Lancers saving eachother

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Lancers saving eachother

Post by Turg » Fri Sep 22, 2023 5:09 am

o R S HP:Hurt DP:Bursting MV:Full > A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
The sky starts to get cloudy.
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > d
q
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alesso* is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Alesso.
You smell something remniscent of death as you enter this place.

* R S HP:Hurt DP:Bursting MV:Fresh > b
[k alesso]
You slash *Alesso*'s body.
*Alesso* panics, and attempts to flee!

* R S HP:Hurt DP:Bursting MV:Fresh - the enormous worm: Scratched - Alesso: Beaten >

[bash ]
*Alesso* leaves up riding a warhorse.

u
-
=q+
Cancelled.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving down.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

o R S HP:Hurt DP:Bursting MV:Fresh > [k alesso]
They aren't here.

s
q
o R S HP:Hurt DP:Bursting MV:Fresh > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o R S HP:Hurt DP:Bursting MV:Fresh > [k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > s
q
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Hurt DP:Bursting MV:Fresh > [k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > q
q
[k alesso]
They aren't here.

n
n
o R S HP:Hurt DP:Bursting MV:Fresh > n
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > q
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o R S HP:Hurt DP:Bursting MV:Fresh > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R S HP:Hurt DP:Bursting MV:Fresh > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.

* R S HP:Hurt DP:Bursting MV:Fresh > *Mantas* tries to scythe you, but you parry successfully.
[k alesso]
They aren't here.

* R S HP:Hurt DP:Bursting MV:Fresh - Mantas: Wounded > f
q
You panic and attempt to flee!

You try to slash *Mantas*, but he deflects the blow.
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alesso* is standing here, riding a warhorse.

* R S HP:Hurt DP:Bursting MV:Fresh > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The blight bear stands on its haunches, roaring madly.

o R S HP:Hurt DP:Bursting MV:Fresh > q
w
q
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alesso* is standing here, riding a warhorse.

* R S HP:Hurt DP:Bursting MV:Fresh > [k alesso]
You slash *Alesso*'s left arm very hard.

* R S HP:Hurt DP:Bursting MV:Fresh - Alesso: Critical >
*Mantas* has arrived from the west, riding a warhorse.

* R S HP:Hurt DP:Bursting MV:Fresh - Alesso: Critical >
*Mantas* leaves east riding a warhorse.

* R S HP:Hurt DP:Bursting MV:Fresh - Alesso: Critical >
*Alesso* panics, and attempts to flee!

* R S HP:Hurt DP:Bursting MV:Fresh - Alesso: Critical > f
q
q
*Alesso* tries to smite you, but you deflect the blow.
You slash *Alesso*'s head.
You panic and attempt to flee!
*Alesso* panics, and attempts to flee!


*Mantas* has arrived from the east, riding a warhorse.

*Mantas* scythes your left leg.
You flee head over heels.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The blight bear stands on its haunches, roaring madly.
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > [k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > q
q

*Alesso* has arrived from the west, riding a warhorse.
*Alesso* leaves south riding a warhorse.

q
o R S HP:Hurt DP:Bursting MV:Fresh > w
w
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > [k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh > Someone squeaks 'Alesso is at The Blight'
A shrill piercing scream reverberates through the area.
The blight bear tries to hit you, but you parry successfully.
[k alesso]
They aren't here.

o R S HP:Hurt DP:Bursting MV:Fresh - the blight bear: Scratched > No way! You're fighting for your life!

o R S HP:Hurt DP:Bursting MV:Fresh - the blight bear: Scratched > No way! You're fighting for your life!

o R S HP:Hurt DP:Bursting MV:Fresh - the blight bear: Scratched >
*Mantas* has arrived from the west, riding a warhorse.

* R S HP:Hurt DP:Bursting MV:Fresh - the blight bear: Scratched > f
s

You slash the blight bear's right leg into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
*Mantas* scythes your body.

* R S HP:Hurt DP:Bursting MV:Fresh - the blight bear: Hurt > s
s
You panic and attempt to flee!

You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.
The blight bear stands on its haunches, roaring madly.

* R S HP:Hurt DP:Full MV:Fresh > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.

o R S HP:Hurt DP:Full MV:Fresh > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Hurt DP:Full MV:Fresh > w
s
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R S HP:Hurt DP:Full MV:Fresh > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.

o R S HP:Hurt DP:Full MV:Fresh > s
Alas, you cannot go that way...

o R S HP:Hurt DP:Full MV:Fresh > w
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o R S HP:Hurt DP:Full MV:Fresh > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Hurt DP:Full MV:Fresh > s
s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Hurt DP:Full MV:Fresh > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Hurt DP:Full MV:Fresh > w
s
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
o R S HP:Hurt DP:Full MV:Fresh > s
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A potato is here. [3]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Hurt DP:Full MV:Fresh > q
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

o R S HP:Hurt DP:Full MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A dagger has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alesso* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Hurt DP:Full MV:Fresh > Someone squeaks 'Alesso is at The Yard Before the Monastery'
Ragan says 'You Turg!!! You will die before your time!! '
Ragan slices your body.
You slash Ragan's body hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices your body.
[k alesso]
Ok.
*Alesso* smites your body.

* R S HP:Hurt DP:Full MV:Fresh - Ragan: Scratched > f
You panic and attempt to flee!


*Alesso* wipes his boots in your face!

q

A Shienaran forward scout gallantly rescues Ragan!

q

You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

o R S HP:Hurt DP:Full MV:Full > *Mantas* has arrived from the north, riding a warhorse.
[k alesso]
They aren't here.

* R S HP:Hurt DP:Full MV:Full > [k alesso]
They aren't here.

* R S HP:Hurt DP:Full MV:Full >
*Mantas* leaves south riding a warhorse.

o R S HP:Hurt DP:Full MV:Full > s
q
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A dagger has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.
*Alesso* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Hurt DP:Full MV:Full > [k alesso]
You slash *Alesso*'s left leg very hard.

* R S HP:Hurt DP:Full MV:Full - Alesso: Critical >
*Mantas* leaves north riding a warhorse.

* R S HP:Hurt DP:Full MV:Full - Alesso: Critical >
*Alesso* smites your left foot hard.
A Shienaran forward scout joins Alesso's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash *Alesso*'s body.

* R S HP:Wounded DP:Full MV:Full - Alesso: Critical >
*Mantas* has arrived from the north, riding a warhorse.

* R S HP:Wounded DP:Full MV:Full - Alesso: Critical > f

*Mantas* scythes your left foot hard.

* R S HP:Wounded DP:Full MV:Full - Alesso: Critical > q
q
You panic and attempt to flee!

You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k alesso]
They aren't here.

o R S HP:Wounded DP:Full MV:Full > [k alesso]
They aren't here.

o R S HP:Wounded DP:Full MV:Full > n
q
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A dagger has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.
*Alesso* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Wounded DP:Full MV:Full > *Mantas* tries to scythe you, but you parry successfully.
[k alesso]
Ok.

* R S HP:Wounded DP:Full MV:Full - Mantas: Wounded > f

You try to slash *Mantas*, but he deflects the blow.
Someone squeaks 'Mantas, Alesso are at The Yard Before the Monastery'
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Mantas* scythes your left hand.

* R S HP:Wounded DP:Full MV:Full - Mantas: Wounded >

You panic and attempt to flee!
*Alesso* smites your right arm very hard.


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

o R S HP:Wounded DP:Full MV:Full > n
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Wounded DP:Full MV:Full > yell argh
s
You bellow 'argh'

o R S HP:Wounded DP:Full MV:Full > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mole is here, looking sickly.

o R S HP:Wounded DP:Full MV:Full > k mole

*Mantas* has arrived from the south, riding a warhorse.

f
* R S HP:Wounded DP:Full MV:Full >
*Mantas* leaves north riding a warhorse.

o R S HP:Wounded DP:Full MV:Full > q
You slash a mole's right paw into bloody fragments!
A mole is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a mole's death cry.

o R S HP:Wounded DP:Full MV:Full > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
A potato is here. [3]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Wounded DP:Full MV:Full > [k alesso]
They aren't here.

o R S HP:Wounded DP:Full MV:Full >
Alesso bellows 'heh'

o R S HP:Wounded DP:Full MV:Full > w
s
q
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a mole is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Wounded DP:Full MV:Full > b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A dagger has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.
*Alesso* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Wounded DP:Full MV:Full > [k alesso]
You slash *Alesso*'s right leg hard.

* R S HP:Wounded DP:Full MV:Full - Alesso: Critical >

[bash ]

-
*Mantas* scythes your body.
=
+
*

*
+
=
-

-
=
Your bash at *Alesso* sends him sprawling!

* R S HP:Wounded DP:Full MV:Full - Alesso: Critical >

*Mantas* sends you sprawling with a powerful bash!

* R S HP:Wounded DP:Full MV:Full - Alesso: Critical >
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Turg!!! You will die before your time!! '
A Shienaran forward scout slashes your right arm.
Ragan says 'You Turg!!! You will die before your time!! '
A Shienaran forward scout slashes your body.
*Mantas* scythes your left leg.
Your heartbeat calms down more as you feel less panicked.

* R S HP:Wounded DP:Bursting MV:Fresh - Alesso: Critical >
*Mantas* says 'hahaha'

* R S HP:Wounded DP:Bursting MV:Fresh - Alesso: Critical > sigh

A Shienaran forward scout barely slashes your body.
A Shienaran forward scout slashes your right leg.
*Mantas* scythes your right arm hard.

* R S HP:Battered DP:Bursting MV:Fresh - Alesso: Critical >
*Mantas* says 'saved by the bash'

* R S HP:Battered DP:Bursting MV:Fresh - Alesso: Critical >
*Alesso* grins evilly.

* R S HP:Battered DP:Bursting MV:Fresh - Alesso: Critical > You sigh.

* R S HP:Battered DP:Bursting MV:Fresh - Alesso: Critical > f
You panic and attempt to flee!


A Shienaran forward scout slashes your left arm hard.
A Shienaran forward scout slashes your body.
*Alesso* smites your right foot hard.
You gaze deeply into the soul of a Shienaran forward scout.
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
You slash *Alesso*'s body.
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

q
o R S HP:Battered DP:Full MV:Fresh > q
[k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > [k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > q
q
q
q
[k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > [k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > q
[k alesso]
They aren't here.

q
o R S HP:Battered DP:Full MV:Fresh > [k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > [k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > sc
[k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > You have 161(401) hit, 129(135) dark power and 284(284) movement points.
You have scored 106194370 experience points and 125 quest points.
You need 2305630 exp to level and 75 qp to rank.
You have amassed 293 Turn points to date.
You have played 175 days and 2 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

o R S HP:Battered DP:Full MV:Fresh > s
q
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.

o R S HP:Battered DP:Full MV:Fresh > [k alesso]
They aren't here.

o R S HP:Battered DP:Full MV:Fresh > n
n
q
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Battered DP:Full MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dagger has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.
*Alesso* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Battered DP:Full MV:Fresh > *Mantas* tries to scythe you, but you deflect the blow.
[k alesso]
Ok.

* R S HP:Battered DP:Full MV:Fresh - Mantas: Wounded > f
You panic and attempt to flee!
*Alesso* tries to smite you, but you deflect the blow.


*Mantas* scythes your head hard.
Someone squeaks 'Mantas, Alesso are at The Yard Before the Monastery'
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Turg!!! You will die before your time!! '


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Battered DP:Full MV:Fresh > w
w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A dagger has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mantas* is standing here, riding a warhorse.
*Alesso* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R S HP:Battered DP:Full MV:Fresh > *Mantas* scythes your body.
No way! You're fighting for your life!

* R S HP:Battered DP:Full MV:Fresh - Mantas: Wounded > f
You slash *Mantas*'s body.
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Mantas* scythes your left foot.
*Alesso* sends you sprawling with a powerful bash!

* R S HP:Battered DP:Full MV:Fresh - Mantas: Wounded >
*Alesso* nods in agreement.

* R S HP:Battered DP:Full MV:Fresh - Mantas: Wounded >
*Alesso* smites your right arm hard.
Someone squeaks 'Mantas, Alesso are at The Yard Before the Monastery'
Ragan slices your head.
A Shienaran forward scout slashes your left leg.
A Shienaran forward scout barely slashes your right leg.
A Shienaran forward scout slashes your body.
A Shienaran forward scout slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Mantas* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Fresh - Mantas: Wounded >
*Alesso* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Ragan slices your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout mounts an attack against you, but weak nerves get the better of him.
A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Mantas* scythes your head hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Fresh - Mantas: Wounded >

You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Full MV:Fresh > dism
You stop riding it.

e
o S HP:Critical DP:Full MV:Fresh > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

s
o S HP:Critical DP:Full MV:Full > The oakdoor seems to be closed.

o S HP:Critical DP:Full MV:Full > e
In the Monastery
The echo of all footsteps bounces off the high walls in the center of this
large building. Massive candelabras hang on the walls on both sides and a
large chandelier hangs from the ceiling with thin wax candles in it.
Alongside both the walls wooden benches are in place for resting. The
entrance to the monastery is to the west and an altar of some sort is to
the east.
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > u
e
Alas, you cannot go that way...

o S HP:Critical DP:Full MV:Full > By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > cw
[change mood wimpy]
Mood changed to: Wimpy

scan w
o S HP:Critical DP:Full MV:Full > A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > scan w
scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > sc
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > cw
You have 24(401) hit, 124(135) dark power and 281(284) movement points.
You have scored 106194618 experience points and 125 quest points.
You need 2305382 exp to level and 75 qp to rank.
You have amassed 293 Turn points to date.
You have played 175 days and 2 hours (real time).
This ranks you as Turg the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

o S HP:Critical DP:Full MV:Full > cpd
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical DP:Full MV:Full > [change posture defensive]
Posture changed to: Defensive

o S HP:Critical DP:Full MV:Full > scan w

A spirit of a monk tries to hit you, but you deflect the blow.

scan w
scan w
o S HP:Critical DP:Full MV:Full - a spirit of a monk: Scratched > A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Scratched > A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Scratched > A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Scratched > scan w

You slash a spirit of a monk's head into bloody fragments!
A spirit of a monk tries to hit you, but you parry successfully.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

scan w
o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > scan w
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > scan w

A spirit of a monk swiftly dodges your attempt to slash it.
A spirit of a monk tries to hit you, but you deflect the blow.

o S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt >
*Mantas* has arrived from the west.

* S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > scan w
*Mantas* tries to scythe you, but you deflect the blow.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt > f
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* S HP:Critical DP:Full MV:Full - a spirit of a monk: Hurt >

You panic and attempt to flee!

w
w
w

*Mantas* tries to scythe you, but you parry successfully.
Someone squeaks 'Mantas is at By the Altar'
A spirit of a monk tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Walking the Stairs
The stairs are halfway up to the top of the tower here. They go on up and
down in a spiral. The steps are attached to the wall without anything to
hold onto. One would do best in watching one's balance, there's a far way
down. At some places in the stairs a step or two have broken off in the
middle or even fallen down. Up is the top of the tower and down is the
bottom.
[ obvious exits: U D ]
Alas, you cannot go that way...

o S HP:Critical DP:Full MV:Full > Alas, you cannot go that way...

o S HP:Critical DP:Full MV:Full > Alas, you cannot go that way...

o S HP:Critical DP:Full MV:Full > d
w
w
Someone squeaks 'Alesso is at The Yard Before the Monastery'
Someone squeaks 'Mantas is at Entering the Monastery'
By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > In the Monastery
The echo of all footsteps bounces off the high walls in the center of this
large building. Massive candelabras hang on the walls on both sides and a
large chandelier hangs from the ceiling with thin wax candles in it.
Alongside both the walls wooden benches are in place for resting. The
entrance to the monastery is to the west and an altar of some sort is to
the east.
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Critical DP:Full MV:Full > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
*Mantas* is standing here.

* S HP:Critical DP:Full MV:Full > w

*Mantas* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical DP:Full MV:Full - Mantas: Wounded >
You slash *Mantas*'s left arm hard.
*Mantas* tries to scythe you, but you deflect the blow.

* S HP:Critical DP:Full MV:Full - Mantas: Wounded > No way! You're fighting for your life!

* S HP:Critical DP:Full MV:Full - Mantas: Wounded > f
You panic and attempt to flee!

n
n
You try to slash *Mantas*, but he deflects the blow.
*someone* scythes your left leg.
You are mortally wounded, and will die soon, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

Post Reply