Ommin narrates 'sad af rn'

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Ommin narrates 'sad af rn'

Post by mush » Sun Jul 30, 2023 9:15 pm

* S HP:Healthy MV:Strong > w
Heart of the Blighted Grove
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
Ommin the Master Havoc is here, fighting Braxton.
*Braxton* is here, fighting Ommin, riding a warhorse.
An angry ogier warrior is here, fighting Ommin.
An angry ogier warrior is here, fighting Ommin.
An angry ogier warrior is here, fighting Ommin.

* S HP:Healthy MV:Tiring > kill light

Ommin narrates 'bricked sitting stab'

* S HP:Healthy MV:Tiring > You pierce *Braxton*'s body.
Ommin panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Ommin: Wounded - Braxton: Battered >
You pierce *Braxton*'s left arm hard.
An angry ogier warrior tries to pound Ommin, but he deflects the blow.
An angry ogier warrior pounds Ommin's head hard.
An angry ogier warrior pounds Ommin's left leg.
*Braxton* tries to slash Ommin, but he parries successfully.
Ommin avoids being bashed by *Braxton* who loses his balance and falls!

* S HP:Healthy MV:Tiring - Ommin: Wounded - Braxton: Battered >
Ommin leaves east.
Ommin has arrived from the east.

* S HP:Healthy MV:Tiring - Braxton: Battered > bash

Ommin pierces *Braxton*'s right leg.

* S HP:Healthy MV:Tiring - Braxton: Beaten > -=+
Ommin tries to pierce *Braxton*, but he deflects the blow.
An angry ogier warrior joins Braxton's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
*Braxton* tries to slash you, but you deflect the blow.

*
*Braxton* panics, and attempts to flee!

*+=
*Braxton* leaves east riding a warhorse.

-e
n
-kill light
Cancelled.
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - an angry ogier warrior: Scratched > No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - an angry ogier warrior: Scratched > They aren't here.

* S HP:Healthy MV:Tiring - an angry ogier warrior: Scratched >
You pierce an angry ogier warrior's body.
An angry ogier warrior tries to pound you, but you parry successfully.
An angry ogier warrior pounds your body.
An angry ogier warrior tries to pound you, but you dodge the attack.

f
* S HP:Scratched MV:Tiring - an angry ogier warrior: Scratched > e
n
You panic and attempt to flee!

kill light
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring > kill light

* S HP:Scratched MV:Tiring > They aren't here.

kill light
* S HP:Scratched MV:Tiring > s
They aren't here.

* S HP:Scratched MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > narr not n
w
s
You narrate 'not n'

* S HP:Scratched MV:Tiring > s
Heart of the Blighted Grove
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Ommin narrates 'sw'

kill light
* S HP:Scratched MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring >
Ommin narrates 'out'

* S HP:Scratched MV:Tiring > w

* S HP:Scratched MV:Tiring > s
The Dark Grove of Trees
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
Ommin the Master Havoc is standing here.

* S HP:Scratched MV:Tiring > Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv

* S HP:Scratched MV:Tiring > s
s
* S HP:Scratched MV:Tiring > Near the Glade
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A raven is visible flying high in the sky.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > e
e
e
The Blackened Glade
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Scratched MV:Tiring > e
The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Scratched MV:Tiring > s
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
A wild stallion bucks madly.

d
* S HP:Scratched MV:Tiring > The Tortured Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A crippled bear is here, drooling rabidly.

* S HP:Scratched MV:Tiring > Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some tracks of a ridden mount leaving --DOWN--

* S HP:Scratched MV:Tiring > e
In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>

s
* S HP:Scratched MV:Tiring > Deep in the Valley
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A mushroom grows here.
A mushroom grows here.

* S HP:Scratched MV:Tiring > Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of an animal leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Tiring > narr downer
u
You narrate 'downer'

s
* S HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

s
* S HP:Scratched MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
The blight bear stands on its haunches, roaring madly.

* S HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A trolloc is here commanding a fist of troops.

* S HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv

* S HP:Scratched MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Mush - The Blight
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > e
e
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<

s
* S HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<

* S HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

s
* S HP:Scratched MV:Tiring > s
s
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

nar gap
* S HP:Scratched MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > s
You narrate 'gap'

s
* S HP:Scratched MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

s
* S HP:Scratched MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Winded > s
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

s
* S HP:Scratched MV:Winded > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A Shienaran scout blends into the surroundings here.

* S HP:Scratched MV:Winded > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

s
* S HP:Scratched MV:Winded > s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Scratched MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^

w
* S HP:Scratched MV:Winded > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^
A dirty rock lies here. [2]

w
* S HP:Scratched MV:Winded > w
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^

* S HP:Scratched MV:Winded > kill light
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^

* S HP:Scratched MV:Winded > In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Scratched MV:Winded > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
A coupon for a weapon lies here.
Blunt narrates 'im crit '

* S HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
*Braxton* is standing here, riding a warhorse.

* S HP:Scratched MV:Winded > sj
kill light
You are hungry.
You try to pierce *Braxton*, but he deflects the blow.
Ommin narrates 'no mvs to run that far'

* S HP:Scratched MV:Tiring - Braxton: Battered > kill light
Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Tiring - Braxton: Battered > You do the best you can!

* S HP:Scratched MV:Tiring - Braxton: Battered > You do the best you can!

* S HP:Scratched MV:Tiring - Braxton: Battered > narr on asaw

*Braxton* panics, and attempts to flee!

bash
* S HP:Scratched MV:Tiring - Braxton: Battered > You try to pierce *Braxton*, but he parries successfully.
You narrate 'on asaw'

* S HP:Scratched MV:Tiring - Braxton: Battered > *Braxton* leaves north riding a warhorse.

-=+**+=
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

- -
*Braxton* has arrived from the north, riding a warhorse.

=
Your bash at *Braxton* sends him sprawling!

* S HP:Scratched MV:Tiring - Braxton: Battered > look
kill light
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
*Braxton* is sitting here, riding a warhorse.

* S HP:Scratched MV:Tiring - Braxton: Battered > You do the best you can!

* S HP:Scratched MV:Tiring - Braxton: Battered > narr block gap if you can
look
You narrate 'block gap if you can'

* S HP:Scratched MV:Tiring - Braxton: Battered > kill light
You pierce *Braxton*'s right hand hard.
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
*Braxton* is sitting here, riding a warhorse.

* S HP:Scratched MV:Tiring - Braxton: Beaten > cmb
You do the best you can!
Ommin narrates 'i bricked sitting stab bc this game is dumb'

* S HP:Scratched MV:Tiring - Braxton: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Scratched MV:Tiring - Braxton: Beaten > look braxton
The rose petal floats on water. The kingfisher flashes above the pond. Life and beauty swirl in the midst of death


Braxton looks pretty hurt.

*Braxton* is using:
<used as light> a brass storm lantern
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Scratched MV:Tiring - Braxton: Beaten > bash
They already seem to be stunned.

* S HP:Scratched MV:Tiring - Braxton: Beaten >
*Braxton* tries to slash you, but you deflect the blow.
You pierce *Braxton*'s left leg hard.

* S HP:Scratched MV:Tiring - Braxton: Beaten >
*Braxton* falls down laughing.

* S HP:Scratched MV:Tiring - Braxton: Beaten > bash
*Braxton* panics, and attempts to flee!

-=
*Braxton* leaves south riding a warhorse.

+s
*kill light

Ommin narrates 'k'

Cancelled.
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
*Braxton* is standing here, riding a warhorse.
*Braxton* leaves south riding a warhorse.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring > s
e
A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>

e
* S HP:Scratched MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv

* S HP:Scratched MV:Tiring > e
Shadowing a Road
[ obvious exits: S W ]
A Shienaran scout blends into the surroundings here.

* S HP:Scratched MV:Tiring > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv

* S HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv

e
* S HP:Scratched MV:Tiring > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^

* S HP:Scratched MV:Tiring > s
A Winding Road
[ obvious exits: S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A trolloc scout sniffs the air here.

s
* S HP:Scratched MV:Tiring > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
*Braxton* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.
*Braxton* leaves south riding a warhorse.

* S HP:Scratched MV:Tiring > A Road by a Hill
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
*Braxton* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Braxton* leaves south riding a warhorse.

kill light
* S HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^NORTH^^
*Braxton* is standing here, riding a warhorse.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Braxton* leaves west riding a warhorse.

* S HP:Scratched MV:Tiring > They aren't here.

* S HP:Scratched MV:Tiring > kill light
w

* S HP:Scratched MV:Tiring > w
They aren't here.

s
* S HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>

* S HP:Scratched MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>

* S HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv

* S HP:Scratched MV:Winded > s
w
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<

s
* S HP:Scratched MV:Winded > s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

s
* S HP:Scratched MV:Winded > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Winded > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Winded > w
w
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Scratched MV:Winded > w

* S HP:Scratched MV:Winded > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Scratched MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

kill light
* S HP:Scratched MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

s
* S HP:Scratched MV:Winded > They aren't here.

s
* S HP:Scratched MV:Winded > A Winding Road
[ obvious exits: N E S ]

w
* S HP:Scratched MV:Winded > w
A Winding Road
[ obvious exits: N S W ]

* S HP:Scratched MV:Winded > kill light
Amongst the Rubble
[ obvious exits: E W ]

* S HP:Scratched MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
*Braxton* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Scratched MV:Winded > bash
You try to pierce *Braxton*, but he deflects the blow.

* S HP:Scratched MV:Winded - Braxton: Beaten > *Braxton* tries to slash you, but you parry successfully.
A sergeant joins Braxton's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
You try to pierce *Braxton*, but he parries successfully.

-=+**+=- -
You swiftly dodge the grizzled veteran's attempt to pound you.
You swiftly dodge the grizzled veteran's attempt to pound you.
A sergeant slashes your body very hard.

=
Your bash at *Braxton* sends him sprawling!

* S HP:Scratched MV:Winded - Braxton: Beaten > narr on him commie now
You narrate 'on him commie now'

* S HP:Scratched MV:Winded - Braxton: Beaten >
The grizzled veteran tries to pound you, but you parry successfully.
The grizzled veteran tries to pound you, but you deflect the blow.
A sergeant tries to slash you, but you parry successfully.
You try to pierce *Braxton*, but he deflects the blow.

* S HP:Scratched MV:Winded - Braxton: Beaten > roll
You roll your eyes.

* S HP:Scratched MV:Winded - Braxton: Beaten >
The grizzled veteran tries to pound you, but you dodge the attack.
You swiftly dodge the grizzled veteran's attempt to pound you.
A sergeant slashes your left leg into bloody fragments!
You pierce *Braxton*'s body hard.

* S HP:Hurt MV:Winded - Braxton: Beaten >
Ommin narrates 'i weary top gap'

* S HP:Hurt MV:Winded - Braxton: Beaten > cmw

You pierce *Braxton*'s body.

* S HP:Hurt MV:Winded - Braxton: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Hurt MV:Winded - Braxton: Beaten > f
kill light
You panic and attempt to flee!

You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > quaff tea
kill light
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Hurt MV:Winded > stat
They aren't here.

* S HP:Hurt MV:Winded > You are a 29 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 25.1 lbs, peanuts.
Your base abilities are: Str:20 Int:10 Wil:7 Dex:19 Con:19.
Offensive bonus: 164, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 209 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- SNEAK

* S HP:Hurt MV:Winded > scan s
*Braxton* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded >
Ommin narrates 'i have zero vials'

* S HP:Hurt MV:Winded > scan s
*Braxton* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded > scan s
*Braxton* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded > nar rnod
You narrate 'rnod'

* S HP:Hurt MV:Winded > kill light

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > s
kill light
bash
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
*Braxton* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded > You try to pierce *Braxton*, but he parries successfully.

* S HP:Hurt MV:Winded - Braxton: Beaten > -=+**+=- -=
Your bash at *Braxton* sends him sprawling!

* S HP:Hurt MV:Winded - Braxton: Beaten > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Hurt MV:Winded - Braxton: Beaten >
The Shienaran commander tries to hack you, but you parry successfully.

* S HP:Hurt MV:Winded - Braxton: Beaten > look braxton

The Shienaran commander tries to hack you, but you parry successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You pierce *Braxton*'s body hard.

* S HP:Hurt MV:Winded - Braxton: Beaten > The rose petal floats on water. The kingfisher flashes above the pond. Life and beauty swirl in the midst of death


Braxton looks pretty hurt.

*Braxton* is using:
<used as light> a brass storm lantern
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Hurt MV:Winded - Braxton: Beaten > whois braxton
Braxton of the Malkieri Diaspora is a human.
The rose petal floats on water. The kingfisher flashes above the pond. Life and beauty swirl in the midst of death



* S HP:Hurt MV:Winded - Braxton: Beaten >
You swiftly dodge the grizzled veteran's attempt to pound you.
A sergeant slashes your body very hard.
The Shienaran commander tries to hack you, but you parry successfully.
You pierce *Braxton*'s body very hard.

* S HP:Hurt MV:Winded - Braxton: Critical > cmw
You try to pierce *Braxton*, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Hurt MV:Winded - Braxton: Critical > f
kill light
You panic and attempt to flee!

You swiftly dodge the grizzled veteran's attempt to pound you.
You swiftly dodge a sergeant's attempt to slash you.
The Shienaran commander tries to hack you, but you deflect the blow.
You pierce *Braxton*'s right foot hard.
You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > kill light

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > scan s

* S HP:Hurt MV:Winded > scan n
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded > cmb
s
w
w
w
The sun sets.
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

w
* S HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N E W ]

kill light
* S HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N E W ]

* S HP:Hurt MV:Winded > A Pine Forest
[ obvious exits: N E W ]

* S HP:Hurt MV:Winded > A Pine Forest
[ obvious exits: N E W ]

* S HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
*Braxton* is standing here, riding a warhorse.
*Braxton* leaves west riding a warhorse.

* S HP:Hurt MV:Winded > kill light
They aren't here.

kill light
* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > They aren't here.

s
* S HP:Hurt MV:Winded > w
w
A Winding Road
[ obvious exits: N W ]

w
* S HP:Hurt MV:Winded > w
The Dusty Road
[ obvious exits: N E W ]

w
* S HP:Hurt MV:Winded > kill light
The Dusty Road
[ obvious exits: N E S W ]

* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: N E S W ]

* S HP:Hurt MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<

* S HP:Hurt MV:Winded > kill light
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv

* S HP:Hurt MV:Winded > kill light
They aren't here.

kill light
* S HP:Hurt MV:Winded > kill light
They aren't here.

kill light
* S HP:Hurt MV:Winded > kill light
They aren't here.

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > w
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
They aren't here.

w
* S HP:Hurt MV:Winded > w
They aren't here.

* S HP:Hurt MV:Winded > They aren't here.

* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A stealthy cougar gracefully makes its way through the terrain.

* S HP:Hurt MV:Winded > where
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Hurt MV:Winded > Players in your Zone
--------------------
Mush - The Dusty Road

* S HP:Hurt MV:Winded > w
s
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
A squat border stone juts from the soil.

kill light
* S HP:Hurt MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
An iron lantern hangs from the wall above the gate.

* S HP:Hurt MV:Winded > s
They aren't here.

kill light
* S HP:Hurt MV:Winded > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Braxton* is standing here, riding a warhorse.
*Chloro* is standing here.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Hurt MV:Winded > You pierce *Braxton*'s left foot hard.

* S HP:Hurt MV:Winded - Braxton: Critical >
*Braxton* throws back his head and cackles with insane glee!

where
* S HP:Hurt MV:Winded - Braxton: Critical > Players in your Zone
--------------------
Mush - Malkier Gate
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Winded - Braxton: Critical >
*Braxton* tries to slash you, but you deflect the blow.
A Shienaran guard joins Braxton's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
You try to pierce *Braxton*, but he deflects the blow.

* S HP:Hurt MV:Winded - Braxton: Critical >
A Shienaran gate guard bellows 'UOrLu z?J pTPu \kgKL NXil _GB _bJE vXYHhIMZ'
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

braxton is now set as your primary target.
* S HP:Hurt MV:Winded - Braxton: Critical > kill braxton
You do the best you can!

* S HP:Hurt MV:Winded - Braxton: Critical >
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your body into bloody fragments!
A Shienaran guard slashes your body very hard.
You pierce *Braxton*'s right leg.

* S HP:Wounded MV:Winded - Braxton: Critical > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Wounded MV:Winded - Braxton: Critical >
Ommin narrates 'sad af rn'
You dodge a bash from *Braxton* who loses his balance and falls!

bash
* S HP:Wounded MV:Winded - Braxton: Critical >
A Shienaran gate guard slashes your left leg extremely hard.
A Shienaran gate guard slashes your right hand very hard.
You swiftly dodge a Shienaran guard's attempt to slash you.

-
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Chloro*!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Battered MV:Winded > kill braxton

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > narr lol
w

The master of scouts bellows '?IYUTUEm `dkAqDkq^'

w
* S HP:Battered MV:Winded > You narrate 'lol'

* S HP:Battered MV:Winded > A Shienaran guard has arrived from the east.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > No way! You're fighting for your life!

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > f
w
w
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > No way! You're fighting for your life!

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > A Shienaran guard has arrived from the east.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a Shienaran guard: Healthy >
The master of scouts bellows 'pYOd Ung vVv]ETH _KB^WQA\S n XyTJ'
A Shienaran guard joins a Shienaran guard's fight!
A poor trash collector bellows 'y[@cn O o`TiVvTE t[okLWt VYJK lCqJC'
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves west.
A Shienaran guard joins a Shienaran guard's fight!

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

w
* S HP:Battered MV:Winded - a Shienaran guard: Healthy > w
You panic and attempt to flee!


A Shienaran guard tries to slash you, but you dodge the attack.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.

You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Braxton* is standing here, riding a warhorse.
*Chloro* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Battered MV:Winded >
A Shienaran gate guard bellows 'TZmY\ Nqy xMNd souXi yyXj Fa\ QZIc ISyVnkpP'
A Shienaran gate guard bellows 'BKudA kAl r[EH wGey[ cTGK AXv XWkA e@V`DHAF'
A Shienaran guard has arrived from the east.

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > w
You pierce a Shienaran guard's left leg very hard.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a Shienaran guard: Scratched > f
w
w
You pierce a Shienaran guard's body.
The gleeman joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Battered MV:Weary > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Weary >
A Shienaran guard has arrived from the east.

* S HP:Battered MV:Weary - a Shienaran guard: Scratched > narr he's inside fd with chloro
s
s
You narrate 'he's inside fd with chloro'

* S HP:Battered MV:Weary - a Shienaran guard: Scratched > No way! You're fighting for your life!

f
* S HP:Battered MV:Weary - a Shienaran guard: Scratched > No way! You're fighting for your life!

* S HP:Battered MV:Weary - a Shienaran guard: Scratched > w
You panic and attempt to flee!

s
s
s

A Shienaran guard tries to slash you, but you deflect the blow.

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Battered MV:Weary > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A figure stands here, ready to collect unwanted things.
A ratter is here, hunting shadoweyes.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Weary > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Weary >
Ommin narrates 'nod'

* S HP:Battered MV:Weary > s
e
A Shienaran gate guard bellows 'kmCv? tuH @Ddj Ma``V FVMy XRZ B@vU dgGLYCGY'
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

e
* S HP:Battered MV:Weary > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.

e
* S HP:Battered MV:Weary > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Weary > n
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Weary > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Mush - Before the Keep
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Weary > where

Ommin narrates 'im top winding 50 mvs'

* S HP:Battered MV:Weary > Players in your Zone
--------------------
Mush - Before the Keep
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Weary > kill braxton
kill braxton
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > kill braxton

* S HP:Battered MV:Weary > They aren't here.

narr nod
* S HP:Battered MV:Weary > You narrate 'nod'

* S HP:Battered MV:Weary > light is now set as your primary target.
look
kill light
kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > scan s
look
kill light
A man is here.
The Fal Dara town crier stands here, spreading the news.

kill light
* S HP:Battered MV:Weary > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > kill light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > where
They aren't here.

* S HP:Battered MV:Weary > look
Players in your Zone
--------------------
Mush - Before the Keep
You catch a faint scent of a horse nearby.

kill light
* S HP:Battered MV:Weary > kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > scan s
look
A man is here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Weary > kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

kill light
* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > not
look
You start paying increased attention to your surroundings.

kill light
* S HP:Battered MV:Weary > kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > scan s
They aren't here.

* S HP:Battered MV:Weary > look
A man is here.
The Fal Dara town crier stands here, spreading the news.

kill light
* S HP:Battered MV:Weary > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

kill light
* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

where
* S HP:Battered MV:Weary > look
kill light
Players in your Zone
--------------------
Mush - Before the Keep
You catch a faint scent of a horse nearby.

kill light
* S HP:Battered MV:Weary > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > kill light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > csan s
Arglebargle, glop-glyf!?!

look
* S HP:Battered MV:Weary > kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

scan s
* S HP:Battered MV:Weary > A man is here.
The Fal Dara town crier stands here, spreading the news.

look
* S HP:Battered MV:Weary > kill light
kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > look
kill light
kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > whois braxton
Braxton of the Malkieri Diaspora is a human.
The rose petal floats on water. The kingfisher flashes above the pond. Life and beauty swirl in the midst of death



* S HP:Battered MV:Weary > look

*Braxton* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Weary > kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Braxton* is standing here, riding a warhorse.

* S HP:Battered MV:Weary > kill light
bash
The Fal Dara alarm horn sounds loudly.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You barely pierce *Braxton*'s right leg.

* S HP:Battered MV:Weary - Braxton: Beaten > You do the best you can!

* S HP:Battered MV:Weary - Braxton: Beaten > -=TICK IN 5 SECONDS.
+
*Braxton* panics, and attempts to flee!

*
*Braxton* leaves north riding a warhorse.

*n
kill light
bash
Cancelled.
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Braxton* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Ommin narrates 'he rpob healed and going kajin'
You swiftly dodge *Braxton*'s attempt to slash you.

* S HP:Battered MV:Weary - Braxton: Beaten > You do the best you can!

* S HP:Battered MV:Weary - Braxton: Beaten > You try to pierce *Braxton*, but he deflects the blow.
The grizzled veteran joins Braxton's fight!
The grizzled veteran joins the grizzled veteran's fight!
*Braxton* tries to slash you, but you parry successfully.

-=+**+=- -
The grizzled veteran tries to slash you, but you parry successfully.
You swiftly dodge the grizzled veteran's attempt to slash you.

=
As *Braxton* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Weary - Braxton: Beaten >
You dodge a bash from *Braxton* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

exam pouch
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
It is a soft leather pouch.
When you look inside, you see:
pouch (used) :
a wealth of gold crowns (52)
sixteen copper pennys
[3] a package of iron rations
[2] a bubbling draught
a smooth metallic disc
[5] a thin vial of yellow fluid
a package of dried rations
[2] a cup of thready brown tea

* S HP:Battered MV:Weary > get rations pouch
You get a package of iron rations from a soft leather pouch.

* S HP:Battered MV:Weary > eat rations
scan n
You eat the rations.
You are full.

* S HP:Battered MV:Weary > where
*Braxton* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary > Players in your Zone
--------------------
Mush - Before the Keep
You catch the scent of horses nearby.

scan s
* S HP:Battered MV:Weary > The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Weary > n
n
n
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Braxton* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.

* S HP:Battered MV:Weary > Center of the Courtyard
[ obvious exits: N E S W ]
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A soft leather pouch has been discarded here. [2]
A black key, bare of design or markings, has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* S HP:Battered MV:Weary > w
w
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.

* S HP:Battered MV:Weary > u
In the Southwest Tower
[ obvious exits: E U ]
Lord Dremond al'Moran stands nearby.
A Shienaran guard patrols here, watching you carefully.

n
o S HP:Battered MV:Weary > n
Atop the Southwest Tower
[ obvious exits: N D ]
An archer draws his bow with a steady hand and a sharp eye.

* S HP:Battered MV:Weary > jo
Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Weary > Top of the Northwest Tower
[ obvious exits: S D ]
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.

* S HP:Battered MV:Weary > [jump out]
Ok.

* S HP:Battered MV:Weary >
Mush makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!

o S HP:Battered MV:Haggard > look
kill light
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]

o S HP:Battered MV:Haggard > They aren't here.

where
o S HP:Battered MV:Haggard > Players in your Zone
--------------------
Mush - The Dusty Road

o S HP:Battered MV:Haggard > get vial pouch
You get a thin vial of yellow fluid from a soft leather pouch.

o S HP:Battered MV:Haggard > quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

stat
o S HP:Battered MV:Weary > You are a 29 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 24.8 lbs, peanuts.
Your base abilities are: Str:20 Int:10 Wil:7 Dex:19 Con:19.
Offensive bonus: 164, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 209 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- SNEAK
- NO QUIT
- STRENGTH
- NOTICE

o S HP:Battered MV:Weary > look
kill light
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]

o S HP:Battered MV:Weary > not
They aren't here.

o S HP:Battered MV:Weary > You stop paying increased attention to your surroundings.

o S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Mush - The Dusty Road

o S HP:Battered MV:Weary > e
The Dusty Road
[ obvious exits: E W ]

o S HP:Battered MV:Weary > kill light

o S HP:Battered MV:Weary > They aren't here.

o S HP:Battered MV:Weary > narr saw scent in fd, i jumped
look
You narrate 'saw scent in fd, i jumped'

kill light
o S HP:Battered MV:Weary > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

o S HP:Battered MV:Weary > They aren't here.

where
o S HP:Battered MV:Weary > look
kill light
Players in your Zone
--------------------
Mush - The Dusty Road

kill light
o S HP:Battered MV:Weary > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

o S HP:Battered MV:Weary > They aren't here.

o S HP:Battered MV:Weary > kill light
They aren't here.
*Braxton* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Weary > You try to pierce *Braxton*, but he deflects the blow.

* S HP:Battered MV:Weary - Braxton: Beaten > stat
kill light
You are a 29 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 24.8 lbs, peanuts.
Your base abilities are: Str:20 Int:10 Wil:7 Dex:19 Con:19.
Offensive bonus: 164, Dodging bonus: 148, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 209 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- SNEAK
- NO QUIT
- STRENGTH

bash
* S HP:Battered MV:Weary - Braxton: Beaten > You do the best you can!

* S HP:Battered MV:Weary - Braxton: Beaten > -=+**+=- -=
Your bash at *Braxton* sends him sprawling!

* S HP:Battered MV:Weary - Braxton: Beaten > narr on 2n 1w braxton
You narrate 'on 2n 1w braxton'

* S HP:Battered MV:Weary - Braxton: Beaten > cmb

You pierce *Braxton*'s head hard.

* S HP:Battered MV:Weary - Braxton: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Weary - Braxton: Beaten >
You pierce *Braxton*'s body hard.

* S HP:Battered MV:Weary - Braxton: Critical > braxton is now set as your primary target.
kill braxton

* S HP:Battered MV:Winded - Braxton: Critical > You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > kill braxton
You pierce *Braxton*'s body.
You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > kill braxton
You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > kill braxton
You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > kill braxton
You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > kill braxton

Ommin narrates '20 sec i come'
*Braxton* panics, and attempts to flee!

* S HP:Battered MV:Winded - Braxton: Critical > You do the best you can!
*Braxton* leaves east riding a warhorse.

kill braxton
o S HP:Battered MV:Winded > e
They aren't here.

kill braxton
o S HP:Battered MV:Winded > s
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.

o S HP:Battered MV:Winded > kill braxton
They aren't here.

o S HP:Battered MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
An iron lantern hangs from the wall above the gate.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > where
n
Players in your Zone
--------------------
Mush - Dusty Road by Fal Dara

kill braxton
* S HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.

o S HP:Battered MV:Weary > where
They aren't here.

o S HP:Battered MV:Weary > Players in your Zone
--------------------
Mush - The Dusty Road

o S HP:Battered MV:Weary > look
kill braxton
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > light is now set as your primary target.
look
kill light
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > look
kill light
kill light
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A squat border stone juts from the soil.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > kill light
They aren't here.

kill light
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

kill light
o S HP:Battered MV:Winded > kill light
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
The Fal Dara alarm horn sounds loudly.

o S HP:Battered MV:Winded > narr instantly back in
You narrate 'instantly back in'

***
Wait for Braxton to come back out and he comes out healed to wounded.
***


kill light
o S HP:Battered MV:Tiring > kill light
They aren't here.
*Braxton* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Tiring > You try to pierce *Braxton*, but he deflects the blow.

* S HP:Battered MV:Tiring - Braxton: Wounded > kill light
You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Wounded > You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Wounded > bash
You pierce *Braxton*'s head hard.

-=+**+=-
You dodge a bash from *Braxton* who loses his balance and falls!

-=
As *Braxton* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Strong - Braxton: Wounded > narr he's healed up to wounded
bash

*Braxton* looks at you.

* S HP:Battered MV:Strong - Braxton: Wounded >
*Braxton* tries to slash you, but you parry successfully.

* S HP:Battered MV:Strong - Braxton: Wounded > You narrate 'he's healed up to wounded'

* S HP:Battered MV:Strong - Braxton: Wounded > -=+**+=-
*Braxton* sends you sprawling with a powerful bash!

* S HP:Battered MV:Strong - Braxton: Wounded > cmw

*Braxton* stops using a silver etched shield.
*Braxton* grips a brass hilted general's sword with both hands.

* S HP:Battered MV:Strong - Braxton: Wounded >
*Braxton* slashes your body into bloody fragments!

* S HP:Battered MV:Strong - Braxton: Wounded > bash

*Braxton* slashes your body into bloody fragments!

* S HP:Battered MV:Strong - Braxton: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Strong - Braxton: Wounded > *Braxton* shifts a brass hilted general's sword to one hand.
*Braxton* binds a silver etched shield to his arm.

-=+**+=
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

-
Ommin pierces *Braxton*'s body hard.

-=
Your bash at *Braxton* sends him sprawling!

* S HP:Battered MV:Fresh - Braxton: Wounded > narr on him 2n atm
You narrate 'on him 2n atm '

* S HP:Battered MV:Fresh - Braxton: Wounded > cmb
cpo
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Fresh - Braxton: Wounded > Arglebargle, glop-glyf!?!

* S HP:Battered MV:Fresh - Braxton: Wounded >
Ommin pierces *Braxton*'s body.
You pierce *Braxton*'s left leg hard.

* S HP:Battered MV:Fresh - Braxton: Battered > narr you chase s
Ommin pierces *Braxton*'s left leg very hard.
You pierce *Braxton*'s body hard.
You narrate 'you chase s '

* S HP:Battered MV:Fresh - Braxton: Battered > bash
They already seem to be stunned.

* S HP:Battered MV:Fresh - Braxton: Battered > bash

Ommin pierces *Braxton*'s left hand hard.
You pierce *Braxton*'s left arm.

* S HP:Battered MV:Fresh - Braxton: Battered > They already seem to be stunned.

* S HP:Battered MV:Fresh - Braxton: Battered > bash
-
Ommin pierces *Braxton*'s right arm.
*Braxton* panics, and attempts to flee!

=
*Braxton* leaves west riding a warhorse.

+*w
jw

Ommin leaves south.

jw
kill light
Cancelled.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
*Braxton* is standing here, riding a warhorse.
*Braxton* leaves west riding a warhorse.

o S HP:Battered MV:Full > bash
Arglebargle, glop-glyf!?!

o S HP:Battered MV:Full > Arglebargle, glop-glyf!?!

o S HP:Battered MV:Full > They aren't here.

o S HP:Battered MV:Full > w
Bash who?

o S HP:Battered MV:Full > kill light
The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>

o S HP:Battered MV:Full > n
They aren't here.

n
o S HP:Battered MV:Full > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
A raven is here flying around.

o S HP:Battered MV:Full > w
The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<

w
o S HP:Battered MV:Full > Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
A raven is here flying around.

kill light
o S HP:Battered MV:Full > The Dusty Road
[ obvious exits: E W ]

o S HP:Battered MV:Full > They aren't here.

e
o S HP:Battered MV:Full > n
n
Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
A raven is here flying around.

o S HP:Battered MV:Full > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^

o S HP:Battered MV:Full > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^

o S HP:Battered MV:Strong > narr kajin
n
e
You narrate 'kajin'

e
o S HP:Battered MV:Strong > Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^

o S HP:Battered MV:Strong > Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>

o S HP:Battered MV:Strong > n
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^

o S HP:Battered MV:Strong > e
e
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>

e
o S HP:Battered MV:Strong > Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^

kill light
o S HP:Battered MV:Strong > End of Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<

n
o S HP:Battered MV:Strong > kill light
Campsite
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
*Braxton* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Battered MV:Strong > bash
You try to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Strong - Braxton: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Strong - Braxton: Battered > You do the best you can!

* S HP:Battered MV:Strong - Braxton: Battered >
Ommin narrates 'on chlor'

-=+*
Lord Kajin leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.

*
*Braxton* tries to slash you, but you parry successfully.

cmw
f
+Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Strong - Braxton: Battered > You panic and attempt to flee!

narr coming

You flee head over heels.
Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv

o S HP:Battered MV:Strong > You narrate 'coming'

s
o S HP:Battered MV:Strong > s
s
s
Little Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Strong > Little Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Strong > Hedge Path
[ obvious exits: N S ]

o S HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<

cmb
o S HP:Battered MV:Strong > s
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Battered MV:Strong > w
Alas, you cannot go that way...

kill light
o S HP:Battered MV:Strong > bash
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

o S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A squat border stone juts from the soil.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > Bash who?

o S HP:Battered MV:Tiring > kill light
s

kill light
o S HP:Battered MV:Tiring > bash
They aren't here.

o S HP:Battered MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
An iron lantern hangs from the wall above the gate.
Ommin the Master Havoc is standing here.
*Chloro* is standing here, riding a warhorse.
*Chloro* tries to slash you, but you dodge the attack.

* S HP:Battered MV:Tiring - Chloro: Healthy > You try to pierce *Chloro*, but she parries successfully.
*Chloro* tries to slash you, but you deflect the blow.
You do the best you can!

* S HP:Battered MV:Tiring - Chloro: Healthy > -=+**+
Ommin narrates 'noo'

=-
Ommin tries to pierce *Chloro*, but she parries successfully.


Ommin tries to pierce *Chloro*, but she parries successfully.

-=
Your bash at *Chloro* sends her sprawling!

* S HP:Battered MV:Tiring - Chloro: Scratched >
Ommin assumes an offensive striking posture.

* S HP:Battered MV:Tiring - Chloro: Scratched >
You pierce *Chloro*'s body extremely hard.

* S HP:Battered MV:Tiring - Chloro: Scratched > look s
look
Ommin pierces *Chloro*'s body into bloody fragments!
You pierce *Chloro*'s head into bloody fragments!
The Malkiergate is closed.

kill light
* S HP:Battered MV:Tiring - Chloro: Hurt > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
An iron lantern hangs from the wall above the gate.
Ommin the Master Havoc is here, fighting Chloro.
*Chloro* is sitting here, riding a warhorse.

* S HP:Battered MV:Tiring - Chloro: Hurt > You do the best you can!

* S HP:Battered MV:Tiring - Chloro: Hurt > look s

Ommin pierces *Chloro*'s left leg into bloody fragments!
You pierce *Chloro*'s body very hard.
Ommin narrates 'had timer rollin'

close gate
* S HP:Battered MV:Tiring - Chloro: Wounded > The Malkiergate is closed.

* S HP:Battered MV:Tiring - Chloro: Wounded > It's already closed!

* S HP:Battered MV:Tiring - Chloro: Wounded > bash

Ommin pierces *Chloro*'s left leg extremely hard.
You pierce *Chloro*'s right leg into bloody fragments!
*Chloro* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Chloro: Battered > They already seem to be stunned.

* S HP:Battered MV:Tiring - Chloro: Battered >
*Chloro* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Chloro: Battered > n
kill light
No way! You're fighting for your life!

n
* S HP:Battered MV:Tiring - Chloro: Battered > kill light
You do the best you can!

* S HP:Battered MV:Tiring - Chloro: Battered > n
No way! You're fighting for your life!

kill light
* S HP:Battered MV:Tiring - Chloro: Battered > You do the best you can!

n
* S HP:Battered MV:Tiring - Chloro: Battered > kill light
Ommin tries to pierce *Chloro*, but she deflects the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Chloro: Battered > n
You do the best you can!
*Chloro* panics, and attempts to flee!

kill light
* S HP:Battered MV:Tiring - Chloro: Battered > Ommin tries to pierce *Chloro*, but she parries successfully.
You try to pierce *Chloro*, but she parries successfully.
No way! You're fighting for your life!

n
* S HP:Battered MV:Tiring - Chloro: Battered > kill light
You do the best you can!

* S HP:Battered MV:Tiring - Chloro: Battered > No way! You're fighting for your life!
*Chloro* leaves north riding a warhorse.

n
* S HP:Battered MV:Tiring > kill light
They aren't here.

* S HP:Battered MV:Tiring > n
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A squat border stone juts from the soil.
*Chloro* is standing here, riding a warhorse.

kill light
* S HP:Battered MV:Tiring > You pierce *Chloro*'s right arm into bloody fragments!
*Chloro* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Chloro: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Chloro: Battered > bash
You do the best you can!

* S HP:Battered MV:Tiring - Chloro: Battered > No way! You're fighting for your life!
*Chloro* leaves west riding a warhorse.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > Bash who?

w
o S HP:Battered MV:Tiring > w
w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
*Chloro* is standing here, riding a warhorse.

kill light
* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>

o S HP:Battered MV:Tiring > Alas, you cannot go that way...

o S HP:Battered MV:Tiring > They aren't here.

e
o S HP:Battered MV:Tiring > kill light
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
*Chloro* is standing here, riding a warhorse.
*Chloro* leaves east riding a warhorse.

bash
o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > Bash who?

e
o S HP:Battered MV:Tiring > kill light
bash
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A squat border stone juts from the soil.
*Chloro* is here, fighting Ommin, riding a warhorse.
Ommin the Master Havoc is here, fighting Chloro.

* S HP:Battered MV:Tiring > You try to pierce *Chloro*, but she deflects the blow.

* S HP:Battered MV:Tiring - Ommin: Hurt - Chloro: Battered > -
*Chloro* tries to slash Ommin, but he deflects the blow.
Ommin pierces *Chloro*'s right arm extremely hard.
*Chloro* panics, and attempts to flee!
Ommin narrates '2n'

=+
Ommin tries to pierce *Chloro*, but she parries successfully.

*
*Chloro* leaves east riding a warhorse.
*Chloro* has arrived from the east, riding a warhorse.

*+=-
*Chloro* leaves south riding a warhorse.

-=
They're not here anymore!

o S HP:Battered MV:Tiring > s
kill light
bash
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
An iron lantern hangs from the wall above the gate.
*Chloro* is here, fighting Ommin, riding a warhorse.
Ommin the Master Havoc is here, fighting Chloro.

* S HP:Battered MV:Tiring > Ommin tries to pierce *Chloro*, but she deflects the blow.
You try to pierce *Chloro*, but she deflects the blow.

* S HP:Battered MV:Tiring - Ommin: Hurt - Chloro: Beaten > -=+**
*Chloro* tries to slash Ommin, but he parries successfully.
Ommin tries to pierce *Chloro*, but she deflects the blow.

+=- -
*Chloro* panics, and attempts to flee!

=
Ommin tries to pierce *Chloro*, but she deflects the blow.
As *Chloro* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Tiring > stand
kill light

*Chloro* tries to slash Ommin, but he dodges the attack.
Ommin tries to pierce *Chloro*, but she deflects the blow.
*Chloro* leaves north riding a warhorse.
*Chloro* has arrived from the north, riding a warhorse.

* S HP:Battered MV:Tiring > n
s
kill light
You stand up.
Ommin tries to pierce *Chloro*, but she parries successfully.

bash
* S HP:Battered MV:Tiring > You try to pierce *Chloro*, but she deflects the blow.

* S HP:Battered MV:Tiring - Ommin: Hurt - Chloro: Beaten > You try to pierce *Chloro*, but she deflects the blow.
Ommin pierces *Chloro*'s body very hard.
*Chloro* panics, and attempts to flee!
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Ommin: Hurt - Chloro: Beaten > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Ommin: Hurt - Chloro: Beaten > You do the best you can!
Chloro calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Battered MV:Tiring - Ommin: Hurt - Chloro: Beaten > Ommin closes the Malkiergate.


*Chloro* tries to slash Ommin, but he parries successfully.
Ommin tries to pierce *Chloro*, but she deflects the blow.

-
*Chloro* panics, and attempts to flee!

=+**+=-
Ommin tries to pierce *Chloro*, but she parries successfully.
*Chloro* leaves north riding a warhorse.

-=
They're not here anymore!

* S HP:Battered MV:Tiring > n
kill light
bash
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
A squat border stone juts from the soil.
*Chloro* is standing here, riding a warhorse.
*Braxton* is standing here, riding a warhorse.

* S HP:Battered MV:Tiring > You try to pierce *Chloro*, but she parries successfully.
Ommin pierces *Chloro*'s body very hard.
*Chloro* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Chloro: Critical > -=+
*Braxton* tries to slash Ommin, but he parries successfully.

*chloro is now set as your primary target.
*
Ommin pierces *Chloro*'s left leg extremely hard.
Ommin tries to pierce *Chloro*, but she parries successfully.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.

+
*Chloro* leaves east riding a warhorse.
*Chloro* has arrived from the east, riding a warhorse.

=-
Ommin panics, and attempts to flee!

-=
Your bash at *Chloro* sends her sprawling!
*Chloro* panics, and attempts to flee!
Ommin leaves east.

* S HP:Battered MV:Strong - Chloro: Critical > narr bashed
gc
You narrate 'bashed'

* S HP:Battered MV:Strong - Chloro: Critical > [take all corpse]
You don't have a corpse.

* S HP:Battered MV:Strong - Chloro: Critical >
You pierce *Chloro*'s body very hard.

* S HP:Battered MV:Strong - Chloro: Critical >
Ommin has arrived from the south.

* S HP:Battered MV:Strong - Chloro: Critical >
Ommin pierces *Chloro*'s right leg extremely hard.
*Chloro* is dead! R.I.P.
Your blood freezes as you hear *Chloro*'s death cry.
*Braxton* tries to slash Ommin, but he parries successfully.

* S HP:Battered MV:Strong > nagc
light is now set as your primary target.
kill light
bash

Ommin gets a large number of gold crowns from the corpse of Chloro.
Ommin gets eighteen copper pennys from the corpse of Chloro.
Ommin gets a stable ticket from the corpse of Chloro.
Ommin gets iron horseshoes from the corpse of Chloro.
Ommin gets a war saddle with stirrups from the corpse of Chloro.
Ommin gets a bridle made of leather from the corpse of Chloro.
Ommin gets a water skin from the corpse of Chloro.
Ommin gets a black pair of silver-tooled boots from the corpse of Chloro.
Ommin gets a pair of earthen colored breeches from the corpse of Chloro.
Ommin gets a belt with a buckle of cuendillar from the corpse of Chloro.
Ommin gets a ring-quilloned sword from the corpse of Chloro.
Ommin gets a silver etched shield from the corpse of Chloro.
Ommin gets a jeweled wristcuff from the corpse of Chloro.
Ommin gets a jeweled wristcuff from the corpse of Chloro.
Ommin gets a pair of dark gloves from the corpse of Chloro.
Ommin gets a set of cloth sleeves from the corpse of Chloro.
Ommin gets an embroidered, cotton shoulder bag from the corpse of Chloro.
Ommin gets a gray silk dress embroidered with white teardrops from the corpse of Chloro.
Ommin gets a bearskin tunic from the corpse of Chloro.
Ommin gets a shimmering pendant of obsidian from the corpse of Chloro.
Ommin gets a shimmering pendant of obsidian from the corpse of Chloro.
Ommin gets a camouflaged hood from the corpse of Chloro.
Ommin gets an emerald ring from the corpse of Chloro.
Ommin gets a beautifully worked great serpent ring from the corpse of Chloro.
Ommin gets an oilstone from the corpse of Chloro.
Ommin gets a crystal lightstick from the corpse of Chloro.

* S HP:Battered MV:Strong > Arglebargle, glop-glyf!?!

* S HP:Battered MV:Strong > You try to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Strong - Ommin: Hurt - Braxton: Battered > *Braxton* panics, and attempts to flee!


Ommin pierces *Braxton*'s left leg.

-
*Braxton* leaves east riding a warhorse.

=+e
kill light
*e
kill light
Cancelled.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
*Braxton* is standing here, riding a warhorse.

* S HP:Battered MV:Strong > bash
You try to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Strong - Braxton: Battered > No way! You're fighting for your life!
Ommin tries to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Strong - Braxton: Battered > You do the best you can!

* S HP:Battered MV:Strong - Braxton: Battered >
*Braxton* panics, and attempts to flee!

-=
Ommin pierces *Braxton*'s left leg.

+
Ommin assumes an offensive striking posture.
*Braxton* leaves east riding a warhorse.

*e
kill light
*bash
+Cancelled.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > Bash who?

n
o S HP:Battered MV:Strong > n
n
n
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

o S HP:Battered MV:Strong > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
Ommin has arrived from the south.

o S HP:Battered MV:Strong >
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

kill light
o S HP:Battered MV:Tiring > Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
Ommin has arrived from the south.

o S HP:Battered MV:Tiring > n
They aren't here.

kill light
o S HP:Battered MV:Tiring > Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

o S HP:Battered MV:Tiring > They aren't here.

bash
o S HP:Battered MV:Tiring > n
n
Bash who?

o S HP:Battered MV:Tiring > w
Campsite
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A water skin made from dried human flesh lies here.
*Braxton* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

w
* S HP:Battered MV:Tiring > A Curve in the Camp
[ obvious exits: S W ]
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Tiring > A Path
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>

o S HP:Battered MV:Tiring >
Alas, you cannot go that way...

o S HP:Battered MV:Tiring > kill light
e

o S HP:Battered MV:Tiring > s
They aren't here.

kill light
o S HP:Battered MV:Tiring > bash
A Curve in the Camp
[ obvious exits: S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Tiring > Campsite
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
A water skin made from dried human flesh lies here.
Ommin the Master Havoc is standing here.
*Braxton* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
*Braxton* tries to slash you, but you deflect the blow.

* S HP:Battered MV:Tiring - Braxton: Battered > You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Battered > -=+*
Ommin tries to pierce *Braxton*, but he deflects the blow.

*
Ommin pierces *Braxton*'s left foot hard.
A member of the Lancer cavalry joins Braxton's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.

+=- -=
Your bash at *Braxton* sends him sprawling!

* S HP:Battered MV:Tiring - Braxton: Battered > narr kajin
You narrate 'kajin '

* S HP:Battered MV:Tiring - Braxton: Battered > look
kill light

A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
Ommin pierces *Braxton*'s right leg hard.
You pierce *Braxton*'s head hard.
Ommin pierces *Braxton*'s body.
You pierce *Braxton*'s body very hard.

* S HP:Battered MV:Tiring - Braxton: Beaten > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
A water skin made from dried human flesh lies here.
Ommin the Master Havoc is here, fighting Braxton.
*Braxton* is sitting here, riding a warhorse.
A member of the Lancer cavalry is here, fighting YOU!
A member of the Lancer cavalry is here, fighting YOU!
A member of the Lancer cavalry is here, fighting YOU!
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Battered MV:Tiring - Braxton: Beaten > You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Beaten > look
kill light
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
A water skin made from dried human flesh lies here.
Ommin the Master Havoc is here, fighting Braxton.
*Braxton* is sitting here, riding a warhorse.
A member of the Lancer cavalry is here, fighting YOU!
A member of the Lancer cavalry is here, fighting YOU!
A member of the Lancer cavalry is here, fighting YOU!
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Battered MV:Tiring - Braxton: Beaten > You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Beaten >
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
Ommin pierces *Braxton*'s right foot very hard.
You pierce *Braxton*'s body very hard.

* S HP:Battered MV:Tiring - Braxton: Critical >
Ommin pierces *Braxton*'s body hard.
You pierce *Braxton*'s body hard.

* S HP:Battered MV:Tiring - Braxton: Critical > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

f
* S HP:Battered MV:Tiring - Braxton: Critical > kill light
You panic and attempt to flee!


*Braxton* panics, and attempts to flee!

You flee head over heels.
A Curve in the Camp
[ obvious exits: S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
They aren't here.

* S HP:Battered MV:Tiring > kill light
They aren't here.

* S HP:Battered MV:Tiring > kill light
kill light

*Braxton* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Tiring > You try to pierce *Braxton*, but he deflects the blow.

s
* S HP:Battered MV:Tiring - Braxton: Critical > kill light
You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Braxton: Critical > You do the best you can!

* S HP:Battered MV:Tiring - Braxton: Critical > narr 1n

*Braxton* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Braxton: Critical > bash
You narrate '1n'

* S HP:Battered MV:Tiring - Braxton: Critical > -=+
*Braxton* leaves west riding a warhorse.

*
A soldier tries to scythe you, but you dodge the attack.
A soldier joins a soldier's fight!
You swiftly dodge a soldier's attempt to scythe you.
You swiftly dodge a soldier's attempt to scythe you.

w
kill light
*Cancelled.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - a soldier: Healthy > cmw
They aren't here.

f
* S HP:Battered MV:Tiring - a soldier: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

w
* S HP:Battered MV:Tiring - a soldier: Healthy > s
s
You panic and attempt to flee!

kill light
You flee head over heels.
A Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
Alas, you cannot go that way...

o S HP:Battered MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^

o S HP:Battered MV:Tiring > s
They aren't here.

o S HP:Battered MV:Tiring > w
Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>

o S HP:Battered MV:Tiring >
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv

o S HP:Battered MV:Tiring > kill light

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > s
w
w
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<

o S HP:Battered MV:Tiring > s
Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<

o S HP:Battered MV:Tiring > s
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
Ommin the Master Havoc is standing here.

s
o S HP:Battered MV:Tiring > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Battered MV:Tiring > Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

where
o S HP:Battered MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Battered MV:Tiring > Players in your Zone
--------------------
Mush - Burnt Wagons
Ommin - Branch in Hidden Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Tiring > e
s
The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A raven is here, watching.

o S HP:Battered MV:Tiring > kill light

o S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Battered MV:Winded > They aren't here.

s
o S HP:Battered MV:Winded > kill light
The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

o S HP:Battered MV:Winded > e
They aren't here.

kill light
o S HP:Battered MV:Winded > e
kill light
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of Chloro is lying here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently.
Ommin narrates 'not by me'

o S HP:Battered MV:Winded > They aren't here.

kill light
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>

o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<

o S HP:Battered MV:Winded > where
Players in your Zone
--------------------
Ommin - Bend in the Path
Mush - The Dusty Road
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded > not
n
You stop paying increased attention to your surroundings.

o S HP:Battered MV:Winded > n
n
n
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Battered MV:Winded > n
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Shienaran sergeant watches for the enemy here.

cmb
o S HP:Battered MV:Winded > Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Battered MV:Winded > n
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^

o S HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Battered MV:Winded > n
Campsite
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A water skin made from dried human flesh lies here.
Ommin the Master Havoc is here, fighting Braxton.
*Braxton* is here, fighting Ommin, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
Ommin narrates 'kaj'

* S HP:Battered MV:Winded > kill light
A Curve in the Camp
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > s
kill light
Campsite
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A water skin made from dried human flesh lies here.
Ommin the Master Havoc is standing here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > s
Lord Kajin holds a lantern above his head.
Lord Kajin tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

kill light
* S HP:Battered MV:Winded - Lord Kajin: Healthy > kill light
They aren't here.

* S HP:Battered MV:Winded - Lord Kajin: Healthy > f
They aren't here.

* S HP:Battered MV:Winded - Lord Kajin: Healthy > You pierce Lord Kajin's left arm extremely hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin tries to cleave you, but you parry successfully.
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - Lord Kajin: Healthy > f
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - Lord Kajin: Healthy >
You try to pierce Lord Kajin, but he parries successfully.

cmw
* S HP:Battered MV:Winded - Lord Kajin: Healthy > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Winded - Lord Kajin: Healthy > You panic and attempt to flee!


Ommin has arrived from the east.


A member of the Lancer cavalry tries to slash you, but you parry successfully.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
Lord Kajin cleaves your head into bloody fragments!

narr fuckin aggro
kill light
You flee head over heels.
Campsite
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A Shienaran sergeant watches for the enemy here.
A chestnut stallion is lying here, mortally wounded.
You narrate 'fuckin aggro'

where
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > Players in your Zone
--------------------
Ommin - Little Path
Mush - Campsite

o S HP:Battered MV:Winded > s
Campsite
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
A weapon rack stands on the ground here, ready to store weapons.

o S HP:Battered MV:Winded > w
s
o S HP:Battered MV:Winded > s
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

o S HP:Battered MV:Winded > s
Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Shienaran sergeant watches for the enemy here.

s
o S HP:Battered MV:Winded > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv

o S HP:Battered MV:Winded > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

o S HP:Battered MV:Winded > narr sm gone
s
w
You narrate 'sm gone'

w
o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
Blunt narrates 'lemme give them another scalp and distract. lol you guys close to tar valon? '

o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
Ommin narrates 'in'

o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of Chloro is lying here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently.

where
o S HP:Battered MV:Winded > cmb
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Mush - The Dusty Road
Ommin - Dusty Road by Fal Dara

o S HP:Battered MV:Winded > s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Battered MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
An iron lantern hangs from the wall above the gate.
Ommin the Master Havoc is standing here.

* S HP:Battered MV:Winded > narr hitting
score
You narrate 'hitting'

* S HP:Battered MV:Winded > cmb
You have 173(418) hit and 127(265) movement points.
You have scored 108500001 experience points and 173 quest points.
You need 1727319362 exp to level and 227 qp to rank.
You have amassed 45 Turn points to date.
You have played 3 days and 7 hours (real time).
This ranks you as Mush the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.

* S HP:Battered MV:Winded > cpo
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Winded > stat
Arglebargle, glop-glyf!?!

s
* S HP:Battered MV:Winded > kill light
You are a 29 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 24.8 lbs, peanuts.
Your base abilities are: Str:20 Int:10 Wil:7 Dex:19 Con:19.
Offensive bonus: 187, Dodging bonus: 148, Parrying bonus: 129
Your mood is: Brave. You will flee below: 125 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH

* S HP:Battered MV:Winded > bash
The Malkiergate seems to be closed.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > Bash who?

* S HP:Battered MV:Winded > open gate
It seems to be locked.

* S HP:Battered MV:Winded > where
Players in your Zone
--------------------
Mush - Dusty Road by Fal Dara
Ommin - Dusty Road by Fal Dara

* S HP:Battered MV:Winded > narr firetruck

Ommin drops a bridle made of leather.
Ommin drops a war saddle with stirrups.
Ommin drops iron horseshoes.

* S HP:Battered MV:Winded > look
You narrate 'firetruck'

* S HP:Battered MV:Winded > kill light
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Iron horseshoes have been discarded here.
A war saddle lies here.
A bridle made of leather lies here.
An iron lantern hangs from the wall above the gate.
Ommin the Master Havoc is standing here.
Ommin tries to open the Malkiergate, but can't.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > narr is lockeed

Ommin narrates 'cant pick'

* S HP:Battered MV:Winded > look
You narrate 'is lockeed'

***
Wait to see if he calls to scan.
***

* S HP:Battered MV:Winded >
Braxton calls for the Malkiergate to be opened.!
The Malkiergate is opened from the other side.

* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > s
kill light
bash
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Braxton* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Winded > You pierce *Braxton*'s left arm hard.
*Braxton* panics, and attempts to flee!

* S HP:Battered MV:Winded - Braxton: Critical > close gate
Cancelled.
Ok.
*Braxton* leaves east riding a warhorse.

* S HP:Battered MV:Winded > e
kill light
A Shienaran gate guard bellows 'czKJ] ^nF `Y\r VUOVD b[Nm \f? VuSm k\YS\f^z'
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Braxton* is standing here, riding a warhorse.

* S HP:Battered MV:Winded > e
You try to pierce *Braxton*, but he parries successfully.

kill light
* S HP:Battered MV:Winded - Braxton: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Winded - Braxton: Critical > *Braxton* tries to slash you, but you parry successfully.
You try to pierce *Braxton*, but he parries successfully.
You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > narr 1e
bash
You narrate '1e'

* S HP:Battered MV:Winded - Braxton: Critical > *Braxton* panics, and attempts to flee!

-=+open towertrap
*kill light

*Braxton* leaves west riding a warhorse.

bash
Cancelled.
Ok.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > w
Bash who?

kill light
* S HP:Battered MV:Winded > w
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Braxton* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Ommin has arrived from the north.

* S HP:Battered MV:Winded > kill light
w
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
A Shienaran gate guard tries to slash Ommin, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You try to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Winded - Braxton: Critical > kill light
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Braxton: Critical > You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Winded - Braxton: Critical > You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical >
You try to pierce *Braxton*, but he parries successfully.
Ommin pierces a Shienaran gate guard's left leg very hard.

* S HP:Battered MV:Winded - Braxton: Critical >
*Braxton* panics, and attempts to flee!

* S HP:Battered MV:Winded - Braxton: Critical >
You try to pierce *Braxton*, but he parries successfully.
A Shienaran gate guard slashes Ommin's body very hard.
A Shienaran gate guard tries to slash Ommin, but he deflects the blow.
A Shienaran gate guard tries to slash Ommin, but he deflects the blow.
Ommin pierces a Shienaran gate guard's body hard.
A Shienaran gate guard slashes Ommin's left foot very hard.

* S HP:Battered MV:Winded - Braxton: Critical >
Ommin panics, and attempts to flee!

* S HP:Battered MV:Winded - Braxton: Critical >
Ommin leaves west.

w
* S HP:Battered MV:Winded - Braxton: Critical > kill light
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Braxton: Critical > You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical >
*Braxton* leaves east riding a warhorse.
*Braxton* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Winded >
*Braxton* leaves west riding a warhorse.

* S HP:Battered MV:Winded > cmw
f
w
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

w
* S HP:Battered MV:Winded > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Ommin.
*Braxton* is here, fighting Ommin, riding a warhorse.
Ommin the Master Havoc is here, fighting Braxton.
A Shienaran guard is here, fighting Ommin.
A Shienaran guard is here, fighting Ommin.

* S HP:Battered MV:Winded > cmb
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

kill light
* S HP:Battered MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

e
* S HP:Battered MV:Winded > e
They aren't here.

kill light
* S HP:Battered MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Battered MV:Winded > bash
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Ommin.
*Braxton* is here, fighting Ommin, riding a warhorse.
Ommin the Master Havoc is here, fighting Braxton.
A Shienaran guard is here, fighting Ommin.
A Shienaran guard is here, fighting Ommin.

* S HP:Battered MV:Winded > You pierce *Braxton*'s body.

* S HP:Battered MV:Winded - Ommin: Hurt - Braxton: Critical > -=
*Braxton* leaves east riding a warhorse.

+
Ommin tries to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard tries to slash Ommin, but he deflects the blow.
A Shienaran guard tries to slash Ommin, but he parries successfully.
A Shienaran guard slashes Ommin's right hand very hard.

*e
kill light

Ommin pierces a Shienaran guard's left arm hard.

e
kill light
Cancelled.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > e
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > ee This double e causes me alot of other misspams.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Winded > s
A Shienaran gate guard bellows 'kIfwu JCa eYHj \oEcD R`Ta R`N yh^z dMvMWYAI'
They aren't here.

s
* S HP:Battered MV:Winded > s
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > Alas, you cannot go that way...

e
* S HP:Battered MV:Winded > Alas, you cannot go that way...

s
* S HP:Battered MV:Winded > s
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Battered MV:Winded > s
Road Inside the City Walls
[ obvious exits: N S ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Winded > Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* S HP:Battered MV:Winded > A Shienaran gate guard bellows 'OHjEI xpj xYk` [utlu WpXg avz crMN srNG?zEB'
Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Battered MV:Winded > s

* S HP:Battered MV:Winded > w
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded > w

w
* S HP:Battered MV:Winded > A Shienaran gate guard bellows 'Fn]Im JPE U\eS kZXVE QTUbN rvC qaN\ ZOcMnmsq'
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ommin the Master Havoc is standing here.
The fishmonger is here, hoping to buy your catch.

* S HP:Battered MV:Winded > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ommin the Master Havoc is standing here.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.

where
* S HP:Battered MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
Ommin the Master Havoc is standing here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Mush - The Crossing
Ommin - The Crossing

* S HP:Battered MV:Winded > n
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
Ommin the Master Havoc is standing here.

* S HP:Battered MV:Winded > s
w
w
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Weary > w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.

* S HP:Battered MV:Weary > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

n
* S HP:Battered MV:Weary > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Battered MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
* S HP:Battered MV:Weary >
w
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
A figure stands here, ready to collect unwanted things.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Weary > A Shienaran gate guard bellows 'RGD\S EOv RMjH Mgy?R gMQV m`v xsv? _HVsHST\'
A soldier tries to scythe you, but you deflect the blow.
You swiftly dodge a hunter for the horn's attempt to strike you.
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
The Shienaran gatekeeper joins a soldier's fight!
The Shienaran gatekeeper tries to slash you, but you dodge the attack.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your body hard.
You swiftly dodge a Shienaran gate guard's attempt to slash you.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A hunter for the horn tries to strike you, but you dodge the attack.
You pierce a soldier's body hard.
You swiftly dodge a soldier's attempt to scythe you.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a soldier: Scratched > f
PANIC! You couldn't escape!

kill light
* S HP:Battered MV:Winded - a soldier: Scratched > They aren't here.

* S HP:Battered MV:Winded - a soldier: Scratched > f
You pierce a soldier's right leg hard.
You panic and attempt to flee!

cmw

The Shienaran gatekeeper tries to slash you, but you dodge the attack.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard slashes your body hard.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your right leg very hard.
A hunter for the horn tries to strike you, but you dodge the attack.
You swiftly dodge a soldier's attempt to scythe you.

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A ratter is here, hunting shadoweyes.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

look
* S HP:Battered MV:Winded > kill light

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > s
w
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
A figure stands here, ready to collect unwanted things.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Winded > The DogGate seems to be closed.

* S HP:Battered MV:Winded > s
s
e
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* S HP:Battered MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Battered MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.

* S HP:Battered MV:Winded > kill light

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > e
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Winded > n
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
Ommin the Master Havoc is standing here.

* S HP:Battered MV:Winded > nar sm gone inside keep?
cmb
You narrate 'sm gone inside keep?'

* S HP:Battered MV:Winded > kill light
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Winded >
Ommin leaves north.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > where
Players in your Zone
--------------------
Ommin - Inner Gate of the Keep
Mush - Before the Keep

* S HP:Battered MV:Winded > look
kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > score
look
You have 141(418) hit and 106(265) movement points.
You have scored 108500001 experience points and 173 quest points.
You need 1727319362 exp to level and 227 qp to rank.
You have amassed 45 Turn points to date.
You have played 3 days and 7 hours (real time).
This ranks you as Mush the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.

kill light
* S HP:Battered MV:Winded > kill light
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > kill light
kill light

* S HP:Battered MV:Winded > They aren't here.

kill light
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > kill light
kill light
They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > kill light
kill light
They aren't here.

* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > kill light

Ommin narrates 'agel'

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > score
They aren't here.

* S HP:Battered MV:Winded >
Ommin narrates 'hitting'

* S HP:Battered MV:Winded > n
You have 141(418) hit and 106(265) movement points.
You have scored 108500001 experience points and 173 quest points.
You need 1727319362 exp to level and 227 qp to rank.
You have amassed 45 Turn points to date.
You have played 3 days and 7 hours (real time).
This ranks you as Mush the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.

n
* S HP:Battered MV:Winded > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded > You swiftly dodge the grizzled veteran's attempt to slash you.
You pierce the grizzled veteran's head hard.
No way! You're fighting for your life!

n
* S HP:Battered MV:Winded - the grizzled veteran: Scratched > No way! You're fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > f
You pierce the grizzled veteran's body hard.
The grizzled veteran tries to slash you, but you deflect the blow.
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

kill light
* S HP:Battered MV:Winded - the grizzled veteran: Scratched > You panic and attempt to flee!


The grizzled veteran tries to slash you, but you dodge the attack.

You flee head over heels.
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > n
n
Center of the Courtyard
[ obvious exits: N E S W ]
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A soft leather pouch has been discarded here. [2]
A black key, bare of design or markings, has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* S HP:Battered MV:Winded > Entrance Foyer
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > e
e
Eastern Hall
[ obvious exits: E W ]

* S HP:Battered MV:Winded > u
East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded > kill light
Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
An ageless woman in a red shawl stands here.

* S HP:Battered MV:Winded > A Shienaran guard leaves west.
They aren't here.

* S HP:Battered MV:Winded > cmb
w
kill light
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Winded > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A quiet servant awaits instructions from his master.

w
* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > Upper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > scan n
n
kill light
*Braxton* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Battered MV:Winded > bash
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
Ommin the Master Havoc is here, fighting Braxton.
*Braxton* is here, fighting Ommin.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Battered MV:Winded >
An elite Shienaran guard joins Braxton's fight!
Lord Agelmar tries to smite you, but you deflect the blow.
You barely pierce Lord Agelmar's body.
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
An elite Shienaran guard joins Lord Agelmar's fight!
Lord Agelmar smites your body into bloody fragments!
You panic and attempt to flee!
An elite Shienaran guard slashes Ommin's body very hard.
Ommin tries to pierce *Braxton*, but he parries successfully.
*Braxton* tries to slash Ommin, but he deflects the blow.


Ommin tries to pierce *Braxton*, but he deflects the blow.

kill light
You flee head over heels.
Lord Agelmar's Study
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.
They aren't here.

* S HP:Battered MV:Winded > Bash who?

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > e
kill light
bash
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
Ommin the Master Havoc is here, fighting Braxton.
*Braxton* is here, fighting Ommin.
An elite Shienaran guard is here, fighting Ommin.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Battered MV:Winded > You pierce *Braxton*'s body hard.
*Braxton* panics, and attempts to flee!

* S HP:Battered MV:Winded - Ommin: Hurt - Braxton: Critical > -
Ommin tries to pierce *Braxton*, but he parries successfully.
Ommin panics, and attempts to flee!
*Braxton* leaves south.

=s
+kill light
*w
kill light
Cancelled.
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
*Braxton* is standing here.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > You try to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Winded - Braxton: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Winded - Braxton: Critical > You do the best you can!

* S HP:Battered MV:Winded - Braxton: Critical >
*Braxton* tries to slash you, but you parry successfully.
A Shienaran guard joins Braxton's fight!
A Shienaran guard bellows 'fu\^ppo s_qpgr crZ? `XA cCTmu ng lmJNQ DlhmY'
You pierce *Braxton*'s right arm hard.
*Braxton* panics, and attempts to flee!

* S HP:Battered MV:Winded - Braxton: Critical > cmb
cpo
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Winded - Braxton: Critical > Arglebargle, glop-glyf!?!
*Braxton* leaves north.
*Braxton* has arrived from the north.

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > cmw
f

You pierce a Shienaran guard's head.
A Shienaran guard has arrived from the west.

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
Ommin tries to pierce *Braxton*, but he parries successfully.

* S HP:Battered MV:Winded - a Shienaran guard: Healthy > You panic and attempt to flee!

cmb
kill light

*Braxton* tries to slash Ommin, but he parries successfully.
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
Ommin pierces *Braxton*'s body.
*Braxton* panics, and attempts to flee!
A Shienaran guard tries to slash you, but you deflect the blow.
You swiftly dodge a Shienaran guard's attempt to slash you.

You flee head over heels.
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Winded > s
They aren't here.

kill light
* S HP:Battered MV:Winded > Upper Hall
[ obvious exits: N E W ]
Ommin the Master Havoc is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > w
kill light
Upper Hall
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > nar rwhich way
e
You narrate 'rwhich way'

* S HP:Battered MV:Winded > e
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

e
* S HP:Battered MV:Winded > kill light
Upper Hall
[ obvious exits: N E W ]
Ommin the Master Havoc is standing here.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A quiet servant awaits instructions from his master.

* S HP:Battered MV:Winded > Top of Eastern Stair
[ obvious exits: N W U D ]
An ageless woman in a red shawl stands here.

* S HP:Battered MV:Winded > They aren't here.

n
* S HP:Battered MV:Winded > kill light
Eastern Corridor
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > w
kill light
Men's Quarters
[ obvious exits: E ]
A tough Shienaran soldier waits here.
An emaciated man with a scraggily beard breathes heavily.

* S HP:Battered MV:Winded > e
They aren't here.

* S HP:Battered MV:Winded > s
s
Eastern Corridor
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Weary > Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An ageless woman in a red shawl stands here.

* S HP:Battered MV:Weary > Alas, you cannot go that way...
Ommin narrates 'agel'

* S HP:Battered MV:Weary > w
w

A Shienaran guard has arrived from the north.

* S HP:Battered MV:Weary - a Shienaran guard: Healthy > n
No way! You're fighting for your life!

kill light
* S HP:Battered MV:Weary - a Shienaran guard: Healthy > No way! You're fighting for your life!

* S HP:Battered MV:Weary - a Shienaran guard: Healthy > No way! You're fighting for your life!

* S HP:Battered MV:Weary - a Shienaran guard: Healthy > cmw
They aren't here.

f
* S HP:Battered MV:Weary - a Shienaran guard: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Weary - a Shienaran guard: Healthy > cmb
You panic and attempt to flee!


A Red Sister tries to pierce you, but you deflect the blow.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard bellows 'cbqIPgJ JcmoFh Vu[P pb\ wXnlj pC fho ^Q NLSXlVc T@PSig'

kill light
kill light

A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
A Red Sister tries to pierce you, but you parry successfully.
A Shienaran guard tries to slash you, but you parry successfully.


A Red Sister tries to pierce you, but you deflect the blow.

You flee head over heels.
East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Weary > A Red Sister has arrived from above.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > w
Eastern Hall
[ obvious exits: E W ]

* S HP:Battered MV:Weary >
A Red Sister has arrived from the east.

* S HP:Battered MV:Weary - a Red Sister: Healthy > e

* S HP:Battered MV:Weary - a Red Sister: Healthy > u

You pierce a Red Sister's left leg extremely hard.
A Red Sister tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Weary - a Red Sister: Scratched > No way! You're fighting for your life!

* S HP:Battered MV:Weary - a Red Sister: Scratched > No way! You're fighting for your life!

* S HP:Battered MV:Weary - a Red Sister: Scratched > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

u
* S HP:Battered MV:Weary - a Red Sister: Scratched > You panic and attempt to flee!


A Red Sister tries to pierce you, but you parry successfully.

cmb

A Red Sister tries to pierce you, but you deflect the blow.

You flee head over heels.
Entrance Foyer
[ obvious exits: N E S W ]
Alas, you cannot go that way...

* S HP:Battered MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Weary > e
e
u
w
w
kill light

Your heartbeat calms down more as you feel less panicked.

Eastern Hall
[ obvious exits: E W ]
An ageless woman in a red shawl stands here.

* S HP:Battered MV:Winded > East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded > Top of Eastern Stair
[ obvious exits: N W U D ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Winded > Upper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.

* S HP:Battered MV:Winded > Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > n
kill light
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
Ommin the Master Havoc is sitting here.
*Braxton* is here, fighting Ommin.
An elite Shienaran guard is here, fighting Ommin.
An elite Shienaran guard is here, fighting Ommin.
An elite Shienaran guard is here, fighting Ommin.
An elite Shienaran guard is here, fighting Ommin.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Battered MV:Winded > You pierce *Braxton*'s body.
Ommin narrates 'on agel'

* S HP:Battered MV:Winded - Ommin: Battered - Braxton: Critical >
You pierce *Braxton*'s body.
Lord Agelmar says 'WX] JIngnJd `Ka hKAY syq \usv[g \Dxr kTOFWQ '
Lord Agelmar smites your body extremely hard.
You panic and attempt to flee!
An elite Shienaran guard slashes Ommin's right hand hard.
An elite Shienaran guard slashes Ommin's body hard.
An elite Shienaran guard slashes Ommin's body hard.
An elite Shienaran guard slashes Ommin's left leg extremely hard.
Ommin pierces *Braxton*'s left foot.
*Braxton* tries to slash Ommin, but he parries successfully.
Ommin narrates 'sat me'


Ommin panics, and attempts to flee!

kill light

You flee head over heels.
Lord Agelmar's Private Bedchamber
[ obvious exits: S ]

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > s
kill light
bash
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Braxton* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Beaten MV:Winded > You pierce *Braxton*'s head.
*Braxton* is mortally wounded, and will die soon, if not aided.

* S HP:Beaten MV:Winded - Braxton: Critical > -=+narr ip
*Cancelled.
You narrate 'ip'

* S HP:Beaten MV:Winded - Braxton: Critical > kill light
You do the best you can!

* S HP:Beaten MV:Winded - Braxton: Critical >
You pierce *Braxton*'s left leg very hard.
*Braxton* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Braxton*'s death cry.

Trang
Posts: 17
Joined: Wed Jul 07, 2021 4:15 pm

Re: Ommin narrates 'sad af rn'

Post by Trang » Mon Jul 31, 2023 4:29 pm

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
North: A sickly, skinny deer stands here in a daze.
*Asandra* is standing here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a raven is lying here.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently.
*Dornel* is standing here.

* S HP:Healthy MV:Haggard >
You attempt to hide yourself.

* S HP:Healthy MV:Haggard >
You silently approach your victim...


*Dornel* leaves east. >>

-
=
+
*
*Dornel* has arrived from the east.

*
+
*Dornel* leaves west. <<

=
-

-
Faiz narrates 'v crit snicker'

=
*Dornel* has arrived from the west.

+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Haggard - Dornel: Battered >

*Dornel* tries to slash you, but you parry successfully.

* S HP:Healthy MV:Haggard - Dornel: Battered >

Mephistopheles narrates 'moving sted im full to beat'

* S HP:Healthy MV:Haggard - Dornel: Battered >

*Dornel* sends you sprawling with a powerful bash!

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ommin narrates 'sad af rn'

Post by Masaj » Mon Jul 31, 2023 5:42 pm

* S HP:Battered MV:Tiring > You try to slash *Dornel*, but he deflects the blow.

* S HP:Battered MV:Tiring - Dornel: Wounded >
A soldier joins Dornel's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
The grizzled veteran tries to scythe someone, but he deflects the blow.
A soldier scythes your body.
A soldier scythes your body.
A soldier tries to scythe you, but you deflect the blow.
*Dornel* slashes your left leg very hard.

-=+**+=-
*Dornel* panics, and attempts to flee!

-
*Dornel* leaves east riding a warhorse.
*Dornel* has arrived from the east, riding a warhorse.

=
You slash a soldier's left arm hard.
Ommin pierces the grizzled veteran's body hard.
The grizzled veteran tries to scythe Ommin, but he dodges the attack.
A soldier scythes your body.
A soldier scythes your right leg.
A soldier scythes your body.
Gizmo clumsily approaches *Dornel*, broadcasting her intentions.
Your bash at *Dornel* sends him sprawling!

Dornel
Posts: 11
Joined: Sat Jul 08, 2023 9:24 pm

Re: Ommin narrates 'sad af rn'

Post by Dornel » Mon Jul 31, 2023 6:05 pm

Pretty much the luck of the Irish recently with stab. Think I’ve had three brick in easy kill range.

Trang
Posts: 17
Joined: Wed Jul 07, 2021 4:15 pm

Re: Ommin narrates 'sad af rn'

Post by Trang » Mon Jul 31, 2023 8:39 pm

bricked on crit dixon tonight!

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