Rig narrates 'I believe in us now'

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Tranork
Posts: 9
Joined: Fri Jul 02, 2021 11:24 am

Rig narrates 'I believe in us now'

Post by Tranork » Sat Jul 29, 2023 7:25 am

Some close fights. Everyone been bleeding all over and hit critical at some point!

Rig narrates 'gr8'

l in pack
* HP:Healthy MV:Strong >
backpack (used) :
a skin of human flesh
a package of iron rations
nineteen copper pennys
a cup of thready brown tea
a large number of gold crowns (32)
a thin vial of yellow fluid
an oilstone
[2] a large slab of meat

* HP:Healthy MV:Strong >

Isabel bellows '?P'I yKhi \zyEa'

* HP:Healthy MV:Strong >
w
The Gatekeep
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A trolloc is here ruling a group of trollocs.
A burly trolloc stands here, eyeing the surroundings.
Rig the Myrddraal is standing here, riding a shadow stallion.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Healthy MV:Strong >
scan w
Isabel bellows '@@bE pHrxB['

* HP:Healthy MV:Strong >

Rig bellows 'interesting'

call
* HP:Healthy MV:Strong >
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

scan w
* HP:Healthy MV:Strong >

Onta bellows 'xA jo u CQMQh dP ?wFDYk Ak` kLsPq?Jr'

* HP:Healthy MV:Strong >
*Isabel* is standing here, riding a warhorse.
An elite trolloc stands ready to obey orders.
*Onta* is standing here, riding a warhorse.

* HP:Healthy MV:Strong >
foll rig
You now follow Rig.

* HP:Healthy MV:Strong >

You are now a member of Rig's group.

* HP:Healthy MV:Strong >

Rig hisses 'lol yolo'

'got mob 1w
* HP:Healthy MV:Strong >

You follow Rig.

In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of a MYRDDRAAL leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
There are some tracks of a humanoid leaving west.
-- HUMAN -- tracks leaving >> EAST. >>
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
An iron lantern hangs from the wall above the gate.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Isabel* is standing here, riding a warhorse.
An elite trolloc stands ready to obey orders.
*Onta* is standing here, riding a warhorse.

* HP:Healthy MV:Strong >
You say 'got mob 1w'
Rig tries to slash *Isabel*, but she parries successfully.

* HP:Healthy MV:Strong >

*Onta* now follows *Isabel*.

get tea pack
* HP:Healthy MV:Strong >
The stonegate closes quietly.
You get a cup of thready brown tea from a backpack.
*Onta* tries to strike you, but you deflect the blow.

* HP:Healthy MV:Strong - Onta: Healthy >
q
kill light
You do the best you can!

* HP:Healthy MV:Strong - Onta: Healthy >

You try to lance *Onta*, but she parries successfully.
*Onta* tries to strike you, but you parry successfully.
*Isabel* barely pierces Rig's body.

* HP:Healthy MV:Strong - Onta: Healthy >
b
bash
Wimpy reset to: 202 hit points.
-=+*
*Isabel* avoids being bashed by Rig who loses his balance and falls!
*+=
*Isabel* pierces Rig's body with Cat on Hot Sand.
- -
=
*Isabel* tries to pierce Rig, but he parries successfully.
As *Onta* avoids your bash, you topple over and fall to the ground!

* HP:Healthy MV:Strong - Onta: Healthy >
quaff tea

*Onta* unleashes a flurry of melting icy spikes at Rig, who is stabbed repeatedly.

cb
change mood brave
* HP:Healthy MV:Strong - Onta: Healthy >
b
bash

*Onta* tries to strike you, but you parry successfully.
*Isabel* pierces Rig's body hard.
Rig panics, and attempts to flee!

* HP:Healthy MV:Strong - Onta: Healthy >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Healthy MV:Strong - Onta: Healthy >
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Rig panics, and attempts to flee!

* HP:Healthy MV:Strong - Onta: Healthy >

Rig leaves west riding a shadow stallion. <<
*Isabel* tries to pierce you, but you parry successfully.
-=+*

*Isabel* gracefully changes forms to The Cat Dances on the Wall.
*Isabel* pierces your body hard.
Rig narrates 'hrm'
*+=- -=
Your bash at *Onta* sends her sprawling!

* HP:Scratched MV:Fresh - Onta: Scratched >

*Isabel* barely pierces your body.

* HP:Scratched MV:Fresh - Onta: Scratched >

Rig narrates 'I appear to be critical'

z onta bashed
* HP:Scratched MV:Fresh - Onta: Scratched >
You lance *Onta*'s left leg into bloody fragments!
[narr ]
You narrate 'onta bashed'

* HP:Scratched MV:Fresh - Onta: Hurt >
You lance *Onta*'s left hand into bloody fragments!

* HP:Scratched MV:Fresh - Onta: Wounded >
b
bash

* HP:Scratched MV:Fresh - Onta: Wounded >

Rig assumes a defensive striking posture.
-=+
*Isabel* swiftly dodges Rig's attempt to slash her.
*Isabel* tries to pierce Rig, but he deflects the blow.
Rig panics, and attempts to flee!
*
Rig leaves north riding a shadow stallion. ^^
*+=- -=
Your bash at *Onta* sends her sprawling!

* HP:Scratched MV:Fresh - Onta: Wounded >

You lance *Onta*'s body into bloody fragments!

* HP:Scratched MV:Fresh - Onta: Wounded >
z yeah, wait a bit
b
bash
[narr ]
You narrate 'yeah, wait a bit'

* HP:Scratched MV:Fresh - Onta: Wounded >
They already seem to be stunned.
b
bash
Rig slashes *Onta*'s right leg into bloody fragments!
*Onta* panics, and attempts to flee!
*Isabel* pierces an elite trolloc's right hand extremely hard.

* HP:Scratched MV:Fresh - Onta: Battered >

*Onta* leaves west riding a warhorse. <<

* HP:Scratched MV:Fresh >
Bash who?

* HP:Scratched MV:Full >
q
kill light
w
You try to lance *Isabel*, but she parries successfully.

b
bash
* HP:Scratched MV:Full - an elite trolloc: Scratched - Isabel: Scratched >
You try to lance *Isabel*, but she dodges the attack.
Isabel swiftly dodges an elite trolloc's attempt to hit her.
*Isabel* spins on one heel, changing forms to The Courtier Taps His Fan.
*Isabel* pierces an elite trolloc's right arm very hard.
No way! You're fighting for your life!
*Onta* has arrived from the west, riding a warhorse.
Rig leaves west riding a shadow stallion. <<

* HP:Scratched MV:Full - an elite trolloc: Hurt - Isabel: Scratched >
-=
*Isabel* pierces an elite trolloc's body hard.
+**
*Onta* leaves west riding a warhorse. <<
Rig tries to slash *Isabel*, but she deflects the blow.
+=-
An elite trolloc tries to hit Isabel, but she dodges the attack.
*Isabel* pierces an elite trolloc's left arm extremely hard.
*Onta* has arrived from the west, riding a warhorse.
-
=
As *Isabel* avoids your bash, you topple over and fall to the ground!
*Onta* tries to strike you, but you deflect the blow.
*Isabel* panics, and attempts to flee!

* HP:Scratched MV:Full - an elite trolloc: Wounded - Isabel: Scratched >

*Isabel* leaves west riding a warhorse. <<

* HP:Scratched MV:Full - Onta: Battered >
z I on isabel now

Rig panics, and attempts to flee!

* HP:Scratched MV:Full - Onta: Battered >
b
bash

*Isabel* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full - Onta: Battered >
[narr ]
You narrate 'I on isabel now'
*Isabel* swiftly dodges Rig's attempt to slash her.

* HP:Scratched MV:Full - Onta: Battered >
-=
Rig panics, and attempts to flee!
*Onta* unleashes a flurry of melting icy spikes at Rig, who is stabbed repeatedly.
+**+
Rig panics, and attempts to flee!
=
*Isabel* tries to pierce Rig, but he parries successfully.
- -
Rig leaves west riding a shadow stallion. <<
*Isabel* spins on one heel, changing forms to Hummingbird Kisses the Honeyrose.
*Isabel* pierces your left arm hard.
=
Your bash at *Onta* sends her sprawling!
*Onta* panics, and attempts to flee!

* HP:Scratched MV:Full - Onta: Battered >
*Isabel* panics, and attempts to flee!

* HP:Scratched MV:Full - Onta: Battered >
*Isabel* barely pierces your body.
You lance *Onta*'s body into bloody fragments!
*Isabel* leaves west riding a warhorse. <<

* HP:Scratched MV:Full - Onta: Beaten >
b
bash

* HP:Scratched MV:Full - Onta: Beaten >
*Onta* leaves north riding a warhorse. ^^
*Onta* has arrived from the north, riding a warhorse.
-=+
*Onta* leaves west riding a warhorse. <<
**+
Rig assumes an offensive striking posture.
=-
w
q
kill light-
*Isabel* has arrived from the west, riding a warhorse.

b
bash=
They're not here anymore!
*Isabel* tries to pierce Rig, but he parries successfully.

* HP:Scratched MV:Full >
The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of a MYRDDRAAL leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>

o HP:Scratched MV:Full >
They aren't here.

o HP:Scratched MV:Full >
Bash who?

o HP:Scratched MV:Full >
e
q
kill light
b
bash
In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of a MYRDDRAAL leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
An iron lantern hangs from the wall above the gate.
*Isabel* is here, fighting Rig, riding a warhorse.
Rig the Myrddraal is here, fighting Isabel, riding a shadow stallion.
An elite trolloc stands ready to obey orders.
Rig assumes a defensive striking posture.

* HP:Scratched MV:Full >
You try to lance *Isabel*, but she parries successfully.

* HP:Scratched MV:Full - Rig: Critical - Isabel: Scratched >
-=+**+=-
Rig tries to slash *Isabel*, but she deflects the blow.
*Isabel* tries to pierce Rig, but he parries successfully.
-
=
As *Isabel* avoids your bash, you topple over and fall to the ground!
Rig looks at you.

* HP:Scratched MV:Full >

*Isabel* tries to pierce Rig, but he parries successfully.

* HP:Scratched MV:Full >

*Onta* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full >
q
kill light

*Onta* barely strikes your body.

* HP:Scratched MV:Full - Onta: Beaten >
st
b
bash

*Onta* strikes your left leg.
Rig tries to slash *Isabel*, but she deflects the blow.
*Isabel* tries to pierce Rig, but he deflects the blow.

* HP:Scratched MV:Full - Onta: Beaten >

Rig narrates 'you are bash master'

* HP:Scratched MV:Full - Onta: Beaten >
You do the best you can!

* HP:Scratched MV:Full - Onta: Beaten >
Do you not consider fighting as standing?
Rig panics, and attempts to flee!

* HP:Scratched MV:Full - Onta: Beaten >
-=+
Rig leaves west riding a shadow stallion. <<
**+=- -
*Isabel* leaves west riding a warhorse. <<
=
Your bash at *Onta* sends her sprawling!
*Onta* panics, and attempts to flee!

* HP:Scratched MV:Full - Onta: Beaten >

You lance *Onta*'s right arm into bloody fragments!
*Onta* panics, and attempts to flee!

* HP:Scratched MV:Full - Onta: Beaten >

Rig has arrived from the west, riding a shadow stallion.

* HP:Scratched MV:Full - Onta: Beaten >

*Onta* leaves west riding a warhorse. <<

* HP:Scratched MV:Full >

*Isabel* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full >
w

*Isabel* tries to pierce Rig, but he parries successfully.

* HP:Scratched MV:Full >
q
kill light
b
bash
The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of a MYRDDRAAL leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
*Onta* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full >
You try to lance *Onta*, but she deflects the blow.

* HP:Scratched MV:Full - Onta: Beaten >
*Onta* tries to strike you, but you parry successfully.
You try to lance *Onta*, but she deflects the blow.
-=+
*Onta* panics, and attempts to flee!
**+=-
*Onta* leaves east riding a warhorse. >>
-=
They're not here anymore!

o HP:Scratched MV:Full >
e
q
kill light
b
bash
In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of a MYRDDRAAL leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
An iron lantern hangs from the wall above the gate.
*Onta* is here, fighting an elite trolloc, riding a warhorse.
*Isabel* is here, fighting Rig, riding a warhorse.
Rig the Myrddraal is here, fighting Isabel, riding a shadow stallion.
An elite trolloc is here, fighting Onta.

* HP:Scratched MV:Full >
You lance *Onta*'s body very hard.
*Onta* panics, and attempts to flee!

* HP:Scratched MV:Full - an elite trolloc: Wounded - Onta: Critical >

Rig leaves north riding a shadow stallion. ^^
-=+*

Onta swiftly dodges an elite trolloc's attempt to hit her.
*Onta* strikes an elite trolloc's head hard.
*Onta* leaves north riding a warhorse. ^^
*Onta* has arrived from the north, riding a warhorse.
*
*Onta* panics, and attempts to flee!
*Onta* leaves west riding a warhorse. <<
*Isabel* leaves north riding a warhorse. ^^
+=-
z onta crit-
w=
They're not here anymore!

* HP:Scratched MV:Full >
q
kill light
[narr ]
You narrate 'onta crit'

<< we move around a bit, Corentin shows up, we go sit at a patty for second as Rig is still very low >>

The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a MYRDDRAAL leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- TROLLOC -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
Rig the Myrddraal is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
An elite trolloc has arrived from the east.

* HP:Scratched MV:Strong >
q
kill light
b
bash
Alas, you cannot go that way...

* HP:Scratched MV:Strong >
They aren't here.

* HP:Scratched MV:Strong >
Bash who?

* HP:Scratched MV:Strong >
q
kill light
q
kill light
q
kill light
They aren't here.

q
kill light
* HP:Scratched MV:Strong >
q
kill light
They aren't here.

* HP:Scratched MV:Strong >
q
kill light
They aren't here.
*Onta* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Strong >
q
kill light
A huge darkhound tries to hit Onta, but she parries successfully.
A huge darkhound sears Onta's flesh with a scorching flame!
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a huge darkhound's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade slashes Onta's body very hard.
*Onta* panics, and attempts to flee!
A huge darkhound sears Onta's flesh with a scorching flame!
A hideous trolloc tries to cleave Onta, but she parries successfully.
A hideous trolloc tries to cleave Onta, but she dodges the attack.
A ramshorned trolloc tries to slash Onta, but she parries successfully.
A ramshorned trolloc slashes Onta's body very hard.
A huge darkhound tries to hit Onta, but she parries successfully.
You lance *Onta*'s right hand into bloody fragments!
*Onta* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Onta*'s death cry.

<< WHAM BAM, we rest up a bit after some skirmishes and Rig is healed back up to battered condition >>


Rig narrates 'hitting yolo'

o HP:Scratched MV:Tiring >
They aren't here.
You follow Rig.

By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
A large stone well is here.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Isabel* is standing here, riding a warhorse.
*Corentin* is standing here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An elite trolloc has arrived from the north.

* HP:Scratched MV:Tiring >

*Corentin* tries to crush you, but you parry successfully.

* HP:Scratched MV:Tiring - Corentin: Hurt >

*Isabel* swiftly dodges Rig's attempt to pierce her.

* HP:Scratched MV:Tiring - Corentin: Hurt >

*Isabel* pierces Rig's body.
A sickly, blighted deer leaves north. ^^ ^^
A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv vv
The ancient tree barely hits Rig's body.
The ancient tree joins the ancient tree's fight!
Rig tries to pierce *Isabel*, but she deflects the blow.
You lance *Corentin*'s left leg hard.
*Corentin* crushes your body hard.

* HP:Scratched MV:Tiring - Corentin: Wounded >
b
bash
-=+
Rig tries to pierce *Isabel*, but she deflects the blow.
*

An elite trolloc hits the ancient tree's trunk hard.
The ancient tree tries to hit an elite trolloc, but he deflects the blow.
The ancient tree tries to hit Rig, but he parries successfully.
*Isabel* tries to pierce Rig, but he deflects the blow.
Rig tries to pierce *Isabel*, but she parries successfully.
*
(tic_timer): Tic in 7 seconds!+=- -=
Your bash at *Corentin* sends him sprawling!

* HP:Scratched MV:Tiring - Corentin: Wounded >

Rig sheathes a feathered Kandori paramerion into a sword sheath.

* HP:Scratched MV:Tiring - Corentin: Wounded >

An elite trolloc hits the ancient tree's roots very hard.
The ancient tree tickles an elite trolloc's left leg with its hit.
The ancient tree tries to hit Rig, but he deflects the blow.
*Isabel* pierces Rig's head hard.
Rig draws a feathered Kandori paramerion from a sword sheath with a flash of steel.
Rig tries to pierce *Isabel*, but she parries successfully.
You lance *Corentin*'s right arm very hard.
*Isabel* tries to pierce Rig, but he parries successfully.
Rig tries to pierce *Isabel*, but she parries successfully.
The sky starts to get cloudy.

* HP:Scratched MV:Full - Corentin: Wounded >
Rig sheathes a feathered Kandori paramerion into a sword sheath.

* HP:Scratched MV:Full - Corentin: Wounded >

Rig wields an ivory and gold-hilted longsword.

* HP:Scratched MV:Full - Corentin: Wounded >
An elite trolloc hits the ancient tree's trunk.
The ancient tree barely hits an elite trolloc's body.
The ancient tree tries to hit Rig, but he deflects the blow.
*Isabel* pierces Rig's right leg.
Rig gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
Rig tries to slash *Isabel*, but she deflects the blow.
You lance *Corentin*'s body.

* HP:Scratched MV:Full - Corentin: Wounded >
*Isabel* tries to pierce Rig, but he deflects the blow.

* HP:Scratched MV:Full - Corentin: Wounded >
b
bash
* HP:Scratched MV:Full - Corentin: Wounded >

*Isabel* says 'zGl?bL vDL^ mhR\ a\jUt[pKg\E xQzt'

* HP:Scratched MV:Full - Corentin: Wounded >
-=+
An elite trolloc barely hits the ancient tree's roots.
The ancient tree tickles an elite trolloc's body with its hit.
The ancient tree tries to hit Rig, but he deflects the blow.
*Isabel* pierces Rig's body.
Rig tries to slash *Isabel*, but she deflects the blow.
**+=-
-
*Corentin* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Scratched MV:Full - Corentin: Wounded >

Rig hisses 'oic'

* HP:Scratched MV:Full - Corentin: Wounded >

An elite trolloc hits the ancient tree's roots.
The ancient tree tickles an elite trolloc's body with its hit.
The ancient tree mounts an attack against Rig, but weak nerves get the better of it.
*Isabel* tries to pierce Rig, but he parries successfully.
Rig tries to slash *Isabel*, but she deflects the blow.
*Corentin* crushes your head extremely hard.

* HP:Scratched MV:Full - Corentin: Wounded >

*Corentin* looks at you.

* HP:Scratched MV:Full - Corentin: Wounded >

An elite trolloc hits the ancient tree's trunk.
The ancient tree hits an elite trolloc's right arm.
The ancient tree tries to hit Rig, but he deflects the blow.
*Isabel* pierces Rig's left leg hard.
Rig tries to slash *Isabel*, but she deflects the blow.
*Corentin* crushes your right leg into bloody fragments!

* HP:Hurt MV:Full - Corentin: Wounded >
b
bash

*Isabel* tries to pierce Rig, but he deflects the blow.

* HP:Hurt MV:Full - Corentin: Wounded >
-=
An elite trolloc hits the ancient tree's trunk.
The ancient tree tickles an elite trolloc's right leg with its hit.
The ancient tree tries to hit Rig, but he deflects the blow.
*Isabel* pierces Rig's body hard.
Rig tries to slash *Isabel*, but she parries successfully.
+*
Rig narrates 'hrm'
*+=- -=
*Isabel* tries to pierce Rig, but he parries successfully.
Your bash at *Corentin* sends him sprawling!

* HP:Hurt MV:Full - Corentin: Wounded >

An elite trolloc barely hits the ancient tree's roots.
The ancient tree tries to hit an elite trolloc, but he parries successfully.
The ancient tree tickles Rig's left foot with its hit.
*Isabel* pierces Rig's body.
Rig tries to slash *Isabel*, but she deflects the blow.
You lance *Corentin*'s left leg hard.

* HP:Hurt MV:Full - Corentin: Wounded >
*Isabel* says 'Ktf aeb JId'

* HP:Hurt MV:Full - Corentin: Wounded >
An elite trolloc hits the ancient tree's trunk.
The ancient tree tickles an elite trolloc's body with its hit.
The ancient tree tries to hit Rig, but he deflects the blow.
*Isabel* assumes The Falling Leaf.
*Isabel* pierces Rig's right arm hard.
Rig panics, and attempts to flee!
Rig tries to slash *Isabel*, but she parries successfully.
You lance *Corentin*'s body hard.
*Isabel* pierces Rig's body.
Rig panics, and attempts to flee!
Rig leaves south riding a shadow stallion. vv
*Isabel* pierces your head with The Falcon Swoops.

* HP:Hurt MV:Full - Corentin: Wounded >
Rig has arrived from the south, riding a shadow stallion.

* HP:Hurt MV:Full - Corentin: Wounded >
Rig tries to slash *Isabel*, but she deflects the blow.

* HP:Hurt MV:Full - Corentin: Wounded >
Rig tries to slash *Isabel*, but she parries successfully.
The ancient tree joins the ancient tree's fight!
*Isabel* pierces your left leg with Tower of Morning.
An elite trolloc tries to hit the ancient tree, but it parries successfully.
The ancient tree tries to hit an elite trolloc, but he deflects the blow.
-=
*Isabel* pierces your right leg hard.
+**+
Rig narrates 'i am critical wounds'
=-
-
*Corentin* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Full - Corentin: Wounded >

The ancient tree tries to hit Rig, but he parries successfully.
Rig tries to slash *Isabel*, but she parries successfully.
*Isabel* pierces your right leg.
An elite trolloc hits the ancient tree's roots.
The ancient tree tries to hit an elite trolloc, but he deflects the blow.
*Corentin* crushes your body very hard.

* HP:Wounded MV:Full - Corentin: Wounded >
z nod

The ancient tree mounts an attack against Rig, but weak nerves get the better of it.
Rig tries to slash *Isabel*, but she parries successfully.
An elite trolloc barely hits the ancient tree's trunk.
The ancient tree tries to hit an elite trolloc, but he deflects the blow.
*Corentin* crushes your body hard.

* HP:Wounded MV:Full - Corentin: Wounded >
cw 0
change wimpy 0 <--- All in?

Rig narrates 'i fear we must flee' <-- Maybe not

* HP:Wounded MV:Full - Corentin: Wounded >
cw 100
change wimpy 100
*Isabel* pierces Rig's right leg.
Rig panics, and attempts to flee!
The ancient tree tries to hit Rig, but he deflects the blow.
An elite trolloc hits the ancient tree's trunk hard.
The ancient tree hits an elite trolloc's right leg.
You lance *Corentin*'s body.
[narr ]
You narrate 'nod'

* HP:Wounded MV:Full - Corentin: Wounded >
You won't flee from any fight now.

* HP:Wounded MV:Full - Corentin: Wounded >
You will now flee if you go below 100 hit points.

* HP:Wounded MV:Full - Corentin: Wounded >
z flee
An elite trolloc barely hits the ancient tree's trunk.
The ancient tree barely hits an elite trolloc's body.
You lance *Corentin*'s left hand.
*Corentin* barely crushes your body.
[narr ]
You narrate 'flee' <-- Waiting for him
*Corentin* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Corentin: Wounded >

An elite trolloc barely hits the ancient tree's branch.
The ancient tree tries to hit an elite trolloc, but he parries successfully.
*Corentin* tries to crush you, but you parry successfully.

* HP:Wounded MV:Full - Corentin: Wounded >

Rig narrates 'i am 1n of the well' <-- OK GOOD!

* HP:Wounded MV:Full - Corentin: Wounded >

The ancient tree joins the ancient tree's fight!

* HP:Wounded MV:Full - Corentin: Wounded >

The ancient tree barely tickles your body with its hit.
An elite trolloc hits the ancient tree's roots.
The ancient tree barely hits an elite trolloc's right leg.
*Corentin* crushes your body hard.

* HP:Wounded MV:Full - Corentin: Wounded >
cw
change mood wimpy
f
Mood changed to: Wimpy
*Isabel* pierces your right arm with Ribbon in the Air.

* HP:Wounded MV:Full - Corentin: Wounded >
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A spotted horse wanders skittishly around here.
A young and strong buck is here, munching some grass.

o HP:Wounded MV:Full >
w
w

*Isabel* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Full >
n
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east.
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A lynx creeps low to the ground, hunting for food.

o HP:Wounded MV:Full >
n
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

o HP:Wounded MV:Full >
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
There are some tracks of an animal leaving north.
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv

o HP:Wounded MV:Full >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>

e
o HP:Wounded MV:Full >
e
q
kill light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.

o HP:Wounded MV:Full >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
-- TROLLOC -- tracks leaving vv SOUTH. vv
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Rig the Myrddraal is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Strong >
You nod in agreement.


o HP:Wounded MV:Strong >
They aren't here.
*Corentin* has arrived from the west.
*Isabel* has arrived from the west, riding a warhorse.
Rig tries to slash *Isabel*, but she parries successfully.

* HP:Wounded MV:Strong >
cw 200
change wimpy 200
You lance *Corentin*'s body.

* HP:Wounded MV:Strong - Corentin: Wounded >
q
kill light
You will now flee if you go below 121 hit points. <<< EVEN WORSE!!!!!

b
bash
* HP:Wounded MV:Strong - Corentin: Wounded >
You do the best you can!

* HP:Wounded MV:Strong - Corentin: Wounded >

*Isabel* pierces Rig's head hard.
Rig panics, and attempts to flee!

* HP:Wounded MV:Strong - Corentin: Wounded >
-
Rig leaves west riding a shadow stallion. <<
=
*Isabel* pierces your body.
+*
*Isabel* panics, and attempts to flee!
*
*Isabel* leaves west riding a warhorse. <<
+
=
*Corentin* sends you sprawling with a powerful bash!

o HP:Wounded MV:Strong - Corentin: Wounded >
b
bash
(tic_timer): Tic in 7 seconds!

The blighted tree barely hits Corentin's right hand.
The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles Corentin's head with its hit.
The blighted tree barely hits Corentin's body.
*Corentin* crushes your body hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.765 seconds.

o HP:Wounded MV:Fresh - Corentin: Wounded >

Rig has arrived from the west, riding a shadow stallion.
Rig slashes *Corentin*'s body.

o HP:Wounded MV:Fresh - Corentin: Wounded >

Rig stops using an ivory and gold-hilted longsword.

o HP:Wounded MV:Fresh - Corentin: Wounded >

Rig draws a feathered Kandori paramerion from a sword sheath with a flash of steel.

o HP:Wounded MV:Fresh - Corentin: Wounded >

Rig barely pierces *Corentin*'s head.
The blighted tree tickles Corentin's left leg with its hit.
The blighted tree tickles Corentin's body with its hit.
*Corentin* crushes your left hand very hard.
Rig pierces *Corentin*'s right arm.

o HP:Wounded MV:Fresh - Corentin: Wounded >

*Corentin* panics, and attempts to flee!
*Isabel* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Fresh - Corentin: Wounded >

*Corentin* leaves south. vv vv
*Isabel* tries to pierce Rig, but he deflects the blow.

* HP:Wounded MV:Fresh >
Bash who?

* HP:Wounded MV:Full >
q
kill light
b
bash
Rig tries to pierce *Isabel*, but she parries successfully.
The blighted tree tries to hit Isabel, but she parries successfully.
The blighted tree joins the blighted tree's fight!
*Isabel* tries to pierce Rig, but he deflects the blow.
You try to lance *Isabel*, but she deflects the blow.

* HP:Wounded MV:Full - Rig: Critical - Isabel: Scratched >

Rig tries to pierce *Isabel*, but she deflects the blow.
-=+*

*Corentin* tries to crush you, but you deflect the blow.
*+=-
The blighted tree tries to hit Isabel, but she parries successfully.
Isabel swiftly dodges the blighted tree's attempt to hit her.
Rig tries to pierce *Isabel*, but she deflects the blow.
*Isabel* tries to pierce Rig, but he parries successfully.
*Isabel* says 'naN rnRfNs'
-=
Your bash at *Isabel* sends her sprawling!

* HP:Wounded MV:Full - Rig: Critical - Isabel: Scratched >

Rig pierces *Isabel*'s body very hard.

* HP:Wounded MV:Full - Rig: Critical - Isabel: Scratched >

*Corentin* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Rig: Critical - Isabel: Scratched >

Rig assumes an offensive striking posture.

* HP:Wounded MV:Full - Rig: Critical - Isabel: Scratched >

*Corentin* crushes your right leg very hard.
The blighted tree hits Isabel's right leg.
The blighted tree barely hits Isabel's body.
Rig pierces *Isabel*'s left leg extremely hard.

* HP:Wounded MV:Full - Rig: Critical - Isabel: Hurt >

Rig giggles.

* HP:Wounded MV:Full - Rig: Critical - Isabel: Hurt >
b
bash

*Corentin* tries to crush you, but you deflect the blow.
The blighted tree barely hits Isabel's body.
The blighted tree hits Isabel's right leg hard.
Rig pierces *Isabel*'s body extremely hard.

* HP:Wounded MV:Full - Rig: Critical - Isabel: Wounded >

*Isabel* panics, and attempts to flee!

* HP:Wounded MV:Full - Rig: Critical - Isabel: Wounded >

*Isabel* leaves east riding a warhorse. >>

o HP:Wounded MV:Full - Corentin: Wounded >
-=
Rig barely pierces *Corentin*'s right leg.
+
*Isabel* has arrived from the east, riding a warhorse.
*
Rig barely pierces *Corentin*'s body.
Isabel swiftly dodges the blighted tree's attempt to hit her.
The blighted tree joins the blighted tree's fight!
*+=- -
*Isabel* panics, and attempts to flee!
=
Your bash at *Corentin* sends him sprawling!

* HP:Wounded MV:Full - Corentin: Battered >

*Isabel* leaves west riding a warhorse. <<

o HP:Wounded MV:Full - Corentin: Battered >

Rig pierces *Corentin*'s right arm.

o HP:Wounded MV:Full - Corentin: Battered >

Rig barely pierces *Corentin*'s left arm.
You lance *Corentin*'s body.

o HP:Wounded MV:Full - Corentin: Battered >

*Isabel* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Full - Corentin: Battered >

*Isabel* tries to pierce Rig, but he deflects the blow.

* HP:Wounded MV:Full - Corentin: Battered >
Rig narrates 'good good'

* HP:Wounded MV:Full - Corentin: Battered >

*Isabel* tries to pierce Rig, but he parries successfully.
The blighted tree tries to hit Isabel, but she dodges the attack.
The blighted tree joins the blighted tree's fight!
Rig pierces *Corentin*'s body.
You lance *Corentin*'s body hard.
Rig pierces *Corentin*'s right arm.

* HP:Wounded MV:Full - Corentin: Battered >
b
bash

* HP:Wounded MV:Full - Corentin: Battered >
-=
The blighted tree tries to hit Isabel, but she dodges the attack.
The blighted tree tries to hit Isabel, but she deflects the blow.
A great clash resounds as *Isabel* crosses blades with Rig
Rig barely pierces *Corentin*'s right leg.
+**+=- -
*Corentin* sends Rig sprawling with a powerful bash!

=
As *Corentin* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full >

The blighted tree tries to hit Isabel, but she parries successfully.
The blighted tree tries to hit Isabel, but she parries successfully.
*Isabel* pierces Rig's body with Lizard in the Thornbush.
*Corentin* tries to crush you, but you parry successfully.

* HP:Wounded MV:Full - Corentin: Battered >
st

*Isabel* pierces Rig's body with The Heron Spreads Its Wings.

* HP:Wounded MV:Full - Corentin: Battered >
b
bash
Do you not consider fighting as standing?

* HP:Wounded MV:Full - Corentin: Battered >

The blighted tree tries to hit Isabel, but she dodges the attack.
The blighted tree tries to hit Isabel, but she dodges the attack.
*Isabel* pierces Rig's body with Striking the Spark.
-=+**+
=
*Corentin* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Corentin: Battered >

Rig assumes a defensive striking posture.

* HP:Wounded MV:Full - Corentin: Battered >

The blighted tree tries to hit Isabel, but she deflects the blow.
The blighted tree tries to hit Isabel, but she dodges the attack.
*Isabel* pierces Rig's head with The Kingfisher Takes a Silverback.
Rig pierces *Corentin*'s head.
*Corentin* crushes your body hard.

* HP:Battered MV:Full - Corentin: Battered >
b
bash

Rig panics, and attempts to flee!

* HP:Battered MV:Full - Corentin: Battered >

*Isabel* pierces the blighted tree's crown very hard.

* HP:Battered MV:Full - Corentin: Battered >

Rig narrates 'ouch'

* HP:Battered MV:Full - Corentin: Battered >

*Isabel* panics, and attempts to flee!

* HP:Battered MV:Full - Corentin: Battered >

The blighted tree tries to hit Isabel, but she dodges the attack.
The blighted tree tries to hit Isabel, but she parries successfully.
*Corentin* crushes your body hard.

* HP:Battered MV:Full - Corentin: Battered >

*Isabel* leaves east riding a warhorse. >>

o HP:Battered MV:Full - Corentin: Battered >

The blighted tree tickles Corentin's body with its hit.
A sickly, blighted deer leaves west. << <<
The blighted tree joins the blighted tree's fight!

o HP:Battered MV:Full - Corentin: Battered >
-=
The blighted tree tickles Corentin's body with its hit.
The blighted tree barely tickles Corentin's body with its hit.
Your blood freezes as you hear someone's death cry.
+**+=-
Rig pierces *Corentin*'s left hand.
*Isabel* has arrived from the east, riding a warhorse.
*Isabel* tries to pierce Rig, but he parries successfully.
-=
Your bash at *Corentin* sends him sprawling!

* HP:Battered MV:Full - Corentin: Beaten >

*Isabel* tries to pierce Rig, but he parries successfully.
Rig tries to pierce *Isabel*, but she parries successfully.
The blighted tree tickles Corentin's body with its hit.
The blighted tree barely tickles Corentin's body with its hit.
You lance *Corentin*'s right foot hard.
*Corentin* panics, and attempts to flee!

* HP:Battered MV:Full - Corentin: Beaten >
z yeah, not good, smart from Isabel

*Corentin* leaves east. >> >>

* HP:Battered MV:Full >

Rig panics, and attempts to flee!

* HP:Battered MV:Full >
[narr ]
You narrate 'yeah, not good, smart from Isabel'

* HP:Battered MV:Full >

Rig leaves south riding a shadow stallion. vv

* HP:Battered MV:Full >
z Corentin beat
q
kill light
b
bash
[narr ]
You narrate 'Corentin beat'

b
bash
* HP:Battered MV:Full >
b
bash
You try to lance *Isabel*, but she parries successfully.

* HP:Battered MV:Full - Isabel: Hurt >
b
bash
Rig leaves west riding a shadow stallion. <<

b
bash
Cancelled.
*Isabel* tries to pierce you, but you deflect the blow.

Cancelled.

b
bash
Cancelled.

Cancelled.

Cancelled. <<--- Wrong button to button!!

*Isabel* panics, and attempts to flee!
-
The blighted tree tries to hit Isabel, but she parries successfully.
The blighted tree joins the blighted tree's fight!
Rig tries to pierce *Isabel*, but she parries successfully.
=+*

Rig tries to pierce *Isabel*, but she parries successfully.
The blighted tree tries to hit Isabel, but she parries successfully.
The blighted tree barely hits Isabel's left leg.
*Isabel* pierces your head hard.
*Isabel* leaves west riding a warhorse. <<
*+=- -
*Isabel* has arrived from the west, riding a warhorse.
=
Your bash at *Isabel* sends her sprawling! << Worked out

* HP:Battered MV:Full - Isabel: Hurt >
(tic_timer): Tic in 7 seconds!

You lance *Isabel*'s body into bloody fragments!
The blighted tree hits Isabel's body hard.
The blighted tree joins the blighted tree's fight!
Rig has arrived from the west, riding a shadow stallion.

* HP:Battered MV:Full - Isabel: Wounded >

Rig pierces *Isabel*'s body extremely hard.

* HP:Battered MV:Full - Isabel: Wounded >

Rig assumes an offensive striking posture.

q
kill light
* HP:Battered MV:Full - Isabel: Wounded >
q
kill light
You do the best you can!

q
kill light
* HP:Battered MV:Full - Isabel: Wounded >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Wounded >
q
kill light
You do the best you can!

q
kill light
* HP:Battered MV:Full - Isabel: Wounded >
q
kill light
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Wounded >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Wounded >
Rig pierces *Isabel*'s left leg hard.
The blighted tree hits Isabel's body.
The blighted tree hits Isabel's left leg hard.
You lance *Isabel*'s left leg into bloody fragments!
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

q
kill light
* HP:Battered MV:Full - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

q
kill light
* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
Rig pierces *Isabel*'s body very hard.
You do the best you can!
*Corentin* has arrived from the south.

q
kill light
* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!
*Corentin* crushes Rig's right leg hard.

* HP:Battered MV:Full - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
Rig pierces *Corentin*'s right leg.
The blighted tree tries to hit Isabel, but she parries successfully.
The blighted tree tries to hit Isabel, but she deflects the blow.
*Isabel* pierces your body.
You try to lance *Isabel*, but she deflects the blow.
You do the best you can!

q
kill light
* HP:Battered MV:Fresh - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Fresh - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Fresh - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Fresh - Isabel: Battered >
You do the best you can!
Rig assumes a defensive striking posture.

* HP:Battered MV:Fresh - Isabel: Battered >
q
kill light
You do the best you can!
Rig panics, and attempts to flee!

q
kill light
* HP:Battered MV:Fresh - Isabel: Battered >
q
kill light
You do the best you can!
*Isabel* panics, and attempts to flee!

* HP:Battered MV:Fresh - Isabel: Battered >
b
bash
You do the best you can!

* HP:Battered MV:Fresh - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Fresh - Isabel: Battered >
*Isabel* leaves west riding a warhorse. <<
-=+**+
*Corentin* tries to crush you, but you parry successfully.
=-
Rig has arrived from the west, riding a shadow stallion.
Rig pierces *Corentin*'s left leg.
-=
They're not here anymore!
*Corentin* panics, and attempts to flee!

o HP:Battered MV:Fresh - Corentin: Beaten >

Rig pierces *Corentin*'s right foot hard.
The blighted tree tickles Corentin's left foot with its hit.
The blighted tree joins the blighted tree's fight!
You lance *Corentin*'s left arm.
Rig pierces *Corentin*'s left hand.

o HP:Battered MV:Fresh - Corentin: Critical >
z Verry laggy

*Corentin* leaves west. << <<

o HP:Battered MV:Fresh >
[narr ]
You narrate 'Verry laggy'
*Isabel* has arrived from the west, riding a warhorse.

* HP:Battered MV:Fresh >
q
kill light

Rig tries to pierce *Isabel*, but she parries successfully.

* HP:Battered MV:Fresh >
b
bash
You try to lance *Isabel*, but she deflects the blow.

* HP:Battered MV:Fresh - Rig: Critical - Isabel: Battered >
-=
*Isabel* panics, and attempts to flee!
+
Rig tries to pierce *Isabel*, but she deflects the blow.
The blighted tree tries to hit Isabel, but she dodges the attack.
*

Rig tries to pierce *Isabel*, but she deflects the blow.
*
Rig narrates 'yes'
*Isabel* leaves west riding a warhorse. <<
+
You follow Rig.

=-
q
kill light-
q
kill light=
They're not here anymore!

o HP:Battered MV:Fresh >
q
kill light
They aren't here.

o HP:Battered MV:Fresh >
q
kill light
They aren't here.

o HP:Battered MV:Fresh >
q
kill light
They aren't here.
Rig narrates '1w'

o HP:Battered MV:Fresh >
They aren't here.

o HP:Battered MV:Fresh >
w
They aren't here.

o HP:Battered MV:Fresh >
q
kill light
w
q
kill light
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving WEST. <<
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
Rig the Myrddraal is here, fighting Isabel, riding a shadow stallion.
*Isabel* is here, fighting Rig, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

b
bash
* HP:Battered MV:Full >
You try to lance *Isabel*, but she deflects the blow.

* HP:Battered MV:Full - Rig: Critical - Isabel: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Full - Rig: Critical - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Full - Rig: Critical - Isabel: Battered >
-=
*Isabel* panics, and attempts to flee!
+
*Isabel* tries to pierce Rig, but he parries successfully.
Rig tries to pierce *Isabel*, but she parries successfully.
**+=- -
Rig assumes an offensive striking posture.

=
As *Isabel* avoids your bash, you topple over and fall to the ground!
*Isabel* panics, and attempts to flee!

* HP:Battered MV:Full - Rig: Critical - Isabel: Battered >

Rig tries to pierce *Isabel*, but she deflects the blow.

* HP:Battered MV:Full - Rig: Critical - Isabel: Battered >

*Isabel* leaves east riding a warhorse. >>

o HP:Battered MV:Full >
q
kill light
q
kill light
q
kill light
q
kill light
They aren't here.
Rig leaves west riding a shadow stallion. <<
You follow Rig.

The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- TROLLOC -- tracks leaving >> EAST. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
Rig the Myrddraal is standing here, riding a shadow stallion.
A green woodpecker is here flying around.

o HP:Battered MV:Full >
They aren't here.
You follow Rig.

A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- TROLLOC -- tracks leaving ^^ NORTH. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Rig the Myrddraal is standing here, riding a shadow stallion.

o HP:Battered MV:Full >
They aren't here.
You follow Rig.

The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- TROLLOC -- tracks leaving ^^ NORTH. ^^
There are some tracks of an animal leaving east.
A large wooden catapult has been erected here.
Rig the Myrddraal is standing here, riding a shadow stallion.
A squirrel is here, chittering.
A raven is here flying around.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

o HP:Battered MV:Full >
q
kill light
They aren't here.

o HP:Battered MV:Full >
q
kill light
q
kill light
q
kill light
They aren't here.

q
kill light
o HP:Battered MV:Full >
q
kill light
They aren't here.

o HP:Battered MV:Full >
q
kill light
They aren't here.

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
q
kill light
They aren't here.
Rig leaves east riding a shadow stallion. >>
You follow Rig.

Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- TROLLOC -- tracks leaving << WEST. <<
There are some tracks of an animal leaving east.
-- HUMAN -- tracks leaving << WEST. <<
Rig the Myrddraal is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A lynx creeps low to the ground, hunting for food.

o HP:Battered MV:Full >
q
kill light
They aren't here.
You follow Rig.

Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- TROLLOC -- tracks leaving << WEST. <<
Rig the Myrddraal is standing here, riding a shadow stallion.
*Isabel* is standing here, riding a warhorse.
*Corentin* is standing here.
A spotted horse wanders skittishly around here.

q
kill light
q
kill light
* HP:Battered MV:Full >
You try to lance *Isabel*, but she deflects the blow.
Rig pierces *Corentin*'s body.

* HP:Battered MV:Full - Isabel: Battered >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
b
bash
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
*Corentin* crushes Rig's right leg.
Rig pierces *Corentin*'s body hard.
*Isabel* pierces your left foot.
You try to lance *Isabel*, but she deflects the blow.
You do the best you can!

* HP:Battered MV:Full - Isabel: Battered >
You do the best you can!
*Corentin* panics, and attempts to flee!

* HP:Battered MV:Full - Isabel: Battered >
-
*Corentin* leaves east. >> >>
Rig tries to pierce *Isabel*, but she deflects the blow.
=+**+=-
Rig pierces *Isabel*'s body hard.
*Isabel* pierces your right foot.
Rig tries to pierce *Isabel*, but she parries successfully.
*Isabel* pierces your right arm.
-
*Isabel* panics, and attempts to flee!
=
Your bash at *Isabel* sends her sprawling!

* HP:Battered MV:Full - Isabel: Battered >

Rig pierces *Isabel*'s body extremely hard.
You lance *Isabel*'s head into bloody fragments!

* HP:Battered MV:Full - Isabel: Beaten >

Rig pierces *Isabel*'s left arm very hard.

q
kill light
* HP:Battered MV:Full - Isabel: Beaten >
q
kill light

*Corentin* crushes Rig's body hard.
*Isabel* leaves north riding a warhorse. ^^

o HP:Battered MV:Full >
q
kill light
You barely lance *Corentin*'s body.

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

q
kill light
o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You lance *Corentin*'s body.
Rig pierces *Corentin*'s body.
You do the best you can!
*Corentin* panics, and attempts to flee!

q
kill light
o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
Rig pierces *Corentin*'s body.
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!
*Corentin* panics, and attempts to flee!

q
kill light
o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

q
kill light
o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!

q
kill light
o HP:Battered MV:Full - Rig: Critical - Corentin: Critical >
q
kill light
You do the best you can!
*Corentin* leaves north. ^^ ^^

o HP:Battered MV:Full >
q
kill light
They aren't here.
*Isabel* has arrived from the north, riding a warhorse.

* HP:Battered MV:Full >
You try to lance *Isabel*, but she parries successfully.
Rig tries to pierce *Isabel*, but she parries successfully.

* HP:Battered MV:Full - Isabel: Beaten >
You do the best you can!

* HP:Battered MV:Full - Isabel: Beaten >
q
kill light
You do the best you can!

* HP:Battered MV:Full - Isabel: Beaten >
You do the best you can!

* HP:Battered MV:Full - Isabel: Beaten >
b
bash
You do the best you can!

* HP:Battered MV:Full - Isabel: Beaten >
You do the best you can!

* HP:Battered MV:Full - Isabel: Beaten >
Rig tries to pierce *Isabel*, but she parries successfully.
*Isabel* pierces your right arm with Thistledown Floats on the Wind.
You do the best you can!
*Isabel* panics, and attempts to flee!

* HP:Battered MV:Full - Isabel: Beaten >
-=+*
Rig tries to pierce *Isabel*, but she deflects the blow.
*
*Isabel* leaves north riding a warhorse. ^^
+=
The young buck has arrived from the west.
You follow Rig.

-
q
kill light-
n=
They're not here anymore!

o HP:Battered MV:Full >
q
kill light
They aren't here.

o HP:Battered MV:Full >
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving NORTH. ^^
There are some bloody traces of a HUMAN leaving NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
The corpse of an elite trolloc is lying here.
A large stone well is here.
*Isabel* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Full >
You try to lance *Isabel*, but she parries successfully.

* HP:Battered MV:Full - Isabel: Beaten >
*Isabel* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
You try to lance *Isabel*, but she deflects the blow.
-=+
*Isabel* panics, and attempts to flee!
**+=- -
The ancient tree tickles your body with its hit.
The ancient tree barely hits your body.

=
As *Isabel* avoids your bash, you topple over and fall to the ground!
*Isabel* panics, and attempts to flee!
Rig narrates 'hrm'
*Isabel* leaves north riding a warhorse. ^^

o HP:Battered MV:Full - the ancient tree: Scratched >
cw
change mood wimpy
f

The ancient tree barely hits your right foot.
The ancient tree tries to hit you, but you deflect the blow.

o HP:Battered MV:Full - the ancient tree: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

o HP:Battered MV:Full - the ancient tree: Scratched >
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving NORTH. ^^
There are some bloody traces of a HUMAN leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
A young and strong buck is here, munching some grass.
A spotted horse wanders skittishly around here.

o HP:Battered MV:Full >
z failed bash at well
[narr ]
You narrate 'failed bash at well'

o HP:Battered MV:Full >
w
w
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- TROLLOC -- tracks leaving >> EAST. >>
-- TROLLOC -- tracks leaving << WEST. <<
A lynx creeps low to the ground, hunting for food.

o HP:Battered MV:Full >
(tic_timer): Tic in 7 seconds!
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- TROLLOC -- tracks leaving >> EAST. >>
A large wooden catapult has been erected here.
A squirrel is here, chittering.
A raven is here flying around.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
Rig narrates '11 hit points I am'

o HP:Battered MV:Full >
z where we?
n
[narr ]
You narrate 'where we?'


<< They sit Ragan, FC comes back and heals up the CRITICALLY INJURED, so we choose to fight at path, outcome not great >>

An Overgrown Path
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
Rig the Myrddraal is standing here, riding a shadow stallion.
*Isabel* is standing here, riding a warhorse.
*Corentin* is standing here.
You smell something remniscent of death as you enter this place.

* HP:Battered MV:Full >
You try to lance *Isabel*, but she deflects the blow.

* HP:Battered MV:Full - Isabel: Wounded >
You do the best you can!
*Corentin* crushes Rig's left leg very hard.
Rig panics, and attempts to flee!

* HP:Battered MV:Full - Isabel: Wounded >
You do the best you can!

* HP:Battered MV:Full - Isabel: Wounded >
q
kill light
b
bash
You do the best you can!

* HP:Battered MV:Full - Isabel: Wounded >
-
*Isabel* pierces your left foot.
=+
Rig slashes *Corentin*'s right leg.
**+
*Isabel* tries to pierce you, but you parry successfully.
=-
A shrill piercing scream reverberates through the area.
*Corentin* panics, and attempts to flee!
-
*Corentin* leaves east. >> >>

=
As *Isabel* avoids your bash, you topple over and fall to the ground!
*Corentin* tries to crush Rig, but he deflects the blow.

* HP:Beaten MV:Full - Isabel: Wounded >

Rig slashes *Corentin*'s body.
*Corentin* tries to crush Rig, but he deflects the blow.
*Isabel* assumes Striking the Spark.
*Isabel* pierces your left arm hard.

* HP:Beaten MV:Full - Isabel: Wounded >
b
bash

*Isabel* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Full - Isabel: Wounded >

Rig slashes *Corentin*'s body hard.
*Isabel* tries to pierce you, but you deflect the blow.
-
*Corentin* sends Rig sprawling with a powerful bash!
Rig panics, and attempts to flee!
=+**+=-
*Isabel* tries to pierce you, but you deflect the blow.

-

*Corentin* tries to crush Rig, but he parries successfully.
*Isabel* pierces your left foot with Hummingbird Kisses the Honeyrose.
You panic and attempt to flee!
You try to lance *Isabel*, but she deflects the blow.
You flee head over heels.
Twist in the Overgrown Path
[ obvious exits: E S ]
Zone: Blighted Grove
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv

* HP:Beaten MV:Full >
e
q
kill light
b
bash
Rig has arrived from the east, riding a shadow stallion.
An Overgrown Path
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
*Onta* is standing here, riding a warhorse.
*Corentin* is standing here.
*Isabel* is standing here, riding a warhorse.
Rig has arrived from the west, riding a shadow stallion.
*Isabel* pierces Rig's left hand hard.
Rig panics, and attempts to flee!

* HP:Beaten MV:Full >
You lance *Onta*'s body extremely hard.

* HP:Beaten MV:Full - Onta: Wounded >
-=+*
*Corentin* sends you sprawling with a powerful bash!
*+
*Onta* panics, and attempts to flee!

=

*Corentin* crushes your head hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Onta* barely strikes your left leg.
*Isabel* pierces Rig's body.
Rig is stunned, but will probably regain consciousness...


You flee head over heels.
A Blighted Path
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some bloody traces of a HUMAN leaving WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
-- RIDDEN MOUNT -- tracks leaving << WEST. <<
A giant blight beetle is here, scurrying about.
A huge trolloc marked with a whirlwind snorts here.
The smell of death fades as you move further...

* HP:Beaten MV:Full >

Your blood freezes as you hear someone's death cry.
You stop following Rig.

* HP:Beaten MV:Full >
w
g
get all corpse
w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some bloody traces of a HUMAN leaving EAST. >>
There are some bloody traces of a TROLLOC leaving WEST. <<
There are some bloody traces of a TROLLOC leaving EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
-- RIDDEN MOUNT -- tracks leaving >> EAST. >>
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Onta* is standing here, riding a warhorse.
*Corentin* is standing here.
*Isabel* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
*Corentin* tries to crush you, but you deflect the blow.
*Onta* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Beads of cold sweat emerge from *Isabel*'s face!
*Isabel* doesn't seem to look well as she turns pale.
*Isabel* barely pierces your body.
You wish that your
wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Isabel* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Onta* tries to strike you, but you parry successfully.
*Corentin* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Twist in the Overgrown Path


And I bravely run away...

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Rig narrates 'I believe in us now'

Post by isabel » Sun Jul 30, 2023 1:15 pm

Yeaa it was a good fight but the fc return skewed it massively because we could get heals.

Always on wotmud that fine line between playing really well on the edge of victory/defeat vs stack up enough advantages on one side that the other side crumbles or pk ends

That said, I would have chased rig into keep with my uber dodge :D

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