Timed Fleestabs are super cool

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Timed Fleestabs are super cool

Post by mephistopheles » Fri Aug 11, 2023 4:34 pm

I guess some players have no other way to play the game than setup uncounterable situations with no warning. With such a small playerbase I would have expected EQ greed to be less, my mistake for not realizing this is Wotmud.

o HP:Battered MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Battered MV:Full > *Sraeyn* is standing here, riding a warhorse.

o HP:Battered MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Sraeyn* is standing here, riding a warhorse.

* HP:Battered MV:Full > [k light]
You try to slice *Sraeyn*, but he parries successfully.

[bash ] - Sraeyn: Battered >

-
*Sraeyn* tries to scythe you, but you deflect the blow.

-
A shrill piercing scream reverberates through the area.


As *Sraeyn* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full >
You dodge a bash from *Sraeyn* who loses his balance and falls!

* HP:Battered MV:Full - Sraeyn: Battered >
[bash ]


You slice *Sraeyn*'s right arm extremely hard.
As *Sraeyn* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full >
You dodge a bash from *Sraeyn* who loses his balance and falls!

* HP:Battered MV:Full - Sraeyn: Battered > A shrill piercing scream reverberates through the area.
You try to slice *Sraeyn*, but he parries successfully.
You narrate '2n ent bashed'

[bash ] - Sraeyn: Battered >

=
Your bash at *Sraeyn* sends him sprawling!

* HP:Battered MV:Full - Sraeyn: Battered >
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Sraeyn: Battered > [change posture offensive]
Posture changed to: Offensive

* HP:Battered MV:Full - Sraeyn: Battered > You slice *Sraeyn*'s right leg very hard.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Sraeyn* is sitting here, riding a warhorse.

* HP:Battered MV:Full - Sraeyn: Beaten >
You slice *Sraeyn*'s right leg very hard.
Players in your Zone
--------------------
Mephistopheles - The Blight
You catch a faint scent of a horse nearby.

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* panics, and attempts to flee!

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* leaves south riding a warhorse.

o HP:Battered MV:Full >
[k light]
They aren't here.

o HP:Battered MV:Full >
[k light]
They aren't here.

o HP:Battered MV:Full >
[k light]
They aren't here.

o HP:Battered MV:Full > [k light]
They aren't here.

o HP:Battered MV:Full > [k light]
They aren't here.

o HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Sraeyn* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Full > [k light]
You try to slice *Sraeyn*, but he parries successfully.

* HP:Battered MV:Full - Sraeyn: Beaten >
No way! You're fighting for your life!

* HP:Battered MV:Full - Sraeyn: Beaten >
[k light]
You do the best you can!

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* tries to scythe you, but you deflect the blow.
The blighted tree tries to hit Sraeyn, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You try to slice *Sraeyn*, but he deflects the blow.

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* panics, and attempts to flee!

* HP:Battered MV:Full - Sraeyn: Beaten > [k light]
You do the best you can!

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* leaves south riding a warhorse.

o HP:Battered MV:Full >

Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical MV:Haggard >
Maybe you should get on your feet first?

Vaen
Posts: 199
Joined: Wed Jun 10, 2015 2:20 pm

Re: Timed Fleestabs are super cool

Post by Vaen » Fri Aug 11, 2023 5:33 pm

You're full moves fighting in a limited set of rooms, I recommend turning notice on. Sure, that was a flee stab, but it's not really the more obnoxious/egregious ungrouped lead-in variety.

mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Re: Timed Fleestabs are super cool

Post by mephistopheles » Fri Aug 11, 2023 6:50 pm

Notice was on the entire time, I was spamming kill human a few times with very high notice in each room before moving. The only thing that failed was him showing as hidden on entering that room.

Castien
Posts: 69
Joined: Sun Mar 24, 2019 8:13 pm

Re: Timed Fleestabs are super cool

Post by Castien » Fri Aug 11, 2023 8:34 pm

mephistopheles wrote:
Fri Aug 11, 2023 4:34 pm
I guess some players have no other way to play the game than setup uncounterable situations with no warning. With such a small playerbase I would have expected EQ greed to be less, my mistake for not realizing this is Wotmud.

o HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Sraeyn* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Full > [k light]
You try to slice *Sraeyn*, but he parries successfully.

* HP:Battered MV:Full - Sraeyn: Beaten >
No way! You're fighting for your life!

* HP:Battered MV:Full - Sraeyn: Beaten >
[k light]
You do the best you can!

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* tries to scythe you, but you deflect the blow.
The blighted tree tries to hit Sraeyn, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You try to slice *Sraeyn*, but he deflects the blow.

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* panics, and attempts to flee!

* HP:Battered MV:Full - Sraeyn: Beaten > [k light]
You do the best you can!

* HP:Battered MV:Full - Sraeyn: Beaten >
*Sraeyn* leaves south riding a warhorse.

o HP:Battered MV:Full >

Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical MV:Haggard >
Maybe you should get on your feet first?
You missed that part. Being the most recent track in the room, if you’d have seen that you’d probably have known there was a stabber present. But hindsight is 20/20 and some players lack the skill associated with longer, drawn out pk, or the desire to have drawn out pk.

akosita
Posts: 1
Joined: Tue Dec 08, 2015 1:56 am

Re: Timed Fleestabs are super cool

Post by akosita » Sat Aug 12, 2023 6:16 am

Why do mummy and daddy have to fight so much??

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Timed Fleestabs are super cool

Post by Kryyg » Sat Aug 12, 2023 6:23 am

This tactic traces its origin back to Seanchan side and wolf brothers.

Zarth
Posts: 366
Joined: Wed Jul 15, 2015 8:04 pm

Re: Timed Fleestabs are super cool

Post by Zarth » Sat Aug 12, 2023 10:09 am

Kryyg wrote:
Sat Aug 12, 2023 6:23 am
This tactic traces its origin back to Seanchan side and wolf brothers.
I heard the Seanchan learned it from Setsuna.

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Timed Fleestabs are super cool

Post by erulak » Sat Aug 12, 2023 2:43 pm

Heard Setsuna picked it up from a trolloc rogue named Justin and his fleestab buddy, Craig.

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Timed Fleestabs are super cool

Post by Kryyg » Sat Aug 12, 2023 4:56 pm

These are bold faced lies!!!

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Timed Fleestabs are super cool

Post by Rig » Sat Aug 12, 2023 6:25 pm

Kryyg wrote:
Sat Aug 12, 2023 4:56 pm
These are bold faced lies!!!
This you???
viewtopic.php?f=75&t=639&p=5330&hilit=Eviscerator#p5330

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