Close fun 1v1

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Artorias
Posts: 19
Joined: Tue Jul 11, 2023 12:50 am

Close fun 1v1

Post by Artorias » Sat Nov 11, 2023 7:20 pm

* R HP:Scratched MV:Strong >
*Skewer* has arrived from the north.

* R HP:Scratched MV:Strong >
*Skewer* slashes your left leg.

* R HP:Hurt MV:Strong - Skewer: Scratched >
3
b
[k dark]
You do the best you can!

* R HP:Hurt MV:Strong - Skewer: Scratched > [bash ]

-=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
Your bash at *Skewer* sends him sprawling!

* R HP:Hurt MV:Strong - Skewer: Scratched >
l skewer
You cleave *Skewer*'s body.
Skewering isn't for the faint of heart.

Skewer has a few scratches.

*Skewer* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a blight bear pelt with hanging horned skulls
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

q
* R HP:Hurt MV:Strong - Skewer: Scratched > [change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Strong - Skewer: Scratched >
b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Skewer: Scratched >
*Skewer* looks at you.

* R HP:Hurt MV:Strong - Skewer: Scratched >
b
[bash ]

-
Your heartbeat calms down more as you feel less panicked.

=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
Your bash at *Skewer* sends him sprawling!

* R HP:Scratched MV:Strong - Skewer: Scratched >
You cleave *Skewer*'s head hard.

* R HP:Scratched MV:Strong - Skewer: Scratched >
whois skewer
Skewer the Darkling Senior is a level 50 Dha'vol trolloc.
Skewering isn't for the faint of heart.


* R HP:Scratched MV:Strong - Skewer: Scratched >
b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Strong - Skewer: Scratched >
b

You cleave *Skewer*'s right arm hard.

* R HP:Scratched MV:Strong - Skewer: Scratched > [bash ]

-=+**+=-
*Skewer* slashes your right hand.
*Skewer* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Skewer: Scratched >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Strong - Skewer: Scratched >
b

*Skewer* slashes your body very hard.

* R HP:Hurt MV:Strong - Skewer: Scratched >
*Skewer* slashes your left leg hard.

* R HP:Hurt MV:Strong - Skewer: Scratched > [bash ]

-=+**+=- -
You dodge a bash from *Skewer* who loses his balance and falls!

=
Your bash at *Skewer* sends him sprawling!

* R HP:Hurt MV:Strong - Skewer: Hurt >
b

You cleave *Skewer*'s body.

* R HP:Hurt MV:Strong - Skewer: Hurt > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Skewer: Hurt >
b
[bash ]

-=+**+=-
*Skewer* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Skewer: Hurt >
b

*Skewer* slashes your body.

* R HP:Hurt MV:Strong - Skewer: Hurt >
*Skewer* slashes your body hard.

* R HP:Hurt MV:Strong - Skewer: Scratched > [bash ]

-=+**+=- -
*Skewer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Strong - Skewer: Scratched >
*Skewer* slashes your body.

* R HP:Hurt MV:Strong - Skewer: Scratched >
b

*Skewer* slashes your left leg very hard.

* R HP:Wounded MV:Strong - Skewer: Scratched > [bash ]

-=+**
*Skewer* slashes your body.

+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Wounded MV:Strong - Skewer: Scratched >
You cleave *Skewer*'s body.

* R HP:Wounded MV:Strong - Skewer: Hurt >
peer
You peer around into the shadows.

* R HP:Wounded MV:Strong - Skewer: Hurt >
You cleave *Skewer*'s left leg hard.

* R HP:Wounded MV:Strong - Skewer: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Skewer: Hurt >
b
[bash ]

-=+**+=- -
*Skewer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Strong - Skewer: Hurt >
*Skewer* slashes your left arm hard.

* R HP:Wounded MV:Strong - Skewer: Hurt >
b

*Skewer* slashes your head hard.

* R HP:Wounded MV:Strong - Skewer: Hurt > [bash ]

-=
The sun rises.

+**+=- -=
As *Skewer* avoids your bash, you topple over and fall to the ground!
*Skewer* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Skewer: Hurt >
*Skewer* slashes your left hand.

* R HP:Wounded MV:Full - Skewer: Hurt >
b
[bash ]

-=+**+=- -=
You cleave *Skewer*'s body.
*Skewer* slashes your right leg hard.
Your bash at *Skewer* sends him sprawling!

* R HP:Wounded MV:Full - Skewer: Hurt >
sc
HP:Wounded MP:Full
You have scored 105940494 experience points and 5 quest points.
You need 2559506 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are fighting Skewer.

* R HP:Wounded MV:Full - Skewer: Hurt >
You barely cleave *Skewer*'s left foot.

q
* R HP:Wounded MV:Full - Skewer: Hurt > [change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full - Skewer: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Skewer: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Skewer: Hurt >
b
You cleave *Skewer*'s left leg hard.
*Skewer* slashes your left foot.
[bash ]

-=+**+=- -=
As *Skewer* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Skewer* who loses his balance and falls!

* R HP:Wounded MV:Full - Skewer: Hurt >
b
[bash ]

-=+**+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Wounded MV:Full - Skewer: Hurt >
You cleave *Skewer*'s left hand hard.

* R HP:Wounded MV:Full - Skewer: Hurt >
You cleave *Skewer*'s body.

* R HP:Wounded MV:Full - Skewer: Hurt >
b
[bash ]

-=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
Your bash at *Skewer* sends him sprawling!

* R HP:Wounded MV:Full - Skewer: Hurt >
b
You cleave *Skewer*'s head.
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Skewer: Wounded >
b
[bash ]

-=+**+=
A shrill piercing scream reverberates through the area.

-
*Skewer* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Skewer: Wounded >
*Skewer* slashes your right arm.

b
* R HP:Wounded MV:Full - Skewer: Wounded >
*Skewer* slashes your right hand hard.

* R HP:Wounded MV:Full - Skewer: Wounded > [bash ]

-=+**+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Wounded MV:Full - Skewer: Wounded >
alias z k skewer

You cleave *Skewer*'s right leg.

* R HP:Wounded MV:Full - Skewer: Wounded > Ok.

* R HP:Wounded MV:Full - Skewer: Wounded >
You cleave *Skewer*'s right leg hard.

* R HP:Wounded MV:Full - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Skewer: Wounded >
b
[bash ]

-=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
You cleave *Skewer*'s left leg.
The day has begun.
Your bash at *Skewer* sends him sprawling!

* R HP:Wounded MV:Fresh - Skewer: Wounded >
b
You cleave *Skewer*'s body hard.
*Skewer* slashes your right leg very hard.
[bash ]

b
-Cancelled.
[bash ]

-=+**+=-
*Skewer* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Skewer: Wounded >
b

*Skewer* slashes your right leg hard.

* R HP:Wounded MV:Fresh - Skewer: Wounded >
*Skewer* slashes your right leg hard.

* R HP:Battered MV:Fresh - Skewer: Wounded > [bash ]

-=+**+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Battered MV:Fresh - Skewer: Wounded >
You cleave *Skewer*'s body.

* R HP:Battered MV:Fresh - Skewer: Wounded >
exa axe
It is a pair of long-handled war axes.
It is a two-handed axe.
Offensive bonus: 92, Parrying bonus: 0, Damage: 4d12.
It has been honed and hardened by a Master Blacksmith.
It is in pristine condition.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
You cleave *Skewer*'s left arm hard.
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
[bash ]

-=+**+=- -
*Skewer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b

*Skewer* slashes your body hard.

* R HP:Battered MV:Fresh - Skewer: Wounded >
*Skewer* slashes your body hard.

* R HP:Battered MV:Fresh - Skewer: Wounded > [bash ]

-=+**
*Skewer* slashes your body.

+=- -=
As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh >
*Skewer* slashes your body.

* R HP:Battered MV:Fresh - Skewer: Wounded >
You cleave *Skewer*'s body hard.

* R HP:Battered MV:Fresh - Skewer: Wounded >
q
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Fresh - Skewer: Wounded >
A shrill piercing scream reverberates through the area.
*Skewer* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Skewer: Wounded >
b

*Skewer* slashes your body.

* R HP:Battered MV:Fresh - Skewer: Wounded >
*Skewer* barely slashes your right arm.

* R HP:Battered MV:Fresh - Skewer: Wounded > [bash ]

-=+**
*Skewer* slashes your body.

+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Battered MV:Fresh - Skewer: Wounded >
You cleave *Skewer*'s left leg hard.

* R HP:Battered MV:Fresh - Skewer: Wounded >
You cleave *Skewer*'s left arm extremely hard.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
[bash ]

-=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
Your bash at *Skewer* sends him sprawling!

* R HP:Battered MV:Fresh - Skewer: Battered >
You cleave *Skewer*'s left foot.
The rain stops.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Wounded >
b
You cleave *Skewer*'s left leg.
[bash ]

-=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
Your bash at *Skewer* sends him sprawling!

* R HP:Battered MV:Fresh - Skewer: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Battered >
b
You cleave *Skewer*'s body very hard.
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Skewer: Battered >
b
[bash ]

-=+**+=-
You dodge a bash from *Skewer* who loses his balance and falls!

-=
As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Skewer: Battered >
You cleave *Skewer*'s left leg.

* R HP:Battered MV:Fresh - Skewer: Battered >
*Skewer* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Skewer: Battered >
b

*Skewer* slashes your body.

* R HP:Battered MV:Fresh - Skewer: Battered >
*Skewer* barely slashes your head.

* R HP:Battered MV:Fresh - Skewer: Battered > [bash ]

-=+**+=- -
*Skewer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Fresh - Skewer: Battered >
*Skewer* slashes your right leg very hard.

* R HP:Battered MV:Fresh - Skewer: Battered >
b

*Skewer* slashes your body.

* R HP:Beaten MV:Fresh - Skewer: Battered > [bash ]

-=+**
*Skewer* slashes your body.

+=- -=
As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Skewer: Battered >
r

A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Fresh - Skewer: Battered >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Skewer: Battered > You panic and attempt to flee!
*Skewer* sends you sprawling with a powerful bash!

north

*Skewer* slashes your body.

west

*Skewer* slashes your body.

You flee head over heels.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
west
west
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full >
west
south
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

south
* R HP:Beaten MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > A sickly, blighted deer has arrived from the south.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Full >
q
north
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

sc
* R HP:Beaten MV:Full > You have 92(417) hit and 156(166) movement points.
You have scored 105952557 experience points and 5 quest points.
You need 2547443 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Full >
stat
3
3
You are a 29 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 83.8 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 3, Parrying bonus: 10
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
drink water
3
You drink the water.
You don't feel thirsty any more.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.


* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
You have 92(417) hit and 156(166) movement points.
You have scored 105952557 experience points and 5 quest points.
You need 2547443 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
take rations pack
There doesn't seem to be a rations in a backpack.
*Skewer* has arrived from the north.

* R HP:Beaten MV:Fresh >
*Skewer* slashes your left leg hard.

* R HP:Beaten MV:Fresh - Skewer: Battered >
eat rations

You barely cleave *Skewer*'s body.
The ancient tree tickles Skewer's right arm with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Beaten MV:Fresh - Skewer: Battered > You don't seem to have any.

* R HP:Beaten MV:Fresh - Skewer: Battered >
take plate pack
You get a plate of yellow peppers and pork from a backpack.

* R HP:Beaten MV:Fresh - Skewer: Battered >
The ancient tree tickles Skewer's right leg with its hit.
The ancient tree barely tickles Skewer's right leg with its hit.
You cleave *Skewer*'s left leg.
*Skewer* slashes your body.
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Skewer: Battered >
b

The ancient tree barely tickles Skewer's right leg with its hit.
The ancient tree barely tickles Skewer's right hand with its hit.
*Skewer* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Skewer: Battered >
The ancient tree tickles Skewer's left arm with its hit.
The ancient tree tickles Skewer's left leg with its hit.
*Skewer* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Skewer* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Skewer: Battered > [bash ]

-
*Skewer* leaves south.

=+
*Skewer* has arrived from the south.

**
*Skewer* leaves north.

+=- -=
They're not here anymore!
*Skewer* has arrived from the north.

* R HP:Critical MV:Fresh >
*Skewer* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Skewer: Battered >
eat plate
q
You eat the food.
You are full.

* R HP:Critical MV:Fresh - Skewer: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Fresh - Skewer: Battered >
sc
The ancient tree tickles Skewer's right arm with its hit.
The ancient tree joins the ancient tree's fight!
HP:Critical MP:Fresh
You have scored 105953397 experience points and 5 quest points.
You need 2546603 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are fighting Skewer.

* R HP:Critical MV:Fresh - Skewer: Battered >
r
f
The ancient tree barely tickles Skewer's body with its hit.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The ancient tree tickles Skewer's body with its hit.
You cleave *Skewer*'s right foot hard.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Skewer: Battered > You panic and attempt to flee!


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full >
sc
q
You have 42(417) hit and 165(166) movement points.
You have scored 105952620 experience points and 5 quest points.
You need 2547380 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
south
3
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is here, fighting the ancient tree.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
The ancient tree is here, fighting Skewer.
The ancient tree is here, fighting Skewer.

* R HP:Critical MV:Full > [k dark]
You cleave *Skewer*'s left arm.

* R HP:Critical MV:Full - the ancient tree: Scratched - Skewer: Beaten > [bash ]


The ancient tree tickles Skewer's body with its hit.
The ancient tree tickles Skewer's left foot with its hit.

-
*Skewer* leaves north.

=+*
3
3
3
*

Cancelled.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.
*Skewer* has arrived from the north.

* R HP:Critical MV:Full > *Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Beaten >
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Beaten > You cleave *Skewer*'s left leg.
The ancient tree barely tickles Skewer's right leg with its hit.
The ancient tree joins the ancient tree's fight!
[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Skewer: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Beaten > [bash ]

-=+**+=-
The ancient tree barely hits Skewer's body.
The ancient tree tickles Skewer's body with its hit.
*Skewer* slashes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Beaten >
The ancient tree barely tickles Skewer's body with its hit.
The ancient tree tickles Skewer's body with its hit.
*Skewer* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Beaten >
r
f
east

The ancient tree tickles Skewer's body with its hit.
The ancient tree tickles Skewer's body with its hit.
*Skewer* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Skewer: Beaten > You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full >
east
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
east
east
east
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full >
south
east
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

south
* R HP:Critical MV:Full >
south
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
not
south
You stop paying increased attention to your surroundings.

south
* R HP:Critical MV:Full >
south
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full >
south
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical MV:Full > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Full > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
south
west
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical MV:Full >
south
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Critical MV:Full >
south
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full >
south
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Full > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
sc
west
west
You have 5(417) hit and 152(166) movement points.
You have scored 105952203 experience points and 5 quest points.
You need 2547797 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
west
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A soft leather pouch has been discarded here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
south
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
west
south
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Full > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical MV:Full >
south
south
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
south
south
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

east
* R HP:Critical MV:Full > Alas, you cannot go that way...

east
* R HP:Critical MV:Full > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Critical MV:Full >
south
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Critical MV:Full > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
east
south
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
A large warhammer with a square head of solid steel with a spike lies here.
A soft leather pouch has been discarded here.
A jeweled scepter made of silver sparkles here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Full >
south
west
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
south
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

west
* R HP:Critical MV:Full > Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
west
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

south
* R HP:Critical MV:Full >
west
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
dia horse
sc
west
west
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Critical MV:Fresh >
west
You have 19(417) hit and 166(166) movement points.
You have scored 105952203 experience points and 5 quest points.
You need 2547797 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Fresh > A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh >
south
Alas, you cannot go that way...

* R HP:Critical MV:Fresh >
west
west
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Fresh >
west
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
west
west
west
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

south
* R HP:Critical MV:Fresh >
west
west
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
north
north
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
north
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
north
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
north
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
north
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.

sc
* R HP:Critical MV:Fresh >
q
You have 19(417) hit and 166(166) movement points.
You have scored 105952203 experience points and 5 quest points.
You need 2547797 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Fresh > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Fresh >
Lord Kajin has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.
A member of the Lancer cavalry has arrived from the east.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > Lord Kajin leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
l 2.horse
3
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >

[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
dia horse
q
A warhorse is in excellent condition.
A warhorse is winded.

3
* R HP:Critical MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >

[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

sc
* R HP:Critical MV:Fresh >
q
Lord Kajin has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
You have 19(417) hit and 166(166) movement points.
You have scored 105952203 experience points and 5 quest points.
You need 2547797 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >

[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

sc
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
You have 19(417) hit and 166(166) movement points.
You have scored 105952203 experience points and 5 quest points.
You need 2547797 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

scan s
* R HP:Critical MV:Fresh >
3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >

[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
eq
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an embroidered red cape
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of long-handled war axes
<worn about waist> a bronze belt of odd design
<worn on belt> a sharp, red stone dagger
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >

[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

sc
* R HP:Critical MV:Fresh >
3
You have 33(417) hit and 166(166) movement points.
You have scored 105952203 experience points and 5 quest points.
You need 2547797 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

q
* R HP:Critical MV:Fresh >
3
3
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
north
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
west
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh >
north
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a humanoid leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
south
south
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
south
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
south
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
east
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
west
north
west
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Fresh > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Critical MV:Fresh >
south
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
south
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
south
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Fresh >
stat
You are a 29 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 83.0 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 3, Parrying bonus: 10
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Fresh >
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

west
* R HP:Critical MV:Fresh >
west
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Fresh >
east
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Fresh >
not
You start paying increased attention to your surroundings.

l
* R HP:Critical MV:Fresh >
q
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.


* R HP:Critical MV:Fresh > [change mood brave]
Mood changed to: Brave

3
* R HP:Critical MV:Fresh > * R HP:Critical MV:Fresh >

[k dark]
They aren't here.

* R HP:Critical MV:Fresh > * R HP:Critical MV:Fresh >
k rat
The snow stops.
A rat stops following you.
You cleave a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Critical MV:Fresh >
sc
q
You have 47(417) hit and 166(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

3
* R HP:Critical MV:Fresh >

They aren't here.

* R HP:Critical MV:Fresh >
3
The master of scouts narrates 'Skewer was spotted The Dusty Road'

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3

[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
You have 47(417) hit and 166(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

l
* R HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Fresh >
sc
3
You have 47(417) hit and 166(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

q
* R HP:Critical MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
sc
You have 61(417) hit and 166(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

* R HP:Critical MV:Fresh > [k dark]
They aren't here.

3
* R HP:Critical MV:Fresh > [k dark]
They aren't here.

west
* R HP:Critical MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full >
north
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full >
west
west
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
south
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full >
south
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full >
south
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
east
south
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Full >
south
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Critical MV:Full >
east
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
east
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.

* R HP:Critical MV:Full >
3
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Critical MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

east
* R HP:Critical MV:Full >
3
3
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
q
3
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full > [k dark]
They aren't here.

tt
* R HP:Critical MV:Full > [track trolloc]

-=
You could find no tracks at all.

* R HP:Critical MV:Strong >
east
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
3
b
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
tt
[track trolloc]

-=
You could find no tracks at all.

* R HP:Critical MV:Strong >
stat
You are a 29 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 83.0 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 3, Parrying bonus: 10
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong >
west
west
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.

* R HP:Critical MV:Strong >
west
north
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong >
west
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Strong >
west
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
tt
[track trolloc]

-=
You could find no tracks at all.

* R HP:Beaten MV:Strong >
q
[change mood brave]
Mood changed to: Brave

west
* R HP:Beaten MV:Strong > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
3
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Iron horseshoes have been discarded here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
tt
[track trolloc]

-=
You could find no tracks at all.

* R HP:Beaten MV:Strong >
dia horse
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong >
nar huh
You narrate 'huh'

sc
* R HP:Beaten MV:Strong > You have 75(417) hit and 138(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
track skewer
-=
You could find no tracks at all.

* R HP:Beaten MV:Strong >
q
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
east
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
east
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong >
east
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Beaten MV:Strong >
A raven starts following you.

* R HP:Beaten MV:Strong >
east
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Strong >
north
north
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Beaten MV:Strong >
*thwamp* the arrow soars up towards a raven.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following you.
A soldier spits over his shoulder.

* R HP:Beaten MV:Strong >
sc
q
You have 75(417) hit and 128(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
3
You have 75(417) hit and 128(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
dia horse
q
A warhorse is in excellent condition.
A warhorse is tiring.

3
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

3
* R HP:Beaten MV:Strong >

[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
3
You have 89(417) hit and 128(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >

[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
who
3
Players
-------
Sevrin Sanders {Gaidin Aspirant}
Penzei Perets, Elder Sister [Yellow Ajah]
Artorias {Apprentice to Finan Gaidin}
Aloe the Recruit [Wall Guard]
Lady Chloro Arovni, Aes Sedai [Gray Ajah]
1 Vincen Costa
Ambry of Saldaea
Kenzie of Murandy
Siln of Mayene
Lord Atienne d'Machtmittel, First Captain of the Companions [Illian Companion, Council of Nine]
Arjuna of Two Rivers
Casio of Illian
Kendrix of Illian

13 players displayed.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
q
3
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You have 89(417) hit and 128(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
dia horse
A warhorse is in excellent condition.
A warhorse is tiring.

q
* R HP:Beaten MV:Strong >
3
3
[change mood brave]
Mood changed to: Brave

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >

[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
l
You have 89(417) hit and 128(166) movement points.
You have scored 105952305 experience points and 5 quest points.
You need 2547695 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Beaten MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

east
* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
north
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.

* R HP:Beaten MV:Tiring >
east
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
q
3
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
3
b
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
*Skewer* slashes your body.

* R HP:Beaten MV:Strong - Skewer: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Skewer: Battered > [bash ]

-=+*
*Skewer* slashes your body.

*+=- -=
A black messenger pigeon flutters its wings.
As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Skewer: Battered >
roll

You dodge a bash from *Skewer* who loses his balance and falls!

* R HP:Beaten MV:Strong - Skewer: Battered >
A black messenger pigeon beats its wings harder.

* R HP:Beaten MV:Strong - Skewer: Battered > You roll your eyes.

* R HP:Beaten MV:Strong - Skewer: Battered >
b
[bash ]

-=+**+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Beaten MV:Strong - Skewer: Battered >
You cleave *Skewer*'s body.

* R HP:Beaten MV:Strong - Skewer: Battered >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* R HP:Beaten MV:Strong - Skewer: Battered >
q
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Skewer: Battered >
You cleave *Skewer*'s body hard.

* R HP:Beaten MV:Strong - Skewer: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Skewer: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Skewer: Battered >
You cleave *Skewer*'s body.

* R HP:Beaten MV:Strong - Skewer: Beaten >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Skewer: Beaten > You panic and attempt to flee!

You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
The master of scouts narrates 'Skewer was spotted The Dusty Road'

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
*Skewer* has arrived from the north.

* R HP:Beaten MV:Strong > [k dark]
You cleave *Skewer*'s body.

3
* R HP:Beaten MV:Strong - Skewer: Beaten >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Skewer: Beaten > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Strong - Skewer: Beaten > A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
[bash ]

-=+
*Skewer* panics, and attempts to flee!

*
*Skewer* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
A sergeant barely pounds Skewer's left foot.
A soldier joins a soldier's fight!
*Skewer* leaves west.

*+
west
=
3
b
Cancelled.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong > [k dark]
You cleave *Skewer*'s right arm.

* R HP:Beaten MV:Strong - Skewer: Beaten > [bash ]

-=+*
*Skewer* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!

*+=-
*Skewer* panics, and attempts to flee!

-=
As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
*Skewer* leaves west.

* R HP:Beaten MV:Strong >
stand
q
3
You stand up.

* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
east
north
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.


* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
q
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
You are a 29 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 83.0 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 3, Parrying bonus: 10
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'

* R HP:Beaten MV:Strong >
not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
3
south
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
south
south
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
3
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.

* R HP:Beaten MV:Strong > [k dark]
You cleave *Skewer*'s right leg hard.

* R HP:Beaten MV:Strong - Skewer: Beaten > [bash ]

-=+**+
*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!


=- -=
As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Skewer: Beaten >
*Skewer* snickers softly.

* R HP:Beaten MV:Strong - Skewer: Beaten >
b

*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Skewer: Beaten > [bash ]

-=+**+=- -=
Your bash at *Skewer* sends him sprawling!

* R HP:Critical MV:Strong - Skewer: Beaten >
scream
ARRRRRRRRRRGH!!!!!

q
* R HP:Critical MV:Strong - Skewer: Beaten > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong - Skewer: Beaten >
You cleave *Skewer*'s head hard.

sc
* R HP:Critical MV:Strong - Skewer: Beaten > HP:Critical MP:Strong
You have scored 105955548 experience points and 5 quest points.
You need 2544452 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are fighting Skewer.

* R HP:Critical MV:Strong - Skewer: Beaten >
You cleave *Skewer*'s body hard.

* R HP:Beaten MV:Full - Skewer: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Skewer: Beaten >
b
[bash ]

-=+**+=-
*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Skewer: Beaten >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.

* R HP:Beaten MV:Full - Skewer: Beaten >
*Skewer* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Beaten >
r
f

*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Beaten >
west
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Skewer: Beaten > You panic and attempt to flee!

north
You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
south
south
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is visible flying high in the sky.

* R HP:Critical MV:Full >
west
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Full >
north
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full >
q
sc
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
3
You have 41(417) hit and 150(166) movement points.
You have scored 105954891 experience points and 5 quest points.
You need 2545109 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.
*Skewer* has arrived from the south.

* R HP:Critical MV:Full > A sergeant bellows 'Argh! The foul beast Skewer has been spotted!'
[k dark]
You cleave *Skewer*'s body.

* R HP:Critical MV:Full - Skewer: Beaten >
stat
You are a 29 year old male human hunter.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs.
You are carrying 0.0 lbs and wearing 83.0 lbs, light.
Your base abilities are: Str:18 Int:10 Wil:18 Dex:19 Con:19.
Offensive bonus: 179, Dodging bonus: 3, Parrying bonus: 10
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Full - Skewer: Beaten >
b
*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant pounds Skewer's left leg.
You barely cleave *Skewer*'s right leg.
[bash ]

-=+**+=- -
A sergeant pounds Skewer's left leg.
*Skewer* panics, and attempts to flee!

=
Your bash at *Skewer* sends him sprawling!
*Skewer* panics, and attempts to flee!

* R HP:Critical MV:Full - Skewer: Critical >
q
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full - Skewer: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
A sergeant pounds Skewer's body.
*Skewer* panics, and attempts to flee!
You cleave *Skewer*'s body.
*Skewer* panics, and attempts to flee!

* R HP:Critical MV:Full - Skewer: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

3
* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > A sergeant barely pounds Skewer's head.
*Skewer* panics, and attempts to flee!
You cleave *Skewer*'s right hand.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
[k dark]
You do the best you can!
*Skewer* leaves north.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
north
west
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
3
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full >
west
[k dark]
They aren't here.

* R HP:Critical MV:Full > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
Iron horseshoes have been discarded here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
east
east
east
east
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
*Skewer* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Skewer: Critical >
You cleave *Skewer*'s head.
*Skewer* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Critical >
You cleave *Skewer*'s body.
*Skewer* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Critical >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Skewer: Critical >
q
3
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

sc
* R HP:Critical MV:Full >
3
3
You have 9(417) hit and 150(166) movement points.
You have scored 105956334 experience points and 5 quest points.
You need 2543666 exp to reach the next level.
You have amassed 280 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.
*Skewer* has arrived from the east.

* R HP:Critical MV:Full >
3
3
[k dark]
You barely cleave *Skewer*'s body.

* R HP:Critical MV:Full - Skewer: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
3
3
*Skewer* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

You cleave *Skewer*'s right arm.
*Skewer* is mortally wounded, and will die soon, if not aided.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >
nar rip skewer
You narrate 'rip skewer'

* R HP:Critical MV:Full - Skewer: Critical >
You cleave *Skewer*'s body very hard.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Skewer*'s death cry.

* R HP:Critical MV:Full >
sca
sc
[scalp corpse]
You lean over and sever the bloody head from the corpse of Skewer.

* R HP:Critical MV:Full > You have 1(417) hit and 150(166) movement points.
You have scored 105958314 experience points and 5 quest points.
You need 2541686 exp to reach the next level.
You have amassed 313 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Artorias {Apprentice to Finan Gaidin} (Level 50).
You are standing.

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