Once in awhile, you're able to make it right

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Once in awhile, you're able to make it right

Post by arjuna » Sat Sep 02, 2023 2:11 pm

* S HP:Battered MV:Strong > s
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A red-eyed raven is here flying around.

* S HP:Battered MV:Strong > w
u
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]

* S HP:Battered MV:Tiring > Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]

* S HP:Battered MV:Strong > n
n
On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
The corpse of a giant scorpion is lying here.

hide
* S HP:Battered MV:Strong > Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]

* S HP:Battered MV:Tiring > You attempt to hide yourself.

* S HP:Battered MV:Tiring > w
hide
Off the Path
A tumble of boulders, descending from the east, ends at this depression
in the mountain. A thick mass of brambles clogs the bowl, their thorns
glistening with an oily green ooze. Within the shadows, brackish lichen
grows upon the rocks, dripping rusty water into pools below.
[ obvious exits: E D ]
A hound of the shadow smells blood in the air.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

* S HP:Battered MV:Tiring > e
d
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]

* S HP:Battered MV:Tiring > Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
The corpse of a giant scorpion is lying here.
*Prykor* is standing here.
*Kultunk* is standing here, riding a shadow stallion.
A hound of the shadow smells blood in the air.

* S HP:Battered MV:Tiring >
*Kultunk* tries to hack you, but you deflect the blow.
*Prykor* tries to pound you, but you parry successfully.

* S HP:Battered MV:Tiring - Kultunk: Battered > hide

*Prykor* tries to pound you, but you parry successfully.
You stab *Kultunk*'s body.
*Kultunk* tries to hack you, but you parry successfully.

* S HP:Battered MV:Tiring - Kultunk: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Kultunk: Battered > flee
You panic and attempt to flee!

s

You flee head over heels.
Steep Slope
The mountains rise steeply here, pinching off any advance other than
Correcting map position after fleeing.
towards the east. A slow trickle of rust brown water falls quickly down
the rocks, before disappearing into a small tunnel in the ground, smelling
of blood and death.
[ obvious exits: E ]

* S HP:Battered MV:Tiring > s
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring > hide
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
*Kultunk* has arrived from the east, riding a shadow stallion.
*Prykor* has arrived from the east.

* S HP:Battered MV:Tiring > e
*Kultunk* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

u
* S HP:Battered MV:Strong - Kultunk: Battered >
*Prykor* tries to pound you, but you deflect the blow.

s
* S HP:Battered MV:Strong - Kultunk: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Strong - Kultunk: Battered > flee
No way! You're fighting for your life!

You panic and attempt to flee!ltunk: Battered >

u
s
You flee head over heels.
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
s
Correcting map position after fleeing.
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
The corpse of a giant scorpion is lying here.
A hound of the shadow smells blood in the air.
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]

* S HP:Battered MV:Tiring > On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
The corpse of a giant scorpion is lying here.

* S HP:Battered MV:Tiring > Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]

* S HP:Battered MV:Tiring > d
e
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]

* S HP:Battered MV:Tiring > n
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A red-eyed raven is here flying around.

* S HP:Battered MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A hide pack, fashioned to hang from a belt, collects dust here.
Jaxon Lane is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Battered MV:Tiring >
Jaxon ponders life, the universe, and everything.

* S HP:Battered MV:Tiring > r
You sit down and rest your tired bones.
You sheath the glazed katars of Mondoran into a shoufa with a black veil.

* S HP:Battered MV:Tiring > not
TICK IN 5 SECONDS.
You start paying increased attention to your surroundings.

draw
* S HP:Battered MV:Tiring > You try to quietly draw the glazed katars of Mondoran from a shoufa with a black veil.
You wield the glazed katars of Mondoran with both hands.

* S HP:Battered MV:Tiring >
Your extra burst of stamina fades.
Timer now at 61 secs.
Your heartbeat calms down more as you feel less panicked.

* S HP:Wounded MV:Strong >
Jaxon says 'am up to beat now'

nod
* S HP:Wounded MV:Strong > You nod in agreement.

* S HP:Wounded MV:Strong > diag jaxon
Jaxon looks pretty hurt.

* S HP:Wounded MV:Strong > strok
You stroke your chin thoughtfully.

* S HP:Wounded MV:Strong > cha wimp 5000
You will now flee if you go below 201 hit points.

* S HP:Wounded MV:Strong >
*Prykor* has arrived from the south.

* S HP:Wounded MV:Strong >
*Prykor* tries to pound you, but you parry successfully.

* S HP:Wounded MV:Strong - Prykor: Wounded > st
Jaxon smites *Prykor*'s right leg hard.
Do you not consider fighting as standing?

* S HP:Wounded MV:Strong - Prykor: Wounded >
*Prykor* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Prykor: Wounded > kill dark

You try to stab *Prykor*, but he parries successfully.
A Shienaran forestscout joins Jaxon's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
*Prykor* tries to pound you, but you parry successfully.

* S HP:Wounded MV:Strong - Prykor: Wounded > kill dark
You do the best you can!

* S HP:Wounded MV:Strong - Prykor: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Prykor: Wounded >
*Prykor* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Prykor: Wounded >
*Prykor* leaves south.

* S HP:Wounded MV:Strong > s
hide
backstab h.dark
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
*Prykor* is standing here.
*Kultunk* is standing here, riding a shadow stallion.
A red-eyed raven is here flying around.

* S HP:Wounded MV:Strong > *Kultunk* tries to hack you, but you parry successfully.
*Prykor* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Kultunk: Battered > No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Kultunk: Battered > flee
e
You panic and attempt to flee!

hide
backstab h.dark
You flee head over heels.
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
Correcting map position after fleeing.
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > n
hide
backstab h.dark
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
*Prykor* is standing here.
*Kultunk* is standing here, riding a shadow stallion.
A red-eyed raven is here flying around.

* S HP:Wounded MV:Strong > You attempt to hide yourself.

You silently approach your victim...


Jaxon narrates 'he just wound :P'


*Kultunk* sends you sprawling with a powerful bash!
Ouch! It appears someone saw your sneak attack.

ong - Kultunk: Battered >
*Kultunk* hacks your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
Correcting map position after fleeing.
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]

* S HP:Battered MV:Strong > hide
You attempt to hide yourself.

* S HP:Battered MV:Strong >
*Kultunk* has arrived from the east, riding a shadow stallion.
*Prykor* has arrived from the east.

* S HP:Battered MV:Strong > backstab h.dark
You silently approach your victim...

-
*Kultunk* tries to hack you, but you parry successfully.

flee
Cancelled.
You panic and attempt to flee!


*Prykor* tries to pound you, but you parry successfully.

n

*Prykor* tries to pound you, but you parry successfully.
You barely stab *Kultunk*'s body.
You flee head over heels.
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
Correcting map position after fleeing.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]

* S HP:Battered MV:Tiring > On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
The corpse of a giant scorpion is lying here.

* S HP:Battered MV:Tiring > notice
hide
You stop paying increased attention to your surroundings.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

* S HP:Battered MV:Tiring > diag h.dark
No-one by that name here.

diag h.dark
* S HP:Battered MV:Tiring > No-one by that name here.

* S HP:Battered MV:Tiring > diag h.dark
No-one by that name here.

* S HP:Battered MV:Tiring >
*Kultunk* has arrived from the south, riding a shadow stallion.
*Prykor* has arrived from the south.

* S HP:Battered MV:Tiring > backstab h.dark

*Kultunk* tries to hack you, but you parry successfully.

* S HP:Battered MV:Tiring - Kultunk: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Kultunk: Battered >
Jaxon narrates 'dont die :P'

* S HP:Battered MV:Tiring - Kultunk: Battered > flee
d
TICK IN 5 SECONDS.
You stab *Kultunk*'s left arm.
*Kultunk* tries to hack you, but you deflect the blow.
*Prykor* tries to pound you, but you parry successfully.
You panic and attempt to flee!

e
You flee head over heels.
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
Correcting map position after fleeing.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]

* S HP:Battered MV:Tiring > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A red-eyed raven is here flying around.

* S HP:Battered MV:Tiring > n
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A hide pack, fashioned to hang from a belt, collects dust here.
Jaxon Lane is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Battered MV:Tiring > 'thanks for the reminder
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You say 'thanks for the reminder'

* S HP:Wounded MV:Strong > r
You sit down and rest your tired bones.
You sheath the glazed katars of Mondoran into a shoufa with a black veil.

* S HP:Wounded MV:Strong > not
draw
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Strong > You try to quietly draw the glazed katars of Mondoran from a shoufa with a black veil.
You wield the glazed katars of Mondoran with both hands.

* S HP:Wounded MV:Strong >
Jaxon grins evilly.

* S HP:Wounded MV:Strong >
Jaxon looks at you.

* S HP:Wounded MV:Strong > 'probably just takes 1 bad zerk bash
You say 'probably just takes 1 bad zerk bash'

* S HP:Wounded MV:Strong >
*Prykor* has arrived from the south.

* S HP:Wounded MV:Strong >
*Prykor* tries to pound you, but you dodge the attack.

* S HP:Wounded MV:Strong - Prykor: Wounded >
Jaxon nods in agreement.

* S HP:Wounded MV:Strong - Prykor: Wounded >
Jaxon says 'yeah'

* S HP:Wounded MV:Strong - Prykor: Wounded >
Jaxon smites *Prykor*'s body very hard.
*Prykor* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Prykor: Wounded >
Jaxon smites *Prykor*'s left hand extremely hard.
A Shienaran forestscout joins Jaxon's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
You stab *Prykor*'s head hard.
You stab *Prykor*'s body hard.

'just ticed back to wound
* S HP:Wounded MV:Strong - Prykor: Battered >
*Prykor* leaves south.

* S HP:Wounded MV:Strong > You say 'just ticed back to wound'

kill dark
* S HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > look
kill dark
kill dark
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A hide pack, fashioned to hang from a belt, collects dust here.
Jaxon Lane is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

* S HP:Wounded MV:Strong > kill dark
notice
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Strong >
Jaxon says 'hrm'

* S HP:Wounded MV:Strong > diag jaxon
Jaxon looks pretty hurt.

* S HP:Wounded MV:Strong > 'hps?
You say 'hps?'

* S HP:Wounded MV:Strong > s
hide
backstab h.dark
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
*Prykor* is standing here.
*Kultunk* is standing here, riding a shadow stallion.
A red-eyed raven is here flying around.

* S HP:Wounded MV:Strong > *Kultunk* tries to hack you, but you parry successfully.
*Prykor* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Kultunk: Battered > No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Kultunk: Battered >
*Prykor* assumes a defensive striking posture.

flee
* S HP:Wounded MV:Strong - Kultunk: Battered >
*Prykor* tries to pound you, but you deflect the blow.
You barely stab *Kultunk*'s head.
*Kultunk* tries to hack you, but you deflect the blow.

You panic and attempt to flee!tunk: Battered >


You flee head over heels.
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
Correcting map position after fleeing.
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]

* S HP:Wounded MV:Tiring > hide
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
*Kultunk* has arrived from the east, riding a shadow stallion.
*Prykor* has arrived from the east.
*Prykor* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Prykor: Battered > e
hide

*Kultunk* tries to hack you, but you parry successfully.

* S HP:Wounded MV:Tiring - Prykor: Battered > backstab h.dark
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Prykor: Battered > flee
Jaxon narrates 'we can hit together'
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Prykor: Battered > No way! You're fighting for your life!

You panic and attempt to flee!kor: Battered >

n

*Prykor* tries to pound you, but you deflect the blow.

You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
Correcting map position after fleeing.
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A red-eyed raven is here flying around.
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A hide pack, fashioned to hang from a belt, collects dust here.
Jaxon Lane is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Wounded MV:Tiring > 'here's the plan
You say 'here's the plan'

* S HP:Wounded MV:Tiring > 'i buff both
You say 'i buff both'

* S HP:Wounded MV:Tiring > 'then you hit

Jaxon nods in agreement.

* S HP:Wounded MV:Tiring > You say 'then you hit'

* S HP:Wounded MV:Tiring > 'target shadow
Jaxon says 'ok'
You say 'target shadow'

* S HP:Wounded MV:Tiring > 'i bet KT is zerk
You say 'i bet KT is zerk'

l
* S HP:Wounded MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A hide pack, fashioned to hang from a belt, collects dust here.
Jaxon Lane is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Wounded MV:Tiring >
Jaxon says 'let me know when' —-----------------> ok so he’s going to wait for my call!

* S HP:Wounded MV:Tiring >
Jaxon nods in agreement.

* S HP:Wounded MV:Tiring > 'when they both on me
You say 'when they both on me' —-----------------> I was typing this out when he said “let me know when” and it didn’t quite register that my words came second, so I’m still thinking he’s going to wait for my call…

* S HP:Wounded MV:Tiring > nod
You nod in agreement.

* S HP:Wounded MV:Tiring >
Jaxon nods in agreement.

* S HP:Wounded MV:Tiring > s
hide
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
*Prykor* is standing here.
*Kultunk* is standing here, riding a shadow stallion.
A red-eyed raven is here flying around.

* S HP:Wounded MV:Tiring > ba kultunk
*Kultunk* tries to hack you, but you parry successfully.
*Prykor* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Kultunk: Battered > TICK IN 5 SECONDS.
You stab *Kultunk*'s body.
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Kultunk: Battered > flee
You panic and attempt to flee!

e
hide
backstab h.dark

Jaxon has arrived from the north. —------>> Ugh, I realize what has happened


*Kultunk* intercepts Jaxon's attack on his mount.
Jaxon smites *Kultunk*'s body hard.

Jaxon smites *Kultunk*'s right arm very hard.
*Prykor* tries to pound you, but you parry successfully.
You stab *Kultunk*'s right arm hard.
You flee head over heels.
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
Correcting map position after fleeing.
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A hide pack, fashioned to hang from a belt, collects dust here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
The noxious stench and oppresive heat of the Blight drains your energy!
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > You can't find anything to conceal yourself with.

* S HP:Wounded MV:Tiring > Backstab who?

* S HP:Wounded MV:Tiring > s
kill dark
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
Jaxon Lane is here, fighting Kultunk.
*Prykor* is here, fighting Jaxon.
*Kultunk* is here, fighting Jaxon, riding a shadow stallion.
A red-eyed raven is here flying around.

* S HP:Wounded MV:Tiring > You try to stab *Prykor*, but he parries successfully.

* S HP:Wounded MV:Tiring - Jaxon: Beaten - Prykor: Battered >
You dodge a bash from *Kultunk* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Jaxon: Beaten - Prykor: Battered >
You try to stab *Prykor*, but he parries successfully.
*Prykor* pounds Jaxon's left leg hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

* S HP:Wounded MV:Strong - Jaxon: Beaten - Prykor: Battered > nar my bad
f
You narrate 'my bad'

You panic and attempt to flee!on: Beaten - Prykor: Battered >


You flee head over heels.
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
Correcting map position after fleeing.
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]

* S HP:Wounded MV:Strong > e
k shadow
k shadow
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
Jaxon Lane is here, fighting Kultunk.
*Prykor* is here, fighting Jaxon.
*Kultunk* is sitting here, riding a shadow stallion.
A red-eyed raven is here flying around.

* S HP:Wounded MV:Strong > *Kultunk* intercepts your attack on his mount.
You barely stab *Kultunk*'s left hand.

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow

Jaxon narrates 'bashed kt'

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow

You stab *Kultunk*'s body.

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
Jaxon narrates 'beat'
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You stab *Kultunk*'s body.
*Prykor* pounds Jaxon's right leg.
Jaxon smites *Kultunk*'s body hard.
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
Callesa chats 'anyone would like to do heralds?'
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You stab *Kultunk*'s left leg.
*Prykor* pounds Jaxon's right arm hard.
You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > k shadow
k shadow
*Kultunk* avoids being bashed by Jaxon who loses his balance and falls!
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten > *Kultunk* sends Jaxon sprawling with a powerful bash!
You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Beaten - Kultunk: Beaten >
You stab *Kultunk*'s right hand hard.
*Kultunk* gazes deeply at Jaxon...
The gaze of *Kultunk* fails to affect Jaxon.
*Kultunk* hacks Jaxon's body hard.

k shadow
* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten > You do the best you can!

k shadow
* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten > k shadow
You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten > nar flee
You narrate 'flee'

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten >
You stab *Kultunk*'s left leg.
*Prykor* pounds Jaxon's left arm hard.
*Kultunk* hacks Jaxon's left leg hard.
Jaxon narrates 'hrm'

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Beaten >
You stab *Kultunk*'s body.
*Kultunk* hacks Jaxon's body hard.

nar let me buff
* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Critical > You narrate 'let me buff' —----> I should have made this explicit sooner. It is well known that Jaxon is not afraid to disregard his own safety for the good of the mission

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Critical > nar he zerk
Jaxon panics, and attempts to flee!
You narrate 'he zerk'

* S HP:Wounded MV:Strong - Jaxon: Critical - Kultunk: Critical >
Jaxon leaves south.

* S HP:Wounded MV:Strong - Kultunk: Critical > k shadow

Jaxon has arrived from the south.
*Prykor* pounds Jaxon's body.

* S HP:Wounded MV:Strong - Kultunk: Critical > k shadow
k shadow
Jaxon tries to smite *Prykor*, but he parries successfully.
*Prykor* pounds Jaxon's right arm hard.
Jaxon is incapacitated and will slowly die, if not aided.
You stab *Kultunk*'s right leg.
*Kultunk* tries to hack you, but you deflect the blow.
You do the best you can!

* S HP:Wounded MV:Strong - Kultunk: Critical > You do the best you can!

* S HP:Wounded MV:Strong - Kultunk: Critical > You do the best you can!

* S HP:Wounded MV:Strong - Kultunk: Critical > nar k shadow
You narrate 'k shadow'

* S HP:Wounded MV:Strong - Kultunk: Critical > get all corpse
get all corpse
A shrill piercing scream reverberates through the area.
You get a pair of thin metal boots from the corpse of a hulking Dhai'mon trolloc.
You get a pair of thin metal leggings from the corpse of a hulking Dhai'mon trolloc.
You get a plain weapons belt from the corpse of a hulking Dhai'mon trolloc.
You get a bone-crushing mattock from the corpse of a hulking Dhai'mon trolloc.
You get a metal bracer from the corpse of a hulking Dhai'mon trolloc.
You get a pair of heavy metal gauntlets from the corpse of a hulking Dhai'mon trolloc.
You get a set of chainmail sleeves from the corpse of a hulking Dhai'mon trolloc.
You get a polished metal breastplate from the corpse of a hulking Dhai'mon trolloc.
You get a metal helmet from the corpse of a hulking Dhai'mon trolloc.

get all corpse
* S HP:Wounded MV:Strong - Kultunk: Critical > The corpse of a hulking Dhai'mon trolloc seems to be empty.

* S HP:Wounded MV:Strong - Kultunk: Critical > The corpse of a hulking Dhai'mon trolloc seems to be empty.

* S HP:Wounded MV:Strong - Kultunk: Critical >
*Prykor* pounds Jaxon's left leg hard.
Jaxon is dead! R.I.P.
Your blood freezes as you hear Jaxon's death cry.
You stop following Jaxon.
You stab *Kultunk*'s head.
*Prykor* tries to pound you, but you parry successfully.

ong - Kultunk: Critical >
*Kultunk* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Kultunk: Critical > drop all

*Kultunk* hacks your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Prykor* gets a cup of thick syrup from the corpse of Jaxon.
*Prykor* gets a pair of gleaming metal boots from the corpse of Jaxon.
*Prykor* gets a pair of ebony-steel plate greaves from the corpse of Jaxon.
*Prykor* gets a belt pack from the corpse of Jaxon.
*Prykor* gets a bronze belt of odd design from the corpse of Jaxon.
*Prykor* gets the ancient greatsword, Justice from the corpse of Jaxon.
*Prykor* gets a silver Kandori wristcuff from the corpse of Jaxon.
*Prykor* gets a sungwood bracelet from the corpse of Jaxon.
*Prykor* gets a pair of heavy metal gauntlets from the corpse of Jaxon.
*Prykor* gets a pair of ebony-steel plate vambraces from the corpse of Jaxon.
*Prykor* gets a shining steel breastplate from the corpse of Jaxon.
*Prykor* gets a shimmering chain of gold from the corpse of Jaxon.
*Prykor* gets an opal choker of fiery blue and pink beauty from the corpse of Jaxon.
*Prykor* gets a full metal helmet and visor from the corpse of Jaxon.
*Prykor* gets a gold ring delicately carved with ivy from the corpse of Jaxon.
*Prykor* gets a gold ring delicately carved with ivy from the corpse of Jaxon.

You flee head over heels.
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
Correcting map position after fleeing.
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
You drop a metal helmet.
You drop a polished metal breastplate.
You drop a set of chainmail sleeves.
You drop a pair of heavy metal gauntlets.
You drop a metal bracer.
You drop a bone-crushing mattock.
You drop a plain weapons belt.
You drop a pair of thin metal leggings.
You drop a pair of thin metal boots.

* S HP:Battered MV:Tiring > k shadow
n
They aren't here.

k shadow
* S HP:Battered MV:Tiring > k shadow
k shadow
*Kultunk* has arrived from the north, riding a shadow stallion.
*Prykor* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Prykor: Battered > You try to stab *Prykor*, but he deflects the blow.
*Kultunk* tries to hack you, but you parry successfully.
You do the best you can!

* S HP:Battered MV:Tiring - Prykor: Battered > You do the best you can!

* S HP:Battered MV:Tiring - Prykor: Battered > You do the best you can!

* S HP:Battered MV:Tiring - Prykor: Battered > flee
s
k shadow
*Kultunk* tries to hack you, but you parry successfully.
You stab *Prykor*'s left leg hard.
*Prykor* tries to pound you, but you deflect the blow.
You panic and attempt to flee!

k shadow
You flee head over heels.
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
Correcting map position after fleeing.
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > n
k shadow
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A bloodstained club of deadly proportions lies here.
A bracelet of thick steel collects dust here.
A heavy pair of full metal gauntlets is here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A shiny metal helmet lies to one side.
A brittle chunk of yellow crystal has formed here.
*Prykor* is standing here.
*Kultunk* is standing here, riding a shadow stallion.

* S HP:Battered MV:Tiring > k shadow
*Prykor* tries to pound you, but you deflect the blow.
You do the best you can!

ring - Prykor: Battered >
*Kultunk* sends you sprawling with a powerful bash!
You panic and attempt to flee!

e
n
e

*Kultunk* hacks your right hand into bloody fragments!
*Prykor* pounds your body into bloody fragments!
*Kultunk* hacks your body into bloody fragments!

You flee head over heels.
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
Correcting map position after fleeing.
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
They aren't here.

* S HP:Beaten MV:Tiring > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]

* S HP:Beaten MV:Tiring > w
k shadow
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* S HP:Beaten MV:Tiring > k shadow
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > k shadow

*Kultunk* has arrived from the west, riding a shadow stallion.

k shadow
* S HP:Beaten MV:Tiring > *Kultunk* tries to hack you, but you deflect the blow.
You do the best you can!

* S HP:Beaten MV:Tiring - Kultunk: Critical > You stab *Kultunk*'s right leg.
The lone wolf barely hits Prykor's body.
*Kultunk* tries to hack you, but you deflect the blow.
You do the best you can!

* S HP:Beaten MV:Tiring - Kultunk: Critical >
You stab *Kultunk*'s left hand.
*Kultunk* tries to hack you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Kultunk: Critical > flee
You panic and attempt to flee!


*Prykor* pounds the lone wolf's right foreleg into bloody fragments!
The lone wolf hits Prykor's left leg.


You flee head over heels.
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
Failed to correct map position after fleeing.
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
The smell of death fades as you move further...

* S HP:Beaten MV:Tiring > n
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A bloodstained club of deadly proportions lies here.
A bracelet of thick steel collects dust here.
A heavy pair of full metal gauntlets is here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A shiny metal helmet lies to one side.
A brittle chunk of yellow crystal has formed here.

s
* S HP:Beaten MV:Tiring > e
k shadow
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]

* S HP:Beaten MV:Tiring > k shadow
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
*Prykor* is here, fighting the lone wolf.
*Kultunk* is here, fighting a timber wolf, riding a shadow stallion.
A timber wolf is here, fighting Kultunk.
A timber wolf is here, fighting Kultunk.
The lone wolf is here, fighting Prykor.
You smell something remniscent of death as you enter this place.

* S HP:Beaten MV:Tiring > *Kultunk* intercepts your attack on his mount.
You tickle *Kultunk*'s left foot with your stab.

* S HP:Beaten MV:Tiring - a timber wolf: Wounded - Kultunk: Critical > You stab *Kultunk*'s right arm.
A timber wolf barely hits Kultunk's left leg.
*Kultunk* gazes deeply at a timber wolf...
A timber wolf looks very strange, glaring about with a sense of panic.
*Kultunk* hacks a timber wolf's body into bloody fragments!
A timber wolf tickles Kultunk's left foot with his hit.
*Prykor* pounds the lone wolf's body into bloody fragments!
The lone wolf tries to hit Prykor, but he parries successfully.
You do the best you can!

* S HP:Beaten MV:Tiring - a timber wolf: Battered - Kultunk: Critical >
*Kultunk* hacks a timber wolf's right leg into bloody fragments!

* S HP:Beaten MV:Tiring - a timber wolf: Critical - Kultunk: Critical > tak rare corpse —----> I have nfc what KT is using but I’m actually trying to loot Justice here and made a mistake by typing rare instead of unique
tak rare corpse
tak rare corpse
tak rare corpse
tak rare corpse
tak rare corpse
You stab *Kultunk*'s right leg.
*Kultunk* is stunned, but will probably regain consciousness...
A timber wolf mounts an attack against Kultunk, but weak nerves get the better of him.
A timber wolf barely hits Kultunk's body.
*Kultunk* is dead! R.I.P.
Your blood freezes as you hear *Kultunk*'s death cry.
*Prykor* pounds the lone wolf's body into bloody fragments!
The lone wolf tries to hit Prykor, but he deflects the blow.
You get a pair of gold-hilted hooked swords from the corpse of Kultunk.

tak rare corpse
* S HP:Beaten MV:Tiring > There doesn't seem to be a rare in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > There doesn't seem to be a rare in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > There doesn't seem to be a rare in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > There doesn't seem to be a rare in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > There doesn't seem to be a rare in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > There doesn't seem to be a rare in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > tak unique corpse —---> There we go!
kill dark
kill dark
*Prykor* pounds the lone wolf's right foreleg into bloody fragments!
The lone wolf tries to hit Prykor, but he parries successfully.
There doesn't seem to be an unique in the corpse of Kultunk.

* S HP:Beaten MV:Tiring > You stab *Prykor*'s body.

* S HP:Beaten MV:Tiring - the lone wolf: Battered - Prykor: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - the lone wolf: Battered - Prykor: Battered >
*Prykor* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - the lone wolf: Battered - Prykor: Battered >
*Prykor* leaves west.

* S HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

l dark
* S HP:Beaten MV:Tiring > *Prykor* has arrived from the west.
An unusually short trolloc with a massive set of antlers protruding from its head stands here.

Prykor has some big nasty wounds and scratches.

*Prykor* is using:
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dark blue robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a leatherleaf staff
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

You attempt to peek at the inventory:
a gold ring delicately carved with ivy
a gold ring delicately carved with ivy
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a shimmering chain of gold
a shining steel breastplate
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a sungwood bracelet
a silver Kandori wristcuff
the ancient greatsword, Justice ..It glows white!
a bronze belt of odd design
a belt pack
a pair of ebony-steel plate greaves
a pair of gleaming metal boots
a cup of thick syrup
a huge boulder

* S HP:Beaten MV:Tiring > exa corpse

* S HP:Beaten MV:Tiring > kill dark
It is the corpse of Kultunk.
When you look inside, you see:
corpse (here) :
a water skin
fourteen copper pennys
a wealth of gold crowns (71)
[2] a large slab of meat
a pair of thick metal boots
a pair of ebony-steel plate greaves
a belt hook
a bronze belt of odd design
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy

kill dark
* S HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
*Prykor* gets a water skin from the corpse of Kultunk.
*Prykor* gets fourteen copper pennys from the corpse of Kultunk.
*Prykor* gets a wealth of gold crowns from the corpse of Kultunk.
*Prykor* gets a large slab of meat from the corpse of Kultunk.
*Prykor* gets a large slab of meat from the corpse of Kultunk.
*Prykor* gets a sungwood bracelet from the corpse of Kultunk.
*Prykor* gets a torc of gleaming steel from the corpse of Kultunk.
*Prykor* gets a torc of gleaming steel from the corpse of Kultunk.
*Prykor* gets a gold ring delicately carved with ivy from the corpse of Kultunk.
*Prykor* gets a gold ring delicately carved with ivy from the corpse of Kultunk.
You stab *Prykor*'s left arm.

* S HP:Beaten MV:Tiring - Prykor: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > kill dark
You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > kill dark
TICK IN 5 SECONDS.
kill dark
You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > kill dark
You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > notice
*Prykor* panics, and attempts to flee!
You do the best you can!

kill dark
* S HP:Beaten MV:Tiring - Prykor: Battered > kill dark
You try to stab *Prykor*, but he deflects the blow.
The lone wolf tries to hit Prykor, but he parries successfully.
You stab *Prykor*'s body hard.
You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > You start paying increased attention to your surroundings.

notice
kill dark
* S HP:Beaten MV:Tiring - Prykor: Battered > kill dark
You do the best you can!

* S HP:Beaten MV:Tiring - Prykor: Battered > *Prykor* leaves south.
They aren't here.

* S HP:Beaten MV:Tiring > kill dark
You stop paying increased attention to your surroundings.

kill dark
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

s
* S HP:Beaten MV:Tiring > e
They aren't here.

kill dark
* S HP:Beaten MV:Tiring > s
They aren't here.

* S HP:Beaten MV:Tiring > On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]

* S HP:Beaten MV:Tiring > On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]

* S HP:Beaten MV:Tiring > They aren't here.

e
* S HP:Beaten MV:Tiring > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]

* S HP:Beaten MV:Tiring > n
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]

* S HP:Beaten MV:Tiring > Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]

e
* S HP:Beaten MV:Winded > e
e
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

n
* S HP:Beaten MV:Winded > e
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

e
* S HP:Beaten MV:Winded > e
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Winded > A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: W ]

o S HP:Beaten MV:Winded > Alas, you cannot go that way...

o S HP:Beaten MV:Winded > s
Alas, you cannot go that way...

o S HP:Beaten MV:Winded > w
s
e
e
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Alas, you cannot go that way...

o S HP:Beaten MV:Tiring > s
e
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring > sc
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]

* S HP:Beaten MV:Tiring > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

kill dark
* S HP:Beaten MV:Tiring > kill dark
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]

* S HP:Beaten MV:Winded > kill dark

* S HP:Beaten MV:Winded > They aren't here.

kill dark
* S HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* S HP:Beaten MV:Winded > kill dark
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > nar ffs
kill dark
kill dark
You narrate 'ffs'

kill dark
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

kill dark
* S HP:Beaten MV:Winded > kill dark
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill dark
rep kt rip
kill dark
kill dark
They aren't here.

* S HP:Beaten MV:Winded > You reply to Jaxon 'kt rip'

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > rep pyrkor has your stuf
You reply to Jaxon 'pyrkor has your stuf' —---------> I’m assuming he’s running in, because that’s what I’m accustomed to dealing with in these situations of late

* S HP:Beaten MV:Winded > tt
A shrill piercing scream reverberates through the area.
[track trolloc]

=
Some clear almost day-old tracks of a Trolloc leaving north.
Some day-old tracks of a Trolloc leaving west.

* S HP:Beaten MV:Winded > look
l
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]

* S HP:Beaten MV:Winded > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]

* S HP:Beaten MV:Winded >
Jaxon tells you 'nod'

open brokengate south

doorName is now set as: brokengate

* S HP:Beaten MV:Winded > Ok.

* S HP:Beaten MV:Winded > s
e
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

o S HP:Beaten MV:Winded > 2
3
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
South: A wolfish trolloc is here, howling for blood.
West: A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Beaten MV:Winded > w
[backstab h.dark]
Backstab who?

o S HP:Beaten MV:Winded > n
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

o S HP:Beaten MV:Winded > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
South: A hideous trolloc is here, in a world of hurt.

* S HP:Beaten MV:Winded > 0
[where ]
Players in your Zone
--------------------
Arjuna - Near the Thicket

* S HP:Beaten MV:Winded > look
n
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
South: A hideous trolloc is here, in a world of hurt.

n
* S HP:Beaten MV:Winded > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]

e
* S HP:Beaten MV:Winded > e
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]

* S HP:Beaten MV:Winded > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]

s
* S HP:Beaten MV:Winded > s
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
North: A huge darkhound is here, drooling and snarling.
South: A trolloc is here ruling a group of trollocs.
The smell of death fades as you move further...
Last edited by arjuna on Sat Sep 02, 2023 2:13 pm, edited 1 time in total.

arjuna
Posts: 119
Joined: Thu Oct 17, 2019 12:04 pm

Re: Once in awhile, you're able to make it right

Post by arjuna » Sat Sep 02, 2023 2:11 pm

* S HP:Beaten MV:Winded > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
East: A trolloc is here, exhorting a group of trolloc raiders.
South: A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A spider-legged beast is here, most of it teeth.

o S HP:Beaten MV:Winded > tt
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
North: A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.

s S HP:Beaten MV:Winded >
[track trolloc]

tt
Cancelled.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
North: A trolloc is here, exhorting a group of trolloc raiders.
South: A young trolloc is here, growling with a deep bloodlust.

[track trolloc] ed >

=
You could find no tracks at all.

* S HP:Beaten MV:Winded > aa
a
[tak fluid purse]
You get a thin vial of yellow fluid from a small purse.

* S HP:Beaten MV:Winded > 0
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Arjuna - The Blight

* S HP:Beaten MV:Tiring > e
e
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
North: A trolloc is here ruling a group of trollocs.
East: A huge darkhound is here, drooling and snarling.

e
* S HP:Beaten MV:Tiring > e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Tiring > e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
West: A huge darkhound is here, drooling and snarling.

* S HP:Beaten MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
East: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Beaten MV:Tiring > e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A young trolloc is here, growling with a deep bloodlust.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Tiring > n
Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > n
Alas, you cannot go that way...

n
* S HP:Beaten MV:Tiring > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
North: A small stick is lying on the ground here.
South: A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

n
* S HP:Beaten MV:Tiring > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.

* S HP:Beaten MV:Tiring > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
South: A small stick is lying on the ground here.
An enormous blight worm towers above you, making an eerie shrill scream.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* S HP:Beaten MV:Tiring > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
South: An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Beaten MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]

o S HP:Beaten MV:Winded > n
n
n
Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

n
* S HP:Battered MV:Tiring > Barren Plains
These plains are flat, with no features exept for windswept, grey sand and grey
rock, polished by time and the windblown sand. The grey sand feels unpleasant
to touch, itching and stinging. This sand is from tainted rock, and harmful to
all of the light. Somehow, you sense the taint in the sand here seeps from just
to the east. Nowhere around you can anything kindle any hope of rest,
sustenance, or peace.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

n
* S HP:Battered MV:Tiring > The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
The giant blight beetle is visible flying high in the sky.
The giant blight beetle is here flying around.
A black snake with red mottling slyly meanders around you.

w
* S HP:Battered MV:Winded > The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
South: The giant blight beetle is visible flying high in the sky.

* S HP:Battered MV:Winded > tt
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black iron
spikes, capped with heads and other, less identifiable body parts. To the east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
North: A hideous trolloc is here, in a world of hurt.

[track trolloc] nded >

=
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving east.

o S HP:Battered MV:Winded > 2
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Battered MV:Winded > not
kill rat
You start paying increased attention to your surroundings.

o S HP:Battered MV:Winded > They aren't here.

not
o S HP:Battered MV:Winded > You stop paying increased attention to your surroundings.

o S HP:Battered MV:Winded > rep isn't in
You reply to Jaxon 'isn't in'

o S HP:Battered MV:Tiring > look
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
North: A hideous trolloc is here, in a world of hurt.

o S HP:Battered MV:Tiring >
stat


o S HP:Battered MV:Tiring > You are a 21 year old male human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 17.3 lbs and wearing 14.8 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 146, Parrying bonus: 174
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Thiefbane Seanchan Empire Bandar Eban
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- STRENGTH
- NO QUIT
- SNEAK

o S HP:Battered MV:Tiring > hide
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Battered MV:Winded > hide
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Battered MV:Winded > i
You are carrying:
a pair of gold-hilted hooked swords

o S HP:Battered MV:Tiring > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
North: A hideous trolloc is here, in a world of hurt.

o S HP:Battered MV:Tiring > not

o S HP:Battered MV:Tiring > dd
You start paying increased attention to your surroundings.

o S HP:Battered MV:Tiring > 2
TICK IN 5 SECONDS.
[diag h.dark]
No-one by that name here.

o S HP:Battered MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Battered MV:Tiring > 2
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
[hide ]
You attempt to hide yourself.

o S HP:Battered MV:Tiring > not
e
s
You stop paying increased attention to your surroundings.

o S HP:Battered MV:Tiring > s
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black iron
spikes, capped with heads and other, less identifiable body parts. To the east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > s
s
s
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
South: The giant blight beetle is visible flying high in the sky.

s
* S HP:Battered MV:Strong > The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
The giant blight beetle is visible flying high in the sky.
The giant blight beetle is here flying around.

* S HP:Battered MV:Strong > Barren Plains
These plains are flat, with no features exept for windswept, grey sand and grey
rock, polished by time and the windblown sand. The grey sand feels unpleasant
to touch, itching and stinging. This sand is from tainted rock, and harmful to
all of the light. Somehow, you sense the taint in the sand here seeps from just
to the east. Nowhere around you can anything kindle any hope of rest,
sustenance, or peace.
[ obvious exits: N E S W ]
A black snake with red mottling slyly meanders around you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

0
* S HP:Battered MV:Strong > Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

* S HP:Battered MV:Tiring > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]

o S HP:Battered MV:Tiring > e
Alas, you cannot go that way...

o S HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Arjuna - Dying Plains in the Blight

0
o S HP:Battered MV:Tiring > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
South: An enormous blight worm towers above you, making an eerie shrill scream.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Arjuna - The Blight

* S HP:Battered MV:Tiring > i
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
You are carrying:
a pair of gold-hilted hooked swords

* S HP:Battered MV:Tiring - an Ahf'frait trolloc: Healthy > s
s
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - an Ahf'frait trolloc: Healthy > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - an Ahf'frait trolloc: Healthy > f

You try to stab an Ahf'frait trolloc, but he parries successfully.

You panic and attempt to flee! Ahf'frait trolloc: Healthy >


You flee head over heels.
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Correcting map position after fleeing.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
South: A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Tiring > tt
[track trolloc]

=
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.

* S HP:Battered MV:Tiring > s
s
s
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
South: An enormous blight worm towers above you, making an eerie shrill scream.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Tiring > s
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A small stick is lying on the ground here.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > s
s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.

* S HP:Battered MV:Tiring > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
North: A small stick is lying on the ground here.
South: A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Battered MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A young trolloc is here, growling with a deep bloodlust.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > w
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > w
w
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
East: A trolloc is here, exhorting a group of trolloc raiders.
West: A huge darkhound is here, drooling and snarling.

* S HP:Battered MV:Tiring > w
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A huge darkhound is here, drooling and snarling.

* S HP:Battered MV:Tiring > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
East: A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
North: A trolloc is here ruling a group of trollocs.
East: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
North: A spider-legged beast is here, most of it teeth.
South: A young trolloc is here, growling with a deep bloodlust.

n
* S HP:Battered MV:Tiring > n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
North: A trolloc is here, exhorting a group of trolloc raiders.
A spider-legged beast is here, most of it teeth.

n
* S HP:Battered MV:Tiring > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
East: A huge darkhound is here, drooling and snarling.
South: A spider-legged beast is here, most of it teeth.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Tiring > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A trolloc is here, exhorting a group of trolloc raiders.

w
* S HP:Battered MV:Tiring > w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
You smell something remniscent of death as you enter this place.

* S HP:Battered MV:Tiring > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]

* S HP:Battered MV:Tiring > s
s
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]

* S HP:Battered MV:Tiring > s
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
South: A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Tiring > A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

o S HP:Battered MV:Tiring > n
w
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
South: A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Tiring > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* S HP:Battered MV:Tiring > s
s
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
A deformed stag stares about wearily.

* S HP:Battered MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > s
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > tt
[track trolloc]

=
You could find no tracks at all.

* S HP:Battered MV:Tiring >
w

w
* S HP:Battered MV:Tiring > The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]

w
* S HP:Battered MV:Tiring > w
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]

* S HP:Battered MV:Tiring > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]

tt
* S HP:Battered MV:Tiring > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]

[track trolloc] ring >

=
You could find no tracks at all.

e
* S HP:Battered MV:Tiring > n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]

n
* S HP:Battered MV:Tiring > n
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > n
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring > Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]

tt
* S HP:Battered MV:Tiring > Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]

[track trolloc] ring >

=
You could find no tracks at all.

* S HP:Battered MV:Tiring > n
tt
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

[track trolloc] ring >

=
Some clear day-old tracks of a Trolloc leaving east.
Some clear day-old tracks of a Trolloc leaving east.

* S HP:Battered MV:Tiring > n
w
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
A deformed stag stares about wearily.

* S HP:Battered MV:Tiring > Beside the Oak
This enormous oak tree is clearly one of the most ancient trees within this
sickly grove. Massive roots grow up from the ground to form a small bench
at the base of the tree. The ground is blanketed with brittle, mottled
leaves. The gaps in the foliage afford an excellent place from which to
watch the goings-on locally.
[ obvious exits: E ]
A hot cinder of smoldering wood lies here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring > e
n
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
A deformed stag stares about wearily.

* S HP:Battered MV:Tiring > The Towering Trees
The once grand trees, the pride of the ogier, tower above. The trees appear
lifeless with twisted branches and blackened roots, yet the branches seem to
twitch as you approach.
[ obvious exits: S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > s
s
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
A deformed stag stares about wearily.

w
* S HP:Battered MV:Winded > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

w
* S HP:Battered MV:Winded > w
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]

* S HP:Battered MV:Winded > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of Kultunk is lying here.
*Prykor* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Battered MV:Winded > tt
*Prykor* leaves west.
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
*Prykor* is standing here.
The smell of death fades as you move further...

[track trolloc] nded >

TICK IN 5 SECONDS.
-hide
backstab h.dark
Cancelled.
You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > n
n
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A bloodstained club of deadly proportions lies here.
A bracelet of thick steel collects dust here.
A heavy pair of full metal gauntlets is here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A shiny metal helmet lies to one side.
A brittle chunk of yellow crystal has formed here.
*Prykor* is standing here.
A red-eyed raven is here flying around.

* S HP:Battered MV:Winded > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of Jaxon is lying here.

* S HP:Battered MV:Winded > s
hide
backstab h.dark
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A bloodstained club of deadly proportions lies here.
A bracelet of thick steel collects dust here.
A heavy pair of full metal gauntlets is here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A shiny metal helmet lies to one side.
A brittle chunk of yellow crystal has formed here.
*Prykor* is standing here.
A red-eyed raven is here flying around.

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...

+
*Prykor* has arrived from the south.

+
Darkness covers the land, hiding the corruption of the Blight.
Your extra burst of stamina fades.
Timer now at 63 secs.
Your heartbeat calms down more as you feel less panicked.

*
Backstab who?

* S HP:Battered MV:Tiring > backstab h.dark
Backstab who?

* S HP:Battered MV:Tiring > n
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
The corpse of Jaxon is lying here.
*Prykor* is standing here.

* S HP:Battered MV:Tiring > hide
backstab h.dark
You attempt to hide yourself.

You silently approach your victim...

+
*Prykor* leaves south.

*
Backstab who?

* S HP:Battered MV:Tiring > s
hide
backstab h.dark
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A bloodstained club of deadly proportions lies here.
A bracelet of thick steel collects dust here.
A heavy pair of full metal gauntlets is here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A shiny metal helmet lies to one side.
A brittle chunk of yellow crystal has formed here.
A red-eyed raven is here flying around.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

* S HP:Battered MV:Tiring > Backstab who?

s
* S HP:Battered MV:Winded > hide
backstab h.dark
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
*Prykor* is standing here.

* S HP:Battered MV:Winded > *Prykor* leaves east.
You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > e
hide
backstab h.dark
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of Kultunk is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
You smell something remniscent of death as you enter this place.

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

e
* S HP:Battered MV:Winded > hide
backstab h.dark
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

w
* S HP:Battered MV:Winded > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of Kultunk is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Battered MV:Winded > exa corpse
tt
It is the corpse of Kultunk.
When you look inside, you see:
corpse (here) :
a shining steel breastplate

[track trolloc] nded >

=
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious fresh tracks of a Trolloc leaving west.

* S HP:Battered MV:Winded > e
e
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]

* S HP:Battered MV:Winded > hide
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > e
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* S HP:Battered MV:Winded > s
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

e
* S HP:Battered MV:Winded > Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > s
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]

* S HP:Battered MV:Weary > n
n
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]

* S HP:Battered MV:Weary > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

* S HP:Battered MV:Weary > e
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* S HP:Battered MV:Weary > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Weary > e
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

hide
* S HP:Battered MV:Weary > You attempt to hide yourself.

s
* S HP:Battered MV:Weary > hide
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]

* S HP:Battered MV:Weary > You attempt to hide yourself.

* S HP:Battered MV:Weary > tt
[track trolloc]

+

=
You could find no tracks at all.

* S HP:Battered MV:Weary > aa
a
[tak fluid purse]
You get a thin vial of yellow fluid from a small purse.

* S HP:Battered MV:Weary > n
e
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Winded > s
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]

tt
* S HP:Battered MV:Winded > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
A deformed stag stares about wearily.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

[track trolloc] nded >

=
Some obvious fresh tracks of a Trolloc leaving south.
Some obvious fresh tracks of a Trolloc leaving east.

* S HP:Battered MV:Winded > e
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
South: A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Winded > s
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

n
o S HP:Battered MV:Winded > n
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
South: A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Winded > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]

* S HP:Battered MV:Winded > tt
[track trolloc]

=
Some obvious fresh tracks of a Trolloc leaving north.
Some clear day-old tracks of a Trolloc leaving north.

* S HP:Battered MV:Winded > n

e
* S HP:Battered MV:Winded > e
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]

* S HP:Battered MV:Winded > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]

* S HP:Battered MV:Winded > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A trolloc is here ruling a group of trollocs.
The smell of death fades as you move further...

* S HP:Battered MV:Winded > s
s
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
East: A trolloc is here, exhorting a group of trolloc raiders.
South: A spider-legged beast is here, most of it teeth.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Winded >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
North: A trolloc is here ruling a group of trollocs.
A spider-legged beast is here, most of it teeth.

* S HP:Battered MV:Winded > s
e
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
North: A spider-legged beast is here, most of it teeth.
South: A young trolloc is here, growling with a deep bloodlust.

e
* S HP:Battered MV:Winded > e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
South: A huge darkhound is here, drooling and snarling.
West: A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Battered MV:Weary > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
East: *Prykor* is standing here.

* S HP:Battered MV:Weary > n
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A young trolloc is here, growling with a deep bloodlust.
*Prykor* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > n
Alas, you cannot go that way...

* S HP:Battered MV:Weary > Alas, you cannot go that way...

* S HP:Battered MV:Weary > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
North: A small stick is lying on the ground here.
South: *Prykor* is standing here.
A young trolloc is here, growling with a deep bloodlust.

s
* S HP:Battered MV:Weary > s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.

s
* S HP:Battered MV:Weary > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
North: A small stick is lying on the ground here.
South: *Prykor* is standing here.
A young trolloc is here, growling with a deep bloodlust.

hide
* S HP:Battered MV:Weary > backstab h.dark
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A young trolloc is here, growling with a deep bloodlust.
*Prykor* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > Alas, you cannot go that way...

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...

*
*Prykor* leaves north.

n
+n
hide
Cancelled.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
North: A small stick is lying on the ground here.
South: A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Battered MV:Weary > backstab h.dark
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A young trolloc is here, growling with a deep bloodlust.
A small stick is lying on the ground here.

* S HP:Battered MV:Weary > You attempt to hide yourself.

n
* S HP:Battered MV:Weary > n
Backstab who?

* S HP:Battered MV:Weary > hide
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A small stick is lying on the ground here.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

backstab h.dark
* S HP:Battered MV:Weary > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
South: An enormous blight worm towers above you, making an eerie shrill scream.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Weary > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Weary > n
Backstab who?

* S HP:Battered MV:Weary > n
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!

n
* S HP:Battered MV:Weary - an Ahf'frait trolloc: Healthy > hide
No way! You're fighting for your life!

* S HP:Battered MV:Weary - an Ahf'frait trolloc: Healthy > backstab h.dark
No way! You're fighting for your life!

* S HP:Battered MV:Weary - an Ahf'frait trolloc: Healthy > flee
No way! You're fighting for your life!

* S HP:Battered MV:Weary - an Ahf'frait trolloc: Healthy > You stab an Ahf'frait trolloc's body.
You swiftly dodge an Ahf'frait trolloc's attempt to cleave you.
No way! You're fighting for your life!

ttS HP:Battered MV:Weary - an Ahf'frait trolloc: Scratched >
You panic and attempt to flee!

You flee head over heels.
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Correcting map position after fleeing.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
North: *Prykor* is standing here.
South: A huge trolloc marked with a whirlwind snorts here.
[track trolloc]

n
n
+hide
Cancelled.
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
*Prykor* is standing here.

* S HP:Battered MV:Weary > backstab h.dark
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
South: *Prykor* is standing here.

* S HP:Battered MV:Weary > You attempt to hide yourself.

* S HP:Battered MV:Weary > s
Backstab who?

hide
* S HP:Battered MV:Weary > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
*Prykor* is standing here.

backstab h.dark
* S HP:Battered MV:Weary > You attempt to hide yourself.

You silently approach your victim...

TICK IN 5 SECONDS.

*Prykor* makes a strange sound as you place the glazed katars of Mondoran in his back!
*Prykor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Prykor*'s death cry.

* S HP:Battered MV:Weary >
The night has begun.
Timer now at 61 secs.

o S HP:Wounded MV:Winded > You are carrying:
a pair of gold-hilted hooked swords

o S HP:Wounded MV:Winded > b
i
rep slickity blickity blick
[scalp ]
You lean over and sever the bloody head from the corpse of Prykor.

o S HP:Wounded MV:Winded >rYou are carrying:
the severed head of Prykor the Trolloc slain in the Blasted Lands
a pair of gold-hilted hooked swords

You reply to Jaxon 'slickity blickity blick'

o S HP:Wounded MV:Winded > nar rip prykor
sc
You narrate 'rip prykor'

o S HP:Wounded MV:Winded > put all purse
l
Jaxon tells you 'haha'
You put the severed head of Prykor the Trolloc slain in the Blasted Lands in a small purse.
A pair of gold-hilted hooked swords won't fit in a small purse.

o S HP:Wounded MV:Winded > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
The corpse of Prykor is lying here.

o S HP:Wounded MV:Winded > tak unique corpse
There doesn't seem to be an unique in the corpse of Prykor.

o S HP:Wounded MV:Winded >

exa corpse
o S HP:Wounded MV:Winded > not
It is the corpse of Prykor.
When you look inside, you see:
corpse (here) :
[4] a cup of thick syrup
a pair of gleaming metal boots
a belt pack
[3] a sungwood bracelet
a shimmering chain of gold
an opal choker of fiery blue and pink beauty
[3] a gold ring delicately carved with ivy
a water skin
a torc of gleaming steel
a pair of thick metal boots
a pair of lissome leather boots with metal capped toes
a pair of ebony-steel plate greaves
[3] a bronze belt of odd design
a leatherleaf staff
[3] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
[2] a backpack
a dark blue robe
a tunic of finely-crafted chain
[2] a Kandori snowflake necklace
a rimmed round helmet
[2] a jade signet ring

o S HP:Wounded MV:Winded > l
You start paying increased attention to your surroundings.

o S HP:Wounded MV:Winded > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
The corpse of Prykor is lying here.

o S HP:Wounded MV:Winded > tak pack corpse
tak pack corpse

*Kultunk* has arrived from the north.

o S HP:Wounded MV:Winded > You get a belt pack from the corpse of Prykor.

o S HP:Wounded MV:Winded > You get a backpack from the corpse of Prykor.

o S HP:Wounded MV:Winded > exa pack
kill dark
kill dark
It is a backpack.
When you look inside, you see:
backpack (carried) :
the ancient greatsword, Justice
sixteen copper pennys
a wealth of gold crowns (85)
a huge boulder
[4] a throwing knife
an oilstone
[3] a package of iron rations
a skin of human flesh
a cup of thick syrup
a dagger
[2] a thin vial of yellow fluid

o S HP:Wounded MV:Winded > You stab *Kultunk*'s right arm very hard.

o S HP:Wounded MV:Winded - Kultunk: Battered > *Kultunk* panics, and attempts to flee!
You do the best you can!

o S HP:Wounded MV:Winded - Kultunk: Battered >
*Kultunk* leaves south.

o S HP:Wounded MV:Winded >
*Kultunk* has arrived from the south.

kill dark
o S HP:Wounded MV:Winded > kill dark

*Kultunk* leaves north.

o S HP:Wounded MV:Winded > kill dark
They aren't here.

kill dark
o S HP:Wounded MV:Winded > kill dark
They aren't here.

kill dark
o S HP:Wounded MV:Winded > kill dark
They aren't here.

o S HP:Wounded MV:Winded > kill dark
They aren't here.

o S HP:Wounded MV:Winded > kill dark
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

kill dark
o S HP:Wounded MV:Winded > kill dark
They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > They aren't here.

qrep yup
o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Winded > rep seems he was still holding that famous sword of yours too
kill dark
kill dark
l
You reply to Jaxon 'seems he was still holding that famous sword of yours too'

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