Malfeasor Recovered by the Light

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Finan
Posts: 34
Joined: Sat May 06, 2023 1:08 am

Malfeasor Recovered by the Light

Post by Finan » Mon Jul 31, 2023 2:42 am

Gully and I went back and forth winding for about 10-15 minutes prior to this point, he's using Malfeasor, I've got pair of axes, it's an Axe Off! Shortened it by removing a lot of spam k dark and much of the fight before this point.

1
k dark
* R HP:Beaten MV:Full >
They aren't here.

1
k dark
* R HP:Beaten MV:Full >
*Gully* has arrived from the east.
You cleave *Gully*'s left leg.

1
k dark
* R HP:Beaten MV:Full - Gully: Battered >
You do the best you can!

1
k dark
* R HP:Beaten MV:Full - Gully: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Gully: Battered >
2
bash
You do the best you can!

* R HP:Beaten MV:Full - Gully: Battered >
-=+**+=

*Gully* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Gully: Battered >

The Shienaran commander barely hacks Gully's body.

* R HP:Critical MV:Full - Gully: Beaten >
2
bash

The Shienaran commander hacks Gully's right leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Gully* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Gully* tries to scythe a sergeant, but he deflects the blow.
*Gully* scythes the grizzled veteran's body extremely hard.
*Gully* scythes the grizzled veteran's body very hard.
*Gully* scythes the grizzled veteran's body into bloody fragments!
*Gully* tries to scythe the grizzled veteran, but he deflects the blow.
*Gully* scythes the Shienaran commander's right arm hard.

* R HP:Critical MV:Full - Gully: Beaten >

The Shienaran commander bellows 'To arms!'
The Shienaran commander wipes his boots in the face of Gully!

* R HP:Critical MV:Full - Gully: Beaten >

(tic_timer): Tic in 7 seconds!

The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes Gully's body.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes Gully's body.
The grizzled veteran barely pounds Gully's right arm.
The grizzled veteran barely pounds Gully's left arm.
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant slashes Gully's right leg.
*Gully* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Gully* scythes a sergeant's body very hard.
*Gully* scythes the grizzled veteran's left leg extremely hard.
*Gully* scythes the grizzled veteran's head into bloody fragments!
*Gully* scythes the grizzled veteran's body extremely hard.
*Gully* scythes the grizzled veteran's body very hard.
*Gully* scythes the Shienaran commander's right leg hard.

* R HP:Critical MV:Full - Gully: Beaten >

*Gully* panics, and attempts to flee!

* R HP:Critical MV:Full - Gully: Beaten >

*Gully* leaves south. vv

* R HP:Critical MV:Full >
Bash who?

1
k dark
You have 26(405) hit and 146(154) movement points.
You have scored 108855443 experience points and 81 quest points.
You need 1726963920 exp to reach the next level.
You have amassed 196 Turn points to date.
You have played 15 days and 13 hours (real time).
This ranks you as Finan Duffy, {Apprentice to Dean Gaidin} (Level 51).
You are standing.

m
cha mood wimpy
They aren't here.

1
k dark
* R HP:Critical MV:Full >
Mood changed to: Wimpy

1
k dark
* R HP:Critical MV:Fresh >
They aren't here.

1
k dark
* R HP:Critical MV:Fresh >
*Gully* has arrived from the south.
You cleave *Gully*'s left arm.

1
k dark
* R HP:Critical MV:Fresh - Gully: Beaten >
You do the best you can!

1
k dark
* R HP:Critical MV:Fresh - Gully: Beaten >
You do the best you can!

f
* R HP:Critical MV:Fresh - Gully: Beaten >
v
cha mood brave
You panic and attempt to flee!

1
k dark

*Gully* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Gully!!! You will die before your time!! '
The Shienaran commander hacks Gully's head.
You cleave *Gully*'s left foot.
You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
Mood changed to: Brave

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
s
1
k dark
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Fresh >
2
bash
They aren't here.

* R HP:Critical MV:Fresh >
Bash who?

v
cha mood brave
* R HP:Critical MV:Full >
1
k dark
Mood changed to: Brave

sc
* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
You have 33(405) hit and 152(154) movement points.
You have scored 108855443 experience points and 81 quest points.
You need 1726963920 exp to reach the next level.
You have amassed 196 Turn points to date.
You have played 15 days and 13 hours (real time).
This ranks you as Finan Duffy, {Apprentice to Dean Gaidin} (Level 51).
You are standing.

* R HP:Critical MV:Full >
They aren't here.


Picked back up here moved from Commy to trees, took out a bunch of spamming k dark..


* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
e
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Fresh >
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

1
k dark
* R HP:Beaten MV:Fresh >

1
k dark
* R HP:Beaten MV:Fresh >

*Gully* has arrived from the north.

1
k dark
* R HP:Beaten MV:Fresh >
*Gully* leaves west. <<
They aren't here.

1
k dark
* R HP:Beaten MV:Fresh >
1
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
1
k dark
*Gully* has arrived from the west.
You cleave *Gully*'s body.


* R HP:Beaten MV:Fresh - Gully: Beaten >
m
cha mood wimpy
f
v
cha mood brave
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Gully: Beaten >
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Gully: Beaten >
Mood changed to: Brave

* R HP:Beaten MV:Fresh - Gully: Beaten >

You cleave *Gully*'s body very hard.
The ancient tree barely tickles Gully's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Beaten MV:Fresh - Gully: Beaten >

*Gully* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Gully: Beaten >
2
bash

The ancient tree tickles Gully's left leg with its hit.
The ancient tree barely tickles Gully's body with its hit.
*Gully* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

*Gully* scythes the ancient tree's trunk into bloody fragments!
*Gully* scythes the ancient tree's roots into bloody fragments!

* R HP:Critical MV:Fresh - Gully: Critical >

*Gully* panics, and attempts to flee!

* R HP:Critical MV:Fresh - Gully: Critical >

A Shienaran scout has arrived from the west.
The ancient tree barely hits Gully's right arm.
The ancient tree barely hits Gully's body.

* R HP:Critical MV:Fresh - Gully: Beaten >

*Gully* leaves north. ^^

* R HP:Critical MV:Fresh >
Bash who?

* R HP:Critical MV:Full >
sc
They aren't here.

1
k dark
* R HP:Critical MV:Full >
You have 55(405) hit and 152(154) movement points.
You have scored 108855443 experience points and 81 quest points.
You need 1726963920 exp to reach the next level.
You have amassed 196 Turn points to date.
You have played 15 days and 13 hours (real time).
This ranks you as Finan Duffy, {Apprentice to Dean Gaidin} (Level 51).
You are standing.

1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark

*Gully* has arrived from the north.

* R HP:Critical MV:Full >
1
k dark
You cleave *Gully*'s body.

* R HP:Critical MV:Full - Gully: Critical >
You do the best you can!

* R HP:Critical MV:Full - Gully: Critical >
You do the best you can!

* R HP:Critical MV:Full - Gully: Critical >
lt
look at trolloc
m
cha mood wimpy

Gully is in awful condition.
Gully is critical.

*Gully* is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> Malfeasor, the twin bladed scythe of blood ebony
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

f
* R HP:Critical MV:Full - Gully: Critical >
v
cha mood brave
Mood changed to: Wimpy

* R HP:Critical MV:Full - Gully: Critical >
1
k dark
*Gully* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran scout stops using a torch.
The ancient tree barely hits Gully's body.
The ancient tree joins the ancient tree's fight!
You cleave *Gully*'s right arm.
You panic and attempt to flee!

1
k dark
You flee head over heels.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

1
k dark
* R HP:Critical MV:Full >
They aren't here.

1
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
1
k dark
They aren't here.

* R HP:Critical MV:Full >
s
They aren't here.

* R HP:Critical MV:Full >
1
k dark
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is here, fighting the ancient tree.
A Shienaran scout blends into the surroundings here.
The ancient tree is here, fighting Gully.
The ancient tree is here, fighting Gully.

* R HP:Critical MV:Full >
2
bash
The ancient tree tickles Gully's body with its hit.
A Shienaran scout stops using a torch.
The ancient tree barely tickles Gully's head with its hit.
You barely cleave *Gully*'s body.

* R HP:Critical MV:Full - the ancient tree: Hurt - Gully: Critical >
-=+*
*Gully* panics, and attempts to flee!
*+=-
*Gully* panics, and attempts to flee!

The ancient tree tickles Gully's right arm with its hit.
The ancient tree tickles Gully's head with its hit.
-=
Your bash at *Gully* sends him sprawling!

* R HP:Critical MV:Full - the ancient tree: Hurt - Gully: Critical >
1
k dark
You do the best you can!

1
k dark
* R HP:Critical MV:Full - the ancient tree: Hurt - Gully: Critical >
1
k dark
You do the best you can!

* R HP:Critical MV:Full - the ancient tree: Hurt - Gully: Critical >
1
k dark
You do the best you can!

* R HP:Critical MV:Full - the ancient tree: Hurt - Gully: Critical >
1
k dark
You cleave *Gully*'s body hard.
The ancient tree tickles Gully's body with its hit.
The ancient tree tickles Gully's right leg with its hit.
*Gully* is stunned, but will probably regain consciousness...
You do the best you can!

* R HP:Critical MV:Full - Gully: Critical >
You do the best you can!

* R HP:Critical MV:Full - Gully: Critical >
n
1
k dark
No way! You're fighting for your life!

* R HP:Critical MV:Full - Gully: Critical >
You do the best you can!

* R HP:Critical MV:Full - Gully: Critical >

You cleave *Gully*'s left leg very hard.
*Gully* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Gully*'s death cry.

* R HP:Critical MV:Full >
3
4
[rem axe]
You stop using a pair of long-handled war axes.

5
* R HP:Critical MV:Full >
[draw ]
You try to quietly draw a dagger from a brightly-colored sash.

* R HP:Critical MV:Full >
6
[scalp corpse]
You lean over and sever the bloody head from the corpse of Gully.

7
* R HP:Critical MV:Full >
[sheath ]
You sheath a dagger into a sungwood bracelet.

* R HP:Critical MV:Full >
[wield axe]
You wield a pair of long-handled war axes with both hands.

* R HP:Critical MV:Fresh >
wear head
c
put all in pack
You put the severed head of Gully the Trolloc slain in the Blasted Lands on your belt.

* R HP:Critical MV:Fresh >
get axe from corpse
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Gully.



A little later....



East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.

* HP:Healthy MV:Winded >
inv
You are carrying:
Malfeasor, the twin bladed scythe of blood ebony

* HP:Healthy MV:Winded >
say malfeasor
You say 'malfeasor'

* HP:Healthy MV:Winded >

Lord Dremond al'Moran says 'a filthy weapon of the Shadow.'

* HP:Healthy MV:Winded >

Lord Dremond al'Moran says 'Should you come into contact with this, bring it to me, and I will
return it to the Guardians.'

* HP:Healthy MV:Winded >
give malfeasor dremond
You give Malfeasor, the twin bladed scythe of blood ebony to Lord Dremond al'Moran.

* HP:Healthy MV:Winded >

Lord Dremond al'Moran nods in agreement.
Lord Dremond al'Moran says 'You have done well.'
Lord Dremond al'Moran drops a jeweled wristcuff.
Lord Dremond al'Moran says 'Your reward for returning this evil weapon.'

Log session ending at 01:03:21 on Monday, 31 July 2023.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Malfeasor Recovered by the Light

Post by isabel » Mon Jul 31, 2023 10:35 am

I have yet to read the log but just one comment.

Why do people give away the ending in the title..!

The title is meant to create interest and convey a bit of information.

So a good title would be "The Ultimate Axe off!"

Imagine if the wheel of time title was "How Rand was revealed to be the dragon reborn"

Thank you.

Finan
Posts: 34
Joined: Sat May 06, 2023 1:08 am

Re: Malfeasor Recovered by the Light

Post by Finan » Mon Jul 31, 2023 10:39 am

Well practically I wanted to post a log that someone could search for and see Malf turn in.

Zarth
Posts: 366
Joined: Wed Jul 15, 2015 8:04 pm

Re: Malfeasor Recovered by the Light

Post by Zarth » Mon Jul 31, 2023 10:43 am

Malfeasor is not an axe!

Finan
Posts: 34
Joined: Sat May 06, 2023 1:08 am

Re: Malfeasor Recovered by the Light

Post by Finan » Mon Jul 31, 2023 11:20 am

Zarth wrote:
Mon Jul 31, 2023 10:43 am
Malfeasor is not an axe!
Could have sworn it responded to "axe"

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Malfeasor Recovered by the Light

Post by isabel » Mon Jul 31, 2023 12:57 pm

Finan wrote:
Mon Jul 31, 2023 10:39 am
Well practically I wanted to post a log that someone could search for and see Malf turn in.
fair enough

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