-colored gelding is in excellent condition.

not
* R HP:Wounded MV:Tiring >
You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Tiring >
s
s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
e
e
e
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a dust-colored gelding.

e
e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Jeia has arrived from the north, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
e
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a dust-colored gelding.

6
* R HP:Wounded MV:Tiring >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a dust-colored gelding.

,
* R HP:Wounded MV:Tiring >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Jeia has arrived from the west, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

w
* R HP:Wounded MV:Tiring >
w
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Jeia has arrived from the east, riding a dust-colored gelding.

* R HP:Wounded MV:Tiring >

Dua narrates '3 at 4e'

* R HP:Wounded MV:Tiring >
grin
Jeia stops riding a dust-colored gelding.
You grin evilly.

* R HP:Wounded MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A tall dust-colored gelding prances in a circle here.
Jeia Gray, Tower Accepted is standing here.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Tiring >

Jeia starts riding a warhorse.

* R HP:Wounded MV:Tiring >
na we are coming
You narrate 'we are coming'

not
* R HP:Wounded MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
s
e
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
Jeia has arrived from the north, riding a warhorse.

e
* R HP:Wounded MV:Tiring >
s
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, looking gray and dull.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
s
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a warhorse.

s
* R HP:Wounded MV:Tiring >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
e
s
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a warhorse.

s
* R HP:Wounded MV:Tiring >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

s
* R HP:Wounded MV:Tiring >
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.
w
w
* R HP:Wounded MV:Tiring >
The master of scouts narrates 'Skirrel was spotted A Winding Road'
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
w
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
s
s
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
s
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
s
w
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
w
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jeia has arrived from the north, riding a warhorse.

w
* R HP:Wounded MV:Tiring >
w
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Jeia has arrived from the east, riding a warhorse.

w
* R HP:Wounded MV:Tiring >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
na hit
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the east, riding a warhorse.

w
* R HP:Wounded MV:Tiring >
You narrate 'hit'

w
* R HP:Wounded MV:Tiring >
w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Jork, riding a warhorse.
*Jork* is here, fighting Dua.
*Skirrel* is here, fighting Dua.
*Kryyg* is here, fighting Dua, riding a shadow stallion.
Jeia has arrived from the east, riding a warhorse.

w
* R HP:Wounded MV:Tiring >
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.
Dua has arrived from the east, riding a warhorse.

w
* R HP:Wounded MV:Tiring >
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches
on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

s
* R HP:Wounded MV:Tiring >
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses
of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight
mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

w
* R HP:Wounded MV:Tiring >
w
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.
Dua narrates 'they neon'

* R HP:Wounded MV:Tiring >
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while
the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
6
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care
to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
5
where
Players in your Zone
--------------------
Jeia - The Dusty Road
Gohon - The Dusty Road

6
* R HP:Wounded MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
bb
change mood brave
Mood changed to: Brave

* R HP:Wounded MV:Tiring >
e
5
where
6
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jeia - Road to Tarwin's Gap
Gohon - Road to Tarwin's Gap
Dua - Thorny Hedges

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.
Dua has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
na not 4e
5
where
6
You narrate 'not 4e'

* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Dua - Road to Tarwin's Gap
Jeia - Road to Tarwin's Gap
Gohon - Road to Tarwin's Gap

* R HP:Wounded MV:Tiring >
l
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Dua starts following you.

* R HP:Wounded MV:Tiring >
group all
Dua is now a member of your group.

track
* R HP:Wounded MV:Tiring >


-
=
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Dua narrates 'you passed em neon'

* R HP:Wounded MV:Tiring >
not
e
e
You stop paying increased attention to your surroundings.

e
* R HP:Wounded MV:Tiring >
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while
the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

e
* R HP:Wounded MV:Tiring >
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten
wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common
forest
birds like robins and sparrows have been replaced by crows and ravens that
fix
their beady eyes on travellers.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
e
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
n
6
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
track


-
=
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.

* R HP:Wounded MV:Tiring >
n
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear
into
the low cloud cover. The road curves to the east just ahead out of sight
behind
a grove of leatherleaf trees. The air is hot and stifling even in winter
times.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
e
A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization
once
took. Much of the tower still remains intact, though its roof and one side
has
crumbled to the ground.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

n
* R HP:Wounded MV:Tiring >
e
A Winding Road
The road continues its course, kept at bay to the northwest by dense trees,
and
rubble to the southeast. A tower rises up above the surrounding trees that
have
encroached on the crumbling fort.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
A Winding Road
Small holes in the road make this section of the winding road quite
difficult for most mounts. The dirt seems to have been dug out in small
circles, just large enough to catch the corner of a hoove. The winding road
curves north and west here, continuing its journey.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a myrddraal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

n
* R HP:Wounded MV:Tiring >
e
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
e
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
n
e

(tic_timer): Tic in 7 seconds!
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ack, you lost Dua!
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - A Winding Road
Dua - A Winding Road

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

w
* R HP:Wounded MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
l
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Wounded MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Wounded MV:Tiring >
8
88
[diag horse]
A warhorse is in excellent condition.

l
* R HP:Wounded MV:Tiring >
[diag 2.horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Wounded MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Wounded MV:Tiring >
twiddle
You patiently twiddle your thumbs.

* R HP:Wounded MV:Tiring >
say horse low?
You say 'horse low?'
Dua nods in agreement.

l
* R HP:Wounded MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Wounded MV:Tiring >
bb
change mood brave
5
where
6
Mood changed to: Brave

* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - A Winding Road
Dua - A Winding Road

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

l
* R HP:Wounded MV:Tiring >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Wounded MV:Tiring >

Dua says 'yeah, ticed'

5
where
* R HP:Wounded MV:Tiring >
6
Players in your Zone
--------------------
Jeia - A Winding Road
Gohon - A Winding Road
Dua - A Winding Road

* R HP:Wounded MV:Tiring >
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring >

Jeia forms a beautiful weave of white light about Jeia's body.

* R HP:Wounded MV:Tiring >
not
e
You stop paying increased attention to your surroundings.

e
* R HP:Wounded MV:Tiring >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
e
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

e
* R HP:Wounded MV:Tiring >
e
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
e
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.


* R HP:Wounded MV:Tiring >
n
n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
n
n
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
n
n
g
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
,
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.
*Jork* tries to pierce Jeia, but she deflects the blow.
*Skirrel* drinks blood from a water skin.

* R HP:Wounded MV:Tiring >
[k h.dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >
[bash ]


-
=
Dua tries to slash *Skirrel*, but he parries successfully.

+
*
*
+
=
-
*Skirrel* tries to stab Dua, but she parries successfully.
A darkfriend trooper joins Kryyg's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
*Kryyg* slashes your body.
*Jork* tries to pierce Jeia, but she deflects the blow.
*Skirrel* panics, and attempts to flee!


*Skirrel* leaves south.

-
=
Your bash at *Kryyg* sends him sprawling!

* R HP:Wounded MV:Tiring - Kryyg: Scratched >
l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
Jeia Gray, Tower Accepted is here, fighting Jork, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is here, fighting a darkfriend leader, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is here, fighting Jeia.
*Kryyg* is sitting here, riding a shadow stallion.
A darkfriend trooper is here, fighting Jeia.
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting Dua.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >

*Skirrel* has arrived from the south.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >

Dua slashes a darkfriend leader's body extremely hard.
A darkfriend leader tries to slash Dua, but she parries successfully.
A darkfriend trooper barely slashes your body.
Jeia swiftly dodges a darkfriend trooper's attempt to slash her.
You hack *Kryyg*'s right leg hard.
*Jork* tries to pierce Jeia, but she parries successfully.
*Skirrel* tries to stab Dua, but she parries successfully.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >

*Skirrel* panics, and attempts to flee!
Jeia throws a fireball at *Skirrel*, who screams in pain.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >

*Skirrel* leaves west.

l
* R HP:Wounded MV:Tiring - Kryyg: Scratched >

Dua panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Kryyg: Scratched >
,
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
Jeia Gray, Tower Accepted is here, fighting Jork, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is here, fighting a darkfriend leader, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is here, fighting Jeia.
*Kryyg* is sitting here, riding a shadow stallion.
A darkfriend trooper is here, fighting Jeia.
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting Dua.
Dua leaves south riding a warhorse.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >

Dua has arrived from the south, riding a warhorse.

,
* R HP:Wounded MV:Tiring - Kryyg: Scratched >
[bash ]
They already seem to be stunned.
Dua slashes *Kryyg*'s body hard.

* R HP:Wounded MV:Tiring - Kryyg: Scratched >

Dua slashes *Kryyg*'s body hard.
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend trooper barely slashes your body.
A darkfriend trooper tries to slash Jeia, but she parries successfully.
You hack *Kryyg*'s body very hard.
*Jork* swiftly dodges Jeia's attempt to strike him.
*Jork* tries to pierce Jeia, but she deflects the blow.

* R HP:Wounded MV:Tiring - Kryyg: Hurt >
,
[bash ]


-
=
+
*
*
+
=
A darkfriend leader tries to slash Dua, but she deflects the blow.
Dua slashes *Kryyg*'s body.
A darkfriend trooper barely slashes your right leg.
A darkfriend trooper tries to slash Jeia, but she dodges the attack.
*Kryyg* slashes your body.
*Jork* tries to pierce Jeia, but she parries successfully.

-

-
=
*Kryyg* panics, and attempts to flee!
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - Kryyg: Hurt >

*Kryyg* leaves south riding a shadow stallion.

* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy >
stand
ww
change mood wimpy

*Kryyg* has arrived from the south, riding a shadow stallion.

f
* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy >

A darkfriend leader tries to slash Dua, but she parries successfully.
A darkfriend trooper tickles your head with his slash.
Jeia swiftly dodges a darkfriend trooper's attempt to slash her.
Jeia tries to strike *Jork*, but he dodges the attack.
*Jork* pierces Jeia's body hard.
*Kryyg* slashes your body hard.

* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy >
bb
change mood brave
g
Do you not consider fighting as standing?

bb
change mood brave
* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy >
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Wounded MV:Tiring >
*Kryyg* has arrived from the north, riding a shadow stallion.
[k h.dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Kryyg: Hurt >
6
Mood changed to: Brave

4
kill skirrel
* R HP:Wounded MV:Tiring - Kryyg: Hurt > [k dark]
You do the best you can!

* R HP:Wounded MV:Tiring - Kryyg: Hurt >
6
*Kryyg* slashes your right leg hard.
You try to hack *Kryyg*, but he deflects the blow.
They aren't here.

* R HP:Wounded MV:Tiring - Kryyg: Hurt >
,
[k dark]
You do the best you can!
Dua has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring - Kryyg: Hurt >
[bash ]
Dua slashes *Kryyg*'s body.


-
*Kryyg* panics, and attempts to flee!

=
+
*

*Kryyg* leaves west riding a shadow stallion.

*
n
6
+
,
=
Cancelled.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is here, fighting Jork, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
*Jork* is here, fighting Jeia.
A darkfriend trooper is here, fighting Jeia.
A darkfriend trooper is here, fighting Jeia.
A darkfriend leader stands here.
Dua has arrived from the south, riding a warhorse.
Dua slashes *Jork*'s left leg into bloody fragments!

* R HP:Wounded MV:Tiring > [k dark]
You try to hack *Jork*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Jeia: Wounded - Jork: Wounded >
[bash ]


-
=
+
*
*Kryyg* has arrived from the west, riding a shadow stallion.
*Skirrel* leaves south.


*Kryyg* slashes your head.

*
+
=
-
A darkfriend trooper tries to slash Jeia, but she parries successfully.
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend trooper tries to slash Jeia, but she dodges the attack.
*Jork* tries to pierce Jeia, but she parries successfully.


-
=
Your bash at *Jork* sends him sprawling!

* R HP:Battered MV:Tiring - Jeia: Wounded - Jork: Wounded >
l
*Jork* panics, and attempts to flee!
Jeia throws a fireball at *Jork*, who screams in pain.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
*Kryyg* is here, fighting YOU!, riding a shadow stallion.
Dua Gemarisae Doorn is here, fighting Jork, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is here, fighting Jork, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
*Jork* is sitting here.
A darkfriend trooper is here, fighting Jeia.
A darkfriend trooper is here, fighting Jeia.
A darkfriend leader is here, fighting Dua.
*Jork* leaves west.

* R HP:Battered MV:Tiring - Kryyg: Hurt >

Dua tries to slash a darkfriend leader, but he parries successfully.
Jeia strikes a darkfriend trooper's head.
You try to hack *Kryyg*, but he parries successfully.
A darkfriend leader tries to slash Dua, but she parries successfully.
*Kryyg* slashes your left arm very hard.
A darkfriend trooper tries to slash Jeia, but she parries successfully.
Jeia swiftly dodges a darkfriend trooper's attempt to slash her.
*Kryyg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Kryyg: Hurt >
6
,

*Kryyg* looks at you.

* R HP:Battered MV:Tiring - Kryyg: Hurt >

*Jork* pierces your left arm.

* R HP:Battered MV:Tiring - Kryyg: Hurt >

Dua panics, and attempts to flee!

* R HP:Battered MV:Tiring - Kryyg: Hurt >

*Jork* barely pierces your body.
Jeia tries to strike a darkfriend trooper, but he deflects the blow.
A darkfriend leader tries to slash Dua, but she deflects the blow.
*Kryyg* slashes your body very hard.
A darkfriend trooper tries to slash Jeia, but she deflects the blow.
A darkfriend trooper tries to slash Jeia, but she deflects the blow.
*Kryyg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Kryyg: Hurt >

Dua leaves west riding a warhorse.

* R HP:Battered MV:Tiring - Kryyg: Hurt >

*Kryyg* leaves south riding a shadow stallion.

* R HP:Battered MV:Tiring - Jork: Battered >
[k dark]
You do the best you can!

ww
change mood wimpy
* R HP:Battered MV:Tiring - Jork: Battered >
f
[bash ]

Cancelled.
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Jork: Battered >
You panic and attempt to flee!

bb
change mood brave

*Kryyg* slashes your left leg.

6
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Skirrel, riding a warhorse.
*Skirrel* is here, fighting Dua.
Mood changed to: Brave

* R HP:Battered MV:Tiring >
*Skirrel* tries to stab Dua, but she parries successfully.
[k dark]
You try to hack *Skirrel*, but he parries successfully.
*Skirrel* leaves west.

* R HP:Battered MV:Tiring >
6
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Tiring >
6
Mood changed to: Brave

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
e
6
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
*Jork* is here, fighting Jeia.
Jeia Gray, Tower Accepted is here, fighting a darkfriend trooper, riding a
warhorse.
Jeia is surrounded by a shimmering white aura!
A darkfriend trooper is here, fighting Jeia.
A darkfriend trooper is here, fighting Jeia.
A darkfriend leader is here, fighting Jeia.
Dua has arrived from the west, riding a warhorse.

,
* R HP:Battered MV:Tiring >
[k dark]
You try to hack *Jork*, but he parries successfully.

* R HP:Battered MV:Tiring - Jeia: Wounded - Jork: Battered >
[bash ]


A darkfriend leader tries to slash Jeia, but she parries successfully.
*Jork* tries to pierce Jeia, but she deflects the blow.
A darkfriend trooper tries to slash Jeia, but she parries successfully.
A darkfriend trooper tries to slash Jeia, but she deflects the blow.
*Jork* tries to pierce Jeia, but she parries successfully.

-
Dua tries to slash *Kryyg*, but he deflects the blow.

=
+
*
*
*Jork* panics, and attempts to flee!
Jeia throws a fireball at *Jork*, who screams in pain.

+

(tic_timer): Tic in 7 seconds!
=
*Jork* leaves west.

-

-
*Kryyg* sends Jeia sprawling with a powerful bash!

=
*Kryyg* slashes Jeia's body into bloody fragments!
A darkfriend leader slashes Jeia's right arm very hard.
Jeia panics, and attempts to flee!
Jeia strikes a darkfriend trooper's left leg very hard.
A darkfriend trooper slashes Jeia's right leg hard.
Jeia panics, and attempts to flee!
A darkfriend trooper slashes Jeia's right arm.
Jeia panics, and attempts to flee!
Jeia leaves west riding a warhorse.
A darkfriend trooper joins Kryyg's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
They're not here anymore!

6
* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
,
[k dark]
You do the best you can!
*Kryyg* avoids being bashed by Dua who loses her balance and falls!

* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >
[bash ]


-
=
+
*

*Kryyg* panics, and attempts to flee!

*
+
A darkfriend leader slashes your body.
A darkfriend trooper tries to slash Dua, but she parries successfully.
A darkfriend trooper tickles your head with his slash.

=
-

-
*Kryyg* leaves south riding a shadow stallion.

=
Your bash at a darkfriend trooper sends him sprawling!

* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >

*Jork* tries to pierce Dua, but she parries successfully.

* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >

*Kryyg* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Tiring - a darkfriend trooper: Hurt >

*Kryyg* slashes your right leg very hard.

l
* R HP:Beaten MV:Tiring - a darkfriend trooper: Hurt >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
*Kryyg* is here, fighting YOU!, riding a shadow stallion.
*Jork* is here, fighting Dua.
Dua Gemarisae Doorn is here, fighting a darkfriend trooper, riding a
warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper is sitting here
A darkfriend trooper is here, fighting Dua.
A darkfriend leader is here, fighting YOU!

* R HP:Beaten MV:Tiring - a darkfriend trooper: Hurt >
ww
change mood wimpy
*Jork* tries to pierce Dua, but she deflects the blow.
A darkfriend leader slashes your head.
A darkfriend trooper tries to slash Dua, but she deflects the blow.
You hack a darkfriend trooper's right leg into bloody fragments!
Mood changed to: Wimpy
Dua panics, and attempts to flee!

* R HP:Beaten MV:Tiring - a darkfriend trooper: Wounded >
f

Dua leaves west riding a warhorse.

* R HP:Beaten MV:Tiring - a darkfriend trooper: Wounded >
You panic and attempt to flee!
*Jork* panics, and attempts to flee!
*Jork* leaves west.


You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
na you ok?
6
*Kryyg* has arrived from the north, riding a shadow stallion.
You narrate 'you ok?'

6
* R HP:Beaten MV:Tiring >
*Kryyg* slashes your body.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Kryyg: Hurt >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Kryyg: Hurt >

You try to hack *Kryyg*, but he parries successfully.
*Kryyg* barely slashes your left hand.

* R HP:Beaten MV:Tiring - Kryyg: Hurt >
ww
change mood wimpy
fs
fs
fs
Mood changed to: Wimpy
*Skirrel* stabs your body.
You panic and attempt to flee!


Jeia narrates 'ya'

You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring >
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring >
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring >
na am beaten
s
You narrate 'am beaten'

s
* R HP:Beaten MV:Tiring >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!

s
s
* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Jeia - The Dusty Road
Gohon - The Dusty Road
Dua - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
6
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
6
Players in your Zone
--------------------
Jeia - The Dusty Road
Gohon - The Dusty Road
Dua - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
na dua?
You narrate 'dua?'

* R HP:Beaten MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Jeia - The Dusty Road
Gohon - The Dusty Road
Dua - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.
Dua narrates 'on them 1s patrol'

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
n
n
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a warhorse.

6
* R HP:Beaten MV:Tiring >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a warhorse.

,
* R HP:Beaten MV:Tiring >
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
n
6
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is here, fighting Dua.
*Kryyg* is sitting here, riding a shadow stallion.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

,
* R HP:Beaten MV:Tiring >
[k dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Dua: Hurt - Skirrel: Battered >
Jeia strikes *Kryyg*'s left arm.
[bash ]


-
*Skirrel* stabs Dua's body hard.

=
+
*Skirrel* panics, and attempts to flee!

*
*
+
*Skirrel* leaves south.

=
-
g

-
Cancelled.
[k h.dark]
You try to hack *Kryyg*, but he deflects the blow.

bb
change mood brave
* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Hurt >

You hack *Kryyg*'s left arm very hard.
Dua slashes *Kryyg*'s left foot hard.

g
* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Hurt >
Mood changed to: Brave

,
* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Hurt >
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Hurt >
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Hurt >
6
,
*Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Hurt >
[bash ]


-
*Kryyg* tries to slash Dua, but she parries successfully.
*Kryyg* leaves south riding a shadow stallion.

=
+
6
6
*
6
6
Cancelled.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
6
Jeia tries to strike *Kryyg*, but he parries successfully.
Nosom narrates 'coming'
[k dark]
You hack *Kryyg*'s body very hard.

6
* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
Players in your Zone
--------------------
Nosom - In the Remains of a Crumbling Tower
Jeia - A Winding Road
Gohon - A Winding Road
Dua - A Winding Road

* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
[k dark]
You do the best you can!
Dua slashes *Kryyg*'s body.

,
* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
Dua tries to slash *Kryyg*, but he deflects the blow.
You hack *Kryyg*'s body.
*Kryyg* tries to slash Jeia, but she parries successfully.
Jeia tries to strike *Kryyg*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
[bash ]


-
=
+
*
*
+
*Kryyg* panics, and attempts to flee!

=
-

Dua tries to slash *Kryyg*, but he deflects the blow.

-
*Kryyg* leaves north riding a shadow stallion.

=
They're not here anymore!

* R HP:Beaten MV:Tiring >
6
6
6
Nosom has arrived from the south, riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
sn
scan north
5
where
6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Nosom - A Winding Road
Jeia - A Winding Road
Gohon - A Winding Road
Dua - A Winding Road

* R HP:Beaten MV:Tiring >
Nosom leaves south riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Dua leaves north riding a warhorse.

beckon
* R HP:Beaten MV:Tiring >
You beckon everyone to follow you.

* R HP:Beaten MV:Tiring >
group all
* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Dua - Beneath a Cliff's Ledge
Nosom - Rugged Terrain
Jeia - A Winding Road
Gohon - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Nosom has arrived from the south, riding a gray palfrey.

5
where
6
* R HP:Beaten MV:Tiring >
6
Players in your Zone
--------------------
Nosom - A Winding Road
Dua - Beneath a Cliff's Ledge
Jeia - A Winding Road
Gohon - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
Nosom leaves west riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Nosom has arrived from the west, riding a gray palfrey.

group all
* R HP:Beaten MV:Tiring >
5
where
6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Nosom - A Winding Road
Dua - Beneath a Cliff's Ledge
Jeia - A Winding Road
Gohon - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
na they there?
score
You narrate 'they there?'

* R HP:Beaten MV:Tiring >
Nosom starts following you.
You have 105(401) hit and 119(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 17 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >
diag jeia
Jeia has some big nasty wounds and scratches.

* R HP:Beaten MV:Tiring >
group all
5
where
6
Nosom is now a member of your group.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Dua - An Oasis
Nosom - A Winding Road
Jeia - A Winding Road
Gohon - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Dua narrates 'nope'

* R HP:Beaten MV:Tiring >
na jeia batt i'm beaten
5
where
6
You narrate 'jeia batt i'm beaten'

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Dua - An Oasis
Nosom - A Winding Road
Jeia - A Winding Road
Gohon - A Winding Road

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
na oasis?
You narrate 'oasis?'

* R HP:Beaten MV:Tiring >
n
s
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A short, well balanced knife lies here, both edges glinting.
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.


(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Tiring >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >
w

Jeia narrates '94hps'

* R HP:Beaten MV:Tiring >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring >

Dua narrates 'not oasis'

* R HP:Beaten MV:Tiring >
w
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A green-leafed herb grows here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, looking gray and dull.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Dua - A Winding Road
Jeia - An Oasis
Nosom - An Oasis
Gohon - An Oasis

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

The sun rises.
(tic_timer): Tic length updated to: 62.420 seconds.

* R HP:Beaten MV:Strong >
yell jesus craig
You bellow 'jesus craig'

* R HP:Beaten MV:Strong >
yell do better!
l
You bellow 'do better!'

* R HP:Beaten MV:Strong >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A green-leafed herb grows here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, looking gray and dull.

5
where
* R HP:Beaten MV:Strong >
6
Players in your Zone
--------------------
Dua - Before a Split in the Road
Jeia - An Oasis
Nosom - An Oasis
Gohon - An Oasis

l
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A green-leafed herb grows here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, looking gray and dull.

* R HP:Beaten MV:Strong >
l
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A green-leafed herb grows here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, looking gray and dull.

* R HP:Beaten MV:Strong >
n
w
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong >
w
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

gohon
Posts: 18
Joined: Fri May 13, 2016 1:46 am

Re: jork dies a lot. VERY LONG

Post by gohon » Thu Jan 11, 2024 8:34 pm

* R HP:Beaten MV:Strong >
n
n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Strong >
n
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
n
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
n
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.
Dua narrates 'n of split'


* R HP:Beaten MV:Strong >
e
e
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.


* R HP:Beaten MV:Strong >
n
e
e
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

not
* R HP:Beaten MV:Strong >
You start paying increased attention to your surroundings.

n
* R HP:Beaten MV:Strong >
e
e
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
not
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
n
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
se
scan east

* R HP:Beaten MV:Strong >
e
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of
the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

ex
* R HP:Beaten MV:Strong >
se
scan east
Obvious exits:
North - By the Road
East - Bend in the Road
South - By the Road
West - Road to Tarwin's Gap

* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
e
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
5
where
6
Players in your Zone
--------------------
Jeia - Bend in the Road
Dua - Bend in the Road
Nosom - Bend in the Road
Gohon - Bend in the Road

sn
scan north
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >

n
* R HP:Beaten MV:Strong >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

sn
scan north
* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
n
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
n
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A large rock sits upright with strange markings on its sides.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A black wolf growls loudly, poised to leap.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Strong >
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
n
n
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
n
n
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.
Dua slashes someone's body into bloody fragments!
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear someone's death cry.

* R HP:Battered MV:Strong >
n
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
n
n
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
w
w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A gray palfrey prances skittishly nearby.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
k tree
You hack the blighted tree's branch into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Wounded >
l
The blighted tree barely tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
You hack the blighted tree's roots into bloody fragments!
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a
warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting Jeia.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Strong - the blighted tree: Battered >

Dua slashes the blighted tree's branch extremely hard.

* R HP:Battered MV:Strong - the blighted tree: Battered >

Dua slashes the blighted tree's branch into bloody fragments!
Jeia strikes the blighted tree's trunk extremely hard.
Jeia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tickles your body with its hit.
You hack the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Nosom stops riding a gray palfrey.
Dua looks at you.

* R HP:Battered MV:Strong >

Nosom starts riding a gray palfrey.

* R HP:Battered MV:Strong >

Jeia strikes the blighted tree's trunk hard.
The blighted tree tries to hit Jeia, but she dodges the attack.
Dua slashes the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Strong >
yell you aren't actually at a patty are you?
You bellow 'you aren't actually at a patty are you?'

1
kill rat
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >

Nosom assumes The Wood Grouse Dances.
Nosom hacks the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Strong >
diag nosom
Nosom has some big nasty wounds and scratches.

* R HP:Battered MV:Strong >

Nosom hacks the blighted tree's roots into bloody fragments!
Dua slashes the blighted tree's branch into bloody fragments!
Jeia strikes the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Strong >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
k tree
They aren't here.

* R HP:Battered MV:Strong >

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong >
diag uda
No-one by that name here.

* R HP:Battered MV:Strong >
diag dua
Dua has some small wounds and bruises.

* R HP:Battered MV:Strong >

(tic_timer): Tic in 7 seconds!
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
sn
scan north
5
where
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

6
* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
not
Kryyg bellows 'im 1 of my uber rogues afk for work'
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong >

Dua leaves west riding a warhorse.

* R HP:Battered MV:Strong >
track


-
=
The day has begun.
(tic_timer): Tic length updated to: 62.244 seconds.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious almost day-old bloody traces of a Human leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Dua has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong >
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
k tree
You hack the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Wounded >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong - the blighted tree: Wounded >

Nosom hacks the blighted tree's trunk into bloody fragments!
Dua slashes the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Battered >

Jeia strikes the blighted tree's trunk very hard.

* R HP:Battered MV:Strong - the blighted tree: Beaten >

Jeia strikes the blighted tree's trunk hard.
The blighted tree joins the blighted tree's fight!
Dua slashes the blighted tree's trunk extremely hard.
Nosom assumes Lightning of Three Prongs.
Nosom hacks the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Nosom hacks the blighted tree's branch into bloody fragments!

* R HP:Battered MV:Strong >
k tree
k tree
You hack the blighted tree's trunk into bloody fragments!

k tree
* R HP:Battered MV:Strong - Jeia: Battered - the blighted tree: Battered >
Jeia strikes the blighted tree's roots extremely hard.
You do the best you can!

* R HP:Battered MV:Strong - Jeia: Battered - the blighted tree: Battered >
l
You do the best you can!

* R HP:Battered MV:Strong - Jeia: Battered - the blighted tree: Battered >

Dua slashes the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Strong - Jeia: Battered - the blighted tree: Critical >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of the blighted tree is lying here.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a
warhorse.
Dua Gemarisae Doorn is here, fighting the blighted tree, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting the blighted tree, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Strong - Jeia: Battered - the blighted tree: Critical >

Dua slashes the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Strong >
sn
scan north
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Strong >

Dua leaves north riding a warhorse.

* R HP:Battered MV:Strong >
n
kt
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Strong >

Kryyg bellows 'but ucan hit us 2 :)'
Nosom hacks a Dha'vol trolloc's body very hard.

* R HP:Battered MV:Strong >
alias kt kill trolloc

Jeia tries to strike a Dha'vol trolloc, but he parries successfully.

* R HP:Battered MV:Strong >
You must remove an old alias first.

* R HP:Battered MV:Strong >
sn
scan north
A trolloc is here commanding a fist of troops.

kt
* R HP:Battered MV:Strong >
Jeia tries to strike a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tickles Nosom's right arm with his cleave.
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy >
alias

Dua narrates 'they s e of d'

* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy >
Nosom sends a Dha'vol trolloc sprawling with a powerful bash!
Aliases:
1 ==> k rat
c ==> charge
ch ==> charge
ot ==> open trapdoor
ct ==> close trapdoor
0 ==> lead horse
9 ==> ride horse
7 ==> dism
6 ==> k dark
8 ==> diag horse
= ==> camo
gg ==> group astolfo
di ==> diag h.dark
h ==> hide
g ==> k h.dark
kv ==> knock vinedoor
rr ==> charge zatuchly
y ==> charge h.dark
5 ==> where
ss ==> scan south
sw ==> scan w
88 ==> diag 2.horse
, ==> bash
44 ==> charge trolloc
se ==> scan e
yy ==> charge myrdan
cg ==> close gate
66 ==> k seanchan
pl ==> pull leaf
- ==> rescue
wimp ==> change wimpy
99 ==> ride 2.horse
sl ==> l
serk ==> ChAnGe MoOd BeRSerK
os ==> order soldier
osk ==> order soldier kill
ofb ==> open floorboards
cfb ==> close floorboards
00 ==> lead 2.horse
wo ==> who
spam ==> change spam 2
sn ==> scan n
cf ==> close floor
of ==> open floor
888 ==> diag 3.horse
sd ==> scan d
999 ==> ride 3.horse
dd ==> draw spear
sh ==> search dark
su ==> scan u

* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy >

You hack a Dha'vol trolloc's left leg extremely hard.
A Dha'vol trolloc barely cleaves your head.
Jeia strikes a Dha'vol trolloc's body hard.
Nosom hacks a Dha'vol trolloc's right leg into bloody fragments!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Scratched >
alias osk
Alias cleared.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Scratched >

You hack a Dha'vol trolloc's right leg very hard.
A Dha'vol trolloc barely cleaves your body.
Jeia strikes a Dha'vol trolloc's left arm extremely hard.
Nosom hacks a Dha'vol trolloc's body into bloody fragments!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >
alias kt kill trolloc
l
Ok.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >
Jeia narrates 'jork or skirrel?'
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting a Dha'vol trolloc, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a Dha'vol trolloc, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dha'vol trolloc is here, fighting Nosom.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >

You hack a Dha'vol trolloc's left foot into bloody fragments!
A Dha'vol trolloc barely cleaves your right leg.
Jeia strikes a Dha'vol trolloc's body.
A Dha'vol trolloc tickles Nosom's left leg with his cleave.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >
l

Nosom sends a Dha'vol trolloc sprawling with a powerful bash!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting a Dha'vol trolloc, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a Dha'vol trolloc, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dha'vol trolloc is sitting here.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >

Dua narrates 'on all n 2e downer'

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >

Dua narrates 'no mob'

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >

You try to hack a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc tickles your left hand with his cleave.
Jeia strikes a Dha'vol trolloc's right leg.
Nosom gracefully changes forms to Arc of the Moon.
Nosom hacks a Dha'vol trolloc's body extremely hard.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >
ww
change mood wimpy
Mood changed to: Wimpy

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >
na we're on mobs
You try to hack a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc tickles your right leg with his cleave.
Jeia strikes a Dha'vol trolloc's body hard.
Nosom flows effortlessly into The Kingfisher Takes a Silverback.
Nosom hacks a Dha'vol trolloc's left arm into bloody fragments!
You narrate 'we're on mobs'

* R HP:Battered MV:Strong - a Dha'vol trolloc: Hurt >

You hack a Dha'vol trolloc's left leg extremely hard.
A Dha'vol trolloc tickles your body with his cleave.
Jeia tries to strike a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc tickles Nosom's body with his cleave.
Nosom hacks a Dha'vol trolloc's body into bloody fragments!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Wounded >
l
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting a Dha'vol trolloc, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a Dha'vol trolloc, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dha'vol trolloc is here, fighting Nosom.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Wounded >

You hack a Dha'vol trolloc's right arm into bloody fragments!
A Dha'vol trolloc tickles your right leg with his cleave.
Jeia strikes a Dha'vol trolloc's body.
A Dha'vol trolloc barely tickles Nosom's body with his cleave.
Nosom hacks a Dha'vol trolloc's body into bloody fragments!
A Dha'vol trolloc is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a Dha'vol trolloc's death cry.
Jeia strikes a Dha'vol trolloc's right foot.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Wounded >

Nosom hacks a Dha'vol trolloc's body into bloody fragments!
Dua has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Battered >

Nosom hacks a Dha'vol trolloc's right leg into bloody fragments!
Jeia strikes a Dha'vol trolloc's body.
You hack a Dha'vol trolloc's body extremely hard.
A Dha'vol trolloc barely tickles your right arm with his cleave.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Beaten >

Dua slashes a Dha'vol trolloc's body hard.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Beaten >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Beaten >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a Dha'vol trolloc is lying here.
Dua Gemarisae Doorn is here, fighting a Dha'vol trolloc, riding a warhorse.
Jeia Gray, Tower Accepted is here, fighting a Dha'vol trolloc, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a Dha'vol trolloc, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dha'vol trolloc is here, fighting YOU!

* R HP:Battered MV:Strong - a Dha'vol trolloc: Beaten >

Dua slashes a Dha'vol trolloc's right leg extremely hard.
Nosom assumes Wind and Rain.
Nosom hacks a Dha'vol trolloc's body extremely hard.
Jeia strikes a Dha'vol trolloc's body.
A Dha'vol trolloc is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a Dha'vol trolloc's death cry.

* R HP:Battered MV:Strong >
not
sn
scan north
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Strong >

Dua narrates 'am low batt nwo'

* R HP:Battered MV:Strong >
n
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

sn
scan north
* R HP:Battered MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
*Skirrel* is standing here.

* R HP:Battered MV:Strong >
n
6
,
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
g

Jeia leaves south riding a warhorse.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

not
g
* R HP:Battered MV:Strong >
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
[k h.dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Strong >
l
Mood changed to: Brave

* R HP:Battered MV:Strong >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
scan
ss
scan south
North: *Jork* is standing here.
South: *Jork* has arrived from the north.

* R HP:Battered MV:Strong >
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a
warhorse.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Strong >
sn
scan north

Dua tries to slash *Jork*, but he deflects the blow.

* R HP:Battered MV:Strong >

Nosom tries to hack *Jork*, but he parries successfully.

g
* R HP:Battered MV:Strong >

,
* R HP:Battered MV:Strong >
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >

*Jork* panics, and attempts to flee!

* R HP:Battered MV:Strong >

(tic_timer): Tic in 7 seconds!
6
6

*Jork* leaves north.

* R HP:Battered MV:Strong >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
n
[k dark]
They aren't here.

g
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

,
* R HP:Battered MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
Ack, you lost Nosom!
Ack, you lost Dua!

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
s
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is sitting here.
Dua Gemarisae Doorn is here, fighting Jork, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting Jork, riding a gray palfrey.

n
* R HP:Battered MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Nosom narrates 'bashed'

s
g
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is sitting here.
Dua Gemarisae Doorn is here, fighting Jork, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting Jork, riding a gray palfrey.

* R HP:Battered MV:Strong >
,
[k h.dark]
You hack *Jork*'s left leg into bloody fragments!
*Jork* panics, and attempts to flee!
*Jork* leaves north.
Dua tries to slash *Jork*, but he deflects the blow.

* R HP:Battered MV:Strong >

Jeia has arrived from the south, riding a warhorse.
Nosom assumes Striking the Spark.
Nosom hacks *Jork*'s head into bloody fragments!
*Jork* panics, and attempts to flee!

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
g
6
6
6
6

Nosom hacks *Jork*'s right arm into bloody fragments!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jork*'s death cry.

[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

6
* R HP:Battered MV:Strong >
6
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
snicker
scal
Nosom gets a large slab of meat from the corpse of Jork.
Nosom gets a large slab of meat from the corpse of Jork.
Nosom gets a small purse from the corpse of Jork.
Nosom gets a skin of human flesh from the corpse of Jork.
Nosom gets a black pair of silver-tooled boots from the corpse of Jork.
Nosom gets a pair of earthen colored breeches from the corpse of Jork.
Nosom gets a dagger of green jade from the corpse of Jork.
Nosom gets a silver etched shield from the corpse of Jork.
Nosom gets a jeweled wristcuff from the corpse of Jork.
Nosom gets a silver Kandori wristcuff from the corpse of Jork.
Nosom gets a pair of dark gloves from the corpse of Jork.
Nosom gets a set of cloth sleeves from the corpse of Jork.
Nosom gets a soot stained cloak of fine quality from the corpse of Jork.
Nosom gets a bearskin tunic from the corpse of Jork.
Nosom gets a camouflaged hood from the corpse of Jork.
You snicker softly.

* R HP:Battered MV:Strong >
Nosom leans over and severs the head from the corpse of Jork.
It seems to have already been scalped.

* R HP:Battered MV:Strong >
5
where
6
Players in your Zone
--------------------
Jeia - The Blight
Gohon - The Blight
Dua - The Blight
Nosom - The Blight

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
whois nosom
l
Nosom Faelwen, Heartguard is a level 51 Red Eagle human.

Dua looks at Nosom.

* R HP:Battered MV:Strong >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of Jork is lying here.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Battered MV:Strong >

Jeia says 'nice'

sn
scan north
* R HP:Battered MV:Strong >

* R HP:Battered MV:Strong >
n
se
scan east
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >

* R HP:Battered MV:Strong >

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong >
se
scan east

e
* R HP:Battered MV:Strong >
se
scan east
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong >
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong >
ex
Obvious exits:
East - The Blight
West - The Blight

* R HP:Battered MV:Strong >
bb
change mood brave
l
Mood changed to: Brave

e
* R HP:Battered MV:Strong >
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

k bear
* R HP:Battered MV:Strong >
You hack the blight bear's body into bloody fragments!

* R HP:Battered MV:Strong - the blight bear: Wounded >

The blight bear hits your right leg.
You hack the blight bear's right paw into bloody fragments!
Dua slashes the blight bear's body extremely hard.

* R HP:Battered MV:Strong - the blight bear: Wounded >

Nosom narrates '1 rogue down'

* R HP:Battered MV:Strong - the blight bear: Wounded >

Nosom flows effortlessly into The Courtier Taps His Fan.
Nosom hacks the blight bear's body into bloody fragments!

* R HP:Battered MV:Strong - the blight bear: Battered >

Nosom hacks the blight bear's body into bloody fragments!
Dua slashes the blight bear's body into bloody fragments!
The blight bear barely tickles your head with its hit.
You hack the blight bear's head into bloody fragments!

* R HP:Battered MV:Strong - the blight bear: Critical >

Jeia tries to strike the blight bear, but it dodges the attack.

* R HP:Battered MV:Strong - the blight bear: Critical >
yell 1 less rogue now!
Jeia tries to strike the blight bear, but it dodges the attack.
Nosom hacks the blight bear's right leg extremely hard.
The blight bear is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the blight bear's death cry.
You bellow '1 less rogue now!'

score
* R HP:Battered MV:Strong >
You have 125(401) hit and 138(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Strong >
bb
change mood brave
ss
scan south
Mood changed to: Brave

5
where
6
* R HP:Battered MV:Strong >
Nosom bellows 'now you really only have 1 rogue'

* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Strong >
[k dark]
They aren't here.

* R HP:Battered MV:Strong >

Dua says 'patrol was 3s w s or so'

* R HP:Battered MV:Strong >

A warhorse lays its ears flat against its neck.

* R HP:Battered MV:Strong >

Kryyg bellows 'rude'

* R HP:Battered MV:Strong >
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong >
s
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong >

The enormous worm tries to hit Jeia, but she deflects the blow.
Jeia strikes the enormous worm's body very hard.
The enormous worm tries to hit Jeia, but she deflects the blow.

* R HP:Battered MV:Strong >
k worm
You hack the enormous worm's body into bloody fragments!

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Scratched >
bb
change mood brave

Nosom hacks the enormous worm's head into bloody fragments!

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Hurt >
Mood changed to: Brave
Dua slashes the enormous worm's body extremely hard.

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Hurt >
l

Dua slashes the enormous worm's body into bloody fragments!
Nosom hacks the enormous worm's body into bloody fragments!
You hack the enormous worm's body into bloody fragments!
Jeia strikes the enormous worm's body very hard.
The enormous worm tries to hit Jeia, but she parries successfully.

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Wounded >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting the enormous worm, riding a
warhorse.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting the enormous worm, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Jeia.

sw
scan west
* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Wounded >
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

ex
* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Wounded >
Obvious exits:
North - The Blight
West - The Blight

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Wounded >
l
Dua slashes the enormous worm's body into bloody fragments!
Nosom assumes Stones Falling from the Cliff.
Nosom hacks the enormous worm's body into bloody fragments!
You hack the enormous worm's body into bloody fragments!
Jeia tries to strike the enormous worm, but it parries successfully.
The enormous worm tries to hit Jeia, but she deflects the blow.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
Jeia Gray, Tower Accepted is here, fighting the enormous worm, riding a
warhorse.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting the enormous worm, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Jeia.

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Battered >

Dua slashes the enormous worm's body into bloody fragments!
Nosom hacks the enormous worm's head into bloody fragments!
You hack the enormous worm's head into bloody fragments!
Jeia strikes the enormous worm's head extremely hard.
The enormous worm tries to hit Jeia, but she deflects the blow.

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Critical >

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong - Jeia: Wounded - the enormous worm: Critical >
sw
scan west
Dua slashes the enormous worm's body into bloody fragments!
The enormous worm is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear the enormous worm's death cry.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
w
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
k tree
ss
scan south
You hack the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Hurt >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong - the blighted tree: Hurt >

Jeia strikes the blighted tree's trunk very hard.

* R HP:Battered MV:Strong - the blighted tree: Hurt >

Jeia strikes the blighted tree's roots hard.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles your body with its hit.
You hack the blighted tree's crown into bloody fragments!
Nosom hacks the blighted tree's crown into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Wounded >
tar skirrel
tar1 set to skirrel

Dua slashes the blighted tree's roots into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Battered >

Dua slashes the blighted tree's roots into bloody fragments!
Nosom hacks the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Jeia, but she parries successfully.
Jeia strikes the blighted tree's roots very hard.
The blighted tree barely hits your body.
You hack the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Practice makes perfect. Keep going.
Your blood freezes as you hear the blighted tree's death cry.
Dua slashes the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Strong >
k tree
You hack the blighted tree's roots into bloody fragments!

ss
scan south
* R HP:Battered MV:Strong - Jeia: Wounded - the blighted tree: Hurt >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong - Jeia: Wounded - the blighted tree: Hurt >
bb
change mood brave
You hack the blighted tree's trunk into bloody fragments!
Dua slashes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Jeia, but she dodges the attack.
Nosom hacks the blighted tree's roots into bloody fragments!
Mood changed to: Brave

* R HP:Battered MV:Strong - Jeia: Wounded - the blighted tree: Battered >
l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a
warhorse.
Dua Gemarisae Doorn is here, fighting the blighted tree, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting the blighted tree, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting Jeia.

* R HP:Battered MV:Strong - Jeia: Wounded - the blighted tree: Battered >
say hittign
You say 'hittign'

* R HP:Battered MV:Strong - Jeia: Wounded - the blighted tree: Battered >

Nosom hacks the blighted tree's crown into bloody fragments!
Jeia strikes the blighted tree's trunk extremely hard.
You hack the blighted tree's roots into bloody fragments!
Dua slashes the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Practice makes perfect. Keep going.
Your blood freezes as you hear the blighted tree's death cry.


(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Strong >
onbasher

Dua tries to slash *Skirrel*, but he parries successfully.

* R HP:Battered MV:Strong >

Nosom tries to hack *Skirrel*, but he parries successfully.

* R HP:Battered MV:Strong >
g
,
Dua tries to slash *Skirrel*, but he parries successfully.
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
e
g
,
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
bb
change mood brave
g
Mood changed to: Brave

w
* R HP:Battered MV:Strong >
g
[k h.dark]
They aren't here.

,
* R HP:Battered MV:Strong >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
ss
scan south
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong >
s
4
kill skirrel
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong >
*Kryyg* tries to slash Jeia, but she deflects the blow.
You try to hack *Skirrel*, but he parries successfully.

* R HP:Battered MV:Strong - Skirrel: Wounded >
*Skirrel* stabs your left foot.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
You try to hack *Skirrel*, but he deflects the blow.
Jeia tries to strike *Kryyg*, but he deflects the blow.
*Kryyg* tries to slash Jeia, but she deflects the blow.
*Skirrel* tickles your head with his stab.
[bash ]


Nosom narrates 'missed bash'

-
Nosom narrates ':('

=
+
*Skirrel* panics, and attempts to flee!

*

*Skirrel* leaves north.

*
+
ww
change mood wimpy
=
Nosom panics, and attempts to flee!

f
-
Nosom leaves north riding a gray palfrey.
Dua panics, and attempts to flee!

bb
change mood brave
Cancelled.
Jeia panics, and attempts to flee!
Mood changed to: Wimpy

* R HP:Battered MV:Strong - a ramshorned trolloc: Scratched >
g
You try to hack a ramshorned trolloc, but he deflects
the blow.
A ramshorned trolloc joins a fade's fight!
A fade slashes Dua's right leg.
A ramshorned trolloc cleaves Jeia's head very hard.
A ramshorned trolloc barely tickles your right leg with his cleave.
Dua slashes a ramshorned trolloc's body hard.
A ramshorned trolloc tries to cleave Dua, but she parries successfully.
Jeia tries to strike *Kryyg*, but he deflects the blow.
Jeia leaves west riding a warhorse.
You panic and attempt to flee!

You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Skirrel, riding a gray palfrey.
*Skirrel* is here, fighting Nosom.
Mood changed to: Brave

* R HP:Battered MV:Strong >
[k h.dark]
You try to hack *Skirrel*, but he parries successfully.

g
* R HP:Battered MV:Strong - Nosom: Wounded - Skirrel: Wounded >
g
[k h.dark]
You do the best you can!

,
* R HP:Battered MV:Strong - Nosom: Wounded - Skirrel: Wounded >
[k h.dark]
You do the best you can!
*Skirrel* panics, and attempts to flee!

* R HP:Battered MV:Strong - Nosom: Wounded - Skirrel: Wounded >
[bash ]


-
=
*Skirrel* leaves south.

+
*
*
+
=
-
A shrill piercing scream reverberates through the area.


-=
They're not here anymore!

* R HP:Battered MV:Strong >

Nosom leaves south riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
ss
scan south
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong >
ss
scan south
g
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
ss
scan south
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.

s
* R HP:Battered MV:Strong >
6
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.
Dua has arrived from the north, riding a warhorse.
Dua barely slashes *Kryyg*'s body.

* R HP:Battered MV:Strong >
[k dark]
You hack *Kryyg*'s body hard.

* R HP:Battered MV:Strong - Nosom: Battered - Kryyg: Hurt >
[bash ]


Nosom avoids being bashed by *Kryyg* who loses his balance and falls!

-
=
+
*
*
+
=
Dua panics, and attempts to flee!

-
A fade barely slashes Nosom's body.
A ramshorned trolloc barely tickles Nosom's head with his cleave.
A ramshorned trolloc tickles Nosom's body with his cleave.
A ramshorned trolloc barely cleaves Nosom's body.
A ramshorned trolloc barely cleaves Nosom's right leg.
Nosom hacks *Kryyg*'s left leg very hard.
Nosom panics, and attempts to flee!


-
Nosom leaves west riding a gray palfrey.

=
As *Kryyg* avoids your bash, you topple over and fall to the ground!
Dua leaves north riding a warhorse.

* R HP:Battered MV:Strong - Kryyg: Hurt >

*Kryyg* panics, and attempts to flee!

* R HP:Battered MV:Strong - Kryyg: Hurt >

*Kryyg* leaves north riding a shadow stallion.

* R HP:Battered MV:Strong >
stand

A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!

* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
ww
change mood wimpy
f
bb
change mood brave

A fade slashes your right arm.
A ramshorned trolloc barely cleaves your left arm.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tickles your body with his cleave.

g
* R HP:Beaten MV:Strong - a ramshorned trolloc: Healthy >
Do you not consider fighting as standing?

* R HP:Beaten MV:Strong - a ramshorned trolloc: Healthy >
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - a ramshorned trolloc: Healthy >
*Kryyg* has arrived from the north, riding a shadow
stallion.
You panic and attempt to flee!


*Kryyg* assumes an offensive striking posture.

*Kryyg* slashes your left leg hard.
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
g
se
scan east
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
5
where
6
*Kryyg* is standing here, riding a shadow stallion.
*Skirrel* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
na am beaten
5
where
You narrate 'am beaten'

6
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
se
scan east

Dua has arrived from the east, riding a warhorse.

5
where
* R HP:Beaten MV:Strong >
6
*Kryyg* is standing here, riding a shadow stallion.
*Skirrel* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong >
l
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
5
where
6
Nosom narrates 'need to clear downer'
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
na 1w of pat

Jeia narrates 'at downer'

* R HP:Beaten MV:Strong >
You narrate '1w of pat'

* R HP:Beaten MV:Strong >
5
where
6
n
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting a Dha'vol trolloc, riding a gray
palfrey.
A Dha'vol trolloc is here, fighting Jeia.
Jeia Gray, Tower Accepted is here, fighting a Dha'vol trolloc, riding a
warhorse.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
k tree
Nosom narrates 'mob chasing jeia'
You hack the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Wounded >
l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting a Dha'vol trolloc, riding a gray
palfrey.
A Dha'vol trolloc is here, fighting Jeia.
Jeia Gray, Tower Accepted is here, fighting a Dha'vol trolloc, riding a
warhorse.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Wounded >

Dua slashes the blighted tree's roots extremely hard.

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Wounded >

Dua slashes the blighted tree's branch into bloody fragments!
You hack the blighted tree's trunk into bloody fragments!
Nosom gracefully changes forms to Lizard in the Thornbush.
Nosom hacks a Dha'vol trolloc's head into bloody fragments!
A Dha'vol trolloc is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a Dha'vol trolloc's death cry.
The blighted tree tries to hit Jeia, but she dodges the attack.
Jeia swiftly dodges the blighted tree's attempt to hit her.
Jeia swiftly dodges the blighted tree's attempt to hit her.

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
k tree
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
k tree
k tree
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
k tree
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
k tree
Nosom hacks the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
You hack the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Wounded >
You do the best you can!

k tree
* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Wounded >
You hack the blighted tree's trunk into bloody fragments!
Jeia strikes the blighted tree's branch very hard.
The blighted tree tries to hit Jeia, but she dodges the attack.
Jeia swiftly dodges the blighted tree's attempt to hit her.
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Wounded >
k tree

Nosom hacks the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Battered >
Jeia narrates 'aye'
You do the best you can!
Dua slashes the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Beaten >
l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here.
The corpse of a Dha'vol trolloc is lying here.
Dua Gemarisae Doorn is here, fighting the blighted tree, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting the blighted tree, riding a gray
palfrey.
Jeia Gray, Tower Accepted is here, fighting the blighted tree, riding a
warhorse.
The blighted tree is here, fighting Jeia.
The blighted tree is here, fighting Jeia.

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Beaten >
k tree
k tree
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Beaten >
bb
change mood brave
Dua slashes the blighted tree's trunk into bloody fragments!
Nosom hacks the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Jeia strikes the blighted tree's trunk very hard.
Jeia swiftly dodges the blighted tree's attempt to hit her.
Nosom hacks the blighted tree's branch into bloody fragments!
Mood changed to: Brave

* R HP:Beaten MV:Strong >
k tree
k tree
You hack the blighted tree's roots into bloody fragments!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Battered >
k tree
k tree
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Battered >

Dua slashes the blighted tree's roots into bloody fragments!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
You do the best you can!

k tree
* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
k tree
You do the best you can!

* R HP:Beaten MV:Strong - Jeia: Wounded - the blighted tree: Critical >
k tree
Dua slashes the blighted tree's crown into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

k tree
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [3]
The corpse of a Dha'vol trolloc is lying here.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
*Skirrel* tries to stab Dua, but she deflects the blow.

* R HP:Beaten MV:Strong >

*Kryyg* leaves north riding a shadow stallion.

* R HP:Beaten MV:Strong >

Jeia tries to strike *Skirrel*, but he dodges the attack.

g
* R HP:Beaten MV:Strong >
,
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >

Jeia tries to strike *Skirrel*, but he dodges the attack.
*Skirrel* tries to stab Dua, but she parries successfully.

* R HP:Beaten MV:Tiring >

*Skirrel* panics, and attempts to flee!

g
* R HP:Beaten MV:Tiring >
g
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

g
* R HP:Beaten MV:Tiring >
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Beaten MV:Tiring >
g
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Beaten MV:Tiring >
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!
*Skirrel* leaves north.

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
g
,
Nosom leaves north riding a gray palfrey.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >

Nosom leaves north riding a gray palfrey.

* R HP:Beaten MV:Tiring >
l
6
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jork is lying here.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Nosom has arrived from the north, riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Nosom leaves south riding a gray palfrey.

* R HP:Beaten MV:Tiring >

Nosom has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Tiring >

Nosom leaves north riding a gray palfrey.

* R HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!
scream

Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
ARRRRRRRRRRGH!!!!!

* R HP:Beaten MV:Tiring >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring >
e
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring >
ss
scan south

* R HP:Beaten MV:Tiring >
s
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 63.272 seconds.
Your heartbeat calms down more as you feel less panicked.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

s
* R HP:Beaten MV:Tiring >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >
sw
scan west

* R HP:Beaten MV:Tiring >
w
ss
scan south
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring >
score
You have 114(401) hit and 124(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >
na i can't hit pat atm
You narrate 'i can't hit pat atm'

* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
ss
scan south
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring >

Jeia narrates 'nods'

* R HP:Beaten MV:Tiring >
diag jeia
Jeia has quite a few wounds.

* R HP:Beaten MV:Tiring >
l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
diag dua
Dua has some big nasty wounds and scratches.

* R HP:Beaten MV:Tiring >
diag nosom
5
where
6
Nosom has some big nasty wounds and scratches.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

The air rings with the battlecry of a warrior trolloc!


l
* R HP:Beaten MV:Tiring >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
di
[diag h.dark]
No-one by that name here.

bb
change mood brave
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
ss
scan south
5
where
6
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
score

Jeia forms a beautiful weave of white light about Jeia's body.

* R HP:Beaten MV:Tiring >
You have 114(401) hit and 124(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >
na will hit in a tic i guess
rest
You narrate 'will hit in a tic i guess'

* R HP:Beaten MV:Tiring >
You sit down and rest your tired bones.

* R HP:Beaten MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
di
di
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Beaten MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Beaten MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Beaten MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Beaten MV:Tiring >
di
A shrill piercing scream reverberates through the area.
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
Kryyg bellows 'can i have armor plz'
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

ss
scan south
* R HP:Battered MV:Tiring >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

score
* R HP:Battered MV:Tiring >
You have 128(401) hit and 124(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are resting.

* R HP:Battered MV:Tiring >
ss
scan south
di
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring >
Jeia leans closer. You feel a healing power flow from her hands.
You feel better!
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
ss
scan south
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

snicker
* R HP:Battered MV:Tiring >
You snicker softly.

* R HP:Battered MV:Tiring >
ss
scan south
Jeia leans closer. You feel a healing power flow from her hands.
You feel better!
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

di
* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >

Jeia looks at Dua.

* R HP:Battered MV:Tiring >
l in pack
backpack (used) :
[4] a throwing knife
a large number of gold crowns (35)
a large number of copper pennies (28)
a red and gold tasseled spear
a blue pouch of flatwort tea
a thin vial of yellow fluid
a cup of thick syrup
a smooth metallic disc
an oilstone
[2] a bubbling draught
a vial filled with a dark red liquid
[3] a mirrored lantern

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
di
Jeia gestures briefly at Dua, who now appears more impressive somehow.
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
stand
You stop resting, and stand up.

* R HP:Battered MV:Tiring >
score
You have 186(401) hit and 124(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
You are hungry.

* R HP:Battered MV:Tiring >
bb
change mood brave
ss
scan south
Mood changed to: Brave

* R HP:Battered MV:Tiring >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring >

Jeia looks at Nosom.

* R HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
say food?
l
You say 'food?'

* R HP:Battered MV:Tiring >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

5
where
* R HP:Battered MV:Tiring >
6
Jeia nods in agreement.
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >

Jeia gets a plate of yellow peppers and pork from a small purse.

say quick before tic
* R HP:Battered MV:Tiring >
You say 'quick before tic'

* R HP:Battered MV:Tiring >
eat plate
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 63.443 seconds.
The rain stops.
Jeia gives you a plate of yellow peppers and pork.
You eat the food.
You are full.

eat plate
* R HP:Battered MV:Tiring >
eat plate
eat plate
You don't seem to have any.

* R HP:Battered MV:Tiring >
You don't seem to have any.

* R HP:Battered MV:Tiring >
You don't seem to have any.

* R HP:Battered MV:Tiring >
score
You have 189(401) hit and 125(169) movement points.
You have scored 108504948 experience points and 1053 quest points.
You need 1727314415 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Tiring >
say just mised it
You say 'just mised it'

* R HP:Battered MV:Tiring >
snicker
ss
scan south
Nosom drinks water from a water skin.
You snicker softly.

* R HP:Battered MV:Tiring >

Nosom gets a large slab of meat from a backpack.

* R HP:Battered MV:Tiring >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring >
bb
change mood brave

Jeia snaps her fingers.

* R HP:Battered MV:Tiring >
Mood changed to: Brave

* R HP:Battered MV:Tiring >
say ok hitting
You say 'ok hitting'

* R HP:Battered MV:Tiring >

Jeia gets a plate of yellow peppers and pork from a small purse.

bb
change mood brave
* R HP:Battered MV:Tiring >
s
Mood changed to: Brave

4
kill skirrel
* R HP:Battered MV:Tiring >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

,
* R HP:Battered MV:Tiring >
Nosom tries to hack *Skirrel*, but he deflects the blow.
You try to hack *Kryyg*, but he parries successfully.

* R HP:Battered MV:Tiring - Kryyg: Scratched >
[bash ]


*Kryyg* slashes your body hard.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Skirrel* tickles Nosom's body with his stab.
Nosom tries to hack *Skirrel*, but he parries successfully.
*Skirrel* barely stabs Nosom's right foot.

-
=
+
*
*Skirrel* panics, and attempts to flee!

*
*Kryyg* panics, and attempts to flee!
*Skirrel* leaves west.

+
*Kryyg* leaves north riding a shadow stallion.

=
-
ww
change mood wimpy

-
Dua panics, and attempts to flee!

f
Cancelled.
You hack a ramshorned trolloc's right leg very hard.
A fade barely slashes Nosom's right leg.
A ramshorned trolloc tries to cleave Dua, but she parries successfully.
A ramshorned trolloc barely cleaves your body.
Dua slashes a ramshorned trolloc's body very hard.
A ramshorned trolloc tries to cleave Dua, but she deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
Mood changed to: Wimpy
Dua leaves west riding a warhorse.

* R HP:Battered MV:Tiring - a ramshorned trolloc: Scratched >
bb
change mood brave
You panic and attempt to flee!

You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Skirrel, riding a warhorse.
*Skirrel* is here, fighting Dua.
Mood changed to: Brave

6
* R HP:Battered MV:Tiring >
6
[k dark]
You hack *Skirrel*'s head into bloody fragments!

6
* R HP:Battered MV:Tiring - Dua: Wounded - Skirrel: Wounded >
[k dark]
You do the best you can!

,
* R HP:Battered MV:Tiring - Dua: Wounded - Skirrel: Wounded >
[k dark]
You do the best you can!
*Skirrel* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Dua: Wounded - Skirrel: Wounded >
[bash ]

-
=
*Skirrel* leaves south.

+
s
6
,
Cancelled.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a Dha'vol trolloc is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Ack, you lost Dua!

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[bash ]
Bash who?

* R HP:Battered MV:Tiring >
6
n
6
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

g
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
e
g
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
Jeia Gray, Tower Accepted is here, fighting a ramshorned trolloc, riding a
warhorse.
Jeia is surrounded by a shimmering white aura!
A ramshorned trolloc is here, fighting Jeia.
A ramshorned trolloc is here, fighting Jeia.
A ramshorned trolloc is here, fighting Jeia.
A ramshorned trolloc is here, fighting Jeia.
A fade is here, fighting Jeia.
Dua has arrived from the west, riding a warhorse.
Dua tries to slash *Kryyg*, but he deflects the blow.

* R HP:Battered MV:Tiring >
[k h.dark]
You hack *Kryyg*'s body hard.

* R HP:Battered MV:Tiring - Jeia: Wounded - Kryyg: Scratched >
Nosom tries to hack *Kryyg*, but he parries
successfully.
[bash ]


-
=
+
*

A shrill piercing scream reverberates through the area.
Jeia avoids being bashed by *Kryyg* who loses his balance and falls!

*
+
Jeia panics, and attempts to flee!

=
-
Dua slashes *Kryyg*'s body.
A fade slashes Jeia's body hard.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
Jeia tries to strike a ramshorned trolloc, but he parries successfully.
Jeia swiftly dodges a ramshorned trolloc's attempt to cleave her.
Jeia leaves north riding a warhorse.


-
=
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Scratched >

Nosom sends *Kryyg* sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Scratched >
ww
change mood wimpy

Nosom hacks *Kryyg*'s left leg very hard.
A ramshorned trolloc says 'pzs T\Ju?i Gvy Bxhu XIy Ee^zO[ voZP @^y?VR '
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
Dua slashes *Kryyg*'s body.

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Hurt >

Jeia has arrived from the north, riding a warhorse.

na on pat
* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Hurt >
l
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Hurt >
You narrate 'on pat'

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Hurt >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Dua, riding a shadow stallion.
A ramshorned trolloc is here, fighting YOU!
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting YOU!

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Hurt >
ww
change mood wimpy
*Kryyg* panics, and attempts to flee!
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Dua: Wounded - Kryyg: Hurt >
f

*Kryyg* leaves west riding a shadow stallion.

* R HP:Battered MV:Tiring - a ramshorned trolloc: Scratched >
Dua slashes a ramshorned trolloc's body hard.
Nosom tries to hack a ramshorned trolloc, but he deflects the blow.
You hack a ramshorned trolloc's left arm into bloody fragments!
A fade slashes your right arm hard.
A ramshorned trolloc tickles Nosom's right arm with his cleave.
A ramshorned trolloc tries to cleave Dua, but she deflects the blow.
A ramshorned trolloc barely tickles Nosom's head with his cleave.
A ramshorned trolloc barely cleaves your right leg.
You panic and attempt to flee!

bb
change mood brave
g

You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.

* R HP:Battered MV:Tiring >
*Kryyg* slashes your body.
Mood changed to: Brave

* R HP:Battered MV:Tiring - Kryyg: Hurt >
[k h.dark]
You do the best you can!

g
* R HP:Battered MV:Tiring - Kryyg: Hurt >
6
[k h.dark]
You do the best you can!

* R HP:Battered MV:Tiring - Kryyg: Hurt >
,
[k dark]
You do the best you can!

* R HP:Battered MV:Tiring - Kryyg: Hurt >
[bash ]


Nosom has arrived from the east, riding a gray palfrey.

-
Nosom hacks *Kryyg*'s body.

=
Nosom hacks *Kryyg*'s body hard.
*Kryyg* slashes your body.

+
*
*Kryyg* panics, and attempts to flee!

*
+
=
*Skirrel* has arrived from the east.

-
*Kryyg* leaves north riding a shadow stallion.


-
g
,
=
They're not here anymore!

* R HP:Battered MV:Tiring >
Nosom leaves east riding a gray palfrey.
[k h.dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Battered MV:Tiring - Skirrel: Wounded >
*Skirrel* barely stabs your body.
You try to hack *Skirrel*, but he parries successfully.
[bash ]


Dua has arrived from the east, riding a warhorse.

-
*Skirrel* barely stabs your body.
Dua tries to slash *Skirrel*, but he dodges the attack.

=
+
*Skirrel* panics, and attempts to flee!

*
*
+
=
-

*Skirrel* leaves north.

-
=
They're not here anymore!

* R HP:Battered MV:Tiring >
n
g
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [3]
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Ack, you lost Dua!

n
g
* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
,
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
[bash ]
Bash who?

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
n
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Tiring >
g
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

s
* R HP:Battered MV:Tiring >
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
sw
scan west
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!

* R HP:Battered MV:Tiring >
w
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!

* R HP:Battered MV:Tiring >
ss
scan south
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring >
bb
change mood brave
Mood changed to: Brave

5
where
6
* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

l
* R HP:Battered MV:Tiring >
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!

* R HP:Battered MV:Tiring >
na hitting
ss
scan south
You narrate 'hitting'

* R HP:Battered MV:Tiring >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Tiring >
ss
scan south
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring >
s
g
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Tiring >
[k h.dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Battered MV:Tiring - Skirrel: Wounded >
Nosom tries to hack *Kryyg*, but he parries
successfully.
[bash ]


*Kryyg* assumes an offensive striking posture.
Jeia tries to strike *Kryyg*, but he parries successfully.
Dua narrates 'afk a min'

-
=
+
*Skirrel* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!
*
*
+
=
*Kryyg* panics, and attempts to flee!

-

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!
*Skirrel* leaves north.

* R HP:Battered MV:Tiring >

*Kryyg* avoids being bashed by Nosom who loses his balance and falls!

* R HP:Battered MV:Tiring >

*Kryyg* leaves north riding a shadow stallion.

* R HP:Battered MV:Tiring >
ww
change mood wimpy
f

*Kryyg* tries to slash Jeia, but she deflects the blow.

stand
* R HP:Battered MV:Tiring - a fade: Scratched >
Mood changed to: Wimpy

bb
change mood brave
* R HP:Battered MV:Tiring - a fade: Scratched >
PANIC! You couldn't escape!

* R HP:Battered MV:Tiring - a fade: Scratched >
Nosom leaves north riding a gray palfrey.
Do you not consider fighting as standing?

* R HP:Battered MV:Tiring - a fade: Scratched >
Mood changed to: Brave

* R HP:Battered MV:Tiring - a fade: Scratched >

*Skirrel* tickles your body with his stab.

* R HP:Battered MV:Tiring - a fade: Scratched >
ww
change mood wimpy
f
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
Jeia swiftly dodges a ramshorned trolloc's attempt to cleave her.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
*Skirrel* stabs your body.
You hack a fade's body very hard.
A fade slashes your body.
The clouds disappear.
(tic_timer): Tic length updated to: 63.361 seconds.
Your heartbeat calms down more as you feel less panicked.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - a fade: Scratched >
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - a fade: Scratched >

Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Tiring - a fade: Scratched >

Nosom tries to hack *Skirrel*, but he parries successfully.

na off
* R HP:Beaten MV:Tiring - a fade: Scratched >

*Kryyg* sends Jeia sprawling with a powerful bash!
Jeia throws a fireball at *Kryyg*, who screams in pain.

f
* R HP:Beaten MV:Tiring - a fade: Scratched >
You narrate 'off '

* R HP:Beaten MV:Tiring - a fade: Scratched >
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - a fade: Scratched >


A ramshorned trolloc tries to cleave Jeia, but she dodges the attack.
A fade swirls about with a black sword, slicing across your body!
A ramshorned trolloc barely cleaves your right leg.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
*Skirrel* stabs your right arm.
You hack a fade's body very hard.
A fade barely slashes your head.
You panic and attempt to flee!
*Kryyg* tries to slash Jeia, but she parries successfully.


You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
e
g
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Skirrel, riding a gray palfrey.
*Skirrel* is here, fighting Nosom.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
Jeia Gray, Tower Accepted is here, fighting Kryyg, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A ramshorned trolloc is here, fighting Jeia.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Jeia.
A ramshorned trolloc is here, fighting Jeia.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring >
[k h.dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
g

You try to hack *Kryyg*, but he parries successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Skirrel* stabs Nosom's body.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
*Kryyg* tries to slash Jeia, but she parries successfully.

* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
[k h.dark]
You do the best you can!

g
* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
[k h.dark]
You do the best you can!

ww
change mood wimpy
* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Jeia: Battered - Kryyg: Wounded >


A fade barely slashes your left hand.
You panic and attempt to flee!
A ramshorned trolloc tickles your body with his cleave.
*Skirrel* tickles Nosom's body with his stab.
A ramshorned trolloc cleaves Jeia's left leg.
A ramshorned trolloc tries to cleave Jeia, but she dodges the attack.
A ramshorned trolloc cleaves Jeia's left leg hard.
Jeia panics, and attempts to flee!


Jeia leaves west riding a warhorse.

f
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
n
e
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Tiring >
w
w
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [3]
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
na jeia?

Nosom narrates 'missed 2'

5
where
* R HP:Beaten MV:Tiring >
You narrate 'jeia?'

6
* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jeia - The Blight
Gohon - The Blight
Nosom - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring >
n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
se
scan east
A shrill piercing scream reverberates through the area.

sn
scan north
* R HP:Beaten MV:Tiring >
5
where
6

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >

Jeia leaves south riding a warhorse.

* R HP:Beaten MV:Tiring >

Nosom narrates 'basehd 1n'

* R HP:Beaten MV:Tiring >
na i ran back when you ate bash
You narrate 'i ran back when you ate bash'

n
* R HP:Beaten MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
n
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [3]
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
e
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring >

Nosom narrates 'you good?'

* R HP:Beaten MV:Tiring >

You cough and shiver.

* R HP:Beaten MV:Tiring >
na nosom go out a sec
s
You narrate 'nosom go out a sec'

s
* R HP:Beaten MV:Tiring >
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [3]
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!

* R HP:Beaten MV:Winded >
Jeia narrates 'ya just poisoned'
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >
diag jeia
s
Jeia has some big nasty wounds and scratches.

w
* R HP:Beaten MV:Winded >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
Jeia has arrived from the north, riding a warhorse.

s
* R HP:Beaten MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
score
You have 92(401) hit and 76(169) movement points.
You have scored 108503482 experience points and 1053 quest points.
You need 1727315881 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Winded >

Jeia narrates 'which is not ideal'

* R HP:Beaten MV:Winded >
take cup pack
You get a cup of thick syrup from a backpack.

* R HP:Beaten MV:Winded >
quaff cup
5
where
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.

6
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Dua - In the Tower Overlooking the Forest

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

stat
* R HP:Beaten MV:Winded >
You are a 891 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 154.0 lbs.
You are carrying 0.0 lbs and wearing 96.8 lbs, fairly light.
Your base abilities are: Str:19 Int:15 Wil:16 Dex:17 Con:19.
Offensive bonus: 167, Dodging bonus: 5, Parrying bonus: 33
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- CURE POISON
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
ww
change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >

Nosom has arrived from the north, riding a gray palfrey.

l
* R HP:Beaten MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded >
not
Nosom nods in agreement.
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >

Jeia thanks you heartily.

* R HP:Beaten MV:Winded >
say i failed a lot of flees
You say 'i failed a lot of flees'

* R HP:Beaten MV:Winded >
not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >
diag jeia
l
Jeia has some big nasty wounds and scratches.

ww
change mood wimpy
* R HP:Beaten MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded >
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >

(tic_timer): Tic in 7 seconds!
say and then was hero for jeia
You say 'and then was hero for jeia'

* R HP:Beaten MV:Winded >
snicker
You snicker softly.

* R HP:Beaten MV:Winded >
bb
change mood brave
5
where
6
Mood changed to: Brave

6
* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Dua - In the Tower Overlooking the Forest

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Jeia is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded >
l
Jeia coughs and shivers.
(tic_timer): Tic length updated to: 62.731 seconds.
Your heartbeat calms down more as you feel less panicked.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring >
bb
change mood brave
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring >
5
where
6
6
Jeia eats a plate of yellow peppers and pork.
Nosom says 'i dont have syrups'
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Dua - In the Tower Overlooking the Forest

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Jeia drinks water from a water skin.

* R HP:Beaten MV:Tiring >

Nosom sniffs sadly.

* R HP:Beaten MV:Tiring >

Jeia drinks water from a water skin.

* R HP:Beaten MV:Tiring >
l in pack
Jeia puts a water skin in a small purse.
backpack (used) :
[4] a throwing knife
a large number of gold crowns (35)
a large number of copper pennies (28)
a red and gold tasseled spear
a blue pouch of flatwort tea
a thin vial of yellow fluid
a smooth metallic disc
an oilstone
[2] a bubbling draught
a vial filled with a dark red liquid
[3] a mirrored lantern

* R HP:Beaten MV:Tiring >
take cup pack
There doesn't seem to be a cup in a backpack.

* R HP:Beaten MV:Tiring >
say i don't have more
You say 'i don't have more'

* R HP:Beaten MV:Tiring >

Nosom tries to hack *Skirrel*, but he parries successfully.

5
where
* R HP:Beaten MV:Tiring >
6
6
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Dua - In the Tower Overlooking the Forest

* R HP:Beaten MV:Tiring >
[k dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Beaten MV:Tiring - Nosom: Battered - Skirrel: Wounded >
[k dark]
You do the best you can!
*Skirrel* panics, and attempts to flee!

bb
change mood brave
* R HP:Beaten MV:Tiring - Nosom: Battered - Skirrel: Wounded >
g
,
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Nosom: Battered - Skirrel: Wounded >
Jeia leaves south riding a warhorse.
[k h.dark]
You do the best you can!
*Skirrel* leaves south.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
s
g
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Ack, you lost Nosom!

,
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
n
g
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Jeia has arrived from the south, riding a warhorse.

g
* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

5
where
* R HP:Beaten MV:Winded >
6
6
Players in your Zone
--------------------
Jeia - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Nosom - The Yard Before the Monastery
Dua - In the Tower Overlooking the Forest

* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

l
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

scan
* R HP:Beaten MV:Winded >
North: A snake is crawling through the water here.

* R HP:Beaten MV:Winded >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded >
s
g
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
Nosom tries to hack *Skirrel*, but he deflects the blow.
[k h.dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >
g
,
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >
[bash ]


-
=
+
*
*
+
=
*Skirrel* clumsily approaches Jeia, broadcasting his intentions.
Jeia panics, and attempts to flee!
Jeia leaves east riding a warhorse.

-

-
=
Your bash at *Skirrel* sends him sprawling!

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >

You hack *Skirrel*'s body into bloody fragments!
Nosom hacks *Skirrel*'s body into bloody fragments!

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >
na bashed
You narrate 'bashed'

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >
na 1w
g
,
You narrate '1w'
*Skirrel* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Winded - Nosom: Battered - Skirrel: Wounded >
Jeia has arrived from the east, riding a warhorse.
[bash ]


-
*Skirrel* leaves east.

=
Jeia coughs and shivers.

+
*
*
+
=
-

-
=
They're not here anymore!

* R HP:Beaten MV:Winded >
g
e
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A flat, wide leather wristband lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

w
* R HP:Beaten MV:Winded >
s
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
A small grasshopper hops from place to place.
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >

*Skirrel* swiftly dodges Jeia's attempt to strike him.
Nosom tries to hack *Skirrel*, but he deflects the blow.

* R HP:Beaten MV:Winded >
g
,
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!
*Skirrel* panics, and attempts to flee!

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

odd
open shallowgrave d
* R HP:Beaten MV:Winded >
g
Ok.

* R HP:Beaten MV:Winded >
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

,
* R HP:Beaten MV:Winded >
[bash ]
Bash who?
*Skirrel* leaves north.

* R HP:Beaten MV:Winded >
n
n
g
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ack, you lost Nosom!
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Jeia has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Jeia has arrived from the south, riding a warhorse.

,
* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Winded >

Jeia tries to strike *Skirrel*, but he dodges the attack.

s
* R HP:Beaten MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded >
g
n
Nosom has arrived from the south, riding a gray palfrey.
[k h.dark]
They aren't here.

g
* R HP:Beaten MV:Winded >
,
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is here, fighting Jeia.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
Jeia Gray, Tower Accepted is here, fighting Skirrel, riding a warhorse.
A snake is crawling through the water here.
Nosom has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Winded >
[k h.dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Winded - Jeia: Battered - Kryyg: Wounded >
[bash ]


Nosom tries to hack *Kryyg*, but he deflects the blow.

-
=
+
*Kryyg* panics, and attempts to flee!

*
*Kryyg* leaves north riding a shadow stallion.
*Skirrel* leaves north.

*
+
=
na on 1n ragan
-

g
n
-
g
Cancelled.
You narrate 'on 1n ragan'

* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

,
* R HP:Beaten MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Winded >
e
g
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Weary >
e
[k h.dark]
They aren't here.

g
* R HP:Beaten MV:Weary >
,
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Weary > [k h.dark]
They aren't here.

* R HP:Beaten MV:Weary >
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
n
A shrill piercing scream reverberates through the area.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
not
You stop paying increased attention to your surroundings.

score
* R HP:Beaten MV:Weary >
You have 118(401) hit and 44(169) movement points.
You have scored 108503482 experience points and 1053 quest points.
You need 1727315881 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Weary >
stat
You are a 891 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 154.0 lbs.
You are carrying 0.0 lbs and wearing 96.8 lbs, fairly light.
Your base abilities are: Str:19 Int:15 Wil:16 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 5, Parrying bonus: 26
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT

* R HP:Beaten MV:Weary >

(tic_timer): Tic in 7 seconds!
not
di
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Weary >
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Weary >
na am weary somehow
5
where
6
You narrate 'am weary somehow'

* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

l
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

bb
change mood brave
* R HP:Beaten MV:Weary >
Mood changed to: Brave

* R HP:Beaten MV:Weary >
5
where
6
6
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Weary >
n
sn
scan north
Jeia coughs and shivers.
(tic_timer): Tic length updated to: 62.948 seconds.
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >

* R HP:Battered MV:Winded >
diag jeia
Jeia has some big nasty wounds and scratches.

* R HP:Battered MV:Winded >
bb
change mood brave
5
where
6
Mood changed to: Brave

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
n
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >
se
scan east
5
where
6
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

bb
change mood brave
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

5
where
* R HP:Battered MV:Winded >
6
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
se
scan east
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
na they aren't pat
5
where
6
se
scan east
You narrate 'they aren't pat'

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
Mood changed to: Brave

* R HP:Battered MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Battered MV:Winded >
e
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Battered MV:Winded >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
track


-
=
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a gray palfrey (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.

* R HP:Battered MV:Winded >
bb
change mood brave
5
where
6
Mood changed to: Brave

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
ss
scan south

Nosom looks at Jeia.

* R HP:Battered MV:Winded >

* R HP:Battered MV:Winded >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
w
w
s
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Winded >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Winded >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Winded >

Jeia says '86hps'

s
* R HP:Battered MV:Winded >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Winded >
se
scan east
* R HP:Battered MV:Winded >

Jeia coughs and shivers.
Nosom gives a jeweled wristcuff to Jeia.

* R HP:Battered MV:Winded >
s
nod
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Winded >
se
scan east
You nod in agreement.

* R HP:Battered MV:Winded >
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
not
5
where
You start paying increased attention to your surroundings.

6
* R HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
Jeia stops using a silver Kandori wristcuff.
[k dark]
They aren't here.

snicker
* R HP:Battered MV:Winded >
5
where
6
You snicker softly.

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
Jeia puts a jeweled wristcuff on around her right wrist.
Mood changed to: Brave

* R HP:Battered MV:Winded >

Jeia grins evilly.

* R HP:Battered MV:Winded >

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Winded >

Jeia thanks Nosom heartily.

* R HP:Battered MV:Winded >
say jorks pack any good?
5
where
6
You say 'jorks pack any good?'

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

bb
change mood brave
5
where
* R HP:Battered MV:Winded >
6
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
Nosom gets a thin vial of yellow fluid from a small purse.
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
Nosom says 'just 1 vial'
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
A warhorse flickers its ears.
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
say i have 1
5
where
You say 'i have 1'

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

se

gohon
Posts: 18
Joined: Fri May 13, 2016 1:46 am

Re: jork dies a lot. VERY LONG

Post by gohon » Thu Jan 11, 2024 8:35 pm

scan east
* R HP:Battered MV:Winded >
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.


(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Winded >
bb
change mood brave
Mood changed to: Brave

* R HP:Battered MV:Winded >
yell where are you hiding?
5
where
You bellow 'where are you hiding?'

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
stat
You are a 891 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 154.0 lbs.
You are carrying 0.0 lbs and wearing 96.8 lbs, fairly light.
Your base abilities are: Str:19 Int:15 Wil:16 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 5, Parrying bonus: 26
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- CURE POISON
- NO QUIT

* R HP:Battered MV:Winded >
bb
change mood brave
se
scan east
5
where
6
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.750 seconds.
Nosom says 'jeia you have 1/'
Mood changed to: Brave

* R HP:Battered MV:Winded >
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
l
A gray palfrey flickers its ears.
Jeia shakes her head.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Skirrel* is standing here.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >

*Skirrel* swiftly dodges Jeia's attempt to strike him.

* R HP:Battered MV:Winded >

*Skirrel* tries to stab Jeia, but she deflects the blow.
*Skirrel* swiftly dodges Jeia's attempt to strike him.

* R HP:Battered MV:Winded >
g

*Skirrel* tries to stab Jeia, but she deflects the blow.

,
* R HP:Battered MV:Winded >
[k h.dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Battered MV:Winded - Kryyg: Hurt >
[bash ]
*Skirrel* panics, and attempts to flee!


Nosom says 'I have 0'

-
Nosom tries to hack *Kryyg*, but he parries successfully.

=
*Skirrel* leaves east.

+
*Kryyg* panics, and attempts to flee!

*
*Kryyg* leaves north riding a shadow stallion.

g
g
*
Cancelled.
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
se
scan east
*Skirrel* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
e
g

*Kryyg* has arrived from the north, riding a shadow stallion.
Jeia tries to strike *Kryyg*, but he deflects the blow.
Nosom hacks *Kryyg*'s right leg very hard.

,
* R HP:Battered MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
[bash ]
Bash who?

* R HP:Battered MV:Winded >
w
g
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
*Skirrel* is standing here.
Jeia Gray, Tower Accepted is here, fighting Kryyg, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.

* R HP:Battered MV:Winded >
,
*Kryyg* leaves north riding a shadow stallion.
[k h.dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Battered MV:Winded - Skirrel: Wounded >
[bash ]


-
=
*Skirrel* stabs your left leg hard.
*Kryyg* has arrived from the north, riding a shadow stallion.
Jeia says 'you keep'

+
*Kryyg* leaves east riding a shadow stallion.
Jeia tries to strike *Skirrel*, but he deflects the blow.
*Skirrel* panics, and attempts to flee!

*
*
+
=
*Skirrel* swiftly dodges Jeia's attempt to strike him.
*Skirrel* barely stabs your body.
*Skirrel* leaves east.

-

-
=
They're not here anymore!

* R HP:Battered MV:Winded >
g
l
[k h.dark]
They aren't here.

se
scan east
* R HP:Battered MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Battered MV:Winded >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
bb
change mood brave
Mood changed to: Brave

* R HP:Battered MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
Nosom puts a thin vial of yellow fluid in a backpack.
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >

Nosom puts a water skin in a small purse.
Nosom puts the severed head of Jork the Trolloc slain in the Blight in a
small purse.
Nosom puts a camouflaged hood in a small purse.
Nosom puts a bearskin tunic in a small purse.
Nosom puts a soot stained cloak of fine quality in a small purse.
Nosom puts a set of cloth sleeves in a small purse.
Nosom puts a pair of dark gloves in a small purse.
Nosom puts a silver Kandori wristcuff in a small purse.
Nosom puts a silver etched shield in a small purse.
Nosom puts a dagger of green jade in a small purse.
Nosom puts a pair of earthen colored breeches in a small purse.
Nosom puts a black pair of silver-tooled boots in a small purse.
Nosom puts a skin of human flesh in a small purse.
Nosom puts a large slab of meat in a small purse.
Nosom puts some coins in a small purse.
Nosom puts some coins in a small purse.
Nosom puts a throwing knife in a small purse.
Nosom puts a throwing knife in a small purse.
Nosom puts a throwing knife in a small purse.

na we can hit when dua is back
* R HP:Battered MV:Winded >
5
where
6
You narrate 'we can hit when dua is back'

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
Nosom eats a large slab of meat.
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >

Nosom puts a large slab of meat in a backpack.

bb
change mood brave
* R HP:Battered MV:Winded >
di
Mood changed to: Brave

5
where
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

i
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
You are carrying:
Nothing.

* R HP:Battered MV:Winded >
di
di
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

bb
change mood brave
* R HP:Battered MV:Winded >
5
where
Mood changed to: Brave

6
* R HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
Nosom gives you a small purse.
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
l in purse
purse (carried) :
[3] a throwing knife
a large number of gold crowns (34)
nine copper pennys
a large slab of meat
a skin of human flesh
a black pair of silver-tooled boots
a pair of earthen colored breeches
a dagger of green jade
a silver etched shield
a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a soot stained cloak of fine quality
a bearskin tunic
a camouflaged hood
the severed head of Jork the Trolloc slain in the Blight
a water skin

* R HP:Battered MV:Winded >
snicker
You snicker softly.

* R HP:Battered MV:Winded >
take head pack
There doesn't seem to be a head in a backpack.

* R HP:Battered MV:Winded >

Nosom looks at you.

* R HP:Battered MV:Winded >

Nosom nods in agreement.

* R HP:Battered MV:Winded >
take head purse
g
You get the severed head of Jork the Trolloc slain in the Blight from a small
purse.

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
give head nosom
5
where
You give the severed head of Jork the Trolloc slain in the Blight to Nosom.

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Battered MV:Winded >
l
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Battered MV:Winded >
whois nosom
Nosom Faelwen, Heartguard is a level 51 Red Eagle human.


* R HP:Battered MV:Winded >
say you aren't master
5
where

Nosom thanks you heartily.

6
* R HP:Battered MV:Winded >
You say 'you aren't master'

* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

i
* R HP:Battered MV:Winded >
You are carrying:
a small purse

* R HP:Battered MV:Winded >
l in purse
purse (carried) :
[3] a throwing knife
a large number of gold crowns (34)
nine copper pennys
a large slab of meat
a skin of human flesh
a black pair of silver-tooled boots
a pair of earthen colored breeches
a dagger of green jade
a silver etched shield
a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a soot stained cloak of fine quality
a bearskin tunic
a camouflaged hood
a water skin

* R HP:Battered MV:Winded >
5
where
6

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
put all pack
5
where
You put a small purse in a backpack.

6
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
l
se
scan east
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Battered MV:Winded >
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

bb
change mood brave
* R HP:Battered MV:Winded >
Mood changed to: Brave

* R HP:Battered MV:Winded >
5
where
6
6
6
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.843 seconds.
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

6
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
se
scan east
You sense a hidden life form in the area...
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
score
You have 170(401) hit and 76(169) movement points.
You have scored 108503482 experience points and 1053 quest points.
You need 1727315881 exp to level and 1947 qp to rank.
You have amassed 25 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

bb
change mood brave
* R HP:Battered MV:Winded >
Mood changed to: Brave

g
* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

5
where
* R HP:Battered MV:Winded >
6
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

di
* R HP:Battered MV:Winded >
[k dark]
They aren't here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
A shrill piercing scream reverberates through the area.
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

di
* R HP:Battered MV:Winded >
di
A shrill piercing scream reverberates through the area.
[diag h.dark]
No-one by that name here.
Dua has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Winded >

Jeia says 'i got maybe another 10mins or so, kid is waking up'

* R HP:Battered MV:Winded >
di
[diag h.dark]
No-one by that name here.
Dua nods in agreement.

* R HP:Battered MV:Winded >
grin
You grin evilly.

* R HP:Battered MV:Winded >
say ready
You say 'ready'

l
* R HP:Battered MV:Winded >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Battered MV:Winded >
se
scan east
*Jork* is standing here.
*Skirrel* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >

Dua nods in agreement.

bb
change mood brave
* R HP:Battered MV:Winded >
Mood changed to: Brave

* R HP:Battered MV:Winded >
say jork back
se
scan east
You say 'jork back'

* R HP:Battered MV:Winded >
*Jork* is standing here.
You sense a hidden life form in the area...
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
se
scan east
*Jork* is standing here.
You sense a hidden life form in the area...
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Battered MV:Winded >
say but likely naked
se
scan east
You say 'but likely naked'

* R HP:Battered MV:Winded >
*Jork* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
say hitting anyway
You say 'hitting anyway'

g
* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
e
g
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
You sense a hidden life form in the area...
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.
Dua tries to slash *Jork*, but he parries successfully.

* R HP:Battered MV:Winded >
Nosom tries to hack *Kryyg*, but he parries successfully.
[k h.dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Battered MV:Winded - Skirrel: Hurt >
*Skirrel* stabs your left leg.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
You try to hack *Skirrel*, but he deflects the blow.
*Kryyg* barely slashes Nosom's right leg.
Nosom tries to hack *Kryyg*, but he parries successfully.
*Jork* tries to pierce Dua, but she parries successfully.
Dua tries to slash *Jork*, but he parries successfully.
[bash ]


-
=
+
*

*Skirrel* panics, and attempts to flee!

*
+
=
*Kryyg* panics, and attempts to flee!

-
*Skirrel* leaves north.


*Kryyg* assumes an offensive striking posture.

-
A fade tries to slash Jeia, but she deflects the blow.
A ramshorned trolloc tickles Nosom's body with his cleave.
A ramshorned trolloc tries to cleave Dua, but she parries successfully.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
Nosom hacks *Kryyg*'s body hard.
*Jork* tries to pierce Dua, but she parries successfully.

=
They're not here anymore!

* R HP:Battered MV:Winded - a ramshorned trolloc: Healthy >

*Kryyg* panics, and attempts to flee!

* R HP:Battered MV:Winded - a ramshorned trolloc: Healthy >

Dua sends *Jork* sprawling with a powerful bash!
*Jork* panics, and attempts to flee!

ww
change mood wimpy
* R HP:Battered MV:Winded - a ramshorned trolloc: Healthy >
f

*Kryyg* leaves west riding a shadow stallion.

* R HP:Battered MV:Winded - a ramshorned trolloc: Healthy >
Mood changed to: Wimpy

* R HP:Battered MV:Winded - a ramshorned trolloc: Healthy >
bb
change mood brave
g
You panic and attempt to flee!

You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skirrel* is standing here.
Mood changed to: Brave

* R HP:Battered MV:Winded >
g
[k h.dark]
You try to hack *Skirrel*, but he parries successfully.

* R HP:Battered MV:Winded - Skirrel: Hurt >
g
[k h.dark]
You do the best you can!


(tic_timer): Tic in 7 seconds!
,
* R HP:Battered MV:Winded - Skirrel: Hurt >
*Skirrel* stabs your body.
You try to hack *Skirrel*, but he parries successfully.
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Skirrel: Hurt >
[bash ]


*Skirrel* panics, and attempts to flee!

-
=
Dua narrates 'jork basked'

+
*Jork* has arrived from the south.
*Jork* tickles your body with his pierce.

*
*
*Skirrel* leaves east.

+
=
-

*Jork* tickles your left arm with his pierce.

-
=
As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded - Jork: Battered >

Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded - Jork: Battered >
na on 1n

*Skirrel* panics, and attempts to flee!

* R HP:Battered MV:Winded - Jork: Battered >

*Jork* tickles your right foot with his pierce.

* R HP:Battered MV:Winded - Jork: Battered >

Jeia tries to strike *Skirrel*, but he deflects the blow.

santd
* R HP:Battered MV:Winded - Jork: Battered >
bb
change mood brave
g
,

*Jork* barely pierces your body.
*Kryyg* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Winded - Jork: Battered >

*Jork* panics, and attempts to flee!
*Kryyg* assumes an offensive striking posture.

* R HP:Battered MV:Winded - Jork: Battered >
You narrate 'on 1n'

* R HP:Battered MV:Winded - Jork: Battered >
*Jork* leaves east.
Arglebargle, glop-glyf!?!
*Skirrel* leaves south.

* R HP:Battered MV:Winded >
Mood changed to: Brave

* R HP:Battered MV:Winded >
*Kryyg* tries to slash Jeia, but she parries successfully.
[k h.dark]
You hack *Kryyg*'s right leg hard.

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >
g
[bash ]

,

Cancelled.
[k h.dark]
You do the best you can!
Dua has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >
*Jork* has arrived from the east.
[bash ]
Dua slashes *Jork*'s body very hard.
*Jork* panics, and attempts to flee!


-
=
*Jork* tries to pierce Dua, but she deflects the blow.
Dua tries to slash *Jork*, but he parries successfully.

+
*Jork* panics, and attempts to flee!
Jeia throws a fireball at *Jork*, who screams in pain.

*
*
+
=
*Jork* leaves east.
*Jork* has arrived from the east.
Dua tries to slash *Jork*, but he parries successfully.

-
*Kryyg* sends Jeia sprawling with a powerful bash!


-
=
Your bash at *Kryyg* sends him sprawling!

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >

*Jork* tries to pierce Dua, but she parries successfully.
Dua tries to slash *Jork*, but he deflects the blow.
You hack *Kryyg*'s body very hard.
*Jork* tries to pierce Dua, but she parries successfully.

g
* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >

*Jork* panics, and attempts to flee!

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >
na weave the fade or skirrel

*Jork* leaves east.

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Hurt >
You hack *Kryyg*'s body hard.
You narrate 'weave the fade or skirrel'

g
* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Wounded >
,
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Wounded >
,

Dua tries to slash *Skirrel*, but he parries successfully.

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Winded - Jeia: Battered - Kryyg: Wounded >
,
*Skirrel* tries to stab Dua, but she deflects the blow.
You try to hack *Kryyg*, but he parries successfully.
*Kryyg* tries to slash Jeia, but she parries successfully.
*Kryyg* panics, and attempts to flee!
[bash ]


*Skirrel* panics, and attempts to flee!

-
*Kryyg* leaves east riding a shadow stallion.
Nosom has arrived from the south, riding a gray palfrey.

=
Nosom hacks *Skirrel*'s head into bloody fragments!

+
*
g
*
*Skirrel* leaves south.

Cancelled.
*Kryyg* leaves south riding a shadow stallion.
[k h.dark]
They aren't here.

g
* R HP:Battered MV:Winded >
,
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
[bash ]
Bash who?

* R HP:Battered MV:Winded >
g
[k h.dark]
They aren't here.

ss
scan south
* R HP:Battered MV:Winded >
s
g
*Kryyg* is standing here, riding a shadow stallion.
*Skirrel* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
*Skirrel* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Winded > Nosom tries to hack *Kryyg*, but he parries
successfully.
[k h.dark]
You try to hack *Skirrel*, but he deflects the blow.

* R HP:Battered MV:Winded - Skirrel: Wounded > *Skirrel*
barely stabs your body.
*Kryyg* assumes an offensive striking posture.
[bash ]


-
=
Jeia tries to strike *Skirrel*, but he parries successfully.
Dua slashes *Kryyg*'s left arm hard.

+
*Skirrel* panics, and attempts to flee!

*

Jeia tries to strike *Skirrel*, but he dodges the attack.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!

*
+
=
*Jork* has arrived from the west.
*Kryyg* panics, and attempts to flee!

-

*Skirrel* leaves north.

-
=
*Kryyg* leaves north riding a shadow stallion.
They're not here anymore!

* R HP:Battered MV:Winded - a ramshorned trolloc: Scratched >

A shrill piercing scream reverberates through the area.

ww
change mood wimpy
* R HP:Battered MV:Winded - a ramshorned trolloc: Scratched >
f
Mood changed to: Wimpy

* R HP:Battered MV:Winded - a ramshorned trolloc: Scratched >
bb
change mood brave
You panic and attempt to flee!

g

Dua slashes a ramshorned trolloc's body hard.
A fade tickles your head with his slash.
You hack a ramshorned trolloc's body very hard.
Jeia strikes a ramshorned trolloc's left leg.
A ramshorned trolloc tries to cleave Dua, but she parries successfully.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc tries to cleave Dua, but she parries successfully.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
*Jork* barely pierces Nosom's body.
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.

* R HP:Battered MV:Winded >
Mood changed to: Brave

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

bb
change mood brave
* R HP:Battered MV:Winded >
g
Mood changed to: Brave

,
* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
[bash ]
Bash who?

* R HP:Battered MV:Winded >

Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Winded >

Dua has arrived from the south, riding a warhorse.

s
* R HP:Battered MV:Winded >
g
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
*Jork* is here, fighting Nosom.
Nosom Faelwen, Heartguard is here, fighting Jork, riding a gray palfrey.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Winded >
[k h.dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Battered MV:Winded - Nosom: Battered - Kryyg: Wounded >
You try to hack *Kryyg*, but he parries successfully.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Jork* pierces Nosom's left leg.
[bash ]


-
=
+
Nosom avoids being bashed by *Kryyg* who loses his balance and falls!

*
*
Nosom sends *Jork* sprawling with a powerful bash!
*Jork* panics, and attempts to flee!
Dua panics, and attempts to flee!

+
=
-
Dua leaves west riding a warhorse.


Nosom narrates 'jork bashed'

-
A fade barely slashes your head.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
Jeia strikes a ramshorned trolloc's left leg.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
A ramshorned trolloc barely tickles your head with his cleave.
Nosom hacks *Jork*'s left leg into bloody fragments!

=
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded - Nosom: Battered - Kryyg: Wounded >
ww
change mood wimpy
f

*Jork* leaves north.
Dua has arrived from the west, riding a warhorse.

* R HP:Battered MV:Winded - Nosom: Battered - Kryyg: Wounded >

Dua slashes *Kryyg*'s right arm hard.

bb
change mood brave
* R HP:Battered MV:Winded - Nosom: Battered - Kryyg: Wounded >
g

A shrill piercing scream reverberates through the area.
Dua slashes *Kryyg*'s body.
Nosom hacks *Kryyg*'s body hard.
A fade slashes your right leg.
A ramshorned trolloc tries to cleave Jeia, but she deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
Jeia swiftly dodges a ramshorned trolloc's attempt to cleave her.
A ramshorned trolloc tickles your right arm with his cleave.
*Kryyg* gazes deeply at Dua...
The gaze of *Kryyg* fails to affect Dua.
*Kryyg* slashes Nosom's right hand.

* R HP:Battered MV:Winded - Nosom: Battered - Kryyg: Wounded >
Nosom panics, and attempts to flee!
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Nosom: Battered - Kryyg: Wounded >
You panic and attempt to flee!


Nosom leaves north riding a gray palfrey.

*Kryyg* panics, and attempts to flee!
Jeia throws a fireball at *Kryyg*, who screams in pain.
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Battered MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
6
6
[k h.dark]
They aren't here.

6
* R HP:Battered MV:Winded >
6
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
*Kryyg* has arrived from the east, riding a shadow stallion.
[k dark]
You try to hack *Kryyg*, but he parries successfully.

e
* R HP:Battered MV:Winded - Kryyg: Battered >
*Kryyg* assumes an offensive striking posture.
[k dark]
You do the best you can!

g
* R HP:Battered MV:Winded - Kryyg: Battered >
[k dark]
You do the best you can!

,
* R HP:Battered MV:Winded - Kryyg: Battered >
*Kryyg* slashes your body hard.
You try to hack *Kryyg*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Kryyg: Battered >
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Kryyg: Battered >
[bash ]


-
*Kryyg* panics, and attempts to flee!

=
+
*
*
+
=
-

Jeia has arrived from the east, riding a warhorse.

g
-
g
=
They're not here anymore!

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

g
* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

l
* R HP:Battered MV:Winded >
*Kryyg* has arrived from the north, riding a shadow stallion.
[k h.dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Battered MV:Winded - Kryyg: Battered >
se
scan east
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Kryyg* is here, fighting YOU!, riding a shadow stallion.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded - Kryyg: Battered >

Jeia tries to strike *Kryyg*, but he deflects the blow.

g
* R HP:Battered MV:Winded - Kryyg: Battered >
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded - Kryyg: Battered >
,
[k h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Kryyg: Battered >
*Kryyg* panics, and attempts to flee!
[bash ]


-
Dua has arrived from the east, riding a warhorse.

=
+
Dua slashes *Kryyg*'s body.

*
*
+
*Kryyg* leaves east riding a shadow stallion.

=
-
e
g

-
Cancelled.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
n
e
n
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

n
* R HP:Battered MV:Winded >
n
*Jork* has arrived from the east.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.
Jeia has arrived from the west, riding a warhorse.

* R HP:Battered MV:Winded >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Weary >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Weary >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Battered MV:Weary >
s
s
s
Nosom leaves south riding a gray palfrey.
A rat leaves south.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

g
* R HP:Battered MV:Weary >
Nosom leaves south riding a gray palfrey.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Weary >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
Nosom has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.
Dua tries to slash *Jork*, but he parries successfully.

* R HP:Battered MV:Weary >
Nosom leaves north riding a gray palfrey.
A rat leaves north.
[k h.dark]
You hack *Jork*'s right arm into bloody fragments!
*Jork* panics, and attempts to flee!

* R HP:Battered MV:Weary - Dua: Scratched - Jork: Critical >
w
Jeia tries to strike *Jork*, but he parries successfully.
No way! You're fighting for your life!

g
* R HP:Battered MV:Weary - Dua: Scratched - Jork: Critical >
[k h.dark]
You do the best you can!

6
* R HP:Battered MV:Weary - Dua: Scratched - Jork: Critical >
6
6
Nosom has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
[k dark]
You do the best you can!

* R HP:Battered MV:Weary - Dua: Scratched - Jork: Critical >
6
[k dark]
You do the best you can!

* R HP:Battered MV:Weary - Dua: Scratched - Jork: Critical >
[k dark]
You do the best you can!

* R HP:Battered MV:Weary - Dua: Scratched - Jork: Critical >
bb
change mood brave
Jeia tries to strike *Jork*, but he deflects the blow.
You hack *Jork*'s right leg into bloody fragments!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Jork*'s death cry.
[k dark]
They aren't here.

6
* R HP:Battered MV:Weary >
Mood changed to: Brave

6
* R HP:Battered MV:Weary >
[k dark]
They aren't here.

* R HP:Battered MV:Weary >
[k dark]
They aren't here.

* R HP:Battered MV:Weary >
scal
You lean over and sever the bloody head from the corpse of Jork.

snicker
* R HP:Battered MV:Weary >
You snicker softly.

* R HP:Battered MV:Weary >
l
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Jork is lying here.
A rat scurries around trying to get out of sight.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary >

Nosom snickers softly.

* R HP:Battered MV:Weary >

(tic_timer): Tic in 7 seconds!
put scalp pack
You put the severed head of Jork the Trolloc slain in the Blight in a
backpack.

* R HP:Battered MV:Weary >
l in corpse
corpse (here) :
[2] a large slab of meat
four gold crowns
a curved clear dagger
a silver etched shield

* R HP:Battered MV:Weary >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Weary >

Jeia gets a large slab of meat from the corpse of Jork.
Jeia gets a large slab of meat from the corpse of Jork.
Jeia gets four gold crowns from the corpse of Jork.
Jeia gets a curved clear dagger from the corpse of Jork.
Jeia gets a silver etched shield from the corpse of Jork.

take gold corpse
* R HP:Battered MV:Weary >
5
where
There doesn't seem to be a gold in the corpse of Jork.

6
* R HP:Battered MV:Weary >
l
Players in your Zone
--------------------
Nosom - The Blight
Jeia - The Blight
Dua - The Blight
Gohon - The Blight

* R HP:Battered MV:Weary >
[k dark]
They aren't here.

* R HP:Battered MV:Weary >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Jork is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary >

You are thirsty.
(tic_timer): Tic length updated to: 62.556 seconds.

* R HP:Battered MV:Winded >
score

Jeia drops a large slab of meat.

* R HP:Battered MV:Winded >
Jeia drops a large slab of meat.
You have 140(401) hit and 56(169) movement points.
You have scored 108502016 experience points and 1053 quest points.
You need 1727317347 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
You are thirsty.

* R HP:Battered MV:Winded >

Nosom tries to hack *Kryyg*, but he deflects the blow.

* R HP:Battered MV:Winded >

*Kryyg* slashes Nosom's body hard.
Nosom tries to hack *Kryyg*, but he parries successfully.

take skin pack
* R HP:Battered MV:Winded >

*Kryyg* panics, and attempts to flee!
Jeia tries to strike *Kryyg*, but he parries successfully.
Dua tries to slash *Kryyg*, but he deflects the blow.

g
* R HP:Battered MV:Winded >
There doesn't seem to be a skin in a backpack.

* R HP:Battered MV:Winded >
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered MV:Winded >

*Kryyg* leaves west riding a shadow stallion.

* R HP:Battered MV:Winded >
not
g
You start paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
l in pack
backpack (used) :
the severed head of Jork the Trolloc slain in the Blight
a small purse
[4] a throwing knife
a large number of gold crowns (35)
a large number of copper pennies (28)
a red and gold tasseled spear
a blue pouch of flatwort tea
a thin vial of yellow fluid
a smooth metallic disc
an oilstone
[2] a bubbling draught
a vial filled with a dark red liquid
[3] a mirrored lantern

* R HP:Battered MV:Winded >
take flask pack
There doesn't seem to be a flask in a backpack.

dr flask
* R HP:Battered MV:Winded >
dr flask
You can't find it!

* R HP:Battered MV:Winded >
l
You can't find it!

* R HP:Battered MV:Winded >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here. [2]
The corpse of Jork is lying here.
A rat scurries around trying to get out of sight.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
na i need water
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You narrate 'i need water'

* R HP:Battered MV:Winded >
na no flask
You narrate 'no flask'

* R HP:Battered MV:Winded >
sw
scan west

w
* R HP:Battered MV:Winded >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
Dua has arrived from the east, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Battered MV:Winded >
ss
scan south

Jeia gets a water skin from a small purse.

* R HP:Battered MV:Winded >
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
bb
change mood brave
Mood changed to: Brave

* R HP:Battered MV:Winded >

Jeia gives you a water skin.
Nosom gets a large slab of meat from a backpack.

* R HP:Battered MV:Winded >
dr skin
dr skin
dr skin
You drink the water.

* R HP:Battered MV:Winded >
You drink the water.
You don't feel thirsty any more.

* R HP:Battered MV:Winded >
Your stomach can't contain anymore!

* R HP:Battered MV:Winded >
give skin jeia
ss
scan south
You give a water skin to Jeia.

* R HP:Battered MV:Winded >
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Winded >
bb
change mood brave
s
g
Mood changed to: Brave

,
* R HP:Battered MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.
Dua has arrived from the north, riding a warhorse.
Jeia has arrived from the north, riding a warhorse.

* R HP:Battered MV:Winded >
[k h.dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Battered MV:Winded - Kryyg: Wounded >
[bash ]


-
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
Jeia puts a water skin in a small purse.

=
+
*

A fade tries to slash Jeia, but she parries successfully.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc barely tickles Nosom's right arm with his cleave.
A ramshorned trolloc tries to cleave Dua, but she deflects the blow.
Jeia tries to strike a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tries to cleave Jeia, but she parries successfully.
*Kryyg* slashes your body hard.

*
+
=
*Kryyg* panics, and attempts to flee!
Nosom panics, and attempts to flee!

-

-
=
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded - Kryyg: Wounded >

*Kryyg* leaves north riding a shadow stallion.

* R HP:Battered MV:Winded - a ramshorned trolloc: Hurt >

Nosom panics, and attempts to flee!

ww
change mood wimpy
* R HP:Battered MV:Winded - a ramshorned trolloc: Hurt >
f

Dua panics, and attempts to flee!

* R HP:Battered MV:Winded - a ramshorned trolloc: Hurt >

A fade tries to slash Dua, but she deflects the blow.
A ramshorned trolloc barely cleaves your body.
Nosom spins on one heel, changing forms to Hummingbird Kisses the Honeyrose.
Nosom hacks a ramshorned trolloc's left leg into bloody fragments!
A ramshorned trolloc tickles Nosom's left arm with his cleave.
Dua tries to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tries to cleave Dua, but she deflects the blow.
Jeia swiftly dodges a ramshorned trolloc's attempt to cleave her.

bb
change mood brave
* R HP:Beaten MV:Winded - a ramshorned trolloc: Hurt >
g

Nosom panics, and attempts to flee!

* R HP:Beaten MV:Winded - a ramshorned trolloc: Hurt >

Nosom leaves north riding a gray palfrey.
Dua panics, and attempts to flee!

* R HP:Beaten MV:Winded - a ramshorned trolloc: Hurt >
*Kryyg* slashes your left leg hard.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a ramshorned trolloc: Hurt >
bb
change mood brave
Jeia panics, and attempts to flee!
You panic and attempt to flee!

Jeia leaves west riding a warhorse.
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Mood changed to: Brave

6
* R HP:Beaten MV:Winded >
6
Nosom leaves south riding a gray palfrey.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Weary >
Mood changed to: Brave

6
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
6
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

ss
scan south
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
5
where
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.

6
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Dua - The Blight
Gohon - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
na am beaten
5
where
6
You narrate 'am beaten'

* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

ss
scan south
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

5
where
6
* R HP:Beaten MV:Weary >
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
Jeia Gray, Tower Accepted is here, fighting a fade, riding a warhorse.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Jeia.

* R HP:Beaten MV:Weary >
6
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Weary >
*Kryyg* has arrived from the south, riding a shadow stallion.
*Kryyg* leaves east riding a shadow stallion.
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
e
n
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here. [2]
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Weary >
6
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Weary >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
not
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
You stop paying increased attention to your surroundings.

6
* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
[k dark]
You hack *Kryyg*'s body hard.

6
* R HP:Beaten MV:Weary - Kryyg: Battered >
6
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >
6
*Kryyg* slashes your body hard.
You try to hack *Kryyg*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Kryyg: Battered >

*Kryyg* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Kryyg: Battered >

You try to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Weary - Kryyg: Battered >
na all n all e downer
5
where
You narrate 'all n all e downer'

6
* R HP:Beaten MV:Weary - Kryyg: Battered >
Players in your Zone
--------------------
Nosom - The Blight
Dua - The Blight
Jeia - The Blight
Gohon - The Blight

6
* R HP:Beaten MV:Weary - Kryyg: Battered >
*Kryyg* leaves west riding a shadow stallion.
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Weary >
6
Mood changed to: Brave

6
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
na west
w
w
You narrate 'west'

6
* R HP:Beaten MV:Weary >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Dua leaves south riding a warhorse.

* R HP:Beaten MV:Weary >

Nosom has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Weary >
n
Nosom leaves south riding a gray palfrey.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
na 1n
l
You narrate '1n'

* R HP:Beaten MV:Weary >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Weary >

A Ghar'ghael trolloc cleaves your right leg.
You panic and attempt to flee!


You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if
the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
na was shoulder
You narrate 'was shoulder'

* R HP:Beaten MV:Weary >
s
s
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Weary >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.

bb
change mood brave
* R HP:Beaten MV:Weary >
Nosom leaves south riding a gray palfrey.
Mood changed to: Brave

* R HP:Beaten MV:Weary >
wimp 50
[change wimpy]
You will now flee if you go below 50 hit points.

score
* R HP:Beaten MV:Weary >
5
where
You have 96(401) hit and 46(169) movement points.
You have scored 108502016 experience points and 1053 quest points.
You need 1727317347 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.


(tic_timer): Tic in 7 seconds!
6
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Nosom - The Blight
Gohon - The Blight
Jeia - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >

Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Weary >
l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >

Nosom has arrived from the east, riding a gray palfrey.

n
* R HP:Beaten MV:Weary >
n
Nosom leaves north riding a gray palfrey.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A young trolloc is here, growling with a deep bloodlust.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
w
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if
the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Weary >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
Nosom has arrived from the south, riding a gray palfrey.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >

Jeia tries to strike *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Weary >
track

Nosom tries to hack *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Weary >
g
6
A huge darkhound joins Kryyg's fight!
A huge darkhound sears your flesh with a scorching flame!
You hack a huge darkhound's right hand into bloody fragments!
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound barely hits your left leg.
Nosom tries to hack *Kryyg*, but he deflects the blow.
*Kryyg* tries to slash Jeia, but she parries successfully.
Jeia tries to strike *Kryyg*, but he parries successfully.
Jeia coughs and shivers.
(tic_timer): Tic length updated to: 62.294 seconds.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a huge darkhound: Scratched >
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Winded - a huge darkhound: Scratched >
*Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - a huge darkhound: Scratched >

*Kryyg* leaves north riding a shadow stallion.

* R HP:Beaten MV:Winded - a huge darkhound: Scratched >
na all w elbow
You narrate 'all w elbow'

wf
* R HP:Beaten MV:Winded - a huge darkhound: Scratched >
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Winded - a huge darkhound: Scratched >

You hack a huge darkhound's body into bloody fragments!
A huge darkhound barely tickles your body with its hit.

bb
change mood brave
* R HP:Beaten MV:Winded - a huge darkhound: Scratched >
Mood changed to: Brave

* R HP:Beaten MV:Winded - a huge darkhound: Scratched >

Nosom hacks a huge darkhound's left leg into bloody fragments!

* R HP:Beaten MV:Winded - a huge darkhound: Hurt >

Jeia fails to strike a huge darkhound.

* R HP:Beaten MV:Winded - a huge darkhound: Hurt >

Jeia fails to strike a huge darkhound.
A huge darkhound sears Jeia's flesh with a scorching flame!
A huge darkhound sears Nosom's flesh with a scorching flame!
A huge darkhound sears your flesh with a scorching flame!
Nosom gracefully changes forms to Lizard in the Thornbush.
Nosom hacks a huge darkhound's head into bloody fragments!
You hack a huge darkhound's body into bloody fragments!
A huge darkhound hits your head.

* R HP:Beaten MV:Winded - a huge darkhound: Wounded >
l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Jeia Gray, Tower Accepted is here, fighting a huge darkhound, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a huge darkhound, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, fighting YOU!

* R HP:Beaten MV:Winded - a huge darkhound: Wounded >
bb
change mood brave
Jeia fails to strike a huge darkhound.
Nosom gracefully changes forms to The Kingfisher Takes a Silverback.
Nosom hacks a huge darkhound's body into bloody fragments!
You fail to hack a huge darkhound.
A huge darkhound tickles your right leg with its hit.
Mood changed to: Brave

* R HP:Beaten MV:Winded - a huge darkhound: Wounded >
ww
change mood wimpy

A huge darkhound sears Jeia's flesh with a scorching flame!
A huge darkhound sears Nosom's flesh with a scorching flame!
A huge darkhound sears your flesh with a scorching flame!
Dua has arrived from the south, riding a warhorse.

f
* R HP:Beaten MV:Winded - a huge darkhound: Wounded >
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a huge darkhound: Wounded >
bb
change mood brave
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Winded >
Mood changed to: Brave

* R HP:Beaten MV:Winded >
w
6
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia Gray, Tower Accepted is here, fighting a huge darkhound, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a huge darkhound, riding a gray
palfrey.
A huge darkhound is here, fighting Jeia.
Dua slashes a huge darkhound's body extremely hard.

* R HP:Beaten MV:Winded >
k hound
l
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
You hack a huge darkhound's body into bloody fragments!

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Battered >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a huge darkhound, riding a warhorse.
Jeia Gray, Tower Accepted is here, fighting a huge darkhound, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a huge darkhound, riding a gray
palfrey.
A huge darkhound is here, fighting Jeia.

not
* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Battered >
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Battered >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a huge darkhound, riding a warhorse.
Jeia Gray, Tower Accepted is here, fighting a huge darkhound, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting a huge darkhound, riding a gray
palfrey.
A huge darkhound is here, fighting Jeia.

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Battered >
bb
change mood brave
i
You hack a huge darkhound's right arm into bloody fragments!
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound sears Dua's flesh with a scorching flame!
A huge darkhound sears Jeia's flesh with a scorching flame!
A huge darkhound sears Nosom's flesh with a scorching flame!
Dua slashes a huge darkhound's right foot extremely hard.
A huge darkhound tries to hit Jeia, but she deflects the blow.
Jeia strikes a huge darkhound's body.
Nosom hacks a huge darkhound's body into bloody fragments!
Mood changed to: Brave

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Critical >
You are carrying:
Nothing.

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Critical >
5
where
6
6
Players in your Zone
--------------------
Gohon - The Blight
Dua - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Critical >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Critical >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Winded - Jeia: Battered - a huge darkhound: Critical >
You hack a huge darkhound's right leg into bloody fragments!
Dua slashes a huge darkhound's body very hard.
A huge darkhound is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
A huge darkhound disappears into nothing.
You have 91(401) hit and 60(169) movement points.
You have scored 108502016 experience points and 1053 quest points.
You need 1727317347 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Winded >
bb
change mood brave
Mood changed to: Brave

* R HP:Beaten MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Gohon - The Blight
Dua - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
6
[k dark]
They aren't here.

l
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Beaten MV:Winded >
scan
5
where
6
North: A rat scurries around trying to get out of sight.
East: A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Gohon - The Blight
Dua - The Blight
Jeia - The Blight
Nosom - The Blight

l
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Dua leaves east riding a warhorse.

* R HP:Beaten MV:Winded >
sn
scan north
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Winded >
track


-
=
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.

* R HP:Beaten MV:Winded >
not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >

Dua narrates 'rock is kryyg'

na went north of here dua
* R HP:Beaten MV:Winded >
Jeia coughs and shivers.
You narrate 'went north of here dua'

not
* R HP:Beaten MV:Winded >
l
You start paying increased attention to your surroundings.
Dua narrates 'abshed'

e
* R HP:Beaten MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

e
* R HP:Beaten MV:Winded >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

6
* R HP:Beaten MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
*Kryyg* is sitting here, riding a shadow stallion.
A hideous trolloc is here, fighting Dua.
A hideous trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A fade is here, fighting Dua.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Dua.
The blighted tree is here, fighting Dua.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded >
Nosom hacks *Kryyg*'s body very hard.
[k dark]
You hack *Kryyg*'s left leg hard.

* R HP:Beaten MV:Winded - Dua: Scratched - Kryyg: Battered >
se
scan east
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Winded - Dua: Scratched - Kryyg: Battered >
ww
change mood wimpy
Jeia barely strikes a fade's body.
A fade tries to slash Jeia, but she parries successfully.
You hack *Kryyg*'s body hard.
Nosom hacks *Kryyg*'s body very hard.
A hideous trolloc tries to cleave Dua, but she deflects the blow.
A hideous trolloc barely cleaves Dua's right leg.
A ramshorned trolloc tries to slash Dua, but she deflects the blow.
A ramshorned trolloc tickles Dua's body with his slash.
The blighted tree barely hits Dua's left arm.
The blighted tree barely tickles Dua's right leg with its hit.
Dua slashes *Kryyg*'s right leg.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Dua: Scratched - Kryyg: Battered >
bb
change mood brave
Mood changed to: Brave

,
* R HP:Beaten MV:Winded - Dua: Scratched - Kryyg: Battered >

*Kryyg* closes the rock.

* R HP:Beaten MV:Winded - Dua: Scratched - Kryyg: Battered >
*Kryyg* panics, and attempts to flee!
[bash ]


-
Nosom opens the rock.

=
A fade gazes deeply at Jeia...
Jeia looks very strange, glaring about with a sense of panic.
A fade tries to slash Jeia, but she deflects the blow.
Nosom tries to hack *Kryyg*, but he parries successfully.
A hideous trolloc tries to cleave Dua, but she parries successfully.
A hideous trolloc tries to cleave Dua, but she parries successfully.
A ramshorned trolloc tickles Dua's head with his slash.
A ramshorned trolloc barely slashes Dua's body.
The blighted tree tries to hit Dua, but she parries successfully.
The blighted tree tries to hit Dua, but she parries successfully.

+
*Kryyg* leaves west riding a shadow stallion.

ww
change mood wimpy
f
*
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >
You can't ride in there.

bb
change mood brave
* R HP:Beaten MV:Winded >
6
6
Mood changed to: Brave

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

ww
change mood wimpy
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >

Dua slashes a hideous trolloc's body.
Jeia mounts an attack against a fade, but weak nerves get the better of her.
A fade slashes Jeia's head into bloody fragments!
A hideous trolloc tries to cleave Dua, but she parries successfully.
A hideous trolloc tries to cleave Dua, but she parries successfully.
A ramshorned trolloc tries to slash Dua, but she deflects the blow.
A ramshorned trolloc tries to slash Dua, but she parries successfully.
The blighted tree tries to hit Dua, but she parries successfully.
The blighted tree tries to hit Dua, but she deflects the blow.
Dua panics, and attempts to flee!

* R HP:Beaten MV:Winded >

Dua leaves east riding a warhorse.

* R HP:Beaten MV:Winded >
cdd
close rock d

*Kryyg* has arrived from the west, riding a shadow stallion.
Nosom closes the rock.

* R HP:Beaten MV:Winded >
A shrill piercing scream reverberates through the area.
The blighted tree barely tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
*Kryyg* slashes Nosom's body hard.
It's already closed!

ww
change mood wimpy
f
* R HP:Beaten MV:Winded - the blighted tree: Healthy >

Jeia panics, and attempts to flee!

* R HP:Beaten MV:Winded - the blighted tree: Healthy >
Jeia leaves west riding a warhorse.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - the blighted tree: Healthy >
You panic and attempt to flee!


Nosom panics, and attempts to flee!
You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Winded >
bb
change mood brave
Mood changed to: Brave

6
* R HP:Beaten MV:Winded >
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

se
scan east
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

5
where
* R HP:Beaten MV:Winded >
6
*Kryyg* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Nosom - Path in the Blight
Gohon - The Blight
Jeia - The Blight
Dua - Path in the Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
se
scan east
5
where
6
Dua Gemarisae Doorn is standing here, riding a warhorse.
*Kryyg* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded >
l
Players in your Zone
--------------------
Dua - The Blight
Nosom - Path in the Blight
Gohon - The Blight
Jeia - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Winded >
na hp?
You narrate 'hp?'

se
scan east
5
where
* R HP:Beaten MV:Winded >

Dua has arrived from the east, riding a warhorse.
A rat has arrived from the east.

6
* R HP:Beaten MV:Winded >
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Dua - The Blight
Nosom - Path in the Blight
Gohon - The Blight
Jeia - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
diag jeia

Dua leaves east riding a warhorse.
A rat leaves east.

* R HP:Beaten MV:Winded >
Jeia has some big nasty wounds and scratches.

* R HP:Beaten MV:Winded >
se
scan east
5
where
6
Nosom narrates 'on 1e'
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Dua - Path in the Blight
Nosom - Path in the Blight
Gohon - The Blight
Jeia - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
e
e
A Dhai'mon trolloc barely crushes your right leg.
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!

6
* R HP:Beaten MV:Winded - a Dhai'mon trolloc: Healthy >
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a Dhai'mon trolloc: Healthy >
Jeia leaves east riding a warhorse.
[k dark]
They aren't here.

* R HP:Beaten MV:Winded - a Dhai'mon trolloc: Healthy >
ww
change mood wimpy

You hack a Dhai'mon trolloc's body extremely hard.
A Dhai'mon trolloc crushes your body.

f
* R HP:Beaten MV:Winded - a Dhai'mon trolloc: Scratched >
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a Dhai'mon trolloc: Scratched >
You panic and attempt to flee!

e
e
bb
change mood brave
6
You flee head over heels.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can
contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded >
Mood changed to: Brave


(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >

A Dhai'mon trolloc has arrived from the south.

s
e
* R HP:Beaten MV:Winded >
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

6
* R HP:Beaten MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

,
* R HP:Beaten MV:Winded >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
e
e
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the west, riding a warhorse.

Nosom narrates 'he beat'

* R HP:Beaten MV:Weary >
n
n
n
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
An enormous blight worm towers above you, making an eerie shrill scream.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
n
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
5
where
6
A rat has arrived from the south.
A rat has arrived from the south.
A rat now follows Jeia.
The sun sets.
(tic_timer): Tic length updated to: 62.736 seconds.
Jeia coughs and shivers.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight
Dua - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
track


-
=
Some obvious fairly recent tracks of Jork leaving west.
Some clear almost day-old tracks of a Ko'bal trolloc leaving south.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving south.
Some clear almost day-old tracks of a Ko'bal trolloc leaving south.
Some clear recent tracks of a rat leaving south.
Some clear recent tracks of a rat leaving south.

* R HP:Beaten MV:Winded >

Nosom has arrived from the south, riding a gray palfrey.

na he's not north
* R HP:Beaten MV:Winded >
1
kill rat
You narrate 'he's not north'

1
kill rat
* R HP:Beaten MV:Winded >
1
kill rat
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Nosom.

* R HP:Beaten MV:Winded >
You hack a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following a rat.

* R HP:Beaten MV:Winded >
You hack a rat's left leg into bloody fragments!
A rat is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Winded - a rat: Incapacitated >
l
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a rat is lying here. [2]
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A rat is lying here, mortally wounded.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded - a rat: Incapacitated >

You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Jeia.

* R HP:Beaten MV:Winded >
not
5
where
6
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Dua - The Blight
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >

Nosom leaves south riding a gray palfrey.

* R HP:Beaten MV:Winded >
s
s
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
s
s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here, exhorting a group of trolloc raiders.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
w
Nosom leaves south riding a gray palfrey.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
Nosom leaves west riding a gray palfrey.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >

Nosom leaves west riding a gray palfrey.

* R HP:Beaten MV:Winded >
sw
scan west

* R HP:Beaten MV:Winded >
w
sw
scan west

Dua narrates 'was rock'

* R HP:Beaten MV:Winded >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >
Nosom narrates 'rock'
*Kryyg* is standing here, riding a shadow stallion.
An Ahf'frait trolloc is here, fighting Dua.
A Ko'bal trolloc is here, fighting Dua.
Dua Gemarisae Doorn is here, fighting a Ko'bal trolloc, riding a warhorse.
A hideous trolloc is here, fighting Dua.
A hideous trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A fade is here, fighting Dua.
The blighted tree is here, fighting Dua.
The blighted tree is here, fighting Dua.

* R HP:Beaten MV:Winded >

Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded >
bb
change mood brave
Mood changed to: Brave

* R HP:Beaten MV:Winded >
w
6
,
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Winded >

Dua leaves west riding a warhorse.

w
* R HP:Beaten MV:Winded >
6
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Nosom has arrived from the east, riding a gray palfrey.
Jeia has arrived from the east, riding a warhorse.

,
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
n
n
n
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can
contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
The Blight is thinner here, and the stunted trees and dark bushes are
scattered
about, rather than in clumps. The ground is noticeably rougher, and travel
even
less comfortable. The peaks of the Mountains of Dhoom tower above, and the
whole horizon is obscured by the mountain range which dominates the entire
northern view.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Jeia has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary >

A huge darkhound tries to hit Jeia, but she parries successfully.
A huge darkhound sears Jeia's flesh with a scorching flame!

* R HP:Beaten MV:Weary >
w
A huge darkhound swiftly dodges Jeia's attempt to strike it.
A huge darkhound sears Jeia's flesh with a scorching flame!
A huge darkhound tries to hit Jeia, but she parries successfully.

ww
change mood wimpy
f
Mood changed to: Wimpy

w
* R HP:Beaten MV:Weary >
w
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A
huge
jagged boulder sprouts up from the soil here, preventing any further travel
to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Weary >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Weary >
6
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

e
6
* R HP:Beaten MV:Weary >
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A
huge
jagged boulder sprouts up from the soil here, preventing any further travel
to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

e
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

,
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
s
s
6
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can
contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

s
* R HP:Beaten MV:Weary >
6
*Kryyg* slashes your body hard.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Kryyg: Beaten >
[k dark]
You do the best you can!

se
scan east
* R HP:Beaten MV:Weary - Kryyg: Beaten >
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Weary - Kryyg: Beaten >

A Ko'bal trolloc leaves north.
An Ahf'frait trolloc has arrived from the east.

* R HP:Beaten MV:Weary - Kryyg: Beaten >
na was
You narrate 'was'

* R HP:Beaten MV:Weary - Kryyg: Beaten >

*Kryyg* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Kryyg: Beaten >
na 12w rock

An Ahf'frait trolloc joins Kryyg's fight!
An Ahf'frait trolloc cleaves your right leg.
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Weary - Kryyg: Battered >
You narrate '12w rock'

* R HP:Beaten MV:Weary - Kryyg: Battered >

*Kryyg* leaves west riding a shadow stallion.

* R HP:Beaten MV:Weary - an Ahf'frait trolloc: Scratched >
na 1w rock even
You narrate '1w rock even'

ww
change mood wimpy
f
* R HP:Beaten MV:Weary - an Ahf'frait trolloc: Scratched >
You hack an Ahf'frait trolloc's head very hard.
An Ahf'frait trolloc cleaves your left arm.
Mood changed to: Wimpy

* R HP:Beaten MV:Weary - an Ahf'frait trolloc: Scratched >
bb
change mood brave
You panic and attempt to flee!

6
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.
n
n
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Weary >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Weary >
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Weary >
w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and
brush
which had covered the path are now dead and brittle. The brush gets thicker
to
the west, and tall, dark trees loom in the distance. The path continues to
the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on
a
definite tinge of decay and death.
[ obvious exits: E W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Weary >
5
where
6
Players in your Zone
--------------------
Gohon - An Overgrown Path

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
na am beaten/weary 1w path
You narrate 'am beaten/weary 1w path'

* R HP:Beaten MV:Weary >
na lets regroup
5
where
You narrate 'lets regroup'

6
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Gohon - An Overgrown Path

l
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and
brush
which had covered the path are now dead and brittle. The brush gets thicker
to
the west, and tall, dark trees loom in the distance. The path continues to
the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on
a
definite tinge of decay and death.
[ obvious exits: E W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
not
You start paying increased attention to your surroundings.

e
* R HP:Beaten MV:Weary >
s
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
The smell of death fades as you move further...

s
* R HP:Beaten MV:Weary >
s
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Beaten MV:Weary >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Weary >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >

A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Weary >
na come all w elbo
You narrate 'come all w elbo'

* R HP:Beaten MV:Weary >
5
where
6
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

not
* R HP:Beaten MV:Weary >
5
where
6
You stop paying increased attention to your surroundings.

l
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

bb
change mood brave
* R HP:Beaten MV:Weary >

(tic_timer): Tic in 7 seconds!
Mood changed to: Brave

* R HP:Beaten MV:Weary >
not
5
where
6
You start paying increased attention to your surroundings.

6
* R HP:Beaten MV:Weary >
6
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

se
scan east
* R HP:Beaten MV:Weary >
Mood changed to: Brave

5
where
* R HP:Beaten MV:Weary >
6
A rat scurries around trying to get out of sight.

6
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - The Blight
Jeia - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
se
scan east
5
where
6
A rat scurries around trying to get out of sight.

6
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Nosom - The Blight
Jeia - The Blight
Dua - The Blight
Gohon - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
Nosom has arrived from the east, riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
bb
change mood brave
5
where
6
Mood changed to: Brave

6
* R HP:Beaten MV:Weary >
l
The night has begun.
(tic_timer): Tic length updated to: 62.456 seconds.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >

Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
5
where
6
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight
Dua leaves east riding a warhorse.

* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
l
se
scan east
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >

Jeia has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Winded >
Dua Gemarisae Doorn is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded >
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

se
scan east
* R HP:Beaten MV:Winded >
* R HP:Beaten MV:Winded >
1
kill rat
1
kill rat
A rat stops following you.
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

se
scan east
* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
Dua leaves east riding a warhorse.

* R HP:Beaten MV:Winded >
e
se
scan east
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Dua, riding a shadow stallion.
A hideous trolloc is here, fighting Dua.
A hideous trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A fade is here, fighting Dua.
The blighted tree is here, fighting Dua.
The blighted tree is here, fighting Dua.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded >
Nosom tries to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Winded >

*Kryyg* panics, and attempts to flee!

6
* R HP:Beaten MV:Winded >
,
[k dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Winded - Dua: Hurt - Kryyg: Battered >
*Kryyg* leaves west riding a shadow stallion.
[bash ]
Bash who?

w
* R HP:Beaten MV:Winded >
6
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Ack, you lost Nosom!
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded >
[k dark]
You hack *Kryyg*'s right foot hard.

* R HP:Beaten MV:Winded - Kryyg: Battered >
6
,
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Kryyg: Battered >
[bash ]


*Kryyg* slashes your body.

-
*Kryyg* panics, and attempts to flee!

=
Nosom has arrived from the east, riding a gray palfrey.

+
Nosom hacks *Kryyg*'s body hard.

*
*Kryyg* leaves north riding a shadow stallion.

*
+
n
n
=
6
Cancelled.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can
contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Ack, you lost Jeia!

* R HP:Beaten MV:Winded > The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Nosom has arrived from the south, riding a gray palfrey.

w
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A
huge
jagged boulder sprouts up from the soil here, preventing any further travel
to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
Nosom has arrived from the east, riding a gray palfrey.

w
* R HP:Beaten MV:Winded >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Winded >
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
Nosom has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
n
6
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
Nosom has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
s
s
s
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Weary >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

e
* R HP:Beaten MV:Weary >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.
Dua leaves north riding a warhorse.

* R HP:Beaten MV:Weary >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Weary >
se
scan east
bb
change mood brave
* R HP:Beaten MV:Weary >
Jeia tries to strike *Kryyg*, but he parries successfully.
Nosom hacks *Kryyg*'s right leg very hard.
Mood changed to: Brave

* R HP:Beaten MV:Weary >

Nosom tries to hack *Kryyg*, but he parries successfully.
*Kryyg* slashes Nosom's body.
Jeia tries to strike *Kryyg*, but he parries successfully.

6
* R HP:Beaten MV:Weary >
,
*Kryyg* panics, and attempts to flee!
[k dark]
You hack *Kryyg*'s body hard.

* R HP:Beaten MV:Weary - Nosom: Beaten - Kryyg: Beaten >
[bash ]


-
=
*Kryyg* leaves north riding a shadow stallion.

+
*
n
6
*
Cancelled.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can
contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Ack, you lost Jeia!

n
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Nosom has arrived from the south, riding a gray palfrey.

,
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
s
s
6
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can
contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Weary >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
Jeia Gray, Tower Accepted is here, fighting Kryyg, riding a warhorse.
Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Weary >
se
scan east
*Kryyg* tries to slash Jeia, but she parries successfully.
Jeia tries to strike *Kryyg*, but he deflects the blow.
Nosom tries to hack *Kryyg*, but he deflects the blow.
[k dark]
You try to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Weary - Jeia: Battered - Kryyg: Beaten >
* R HP:Beaten MV:Weary - Jeia: Battered - Kryyg: Beaten >
bb
change mood brave

*Kryyg* assumes an offensive striking posture.

6
* R HP:Beaten MV:Weary - Jeia: Battered - Kryyg: Beaten >
Mood changed to: Brave

6
* R HP:Beaten MV:Weary - Jeia: Battered - Kryyg: Beaten >
*Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!

,
* R HP:Beaten MV:Weary - Jeia: Battered - Kryyg: Beaten >
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Jeia: Battered - Kryyg: Beaten >
[bash ]


-
=
*Kryyg* leaves east riding a shadow stallion.

+
e
*
A shrill piercing scream reverberates through the area.

6
6
Cancelled.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the west, riding a gray palfrey.
Ack, you lost Jeia!

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

,
* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
e
e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.

e
* R HP:Beaten MV:Weary >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Weary >
*Kryyg* has arrived from the south, riding a shadow stallion.
Nosom tries to hack *Kryyg*, but he parries successfully.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Weary >
n
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Weary >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

s
* R HP:Beaten MV:Weary >
s
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Weary >
s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Weary >
w
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

w
* R HP:Beaten MV:Weary >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

6
* R HP:Beaten MV:Weary >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is here, fighting a Ghar'ghael trolloc, riding a
warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A Ghar'ghael trolloc is here, fighting Jeia.

* R HP:Beaten MV:Weary >
not
6
Jeia leaves south riding a warhorse.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Ack, you lost Nosom!

* R HP:Beaten MV:Haggard > [k dark]
You try to hack *Kryyg*, but he parries successfully.

6
* R HP:Beaten MV:Haggard - Kryyg: Beaten >
*Kryyg* slashes your body.
You try to hack *Kryyg*, but he deflects the blow.
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Haggard - Kryyg: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Haggard - Kryyg: Beaten >
,
[k dark]
You do the best you can!

* R HP:Beaten MV:Haggard - Kryyg: Beaten >
*Kryyg* panics, and attempts to flee!
[bash ]


-
=
+
*
*
Jeia has arrived from the south, riding a warhorse.

+
*Kryyg* leaves south riding a shadow stallion.
Jeia leaves east riding a warhorse.

=
-

-
=
They're not here anymore!

* R HP:Beaten MV:Haggard >
na s of here
5
where
6
You narrate 's of here'

* R HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Jeia - The Blight
Nosom - The Blight
Gohon - Path in the Blight
Dua - The Blight

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >

Nosom has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Haggard >
na 1e elbow

Jeia has arrived from the east, riding a warhorse.

6
* R HP:Beaten MV:Haggard >
You narrate '1e elbow'

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Haggard >
5
where
Mood changed to: Brave

6
* R HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Jeia - Path in the Blight
Nosom - Path in the Blight
Gohon - Path in the Blight
Dua - The Blight

6
* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >
score
You have 99(401) hit and 25(169) movement points.
You have scored 108502016 experience points and 1053 quest points.
You need 1727317347 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Haggard >
na beaten hagg now lol
5
where
You narrate 'beaten hagg now lol'

6
* R HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Dua - The Blight
Jeia - Path in the Blight
Nosom - Path in the Blight
Gohon - Path in the Blight

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >
not
You start paying increased attention to your surroundings.

5
where
* R HP:Beaten MV:Haggard >
6
Players in your Zone
--------------------
Dua - The Blight
Jeia - Path in the Blight
Nosom - Path in the Blight
Gohon - Path in the Blight

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Haggard >
You have 99(401) hit and 25(169) movement points.
You have scored 108502016 experience points and 1053 quest points.
You need 1727317347 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

not
* R HP:Beaten MV:Haggard >
You stop paying increased attention to your surroundings.

bb
change mood brave
* R HP:Beaten MV:Haggard >
5
where
6
Mood changed to: Brave

6
* R HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Dua - The Blight
Jeia - Path in the Blight
Nosom - Path in the Blight
Gohon - Path in the Blight

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

se
scan east
* R HP:Beaten MV:Haggard >
l
* R HP:Beaten MV:Haggard >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Haggard >

(tic_timer): Tic in 7 seconds!
l
e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

6
* R HP:Beaten MV:Haggard >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Nosom has arrived from the west, riding a gray palfrey.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Haggard >
6
Jeia beckons everyone to follow her.
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >
[k dark]
They aren't here.

* R HP:Beaten MV:Haggard >

Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Haggard >

Dua leaves east riding a warhorse.

* R HP:Beaten MV:Haggard >

A Ghar'ghael trolloc tries to cleave Jeia, but she dodges the attack.
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.466 seconds.
Jeia strikes a Ghar'ghael trolloc's body.
A Ghar'ghael trolloc tries to cleave Jeia, but she deflects the blow.

* R HP:Beaten MV:Weary >

Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Weary >

Nosom assumes Cat on Hot Sand.
Nosom hacks a Ghar'ghael trolloc's body extremely hard.

* R HP:Beaten MV:Weary >
kt
Jeia strikes a Ghar'ghael trolloc's right leg hard.
A Ghar'ghael trolloc tries to cleave Jeia, but she deflects the blow.
[kill trolloc]
You hack a Ghar'ghael trolloc's body extremely hard.

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Hurt >
say it's ok

Dua slashes a Ghar'ghael trolloc's left arm extremely hard.

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Wounded >

Jeia stops following you.

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Wounded >
You say 'it's ok'

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Wounded >
say i have a horse
You say 'i have a horse'

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Wounded >

Nosom sends a Ghar'ghael trolloc sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Wounded >

Dua slashes a Ghar'ghael trolloc's head extremely hard.
You hack a Ghar'ghael trolloc's body extremely hard.
Nosom spins on one heel, changing forms to Thistledown Floats on the Wind.
Nosom hacks a Ghar'ghael trolloc's head into bloody fragments!
Jeia strikes a Ghar'ghael trolloc's left leg hard.

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Beaten >
follow jeia
You now follow Jeia.

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Beaten >

Jeia says 'rgr'

* R HP:Beaten MV:Weary - Jeia: Battered - a Ghar'ghael trolloc: Beaten >

Dua slashes a Ghar'ghael trolloc's body very hard.
You hack a Ghar'ghael trolloc's body into bloody fragments!
Nosom spins on one heel, changing forms to Striking the Spark.
Nosom hacks a Ghar'ghael trolloc's body into bloody fragments!
Jeia strikes a Ghar'ghael trolloc's left leg very hard.
A Ghar'ghael trolloc is dead! R.I.P.
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.

say ok do it up
* R HP:Beaten MV:Weary >
You say 'ok do it up'

* R HP:Beaten MV:Weary >
5
where
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

6
* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

not
* R HP:Beaten MV:Weary >
5
where
6
You start paying increased attention to your surroundings.

6
* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Weary >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Weary >
l
Mood changed to: Brave

* R HP:Beaten MV:Weary >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Ghar'ghael trolloc is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >

Jeia holds you, and you perk up as the fatigue washes away.

* R HP:Beaten MV:Full >

You are now a member of Jeia's group.
Someone is now a member of Jeia's group.

* R HP:Beaten MV:Full >

Jeia has disbanded the group.
You stop following Jeia.

* R HP:Beaten MV:Full >

Jeia starts following you.

* R HP:Beaten MV:Full >
group all
Jeia is now a member of your group.

* R HP:Beaten MV:Full >
sw
scan west
g
* R HP:Beaten MV:Full >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
w
sw
scan west
A shrill piercing scream reverberates through the area.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
bb
change mood brave
* R HP:Beaten MV:Full >
Mood changed to: Brave

* R HP:Beaten MV:Full >
s
e
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and
clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but
you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Jeia has arrived from the north, riding a warhorse.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full >
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Jeia has arrived from the west, riding a warhorse.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full >

A hand-covered tentacle tickles your left leg with its hit.
A hand-covered tentacle tries to hit Jeia, but she deflects the blow.

* R HP:Beaten MV:Full - a hand-covered tentacle: Healthy >
ww
change mood wimpy
Jeia strikes a hand-covered tentacle's head very hard.
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
Jeia swiftly dodges a hand-covered tentacle's attempt to hit her.
You hack a hand-covered tentacle's body into bloody fragments!
A hand-covered tentacle tickles your body with its hit.
Mood changed to: Wimpy

* R HP:Beaten MV:Full - a hand-covered tentacle: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
By the Lake
You stand on the southern edge of a long blue lake. You wonder how something
so
calm and beautiful could have survived the corruption which has fouled the
rest
of the Blight. The sparkling waters invite you to fill your skins and drink
deeply, a respite from the waste of the Blight. Nearer to the center of the
lake, the water becomes very dark, though you can't quite tell what it is.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* R HP:Beaten MV:Full >
n

Nosom has arrived from the north, riding a gray palfrey.

n
* R HP:Beaten MV:Full >
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a hand-covered tentacle, riding a
warhorse.
Jeia Gray, Tower Accepted is here, fighting a hand-covered tentacle, riding a
warhorse.
A hand-covered tentacle is here, fighting Dua.
A giant tentacle sprouts from the blackness at the lake's center.
A hand-covered tentacle is here, fighting Jeia.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Nosom has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Full >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.

* R HP:Beaten MV:Full >
e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Full >
track
A rat now follows Nosom.
The blighted tree barely tickles Nosom's body with its hit.
The blighted tree joins the blighted tree's fight!
You hack the blighted tree's branch into bloody fragments!
The blighted tree barely hits your left leg.
Nosom hacks the blighted tree's branch into bloody fragments!
The blighted tree barely tickles Nosom's body with its hit.
No way! You're fighting for your life!

w
* R HP:Beaten MV:Full - the blighted tree: Scratched >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - the blighted tree: Scratched >
l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Nosom Faelwen, Heartguard is here, fighting the blighted tree, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Nosom.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Full - the blighted tree: Scratched >

Nosom panics, and attempts to flee!

* R HP:Beaten MV:Full - the blighted tree: Scratched >

Nosom leaves north riding a gray palfrey.

na clearing elbow
* R HP:Beaten MV:Full - the blighted tree: Scratched >

You hack the blighted tree's trunk into bloody fragments!
The blighted tree barely hits your body.
Nosom has arrived from the north, riding a gray palfrey.

l
* R HP:Beaten MV:Full - the blighted tree: Hurt >
You narrate 'clearing elbow'

* R HP:Beaten MV:Full - the blighted tree: Hurt >
A rat stops following Nosom.
Nosom hacks a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Full - the blighted tree: Hurt >

Nosom hacks the blighted tree's crown into bloody fragments!

* R HP:Beaten MV:Full - the blighted tree: Hurt >

Dua narrates 'rock'

* R HP:Beaten MV:Full - the blighted tree: Hurt >

The blighted tree barely tickles Nosom's left leg with its hit.
Nosom hacks the blighted tree's trunk into bloody fragments!
You hack the blighted tree's branch into bloody fragments!
The blighted tree barely tickles your body with its hit.

* R HP:Beaten MV:Full - the blighted tree: Wounded >

Nosom panics, and attempts to flee!

* R HP:Beaten MV:Full - the blighted tree: Wounded >
na stuck on mobs

Nosom leaves north riding a gray palfrey.

* R HP:Beaten MV:Full - the blighted tree: Wounded >

Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Full - the blighted tree: Wounded >
ww
change mood wimpy
You hack the blighted tree's trunk into bloody fragments!
The blighted tree tickles your right arm with its hit.
Nosom leaves west riding a gray palfrey.
You narrate 'stuck on mobs'

f
* R HP:Beaten MV:Full - the blighted tree: Wounded >
Mood changed to: Wimpy

* R HP:Beaten MV:Full - the blighted tree: Wounded >
You panic and attempt to flee!

na nm
The blighted tree joins the blighted tree's fight!
You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.
You narrate 'nm'

* R HP:Beaten MV:Full >
s
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
sw
scan west
* R HP:Beaten MV:Strong >
w
sw
scan west
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Nosom Faelwen, Heartguard is here, fighting a hideous trolloc, riding a gray
palfrey.
An Ahf'frait trolloc is here, fighting Dua.
A Ko'bal trolloc is here, fighting Dua.
Dua Gemarisae Doorn is here, fighting an Ahf'frait trolloc, riding a
warhorse.
A hideous trolloc is here, fighting Dua.
A hideous trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Dua.
The blighted tree is here, fighting Dua.
The blighted tree is here, fighting Dua.

bb
change mood brave
* R HP:Beaten MV:Strong >
g
Mood changed to: Brave

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >

Dua has arrived from the west, riding a warhorse.

sw
scan west
* R HP:Beaten MV:Strong >
5
where
6
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
Nosom Faelwen, Heartguard is here, fighting a hideous trolloc, riding a gray
palfrey.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, fighting Nosom.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Nosom.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

6
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Dua - Path in the Blight
Jeia - The Blight
Gohon - Path in the Blight
Nosom - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
na hitting
sw
scan west
You narrate 'hitting'

* R HP:Beaten MV:Strong >
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
Nosom Faelwen, Heartguard is here, fighting a hideous trolloc, riding a gray
palfrey.
An Ahf'frait trolloc is here, fighting Nosom.
A Ko'bal trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
l
w
6
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

,
* R HP:Beaten MV:Strong >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
Nosom Faelwen, Heartguard is sitting here, riding a gray palfrey.
An Ahf'frait trolloc is here, fighting Nosom.
A Ko'bal trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dua has arrived from the east, riding a warhorse.
Dua tries to slash *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Strong >
The blighted tree barely hits your body.
The blighted tree joins the blighted tree's fight!
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
[bash ]


-
ww
change mood wimpy
f
=
The blighted tree tries to hit Dua, but she parries successfully.
The blighted tree tickles your right arm with its hit.
Dua slashes *Kryyg*'s left arm hard.
A fade tickles Nosom's right leg with his slash.
A ramshorned trolloc tickles Nosom's left arm with his slash.
A hideous trolloc tickles Nosom's left arm with its cleave.
A Ko'bal trolloc barely pierces Nosom's body.
An Ahf'frait trolloc barely cleaves Nosom's left arm.
*Kryyg* slashes Nosom's body very hard.
A ramshorned trolloc tickles Nosom's left foot with his slash.
A hideous trolloc barely cleaves Nosom's body.

Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
bb
change mood brave
You can't ride in there.

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
6
6
Mood changed to: Brave

6
* R HP:Beaten MV:Strong - the blighted tree: Scratched >
Nosom leaves west riding a gray palfrey.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
[k dark]
You do the best you can!

ww
change mood wimpy
* R HP:Beaten MV:Strong - the blighted tree: Scratched >
Jeia has arrived from the west, riding a warhorse.
A rat has arrived from the west.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
f
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
You panic and attempt to flee!


*Kryyg* slashes Dua's body hard.
An Ahf'frait trolloc joins Kryyg's fight!
A Ko'bal trolloc joins Kryyg's fight!
A hideous trolloc joins Kryyg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
The blighted tree tickles Dua's left leg with its hit.
The blighted tree barely tickles your body with its hit.


(tic_timer): Tic in 7 seconds!

You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

bb
change mood brave
* R HP:Beaten MV:Strong >
6
Mood changed to: Brave

6
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

se
scan east
* R HP:Beaten MV:Strong >
5
where
6
A rat scurries around trying to get out of sight.
Jeia Gray, Tower Accepted is here, fighting an Ahf'frait trolloc, riding a
warhorse.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
*Kryyg* is sitting here, riding a shadow stallion.
An Ahf'frait trolloc is here, fighting Jeia.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, fighting Jeia.
A hideous trolloc is here, in a world of hurt.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Jeia.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting Dua.

* R HP:Beaten MV:Strong >
6
Players in your Zone
--------------------
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight
Dua - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
Dua narrates 'bashed'

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
e
6
,
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Jeia Gray, Tower Accepted is here, fighting an Ahf'frait trolloc, riding a
warhorse.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
*Kryyg* is sitting here, riding a shadow stallion.
An Ahf'frait trolloc is here, fighting Jeia.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, fighting Jeia.
A hideous trolloc is here, in a world of hurt.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Jeia.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The blighted tree is here, fighting Dua.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Strong >
[k dark]
You hack *Kryyg*'s right arm very hard.

* R HP:Beaten MV:Strong - Dua: Wounded - Kryyg: Beaten >
Nosom leaves east riding a gray palfrey.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Dua: Wounded - Kryyg: Beaten >

A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.474 seconds.
The blighted tree joins the blighted tree's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade slashes your head.
A hideous trolloc cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You hack *Kryyg*'s body very hard.
Jeia swiftly dodges a ramshorned trolloc's attempt to slash her.
A ramshorned trolloc tries to slash Dua, but she deflects the blow.
A hideous trolloc tries to cleave Jeia, but she parries successfully.
An Ahf'frait trolloc tries to cleave Jeia, but she deflects the blow.
The blighted tree tries to hit Dua, but she parries successfully.
Dua slashes *Kryyg*'s body.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full - Dua: Wounded - Kryyg: Beaten >

Your blood freezes as you hear something's death cry.

* R HP:Beaten MV:Full - Dua: Wounded - Kryyg: Beaten >

*Kryyg* panics, and attempts to flee!

* R HP:Beaten MV:Full - Dua: Wounded - Kryyg: Beaten >
ww
change mood wimpy

*Kryyg* leaves east riding a shadow stallion.

f
* R HP:Beaten MV:Full - a Ko'bal trolloc: Wounded >
Mood changed to: Wimpy

* R HP:Beaten MV:Full - a Ko'bal trolloc: Wounded >
You panic and attempt to flee!

bb
change mood brave
6

*Kryyg* has arrived from the east, riding a shadow stallion.
You flee head over heels.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Beaten MV:Full >
Mood changed to: Brave

e
* R HP:Beaten MV:Full >
e
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.

e
* R HP:Beaten MV:Full >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Full >
Jeia has arrived from the west, riding a warhorse...

w
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

w
* R HP:Beaten MV:Full >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.
Nosom has arrived from the east, riding a gray palfrey.

6
* R HP:Beaten MV:Full >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.
Nosom has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Full >
sw
scan west
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
Jeia leaves west riding a warhorse.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
sw
scan west
5
where
6
* R HP:Beaten MV:Full >
6
Players in your Zone
--------------------
Jeia - The Blight
Dua - The Blight
Nosom - Path in the Blight
Gohon - Path in the Blight

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Full >
l
You have 84(401) hit and 154(169) movement points.
You have scored 108502016 experience points and 1053 quest points.
You need 1727317347 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here. [2]
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
t dua she didn't get along weave off :(
sw
scan west
You tell Dua 'she didn't get along weave off :('

5
where
6
* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Nosom - Path in the Blight
Gohon - Path in the Blight

* R HP:Beaten MV:Full >
bb
change mood brave
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
Jeia narrates 'imagine failing a fireball at a critical time like that'
Mood changed to: Brave

se
scan east
* R HP:Beaten MV:Full >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Full >
w
w
6
Nosom tries to hack *Kryyg*, but he deflects the blow.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >

Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >

Jeia leaves east riding a warhorse.

* R HP:Beaten MV:Strong >
na you failed?!
You narrate 'you failed?!'

* R HP:Beaten MV:Strong >
se
scan east
* R HP:Beaten MV:Strong >
5
where
6
Players in your Zone

gohon
Posts: 18
Joined: Fri May 13, 2016 1:46 am

Re: jork dies a lot. VERY LONG

Post by gohon » Thu Jan 11, 2024 8:37 pm

Players in your Zone
--------------------
Jeia - Path in the Blight
Gohon - The Blight
Dua - The Blight
Nosom - Path in the Blight
Dua narrates 'comfort'

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >

Nosom narrates 'i am crit'

w
* R HP:Beaten MV:Strong >
w
A Ko'bal trolloc barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

An Ahf'frait trolloc joins a Ko'bal trolloc's fight!
An Ahf'frait trolloc cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

You hack a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

Jeia narrates 'lol yup'
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - a Ko'bal trolloc: Wounded >
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - a Ko'bal trolloc: Wounded >
ww
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - a Ko'bal trolloc: Wounded >
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
na i am also very low
s
You narrate 'i am also very low'

w
* R HP:Beaten MV:Strong >
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a Ko'bal trolloc, riding a warhorse.
An Ahf'frait trolloc is here, fighting Dua.
A Ko'bal trolloc is here, fighting Dua.

* R HP:Beaten MV:Strong >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >

Jeia narrates 'im with nosom 1e rock'

* R HP:Beaten MV:Strong >
na am all w elbow
5
where
6
You narrate 'am all w elbow'

* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Gohon - The Blight
Dua - The Blight
Jeia - Path in the Blight
Nosom - Path in the Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Strong >
A shrill piercing scream reverberates through the area.
Mood changed to: Brave

* R HP:Beaten MV:Strong >
5
where
6
Players in your Zone
--------------------
Gohon - The Blight
Dua - The Blight
Jeia - Path in the Blight
Nosom - Path in the Blight

se
scan east
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
Dua Gemarisae Doorn is here, fighting a Ko'bal trolloc, riding a warhorse.
An Ahf'frait trolloc is here, fighting Dua.
A Ko'bal trolloc is here, fighting Dua.

* R HP:Beaten MV:Strong >

Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong >
e
kt
Nosom has arrived from the east, riding a gray palfrey.
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a Ko'bal trolloc, riding a warhorse.
An Ahf'frait trolloc is here, fighting Dua.
A Ko'bal trolloc is here, fighting Dua.
Jeia has arrived from the west, riding a warhorse.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Strong >
[kill trolloc]
You hack an Ahf'frait trolloc's right leg extremely hard.

* R HP:Beaten MV:Strong - Dua: Wounded - an Ahf'frait trolloc: Wounded >

Nosom hacks an Ahf'frait trolloc's right arm into bloody fragments!

* R HP:Beaten MV:Strong - Dua: Wounded - an Ahf'frait trolloc: Battered >
diag jeia
Jeia has some big nasty wounds and scratches.

* R HP:Beaten MV:Strong - Dua: Wounded - an Ahf'frait trolloc: Battered >

Nosom hacks an Ahf'frait trolloc's body extremely hard.
You hack an Ahf'frait trolloc's left leg extremely hard.
An Ahf'frait trolloc tries to cleave Dua, but she parries successfully.
A Ko'bal trolloc tries to pierce Dua, but she parries successfully.
Dua slashes a Ko'bal trolloc's body extremely hard.

* R HP:Beaten MV:Strong - Dua: Wounded - an Ahf'frait trolloc: Battered >

Jeia strikes an Ahf'frait trolloc's body hard.

* R HP:Beaten MV:Strong - Dua: Wounded - an Ahf'frait trolloc: Beaten >

Jeia strikes an Ahf'frait trolloc's right arm very hard.
Nosom gracefully changes forms to The Wood Grouse Dances.
Nosom hacks an Ahf'frait trolloc's right arm into bloody fragments!
You hack an Ahf'frait trolloc's left arm into bloody fragments!
An Ahf'frait trolloc is mortally wounded, and will die soon, if not aided.
A Ko'bal trolloc tries to pierce Dua, but she deflects the blow.
Dua slashes a Ko'bal trolloc's left leg very hard.

* R HP:Beaten MV:Strong - an Ahf'frait trolloc: Incapacitated >

A Ko'bal trolloc tries to pierce Dua, but she parries successfully.

* R HP:Beaten MV:Strong - an Ahf'frait trolloc: Incapacitated >
say gotta post that fail log
l
You say 'gotta post that fail log'

* R HP:Beaten MV:Strong - an Ahf'frait trolloc: Incapacitated >
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is here, fighting an Ahf'frait trolloc, riding a
gray palfrey.
Jeia Gray, Tower Accepted is here, fighting an Ahf'frait trolloc, riding a
warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a Ko'bal trolloc, riding a warhorse.
An Ahf'frait trolloc is lying here, mortally wounded.
A Ko'bal trolloc is here, fighting Dua.


(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Strong - an Ahf'frait trolloc: Incapacitated >

Jeia strikes an Ahf'frait trolloc's body extremely hard.
An Ahf'frait trolloc is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear an Ahf'frait trolloc's death cry.
A Ko'bal trolloc tries to pierce Dua, but she deflects the blow.
Dua slashes a Ko'bal trolloc's head very hard.

l
* R HP:Beaten MV:Strong >
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting a Ko'bal trolloc, riding a warhorse.
A Ko'bal trolloc is here, fighting Dua.

* R HP:Beaten MV:Strong >

Nosom hacks a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a Ko'bal trolloc's death cry.

kt
* R HP:Beaten MV:Strong >
[kill trolloc]
They aren't here.

* R HP:Beaten MV:Strong >
se
scan east
5
where
6
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight
Dua - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Beaten MV:Strong >
bb
change mood brave
se
scan east
Mood changed to: Brave

* R HP:Beaten MV:Strong >
Jeia says 'ywa gonna grab it rq'

di
* R HP:Beaten MV:Strong >
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong >
se
scan east
A warhorse swishes the flies off its back with its tail.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.323 seconds.

* R HP:Beaten MV:Full >
l
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Beaten MV:Full >
l
se
scan east
5
where
6
l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight
Dua - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Dua leaves west riding a warhorse.

* R HP:Beaten MV:Full >
l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
se
scan east
5
where
6
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - The Blight
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >

A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Full >
l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >

Jeia nods in agreement.

* R HP:Beaten MV:Full >
diag nosom
Nosom looks pretty hurt.

* R HP:Beaten MV:Full >
5
where
6
Players in your Zone
--------------------
Dua - The Blight
Nosom - The Blight
Jeia - The Blight
Gohon - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >

Jeia says 'got it'

* R HP:Beaten MV:Full >
smile
You smile happily.

* R HP:Beaten MV:Full >
nod
You nod in agreement.

* R HP:Beaten MV:Full >

Jeia snickers softly.

e
* R HP:Beaten MV:Full >
se
scan east
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is resting here, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the west, riding a warhorse.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
w

Nosom tries to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Full >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
e
6
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full >
6
The blighted tree tries to hit Jeia, but she deflects the blow.
The blighted tree joins the blighted tree's fight!
The giant blight beetle tries to hit you, but you deflect the blow.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - the blighted tree: Scratched >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full - the blighted tree: Scratched >
6
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - the blighted tree: Scratched >
A fade slashes Jeia's left leg into bloody fragments!
A hideous trolloc barely tickles Nosom's body with its cleave.
A hideous trolloc cleaves your right arm.
A ramshorned trolloc barely tickles Nosom's body with his slash.
A ramshorned trolloc tries to slash Jeia, but she parries successfully.
The giant blight beetle barely hits your body.
You wish that your wounds would stop BLEEDING so much!

You hack the blighted tree's crown into bloody fragments!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Jeia, but she deflects the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - the blighted tree: Hurt >
na back rock
ww
change mood wimpy
You narrate 'back rock'

f
* R HP:Beaten MV:Full - the blighted tree: Hurt >
Jeia panics, and attempts to flee!
Mood changed to: Wimpy

* R HP:Beaten MV:Full - the blighted tree: Hurt >
Jeia leaves west riding a warhorse.
Nosom panics, and attempts to flee!
You panic and attempt to flee!


*Kryyg* slashes Nosom's body.
Nosom leaves west riding a gray palfrey.


You flee head over heels.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
se
scan east
* R HP:Beaten MV:Full >
na off nosom
sw
scan west
You narrate 'off nosom'

* R HP:Beaten MV:Full >
Jeia Gray, Tower Accepted is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

bb
change mood brave
* R HP:Beaten MV:Full >
Mood changed to: Brave

* R HP:Beaten MV:Full >
sw
scan west
6
Jeia Gray, Tower Accepted is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Jeia, riding a shadow stallion.
The giant blight beetle is here, fighting Jeia.
A hideous trolloc is here, fighting Jeia.
A hideous trolloc is here, fighting Jeia.
A ramshorned trolloc is here, fighting Jeia.
A ramshorned trolloc is here, fighting Jeia.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
sw
scan west
6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

sw
scan west
* R HP:Beaten MV:Full >

Nosom narrates 'i am'

5
where
* R HP:Beaten MV:Full >
6
* R HP:Beaten MV:Full >
6
Players in your Zone
--------------------
Jeia - The Blight
Gohon - Path in the Blight
Nosom - The Blight
Dua - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
na jeia?
You narrate 'jeia?'

sw
scan west
* R HP:Beaten MV:Full >
5
where
* R HP:Beaten MV:Full >
6
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Gohon - Path in the Blight
Nosom - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >

Jeia narrates 'im 1w with nosom'
Nosom narrates 'we 1w'

na dua got hp?
* R HP:Beaten MV:Full >
sw
scan west
You narrate 'dua got hp?'

5
where
6
* R HP:Beaten MV:Full >
Dua Gemarisae Doorn is standing here, riding a warhorse.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Gohon - Path in the Blight
Nosom - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
sw
scan west
Dua Gemarisae Doorn is standing here, riding a warhorse.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
bb
change mood brave
5
where
Mood changed to: Brave

6
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - The Blight
Jeia - The Blight
Gohon - Path in the Blight
Nosom - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
w
w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dua has arrived from the west, riding a warhorse.

6
* R HP:Beaten MV:Full >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
6
6
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

scan
* R HP:Beaten MV:Full >

Dua leaves east riding a warhorse.

* R HP:Beaten MV:Full >
East:
sw
scan west
* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
diag jeia
Jeia has some big nasty wounds and scratches.

* R HP:Beaten MV:Full >
diag nosom
5
where
6
Nosom looks pretty hurt.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Full >
5
where
6
Mood changed to: Brave

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - By the Lake
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

se
scan east
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

bb
change mood brave
* R HP:Beaten MV:Full >
Mood changed to: Brave

* R HP:Beaten MV:Full >
5
where
6
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
se
scan east
Dua Gemarisae Doorn is here, fighting the blighted tree, riding a warhorse.
The giant blight beetle is here, fighting Dua.
A hideous trolloc is here, fighting Dua.
A hideous trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Dua.
A fade is here, fighting Dua.
The blighted tree is here, fighting Dua.
The blighted tree is here, fighting Dua.

* R HP:Beaten MV:Full >

Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
se
scan east
5
where
6
* R HP:Beaten MV:Full >
l
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Beaten MV:Full >

(tic_timer): Tic in 7 seconds!
bb
change mood brave
5
where
Mood changed to: Brave

6
6
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Beaten MV:Full >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
snicker
You snicker softly.

* R HP:Beaten MV:Full >
track shadow


-
=
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.

* R HP:Beaten MV:Full >

A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.323 seconds.
The sky starts to get cloudy.

* R HP:Beaten MV:Fresh >
say fade flee is a huge pain
5
where
6
You say 'fade flee is a huge pain'

se
scan east
* R HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Jeia - The Blight
Nosom - The Blight

* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
* R HP:Beaten MV:Fresh >
l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jeia Gray, Tower Accepted is standing here, riding a warhorse.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Beaten MV:Fresh >

Jeia gestures briefly at Jeia, who now appears more impressive somehow.

* R HP:Beaten MV:Fresh >

Dua leaves east riding a warhorse.

diag dua
* R HP:Beaten MV:Fresh >
Jeia nods in agreement.
No-one by that name here.

* R HP:Beaten MV:Fresh >

Nosom says 'yea'

se
scan east
* R HP:Beaten MV:Fresh >
* R HP:Beaten MV:Fresh >
se
scan east
e
* R HP:Beaten MV:Fresh >
e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jeia has arrived from the west, riding a warhorse.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fertilizer* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Jeia has arrived from the west, riding a warhorse.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full >

Jeia tries to strike *Fertilizer*, but he parries successfully.

* R HP:Beaten MV:Full >

Nosom tries to hack *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Full >
6
,
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
[k dark]
You do the best you can!
Dua narrates 'a new onw'

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
[bash ]


-
*Kryyg* panics, and attempts to flee!

ww
change mood wimpy
f
=
+
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
PANIC! You couldn't escape!
Dua panics, and attempts to flee!

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >

Nosom hacks a fade's body very hard.
A fade barely slashes Nosom's right arm.
A hideous trolloc tries to cleave Dua, but she parries successfully.
A hideous trolloc barely cleaves your body.
A ramshorned trolloc tries to slash Dua, but she parries successfully.
A ramshorned trolloc tickles your right leg with his slash.
*Fertilizer* tries to pierce Jeia, but she deflects the blow.

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
na new name
ww
change mood wimpy
f
You narrate 'new name'

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
*Jork* has arrived from the east.
Nosom panics, and attempts to flee!
Mood changed to: Wimpy
Dua leaves south riding a warhorse.

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
Nosom leaves west riding a gray palfrey.
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >

Jeia throws a fireball at *Fertilizer*, who screams in pain.

f
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
You panic and attempt to flee!


A hideous trolloc tickles your left leg with its cleave.
You try to hack a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tickles your body with his slash.
*Fertilizer* tries to pierce Jeia, but she deflects the blow.
*Fertilizer* swiftly dodges Jeia's attempt to strike him.
You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
The giant blight beetle is here, fighting Nosom.
The blighted tree is here, fighting Nosom.
The blighted tree is here, fighting Nosom.

* R HP:Beaten MV:Full >

Nosom leaves west riding a gray palfrey.

* R HP:Beaten MV:Full >
na target
6
You narrate 'target'

,
* R HP:Beaten MV:Full >
[k dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Full - Kryyg: Battered >
[bash ]


-
*Kryyg* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

The giant blight beetle barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!

=
+
Dua has arrived from the east, riding a warhorse.

ww
change mood wimpy
*
*Fertilizer* has arrived from the east.

f

*Fertilizer* pierces Dua's body.

Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Kryyg: Battered >
*Fertilizer* tries to pierce Dua, but she parries successfully.
You can't ride in there.

* R HP:Beaten MV:Full - Kryyg: Battered >
f
*Fertilizer* tries to pierce Dua, but she parries
successfully.
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The giant blight beetle barely hits your left foot.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Kryyg*, but he parries successfully.
You panic and attempt to flee!

cdd
close d

*Kryyg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



Nosom has arrived from the west, riding a gray palfrey.


Nosom leaves east riding a gray palfrey.


Dua sends *Fertilizer* sprawling with a powerful bash!


Dua slashes *Fertilizer*'s body very hard.
The blighted tree tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The giant blight beetle barely hits your body.
You wish that your wounds would stop BLEEDING so much!

*Kryyg* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Nosom has arrived from the east, riding a gray palfrey.
Dua narrates 'on rock both'

You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a Ko'bal trolloc is lying here.
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
I see no d here.

* R HP:Critical MV:Full >

Nosom narrates 'jork abck'

* R HP:Critical MV:Full >
w
w
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.

w
e
* R HP:Critical MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

s
* R HP:Critical MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if
the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
na i am out
w
You narrate 'i am out'

s
* R HP:Critical MV:Full >
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
score
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
s

Dua narrates 'weave kryyg'

s
* R HP:Critical MV:Full >
s
You have 12(401) hit and 156(169) movement points.
You have scored 108500550 experience points and 1053 quest points.
You need 1727318813 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
na 12 hp
s
w
You narrate '12 hp'

s
* R HP:Critical MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Strong >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Strong >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Strong >
w
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

CUT OUT A MILLION K DARK COMMANDS

* R HP:Critical MV:Strong >
na i am ragan
5
where
6
You narrate 'i am ragan'

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Gohon - The Yard Before the Monastery

bb
change mood brave


Nosom narrates 'in looping'
[k dark]
They aren't here.



* R HP:Critical MV:Strong > Jeia tells you 'i rip'
[k dark]
They aren't here.



5
where
* R HP:Critical MV:Strong >
Jeia tells you 'got a fball on kryyg tho'
[k dark]

* R HP:Critical MV:Strong >
You reply to Jeia 'you did awesome'

* R HP:Critical MV:Strong >
You reply to Jeia 'sorry you died'

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Gohon - The Yard Before the Monastery

6


6
* R HP:Critical MV:Strong >
Nosom narrates 'went stedd'
[k dark]
They aren't here.


You narrate 'nosom dua?'

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Gohon - The Yard Before the Monastery

* R HP:Critical MV:Strong >
score
[k dark]
They aren't here.

5
where
* R HP:Critical MV:Strong >
6
You have 25(401) hit and 148(169) movement points.
You have scored 108500550 experience points and 1053 quest points.
You need 1727318813 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
6
Players in your Zone
--------------------
Gohon - The Yard Before the Monastery


[dism ]
You stop riding him.

l
* HP:Critical MV:Strong >
Nosom narrates 'coming'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


6
* HP:Critical MV:Full >
You have 39(401) hit and 163(169) movement points.
You have scored 108500550 experience points and 1053 quest points.
You need 1727318813 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - Edge of the Blighted Forest
Gohon - The Yard Before the Monastery



Nosom has arrived from the west, riding a gray palfrey.

* HP:Critical MV:Full >
na up to 40 hp woo

Jeia tells you 'all good, it happens'

5
where
* HP:Critical MV:Full >
6
You narrate 'up to 40 hp woo'

* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* HP:Critical MV:Full >
[k dark]
They aren't here.

* HP:Critical MV:Full >
diag nosom
5
where
Nosom looks pretty hurt.

6
* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery


6
* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

l


* HP:Critical MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Full >
5
where
6
6
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* HP:Critical MV:Full >
5
where
6
Your group consists of:
Gohon (Head of group)
Nosom
Dua
a crow
a raven

* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* HP:Critical MV:Full >
[k dark]
They aren't here.

* HP:Critical MV:Full >
l
5
where
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

6
* HP:Critical MV:Full >
6
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery


6
* HP:Critical MV:Full >
Nosom says 'we lose leia?'
[k dark]
They aren't here.


* HP:Critical MV:Full >
6
You nod in agreement.

* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* HP:Critical MV:Full >
[k dark]
They aren't here.

* HP:Critical MV:Full >
rep i have some dodge
5
where
6
You reply to Jeia 'i have some dodge'

* HP:Critical MV:Full >
l
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* HP:Critical MV:Full >
[k dark]
They aren't here.

* HP:Critical MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Full >
5
where
6
6
6
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery


* HP:Critical MV:Full >
rep from jork
5
where
6
You reply to Jeia 'from jork'

6
* HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery



Dua narrates 'am sted '

* HP:Beaten MV:Full >
99
5
where
6
[ride 2.horse]
You start riding him.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Beaten MV:Full >
score
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
You have 61(401) hit and 163(169) movement points.
You have scored 108500550 experience points and 1053 quest points.
You need 1727318813 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full >
na up to 60 hp at ragan
You narrate 'up to 60 hp at ragan'

* R HP:Beaten MV:Full >

Nosom narrates 'we both ragan'

* R HP:Beaten MV:Full >
diag nosom
5
where
6
Nosom looks pretty hurt.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >

Nosom narrates 'you okay?'

* R HP:Beaten MV:Full >
na nosom also low
You narrate 'nosom also low'

5
where
6
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

bb
change mood brave
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
5
where
Mood changed to: Brave

6
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery



* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Fresh >
*Jork* has arrived from the north.
*Fertilizer* has arrived from the north.
[k dark]
You hack *Fertilizer*'s body into bloody fragments!

6
* R HP:Beaten MV:Fresh - Fertilizer: Battered >
Nosom intercepts *Kryyg*'s attack on his mount.
*Kryyg* slashes Nosom's left arm.
[k dark]
You do the best you can!

6
* R HP:Beaten MV:Fresh - Fertilizer: Battered >
6
*Fertilizer* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Fertilizer: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Fertilizer: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Fertilizer: Battered >
[k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Fertilizer: Battered >
na on

Nosom panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Fertilizer: Battered >
Nosom leaves north riding a gray palfrey.
You narrate 'on'

* R HP:Beaten MV:Fresh - Fertilizer: Battered >

Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Fresh - Fertilizer: Battered >

*Fertilizer* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You try to hack *Fertilizer*, but he deflects the blow.

6
* R HP:Beaten MV:Fresh - Fertilizer: Battered >

*Kryyg* panics, and attempts to flee!
Nosom narrates 'on'

* R HP:Beaten MV:Fresh - Fertilizer: Battered > *Kryyg* leaves west riding a
shadow stallion.
[k dark]
You do the best you can!

,
* R HP:Beaten MV:Fresh - Fertilizer: Battered >
[bash ]


-
*Fertilizer* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!

Nosom has arrived from the north, riding a gray palfrey.

=+
*Kryyg* has arrived from the west, riding a shadow stallion.
Dua tries to slash *Kryyg*, but he parries successfully.

*
*
+
*Kryyg* gazes deeply at Dua...
The gaze of *Kryyg* fails to affect Dua.
*Kryyg* tries to slash Dua, but she parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Dua tries to slash *Kryyg*, but he parries successfully.
A Shienaran forward scout tries to slash Jork, but he parries successfully.
A Shienaran forward scout tries to slash Fertilizer, but he parries
successfully.
*Jork* tries to pierce a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout tries to slash Jork, but he deflects the blow.
*Fertilizer* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Fertilizer* panics, and attempts to flee!

=
*Fertilizer* leaves north.
Nosom hacks *Jork*'s left leg into bloody fragments!

-

-
*Kryyg* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Critical MV:Fresh >

*Kryyg* leaves east riding a shadow stallion.

* R HP:Critical MV:Fresh >
6

*Jork* panics, and attempts to flee!

,
* R HP:Critical MV:Fresh >
[k dark]
You hack *Jork*'s left leg into bloody fragments!

* R HP:Critical MV:Fresh - a Shienaran forward scout: Healthy - Jork: Wounded
>
[bash ]


-
Nosom hacks *Jork*'s body into bloody fragments!
A Shienaran forward scout tries to slash Jork, but he deflects the blow.
*Jork* barely pierces a Shienaran forward scout's body.
A Shienaran forward scout slashes Jork's head into bloody fragments!
*Kryyg* has arrived from the east, riding a shadow stallion.

=
+
*Fertilizer* has arrived from the north.

*
*Fertilizer* tries to pierce Dua, but she parries successfully.
*Jork* panics, and attempts to flee!


A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*
*Jork* leaves south.

+
=
-
*Kryyg* slashes Nosom's body hard.


-
=
They're not here anymore!

* R HP:Critical MV:Fresh >

*Kryyg* slashes Nosom's body hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan tries to slice Fertilizer, but he deflects the blow.
A Shienaran forward scout tries to slash Fertilizer, but he parries
successfully.
A Shienaran forward scout tries to slash Fertilizer, but he parries
successfully.
*Fertilizer* pierces Dua's body.

* R HP:Critical MV:Fresh >
6

Nosom panics, and attempts to flee!

6
* R HP:Critical MV:Fresh >
[k dark]
You hack *Kryyg*'s right leg hard.

,
* R HP:Critical MV:Fresh - Nosom: Beaten - Kryyg: Battered >
Nosom leaves north riding a gray palfrey.
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Kryyg: Battered >
[bash ]


*Kryyg* panics, and attempts to flee!

-
=
+
*Kryyg* leaves north riding a shadow stallion.

*
*
Ragan slices Fertilizer's left leg into bloody fragments!
*Fertilizer* panics, and attempts to flee!
A watersnake leaves west.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tries to slash Fertilizer, but he deflects the
blow.
A Shienaran forward scout tries to slash Fertilizer, but he parries
successfully.
Dua slashes *Fertilizer*'s body hard.
Dua sends *Fertilizer* sprawling with a powerful bash!
*Fertilizer* panics, and attempts to flee!
*Fertilizer* leaves west.

+
=
-
6

6
-
Cancelled.
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
[k dark]
They aren't here.

w
6
* R HP:Critical MV:Fresh >
6
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fertilizer* is sitting here.
A snake is crawling through the water here.
Dua has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >
6
[k dark]
You try to hack *Fertilizer*, but he deflects the blow.

* R HP:Critical MV:Full - Fertilizer: Beaten >
6
[k dark]
You do the best you can!
Dua leaves west riding a warhorse.

* R HP:Critical MV:Full - Fertilizer: Beaten >
6
You try to hack *Fertilizer*, but he parries successfully.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Fertilizer: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Fertilizer: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Fertilizer: Beaten >
[k dark]
You do the best you can!

na 1w
6
* R HP:Critical MV:Full - Fertilizer: Beaten >
You narrate '1w'

* R HP:Critical MV:Full - Fertilizer: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Fertilizer: Beaten >
na hit

Dua has arrived from the west, riding a warhorse.

6
* R HP:Critical MV:Full - Fertilizer: Beaten >
You narrate 'hit'
Dua tries to slash *Fertilizer*, but he deflects the blow.

* R HP:Critical MV:Full - Fertilizer: Beaten >
bb
change mood brave
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Fertilizer: Beaten >
Mood changed to: Brave

,
* R HP:Critical MV:Full - Fertilizer: Beaten >
Dua tries to slash *Fertilizer*, but he parries successfully.
You hack *Fertilizer*'s body very hard.
*Fertilizer* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Fertilizer: Beaten >
[bash ]


-
=
*Fertilizer* leaves east.
*Jork* has arrived from the east.
Dua tries to slash *Jork*, but he deflects the blow.


*Kryyg* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full >

Nosom has arrived from the west, riding a gray palfrey.

* R HP:Critical MV:Full >
6
6
[k dark]
They aren't here.

bb
change mood brave
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
Nosom leaves north riding a gray palfrey.
Mood changed to: Brave

* R HP:Critical MV:Full >
score
5
where
6
You have 40(401) hit and 167(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Full >
6
Players in your Zone
--------------------
Nosom - A Potato Field
Gohon - The Yard Before the Monastery
Dua - Path Before the Gate

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
wimp 20
5
where
6
[change wimpy]
You will now flee if you go below 20 hit points.

6
6
* R HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - Walking Through the Orchard
Gohon - The Yard Before the Monastery
Dua - Path Before the Gate

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
score
Nosom has arrived from the north, riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
You have 40(401) hit and 167(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Full >

*Kryyg* has arrived from the west, riding a shadow stallion.
*Jork* has arrived from the west.
Nosom tries to hack *Jork*, but he deflects the blow.

* R HP:Critical MV:Full >
na so crit lol
Ragan slices Jork's left leg into bloody fragments!
Ragan slices Jork's right leg very hard.
*Jork* panics, and attempts to flee!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Jork* barely tickles Nosom's body with his pierce.
Nosom hacks *Jork*'s head into bloody fragments!
*Jork* panics, and attempts to flee!
You narrate 'so crit lol'

6
* R HP:Critical MV:Full >
,
*Kryyg* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Critical MV:Full - Kryyg: Battered >
*Jork* leaves south.
[bash ]


-
=
+
*
*
+
=
*Kryyg* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A viper leaves north.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

-
Dua has arrived from the north, riding a warhorse.


*Kryyg* panics, and attempts to flee!
Dua slashes *Kryyg*'s right hand.

-
*Jork* has arrived from the south.
*Jork* avoids being bashed by Nosom who loses his balance and falls!
*Jork* panics, and attempts to flee!

=
Your bash at *Kryyg* sends him sprawling!

* R HP:Critical MV:Full - Kryyg: Battered >
l

*Jork* leaves east.

* R HP:Critical MV:Full - Kryyg: Battered >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
*Kryyg* is sitting here, riding a shadow stallion.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Kryyg.
A Shienaran forward scout is here, fighting Kryyg.
A Shienaran forward scout is here, fighting Kryyg.
A Shienaran forward scout is here, fighting Kryyg.
Ragan is here, fighting Kryyg.

* R HP:Critical MV:Full - Kryyg: Battered >
bb
change mood brave

Dua slashes *Kryyg*'s left arm hard.
Ragan slices Kryyg's body very hard.
A Shienaran forward scout slashes Kryyg's left hand very hard.
A Shienaran forward scout slashes Kryyg's right leg hard.
A Shienaran forward scout slashes Kryyg's body hard.
A Shienaran forward scout slashes Kryyg's right hand.
You hack *Kryyg*'s left leg hard.

* R HP:Critical MV:Full - Kryyg: Critical >
6
Mood changed to: Brave

* R HP:Critical MV:Full - Kryyg: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Kryyg: Critical >
,
*Kryyg* leaves east riding a shadow stallion.
[bash ]
Bash who?

6
6
* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

e
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
Dua tries to slash *Kryyg*, but he deflects the blow.

6
* R HP:Critical MV:Full >
[k dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
6
You hack *Kryyg*'s left leg very hard.
*Kryyg* tries to slash Dua, but she parries successfully.
Dua tries to slash *Kryyg*, but he deflects the blow.
*Kryyg* stops riding a shadow stallion.
Nosom tries to hack *Kryyg*, but he deflects the blow.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
6
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
[k dark]
You do the best you can!

serk
change mood berserk
6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
*Jork* has arrived from the east.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
Mood changed to: Berserk

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
*Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
6
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
6
*Jork* barely tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
*Jork* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Kryyg*, but he deflects the blow.
Dua tries to slash *Kryyg*, but he parries successfully.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Kryyg: Critical >
*Kryyg* leaves east.
[k dark]
You do the best you can!
Dua slashes *Jork*'s body extremely hard.
*Jork* panics, and attempts to flee!

6
* R HP:Critical MV:Full - Jork: Beaten >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Jork: Beaten >
[k dark]
You do the best you can!

,
* R HP:Critical MV:Full - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Jork: Beaten >
[bash ]


-
=
+
*Jork* leaves east.

*
*
+
=
-

Dua stops riding a warhorse.

-
na on 1e
=
They're not here anymore!

* R HP:Critical MV:Full >
You narrate 'on 1e'

* R HP:Critical MV:Full >

Dua leaves east.

* R HP:Critical MV:Full >
6
w
[k dark]
They aren't here.

6
6
* R HP:Critical MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Nosom has arrived from the east, riding a gray palfrey.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Critical MV:Full >
[k dark]
They aren't here.

5
where
* R HP:Critical MV:Full >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

6
* R HP:Critical MV:Full >
6
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Dua - Entering the Monastery

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
wimp 50
[change wimpy]
You will now flee if you go below 50 hit points.

* R HP:Critical MV:Full >
wimp
5
where
6
[change wimpy]
You won't flee from any fight now.

* R HP:Critical MV:Full >
Players in your Zone
--------------------
Dua - In the Monastery
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

score
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
5
where
You have 29(401) hit and 163(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

6
* R HP:Critical MV:Full >
Players in your Zone
--------------------
Dua - In the Monastery
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Critical MV:Full >
6
[k dark]
They aren't here.
Dua narrates '2e'

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.


(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
5
where
6
6
Players in your Zone
--------------------
Dua - Entering the Monastery
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
bb
change mood brave
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
6
6
Mood changed to: Brave

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
na blocking
5
where
6
*Jork* has arrived from the east.
Nosom tries to hack *Jork*, but he parries successfully.
[k dark]
You try to hack *Jork*, but he deflects the blow.

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
6
You narrate 'blocking'

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
6
Players in your Zone
--------------------
Dua - Entering the Monastery
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
6
Nosom stops riding a gray palfrey.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
[k dark]
You do the best you can!

na on ragan
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
6
6
6
6
*Fertilizer* has arrived from the west.
*Jork* panics, and attempts to flee!
You narrate 'on ragan'
Dua narrates 'bashed 1e'

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
*Fertilizer* leaves east.
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Beaten >
6
You hack *Jork*'s body into bloody fragments!
*Jork* panics, and attempts to flee!
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Nosom tries to hack *Jork*, but he deflects the blow.
*Fertilizer* has arrived from the east.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
*Fertilizer* leaves north.
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
[k dark]
You do the best you can!

6
6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
6
[k dark]
You do the best you can!

6
* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Nosom: Beaten - Jork: Critical >
6
*Jork* leaves north.
[k dark]
They aren't here.

6
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
6
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
[k dark]
They aren't here.

n
* R HP:Critical MV:Fresh >
6
[k dark]
They aren't here.

6
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.

6
* R HP:Critical MV:Fresh >
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
Nosom has arrived from the south.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

s
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
5
where
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
6
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Nosom has arrived from the north.

* R HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery
Dua - In the Sleeping Chamber

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
score
[k dark]
They aren't here.

54
* R HP:Critical MV:Full >
You have 41(401) hit and 167(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

6
* R HP:Critical MV:Full >
6
Arglebargle, glop-glyf!?!

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >

Nosom leaves east.

na god damn
* R HP:Critical MV:Full >

*Kryyg* has arrived from the east.
A shadow stallion has arrived from the east.

5
where
6
* R HP:Critical MV:Full >
*Kryyg* leaves north.
A shadow stallion leaves north.
You narrate 'god damn'

* R HP:Critical MV:Full >
Players in your Zone
--------------------
Dua - In the Sleeping Chamber
Nosom - Entering the Monastery
Gohon - The Yard Before the Monastery

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
6
l
Nosom has arrived from the east.
[k dark]
They aren't here.
Dua has arrived from the east.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
Dua Gemarisae Doorn is standing here.
Nosom Faelwen, Heartguard is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full >

Dua leaves east.

5
where
* R HP:Critical MV:Full >
6
6
Players in your Zone
--------------------
Dua - Entering the Monastery
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

sn
scan north
* R HP:Critical MV:Full >
* R HP:Critical MV:Full >
na they north
score
You narrate 'they north'

* R HP:Critical MV:Full >
5
where
6
You have 41(401) hit and 167(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

6
* R HP:Critical MV:Full >
Jeia tells you 'oh sweet, thanks'
Players in your Zone
--------------------
Dua - In the Tower Overlooking the Forest
Nosom - The Yard Before the Monastery
Gohon - The Yard Before the Monastery

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >

Nosom starts riding a gray palfrey.

6
* R HP:Critical MV:Full >
6
6
[k dark]
They aren't here.
Sobek narrates 'on orch ent'

* R HP:Critical MV:Full >
[k dark]
They aren't here.

l
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full >

Dua has arrived from the east, riding a warhorse.

* R HP:Critical MV:Full >

Dua leaves north riding a warhorse.

* R HP:Critical MV:Full >
n
6
Nosom leaves north riding a gray palfrey.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving east.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >

Nosom leaves north riding a gray palfrey.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

n
* R HP:Critical MV:Full >
e
6
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

,
* R HP:Critical MV:Full >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[bash ]
Bash who?

* R HP:Critical MV:Full >
e
6
,
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting Fertilizer, riding a gray
palfrey.
Dua Gemarisae Doorn is here, fighting Fertilizer, riding a warhorse.
*Fertilizer* is here, fighting Sobek.
Sobek of the Shadows is here, fighting Fertilizer, riding a gray palfrey.

* R HP:Critical MV:Full >
*Fertilizer* leaves east.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[bash ]
Bash who?

* R HP:Critical MV:Full >
e
6

Nosom leaves north riding a gray palfrey.

* R HP:Critical MV:Full >
n
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fertilizer* is standing here.
Dua has arrived from the west, riding a warhorse.
*Fertilizer* avoids being bashed by Dua who loses her balance and falls!

* R HP:Critical MV:Full >
6
[k dark]
You try to hack *Fertilizer*, but he deflects the blow.

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
6
You try to hack *Fertilizer*, but he parries successfully.
*Fertilizer* barely pierces Dua's right leg.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
bb
change mood brave
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
Mood changed to: Brave

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
*Fertilizer* panics, and attempts to flee!
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
6
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
6
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Beaten >
6
*Fertilizer* leaves south.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
w
6
6
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the east, riding a warhorse.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
not
[k dark]
They aren't here.

* R HP:Critical MV:Full >
5
where
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
You stop paying increased attention to your surroundings.

6
* R HP:Critical MV:Full >
6
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Sobek - The Blight

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

not
* R HP:Critical MV:Full >
5
where
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
You start paying increased attention to your surroundings.

* R HP:Critical MV:Full >
Players in your Zone
--------------------
Sobek - The Blight
Dua - The Blight
Gohon - The Blight

bb
change mood brave
* R HP:Critical MV:Full >
[k dark]
They aren't here.

sn
scan north
* R HP:Critical MV:Full >
Mood changed to: Brave

5
where
* R HP:Critical MV:Full >
6
* R HP:Critical MV:Full >
Players in your Zone
--------------------
Sobek - The Blight
Dua - The Blight
Gohon - The Blight

n
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
6
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
6
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Critical MV:Full >
5
where
6
Mood changed to: Brave

6
6
* R HP:Critical MV:Full >
Players in your Zone
--------------------
Sobek - The Blight
Dua - The Blight
Gohon - The Blight

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

score
* R HP:Critical MV:Full >
5
where
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
You have 55(401) hit and 156(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Full >
Players in your Zone
--------------------
Nosom - The Blight
Sobek - The Blight
Dua - The Blight
Gohon - The Blight

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >

Sobek narrates 'on orch ent'

* R HP:Critical MV:Full >

*Fertilizer* has arrived from the south.
Dua tries to slash *Fertilizer*, but he deflects the blow.

* R HP:Critical MV:Full >

*Fertilizer* tries to pierce Dua, but she parries successfully.

* R HP:Critical MV:Full >
na nosom we're

Nosom has arrived from the south, riding a gray palfrey.

6
* R HP:Critical MV:Full >
Nosom spins on one heel, changing forms to The Falling Leaf.
Nosom hacks *Fertilizer*'s right leg into bloody fragments!
You narrate 'nosom we're '
Sobek has arrived from the south, riding a gray palfrey.

* R HP:Critical MV:Full >
[k dark]
You hack *Fertilizer*'s body into bloody fragments!
*Fertilizer* panics, and attempts to flee!
Sobek leaves north riding a gray palfrey.

bb
change mood brave
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Critical >
6
Mood changed to: Brave

6
6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Critical >
[k dark]
You do the best you can!
Sobek has arrived from the north, riding a gray palfrey.

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Critical >
You try to hack *Fertilizer*, but he parries successfully.
Nosom hacks *Fertilizer*'s left hand into bloody fragments!
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Critical >
6
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Critical >
6
[k dark]
You do the best you can!

6
* R HP:Critical MV:Full - Dua: Battered - Fertilizer: Critical >
*Fertilizer* leaves south.
*Fertilizer* has arrived from the south.
Nosom hacks *Fertilizer*'s left foot into bloody fragments!
*Fertilizer* panics, and attempts to flee!
[k dark]
You try to hack *Fertilizer*, but he deflects the blow.
Sobek pierces *Fertilizer*'s body very hard.
*Fertilizer* is dead! R.I.P.
Your blood freezes as you hear *Fertilizer*'s death cry.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

6
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
na rip

Sobek leaves south riding a gray palfrey.

* R HP:Critical MV:Full >
You narrate 'rip '

scal
* R HP:Critical MV:Full >
5
where
6
Nosom gets a large number of gold crowns from the corpse of Fertilizer.
Nosom gets nineteen copper pennys from the corpse of Fertilizer.
Nosom gets a black pair of silver-tooled boots from the corpse of Fertilizer.
Nosom gets a pair of earthen colored breeches from the corpse of Fertilizer.
Nosom gets an emerald-hilted foil from the corpse of Fertilizer.
Nosom gets a silver etched shield from the corpse of Fertilizer.
Nosom gets a pair of dark gloves from the corpse of Fertilizer.
Nosom gets a set of cloth sleeves from the corpse of Fertilizer.
Nosom gets a bearskin tunic from the corpse of Fertilizer.
You lean over and sever the bloody head from the corpse of Fertilizer.

* R HP:Critical MV:Full > Players in your Zone
--------------------
Sobek - The Blight
Nosom - The Blight
Dua - The Blight
Gohon - The Blight

* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
5
where
6
6
Players in your Zone
--------------------
Sobek - The Blight
Nosom - The Blight
Dua - The Blight
Gohon - The Blight


(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Full >
[k dark]
They aren't here.

* R HP:Critical MV:Full >
score
[k dark]
They aren't here.

* R HP:Critical MV:Full >

Dua leaves north riding a warhorse.

* R HP:Critical MV:Full >
bb
change mood brave
You have 55(401) hit and 156(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

5
where
* R HP:Critical MV:Full >
6
Mood changed to: Brave

* R HP:Critical MV:Full >
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Critical MV:Full >
[k dark]
They aren't here.

l
* R HP:Critical MV:Full >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of Fertilizer is lying here.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
sn
scan north
Dua Gemarisae Doorn is standing here, riding a warhorse.

* R HP:Critical MV:Full >
na nice
n
You narrate 'nice'
Dua has arrived from the north, riding a warhorse.

sn
scan north
* R HP:Critical MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full >
* R HP:Beaten MV:Fresh >

Dua narrates 'not patrol'

* R HP:Beaten MV:Fresh >
na kryyg was crit
You narrate 'kryyg was crit'

n
* R HP:Beaten MV:Fresh >
sn
scan north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full >
se
scan east
Nosom tries to hack *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Full >
*Kryyg* slashes Nosom's body hard.
A ramshorned trolloc joins Kryyg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
Nosom tries to hack *Kryyg*, but he parries successfully.
Dua narrates 'check orch pat'

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
s
No way! You're fighting for your life!

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >

*Kryyg* panics, and attempts to flee!

ww
change mood wimpy
* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
f
*Kryyg* leaves east riding a shadow stallion.
Mood changed to: Wimpy
Dua panics, and attempts to flee!

* R HP:Beaten MV:Full - a ramshorned trolloc: Healthy >
Nosom panics, and attempts to flee!
You panic and attempt to flee!
Dua leaves north riding a warhorse.


Nosom leaves north riding a gray palfrey.
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
Dua Gemarisae Doorn is standing here, riding a warhorse.

na pat
* R HP:Beaten MV:Full >
You narrate 'pat'

bb
change mood brave
* R HP:Beaten MV:Full >
6
Mood changed to: Brave

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >

Nosom leaves north riding a gray palfrey.

s
* R HP:Beaten MV:Full >
e
6
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full >
,
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Full >
n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Full >
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here. [2]
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Dua has arrived from the west, riding a warhorse.
Dua slashes *Kryyg*'s right leg.

* R HP:Beaten MV:Full >
6
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.

* R HP:Beaten MV:Full >
s
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
s
6
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.

s
* R HP:Beaten MV:Full >
6
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A large slab of meat has been placed here. [2]
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a warhorse.
*Kryyg* is here, fighting Dua, riding a shadow stallion.
Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Full >
Nosom hacks *Kryyg*'s body hard.
[k dark]
You hack *Kryyg*'s body hard.

* R HP:Beaten MV:Full - Dua: Battered - Kryyg: Critical >
No way! You're fighting for your life!

6
* R HP:Beaten MV:Full - Dua: Battered - Kryyg: Critical >
6
*Kryyg* leaves north riding a shadow stallion.
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

n
* R HP:Beaten MV:Full >
n
[k dark]
They aren't here.

6
* R HP:Beaten MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
w
w
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.

6
* R HP:Beaten MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Full >
[k dark]
They aren't here.

s
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.

s
* R HP:Beaten MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Strong >
ss
scan south
* R HP:Beaten MV:Strong >
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees
and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the north, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.

e
* R HP:Beaten MV:Strong >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead
unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong >
n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Strong >
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A large slab of meat has been placed here. [2]
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.

n
* R HP:Beaten MV:Strong >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the
north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

w
* R HP:Beaten MV:Strong >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.

n
* R HP:Beaten MV:Strong >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if
the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.

w
* R HP:Beaten MV:Strong >
A rat now follows Dua.
A shrill piercing scream reverberates through the area.
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Nosom has arrived from the east, riding a gray palfrey.
Dua has arrived from the east, riding a warhorse.
A rat has arrived from the east.

n
* R HP:Beaten MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.
Nosom has arrived from the south, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
A rat has arrived from the south.

se
scan east
* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
e
se
scan east
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Nosom has arrived from the west, riding a gray palfrey.
Dua has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
diag dua
Dua has some big nasty wounds and scratches.

* R HP:Beaten MV:Strong >

Dua leaves east riding a warhorse.
A rat leaves east.

say scout it?
* R HP:Beaten MV:Strong >
You say 'scout it?'

* R HP:Beaten MV:Strong >
l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Strong >
5
where
6
Players in your Zone
--------------------
Dua - Path in the Blight
Nosom - The Blight
Gohon - The Blight
Sobek - The Blight

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >

Dua narrates '1e rock'

na scout it?
* R HP:Beaten MV:Strong >
5
where
You narrate 'scout it?'

6
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Dua - Path in the Blight
Nosom - The Blight
Gohon - The Blight
Sobek - The Blight

e
* R HP:Beaten MV:Strong >
e
6
A Ghar'ghael trolloc tickles Nosom's left foot with his cleave.
Nosom flows effortlessly into Water Flows Downhill.
Nosom hacks a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc barely cleaves Nosom's right leg.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
bb
change mood brave
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is here, fighting the giant blight beetle, riding a
warhorse.
The giant blight beetle is here, fighting Dua.
A small stick is lying on the ground here.
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
Mood changed to: Brave
Dua panics, and attempts to flee!

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

e
* R HP:Beaten MV:Strong >

Dua leaves east riding a warhorse.

6
* R HP:Beaten MV:Strong >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

,
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[bash ]
Bash who?

e
* R HP:Beaten MV:Strong >

Dua leaves west riding a warhorse.

* R HP:Beaten MV:Strong >
6
,
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
[k dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Strong - Kryyg: Critical >
[bash ]


-
=
+
*Kryyg* panics, and attempts to flee!

*
*
+
=
Nosom has arrived from the west, riding a gray palfrey.

-

*Kryyg* leaves west riding a shadow stallion.

-
=
They're not here anymore!

na on elbow
* R HP:Beaten MV:Strong >
You narrate 'on elbow'

* R HP:Beaten MV:Strong >

Nosom leaves north riding a gray palfrey.

bb
change mood brave
* R HP:Beaten MV:Strong >
w
6
Mood changed to: Brave

,
* R HP:Beaten MV:Strong >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[bash ]
Bash who?

w
* R HP:Beaten MV:Strong >

Nosom has arrived from the east, riding a gray palfrey.

6
* R HP:Beaten MV:Strong >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
The giant blight beetle is here flying around.
A small stick is lying on the ground here.
Nosom has arrived from the east, riding a gray palfrey.

,
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >

A shrill piercing scream reverberates through the area.
The stick leaves south.
The giant blight beetle leaves east.

* R HP:Beaten MV:Tiring >
s
e
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and
clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but
you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Nosom has arrived from the north, riding a gray palfrey.

6
* R HP:Beaten MV:Tiring >
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
,
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
s
6
By the Lake
You stand on the southern edge of a long blue lake. You wonder how something
so
calm and beautiful could have survived the corruption which has fouled the
rest
of the Blight. The sparkling waters invite you to fill your skins and drink
deeply, a respite from the waste of the Blight. Nearer to the center of the
lake, the water becomes very dark, though you can't quite tell what it is.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Nosom has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
A hand-covered tentacle tickles your left leg with its hit.
[k dark]
They aren't here.
Dua narrates '1w rock'

* R HP:Beaten MV:Tiring - a hand-covered tentacle: Healthy >
ww
change mood wimpy
f
Mood changed to: Wimpy

bb
change mood brave
* R HP:Beaten MV:Tiring - a hand-covered tentacle: Healthy >
You panic and attempt to flee!
Dua narrates 'fled e'

n
n
You hack a hand-covered tentacle's body into bloody fragments!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

n
* R HP:Beaten MV:Tiring >
By the Lake
You stand on the southern edge of a long blue lake. You wonder how something
so
calm and beautiful could have survived the corruption which has fouled the
rest
of the Blight. The sparkling waters invite you to fill your skins and drink
deeply, a respite from the waste of the Blight. Nearer to the center of the
lake, the water becomes very dark, though you can't quite tell what it is.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is here, fighting a hand-covered tentacle, riding a
gray palfrey.
A hand-covered tentacle is here, fighting Nosom.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A hand-covered tentacle is here, fighting Nosom.

* R HP:Beaten MV:Tiring >
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* R HP:Beaten MV:Tiring >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

e
* R HP:Beaten MV:Tiring >
6
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
,
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
n
6
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
An enormous blight worm towers above you, making an eerie shrill scream.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
w
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dua has arrived from the east, riding a warhorse.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.
Dua leaves east riding a warhorse.
A rat leaves east.
A rat leaves east.
A rat leaves east.

* R HP:Beaten MV:Tiring >
bb
change mood brave
Mood changed to: Brave

l
* R HP:Beaten MV:Tiring >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Beaten MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sobek of the Shadows is here, fighting a Ghar'ghael trolloc, riding a gray
palfrey.
A Ghar'ghael trolloc is here, fighting Sobek.
Sobek leaves north riding a gray palfrey.

* R HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!
5
where
6
Players in your Zone
--------------------
Nosom - Path in the Blight
Sobek - The Blight
Gohon - The Blight
Dua - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >

Dua narrates 'elbow'

* R HP:Beaten MV:Tiring >
na sobek you have hp
e
e
You narrate 'sobek you have hp'

e
e
* R HP:Beaten MV:Tiring >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Beaten MV:Tiring >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A gray palfrey prances skittishly nearby.
Nosom Faelwen, Heartguard is standing here.
A warhorse is here, stamping his feet impatiently.

e
* R HP:Beaten MV:Tiring >
6
Nosom starts riding a gray palfrey.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nosom has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
,
*Kryyg* assumes an offensive striking posture.
A gray palfrey seems too exhausted to obey Nosom's commands.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Dua.
The blighted tree is here, fighting Dua.
Ack, you lost Nosom!

Dua leaves west riding a warhorse.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >

Sobek narrates 'yes'

* R HP:Beaten MV:Tiring >
kt
k tree
l
The enormous worm has arrived from the north.
The enormous worm tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

You hack the enormous worm's body into bloody fragments!
The enormous worm barely tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!

The sun rises.
(tic_timer): Tic length updated to: 62.397 seconds.
Your heartbeat calms down more as you feel less panicked.
[kill trolloc]
They aren't here.

* R HP:Beaten MV:Tiring - the enormous worm: Scratched >
You do the best you can!

* R HP:Beaten MV:Tiring - the enormous worm: Scratched >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The enormous worm is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the enormous worm: Scratched >
ww
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - the enormous worm: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Ahf'frait trolloc is here, fighting Dua.
Dua Gemarisae Doorn is here, fighting an Ahf'frait trolloc, riding a
warhorse.
Nosom Faelwen, Heartguard is here, fighting the giant blight beetle, riding a
gray palfrey.
The giant blight beetle is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Dua.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Dua.
A fade is here, fighting Dua.

* R HP:Beaten MV:Tiring >

Dua leaves east riding a warhorse.

* R HP:Beaten MV:Tiring >

Nosom panics, and attempts to flee!

* R HP:Beaten MV:Tiring >
na we need

Nosom hacks the giant blight beetle's left wing into bloody fragments!
An Ahf'frait trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A hideous trolloc tickles Nosom's left foot with its cleave.
A ramshorned trolloc barely slashes Nosom's right hand.
The giant blight beetle barely tickles Nosom's left hand with its hit.
The enormous worm has arrived from the east.
Nosom leaves west riding a gray palfrey.

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
You narrate 'we need '

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
w

Nosom has arrived from the west.
Dua has arrived from the east, riding a warhorse.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

w
* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >

Dua leaves west riding a warhorse.
A rat leaves west.
A rat leaves west.
A rat leaves west.

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
ww
change mood wimpy
f

Nosom leaves south.

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - an Ahf'frait trolloc: Hurt >
You panic and attempt to flee!


A fade slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You hack an Ahf'frait trolloc's left arm into bloody fragments!
An Ahf'frait trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
Dua has arrived from the west, riding a warhorse.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Critical MV:Tiring >

Sobek narrates 'hit hich room'
Dua leaves east riding a warhorse.
A rat leaves east.
A rat leaves east.

* R HP:Critical MV:Tiring >
na to clear some?
You narrate 'to clear some?'

* R HP:Critical MV:Tiring >

The enormous worm has arrived from the east.

* R HP:Critical MV:Tiring >

Dua has arrived from the east, riding a warhorse.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Critical MV:Tiring >

Nosom narrates 'gd aggors'

* R HP:Critical MV:Tiring >
l

Nosom has arrived from the east.

* R HP:Critical MV:Tiring >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Jeia is lying here.
Nosom Faelwen, Heartguard is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is standing here, riding a warhorse.
An enormous blight worm towers above you, making an eerie shrill scream.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical MV:Tiring >
1
kill rat

An Ahf'frait trolloc has arrived from the east.
Nosom leaves south.

1
kill rat
* R HP:Critical MV:Tiring >
1
kill rat
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Dua.

l
* R HP:Critical MV:Tiring >
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Dua.

* R HP:Critical MV:Tiring >
An Ahf'XcDLd Zebfij^ Coc] 'b`c INHe?jSX huf IRFO _cj AJMdmm hYMK @noBux '
An Ahf'frait trolloc cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

The enormous worm barely hits Dua's body.
You do the best you can!

* R HP:Critical MV:Tiring - an Ahf'frait trolloc: Wounded >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here. [2]
The corpse of Jeia is lying here.
An Ahf'frait trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Dua.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical MV:Tiring - an Ahf'frait trolloc: Wounded >
1
kill rat
You do the best you can!

* R HP:Critical MV:Tiring - an Ahf'frait trolloc: Wounded >
l
f
Nosom has arrived from the south.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here. [2]
The corpse of Jeia is lying here.
Nosom Faelwen, Heartguard is standing here.
An Ahf'frait trolloc is here, fighting YOU!
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Dua.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.

w
* R HP:Critical MV:Tiring - an Ahf'frait trolloc: Wounded >
Dua slashes the enormous worm's head into bloody
fragments!
The enormous worm tries to hit Dua, but she parries successfully.
You hack an Ahf'frait trolloc's body very hard.
An Ahf'frait trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w

Nosom starts riding a gray palfrey.

bb
change mood brave
You flee head over heels.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here. [2]
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a gray palfrey.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Dua.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical MV:Tiring >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant blight beetle is here, scurrying about.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Nosom has arrived from the east, riding a gray palfrey.

* R HP:Critical MV:Tiring >
w
Mood changed to: Brave

w
* R HP:Critical MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Nosom has arrived from the east, riding a gray palfrey.

* R HP:Critical MV:Tiring >
Nosom leaves east riding a gray palfrey.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Critical MV:Tiring >
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Tiring >
1
kill rat
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Critical MV:Tiring >
na am all w s
You narrate 'am all w s'

* R HP:Critical MV:Tiring >
na at no mobs
5
where
6
You narrate 'at no mobs'

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nosom - Path in the Blight
Gohon - The Blight
Dua - Path in the Blight
Sobek - The Blight

* R HP:Critical MV:Tiring >
score
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
You have 37(401) hit and 109(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
na 37 hp
5
where
6
You narrate '37 hp'

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nosom - The Blight
Gohon - The Blight
Dua - Path in the Blight
Sobek - The Blight

i
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
You are carrying:
the severed head of Fertilizer the Trolloc slain in the Blight

bb
change mood brave
* R HP:Critical MV:Tiring >
5
where
6
Mood changed to: Brave

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nosom - The Blight
Dua - The Blight
Gohon - The Blight
Sobek - The Blight

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
put all pack
5
where
6
You put the severed head of Fertilizer the Trolloc slain in the Blight in a
backpack.

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nosom - End of the Dark Road
Dua - The Blight
Gohon - The Blight
Sobek - The Blight

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

score
* R HP:Critical MV:Tiring >
5
where
6
You have 37(401) hit and 109(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

6
* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nosom - End of the Dark Road
Dua - The Blight
Gohon - The Blight
Sobek - The Blight

6
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

6
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

l
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >

Nosom narrates 'im off'

* R HP:Critical MV:Tiring >

Nosom narrates 'crit'

na regroup here?
* R HP:Critical MV:Tiring >

Sobek narrates 'wheres that from Allw elbow'

5
where
* R HP:Critical MV:Tiring >
6
You narrate 'regroup here?'

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Nosom - Rocky Plains in the Blight
Dua - The Blight
Gohon - The Blight
Sobek - The Blight

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.
Dua narrates 'on e s of rock'

* R HP:Critical MV:Tiring >

Nosom narrates 'fleelagged'

* R HP:Critical MV:Tiring >
5
where
6
6
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - Rocky Plains in the Blight
Gohon - The Blight

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
5
where
6
Players in your Zone
--------------------
Nosom - The Blight
Dua - The Blight
Sobek - The Blight
Gohon - The Blight

6
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >

Dua has arrived from the north, riding a warhorse.

* R HP:Critical MV:Tiring >

Nosom narrates 'im 4n elbow'

* R HP:Critical MV:Tiring >
na i can't help at pat dua
5
where
6
You narrate 'i can't help at pat dua'

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Critical MV:Tiring >
Mood changed to: Brave

5
where
* R HP:Critical MV:Tiring >
6
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - The Blight
Gohon - The Blight

6
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
diag dua
5
where
6
Dua has some big nasty wounds and scratches.

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - The Blight
Gohon - The Blight
Dua nods in agreement.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Critical MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Critical MV:Tiring >
5
where
6
Mood changed to: Brave

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - The Blight
Gohon - The Blight

score
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
You have 50(401) hit and 109(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >

Dua leaves north riding a warhorse.


(tic_timer): Tic in 7 seconds!
* R HP:Critical MV:Tiring >
5
where
6
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
na sobek come all w s elbow
5
where
6
The day has begun.
(tic_timer): Tic length updated to: 62.280 seconds.
Your heartbeat calms down more as you feel less panicked.
You narrate 'sobek come all w s elbow'

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Nosom - Dying Plains in the Blight
Dua - Path in the Blight
Sobek - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

bb
change mood brave
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

* R HP:Beaten MV:Tiring >

Sobek narrates 'patty is 1w elbow?'

5
where
* R HP:Beaten MV:Tiring >
6
Players in your Zone
--------------------
Nosom - The Blight
Dua - Path in the Blight
Sobek - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6

Dua narrates 'kryyg 1e rock atm'

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >

Nosom narrates 'rip jok'

* R HP:Beaten MV:Tiring >
l
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

bb
change mood brave
* R HP:Beaten MV:Tiring >
Sobek narrates 'on'

* R HP:Beaten MV:Tiring >
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
na lol
You narrate 'lol'

* R HP:Beaten MV:Tiring >

Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Sobek - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

na nice
* R HP:Beaten MV:Tiring >
You narrate 'nice'

* R HP:Beaten MV:Tiring >
i
You are carrying:
Nothing.

5
where
6
* R HP:Beaten MV:Tiring >
l
Players in your Zone
--------------------
Sobek - The Blight
Dua - The Blight
Nosom - The Blight
Gohon - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
sn
scan north
n
kt
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Dua has arrived from the south, riding a warhorse.
Sobek narrates 'was on'

* R HP:Beaten MV:Tiring >
[kill trolloc]
They aren't here.

* R HP:Beaten MV:Tiring >
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring >
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Dua has arrived from the east, riding a warhorse.

s
* R HP:Beaten MV:Tiring >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >

Sobek narrates 'oh jeia rip'

* R HP:Beaten MV:Tiring >
stare
A shrill piercing scream reverberates through the area.
You stare at the sky.

5
where
* R HP:Beaten MV:Tiring >
6
Players in your Zone
--------------------
Sobek - The Blight
Dua - The Blight
Gohon - The Blight
Nosom - The Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
na yeah a while ago
You narrate 'yeah a while ago'

* R HP:Beaten MV:Tiring >
alias kt kill trolloc
l
Ok.

* R HP:Beaten MV:Tiring >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
sn
scan north
Sobek of the Shadows is standing here, riding a gray palfrey.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Tiring >

Sobek has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Tiring >
say lets clear that worm
You say 'lets clear that worm'

l
* R HP:Beaten MV:Tiring >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
Sobek of the Shadows is standing here, riding a gray palfrey.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
l sobek


2023 Backstab Kills:
#Jestin, #Dah, #Jimothy, #Glaurang, #Rig, #Jork, #Vittak

2024 Backstab Kills(Current):
#Jestin


Sobek is in excellent condition.

Sobek is using:
<used as light> a mirrored lantern
<held> a length of rope
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Beaten MV:Tiring >

Sobek nods in agreement.

say go buff worm 1n sobek
* R HP:Beaten MV:Tiring >
You say 'go buff worm 1n sobek'

* R HP:Beaten MV:Tiring >

Dua leaves north riding a warhorse.

* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Dua - The Blight
Sobek - The Blight
Gohon - The Blight
Nosom - The Blight

* R HP:Beaten MV:Tiring >
sn
scan north
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
An enormous blight worm towers above you, making an eerie shrill scream.

n
* R HP:Beaten MV:Tiring >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Tiring >

Sobek has arrived from the south, riding a gray palfrey.
Dua slashes the enormous worm's body into bloody fragments!

* R HP:Beaten MV:Tiring >
k worm
bb
change mood brave
You hack the enormous worm's body into bloody fragments!
The enormous worm swiftly dodges Sobek's attempt to pierce it.

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Hurt >
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Hurt >
l
Sobek pierces the enormous worm's head hard.
You hack the enormous worm's body into bloody fragments!
The enormous worm tries to hit Dua, but she deflects the blow.
Dua slashes the enormous worm's head into bloody fragments!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Sobek of the Shadows is here, fighting the enormous worm, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Dua.

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Wounded >
l in pack
Sobek pierces the enormous worm's body hard.
backpack (used) :
the severed head of Jork the Trolloc slain in the Blight
the severed head of Fertilizer the Trolloc slain in the Blight
a small purse
[4] a throwing knife
a large number of gold crowns (35)
a large number of copper pennies (28)
a red and gold tasseled spear
a blue pouch of flatwort tea
a thin vial of yellow fluid
a smooth metallic disc
an oilstone
[2] a bubbling draught
a vial filled with a dark red liquid
[3] a mirrored lantern

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Wounded >

Nosom narrates 'on 4n'

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Wounded >

Sobek pierces the enormous worm's body hard.
You hack the enormous worm's head into bloody fragments!
The enormous worm tries to hit Dua, but she parries successfully.
Dua slashes the enormous worm's body into bloody fragments!

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Battered >

Sobek pierces the enormous worm's body extremely hard.

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Battered >
l
Sobek pierces the enormous worm's body very hard.
You hack the enormous worm's body into bloody fragments!
The enormous worm tries to hit Dua, but she deflects the blow.
Dua slashes the enormous worm's body into bloody fragments!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Sobek of the Shadows is here, fighting the enormous worm, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Dua.
Dua narrates 'who?'

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Beaten >

Nosom narrates 'kryyg'

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Beaten >
na we are on a worm
l
You narrate 'we are on a worm'

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Beaten >
Sobek tries to pierce the enormous worm, but it parries successfully.
You hack the enormous worm's head into bloody fragments!
The enormous worm tries to hit Dua, but she parries successfully.
Dua tries to slash the enormous worm, but it parries successfully.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Sobek of the Shadows is here, fighting the enormous worm, riding a gray
palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Dua.

* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Critical >

A shrill piercing scream reverberates through the area.

na coming to you in a sec
* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Critical >
You narrate 'coming to you in a sec'

l
* R HP:Beaten MV:Tiring - Dua: Battered - the enormous worm: Critical >

Sobek pierces the enormous worm's body hard.
You hack the enormous worm's body into bloody fragments!
The enormous worm is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear the enormous worm's death cry.

* R HP:Beaten MV:Tiring >
bb
change mood brave
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the enormous worm is lying here.
Sobek of the Shadows is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Dua narrates 'bash him'

* R HP:Beaten MV:Tiring >
e
e
Mood changed to: Brave

e
* R HP:Beaten MV:Tiring >
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
Dua has arrived from the west, riding a warhorse.

e
* R HP:Beaten MV:Tiring >
e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dua has arrived from the west, riding a warhorse.

e
* R HP:Beaten MV:Tiring >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [2]
The corpse of Jeia is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
The giant blight beetle is here flying around.
A warhorse is here, stamping his feet impatiently.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no
doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
Dua has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dua has arrived from the west, riding a warhorse.

n
* R HP:Beaten MV:Tiring >
n
The Blight
The Blight stretches all around you. There are still some trees here, but
they
appear to be rotting away while you watch. Leaves cover the trees, but
stained
and spotted with yellow and black, with livid red streaks like blood
poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
Dua has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Tiring >
n
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
6
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and
roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain
is
growing somewhat rougher here, and becomes rockier still as you continue
north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
,
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
Dua has arrived from the south, riding a warhorse.
Dua tries to slash *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Tiring >
[k dark]
You hack *Kryyg*'s body hard.

* R HP:Beaten MV:Tiring - Nosom: Critical - Kryyg: Beaten >
Nosom leaves south riding a gray palfrey.
[bash ]


-
=
+
*Kryyg* panics, and attempts to flee!
Nosom has arrived from the south, riding a gray palfrey.

*
Nosom hacks *Kryyg*'s right leg hard.


Nosom tries to hack *Kryyg*, but he parries successfully.
Dua slashes *Kryyg*'s right arm.

*
+
=
-
*Kryyg* leaves west riding a shadow stallion.


w
-
=
They're not here anymore!
Sobek has arrived from the south, riding a gray palfrey.

6
* R HP:Beaten MV:Tiring >
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
Ack, you lost Nosom!
Dua has arrived from the east, riding a warhorse.
Dua tries to slash *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Tiring >
[k dark]
You hack *Kryyg*'s body hard.

* R HP:Beaten MV:Tiring - Dua: Battered - Kryyg: Beaten >
6
6
bb
change mood brave
6
6
You try to hack *Kryyg*, but he deflects the blow.
*Kryyg* tries to slash Dua, but she deflects the blow.
Dua tries to slash *Kryyg*, but he parries successfully.
The clouds disappear.
*Kryyg* panics, and attempts to flee!
[k dark]
You do the best you can!

6
* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
6
Mood changed to: Brave

6
* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
*Kryyg* leaves west riding a shadow stallion.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

w
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring >
6
n
n
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
The Dark Road
This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap
in
the south. The road is lined with poles, and on each pole a trophy is placed
to
the glory of the Heart of the Dark. The road itself is grey, as is everything
else here. It is paved with stones crumbled into gravel by the passage of
countless iron shod heels.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a snake leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A trolloc is here ruling a group of trollocs.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
The Dark Road
The dark road runs north and south here. It is straight, and seemingly well
made, with an even layer of gravel. But the gravel is sharp and cutting, and
walking barefoot here would leave a trail of blood. Poles are stuck on both
sides of the road, like a beautiful, green alley. But instead of healthy
green
trees in this alley, there are black iron pikes with grisly trophies.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving north.
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
The Twist in the Dark Road
Here the dark road turns to the east and to the south. Perfectly flat, paved
with large sheets of black stone, it cuts through a small hill as it turns to
the east. It has turned aside from a large, dark hill to the north, upon
which
a black stone spire stands ominously. Iron spikes are driven into the earth,
upon which heads or bodies are impaled.
[ obvious exits: E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A black snake with red mottling slyly meanders around you.
A small stick is lying on the ground here.
A raven is here flying around.
Dua has arrived from the south, riding a warhorse.
Dua tries to slash *Kryyg*, but he parries successfully.

* R HP:Beaten MV:Tiring >
6
6
6
*Kryyg* panics, and attempts to flee!
Nosom narrates 'am 45 hp myself'
[k dark]
You try to hack *Kryyg*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
[k dark]
You do the best you can!

6
* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
6
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
6
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Dua: Wounded - Kryyg: Beaten >
*Kryyg* leaves east riding a shadow stallion.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
bb
change mood brave
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
Mood changed to: Brave

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
e
n
n
The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to
the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is here flying around.
A small stick is lying on the ground here.
Dua has arrived from the west, riding a warhorse.
Sobek narrates 'fled?'

* R HP:Beaten MV:Tiring >
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.

6
* R HP:Beaten MV:Tiring >
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black
iron
spikes, capped with heads and other, less identifiable body parts. To the
east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

s
* R HP:Beaten MV:Tiring >
s
s
s
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring >
s
The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to
the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is here flying around.
A small stick is lying on the ground here.
Dua has arrived from the north, riding a warhorse.

s
* R HP:Beaten MV:Tiring >
A red-eyed raven now follows Dua.
Barren Plains
These plains are flat, with no features exept for windswept, grey sand and
grey
rock, polished by time and the windblown sand. The grey sand feels unpleasant
to touch, itching and stinging. This sand is from tainted rock, and harmful
to
all of the light. Somehow, you sense the taint in the sand here seeps from
just
to the east. Nowhere around you can anything kindle any hope of rest,
sustenance, or peace.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
Dua has arrived from the north, riding a warhorse.
A red-eyed raven has arrived from the north.

* R HP:Beaten MV:Tiring >
Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no
water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood,
stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a snake leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
Dua has arrived from the north, riding a warhorse.
A red-eyed raven has arrived from the north.

* R HP:Beaten MV:Tiring >
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is here, fighting Nosom, riding a shadow stallion.
Nosom Faelwen, Heartguard is here, fighting Kryyg, riding a gray palfrey.
Sobek of the Shadows is here, fighting Kryyg, riding a gray palfrey.
Dua has arrived from the north, riding a warhorse.


Dua slashes *Kryyg*'s head.

* R HP:Beaten MV:Tiring >

*Kryyg* leaves east riding a shadow stallion.

* R HP:Beaten MV:Tiring >
6
6
[k dark]
They aren't here.

e
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ack, you lost Nosom!
Dua has arrived from the west, riding a warhorse.
A red-eyed raven has arrived from the west.

* R HP:Beaten MV:Tiring >
n
[k dark]
They aren't here.

n
* R HP:Beaten MV:Tiring >
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
A red-eyed raven has arrived from the south.

6
* R HP:Beaten MV:Tiring >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua has arrived from the south, riding a warhorse.
A red-eyed raven has arrived from the south.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Dua - Path to a Castle
Gohon - Path to a Castle

track
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >


-
=
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some clear fairly recent tracks of Fertilizer leaving south.
Some day-old tracks of Kryyg leaving south.
Some day-old tracks of Jork leaving south.

* R HP:Beaten MV:Tiring >

Dua leaves south riding a warhorse.
A red-eyed raven leaves south.

* R HP:Beaten MV:Tiring >
s
s
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
5
where
6
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - Rocky Plains in the Blight
Sobek - Dying Plains in the Blight

6
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
6
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

scal
* R HP:Beaten MV:Tiring >
It seems to have already been scalped.

* R HP:Beaten MV:Tiring >
l
The Blight
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
5
where
6
Players in your Zone
--------------------
Dua - The Blight
Gohon - The Blight
Nosom - Rocky Plains in the Blight
Sobek - Dying Plains in the Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

score
* R HP:Beaten MV:Tiring >
l
You have 90(401) hit and 104(169) movement points.
You have scored 108500001 experience points and 1053 quest points.
You need 1727319362 exp to level and 1947 qp to rank.
You have amassed 33 Turn points to date.
You have played 79 days and 20 hours (real time).
This ranks you as Gohon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Jork is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >

Dua narrates 'not elbow'

not
* R HP:Beaten MV:Tiring >
5
where
6
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Dua - Path in the Blight
Gohon - The Blight
Nosom - Rocky Plains in the Blight
Sobek - Dying Plains in the Blight

* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
na i think he went in
not
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You narrate 'i think he went in'

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: jork dies a lot. VERY LONG

Post by Kryyg » Thu Jan 11, 2024 9:23 pm

Shocked I survived leaving e of Ragan area :p and all those hits I saw at crit watching from your standpoint haha.

Jork
Posts: 14
Joined: Wed Dec 06, 2023 2:14 pm

Re: jork dies a lot. VERY LONG

Post by Jork » Thu Jan 11, 2024 10:48 pm

I do not like the name of this post. Quite rood! Next time I shall end pk early and refuse to come out mosly naked and stll wounded to help the extremly out numbered fade as LS numbers continue to rise!

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: jork dies a lot. VERY LONG

Post by Kryyg » Fri Jan 12, 2024 8:13 am

#TrueCourage.

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