Glorious deaths

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Glorious deaths

Post by Turg » Fri Oct 27, 2023 5:16 am

* R S HP:Beaten DP:Full MV:Tiring > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road

* R S HP:Beaten DP:Full MV:Tiring > 0
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > 9
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road

cp
9
* R S HP:Beaten DP:Full MV:Tiring > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [change mood berserk]
Mood changed to: Berserk

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > 9
9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > 9
[k light]
They aren't here.

9
9
* R S HP:Beaten DP:Full MV:Tiring > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > 9
*Lakon* swiftly dodges Grut's attempt to blast him.
[k light]
You try to cleave *Lakon*, but he deflects the blow.

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered > 9
9
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered > [k light]
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered > b
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered > [k light]
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered > [k light]
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered > [k light]
Ok.
*Lakon* panics, and attempts to flee!

* R S HP:Beaten DP:Full MV:Tiring - Grut: Beaten - Lakon: Battered >

You cleave *Lakon*'s body into bloody fragments!
[bash ]

-
*Lakon* leaves west.
=
+
*
Tryndamere tries to cleave *Lakon*, but he parries successfully.*
+
=
-

-
*Lakon* avoids being bashed by Grut who loses his balance and falls!
=
The fighting is too thick and heavy for you to enter the fray!

* R S HP:Beaten DP:Full MV:Tiring > 9
st
[k light]
You cleave *Lakon*'s left leg into bloody fragments!

2
* R S HP:Beaten DP:Full MV:Tiring - Tryndamere: Battered - Lakon: Beaten > Do you not consider fighting as standing?

* R S HP:Beaten DP:Full MV:Tiring - Tryndamere: Battered - Lakon: Beaten > 9

You cleave *Lakon*'s right leg into bloody fragments!

* R S HP:Beaten DP:Full MV:Tiring - Tryndamere: Battered - Lakon: Beaten > 9
[bash horse]
Bash who?

* R S HP:Beaten DP:Full MV:Tiring - Tryndamere: Battered - Lakon: Beaten > 9
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Tryndamere: Battered - Lakon: Beaten > 9
You cleave *Lakon*'s head into bloody fragments!
*Lakon* panics, and attempts to flee!
Grut blasts *Lakon*'s head into bloody fragments!
*Lakon* is dead! R.I.P.
Your blood freezes as you hear *Lakon*'s death cry.
[k light]
They aren't here.

9
9
* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > Tryndamere gets a soft leather pouch from the corpse of Lakon.
Tryndamere gets a large slab of meat from the corpse of Lakon.
Tryndamere gets a black pair of silver-tooled boots from the corpse of Lakon.
Tryndamere gets a pair of earthen colored breeches from the corpse of Lakon.
Tryndamere gets a small leather sheath from the corpse of Lakon.
Tryndamere gets a silver shield badge bearing the arms of Tanchico from the corpse of Lakon.
Tryndamere gets a silver-winged basilard from the corpse of Lakon.
Tryndamere gets a silver etched shield from the corpse of Lakon.
Tryndamere gets a jeweled wristcuff from the corpse of Lakon.
Tryndamere gets a jeweled wristcuff from the corpse of Lakon.
Tryndamere gets a pair of dark gloves from the corpse of Lakon.
Tryndamere gets a set of cloth sleeves from the corpse of Lakon.
Tryndamere gets a surcoat with exquisite embroidery from the corpse of Lakon.
Tryndamere gets a bearskin tunic from the corpse of Lakon.
Tryndamere gets a pair of golden braids woven into the cloak from the corpse of Lakon.
Tryndamere gets a shimmering pendant of obsidian from the corpse of Lakon.
Tryndamere gets a camouflaged hood from the corpse of Lakon.
Tryndamere gets a gold ring from the corpse of Lakon.
Tryndamere gets a gold ring from the corpse of Lakon.
Tryndamere gets a lantern from the corpse of Lakon.
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > yell lol

Tryndamere narrates 'lmfao'

* R S HP:Beaten DP:Full MV:Tiring > 0

Grut leans over and severs the head from the corpse of Lakon.

* R S HP:Beaten DP:Full MV:Tiring > You bellow 'lol'

* R S HP:Beaten DP:Full MV:Tiring > 9
9
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road

* R S HP:Beaten DP:Full MV:Tiring > 0
9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > 9
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > 9
0
9
9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > cb
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road

* R S HP:Beaten DP:Full MV:Tiring > cb
cb
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Full MV:Tiring > cb
cb

You are thirsty.
[change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Bursting MV:Tiring > cb
[change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Bursting MV:Tiring > cb

Tryndamere narrates 'dis bash'

* R S HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Tiring >
Tryndamere narrates 'ftw'

* R S HP:Beaten DP:Bursting MV:Tiring > ds
Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Tiring > Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the north.
Tryndamere has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring > drink skin
drink skin

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.

* R S HP:Beaten DP:Bursting MV:Tiring > Tryndamere narrates 'kill the other one'
You can't find it!

* R S HP:Beaten DP:Bursting MV:Tiring > You can't find it!

* R S HP:Beaten DP:Bursting MV:Tiring > n
e
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the south.
Tryndamere has arrived from the south.
*Brooks* leaves west riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > 9
w
9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.
Tryndamere has arrived from the east.
*Brooks* has arrived from the west, riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring > Tryndamere tries to cleave *Brooks*, but he deflects the blow.
Grut tries to blast *Brooks*, but he deflects the blow.
[k light]
You cleave *Brooks*'s body hard.

* R S HP:Beaten DP:Bursting MV:Tiring - Tryndamere: Wounded - Brooks: Wounded > w
9
No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Tiring - Tryndamere: Wounded - Brooks: Wounded > You cleave *Brooks*'s body hard.
Grut blasts *Brooks*'s body very hard.
*Brooks* strikes Tryndamere's body.
Tryndamere cleaves *Brooks*'s right leg very hard.
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Tryndamere: Battered - Brooks: Wounded > cp
9

*Brooks* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Tiring - Tryndamere: Battered - Brooks: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
*Brooks* leaves north riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring > 9
9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > n
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > w
w
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the south.
Tryndamere has arrived from the south.
*Brooks* leaves west riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.
Grut has arrived from the east.
Tryndamere has arrived from the east.

* R S HP:Beaten DP:Bursting MV:Tiring > Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the east.
Tryndamere has arrived from the east.
*Brooks* leaves west riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > 9
9
w
[k light]
They aren't here.

9
* R S HP:Beaten DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A pale man wearing farming clothes angrily approaches you.
Grut has arrived from the east.
Tryndamere has arrived from the east.

* R S HP:Beaten DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > cb

Tryndamere leaves south.

* R S HP:Beaten DP:Bursting MV:Tiring > s
[change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Bursting MV:Tiring > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring > s
tm
Green Hills
Small animals wander around in the low bushes hunting for food. Birds fly
spritely from branch to branch, feeding their young and building nests.
To the west is a tall watch tower. To the east are some very brown hills.
You notice hills with denser trees to the west, separated from the tilled
field to the south by a high fence.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring >

[track mount]

-
=
+
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving north.

* R S HP:Beaten DP:Bursting MV:Tiring > cb
cb
cb
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Tiring > A handsome stag leaves north.
A brown deer panics, and attempts to flee!
A brown deer leaves north.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Tiring > A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
A young and strong buck is here, munching some grass.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring > e
Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
Grut has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > e
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > s
Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring > w
Break in the Hills
The hills seem to give way to the greater hill upon which Fal Dara sits
to the north. A steep hill lies to your south from where one could watch
the road. To the west is a small stand of trees surrounding a pond.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.

* R S HP:Beaten DP:Bursting MV:Tiring > w
s
Pond Between The Hills
Twisted trees surround a pond, their roots jutting out from the eroded
soil like fingers of the dead. The water is not so deep that it would
not freeze during the harsh Shienaran winters, and probably contains no
fish worth catching.
[ obvious exits: E S ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.

* R S HP:Beaten DP:Bursting MV:Tiring > Before an Abandoned Farmhouse
The reason for the poor maintenance of the farm lies evident before you.
A short stone wall lies in ruins around a crumbling farmhouse to your west.
It appears years of trolloc raids and freezing Shienaran winters have
driven the homesteaders to seek shelter within the walls of Fal Dara.
A faint path leads north to a stand of trees surrounding a shallow pond
and the trail to the road leads southwards.
[ obvious exits: N S W ]
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring > s
s
e
Path to a Farm
Leaving the main road and winding around a hill towards the north, this
dusty path leaves much to be desired. Littered with rocks and holes it
would be difficult for the farmer to get his crops to market in Fal Dara.
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Tiring > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Tiring > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tryndamere the Raging Berserker is standing here.
Grut has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > tm
[track mount]

-
=
Grut says 'no smells'
+
You could find no tracks at all.

* R S HP:Beaten DP:Bursting MV:Tiring > alias q k brooks
e
n
Ok.

e
e
* R S HP:Beaten DP:Bursting MV:Tiring > Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.
Tryndamere has arrived from the south.

* R S HP:Beaten DP:Bursting MV:Tiring > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Tiring > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Tiring > e
n
n
n
Alas, you cannot go that way...

e
* R S HP:Beaten DP:Bursting MV:Tiring > Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.
Tryndamere has arrived from the south.

* R S HP:Beaten DP:Bursting MV:Tiring > e
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.
Tryndamere has arrived from the south.

* R S HP:Beaten DP:Bursting MV:Tiring > The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.
Tryndamere has arrived from the south.

* R S HP:Beaten DP:Bursting MV:Tiring > Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Tiring > n
e
e
e
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.
Tryndamere has arrived from the south.

* R S HP:Beaten DP:Bursting MV:Tiring > e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > tm
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.
Tryndamere has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Tiring >

[track mount]

-
=
+
Some obvious recent tracks of a bloodstock stallion (ridden) leaving east.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.

* R S HP:Beaten DP:Bursting MV:Tiring >
Grut says 'nothing'

* R S HP:Beaten DP:Bursting MV:Tiring > sigh
0
You sigh.

i
* R S HP:Beaten DP:Bursting MV:Tiring > [where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* R S HP:Beaten DP:Bursting MV:Tiring > You are carrying:
a throwing knife

* R S HP:Beaten DP:Bursting MV:Tiring > snic
You snicker softly.

* R S HP:Beaten DP:Bursting MV:Tiring >
Grut says 'I recon he's in'

* R S HP:Beaten DP:Bursting MV:Tiring > i
nod
You are carrying:
a throwing knife

* R S HP:Beaten DP:Bursting MV:Tiring > Grut gives the severed head of Lakon the Human slain in Shienar to Tryndamere.
You nod in agreement.

* R S HP:Beaten DP:Bursting MV:Tiring >
*Brooks* has arrived from the west, riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring >
*Brooks* leaves east riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring >
Tryndamere says 'i am weary'

* R S HP:Beaten DP:Bursting MV:Tiring >
Grut stares at the sky.

* R S HP:Beaten DP:Bursting MV:Tiring >
Tryndamere falls down laughing.
Grut stares at the sky.

* R S HP:Beaten DP:Bursting MV:Tiring >
Grut stares at the sky.

* R S HP:Beaten DP:Bursting MV:Tiring > compel


-
=
+
*

*
+
=
-

-
=
+
You are thirsty.
*
Thin tendrils of darkness extend outward from your very being...
You direct thin tendrils of darkness toward Grut!
You direct thin tendrils of darkness toward Tryndamere!

* R S HP:Battered DP:Strong MV:Tiring > yell lol I cant chase
gs
You bellow 'lol I cant chase'

* R S HP:Battered DP:Strong MV:Tiring > [get skin pack]
You get a skin of human flesh from a backpack.

* R S HP:Battered DP:Strong MV:Tiring > drink skin
drink skin
0
Tryndamere says 'we are amazing'
You drink the blood.

* R S HP:Battered DP:Strong MV:Tiring > You drink the blood.
You don't feel thirsty any more.

* R S HP:Battered DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* R S HP:Battered DP:Strong MV:Tiring > score
Tryndamere says 'is gone'
You have 121(401) hit, 101(135) dark power and 163(284) movement points.
You have scored 97198765 experience points and 137 quest points.
You need 1301235 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are standing.

* R S HP:Battered DP:Strong MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere stops using a skin of human flesh.

* R S HP:Battered DP:Strong MV:Tiring > lo
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
Tryndamere the Raging Berserker is standing here.
Grut the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Strong MV:Tiring > i
You are carrying:
a skin of human flesh
a throwing knife

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere puts a skin of human flesh on his belt.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere eats a large slab of meat.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere says 'heh'

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere says 'this guy'

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.
Tryndamere gets a thin vial of yellow fluid from a soft leather pouch.

* R S HP:Battered DP:Strong MV:Tiring >
Grut says 'hah'

* R S HP:Battered DP:Strong MV:Tiring >
Grut says 'could use one'

0
* R S HP:Battered DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

snic
* R S HP:Battered DP:Strong MV:Tiring > You snicker softly.

* R S HP:Battered DP:Strong MV:Tiring > i
You are carrying:
a skin of human flesh
a throwing knife

* R S HP:Battered DP:Strong MV:Tiring > exam pack

Tryndamere gives a thin vial of yellow fluid to Grut.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gives a thin vial of yellow fluid to Grut.

* R S HP:Battered DP:Strong MV:Tiring > Tryndamere gives a thin vial of yellow fluid to Grut.
It is a backpack.
When you look inside, you see:
backpack (used) :
a thin vial of yellow fluid
an oilstone
a large number of gold crowns (43)
twenty copper pennys
a bubbling draught
[3] an emerald ring

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gives you a thin vial of yellow fluid.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gives you a thin vial of yellow fluid.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gives you a thin vial of yellow fluid.

* R S HP:Battered DP:Strong MV:Tiring >
Grut puts a thin vial of yellow fluid in a backpack.
Grut puts a thin vial of yellow fluid in a backpack.
Grut puts a thin vial of yellow fluid in a backpack.

* R S HP:Battered DP:Strong MV:Tiring > i
You are carrying:
[3] a thin vial of yellow fluid
a skin of human flesh
a throwing knife

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gives a thin vial of yellow fluid to Grut.

* R S HP:Battered DP:Strong MV:Tiring > hide knife
i
You hide a throwing knife.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere puts a thin vial of yellow fluid in a backpack.
Tryndamere puts a thin vial of yellow fluid in a backpack.
Tryndamere puts a thin vial of yellow fluid in a backpack.

* R S HP:Battered DP:Strong MV:Tiring > You are carrying:
[3] a thin vial of yellow fluid
a skin of human flesh

* R S HP:Battered DP:Strong MV:Tiring > lo
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
Tryndamere the Raging Berserker is standing here.
Grut the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Strong MV:Tiring > put all pack
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a skin of human flesh in a backpack.

0
* R S HP:Battered DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* R S HP:Battered DP:Strong MV:Tiring >
Grut puts a thin vial of yellow fluid in a backpack.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere found a throwing knife.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere says 'no giving them knife back'

* R S HP:Battered DP:Strong MV:Tiring > sa we hit brooks and chanie in?
You hiss 'we hit brooks and chanie in?'

* R S HP:Battered DP:Strong MV:Tiring > 0
Tryndamere gets a wealth of gold crowns from a soft leather pouch.
Tryndamere gets a soft leather pouch from a soft leather pouch.
Tryndamere gets eight copper pennys from a soft leather pouch.
Tryndamere gets a mug of ale from a soft leather pouch.
Tryndamere gets a lantern from a soft leather pouch.
Tryndamere gets a cup of thick syrup from a soft leather pouch.
Tryndamere gets a throwing spike from a soft leather pouch.
Tryndamere gets a throwing spike from a soft leather pouch.
Tryndamere gets a throwing spike from a soft leather pouch.
Tryndamere gets a throwing knife from a soft leather pouch.
Tryndamere gets a throwing knife from a soft leather pouch.
Tryndamere gets a throwing knife from a soft leather pouch.
Tryndamere gets a throwing knife from a soft leather pouch.
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

score
* R S HP:Battered DP:Strong MV:Tiring > You have 135(401) hit, 101(135) dark power and 163(284) movement points.
You have scored 97198765 experience points and 137 quest points.
You need 1301235 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are standing.

* R S HP:Battered DP:Strong MV:Tiring > stat
You are a 860 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 75.7 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 191, Dodging bonus: 54, Parrying bonus: 11
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere quaffs a cup of thick syrup.
Tryndamere apparently didn't find the syrup tasty.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere drops a mug of ale.

stat
* R S HP:Battered DP:Strong MV:Tiring > You are a 860 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 75.7 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 191, Dodging bonus: 54, Parrying bonus: 11
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere drops a lantern.

* R S HP:Battered DP:Strong MV:Tiring > st
w
You are already standing.

* R S HP:Battered DP:Strong MV:Tiring > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.
Tryndamere has arrived from the east.

* R S HP:Battered DP:Strong MV:Tiring > w
Tryndamere puts the severed head of Lakon the Human slain in Shienar in a backpack.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.
Tryndamere has arrived from the east.

scalp
* R S HP:Battered DP:Strong MV:Tiring > w
You don't see that here.

* R S HP:Battered DP:Strong MV:Tiring > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.
Tryndamere has arrived from the east.

* R S HP:Battered DP:Strong MV:Tiring > scalp

Tryndamere puts some coins in a backpack.
Tryndamere puts some coins in a backpack.

* R S HP:Battered DP:Strong MV:Tiring > You don't see that here.

* R S HP:Battered DP:Strong MV:Tiring > 0
i
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

0
* R S HP:Battered DP:Strong MV:Tiring > You are carrying:
Nothing.

* R S HP:Battered DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* R S HP:Battered DP:Strong MV:Tiring > w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the east.
Tryndamere has arrived from the east.

* R S HP:Battered DP:Strong MV:Tiring > i
re
You are carrying:
Nothing.

* R S HP:Battered DP:Strong MV:Tiring > You sit down and rest your tired bones.

* R S HP:Battered DP:Strong MV:Tiring > score
You have 149(401) hit, 116(135) dark power and 180(284) movement points.
You have scored 97198765 experience points and 137 quest points.
You need 1301235 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are resting.

stat
* R S HP:Battered DP:Strong MV:Tiring > You are a 860 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 75.7 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 191, Dodging bonus: 13, Parrying bonus: 9
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* R S HP:Battered DP:Strong MV:Tiring > lo
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
Tryndamere the Raging Berserker is standing here.
Grut the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Strong MV:Tiring > i

Grut sits down and rests.

* R S HP:Battered DP:Strong MV:Tiring > You are carrying:
Nothing.

* R S HP:Battered DP:Strong MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

i
* R S HP:Battered DP:Strong MV:Tiring > You are carrying:
Nothing.

eq
* R S HP:Battered DP:Strong MV:Tiring > You are using:
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> a pair of long-handled war axes
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

wh
* R S HP:Battered DP:Strong MV:Tiring > Tryndamere puts a throwing spike in a backpack.
Tryndamere puts a throwing spike in a backpack.
Tryndamere puts a throwing spike in a backpack.
Tryndamere puts a throwing knife in a backpack.
Tryndamere puts a throwing knife in a backpack.
Tryndamere puts a throwing knife in a backpack.
Tryndamere puts a throwing knife in a backpack.
Tryndamere puts a throwing knife in a backpack.
Tryndamere puts a lantern in a backpack.
Tryndamere puts a gold ring in a backpack.
Tryndamere puts a gold ring in a backpack.
Tryndamere puts a camouflaged hood in a backpack.
Tryndamere puts a shimmering pendant of obsidian in a backpack.
Tryndamere puts a pair of golden braids woven into the cloak in a backpack.
Tryndamere puts a bearskin tunic in a backpack.
Tryndamere puts a surcoat with exquisite embroidery in a backpack.
Tryndamere puts a set of cloth sleeves in a backpack.
Tryndamere puts a pair of dark gloves in a backpack.
Tryndamere puts a jeweled wristcuff in a backpack.
Tryndamere puts a jeweled wristcuff in a backpack.
Tryndamere puts a silver etched shield in a backpack.
Tryndamere puts a silver-winged basilard in a backpack.
Tryndamere puts a silver shield badge bearing the arms of Tanchico in a backpack.
Tryndamere puts a small leather sheath in a backpack.
Tryndamere puts a pair of earthen colored breeches in a backpack.
Tryndamere puts a black pair of silver-tooled boots in a backpack.
Tryndamere puts a soft leather pouch in a backpack.
Tryndamere puts a soft leather pouch in a backpack.
Players
-------
Tryndamere the Raging Berserker [Ghar'ghael]
Grut the Dark Master [Ghar'ghael Master]
Turg the Myrddraal [Myrddraal]
Iorrek the Wolfish Trolloc

4 players displayed.

lo
* R S HP:Battered DP:Strong MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
Tryndamere the Raging Berserker is standing here.
Grut the Dark Master is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gets a soft leather pouch from a backpack.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gets a soft leather pouch from a backpack.

* R S HP:Battered DP:Strong MV:Tiring > 0
i
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* R S HP:Battered DP:Strong MV:Tiring > eq
You are carrying:
Nothing.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gets a small leather sheath from a backpack.

* R S HP:Battered DP:Strong MV:Tiring > You are using:
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> a pair of long-handled war axes
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R S HP:Battered DP:Strong MV:Tiring > score
You have 163(401) hit, 116(135) dark power and 180(284) movement points.
You have scored 97198765 experience points and 137 quest points.
You need 1301235 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are resting.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gets a throwing knife from a backpack.
Tryndamere gets a throwing knife from a backpack.
Tryndamere gets a throwing knife from a backpack.
Tryndamere gets a throwing knife from a backpack.
Tryndamere gets a throwing knife from a backpack.
Tryndamere gets a throwing spike from a backpack.
Tryndamere gets a throwing spike from a backpack.
Tryndamere gets a throwing spike from a backpack.

exam pack
* R S HP:Battered DP:Strong MV:Tiring > It is a backpack.
When you look inside, you see:
backpack (used) :
a skin of human flesh
[4] a thin vial of yellow fluid
an oilstone
a large number of gold crowns (43)
twenty copper pennys
a bubbling draught
[3] an emerald ring

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere says 'going to give to a random mob'

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere says 'cant stand throwing things'

* R S HP:Battered DP:Strong MV:Tiring >
Grut snickers softly.

* R S HP:Battered DP:Strong MV:Tiring > snic
You snicker softly.

* R S HP:Battered DP:Strong MV:Tiring > lo
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
Tryndamere the Raging Berserker is standing here.
Grut the Dark Master is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Strong MV:Tiring > i
You are carrying:
Nothing.

* R S HP:Battered DP:Strong MV:Tiring > eq
Tryndamere says '0 reason it can stop bashin'
You are using:
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> a pair of long-handled war axes
<worn about waist> a bronze belt of odd design
<worn on belt> a dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R S HP:Battered DP:Strong MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* R S HP:Battered DP:Strong MV:Tiring > score
You have 163(401) hit, 116(135) dark power and 180(284) movement points.
You have scored 97198765 experience points and 137 quest points.
You need 1301235 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are resting.

* R S HP:Battered DP:Strong MV:Tiring >
Grut nods at Tryndamere.

* R S HP:Battered DP:Strong MV:Tiring > score
You have 163(401) hit, 116(135) dark power and 180(284) movement points.
You have scored 97198765 experience points and 137 quest points.
You need 1301235 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are resting.

* R S HP:Battered DP:Strong MV:Tiring >
Tryndamere gives a soft leather pouch to Grut.

* R S HP:Battered DP:Strong MV:Tiring > sa not his day
You hiss 'not his day'

* R S HP:Battered DP:Strong MV:Tiring > sa 2nd death to berserk bash
lo
You hiss '2nd death to berserk bash'

* R S HP:Battered DP:Bursting MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Lakon is lying here.
Tryndamere the Raging Berserker is standing here.
Grut the Dark Master is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Tiring >
Tryndamere gets a lantern from a backpack.

* R S HP:Battered DP:Bursting MV:Tiring >
Tryndamere drops a lantern.

* R S HP:Battered DP:Bursting MV:Tiring > sa in 10 minutes

Grut nods at you.

* R S HP:Battered DP:Bursting MV:Tiring > You hiss 'in 10 minutes'

* R S HP:Battered DP:Bursting MV:Tiring >
Grut says 'I was not even berserk first time around'

* R S HP:Battered DP:Bursting MV:Tiring >
Tryndamere says 'faint'

* R S HP:Battered DP:Bursting MV:Tiring >
Tryndamere says 'they a loooking'

* R S HP:Battered DP:Bursting MV:Tiring >
*Brooks* has arrived from the east, riding a warhorse.

* R S HP:Battered DP:Bursting MV:Tiring >
*Brooks* starts barreling down on Tryndamere, a red and gold tasseled spear aimed at his chest.

* R S HP:Battered DP:Bursting MV:Tiring >
Tryndamere tries to cleave *Brooks*, but he parries successfully.

* R S HP:Battered DP:Bursting MV:Tiring >
Tryndamere tries to cleave *Brooks*, but he parries successfully.

* R S HP:Battered DP:Bursting MV:Tiring >
Grut stops resting, and clambers on his feet.

* R S HP:Battered DP:Bursting MV:Tiring >
Grut blasts *Brooks*'s body very hard.

* R S HP:Battered DP:Bursting MV:Tiring >
*Brooks* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Tiring >
*Brooks* leaves east riding a warhorse.

* R S HP:Battered DP:Bursting MV:Tiring > st

Tryndamere leaves east.

* R S HP:Battered DP:Bursting MV:Tiring > 9
You stop resting, and stand up.

* R S HP:Battered DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Tiring > e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tryndamere the Raging Berserker is here, fighting Brooks.
*Brooks* is here, fighting Tryndamere, riding a warhorse.
Grut has arrived from the west.
*Brooks* leaves west riding a warhorse.

* R S HP:Battered DP:Bursting MV:Tiring >
*Brooks* has arrived from the west, riding a warhorse.

* R S HP:Battered DP:Bursting MV:Tiring >
Grut tries to blast *Brooks*, but he parries successfully.

* R S HP:Battered DP:Bursting MV:Tiring > 9

*Brooks* strikes Grut's body.
Grut blasts *Brooks*'s body very hard.
Tryndamere leaves west.

cp
* R S HP:Battered DP:Bursting MV:Tiring > [k light]
You cleave *Brooks*'s body very hard.

* R S HP:Battered DP:Bursting MV:Tiring - Grut: Battered - Brooks: Hurt >
*Brooks* panics, and attempts to flee!

b
* R S HP:Battered DP:Bursting MV:Tiring - Grut: Battered - Brooks: Hurt > Tryndamere has arrived from the west.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R S HP:Battered DP:Bursting MV:Tiring - Grut: Battered - Brooks: Hurt >

You cleave *Brooks*'s body hard.
Tryndamere cleaves *Brooks*'s body very hard.
[bash ]

*Brooks* leaves east riding a warhorse.
-
=e+
*
Tryndamere leaves east.

e
9eCancelled.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > 9
e
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

9
* R S HP:Battered DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Battered DP:Full MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A lantern has been left here.
A mug has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Battered DP:Full MV:Tiring > e
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Battered DP:Full MV:Tiring > 9
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > e
[k light]
They aren't here.

* R S HP:Battered DP:Full MV:Tiring > 9
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > [k light]
They aren't here.

* R S HP:Battered DP:Full MV:Tiring > cb
cb
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

* R S HP:Battered DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Battered DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Battered DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Battered DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.

* R S HP:Battered DP:Full MV:Tiring > cb
cb
cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Battered DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Battered DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Battered DP:Full MV:Tiring > w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Battered DP:Full MV:Tiring > n

Tryndamere narrates 'not i'

* R S HP:Battered DP:Full MV:Tiring > n
n
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
Grut has arrived from the east.

* R S HP:Battered DP:Full MV:Tiring > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.

* R S HP:Battered DP:Full MV:Tiring > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
Grut has arrived from the south.

* R S HP:Battered DP:Full MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.

* R S HP:Battered DP:Full MV:Tiring >
Tryndamere narrates 'in'

e
e
* R S HP:Battered DP:Full MV:Tiring > n
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

e
* R S HP:Battered DP:Full MV:Tiring > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the south.

* R S HP:Battered DP:Full MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > e
e
0
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut has arrived from the west.

* R S HP:Battered DP:Full MV:Tiring > [where ]
Players in your Zone
--------------------
Grut - Campsite
Turg - Campsite
Tryndamere - Dusty Road by Fal Dara

* R S HP:Battered DP:Full MV:Tiring > n
9
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
Grut has arrived from the south.
*Brooks* strikes Grut's body.

* R S HP:Battered DP:Full MV:Tiring > Grut tries to blast *Brooks*, but he deflects the blow.
A member of the Lancer cavalry joins Brooks's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Brooks* strikes Grut's right arm.
[k light]
You try to cleave *Brooks*, but he parries successfully.

* R S HP:Battered DP:Full MV:Tiring - Grut: Battered - Brooks: Wounded >
Tryndamere narrates 'still here somehwere'

* R S HP:Battered DP:Full MV:Tiring - Grut: Battered - Brooks: Wounded > b
[bash ]

-
*Brooks* panics, and attempts to flee!
=
+
*
*Brooks* leaves south riding a warhorse.
*
+
Lord Kajin cleaves Grut's body.
A member of the Lancer cavalry barely slashes Grut's body.
A member of the Lancer cavalry tickles Grut's body with his slash.
A member of the Lancer cavalry tickles Grut's head with his slash.
A member of the Lancer cavalry barely slashes Grut's body.
=
-
*Brooks* has arrived from the south, riding a warhorse.

*Brooks* strikes Grut's body.
-
=
Your bash at *Brooks* sends him sprawling!

* R S HP:Battered DP:Full MV:Tiring - Grut: Battered - Brooks: Wounded > nar block it
You narrate 'block it'

* R S HP:Battered DP:Full MV:Tiring - Grut: Battered - Brooks: Wounded >
You try to cleave *Brooks*, but he deflects the blow.
Lord Kajin barely cleaves Grut's right arm.
A member of the Lancer cavalry barely slashes Grut's right arm.
A member of the Lancer cavalry slashes Grut's body.
A member of the Lancer cavalry barely tickles Grut's left arm with his slash.
A member of the Lancer cavalry barely slashes Grut's body.

* R S HP:Battered DP:Full MV:Tiring - Grut: Beaten - Brooks: Wounded >
Grut panics, and attempts to flee!

* R S HP:Battered DP:Full MV:Tiring - Grut: Beaten - Brooks: Wounded >
Grut leaves north.

* R S HP:Battered DP:Full MV:Tiring - Brooks: Wounded > alias q k brooks
b
Ok.

* R S HP:Battered DP:Full MV:Tiring - Brooks: Wounded >

A member of the Lancer cavalry joins Brooks's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin cleaves your body.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry slashes your left arm.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your left hand with his slash.
*Brooks* strikes your body.
You gaze deeply into the soul of Lord Kajin.
Your gaze failed to paralyze your victim.
You try to cleave *Brooks*, but he parries successfully.
Grut has arrived from the north.
[bash ]
*Brooks* panics, and attempts to flee!


Grut blasts *Brooks*'s body hard.
-
*Brooks* leaves north riding a warhorse.
=
+
*

*
*Brooks* has arrived from the north, riding a warhorse.
+
*Brooks* barely strikes Grut's left leg.
=
-

-
Lord Kajin barely cleaves your right hand.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry barely slashes your body.
=

As *Brooks* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Strong - a member of the Lancer cavalry: Scratched >
Grut sends *Brooks* sprawling with a powerful bash!

cw
* R S HP:Battered DP:Bursting MV:Strong - a member of the Lancer cavalry: Scratched > f
q
q
Grut blasts *Brooks*'s body very hard.
Lord Kajin cleaves your left arm hard.
A member of the Lancer cavalry slashes your head.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A member of the Lancer cavalry tickles your body with his slash.
PANIC! You couldn't escape!
A member of the Lancer cavalry barely slashes your body.
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

o R S HP:Beaten DP:Bursting MV:Strong > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is sitting here, riding a warhorse.
Grut the Dark Master is here, fighting Brooks.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
You cleave *Brooks*'s body into bloody fragments!

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Battered - Brooks: Wounded > [k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Battered - Brooks: Wounded > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

4
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Battered - Brooks: Wounded > [change wimpy 0]
You won't flee from any fight now.

b
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Battered - Brooks: Wounded >
You cleave *Brooks*'s body very hard.
Lord Kajin says 'You Grut!!! You will die before your time!! '
Lord Kajin cleaves Grut's right leg hard.
Grut blasts *Brooks*'s body very hard.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Wounded > [bash ]
They already seem to be stunned.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Wounded >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Brooks* panics, and attempts to flee!

b
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Wounded >

Grut panics, and attempts to flee!
[bash ]
*Brooks* leaves east riding a warhorse.

-
Grut leaves south.
=
+
*Brooks* has arrived from the east, riding a warhorse.
*
*Brooks* strikes your left leg.*
+
=
-

-
=
Your bash at *Brooks* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered > nar bashed grut

You cleave *Brooks*'s right arm extremely hard.
Lord Kajin cleaves your body.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered > You narrate 'bashed grut'

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered > b

Grut has arrived from the south.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered >
Grut blasts *Brooks*'s right arm extremely hard.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered > [bash ]
They already seem to be stunned.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered >
Grut blasts *Brooks*'s right arm very hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin barely cleaves your right leg.
You cleave *Brooks*'s right arm very hard.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered > b
[bash ]
They already seem to be stunned.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Battered >
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your head.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!

Grut blasts *Brooks*'s body very hard.
Lord Kajin cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You cleave *Brooks*'s body very hard.

cw
* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Beaten > f
q
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Beaten >

You panic and attempt to flee!

q
You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k brooks]
They aren't here.

cb
* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > [change mood brave]
Mood changed to: Brave

n
* R S HP:Beaten DP:Bursting MV:Strong > q
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A gory tuft of flesh lies abandoned on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut the Dark Master is here, fighting Brooks.
*Brooks* is here, fighting Grut, riding a warhorse.
A member of the Lancer cavalry is here, fighting Grut.
A member of the Lancer cavalry is here, fighting Grut.
A member of the Lancer cavalry is here, fighting Grut.
A member of the Lancer cavalry is here, fighting Grut.
Lord Kajin is here, fighting Grut.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
You try to cleave *Brooks*, but he deflects the blow.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Beaten >
Grut sends *Brooks* sprawling with a powerful bash!

b
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Beaten > [bash ]
They already seem to be stunned.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Beaten >
Grut narrates 'bashed'

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Beaten >
You cleave *Brooks*'s body extremely hard.
Lord Kajin cleaves Grut's left hand.
A member of the Lancer cavalry barely slashes Grut's head.
A member of the Lancer cavalry tickles Grut's body with his slash.
A member of the Lancer cavalry tickles Grut's body with his slash.
A member of the Lancer cavalry tickles Grut's right leg with his slash.
Grut blasts *Brooks*'s body extremely hard.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

q
q
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.

q
q
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

q
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
You cleave *Brooks*'s left leg very hard.
Lord Kajin barely cleaves Grut's body.
A member of the Lancer cavalry barely slashes Grut's right leg.
A member of the Lancer cavalry barely slashes Grut's right leg.
A member of the Lancer cavalry barely slashes Grut's left foot.
A member of the Lancer cavalry slashes Grut's left arm.
Grut blasts *Brooks*'s body extremely hard.
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
q
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

q
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
q
Grut panics, and attempts to flee!
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.
*Brooks* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

q
q
* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > [k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Beaten - Brooks: Critical > q
You cleave *Brooks*'s head hard.
Lord Kajin barely cleaves Grut's body.
A member of the Lancer cavalry tickles Grut's body with his slash.
A member of the Lancer cavalry barely slashes Grut's body.
A member of the Lancer cavalry barely slashes Grut's left leg.
A member of the Lancer cavalry barely slashes Grut's body.
Grut tries to blast *Brooks*, but he deflects the blow.
[k brooks]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Grut: Critical - Brooks: Critical > q
[k brooks]
Ok.
*Brooks* leaves south riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong > q
q
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > Grut panics, and attempts to flee!
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > s
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > s
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Bursting MV:Strong > s
q
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
* R S HP:Beaten DP:Bursting MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > s
s
[k brooks]
They aren't here.

q
* R S HP:Beaten DP:Bursting MV:Strong > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > s
Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Strong > e
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Strong > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R S HP:Beaten DP:Bursting MV:Strong > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

e
e
* R S HP:Beaten DP:Bursting MV:Strong > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > e
e
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > nar east
n
e
You narrate 'east'

e
* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Grut narrates 'I 18 hps nomob'
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Bursting MV:Strong > w
w
n
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > n
tm
Shadowing a Road
The forest has receeded off of the road here. Long since burnt out campfires
scatter the area, likely a stopping place for troops on the move. The grass is
flattened, suggesting recent passage by some large groups of soldiers.
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a horse leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong >
e

[track mount]


-
Cancelled.
A Winding Road
The road continues its course, kept at bay to the northwest by dense trees, and
rubble to the southeast. A tower rises up above the surrounding trees that have
encroached on the crumbling fort.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a horse leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > e
q
A Winding Road
Small holes in the road make this section of the winding road quite
difficult for most mounts. The dirt seems to have been dug out in small
circles, just large enough to catch the corner of a hoove. The winding road
curves north and west here, continuing its journey.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > n
q
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > e
q
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > n
A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a horse leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves south riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong > q
q
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > s
s
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > q
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong >
Tryndamere narrates 'stupid cat is 4e'

* R S HP:Beaten DP:Bursting MV:Strong > w
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > nar keep block
You narrate 'keep block'

* R S HP:Beaten DP:Bursting MV:Strong > e
e
q
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Your heartbeat calms down more as you feel less panicked.
You are hungry.
[k brooks]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > s
s
s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving south.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Beaten DP:Bursting MV:Strong > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > s
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Strong > w
tm
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong >

[track mount]

-
=
+
Some clear day-old tracks of a warhorse (ridden) leaving west.
Some clear day-old tracks of a shadow stallion (ridden) leaving west.
Some clear day-old tracks of a warhorse (ridden) leaving east.
Some clear day-old tracks of a bloodstock stallion (ridden) leaving west.
Some clear day-old tracks of a bloodstock stallion (ridden) leaving east.

* R S HP:Beaten DP:Bursting MV:Strong > w
w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Bursting MV:Strong > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > tm
[track mount]


-
=
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some clear day-old tracks of a warhorse (ridden) leaving west.
Some clear day-old tracks of a shadow stallion (ridden) leaving west.
Some clear day-old tracks of a bloodstock stallion (ridden) leaving west.
Some clear day-old tracks of a bloodstock stallion (ridden) leaving east.

* R S HP:Beaten DP:Bursting MV:Strong > e
e
e
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

e
e
* R S HP:Beaten DP:Bursting MV:Strong > e
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R S HP:Beaten DP:Bursting MV:Strong > Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Strong > n
n

Tryndamere narrates 'in'

* R S HP:Beaten DP:Bursting MV:Strong > w
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.

* R S HP:Beaten DP:Bursting MV:Strong >
Tryndamere narrates 'cri'

* R S HP:Beaten DP:Bursting MV:Strong > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > w
s

Tryndamere narrates 'ffs'

s
* R S HP:Beaten DP:Bursting MV:Strong > w
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Beaten DP:Bursting MV:Strong > w
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > w
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > w
Tryndamere narrates 'got a w flee'
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Bursting MV:Strong > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > nar going
w
w
w
You narrate 'going'

w
* R S HP:Beaten DP:Bursting MV:Strong > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > s
w
w
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a cougar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > Grut narrates 'lol'
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > w
w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > e

Grut narrates 'I did 'k cat''

s
* R S HP:Beaten DP:Bursting MV:Strong > p
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > o
Alas, you cannot go that way...

* R S HP:Beaten DP:Bursting MV:Strong > [pick gate]
I see no gate here.

w
* R S HP:Beaten DP:Bursting MV:Strong > [open gate]
I see no gate here.

* R S HP:Beaten DP:Bursting MV:Strong > w
s
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut the Dark Master is standing here.

* R S HP:Beaten DP:Bursting MV:Strong > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tryndamere the Raging Berserker is standing here.
Grut has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Strong > p
o
s
[pick gate]
You realize that the door is already open.

q
* R S HP:Beaten DP:Bursting MV:Strong > [open gate]
It's already open!

* R S HP:Beaten DP:Bursting MV:Strong > Grut narrates 'before 'k light''
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Brooks* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Grut has arrived from the north.
Tryndamere has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Strong > [k brooks]
You try to cleave *Brooks*, but he parries successfully.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Beaten >
*Brooks* strikes your body.
A Shienaran guard joins Brooks's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
You cleave *Brooks*'s right arm very hard.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Critical >
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Tryndamere has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Tryndamere has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Tryndamere has been spotted!'

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Critical >
Tryndamere panics, and attempts to flee!
Grut leaves west.

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Critical >
*Brooks* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Critical > cw

*Lona* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Strong - Brooks: Critical > f
q
q
[change mood wimpy]
Mood changed to: Wimpy
*Brooks* leaves west riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong - Lona: Healthy >

You panic and attempt to flee!


The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
*Lona* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles Tryndamere's body with his slash.
A Shienaran gate guard slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles Tryndamere's body with his slash.
A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

Tryndamere cleaves a Shienaran guard's head into bloody fragments!
A Shienaran guard tickles Tryndamere's body with his slash.
A Shienaran guard has arrived from the west.

q
PANIC! You couldn't escape!
[k brooks]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong - Lona: Healthy > q
[k brooks]
They aren't here.
*Brooks* has arrived from the west, riding a warhorse.

* R S HP:Critical DP:Bursting MV:Strong - Lona: Healthy > [k brooks]
Ok.
*Brooks* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Strong - Lona: Healthy > cb
Tryndamere panics, and attempts to flee!
[k brooks]
Ok.

* R S HP:Critical DP:Bursting MV:Strong - Brooks: Beaten > cw
f
Tryndamere leaves east.
[change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Bursting MV:Strong - Brooks: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R S HP:Critical DP:Bursting MV:Strong - Brooks: Beaten >

You panic and attempt to flee!


A Shienaran gate guard bellows 'Argh! The foul beast Grut has been spotted!'


You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

q
* R S HP:Critical DP:Full MV:Strong > q
[k brooks]
They aren't here.

q
* R S HP:Critical DP:Full MV:Strong > [k brooks]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > q
[k brooks]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k brooks]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > san w

Grut narrates 'lol'

* R S HP:Critical DP:Full MV:Strong > Arglebargle, glop-glyf!?!

* R S HP:Critical DP:Full MV:Strong > csn w
q
Tryndamere has arrived from the east.
Arglebargle, glop-glyf!?!

q
* R S HP:Critical DP:Full MV:Strong > Grut narrates 'I 30 hps'
[k brooks]
They aren't here.

scna w
* R S HP:Critical DP:Full MV:Strong > A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
[k brooks]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > q
Arglebargle, glop-glyf!?!

* R S HP:Critical DP:Full MV:Strong > e
[k brooks]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > e

Grut narrates 'nomob'

* R S HP:Critical DP:Full MV:Strong > A Shienaran guard has arrived from the east.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
*Brooks* is standing here, riding a warhorse.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Tryndamere has arrived from the west.
*Brooks* strikes Tryndamere's right leg.

* R S HP:Critical DP:Full MV:Strong > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Strong >
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'

* R S HP:Critical DP:Full MV:Strong > cb

Tryndamere has arrived from the west.

* R S HP:Critical DP:Full MV:Strong > w
w
Tryndamere narrates 'she got healed'
[change mood brave]
Mood changed to: Brave

q
* R S HP:Critical DP:Full MV:Strong > b
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
*Brooks* is standing here, riding a warhorse.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Tryndamere has arrived from the east.

* R S HP:Critical DP:Full MV:Strong > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Tryndamere has arrived from the east.

* R S HP:Critical DP:Full MV:Strong > [k brooks]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [bash ]
Bash who?

* R S HP:Critical DP:Full MV:Strong > w
w
w
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tryndamere has arrived from the east.

* R S HP:Critical DP:Full MV:Strong > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
Tryndamere has arrived from the east.

* R S HP:Critical DP:Full MV:Strong > A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Tryndamere has been spotted!'
The loud peals of a handbell echo through the streets.

Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Strong > s
s
s
s
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tryndamere has arrived from the north.

s
s
* R S HP:Critical DP:Full MV:Strong > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Tryndamere has arrived from the north.

* R S HP:Critical DP:Full MV:Strong > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Tryndamere has arrived from the north.

s
* R S HP:Critical DP:Full MV:Strong > Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tryndamere has arrived from the north.

* R S HP:Critical DP:Full MV:Strong > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.
Tryndamere has arrived from the north.

* R S HP:Critical DP:Full MV:Strong > Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Strong > e
Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Strong > e
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Tryndamere has been spotted!'
Alas, you cannot go that way...

e
* R S HP:Critical DP:Full MV:Strong > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
Tryndamere has arrived from the west.

* R S HP:Critical DP:Full MV:Strong > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
Tryndamere has arrived from the west.

* R S HP:Critical DP:Full MV:Strong > Your mount is too exhausted.

* R S HP:Critical DP:Full MV:Strong > dism

A soldier barely scythes Tryndamere's body.

* R S HP:Critical DP:Full MV:Strong > You stop riding it.

* S HP:Critical DP:Full MV:Strong > lh

Tryndamere cleaves a soldier's body into bloody fragments!
A soldier tickles Tryndamere's body with his scythe.
Tryndamere snickers softly.

* S HP:Critical DP:Full MV:Strong > [lead shadow]
You start leading it.
A shadow stallion starts following you.

* HP:Critical DP:Full MV:Strong > compel


-
=
+
*
Tryndamere cleaves a soldier's head into bloody fragments!
A soldier barely scythes Tryndamere's body.*
+
=
-

-
=
+
*
Thin tendrils of darkness extend outward from your very being...
You direct thin tendrils of darkness toward a shadow stallion!

* HP:Critical DP:Strong MV:Strong >
Tryndamere cleaves a soldier's body into bloody fragments!
A soldier scythes Tryndamere's left arm.

* HP:Critical DP:Strong MV:Strong > cb
st
[change mood brave]
Mood changed to: Brave

* HP:Critical DP:Strong MV:Strong > You are already standing.

* HP:Critical DP:Strong MV:Strong > k soldier
cb
Tryndamere cleaves a soldier's body into bloody fragments!
A soldier tickles Tryndamere's right hand with his scythe.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You cleave a soldier's left leg into bloody fragments!

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Battered > [change mood brave]
Mood changed to: Brave

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Battered > i
You are carrying:
Nothing.

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Battered > nar meat me

You cleave a soldier's body very hard.
Tryndamere cleaves a soldier's body into bloody fragments!
A soldier barely scythes Tryndamere's body.

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Beaten > You narrate 'meat me'

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Beaten > lo

Grut narrates 'still crit at nomob'

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Beaten > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tryndamere the Raging Berserker is here, fighting a soldier.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier is here, fighting Tryndamere.

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Beaten > x
[exit ]
Obvious exits:
North - The Peaceful Knight's Rest
East - The Crossing
South - The Stooping Hawk
West - An Empty Square

* HP:Critical DP:Strong MV:Strong - Tryndamere: Battered - a soldier: Beaten >
You cleave a soldier's body extremely hard.
Tryndamere cleaves a soldier's body into bloody fragments!
A soldier is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a soldier's death cry.

* HP:Critical DP:Strong MV:Strong > i
You are carrying:
Nothing.

* HP:Critical DP:Strong MV:Strong > lo
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tryndamere the Raging Berserker is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical DP:Strong MV:Strong > e
n
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A hunter from Illian searches for the fabled Horn of Valere.
The Fal Dara town crier stands here, spreading the news.
A shadow stallion has arrived from the west.
Tryndamere has arrived from the west.

* HP:Critical DP:Strong MV:Strong > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
Grut the Dark Master is standing here.
A shadow stallion has arrived from the south.
Tryndamere has arrived from the south.

* HP:Critical DP:Strong MV:Strong > i
You are carrying:
Nothing.

* HP:Critical DP:Strong MV:Strong > rh
[ride shadow]
A shadow stallion stops following you.
You start riding it.

* R HP:Critical DP:Strong MV:Strong > scor

Grut says 'don't fresh me'

* R HP:Critical DP:Strong MV:Strong > You have 48(401) hit, 91(135) dark power and 220(284) movement points.
You have scored 97255409 experience points and 137 quest points.
You need 1244591 exp to level and 63 qp to rank.
You have amassed 110 Turn points to date.
You have played 176 days and 11 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 48).
You are standing.
You are hungry.

* R HP:Critical DP:Strong MV:Strong >
Grut nods in agreement.

* R HP:Critical DP:Strong MV:Strong > sa gah
You hiss 'gah'

* R HP:Critical DP:Strong MV:Strong >
Tryndamere says 'you need food?'

snic
* R HP:Critical DP:Strong MV:Strong > You snicker softly.

* R HP:Critical DP:Strong MV:Strong > sa eyah
You hiss 'eyah'

* R HP:Critical DP:Strong MV:Strong >
The Fal Dara alarm horn sounds loudly.

* R HP:Critical DP:Strong MV:Strong > exam pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a skin of human flesh
[4] a thin vial of yellow fluid
an oilstone
a large number of gold crowns (43)
twenty copper pennys
a bubbling draught
[3] an emerald ring

* R HP:Critical DP:Strong MV:Strong >
Tryndamere says 'i go make some'

* R HP:Critical DP:Strong MV:Strong >
*Lakon* has arrived from the north.

* R HP:Critical DP:Strong MV:Strong >
*Lakon* leaves south.

* R HP:Critical DP:Strong MV:Strong > st
9
You are already standing.

* R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.

* R HP:Critical DP:Strong MV:Strong > 9
9
[k light]
They aren't here.

* R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.

* R HP:Critical DP:Strong MV:Strong > 9

*Brooks* has arrived from the south, riding a warhorse.
*Lona* has arrived from the south, riding a bloodstock stallion.
A falcon has arrived from the south.

* R HP:Critical DP:Strong MV:Strong > 9

Tryndamere tries to cleave *Lona*, but she parries successfully.
*Brooks* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > 9
[k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > [k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > cp
Grut blasts *Brooks*'s left arm very hard.
[k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > b
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >

[bash ]

-
=
*Brooks* strikes your body.
You wish that your wounds would stop BLEEDING so much!

+
*

*
+
*Lona* releases streaks of Fire at Tryndamere, who screams in pain.
=
-

-
*Lona* avoids being bashed by Tryndamere who loses his balance and falls!
*Brooks* avoids being bashed by Grut who loses his balance and falls!
=

As *Brooks* avoids your bash, you topple over and fall to the ground!

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >
*Brooks* strikes your head.
You wish that your wounds would stop BLEEDING so much!

*Lona* barely pounds Tryndamere's body.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > nar berser k no mob
b
Tryndamere looks at *Lona*.
You narrate 'berser k no mob'

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >

[bash ]

*Brooks* strikes your head.
You wish that your wounds would stop BLEEDING so much!

*Lona* pounds Tryndamere's left leg.
Tryndamere tries to cleave *Lona*, but she deflects the blow.
*Lona* releases streaks of Fire at Tryndamere, who screams in pain.
-
=
+
*

*
+
=
-

*Brooks* avoids being bashed by Grut who loses his balance and falls!
-
Tryndamere narrates 'ouch'
=
You try to cleave *Brooks*, but he deflects the blow.
*Brooks* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

Tryndamere tries to cleave *Lona*, but she deflects the blow.
Your bash at *Brooks* sends him sprawling!

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >
Tryndamere panics, and attempts to flee!

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >
*Lona* releases streaks of Fire at Tryndamere, who screams in pain.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >
Tryndamere leaves south.

9
* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > 9
[k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > Tryndamere has arrived from the south.
[k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > 9
9

Tryndamere leaves north.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > Grut clambers to his feet.
[k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten > You cleave *Brooks*'s body very hard.
Grut tries to blast *Lona*, but she parries successfully.
[k light]
Ok.

* R HP:Critical DP:Strong MV:Strong - Brooks: Beaten >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Lona devour your flesh.
You are dead! Sorry...
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearb

tryndamere
Posts: 33
Joined: Wed Sep 07, 2016 9:46 pm

Re: Glorious deaths

Post by tryndamere » Fri Oct 27, 2023 5:52 am

Different perspective and what comes after.


You narrate 'i shall rest 1n and get stabbed most likely'

* HP:Wounded MV:Full >
where
Players in your Zone
--------------------
Tryndamere - Dusty Road by Fal Dara
Turg - Burnt Wagons

* HP:Wounded MV:Full >
q
l
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
Turg narrates 'good plan'

* HP:Wounded MV:Full >
rest
You sit down and rest your tired bones.
Grut narrates 'or charged'

* HP:Wounded MV:Full >
sc
You have 253(350) hit and 220(236) movement points.
You have scored 73353597 experience points and 572 quest points.
You need 146403 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Wounded MV:Full >
not
You start paying increased attention to your surroundings.

l
* HP:Wounded MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Full >
nar 253 hp atm
You narrate '253 hp atm'

* HP:Hurt MV:Full >
nar i believe in them
l
You narrate 'i believe in them'

* HP:Hurt MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Hurt MV:Full >
where
q
Players in your Zone
--------------------
Tryndamere - Dusty Road by Fal Dara
Turg - Burnt Wagons

* HP:Hurt MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full >
sc
You have 265(350) hit and 220(236) movement points.
You have scored 73353597 experience points and 572 quest points.
You need 146403 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Hurt MV:Full >
3
[k light]
Nah... You feel too relaxed to do that..

* HP:Hurt MV:Full >
l
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Hurt MV:Full >
where
sc
Players in your Zone
--------------------
Tryndamere - Dusty Road by Fal Dara
Turg - Burnt Wagons

* HP:Hurt MV:Full > You have 265(350) hit and 220(236) movement points.
You have scored 73353597 experience points and 572 quest points.
You need 146403 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Hurt MV:Full >
time
It is 2 o'clock am, on the 24th day of the month of Saven, year 1539.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.

(Server: Fri Oct 27 05:08:19 2023 EST, last rebooted 5 hours, 5 minutes ago)

* HP:Hurt MV:Full >
cal
You call for the Malkiergate to be opened.

* HP:Hurt MV:Full >
l

Brooks calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Hurt MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Hurt MV:Full >
The Malkiergate closes quietly.

* HP:Hurt MV:Full >
l
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Hurt MV:Full >
Brooks calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Hurt MV:Full >
stat
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 16
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Hurt MV:Full >
l
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Hurt MV:Full >
*Brooks* has arrived from the south, riding a warhorse.

l
* HP:Hurt MV:Full >
*Brooks* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

* HP:Hurt MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Brooks* is standing here, riding a warhorse.

* HP:Hurt MV:Full >
stande
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Full >
Suddenly *Brooks* charges you with a red and gold tasseled spear!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Brooks: Scratched >
stand
3
Do you not consider fighting as standing?
*Lakon* has arrived from the south, riding a bloodstock stallion.

* HP:Critical MV:Full - Brooks: Scratched > [k light]
You do the best you can!

* HP:Critical MV:Full - Brooks: Scratched >
You try to cleave *Brooks*, but he deflects the blow.
*Lakon* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Brooks: Scratched >
r
f

*Lakon* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Brooks: Scratched >
west
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Full - Brooks: Scratched >
west
PANIC! You couldn't escape!

* HP:Critical MV:Full - Brooks: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Brooks: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Brooks: Scratched >
f
west
west
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
The Dusty Road
[ obvious exits: E W ]

o HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E S ]

o HP:Critical MV:Strong >
north
north
west
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N S ]
A raven is here, watching.
A raven is here flying around.

west
o HP:Critical MV:Full >
west
The Dusty Road
[ obvious exits: S W ]
A raven is visible flying high in the sky.

west
o HP:Critical MV:Full > Burnt Wagons
[ obvious exits: N E W ]
Turg the Myrddraal is standing here, riding a shadow stallion.

west
o HP:Critical MV:Full >
west
The Dusty Road
[ obvious exits: E W ]

o HP:Critical MV:Full >
west
The Dusty Road
[ obvious exits: E S W ]

o HP:Critical MV:Full > The Dusty Road
[ obvious exits: E W ]

o HP:Critical MV:Full > The Dusty Road
[ obvious exits: E S W ]

o HP:Critical MV:Full > The Dusty Road
[ obvious exits: E W ]

o HP:Critical MV:Strong >
nar lol
The Dusty Road
[ obvious exits: N E S W ]

o HP:Critical MV:Strong >
sc
You narrate 'lol'

o HP:Critical MV:Strong > You have 2(350) hit and 209(236) movement points.
You have scored 73352361 experience points and 572 quest points.
You need 147639 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Strong >
west
west
west
The Dusty Road
[ obvious exits: N E S W ]

west
o HP:Critical MV:Strong > Green Hills
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.

o HP:Critical MV:Strong > On a Hillside
[ obvious exits: N E S W ]
A pale man wearing farming clothes angrily approaches you.
A young and strong buck is here, munching some grass.

o HP:Critical MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

o HP:Critical MV:Strong >
west
A Gentle Slope
[ obvious exits: E S W ]
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

north
o HP:Critical MV:Strong >
north
Alas, you cannot go that way...

west
o HP:Critical MV:Strong >
north
Alas, you cannot go that way...

north
o HP:Critical MV:Strong >
north
A Shady Valley
[ obvious exits: N E S W ]

o HP:Critical MV:Strong >
north
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
The lone wolf is slinking about in the shadows.
A protective mother raccoon is here, watching over her kits.

o HP:Critical MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]

o HP:Critical MV:Strong > Forested Borderlands
[ obvious exits: N E S ]
A young and strong buck is here, munching some grass.

north
o HP:Critical MV:Strong > Forested Borderlands
[ obvious exits: E S W ]

west
o HP:Critical MV:Strong >
west
Alas, you cannot go that way...

o HP:Critical MV:Strong >
west
Forested Borderlands
[ obvious exits: E W ]

o HP:Critical MV:Tiring >
west
Forested Borderlands
[ obvious exits: E S W ]
A wild boar runs through the forest.

west
o HP:Critical MV:Tiring >
west
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
A wild boar runs through the forest.

o HP:Critical MV:Tiring >
west
A Forested Path Through the Borderlands
[ obvious exits: E S W ]

o HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A wild boar runs through the forest.

o HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A jaguar, chewing on its prey, looks at you.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
north
west
A Path Through the Thinning Woods
[ obvious exits: N S W ]

o HP:Critical MV:Tiring >
west
Thinning Woods
[ obvious exits: N E W ]
The large dark wolf slinks here, eyes filled with an animal cunning.
A giant bee preys on small animals.

o HP:Critical MV:Tiring >
west
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

o HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Tiring >
nar i am 2 hp
west
You narrate 'i am 2 hp'

west
o HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
The lone wolf is slinking about in the shadows.

o HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring >
west
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring >
north
The fence seems to be closed.

o HP:Critical MV:Tiring >
open fence
Ok.

north
o HP:Critical MV:Tiring > Stallion Pen
[ obvious exits: S ]
A wretched human prisoner cowers against the wall.
A wretched human prisoner cowers against the wall.
A wretched human prisoner cowers against the wall.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Critical MV:Tiring >
close fence
Ok.

o HP:Critical MV:Tiring >
nar my dumb ass typed stande
You narrate 'my dumb ass typed stande'

o HP:Critical MV:Tiring >
nar and got charged
You narrate 'and got charged'

o HP:Critical MV:Tiring >
where
q
Players in your Zone
--------------------
Turg - In Front Of The Dark Tower
Tryndamere - Stallion Pen
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

stat
o HP:Critical MV:Tiring > You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Critical MV:Tiring >
3
3
3
3
[k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring >

[k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
sc
o HP:Critical MV:Tiring > [k light]
They aren't here.

q
o HP:Critical MV:Tiring > [k light]
They aren't here.

3
o HP:Critical MV:Tiring >
3
You have 14(350) hit and 137(236) movement points.
You have scored 73352361 experience points and 572 quest points.
You need 147639 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

3
o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
sc
[k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring > You have 14(350) hit and 137(236) movement points.
You have scored 73352361 experience points and 572 quest points.
You need 147639 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.


o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

o HP:Critical MV:Tiring > o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
where
[k light]
They aren't here.

o HP:Critical MV:Tiring >
3

Players in your Zone
--------------------
Turg - Thinning Woods
Tryndamere - Stallion Pen
You catch a faint scent of a horse nearby.

3
o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
Turg narrates 'on him ent based'

o HP:Critical MV:Tiring >
nar i made pks tho!
You narrate 'i made pks tho!'

o HP:Critical MV:Tiring >
sc
q
3
You have 14(350) hit and 137(236) movement points.
You have scored 73352361 experience points and 572 quest points.
You need 147639 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave


o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
3
3

3
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
Turg narrates 'fucki buffing both'

o HP:Critical MV:Tiring >
Turg narrates 'zerk'

o HP:Critical MV:Tiring >
nar i need at least a tic
You narrate 'i need at least a tic'

o HP:Critical MV:Tiring >
nar oh dung
You narrate 'oh dung'

o HP:Critical MV:Tiring >
nar we gonna die
You narrate 'we gonna die'

o HP:Critical MV:Tiring >
sc
q
You have 36(350) hit and 195(236) movement points.
You have scored 73352361 experience points and 572 quest points.
You need 147639 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Strong >
open fence
q
Ok.

o HP:Critical MV:Strong >
south
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Strong >
east
3
b
Thinning Woods
[ obvious exits: N E S W ]
*Brooks* is here, fighting Turg, riding a warhorse.
*Lakon* is here, fighting Turg.
Turg the Myrddraal is here, fighting Lakon, riding a shadow stallion.

* HP:Critical MV:Strong > [k light]
You try to cleave *Brooks*, but he deflects the blow.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt > Turg tries to cleave *Lakon*, but he parries successfully.
[bash ]

-=+**+
*Lakon* tickles Turg's body with his pierce.

=-
*Brooks* sends Turg sprawling with a powerful bash!

-=
Your bash at *Brooks* sends him sprawling!

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
*Lakon* tickles Turg's body with his pierce.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
q
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
You cleave *Brooks*'s body extremely hard.
*Lakon* pierces Turg's body.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
*Lakon* tickles Turg's head with his pierce.
*Lakon* sheathes a throwing knife into a camouflaged hood.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
You try to cleave *Brooks*, but he parries successfully.
*Lakon* pierces Turg's right leg.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
b
[bash ]

-=+**
*Lakon* barely pierces Turg's body.

+=- -
Turg sends *Lakon* sprawling with a powerful bash!

=
Your bash at *Brooks* sends him sprawling!

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
You cleave *Brooks*'s right leg into bloody fragments!
Turg tries to cleave *Lakon*, but he deflects the blow.
Turg cleaves *Lakon*'s body into bloody fragments!

q
* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
group
You are currently working solo.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Hurt >
You cleave *Brooks*'s right leg extremely hard.
Turg tries to cleave *Lakon*, but he deflects the blow.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
Turg cleaves *Lakon*'s body into bloody fragments!

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
fol turg

*Lakon* sheathes a throwing knife into a camouflaged hood.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded > You are already following him.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
nar group me
b
You narrate 'group me'

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded > You try to cleave *Brooks*, but he deflects the blow.
*Lakon* pierces Turg's left arm.
[bash ]

-=+**
*Brooks* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
*Lakon* avoids being bashed by Turg who loses his balance and falls!

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
*Brooks* strikes Turg's left foot.
*Lakon* barely pierces Turg's body.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
*Lakon* pierces Turg's left arm.

* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
You are now a member of Turg's group.

b
* HP:Critical MV:Strong - Turg: Wounded - Brooks: Wounded >
*Brooks* strikes Turg's body.
*Lakon* barely pierces Turg's right foot.

* HP:Beaten MV:Strong - Turg: Wounded - Brooks: Wounded > *Lakon* pierces Turg's body.
[bash ]

-=
Turg sends *Lakon* sprawling with a powerful bash!

+
Turg cleaves *Lakon*'s body into bloody fragments!

**+=- -
You dodge a bash from *Brooks* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Brooks* sends him sprawling!

* HP:Beaten MV:Strong - Turg: Wounded - Brooks: Wounded >
l brooks

You cleave *Brooks*'s body very hard.
Turg cleaves *Lakon*'s left hand into bloody fragments!

* HP:Beaten MV:Strong - Turg: Wounded - Brooks: Wounded > Here stands a muscular man with a commanding presence. Long, flowing dark
hair contrasts piercing blue eyes. His face is marked with a few battle
scars, showcasing his experience on the battlefield.

Brooks has quite a few wounds.

*Brooks* is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a red and gold tasseled spear
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Beaten MV:Strong - Turg: Wounded - Brooks: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Turg: Wounded - Brooks: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Turg: Wounded - Brooks: Wounded >
b
[bash ]

-
*Brooks* strikes Turg's right leg.
*Lakon* barely pierces Turg's body.
*Lakon* tickles Turg's right hand with his pierce.
*Brooks* panics, and attempts to flee!

=+
*Brooks* leaves north riding a warhorse.

**+=
*Brooks* has arrived from the north, riding a warhorse.

-
*Lakon* panics, and attempts to flee!

-
*Lakon* leaves west.

=
Your bash at *Brooks* sends him sprawling!

* HP:Beaten MV:Strong - Brooks: Wounded >
You cleave *Brooks*'s right leg into bloody fragments!
*Lakon* has arrived from the west.

* HP:Beaten MV:Strong - Brooks: Wounded >
*Lakon* leaves north.

* HP:Beaten MV:Strong - Brooks: Wounded >
Turg cleaves *Brooks*'s body into bloody fragments!

* HP:Beaten MV:Strong - Brooks: Wounded >
b
Turg cleaves *Brooks*'s body extremely hard.
You cleave *Brooks*'s body into bloody fragments!
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Brooks: Battered >
b
Turg cleaves *Brooks*'s body very hard.
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Brooks: Battered >
b

*Lakon* has arrived from the north.

* HP:Beaten MV:Strong - Brooks: Battered > [bash ]
They already seem to be stunned.
*Lakon* barely pierces Turg's body.

* HP:Beaten MV:Strong - Brooks: Battered >
b
*Lakon* pierces Turg's right leg.
Turg tries to cleave *Lakon*, but he parries successfully.
*Brooks* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to cleave *Brooks*, but he parries successfully.
[bash ]
*Brooks* panics, and attempts to flee!

-=
*Brooks* leaves north riding a warhorse.

+*
Grut has arrived from the north.


Turg tries to cleave *Lakon*, but he parries successfully.
Grut blasts *Lakon*'s right arm into bloody fragments!

3
*
b
Cancelled.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Critical MV:Strong > [bash ]
Bash who?
*Lakon* panics, and attempts to flee!

* HP:Critical MV:Strong >
3

*Lakon* leaves north.

o HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
o HP:Critical MV:Strong >
3
[k light]
They aren't here.

o HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
o HP:Critical MV:Strong >
3
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.
Turg leaves north riding a shadow stallion.
You follow Turg.

Thinning Woods
[ obvious exits: N E S ]
Turg the Myrddraal is standing here, riding a shadow stallion.
*Lakon* is standing here.
The lone wolf is slinking about in the shadows.
A cute brown deer eyes you nervously.
*Lakon* leaves east.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong >
You follow Turg.

Thinning Woods
[ obvious exits: N S W ]
Turg the Myrddraal is standing here, riding a shadow stallion.
*Lakon* is standing here.
A sickly, skinny deer stands here in a daze.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Strong >
Turg cleaves *Lakon*'s left leg into bloody fragments!
*Lakon* panics, and attempts to flee!

* HP:Critical MV:Strong >
nar victory

*Lakon* leaves north.

3
o HP:Critical MV:Strong > You narrate 'victory'

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong >
north
3
3
Thinning Woods
[ obvious exits: N E S W ]
*Lakon* is standing here.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
*Lakon* leaves south.

3
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

3
o HP:Critical MV:Strong >
south
[k light]
They aren't here.

o HP:Critical MV:Strong > Thinning Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

3
o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

o HP:Critical MV:Tiring >
west
[k light]
They aren't here.
Turg has arrived from the south, riding a shadow stallion.

o HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
The lone wolf is slinking about in the shadows.
A cute brown deer eyes you nervously.

o HP:Critical MV:Tiring >
3
3
[k light]
They aren't here.

o HP:Critical MV:Tiring >
sc
[k light]
They aren't here.

o HP:Critical MV:Tiring >
3
You have 48(350) hit and 172(236) movement points.
You have scored 73365099 experience points and 572 quest points.
You need 134901 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
south
The lone wolf barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

You cleave the lone wolf's body into bloody fragments!
The lone wolf barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

The light begins to filter through the trees.
No way! You're fighting for your life!

* HP:Beaten MV:Full - the lone wolf: Hurt >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - the lone wolf: Hurt > You panic and attempt to flee!

sc

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.

* HP:Beaten MV:Full >
q
You have 56(350) hit and 223(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Grut leaves north.

* HP:Beaten MV:Full >
Grut has arrived from the north.

* HP:Beaten MV:Full >
where
q
Players in your Zone
--------------------
Turg - Forested Borderlands
Grut - Thinning Woods
Tryndamere - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Full >
3
3
3
3
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
where
[k light]
They aren't here.

* HP:Beaten MV:Full >
sc
Players in your Zone
--------------------
Turg - Forested Borderlands
Grut - Thinning Woods
Tryndamere - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full >
q
3
You have 56(350) hit and 223(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Beaten MV:Full >

[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Full >
3
[k light]
They aren't here.
Grut leaves east.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
nar 56 hp
You narrate '56 hp '

* HP:Beaten MV:Full >
where
q
Players in your Zone
--------------------
Grut - Thinning Woods
Turg - A Forested Path Through the Borderlands
Tryndamere - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

3
* HP:Beaten MV:Full >
3
3
[k light]
They aren't here.

3
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
sc

Turg narrates 'dusty'

* HP:Beaten MV:Full >
3
3
You have 56(350) hit and 223(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.
Grut has arrived from the east.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Grut - Thinning Woods
Turg - A Forested Path Through the Borderlands
Tryndamere - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full >
nar faint still
You narrate 'faint still'

* HP:Beaten MV:Full >
Turg narrates '2n shady'

where
* HP:Beaten MV:Full >
q
Players in your Zone
--------------------
Grut - Thinning Woods
Turg - A Forested Path Through the Borderlands
Tryndamere - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Full >
not
east
east
You stop paying increased attention to your surroundings.

* HP:Beaten MV:Full >
east
east
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.

* HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E W ]
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.

* HP:Beaten MV:Full >
east
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* HP:Beaten MV:Full >
south
Thinning Woods
[ obvious exits: N E W ]

* HP:Beaten MV:Full >
south
A Path Through the Thinning Woods
[ obvious exits: N S W ]

south
* HP:Beaten MV:Full > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A wild boar runs through the forest.
A wild hog snorts angrily, pawing at the ground.
A jaguar, chewing on its prey, looks at you.

* HP:Beaten MV:Strong >
south
Forested Borderlands
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.

* HP:Beaten MV:Strong >
east
Forested Borderlands
[ obvious exits: N E W ]

* HP:Beaten MV:Strong >
east
Alas, you cannot go that way...

east
* HP:Beaten MV:Strong >
east
Forested Borderlands
[ obvious exits: E S W ]

* HP:Beaten MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]

* HP:Beaten MV:Strong >
east
Forested Borderlands
[ obvious exits: N E S W ]

* HP:Beaten MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]

3
* HP:Beaten MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A giant bee preys on small animals.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong >
west
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]

* HP:Beaten MV:Strong >
south
east
Forested Borderlands
[ obvious exits: N E ]

* HP:Beaten MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
The lone wolf is slinking about in the shadows.

* HP:Beaten MV:Strong >
q
east
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.
A protective mother raccoon is here, watching over her kits.

* HP:Beaten MV:Strong >
north
3
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong >
Grut has arrived from the west.

where
* HP:Beaten MV:Strong > Players in your Zone
--------------------
Grut - A Forested Path Through the Borderlands
Tryndamere - A Forested Path Through the Borderlands

* HP:Beaten MV:Strong >
scan e
where
Your eyesight is not so keen.

* HP:Beaten MV:Strong > Players in your Zone
--------------------
Grut - A Forested Path Through the Borderlands
Tryndamere - A Forested Path Through the Borderlands

* HP:Beaten MV:Strong >
south
south
where
A giant bee has arrived from the west.
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.
A protective mother raccoon is here, watching over her kits.

* HP:Beaten MV:Strong > A Shady Valley
[ obvious exits: N E S W ]
A spotted jaguar opens its eyes lazily.

* HP:Beaten MV:Strong > Players in your Zone
--------------------
Tryndamere - A Shady Valley

* HP:Beaten MV:Strong >
east
east
east
east
A Gentle Slope
[ obvious exits: E S W ]
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

east
* HP:Beaten MV:Strong >
east
On Top of a Hill
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

east
* HP:Beaten MV:Strong > On a Hillside
[ obvious exits: N E S W ]
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* HP:Beaten MV:Strong > Green Hills
[ obvious exits: N E S W ]
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.

* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]

* HP:Beaten MV:Tiring >
where
The Dusty Road
[ obvious exits: N E S W ]

* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]

* HP:Beaten MV:Tiring >
east
Players in your Zone
--------------------
Turg - The Dusty Road
Tryndamere - The Dusty Road

* HP:Beaten MV:Tiring >
east
east
The Dusty Road
[ obvious exits: E S W ]

* HP:Beaten MV:Tiring >
east
The Dusty Road
[ obvious exits: E W ]

* HP:Beaten MV:Tiring >
east
The Dusty Road
[ obvious exits: E S W ]

* HP:Beaten MV:Tiring >
east
The Dusty Road
[ obvious exits: E W ]

* HP:Beaten MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]

east
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: S W ]
A raven is here, watching.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring >
south
south
The Dusty Road
[ obvious exits: N S ]

east
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S ]

east
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]

* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* HP:Beaten MV:Tiring >
nar in?
You narrate 'in?'

* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - The Dusty Road

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Grut has arrived from the west.

* HP:Beaten MV:Tiring >
s
3
3
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
track

Grut has arrived from the north.

* HP:Beaten MV:Tiring > -=
Turg narrates 'nod'

+**+=
Some obvious fresh bloody traces of a Human leaving south.
Some obvious recent bloody traces of a Trolloc leaving north.
Turg narrates 'gd'

* HP:Beaten MV:Tiring >
Turg narrates 'hps?'

* HP:Beaten MV:Tiring >
track hrose
-=+**
sc
+=
You could find no tracks at all.

* HP:Beaten MV:Tiring > You have 68(350) hit and 143(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Beaten MV:Tiring >
nar 68

Turg narrates 'we charge?'

* HP:Beaten MV:Tiring > You narrate '68'

l
* HP:Beaten MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
Turg the Myrddraal is standing here, riding a shadow stallion.
Grut the Dark Master is standing here.

* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Turg - Dusty Road by Fal Dara
Grut - Dusty Road by Fal Dara
Tryndamere - Dusty Road by Fal Dara

* HP:Beaten MV:Tiring >
sc
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring > You have 68(350) hit and 143(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.
Turg narrates 'hmm'

* HP:Beaten MV:Tiring >
rest
You sit down and rest your tired bones.
Grut now follows Turg.

* HP:Beaten MV:Tiring >
Turg narrates 'grut?'

* HP:Beaten MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* HP:Beaten MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
Turg the Myrddraal is standing here, riding a shadow stallion.
Grut the Dark Master is standing here.

* HP:Beaten MV:Tiring >
dia grut
Grut has some small wounds and bruises.

* HP:Beaten MV:Tiring >
The day has begun.
The rain stops.
Your heartbeat calms down more as you feel less panicked.
Grut says 'hurt'

sc
* HP:Beaten MV:Strong > You have 81(350) hit and 201(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Beaten MV:Strong >
Grut leaves south.

* HP:Beaten MV:Strong >
The Malkiergate closes quietly.

nar that accepted
* HP:Beaten MV:Strong >
l
You narrate 'that accepted'

* HP:Beaten MV:Strong >

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Beaten MV:Strong > * HP:Beaten MV:Strong >
o
[open gate]
Nah... You feel too relaxed to do that..

* HP:Beaten MV:Strong >
c

The Malkiergate is opened from the other side.

* HP:Beaten MV:Strong > [close gate]
Nah... You feel too relaxed to do that..

* HP:Beaten MV:Strong >
stand
2
You stop resting, and stand up.

* HP:Beaten MV:Strong > [k h.light]
They aren't here.

* HP:Beaten MV:Strong >
l s
c
The Malkiergate is open.

* HP:Beaten MV:Strong > [close gate]
Ok.

* HP:Beaten MV:Strong >
where
Players in your Zone
--------------------
Tryndamere - Dusty Road by Fal Dara

* HP:Beaten MV:Strong >
c
[close gate]
It's already closed!

* HP:Beaten MV:Strong >
c
c
[close gate]
It's already closed!

c
* HP:Beaten MV:Strong > [close gate]
It's already closed!


* HP:Beaten MV:Strong > [close gate]
It's already closed!

* HP:Beaten MV:Strong > The Malkiergate is opened from the other side.

* HP:Beaten MV:Strong >
cc
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Strong >
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >
You follow Turg.

Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
Turg the Myrddraal is standing here, riding a shadow stallion.
Grut the Dark Master is standing here.

* HP:Beaten MV:Strong >
The Malkiergate closes quietly.

* HP:Beaten MV:Strong >
Grut leaves north.
Turg opens the Malkiergate.

* HP:Beaten MV:Strong >
dia turg
Turg has some big nasty wounds and scratches.

* HP:Beaten MV:Strong >
Grut narrates 'eh'

* HP:Beaten MV:Strong >
snicker
You snicker softly.

* HP:Beaten MV:Strong >
dia grut

Turg narrates 'lol'

* HP:Beaten MV:Strong > No-one by that name here.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Turg the Myrddraal is standing here, riding a shadow stallion.
Grut the Dark Master is standing here.

* HP:Beaten MV:Strong >
Grut narrates 'I got N flee'

* HP:Beaten MV:Strong >
dia grut
Grut has quite a few wounds.

* HP:Beaten MV:Strong >
where
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road
Turg narrates 'didnt notce channie'

* HP:Beaten MV:Strong >
Turg leaves west riding a shadow stallion.
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >
sc
You have 81(350) hit and 188(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Beaten MV:Strong >
Turg narrates 'sorry'

* HP:Beaten MV:Strong >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: N E S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A raven is here, watching.

* HP:Beaten MV:Strong >
Grut narrates 'Also channie + 2 dodgers/combo'

* HP:Beaten MV:Strong >
Grut leaves west.
You follow Turg.

Burnt Wagons
[ obvious exits: N E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Grut narrates 'nod'

* HP:Beaten MV:Tiring >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
rest
You sit down and rest your tired bones.

* HP:Beaten MV:Tiring >
not
l
You start paying increased attention to your surroundings.
Turg sits down and rests.

sc
* HP:Beaten MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is resting here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
q
You have 94(350) hit and 158(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring >
Turg narrates 'lol'

* HP:Beaten MV:Tiring >
dia turg
Turg has some big nasty wounds and scratches.

* HP:Beaten MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Grut sits down and rests.

* HP:Beaten MV:Tiring >
sc
You have 94(350) hit and 158(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.
Turg narrates 'was going good'

l
* HP:Beaten MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Grut the Dark Master is resting here.
Turg the Myrddraal is resting here, riding a shadow stallion.

* HP:Beaten MV:Tiring >
Turg narrates 'I landed on lakon'

* HP:Beaten MV:Tiring >
sc
You have 94(350) hit and 158(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Beaten MV:Tiring >
Turg narrates 'he was crit'

* HP:Beaten MV:Tiring >
Turg narrates 'then saw fireballs'

* HP:Beaten MV:Tiring >
prac
sc
You have got -2 practice sessions left.
You are skilled in the following:
bash (Superb)
rescue (Bad)
shield parry (Awful)
axes (Superb)
clubs (Poor)
staves (Poor)
flails (Poor)
search (Good)
track (Poor)
notice (Superb)
survival (Level 7)

* HP:Beaten MV:Tiring > You have 94(350) hit and 158(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Beaten MV:Tiring >
Turg narrates 'and bash'

* HP:Beaten MV:Tiring >
eq
You are using:
<held> a black-laquered badge engraved with red serpents
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a pair of long-handled war axes
<worn about waist> a brightly-colored sash
<worn on belt> an ivory-hilted stiletto
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Beaten MV:Tiring >
Grut narrates 'nod'

* HP:Battered MV:Full >
Grut narrates 'hehe'

* HP:Battered MV:Full >
where
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
Turg narrates 'lol'

* HP:Battered MV:Full >
Grut narrates 'Lona can't come north of FD'

* HP:Battered MV:Full >
Grut narrates 'Is rank 3'

* HP:Battered MV:Full >
nar this is the point where they come out and fight at kajin mobs
You narrate 'this is the point where they come out and fight at kajin mobs'

* HP:Battered MV:Full >
Turg narrates 'nods'

* HP:Battered MV:Full >
nar not sit malk like nubs
You narrate 'not sit malk like nubs'

* HP:Battered MV:Full >
where
q
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full >
sc

Grut narrates 'So a bit useless that she's there'

* HP:Battered MV:Full > You have 108(350) hit and 219(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Battered MV:Full >
Turg narrates 'but he needs to regen some'

* HP:Battered MV:Full >
nar shes a healer bot
You narrate 'shes a healer bot'

* HP:Battered MV:Full >
Turg narrates 'thx for coming trynd'

* HP:Battered MV:Full >
sc
You have 122(350) hit and 219(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Battered MV:Full >
nar nod
You narrate 'nod'

* HP:Battered MV:Full >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full >
Turg narrates 'I wouldve died to buffing 2 of tem'

* HP:Battered MV:Full >
Turg narrates 'but then zerk power!'

* HP:Battered MV:Full >
nar i figured i couldnt get throwing knifed if he wasnt on me
You narrate 'i figured i couldnt get throwing knifed if he wasnt on me'

* HP:Battered MV:Full >
sc
q
You have 122(350) hit and 219(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full >
l
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Grut the Dark Master is resting here.
Turg the Myrddraal is resting here, riding a shadow stallion.

* HP:Battered MV:Full >
Turg narrates 'brooks shouldve attacked u'

* HP:Battered MV:Full >
Turg narrates 'and not stayed on me'

* HP:Battered MV:Full >
Turg narrates 'they wouldve been better of'

* HP:Battered MV:Fresh >
whois brooks

Turg narrates 'u had like 30hps'

* HP:Battered MV:Fresh > Brooks of Illian is a level 46 human.
Here stands a muscular man with a commanding presence. Long, flowing dark
hair contrasts piercing blue eyes. His face is marked with a few battle
scars, showcasing his experience on the battlefield.


* HP:Battered MV:Fresh >
nar yes
You narrate 'yes'

* HP:Battered MV:Fresh >
nar i had 36 when i hit ent
You narrate 'i had 36 when i hit ent'

* HP:Battered MV:Fresh >
sc
q
You have 138(350) hit and 236(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Battered MV:Fresh > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Fresh >
Turg narrates 'good man'

* HP:Battered MV:Fresh >
stat
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 0, Parrying bonus: 16
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Battered MV:Fresh >
rem skin
You stop using a skin of human flesh.

* HP:Battered MV:Fresh >
drink skin
You drink the blood.
You don't feel thirsty any more.

* HP:Battered MV:Fresh >
wear skin
You put a skin of human flesh on your belt.

* HP:Battered MV:Fresh >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
ten gold crowns
six copper pennys
an oilstone
[3] a bubbling draught
a thin vial of yellow fluid

* HP:Battered MV:Fresh >
Turg looks at Grut.

* HP:Battered MV:Fresh >
where
eq
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* HP:Battered MV:Fresh > You are using:
<held> a black-laquered badge engraved with red serpents
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a pair of long-handled war axes
<worn about waist> a brightly-colored sash
<worn on belt> an ivory-hilted stiletto
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Fresh >
sc
You have 152(350) hit and 236(236) movement points.
You have scored 73366755 experience points and 572 quest points.
You need 133245 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

* HP:Battered MV:Fresh >
who
Players
-------
Tryndamere the Raging Berserker [Ghar'ghael]
Grut the Dark Master [Ghar'ghael Master]
Turg the Myrddraal [Myrddraal]
Iorrek the Wolfish Trolloc

4 players displayed.

* HP:Battered MV:Fresh >
Grut says 'faint'

* HP:Battered MV:Fresh >
nar these axes suck at bashing imo
You narrate 'these axes suck at bashing imo'

* HP:Battered MV:Fresh >
*Brooks* has arrived from the east, riding a warhorse.

* HP:Battered MV:Fresh >
*Brooks* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

* HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Battered MV:Fresh >
stand
3
You stop resting, and stand up.
Grut stops resting, and clambers on his feet.

b
* HP:Battered MV:Fresh > [k light]
You try to cleave *Brooks*, but he parries successfully.
Grut blasts *Brooks*'s body very hard.

* HP:Battered MV:Fresh - Brooks: Wounded > [bash ]


Grut tries to blast *Brooks*, but he parries successfully.
*Brooks* strikes your body.

-=+
*Brooks* panics, and attempts to flee!

*
*Brooks* leaves west riding a warhorse.

west
*
2
+
b
Cancelled.
The Dusty Road
[ obvious exits: N E S W ]
*Brooks* is standing here, riding a warhorse.

* HP:Battered MV:Full > [k h.light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Battered MV:Full - Brooks: Wounded > [bash ]

-
*Brooks* strikes your left leg.

=+
*Brooks* panics, and attempts to flee!

*
*Brooks* leaves west riding a warhorse.
*Brooks* has arrived from the west, riding a warhorse.

*+=-
*Brooks* leaves east riding a warhorse.


east
-=
They're not here anymore!

* HP:Battered MV:Full >
3
The Dusty Road
[ obvious exits: N E S W ]
*Brooks* is here, fighting Grut, riding a warhorse.
Grut the Dark Master is here, fighting Brooks.
Turg the Myrddraal is here, fighting Brooks, riding a shadow stallion.

* HP:Battered MV:Full >
q
[k light]
You cleave *Brooks*'s left leg extremely hard.


* HP:Battered MV:Full - Grut: Wounded - Brooks: Wounded > [change mood brave]
Mood changed to: Brave
*Brooks* panics, and attempts to flee!

b
* HP:Battered MV:Full - Grut: Wounded - Brooks: Wounded > [bash ]


*Brooks* leaves south riding a warhorse.
*Lakon* has arrived from the east, riding a dun mare.

-
*Lakon* leaves west riding a dun mare.

=+**+=- -=
They're not here anymore!

* HP:Battered MV:Full >
q
sc
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Full >
3
You have 138(350) hit and 229(236) movement points.
You have scored 73368492 experience points and 572 quest points.
You need 131508 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Fresh >
where
q

Turg can't seem to regain control of himself.

3
* HP:Battered MV:Fresh > Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
Turg can't seem to regain control of himself.

3
* HP:Battered MV:Fresh >

[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Fresh > [k light]
They aren't here.

* HP:Battered MV:Fresh > [k light]
They aren't here.

* HP:Battered MV:Fresh > [k light]
They aren't here.

* HP:Battered MV:Fresh >
snicker
stat
q
3
3
You snicker softly.

* HP:Battered MV:Fresh > You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Grut leaves south.
You follow Turg.

Thick Forest
[ obvious exits: N S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full >
where

Grut leaves south.
You follow Turg.

Thick Forest
[ obvious exits: N S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full > Players in your Zone
--------------------
Tryndamere - Thick Forest
Grut - Thick Forest
Turg - Thick Forest

* HP:Battered MV:Full >
q

Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full >
Turg leaves south riding a shadow stallion.
Grut leaves south.
You follow Turg.

Beginning of a Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full >
Grut leaves west.
You follow Turg.

Break in the Hills
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full >
nar lakon went west and kept going lol

Grut leaves east.
You follow Turg.

Beginning of a Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full > You narrate 'lakon went west and kept going lol'
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full >
where
q

Grut says 'no smells'

* HP:Battered MV:Full > Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full >
Grut leaves west.
You follow Turg.

Mushroom Field
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Strong >
*Brooks* has arrived from the west, riding a warhorse.

* HP:Battered MV:Strong >
3

*Brooks* leaves east riding a warhorse.

q
* HP:Battered MV:Strong >
b
[k light]
They aren't here.

* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
3
[bash ]
Bash who?

* HP:Battered MV:Strong >
3
3
3
[k light]
They aren't here.
Turg leaves west riding a shadow stallion.
Grut leaves west.
You follow Turg.

A Fallow Field
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

3
* HP:Battered MV:Strong > A brown deer panics, and attempts to flee!
A brown deer leaves west.
A brown deer has arrived from the west.
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

3
* HP:Battered MV:Strong > [k light]
They aren't here.
Grut leaves east.
You follow Turg.

Mushroom Field
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.

3
* HP:Battered MV:Strong >
3
[k light]
They aren't here.
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Battered MV:Strong >
sc
q
3
You have 153(350) hit and 201(236) movement points.
You have scored 73368492 experience points and 572 quest points.
You need 131508 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave


* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

3
* HP:Battered MV:Strong >
3
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
Turg bellows 'god I suck chasing'

* HP:Battered MV:Strong >
Grut leaves east.
You follow Turg.

Thick Forest
[ obvious exits: N S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
Grut says 'kajin?'

* HP:Battered MV:Strong >
Grut leaves north.
You follow Turg.

Thick Forest
[ obvious exits: N S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
sc

Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong > You have 153(350) hit and 192(236) movement points.
You have scored 73368492 experience points and 572 quest points.
You need 131508 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
where

Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

q
* HP:Battered MV:Strong > Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
You catch a faint scent of a horse nearby.
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

3
* HP:Battered MV:Strong >

[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

3
* HP:Battered MV:Strong >
3
Turg hisses 'yeah'

* HP:Battered MV:Strong >
3
[k light]
They aren't here.
Grut leaves east.
You follow Turg.

Burnt Wagons
[ obvious exits: N E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A raven is here, watching.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
Grut leaves west.
You follow Turg.

Burnt Wagons
[ obvious exits: N E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Tiring >
Grut leaves north.
You follow Turg.

Hidden Path
[ obvious exits: N S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Tiring >
Grut leaves north.
You follow Turg.

Hidden Path
[ obvious exits: N S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.

* HP:Battered MV:Tiring >
Grut leaves north.
You follow Turg.

Branch in Hidden Path
[ obvious exits: N E S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.

* HP:Battered MV:Tiring >
Grut leaves east.
You follow Turg.

Branch Path
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Tiring >
nar lakon is still west i think

Grut leaves east.
You follow Turg.

Bend in the Path
[ obvious exits: N W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Tiring > You narrate 'lakon is still west i think'

* HP:Battered MV:Tiring >
where
q
3
3
Players in your Zone
--------------------
Tryndamere - Bend in the Path
Grut - Bend in the Path
Turg - Bend in the Path
You catch a faint scent of a horse nearby.
Grut leaves north.
You follow Turg.

Bend in the Path
[ obvious exits: E S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Grut leaves east.
You follow Turg.

Path Junction
[ obvious exits: N E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
Grut leaves east.
You follow Turg.

End of Branch Path
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

scan n
* HP:Battered MV:Tiring >
Grut leaves east.
You follow Turg.

Campsite
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Tiring > *Brooks* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Battered MV:Tiring >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring >
Grut nods in agreement.

* HP:Battered MV:Tiring >
Grut leaves north.
You follow Turg.

Campsite
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
*Brooks* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Battered MV:Tiring >
Turg cleaves *Brooks*'s body very hard.

* HP:Battered MV:Tiring >
*Brooks* strikes Turg's body.
A member of the Lancer cavalry joins Brooks's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Turg gazes deeply at *Brooks*...
*Brooks* looks very strange, glaring about with a sense of panic.
Turg cleaves *Brooks*'s left leg hard.
Grut blasts *Brooks*'s body extremely hard.

dia turg
* HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched >
3
Turg has quite a few wounds.

b
* HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched > [k light]
You do the best you can!

* HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched >
r
[bash ]
*Brooks* panics, and attempts to flee!

f
q
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
*Brooks* leaves south riding a warhorse.

* HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched >
3
You panic and attempt to flee!

You flee head over heels.
Campsite
[ obvious exits: N E S W ]
*Brooks* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Battered MV:Tiring - Brooks: Wounded >
b
*Brooks* strikes your body.
You cleave *Brooks*'s left leg very hard.
[bash ]


*Brooks* panics, and attempts to flee!

-=+
*Brooks* leaves east riding a warhorse.

*
east
3
*

Cancelled.
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves north riding a warhorse.

* HP:Battered MV:Tiring >
b
[k light]
They aren't here.

* HP:Battered MV:Tiring > * HP:Battered MV:Tiring >
north
[bash ]
Bash who?

west
* HP:Battered MV:Tiring > Campsite
[ obvious exits: S W ]
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* HP:Battered MV:Tiring >
3
b
Campsite
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
*Brooks* is here, fighting Grut, riding a warhorse.
Grut the Dark Master is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Grut.
A member of the Lancer cavalry is here, fighting Grut.
A member of the Lancer cavalry is here, fighting Grut.
A member of the Lancer cavalry is here, fighting Grut.
Lord Kajin is here, fighting Grut.

* HP:Battered MV:Tiring > [k light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Battered MV:Tiring - Grut: Wounded - Brooks: Wounded > [bash ]


Grut panics, and attempts to flee!

-
Grut leaves east.

=+
*Brooks* panics, and attempts to flee!

**+
*Brooks* leaves south riding a warhorse.

=-
Grut has arrived from the east.

-
*Brooks* has arrived from the south, riding a warhorse.

=
Your bash at *Brooks* sends him sprawling!

* HP:Battered MV:Tiring - Brooks: Wounded >
Grut leaves south.

* HP:Battered MV:Tiring - Brooks: Wounded >
Grut has arrived from the south.

* HP:Battered MV:Tiring - Brooks: Wounded >
Turg cleaves *Brooks*'s left arm extremely hard.

* HP:Battered MV:Tiring - Brooks: Battered >
Turg cleaves *Brooks*'s right arm very hard.
Lord Kajin says '?k` zyzimFC TCM vGRt dtp tLQDdb gaDc sxKXxJ '
Lord Kajin tickles Grut's head with his cleave.
You cleave *Brooks*'s body into bloody fragments!

* HP:Battered MV:Tiring - Brooks: Battered >
nar bashed
q
You narrate 'bashed'

* HP:Battered MV:Tiring - Brooks: Battered > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Brooks: Battered >
Grut panics, and attempts to flee!

* HP:Battered MV:Tiring - Brooks: Battered >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tickles Grut's left hand with his slash.
A member of the Lancer cavalry barely slashes Grut's right leg.
A member of the Lancer cavalry tickles Grut's head with his slash.
A member of the Lancer cavalry slashes Grut's right leg.
Grut blasts Lord Kajin's left arm into bloody fragments!
Lord Kajin cleaves Grut's body.
Turg cleaves *Brooks*'s right arm hard.
You cleave *Brooks*'s right arm very hard.
Your heartbeat calms down more as you feel less panicked.
Grut leaves north.

* HP:Battered MV:Strong - Brooks: Battered >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy
Grut has arrived from the north.

3
* HP:Battered MV:Strong - Brooks: Battered > You panic and attempt to flee!
Grut blasts *Brooks*'s body very hard.

You flee head over heels.
A Curve in the Camp
[ obvious exits: S W ]
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong >
*Brooks* has arrived from the south, riding a warhorse.
*Brooks* leaves south riding a warhorse.

south
o HP:Battered MV:Strong > Campsite
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
*Brooks* is standing here, riding a warhorse.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
*Brooks* leaves south riding a warhorse.

* HP:Battered MV:Tiring >
west
3
Alas, you cannot go that way...

south
* HP:Battered MV:Tiring >
south
[k light]
They aren't here.
You follow Turg.

Campsite
[ obvious exits: N E S W ]
Turg the Myrddraal is standing here, riding a shadow stallion.

south
* HP:Battered MV:Tiring > Entrance to Campsite
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
Grut has arrived from the north.

south
* HP:Battered MV:Tiring >
south
Little Path
[ obvious exits: N S ]
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the north.
*Brooks* leaves south riding a warhorse.

* HP:Battered MV:Tiring >
south
Little Path
[ obvious exits: N S ]
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the north.
*Brooks* leaves south riding a warhorse.

* HP:Battered MV:Tiring >
3
Hedge Path
[ obvious exits: N S ]
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the north.
*Brooks* leaves south riding a warhorse.

* HP:Battered MV:Tiring > A black messenger pigeon flutters its wings.
The Dusty Road
[ obvious exits: N E W ]
*Brooks* is standing here, riding a warhorse.
Grut has arrived from the north.

* HP:Battered MV:Tiring >
south
Alas, you cannot go that way...
*Brooks* leaves west riding a warhorse.

west
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
west
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
south
The Dusty Road
[ obvious exits: E W ]

* HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* HP:Battered MV:Tiring >
cc
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Battered MV:Tiring >

3
Arglebargle, glop-glyf!?!

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
c
[close gate]
Ok.

* HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Grut - Little Trail
Turg - The Dusty Road
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring >
Turg narrates 'bah'

* HP:Battered MV:Tiring >
The Malkiergate is opened from the other side.

* HP:Battered MV:Tiring >
nar lmfao
You narrate 'lmfao'

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
stat
q
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Turg narrates 'direct in'

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
c
[close gate]
Ok.

* HP:Battered MV:Tiring >
where
3
3
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring > [k light]
They aren't here.
Turg narrates 'nice flees'

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
nar faint
l
You narrate 'faint'

* HP:Battered MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Battered MV:Tiring >
where
q
3
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

3
* HP:Battered MV:Tiring >

[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
The Malkiergate is opened from the other side.
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
where
3
3
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
c
[close gate]
Ok.

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave


* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >

[k light]
They aren't here.

* HP:Battered MV:Tiring >
33
[k light]
They aren't here.


* HP:Battered MV:Tiring >
3
Arglebargle, glop-glyf!?!

* HP:Battered MV:Tiring > * HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >

[k light]
They aren't here.

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
stat
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > The Malkiergate is opened from the other side.
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
l
[k light]
They aren't here.

* HP:Wounded MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Tiring >
where
3
3
Players in your Zone
--------------------
Grut - Open Forest
Turg - Open Forest
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Tiring >

[k light]
They aren't here.

3
* HP:Wounded MV:Tiring > [k light]
They aren't here.

3
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
3
3
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

c
* HP:Wounded MV:Tiring > [close gate]
Ok.

* HP:Wounded MV:Tiring >
where
3
3

Players in your Zone
--------------------
Grut - Open Forest
Turg - Open Forest
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
3
* HP:Wounded MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

33
* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
r
[k light]
They aren't here.

* HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Tiring >
The Malkiergate is opened from the other side.

* HP:Wounded MV:Tiring >
south
north
Malkier Gate
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a pair of earthen colored breeches is hidden here.
You notice a pair of dark gloves is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a shoufa with a black veil is hidden here.
*Brooks* is standing here, riding a warhorse.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

north
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* HP:Wounded MV:Tiring >
q
3
3
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
stat
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Wounded MV:Tiring > [k light]
They aren't here.

3
* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - The Dusty Road

33
* HP:Wounded MV:Tiring >

Arglebargle, glop-glyf!?!

3
* HP:Wounded MV:Tiring >
3

3
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
nar smells gone
You narrate 'smells gone'

* HP:Wounded MV:Tiring >
where
3

Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - The Dusty Road

* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Tiring >
3
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > A sergeant bellows 'LPcWK pj@ IOtY wQ@hw BeIL IIz MRw\ PTcUeCmj'
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
nar someone tell these guys how to group
You narrate 'someone tell these guys how to group'
Turg narrates 'lakon is with soldiers'

* HP:Wounded MV:Tiring >
where
q
Players in your Zone
--------------------
Grut - Entrance to the Forest
Turg - Entrance to the Forest
Tryndamere - The Dusty Road

* HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring >
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

* HP:Wounded MV:Strong >
stat
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
l
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* HP:Wounded MV:Strong >
east
east
north
north
north
A sergeant bellows 'AeC`U taT \sdl _YxjC lJ]X glM PUoR psnj]jHk'
The Dusty Road
[ obvious exits: E W ]

* HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N E W ]

* HP:Wounded MV:Strong > Hedge Path
[ obvious exits: N S ]

* HP:Wounded MV:Strong > Little Path
[ obvious exits: N S ]

* HP:Wounded MV:Strong >
north
Little Path
[ obvious exits: N S ]

* HP:Wounded MV:Strong >
north
Entrance to Campsite
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Strong > Campsite
[ obvious exits: N E S W ]

* HP:Wounded MV:Strong >
west
End of Branch Path
[ obvious exits: E W ]

west
* HP:Wounded MV:Tiring > Path Junction
[ obvious exits: N E W ]

* HP:Wounded MV:Tiring >
west
Bend in the Path
[ obvious exits: E S ]

* HP:Wounded MV:Tiring >
south
west
Bend in the Path
[ obvious exits: N W ]
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Tiring > A sergeant bellows 'Na? QQTf\ad\G \ntD `vt ccnB fr?ECKY\'
Branch Path
[ obvious exits: E W ]

west
* HP:Wounded MV:Tiring > Branch in Hidden Path
[ obvious exits: N E S ]
A Shienaran sergeant watches for the enemy here.

* HP:Wounded MV:Tiring >
south
Hidden Path
[ obvious exits: N S ]
A tough Shienaran soldier waits here.

* HP:Wounded MV:Tiring >
A soldier scythes your body.

* HP:Wounded MV:Tiring - a soldier: Scratched >
where
Players in your Zone
--------------------
Tryndamere - Hidden Path
Turg - Entrance to the Forest
Grut - Entrance to the Forest

* HP:Wounded MV:Tiring - a soldier: Scratched >
nar where
r
f
You cleave a soldier's left foot into bloody fragments!
A soldier tickles your body with his scythe.
You narrate 'where'

* HP:Wounded MV:Tiring - a soldier: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - a soldier: Hurt > You panic and attempt to flee!


You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
A Shienaran sergeant watches for the enemy here.

* HP:Wounded MV:Tiring >
A soldier has arrived from the south.

* HP:Wounded MV:Tiring >
south
south
south
A sergeant bellows 'GnJuh pLj WQXz laKFg IorXz[`hLq txI gDpr zU_DEwVV'
A sergeant bellows 'BVEne Psn BR^I _KbUW `T]P PZu r`Vt _CXb[WME'
Hidden Path
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > Hidden Path
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]

* HP:Wounded MV:Tiring >
east
south
The Dusty Road
[ obvious exits: S W ]
A raven is here, watching.

q
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring >
south
south
The Dusty Road
[ obvious exits: N E S ]

* HP:Wounded MV:Tiring > Little Trail
[ obvious exits: N W ]

* HP:Wounded MV:Tiring >
west
west
Heavy Forest
[ obvious exits: E W ]
A green woodpecker is here flying around.

* HP:Wounded MV:Tiring > Open Forest
[ obvious exits: E S W ]
A Shienaran scout blends into the surroundings here.
An owl is here flying around.

* HP:Wounded MV:Tiring >
west

A green woodpecker has arrived from the east.

* HP:Wounded MV:Tiring > Open Forest
[ obvious exits: N E S ]
The corpse of a big brown bear is lying here.
A raven is here flying around.
A raven is visible flying high in the sky.

* HP:Wounded MV:Tiring >
north
Heavy Forest
[ obvious exits: N S W ]
An owl is visible flying high in the sky.

* HP:Wounded MV:Tiring >
west
west
Trail in the Forest
[ obvious exits: E W ]
The short gray wolf bitch is foraging for food here.

* HP:Wounded MV:Winded > Heavy Forest
[ obvious exits: N E S ]

* HP:Wounded MV:Winded >
south

Grut has arrived from the north.
Grut leaves east.

* HP:Wounded MV:Winded > The woods seems to be closed.

* HP:Wounded MV:Winded >
north
Entrance to the Forest
[ obvious exits: N S ]
*Brooks* is here, fighting Turg, riding a warhorse.
Turg the Myrddraal is here, fighting Lakon, riding a shadow stallion.
*Lakon* is sitting here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A soldier is here, fighting Turg.
A soldier is here, fighting Turg.
A soldier is here, fighting Turg.
A sergeant is here, fighting Turg.

* HP:Wounded MV:Winded >
A sergeant bellows 'PO[jb fka ]ssH aZ\BI L?tG]Klnf? vZQ Rkbf RAQBchn['
Turg narrates 'flee off'

* HP:Wounded MV:Winded >
3
b
[k light]
You try to cleave *Brooks*, but he deflects the blow.

* HP:Wounded MV:Winded - Turg: Wounded - Brooks: Wounded > [bash ]

-=+
A sergeant barely pounds Turg's right leg.
A soldier scythes Turg's body.
A soldier scythes Turg's body.
A soldier barely scythes Turg's body.
*Brooks* barely strikes Turg's left leg.
Turg gazes deeply at *Lakon*...
The gaze of Turg fails to affect *Lakon*.
Turg cleaves *Lakon*'s right leg into bloody fragments!

*
Grut narrates 'nod'

*+=- -=
As *Brooks* avoids your bash, you topple over and fall to the ground!
Grut narrates 'I'm 6w'

* HP:Wounded MV:Winded - Turg: Wounded - Brooks: Wounded >
A sergeant barely pounds Turg's left arm.
A soldier scythes Turg's body.
A soldier barely scythes Turg's body.
A soldier barely scythes Turg's left leg.
*Lakon* pierces Turg's head.
*Brooks* mounts an attack against Turg, but weak nerves get the better of him.
Turg tries to cleave *Lakon*, but he deflects the blow.

* HP:Wounded MV:Winded - Turg: Battered - Brooks: Wounded >
*Lakon* barely pierces Turg's body.

* HP:Wounded MV:Winded - Turg: Battered - Brooks: Wounded >
You try to cleave *Brooks*, but he deflects the blow.
A sergeant barely pounds Turg's body.
A soldier barely scythes Turg's right arm.
A soldier barely scythes Turg's head.
A soldier scythes Turg's right arm.
*Lakon* pierces Turg's left leg.
*Brooks* strikes Turg's left arm hard.

* HP:Wounded MV:Winded - Turg: Battered - Brooks: Wounded >
Turg sends *Lakon* sprawling with a powerful bash!

* HP:Wounded MV:Winded - Turg: Battered - Brooks: Wounded >
nar go turg
You narrate 'go turg'
Turg narrates 'coming in sec'

* HP:Wounded MV:Winded - Turg: Battered - Brooks: Wounded >
q

You try to cleave *Brooks*, but he parries successfully.
A sergeant pounds Turg's right arm.
Turg swiftly dodges a soldier's attempt to scythe him.
A soldier barely scythes Turg's right foot.
A soldier scythes Turg's left leg.
*Brooks* strikes Turg's body.
Turg cleaves *Lakon*'s body into bloody fragments!

* HP:Wounded MV:Winded - Turg: Beaten - Brooks: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Winded - Turg: Beaten - Brooks: Wounded >
Turg panics, and attempts to flee!

* HP:Wounded MV:Winded - Turg: Beaten - Brooks: Wounded >
*Lakon* barely pierces your body.

* HP:Wounded MV:Winded - Brooks: Wounded >
*Lakon* barely pierces your left arm.
A soldier joins Brooks's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant barely pounds your left leg.
*Brooks* tickles your body with his strike.
You cleave *Brooks*'s head extremely hard.
*Lakon* barely pierces your body.

r
* HP:Battered MV:Winded - Brooks: Wounded >
Turg has arrived from the south, riding a shadow stallion.

* HP:Battered MV:Winded - Brooks: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Brooks: Wounded >
f
You panic and attempt to flee!

west

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]

* HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E W ]

* HP:Battered MV:Winded >
west
The Dusty Road
[ obvious exits: N E S W ]
Turg the Myrddraal is standing here, riding a shadow stallion.
Grut the Dark Master is standing here.

* HP:Battered MV:Winded >
q
3
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded > [k light]
They aren't here.

stat
* HP:Battered MV:Winded > [k light]
They aren't here.

3
* HP:Battered MV:Winded >
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 77.0 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Battered MV:Winded >
3
[k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
sc
[k light]
They aren't here.

* HP:Battered MV:Winded >
3
You have 170(350) hit and 102(236) movement points.
You have scored 73374939 experience points and 572 quest points.
You need 125061 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
3
3
[k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

3
* HP:Battered MV:Winded >
*Lakon* swiftly dodges Grut's attempt to blast him.
Turg tries to cleave *Lakon*, but he deflects the blow.

3
* HP:Battered MV:Winded >
3
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
3
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
b
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded > [bash ]
Bash who?

* HP:Battered MV:Winded >
3

*Lakon* panics, and attempts to flee!

* HP:Battered MV:Winded >
3
Turg cleaves *Lakon*'s body into bloody fragments!
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded >
*Lakon* leaves west.

* HP:Battered MV:Winded >
3
3
[k light]
You try to cleave *Lakon*, but he parries successfully.

* HP:Battered MV:Winded - Lakon: Battered >
3
[k light]
You do the best you can!


* HP:Battered MV:Winded - Lakon: Battered > [k light]
You do the best you can!

* HP:Battered MV:Winded - Lakon: Battered >
b
[bash ]

-
*Lakon* avoids being bashed by Grut who loses his balance and falls!

=+**+
Turg cleaves *Lakon*'s left leg into bloody fragments!

=-
Turg cleaves *Lakon*'s right leg into bloody fragments!

-=
They already seem to be stunned.

* HP:Battered MV:Winded - Lakon: Beaten >
Turg cleaves *Lakon*'s head into bloody fragments!
*Lakon* panics, and attempts to flee!
Grut blasts *Lakon*'s head into bloody fragments!
*Lakon* is dead! R.I.P.
Your blood freezes as you hear *Lakon*'s death cry.

* HP:Battered MV:Winded >
q
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded >
t
[k light]
They aren't here.

* HP:Battered MV:Winded >
nar lmfao
[take all corpse]
You get a soft leather pouch from the corpse of Lakon.
You get a large slab of meat from the corpse of Lakon.
You get a black pair of silver-tooled boots from the corpse of Lakon.
You get a pair of earthen colored breeches from the corpse of Lakon.
You get a small leather sheath from the corpse of Lakon.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Lakon.
You get a silver-winged basilard from the corpse of Lakon.
You get a silver etched shield from the corpse of Lakon.
You get a jeweled wristcuff from the corpse of Lakon.
You get a jeweled wristcuff from the corpse of Lakon.
You get a pair of dark gloves from the corpse of Lakon.
You get a set of cloth sleeves from the corpse of Lakon.
You get a surcoat with exquisite embroidery from the corpse of Lakon.
You get a bearskin tunic from the corpse of Lakon.
You get a pair of golden braids woven into the cloak from the corpse of Lakon.
You get a shimmering pendant of obsidian from the corpse of Lakon.
You get a camouflaged hood from the corpse of Lakon.
You get a gold ring from the corpse of Lakon.
You get a gold ring from the corpse of Lakon.
You get a lantern from the corpse of Lakon.

* HP:Battered MV:Winded > You narrate 'lmfao'

* HP:Battered MV:Winded >
Grut leans over and severs the head from the corpse of Lakon.

* HP:Battered MV:Winded >
Turg bellows 'lol'

* HP:Battered MV:Winded >
sca
[scalp corpse]
It seems to have already been scalped.

* HP:Battered MV:Winded >
Turg can't seem to regain control of himself.

* HP:Battered MV:Winded >
Turg can't seem to regain control of himself.

* HP:Battered MV:Winded >
Turg can't seem to regain control of himself.

* HP:Battered MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Turg can't seem to regain control of himself.

* HP:Wounded MV:Tiring >
nar dis bash

Turg can't seem to regain control of himself.

* HP:Wounded MV:Tiring > You narrate 'dis bash'

* HP:Wounded MV:Tiring >
nar ftw
You narrate 'ftw'

* HP:Wounded MV:Tiring >
where
q
3
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Turg - The Dusty Road
Grut - The Dusty Road
You catch a faint scent of a horse nearby.

3
* HP:Wounded MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
Grut leaves south.
You follow Turg.

Thick Forest
[ obvious exits: N S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Tiring >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.

* HP:Wounded MV:Tiring >
nar kill the other one
You narrate 'kill the other one'

* HP:Wounded MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Thick Forest
Grut - Thick Forest
Turg - Thick Forest
You catch a faint scent of a horse nearby.

3
* HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring >
3
[k light]
They aren't here.
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
The corpse of Lakon is lying here.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves west riding a warhorse.

* HP:Wounded MV:Tiring >


Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

3
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
3
3
3
[k light]
They aren't here.

* HP:Wounded MV:Tiring >

[k light]
They aren't here.
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
The corpse of Lakon is lying here.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
*Brooks* has arrived from the west, riding a warhorse.

3
* HP:Wounded MV:Tiring >
3
[k light]
You try to cleave *Brooks*, but he deflects the blow.
Grut tries to blast *Brooks*, but he deflects the blow.
Turg cleaves *Brooks*'s body hard.

* HP:Wounded MV:Tiring - Brooks: Wounded >
3
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Brooks: Wounded > [k light]
You do the best you can!

* HP:Wounded MV:Tiring - Brooks: Wounded > Turg cleaves *Brooks*'s body hard.
Grut blasts *Brooks*'s body very hard.
*Brooks* strikes your body.
You cleave *Brooks*'s right leg very hard.
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Brooks: Wounded >
3
3
[k light]
You do the best you can!
*Brooks* panics, and attempts to flee!

3
* HP:Battered MV:Tiring - Brooks: Wounded >
3
[k light]
You do the best you can!
*Brooks* leaves north riding a warhorse.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.
Grut leaves north.
You follow Turg.

Thick Forest
[ obvious exits: S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves west riding a warhorse.

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.
Grut leaves west.
You follow Turg.

Edge of the Forest
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.

* HP:Battered MV:Tiring > [k light]
They aren't here.
Grut leaves west.
You follow Turg.

Brown Hills
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves west riding a warhorse.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.


* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.
Grut leaves west.
You follow Turg.

A Flat Hill
[ obvious exits: E S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A baby raccoon tumbles around, searching for something to eat.
A pale man wearing farming clothes angrily approaches you.

south
* HP:Battered MV:Tiring >
east
* HP:Battered MV:Tiring > On a Hillside
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* HP:Battered MV:Tiring >
south
Green Hills
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring >
south
Brown Hills
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.

* HP:Battered MV:Tiring > Mushroom Field
[ obvious exits: N E S W ]
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Winded >
south
Stable
[ obvious exits: N S ]
A flatbed wagon rocks back and forth on spoked wheels.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
A raven is here flying around.
A shaggy brown mare stands here.
A shaggy brown mare stands here.

* HP:Battered MV:Winded >
north
east
east
Mushroom Field
[ obvious exits: N E S W ]
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.

south
* HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E S W ]

south
* HP:Battered MV:Winded > Thick Forest
[ obvious exits: N S W ]

south
* HP:Battered MV:Winded > Alongside a Road
[ obvious exits: N S W ]

* HP:Battered MV:Winded >
south
Atop a Cliff
[ obvious exits: N S ]
A tough Shienaran soldier waits here, riding a dun mare.
A dun mare is here, snorting angrily.

* HP:Battered MV:Winded > Foot of a Hill
[ obvious exits: N W ]

west
* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded >
south
Curve in the Road
[ obvious exits: N E W ]

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded >
west
south
Southward Bend
[ obvious exits: N E S W ]

* HP:Battered MV:Winded > Road Around a Hill
[ obvious exits: N W ]

* HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Tryndamere - Road Around a Hill

* HP:Battered MV:Winded >
north
3
Southward Bend
[ obvious exits: N E S W ]

* HP:Battered MV:Winded >
3
3
[k light]
They aren't here.

q
* HP:Battered MV:Winded > [k light]
They aren't here.

3
* HP:Battered MV:Winded >
3
[k light]
They aren't here.

* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded >
sc
[k light]
They aren't here.

* HP:Battered MV:Winded >
3
[k light]
They aren't here.

3
* HP:Battered MV:Winded > You have 174(350) hit and 86(236) movement points.
You have scored 73376262 experience points and 572 quest points.
You need 123738 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Battered MV:Winded >
3
[k light]
They aren't here.

3
* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
inv
You are carrying:
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a large slab of meat
a soft leather pouch

* HP:Battered MV:Winded >
3
3
3
[k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
3
3
[k light]
They aren't here.

* HP:Battered MV:Winded >
3
[k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
Grut has arrived from the west.

* HP:Battered MV:Winded >
q
3
[change mood brave]
Mood changed to: Brave

3
* HP:Wounded MV:Winded >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Winded > [k light]
They aren't here.

* HP:Wounded MV:Winded > [k light]
They aren't here.

* HP:Wounded MV:Winded > [k light]
They aren't here.

l
* HP:Wounded MV:Winded > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
Grut says 'no smells'

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Grut - Southward Bend
Turg - Southward Bend
Tryndamere - Southward Bend

* HP:Wounded MV:Winded >
Grut leaves east.
You follow Turg.

Curve in the Road
[ obvious exits: N E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Winded >
Grut leaves north.
You follow Turg.

Between Two Cliffs
[ obvious exits: N S ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Winded >
Grut leaves north.
You follow Turg.

Beginning of a Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Winded >
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

stat
* HP:Wounded MV:Winded >
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Winded > You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 22.3 lbs and wearing 77.0 lbs, fairly light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 190, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Grut leaves east.
You follow Turg.

Thick Forest
[ obvious exits: N S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

where
* HP:Wounded MV:Weary >
q
Players in your Zone
--------------------
Tryndamere - Thick Forest
Grut - Thick Forest
Turg - Thick Forest

3
* HP:Wounded MV:Weary >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Wounded MV:Weary > [k light]
They aren't here.

* HP:Wounded MV:Weary > [k light]
They aren't here.
Grut leaves north.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
The corpse of Lakon is lying here.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Weary > [k light]
They aren't here.
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Weary >
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Weary >
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Weary >
Turg leaves east riding a shadow stallion.
Grut leaves east.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

sc
* HP:Wounded MV:Weary > You have 186(350) hit and 53(236) movement points.
You have scored 73376262 experience points and 572 quest points.
You need 123738 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

not
* HP:Wounded MV:Weary > You stop paying increased attention to your surroundings.

where
* HP:Wounded MV:Weary >
q
3
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

3
* HP:Wounded MV:Weary > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Weary > [k light]
They aren't here.
Grut says 'nothing'

* HP:Wounded MV:Weary > [k light]
They aren't here.

* HP:Wounded MV:Weary >
Turg sighs loudly.

* HP:Wounded MV:Weary >
sc
You have 186(350) hit and 53(236) movement points.
You have scored 73376262 experience points and 572 quest points.
You need 123738 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Wounded MV:Weary >
Turg snickers softly.

* HP:Wounded MV:Weary >
Grut says 'I recon he's in'

* HP:Wounded MV:Weary >
inv

Grut gives you the severed head of Lakon the Human slain in Shienar.
Turg nods in agreement.

* HP:Wounded MV:Weary > You are carrying:
the severed head of Lakon the Human slain in Shienar
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a large slab of meat
a soft leather pouch

* HP:Wounded MV:Weary >
*Brooks* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Weary >
*Brooks* leaves east riding a warhorse.

* HP:Wounded MV:Weary >
say i am weary
You say 'i am weary'

* HP:Wounded MV:Weary >
laugh

Grut stares at the sky.

* HP:Wounded MV:Weary > You fall down laughing.
Grut stares at the sky.

where
* HP:Wounded MV:Weary >
q

Grut stares at the sky.

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* HP:Wounded MV:Weary > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Weary >
sc
You have 186(350) hit and 53(236) movement points.
You have scored 73376262 experience points and 572 quest points.
You need 123738 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Wounded MV:Weary >
Your heartbeat calms down more as you feel less panicked.

* HP:Wounded MV:Winded >
Thin tendrils of darkness extend outward from Turg's very being...
Grut snarls in pain as the black tendrils touch him.
Your body is racked in pain as Turg compels you to move further.
Ouch!

* HP:Wounded MV:Fresh >
Turg bellows 'lol I cant chase'

* HP:Wounded MV:Fresh >
Turg gets a skin of human flesh from a backpack.

* HP:Wounded MV:Fresh >
say we are amazing
You say 'we are amazing'
Turg drinks blood from a skin of human flesh.

* HP:Wounded MV:Fresh >
Turg drinks blood from a skin of human flesh.

* HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road

* HP:Wounded MV:Fresh >
say is gone
You say 'is gone'

* HP:Wounded MV:Fresh >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

* HP:Wounded MV:Fresh >
rem skin
You stop using a skin of human flesh.

* HP:Wounded MV:Fresh >
drink skin
drink skin
You're not thirsty.

* HP:Wounded MV:Fresh > You're not thirsty.

* HP:Wounded MV:Fresh >
wear skin
You put a skin of human flesh on your belt.

* HP:Wounded MV:Fresh >
inv
You are carrying:
the severed head of Lakon the Human slain in Shienar
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a large slab of meat
a soft leather pouch

* HP:Wounded MV:Fresh >
exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
a wealth of gold crowns (91)
a soft leather pouch
eight copper pennys
a mug of ale
a lantern
a cup of thick syrup
[3] a throwing spike
[10] a thin vial of yellow fluid
[6] a throwing knife

* HP:Wounded MV:Fresh >
eat meat
You eat the meat.
You are full.

* HP:Wounded MV:Fresh >
say heh
You say 'heh'

* HP:Wounded MV:Fresh >
say this guy
You say 'this guy'

* HP:Wounded MV:Fresh >
take all.vial pouch
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.

* HP:Wounded MV:Fresh >
Grut says 'hah'

* HP:Wounded MV:Fresh >
Grut says 'could use one'

* HP:Wounded MV:Fresh >
inv
You are carrying:
[10] a thin vial of yellow fluid
the severed head of Lakon the Human slain in Shienar
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a soft leather pouch

* HP:Wounded MV:Fresh >
Turg snickers softly.

* HP:Wounded MV:Fresh >
give vial grut
give vial grut
You give a thin vial of yellow fluid to Grut.

give vial grut
* HP:Wounded MV:Fresh > You give a thin vial of yellow fluid to Grut.

* HP:Wounded MV:Fresh > You give a thin vial of yellow fluid to Grut.

* HP:Wounded MV:Fresh >
give vial turg
give vial turg
give vial turg
You give a thin vial of yellow fluid to Turg.

* HP:Wounded MV:Fresh > You give a thin vial of yellow fluid to Turg.

* HP:Wounded MV:Fresh > You give a thin vial of yellow fluid to Turg.

* HP:Wounded MV:Fresh >
inv

Grut puts a thin vial of yellow fluid in a backpack.
Grut puts a thin vial of yellow fluid in a backpack.
Grut puts a thin vial of yellow fluid in a backpack.

* HP:Wounded MV:Fresh > You are carrying:
[4] a thin vial of yellow fluid
the severed head of Lakon the Human slain in Shienar
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a soft leather pouch

* HP:Wounded MV:Fresh >
give vial grut
You give a thin vial of yellow fluid to Grut.

* HP:Wounded MV:Fresh >
put all.vial pack

Turg hides a throwing knife.

* HP:Wounded MV:Fresh >
inv
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.

* HP:Wounded MV:Fresh > You are carrying:
the severed head of Lakon the Human slain in Shienar
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a soft leather pouch

* HP:Wounded MV:Fresh >
Turg puts a thin vial of yellow fluid in a backpack.
Turg puts a thin vial of yellow fluid in a backpack.
Turg puts a thin vial of yellow fluid in a backpack.
Turg puts a skin of human flesh in a backpack.

* HP:Wounded MV:Fresh >
search knife
-=+
Grut puts a thin vial of yellow fluid in a backpack.

**+=-
You found a throwing knife.

* HP:Wounded MV:Full >
say no giving them knife back
inv
You say 'no giving them knife back'

* HP:Wounded MV:Full > You are carrying:
a throwing knife
the severed head of Lakon the Human slain in Shienar
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
a soft leather pouch

* HP:Wounded MV:Full >
Turg hisses 'we hit brooks and chanie in?'

* HP:Wounded MV:Full >
take all pouch
You get a wealth of gold crowns from a soft leather pouch.
You get a soft leather pouch from a soft leather pouch.
You get eight copper pennys from a soft leather pouch.
You get a mug of ale from a soft leather pouch.
You get a lantern from a soft leather pouch.
You get a cup of thick syrup from a soft leather pouch.
You get a throwing spike from a soft leather pouch.
You get a throwing spike from a soft leather pouch.
You get a throwing spike from a soft leather pouch.
You get a throwing knife from a soft leather pouch.
You get a throwing knife from a soft leather pouch.
You get a throwing knife from a soft leather pouch.
You get a throwing knife from a soft leather pouch.
a throwing knife: You can't hold any more items.
a throwing knife: You can't hold any more items.

* HP:Wounded MV:Full >
quaf cup
You quaff a cup of thick syrup which dissolves.
It tastes strange, but seems to do nothing.

* HP:Wounded MV:Full >
drop mug
You drop a mug of ale.

* HP:Wounded MV:Full >
inv
You are carrying:
[3] a throwing spike
eight copper pennys
a wealth of gold crowns (91)
[5] a throwing knife
the severed head of Lakon the Human slain in Shienar
[2] a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
[2] a soft leather pouch

* HP:Wounded MV:Full >
drop light
You drop a lantern.

* HP:Wounded MV:Full >
exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
[2] a throwing knife

* HP:Wounded MV:Fresh >
exa 2.pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
[4] some brown kaf beans
[4] a sack of green ivy
[6] a blue pouch of flatwort tea

* HP:Wounded MV:Fresh >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Full >
put head pack
You put the severed head of Lakon the Human slain in Shienar in a backpack.
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E S W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Full >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: E W ]
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

put all.coins pack
* HP:Wounded MV:Full >
inv
You put eight coppers in a backpack.
You put 91 crowns in a backpack.

* HP:Wounded MV:Full > You are carrying:
[3] a throwing spike
[5] a throwing knife
a lantern
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a pair of golden braids woven into the cloak
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a silver-winged basilard
a silver shield badge bearing the arms of Tanchico
a small leather sheath
a pair of earthen colored breeches
a black pair of silver-tooled boots (used)
[2] a soft leather pouch

* HP:Wounded MV:Full >
Grut leaves west.
You follow Turg.

The Dusty Road
[ obvious exits: N E S W ]
The corpse of Lakon is lying here.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Wounded MV:Full >
Turg sits down and rests.

* HP:Wounded MV:Full >
Grut sits down and rests.

* HP:Wounded MV:Full >
put all pac
You don't see a pac here.

* HP:Wounded MV:Full >
put all pack
You put a throwing spike in a backpack.
You put a throwing spike in a backpack.
You put a throwing spike in a backpack.
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.
You put a throwing knife in a backpack.
You put a lantern in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a camouflaged hood in a backpack.
You put a shimmering pendant of obsidian in a backpack.
You put a pair of golden braids woven into the cloak in a backpack.
You put a bearskin tunic in a backpack.
You put a surcoat with exquisite embroidery in a backpack.
You put a set of cloth sleeves in a backpack.
You put a pair of dark gloves in a backpack.
You put a jeweled wristcuff in a backpack.
You put a jeweled wristcuff in a backpack.
You put a silver etched shield in a backpack.
You put a silver-winged basilard in a backpack.
You put a silver shield badge bearing the arms of Tanchico in a backpack.
You put a small leather sheath in a backpack.
You put a pair of earthen colored breeches in a backpack.
You put a black pair of silver-tooled boots in a backpack.
You put a soft leather pouch in a backpack.
You put a soft leather pouch in a backpack.

* HP:Wounded MV:Full >
inv
You are carrying:
Nothing.

* HP:Wounded MV:Full >
take pouch pack
You get a soft leather pouch from a backpack.

take pouch pack
* HP:Wounded MV:Full > You get a soft leather pouch from a backpack.

* HP:Wounded MV:Full >
take sheath pack
You get a small leather sheath from a backpack.

* HP:Wounded MV:Full >
take all.throwing pack
You get a throwing knife from a backpack.
You get a throwing knife from a backpack.
You get a throwing knife from a backpack.
You get a throwing knife from a backpack.
You get a throwing knife from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.

* HP:Wounded MV:Full >
say going to give to a random mob
You say 'going to give to a random mob'

* HP:Wounded MV:Full >
say cant stand throwing things
You say 'cant stand throwing things'

* HP:Wounded MV:Full >
Grut snickers softly.

* HP:Wounded MV:Full >
Turg snickers softly.

* HP:Wounded MV:Full >
say 0 reason it can stop bashin
You say '0 reason it can stop bashin'

* HP:Wounded MV:Full >
inv
You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
[2] a soft leather pouch

* HP:Wounded MV:Full >
exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
[2] a throwing knife

* HP:Wounded MV:Full >
Grut nods at you.

* HP:Wounded MV:Full >
exa 2.pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
[4] some brown kaf beans
[4] a sack of green ivy
[6] a blue pouch of flatwort tea

* HP:Wounded MV:Full >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a black pair of silver-tooled boots (used)
a pair of earthen colored breeches
a silver shield badge bearing the arms of Tanchico
a silver-winged basilard
a silver etched shield
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a surcoat with exquisite embroidery
a bearskin tunic
a pair of golden braids woven into the cloak
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a lantern
a wealth of gold crowns (101)
fourteen copper pennys
the severed head of Lakon the Human slain in Shienar
an oilstone
[3] a bubbling draught
[4] a thin vial of yellow fluid

* HP:Wounded MV:Full >
give 2.pouch grut
You give a soft leather pouch to Grut.

* HP:Wounded MV:Full >
exa 2.pouch
You do not see that here.

* HP:Wounded MV:Full >
Turg hisses 'not his day'

* HP:Wounded MV:Full >
exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
[2] a throwing knife

* HP:Wounded MV:Full >
inv
You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch

* HP:Wounded MV:Fresh >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a black pair of silver-tooled boots (used)
a pair of earthen colored breeches
a silver shield badge bearing the arms of Tanchico
a silver-winged basilard
a silver etched shield
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a surcoat with exquisite embroidery
a bearskin tunic
a pair of golden braids woven into the cloak
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a lantern
a wealth of gold crowns (101)
fourteen copper pennys
the severed head of Lakon the Human slain in Shienar
an oilstone
[3] a bubbling draught
[4] a thin vial of yellow fluid

* HP:Wounded MV:Fresh >
Turg hisses '2nd death to berserk bash'

* HP:Wounded MV:Fresh >
take light pack
You get a lantern from a backpack.

* HP:Wounded MV:Fresh >
drop light
You drop a lantern.

* HP:Wounded MV:Fresh >
Grut nods at Turg.

* HP:Wounded MV:Fresh >
Turg hisses 'in 10 minutes'

* HP:Wounded MV:Fresh >
Grut says 'I was not even berserk first time around'

* HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh >
sc
You have 240(350) hit and 236(236) movement points.
You have scored 73376262 experience points and 572 quest points.
You need 123738 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Wounded MV:Fresh >
say faint
You say 'faint'

* HP:Wounded MV:Fresh >
say they a loooking
You say 'they a loooking'

where
* HP:Wounded MV:Fresh >
q
Players in your Zone
--------------------
Tryndamere - The Dusty Road
Grut - The Dusty Road
Turg - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Fresh >
*Brooks* has arrived from the east, riding a warhorse.

* HP:Wounded MV:Fresh >
*Brooks* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

* HP:Wounded MV:Fresh >
3
[k light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Wounded MV:Fresh - Brooks: Hurt >
You try to cleave *Brooks*, but he parries successfully.

* HP:Wounded MV:Fresh - Brooks: Scratched >
Grut stops resting, and clambers on his feet.

q
* HP:Wounded MV:Fresh - Brooks: Scratched >
b
[change mood brave]
Mood changed to: Brave
Grut blasts *Brooks*'s body very hard.

* HP:Wounded MV:Fresh - Brooks: Hurt > [bash ]

-=
*Brooks* panics, and attempts to flee!

+
*Brooks* leaves east riding a warhorse.

*
east
3
*
b
Cancelled.
The Dusty Road
[ obvious exits: E W ]
*Brooks* is standing here, riding a warhorse.

* HP:Wounded MV:Full > [k light]
You try to cleave *Brooks*, but he deflects the blow.

* HP:Wounded MV:Full - Brooks: Hurt > [bash ]

-=
*Brooks* panics, and attempts to flee!

+*
Grut has arrived from the west.
*Brooks* leaves west riding a warhorse.

*
*Brooks* has arrived from the west, riding a warhorse.

west
+
Grut tries to blast *Brooks*, but he parries successfully.

3
=
b
Cancelled.
*Brooks* strikes Grut's body.
Grut blasts *Brooks*'s body very hard.
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of Lakon is lying here.

* HP:Wounded MV:Full >
east
[k light]
They aren't here.

* HP:Wounded MV:Full >
3
[bash ]
Bash who?

b
* HP:Wounded MV:Full > The Dusty Road
[ obvious exits: E W ]
*Brooks* is here, fighting Grut, riding a warhorse.
Grut the Dark Master is here, fighting Brooks.
Turg the Myrddraal is here, fighting Brooks, riding a shadow stallion.

* HP:Wounded MV:Full > Turg cleaves *Brooks*'s body hard.
[k light]
You cleave *Brooks*'s body very hard.

* HP:Wounded MV:Full - Grut: Battered - Brooks: Wounded > [bash ]
*Brooks* leaves east riding a warhorse.

-
east
east
=
east
east
Cancelled.
The Dusty Road
[ obvious exits: E S W ]

* HP:Wounded MV:Full >
east
east
The Dusty Road
[ obvious exits: E W ]

east
* HP:Wounded MV:Full > The Dusty Road
[ obvious exits: E S W ]
A lantern has been left here.
A mug has been left here.

* HP:Wounded MV:Full > The Dusty Road
[ obvious exits: E W ]

* HP:Wounded MV:Full > Burnt Wagons
[ obvious exits: N E W ]
A raven is here flying around.

* HP:Wounded MV:Full > The Dusty Road
[ obvious exits: S W ]
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves south riding a warhorse.

* HP:Wounded MV:Full >
south
Alas, you cannot go that way...

* HP:Wounded MV:Full >
south
The Dusty Road
[ obvious exits: N S ]

east
* HP:Wounded MV:Full >
east
The Dusty Road
[ obvious exits: N E S ]

south
* HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: E W ]

c
* HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

3
* HP:Wounded MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

v
* HP:Wounded MV:Strong > [close gate]
Ok.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [close slime]
I see no slime here.

* HP:Wounded MV:Strong >
where
q
Players in your Zone
--------------------
Grut - The Dusty Road
Turg - The Dusty Road
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

3
* HP:Wounded MV:Strong >
3
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong >

[k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.


* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
c
[k light]
They aren't here.

3
* HP:Wounded MV:Strong > [close gate]
It's already closed!

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
nar not i
You narrate 'not i'

* HP:Wounded MV:Strong >
3
3
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

nar in
* HP:Wounded MV:Strong >
3
3
You narrate 'in'

* HP:Wounded MV:Strong >
c
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [close gate]
It's already closed!

where
* HP:Wounded MV:Strong >
q
3
Players in your Zone
--------------------
Grut - Bend in the Path
Turg - Bend in the Path
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

3
* HP:Wounded MV:Strong >

[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > * HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
The Malkiergate is opened from the other side.

* HP:Wounded MV:Strong >
nar still here somehwere
c
You narrate 'still here somehwere'

q
* HP:Wounded MV:Strong > [close gate]
Ok.

3
* HP:Wounded MV:Strong >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

where
* HP:Wounded MV:Strong >
3
3
Players in your Zone
--------------------
Grut - Campsite
Turg - Campsite
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.


* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
q
* HP:Wounded MV:Strong >
3
3
[change mood brave]
Mood changed to: Brave

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.
Turg narrates 'block it'

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

sc
* HP:Wounded MV:Strong > You have 252(350) hit and 206(236) movement points.
You have scored 73377504 experience points and 572 quest points.
You need 122496 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Wounded MV:Strong >
3
3
[k light]
They aren't here.

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

3
* HP:Wounded MV:Strong > [k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong >

[k light]
They aren't here.

3
* HP:Wounded MV:Strong >
3
3
The Malkiergate is opened from the other side.
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
c
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

where
* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh > [close gate]
Ok.

q
* HP:Hurt MV:Fresh >
3
Players in your Zone
--------------------
Grut - Campsite
Turg - Campsite
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Fresh >
3
[change mood brave]
Mood changed to: Brave


* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh >
33
[k light]
They aren't here.


* HP:Hurt MV:Fresh >
3
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
time
3
3
The Malkiergate is opened from the other side.
It is 4 o'clock pm, on the 24th day of the month of Saven, year 1539.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.

(Server: Fri Oct 27 05:22:02 2023 EST, last rebooted 5 hours, 19 minutes ago)


* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
q
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3

3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

sc
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
You have 265(350) hit and 236(236) movement points.
You have scored 73377504 experience points and 572 quest points.
You need 122496 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.
Turg narrates 'bashed grut'

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
q
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
where
3

Players in your Zone
--------------------
Grut - Campsite
Turg - Campsite
Tryndamere - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh >
33
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
* HP:Hurt MV:Fresh >
3
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
3
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
sc
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > You have 265(350) hit and 236(236) movement points.
You have scored 73377504 experience points and 572 quest points.
You need 122496 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.
Grut narrates 'bashed'

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
q
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh >

[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
north
[k light]
They aren't here.

* HP:Hurt MV:Fresh > * HP:Hurt MV:Fresh >
3
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full >
where
3
Players in your Zone
--------------------
Turg - Little Path
Tryndamere - The Dusty Road
Grut - Campsite
You catch a faint scent of a horse nearby.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full >
q
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >

[k light]
They aren't here.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.
Turg narrates 'east'

3
* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > * HP:Hurt MV:Full > [k light]
They aren't here.
Grut narrates 'I 18 hps nomob'

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full >
where
[k light]
They aren't here.

* HP:Hurt MV:Full >
q
Players in your Zone
--------------------
Grut - Bend in the Path
Tryndamere - The Dusty Road

* HP:Hurt MV:Full >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full >
east
east
The Dusty Road
[ obvious exits: E W ]

east
* HP:Hurt MV:Full >
east
The Dusty Road
[ obvious exits: N E W ]

* HP:Hurt MV:Full > The Dusty Road
[ obvious exits: E W ]

* HP:Hurt MV:Full >
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Hurt MV:Full >
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A stealthy cougar gracefully makes its way through the terrain.

* HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E S W ]

* HP:Hurt MV:Full >
west
west
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A stealthy cougar gracefully makes its way through the terrain.

* HP:Hurt MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Hurt MV:Full >
where
q
Players in your Zone
--------------------
Tryndamere - Road to Tarwin's Gap
Grut - Bend in the Path

3
* HP:Hurt MV:Full >

[change mood brave]
Mood changed to: Brave

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >

[k light]
They aren't here.

3
* HP:Hurt MV:Full > [k light]
They aren't here.

3
* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full >
3
A cougar has arrived from the east.
A cougar barely tickles your right leg with her hit.
[k light]
They aren't here.


* HP:Hurt MV:Full - a cougar: Healthy > [k light]
They aren't here.

* HP:Hurt MV:Full - a cougar: Healthy > [k light]
They aren't here.

* HP:Hurt MV:Full - a cougar: Healthy > * HP:Hurt MV:Full - a cougar: Healthy >
3

You cleave a cougar's body into bloody fragments!
A cougar tickles your body with her hit.

* HP:Hurt MV:Full - a cougar: Hurt >
3
[k light]
They aren't here.

* HP:Hurt MV:Full - a cougar: Hurt > [k light]
They aren't here.

* HP:Hurt MV:Full - a cougar: Hurt >
You cleave a cougar's left foreleg into bloody fragments!
A cougar barely tickles your body with her hit.

* HP:Hurt MV:Full - a cougar: Wounded >
nar stupid cat is 4e
You narrate 'stupid cat is 4e'

* HP:Hurt MV:Full - a cougar: Wounded >
inv
You cleave a cougar's body into bloody fragments!
A cougar barely tickles your left arm with her hit.
You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch

* HP:Hurt MV:Full - a cougar: Battered >
Turg narrates 'keep block'

* HP:Hurt MV:Full - a cougar: Battered >
3
3

You cleave a cougar's right foreleg into bloody fragments!
A cougar tickles your body with her hit.
[k light]
They aren't here.

* HP:Hurt MV:Fresh - a cougar: Beaten >
3
[k light]
They aren't here.


* HP:Hurt MV:Fresh - a cougar: Beaten > * HP:Hurt MV:Fresh - a cougar: Beaten >
3
[k light]
They aren't here.

q
* HP:Hurt MV:Fresh - a cougar: Beaten >
3
* HP:Hurt MV:Fresh - a cougar: Beaten >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh - a cougar: Beaten > [change mood brave]
Mood changed to: Brave

3
* HP:Hurt MV:Fresh - a cougar: Beaten >
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh - a cougar: Beaten > [k light]
They aren't here.

* HP:Hurt MV:Fresh - a cougar: Beaten >
3
3
[k light]
They aren't here.

3
* HP:Hurt MV:Fresh - a cougar: Beaten >
3
3
3
3
3
A sergeant bellows 'nQ`hQ pC` bH\v Y]dIn RQb` IoS Qt]n uMx`WUNi'
[k light]
They aren't here.

* HP:Hurt MV:Fresh - a cougar: Beaten > [k light]
They aren't here.

* HP:Hurt MV:Fresh - a cougar: Beaten > You cleave a cougar's body into bloody fragments!
A cougar is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a cougar's death cry.
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

stat
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
where
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh >
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 2.5 lbs and wearing 90.8 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT


* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.

* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh > Players in your Zone
--------------------
Grut - The Dusty Road
Tryndamere - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Fresh >
3
[k light]
They aren't here.
*Brooks* has arrived from the north, riding a warhorse.

3
* HP:Hurt MV:Fresh > [k light]
You try to cleave *Brooks*, but he parries successfully.

3
* HP:Hurt MV:Fresh - Brooks: Critical > [k light]
You do the best you can!

* HP:Hurt MV:Fresh - Brooks: Critical > [k light]
You do the best you can!

* HP:Hurt MV:Fresh - Brooks: Critical > [k light]
You do the best you can!
Grut has arrived from the west.

* HP:Hurt MV:Fresh - Brooks: Critical > [k light]
You do the best you can!

* HP:Hurt MV:Fresh - Brooks: Critical >
*Brooks* panics, and attempts to flee!

* HP:Hurt MV:Fresh - Brooks: Critical >
q
3

*Brooks* leaves west riding a warhorse.

* HP:Hurt MV:Fresh > [change mood brave]
Mood changed to: Brave

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

3
* HP:Hurt MV:Fresh > [k light]
They aren't here.

* HP:Hurt MV:Fresh >
west
[k light]
They aren't here.

west
* HP:Hurt MV:Fresh >
west
The Dusty Road
[ obvious exits: E W ]
Grut has arrived from the east.

* HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E W ]
Grut has arrived from the east.

* HP:Hurt MV:Full >
west
The Dusty Road
[ obvious exits: E W ]
Grut has arrived from the east.

south
* HP:Hurt MV:Full > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Grut has arrived from the east.

* HP:Hurt MV:Full >
c
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Brooks* is standing here, riding a warhorse.
*Brooks* leaves south riding a warhorse.

3
* HP:Hurt MV:Full > [close gate]
Ok.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full >
nar in

Grut has arrived from the north.

* HP:Hurt MV:Full > You narrate 'in'

* HP:Hurt MV:Full >
nar cri
You narrate 'cri'

* HP:Hurt MV:Full >
nar ffs
You narrate 'ffs'

* HP:Hurt MV:Full >
nar got a w flee
You narrate 'got a w flee'

* HP:Hurt MV:Full >
where
q
Players in your Zone
--------------------
Grut - Dusty Road by Fal Dara
Tryndamere - Dusty Road by Fal Dara

* HP:Hurt MV:Full > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full >
Turg narrates 'going'

* HP:Hurt MV:Full >
3

Grut leaves north.

* HP:Hurt MV:Full >
3
[k light]
They aren't here.

* HP:Hurt MV:Full > [k light]
They aren't here.

* HP:Hurt MV:Full >
The Malkiergate is opened from the other side.
Grut narrates 'lol'

* HP:Hurt MV:Full >
alias z k brooks
z
Ok.

* HP:Hurt MV:Full >
z
[k brooks]
They aren't here.
Grut narrates 'I did 'k cat''

z
* HP:Hurt MV:Full >

[k brooks]
They aren't here.

z
* HP:Hurt MV:Full > [k brooks]
They aren't here.

z
* HP:Hurt MV:Full > * HP:Hurt MV:Full >
z

[k brooks]
They aren't here.

* HP:Hurt MV:Full >
z
[k brooks]
They aren't here.

z
* HP:Hurt MV:Full >
z
[k brooks]
They aren't here.

* HP:Hurt MV:Full > [k brooks]
They aren't here.

* HP:Hurt MV:Full > [k brooks]
They aren't here.

* HP:Hurt MV:Full > [k brooks]
They aren't here.
Turg has arrived from the north, riding a shadow stallion.
Grut has arrived from the north.

where
* HP:Hurt MV:Full > Players in your Zone
--------------------
Grut - Dusty Road by Fal Dara
Turg - Dusty Road by Fal Dara
Tryndamere - Dusty Road by Fal Dara

z
* HP:Hurt MV:Full >
z
z
[k brooks]
They aren't here.

z
* HP:Hurt MV:Full > [k brooks]
They aren't here.

* HP:Hurt MV:Full >
zz
[k brooks]
They aren't here.

* HP:Hurt MV:Full >
q
[k brooks]
They aren't here.
Grut narrates 'before 'k light''
Grut leaves south.
You follow Turg.

Malkier Gate
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Grut the Dark Master is standing here.
Turg the Myrddraal is standing here, riding a shadow stallion.
*Brooks* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Hurt MV:Full >
z
Arglebargle, glop-glyf!?!
Turg tries to cleave *Brooks*, but he parries successfully.

* HP:Hurt MV:Full >
z
[change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full > *Brooks* strikes Turg's body.
A Shienaran guard joins Brooks's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
Turg cleaves *Brooks*'s right arm very hard.
[k brooks]
You do the best you can!

* HP:Hurt MV:Full - a Shienaran guard: Healthy > [k brooks]
You do the best you can!

* HP:Hurt MV:Full - a Shienaran guard: Healthy >
A Shienaran gate guard bellows 'IEn\f ICM Q^^_ ZonFo az[c SVj oe[U wOzyUmZt'
A Shienaran gate guard bellows 'LqWlX ]xe w^g] CfYFy OzfypFQBhp [bJ ^otv YQPVpLv\'
A Shienaran gate guard bellows 'ZD^pp u\x EUrf ilCD] SmDyZSqZPs bI^ te\O RQIoFGAz'
A Shienaran gate guard bellows 'GwesU I][ hPdK s^BAF tHJ^JvYy@n Ead NiXl YfnoF[Ed'

* HP:Hurt MV:Full - a Shienaran guard: Healthy >
f
PANIC! You couldn't escape!
Grut leaves west.

* HP:Hurt MV:Full - a Shienaran guard: Healthy >
*Brooks* panics, and attempts to flee!

* HP:Hurt MV:Full - a Shienaran guard: Healthy >
*Lona* barely pounds Turg's body.

* HP:Hurt MV:Full - a Shienaran guard: Healthy >
r

*Brooks* leaves west riding a warhorse.

* HP:Hurt MV:Full - a Shienaran guard: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Turg panics, and attempts to flee!

* HP:Hurt MV:Full - a Shienaran guard: Healthy >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
*Lona* pounds Turg's right arm.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard slashes Turg's right leg.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard barely slashes Turg's body.
You cleave a Shienaran guard's head into bloody fragments!
A Shienaran guard tickles your body with his slash.
A Shienaran guard has arrived from the west.

* HP:Hurt MV:Full - a Shienaran guard: Scratched >
c
f

*Brooks* has arrived from the west, riding a warhorse.

* HP:Hurt MV:Full - a Shienaran guard: Scratched > [close gate]
It's already closed!
*Brooks* strikes Turg's left leg.

* HP:Hurt MV:Full - a Shienaran guard: Scratched > You panic and attempt to flee!

q

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Hurt MV:Full >
z
[change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full > [k brooks]
They aren't here.

* HP:Hurt MV:Full >
east
A Shienaran gate guard bellows 'MxxO? c\g jdXz UqN_L JsB@ BSs f]hE [c`j`]r`'
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

z
* HP:Hurt MV:Full >
b
[k brooks]
They aren't here.

* HP:Hurt MV:Full >
west
[bash ]
Bash who?

* HP:Hurt MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Hurt MV:Full >
west
Malkier Gate
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Brooks* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Lona*!

z
* HP:Wounded MV:Full - Lona: Healthy >
z
A Shienaran guard has arrived from the east.
[k brooks]
You do the best you can!

* HP:Wounded MV:Full - Lona: Healthy > [k brooks]
You do the best you can!

* HP:Wounded MV:Full - Lona: Healthy >
r

Grut narrates 'lol'

f
* HP:Wounded MV:Full - Lona: Healthy > [change mood wimpy]
Mood changed to: Wimpy
*Brooks* tickles your body with his strike.

q
* HP:Wounded MV:Full - Lona: Healthy > *Brooks* barely strikes your left leg.
A Shienaran guard joins Brooks's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
You try to cleave *Lona*, but she parries successfully.
You panic and attempt to flee!

z
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong > [k brooks]
They aren't here.

* HP:Wounded MV:Strong >
Grut narrates 'I 30 hps'

* HP:Wounded MV:Strong >
z

A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.

* HP:Wounded MV:Strong >
z
z
[k brooks]
They aren't here.

z
* HP:Wounded MV:Strong > [k brooks]
They aren't here.

z
* HP:Wounded MV:Strong >
z
[k brooks]
They aren't here.

* HP:Wounded MV:Strong >
z
[k brooks]
They aren't here.
Grut narrates 'nomob'

z
* HP:Wounded MV:Strong >
z
A Shienaran guard has arrived from the east.
[k brooks]
They aren't here.
You follow Turg.

Malkier Gate
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
*Brooks* is standing here, riding a warhorse.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Brooks* strikes your right leg.

* HP:Wounded MV:Strong - Brooks: Beaten >
z
[k brooks]
You do the best you can!

z
* HP:Wounded MV:Strong - Brooks: Beaten > [k brooks]
You do the best you can!

* HP:Wounded MV:Strong - Brooks: Beaten > [k brooks]
You do the best you can!

* HP:Wounded MV:Strong - Brooks: Beaten >
r
A Shienaran gate guard bellows 'kDPWG JxS ]PXX h\PZq n[f@ MG[ hrOu x^Shd\Dd'
A Shienaran gate guard bellows '\wB?H _KD HQFX [iBGE PL`T KCo ]JEP NpKceNcf'
A Shienaran gate guard bellows '?uEko Xrl rOiq ?WZka bE_T PTi `\Up xYWpSU`G'
A Shienaran gate guard joins Brooks's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran guard joins a Shienaran gate guard's fight!
[k brooks]
You do the best you can!

* HP:Wounded MV:Strong - Brooks: Beaten >
f
[k brooks]
You do the best you can!

* HP:Wounded MV:Strong - Brooks: Beaten > [k brooks]
You do the best you can!

* HP:Wounded MV:Strong - Brooks: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Strong - Brooks: Beaten > You panic and attempt to flee!


A Shienaran guard tickles your body with his slash.
A Shienaran gate guard barely slashes your left arm.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your right leg.
A Shienaran gate guard barely tickles your right arm with his slash.
You cleave *Brooks*'s left leg.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.

nar she got healed
* HP:Battered MV:Strong > You narrate 'she got healed'

* HP:Battered MV:Strong >
You follow Turg.

Malkier Gate
[ obvious exits: N E W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
*Brooks* is standing here, riding a warhorse.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Battered MV:Strong >
q

Turg leaves west riding a shadow stallion.
You follow Turg.

Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
z
z
z
[k brooks]
They aren't here.

* HP:Battered MV:Strong > [k brooks]
They aren't here.

* HP:Battered MV:Strong > [k brooks]
They aren't here.
Turg leaves west riding a shadow stallion.
You follow Turg.

Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
You follow Turg.

Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
A well-dressed man peals his bell, alerting people to the latest news.

* HP:Battered MV:Strong >
z

A Shienaran gate guard bellows 'DDpnq gwz xWgr Y@wjM sbox aBR Qa?z BsMGpBo^'
A Shienaran gate guard bellows 'ouks_ yxc CAcu SkXY_ [GolUCxl]D \hG J]Av MYmJviL^'
The loud peals of a handbell echo through the streets.


z
* HP:Battered MV:Strong > [k brooks]
They aren't here.

z
* HP:Battered MV:Strong >

[k brooks]
They aren't here.

* HP:Battered MV:Strong >
z
[k brooks]
They aren't here.
Turg leaves south riding a shadow stallion.
You follow Turg.

Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.

z
* HP:Battered MV:Strong > [k brooks]
They aren't here.
You follow Turg.

Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Battered MV:Strong > [k brooks]
They aren't here.
You follow Turg.

Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Battered MV:Strong >
You follow Turg.

Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Strong >
r

You follow Turg.

Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
An elite Shienaran guard attends his duties.

* HP:Battered MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong >
z
z
A Shienaran gate guard bellows ']rTJY @Op [ivD fDVHV Zwl[ HHq AKjd BUPXD][_'
A Shienaran gate guard bellows 'kX?`g hVG EzUl cA\jH eMtFculul\ Xbh QRER sfsGfyz@'
[k brooks]
They aren't here.

* HP:Battered MV:Strong > [k brooks]
They aren't here.
You follow Turg.

An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

* HP:Battered MV:Strong > [k brooks]
They aren't here.
You follow Turg.

Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Turg the Myrddraal is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.

* HP:Battered MV:Strong >
A shadow stallion seems too exhausted to obey Turg's commands.

* HP:Battered MV:Strong >
z
z
z
[k brooks]
They aren't here.

* HP:Battered MV:Strong > [k brooks]
They aren't here.

* HP:Battered MV:Strong > [k brooks]
They aren't here.

* HP:Battered MV:Strong >
A soldier barely scythes your body.

* HP:Battered MV:Strong - a soldier: Scratched >
Turg stops riding a shadow stallion.

snicker
* HP:Battered MV:Strong - a soldier: Scratched > You cleave a soldier's body into bloody fragments!
A soldier tickles your body with his scythe.
You snicker softly.

* HP:Battered MV:Strong - a soldier: Hurt >
Turg starts leading a shadow stallion.
A shadow stallion now follows Turg.

* HP:Battered MV:Strong - a soldier: Hurt >
l
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Turg the Myrddraal is standing here.
A soldier is here, fighting YOU!

* HP:Battered MV:Strong - a soldier: Hurt >
You cleave a soldier's head into bloody fragments!
A soldier barely scythes your body.

* HP:Battered MV:Strong - a soldier: Wounded >
where
q
Players in your Zone
--------------------
Tryndamere - Merchants Row
Turg - Merchants Row
Grut - Before the Keep
You catch the scent of horses nearby.

* HP:Battered MV:Strong - a soldier: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - a soldier: Wounded >
Thin tendrils of darkness extend outward from Turg's very being...
A shadow stallion stamps its hooves in pain as the black tendrils touch it.

* HP:Battered MV:Strong - a soldier: Wounded >
You cleave a soldier's body into bloody fragments!
A soldier scythes your left arm.

* HP:Battered MV:Strong - a soldier: Battered >
stat
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 2.5 lbs and wearing 90.8 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Battered MV:Strong - a soldier: Battered >
not
l
You start paying increased attention to your surroundings.

* HP:Battered MV:Strong - a soldier: Battered > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Turg the Myrddraal is standing here.
A soldier is here, fighting YOU!

* HP:Battered MV:Strong - a soldier: Battered >
You cleave a soldier's body into bloody fragments!
A soldier tickles your right hand with his scythe.
Your heartbeat calms down more as you feel less panicked.
Turg cleaves a soldier's left leg into bloody fragments!

* HP:Battered MV:Fresh - a soldier: Battered >
where
Players in your Zone
--------------------
Tryndamere - Merchants Row
Turg - Merchants Row
Grut - Before the Keep
You catch the scent of horses nearby.

* HP:Battered MV:Fresh - a soldier: Battered >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Fresh - a soldier: Battered >
Turg cleaves a soldier's body very hard.
You cleave a soldier's body into bloody fragments!
A soldier barely scythes your body.

* HP:Battered MV:Fresh - a soldier: Beaten >
Turg narrates 'meat me'

* HP:Battered MV:Fresh - a soldier: Beaten >
Grut narrates 'still crit at nomob'

* HP:Battered MV:Fresh - a soldier: Beaten >
inv

Turg cleaves a soldier's body extremely hard.
You cleave a soldier's body into bloody fragments!
A soldier is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a soldier's death cry.

* HP:Battered MV:Fresh > You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch

* HP:Battered MV:Fresh >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a black pair of silver-tooled boots (used)
a pair of earthen colored breeches
a silver shield badge bearing the arms of Tanchico
a silver-winged basilard
a silver etched shield
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a surcoat with exquisite embroidery
a bearskin tunic
a pair of golden braids woven into the cloak
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a wealth of gold crowns (101)
fourteen copper pennys
the severed head of Lakon the Human slain in Shienar
an oilstone
[3] a bubbling draught
[4] a thin vial of yellow fluid

* HP:Battered MV:Fresh >
exa corpse
It is the corpse of a soldier.
When you look inside, you see:
corpse (here) :
a torch
a pair of thin metal leggings
a small purse
a wide leather belt
a long poleaxe
a pair of metal half-gauntlets
a set of chainmail sleeves
a chainmail tunic

* HP:Battered MV:Fresh >
Turg leaves east.
A shadow stallion leaves east.
You follow Turg.

The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Turg the Myrddraal is standing here.
A hunter from Illian searches for the fabled Horn of Valere.
The Fal Dara town crier stands here, spreading the news.

* HP:Battered MV:Full >
Turg leaves north.
A shadow stallion leaves north.
You follow Turg.

Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Turg the Myrddraal is standing here.
Grut the Dark Master is standing here.

* HP:Battered MV:Full >
inv
You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch
A shadow stallion stops following Turg.
Turg starts riding a shadow stallion.

* HP:Battered MV:Full >

tryndamere
Posts: 33
Joined: Wed Sep 07, 2016 9:46 pm

Re: Glorious deaths

Post by tryndamere » Fri Oct 27, 2023 5:52 am

Grut says 'don't fresh me'

* HP:Battered MV:Full >
Grut nods in agreement.

* HP:Battered MV:Full >
Turg hisses 'gah'

* HP:Battered MV:Full >
say you need food?
You say 'you need food?'

* HP:Battered MV:Full >
Turg snickers softly.

* HP:Battered MV:Full >
Turg hisses 'eyah'

* HP:Battered MV:Full >
The Fal Dara alarm horn sounds loudly.

* HP:Battered MV:Full >
say i go make some
You say 'i go make some'

* HP:Battered MV:Full >
*Lakon* has arrived from the north.

* HP:Battered MV:Full >
*Lakon* leaves south.

* HP:Battered MV:Full >
scan s
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
*Brooks* is standing here, riding a warhorse.
A hunter from Illian searches for the fabled Horn of Valere.
The Fal Dara town crier stands here, spreading the news.

* HP:Battered MV:Full >
3
3
3
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full >
3
3
3
[k light]
They aren't here.

* HP:Battered MV:Full >

[k light]
They aren't here.

3
* HP:Battered MV:Full > [k light]
They aren't here.

3
* HP:Battered MV:Full >
3
[k light]
They aren't here.

* HP:Battered MV:Full >
3
[k light]
They aren't here.

3
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full >
3

*Brooks* has arrived from the south, riding a warhorse.
*Lona* has arrived from the south, riding a bloodstock stallion.
A falcon has arrived from the south.

3
* HP:Battered MV:Full >

[k light]
You try to cleave *Lona*, but she parries successfully.
*Brooks* strikes Turg's right leg.

* HP:Battered MV:Full - Lona: Healthy > [k light]
You do the best you can!

* HP:Battered MV:Full - Lona: Healthy > * HP:Battered MV:Full - Lona: Healthy >
Grut blasts *Brooks*'s left arm very hard.

b
* HP:Battered MV:Full - Lona: Healthy > [bash ]

-=+
*Brooks* strikes Turg's body.

**+=
You gasp in pain as streaks of fire from *Lona* burn your body!

- -=
As *Lona* avoids your bash, you topple over and fall to the ground!
*Brooks* avoids being bashed by Grut who loses his balance and falls!

* HP:Battered MV:Full - Lona: Healthy >
*Brooks* avoids being bashed by Turg who loses his balance and falls!

* HP:Battered MV:Full - Lona: Healthy >
q

*Brooks* strikes Turg's head.
*Lona* barely pounds your body.

* HP:Battered MV:Full - Lona: Healthy >
l lona
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Lona: Healthy > Thin honey braids hang to her mid shoulder as a translucent white veil covers the tip of her nose and mouth. Dark hazel eyes question if you can be trusted. She has faint scar marks of a collar on the left side her neck.

Lona is in excellent condition.

*Lona* is using:
<held> a piece of sandstone
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a dress with colored bands at the hem
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a leatherleaf staff (scratched)
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
Turg narrates 'berser k no mob'

* HP:Battered MV:Full - Lona: Healthy > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Lona: Healthy >
*Brooks* strikes Turg's head.
*Lona* pounds your left leg.
You try to cleave *Lona*, but she deflects the blow.
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Lona* burn your body!

* HP:Beaten MV:Full - Lona: Healthy >
nar ouch
r

*Brooks* avoids being bashed by Grut who loses his balance and falls!

f
* HP:Beaten MV:Full - Lona: Healthy > You narrate 'ouch'

* HP:Beaten MV:Full - Lona: Healthy > Turg tries to cleave *Brooks*, but he deflects the blow.
*Brooks* barely strikes Turg's body.
You try to cleave *Lona*, but she deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy
Turg sends *Brooks* sprawling with a powerful bash!

* HP:Beaten MV:Full - Lona: Healthy >
q
You panic and attempt to flee!


You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Lona* burn your body!

You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A hunter from Illian searches for the fabled Horn of Valere.
The Fal Dara town crier stands here, spreading the news.
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Full >
north
north
north
north
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Lona* is standing here, riding a bloodstock stallion.
*Brooks* is sitting here, riding a warhorse.
Turg the Myrddraal is here, fighting Brooks, riding a shadow stallion.
Grut the Dark Master is sitting here.

* HP:Critical MV:Full > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Full > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A tall, well-dressed noble strolls arrogantly by.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
An ageless woman in a red shawl stands here.

* HP:Critical MV:Full >
north
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Critical MV:Full >
west

You stop following Turg.

* HP:Critical MV:Full > A sergeant bellows 'KxbkC Xea xEmk @Kuvh JjdZxyIObc I@a kLVJ qZd[@Yao'
Entrance Foyer
[ obvious exits: N E S W ]
A grizzled Shienaran veteran looks on.

* HP:Critical MV:Full > Western Hall
[ obvious exits: E W ]
A tough Shienaran soldier waits here.

* HP:Critical MV:Strong >
east
east
east
Entrance Foyer
[ obvious exits: N E S W ]
A grizzled Shienaran veteran looks on.

* HP:Critical MV:Strong > Eastern Hall
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.

north
* HP:Critical MV:Strong >
west
East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

north
* HP:Critical MV:Strong > North End of the Eastern Wing
[ obvious exits: N S W ]

* HP:Critical MV:Strong >
north
Fal Dara Weaponguild
[ obvious exits: N E ]
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Critical MV:Strong > Outdoor Training Grounds
[ obvious exits: E S W ]
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong >
east
east
In the Northeast Tower
[ obvious exits: W U ]
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong >
up
j
down
Top of the Northeast Tower
[ obvious exits: S D ]
An archer draws his bow with a steady hand and a sharp eye.

* HP:Critical MV:Strong > [jump out]
Ok.

* HP:Critical MV:Strong > In the Northeast Tower
[ obvious exits: W U ]
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Strong >
Grut narrates 'I am also berserk'

* HP:Critical MV:Strong >
sc
You have 36(350) hit and 193(236) movement points.
You have scored 73435632 experience points and 572 quest points.
You need 64368 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Critical MV:Strong >
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!

* HP:Critical MV:Tiring >
sc
You have 3(350) hit and 166(236) movement points.
You have scored 73435632 experience points and 572 quest points.
You need 64368 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Critical MV:Tiring >
Grut tells you 'died'

* HP:Critical MV:Tiring >
nar i am 3 hp
You narrate 'i am 3 hp '

* HP:Critical MV:Tiring >
reply :(
l
You reply to Grut ':('

* HP:Critical MV:Tiring > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

* HP:Critical MV:Tiring >
west
west
The Dusty Road
[ obvious exits: N E S ]

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring >
south
sc
north
north
Little Trail
[ obvious exits: N W ]

north
* HP:Critical MV:Tiring > You have 3(350) hit and 160(236) movement points.
You have scored 73435632 experience points and 572 quest points.
You need 64368 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S ]

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]

north
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: S W ]
A raven is here flying around.

* HP:Critical MV:Tiring >
The sun sets.
Your heartbeat calms down more as you feel less panicked.

sc
Alas, you cannot go that way...

* HP:Critical MV:Strong > You have 15(350) hit and 207(236) movement points.
You have scored 73435632 experience points and 572 quest points.
You need 64368 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

inv
* HP:Critical MV:Strong > You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch

* HP:Critical MV:Strong >
where
q
Players in your Zone
--------------------
Tryndamere - The Dusty Road

* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong >
l
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A raven is here flying around.

* HP:Critical MV:Strong >
west
Burnt Wagons
[ obvious exits: N E W ]

* HP:Critical MV:Strong >
west
west
The Dusty Road
[ obvious exits: E W ]
Grut tells you 'ah, happens lol'

west
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E S W ]
A lantern has been left here.
A mug has been left here.

* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E W ]

* HP:Critical MV:Strong >
west
west
The Dusty Road
[ obvious exits: E S W ]

west
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E W ]
*Lakon* is standing here.

* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of Lakon is lying here.

* HP:Critical MV:Strong >
west
The Dusty Road
[ obvious exits: N E S W ]

* HP:Critical MV:Strong >
west
Green Hills
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.

* HP:Critical MV:Strong >
q

The Fal Dara alarm horn sounds loudly.

* HP:Critical MV:Strong >
sc
[change mood brave]
Mood changed to: Brave

west
* HP:Critical MV:Strong >
west
You have 15(350) hit and 180(236) movement points.
You have scored 73435632 experience points and 572 quest points.
You need 64368 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

west
* HP:Critical MV:Strong >
west
On a Hillside
[ obvious exits: N E S W ]
A wild hog snorts angrily, pawing at the ground.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* HP:Critical MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* HP:Critical MV:Tiring > A Gentle Slope
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* HP:Critical MV:Tiring > A Shady Valley
[ obvious exits: N E S W ]

* HP:Critical MV:Tiring >
*Brooks* has arrived from the east, riding a warhorse.

* HP:Critical MV:Tiring >
*Brooks* leaves west riding a warhorse.

* HP:Critical MV:Tiring >
north
north
north
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A protective mother raccoon is here, watching over her kits.

* HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A protective mother raccoon is here, watching over her kits.

* HP:Critical MV:Tiring >
north
Forested Borderlands
[ obvious exits: N E S ]

* HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
A jaguar, chewing on its prey, looks at you.
A handsome stag stands here, ready to run.

* HP:Critical MV:Tiring >
west
Forested Borderlands
[ obvious exits: E W ]

north
* HP:Critical MV:Tiring > Alas, you cannot go that way...

west
* HP:Critical MV:Tiring >
north
Forested Borderlands
[ obvious exits: E S W ]
A giant bee preys on small animals.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring >
west
north
east
A Forested Path Through the Borderlands
[ obvious exits: N E W ]

* HP:Critical MV:Tiring >
north
A Rocky Opening
[ obvious exits: E S ]

* HP:Critical MV:Tiring >
r
A Rocky Path
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Tiring > A Rocky Path
[ obvious exits: N S ]

* HP:Critical MV:Tiring >
north
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring > A Rocky Path
[ obvious exits: S W ]

* HP:Critical MV:Tiring >
west
north
north
A Rocky Path
[ obvious exits: E W ]

* HP:Critical MV:Tiring >
west
Alas, you cannot go that way...

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring >
north
A Rocky Path
[ obvious exits: N E W ]
Moving with deadly grace, a huge cat watches you carefully.
Moving with deadly grace, a huge cat watches you carefully.

north
* HP:Critical MV:Tiring > A Rocky Path
[ obvious exits: N S ]

west
* HP:Critical MV:Tiring > A Rocky Path
[ obvious exits: S W ]
A slender dark green plant is growing here in the gloom.

* HP:Critical MV:Tiring > A Rocky Path
[ obvious exits: N E ]
Moving with deadly grace, a huge cat watches you carefully.

* HP:Critical MV:Tiring >
north
A Rocky Opening
[ obvious exits: S W ]

* HP:Critical MV:Winded >
west
north
north
A Twist in the Path
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Winded > Dark Forest
[ obvious exits: N S W ]
An elk with massive antlers eyes you with curiosity.

o HP:Critical MV:Winded > Dark Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
east
east
north
north
Thick Forest
[ obvious exits: E W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

north
* HP:Critical MV:Winded > Dense Forest
[ obvious exits: N E W ]

* HP:Critical MV:Winded > Creepy Woods
[ obvious exits: N E S ]
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* HP:Critical MV:Winded > Dark Forest
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A wild boar runs through the forest.

o HP:Critical MV:Winded > Twisted Forest
[ obvious exits: S W ]
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* HP:Critical MV:Winded >
west
north
north
Dark Forest
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

o HP:Critical MV:Winded >
north
Dark Forest
[ obvious exits: N S W ]
A flock of ravens is circling in the air, searching for prey.
A thick, stout plant with spiny foliage seems to quiver as you approach.

o HP:Critical MV:Winded > Dark Forest
[ obvious exits: N E S W ]

north
o HP:Critical MV:Winded > Decaying Forest
[ obvious exits: N E S W ]
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Winded > Spoiled Trees
[ obvious exits: E S W ]

* HP:Critical MV:Winded >
east
east
north
Moldering Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
north
Cankered Woods
[ obvious exits: N E S W ]

north
* HP:Critical MV:Winded > Before the Temple
[ obvious exits: N E S W ]

o HP:Critical MV:Weary > Temple Entrance
[ obvious exits: N S ]

o HP:Critical MV:Weary > Among the Pews
[ obvious exits: N S ]

o HP:Critical MV:Weary >
where
Players in your Zone
--------------------
Tryndamere - Among the Pews

o HP:Critical MV:Weary >
nar chasing me
You narrate 'chasing me'

o HP:Critical MV:Weary >
nar i refuse to give them
You narrate 'i refuse to give them'

o HP:Critical MV:Weary >
nar this stuff
You narrate 'this stuff'

o HP:Critical MV:Weary >
take vial pack
rv
You get a thin vial of yellow fluid from a backpack.

o HP:Critical MV:Weary >
l
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o HP:Critical MV:Winded > Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]

o HP:Critical MV:Winded >
sc
You have 27(350) hit and 102(236) movement points.
You have scored 73435632 experience points and 572 quest points.
You need 64368 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Winded >
where
r
Players in your Zone
--------------------
Tryndamere - Among the Pews

o HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Winded >
north
east
north
north
Temple Altar
[ obvious exits: N S ]

north
o HP:Critical MV:Winded > Alas, you cannot go that way...

o HP:Critical MV:Winded > Temple Foyer
[ obvious exits: N E S ]

o HP:Critical MV:Winded > The templedoor seems to be closed.

o HP:Critical MV:Winded > The templedoor seems to be closed.

o HP:Critical MV:Winded >
east

*Brooks* has arrived from the south.

* HP:Critical MV:Winded >
north
north
Before a Temple
[ obvious exits: N E S W ]

* HP:Critical MV:Winded > A Circle of Stones
[ obvious exits: N E S W ]
A crow is here flying around.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.

* HP:Critical MV:Winded > Under the Angel
[ obvious exits: S W ]

* HP:Critical MV:Winded >
*Brooks* has arrived from the south.

* HP:Critical MV:Winded >
south
south
A Circle of Stones
[ obvious exits: N E S W ]
A crow is here flying around.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.

west
* HP:Critical MV:Winded > Before a Temple
[ obvious exits: N E S W ]

* HP:Critical MV:Winded > Temple Foyer
[ obvious exits: N E S ]

o HP:Critical MV:Winded >
south
south
south
Temple Altar
[ obvious exits: N S ]

o HP:Critical MV:Winded >
south
Among the Pews
[ obvious exits: N S ]

o HP:Critical MV:Winded >
south
Temple Entrance
[ obvious exits: N S ]

o HP:Critical MV:Winded > Before the Temple
[ obvious exits: N E S W ]

o HP:Critical MV:Winded > Cankered Woods
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
west
west
west
Moldering Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
west
Spoiled Trees
[ obvious exits: E S W ]

west
* HP:Critical MV:Winded > Withering Woods
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
north
Twisted Trees
[ obvious exits: N E ]

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Noxious Woods
[ obvious exits: N E S ]
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Winded >
north
north
north
Foul Woods
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A twisted tree is here, shaking in the wind.

* HP:Critical MV:Weary >
north
Dark Forest
[ obvious exits: N E S W ]

north
* HP:Critical MV:Weary > Dark Forest
[ obvious exits: S W ]
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.

north
* HP:Critical MV:Weary > Alas, you cannot go that way...

north
* HP:Critical MV:Weary > Alas, you cannot go that way...

west
* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
north
north
Alas, you cannot go that way...

north
* HP:Critical MV:Weary > Dark Forest
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
west
Alas, you cannot go that way...

* HP:Critical MV:Weary >
west
Alas, you cannot go that way...

north
* HP:Critical MV:Weary > Dark Forest
[ obvious exits: E S ]
A wild hog snorts angrily, pawing at the ground.

north
* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
east
Alas, you cannot go that way...

east
* HP:Critical MV:Weary >
south
east
Dark Forest
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.

east
* HP:Critical MV:Weary > Dark Forest
[ obvious exits: S W ]
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Weary > Dark Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Weary > Moldy Earth
[ obvious exits: N S W ]

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
north
north
north
north
The Thin Forest
[ obvious exits: N S ]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A sickly, skinny deer stands here in a daze.

north
* HP:Critical MV:Weary >
north
north
A blight-bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You cleave a blight-bear's body into bloody fragments!
A blight-bear barely tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The night has begun.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

o HP:Critical MV:Winded - a blight-bear: Scratched > No way! You're fighting for your life!

o HP:Critical MV:Winded - a blight-bear: Scratched > No way! You're fighting for your life!

o HP:Critical MV:Winded - a blight-bear: Scratched >
f
No way! You're fighting for your life!

o HP:Critical MV:Winded - a blight-bear: Scratched > No way! You're fighting for your life!

o HP:Critical MV:Winded - a blight-bear: Scratched >
north
north
No way! You're fighting for your life!

north
o HP:Critical MV:Winded - a blight-bear: Scratched > You panic and attempt to flee!

You flee head over heels.
Moldy Earth
[ obvious exits: N S W ]
The Thin Forest
[ obvious exits: N S ]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Winded > By the Large Stone
[ obvious exits: N S W ]
A squirrel is here, chittering.
A raven is visible flying high in the sky.

o HP:Critical MV:Winded >
north
north
north
north
north
Bend in the Trail
[ obvious exits: N S W ]
A black snake with red mottling slyly meanders around you.

o HP:Critical MV:Winded > A Narrow Trail
[ obvious exits: N S ]

o HP:Critical MV:Winded > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
*Brooks* has arrived from the east, riding a wild stallion.

* HP:Critical MV:Winded > A Small Trail
[ obvious exits: N S W ]
A snake is crawling through the water here.

sc
o HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
A squirrel is here, chittering.
A mole is here, looking sickly.

o HP:Critical MV:Winded >
north
The Decaying Forest
[ obvious exits: S W ]
A wilted tree leans to one side, on the brink of death.

o HP:Critical MV:Winded >
north
You have 36(350) hit and 80(236) movement points.
You have scored 73437174 experience points and 572 quest points.
You need 62826 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

north
o HP:Critical MV:Winded > Alas, you cannot go that way...

west
o HP:Critical MV:Winded > Alas, you cannot go that way...

o HP:Critical MV:Winded >
north
west
Alas, you cannot go that way...

west
o HP:Critical MV:Winded > The Decaying Forest
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A raven is here flying around.

o HP:Critical MV:Winded > The Decaying Forest
[ obvious exits: S W ]
A rat scurries around trying to get out of sight.
A green woodpecker is visible flying high in the sky.

o HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: E W ]

o HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Critical MV:Weary >
north
north
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]

north
o HP:Critical MV:Weary > Edge of the Blighted Forest
[ obvious exits: N S ]
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Weary > Remote Corner of the Grove
[ obvious exits: E S ]
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.

east
o HP:Critical MV:Weary >
north
Curve in the Forgotten Trail
[ obvious exits: N W ]

o HP:Critical MV:Weary >
north
The Forgotten Trail
[ obvious exits: N S ]
A huge misshapen bear with large tusks, howls hungrily.

o HP:Critical MV:Weary > Trail Before the Cave
[ obvious exits: N S W ]

north
o HP:Critical MV:Weary >
east
east
Twist in the Forgotten Trail
[ obvious exits: E S W ]

east
o HP:Critical MV:Weary > Within the Dark Grove
[ obvious exits: N E S W ]

east
o HP:Critical MV:Weary > The Blackened Glade
[ obvious exits: E S W ]

east
o HP:Critical MV:Weary >
south
The Blackened Glade
[ obvious exits: E S W ]

o HP:Critical MV:Weary > Through the Blighted Woods
[ obvious exits: N E S W ]

o HP:Critical MV:Weary >
down
The Blighted Woods
[ obvious exits: S W ]
A large slab of meat has been placed here.
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Weary >
east
south
The rabid bear barely tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The rabid bear barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

o HP:Critical MV:Weary - the rabid bear: Healthy > No way! You're fighting for your life!

o HP:Critical MV:Weary - the rabid bear: Healthy > No way! You're fighting for your life!

o HP:Critical MV:Weary - the rabid bear: Healthy >
f
No way! You're fighting for your life!

o HP:Critical MV:Weary - the rabid bear: Healthy >
east
south
You panic and attempt to flee!


The rabid bear barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The rabid bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Through the Blighted Woods
[ obvious exits: N E S W ]
The Blighted Woods
[ obvious exits: S W ]
A large slab of meat has been placed here.
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Haggard > The Tortured Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Haggard >
down
south
Alas, you cannot go that way...

o HP:Critical MV:Haggard >
east
down
Overlooking the Dismal Valley
[ obvious exits: N W D ]

south
o HP:Critical MV:Haggard > Alas, you cannot go that way...

up
o HP:Critical MV:Haggard > In the Dismal Valley
[ obvious exits: E S W U ]

o HP:Critical MV:Haggard > Deep in the Valley
[ obvious exits: N E ]

o HP:Critical MV:Haggard > Alas, you cannot go that way...

o HP:Critical MV:Haggard >
east
Deep in the Valley
[ obvious exits: N W U ]
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Critical MV:Haggard >
up
east
The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

o HP:Critical MV:Haggard > Alas, you cannot go that way...

o HP:Critical MV:Haggard >
south
east
The Blight
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Haggard > The Blight
[ obvious exits: N W ]

o HP:Critical MV:Haggard >
north
The Blight
[ obvious exits: E S ]
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

sc
o HP:Critical MV:Haggard > You have 31(350) hit and 15(236) movement points.
You have scored 73437174 experience points and 572 quest points.
You need 62826 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Haggard >
east
A rat leaves south.
The Blight
[ obvious exits: N W ]

o HP:Critical MV:Haggard >
north
The Blight
[ obvious exits: N S ]

o HP:Critical MV:Haggard >
north
The Blight
[ obvious exits: N S W ]
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Haggard >
north
The Blight
[ obvious exits: S W ]

o HP:Critical MV:Haggard >
west
The Blight
[ obvious exits: N E S W ]

o HP:Critical MV:Haggard >
sc
You have 31(350) hit and 8(236) movement points.
You have scored 73437174 experience points and 572 quest points.
You need 62826 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Haggard >
stat
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 2.5 lbs and wearing 90.7 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 167, Dodging bonus: 1, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

o HP:Critical MV:Haggard >
nar chortlesnorfling bears
You narrate 'chortlesnorfling bears'

o HP:Critical MV:Haggard >
nar are trying to kill me
You narrate 'are trying to kill me'

o HP:Critical MV:Haggard >
A shrill piercing scream reverberates through the area.

nar for them
o HP:Critical MV:Haggard >
where
You narrate 'for them'

o HP:Critical MV:Haggard > Players in your Zone
--------------------
Tryndamere - The Blight
You catch a faint scent of a horse nearby.

o HP:Critical MV:Haggard >
west
The Blight
[ obvious exits: E S ]

o HP:Critical MV:Haggard >
stat
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 2.5 lbs and wearing 90.7 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 167, Dodging bonus: 1, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

o HP:Critical MV:Haggard >
scan s
inv
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A crow is visible flying high in the sky.

o HP:Critical MV:Haggard > You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch

who
o HP:Critical MV:Haggard > Players
-------
Tryndamere the Raging Berserker [Ghar'ghael]
Grut the Dark Master [Ghar'ghael Master]
Turg the Myrddraal [Myrddraal]
Iorrek the Wolfish Trolloc

4 players displayed.

o HP:Critical MV:Haggard >
sc
You have 43(350) hit and 21(236) movement points.
You have scored 73437174 experience points and 572 quest points.
You need 62826 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Haggard >
view struggle
BETA TESTING: In the Struggle this month of Saven, year 1539 ...

the Light side has killed 187 levels of the Dark and collected 156 tps;
the Dark side has killed 504 levels of the Light and collected 558 tps;
the Seanchan have killed 0 levels of the Light and collected 0 tps;
and the Aiel yet are unseen.

So far,
the Light side has 124810 total Tarmon Gaidon points, after winning 0 last month;
the Dark side has 140980 total Tarmon Gaidon points, after winning 20 last month;
the Seanchan have 15590 total Tarmon Gaidon points, after winning 0 last month.


o HP:Critical MV:Haggard >
where
Players in your Zone
--------------------
Tryndamere - The Blight

o HP:Critical MV:Haggard >
q
3
3
[change mood brave]
Mood changed to: Brave


o HP:Critical MV:Haggard > [k light]
They aren't here.

3
o HP:Critical MV:Haggard >
3
[k light]
They aren't here.

3
o HP:Critical MV:Haggard > o HP:Critical MV:Haggard > [k light]
They aren't here.

o HP:Critical MV:Haggard >
sc
[k light]
They aren't here.

o HP:Critical MV:Haggard > [k light]
They aren't here.

o HP:Critical MV:Haggard >
stat
You have 43(350) hit and 21(236) movement points.
You have scored 73437174 experience points and 572 quest points.
You need 62826 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Haggard >
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 2.5 lbs and wearing 90.7 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

o HP:Critical MV:Haggard >

[k light]
They aren't here.

3
o HP:Critical MV:Haggard >
3
3
[k light]
They aren't here.
*Brooks* has arrived from the east.

3
* HP:Critical MV:Haggard >
3
[k light]
You try to cleave *Brooks*, but he deflects the blow.

* HP:Critical MV:Haggard - Brooks: Battered > [k light]
You do the best you can!

* HP:Critical MV:Haggard - Brooks: Battered > *Brooks* tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!

You cleave *Brooks*'s body extremely hard.
[k light]
You do the best you can!

* HP:Critical MV:Haggard - Brooks: Beaten >
r
[k light]
You do the best you can!

f
* HP:Critical MV:Haggard - Brooks: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Haggard - Brooks: Beaten > PANIC! You couldn't escape!

* HP:Critical MV:Haggard - Brooks: Beaten >
south
No way! You're fighting for your life!

* HP:Critical MV:Haggard - Brooks: Beaten >
f
south
south
You panic and attempt to flee!


*Brooks* strikes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: E S ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A crow is visible flying high in the sky.
The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Haggard > The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Haggard >
down
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Deep in the Valley
[ obvious exits: N W U ]
You smell something remniscent of death as you enter this place.

north
o HP:Critical MV:Haggard >
west
up
Deep in the Valley
[ obvious exits: S W ]
An enormous blight worm towers above you, making an eerie shrill scream.

north
o HP:Critical MV:Haggard > In the Dismal Valley
[ obvious exits: E S W U ]

o HP:Critical MV:Haggard > Overlooking the Dismal Valley
[ obvious exits: N W D ]

o HP:Critical MV:Haggard > The Tortured Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

west
o HP:Critical MV:Haggard > The Blighted Woods
[ obvious exits: N E S W ]

o HP:Critical MV:Haggard >
north
Through the Blighted Woods
[ obvious exits: N E S W ]

o HP:Critical MV:Haggard >
north
east
The Blighted Woods
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

east
o HP:Critical MV:Haggard > Woods Near the Village
[ obvious exits: E W ]

o HP:Critical MV:Haggard > You are too exhausted.

o HP:Critical MV:Haggard >
north
Alas, you cannot go that way...

o HP:Critical MV:Haggard >
east
You are too exhausted.

o HP:Critical MV:Haggard >
stat
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 2.5 lbs and wearing 90.7 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 167, Dodging bonus: 1, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

o HP:Critical MV:Haggard >
not
You stop paying increased attention to your surroundings.

east
o HP:Critical MV:Haggard > You are too exhausted.

o HP:Critical MV:Haggard >
q
sc
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Haggard > You have 32(350) hit and 1(236) movement points.
You have scored 73437759 experience points and 572 quest points.
You need 62241 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Haggard >
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

o HP:Critical MV:Weary >
east
north
Abandoned Square
[ obvious exits: N S W ]
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Weary > Deserted Guest House
[ obvious exits: S W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Weary >
q
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Weary >
inv
You are carrying:
[3] a throwing spike
[5] a throwing knife
a small leather sheath
a soft leather pouch

o HP:Critical MV:Weary >
give all hideous
You give a throwing spike to a hideous trolloc.
You give a throwing spike to a hideous trolloc.
You give a throwing spike to a hideous trolloc.
You give a throwing knife to a hideous trolloc.
You give a throwing knife to a hideous trolloc.
You give a throwing knife to a hideous trolloc.
You give a throwing knife to a hideous trolloc.
You give a throwing knife to a hideous trolloc.
You give a small leather sheath to a hideous trolloc.
You give a soft leather pouch to a hideous trolloc.

where
o HP:Critical MV:Weary >
q
Players in your Zone
--------------------
Tryndamere - Deserted Guest House

o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave

stat
o HP:Critical MV:Weary >
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 90.7 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 21
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
sc
q
3
You have 44(350) hit and 49(236) movement points.
You have scored 73437759 experience points and 572 quest points.
You need 62241 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.


o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
3
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
exa pack
3
3
It is a backpack.
When you look inside, you see:
backpack (used) :
a black pair of silver-tooled boots (used)
a pair of earthen colored breeches
a silver shield badge bearing the arms of Tanchico
a silver-winged basilard
a silver etched shield
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a surcoat with exquisite embroidery
a bearskin tunic
a pair of golden braids woven into the cloak
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a wealth of gold crowns (101)
fourteen copper pennys
the severed head of Lakon the Human slain in Shienar
an oilstone
[3] a bubbling draught
[3] a thin vial of yellow fluid

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
q
3
[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Weary > [k light]
They aren't here.


o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
sc
[k light]
They aren't here.

o HP:Critical MV:Weary >
q
You have 44(350) hit and 49(236) movement points.
You have scored 73437759 experience points and 572 quest points.
You need 62241 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave


o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > o HP:Critical MV:Weary >
where
Players in your Zone
--------------------
Tryndamere - Deserted Guest House
You catch a faint scent of a horse nearby.

o HP:Critical MV:Weary >
*Brooks* has arrived from the south.

* HP:Critical MV:Weary >
*Brooks* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Brooks: Battered >
open rottendoor
r
I see no rottendoor here.

f
* HP:Critical MV:Weary - Brooks: Battered > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary - Brooks: Battered > You panic and attempt to flee!

south
west
You cleave *Brooks*'s body very hard.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You flee head over heels.
Abandoned Square
[ obvious exits: N S W ]
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o HP:Critical MV:Weary > Alas, you cannot go that way...

o HP:Critical MV:Weary >
south
east
Ogier Apparel
[ obvious exits: N ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o HP:Critical MV:Weary > Alas, you cannot go that way...

o HP:Critical MV:Weary >
north
east
At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o HP:Critical MV:Weary >
up
Craftman's Shop
[ obvious exits: W U ]

o HP:Critical MV:Weary > Loft Above the Shop
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Weary >
sc
You have 38(350) hit and 39(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Weary >
q
3
[change mood brave]
Mood changed to: Brave


o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
rem pack
You stop using a backpack.

o HP:Critical MV:Weary >
hide pack
stat
You hide a backpack.

o HP:Critical MV:Weary >
q
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

3
o HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
stat
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - Loft Above the Shop

3
o HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

sc
o HP:Critical MV:Weary > [k light]
They aren't here.

q
o HP:Critical MV:Weary >
3
You have 50(350) hit and 39(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
stat
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
sc
[k light]
They aren't here.

o HP:Critical MV:Weary >
q
You have 50(350) hit and 39(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
o HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
scan d
q
o HP:Critical MV:Weary >
3

[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary >
where
q
3
Players in your Zone
--------------------
Tryndamere - Loft Above the Shop

3
o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave


o HP:Critical MV:Weary >
3
[k light]
They aren't here.

3
o HP:Critical MV:Weary > [k light]
They aren't here.

3
o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

sc
o HP:Critical MV:Weary >
q
3
You have 50(350) hit and 39(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Critical MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Weary > [k light]
They aren't here.

o HP:Critical MV:Weary > [k light]
They aren't here.

d
o HP:Critical MV:Weary > Craftman's Shop
[ obvious exits: W U ]

o HP:Critical MV:Weary >
3
[k light]
They aren't here.

o HP:Critical MV:Weary >
scan w
q
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Weary >
west
Your heartbeat calms down more as you feel less panicked.
At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o HP:Beaten MV:Winded >
scan n
q
o HP:Beaten MV:Winded >
where
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Tryndamere - At the Fountain
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded >
north
Abandoned Square
[ obvious exits: N S W ]

o HP:Beaten MV:Winded >
north
q
Deserted Guest House
[ obvious exits: S W ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Winded >
sc
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > You have 63(350) hit and 91(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Tryndamere - Deserted Guest House
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded >
3
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
q
[k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
west
[k light]
They aren't here.

o HP:Beaten MV:Winded >
c
[k light]
They aren't here.
*Brooks* has arrived from the south, riding a wild stallion.

* HP:Beaten MV:Winded >
east
A Dusty Bedroom
[ obvious exits: N E ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded > [close gate]
Ok.

o HP:Beaten MV:Winded > Deserted Guest House
[ obvious exits: S W ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Winded >
3
q

[k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
*Brooks* has arrived from the south, riding a wild stallion.

sc
* HP:Beaten MV:Winded >
q

*Brooks* leaves west riding a wild stallion.

o HP:Beaten MV:Winded >
3
You have 63(350) hit and 87(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Winded >
b
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[bash ]
Bash who?

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
3
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded >
west
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > A Dusty Bedroom
[ obvious exits: N E ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded >
b
[k light]
They aren't here.

o HP:Beaten MV:Winded > [bash ]
Bash who?

o HP:Beaten MV:Winded >
c
[close gate]
Ok.

o HP:Beaten MV:Winded >
east
q
Deserted Guest House
[ obvious exits: S W ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
where
stat
Players in your Zone
--------------------
Tryndamere - Deserted Guest House
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Beaten MV:Winded >
not
l
A hideous trolloc leaves west.
You start paying increased attention to your surroundings.

o HP:Beaten MV:Winded >
q
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

3
o HP:Beaten MV:Winded >

[change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
scan w
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

q
o HP:Beaten MV:Winded >
3
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded >

[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > o HP:Beaten MV:Winded >
scan w
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded >
scan s
o HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Deserted Guest House
You catch a faint scent of a horse nearby.


o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded >
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

sc
o HP:Beaten MV:Winded > [k light]
They aren't here.

q
o HP:Beaten MV:Winded > You have 63(350) hit and 79(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Deserted Guest House
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave


o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.


o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.


o HP:Beaten MV:Winded > o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
sc
You have 75(350) hit and 79(236) movement points.
You have scored 73438011 experience points and 572 quest points.
You need 61989 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Winded >
scan w
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded >
l
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Winded >
west
A Dusty Bedroom
[ obvious exits: N E ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded >
o
[open gate]
Ok.

o HP:Beaten MV:Winded >
north
3
Near the Thicket
[ obvious exits: N S W ]
*Brooks* is standing here, riding a wild stallion.

b
* HP:Beaten MV:Winded > [k light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Beaten MV:Winded - Brooks: Beaten > [bash ]

-=+**+=- -=
As *Brooks* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Winded >
l brooks
b
Here stands a muscular man with a commanding presence. Long, flowing dark
hair contrasts piercing blue eyes. His face is marked with a few battle
scars, showcasing his experience on the battlefield.

Brooks looks pretty hurt.

*Brooks* is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a red and gold tasseled spear
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Beaten MV:Winded > [bash ]
Maybe you should get on your feet first?

* HP:Beaten MV:Winded >
You dodge a bash from *Brooks* who loses his balance and falls!

* HP:Beaten MV:Winded - Brooks: Beaten >
q
b
You try to cleave *Brooks*, but he deflects the blow.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded - Brooks: Beaten > [bash ]

-=+**
A shrill piercing scream reverberates through the area.
*Brooks* looks at you.

+=-
*Brooks* barely strikes your head.
You wish that your wounds would stop BLEEDING so much!


-=
Your bash at *Brooks* sends him sprawling!

* HP:Beaten MV:Winded - Brooks: Beaten >
You cleave *Brooks*'s body very hard.

* HP:Beaten MV:Winded - Brooks: Beaten >
o
[open gate]
It's already open!

* HP:Beaten MV:Winded - Brooks: Beaten >
You cleave *Brooks*'s body into bloody fragments!

* HP:Beaten MV:Winded - Brooks: Critical >
b
[bash ]

-=+
*Brooks* panics, and attempts to flee!

**
*Brooks* leaves north riding a wild stallion.

+
north
3
Cancelled.
Your heartbeat calms down more as you feel less panicked.
On the Overgrown Path
[ obvious exits: N S ]

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
north
east
east
Twist in the Overgrown Path
[ obvious exits: E S ]

o HP:Beaten MV:Tiring > An Overgrown Path
[ obvious exits: E W ]

o HP:Beaten MV:Tiring >
south
south
A Blighted Path
[ obvious exits: N S W ]
*Brooks* is standing here, riding a wild stallion.
A huge trolloc marked with a whirlwind snorts here.
The smell of death fades as you move further...

south
* HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
A young trolloc is here, growling with a deep bloodlust.

3
* HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
A young trolloc is here, growling with a deep bloodlust.
The giant blight beetle is visible flying high in the sky.
A spider-legged beast is here, most of it teeth.
The giant blight beetle is here flying around.

o HP:Beaten MV:Winded > [k light]
They aren't here.
*Brooks* has arrived from the north, riding a wild stallion.

* HP:Beaten MV:Winded >
*Brooks* leaves south riding a wild stallion.

o HP:Beaten MV:Winded >
3
south
[k light]
They aren't here.

o HP:Beaten MV:Winded >
south
east
south
The Blight
[ obvious exits: N E ]

south
o HP:Beaten MV:Winded >
south
Alas, you cannot go that way...

o HP:Beaten MV:Winded >
west
The Blight
[ obvious exits: N S W ]
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

south
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]

south
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]

o HP:Beaten MV:Winded >
south
The Blight
[ obvious exits: E W ]
*Brooks* is standing here, riding a wild stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Brooks* leaves east riding a wild stallion.

south
o HP:Beaten MV:Winded >
south
The Blight
[ obvious exits: E S ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black crow is here, watching.

o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

3
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.
*Brooks* has arrived from the north, riding a wild stallion.

* HP:Beaten MV:Winded >

[k light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Beaten MV:Winded - Brooks: Beaten >
3
* HP:Beaten MV:Winded - Brooks: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Brooks: Beaten >
q
b
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded - Brooks: Beaten > [bash ]
*Brooks* panics, and attempts to flee!

-
*Brooks* barely strikes your right leg.
The blighted tree tries to hit Brooks, but he parries successfully.
The blighted tree joins the blighted tree's fight!
*Brooks* leaves east riding a wild stallion.
*Brooks* has arrived from the east, riding a wild stallion.

=
*Brooks* leaves south riding a wild stallion.

+*
south

A shrill piercing scream reverberates through the area.

south
*
3
Cancelled.
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Brooks* has arrived from the south, riding a wild stallion.

* HP:Beaten MV:Winded > The Blight
[ obvious exits: N E ]

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
north
3
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Weary >
q
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
w
In a Dying Orchard
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Weary >
east
stat
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Weary > You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Weary >
where
q
sc
Players in your Zone
--------------------
Tryndamere - The Blight

o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary > You have 75(350) hit and 60(236) movement points.
You have scored 73441896 experience points and 572 quest points.
You need 58104 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Weary >
3
3

[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
nar lol
You narrate 'lol'

o HP:Beaten MV:Weary >
nar fucked up brooks
You narrate 'fucked up brooks'

o HP:Beaten MV:Weary >
nar he is sitting ragan now
You narrate 'he is sitting ragan now'

where
o HP:Beaten MV:Weary >
q
Players in your Zone
--------------------
Tryndamere - The Blight

sc
o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary > You have 75(350) hit and 60(236) movement points.
You have scored 73441896 experience points and 572 quest points.
You need 58104 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

stat
o HP:Beaten MV:Weary >
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
3
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight

o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

stat
o HP:Beaten MV:Weary >
3
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
sc
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
You have 87(350) hit and 60(236) movement points.
You have scored 73441896 experience points and 572 quest points.
You need 58104 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
l
[k light]
They aren't here.

o HP:Beaten MV:Weary > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - The Blight

3
o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
south
[k light]
They aren't here.

west
o HP:Beaten MV:Weary >
south
The Blight
[ obvious exits: N E ]

o HP:Beaten MV:Weary > Alas, you cannot go that way...

o HP:Beaten MV:Weary > Alas, you cannot go that way...

o HP:Beaten MV:Weary >
north
west
south
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

west
o HP:Beaten MV:Weary > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

o HP:Beaten MV:Weary > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]

o HP:Beaten MV:Weary >
scan s
A snake is crawling through the water here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Beaten MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

north
o HP:Beaten MV:Weary >
west
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.

o HP:Beaten MV:Weary > A Small Path
[ obvious exits: E W ]
A baby lizard scampers about.
A black snake is here, lying on a rock.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Weary >
west
A Pile of Lumber
[ obvious exits: E S W ]
A raven is here, watching.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Weary >
south
3
b
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Brooks* is standing here, riding a wild stallion.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Brooks* barely strikes your right leg.

* HP:Beaten MV:Haggard - Brooks: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Haggard - Brooks: Beaten > You try to cleave *Brooks*, but he parries successfully.
The ancient tree barely tickles your head with its hit.
The ancient tree joins the ancient tree's fight!
*Brooks* strikes your left arm.
[bash ]

-=+**+=- -
The ancient tree barely tickles your head with its hit.
The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


=
As *Brooks* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Haggard - Brooks: Beaten >
*Brooks* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Haggard - Brooks: Beaten >
r
f
west

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Brooks* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Haggard - Brooks: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Haggard - Brooks: Beaten > You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Path to the Old Monastery
[ obvious exits: E W ]
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.

o HP:Beaten MV:Haggard >
west
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Haggard >
sc
north
Your heartbeat calms down more as you feel less panicked.
You have 67(350) hit and 68(236) movement points.
You have scored 73440660 experience points and 572 quest points.
You need 59340 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

south
o HP:Beaten MV:Weary > A Small Trail
[ obvious exits: N S W ]
A young and strong buck is here, munching some grass.

o HP:Beaten MV:Weary > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Weary >
q
[change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Weary >
3
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
stat
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

sc
o HP:Beaten MV:Weary >
*Brooks* has arrived from the east, riding a wild stallion.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* HP:Beaten MV:Weary > You have 67(350) hit and 62(236) movement points.
You have scored 73440660 experience points and 572 quest points.
You need 59340 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.
*Brooks* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - Brooks: Beaten >
3
b
[k light]
You do the best you can!

* HP:Beaten MV:Weary - Brooks: Beaten > You try to cleave *Brooks*, but he deflects the blow.
A strong trolloc pounds Brooks's body.
[bash ]

-=+**+=
You dodge a bash from *Brooks* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


- -
A strong trolloc tries to pound Brooks, but he deflects the blow.

=
Your bash at *Brooks* sends him sprawling!

* HP:Beaten MV:Weary - Brooks: Beaten >
q
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Weary - Brooks: Beaten >
b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Weary - Brooks: Beaten >
A strong trolloc tickles Brooks's left arm with his pound.
You cleave *Brooks*'s left arm hard.

b
* HP:Beaten MV:Weary - Brooks: Beaten > [bash ]
*Brooks* panics, and attempts to flee!

-
*Brooks* leaves south riding a wild stallion.

=+**+=- -=
They're not here anymore!

o HP:Beaten MV:Weary >
sc
q
You have 57(350) hit and 62(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary >
south
3
b
A Narrow Trail
[ obvious exits: N S ]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [bash ]
Bash who?

o HP:Beaten MV:Weary >
3
3
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - A Narrow Trail

3
o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Weary >

[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
o HP:Beaten MV:Weary >

[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >

[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
sc
[k light]
They aren't here.

o HP:Beaten MV:Weary >
q
You have 57(350) hit and 57(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

3
o HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
not
You stop paying increased attention to your surroundings.

o HP:Beaten MV:Weary >
where
q
3
Players in your Zone
--------------------
Tryndamere - A Narrow Trail
You catch a faint scent of a horse nearby.

3
o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.


o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > o HP:Beaten MV:Weary >
north
3
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
scan e
Your eyesight is not so keen.

o HP:Beaten MV:Weary >
where
q
Players in your Zone
--------------------
Tryndamere - The Crossroads
You catch a faint scent of a horse nearby.

3
o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.


o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
3

[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >

[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
where
q
3
Players in your Zone
--------------------
Tryndamere - The Crossroads
You catch a faint scent of a horse nearby.


o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
o HP:Beaten MV:Weary >
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >

[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary > [k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
sc
[k light]
They aren't here.

o HP:Beaten MV:Weary >
q
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
You have 69(350) hit and 55(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
scan e
Your eyesight is not so keen.

o HP:Beaten MV:Weary >
scan n
Your eyesight is not so keen.

o HP:Beaten MV:Weary >
where
q
3
Players in your Zone
--------------------
Tryndamere - The Crossroads
You catch a faint scent of a horse nearby.

3
o HP:Beaten MV:Weary >
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Weary >
3
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary >
sc
[k light]
They aren't here.

o HP:Beaten MV:Weary > [k light]
They aren't here.

o HP:Beaten MV:Weary > You have 69(350) hit and 55(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Weary >
rest
You sit down and rest your tired bones.

o HP:Beaten MV:Weary >










o HP:Beaten MV:Weary > o HP:Beaten MV:Weary >
not
l
You start paying increased attention to your surroundings.

o HP:Beaten MV:Weary > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Weary >
where
Players in your Zone
--------------------
Tryndamere - The Crossroads
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Weary >
sc
You have 69(350) hit and 55(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

o HP:Beaten MV:Weary >
l
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Winded >
sc
You have 82(350) hit and 113(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are resting.

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Tryndamere - The Crossroads
You catch a faint scent of a horse nearby.

q
o HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
*Brooks* has arrived from the east, riding a wild stallion.

* HP:Beaten MV:Winded >
*Brooks* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

* HP:Beaten MV:Winded >
stand
3
You stop resting, and stand up.

* HP:Beaten MV:Winded >
b
[k light]
You try to cleave *Brooks*, but he deflects the blow.

* HP:Beaten MV:Winded - Brooks: Beaten > [bash ]


*Brooks* barely strikes your left leg.
A strong trolloc tickles Brooks's head with his pound.

-=+*
*Brooks* panics, and attempts to flee!


*Brooks* leaves east riding a wild stallion.

*+
east
=
3
b
Cancelled.
Path to the Old Monastery
[ obvious exits: E W ]
*Brooks* is standing here, riding a wild stallion.
A brazen young hare thumps his powerful hind legs nearby.
*Brooks* leaves east riding a wild stallion.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [bash ]
Bash who?

o HP:Beaten MV:Winded >
east
3
Path to the Old Monastery
[ obvious exits: N E W ]
A squirrel is here, chittering.

b
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [bash ]
Bash who?

o HP:Beaten MV:Winded >
q
sc
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > You have 76(350) hit and 103(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Winded >
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
3
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

q
o HP:Beaten MV:Winded >
3
3
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
sc
3
You have 76(350) hit and 103(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
3
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
scan n
Your eyesight is not so keen.

o HP:Beaten MV:Winded >
where
q
Players in your Zone
--------------------
Tryndamere - Path to the Old Monastery
You catch a faint scent of a horse nearby.

3
o HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave


o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > [k light]
They aren't here.


o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

3
o HP:Beaten MV:Winded > o HP:Beaten MV:Winded >
3
3
[k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.


o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

o HP:Beaten MV:Winded > *Brooks* has arrived from the north, riding a wild stallion.

* HP:Beaten MV:Winded >
stat
[k light]
You try to cleave *Brooks*, but he parries successfully.

* HP:Beaten MV:Winded - Brooks: Beaten >
3
*Brooks* barely strikes your left leg.
You try to cleave *Brooks*, but he parries successfully.
You are a 377 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 194, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Beaten MV:Winded - Brooks: Beaten >
b
[k light]
You do the best you can!

* HP:Beaten MV:Winded - Brooks: Beaten > [bash ]

-=+**+=-
*Brooks* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Brooks: Beaten >
b

*Brooks* strikes your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Brooks: Beaten >
*Brooks* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Brooks: Beaten > [bash ]

-=+**+=-
*Brooks* strikes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


-=
As *Brooks* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Winded >
r
stand
west
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded > You stand up.

* HP:Critical MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]
A brazen young hare thumps his powerful hind legs nearby.

o HP:Critical MV:Winded >
west
q
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o HP:Critical MV:Winded >
sc
3
[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Winded > You have 49(350) hit and 97(236) movement points.
You have scored 73441815 experience points and 572 quest points.
You need 58185 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.
*Brooks* has arrived from the east, riding a wild stallion.

* HP:Critical MV:Winded > [k light]
You cleave *Brooks*'s right hand hard.

3
* HP:Critical MV:Winded - Brooks: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Winded - Brooks: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Winded - Brooks: Beaten >
b
[bash ]
Grut narrates 'ok'

-=+**+=-
*Brooks* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Brooks: Beaten >
Grut narrates 'still on?'

* HP:Critical MV:Winded - Brooks: Beaten >
*Brooks* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

A strong trolloc tries to pound Brooks, but he deflects the blow.

* HP:Critical MV:Winded - Brooks: Beaten >
nar xroads super quick

A strong trolloc barely pounds Brooks's left leg.
*Brooks* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Brooks: Beaten >
r
f
You narrate 'xroads super quick'

* HP:Critical MV:Winded - Brooks: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded - Brooks: Beaten >
north
You panic and attempt to flee!

north

You flee head over heels.
A Small Trail
[ obvious exits: N S W ]

o HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
A snake is crawling through the water here.
A snake is crawling through the water here.

o HP:Critical MV:Winded > The Decaying Forest
[ obvious exits: S W ]
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.

sc
o HP:Critical MV:Winded >
west
You have 21(350) hit and 88(236) movement points.
You have scored 73441488 experience points and 572 quest points.
You need 58512 exp to level and 428 qp to rank.
You have amassed 71 Turn points to date.
You have played 18 days and 18 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 43).
You are standing.

north
o HP:Critical MV:Winded > The Decaying Forest
[ obvious exits: N E S ]
A green woodpecker is visible flying high in the sky.
A mole is here, looking sickly.
A snake is crawling through the water here.
A raven is here flying around.

o HP:Critical MV:Winded >
west
The Decaying Forest
[ obvious exits: S W ]
A rat scurries around trying to get out of sight.

west
o HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: E W ]

o HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

q
o HP:Critical MV:Winded >
3
3
[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Winded > [k light]
They aren't here.

3
o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
nar orch patty
3
You narrate 'orch patty'

3
o HP:Critical MV:Winded >
q
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
o HP:Critical MV:Winded >

[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
3
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.


o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring > [k light]
They aren't here.


o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > o HP:Critical MV:Tiring >
3
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
o HP:Critical MV:Tiring >

[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > o HP:Critical MV:Tiring >
*Brooks* has arrived from the east, riding a wild stallion.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

open door w
* HP:Critical MV:Tiring >
3

*Brooks* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Brooks: Beaten >

Ok.

3
* HP:Critical MV:Tiring - Brooks: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Brooks: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Brooks: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Brooks: Beaten > You panic and attempt to flee!

q

Grut has arrived from the south.


You try to cleave *Brooks*, but he deflects the blow.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You flee head over heels.
Under the Big Tree
[ obvious exits: E ]

o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring >
east
3
The Blighted Woods
[ obvious exits: N E S W ]
Grut the Dark Master is here, fighting Brooks.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Brooks* is here, fighting a Dha'vol trolloc, riding a wild stallion.
A Dha'vol trolloc is here, fighting Brooks.
A ramshorned trolloc is here, fighting Brooks.
A hooded myrddraal is here, fighting Brooks.

b
* HP:Critical MV:Tiring > [k light]
You cleave *Brooks*'s right leg very hard.

* HP:Critical MV:Tiring - a Dha'vol trolloc: Healthy - Brooks: Beaten > [bash ]

-
*Brooks* panics, and attempts to flee!

=
A hooded myrddraal slashes Brooks's body.
A ramshorned trolloc cleaves Brooks's body hard.
A Dha'vol trolloc tickles Brooks's right leg with his crush.

+
*Brooks* leaves north riding a wild stallion.

*
east

*Brooks* has arrived from the north, riding a wild stallion.

north
Cancelled.
A Dha'vol trolloc tries to crush Brooks, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
The Blighted Forest
[ obvious exits: E W ]

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
west
3
The Blighted Woods
[ obvious exits: N E S W ]
*Brooks* is sitting here, riding a wild stallion.
Grut the Dark Master is here, fighting Brooks.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc is here, fighting Brooks.
A ramshorned trolloc is here, fighting Brooks.
A hooded myrddraal is here, fighting Brooks.

3
* HP:Critical MV:Tiring > [k light]
You cleave *Brooks*'s body into bloody fragments!

* HP:Critical MV:Tiring - a Dha'vol trolloc: Healthy - Brooks: Critical >
q
[k light]
You do the best you can!

* HP:Critical MV:Tiring - a Dha'vol trolloc: Healthy - Brooks: Critical > You cleave *Brooks*'s right leg extremely hard.
*Brooks* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Brooks*'s death cry.

tryndamere
Posts: 33
Joined: Wed Sep 07, 2016 9:46 pm

Re: Glorious deaths

Post by tryndamere » Sat Oct 28, 2023 2:03 am

*Kiltwich* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Strong >
3
[k light]
You cleave *Kiltwich*'s body.

* HP:Beaten MV:Strong - Kiltwich: Beaten >

*Kiltwich* blasts your left arm hard.
A shivering tree barely tickles Kiltwich's body with its hit.
A shivering tree joins a shivering tree's fight!
You barely cleave *Kiltwich*'s body.

* HP:Beaten MV:Strong - Kiltwich: Beaten >
*Kiltwich* panics, and attempts to flee!

* HP:Beaten MV:Strong - Kiltwich: Beaten >
*Kiltwich* leaves north riding a warhorse.

* HP:Beaten MV:Strong >
north
3
b
A Road by a Hill
[ obvious exits: N S ]
*Kiltwich* is standing here, riding a warhorse.

* HP:Beaten MV:Strong > [k light]
You barely cleave *Kiltwich*'s head.

* HP:Beaten MV:Strong - Kiltwich: Critical > *Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You cleave *Kiltwich*'s body.
[bash ]

-=+
*Kiltwich* panics, and attempts to flee!

**+
*Kiltwich* leaves south riding a warhorse.

=-
south

west
-

Cancelled.
A Winding Road
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Strong >
3
A Winding Road
[ obvious exits: E W ]

* HP:Beaten MV:Strong > * HP:Beaten MV:Strong >
west
west
[k light]
They aren't here.

west
* HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: E S W ]

* HP:Beaten MV:Strong >
west
west
A Winding Road
[ obvious exits: N E S W ]

west
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]

3
* HP:Beaten MV:Strong >
b
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.

* HP:Beaten MV:Tiring > A Shallow Ravine
[ obvious exits: N E ]
*Kiltwich* is standing here, riding a warhorse.
A Shienaran scout watches the horizon.
*Kiltwich* blasts your left foot hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Kiltwich: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Kiltwich: Critical > You cleave *Kiltwich*'s left leg.
A scout joins Kiltwich's fight!
*Kiltwich* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

[bash ]

-=+*
*Kiltwich* panics, and attempts to flee!

*+=-
*Kiltwich* leaves north riding a warhorse.

-
A scout barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!


=
They're not here anymore!

* HP:Critical MV:Tiring - a scout: Scratched >
r

*Kiltwich* has arrived from the north, riding a warhorse.

f
* HP:Critical MV:Tiring - a scout: Scratched > [change mood wimpy]
Mood changed to: Wimpy
*Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - a scout: Scratched > You panic and attempt to flee!

east
east
east
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
A Winding Road
[ obvious exits: E S W ]

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]

* HP:Critical MV:Tiring > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

east
* HP:Critical MV:Tiring >
east
Alas, you cannot go that way...

sc
* HP:Critical MV:Tiring > Alas, you cannot go that way...

q
* HP:Critical MV:Tiring >
3
You have 39(350) hit and 161(236) movement points.
You have scored 73944754 experience points and 592 quest points.
You need 4555246 exp to level and 408 qp to rank.
You have amassed 106 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

3
* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

3
* HP:Critical MV:Tiring >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
3
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
sc
q
You have 39(350) hit and 161(236) movement points.
You have scored 73944754 experience points and 592 quest points.
You need 4555246 exp to level and 408 qp to rank.
You have amassed 106 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
3
3
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

3
* HP:Critical MV:Tiring >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

3
* HP:Critical MV:Full > [k light]
They aren't here.

3
* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

3
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

sc
* HP:Critical MV:Full > You have 51(350) hit and 217(236) movement points.
You have scored 73944754 experience points and 592 quest points.
You need 4555246 exp to level and 408 qp to rank.
You have amassed 106 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Full >
3
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
3
3
3
[k light]
They aren't here.

* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

q
* HP:Critical MV:Full >
3
3
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
scan w
Your eyesight is not so keen.

* HP:Critical MV:Full >
scan w

Your eyesight is not so keen.

3
* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full >
3
[k light]
They aren't here.

3
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full >
west
[k light]
They aren't here.

* HP:Critical MV:Full >
3
A Winding Road
[ obvious exits: E S W ]

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
east
3
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
south
3
A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
q
sc
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Strong >
3
You have 51(350) hit and 208(236) movement points.
You have scored 73944754 experience points and 592 quest points.
You need 4555246 exp to level and 408 qp to rank.
You have amassed 106 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Strong > [k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
east
east
Before a Split in the Road
[ obvious exits: E S W ]

* HP:Critical MV:Strong >
3
A Winding Road
[ obvious exits: E W ]

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

east
* HP:Critical MV:Strong >
3
A Winding Road
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

3
* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
sc
q
You have 51(350) hit and 199(236) movement points.
You have scored 73944754 experience points and 592 quest points.
You need 4555246 exp to level and 408 qp to rank.
You have amassed 106 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

3
* HP:Critical MV:Strong >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

3
* HP:Critical MV:Strong >
3
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3
3
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3

*Kiltwich* has arrived from the west, riding a warhorse.

* HP:Critical MV:Strong >
3

*Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!


3
* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical >
You cleave *Kiltwich*'s body hard.
A shivering tree barely tickles Kiltwich's right leg with its hit.
A shivering tree joins a shivering tree's fight!
*Kiltwich* blasts your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Kiltwich: Critical >
*Kiltwich* panics, and attempts to flee!

* HP:Critical MV:Strong - Kiltwich: Critical >
3
3
3
[k light]
You do the best you can!

3
* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!
*Kiltwich* leaves north riding a warhorse.

3
* HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
sc
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3
3
You have 37(350) hit and 199(236) movement points.
You have scored 73945174 experience points and 592 quest points.
You need 4554826 exp to level and 408 qp to rank.
You have amassed 106 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

q
* HP:Critical MV:Strong > [k light]
They aren't here.

3
* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

3
* HP:Critical MV:Strong >
3
[k light]
They aren't here.

* HP:Critical MV:Strong >
3
[k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

3
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.
*Kiltwich* has arrived from the north, riding a warhorse.

* HP:Critical MV:Strong >
3
[k light]
You cleave *Kiltwich*'s body.

3
* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical >
*Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely tickles Kiltwich's body with its hit.
A shivering tree joins a shivering tree's fight!
You cleave *Kiltwich*'s head hard.
*Kiltwich* panics, and attempts to flee!

3
* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical >
3
[k light]
You do the best you can!
*Kiltwich* leaves west riding a warhorse.

* HP:Critical MV:Strong >
west
3
A Winding Road
[ obvious exits: E W ]
*Kiltwich* is standing here, riding a warhorse.
*Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Kiltwich: Critical >
You cleave *Kiltwich*'s left hand.
*Kiltwich* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Kiltwich: Critical >
You cleave *Kiltwich*'s body hard.
*Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Kiltwich: Critical >
*Kiltwich* wipes his boots in your face!<---- saved me, kill you
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Kiltwich: Critical >
snicker

You cleave *Kiltwich*'s left leg very hard.
*Kiltwich* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kiltwich*'s death cry.
* HP:Critical MV:Strong > You snicker softly.

* HP:Critical MV:Strong >
nar rip kiltwich
You narrate 'rip kiltwich'

* HP:Critical MV:Strong >
sc
You have 6(350) hit and 186(236) movement points.

Kiltwich
Posts: 64
Joined: Fri Aug 05, 2022 1:05 am

Re: Glorious deaths

Post by Kiltwich » Sat Oct 28, 2023 2:31 am

tryndamere wrote:
Sat Oct 28, 2023 2:03 am
* HP:Critical MV:Strong - Kiltwich: Critical >
You cleave *Kiltwich*'s body hard.
*Kiltwich* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Kiltwich: Critical >
*Kiltwich* wipes his boots in your face!<---- saved me, kill you
You wish that your wounds would stop BLEEDING so much!
your hit would've gone through first and I would've died regardless.

The kick was a last hurrah in case my normal hit that should've gotten you a bit closer to death. figured better to go for that than a flee since I knew you were damn close to death and I knew I would die the next hit.

annoying that I kept getting normal hits when you kept getting hard and very hard hits, but such is life I guess. That fight felt like I was using a claymore instead of my axe with how often it tickled you.

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