Close calls and Fire

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Artorias
Posts: 19
Joined: Tue Jul 11, 2023 12:50 am

Close calls and Fire

Post by Artorias » Sun Dec 17, 2023 5:20 pm

Found tracks of 2 blands. I got beat up a bit went dusty.

*Mephistopheles* has arrived from the south.
*Occum* has arrived from the south.

exa pack
* R HP:Wounded MV:Full >
*Occum* quaffs a cup of thready brown tea.
*Mephistopheles* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
sc
A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
It is a backpack.
When you look inside, you see:
backpack (used) :
a package of dried rations
a bubbling draught
sixteen copper pennys
a large number of gold crowns (32)

* R HP:Wounded MV:Full - Mephistopheles: Scratched > HP:Wounded MP:Full
You have scored 108480957 experience points and 40 quest points.
You need 19043 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are fighting Mephistopheles.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
r
*Occum* scythes your body hard.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
f

*Occum* scythes your body hard.
A sergeant pounds Occum's left arm.
You barely slash *Mephistopheles*'s left leg.

* R HP:Wounded MV:Full - Mephistopheles: Scratched > You panic and attempt to flee!


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a raven is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black messenger pigeon is here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Full >
A black messenger pigeon leaves north.
A soldier stops using a torch.

3
* R HP:Wounded MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
north
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black messenger pigeon is here.
A Shienaran scout blends into the surroundings here.
*Occum* is here, fighting a sergeant.
*Mephistopheles* is standing here.
A sergeant is here, fighting Occum.

* R HP:Wounded MV:Full >
b
[k dark]
You tickle *Mephistopheles*'s body with your slash.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
*Mephistopheles* tries to blast you, but you deflect the blow.
A Shienaran scout stops using a torch.
You slash *Mephistopheles*'s body hard.
*Occum* scythes a sergeant's body into bloody fragments!
A sergeant pounds Occum's body.
*Mephistopheles* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
*Occum* panics, and attempts to flee!

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
*Occum* leaves north.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
A sergeant leaves north.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
*Occum* has arrived from the north.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
*Occum* scythes your body very hard.

* R HP:Wounded MV:Full - Mephistopheles: Scratched >
*Occum* scythes your body very hard.
*Mephistopheles* blasts your body hard.
A sergeant has arrived from the north.

* R HP:Battered MV:Full - Mephistopheles: Scratched >
f
*Occum* scythes your left leg very hard.
*Mephistopheles* blasts your head hard.
You slash *Mephistopheles*'s left leg.
[bash ]

Cancelled.
You panic and attempt to flee!


You flee head over heels.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
south
south
*Mephistopheles* has arrived from the south.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sergeant is here, fighting Occum.
A Shienaran scout blends into the surroundings here.
*Occum* is here, fighting a sergeant.

* R HP:Battered MV:Full > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full >
3

3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'

* R HP:Battered MV:Full >
quaf tea3

*Mephistopheles* has arrived from the north.

* R HP:Battered MV:Full > *Mephistopheles* tries to blast you, but you deflect the blow.
You do not have that item.

* R HP:Battered MV:Full - Mephistopheles: Scratched >
You slash *Mephistopheles*'s right arm.
A sergeant pounds Mephistopheles's left leg.
A soldier stops using a torch.
A soldier joins a sergeant's fight!
A sergeant barely pounds Mephistopheles's body.
*Mephistopheles* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Full - Mephistopheles: Hurt >
*Occum* has arrived from the north.

* R HP:Battered MV:Full - Mephistopheles: Hurt >
quaf tea
r

*Occum* leaves south.

* R HP:Battered MV:Full - Mephistopheles: Hurt > A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'
A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Battered MV:Full - Mephistopheles: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Mephistopheles: Hurt >
f
You panic and attempt to flee!


*Occum* has arrived from the south.


*Occum* tries to scythe you, but you parry successfully.


*Occum* tries to scythe you, but you parry successfully.
A sergeant barely pounds Mephistopheles's body.
A soldier barely scythes Mephistopheles's body.
A sergeant barely pounds Mephistopheles's right hand.
You slash *Mephistopheles*'s right leg.
You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
Someone bellows 'Argh! The foul beast Occum has been spotted!'
Someone bellows 'Argh! The foul beast Occum has been spotted!'

* R HP:Battered MV:Full >
south
3
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

b
* R HP:Battered MV:Full > [k dark]
They aren't here.

north
* R HP:Battered MV:Full >
north
[bash ]
Bash who?

* R HP:Battered MV:Full >
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

b
* R HP:Battered MV:Full > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full > Someone bellows 'Argh! The foul beast Mephistopheles has been spotted!'
Someone bellows 'Argh! The foul beast Occum has been spotted!'
[k dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
r
[change mood wimpy]
Mood changed to: Wimpy

east
* R HP:Battered MV:Strong >
3
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A soldier is here, fighting Occum.
*Occum* is here, fighting a soldier.
*Mephistopheles* is here, fighting a sergeant.
A sergeant is here, fighting Mephistopheles.

b
* R HP:Battered MV:Strong > *Mephistopheles* panics, and attempts to flee!
[k dark]
You slash *Mephistopheles*'s right leg.

* R HP:Battered MV:Strong - a sergeant: Hurt - Mephistopheles: Hurt > *Occum* panics, and attempts to flee!
[bash ]

-
*Mephistopheles* leaves east.

=
A sergeant leaves east.

+*
Someone bellows 'Argh! The foul beast Mephistopheles has been spotted!'

*
*Occum* leaves west.

+
*Mephistopheles* has arrived from the east.

=
A soldier leaves west.
A sergeant has arrived from the east.
A sergeant has arrived from the west.
A soldier has arrived from the west.
A sergeant has arrived from the west.
*Mephistopheles* tries to blast you, but you parry successfully.

- -=
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong >
*Occum* has arrived from the west.

* R HP:Battered MV:Strong >
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A soldier has arrived from the west.
*Occum* scythes your head hard.

* R HP:Battered MV:Strong - Occum: Wounded >
b

*Occum* scythes your body hard.
A soldier stops using a torch.
A soldier joins your fight!
A sergeant pounds Mephistopheles's body.
A soldier joins a soldier's fight!
A sergeant tickles Mephistopheles's body with his pound.
A sergeant says 'You Mephistopheles!!! You will die before your time!! '
A sergeant barely pounds Occum's left leg.

* R HP:Battered MV:Strong - Occum: Wounded >
You dodge a bash from *Mephistopheles* who loses his balance and falls!

* R HP:Battered MV:Strong - Occum: Wounded > [bash ]

-=+**+
A sergeant barely pounds Occum's right leg.
A sergeant pounds Mephistopheles's left foot.
A soldier scythes Occum's left leg.
A sergeant pounds Mephistopheles's body.
A soldier tickles Mephistopheles's body with his scythe.
*Occum* scythes your body extremely hard.
*Occum* scythes a soldier's left leg extremely hard.
*Occum* scythes a sergeant's body extremely hard.

=- -=
Your bash at *Occum* sends him sprawling!

* R HP:Battered MV:Strong - Occum: Wounded >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Occum: Wounded >
A sergeant pounds Occum's right arm.
A sergeant pounds Mephistopheles's right arm.
A soldier scythes Occum's right leg.
A sergeant barely pounds Mephistopheles's body.
A soldier barely scythes Mephistopheles's right leg.
You slash *Occum*'s right leg.
*Mephistopheles* blasts your right arm hard.

* R HP:Beaten MV:Strong - Occum: Wounded >
A sergeant pounds Occum's left hand.
A sergeant pounds Mephistopheles's body.
A soldier barely scythes Occum's body.
A sergeant barely pounds Mephistopheles's body.
A soldier barely scythes Mephistopheles's right arm.
You slash *Occum*'s left leg.

* R HP:Beaten MV:Strong - Occum: Wounded >
bash mephistopheles

*Mephistopheles* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Occum: Wounded >
A sergeant barely pounds Occum's left foot.
A sergeant barely pounds Mephistopheles's body.
A soldier scythes Occum's left arm.
A sergeant pounds Mephistopheles's body.
A soldier tickles Mephistopheles's body with his scythe.
*Occum* scythes your left leg very hard.
*Occum* scythes a soldier's body hard.
*Occum* scythes a sergeant's right hand into bloody fragments!
*Mephistopheles* blasts your right leg hard.
PANIC! You couldn't escape!

* R HP:Beaten MV:Strong - Occum: Wounded >
A sergeant barely pounds Occum's body.
A sergeant pounds Mephistopheles's left leg.
A soldier tickles Occum's left hand with his scythe.
A sergeant pounds Mephistopheles's body.
A soldier barely scythes Mephistopheles's left leg.
*Occum* scythes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Occum* scythes a soldier's head into bloody fragments!
*Occum* scythes a sergeant's body very hard.
*Mephistopheles* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


*Mephistopheles* panics, and attempts to flee!
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Bash who?

* R HP:Critical MV:Strong >
north
east
east
east
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong >
east
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong >
north
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gray palfrey prances skittishly nearby.
A chestnut stallion trots about.

* R HP:Critical MV:Strong >
sc
You have 58(417) hit and 139(166) movement points.
You have scored 108483278 experience points and 40 quest points.
You need 16722 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Strong >
west
r
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Artorias - Campsite

3
* R HP:Critical MV:Strong >
3
3
3
3

Lord Kajin stops using a lantern.
Your heartbeat calms down more as you feel less panicked.

[k dark]
They aren't here.

* R HP:Beaten MV:Full >
nar hmm
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > You narrate 'hmm'

* R HP:Beaten MV:Full >
nar am on them dusty but getting butt kicked
stat
You narrate 'am on them dusty but getting butt kicked'

* R HP:Beaten MV:Full >
r
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 100 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- STRENGTH

3
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
r
Players in your Zone
--------------------
Artorias - Campsite

3
* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
scan s
3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Full > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

stat
* R HP:Beaten MV:Full > You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 100 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- STRENGTH

* R HP:Beaten MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full >
change wimp 50
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Full >
where
r
Players in your Zone
--------------------
Artorias - Campsite

* R HP:Beaten MV:Full >
sc
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full > You have 71(417) hit and 155(166) movement points.
You have scored 108483278 experience points and 40 quest points.
You need 16722 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Full >
stat
3
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
l
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
The master of scouts narrates 'Occum was spotted Hidden Path'

* R HP:Beaten MV:Full >
not
l
You start paying increased attention to your surroundings.

3
* R HP:Beaten MV:Full > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
3
*Mephistopheles* has arrived from the south.
Players in your Zone
--------------------
Artorias - Campsite

* R HP:Beaten MV:Full > [k dark]
You slash *Mephistopheles*'s right foot.

* R HP:Beaten MV:Full - Mephistopheles: Battered >
scan n
* R HP:Beaten MV:Full - Mephistopheles: Battered >
b
[bash ]

-=+**+=
*Mephistopheles* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Mephistopheles: Battered >
*Mephistopheles* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin cleaves Mephistopheles's left leg.

* R HP:Critical MV:Full - Mephistopheles: Battered >
*Occum* has arrived from the south.

* R HP:Critical MV:Full - Mephistopheles: Battered >
*Occum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gray palfrey prances skittishly nearby.
A chestnut stallion trots about.

* R HP:Critical MV:Full >
sc
west
You have 50(417) hit and 154(166) movement points.
You have scored 108483483 experience points and 40 quest points.
You need 16517 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
3
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is here, fighting a member of the Lancer cavalry.
*Mephistopheles* is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Occum.
A member of the Lancer cavalry is here, fighting Mephistopheles.
A member of the Lancer cavalry is here, fighting Occum.
A member of the Lancer cavalry is here, fighting Occum.
Lord Kajin is here, fighting Mephistopheles.

* R HP:Critical MV:Full >
b
[k dark]
You slash *Mephistopheles*'s body.

* R HP:Critical MV:Full - Lord Kajin: Scratched - Mephistopheles: Battered > [bash ]

-
*Mephistopheles* panics, and attempts to flee!

=+*
*Occum* panics, and attempts to flee!
*Mephistopheles* panics, and attempts to flee!

*+
A member of the Lancer cavalry barely slashes Occum's right arm.
Lord Kajin stops using a lantern.
A member of the Lancer cavalry slashes Mephistopheles's body.
A member of the Lancer cavalry barely slashes Occum's body.
A member of the Lancer cavalry barely slashes Occum's body.
Lord Kajin cleaves Mephistopheles's right leg.

=- -=
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Lord Kajin: Scratched - Mephistopheles: Battered >
*Mephistopheles* leaves east.

* R HP:Critical MV:Full >
*Occum* leaves east.

* R HP:Critical MV:Full >
stand
3

*Mephistopheles* has arrived from the east.
*Occum* has arrived from the east.

* R HP:Critical MV:Full >
*Mephistopheles* tries to blast you, but you parry successfully.

* R HP:Critical MV:Full - Mephistopheles: Battered >
*Occum* scythes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

r
f
You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
You are already standing.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Full >
A soldier has arrived from the south.
A soldier has arrived from the south.
*Mephistopheles* leaves south.
*Occum* leaves south.

3
* R HP:Critical MV:Full >
b
[k dark]
They aren't here.

* R HP:Critical MV:Full > [bash ]
Bash who?

* R HP:Critical MV:Strong >
north

A soldier leaves north.
A soldier stops using a torch.

* R HP:Critical MV:Strong > A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A mushroom grows here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Strong >
south
3
b
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Strong > *Occum* tries to scythe you, but you parry successfully.
*Mephistopheles* tries to blast you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Occum: Beaten > [bash ]

-=+**+=
*Mephistopheles* tries to blast you, but you parry successfully.
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Occum* tries to scythe you, but you deflect the blow.
*Occum* scythes a member of the Lancer cavalry's head into bloody fragments!
*Occum* scythes a member of the Lancer cavalry's body very hard.

- -=
As *Occum* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Occum: Beaten >
Lord Kajin cleaves Mephistopheles's body hard.
A member of the Lancer cavalry slashes Occum's body.
A member of the Lancer cavalry slashes Mephistopheles's body.
A member of the Lancer cavalry barely slashes Mephistopheles's body.
A member of the Lancer cavalry slashes Occum's left foot.
A soldier scythes Mephistopheles's right leg.
*Mephistopheles* tries to blast you, but you deflect the blow.
*Occum* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Occum* scythes a member of the Lancer cavalry's left leg extremely hard.
*Occum* scythes a member of the Lancer cavalry's left leg very hard.


You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong >
east
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

sc
* R HP:Critical MV:Strong > You have 29(417) hit and 145(166) movement points.
You have scored 108483688 experience points and 40 quest points.
You need 16312 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

north
* R HP:Critical MV:Strong >
r
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gray palfrey prances skittishly nearby.
A chestnut stallion trots about.

* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
west
3
b
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is here, fighting a member of the Lancer cavalry.
*Mephistopheles* is here, fighting a soldier.
A soldier is here, fighting Mephistopheles.
A member of the Lancer cavalry is here, fighting Occum.
A member of the Lancer cavalry is here, fighting Mephistopheles.
A member of the Lancer cavalry is here, fighting Mephistopheles.
A member of the Lancer cavalry is here, fighting Occum.
Lord Kajin is here, fighting Mephistopheles.

* R HP:Critical MV:Strong > [k dark]
You slash *Occum*'s head.

* R HP:Critical MV:Strong - a member of the Lancer cavalry: Hurt - Occum: Beaten > *Mephistopheles* panics, and attempts to flee!
[bash ]

-=+*
Lord Kajin cleaves Mephistopheles's head.
A soldier stops using a torch.
A member of the Lancer cavalry tickles Occum's body with his slash.
A member of the Lancer cavalry tickles Mephistopheles's right leg with his slash.
A member of the Lancer cavalry slashes Mephistopheles's body.
A member of the Lancer cavalry tickles Occum's body with his slash.
A soldier scythes Mephistopheles's body.

*
*Occum* leaves east.

+=-
*Mephistopheles* leaves east.

-=
They're not here anymore!

* R HP:Critical MV:Strong >
sc
r
You have 29(417) hit and 143(166) movement points.
You have scored 108483941 experience points and 40 quest points.
You need 16059 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >

[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

r
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
3
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
You have 42(417) hit and 160(166) movement points.
You have scored 108483941 experience points and 40 quest points.
You need 16059 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
r
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
33

3
Arglebargle, glop-glyf!?!

3
* R HP:Critical MV:Full >

[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > * R HP:Critical MV:Full >
3

A soldier leaves south.
A soldier has arrived from the north.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.


* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
* R HP:Critical MV:Full > A soldier leaves south.
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
scan s

*Mephistopheles* has arrived from the south.
*Occum* has arrived from the south.

3
* R HP:Critical MV:Full >

*Occum* tries to scythe you, but you parry successfully.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full - Occum: Beaten >
3
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Occum: Beaten >
r
* R HP:Critical MV:Full - Occum: Beaten >
f
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Occum: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Occum: Beaten > You panic and attempt to flee!


You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gray palfrey prances skittishly nearby.
A chestnut stallion trots about.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
south
3
b
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [bash ]
Bash who?

* R HP:Critical MV:Full >
north
west
3
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A gray palfrey prances skittishly nearby.
A chestnut stallion trots about.

b
* R HP:Critical MV:Full > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is here, fighting a member of the Lancer cavalry.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer cavalry is here, fighting Mephistopheles.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer cavalry is here, fighting Mephistopheles.
Lord Kajin is here, fighting Mephistopheles.

* R HP:Critical MV:Full > [k dark]
You slash *Mephistopheles*'s left foot.

* R HP:Critical MV:Full - a member of the Lancer cavalry: Scratched - Mephistopheles: Critical > [bash ]

-=+
*Mephistopheles* leaves east.

*
east
3
*

Cancelled.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
A gray palfrey prances skittishly nearby.
A chestnut stallion trots about.

* R HP:Critical MV:Full > *Mephistopheles* tries to blast you, but you parry successfully.
[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Mephistopheles: Critical > * R HP:Critical MV:Full - Mephistopheles: Critical > [bash ]

-=+**+=-
*Mephistopheles* tries to blast you, but you parry successfully.
*Mephistopheles* assumes an offensive striking posture.

-=
Your bash at *Mephistopheles* sends him sprawling!
*Mephistopheles* panics, and attempts to flee!

* R HP:Critical MV:Full - Mephistopheles: Critical >
*Occum* has arrived from the south.

* R HP:Critical MV:Full - Mephistopheles: Critical >
*Occum* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

sc
* R HP:Critical MV:Full >
r
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > You have 27(417) hit and 152(166) movement points.
You have scored 108484293 experience points and 40 quest points.
You need 15707 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
r
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
scan s
Lord Kajin stops using a lantern.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
south
3
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

stat
* R HP:Critical MV:Full >
3
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

tt
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh tracks of Mephistopheles leaving north.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
nar both crit
You narrate 'both crit'

* R HP:Critical MV:Strong >
nar im crit

A soldier stops using a torch.

* R HP:Critical MV:Strong > You narrate 'im crit'

* R HP:Critical MV:Strong >
nar standoff
You narrate 'standoff'

* R HP:Critical MV:Strong >
where
r
Players in your Zone
--------------------
Artorias - Campsite

3
* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
r
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > You have 40(417) hit and 149(166) movement points.
You have scored 108484293 experience points and 40 quest points.
You need 15707 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Strong >
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

r
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
3
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Strong >
3
A soldier leaves south.
A soldier leaves south.
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
south
3
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
south
3
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
scan s
A tough Shienaran soldier waits here.

* R HP:Critical MV:Strong >
r
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
south
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Strong >
scan s
A soldier stops using a torch.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Critical MV:Full >
sc
r
3
You have 53(417) hit and 164(166) movement points.
You have scored 108484293 experience points and 40 quest points.
You need 15707 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
north
3
3
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
stat
[k dark]
They aren't here.

r
* R HP:Critical MV:Full > You have 53(417) hit and 163(166) movement points.
You have scored 108484293 experience points and 40 quest points.
You need 15707 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
3
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
r
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
stat
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
A soldier stops using a torch.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
eq
3
3
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sc
r
You have 53(417) hit and 163(166) movement points.
You have scored 108484293 experience points and 40 quest points.
You need 15707 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
who
Players
-------
Allisha of Two Rivers
Emmitt of Andor
Ixeon the Recruit [Civil Watch]
Azareth the Squad Leader [Winged Guard]
Saldria of Illian [White Tower]
Evaine Casnobar [Red Ajah]
Artorias Ilfate, {Apprentice to Finan Gaidin}
Lady Chloro Arovni, Aes Sedai [Gray Ajah]
Elmitsu the Journey Accepted [White Tower]
Audric of Shienar
Smoek of Altara
Kendrix of Two Rivers
Jeremy of Illian
Arjuna of Two Rivers

14 players displayed.

* R HP:Critical MV:Full >
scan s
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
south
scan s
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full > *Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Critical MV:Full >
r
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
*Mephistopheles* has arrived from the south.
*Occum* has arrived from the south.
[k dark]
You barely slash *Occum*'s body.

* R HP:Critical MV:Full - Occum: Beaten > *Mephistopheles* tries to blast you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Occum: Beaten >
sc

*Occum* tries to scythe you, but you deflect the blow.
A soldier joins your fight!
You slash *Occum*'s left hand.

* R HP:Critical MV:Full - Occum: Beaten > HP:Critical MP:Full
You have scored 108484631 experience points and 40 quest points.
You need 15369 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are fighting Occum.

r
* R HP:Critical MV:Full - Occum: Beaten >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Occum: Beaten > You panic and attempt to flee!


You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
south
3
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is here, fighting a soldier.
A soldier is here, fighting Mephistopheles.

b
* R HP:Critical MV:Full > *Mephistopheles* blasts a soldier's right leg into bloody fragments!
A soldier barely scythes Mephistopheles's left leg.
*Mephistopheles* panics, and attempts to flee!
[k dark]
You slash *Occum*'s body.

* R HP:Critical MV:Full - Occum: Beaten > [bash ]

-=+*
*Mephistopheles* leaves north.
*Mephistopheles* has arrived from the north.

*+
*Mephistopheles* tries to blast you, but you parry successfully.

=-
A soldier joins your fight!
A soldier tickles Mephistopheles's right leg with his scythe.
*Mephistopheles* panics, and attempts to flee!
*Occum* scythes your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
north
north
north
*Mephistopheles* has arrived from the south.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
sc
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
r
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Full >
3
You have 56(417) hit and 156(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
north
[k dark]
They aren't here.

west
* R HP:Critical MV:Full >
west
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A mushroom grows here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
south
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

west
* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
south
south
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
west
south
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
sc
You have 56(417) hit and 149(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

where
* R HP:Critical MV:Strong >
r
3
Players in your Zone
--------------------
Artorias - Bend in the Path

* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong > You have 56(417) hit and 149(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

r
* R HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
eq
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

r
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
You have 56(417) hit and 149(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
scan n
3
3
3
3
3
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
r
You have 70(417) hit and 166(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Beaten MV:Fresh >
3
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
sc
r
You have 70(417) hit and 166(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
scan n
* R HP:Beaten MV:Fresh >
where
r
3
Players in your Zone
--------------------
Artorias - Bend in the Path

3
* R HP:Beaten MV:Fresh >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
scan w
scan n
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
r3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > A tough Shienaran soldier waits here.

* R HP:Beaten MV:Fresh > * R HP:Beaten MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Fresh >
scan n
* R HP:Beaten MV:Fresh >
scan w
r
3
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Fresh >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
r
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

3
* R HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Fresh >
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
scan n
* R HP:Beaten MV:Fresh >
scan n
scan n
* R HP:Beaten MV:Fresh > * R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
sc
You have 70(417) hit and 166(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >
where
r
3
Players in your Zone
--------------------
Artorias - Bend in the Path


* R HP:Beaten MV:Fresh >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > * R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

3
* R HP:Beaten MV:Fresh > You have 84(417) hit and 166(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >
west
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
scan e
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

where
* R HP:Beaten MV:Full >
r
3
Players in your Zone
--------------------
Artorias - Branch Path

3
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
r
3
Players in your Zone
--------------------
Artorias - Branch Path

* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Full >
3
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.


* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > * R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Full > You have 84(417) hit and 165(166) movement points.
You have scored 108484828 experience points and 40 quest points.
You need 15172 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Full >
r
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
3
Players in your Zone
--------------------
Artorias - Branch Path

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

east
* R HP:Beaten MV:Full >
north
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

east
* R HP:Beaten MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

east
* R HP:Beaten MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Full > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Full > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Full >
south
south
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Full > *Occum* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Occum: Battered >
*Mephistopheles* leaves north.

* R HP:Beaten MV:Full - Occum: Battered >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Occum: Battered > You panic and attempt to flee!


*Mephistopheles* has arrived from the north.

west

*Mephistopheles* tries to blast you, but you parry successfully.
You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
south
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > *Mephistopheles* has arrived from the north.
*Occum* has arrived from the north.
[k dark]
You slash *Occum*'s right leg.

r
* R HP:Beaten MV:Full - Occum: Beaten > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Full - Occum: Beaten > *Occum* tries to scythe you, but you deflect the blow.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
You slash *Occum*'s right leg.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Occum: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Occum: Beaten >
*Mephistopheles* panics, and attempts to flee!

* R HP:Beaten MV:Full - Occum: Beaten >
b
[bash ]


A soldier tickles Mephistopheles's body with his scythe.
A soldier scythes Occum's left leg.
A soldier barely scythes Mephistopheles's head.
*Occum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Occum* scythes a soldier's body very hard.

-
*Mephistopheles* leaves south.

=+**+=- -=
A soldier barely scythes Occum's left arm.
*Occum* tries to scythe you, but you parry successfully.
*Occum* scythes a soldier's left leg into bloody fragments!
You barely slash *Occum*'s body.
As *Occum* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh >
sigh

*Mephistopheles* has arrived from the south.

* R HP:Beaten MV:Fresh >
*Mephistopheles* blasts your right foot hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Mephistopheles: Beaten >
f
You slash *Mephistopheles*'s body.
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
*Mephistopheles* blasts your body.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes Occum's body.
*Occum* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Occum* scythes a soldier's body extremely hard.
*Occum* scythes a soldier's body very hard.
You sigh.

* R HP:Critical MV:Fresh - Mephistopheles: Beaten > You panic and attempt to flee!


You flee head over heels.
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
north
north
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is here, fighting a soldier.
*Occum* is here, fighting a soldier.
A soldier is here, fighting Mephistopheles.
A soldier is here, fighting Occum.
A soldier is here, fighting Occum.

* R HP:Critical MV:Full > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
north
*Occum* has arrived from the south.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

north
* R HP:Critical MV:Full > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
sc
r
You have 50(417) hit and 161(166) movement points.
You have scored 108485740 experience points and 40 quest points.
You need 14260 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

west
* R HP:Critical MV:Full >
west
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
west
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
south
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full >
west
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
nar i have missed almost every bash on occum who is in abs
You narrate 'i have missed almost every bash on occum who is in abs'

* R HP:Critical MV:Full >
nar i dont get it
You narrate 'i dont get it'

stat
* R HP:Critical MV:Full >
r
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
sc
You have 50(417) hit and 156(166) movement points.
You have scored 108485740 experience points and 40 quest points.
You need 14260 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

r
* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
scan e
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

where
* R HP:Critical MV:Full >
r
3
Players in your Zone
--------------------
Artorias - Branch Path

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

eq
* R HP:Critical MV:Full >
3
3
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword (scratched)
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
You have 64(417) hit and 156(166) movement points.
You have scored 108485740 experience points and 40 quest points.
You need 14260 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
eq
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword (scratched)
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
scan
East: A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full >
scan e
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
scan n
A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'

where
* R HP:Beaten MV:Full >
r
3
Players in your Zone
--------------------
Artorias - Bend in the Path

3
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
whee
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Full >
where
r
3
3
Players in your Zone
--------------------
Artorias - Bend in the Path

* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
west
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > *Mephistopheles* has arrived from the west.
*Occum* has arrived from the west.
[k dark]
You barely slash *Occum*'s body.

* R HP:Beaten MV:Full - Occum: Beaten > *Mephistopheles* leaves east.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Occum: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Occum: Beaten >
*Occum* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
You slash *Occum*'s body.

* R HP:Critical MV:Full - Occum: Beaten >
r
f
*Mephistopheles* has arrived from the east.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Occum: Beaten > *Mephistopheles* tries to blast you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
north
north
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Full > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full >
north
east
east
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Critical MV:Full > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Strong >
south
west
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

south
* R HP:Critical MV:Strong > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > Evaine tells you 'want some healing? just got to fd'
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
sc

A soldier has arrived from the west.

* R HP:Critical MV:Strong >
\3
You have 53(417) hit and 145(166) movement points.
You have scored 108486106 experience points and 40 quest points.
You need 13894 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Strong > *Occum* tries to scythe you, but you deflect the blow.
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Strong - Occum: Beaten >


A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'

3
* R HP:Critical MV:Strong - Occum: Beaten > * R HP:Critical MV:Strong - Occum: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Occum: Beaten >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Occum: Beaten >
*Occum* panics, and attempts to flee!

* R HP:Critical MV:Strong - Occum: Beaten >
You barely slash *Occum*'s body.
A soldier joins your fight!
A soldier joins a soldier's fight!
A sergeant says 'You Occum!!! You will die before your time!! '
A sergeant pounds Occum's body.
A sergeant pounds Occum's left foot.
A sergeant says 'You Occum!!! You will die before your time!! '
A sergeant barely pounds Occum's body.
A sergeant pounds Occum's right foot.

* R HP:Critical MV:Strong - Occum: Critical >
3
3
*Occum* leaves north.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
north
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
b
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.

* R HP:Critical MV:Strong > *Occum* tries to scythe you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Occum: Critical > [bash ]

-
*Occum* tries to scythe you, but you parry successfully.
Malfeasor, the twin bladed scythe of blood ebony of *Occum* begins to glow...

=+**+=- -=
Your bash at *Occum* sends him sprawling!

* R HP:Beaten MV:Full - Occum: Critical >
You slash *Occum*'s body hard.

* R HP:Beaten MV:Full - Occum: Critical >
*Mephistopheles* has arrived from the south.

* R HP:Beaten MV:Full - Occum: Critical >
*Mephistopheles* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Occum: Critical >
*Mephistopheles* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You slash *Occum*'s body hard.
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full >
f
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
*Occum* is standing here.

* R HP:Critical MV:Full >
*Mephistopheles* tries to blast you, but you parry successfully.

south
* R HP:Critical MV:Full - Mephistopheles: Beaten >
*Occum* panics, and attempts to flee!
*Occum* leaves east.

* R HP:Critical MV:Full - Mephistopheles: Beaten >
f
No way! You're fighting for your life!

3
* R HP:Critical MV:Full - Mephistopheles: Beaten > You panic and attempt to flee!


*Occum* has arrived from the east.

*Occum* tries to scythe you, but you deflect the blow.
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

sc
* R HP:Critical MV:Full >
r
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
You have 39(417) hit and 159(166) movement points.
You have scored 108487064 experience points and 40 quest points.
You need 12936 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

where
* R HP:Critical MV:Full > [k dark]
They aren't here.

r
* R HP:Critical MV:Full >
3
3

3
3
3
Players in your Zone
--------------------
Evaine - Dusty Road by Fal Dara
Artorias - Bend in the Path

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >

[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
scan n
*Occum* is standing here.
*Mephistopheles* is standing here.

where
* R HP:Critical MV:Full >
r
3
Players in your Zone
--------------------
Artorias - Bend in the Path

3
* R HP:Critical MV:Full >

[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

sc
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
r
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > You have 39(417) hit and 159(166) movement points.
You have scored 108487064 experience points and 40 quest points.
You need 12936 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
nar malf glowed
You narrate 'malf glowed'

* R HP:Critical MV:Full >
A sergeant leaves west.

* R HP:Critical MV:Full >
nar they know you around
where
You narrate 'they know you around'

* R HP:Critical MV:Full >
r
Players in your Zone
--------------------
Artorias - Bend in the Path

3
* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
scan n
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Critical MV:Full >
nar they sitting no mob atm
You narrate 'they sitting no mob atm'

* R HP:Critical MV:Full >
nar occum super crit
You narrate 'occum super crit'

* R HP:Critical MV:Full >
where
r
Players in your Zone
--------------------
Artorias - Bend in the Path

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
z
[k smob]
They aren't here.

* R HP:Critical MV:Full >
alias z k occum
Ok.

* R HP:Critical MV:Full >
where
r
Players in your Zone
--------------------
Artorias - Bend in the Path

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

sc
* R HP:Critical MV:Full > You have 52(417) hit and 159(166) movement points.
You have scored 108487064 experience points and 40 quest points.
You need 12936 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
A sergeant leaves west.

* R HP:Critical MV:Full >
scan n
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Critical MV:Full >
l
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

stat
* R HP:Critical MV:Full >
r
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full >
west
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
Evaine narrates 'how many are they again?'
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
nar 2
You narrate '2'

* R HP:Critical MV:Full >
nar both low
You narrate 'both low'

* R HP:Critical MV:Full >
nar im 29 hp atm
sc
You narrate 'im 29 hp atm'

* R HP:Critical MV:Full >
where
3
Your heartbeat calms down more as you feel less panicked.
Evaine narrates 'I hate malf.'
You have 65(417) hit and 166(166) movement points.
You have scored 108487064 experience points and 40 quest points.
You need 12936 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Fresh > Players in your Zone
--------------------
Artorias - Branch Path

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Artorias - Branch Path

r
* R HP:Beaten MV:Fresh >
3
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Fresh >

[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
nar you could probably just block burnt
You narrate 'you could probably just block burnt'

* R HP:Beaten MV:Fresh >
nar and kill one
You narrate 'and kill one'

* R HP:Beaten MV:Fresh >
nar if you stay dism
You narrate 'if you stay dism'

* R HP:Beaten MV:Fresh >
where
r
3
Players in your Zone
--------------------
Artorias - Branch Path

* R HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

where
* R HP:Beaten MV:Fresh >
r
3
Players in your Zone
--------------------
Artorias - Branch Path

3
* R HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
stat
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

east
* R HP:Beaten MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
scan n
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Full >
where
r
Players in your Zone
--------------------
Artorias - Bend in the Path

* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
north
z
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Full > *Mephistopheles* tries to blast you, but you parry successfully.
[k occum]
You do the best you can!

* R HP:Beaten MV:Full - Mephistopheles: Battered >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Mephistopheles: Battered > You panic and attempt to flee!


You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full >
east
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Full >
r
[change mood wimpy]
Mood changed to: Wimpy

west
* R HP:Beaten MV:Full >
3
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
scan w
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Full >
nar meph is up to batt
You narrate 'meph is up to batt'

* R HP:Beaten MV:Full >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
west
z
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Full > *Occum* tries to scythe you, but you parry successfully.
[k occum]
You do the best you can!

* R HP:Beaten MV:Full - Occum: Critical >
*Mephistopheles* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Full - Occum: Critical >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Occum: Critical >
f
You panic and attempt to flee!


Evaine narrates 'im burnt'


You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full >
sc
r
You have 79(417) hit and 159(166) movement points.
You have scored 108487064 experience points and 40 quest points.
You need 12936 exp to reach the next level.
You have amassed 181 Turn points to date.
You have played 8 days and 4 hours (real time).
This ranks you as Artorias Ilfate, {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
3
Players in your Zone
--------------------
Artorias - Path Junction
Evaine - Burnt Wagons

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
nar do you want to hit? they not leaving no mob
You narrate 'do you want to hit? they not leaving no mob'

* R HP:Beaten MV:Full >
nar will scatter if you do tho
You narrate 'will scatter if you do tho'

* R HP:Beaten MV:Full >
stat
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 55.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
wher
Players in your Zone
--------------------
Artorias - Path Junction
Evaine - Burnt Wagons

* R HP:Beaten MV:Full >
r
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
scan w
where
r
3
Your heartbeat calms down more as you feel less panicked.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Fresh >
3
Players in your Zone
--------------------
Artorias - Path Junction
Evaine - Burnt Wagons

3
* R HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
Evaine narrates 'sure we can hit'
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
r
3
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
not
You stop paying increased attention to your surroundings.

north
* R HP:Beaten MV:Fresh >
north
west
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

west
* R HP:Beaten MV:Fresh > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

* R HP:Beaten MV:Fresh >
south
Alas, you cannot go that way...

* R HP:Beaten MV:Fresh >
west
west
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

south
* R HP:Beaten MV:Fresh >
south
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

south
* R HP:Beaten MV:Fresh > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Beaten MV:Fresh > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Fresh > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Artorias - Branch in Hidden Path
Evaine - Burnt Wagons

* R HP:Beaten MV:Fresh >
south
south
south
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here.
Evaine is surrounded by a shimmering white aura!
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a raven is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh >
north
north
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh >
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here.
Evaine is surrounded by a shimmering white aura!

* R HP:Beaten MV:Fresh >
Evaine leaves south.

* R HP:Beaten MV:Fresh >
Evaine has arrived from the south.

* R HP:Beaten MV:Fresh >
nod
You nod in agreement.

* R HP:Beaten MV:Fresh >
Evaine starts following you.

* R HP:Beaten MV:Fresh >
group all
r
Evaine is now a member of your group.
A raven is now a member of your group.

* R HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh >
say they gonna run
r
You say 'they gonna run'

* R HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh >
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Evaine has arrived from the west.

* R HP:Beaten MV:Fresh >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Evaine has arrived from the west.

* R HP:Beaten MV:Fresh >
scan n
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Fresh >
say go 1w ill bash occum
You say 'go 1w ill bash occum'

* R HP:Beaten MV:Fresh >
say you comer
You say 'you comer'

* R HP:Beaten MV:Fresh >
r
Evaine leaves west.
[change mood wimpy]
Mood changed to: Wimpy

l
* R HP:Beaten MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh >
north
bash occum
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Fresh > *Mephistopheles* tries to blast you, but you parry successfully.
You're too busy at the moment!

* R HP:Beaten MV:Fresh - Mephistopheles: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh >
west
bash occum
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Fresh > *Mephistopheles* tries to blast you, but you deflect the blow.
You're too busy at the moment!

* R HP:Beaten MV:Fresh - Mephistopheles: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Fresh >
west
z
b
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.

* R HP:Beaten MV:Fresh > [k occum]
You slash *Occum*'s body.

* R HP:Beaten MV:Fresh - Occum: Beaten > You tickle *Occum*'s body with your slash.
*Mephistopheles* tries to blast you, but you deflect the blow.
[bash ]

-=+**+=-
*Occum* tries to scythe you, but you parry successfully.
*Occum* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Occum: Beaten >
*Mephistopheles* blasts your body hard.
*Occum* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Occum: Beaten >
*Mephistopheles* assumes an offensive striking posture.

* R HP:Beaten MV:Fresh - Occum: Beaten >
*Mephistopheles* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Occum* scythes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here.
Evaine is surrounded by a shimmering white aura!
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

fast forward to winding

The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.
Evaine has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong >
3
b
[k dark]
You tickle *Occum*'s body with your slash.

* R HP:Battered MV:Strong - Occum: Battered > [bash ]

-=+
Evaine strikes *Mephistopheles*'s body.

**+=
*Mephistopheles* tries to blast Evaine, but she deflects the blow.

- -=
Your bash at *Occum* sends him sprawling!

* R HP:Battered MV:Strong - Occum: Battered >
Evaine releases streaks of Fire at *Occum*, who screams in pain.

* R HP:Battered MV:Strong - Occum: Battered >
Evaine panics, and attempts to flee!

* R HP:Battered MV:Strong - Occum: Battered >
Evaine leaves west riding a warhorse.

* R HP:Battered MV:Strong - Occum: Battered >
You slash *Occum*'s body hard.

* R HP:Battered MV:Strong - Occum: Battered >
*Mephistopheles* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Strong - Occum: Battered >
Evaine has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong - Occum: Battered >
*Mephistopheles* assumes an offensive striking posture.

* R HP:Battered MV:Strong - Occum: Battered >
b
*Mephistopheles* tries to blast you, but you deflect the blow.
You slash *Occum*'s left leg hard.
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Occum: Beaten >
b
[bash ]

-=+
Evaine throws a fireball at *Occum*, who screams in pain.

**+
Evaine tickles *Mephistopheles*'s head with her strike.
*Mephistopheles* tries to blast you, but you deflect the blow.

=-
*Occum* panics, and attempts to flee!

-
*Occum* leaves west.

=
They're not here anymore!

* R HP:Battered MV:Strong - Mephistopheles: Wounded >
b

Evaine releases streaks of Fire at *Mephistopheles*, who screams in pain.

* R HP:Battered MV:Strong - Mephistopheles: Wounded > [bash ]

-
Evaine strikes *Mephistopheles*'s body.
*Mephistopheles* tries to blast you, but you parry successfully.

=+*
*Mephistopheles* panics, and attempts to flee!

*
*Mephistopheles* leaves north.

+
north
=-
3
Cancelled.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
Ack, you lost Evaine!

* R HP:Battered MV:Strong > [k dark]
You slash *Mephistopheles*'s right foot.

* R HP:Battered MV:Strong - Mephistopheles: Wounded >
*Mephistopheles* tries to blast you, but you deflect the blow.
You slash *Mephistopheles*'s right leg.

* R HP:Battered MV:Strong - Mephistopheles: Wounded >
b

Evaine has arrived from the south, riding a warhorse.

* R HP:Battered MV:Strong - Mephistopheles: Wounded > Evaine barely strikes *Mephistopheles*'s body.
[bash ]


*Mephistopheles* panics, and attempts to flee!

-=
*Mephistopheles* leaves south.
*Mephistopheles* has arrived from the south.

+
*Mephistopheles* leaves north.

*
north
west
*
west
Cancelled.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Ack, you lost Evaine!

* R HP:Battered MV:Strong > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
A ter'angreal stands here, humming quietly.

* R HP:Battered MV:Strong >
3
b

*Mephistopheles* has arrived from the north.

* R HP:Battered MV:Strong > [k dark]
You slash *Mephistopheles*'s head.

* R HP:Battered MV:Strong - Mephistopheles: Wounded > [bash ]

-
r
f
=Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Mephistopheles: Wounded > You panic and attempt to flee!


*Mephistopheles* tries to blast you, but you deflect the blow.
You flee head over heels.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A soft leather pouch has been discarded here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong >
east
south
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here, riding a warhorse.
Evaine is surrounded by a shimmering white aura!

* R HP:Battered MV:Strong > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong >
Evaine narrates 'they no chan again?'

* R HP:Battered MV:Strong >
nar are right back no chan
You narrate 'are right back no chan'

* R HP:Battered MV:Strong >
nar yes
You narrate 'yes'

* R HP:Battered MV:Strong >
where

Evaine narrates 'occum must be super low' <--- this is true onward!

* R HP:Battered MV:Strong >
r
Players in your Zone
--------------------
Evaine - A Winding Road
Artorias - A Winding Road

* R HP:Battered MV:Strong >
stat
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong >
l
You are a 33 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 54.8 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 73, Parrying bonus: 185
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Shadow
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Battered MV:Strong > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
Evaine Casnobar is standing here, riding a warhorse.
Evaine is surrounded by a shimmering white aura!
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong >
z
[k occum]
They aren't here.

* R HP:Battered MV:Strong >
say ill try to get on him
You say 'ill try to get on him'

* R HP:Battered MV:Strong >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong >
west
z
b
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
*Occum* is standing here.
A ter'angreal stands here, humming quietly.
Evaine has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > *Occum* tries to scythe Evaine, but she parries successfully.
*Mephistopheles* tries to blast you, but you deflect the blow.
[k occum]
You do the best you can!

* R HP:Battered MV:Strong - Mephistopheles: Wounded > [bash ]


Evaine nods in agreement.

f
-
*Mephistopheles* tries to blast you, but you deflect the blow.
Evaine barely strikes *Occum*'s left hand.
*Occum* tries to scythe Evaine, but she parries successfully.

=Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong >
south
z
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

b
* R HP:Battered MV:Strong > [k occum]
They aren't here.

* R HP:Battered MV:Strong >
north
[bash ]
Bash who?

west
* R HP:Battered MV:Strong >
z
b
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
*Occum* is standing here.
A ter'angreal stands here, humming quietly.

* R HP:Battered MV:Full > [k occum]
You barely slash *Occum*'s right leg.

* R HP:Battered MV:Full - Occum: Critical > *Mephistopheles* blasts your body hard.
[bash ]

-=+*
Evaine has arrived from the north, riding a warhorse.

*
Evaine barely strikes *Mephistopheles*'s right arm.

+=
Evaine barely strikes *Mephistopheles*'s left leg.
*Mephistopheles* blasts your left arm hard.
*Occum* tries to scythe you, but you parry successfully.

- -=
Your bash at *Occum* sends him sprawling!

* R HP:Battered MV:Full - Occum: Critical >
nar bashed
r
You narrate 'bashed'

* R HP:Battered MV:Full - Occum: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Occum: Critical >
Evaine strikes *Mephistopheles*'s right leg.
*Mephistopheles* blasts your right leg.
You slash *Occum*'s body hard.

* R HP:Battered MV:Full - Occum: Critical >
*Mephistopheles* assumes an offensive striking posture.

* R HP:Battered MV:Full - Occum: Critical >
Evaine panics, and attempts to flee!

* R HP:Battered MV:Full - Occum: Critical >
Evaine leaves west riding a warhorse.

* R HP:Battered MV:Full - Occum: Critical >
*Mephistopheles* tries to blast you, but you parry successfully.
You slash *Occum*'s body.

* R HP:Battered MV:Full - Occum: Critical >
b

Evaine has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full - Occum: Critical > Evaine barely strikes *Mephistopheles*'s body.
[bash ]

-
*Occum* panics, and attempts to flee!

=
*Occum* leaves north.

+*
f
3
Cancelled.
Evaine barely strikes *Mephistopheles*'s right leg.
*Mephistopheles* tries to blast you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A soft leather pouch has been discarded here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
[k dark]
You slash *Occum*'s head.

* R HP:Battered MV:Full - Occum: Critical >
q
3
*Occum* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Occum: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Battered MV:Full - Occum: Critical > [k dark]
You do the best you can!

3
* R HP:Battered MV:Full - Occum: Critical >
3
*Occum* leaves west.
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

west
* R HP:Battered MV:Full >
north
[k dark]
They aren't here.

north
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A small purse is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full > Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
A soft leather pouch has been discarded here. [7]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

north
* R HP:Battered MV:Strong > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A soft leather pouch has been discarded here. [6]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

north
* R HP:Battered MV:Strong > Alas, you cannot go that way...

west
* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
north
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
A soft leather pouch has been discarded here. [12]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.


* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
south
* R HP:Battered MV:Strong >
south
south
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > A big brown bear tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a big brown bear: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a big brown bear: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a big brown bear: Scratched >
r
f
You slash a big brown bear's body into bloody fragments!
A big brown bear tries to hit you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - a big brown bear: Hurt > You panic and attempt to flee!

south

You flee head over heels.
Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

south
* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
south
west
south
south
Alas, you cannot go that way...

* R HP:Battered MV:Strong > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered MV:Strong > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A soft leather pouch has been discarded here. [12]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

south
* R HP:Battered MV:Strong > A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
A soft leather pouch has been discarded here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

east
* R HP:Battered MV:Strong >
south
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A small purse is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong >
south
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here, riding a warhorse.
A Shienaran scout watches the horizon.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
east
3
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Occum* is standing here.
*Mephistopheles* is standing here.
A ter'angreal stands here, humming quietly.
Evaine has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong > *Mephistopheles* tries to blast Evaine, but she parries successfully.
[k dark]
You barely slash *Occum*'s right leg.

* R HP:Battered MV:Strong - Occum: Critical >
Evaine avoids being bashed by *Occum* who loses his balance and falls!

* R HP:Battered MV:Strong - Occum: Critical >
You slash *Occum*'s left arm hard.
*Occum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Occum*'s death cry.
Evaine strikes *Mephistopheles*'s body.
*Mephistopheles* tries to blast Evaine, but she parries successfully.

* R HP:Battered MV:Strong >
Evaine panics, and attempts to flee!

b
* R HP:Battered MV:Strong > [bash ]
Bash who?

t
* R HP:Battered MV:Strong > Evaine leaves north riding a warhorse.
[take all corpse]
You get a pair of thick metal boots from the corpse of Occum.
You get a pair of steel-plated greaves from the corpse of Occum.
You get a dagger from the corpse of Occum.
You get a small purse from the corpse of Occum.
You get a studded leather belt with a crossed swords buckle from the corpse of Occum.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Occum.
You get a gator skin bracer from the corpse of Occum.
You get a pair of heavy metal gauntlets from the corpse of Occum.
You get a pair of steel-plated vambraces from the corpse of Occum.
You get a backpack from the corpse of Occum.
You get a dust-covered cloak of the whirlwind from the corpse of Occum.
You get a shining steel breastplate from the corpse of Occum.
You get an ivory necklace from the corpse of Occum.
You get a full metal helmet and visor from the corpse of Occum.
You get a jade signet ring from the corpse of Occum.
You get a jade signet ring from the corpse of Occum.
You get a silver whirlwind badge from the corpse of Occum.

3
* R HP:Battered MV:Strong >
b

*Mephistopheles* panics, and attempts to flee!
*Mephistopheles* leaves east.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3
north
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A soft leather pouch has been discarded here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
south
sca
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Occum is lying here.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A ter'angreal stands here, humming quietly.

north
* R HP:Battered MV:Strong >
east
[scalp corpse]
You lean over and sever the bloody head from the corpse of Occum.

north
* R HP:Battered MV:Strong > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A soft leather pouch has been discarded here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Evaine.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
*Mephistopheles* leaves east.

south
* R HP:Battered MV:Strong >
3
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Ack, you lost Evaine!

* R HP:Battered MV:Strong >
north
[k dark]
They aren't here.

east
* R HP:Battered MV:Strong >
east
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here, riding a warhorse.

* R HP:Battered MV:Strong > Evaine leaves east riding a warhorse.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is standing here, riding a warhorse.
*Mephistopheles* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Battered MV:Strong > *Mephistopheles* tries to blast you, but you parry successfully.
Evaine barely strikes *Mephistopheles*'s body.
No way! You're fighting for your life!

3
* R HP:Battered MV:Strong - Mephistopheles: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Strong - Mephistopheles: Battered >
b
[bash ]


*Mephistopheles* panics, and attempts to flee!

-=+
*Mephistopheles* tries to blast you, but you deflect the blow.
A darkfriend trooper joins Mephistopheles's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

*
Evaine releases streaks of Fire at *Mephistopheles*, who screams in pain.

*+
*Mephistopheles* panics, and attempts to flee!
Evaine panics, and attempts to flee!

=- -=
Evaine leaves south riding a warhorse.
As *Mephistopheles* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Mephistopheles: Battered >
*Mephistopheles* leaves south.

* R HP:Battered MV:Strong - a darkfriend trooper: Scratched >
A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

* R HP:Battered MV:Strong - a darkfriend trooper: Scratched >
f
3
You panic and attempt to flee!

A darkfriend leader slashes your left arm hard.
A darkfriend trooper tries to slash you, but you deflect the blow.
You try to slash a darkfriend trooper, but he parries successfully.
A darkfriend trooper barely slashes your head.
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
west
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A soft leather pouch has been discarded here. [4]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong >
south
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Occum is lying here.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered MV:Tiring >
east
east
Evaine has arrived from the east, riding a warhorse.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
Evaine has arrived from the west, riding a warhorse.

* R HP:Battered MV:Tiring > *Mephistopheles* leaves east.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
Evaine has arrived from the west, riding a warhorse.

west
* R HP:Battered MV:Tiring >
3
b
Evaine strikes *Mephistopheles*'s body.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Tiring >
east
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
3
[bash ]
Bash who?

* R HP:Battered MV:Tiring >
b
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Evaine Casnobar is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Evaine.

* R HP:Battered MV:Tiring > [k dark]
You slash *Mephistopheles*'s left arm.

* R HP:Battered MV:Tiring - Evaine: Wounded - Mephistopheles: Battered > [bash ]


*Mephistopheles* panics, and attempts to flee!

-=+*
Evaine releases streaks of Fire at *Mephistopheles*, who screams in pain.

*+
*Mephistopheles* leaves west.

=-
west
-
west
Cancelled.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Mephistopheles* is standing here.
Evaine has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring > *Mephistopheles* leaves east. <--- zoomed very far away

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