Gretchens bad day

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Gretchens bad day

Post by Sorvitor » Fri Aug 18, 2023 9:55 am

Mush and I had already blown her up winding earlier. This log is from Mush's pov because I don't know how to log.

* S HP:Healthy MV:Full - Wargle: Hurt - Governor Adan: Scratched > look
Reception Room
This room is where the Governor receives his important guests. Leather
chairs stand about and thick rugs cover the cold stone floor. Heavy
curtains hang in front of the windows and tapestries cover the walls. No
expense has been spared to impress guests, no matter what their rank. A
marble plinthe stands before a window, suspiciously empty of any display.
[ obvious exits: S W ]
Sorvitor the Darkling Senior is here, fighting Governor Adan.
Wargle the Darkling Master is sitting here.
Governor Adan is here, fighting Wargle.

* S HP:Healthy MV:Full - Wargle: Hurt - Governor Adan: Scratched > cmb

Sorvitor tries to hack Governor Adan, but he deflects the blow.
Governor Adan pierces Wargle's body.
You try to pierce Governor Adan, but he deflects the blow.

bash
* S HP:Healthy MV:Full - Wargle: Hurt - Governor Adan: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Healthy MV:Full - Wargle: Hurt - Governor Adan: Scratched > -
Governor Adan barely pierces Wargle's body.

=+**+
*Gretchen* has arrived from the west.

=
You swiftly dodge *Gretchen*'s attempt to strike you.

-
*Gretchen* tries to strike you, but you deflect the blow.
Wargle tries to slash Governor Adan, but he deflects the blow.
Sorvitor hacks Governor Adan's head extremely hard.
Governor Adan pierces Wargle's right hand.

-=
As Governor Adan avoids your bash, you topple over and fall to the ground!

* S HP:Healthy MV:Full >
Governor Adan barely pierces Wargle's left leg.

* S HP:Healthy MV:Full > get tea pouch

Wargle panics, and attempts to flee!

quaff tea
* S HP:Healthy MV:Full >
Wargle slashes Governor Adan's left leg into bloody fragments!
Sorvitor tries to hack Governor Adan, but he deflects the blow.
Governor Adan barely pierces Wargle's body.
Wargle leaves south.

bash
* S HP:Healthy MV:Full - Gretchen: Healthy > You get a cup of thready brown tea from a soft leather pouch.

* S HP:Healthy MV:Full - Gretchen: Healthy > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Healthy MV:Full - Gretchen: Healthy >
Sorvitor panics, and attempts to flee!
The shards of ice sent by *Gretchen* melt into nothingness.

-=
Governor Adan pierces Sorvitor's left leg very hard.
Sorvitor leaves west.

+*
*Gretchen* panics, and attempts to flee!

*
*Gretchen* tries to strike you, but you deflect the blow.
Governor Adan says '?J? ?HpXAAw vms vXeM fGV @rWMz_ KJ?s psCptD '
Governor Adan pierces your body very hard.
*Gretchen* leaves south.

+=- s
kill light
-bash
Cancelled.
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Governor Adan: Hurt > They aren't here.

* S HP:Scratched MV:Full - Governor Adan: Hurt > cmw
f
-
Governor Adan pierces your body very hard.

cmb
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Scratched MV:Full - Governor Adan: Hurt > kill light
bash
Governor Adan pierces your left leg hard.
You panic and attempt to flee!

You flee head over heels.
East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Hurt MV:Full > They aren't here.
Wargle narrates 'hlmmm'

* S HP:Hurt MV:Full > Bash who?

* S HP:Hurt MV:Full > kill light

* S HP:Hurt MV:Full > They aren't here.

* S HP:Hurt MV:Full > w
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Gretchen* is standing here.
A brown horse is here, nipping at a tuft of grass.

* S HP:Hurt MV:Strong >
*Gretchen* leaves north.

* S HP:Hurt MV:Strong > nar ris no spikes
n

Sorvitor has arrived from the north.

kill light
* S HP:Hurt MV:Strong > bash
You narrate 'is no spikes'
*Gretchen* has arrived from the north.

* S HP:Hurt MV:Strong > On a Well-Paved Path
[ obvious exits: N S ]

* S HP:Hurt MV:Strong > They aren't here.

* S HP:Hurt MV:Strong > s
Bash who?

kill light
* S HP:Hurt MV:Strong > bash
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Gretchen* is standing here.
Sorvitor the Darkling Senior is standing here.
A brown horse is here, nipping at a tuft of grass.
Sorvitor tries to hack *Gretchen*, but she parries successfully.

* S HP:Hurt MV:Strong > You try to pierce *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Healthy > -=+*
*Gretchen* panics, and attempts to flee!


Wargle has arrived from the east.

*
*Gretchen* leaves north.

+=-
*Gretchen* has arrived from the north.
Wargle tries to slash *Gretchen*, but she parries successfully.

-
*Gretchen* avoids being bashed by Sorvitor who loses his balance and falls!

=
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Strong > stand

A brown stallion panics, and attempts to flee!
A brown stallion leaves north.
*Gretchen* tries to strike Wargle, but he deflects the blow.
Wargle tries to slash *Gretchen*, but she deflects the blow.
The sun sets.
*Gretchen* panics, and attempts to flee!

* S HP:Scratched MV:Fresh > kill light

*Gretchen* leaves east.

* S HP:Scratched MV:Fresh > stand
narr missed disengage bash

Sorvitor narrates 'i am chilled' <----i was not, misread her melty spike

* S HP:Scratched MV:Fresh > You stand up.

* S HP:Scratched MV:Fresh > They aren't here.

* S HP:Scratched MV:Fresh > You are already standing.

* S HP:Scratched MV:Fresh > kill light
You narrate 'missed disengage bash'

* S HP:Scratched MV:Fresh > They aren't here.

* S HP:Scratched MV:Fresh > e
kill light
East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Gretchen* is standing here.
*Gretchen* tries to strike you, but you deflect the blow.

* S HP:Scratched MV:Full - Gretchen: Healthy > You do the best you can!

e
* S HP:Scratched MV:Full - Gretchen: Healthy > kill light
bash
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Gretchen: Healthy > You do the best you can!

* S HP:Scratched MV:Full - Gretchen: Healthy > You try to pierce *Gretchen*, but she parries successfully.
You swiftly dodge *Gretchen*'s attempt to strike you.

-
*Gretchen* panics, and attempts to flee!

=+
*Gretchen* leaves west.

*w
kill light
bash
*Cancelled.
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wargle the Darkling Master is standing here.
Sorvitor the Darkling Senior is standing here.
Sorvitor narrates 'i am not'

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > Bash who?
Sorvitor leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sorvitor the Darkling Senior is standing here.
*Gretchen* is standing here.
Wargle has arrived from the north.

* S HP:Scratched MV:Full >
Sorvitor tries to hack *Gretchen*, but she parries successfully.
Wargle tries to slash *Gretchen*, but she deflects the blow.

* S HP:Scratched MV:Full > kill light

Wargle tries to slash *Gretchen*, but she deflects the blow.
*Gretchen* tries to strike Sorvitor, but he parries successfully.
Sorvitor tries to hack *Gretchen*, but she parries successfully.

* S HP:Scratched MV:Full > bash
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Full > Bash who?

kill light
* S HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!
*Gretchen* panics, and attempts to flee!

* S HP:Scratched MV:Full > look
kill light
kill light
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wargle the Darkling Master is here, fighting Gretchen.
Sorvitor the Darkling Senior is here, fighting Gretchen.
*Gretchen* is here, fighting Sorvitor.

* S HP:Scratched MV:Full > kill light
The fighting is too thick and heavy for you to enter the fray!
*Gretchen* leaves east.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > kill light
They aren't here.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > e
kill light
Baerlon Bank
[ obvious exits: W ]
*Gretchen* is standing here.
A drunken fool staggers in no particular direction.
A banker counts several coins in a purse.
You swiftly dodge *Gretchen*'s attempt to strike you.

* S HP:Scratched MV:Full - Gretchen: Healthy > You do the best you can!

* S HP:Scratched MV:Full - Gretchen: Healthy >
*Gretchen* panics, and attempts to flee!

* S HP:Scratched MV:Full - Gretchen: Healthy > look w
f
Sorvitor has arrived from the west.
Wargle has arrived from the west.
Wargle tries to slash *Gretchen*, but she deflects the blow.

* S HP:Scratched MV:Full - Gretchen: Healthy > PANIC! You couldn't escape!
*Gretchen* leaves west.

* S HP:Scratched MV:Full >
Shaide narrates 'are you serious?'

cmw
* S HP:Scratched MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Scratched MV:Full > f

Sorvitor leaves west.
You follow Sorvitor.

Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the east.

* S HP:Scratched MV:Full > Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Full > look
kill light
cmb
Central Street
Central Street begins here and runs south between the tile-roofed shops and
the occasional house. To the north, a well-paved path leads up a hill to a
grand house which overlooks the city. To the west, Central Street joins the
East-West Road.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Scratched MV:Full > where


* S HP:Scratched MV:Full > Players in your Zone
--------------------
Wargle - Central Street
Sorvitor - Central Street
Mush - Central Street
Shaide - Guard Tower above the City Wall

* S HP:Scratched MV:Full > kill light

Sorvitor narrates 'shaide come here'

* S HP:Scratched MV:Full > cmb
They aren't here.

* S HP:Scratched MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Scratched MV:Full > kill light
They aren't here.

* S HP:Scratched MV:Full > where
kill light
Players in your Zone
--------------------
Wargle - Central Street
Sorvitor - Central Street
Mush - Central Street
Shaide - Guard Tower above the City Wall

Sorvitor has arrived from the south.
Wargle has arrived from the south.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > kill light
kill light

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > They aren't here.
Sorvitor leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the west.

* S HP:Scratched MV:Full >
Sorvitor leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the west.

look
* S HP:Scratched MV:Full > kill light

Sorvitor leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the west.

* S HP:Scratched MV:Full > East-West Road
The sound of hammer on metal falls all around this area, emanating from the
armor shop to the north. The broad, smooth stones of the East-West Road
stretch out in both directions from here. To the west, a sign hangs in the
distance, and the noise of people comes from the east.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wargle the Darkling Master is standing here.
Sorvitor the Darkling Senior is standing here.
Sorvitor leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sorvitor the Darkling Senior is standing here.
A little boy plays here.
A little boy plays here.
Wargle has arrived from the west.

* S HP:Scratched MV:Full > They aren't here.

look
* S HP:Scratched MV:Full > kill light
A little boy bellows '[LOHr v Xut?fGNa [clBCrG QPdU y]RVU'
A little boy panics, and attempts to flee!
A little boy leaves east.
East-West Road
A great noise comes from the south where a huge bazaar lies off the roadside.
The street becomes rather crowded here as people make their way into and out
of the bazaar. The road continues to the east and west.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wargle the Darkling Master is standing here.
Sorvitor the Darkling Senior is standing here.
A little boy plays here.

* S HP:Scratched MV:Full > where
They aren't here.
Sorvitor leaves south.
You follow Sorvitor.

Baerlon Bazaar
[ obvious exits: N E ]
Sorvitor the Darkling Senior is standing here.
A grand master of the guild ambles by with confidence.
A grocer stocks some shelves.
Wargle has arrived from the north.

* S HP:Scratched MV:Full > Players in your Zone
--------------------
Wargle - Baerlon Bazaar
Mush - Baerlon Bazaar
Sorvitor - Baerlon Bazaar
Shaide - Guard Tower above the City Wall

* S HP:Scratched MV:Full >
Sorvitor leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: N S W ]
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the west.

* S HP:Scratched MV:Full >
Sorvitor leaves south.
You follow Sorvitor.

East-West Road
[ obvious exits: N E ]
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the north.

* S HP:Scratched MV:Strong > kill light
Sorvitor leaves east.
You follow Sorvitor.

Headquarters of the Town Watch
[ obvious exits: W U ]
The corpse of the head of the Town Watch is lying here.
The corpse of a member of the Town Watch is lying here. [4]
A bookshelf made from imported wood stands against the wall here.
A large desk made of fine, thick wood stands across the room from here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the west.

* S HP:Scratched MV:Strong > They aren't here.

* S HP:Scratched MV:Strong >
Sorvitor leaves up.
You follow Sorvitor.

Catwalk above the East Gate
[ obvious exits: S D ]
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from below.

* S HP:Scratched MV:Strong >
Gretchen bellows 'Wbo'

* S HP:Scratched MV:Strong >
You follow Sorvitor.

Guard Tower above the City Wall
[ obvious exits: N D ]
The corpse of Avin the Gatekeeper is lying here.
Sorvitor the Darkling Senior is standing here.
Shaide the Diseased Molestor is standing here.
Wargle has arrived from the north.

* S HP:Scratched MV:Strong >
Shaide leaves north.
You follow Sorvitor.

Catwalk above the East Gate
[ obvious exits: S D ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the south.

* S HP:Scratched MV:Strong >
Sorvitor leaves down.
Shaide leaves down.
You follow Sorvitor.

Headquarters of the Town Watch
[ obvious exits: W U ]
The corpse of the head of the Town Watch is lying here.
The corpse of a member of the Town Watch is lying here. [4]
A bookshelf made from imported wood stands against the wall here.
A large desk made of fine, thick wood stands across the room from here.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from above.

* S HP:Scratched MV:Strong > kill light

* S HP:Scratched MV:Strong > They aren't here.
Sorvitor leaves west.
Shaide leaves west.
You follow Sorvitor.

East-West Road
[ obvious exits: N E ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the east.

* S HP:Scratched MV:Strong >
Sorvitor leaves north.
Shaide leaves north.
You follow Sorvitor.

East-West Road
[ obvious exits: N S W ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the south.
Shaide narrates 'im right here where you left ,e'

* S HP:Scratched MV:Strong >
Sorvitor leaves west.
Shaide leaves west.
You follow Sorvitor.

Baerlon Bazaar
[ obvious exits: N E ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A grand master of the guild ambles by with confidence.
A grocer stocks some shelves.
Wargle has arrived from the east.

* S HP:Scratched MV:Strong >
Shaide leaves north.
You follow Sorvitor.

East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A little boy plays here.
Wargle has arrived from the south.

* S HP:Scratched MV:Strong >
Sorvitor leaves west.
Shaide leaves west.
You follow Sorvitor.

East-West Road
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the east.

* S HP:Scratched MV:Strong >
Shaide leaves west.
You follow Sorvitor.

East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the east.

* S HP:Scratched MV:Strong >
Sorvitor leaves west.
Shaide leaves west.
You follow Sorvitor.

East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the east.

* S HP:Scratched MV:Strong >
Shaide leaves west.
You follow Sorvitor.

Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the east.

* S HP:Scratched MV:Strong >
Sorvitor leaves north.
Shaide leaves north.
You follow Sorvitor.

On a Well-Paved Path
[ obvious exits: N S ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A brown horse is here, nipping at a tuft of grass.
Wargle has arrived from the south.

* S HP:Scratched MV:Strong >
Shaide leaves north.
You follow Sorvitor.

In the Entrance Hall
[ obvious exits: E S U ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A man juggles some balls to attract attention.
Wargle has arrived from the south.

* S HP:Scratched MV:Strong >
Shaide leaves east.
You follow Sorvitor.

Reception Room
[ obvious exits: S W ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Governor Adan stands here, lost in thought over some problem facing Baerlon.
Wargle has arrived from the west.

* S HP:Scratched MV:Strong >
*Gretchen* has arrived from the west.

* S HP:Scratched MV:Strong >
Wargle tries to slash *Gretchen*, but she deflects the blow.

* S HP:Scratched MV:Strong > narr i gave you spams to us, keep an eye on narrates. things move
kill light
Wargle tries to slash *Gretchen*, but she deflects the blow.
Governor Adan says 'P]g ?`BkH\Jok ZJp BNZO ^qF LKecl^ HATQ XtIqwu '
Governor Adan pierces Sorvitor's head hard.
You narrate 'i gave you spams to us, keep an eye on narrates. things move'

bash
* S HP:Scratched MV:Strong > You try to pierce *Gretchen*, but she parries successfully.

* S HP:Scratched MV:Strong - Wargle: Hurt - Gretchen: Healthy > look
kill light
Cancelled.
Reception Room
This room is where the Governor receives his important guests. Leather
chairs stand about and thick rugs cover the cold stone floor. Heavy
curtains hang in front of the windows and tapestries cover the walls. No
expense has been spared to impress guests, no matter what their rank. A
marble plinthe stands before a window, suspiciously empty of any display.
[ obvious exits: S W ]
*Gretchen* is here, fighting Wargle.
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is here, fighting Governor Adan.
Governor Adan is here, fighting Sorvitor.

* S HP:Scratched MV:Strong - Wargle: Hurt - Gretchen: Healthy > bash
You do the best you can!

* S HP:Scratched MV:Strong - Wargle: Hurt - Gretchen: Healthy >
Sorvitor panics, and attempts to flee!

-
Governor Adan pierces Sorvitor's left arm very hard.
Wargle assumes an offensive striking posture.

=
Sorvitor leaves west.

+*
*Gretchen* panics, and attempts to flee!


Wargle tries to slash *Gretchen*, but she parries successfully.
Governor Adan says 'eay og`F[zpBo tcp AFlI hnN vWEXzN mu^O SUC?vC '
Governor Adan pierces your right arm into bloody fragments!

*
Sorvitor has arrived from the west.

+=-
*Gretchen* leaves west.

-
Sorvitor leaves west.
Shaide leaves west.
Wargle leaves west.

w
=
They're not here anymore!

* S HP:Hurt MV:Strong - Governor Adan: Scratched > No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Governor Adan: Scratched > cmw

Governor Adan pierces your body very hard.

f
* S HP:Hurt MV:Strong - Governor Adan: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Hurt MV:Strong - Governor Adan: Scratched > cmb
kill light
You try to pierce Governor Adan, but he parries successfully.
Governor Adan pierces your right arm very hard.
You panic and attempt to flee!

bash
You flee head over heels.
In the Entrance Hall
[ obvious exits: E S U ]
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is here, fighting Gretchen.
*Gretchen* is here, fighting Wargle.
A man juggles some balls to attract attention.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Hurt MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Strong > look
Bash who?

kill light
* S HP:Hurt MV:Strong > In the Entrance Hall
An expensive hardwood floored room stretches away in all directions except to
the south where the front door exits the mansion. The room is vast, and the
high vaulted ceiling reaches upward beyond the reach of the tapers which
light the room.
[ obvious exits: E S U ]
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is here, fighting Gretchen.
*Gretchen* is here, fighting Wargle.
A man juggles some balls to attract attention.

* S HP:Hurt MV:Strong > The fighting is too thick and heavy for you to enter the fray!
*Gretchen* leaves up.

kill light
* S HP:Hurt MV:Strong > kill light
They aren't here.

* S HP:Hurt MV:Strong > They aren't here.
*Gretchen* has arrived from above.
Wargle tries to slash *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Strong > u

*Gretchen* avoids being bashed by Sorvitor who loses his balance and falls!

* S HP:Hurt MV:Strong > kill light
*Gretchen* tries to strike Wargle, but he deflects the blow.
Wargle tries to slash *Gretchen*, but she deflects the blow.
Governor's Bedroom
[ obvious exits: W D ]

bash
* S HP:Hurt MV:Strong > They aren't here.

* S HP:Hurt MV:Strong > Bash who?

d
* S HP:Hurt MV:Strong > kill light
bash
In the Entrance Hall
[ obvious exits: E S U ]
*Gretchen* is here, fighting Wargle.
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is here, fighting Gretchen.
A man juggles some balls to attract attention.
*Gretchen* panics, and attempts to flee!

* S HP:Hurt MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Strong > Bash who?

* S HP:Hurt MV:Strong > kill light
kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Strong >
*Gretchen* leaves up.

kill light
* S HP:Hurt MV:Strong > Your heartbeat calms down more as you feel less panicked.
They aren't here.
*Gretchen* has arrived from above.
*Gretchen* swiftly dodges Wargle's attempt to slash her.
Shaide tries to blast *Gretchen*, but she dodges the attack.

kill light
* S HP:Hurt MV:Full > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Full > bash
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Full > Bash who?

kill light
* S HP:Hurt MV:Full > kill light
The fighting is too thick and heavy for you to enter the fray!

look
* S HP:Hurt MV:Full > kill light
The fighting is too thick and heavy for you to enter the fray!
*Gretchen* panics, and attempts to flee!

* S HP:Hurt MV:Full > kill light
In the Entrance Hall
An expensive hardwood floored room stretches away in all directions except to
the south where the front door exits the mansion. The room is vast, and the
high vaulted ceiling reaches upward beyond the reach of the tapers which
light the room.
[ obvious exits: E S U ]
*Gretchen* is here, fighting Wargle.
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is here, fighting Gretchen.
Sorvitor the Darkling Senior is standing here.
A man juggles some balls to attract attention.

* S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray!
*Gretchen* leaves east.

kill light
* S HP:Hurt MV:Full > They aren't here.

* S HP:Hurt MV:Full > They aren't here.
Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

On a Well-Paved Path
[ obvious exits: N S ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A brown horse is here, nipping at a tuft of grass.
Wargle has arrived from the north.

o S HP:Hurt MV:Full > kill light
kill light
They aren't here.

o S HP:Hurt MV:Full > They aren't here.
Sorvitor leaves north.
Shaide leaves north.
You follow Sorvitor.

In the Entrance Hall
[ obvious exits: E S U ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A man juggles some balls to attract attention.
Wargle has arrived from the south.

* S HP:Hurt MV:Full > kill light

Sorvitor leaves east.
Shaide leaves east.
You follow Sorvitor.

Reception Room
[ obvious exits: S W ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Governor Adan stands here, lost in thought over some problem facing Baerlon.
Wargle has arrived from the west.

* S HP:Hurt MV:Full > kill light
They aren't here.

* S HP:Hurt MV:Full > kill light
They aren't here.

* S HP:Hurt MV:Full > They aren't here.

* S HP:Hurt MV:Full > look

Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
*Gretchen* is standing here.
Wargle has suddenly arrived.
Wargle tries to slash *Gretchen*, but she deflects the blow.

kill light
* S HP:Hurt MV:Full > kill light
East-West Road
The East-West road runs east from here, and to the west it crosses Central
Street, the main course through the city of Baerlon. The East-West road is
not as wide as Central Street, but it is nonetheless a broad, comfortable
road, and all along its length it is clean and bright.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
*Gretchen* is here, fighting Wargle.

* S HP:Hurt MV:Full > You try to pierce *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Full - Wargle: Scratched - Gretchen: Healthy > You do the best you can!

* S HP:Hurt MV:Full - Wargle: Scratched - Gretchen: Healthy >
You pierce *Gretchen*'s right arm into bloody fragments!
*Gretchen* tries to strike Wargle, but he parries successfully.
Wargle tries to slash *Gretchen*, but she parries successfully.

* S HP:Hurt MV:Full - Wargle: Scratched - Gretchen: Scratched >
*Gretchen* panics, and attempts to flee!

* S HP:Hurt MV:Full - Wargle: Scratched - Gretchen: Scratched > look
kill light
East-West Road
The East-West road runs east from here, and to the west it crosses Central
Street, the main course through the city of Baerlon. The East-West road is
not as wide as Central Street, but it is nonetheless a broad, comfortable
road, and all along its length it is clean and bright.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
*Gretchen* is here, fighting Wargle.

kill light
* S HP:Hurt MV:Full - Wargle: Scratched - Gretchen: Scratched > You do the best you can!
*Gretchen* leaves east.

kill light
o S HP:Hurt MV:Full > kill light
They aren't here.

o S HP:Hurt MV:Full > They aren't here.

o S HP:Hurt MV:Full > kill light
They aren't here.

kill light
o S HP:Hurt MV:Full > They aren't here.

o S HP:Hurt MV:Full > They aren't here.

kill light
o S HP:Hurt MV:Full > They aren't here.
Sorvitor leaves east.
Shaide leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Wargle has arrived from the west.
*Gretchen* has arrived from the south.
Wargle tries to slash *Gretchen*, but she dodges the attack.

* S HP:Hurt MV:Full > kill light

Sorvitor tries to hack *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Full > look
kill light
East-West Road
The enticing smell of freshed-baked bread wafts from the south, completely
filling this section of the street. The East-West Road continues east and
west from here, and a sign hangs from the building to the south.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Gretchen* is here, fighting Wargle.
Wargle the Darkling Master is here, fighting Gretchen.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is here, fighting Gretchen.
*Gretchen* panics, and attempts to flee!

* S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Hurt MV:Full > The fighting is too thick and heavy for you to enter the fray!
*Gretchen* leaves east.

kill light
o S HP:Hurt MV:Full > They aren't here.

e
o S HP:Hurt MV:Full > kill light
East-West Road
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Gretchen* is standing here.

bash
* S HP:Hurt MV:Full > You try to pierce *Gretchen*, but she parries successfully.

* S HP:Hurt MV:Full - Gretchen: Scratched > -=
Sorvitor has arrived from the west.
Shaide has arrived from the west.
Wargle has arrived from the west.
Wargle tries to slash *Gretchen*, but she parries successfully.

+
*Gretchen* panics, and attempts to flee!

**+
Wargle tries to slash *Gretchen*, but she deflects the blow.
Sorvitor leaves west.
Shaide leaves west.

=-
*Gretchen* leaves west.

-w
kill light
=
They're not here anymore!

o S HP:Hurt MV:Full > w
East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

kill light
o S HP:Hurt MV:Full > They aren't here.

bash
o S HP:Hurt MV:Full > East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Full > They aren't here.

o S HP:Hurt MV:Full > Bash who?

kill light
o S HP:Hurt MV:Full > They aren't here.
Sorvitor leaves east.
Shaide leaves east.
You follow Sorvitor.

East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
*Gretchen* is standing here.
*Gretchen* leaves west.

look
o S HP:Hurt MV:Full > kill light
East-West Road
The enticing smell of freshed-baked bread wafts from the south, completely
filling this section of the street. The East-West Road continues east and
west from here, and a sign hangs from the building to the south.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Full > They aren't here.

o S HP:Hurt MV:Full > kill light
kill light
They aren't here.
Shaide leaves west.
You follow Sorvitor.

East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Strong > look
They aren't here.
Sorvitor leaves west.
Shaide leaves west.
You follow Sorvitor.

Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

kill light
o S HP:Hurt MV:Strong > kill light
Central Street
Central Street begins here and runs south between the tile-roofed shops and
the occasional house. To the north, a well-paved path leads up a hill to a
grand house which overlooks the city. To the west, Central Street joins the
East-West Road.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Strong > look
They aren't here.

o S HP:Hurt MV:Strong > kill light
They aren't here.
*Gretchen* has arrived from the west.

kill light
* S HP:Hurt MV:Strong > Central Street
Central Street begins here and runs south between the tile-roofed shops and
the occasional house. To the north, a well-paved path leads up a hill to a
grand house which overlooks the city. To the west, Central Street joins the
East-West Road.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Gretchen* is standing here.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
*Gretchen* leaves south.

o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > look
kill light
kill light
kill light
Central Street
Central Street begins here and runs south between the tile-roofed shops and
the occasional house. To the north, a well-paved path leads up a hill to a
grand house which overlooks the city. To the west, Central Street joins the
East-West Road.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Strong > kill light
kill light
They aren't here.

o S HP:Hurt MV:Strong > They aren't here.
Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Strong > They aren't here.
Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A little boy plays here.

o S HP:Hurt MV:Strong > They aren't here.
Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A city lamplighter stands nearby, attending his duties.

o S HP:Hurt MV:Strong > They aren't here.
Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A crow is visible flying high in the sky.
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Hurt MV:Strong > narr thorugh spam
look
kill light
You narrate 'thorugh spam'
Sorvitor narrates 'spam'

kill light
* S HP:Hurt MV:Strong > Central Street
The street is lined here with shops and open air markets, filling the
street and herding you to walking in a tight stream with the other
pedestrians. Further ahead on a rising hill, a grey bricked mansion
dominates the city.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A crow is visible flying high in the sky.
A gleeman is here, wearing a cloak of different colored patches.
Sorvitor leaves south.
Shaide leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

look
o S HP:Hurt MV:Strong > kill light
They aren't here.
Shaide leaves south.
You follow Sorvitor.

Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Strong > kill light
They aren't here.

o S HP:Hurt MV:Strong > Central Street
Thick grey flagstone lathered with heavy dark lines of mortar lace the streets
around you. The road, bowed upward in the middle to divert rainwater, looks
like the protruding spine of a giant plated serpent, diving back into a
sea of dirt and stone. Up ahead, a sign hangs on an iron pole depicting a
rearing Stag and snarling Lion.
A large banner hangs nearby, depicting a map of Baerlon.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
Sorvitor leaves east.
Shaide leaves east.
You follow Sorvitor.

Gate Road
[ obvious exits: E W U ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

look
* S HP:Hurt MV:Strong > kill light
They aren't here.
Sorvitor leaves east.
Shaide leaves east.
You follow Sorvitor.

Before the Gate
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

* S HP:Hurt MV:Strong > kill light
They aren't here.

* S HP:Hurt MV:Strong > Before the Gate
You stand before the entrance to the city of Baerlon. Thick oak gates girdled
with broad, black iron straps firmly protect this city from the wild elements
of outside. Above you, a wooden Watchtower stands above the road, usually
manned by village militia, scrutinizing all those who enter the city.
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

* S HP:Hurt MV:Strong > They aren't here.

look
* S HP:Hurt MV:Strong > They aren't here.

kill light
* S HP:Hurt MV:Strong > kill light
Before the Gate
You stand before the entrance to the city of Baerlon. Thick oak gates girdled
with broad, black iron straps firmly protect this city from the wild elements
of outside. Above you, a wooden Watchtower stands above the road, usually
manned by village militia, scrutinizing all those who enter the city.
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

* S HP:Hurt MV:Strong > They aren't here.
Sorvitor leaves west.
Shaide leaves west.
You follow Sorvitor.

Gate Road
[ obvious exits: E W U ]
Shaide the Diseased Molestor is standing here.
Sorvitor the Darkling Senior is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
*Gretchen* has arrived from the west.

* S HP:Hurt MV:Strong > You try to pierce *Gretchen*, but she parries successfully.
Sorvitor leaves west.
Shaide leaves west.

* S HP:Hurt MV:Strong - Gretchen: Scratched > narr not out
kill light
You narrate 'not out'

* S HP:Hurt MV:Strong - Gretchen: Scratched > You do the best you can!

* S HP:Hurt MV:Strong - Gretchen: Scratched > bash

Sorvitor has arrived from the west.
Shaide has arrived from the west.

* S HP:Hurt MV:Strong - Gretchen: Scratched > You try to pierce *Gretchen*, but she deflects the blow.
Sorvitor tries to hack *Gretchen*, but she deflects the blow.

-=+
*Gretchen* panics, and attempts to flee!

*
A guard of Baerlon stops using a lantern.
A guard of Baerlon joins Gretchen's fight!
A guard of Baerlon joins a guard of Baerlon's fight!
A guard of Baerlon joins a guard of Baerlon's fight!
A guard of Baerlon slashes your body.
Shaide blasts a guard of Baerlon's right leg into bloody fragments!
A guard of Baerlon tickles Shaide's left leg with its slash.
A guard of Baerlon tries to slash Sorvitor, but he deflects the blow.

*+=-
*Gretchen* leaves up.

-=
They're not here anymore!

o S HP:Hurt MV:Strong - a guard of Baerlon: Scratched >
You pierce a guard of Baerlon's right foot hard.
A guard of Baerlon holds a lantern above its head.
Sorvitor hacks a guard of Baerlon's left foot extremely hard.
A guard of Baerlon tries to slash you, but you deflect the blow.
A guard of Baerlon barely slashes Shaide's body.
A guard of Baerlon tries to slash Sorvitor, but he deflects the blow.

cmw
* S HP:Hurt MV:Strong - a guard of Baerlon: Scratched >
*Gretchen* has arrived from above.

f
* S HP:Hurt MV:Strong - a guard of Baerlon: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
Sorvitor panics, and attempts to flee!

cmb
* S HP:Hurt MV:Strong - a guard of Baerlon: Scratched > You panic and attempt to flee!
A guard of Baerlon avoids being bashed by Shaide who loses his balance and falls!


Sorvitor leaves up.

You flee head over heels.
Before the Gate
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

look
* S HP:Hurt MV:Strong > kill light
Before the Gate
You stand before the entrance to the city of Baerlon. Thick oak gates girdled
with broad, black iron straps firmly protect this city from the wild elements
of outside. Above you, a wooden Watchtower stands above the road, usually
manned by village militia, scrutinizing all those who enter the city.
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

* S HP:Hurt MV:Strong > They aren't here.

* S HP:Hurt MV:Strong > e
kill light
bash
Intersection By Baerlon
[ obvious exits: E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A fashionable pair of gray suede leggings is being trampled underfoot.
A brightly-colored sash lies here, in a heap.
A beautiful jeweled dagger has been left on the ground.
A pair of buckskin gloves have been set aside.
Someone has left a white shirt here.
A necklace of shiny black links has been dropped here. [2]
A cloth hood has been left here.

o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > Bash who?

w
o S HP:Hurt MV:Strong > w
kill light
Before the Gate
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

bash
* S HP:Hurt MV:Strong > Gate Road
[ obvious exits: E W U ]
Sorvitor the Darkling Senior is here, fighting Gretchen.
*Gretchen* is here, fighting Sorvitor.
Shaide the Diseased Molestor is here, fighting a guard of Baerlon.
A guard of Baerlon is here, fighting Sorvitor.
A guard of Baerlon is here, fighting Shaide.
A guard of Baerlon is here, fighting Shaide.
*Gretchen* panics, and attempts to flee!

* S HP:Hurt MV:Strong > You try to pierce *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Scratched > -=+*
A guard of Baerlon tickles Shaide's body with its slash.
A guard of Baerlon tries to slash Sorvitor, but he parries successfully.
Shaide blasts a guard of Baerlon's left arm into bloody fragments!
A guard of Baerlon tickles Shaide's body with its slash.


Sorvitor sends *Gretchen* sprawling with a powerful bash!

*+kill light
=
Wargle has arrived from the west.

-
Wargle slashes *Gretchen*'s left hand into bloody fragments!

Cancelled.
You do the best you can!

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Hurt > narr bashed
You narrate 'bashed'
Sorvitor narrates 'bashed gate'

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Hurt >
Wargle slashes *Gretchen*'s left hand into bloody fragments!
You pierce *Gretchen*'s body very hard.
A guard of Baerlon barely slashes Shaide's right hand.
A guard of Baerlon tries to slash Sorvitor, but he deflects the blow.
Sorvitor hacks *Gretchen*'s body into bloody fragments!
Shaide tries to blast a guard of Baerlon, but it deflects the blow.
A guard of Baerlon tickles Shaide's body with its slash.

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Wounded >
You pierce *Gretchen*'s body extremely hard.
Sorvitor closes the citygate.

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Battered > open gate
Ok.

* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Battered >
Wargle slashes *Gretchen*'s left arm into bloody fragments!
You pierce *Gretchen*'s left leg into bloody fragments!
A guard of Baerlon tickles Shaide's head with its slash.
A guard of Baerlon tries to slash Sorvitor, but he parries successfully.
Sorvitor hacks *Gretchen*'s body into bloody fragments!
A guard of Baerlon barely slashes Shaide's body.

close gate
* S HP:Hurt MV:Strong - Sorvitor: Wounded - Gretchen: Critical >
*Gretchen* leaves east.

o S HP:Hurt MV:Strong > Ok.

o S HP:Hurt MV:Strong > e
kill light
The citygate seems to be closed.
A guard of Baerlon avoids being bashed by Shaide who loses his balance and falls!

o S HP:Hurt MV:Strong > They aren't here.
Wargle panics, and attempts to flee!
Wargle leaves up.

o S HP:Hurt MV:Strong > open citygate
e
kill light
Ok.
Sorvitor panics, and attempts to flee!

o S HP:Hurt MV:Strong > Before the Gate
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
*Gretchen* is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

* S HP:Hurt MV:Strong > e
You try to pierce *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Strong - Gretchen: Critical > kill light
You swiftly dodge *Gretchen*'s attempt to strike you.
A guard of Baerlon stops using a lantern.
A guard of Baerlon joins Gretchen's fight!
A guard of Baerlon joins a guard of Baerlon's fight!
A guard of Baerlon joins a guard of Baerlon's fight!
You try to pierce *Gretchen*, but she deflects the blow.
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Gretchen: Critical > You do the best you can!

* S HP:Hurt MV:Strong - Gretchen: Critical >
Wargle has arrived from the west.

* S HP:Hurt MV:Strong - Gretchen: Critical >
*Gretchen* panics, and attempts to flee!
*Gretchen* swiftly dodges Wargle's attempt to slash her.

* S HP:Hurt MV:Strong - Gretchen: Critical > narr 1e
close citygate
You try to pierce *Gretchen*, but she deflects the blow.
You narrate '1e'

* S HP:Hurt MV:Strong - Gretchen: Critical > Ok.

* S HP:Hurt MV:Strong - Gretchen: Critical > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Hurt MV:Strong - Gretchen: Critical > You panic and attempt to flee!


Wargle tries to slash *Gretchen*, but she parries successfully.
A guard of Baerlon tries to slash you, but you deflect the blow.
A guard of Baerlon tries to slash you, but you deflect the blow.
A guard of Baerlon tries to slash you, but you deflect the blow.
*Gretchen* tries to strike you, but you deflect the blow.

cmb
kill light

You flee head over heels.
Intersection By Baerlon
[ obvious exits: E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A fashionable pair of gray suede leggings is being trampled underfoot.
A brightly-colored sash lies here, in a heap.
A beautiful jeweled dagger has been left on the ground.
A pair of buckskin gloves have been set aside.
Someone has left a white shirt here.
A necklace of shiny black links has been dropped here. [2]
A cloth hood has been left here.

o S HP:Hurt MV:Strong > kill light
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Hurt MV:Strong > They aren't here.

kill light
o S HP:Hurt MV:Strong > kill light
They aren't here.

kill light
o S HP:Hurt MV:Strong > kill light
They aren't here.

o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > look
They aren't here.
Wargle has arrived from the west.

kill light
o S HP:Hurt MV:Strong > kill light
They aren't here.

kill light
o S HP:Hurt MV:Strong > Intersection By Baerlon
The North Road and the Caemlyn Road intersect here just to the east of the
gate of Baerlon. The North Road runs south toward the Taren River and the
Caemlyn Road runs east toward Caemlyn. To the west, the great wall of Baerlon
looms high into the air, seeming nearly impenetrable.
[ obvious exits: E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A fashionable pair of gray suede leggings is being trampled underfoot.
A brightly-colored sash lies here, in a heap.
A beautiful jeweled dagger has been left on the ground.
A pair of buckskin gloves have been set aside.
Someone has left a white shirt here.
A necklace of shiny black links has been dropped here. [2]
A cloth hood has been left here.
Wargle the Darkling Master is standing here.

o S HP:Hurt MV:Strong > They aren't here.

kill light
o S HP:Hurt MV:Strong > kill light
They aren't here.

kill light
o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > w
They aren't here.

kill light
o S HP:Hurt MV:Strong > They aren't here.
Wargle leaves east.

o S HP:Hurt MV:Strong > They aren't here.
*Gretchen* has arrived from the west.
*Gretchen* leaves south.

o S HP:Hurt MV:Strong > Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
Sorvitor the Darkling Senior is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.

o S HP:Hurt MV:Strong > They aren't here.

e
o S HP:Hurt MV:Strong > s
Intersection By Baerlon
[ obvious exits: E S W ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A fashionable pair of gray suede leggings is being trampled underfoot.
A brightly-colored sash lies here, in a heap.
A beautiful jeweled dagger has been left on the ground.
A pair of buckskin gloves have been set aside.
Someone has left a white shirt here.
A necklace of shiny black links has been dropped here. [2]
A cloth hood has been left here.

o S HP:Hurt MV:Strong > ss
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving vvSOUTHvv

s
o S HP:Hurt MV:Tiring > kill light
Arglebargle, glop-glyf!?!

o S HP:Hurt MV:Tiring > North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
A fallen tree lies upon the ground, seemingly chopped down in haste.

o S HP:Hurt MV:Tiring > They aren't here.

nar s
o S HP:Hurt MV:Tiring > s
You narrate 's'

s
o S HP:Hurt MV:Tiring > North Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A fox is here, hunting for rabbits.

w
o S HP:Hurt MV:Tiring > s
Alas, you cannot go that way...

s
o S HP:Hurt MV:Tiring > s
North Road
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A robin is here flying around.

s
o S HP:Hurt MV:Tiring > s
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^

o S HP:Hurt MV:Tiring > s
North Road
[ obvious exits: N S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A squat border stone juts from the soil.
*Gretchen* is standing here.

s
* S HP:Hurt MV:Tiring > s
North Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A fox is here, hunting for rabbits.
A small bird with a red breast is singing here.

s
o S HP:Hurt MV:Tiring > North Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^NORTH^^

o S HP:Hurt MV:Tiring > kill light
North Road
[ obvious exits: N S ]

o S HP:Hurt MV:Tiring > North Road
[ obvious exits: N S ]
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

o S HP:Hurt MV:Tiring > n
kill light
n
kill light
n
Your heartbeat calms down more as you feel less panicked.
North Road
[ obvious exits: N S W ]

kill light
o S HP:Hurt MV:Strong > North Road
[ obvious exits: N W ]
There are some tracks of an animal leaving <<WEST<<

o S HP:Hurt MV:Strong > Alas, you cannot go that way...

o S HP:Hurt MV:Strong > n
They aren't here.

kill light
o S HP:Hurt MV:Strong > North Road
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv

n
o S HP:Hurt MV:Strong > kill light
They aren't here.

o S HP:Hurt MV:Strong > n
North Road
[ obvious exits: N S ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

kill light
o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > n
North Road
[ obvious exits: N S ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

kill light
o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > n
North Road
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^

kill light
o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a human leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A fox is here, hunting for rabbits.
A small bird with a red breast is singing here.

n
o S HP:Hurt MV:Strong > They aren't here.

kill light
o S HP:Hurt MV:Strong > North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.
Sorvitor the Darkling Senior is standing here.

o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
Wargle has arrived from the north.

o S HP:Hurt MV:Strong > They aren't here.
Wargle leaves south.

o S HP:Hurt MV:Strong > North Road
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A robin is here flying around.

o S HP:Hurt MV:Strong > They aren't here.

o S HP:Hurt MV:Strong > Alas, you cannot go that way...

o S HP:Hurt MV:Strong > They aren't here.

s
o S HP:Hurt MV:Strong > s
s
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

o S HP:Hurt MV:Strong > w
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.

s
o S HP:Hurt MV:Strong > North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A fox is here, hunting for rabbits.
A small bird with a red breast is singing here.

o S HP:Hurt MV:Strong > Coach Stop by a Rocky Field
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvSOUTHvv
A bearded coachman stands here, waiting for passengers.

o S HP:Hurt MV:Strong > w
In the Short Grass
[ obvious exits: N E W ]
There are some bloody traces of a human leaving <<WEST<<
A small bird with a red breast is singing here.
A fox is here, hunting for rabbits.

s
o S HP:Hurt MV:Tiring > Wide Field
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A long-eared rabbit is here, looking quite sick.

s
o S HP:Hurt MV:Tiring > In the Brushwood
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

s
o S HP:Hurt MV:Tiring > Amidst the Brushwood
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

w
o S HP:Hurt MV:Tiring > s
In a Thin Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
*Gretchen* is standing here.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Tiring > s
Broad Field
[ obvious exits: N E ]
A long-eared rabbit is here, looking quite sick.

o S HP:Hurt MV:Tiring > Alas, you cannot go that way...

o S HP:Hurt MV:Tiring > e
Alas, you cannot go that way...

o S HP:Hurt MV:Tiring > In a Thin Forest
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
*Gretchen* is standing here.
A young leatherleaf begins to thicken with age.

s
* S HP:Hurt MV:Tiring > n
At the Edge of a Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.

kill light
o S HP:Hurt MV:Tiring > n
In a Thin Forest
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
*Gretchen* is standing here.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Tiring > kill light
You try to pierce *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Gretchen: Beaten > No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Gretchen: Beaten > You do the best you can!

* S HP:Hurt MV:Tiring - Gretchen: Beaten > look
kill light

Sorvitor hacks *Gretchen*'s body into bloody fragments!
*Gretchen* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Gretchen: Critical > In a Thin Forest
The thin, almost non-existent forest which stands here continues in all
direction except to the west where a clearing marks a larger than usual
gap in the trees. A few evergreen trees make their appearance here as they
mix in with the leatherleaf and birch trees.
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
Sorvitor the Darkling Senior is here, fighting Gretchen.
*Gretchen* is here, fighting YOU!
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Tiring - Gretchen: Critical > You do the best you can!

* S HP:Hurt MV:Tiring - Gretchen: Critical > narr west side

*Gretchen* leaves east.

o S HP:Hurt MV:Tiring > kill light
You narrate 'west side'

kill light
o S HP:Hurt MV:Tiring > They aren't here.

e
o S HP:Hurt MV:Tiring > kill light
They aren't here.
*Gretchen* has arrived from the east.

* S HP:Hurt MV:Tiring > e
At the Edge of a Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A long-eared rabbit is here, looking quite sick.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

kill light
o S HP:Hurt MV:Tiring > They aren't here.

o S HP:Hurt MV:Tiring > w
North Road
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Hurt MV:Tiring > w
They aren't here.

kill light
o S HP:Hurt MV:Tiring > At the Edge of a Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A long-eared rabbit is here, looking quite sick.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Hurt MV:Tiring > In a Thin Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
*Gretchen* is here, fighting Sorvitor.
Sorvitor the Darkling Senior is here, fighting Gretchen.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Tiring > You try to pierce *Gretchen*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Sorvitor: Hurt - Gretchen: Critical > kill light

Wargle has arrived from the north.

* S HP:Hurt MV:Tiring - Sorvitor: Hurt - Gretchen: Critical > You try to pierce *Gretchen*, but she parries successfully.
*Gretchen* tries to strike Sorvitor, but he deflects the blow.
Sorvitor hacks *Gretchen*'s right arm into bloody fragments!
*Gretchen* is stunned, but will probably regain consciousness...
You do the best you can!
Wargle slashes *Gretchen*'s left leg into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.

mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Re: Gretchens bad day

Post by mush » Fri Aug 18, 2023 10:08 am

smdh - imagine posting a log where the pov character never goes below hurt

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: Gretchens bad day

Post by Sorvitor » Fri Aug 18, 2023 10:17 am

mush wrote:
Fri Aug 18, 2023 10:08 am
smdh - imagine posting a log where the pov character never goes below hurt
Sounds like dodge working fine

mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Re: Gretchens bad day

Post by mush » Fri Aug 18, 2023 10:29 am

Well, there's always user error. Below is a month or so ago, but it's what happens when you type 'cw' (change wimpy, setting your wimpy to 0) instead of 'cmw' (change mood wimpy) and don't notice for like 20 minutes until you change mood one last time:


* S HP:Battered MV:Winded - Vincen: Battered > look
kill dixon

Hyngor leaves south.
Hyngor has arrived from the south.

* S HP:Battered MV:Winded - Vincen: Battered >
Hyngor leaves north.

* S HP:Battered MV:Winded - Vincen: Battered >
*Vincen* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Winded - Vincen: Battered >
*Dixon* leaves north riding a warhorse.
A bloodstock stallion leaves north.

* S HP:Battered MV:Winded - Vincen: Battered >
Shzrei narrates 'can we be toether'

* S HP:Battered MV:Winded - Vincen: Battered >
*Vincen* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Winded - Vincen: Battered > Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
*Oweyn* is standing here.
*Vincen* is here, fighting YOU!, riding a warhorse.

* S HP:Battered MV:Winded - Vincen: Battered > They aren't here.
*Oweyn* tries to hack you, but you parry successfully.

* S HP:Battered MV:Winded - Vincen: Battered >
*Dixon* has arrived from the north, riding a warhorse.

* S HP:Battered MV:Winded - Vincen: Battered > narr yes

Hyngor narrates 'sigh'

* S HP:Battered MV:Winded - Vincen: Battered > You narrate 'yes'

cmw
* S HP:Battered MV:Winded - Vincen: Battered >
*Vincen* tries to pierce you, but you parry successfully.
You try to lance *Vincen*, but he deflects the blow.
*Dixon* leaves west riding a warhorse.

* S HP:Battered MV:Winded - Vincen: Battered > [change mood wimpy]
Mood changed to: Wimpy <- I think this is where I realized for the first time I had somehow turned autowimpy off and that I would not be autofleeing and was likely about to die -- because of my own mistake and minutes of not noticing it!


* S HP:Battered MV:Winded - Vincen: Battered >
*Dixon* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Winded - Vincen: Battered >
*Dixon* tries to slash you, but you deflect the blow.
*Oweyn* sends you sprawling with a powerful bash!

* S HP:Battered MV:Winded - Vincen: Battered >
Hyngor narrates 'have 24 hp shzrei'

* S HP:Battered MV:Winded - Vincen: Battered > w

*Dixon* slashes your right leg into bloody fragments!
*Oweyn* hacks your body into bloody fragments!
*Vincen* pierces your body extremely hard.
*Vincen* pierces your head into bloody fragments!

* S HP:Beaten MV:Winded - Vincen: Battered >
*Dixon* assumes an offensive striking posture.

* S HP:Beaten MV:Winded - Vincen: Battered >
Shzrei narrates 'am 1n heat greatchen here'

* S HP:Beaten MV:Winded - Vincen: Battered >
*Dixon* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Oweyn* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Vincen* pierces your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


w
* S HP:Critical MV:Winded - Vincen: Battered > *someone* pierces your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

**

eq
o HP:Healthy MV:Strong > You are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn on body> a black shirt trimmed with lace
<worn about body> a surcoat with exquisite embroidery
<slung on back> a heron-engraved scabbard
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a darkened steel trident
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a soft leather pouch
<worn on belt> a heron-engraved scabbard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (worn)
So chin up, dung happens to anyone playing a high risk/high reward set up that can be one or the other depending on how you play it.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Gretchens bad day

Post by isabel » Fri Aug 18, 2023 1:58 pm

I think you all underestimate the pain that people in non-high-end eq feel when they die.

It is equally as painful and we equally wish to rage quit on a daily basis!!!

Just because abs is easier to get doesn't mean it hurts any less.

#ItMushHaveBeenGoodButItsAllOverNow

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