Walker Round 2!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Smoker
Posts: 27
Joined: Fri Aug 12, 2016 10:39 am

Walker Round 2!

Post by Smoker » Tue Nov 14, 2023 1:37 pm

Code: Select all

*Walker* has arrived from the south, riding a bloodstock stallion.

* HP:Scratched MV:Fresh > 

*Walker* leaves north riding a bloodstock stallion. ^^

* HP:Scratched MV:Fresh > 
Reck leaves north riding a shadow stallion. ^^
You follow Reck.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.

You narrate 'hes back out'

change mood brave
* HP:Scratched MV:Full > 
change mood brave
You follow Reck.

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
Mood changed to: Brave

k light
* HP:Scratched MV:Full > 
k light
Mood changed to: Brave

* HP:Scratched MV:Full > 
They aren't here.

k light
* HP:Scratched MV:Full > 
They aren't here.

k light
* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
k light

Reck closes the Malkiergate.

k light
* HP:Scratched MV:Full > 

You follow Reck.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.

* HP:Scratched MV:Full > 
where
They aren't here.

* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
Players in your Zone
--------------------
Smoker               - The Dusty Road
Reck                 - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

k light
* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 

Reck leaves east riding a shadow stallion. >>
You follow Reck.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Amino.
Amino the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Scratched MV:Full > 
You follow Reck.

The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

k light
* HP:Scratched MV:Full > 
You follow Reck.

Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

k light
* HP:Scratched MV:Full > 
k light
Reck leaves north riding a shadow stallion. ^^
You follow Reck.

Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead 
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a 
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

* HP:Scratched MV:Full > 
k light
You follow Reck.

Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out 
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
k light
They aren't here.

k light
* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
k light
k light
You follow Reck.

Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 

You follow Reck.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.

k light
* HP:Scratched MV:Full > 
k light
k light
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

k light
* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

* HP:Scratched MV:Full > 
k light
k light
They aren't here.

* HP:Scratched MV:Full > 
They aren't here.

k light
* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
Reck narrates 'hitting kajin'
They aren't here.

* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
k light
They aren't here.

* HP:Scratched MV:Full > 
k light
Reck leaves north riding a shadow stallion. ^^
You follow Reck.

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
You try to scythe *Walker*, but he deflects the blow.

k light
* HP:Scratched MV:Full - Walker: Battered > 

Reck tries to scythe *Walker*, but he deflects the blow.

* HP:Scratched MV:Full - Walker: Battered > 
b
bash
You do the best you can!

* HP:Scratched MV:Full - Walker: Battered > 
                     
 
*Walker* slices your right arm hard.
A member of the Lancer cavalry joins Walker's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

-
*Walker* panics, and attempts to flee!

=
+
*Walker* panics, and attempts to flee!

*

*Walker* leaves south riding a bloodstock stallion. vv


(tic_timer): Tic in 7 seconds!
*
+
=
change mood wimpy
-
f
Cancelled.
Mood changed to: Wimpy

* HP:Hurt MV:Full - a member of the Lancer cavalry: Scratched > 
                     You panic and attempt to flee!


Lord Kajin tickles your left foot with his cleave.
A member of the Lancer cavalry barely slashes your right leg.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry barely slashes your body.

change mood brave

You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* HP:Hurt MV:Strong > 
*Walker* slices your body hard.
Mood changed to: Brave

* HP:Hurt MV:Strong - Walker: Battered > 
s
No way!  You're fighting for your life!

k light
* HP:Hurt MV:Strong - Walker: Battered > 
b
bash
You do the best you can!

* HP:Hurt MV:Strong - Walker: Battered > 
                     *Walker* panics, and attempts to flee!

 
-
=
*Walker* leaves west riding a bloodstock stallion. <<

+
*
change mood wimpy
f
*
Cancelled.
Mood changed to: Wimpy

* HP:Hurt MV:Strong > 
change mood brave
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Hurt MV:Strong > 
Mood changed to: Brave

* HP:Hurt MV:Strong > 
k light

*Walker* slices your body hard.

* HP:Hurt MV:Strong - Walker: Battered > 
b
bash
You do the best you can!

* HP:Hurt MV:Strong - Walker: Battered > 
                     
 
-
A member of the Lancer cavalry joins Walker's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin barely cleaves your left arm.
A member of the Lancer cavalry barely slashes your right arm.
A member of the Lancer cavalry tickles your right arm with his slash.
A member of the Lancer cavalry slashes your left leg.
A member of the Lancer cavalry barely slashes your left arm.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 63.065 seconds.

=
+
*
*
+
=
Reck has arrived from the east, riding a shadow stallion.

-
Reck tries to scythe *Walker*, but he deflects the blow.

 
-
You dodge a bash from *Walker* who loses his balance and falls!

=                     
As *Walker* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Walker: Battered > 

Lord Kajin cleaves your left arm.
A member of the Lancer cavalry slashes your right arm.
A member of the Lancer cavalry slashes your head.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry barely slashes your right leg.

* HP:Wounded MV:Fresh - Walker: Battered > 
change mood wimpy
f

*Walker* panics, and attempts to flee!
Reck sends *Walker* sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Walker: Battered > 
Mood changed to: Wimpy

* HP:Wounded MV:Fresh - Walker: Battered > 
                     Reck scythes *Walker*'s body very hard.
Lord Kajin cleaves your body.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles your body with his slash.
You scythe *Walker*'s left foot very hard.
You panic and attempt to flee!

change mood brave

You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* HP:Wounded MV:Full > 
Mood changed to: Brave

* HP:Wounded MV:Full > 

*Walker* has arrived from the west, riding a bloodstock stallion.
*Walker* slices your body hard.

w
* HP:Wounded MV:Full - Walker: Battered > 
k light
b
bash
No way!  You're fighting for your life!

* HP:Wounded MV:Full - Walker: Battered > 
You do the best you can!

* HP:Wounded MV:Full - Walker: Battered > 
                     
 
-
=
*Walker* slices your right arm hard.
Reck scythes *Walker*'s body hard.

+
*

*Walker* panics, and attempts to flee!

*
+
=
*Walker* leaves south riding a bloodstock stallion. vv
Reck leaves south riding a shadow stallion. vv
You follow Reck.


-
 
s
-
k light
=
They're not here anymore!

* HP:Wounded MV:Full > 
b
bash
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Full > 
You follow Reck.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
They aren't here.

* HP:Wounded MV:Full > 
Bash who?

w
* HP:Wounded MV:Full > 
Lord Kajin has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
Lord Kajin tickles your head with his cleave.
Reck leaves north riding a shadow stallion. ^^
No way!  You're fighting for your life!

* HP:Wounded MV:Full - Lord Kajin: Scratched > 
change mood wimpy
f
Mood changed to: Wimpy

* HP:Wounded MV:Full - Lord Kajin: Scratched > 
                     You panic and attempt to flee!


You scythe Lord Kajin's body hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin barely cleaves your body.
You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.

* HP:Battered MV:Full > 
change mood brave
n
Mood changed to: Brave

* HP:Battered MV:Full > 
w
k light
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* HP:Battered MV:Full > 
b
bash
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full > 
They aren't here.

* HP:Battered MV:Full > 
You follow Reck.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
Bash who?

* HP:Battered MV:Full > 

Lord Kajin leaves north. ^^
A member of the Lancer cavalry leaves north. ^^
A member of the Lancer cavalry leaves north. ^^
A member of the Lancer cavalry leaves north. ^^
A member of the Lancer cavalry leaves north. ^^
*Walker* slices your body hard.

* HP:Battered MV:Full - Walker: Beaten > 
k light

You try to scythe *Walker*, but he deflects the blow.
*Walker* slices your right arm hard.

* HP:Battered MV:Full - Walker: Beaten > 
b
bash
You do the best you can!

* HP:Battered MV:Full - Walker: Beaten > 
                     
 
-
=
+
*
*
+
=
-
                     
*Walker* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Walker: Beaten > 
change mood wimpy
f

*Walker* slices your body.

* HP:Battered MV:Full - Walker: Beaten > 

Reck tries to scythe *Walker*, but he deflects the blow.

* HP:Battered MV:Full - Walker: Beaten > 

A soldier has arrived from the south.
*Walker* panics, and attempts to flee!

* HP:Battered MV:Full - Walker: Beaten > 
                                          
*Walker* leaves east riding a bloodstock stallion. >>

* HP:Battered MV:Full > 
Mood changed to: Wimpy

* HP:Battered MV:Full > 
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Battered MV:Full > 
change mood brave
k light
Mood changed to: Brave

e
* HP:Battered MV:Full > 
They aren't here.

* HP:Battered MV:Full > 
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* HP:Battered MV:Full > 

*Walker* leaves west riding a bloodstock stallion. <<

* HP:Battered MV:Full > 
k light
They aren't here.

* HP:Battered MV:Full > 
w
k light
b
bash
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Battered MV:Strong > 
You try to scythe *Walker*, but he deflects the blow.

* HP:Battered MV:Strong - Walker: Battered > 
                     
 
Reck has arrived from the east, riding a shadow stallion.

-
Reck scythes *Walker*'s head very hard.

=
+
*
*
+
=
-
 
-
=                     
You dodge a bash from *Walker* who loses his balance and falls!
As *Walker* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Walker: Beaten > 

A soldier has arrived from the south.

* HP:Battered MV:Strong - Walker: Beaten > 

*Walker* avoids being bashed by Reck who loses his balance and falls!

* HP:Battered MV:Strong - Walker: Beaten > 
change mood wimpy
f
Mood changed to: Wimpy

* HP:Battered MV:Strong - Walker: Beaten > 
                     You panic and attempt to flee!

change mood brave
You scythe *Walker*'s body hard.
*Walker* panics, and attempts to flee!
A soldier joins Walker's fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
Mood changed to: Brave

* HP:Battered MV:Strong > 
w
k light
b
bash
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A soldier is here, fighting Reck.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is here, fighting a soldier, riding a shadow stallion.
A member of the Lancer cavalry is here, fighting Reck.
A member of the Lancer cavalry is here, fighting Reck.
A member of the Lancer cavalry is here, fighting Reck.
A member of the Lancer cavalry is here, fighting Reck.
Lord Kajin is here, fighting Reck.

* HP:Battered MV:Strong > 
They aren't here.

* HP:Battered MV:Strong > 
Bash who?

* HP:Battered MV:Strong > 
s

Reck scythes a soldier's body very hard.
Lord Kajin cleaves Reck's left arm hard.
A member of the Lancer cavalry barely slashes Reck's body.
A member of the Lancer cavalry barely slashes Reck's left arm.
A member of the Lancer cavalry slashes Reck's right arm hard.
A member of the Lancer cavalry tries to slash Reck, but he parries successfully.
A soldier scythes Reck's left hand.
*Walker* has arrived from the south, riding a bloodstock stallion.

k light
b
bash
* HP:Battered MV:Strong > 
*Walker* slices your body.
No way!  You're fighting for your life!

* HP:Battered MV:Strong - Walker: Beaten > 
Reck panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Strong - Walker: Beaten > 
                     
 
Reck leaves south riding a shadow stallion. vv

-
=
+
*
*
+
=
*Walker* slices your left arm hard.
A soldier joins Walker's fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Walker* panics, and attempts to flee!
Reck tries to scythe *Walker*, but he deflects the blow.

-
 
-
=
Your bash at *Walker* sends him sprawling!

* HP:Battered MV:Strong - Walker: Beaten > 

Lord Kajin barely cleaves your body.
A member of the Lancer cavalry slashes your right arm.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
A soldier scythes your left arm.
You scythe *Walker*'s body.

narr bashed
* HP:Beaten MV:Strong - Walker: Beaten > 
You narrate 'bashed'

* HP:Beaten MV:Strong - Walker: Beaten > 
change mood wimpy
f

*Walker* leaves east riding a bloodstock stallion. >>

* HP:Beaten MV:Strong - a soldier: Scratched > 
Mood changed to: Wimpy

* HP:Beaten MV:Strong - a soldier: Scratched > 
                     You panic and attempt to flee!


*Walker* has arrived from the east, riding a bloodstock stallion.

change mood brave

*Walker* tries to slice Reck, but he deflects the blow.

k light

Reck tries to scythe *Walker*, but he parries successfully.
*Walker* slices Reck's right arm very hard.
Lord Kajin tickles your body with his cleave.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry barely tickles your left leg with his slash.
A member of the Lancer cavalry barely slashes your right arm.
A member of the Lancer cavalry slashes your right arm.
A soldier tickles your right leg with his scythe.

k light
k light
You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
Mood changed to: Brave

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.

where
w
* HP:Beaten MV:Strong > 
Players in your Zone
--------------------
Smoker               - Campsite
Reck                 - Campsite
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Strong > 
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Strong > 
s
s
s
s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
* HP:Beaten MV:Strong > 
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out 
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
s
* HP:Beaten MV:Strong > 
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead 
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a 
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Strong > 
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Strong > 
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Strong > 
Alas, you cannot go that way...

* HP:Beaten MV:Strong > 

(tic_timer): Tic in 7 seconds!
Alas, you cannot go that way...

* HP:Beaten MV:Strong > 
narr am low beat
You narrate 'am low beat'

* HP:Beaten MV:Strong > 
change mood brave
where
k light
k light
k light
k light
A Shienaran scout has arrived from the west.
The clouds disappear.
(tic_timer): Tic length updated to: 62.600 seconds.
Your heartbeat calms down more as you feel less panicked.
Reck narrates 'nod'
Mood changed to: Brave

* HP:Beaten MV:Fresh > 
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Fresh > 
They aren't here.

k light
* HP:Beaten MV:Fresh > 
k light
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
k light
They aren't here.

k light
* HP:Beaten MV:Fresh > 
They aren't here.

where
* HP:Beaten MV:Fresh > 
k light
sc
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
You have 88(383) hit and 229(229) movement points.
You have scored 103540101 experience points and 581 quest points.
You need 4959899 exp to level and 419 qp to rank.
You have amassed 4 Turn points to date.
You have played 19 days and 12 hours (real time).
This ranks you as Smoker the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.

* HP:Beaten MV:Fresh > 
k light
k light
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
k light
k light
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
k light
k light
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
k light
k light
k light
They aren't here.

k light
* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
change mood brave
They aren't here.

* HP:Beaten MV:Fresh > 
where
k light
Mood changed to: Brave

k light
* HP:Beaten MV:Fresh > 
k light
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Fresh > 
k light
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
They aren't here.

* HP:Beaten MV:Fresh > 
w
w
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Amino.
Amino the Myrddraal is standing here, riding a shadow stallion.

where
* HP:Beaten MV:Full > 
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.

* HP:Beaten MV:Full > 
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Full > 
e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Amino.
Amino the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Full > 
k light
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.

k light
* HP:Beaten MV:Full > 
k light
They aren't here.

k light
* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
k light
They aren't here.

k light
* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
k light
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
where
k light
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
k light
They aren't here.

where
k light
* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Full > 
They aren't here.

k light
* HP:Beaten MV:Full > 
k light
They aren't here.

sc
* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
You have 88(383) hit and 221(229) movement points.
You have scored 103540101 experience points and 581 quest points.
You need 4959899 exp to level and 419 qp to rank.
You have amassed 4 Turn points to date.
You have played 19 days and 12 hours (real time).
This ranks you as Smoker the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.

k light
* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
k light
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
k light
k light
They aren't here.

k light
* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
where
They aren't here.

k light
* HP:Beaten MV:Full > 
Players in your Zone
--------------------
Reck                 - Campsite
Smoker               - The Dusty Road
Amino                - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

k light
* HP:Beaten MV:Full > 
They aren't here.

k light
* HP:Beaten MV:Full > 
Reck narrates 'hit 1s'
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
n
They aren't here.

n
* HP:Beaten MV:Full > 
n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Full > 
n
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead 
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a 
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Full > 
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out 
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Full > 
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Full > 
n
k light
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A soldier is here, fighting Reck.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is here, fighting Reck, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is sitting here, riding a shadow stallion.

* HP:Beaten MV:Full > 
b
bash
*Walker* assumes an offensive striking posture.
You scythe *Walker*'s right leg hard.

* HP:Beaten MV:Full - Reck: Battered - Walker: Beaten > 
                     
 
-
=
A soldier scythes Reck's left arm.
*Walker* slices Reck's right arm very hard.

+
*

*Walker* assumes a defensive striking posture.

*
*Walker* panics, and attempts to flee!

+
=
-
 
-
=
Your bash at *Walker* sends him sprawling!

* HP:Beaten MV:Full - Reck: Battered - Walker: Beaten > 

You scythe *Walker*'s body hard.
A soldier scythes Reck's left leg.
Reck scythes *Walker*'s body hard.

* HP:Beaten MV:Full - Reck: Battered - Walker: Beaten > 

A soldier has arrived from the west.

* HP:Beaten MV:Full - Reck: Battered - Walker: Beaten > 
narr bashed
You narrate 'bashed'

* HP:Beaten MV:Full - Reck: Battered - Walker: Beaten > 

You scythe *Walker*'s body extremely hard.
A soldier tries to scythe Reck, but he deflects the blow.
Reck scythes *Walker*'s left leg very hard.

* HP:Beaten MV:Full - Reck: Battered - Walker: Critical > 
change mood brave
Mood changed to: Brave

* HP:Beaten MV:Full - Reck: Battered - Walker: Critical > 

A soldier joins a soldier's fight!

* HP:Beaten MV:Full - Reck: Battered - Walker: Critical > 

*Walker* leaves south riding a bloodstock stallion. vv

* HP:Beaten MV:Full > 

Reck gazes deeply at a soldier...
A soldier looks very strange, glaring about with a sense of panic.
Reck scythes a soldier's body very hard.
A soldier mounts an attack against Reck, but weak nerves get the better of him.
A soldier tries to scythe Reck, but he deflects the blow.

k light
* HP:Beaten MV:Full > 
k light
They aren't here.

s
* HP:Beaten MV:Full > 
k light
They aren't here.

* HP:Beaten MV:Full > 
*Walker* has arrived from the south, riding a bloodstock stallion.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
k light
k light
k light
n
They aren't here.

k light
* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
They aren't here.

b
bash
* HP:Beaten MV:Full > 
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A soldier is here, fighting Reck.
A soldier is here, fighting Reck.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is here, fighting a soldier, riding a shadow stallion.

* HP:Beaten MV:Full > 
They aren't here.

* HP:Beaten MV:Full > 
Reck leaves north riding a shadow stallion. ^^
Bash who?

* HP:Beaten MV:Strong > 
k light
k light
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
n
k light
b
bash
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is standing here, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Beaten MV:Strong > 
*Walker* slices your body very hard.
You do the best you can!

* HP:Beaten MV:Strong - Walker: Critical > 
                     
 
change mood wimpy
-
*Walker* slices your body.
A member of the Lancer cavalry joins Walker's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

f
=
Cancelled.
*Walker* panics, and attempts to flee!
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Walker: Critical > 
                     Reck has arrived from the east, riding a shadow stallion.
You panic and attempt to flee!


Reck scythes *Walker*'s right arm hard.

change mood brave
Reck panics, and attempts to flee!
You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
Mood changed to: Brave

* HP:Beaten MV:Strong > 
k light
k light
k light
They aren't here.

k light
* HP:Beaten MV:Strong > 
k light
They aren't here.

* HP:Beaten MV:Strong > 
k light
k light
They aren't here.

k light
* HP:Beaten MV:Strong > 
k light
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

k light
* HP:Beaten MV:Strong > 
k light
They aren't here.

* HP:Beaten MV:Strong > 
k light
k light
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
n
They aren't here.

* HP:Beaten MV:Strong > 
k light
They aren't here.

b
bash
* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
They aren't here.

* HP:Beaten MV:Strong > 
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all 
over. The signs of habitation are everywhere, with a discarded oiling rag 
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Reck.
Reck the Myrddraal is here, fighting Walker, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Walker.
*Walker* is here, fighting Reck, riding a bloodstock stallion.
A member of the Lancer cavalry is here, fighting Reck.
A member of the Lancer cavalry is here, fighting Reck.
A member of the Lancer cavalry is here, fighting Reck.
A member of the Lancer cavalry is here, fighting Reck.
Lord Kajin is here, fighting Reck.

* HP:Beaten MV:Strong > 
You scythe *Walker*'s body very hard.
*Walker* is mortally wounded, and will die soon, if not aided.

* HP:Beaten MV:Strong - Walker: Critical > 
                     
 

(tic_timer): Tic in 7 seconds!
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Reck leaves north riding a shadow stallion. ^^

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Lord Kajin says 'CqB [eCQcYb]N L_v HLDT ?mW VvTXNq T]YX K]uqYC '
Lord Kajin barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!


 
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Reck has arrived from the north, riding a shadow stallion.
Your bash at *Walker* sends him sprawling!
*Walker* is dead!  R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Walker*'s death cry.
I'd like to thank Walker for great PK, had alot of fun and also he took lots of chances he didn't have too!

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