Good Bash Play

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rayven
Posts: 64
Joined: Sun May 24, 2015 3:04 pm

Good Bash Play

Post by Rayven » Thu Jan 11, 2024 3:53 pm

This is a cool log where you can focus on the power of targeting your bashes correctly while buffing while low to give your team a solid chance at fighting against odds. I died, but I bought a lot of time and we ended up winning the engagement.


* HP:Beaten MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
You notice the death scalp of a Civil Watch patrol leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Civil Watch guard slain in the Blasted Lands is hidden here.
You notice a small purse is hidden here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Child Patter Reilly, the Zealot is standing here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Tarel the Tower Guard is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* HP:Beaten MV:Strong >
*Cruzer* has arrived from the south.
*Gok* has arrived from the south.
*Sklarr* has arrived from the south.
*Veverz* has arrived from the south.
*Veverz* lances a bloodstock stallion's right arm into bloody fragments!

* HP:Beaten MV:Strong >
*Cruzer* tries to slash Dua, but she parries successfully.
Tarel tries to pierce *Skirrel*, but he deflects the blow.

* HP:Beaten MV:Strong >
*Skirrel* tries to stab Tarel, but he parries successfully.

* HP:Beaten MV:Strong >

Patter narrates 'we're a lot'

* HP:Beaten MV:Strong > They're not here to be led.
*Sklarr* smites your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Sklarr: Battered >
Patter barely pierces *Gok*'s body.

* HP:Critical MV:Strong - Sklarr: Battered >
Tarel narrates 'on'

* HP:Critical MV:Strong - Sklarr: Battered >
You spit over your shoulder.

* HP:Critical MV:Strong - Sklarr: Battered >
A graceful warder joins Dua's fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
An Aes Sedai tries to slash Skirrel, but he dodges the attack.
A graceful warder tries to slash Cruzer, but he deflects the blow.
A graceful warder tries to slash Veverz, but he deflects the blow.
*Gok* tries to pierce Patter, but he parries successfully.
Patter tries to pierce *Gok*, but he parries successfully.
You smite *Sklarr*'s body.
*Skirrel* tries to stab Tarel, but he parries successfully.
Tarel tries to pierce *Skirrel*, but he parries successfully.
Dua tries to slash *Cruzer*, but he deflects the blow.
*Cruzer* tries to slash Dua, but she deflects the blow.
A bloodstock stallion tries to hit Veverz, but he deflects the blow.
*Veverz* lances a bloodstock stallion's body into bloody fragments!

- =
Tarel narrates 'hit ctf'

+
*Cruzer* panics, and attempts to flee!
Tarel panics, and attempts to flee!

*
*Cruzer* leaves west.


Patter tries to pierce *Gok*, but he deflects the blow.
Tarel swiftly dodges *Skirrel*'s attempt to stab him.
Tarel leaves south riding a warhorse.

* +
You dodge a bash from *Sklarr* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
*Skirrel* panics, and attempts to flee!
Tarel narrates 'all come'

-
Dua slashes *Sklarr*'s body.
Tarel has arrived from the south, riding a warhorse.
*Veverz* panics, and attempts to flee!


*Skirrel* leaves south.
*Veverz* leaves west.

-
Dua slashes *Sklarr*'s left hand.
A graceful warder joins Dua's fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
*Gok* tries to pierce Patter, but he deflects the blow.
Patter tries to pierce *Gok*, but he deflects the blow.
Tarel pierces *Gok*'s body.

=
Your bash at *Sklarr* sends him sprawling!
*Cruzer* has arrived from the west.
*Veverz* has arrived from the west.

* HP:Beaten MV:Strong - Sklarr: Battered >
*Cruzer* tries to slash Dua, but she deflects the blow.

* HP:Beaten MV:Strong - Sklarr: Battered >
You narrate 'on ctf now'
*Veverz* tries to lance Tarel, but he parries successfully.

* HP:Beaten MV:Strong - Sklarr: Battered >
*Gok* assumes a defensive striking posture.

* HP:Beaten MV:Strong - Sklarr: Battered >
Patter narrates 'i'm gonna go block winding when we in'

* HP:Beaten MV:Strong - Sklarr: Battered >
Patter swiftly dodges *Gok*'s attempt to pierce him.
Patter tries to pierce *Gok*, but he parries successfully.

* HP:Beaten MV:Strong - Sklarr: Battered >

*Veverz* tries to lance Tarel, but he deflects the blow.
*Cruzer* tries to slash Dua, but she deflects the blow.
Tarel pierces *Gok*'s head.
An Aes Sedai slashes Gok's right leg hard.
A graceful warder slashes Sklarr's left leg.
A graceful warder tries to slash Gok, but he parries successfully.
Dua slashes *Sklarr*'s body hard.
Patter swiftly dodges *Gok*'s attempt to pierce him.
Patter pierces *Gok*'s left leg.
You smite *Sklarr*'s body hard.

* HP:Beaten MV:Strong - Sklarr: Battered > You narrate 'sklarr bashed beat'
*Gok* panics, and attempts to flee!

* HP:Beaten MV:Strong - Sklarr: Battered >

*Skirrel* stabs Dua's body.
Dua panics, and attempts to flee!

-
*Gok* leaves west.
Patter narrates 'er split'

=
Dua leaves south riding a warhorse.

+
Patter tries to pierce *Skirrel*, but he parries successfully.

*
*Sklarr* panics, and attempts to flee!

*
Tarel pierces *Veverz*'s left arm.

+
Dua has arrived from the south, riding a warhorse.

=
*Skirrel* tries to stab Patter, but he parries successfully.
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
Patter tries to pierce *Skirrel*, but he parries successfully.
Tarel tries to pierce *Veverz*, but he deflects the blow.
A graceful warder tickles Sklarr's left foot with his slash.
*Skirrel* panics, and attempts to flee!
*Sklarr* leaves south.

-
Dua tries to slash *Cruzer*, but he deflects the blow.

-
Cancelled.
A graceful warder joins an Aes Sedai's fight!
You try to smite *Veverz*, but he parries successfully.
*Skirrel* leaves south.
Patter pierces *Gok*'s left foot.
*Cruzer* panics, and attempts to flee!

* HP:Beaten MV:Strong - Tarel: Battered - Veverz: Wounded >
*Cruzer* leaves west.


Dua slashes *Veverz*'s body hard.

-
Tarel narrates 'need all ctf'

=
+ Cancelled.
Dua slashes *Veverz*'s body.
A graceful warder joins an Aes Sedai's fight!
A graceful warder joins an Aes Sedai's fight!
Patter pierces *Gok*'s left arm.
*Gok* pierces an Aes Sedai's right leg very hard.
An Aes Sedai tries to slash Gok, but he deflects the blow.
Tarel pierces *Veverz*'s body.
Tarel pierces *Veverz*'s right arm.
You do the best you can!

* HP:Beaten MV:Strong - Tarel: Battered - Veverz: Wounded >

*Skirrel* has arrived from the south.

- = +
*Sklarr* has arrived from the south.
Patter narrates 'rnod'

*
*Sklarr* smites your body.
You wish that your wounds would stop BLEEDING so much!



*Cruzer* has arrived from the west.
*Veverz* sends Tarel sprawling with a powerful bash!
Tarel panics, and attempts to flee!

*
*Gok* panics, and attempts to flee!
*Cruzer* tries to slash Dua, but she parries successfully.

+ = -
*Cruzer* tries to slash Dua, but she parries successfully.
A graceful warder tries to slash Gok, but he deflects the blow.
A graceful warder tries to slash Gok, but he parries successfully.
Dua slashes *Veverz*'s body hard.
Patter tries to pierce *Gok*, but he deflects the blow.
*Gok* pierces an Aes Sedai's body very hard.
An Aes Sedai tries to slash Gok, but he deflects the blow.
*Veverz* lances Tarel's right leg into bloody fragments!

-
Patter pierces *Gok*'s right arm hard.
*Gok* pierces an Aes Sedai's right leg hard.
*Skirrel* stabs Tarel's body extremely hard.

=
Your bash at *Veverz* sends him sprawling!
*Gok* panics, and attempts to flee!

* HP:Critical MV:Strong - Tarel: Beaten - Veverz: Wounded >
Dua panics, and attempts to flee!


* HP:Critical MV:Strong - Tarel: Beaten - Veverz: Wounded > -
Dua leaves west riding a warhorse.

=
You dodge a bash from *Sklarr* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

Tarel leaves west riding a warhorse.

+
*Gok* leaves south.
Patter tries to pierce *Gok*, but he parries successfully.

*
Patter swiftly dodges *Gok*'s attempt to pierce him.
A graceful warder joins Patter's fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
Patter tries to pierce *Gok*, but he deflects the blow.
*Veverz* lances your body.
You wish that your wounds would stop BLEEDING so much!


* +
*Cruzer* panics, and attempts to flee!

=
Dua narrates 'all come ctf'

-
*Skirrel* stabs a graceful warder's left hand very hard.
Dua has arrived from the west, riding a warhorse.


*Gok* panics, and attempts to flee!
Dua slashes *Cruzer*'s left leg.

-
*Cruzer* leaves west.
Tarel has arrived from the west, riding a warhorse.

=
Your bash at *Sklarr* sends him sprawling!
*Skirrel* panics, and attempts to flee!
Tarel tries to pierce *Skirrel*, but he parries successfully.

* HP:Critical MV:Strong - Veverz: Wounded >
A graceful warder joins an Aes Sedai's fight!

* HP:Critical MV:Strong - Veverz: Wounded >
You narrate 'sklarr beat'

* HP:Critical MV:Strong - Veverz: Wounded >
*Gok* assumes a defensive striking posture.

* HP:Critical MV:Strong - Veverz: Wounded >
A graceful warder tries to slash Veverz, but he parries successfully.
Tarel tries to pierce *Skirrel*, but he parries successfully.
An Aes Sedai barely slashes Sklarr's body.
A graceful warder tries to slash Skirrel, but he dodges the attack.
*Gok* tries to pierce Patter, but he parries successfully.
Patter tries to pierce *Gok*, but he parries successfully.
You assume The Falling Leaf, smiting *Veverz*'s head.

* HP:Critical MV:Strong - Veverz: Wounded >
*Skirrel* leaves south.

* HP:Critical MV:Strong - Veverz: Wounded >
*Skirrel* tries to stab Tarel, but he parries successfully.


* HP:Critical MV:Strong - Veverz: Wounded >
Dua slashes *Sklarr*'s head.

* HP:Critical MV:Strong - Veverz: Wounded >
You narrate 'bashed'

* HP:Critical MV:Strong - Veverz: Wounded >
Tarel tries to pierce *Skirrel*, but he parries successfully.
*Skirrel* tries to stab Tarel, but he parries successfully.
*Gok* tries to pierce Patter, but he dodges the attack.
Patter tries to pierce *Gok*, but he parries successfully.
*Cruzer* has arrived from the west.

- =
*Sklarr* panics, and attempts to flee!
*Cruzer* tries to slash Dua, but she deflects the blow.
Tarel panics, and attempts to flee!

+
*Veverz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Veverz: Wounded >
*Cruzer* tries to slash Dua, but she deflects the blow.
A graceful warder joins an Aes Sedai's fight!
Dua slashes *Sklarr*'s head.
*Skirrel* tries to stab Tarel, but he parries successfully.
A graceful warder tries to slash Veverz, but he parries successfully.
An Aes Sedai barely slashes Sklarr's head.
*Gok* tries to pierce Patter, but he parries successfully.
Patter pierces *Gok*'s body.
*Veverz* lances your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Veverz: Wounded >
*Sklarr* leaves south.
Tarel leaves south riding a warhorse.

* HP:Critical MV:Strong - Veverz: Wounded >
*Skirrel* stabs your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Veverz: Wounded >
Vianca has arrived from the south, riding a warhorse.

* HP:Critical MV:Strong - Veverz: Wounded >
*Skirrel* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

*Gok* tries to pierce Patter, but he deflects the blow.
Tarel narrates 'come?'

* HP:Critical MV:Strong - Veverz: Wounded >

Vianca tries to strike *Skirrel*, but he dodges the attack.

* HP:Critical MV:Strong - Veverz: Wounded > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* HP:Critical MV:Strong - Veverz: Wounded >
*Skirrel* stabs your right leg.
You wish that your wounds would stop BLEEDING so much!

An Aes Sedai joins a graceful warder's fight!
Dua slashes *Cruzer*'s body.
A graceful warder tries to slash Cruzer, but he deflects the blow.
A graceful warder slashes Veverz's body hard.
*Gok* tries to pierce Patter, but he deflects the blow.
Patter tries to pierce *Gok*, but he deflects the blow.
*Veverz* lances your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You smite *Veverz*'s body hard.


* HP:Critical MV:Strong - Veverz: Wounded > Kitiara has arrived from the south, riding an Illianer steed.
You panic and attempt to flee!
Tarel has arrived from the south, riding a warhorse.


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]

* HP:Critical MV:Strong >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]


* HP:Critical MV:Strong > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]


* HP:Critical MV:Strong >
You have 1(406) hit and 121(152) movement points.
You have scored 107747551 experience points and 1260 quest points.
You need 752449 exp to level and 1740 qp to rank.
You have amassed 133 Turn points to date.
You have played 86 days and 3 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 50).
You are standing.

* HP:Critical MV:Strong >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]


* HP:Critical MV:Strong > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]

* HP:Critical MV:Strong > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Tiring >


Someone barely tickles your head with its hit.
You're stunned, but will probably regain consciousness...
Someone joins someone's fight!
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Dua.

Rayven
Posts: 64
Joined: Sun May 24, 2015 3:04 pm

Re: Good Bash Play

Post by Rayven » Thu Jan 11, 2024 4:08 pm

I also liked this one:


Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Child Patter Reilly, the Zealot is here, fighting Veverz, riding a wild stallion.
A tough Shienaran soldier waits here.
*Cruzer* is standing here.
*Skirrel* is here, fighting a soldier.
*Veverz* is here, fighting Patter.
*Mephistopheles* is here, fighting Patter.
*Gok* is standing here.
A soldier is here, fighting Skirrel.
Tarel has arrived from the west, riding a warhorse.
Tarel tries to pierce *Cruzer*, but he deflects the blow.

* R HP:Battered MV:Full >
A soldier joins a soldier's fight!
A Shienaran scout stops using a torch.
A soldier scythes Mephistopheles's body.
*Cruzer* tries to slash Tarel, but he parries successfully.
Tarel tries to pierce *Cruzer*, but he deflects the blow.
*Mephistopheles* tries to cleave Patter, but he deflects the blow.
Patter tries to pierce *Veverz*, but he parries successfully.
*Skirrel* stabs a soldier's left leg very hard.
A soldier tries to scythe Skirrel, but he deflects the blow.
Vianca narrates 'on?'
*Gok* tries to pierce Dua, but she deflects the blow.

* R HP:Battered MV:Full >
Patter panics, and attempts to flee!

* R HP:Battered MV:Full >
*Gok* tries to pierce Dua, but she parries successfully.
Tarel tries to pierce *Cruzer*, but he deflects the blow.
*Skirrel* tries to stab a soldier, but he deflects the blow.
You try to smite *Skirrel*, but he parries successfully.

* R HP:Battered MV:Full - a soldier: Scratched - Skirrel: Healthy >

#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
*Veverz* sends Patter sprawling with a powerful bash!

* R HP:Battered MV:Full - a soldier: Scratched - Skirrel: Healthy > *Sklarr* has arrived from the east.


*Sklarr* smites your body hard.

- =
*Gok* tries to pierce Dua, but she deflects the blow.
A soldier scythes Mephistopheles's body.
Tarel tries to pierce *Cruzer*, but he deflects the blow.
*Veverz* lances Patter's body into bloody fragments!
*Skirrel* stabs a soldier's left arm hard.
A soldier tries to scythe Skirrel, but he deflects the blow.

+ *
Tarel panics, and attempts to flee!

*
*Gok* avoids being bashed by Dua who loses her balance and falls!

+
*Cruzer* sends Tarel sprawling with a powerful bash!

=
*Gok* panics, and attempts to flee!


- Cancelled.
*Skirrel* stabs a soldier's right hand hard.
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
*Sklarr* smites your body.
You try to smite *Skirrel*, but he parries successfully.
*Gok* tries to pierce Dua, but she deflects the blow.
A soldier scythes Mephistopheles's body.
*Cruzer* tries to slash Tarel, but he parries successfully.
*Mephistopheles* cleaves Patter's body into bloody fragments!
Patter panics, and attempts to flee!
*Veverz* lances Patter's body extremely hard.
*Skirrel* stabs a soldier's body hard.
A soldier tries to scythe Skirrel, but he dodges the attack.
You narrate 'come vian'
You dodge a bash from *Sklarr* who loses his balance and falls!

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
*Gok* panics, and attempts to flee!

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
Patter leaves east riding a wild stallion.

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
*Gok* leaves west.

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
Tarel leaves east riding a warhorse.

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
Someone bellows 'Argh! The foul beast Gok has been spotted!'
Patter narrates 'firetruck me'

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >

You narrate '3n 1e burnt'
*Mephistopheles* panics, and attempts to flee!
Dua tries to slash *Gok*, but he deflects the blow.
*Veverz* tries to lance Dua, but she deflects the blow.

* R HP:Battered MV:Full - a soldier: Hurt - Skirrel: Healthy >
*Veverz* tries to lance Dua, but she deflects the blow.
*Gok* pierces Dua's right leg.
Dua tries to slash *Gok*, but he deflects the blow.
*Mephistopheles* cleaves a soldier's body into bloody fragments!
*Sklarr* smites your body hard.
A soldier scythes Mephistopheles's right hand.
*Skirrel* stabs a soldier's body hard.
A soldier tries to scythe Skirrel, but he dodges the attack.

- = + * *
Dua narrates 'on yeah'

+ = -
-
*Cruzer* slashes your body.


#Ok. $berserk is now set to { HP}.
Cancelled.
*Cruzer* slashes your right arm hard.
*Gok* tries to pierce Dua, but she deflects the blow.
You try to smite *Skirrel*, but he parries successfully.
A soldier scythes Mephistopheles's right leg.
*Skirrel* stabs a soldier's body very hard.
A soldier tries to scythe Skirrel, but he dodges the attack.
*Gok* tries to pierce Dua, but she deflects the blow.
Mood changed to: Wimpy

* R HP:Beaten MV:Full - a soldier: Wounded - Skirrel: Healthy > You panic and attempt to flee!
You dodge a bash from *Sklarr* who loses his balance and falls!


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tarel the Tower Guard is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
#Ok. $target is now set to {dark}.

Tarel leaves south riding a warhorse.

* R HP:Beaten MV:Full >

Players in your Zone
--------------------
Sobek - The Dusty Road
Tarel - Hidden Path
Rayven - Branch in Hidden Path
Patter - Campsite
Vianca - Campsite
Dua - Branch Path

* R HP:Beaten MV:Full >
They aren't here.


* R HP:Beaten MV:Full > They aren't here.
*Cruzer* has arrived from the east.

* R HP:Beaten MV:Full > You try to smite *Cruzer*, but he parries successfully.


* R HP:Beaten MV:Full - Cruzer: Scratched > A sergeant bellows 'Argh! The foul beast Cruzer has been spotted!'
*Cruzer* slashes your body.
A sergeant tries to pound Cruzer, but he parries successfully.
You smite *Cruzer*'s left leg hard.
*Gok* is here, fighting Dua.
*Sklarr* is standing here.
Dua Gemarisae Doorn is sitting here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A soldier is here, fighting Mephistopheles.
*Skirrel* is here, fighting a soldier.
*Veverz* is here, fighting Dua.
*Mephistopheles* is here, fighting a soldier.
A soldier is here, fighting Skirrel.

* R HP:Beaten MV:Full - Cruzer: Scratched >
*Skirrel* has arrived from the east.

* R HP:Beaten MV:Full - Cruzer: Scratched >
You do the best you can!

* R HP:Beaten MV:Full - Cruzer: Scratched >
Sobek has arrived from the south, riding a wild stallion.


* R HP:Beaten MV:Full - Cruzer: Scratched >
Sobek leaves east riding a wild stallion.

* R HP:Beaten MV:Full - Cruzer: Scratched > You panic and attempt to flee!
*Mephistopheles* has arrived from the east.
*Mephistopheles* leaves east.


You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tarel the Tower Guard is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >

Dua Gemarisae Doorn is standing here, riding a warhorse.
*Cruzer* is here, fighting a sergeant.
A sergeant is here, fighting Cruzer.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.
Patter narrates 'ate another bash'

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dua - Hidden Path
Rayven - Hidden Path
Sobek - Branch Path
Tarel - Hidden Path
Patter - Campsite
Vianca - Campsite

* R HP:Beaten MV:Full >
Someone bellows 'Argh! The foul beast Sklarr has been spotted!'

* R HP:Beaten MV:Full >

They aren't here.


* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
You have 105(406) hit and 147(152) movement points.
You have scored 107744915 experience points and 1260 quest points.
You need 755085 exp to level and 1740 qp to rank.
You have amassed 133 Turn points to date.
You have played 86 days and 3 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dua - Branch in Hidden Path
Rayven - Hidden Path
Sobek - Branch Path
Tarel - Hidden Path
Patter - Campsite
Vianca - Campsite

* R HP:Beaten MV:Full >
A sergeant bellows 'Argh! The foul beast Skirrel has been spotted!'
A sergeant bellows 'Argh! The foul beast Cruzer has been spotted!'
A sergeant bellows 'Argh! The foul beast Veverz has been spotted!'

* R HP:Beaten MV:Full >
You narrate '3n 1e burnt'

* R HP:Beaten MV:Full >

*Veverz* is here, fighting Dua.
*Cruzer* is here, fighting Dua.
*Skirrel* is here, fighting Dua.
Dua Gemarisae Doorn is here, fighting Skirrel, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >

They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tarel the Tower Guard is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >

Players in your Zone
--------------------
Dua - Before the Tower
Sobek - Bend in the Path
Rayven - Hidden Path
Tarel - Hidden Path
Patter - Campsite
Vianca - Campsite

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >

Players in your Zone
--------------------
Sobek - Branch Path
Patter - Campsite
Dua - Before the Tower
Rayven - Hidden Path
Tarel - Hidden Path
Vianca - Campsite

* R HP:Beaten MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Tarel the Tower Guard is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Dua - Entrance to Clearing
Patter - End of Branch Path
Sobek - Branch Path
Rayven - Hidden Path
Tarel - Hidden Path
Vianca - Campsite
Patter narrates 'coming'

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >


They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >


Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh > Players in your Zone
--------------------
Dua - Branch Path
Patter - Bend in the Path
Vianca - Before the Tower
Sobek - Branch Path
Rayven - Hidden Path
Tarel - Hidden Path

* R HP:Beaten MV:Fresh >
Sobek of the Shadows is standing here, riding a wild stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh >

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sobek of the Shadows is standing here, riding a wild stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh > Dua Gemarisae Doorn is here, fighting Mephistopheles, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Veverz* is here, fighting a soldier.
*Mephistopheles* is here, fighting a soldier.
A soldier is here, fighting Mephistopheles.
A soldier is here, fighting Veverz.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.
Sobek leaves south riding a wild stallion.

* R HP:Beaten MV:Fresh >
They aren't here.


* R HP:Beaten MV:Fresh > They aren't here.
*Veverz* has arrived from the east.


* R HP:Beaten MV:Fresh >

Someone bellows 'Argh! The foul beast Cruzer has been spotted!'
Someone bellows 'Argh! The foul beast Skirrel has been spotted!'
A sergeant bellows 'Argh! The foul beast Veverz has been spotted!'
You smite *Veverz*'s left leg.

* R HP:Beaten MV:Fresh - Veverz: Scratched > No way! You're fighting for your life!


* R HP:Beaten MV:Fresh - Veverz: Scratched > *Veverz* lances your body.
A sergeant tries to pound Veverz, but he deflects the blow.
You try to smite *Veverz*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Fresh - Veverz: Scratched > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Beaten MV:Fresh - Veverz: Scratched > Dua narrates '3n e'

-
*Mephistopheles* has arrived from the east.
*Mephistopheles* cleaves your body.

= +
A sergeant has arrived from the north.

*

A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'


* #Ok. $berserk is now set to { HP}.
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Veverz: Scratched > You panic and attempt to flee!


*Mephistopheles* cleaves your body hard.
A sergeant barely pounds Mephistopheles's body.
A sergeant pounds Veverz's body.


You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Gok* is standing here.
Tarel the Tower Guard is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*Gok* tickles your body with his pierce.
Tarel tries to pierce *Gok*, but he parries successfully.

* R HP:Beaten MV:Fresh - Gok: Hurt >
Tarel pierces *Gok*'s head hard.
*Gok* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Gok: Hurt >

A sergeant bellows 'Argh! The foul beast Sklarr has been spotted!'
A sergeant bellows 'Argh! The foul beast Sklarr has been spotted!'
You panic and attempt to flee!

You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Sklarr* is standing here.
Lady Vianca Vaughn, Aes Sedai is here, fighting Veverz, riding a warhorse.
A sergeant is here, fighting Mephistopheles.
*Mephistopheles* is here, fighting a sergeant.
*Veverz* is here, fighting a sergeant.
A sergeant is here, fighting Veverz.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Skirrel* is standing here.
*Cruzer* is standing here.
A Shienaran scout blends into the surroundings here.
A black messenger pigeon is here.
Child Patter Reilly, the Zealot is standing here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
Patter tries to pierce *Skirrel*, but he deflects the blow.
Dua slashes *Cruzer*'s body.

* R HP:Beaten MV:Fresh >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Sobek narrates 'i got bashed at group'
*Veverz* has arrived from the west.

* R HP:Beaten MV:Fresh >

*Cruzer* tries to slash Dua, but she deflects the blow.
A soldier joins Dua's fight!
A soldier joins a soldier's fight!
Dua tries to slash *Cruzer*, but he deflects the blow.
*Skirrel* tries to stab Patter, but he deflects the blow.
Patter tries to pierce *Skirrel*, but he parries successfully.
*Mephistopheles* has arrived from the west.
*Mephistopheles* cleaves your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Mephistopheles: Hurt >
Posture changed to: Offensive

* R HP:Beaten MV:Fresh - Mephistopheles: Hurt > You do the best you can!


* R HP:Beaten MV:Fresh - Mephistopheles: Hurt > A black messenger pigeon leaves west.
*Skirrel* tries to stab Patter, but he parries successfully.
Patter tries to pierce *Skirrel*, but he deflects the blow.

- =
Vianca has arrived from the west, riding a warhorse.
*Veverz* panics, and attempts to flee!

+
Vianca tries to strike *Skirrel*, but he dodges the attack.

* * +
*Mephistopheles* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A soldier tries to scythe Cruzer, but he deflects the blow.
*Veverz* lances a soldier's right leg into bloody fragments!
A soldier tries to scythe Veverz, but he deflects the blow.
*Skirrel* tries to stab Patter, but he parries successfully.
Patter tries to pierce *Skirrel*, but he parries successfully.
*Veverz* leaves east.

=
*Skirrel* panics, and attempts to flee!
Dua avoids being bashed by *Cruzer* who loses his balance and falls!
Dua panics, and attempts to flee!

-
A sergeant bellows 'Argh! The foul beast Gok has been spotted!'
A sergeant bellows 'Argh! The foul beast Gok has been spotted!'

-
Dua leaves west riding a warhorse.

=
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!
*Skirrel* leaves west.
Patter tries to pierce *Cruzer*, but he parries successfully.

* R HP:Beaten MV:Fresh - Mephistopheles: Hurt >
*Veverz* has arrived from the east.

* R HP:Beaten MV:Fresh - Mephistopheles: Hurt >
*Veverz* tries to lance Vianca, but she parries successfully.

* R HP:Beaten MV:Fresh - Mephistopheles: Hurt >

A sergeant bellows 'Argh! The foul beast Skirrel has been spotted!'
A sergeant bellows 'Argh! The foul beast Skirrel has been spotted!'
A sergeant bellows 'Argh! The foul beast Sklarr has been spotted!'
A sergeant bellows 'Argh! The foul beast Sklarr has been spotted!'
*Veverz* tries to lance Vianca, but she deflects the blow.
A Shienaran scout leaves east.
A soldier joins a soldier's fight!
Patter tries to pierce *Cruzer*, but he deflects the blow.
*Mephistopheles* cleaves your left hand.
You wish that your wounds would stop BLEEDING so much!

A soldier tries to scythe Cruzer, but he parries successfully.

* R HP:Critical MV:Fresh - Mephistopheles: Hurt >
*Gok* has arrived from the west.
Tarel has arrived from the west, riding a warhorse.

* R HP:Critical MV:Fresh - Mephistopheles: Hurt >
Tarel pierces *someone*'s left foot.

* R HP:Critical MV:Fresh - Mephistopheles: Hurt > -
*Sklarr* has arrived from the west.

=
*someone* tries to pierce Tarel, but he deflects the blow.

+
Vianca throws a fireball at *Mephistopheles*, who screams in pain.

* *
*someone* tries to pierce Tarel, but he parries successfully.
Tarel tries to pierce *someone*, but he parries successfully.
A soldier tries to scythe Veverz, but he deflects the blow.
Vianca strikes *Veverz*'s body.
Patter tries to pierce *Cruzer*, but he parries successfully.
A soldier scythes Cruzer's right arm.
*Skirrel* has arrived from the west.
*Sklarr* leaves east.

+
Vianca avoids being bashed by *Veverz* who loses his balance and falls!

=
*Gok* panics, and attempts to flee!

-
*Cruzer* sends a soldier sprawling with a powerful bash!

-
You dodge a bash from *Mephistopheles* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

*Skirrel* tries to stab Patter, but he parries successfully.

=
Your bash at *Mephistopheles* sends him sprawling!

* R HP:Critical MV:Fresh - Mephistopheles: Wounded >
The master of scouts narrates 'Sklarr was spotted Branch Path'
Dua has arrived from the west, riding a warhorse.
*Cruzer* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Mephistopheles: Wounded >
Dua tries to slash *Skirrel*, but he deflects the blow.

* R HP:Critical MV:Fresh - Mephistopheles: Wounded >
Patter tries to pierce *Cruzer*, but he parries successfully.
*Gok* leaves west.
Tarel leaves east riding a warhorse.

* R HP:Critical MV:Fresh - Mephistopheles: Wounded >
Dua tries to slash *Skirrel*, but he deflects the blow.
*Skirrel* tries to stab Patter, but he parries successfully.
A soldier tries to scythe Veverz, but he parries successfully.
Patter pierces *Cruzer*'s body.
You assume The Courtier Taps His Fan, smiting *Mephistopheles*'s body.
*Cruzer* slashes a soldier's left leg into bloody fragments!
They already seem to be stunned.
*Cruzer* leaves west.

* R HP:Critical MV:Fresh - Mephistopheles: Wounded >
Vianca throws a fireball at *Mephistopheles*, who screams in pain.
Dua panics, and attempts to flee!

* R HP:Critical MV:Fresh - Mephistopheles: Battered >

*Skirrel* panics, and attempts to flee!
Tarel has arrived from the east, riding a warhorse.

* R HP:Critical MV:Fresh - Mephistopheles: Battered > Someone bellows 'Argh! The foul beast Cruzer has been spotted!'
Someone bellows 'Argh! The foul beast Cruzer has been spotted!'
Tarel leaves west riding a warhorse.


*Cruzer* has arrived from the west.

-
Dua leaves west riding a warhorse.
*Cruzer* tries to slash Vianca, but she parries successfully.

= + *
*Skirrel* leaves west.
Patter tries to pierce *Cruzer*, but he deflects the blow.


Patter tries to pierce *Cruzer*, but he deflects the blow.
A soldier joins a soldier's fight!
A soldier tries to scythe Veverz, but he deflects the blow.
*Mephistopheles* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

Patter tries to pierce *Cruzer*, but he deflects the blow.
Tarel has arrived from the west, riding a warhorse.

*
*Mephistopheles* panics, and attempts to flee!
Tarel tickles *Mephistopheles*'s left arm with his pierce.

+ =
Vianca avoids being bashed by *Veverz* who loses his balance and falls!

- - =
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh >
Vianca throws a fireball at *Mephistopheles*, who screams in pain.

* R HP:Critical MV:Fresh >
*Sklarr* has arrived from the east.

* R HP:Critical MV:Fresh >
*Sklarr* tries to smite Patter, but he parries successfully.
Vianca avoids being bashed by *Cruzer* who loses his balance and falls!

* R HP:Critical MV:Fresh >


Tarel pierces *Mephistopheles*'s body.
A soldier tries to scythe Cruzer, but he parries successfully.
Patter pierces *Cruzer*'s left leg.
A soldier scythes Veverz's body.
Vianca tries to strike *Veverz*, but he parries successfully.
*Mephistopheles* cleaves your head very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Mephistopheles: Beaten >

Tarel pierces *Mephistopheles*'s body.

* R HP:Critical MV:Fresh - Mephistopheles: Critical >
Tarel narrates 'flee rayven'
*Veverz* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Mephistopheles: Critical > Do you not consider fighting as standing?

* R HP:Critical MV:Fresh - Mephistopheles: Critical > You do the best you can!
*Mephistopheles* assumes a defensive striking posture.

* R HP:Critical MV:Fresh - Mephistopheles: Critical > *Skirrel* has arrived from the west.


*Mephistopheles* panics, and attempts to flee!

- =
*Sklarr* tries to smite Patter, but he deflects the blow.
Tarel barely pierces *Mephistopheles*'s head.
A soldier tries to scythe Cruzer, but he deflects the blow.
Patter tries to pierce *Cruzer*, but he parries successfully.
Vianca swiftly dodges *Cruzer*'s attempt to slash her.
A soldier tries to scythe Veverz, but he parries successfully.
*Sklarr* sends Patter sprawling with a powerful bash!
Patter panics, and attempts to flee!
*Veverz* leaves east.

+ *
Vianca unleashes a fireball at *Mephistopheles*, whose charred corpse drops to the ground.
*Mephistopheles* is dead! R.I.P.
Your blood freezes as you hear *Mephistopheles*'s death cry.
Dua has arrived from the west, riding a warhorse.
Tarel barely pierces *Sklarr*'s body.

Veverz
Posts: 2
Joined: Thu Jan 11, 2024 8:10 pm

Re: Good Bash Play

Post by Veverz » Sun Jan 14, 2024 9:20 pm

Good stuff!

This was pretty important, in addition to timing those bashes:
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

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