The Door of doom!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Eldrenia
Posts: 251
Joined: Sat Feb 21, 2015 11:42 am

The Door of doom!

Post by Eldrenia » Tue Nov 07, 2023 6:25 pm

* R HP:Healthy SP:Strong MV:Strong >
call
n
You don't see a closed gate.

* R HP:Healthy SP:Strong MV:Strong >
Outside the Northern Gate of Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
Door south: Northgate
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Tower guard has arrived from the south.

* R HP:Healthy SP:Strong MV:Strong >
gate threenorth
embrace
channel 'gate' pluflidassraworesa
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Strong >
You begin to weave the appropriate flows...


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=
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=
-

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*
*
+
=
-

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*
*
+
=
-

Ok.
You concentrate and a bright slash of light dilates into a gateway to another place.
release

* R HP:Healthy SP:Good MV:Strong >
Ok.

* R HP:Healthy SP:Good MV:Strong >
narr anyone around there?
You narrate 'anyone around there?'

* R HP:Healthy SP:Good MV:Strong >
enter gate
You ride into the gateway.
Before a Tower
[ obvious exits: N E ]
Zone: The Plain of Lances
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Tower guard follows you through the gateway.

* R HP:Healthy SP:Good MV:Strong >
where
Players in your Zone
--------------------
Eldrenia - Before a Tower
You sense shadowspawn nearby.

* R HP:Healthy SP:Good MV:Strong >
n
e
Near a Tower
[ obvious exits: E S ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A fox is here, hunting for rabbits.
A Tower guard has arrived from the south.

* R HP:Healthy SP:Good MV:Strong >
Endless Plains
[ obvious exits: N E W ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wild goose is here flying around.
A Tower guard has arrived from the west.

* R HP:Healthy SP:Good MV:Strong >
n
Edge of a Cliff
[ obvious exits: N E S ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wild goose is here flying around.
A Tower guard has arrived from the south.

n
* R HP:Healthy SP:Good MV:Strong >
n
Near the Corner of a Cliff
[ obvious exits: N E S ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Tower guard has arrived from the south.

* R HP:Healthy SP:Good MV:Strong >
Base of a Cliff
[ obvious exits: N E S ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Tower guard has arrived from the south.

* R HP:Healthy SP:Good MV:Strong >
n
n
Among Large Boulders
[ obvious exits: N E S ]
Zone: The Plain of Lances
Door west: rockslab
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Tower guard has arrived from the south.

* R HP:Healthy SP:Good MV:Strong >
A Hard-packed Road
[ obvious exits: N E S W ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An elk cow nibbles on some greenery.
A nimble gazelle hops around here, nibbling at the grass.
A Tower guard has arrived from the south.

* R HP:Healthy SP:Good MV:Strong >
tt
[track trolloc]


-
=
+
*
You could find no tracks at all.

* R HP:Healthy SP:Good MV:Strong >
track shadow


-
=
+
*
You could find no tracks at all.

* R HP:Healthy SP:Good MV:Strong >
tgt dark
Current target set to: dark
w
w
Broadening Pass
[ obvious exits: E W ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Tower guard has arrived from the east.

* R HP:Healthy SP:Good MV:Strong >
Firchon Pass
[ obvious exits: E W ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wagoneer is here, handling his team expertly, riding a wagon.
A Tower guard has arrived from the east.

* R HP:Healthy SP:Good MV:Strong >
where
Players in your Zone
--------------------
Eldrenia - Firchon Pass
You sense shadowspawn nearby.

* R HP:Healthy SP:Good MV:Strong >
w
Silverwall Keeps
[ obvious exits: N E W U ]
Zone: The Plain of Lances
Door west: SilverwallGate
Several arrows lie on the ground. [2]
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tower guard has arrived from the east.

* R HP:Healthy SP:Good MV:Strong >
e
Firchon Pass
[ obvious exits: E W ]
Zone: The Plain of Lances
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wagoneer is here, handling his team expertly, riding a wagon.
A Tower guard has arrived from the west.

* R HP:Healthy SP:Good MV:Strong >
w
Silverwall Keeps
[ obvious exits: N E W U ]
Zone: The Plain of Lances
Door west: SilverwallGate
Several arrows lie on the ground. [2]
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tower guard has arrived from the east.

* R HP:Healthy SP:Good MV:Strong >
tgt dark
Current target set to: dark
dism
You stop riding him.

* HP:Healthy SP:Good MV:Strong >
lead
lead
You start leading him.
A Domani razor starts following you.

* HP:Healthy SP:Good MV:Strong >
You're already leading it!

* HP:Healthy SP:Good MV:Strong >
u
On a Landing
[ obvious exits: S D ]
Zone: The Plain of Lances
An Arafellin gatekeeper keeps watch.
An Arafellin gateguard stands here, keeping a wary eye out.
An Arafellin gateguard stands here, keeping a wary eye out.
A Domani razor has arrived from below.
A Tower guard has arrived from below.

* HP:Healthy SP:Good MV:Strong >
p
k dark
p
k dark
They aren't here.

* HP:Healthy SP:Good MV:Strong >
They aren't here.

* HP:Healthy SP:Good MV:Strong >
not
You start paying increased attention to your surroundings.

l
* HP:Healthy SP:Good MV:Strong >
On a Landing
Hugging the side of the canyon wall, a relatively narrow stone staircase
leads up to a long but shallow landing on the first floor. An arched
doorway with murder holes in the ceiling encloses an ironbound hardwood
gate that seems small for such a grand construction, but apparently built
with the intent to easily fit a human, but require a trolloc to stoop.
[ obvious exits: S D ]
Zone: The Plain of Lances
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin gatekeeper keeps watch.
An Arafellin gateguard stands here, keeping a wary eye out.
An Arafellin gateguard stands here, keeping a wary eye out.

* HP:Healthy SP:Good MV:Strong >
p
k dark
They aren't here.

* HP:Healthy SP:Good MV:Strong >
s
u
Lower Floor of the Keep
[ obvious exits: N U ]
Zone: The Plain of Lances
The corpse of a muscular Arafellin soldier is lying here.
The corpse of a stout sentry is lying here. [2]
A Domani razor has arrived from the north.
A Tower guard has arrived from the north.

* HP:Healthy SP:Good MV:Strong >
Spiralling Stairwell
[ obvious exits: E W U D ]
Zone: The Plain of Lances
The corpse of a muscular Arafellin soldier is lying here.
A soft leather pouch has been discarded here. [2]
A Domani razor has arrived from below.
A Tower guard has arrived from below.

* HP:Healthy SP:Good MV:Strong >
w
u
Archers' Gallery
[ obvious exits: E U ]
Zone: The Plain of Lances
A stout Arafellin soldier holds the fort here.
An archer draws his bow with a steady hand and a sharp eye.
A Domani razor has arrived from the east.
A Tower guard has arrived from the east.

* HP:Healthy SP:Good MV:Strong >
Lookout Balcony
[ obvious exits: D ]
Zone: The Plain of Lances
A Domani razor has arrived from below.
A Tower guard has arrived from below.

* HP:Healthy SP:Good MV:Strong >
u
Alas, you cannot go that way...

* HP:Healthy SP:Good MV:Strong >
e
Alas, you cannot go that way...

* HP:Healthy SP:Good MV:Strong >
d
Archers' Gallery
[ obvious exits: E U ]
Zone: The Plain of Lances
A stout Arafellin soldier holds the fort here.
An archer draws his bow with a steady hand and a sharp eye.
A Domani razor has arrived from above.
A Tower guard has arrived from above.

* HP:Healthy SP:Good MV:Strong >
e
u
Spiralling Stairwell
[ obvious exits: E W U D ]
Zone: The Plain of Lances
The corpse of a muscular Arafellin soldier is lying here.
A soft leather pouch has been discarded here. [2]
A Domani razor has arrived from the west.
A Tower guard has arrived from the west.

* HP:Healthy SP:Good MV:Strong >
A Stone Landing
[ obvious exits: E W D ]
Zone: The Plain of Lances
Door east: officedoor
The dismembered corpse of a muscular Arafellin soldier is lying here.
The corpse of a muscular Arafellin soldier is lying here. [2]
A Domani razor has arrived from below.
A Tower guard has arrived from below.

* HP:Healthy SP:Good MV:Tiring >
e
A Circular Stone Landing
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here. [3]
A large desk made of fine, thick wood stands across the room from here.
*Nazgrun* is here, fighting an Arafellin officer.
*Lakar* is standing here.
*Smoker* is standing here.
*Rig* is here, fighting an Arafellin officer.
An Arafellin officer is here, fighting Rig.
Hendral Achiguri is here, fighting Nazgrun.
A Domani razor has arrived from the west.
A Tower guard has arrived from the west.

* HP:Healthy SP:Good MV:Tiring >
p
k dark
Wimpy reset to: 124 hit points.
You strike *Lakar*'s left leg.

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >
g
[flee ]
PANIC! You couldn't escape!
An Arafellin officer avoids being bashed by *Nazgrun* who loses his balance and falls!

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >

*Smoker* blasts a Tower guard's body.

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >

*Rig* closes the officedoor.

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >
g
A Tower guard blasts Smoker's body.
You strike *Lakar*'s left leg.
Hendral Achiguri crushes Nazgrun's body.
*Rig* slices an Arafellin officer's left foot into bloody fragments!
An Arafellin officer barely slashes Rig's body.
[flee ]
PANIC! You couldn't escape!

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >
odw
open officedoor w

*Smoker* panics, and attempts to flee!

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >
Ok.
*Rig* closes the officedoor.

* HP:Healthy SP:Good MV:Tiring - Lakar: Hurt >
eb
[emb ]
You feel the flows of saidar coursing through your body.
You dodge a bash from *Lakar* who loses his balance and falls!

* HP:Healthy SP:Fading MV:Tiring - Lakar: Hurt >

*Smoker* panics, and attempts to flee!

* HP:Healthy SP:Fading MV:Tiring - Lakar: Hurt >

A Tower guard blasts Smoker's head.
*Smoker* blasts a Tower guard's body very hard.
You strike *Lakar*'s body.
Hendral Achiguri tickles Nazgrun's right leg with his crush.
*Rig* slices an Arafellin officer's left arm hard.
An Arafellin officer slashes Rig's body.
*Nazgrun* smites an Arafellin officer's body.

* HP:Healthy SP:Fading MV:Tiring - Lakar: Wounded >

*Rig* slices an Arafellin officer's right arm very hard.

* HP:Healthy SP:Fading MV:Tiring - Lakar: Wounded >

A Tower guard blasts Smoker's left leg.
*Lakar* tries to crush you, but you parry successfully.
You strike *Lakar*'s body.
Hendral Achiguri tickles Nazgrun's left foot with his crush.
*Rig* slices an Arafellin officer's body hard.
An Arafellin officer tries to slash Rig, but he deflects the blow.

* HP:Healthy SP:Fading MV:Tiring - Lakar: Wounded >
eb
f
channel 'ice spikes' dark
[emb ]
You are already in touch with saidar, can't you feel it?
An Arafellin officer avoids being bashed by *Nazgrun* who loses his balance and falls!

* HP:Healthy SP:Fading MV:Tiring - Lakar: Wounded >
*Rig* slices an Arafellin officer's body very hard.
You begin to weave the appropriate flows...


-
=
A Tower guard avoids being bashed by *Smoker* who loses his balance and falls!

+
*
*
+
A Tower guard blasts Smoker's right arm.
*Lakar* tries to crush you, but you deflect the blow.
Hendral Achiguri tickles Nazgrun's left leg with his crush.
*Rig* slices an Arafellin officer's body very hard.
An Arafellin officer barely slashes Rig's left leg.

=
-

-
=
+
*Rig* slices an Arafellin officer's body hard.
Ok.
*Nazgrun* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Nazgrun*.

* HP:Healthy SP:Trickling MV:Tiring - Lakar: Wounded >
f
channel 'ice spikes' dark
You begin to weave the appropriate flows...


-
A Tower guard blasts Smoker's body.
Hendral Achiguri barely crushes Nazgrun's body.
*Nazgrun* panics, and attempts to flee!
*Rig* tries to slice an Arafellin officer, but he parries successfully.
An Arafellin officer barely slashes Rig's right leg.
*Rig* opens the officedoor.

=
+
*
*
+
*Nazgrun* sends Hendral Achiguri sprawling with a powerful bash!

=
-
*Rig* slices an Arafellin officer's body.
A Tower guard avoids being bashed by *Smoker* who loses his balance and falls!


-
An Arafellin officer gallantly rescues Hendral Achiguri!
An Arafellin officer wipes his boots in the face of Nazgrun!
*Nazgrun* panics, and attempts to flee!
*Nazgrun* panics, and attempts to flee!

=
+
A Tower guard blasts Smoker's left leg.
*Lakar* tries to crush you, but you parry successfully.
You barely strike *Lakar*'s body.
*Rig* slices an Arafellin officer's right leg very hard.
You can't summon enough energy to weave the flow.
*Lakar* sends you sprawling with a powerful bash!

* HP:Scratched SP:Trickling MV:Strong - Lakar: Wounded >

*Nazgrun* leaves west.

* HP:Scratched SP:Trickling MV:Strong - Lakar: Wounded >
f
channel 'ice spikes' dark

*Nazgrun* has arrived from the west.

* HP:Scratched SP:Trickling MV:Strong - Lakar: Wounded >

*Nazgrun* smites a Tower guard's left hand.

* HP:Scratched SP:Trickling MV:Strong - Lakar: Wounded >

An Arafellin officer sends Nazgrun sprawling with a powerful bash!
*Nazgrun* panics, and attempts to flee!
*Rig* slices an Arafellin officer's body hard.

* HP:Scratched SP:Trickling MV:Strong - Lakar: Wounded >

An Arafellin officer barely slashes Rig's body.
A Tower guard barely blasts Smoker's head.
*Smoker* blasts a Tower guard's body hard.
*Lakar* crushes your head into bloody fragments!
*Rig* slices an Arafellin officer's body very hard.

* HP:Hurt SP:Trickling MV:Strong - Lakar: Wounded >

*Rig* closes the officedoor.

* HP:Hurt SP:Trickling MV:Strong - Lakar: Wounded >
f
channel 'ice spikes' dark

An Arafellin officer tickles Rig's left leg with his slash.
A Tower guard barely blasts Smoker's body.
*Smoker* blasts a Tower guard's body.
*Lakar* crushes your body into bloody fragments!
*Rig* slices an Arafellin officer's left leg extremely hard.
*Rig* slices an Arafellin officer's body hard.

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...


-
Hendral Achiguri joins an Arafellin officer's fight!

=
+
*
*
+
=
-
Hendral Achiguri tickles Nazgrun's left leg with his crush.
*Nazgrun* panics, and attempts to flee!
An Arafellin officer barely slashes Rig's left leg.
A Tower guard barely blasts Smoker's body.
*Smoker* blasts a Tower guard's right arm.
*Rig* slices an Arafellin officer's body hard.


You dodge a bash from *Lakar* who loses his balance and falls!

-
*Rig* slices an Arafellin officer's left arm into bloody fragments!

=
+
You can't summon enough energy to weave the flow.

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >
narr on three hendral
You narrate 'on three hendral'

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >

Hendral Achiguri crushes Nazgrun's left arm.
*Nazgrun* panics, and attempts to flee!
An Arafellin officer tries to slash Rig, but he deflects the blow.
A Tower guard blasts Smoker's left arm.
*Smoker* blasts a Tower guard's left leg hard.
You strike *Lakar*'s body.
*Rig* slices an Arafellin officer's right arm very hard.

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >

*Nazgrun* sends a Tower guard sprawling with a powerful bash!

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >

*Rig* slices an Arafellin officer's right hand extremely hard.

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >

An Arafellin officer kicks Rig in solar plexus, Rig is rendered breathless!

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >
overchannel
f
channel 'ice spikes' dark

Hendral Achiguri crushes Nazgrun's right leg.
*Nazgrun* smites a Tower guard's body.
*Smoker* blasts a Tower guard's body.
You strike *Lakar*'s right leg hard.
*Rig* slices an Arafellin officer's body hard.

* HP:Wounded SP:Trickling MV:Strong - Lakar: Wounded >
You draw on the True Source deeply, and still more deeply, like a person dying of thirst.
Your skin feels as if it were aflame.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >
You begin to weave the appropriate flows...


-
=
+
*Rig* slices an Arafellin officer's left arm very hard.

*
*
+
=
-
Hendral Achiguri barely crushes Nazgrun's body.
*Nazgrun* is mortally wounded, and will die soon, if not aided.
*Smoker* blasts a Tower guard's left leg extremely hard.
*Rig* slices an Arafellin officer's left arm into bloody fragments!


-
*Lakar* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >
f
channel 'ice spikes' dark

*Lakar* looks at you.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >

An Arafellin officer sends Rig sprawling with a powerful bash!

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >

*Lakar* tries to crush you, but you parry successfully.
Hendral Achiguri crushes Nazgrun's body very hard.
*Nazgrun* is dead! R.I.P.
Your blood freezes as you hear *Nazgrun*'s death cry.
An Arafellin officer slashes Rig's body hard.
A Tower guard blasts Smoker's right hand.
*Smoker* blasts a Tower guard's left arm.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >

*Lakar* crushes your body into bloody fragments!
An Arafellin officer barely slashes Rig's left leg.
A Tower guard blasts Smoker's left foot.
*Smoker* blasts a Tower guard's body.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
Hendral Achiguri joins an Arafellin officer's fight!
Hendral Achiguri barely crushes Lakar's left arm.
An Arafellin officer tries to slash Rig, but he parries successfully.
A Tower guard barely blasts Smoker's body.
*Smoker* blasts a Tower guard's body hard.
*Rig* slices an Arafellin officer's body.
*Rig* slices an Arafellin officer's body hard.

-

-
*Lakar* sends you sprawling with a powerful bash!

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >

*Lakar* looks at a Tower guard.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >

Hendral Achiguri tickles Lakar's body with his crush.
*Lakar* crushes your right foot very hard.
*Lakar* crushes Hendral Achiguri's left hand into bloody fragments!
An Arafellin officer tickles Rig's head with his slash.
A Tower guard blasts Smoker's left leg hard.
*Smoker* blasts a Tower guard's body hard.
*Rig* slices an Arafellin officer's body.

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >

*Rig* slices an Arafellin officer's left hand into bloody fragments!

* HP:Wounded SP:Strong MV:Strong - Lakar: Wounded >
narr one rip

Hendral Achiguri barely crushes Lakar's left hand.
*Lakar* crushes your left leg into bloody fragments!
PANIC! You couldn't escape!
*Lakar* crushes Hendral Achiguri's body extremely hard.
An Arafellin officer barely slashes Rig's body.
A Tower guard blasts Smoker's head.
*Smoker* blasts a Tower guard's body hard.
*Rig* slices an Arafellin officer's right leg very hard.

* HP:Battered SP:Strong MV:Strong - Lakar: Wounded >
You narrate 'one rip'

* HP:Battered SP:Strong MV:Strong - Lakar: Wounded >

Hendral Achiguri crushes Lakar's right foot.
An Arafellin officer slashes Rig's body.
A Tower guard blasts Smoker's head.
*Smoker* blasts a Tower guard's right leg very hard.
You strike *Lakar*'s right leg.
*Rig* slices an Arafellin officer's body hard.

* HP:Battered SP:Strong MV:Strong - Lakar: Wounded >

An Arafellin officer kicks Rig in solar plexus, Rig is rendered breathless!

* HP:Battered SP:Strong MV:Strong - Lakar: Wounded >
change wimpy 0

*Rig* slices an Arafellin officer's left leg into bloody fragments!

f
channel 'ice spikes' dark
* HP:Battered SP:Strong MV:Strong - Lakar: Wounded >
You won't flee from any fight now.

* HP:Battered SP:Strong MV:Strong - Lakar: Wounded >
You begin to weave the appropriate flows...


-
=
+
Hendral Achiguri barely tickles Lakar's body with his crush.
A Tower guard barely blasts Smoker's body.
*Smoker* blasts a Tower guard's left leg.
*Rig* slices an Arafellin officer's body hard.

*
*
+
=
-

-
*Rig* slices an Arafellin officer's left arm very hard.
You dodge a bash from *Lakar* who loses his balance and falls!

=
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Lakar*.

* HP:Battered SP:Good MV:Strong - Lakar: Battered >

Hendral Achiguri tickles Lakar's body with his crush.
An Arafellin officer barely slashes Rig's right leg.
A Tower guard blasts Smoker's body.
*Smoker* blasts a Tower guard's body very hard.
You strike *Lakar*'s left arm.
*Rig* slices an Arafellin officer's head hard.

* HP:Battered SP:Good MV:Strong - Lakar: Battered >
f
channel 'ice spikes' dark
You begin to weave the appropriate flows...


-
=
+
*
*
An Arafellin officer kicks Rig in solar plexus, Rig is rendered breathless!
*Rig* slices an Arafellin officer's left hand very hard.

+
=
Hendral Achiguri barely crushes Lakar's body.
A Tower guard blasts Smoker's left leg.
*Smoker* blasts a Tower guard's right arm hard.
*Rig* slices an Arafellin officer's body hard.

-

-
=
+
Ok.
*Lakar* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Lakar*.

* HP:Battered SP:Good MV:Strong - Lakar: Beaten >
f
channel 'ice spikes' dark
You begin to weave the appropriate flows...


-
=
Hendral Achiguri barely tickles Lakar's body with his crush.
*Lakar* panics, and attempts to flee!
*Lakar* tries to crush you, but you parry successfully.
*Lakar* crushes Hendral Achiguri's body very hard.
A Tower guard blasts Smoker's right arm.
*Smoker* blasts a Tower guard's right leg very hard.
*Rig* slices an Arafellin officer's right hand very hard.
You dodge a bash from *Lakar* who loses his balance and falls!

+
*
*
+
=
-

An Arafellin officer sends Rig sprawling with a powerful bash!

-
=
+

Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Lakar*'s guts, causing his insides to flow outside.
*Lakar* is dead! R.I.P.
Your blood freezes as you hear *Lakar*'s death cry.

* HP:Battered SP:Good MV:Strong >
An Arafellin officer slashes Rig's body.
A Tower guard blasts Smoker's body.
*Smoker* blasts a Tower guard's right arm very hard.

* HP:Battered SP:Good MV:Strong >
f
channel 'ice spikes' dark
You begin to weave the appropriate flows...


-
=
+
*
*
+
An Arafellin officer slashes Rig's body.
A Tower guard barely blasts Smoker's body.
*Smoker* blasts a Tower guard's left arm very hard.

=
-

-
=
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Smoker*.

* HP:Battered SP:Fading MV:Strong - an Arafellin officer: Beaten - Rig: Battered >
f
channel 'ice spikes' dark

*Rig* opens the officedoor.

* HP:Battered SP:Fading MV:Strong - an Arafellin officer: Beaten - Rig: Battered >
You begin to weave the appropriate flows...


-
Hendral Achiguri joins an Arafellin officer's fight!
Hendral Achiguri barely tickles Smoker's right leg with his crush.
An Arafellin officer barely slashes Rig's body.
A Tower guard blasts Smoker's right arm.
*Smoker* panics, and attempts to flee!
*Smoker* blasts a Tower guard's right arm hard.
*Rig* slices an Arafellin officer's body hard.

=
cdw
close officedoor w
cdw
close officedoor w
+
*Smoker* panics, and attempts to flee!

cdw
close officedoor w
Cancelled.
Ok.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
*Rig* slices an Arafellin officer's right foot extremely hard.
It's already closed!

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
f
channel 'ice spikes' dark
It's already closed!

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
You begin to weave the appropriate flows...


*Smoker* panics, and attempts to flee!

-
*Rig* opens the officedoor.

=
*Smoker* panics, and attempts to flee!

+
Hendral Achiguri barely tickles Smoker's body with his crush.
An Arafellin officer barely slashes Rig's body.
A Tower guard blasts Smoker's body.
*Rig* slices an Arafellin officer's left arm into bloody fragments!

*
*
*Smoker* leaves west.

+
=
-
cdw
close officedoor w

cdw
close officedoor w
-
An Arafellin officer wipes his boots in the face of Rig!
*Rig* slices an Arafellin officer's body hard.

cdw
close officedoor w
Cancelled.
Ok.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
cdw
close officedoor w
It's already closed!
*Rig* opens the officedoor.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
cdw
close officedoor w
Ok.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Beaten - Rig: Battered >
cdw
close officedoor w
You try to strike *Rig*, but he parries successfully.
*Rig* slices an Arafellin officer's right leg very hard.
It's already closed!
*Rig* opens the officedoor.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
It's already closed!
*Rig* opens the officedoor.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
*Rig* opens the officedoor.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
*Rig* opens the officedoor.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
It's already closed!
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
*Rig* opens the officedoor.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
*Rig* slices an Arafellin officer's body.
Ok.
*Rig* opens the officedoor.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
*Rig* opens the officedoor.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
You strike *Rig*'s body.
An Arafellin officer slashes Rig's body hard.
*Rig* slices an Arafellin officer's left leg extremely hard.
Ok.
*Rig* opens the officedoor.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
cdw
close officedoor w
A Tower guard joins your fight!
Hendral Achiguri joins an Arafellin officer's fight!
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered > Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Hendral Achiguri crushes Rig's body.
A Tower guard tries to blast Rig, but he parries successfully.
You try to strike *Rig*, but he deflects the blow.
An Arafellin officer barely slashes Rig's left foot.
*Rig* slices an Arafellin officer's left leg very hard.
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
cdw
close officedoor w
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered > Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Hendral Achiguri barely crushes Rig's right hand.
A Tower guard blasts Rig's head.
You try to strike *Rig*, but he deflects the blow.
*Rig* slices an Arafellin officer's body very hard.
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
An Arafellin officer sends Rig sprawling with a powerful bash!
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Battered >
cdw
close officedoor w
Hendral Achiguri crushes Rig's left arm hard.
A Tower guard blasts Rig's body very hard.
You strike *Rig*'s head hard.
An Arafellin officer slashes Rig's right arm hard.
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Beaten >
Hendral Achiguri crushes Rig's left foot.
A Tower guard blasts Rig's right leg very hard.
You strike *Rig*'s body very hard.
An Arafellin officer slashes Rig's body.
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
Kashvi narrates 'wow. i guess they dont make you an aes sedai for collecting bottle caps!'
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
*Rig* slices an Arafellin officer's left foot extremely hard.
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full - an Arafellin officer: Critical - Rig: Critical >
cdw
close officedoor w
cdw
close officedoor w
Hendral Achiguri crushes Rig's body.
A Tower guard blasts Rig's body very hard.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
narr two rip
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
You narrate 'two rip'

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
Ok.
The officedoor is opened from the other side.

* HP:Battered SP:Fading MV:Full >
Ok.

l
* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
A Circular Stone Landing
Galleries and rooms lead away into various directions from this stone
landing, and a spiralling stairway leads downwards. An archway to the west
is crowned by a keystone carved with the number fourteen. Mirrored lanterns
hang from the walls, illuminating the fortress interior in an effort to
keep myrddraal out. Above the eastern archway, a cluster of roses decorates
the keystone above an elaborately worked wooden door. Across the entirety
of the area, murder holes allow for the defense of the fortress.
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of Rig is lying here.
The corpse of Lakar is lying here.
The corpse of Nazgrun is lying here.
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here. [3]
A large desk made of fine, thick wood stands across the room from here.
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin officer examines scout reports here.
Hendral Achiguri commands his men here.

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
narr three rip
You narrate 'three rip'

* HP:Battered SP:Fading MV:Full >

Tenaco narrates 'where this going on at.'

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
It's already closed!

cdw
close officedoor w
* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full >
cdw
close officedoor w
It's already closed!

* HP:Battered SP:Fading MV:Full >
It's already closed!

* HP:Battered SP:Fading MV:Full >
scalp corpse
You lean over and sever the bloody head from the corpse of Rig.

* HP:Battered SP:Fading MV:Full >
scalp 2.corpse
You lean over and sever the bloody head from the corpse of Lakar.

* HP:Battered SP:Fading MV:Full >
scalp 3.corpse
You lean over and sever the bloody head from the corpse of Nazgrun.

* HP:Battered SP:Fading MV:Full >
l
A Circular Stone Landing
Galleries and rooms lead away into various directions from this stone
landing, and a spiralling stairway leads downwards. An archway to the west
is crowned by a keystone carved with the number fourteen. Mirrored lanterns
hang from the walls, illuminating the fortress interior in an effort to
keep myrddraal out. Above the eastern archway, a cluster of roses decorates
the keystone above an elaborately worked wooden door. Across the entirety
of the area, murder holes allow for the defense of the fortress.
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of Rig is lying here.
The corpse of Lakar is lying here.
The corpse of Nazgrun is lying here.
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here. [3]
A large desk made of fine, thick wood stands across the room from here.
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin officer examines scout reports here.
Hendral Achiguri commands his men here.

* HP:Battered SP:Fading MV:Full >

Callesa chats 'Are you going for rank 9 already, Sister?'

* HP:Wounded SP:Fading MV:Fresh >
examine 4.corpse
It is the corpse of an Arafellin officer.
When you look inside, you see:
corpse (here) :
a mirrored lantern
a pair of thin metal boots
a set of oiled chainmail leggings
a soft leather pouch
a thin, decorative belt
a two-fisted flamberge
a pair of leather half-gauntlets
a pair of oiled chainmail sleeves
a fine woolen cloak
a burnished metal breastplate
a full metal helmet and visor

* HP:Wounded SP:Fading MV:Fresh >
chat why not
You chat 'why not'

* HP:Wounded SP:Fading MV:Fresh >
examine corpse
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
a black key engraved with a whip
a key with gold inlay
a soft leather pouch
a crimson-hafted battleaxe
a wealth of gold crowns (316)
a pair of gleaming metal boots
a pair of thick, gold-plated greaves
a dagger
a small purse
a bronze belt of odd design
a heron-marked blade with a jeweled hilt
[2] a jeweled wristcuff
a sturdy pair of full leather gauntlets
a pair of polished, gold-plated vambraces
a heron-engraved scabbard
a black, silver-embroidered cape
a shirt of overlapping black scales
a blood-red tattoo of a flying eagle
a silver medallion
a gold-chased morion with an engraved silver comb
[2] a jade signet ring

* HP:Wounded SP:Fading MV:Fresh >

The officedoor is opened from the other side.

i
* HP:Wounded SP:Fading MV:Fresh >
You are carrying:
the severed head of Rig the Myrddraal slain in Arafel
the severed head of Nazgrun the Trolloc slain in Arafel
the severed head of Lakar the Trolloc slain in Arafel
two gold crowns
an emerald-hilted foil

* HP:Wounded SP:Fading MV:Fresh >

*Smoker* has arrived from the west.

* HP:Wounded SP:Fading MV:Fresh >

*Smoker* tries to blast you, but you parry successfully.

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >

You strike *Smoker*'s body.
A Tower guard joins your fight!
An Arafellin officer joins your fight!
Hendral Achiguri joins an Arafellin officer's fight!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
p
k dark
You do the best you can!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
cdw
close officedoor w
cdw
close officedoor w
Ok.

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
cdw
close officedoor w
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Beaten >
cdw
close officedoor w
Hendral Achiguri barely crushes Smoker's right arm.
An Arafellin officer tickles Smoker's left leg with his slash.
A Tower guard blasts Smoker's body.
*Smoker* panics, and attempts to flee!
You strike *Smoker*'s left hand.
*Smoker* panics, and attempts to flee!
*Smoker* tries to blast you, but you deflect the blow.
It's already closed!
You dodge a bash from *Smoker* who loses his balance and falls!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
Hendral Achiguri barely crushes Smoker's left leg.
*Smoker* panics, and attempts to flee!
An Arafellin officer barely tickles Smoker's body with his slash.
*Smoker* panics, and attempts to flee!
A Tower guard blasts Smoker's head hard.
*Smoker* panics, and attempts to flee!
You strike *Smoker*'s left arm.
*Smoker* panics, and attempts to flee!
*Smoker* tries to blast you, but you deflect the blow.
It's already closed!
*Smoker* opens the officedoor.

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
Ok.

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!
Callesa chats 'Awesome! I cheer for you!'
*Smoker* panics, and attempts to flee!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
It's already closed!
*Smoker* opens the officedoor.

cdw
close officedoor w
* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
Ok.

* HP:Wounded SP:Fading MV:Fresh - Smoker: Critical >
cdw
close officedoor w
Hendral Achiguri crushes Smoker's left arm.
*Smoker* is stunned, but will probably regain consciousness...
An Arafellin officer slashes Smoker's head.
*Smoker* is dead! R.I.P.
Your blood freezes as you hear *Smoker*'s death cry.
It's already closed!

* HP:Wounded SP:Fading MV:Fresh >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh >
cdw
close officedoor w
It's already closed!

* HP:Wounded SP:Fading MV:Fresh >
It's already closed!
Ryne chats 'Well your warder is going to like your new fancy sword!'

* HP:Wounded SP:Fading MV:Fresh >
It's already closed!

* HP:Wounded SP:Fading MV:Fresh >

Stevan tells you 'nicely done'

* HP:Wounded SP:Fading MV:Fresh >
narr 4th rip
You narrate '4th rip'

* HP:Wounded SP:Fading MV:Fresh >
scalp corpse
You lean over and sever the bloody head from the corpse of Smoker.

* HP:Wounded SP:Fading MV:Fresh >
l
A Circular Stone Landing
Galleries and rooms lead away into various directions from this stone
landing, and a spiralling stairway leads downwards. An archway to the west
is crowned by a keystone carved with the number fourteen. Mirrored lanterns
hang from the walls, illuminating the fortress interior in an effort to
keep myrddraal out. Above the eastern archway, a cluster of roses decorates
the keystone above an elaborately worked wooden door. Across the entirety
of the area, murder holes allow for the defense of the fortress.
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of Smoker is lying here.
The corpse of Rig is lying here.
The corpse of Lakar is lying here.
The corpse of Nazgrun is lying here.
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here. [3]
A large desk made of fine, thick wood stands across the room from here.
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin officer examines scout reports here.
Hendral Achiguri commands his men here.

* HP:Wounded SP:Fading MV:Fresh >
narr someone come help me loot this
You narrate 'someone come help me loot this'

* HP:Wounded SP:Fading MV:Fresh >
l
A Circular Stone Landing
Galleries and rooms lead away into various directions from this stone
landing, and a spiralling stairway leads downwards. An archway to the west
is crowned by a keystone carved with the number fourteen. Mirrored lanterns
hang from the walls, illuminating the fortress interior in an effort to
keep myrddraal out. Above the eastern archway, a cluster of roses decorates
the keystone above an elaborately worked wooden door. Across the entirety
of the area, murder holes allow for the defense of the fortress.
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of Smoker is lying here.
The corpse of Rig is lying here.
The corpse of Lakar is lying here.
The corpse of Nazgrun is lying here.
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here. [3]
A large desk made of fine, thick wood stands across the room from here.
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin officer examines scout reports here.
Hendral Achiguri commands his men here.

* HP:Wounded SP:Fading MV:Fresh >

Tenaco tells you 'where at'

* HP:Wounded SP:Fading MV:Fresh >
reply hendral
You reply to Tenaco 'hendral'

* HP:Wounded SP:Fading MV:Fresh >

The corpse of a wiry scout has decayed into a pile of dust.
(tic_timer): Starting tic timer.
The corpse of a wiry scout has decayed into a pile of dust.

* HP:Wounded SP:Fading MV:Fresh >
gg take all 2.corpse
[order guard]
A Tower guard gets a black key engraved with a whip from the corpse of Rig.
A Tower guard gets a key with gold inlay from the corpse of Rig.
A Tower guard gets a soft leather pouch from the corpse of Rig.
A Tower guard gets a crimson-hafted battleaxe from the corpse of Rig.
A Tower guard gets a wealth of gold crowns from the corpse of Rig.
A Tower guard gets a pair of gleaming metal boots from the corpse of Rig.
A Tower guard gets a pair of thick, gold-plated greaves from the corpse of Rig.
A Tower guard gets a dagger from the corpse of Rig.
A Tower guard gets a small purse from the corpse of Rig.
A Tower guard gets a bronze belt of odd design from the corpse of Rig.
A Tower guard gets a heron-marked blade with a jeweled hilt from the corpse of Rig.
A Tower guard gets a jeweled wristcuff from the corpse of Rig.
A Tower guard gets a jeweled wristcuff from the corpse of Rig.
A Tower guard gets a sturdy pair of full leather gauntlets from the corpse of Rig.
A Tower guard gets a pair of polished, gold-plated vambraces from the corpse of Rig.
A Tower guard gets a heron-engraved scabbard from the corpse of Rig.
A Tower guard gets a black, silver-embroidered cape from the corpse of Rig.
A Tower guard gets a shirt of overlapping black scales from the corpse of Rig.
A Tower guard gets a blood-red tattoo of a flying eagle from the corpse of Rig.
A Tower guard gets a silver medallion from th
e corpse of Rig.
A Tower guard gets a gold-chased morion with an engraved silver comb from the corpse of Rig.
A Tower guard gets a jade signet ring from the corpse of Rig.
Ok.

* HP:Wounded SP:Fading MV:Fresh >
gg put all apck
[order guard]
Ok.

* HP:Wounded SP:Fading MV:Fresh >
gg put all pack
[order guard]
A Tower guard puts a jade signet ring in a backpack.
A Tower guard puts a gold-chased morion with an engraved silver comb in a backpack.
A Tower guard puts a silver medallion in a backpack.
A Tower guard puts a blood-red tattoo of a flying eagle in a backpack.
A Tower guard puts a shirt of overlapping black scales in a backpack.
A Tower guard puts a black, silver-embroidered cape in a backpack.
A Tower guard puts a heron-engraved scabbard in a backpack.
A Tower guard puts a pair of polished, gold-plated vambraces in a backpack.
A Tower guard puts a sturdy pair of full leather gauntlets in a backpack.
A Tower guard puts a jeweled wristcuff in a backpack.
A Tower guard puts a jeweled wristcuff in a backpack.
A Tower guard puts a heron-marked blade with a jeweled hilt in a backpack.
A Tower guard puts a bronze belt of odd design in a backpack.
A Tower guard puts a small purse in a backpack.
A Tower guard puts a dagger in a backpack.
A Tower guard puts a pair of thick, gold-plated greaves in a backpack.
A Tower guard puts some coins in a backpack.
Ok.

* HP:Wounded SP:Fading MV:Fresh >
l
A Circular Stone Landing
Galleries and rooms lead away into various directions from this stone
landing, and a spiralling stairway leads downwards. An archway to the west
is crowned by a keystone carved with the number fourteen. Mirrored lanterns
hang from the walls, illuminating the fortress interior in an effort to
keep myrddraal out. Above the eastern archway, a cluster of roses decorates
the keystone above an elaborately worked wooden door. Across the entirety
of the area, murder holes allow for the defense of the fortress.
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of Smoker is lying here.
The corpse of Rig is lying here.
The corpse of Lakar is lying here.
The corpse of Nazgrun is lying here.
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here.
A large desk made of fine, thick wood stands across the room from here.
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin officer examines scout reports here.
Hendral Achiguri commands his men here.

* HP:Wounded SP:Fading MV:Fresh >

Tenaco tells you 'I am fd'

* HP:Wounded SP:Fading MV:Fresh >
gg take all 4.corpse
[order guard]
A Tower guard gets a pair of thick metal boots from the corpse of Nazgrun.
A Tower guard gets a pair of ebony-steel plate greaves from the corpse of Nazgrun.
A Tower guard gets a dagger from the corpse of Nazgrun.
A Tower guard gets a bronze belt of odd design from the corpse of Nazgrun.
A Tower guard gets a great claymore from the corpse of Nazgrun.
A Tower guard gets a sungwood bracelet from the corpse of Nazgrun.
A Tower guard gets a sungwood bracelet from the corpse of Nazgrun.
A Tower guard gets a pair of heavy metal gauntlets from the corpse of Nazgrun.
A Tower guard gets a pair of ebony-steel plate vambraces from the corpse of Nazgrun.
A Tower guard gets an earthen brown mantle from the corpse of Nazgrun.
A Tower guard gets a torc of gleaming steel from the corpse of Nazgrun.
A Tower guard gets a torc of gleaming steel from the corpse of Nazgrun.
A Tower guard gets a gold ring delicately carved with ivy from the corpse of Nazgrun.
A Tower guard gets a gold ring delicately carved with ivy from the corpse of Nazgrun.
A Tower guard gets an oilstone from the corpse of Nazgrun.
Ok.

* HP:Wounded SP:Fading MV:Fresh >
examine 4.corpse
It is the corpse of Nazgrun.
When you look inside, you see:
corpse (here) :
a backpack
a shining steel breastplate
a full metal helmet and visor

* HP:Wounded SP:Fading MV:Fresh >
take pack 4.corpse
You get a backpack from the corpse of Nazgrun.

* HP:Wounded SP:Fading MV:Fresh >
l
A Circular Stone Landing
Galleries and rooms lead away into various directions from this stone
landing, and a spiralling stairway leads downwards. An archway to the west
is crowned by a keystone carved with the number fourteen. Mirrored lanterns
hang from the walls, illuminating the fortress interior in an effort to
keep myrddraal out. Above the eastern archway, a cluster of roses decorates
the keystone above an elaborately worked wooden door. Across the entirety
of the area, murder holes allow for the defense of the fortress.
[ obvious exits: W ]
Zone: The Plain of Lances
Door west: officedoor
The corpse of Smoker is lying here.
The corpse of Rig is lying here.
The corpse of Lakar is lying here.
The corpse of Nazgrun is lying here.
The corpse of an Arafellin officer is lying here.
The corpse of a wiry scout is lying here.
A large desk made of fine, thick wood stands across the room from here.
A Tower guard is here protecting the peace.
A Domani razor stands here, eyes keen and swishing its tail.
An Arafellin officer examines scout reports here.
Hendral Achiguri commands his men here.

* HP:Wounded SP:Fading MV:Fresh >
examine corpse
It is the corpse of Smoker.
When you look inside, you see:
corpse (here) :
[4] a large slab of meat
a pair of bone plated boots
a pair of bone plated greaves
a water skin
a dagger
a bronze belt of odd design
a titanic spiked axe of ebon steel
[2] a sungwood bracelet
a pair of bone plated gauntlets
a pair of bone plated vambraces
a backpack
a thick, steel-plated breastplate
[2] a serpent medallion
a bone-white fanged serpent skull
[2] an obsidian ring set with a red jasper serpent
a black-laquered badge engraved with red serpents

* HP:Wounded SP:Fading MV:Fresh >
take pack all.corpse
You get a backpack from the corpse of Smoker.
There doesn't seem to be a pack in the corpse of Rig.
You get a backpack from the corpse of Lakar.
There doesn't seem to be a pack in the corpse of Nazgrun.
There doesn't seem to be a pack in the corpse of an Arafellin officer.
There doesn't seem to be a pack in the corpse of a wiry scout.

* HP:Wounded SP:Fading MV:Fresh >
take all.medalion all.corpse
You can't find any medalions in the corpse of Smoker.
There doesn't seem to be a medalion in the corpse of Rig.
There doesn't seem to be a medalion in the corpse of Lakar.
There doesn't seem to be a medalion in the corpse of Nazgrun.
There doesn't seem to be a medalion in the corpse of an Arafellin officer.
There doesn't seem to be a medalion in the corpse of a wiry scout.

* HP:Wounded SP:Fading MV:Fresh >
take all.medallion all.corpse
You get a serpent medallion from the corpse of Smoker.
You get a serpent medallion from the corpse of Smoker.
There doesn't seem to be a medallion in the corpse of Rig.
There doesn't seem to be a medallion in the corpse of Lakar.
There doesn't seem to be a medallion in the corpse of Nazgrun.
There doesn't seem to be a medallion in the corpse of an Arafellin officer.
There doesn't seem to be a medallion in the corpse of a wiry scout.

* HP:Wounded SP:Fading MV:Fresh >

(tic_timer): Tic in 7 seconds!
examine corpse
It is the corpse of Smoker.
When you look inside, you see:
corpse (here) :
[4] a large slab of meat
a pair of bone plated boots
a pair of bone plated greaves
a water skin
a dagger
a bronze belt of odd design
a titanic spiked axe of ebon steel
[2] a sungwood bracelet
a pair of bone plated gauntlets
a pair of bone plated vambraces
a thick, steel-plated breastplate
a bone-white fanged serpent skull
[2] an obsidian ring set with a red jasper serpent
a black-laquered badge engraved with red serpents

* HP:Wounded SP:Fading MV:Fresh >

The corpse of an Arafellin officer has decayed into a pile of dust.
(tic_timer): Tic length updated to: 62.989 seconds.
The corpse of a wiry scout has decayed into a pile of dust.

* HP:Wounded SP:Fading MV:Fresh >
take all.obsidian all.corpse
You can't find any obsidians in the corpse of Smoker.
There doesn't seem to be an obsidian in the corpse of Rig.
There doesn't seem to be an obsidian in the corpse of Lakar.
There doesn't seem to be an obsidian in the corpse of Nazgrun.

* HP:Wounded SP:Fading MV:Fresh >
take all ring all.corpse
A beautifully worked great serpent ring is not a container.

* HP:Wounded SP:Fading MV:Fresh >

Tenaco tells you 'where is that at or did someone already come help you'

* HP:Wounded SP:Fading MV:Fresh >
take all.ring all.corpse
You get an obsidian ring set with a red jasper serpent from the corpse of Smoker.
You get an obsidian ring set with a red jasper serpent from the corpse of Smoker.
You get a jade signet ring from the corpse of Rig.
You get an emerald ring from the corpse of Lakar.
There doesn't seem to be a ring in the corpse of Nazgrun.

* HP:Wounded SP:Fading MV:Fresh >

The master of scouts narrates 'Nazgrun was spotted In the Pines'

* HP:Wounded SP:Fading MV:Fresh >
examine corpse
It is the corpse of Smoker.
When you look inside, you see:
corpse (here) :
[4] a large slab of meat
a pair of bone plated boots
a pair of bone plated greaves
a water skin
a dagger
a bronze belt of odd design
a titanic spiked axe of ebon steel
[2] a sungwood bracelet
a pair of bone plated gauntlets
a pair of bone plated vambraces
a thick, steel-plated breastplate
a bone-white fanged serpent skull
a black-laquered badge engraved with red serpents

* HP:Wounded SP:Fading MV:Fresh >
examine 2.corpse
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
Nothing.

* HP:Wounded SP:Fading MV:Fresh >

The officedoor is opened from the other side.

* HP:Wounded SP:Fading MV:Fresh >

The officedoor closes quietly.

* HP:Wounded SP:Fading MV:Fresh >
scan west
* HP:Wounded SP:Fading MV:Fresh >
where
Players in your Zone
--------------------
Eldrenia - A Circular Stone Landing
You sense shadowspawn nearby.

* HP:Wounded SP:Fading MV:Fresh >
narr they here again
You narrate 'they here again'

* HP:Wounded SP:Fading MV:Fresh >
odw
open officedoor w
w
Ok.

* HP:Wounded SP:Fading MV:Fresh >
A Stone Landing
[ obvious exits: E W D ]
Zone: The Plain of Lances
Door east: officedoor
A shining steel breastplate lies here gleaming in the light.
*Nazgrun* is standing here.
*Rig* is standing here.
A Domani razor has arrived from the east.
A Tower guard has arrived from the east.

* HP:Wounded SP:Fading MV:Full >
w

*Rig* tries to slash you, but you deflect the blow.
*Nazgrun* hacks a Tower guard's body very hard.

w
* HP:Wounded SP:Fading MV:Full - Rig: Beaten >
No way! You're fighting for your life!

* HP:Wounded SP:Fading MV:Full - Rig: Beaten >
No way! You're fighting for your life!

* HP:Wounded SP:Fading MV:Full - Rig: Beaten >

*Rig* closes the officedoor.

* HP:Wounded SP:Fading MV:Full - Rig: Beaten >

A Tower guard blasts Nazgrun's body into bloody fragments!
You strike *Rig*'s body.
*Rig* tries to slash you, but you deflect the blow.
*Rig* assumes an offensive striking posture.

* HP:Wounded SP:Fading MV:Full - Rig: Beaten >
eb
f
channel 'ice spikes' dark
[emb ]
You are already in touch with saidar, can't you feel it?

* HP:Wounded SP:Fading MV:Full - Rig: Beaten >
You begin to weave the appropriate flows...


-
=
+
*
A Tower guard blasts Nazgrun's body extremely hard.
*Nazgrun* hacks a Tower guard's head into bloody fragments!

*
+
You dodge a bash from *Rig* who loses his balance and falls!

=
-

-
=
+

Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your icy spikes shred *Nazgrun*'s guts, causing his insides to flow outside.
*Nazgrun* is dead! R.I.P.
Your blood freezes as you hear *Nazgrun*'s death cry.
Ryne narrates 'I am very far away Aes Sedai, I will try to get there to help you'

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >

You strike *Rig*'s body.

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
p
k dark
f
channel 'ice spikes' dark
You do the best you can!

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
You begin to weave the appropriate flows...
*Rig* panics, and attempts to flee!


*Rig* leaves down.

-
=
+
*
*
+
=
-
*Rig* has arrived from below.


-

(tic_timer): Tic in 7 seconds!
=
+
You can't summon enough energy to weave the flow.

* HP:Wounded SP:Trickling MV:Full >
scalp corpse
You lean over and sever the bloody head from the corpse of Nazgrun.

* HP:Wounded SP:Trickling MV:Full >
p
k dark
You strike *Rig*'s left leg extremely hard.

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
w

*Rig* opens the officedoor.

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
No way! You're fighting for your life!

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
cde
close officedoor e

*Rig* gets a large slab of meat from the corpse of Nazgrun.
*Rig* gets a large slab of meat from the corpse of Nazgrun.
*Rig* gets a large slab of meat from the corpse of Nazgrun.
*Rig* gets a pair of thick metal boots from the corpse of Nazgrun.
*Rig* gets a pair of ebony-steel plate greaves from the corpse of Nazgrun.
*Rig* gets a gargantuan gilded bastard sword from the corpse of Nazgrun.
*Rig* gets a pair of steel-plated gauntlets from the corpse of Nazgrun.
*Rig* gets a pair of ebony-steel plate vambraces from the corpse of Nazgrun.
*Rig* gets a full metal helmet and visor from the corpse of Nazgrun.

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >

*Rig* panics, and attempts to flee!

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
p
k dark
p
k dark
p
k dark
A Tower guard joins your fight!
A Tower guard blasts Rig's body.
You strike *Rig*'s right arm.
Ok.

p
k dark
* HP:Wounded SP:Trickling MV:Fresh - Rig: Beaten >
You do the best you can!
*Rig* leaves down.

* HP:Wounded SP:Trickling MV:Fresh >
p
k dark
They aren't here.

* HP:Wounded SP:Trickling MV:Fresh >
They aren't here.

* HP:Wounded SP:Trickling MV:Fresh >
They aren't here.

* HP:Wounded SP:Trickling MV:Fresh >
They aren't here.

* HP:Wounded SP:Trickling MV:Fresh >
d
p
k dark
Spiralling Stairwell
[ obvious exits: E W U D ]
Zone: The Plain of Lances
A soft leather pouch has been discarded here. [2]
A Domani razor has arrived from above.
A Tower guard has arrived from above.

* HP:Wounded SP:Trickling MV:Full >
They aren't here.

* HP:Wounded SP:Trickling MV:Full >
d

*Rig* has arrived from the west.

* HP:Wounded SP:Trickling MV:Full >
s
Lower Floor of the Keep
[ obvious exits: N U ]
Zone: The Plain of Lances
A Domani razor has arrived from above.
A Tower guard has arrived from above.

* HP:Wounded SP:Trickling MV:Full >
Alas, you cannot go that way...

* HP:Wounded SP:Trickling MV:Full >
u
Spiralling Stairwell
[ obvious exits: E W U D ]
Zone: The Plain of Lances
A soft leather pouch has been discarded here. [2]
A Domani razor has arrived from below.
A Tower guard has arrived from below.

p
k dark
* HP:Wounded SP:Trickling MV:Full >
They aren't here.

* HP:Wounded SP:Trickling MV:Full >
u
A Stone Landing
[ obvious exits: E W D ]
Zone: The Plain of Lances
Door east: officedoor
The corpse of Nazgrun is lying here.
A shining steel breastplate lies here gleaming in the light.
*Rig* is standing here.
A Domani razor has arrived from below.
A Tower guard has arrived from below.

* HP:Wounded SP:Trickling MV:Full >
p
k dark
p
k dark
You strike *Rig*'s body.

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
You do the best you can!

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >

*Rig* panics, and attempts to flee!

* HP:Wounded SP:Trickling MV:Full - Rig: Beaten >
p
k dark

*Rig* leaves down.

* HP:Wounded SP:Trickling MV:Full >
p
k dark
They aren't here.

p
k dark
* HP:Wounded SP:Trickling MV:Full >
They aren't here.
*Rig* has arrived from below.

* HP:Wounded SP:Trickling MV:Full >
p
k dark
You strike *Rig*'s body.

* HP:Wounded SP:Trickling MV:Full - Rig: Critical >
d
You do the best you can!
*Rig* opens the officedoor.

* HP:Wounded SP:Trickling MV:Full - Rig: Critical >

*Rig* gazes deeply into your soul.. very chilling.
The gaze of *Rig* fails to affect you.
*Rig* tries to slash you, but you parry successfully.
A Tower guard joins your fight!
You strike *Rig*'s left arm hard.

* HP:Wounded SP:Trickling MV:Full - Rig: Critical >
No way! You're fighting for your life!

* HP:Wounded SP:Trickling MV:Full - Rig: Critical >
p
k dark
p
k dark
Scalding hot tar is thrown from the murder holes above!
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.
They aren't here.

* HP:Wounded SP:Trickling MV:Full >
They aren't here.

* HP:Wounded SP:Trickling MV:Full >
scalp 2.corpse
It seems to have already been scalped.

* HP:Wounded SP:Trickling MV:Full >
scalp corpse
You lean over and sever the bloody head from the corpse of Rig.

Jaster
Posts: 370
Joined: Fri Apr 03, 2015 1:17 pm

Re: The Door of doom!

Post by Jaster » Tue Nov 07, 2023 6:52 pm

I can't stop laughing right now.. Perhaps wondering how you didnt die with trickling sps or that they came back and died a second time :P

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: The Door of doom!

Post by Kryyg » Tue Nov 07, 2023 10:38 pm

This is what happens when you go to made up zones

Where the firetruck is this?!?

Morella
Posts: 169
Joined: Thu Jun 18, 2015 2:31 pm

Re: The Door of doom!

Post by Morella » Tue Nov 07, 2023 10:46 pm

Kryyg wrote:
Tue Nov 07, 2023 10:38 pm
This is what happens when you go to made up zones

Where the firetruck is this?!?
it bottleneck/connects the zones that old siffas and gorthel are in

what a silly little log full of silliness.

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: The Door of doom!

Post by Asandra » Wed Nov 08, 2023 3:26 am

I have died there without any player around as well. That place is brutal.

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: The Door of doom!

Post by Rhahr » Wed Nov 08, 2023 4:41 am

Hrm, curious as to why Rig did not change target, zerk with lamans it seems like all it would take would be one landed bash. On another note, what happens when you overchannel now?

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: The Door of doom!

Post by erulak » Wed Nov 08, 2023 11:55 am

Rhahr wrote:
Wed Nov 08, 2023 4:41 am
On another note, what happens when you overchannel now?
It's a very well-thought out change where, in this type of situation, you either

1) Get free SPs to kill everyone in a door.
2) Burst into flames (in a situation you were going to die anyways) and potentially take some people with you.

Overchannel
This will no longer have a chance to still players. Instead, there is a chance you draw too much of the One Power and burst into flames, incinerating yourself and potentially dealing damage to those around you, or that you are rendered senseless and stunned.
Stilling was too much of a character-ruining mechanic, especially with accidental use due to Portal Stones.
Please note this was the solution instead of maybe addressing how portal stones work instead.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: The Door of doom!

Post by Rig » Wed Nov 08, 2023 1:18 pm

Rhahr wrote:
Wed Nov 08, 2023 4:41 am
Hrm, curious as to why Rig did not change target, zerk with lamans it seems like all it would take would be one landed bash. On another note, what happens when you overchannel now?
Didn't even notice she was engaged on me until after it was pointed out in the log. I am not smart sometimes!

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: The Door of doom!

Post by erulak » Wed Nov 08, 2023 2:35 pm

Rig wrote:
Wed Nov 08, 2023 1:18 pm
Rhahr wrote:
Wed Nov 08, 2023 4:41 am
Hrm, curious as to why Rig did not change target, zerk with lamans it seems like all it would take would be one landed bash. On another note, what happens when you overchannel now?
Didn't even notice she was engaged on me until after it was pointed out in the log. I am not smart sometimes!
Which makes this a great example of how hand-held mechanisms can't be overcome by bad players, like Rig.

Revescaal
Posts: 71
Joined: Thu Aug 18, 2016 5:49 pm

Re: The Door of doom!

Post by Revescaal » Wed Nov 08, 2023 9:03 pm

Iconic.

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