Mush and Grush vs. Barush and Waylush

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Mush and Grush vs. Barush and Waylush

Post by mush » Thu Jul 20, 2023 1:35 pm

MVP = Grut for playing that about perfect as a following abser and allowed me to take some risks.

**

* S HP:Battered MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A raven is here flying around.
*Baran* is standing here, riding a warhorse.
Grut has arrived from the north.

w
* S HP:Battered MV:Winded >
*Baran* leaves east riding a warhorse.
A raven leaves east.

* S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Grut has arrived from the east.

* S HP:Battered MV:Winded > where
e
e
Players in your Zone
--------------------
Grut - The Dusty Road
Mush - The Dusty Road
You catch a faint scent of a horse nearby.

kill light
* S HP:Battered MV:Winded > bash
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut has arrived from the west.

* S HP:Battered MV:Weary > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Grut has arrived from the west.

* S HP:Battered MV:Weary > They aren't here.
*Baran* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

s
* S HP:Battered MV:Weary > s
Bash who?
*Baran* slashes Grut's left leg hard.

* S HP:Battered MV:Weary > kill light
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

bash
* S HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > n
Bash who?

n
* S HP:Battered MV:Weary > kill light
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

* S HP:Battered MV:Weary > bash
The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A raven is here flying around.
*Baran* is here, fighting Grut, riding a warhorse.
Grut the Rabid Hunter is here, fighting Baran.

* S HP:Battered MV:Weary > You hack *Baran*'s body.

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Battered > -=+*
Grut avoids being bashed by *Baran* who loses his balance and falls!

*+=-
Grut sends *Baran* sprawling with a powerful bash!

-=
They already seem to be stunned.

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Beaten > look
kill light
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A raven is here flying around.
*Baran* is sitting here, riding a warhorse.
Grut the Rabid Hunter is here, fighting Baran.

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Beaten > where
You do the best you can!

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Beaten > You hack *Baran*'s head hard.
Grut pounds *Baran*'s body hard.
*Baran* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Mush - The Dusty Road
Grut - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > where
Players in your Zone
--------------------
Mush - The Dusty Road
Grut - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten >
You hack *Baran*'s body.
*Baran* panics, and attempts to flee!
*Baran* slashes Grut's body.
*Baran* leaves west riding a warhorse.

* S HP:Battered MV:Winded >
*Baran* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Winded > kill light

Grut sends *Baran* sprawling with a powerful bash!
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Winded > You hack *Baran*'s left leg.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten >
*Baran* leaves south riding a warhorse.

kill light
* S HP:Battered MV:Winded > They aren't here.

s
* S HP:Battered MV:Winded > kill light
s
kill light
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
*Baran* is standing here, riding a warhorse.
Grut has arrived from the north.
Grut tries to pound *Baran*, but he deflects the blow.

* S HP:Battered MV:Winded > You hack *Baran*'s right arm hard.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > No way! You're fighting for your life!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > You do the best you can!

kill light
* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > kill light
You do the best you can!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > kill light
You do the best you can!
*Baran* leaves south riding a warhorse.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > s
kill light
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
Grut has arrived from the north.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > s
w
Little Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut has arrived from the north.

w
* S HP:Battered MV:Winded > w
Heavy Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A big brown bear growls angrily about him.
A Shienaran scout blends into the surroundings here.
Grut has arrived from the east.

kill light
* S HP:Battered MV:Winded > Open Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
Grut has arrived from the east.

* S HP:Battered MV:Winded > Open Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
The corpse of a raven is lying here.
A tough Shienaran soldier waits here.
A green woodpecker is here flying around.
An owl is here flying around.
A tough Shienaran soldier waits here.
Grut has arrived from the east.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > kill light
n

n
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
A big brown bear growls angrily about him.
Grut has arrived from the south.

* S HP:Battered MV:Winded > Opening in the Forest
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut has arrived from the south.

* S HP:Battered MV:Winded > n


w
* S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Grut has arrived from the south.

w
* S HP:Battered MV:Winded > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
Grut has arrived from the east.

w
* S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
Grut has arrived from the east.

kill light
* S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
Grut has arrived from the east.

* S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
*Baran* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
Grut has arrived from the east.
Grut tries to pound *Baran*, but he deflects the blow.

* S HP:Battered MV:Winded > You hack *Baran*'s body.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Beaten > w
You hack *Baran*'s body hard.
Grut pounds *Baran*'s right leg hard.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Critical > kill light
kill light
You do the best you can!

* S HP:Battered MV:Winded - Grut: Hurt - Baran: Critical > kill light
You do the best you can!
*Baran* leaves west riding a warhorse.

kill light
* S HP:Battered MV:Winded > kill light
They aren't here.

kill light
* S HP:Battered MV:Winded > They aren't here.

w
* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > w
They aren't here.

kill light
* S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
Grut has arrived from the east.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
A cute brown deer eyes you nervously.
Grut has arrived from the east.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > w
s
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
Grut has arrived from the east.

* S HP:Battered MV:Winded > Green Hills
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of the gray wolf bitch is lying here.
A handsome stag stands here, ready to run.
Stalking within the shadows, a man watches you in anger.
Grut has arrived from the north.

* S HP:Battered MV:Winded > e
s
Brown Hills
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A young trolloc is here, growling with a deep bloodlust.
Grut has arrived from the west.

* S HP:Battered MV:Winded > Mushroom Field
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A raven is visible flying high in the sky.
Grut has arrived from the north.

* S HP:Battered MV:Winded > look
Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
Grut the Rabid Hunter is standing here.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A raven is visible flying high in the sky.

* S HP:Battered MV:Winded > e
s
s
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
Grut has arrived from the west.

s
* S HP:Battered MV:Weary > Beginning of a Dusty Road
[ obvious exits: N E S W ]
Grut has arrived from the north.

s
* S HP:Battered MV:Weary > Between Two Cliffs
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A Shienaran scout blends into the surroundings here.
Grut has arrived from the north.

* S HP:Battered MV:Weary > w
Curve in the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut has arrived from the north.

s
* S HP:Battered MV:Weary > Alas, you cannot go that way...

kill light
* S HP:Battered MV:Weary > Southward Bend
[ obvious exits: N E S W ]
Grut has arrived from the east.

* S HP:Battered MV:Weary > Road Around a Hill
[ obvious exits: N W ]
Grut has arrived from the north.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > n
kill light
Southward Bend
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Grut has arrived from the south.

kill light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > where
They aren't here.

* S HP:Battered MV:Weary > look
kill light
kill light
Players in your Zone
--------------------
Grut - Southward Bend
Mush - Southward Bend

* S HP:Battered MV:Weary > kill light
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Grut the Rabid Hunter is standing here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > n
They aren't here.

n
* S HP:Battered MV:Weary > On a Cliff
[ obvious exits: N S ]
Grut has arrived from the south.

* S HP:Battered MV:Weary > e
Break in the Hills
[ obvious exits: E S W ]
Grut has arrived from the south.

* S HP:Battered MV:Weary > n
Beginning of a Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Grut has arrived from the west.

* S HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
Grut has arrived from the south.

* S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Grut - The Dusty Road
Mush - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Weary > w
Mushroom Field
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A raven is visible flying high in the sky.
Grut has arrived from the east.

* S HP:Battered MV:Weary > w
A Fallow Field
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
A raven is visible flying high in the sky.
Grut has arrived from the east.

* S HP:Battered MV:Weary > n

*Baran* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.
Grut tries to pound *Baran*, but he parries successfully.

* S HP:Battered MV:Weary > Green Hills
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of the gray wolf bitch is lying here.
A handsome stag stands here, ready to run.
Stalking within the shadows, a man watches you in anger.

* S HP:Battered MV:Weary > s
kill light
A Fallow Field
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
A raven is visible flying high in the sky.
A raven is here, watching.
*Baran* is here, fighting Grut, riding a warhorse.
Grut the Rabid Hunter is here, fighting Baran.
A raven is visible flying high in the sky.

* S HP:Battered MV:Weary > You hack *Baran*'s left leg hard.

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Critical > kill light

*Baran* panics, and attempts to flee!

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Critical > You do the best you can!

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Critical > kill light
You do the best you can!

kill light
* S HP:Battered MV:Weary - Grut: Hurt - Baran: Critical >
You hack *Baran*'s left leg hard.
A raven now follows Baran.
Grut pounds *Baran*'s left leg very hard.

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Critical > You do the best you can!

* S HP:Battered MV:Weary - Grut: Hurt - Baran: Critical > kill light
kill light
You do the best you can!
*Baran* leaves east riding a warhorse.

* S HP:Battered MV:Weary > They aren't here.
Grut leaves south.

* S HP:Battered MV:Weary > e
kill light
e
kill light
Mushroom Field
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
*Baran* is standing here, riding a warhorse.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A raven is visible flying high in the sky.

* S HP:Battered MV:Weary > You try to hack *Baran*, but he deflects the blow.

* S HP:Battered MV:Weary - Baran: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Baran: Critical > You do the best you can!

* S HP:Battered MV:Weary - Baran: Critical >
*Baran* tries to slash you, but you deflect the blow.
A raven now follows Baran.
You try to hack *Baran*, but he parries successfully.

* S HP:Battered MV:Weary - Baran: Critical >
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Weary - Baran: Critical > s
No way! You're fighting for your life!

kill light
* S HP:Battered MV:Weary - Baran: Critical > You do the best you can!

kill light
* S HP:Battered MV:Weary - Baran: Critical > You do the best you can!

kill light
* S HP:Battered MV:Weary - Baran: Critical > kill light
You do the best you can!
Grut narrates 'snap'

* S HP:Battered MV:Weary - Baran: Critical >
*Baran* leaves north riding a warhorse.

* S HP:Battered MV:Weary > kill light
They aren't here.
Grut has arrived from the west.

* S HP:Battered MV:Weary > They aren't here.
Grut leaves east.

n
* S HP:Battered MV:Weary > kill light
Brown Hills
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A young trolloc is here, growling with a deep bloodlust.

n
* S HP:Battered MV:Weary > kill light
They aren't here.

* S HP:Battered MV:Weary > Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv

* S HP:Battered MV:Weary > They aren't here.

n
* S HP:Battered MV:Weary > kill light
Brown Hills
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > kill light

* S HP:Battered MV:Weary > w
They aren't here.

w
* S HP:Battered MV:Weary > A Flat Hill
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
A black snake is here, lying on a rock.

* S HP:Battered MV:Weary > Alas, you cannot go that way...

kill light
* S HP:Battered MV:Weary > s
kill light
They aren't here.

* S HP:Battered MV:Weary > w
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.

* S HP:Battered MV:Haggard > They aren't here.

* S HP:Battered MV:Haggard > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

w
* S HP:Battered MV:Haggard > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Haggard > look
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Haggard > where
Players in your Zone
--------------------
Mush - A Gentle Slope

* S HP:Battered MV:Haggard > narr he was 1e =p
You narrate 'he was 1e =p'

* S HP:Battered MV:Haggard >
A brown deer leaves west.

* S HP:Battered MV:Haggard > narr should have just stayed with me haha

Grut narrates 'not e of 6w'

look
* S HP:Battered MV:Haggard > kill light
You narrate 'should have just stayed with me haha'

* S HP:Battered MV:Haggard > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Haggard > They aren't here.

score
* S HP:Battered MV:Haggard > You have 160(418) hit and 34(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

* S HP:Battered MV:Haggard > kill light

* S HP:Battered MV:Haggard > They aren't here.

* S HP:Battered MV:Haggard >
Grut narrates 'I'm 6w'

* S HP:Battered MV:Haggard > kill light

* S HP:Battered MV:Haggard > They aren't here.

* S HP:Battered MV:Haggard > narr nod i need a tick
You narrate 'nod i need a tick'

* S HP:Battered MV:Haggard > exam pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (used) :
[3] a package of iron rations
an oilstone
[2] a bubbling draught
a smooth metallic disc
six copper pennys
nine gold crowns
[3] a cup of thready brown tea
a package of dried rations
[4] a thin vial of yellow fluid

* S HP:Battered MV:Haggard > narr hag mves

Grut narrates 'faint'

* S HP:Battered MV:Haggard > You narrate 'hag mves'

* S HP:Battered MV:Haggard > exam pouch
where
It is a soft leather pouch.
When you look inside, you see:
pouch (used) :
[3] a package of iron rations
an oilstone
[2] a bubbling draught
a smooth metallic disc
six copper pennys
nine gold crowns
[3] a cup of thready brown tea
a package of dried rations
[4] a thin vial of yellow fluid

* S HP:Battered MV:Weary > look
Players in your Zone
--------------------
Mush - A Gentle Slope

kill light
* S HP:Battered MV:Weary > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > jj
Arglebargle, glop-glyf!?!

kill light
* S HP:Battered MV:Weary > kill light
kill light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.
Grut narrates 'faint gone'

* S HP:Battered MV:Weary > kill light
They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > kill light
look
They aren't here.

kill light
* S HP:Battered MV:Weary > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > kill light
kill light
They aren't here.

* S HP:Battered MV:Weary > kill light
They aren't here.
Grut narrates 'Waylon'

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Mush - A Gentle Slope

* S HP:Battered MV:Weary > narr move west
You narrate 'move west'

**skip a lot of spamming in one spot**


* S HP:Battered MV:Winded >
*Waylon* has arrived from the east, riding a bloodstock stallion.

* S HP:Battered MV:Winded >
*Waylon* leaves west riding a bloodstock stallion.

kill light
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > w
kill light
The young buck leaves east.
*Waylon* has arrived from the west, riding a bloodstock stallion.
Rolling Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Grut has arrived from the east.

bash
* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > Bash who?

* S HP:Battered MV:Winded > e
kill light
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
*Waylon* is standing here, riding a bloodstock stallion.
Grut has arrived from the west.

bash
* S HP:Battered MV:Winded > You try to hack *Waylon*, but he deflects the blow.
Grut throws back his head and cackles with insane glee!

* S HP:Battered MV:Winded - Waylon: Healthy > Grut pounds *Waylon*'s left arm hard.

-=+**
*Waylon* throws back his head and cackles with insane glee!

+=-
*Waylon* tries to slash you, but you deflect the blow.

-=
Your bash at *Waylon* sends him sprawling!

* S HP:Battered MV:Winded - Waylon: Scratched > look
kill light
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
Grut the Rabid Hunter is here, fighting Waylon.
*Waylon* is sitting here, riding a bloodstock stallion.

* S HP:Battered MV:Winded - Waylon: Scratched > You do the best you can!

* S HP:Battered MV:Winded - Waylon: Scratched > look waylon

Grut pounds *Waylon*'s body hard.
You hack *Waylon*'s body hard.

* S HP:Battered MV:Winded - Waylon: Scratched >
Waylon has a few scratches.

*Waylon* is using:
<used as light> a crystal lightstick
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a razor-sharp longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Battered MV:Winded - Waylon: Scratched > look
kill light
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
Grut the Rabid Hunter is here, fighting Waylon.
*Waylon* is sitting here, riding a bloodstock stallion.

* S HP:Battered MV:Winded - Waylon: Scratched > You do the best you can!
Grut looks at *Waylon*.

* S HP:Battered MV:Winded - Waylon: Scratched > bash
They already seem to be stunned.

* S HP:Battered MV:Winded - Waylon: Scratched >
Grut pounds *Waylon*'s body very hard.
You hack *Waylon*'s body hard.

* S HP:Wounded MV:Winded - Waylon: Hurt > bash
Grut nods at *Waylon*.

-=+TICK IN 5 SECONDS.
**+=
*Waylon* tries to slash you, but you parry successfully.

- -=
Your bash at *Waylon* sends him sprawling!

* S HP:Wounded MV:Winded - Waylon: Hurt > look
kill light
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
Grut the Rabid Hunter is here, fighting Waylon.
*Waylon* is sitting here, riding a bloodstock stallion.

* S HP:Wounded MV:Winded - Waylon: Hurt > You do the best you can!

where
* S HP:Wounded MV:Winded - Waylon: Hurt > Players in your Zone
--------------------
Grut - A Shady Valley
Mush - A Shady Valley
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded - Waylon: Hurt >
Grut pounds *Waylon*'s left leg hard.
You hack *Waylon*'s right leg hard.

* S HP:Wounded MV:Winded - Waylon: Hurt > where
Players in your Zone
--------------------
Grut - A Shady Valley
Mush - A Shady Valley
You catch the scent of horses nearby.

* S HP:Wounded MV:Winded - Waylon: Hurt > where
Players in your Zone
--------------------
Grut - A Shady Valley
Mush - A Shady Valley
You catch the scent of horses nearby.

* S HP:Wounded MV:Winded - Waylon: Hurt >
*Baran* has arrived from the east, riding a warhorse.
A raven has arrived from the east.

narr scent
* S HP:Wounded MV:Winded - Waylon: Hurt >
*Baran* now follows *Waylon*.

* S HP:Wounded MV:Winded - Waylon: Hurt > You narrate 'scent'

* S HP:Wounded MV:Winded - Waylon: Hurt >
Grut pounds *Waylon*'s body hard.
You hack *Waylon*'s right foot hard.

* S HP:Wounded MV:Winded - Waylon: Hurt > bash baran

*Baran* slashes Grut's left leg.

* S HP:Wounded MV:Winded - Waylon: Hurt > You're too busy at the moment!

* S HP:Wounded MV:Winded - Waylon: Hurt > bash baran
You're too busy at the moment!

* S HP:Wounded MV:Winded - Waylon: Hurt >
Grut says 'So, who has ksword?'

* S HP:Wounded MV:Winded - Waylon: Hurt > kill light
You do the best you can!

* S HP:Wounded MV:Winded - Waylon: Hurt > bash
-=+
*Baran* sends Grut sprawling with a powerful bash!

**
You dodge a bash from *Waylon* who loses his balance and falls!

+=- -=
*Baran* slashes Grut's body.
You hack *Waylon*'s body hard.
Your bash at *Waylon* sends him sprawling!

* S HP:Wounded MV:Winded - Waylon: Wounded > narr the guy bashing you

*Baran* slashes Grut's head.
You hack *Waylon*'s right arm hard.

* S HP:Wounded MV:Winded - Waylon: Wounded > look
*Baran* is now a member of *Waylon*'s group.
You narrate 'the guy bashing you'

* S HP:Wounded MV:Winded - Waylon: Wounded > kill light
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
A raven is here flying around.
*Baran* is here, fighting Grut, riding a warhorse.
Grut the Rabid Hunter is sitting here.
*Waylon* is here, fighting YOU!, riding a bloodstock stallion.

* S HP:Wounded MV:Winded - Waylon: Wounded > You do the best you can!

* S HP:Wounded MV:Winded - Waylon: Wounded > dis
It's not likely your opponent will comply.

dis
* S HP:Wounded MV:Winded - Waylon: Wounded > dis
It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > It's not likely your opponent will comply.

dis
* S HP:Wounded MV:Winded - Waylon: Wounded >
Grut tries to pound *Waylon*, but he deflects the blow.
You hack *Waylon*'s head.

dis
* S HP:Wounded MV:Winded - Waylon: Wounded > It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > dis
It's not likely your opponent will comply.

dis
* S HP:Wounded MV:Winded - Waylon: Wounded > You dodge a bash from *Waylon* who loses his balance and falls!
It's not likely your opponent will comply.

dis
* S HP:Wounded MV:Winded - Waylon: Wounded > It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > dis
dis

*Baran* sends Grut sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Waylon: Wounded > It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > dis
*Baran* slashes Grut's body.
You hack *Waylon*'s left arm very hard.
It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded > dis
It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Waylon: Wounded >
*Baran* slashes Grut's body hard.
You hack *Waylon*'s body hard.

* S HP:Wounded MV:Winded - Waylon: Wounded > narr bash wbaran
You narrate 'bash wbaran'

* S HP:Wounded MV:Winded - Waylon: Wounded >
*Waylon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Waylon: Wounded >
Grut looks at *Baran*.

* S HP:Wounded MV:Winded - Waylon: Wounded >
Grut narrates 'for real'

* S HP:Wounded MV:Winded - Waylon: Wounded > cmw
Grut pounds *Waylon*'s body hard.
*Waylon* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You try to hack *Waylon*, but he deflects the blow.
You flee head over heels.
Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Tiring > kill light

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > n
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A raven is here flying around.
*Baran* is here, fighting Grut, riding a warhorse.
Grut the Rabid Hunter is sitting here.
*Waylon* is here, fighting Grut, riding a bloodstock stallion.

* S HP:Battered MV:Tiring > k warhorse
bash
*Baran* intercepts your attack on his mount.
You try to hack *Baran*, but he deflects the blow.

* S HP:Battered MV:Tiring - Grut: Hurt - Baran: Beaten >
*Baran* slashes Grut's body.

-=+*
*Baran* panics, and attempts to flee!


*Waylon* panics, and attempts to flee!
*Baran* leaves north riding a warhorse.

*
*Waylon* leaves east riding a bloodstock stallion.

+=- -
*Waylon* has arrived from the east, riding a bloodstock stallion.
*Baran* has arrived from the north, riding a warhorse.

=
*Waylon* tries to slash you, but you parry successfully.
Your bash at *Baran* sends him sprawling!

* S HP:Battered MV:Tiring - Waylon: Wounded > look
kill light
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
*Baran* is sitting here, riding a warhorse.
*Waylon* is here, fighting YOU!, riding a bloodstock stallion.
A raven is here flying around.
Grut the Rabid Hunter is here, fighting Baran.

* S HP:Battered MV:Tiring - Waylon: Wounded > You do the best you can!

* S HP:Battered MV:Tiring - Waylon: Wounded >
Grut tries to pound *Baran*, but he deflects the blow.
You try to hack *Waylon*, but he parries successfully.

* S HP:Battered MV:Tiring - Waylon: Wounded >
You dodge a bash from *Waylon* who loses his balance and falls!
You panic and attempt to flee!

bash waylon

You flee head over heels.
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<

* S HP:Battered MV:Tiring > Bash who?

* S HP:Battered MV:Tiring > kill light

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > w
kill light
bash
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
*Baran* is sitting here, riding a warhorse.
*Waylon* is sitting here, riding a bloodstock stallion.
A raven is here flying around.
Grut the Rabid Hunter is here, fighting Baran.

* S HP:Battered MV:Tiring > *Baran* slashes Grut's body hard.
You try to hack *Waylon*, but he parries successfully.

* S HP:Battered MV:Tiring - Waylon: Wounded > *Baran* panics, and attempts to flee!

-=
*Baran* leaves south riding a warhorse.

+**+=- -=
As *Waylon* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Tiring >
Grut narrates 'my OB'

* S HP:Battered MV:Tiring >
Grut tries to pound *Waylon*, but he parries successfully.

* S HP:Battered MV:Tiring >
You dodge a bash from *Waylon* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

stand
You flee head over heels.
Rolling Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
You are already standing.

* S HP:Battered MV:Tiring > kill light

* S HP:Battered MV:Tiring > cmb
They aren't here.

* S HP:Battered MV:Tiring > e
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Tiring > kill light
bash
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
*Waylon* is here, fighting Grut, riding a bloodstock stallion.
A raven is here flying around.
Grut the Rabid Hunter is here, fighting Waylon.

* S HP:Battered MV:Tiring > You hack *Waylon*'s right arm hard.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded > -
Grut sends *Waylon* sprawling with a powerful bash!

=+*
Grut pounds *Waylon*'s left leg very hard.

kill light
Cancelled.
You do the best you can!

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded > look
kill light
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
*Waylon* is sitting here, riding a bloodstock stallion.
A raven is here flying around.
Grut the Rabid Hunter is here, fighting Waylon.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded > You do the best you can!

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded > gr

*Baran* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded > Your group consists of:
Mush (Head of group)
Grut
*Baran* tries to slash you, but you parry successfully.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded >
You hack *Waylon*'s body hard.
Grut pounds *Waylon*'s head hard.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded > bash baran
-=+kick baran
*
*Baran* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded >
*Baran* slashes your body into bloody fragments!
Grut tries to pound *Waylon*, but he deflects the blow.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded >
*Baran* stops using a polished onyx-inlaid shield.
*Baran* grips the Sword of Kirukan with both hands.

* S HP:Battered MV:Tiring - Grut: Hurt - Waylon: Wounded >
*Baran* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Waylon* slashes Grut's left arm hard.
*Waylon* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Grut pounds *Waylon*'s body.
*Waylon* sends Grut sprawling with a powerful bash!


*Baran* shifts the Sword of Kirukan to one hand.
*Baran* binds a polished onyx-inlaid shield to his arm.

You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
Kick who?

* S HP:Beaten MV:Tiring > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Tiring > kill light

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > w
n
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
A protective mother raccoon is here, watching over her kits.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* S HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Tiring > narr oh right
You narrate 'oh right'

* S HP:Beaten MV:Tiring > narr target switch
kill light
You narrate 'target switch'

* S HP:Beaten MV:Tiring > They aren't here.
cmw
* S HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Tiring > w
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Tiring > narr come no chan
look
kill light
You narrate 'come no chan'

* S HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A sickly, skinny deer stands here in a daze.

w
* S HP:Beaten MV:Tiring > They aren't here.

w
* S HP:Beaten MV:Tiring > w
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.

w
* S HP:Beaten MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

* S HP:Beaten MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Beaten MV:Tiring > Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
A protective mother raccoon is here, watching over her kits.

* S HP:Beaten MV:Tiring > w
n
Forested Borderlands
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^

* S HP:Beaten MV:Tiring > Forested Borderlands
[ obvious exits: E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
A remnant of the Age of Legends juts from the soil.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Mush - Forested Borderlands
You catch a faint scent of a horse nearby.

cmw
* S HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Tiring > k jaguar
You hack a jaguar's body into bloody fragments!

* S HP:Beaten MV:Tiring - a jaguar: Wounded >
Grut narrates 'coming'

* S HP:Beaten MV:Tiring - a jaguar: Wounded > look
kill light
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
A remnant of the Age of Legends juts from the soil.
A sickly, skinny deer stands here in a daze.
A jaguar is here, fighting YOU!
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring - a jaguar: Wounded > They aren't here.

* S HP:Beaten MV:Tiring - a jaguar: Wounded > cmw

You swiftly dodge a jaguar's attempt to hit you.
You hack a jaguar's body into bloody fragments!

* S HP:Beaten MV:Tiring - a jaguar: Battered > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Tiring - a jaguar: Battered > look
kill light
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
A remnant of the Age of Legends juts from the soil.
A sickly, skinny deer stands here in a daze.
A jaguar is here, fighting YOU!
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring - a jaguar: Battered > They aren't here.

* S HP:Beaten MV:Tiring - a jaguar: Battered >
Grut has arrived from the east.

* S HP:Beaten MV:Tiring - a jaguar: Battered > score

You swiftly dodge a jaguar's attempt to hit you.
You hack a jaguar's right foreleg into bloody fragments!

* S HP:Beaten MV:Tiring - a jaguar: Critical > HP:Beaten MP:Tiring
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are fighting a jaguar.

* S HP:Beaten MV:Tiring - a jaguar: Critical > look
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
A remnant of the Age of Legends juts from the soil.
Grut the Rabid Hunter is standing here.
A sickly, skinny deer stands here in a daze.
A jaguar is here, fighting YOU!
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring - a jaguar: Critical >
Grut pounds a jaguar's body into bloody fragments!
A jaguar is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a jaguar's death cry.

kill light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > look
kill light
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
The corpse of a jaguar is lying here.
A remnant of the Age of Legends juts from the soil.
Grut the Rabid Hunter is standing here.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > look
kill light
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
The corpse of a jaguar is lying here.
A remnant of the Age of Legends juts from the soil.
Grut the Rabid Hunter is standing here.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > score

*Waylon* has arrived from the east, riding a bloodstock stallion.
Grut tries to pound *Waylon*, but he deflects the blow.

* S HP:Beaten MV:Tiring > You have 82(418) hit and 135(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

* S HP:Beaten MV:Tiring >
A shivering tree barely hits Waylon's right arm.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Waylon, but he parries successfully.
A shivering tree tries to hit Waylon, but he parries successfully.
Grut tries to pound *Waylon*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.

* S HP:Beaten MV:Tiring > bash waylon
-=
*Waylon* panics, and attempts to flee!

+
*Waylon* leaves south riding a bloodstock stallion.

**+=-
*Waylon* has arrived from the south, riding a bloodstock stallion.

-
Grut tries to pound *Waylon*, but he parries successfully.

=
Your bash at *Waylon* sends him sprawling!

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Wounded > look
kill light
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
The corpse of a jaguar is lying here.
A remnant of the Age of Legends juts from the soil.
*Waylon* is sitting here, riding a bloodstock stallion.
Grut the Rabid Hunter is here, fighting Waylon.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Wounded > You do the best you can!

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Wounded >
You hack *Waylon*'s right leg hard.
A shivering tree tries to hit Waylon, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
Grut pounds *Waylon*'s body hard.

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Battered >
*Baran* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Battered >
*Baran* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Battered > f

A shivering tree barely hits Waylon's body.
A shivering tree tickles Waylon's left arm with its hit.
You hack *Waylon*'s body very hard.
Grut pounds *Waylon*'s body hard.

* S HP:Beaten MV:Tiring - Grut: Wounded - Waylon: Battered > You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A protective mother raccoon is here, watching over her kits.

look
* S HP:Beaten MV:Tiring > kill light
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A protective mother raccoon is here, watching over her kits.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > n

*Waylon* has arrived from the north, riding a bloodstock stallion.
You swiftly dodge *Waylon*'s attempt to slash you.

kill light
* S HP:Beaten MV:Tiring - Waylon: Battered > bash
No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Waylon: Battered > You try to hack *Waylon*, but he deflects the blow.
*Waylon* tries to slash you, but you parry successfully.
You do the best you can!

* S HP:Beaten MV:Tiring - Waylon: Battered > f
kill light
Cancelled.
PANIC! You couldn't escape!
*Baran* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Tiring - Waylon: Battered > You do the best you can!

bash
* S HP:Beaten MV:Tiring - Waylon: Battered > f

*Baran* tries to slash you, but you parry successfully.

Cancelled.
PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Waylon: Battered >
Grut has arrived from the north.

* S HP:Beaten MV:Tiring - Waylon: Battered >
Grut tries to pound *Baran*, but he parries successfully.

* S HP:Beaten MV:Tiring - Waylon: Battered > f
You panic and attempt to flee!


*Waylon* sends you sprawling with a powerful bash!


*Waylon* stops using a polished onyx-inlaid shield.
*Waylon* grips a razor-sharp longsword with both hands.


Grut tries to pound *Baran*, but he parries successfully.
*Baran* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Waylon* slashes your left hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Grut sends *Baran* sprawling with a powerful bash!


You flee head over heels.
Forested Borderlands
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a jaguar is lying here.
A remnant of the Age of Legends juts from the soil.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Tiring > n
n
Alas, you cannot go that way...

e
* S HP:Critical MV:Tiring > n
Alas, you cannot go that way...

n
* S HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

n
* S HP:Critical MV:Tiring > w
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A handsome stag stands here, ready to run.

w
* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.

* S HP:Critical MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvSOUTHvv
There are some bloody traces of a human leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<

* S HP:Critical MV:Tiring > w
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>

s
w
* S HP:Critical MV:Tiring > w
w
* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A handsome stag stands here, ready to run.
A tough Shienaran soldier waits here.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
A handsome stag stands here, ready to run.

* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.
A panther stalks through the wilderness.

* S HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]

* S HP:Critical MV:Tiring > narr going camp
narr going camp
You narrate 'going camp'

w
* S HP:Critical MV:Tiring > You narrate 'going camp'

* S HP:Critical MV:Tiring > w
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv

* S HP:Critical MV:Tiring > Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Tiring > score
You have 8(418) hit and 156(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Critical MV:Tiring > u
Second Floor Of The Tower
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.

o S HP:Critical MV:Tiring >
Grut narrates 'nod'

o S HP:Critical MV:Tiring > narr 8 hps tower
u
You narrate '8 hps tower'

n
o S HP:Critical MV:Tiring > Top Floor Of The Tower
[ obvious exits: N D ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

o S HP:Critical MV:Tiring > On A Balcony
[ obvious exits: S ]
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > narr come to me fast
score
You narrate 'come to me fast'

o S HP:Critical MV:Tiring > cmw
You have 22(418) hit and 153(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

cpd
o S HP:Critical MV:Tiring > cmw
Arglebargle, glop-glyf!?!

o S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

look
o S HP:Critical MV:Tiring > kill light
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > rest
You sit down and rest your tired bones.

o S HP:Critical MV:Tiring > where
where
Players in your Zone
--------------------
Grut - A Path Through the Thinning Woods
Mush - On A Balcony
You catch the scent of horses nearby.

o S HP:Critical MV:Tiring > Players in your Zone
--------------------
Grut - A Path Through the Thinning Woods
Mush - On A Balcony
You catch the scent of horses nearby.

o S HP:Critical MV:Tiring > scan s
scan s
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

o S HP:Critical MV:Tiring > A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

o S HP:Critical MV:Tiring > scan s
scan s
scan s
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

o S HP:Critical MV:Tiring > A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

o S HP:Critical MV:Tiring > A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

o S HP:Critical MV:Tiring > scan s
scan s
*Waylon* has arrived from the south.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.

* S HP:Critical MV:Tiring > A beaked trolloc tries to cleave Waylon, but he deflects the blow.
A Dha'vol trolloc joins a beaked trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

* S HP:Critical MV:Tiring > nar rbalc
You narrate 'rbalc'

* S HP:Critical MV:Tiring > stand

*Waylon* panics, and attempts to flee!
Grut has arrived from the south.

kill light
* S HP:Critical MV:Tiring > You stop resting, and stand up.
Grut pounds *Waylon*'s right leg hard.

* S HP:Critical MV:Tiring > bash
The fighting is too thick and heavy for you to enter the fray!

* S HP:Critical MV:Tiring > Grut pounds *Waylon*'s body hard.
A myrddraal tries to slash Waylon, but he deflects the blow.
A ramshorned trolloc tries to cleave Waylon, but he parries successfully.
A ramshorned trolloc barely cleaves Waylon's right foot.
A Dha'vol trolloc tries to cleave Waylon, but he deflects the blow.
A beaked trolloc tries to cleave Waylon, but he deflects the blow.
Bash who?

* S HP:Critical MV:Tiring > look

*Waylon* leaves south.

o S HP:Critical MV:Tiring > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Grut the Rabid Hunter is standing here.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > nar spam
score
You narrate 'spam'

o S HP:Critical MV:Tiring > You have 22(418) hit and 151(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Critical MV:Tiring > score
gr
You have 22(418) hit and 151(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Critical MV:Tiring > Your group consists of:
Mush (Head of group)
Grut

o S HP:Critical MV:Tiring > bash waylon
Bash who?

o S HP:Critical MV:Tiring > get tea pouch
You get a cup of thready brown tea from a soft leather pouch.

o S HP:Critical MV:Tiring > quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

o S HP:Critical MV:Tiring > bash waylon
Bash who?

o S HP:Critical MV:Tiring > look
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Grut the Rabid Hunter is standing here.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > rest
You sit down and rest your tired bones.

o S HP:Critical MV:Tiring > scan s
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Tiring > scan s
scan s
scan s
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Tiring > A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Tiring > A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

scan s
o S HP:Critical MV:Tiring > scan s
scan s
Your heartbeat calms down more as you feel less panicked.
A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > scan s
scan s
A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > scan s
A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > scan s
A wild hog snorts angrily, pawing at the ground.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > narr go spam 1s
You narrate 'go spam 1s'

** cut out some waiting and spam since they do not hit again for a bit **

o S HP:Beaten MV:Fresh > scan s
scan s
scan s
A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is standing here.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

o S HP:Beaten MV:Fresh > A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is standing here.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

o S HP:Beaten MV:Fresh > A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is standing here.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

o S HP:Beaten MV:Fresh > scan s
*Baran* is standing here.
*Waylon* is standing here.
A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is standing here.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

o S HP:Beaten MV:Fresh > sore

*Waylon* has arrived from the south.

* S HP:Beaten MV:Fresh > *Waylon* tries to slash you, but you parry successfully.
Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Fresh - Waylon: Wounded > stand
Do you not consider fighting as standing?

f
* S HP:Beaten MV:Fresh - Waylon: Wounded > You panic and attempt to flee!


You flee head over heels.
Top Floor Of The Tower
[ obvious exits: N D ]
*Baran* is here, fighting Grut.
A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is here, fighting Baran.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.
Grut narrates 'on'

* S HP:Beaten MV:Full >
Grut tries to pound *Baran*, but he deflects the blow.
A Dha'vol trolloc tries to cleave Baran, but he deflects the blow.
A wolfish trolloc joins a Dha'vol trolloc's fight!

* S HP:Beaten MV:Full > d

*Waylon* has arrived from the north.
*Baran* panics, and attempts to flee!

* S HP:Beaten MV:Full > *Waylon* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Baran* leaves north.
*Baran* has arrived from the north.

* S HP:Beaten MV:Full - Waylon: Wounded > f

*Baran* slashes Grut's right arm hard.
Grut narrates 'Waylon 1n'

* S HP:Beaten MV:Full - Waylon: Wounded > You panic and attempt to flee!


You flee head over heels.
Second Floor Of The Tower
[ obvious exits: U D ]
A trolloc is here ruling a group of trollocs.

o S HP:Beaten MV:Full > d
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.

o S HP:Beaten MV:Full > u
u
Second Floor Of The Tower
[ obvious exits: U D ]
*Waylon* is standing here.
A trolloc is here ruling a group of trollocs.

n
* S HP:Beaten MV:Full > kill light
Top Floor Of The Tower
[ obvious exits: N D ]
*Baran* is here, fighting Grut.
A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is sitting here.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Baran.

* S HP:Beaten MV:Full > On A Balcony
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Full > They aren't here.

bash
o S HP:Beaten MV:Full > Bash who?

o S HP:Beaten MV:Full > s
kill light
bash
Top Floor Of The Tower
[ obvious exits: N D ]
*Waylon* is here, fighting Grut.
A trolloc is here commanding a fist of troops.
Grut the Rabid Hunter is here, fighting Waylon.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

* S HP:Beaten MV:Full > You try to hack *Waylon*, but he deflects the blow.

* S HP:Beaten MV:Full - Grut: Wounded - Waylon: Wounded > -
*Baran* has arrived from below.

=+
*Baran* tries to slash you, but you dodge the attack.
Grut panics, and attempts to flee!

*
Grut leaves north.

f
*Cancelled.
You panic and attempt to flee!


*Waylon* tries to slash you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins your fight!
You try to hack *Waylon*, but he deflects the blow.
You flee head over heels.
Second Floor Of The Tower
[ obvious exits: U D ]
A trolloc is here ruling a group of trollocs.

o S HP:Beaten MV:Full > d
e
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.

o S HP:Beaten MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Beaten MV:Full > w
u
Tower Entrance
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.

o S HP:Beaten MV:Full > u
u
Second Floor Of The Tower
[ obvious exits: U D ]
A trolloc is here ruling a group of trollocs.

n
o S HP:Beaten MV:Strong > Top Floor Of The Tower
[ obvious exits: N D ]
*Waylon* is standing here.
Grut the Rabid Hunter is standing here.
*Baran* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Baran.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Baran.

* S HP:Beaten MV:Strong > *Baran* slashes a Dha'vol trolloc's right arm into bloody fragments!
A wolfish trolloc tries to cleave Baran, but he deflects the blow.
A Dha'vol trolloc tries to cleave Baran, but he parries successfully.
*Waylon* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Waylon: Wounded > No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Waylon: Wounded > f

*Baran* panics, and attempts to flee!
Grut sends *Waylon* sprawling with a powerful bash!

* S HP:Beaten MV:Strong - Waylon: Wounded > PANIC! You couldn't escape! yay a failed flee that i like

* S HP:Beaten MV:Strong - Waylon: Wounded >
*Baran* leaves north.

* S HP:Beaten MV:Strong - Waylon: Wounded >
*Baran* has arrived from the north.

* S HP:Beaten MV:Strong - Waylon: Wounded >
*Baran* slashes Grut's body.

* S HP:Beaten MV:Strong - Waylon: Wounded >
Grut pounds *Waylon*'s body very hard.
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins your fight!
You hack *Waylon*'s body very hard.

* S HP:Beaten MV:Strong - Waylon: Wounded > look
kill light
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
*Baran* is here, fighting Grut.
*Waylon* is sitting here
Grut the Rabid Hunter is here, fighting Waylon.
A Dha'vol trolloc is here, fighting Baran.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Baran.

* S HP:Beaten MV:Strong - Waylon: Wounded > You do the best you can!

* S HP:Beaten MV:Strong - Waylon: Wounded >
*Baran* sends Grut sprawling with a powerful bash!

* S HP:Beaten MV:Strong - Waylon: Wounded > f

A wolfish trolloc tries to cleave Baran, but he dodges the attack.
A Dha'vol trolloc tries to cleave Baran, but he parries successfully.
*Baran* barely slashes Grut's body.
You hack *Waylon*'s right leg very hard.

* S HP:Beaten MV:Strong - Waylon: Battered > kill light
You panic and attempt to flee!

You flee head over heels.
On A Balcony
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light

scan s
o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > *Baran* is here, fighting Grut.
*Waylon* is here, fighting Grut.
Grut the Rabid Hunter is sitting here.
A Dha'vol trolloc is here, fighting Baran.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Baran.

kill light
o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > cmb
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

1
o S HP:Beaten MV:Strong > Top Floor Of The Tower
[ obvious exits: N D ]
*Baran* is here, fighting Grut.
*Waylon* is here, fighting Grut.
Grut the Rabid Hunter is here, fighting Waylon.
A Dha'vol trolloc is here, fighting Baran.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Baran.
Grut panics, and attempts to flee!

* S HP:Beaten MV:Strong > [bash waylon]

-
Grut leaves north.

=+**+=-
A wolfish trolloc tries to cleave Baran, but he deflects the blow.
A Dha'vol trolloc tries to cleave Baran, but he deflects the blow.
Grut has arrived from the north.


Grut tries to pound *Waylon*, but he deflects the blow.

-=
Your bash at *Waylon* sends him sprawling!
*Baran* sends Grut sprawling with a powerful bash!

* S HP:Beaten MV:Strong - Grut: Wounded - Waylon: Battered > look
kill light
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Grut the Rabid Hunter is sitting here.
*Baran* is here, fighting a Dha'vol trolloc.
*Waylon* is sitting here.
A Dha'vol trolloc is here, fighting Baran.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Baran.

* S HP:Beaten MV:Strong - Grut: Wounded - Waylon: Battered > You do the best you can!

* S HP:Beaten MV:Strong - Grut: Wounded - Waylon: Battered >
You hack *Waylon*'s body hard.
*Baran* tries to slash a Dha'vol trolloc, but he deflects the blow.
A wolfish trolloc tries to cleave Baran, but he deflects the blow.
A Dha'vol trolloc tries to cleave Baran, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Fresh - Grut: Wounded - Waylon: Battered >
*Baran* leaves north.

* S HP:Battered MV:Fresh - Grut: Wounded - Waylon: Battered >
*Baran* has arrived from the north.

* S HP:Battered MV:Fresh - Grut: Wounded - Waylon: Battered >
*Baran* tries to slash you, but you deflect the blow.

* S HP:Battered MV:Fresh - Grut: Wounded - Waylon: Battered > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Fresh - Grut: Wounded - Waylon: Battered > You panic and attempt to flee!


You flee head over heels.
On A Balcony
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Full > cmb
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Battered MV:Full > 2
*Waylon* has arrived from the south.
Top Floor Of The Tower
[ obvious exits: N D ]
*Baran* is standing here.
Grut the Rabid Hunter is standing here.
A trolloc is here commanding a fist of troops.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

* S HP:Battered MV:Full > *Waylon* has arrived from the north.
[bash baran]

-
*Baran* tries to slash you, but you deflect the blow.

=
*Waylon* slashes Grut's body.

+*
*Waylon* avoids being bashed by Grut who loses his balance and falls!

*+=- -=
As *Baran* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Full - Baran: Wounded >
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins your fight!

* S HP:Battered MV:Full - Baran: Wounded >
*Waylon* sends Grut sprawling with a powerful bash!
You dodge a bash from *Baran* who loses his balance and falls!

* S HP:Battered MV:Full - Baran: Wounded > 2

A wolfish trolloc tries to cleave Baran, but he deflects the blow.
A Dha'vol trolloc tries to cleave Waylon, but he deflects the blow.
*Waylon* slashes Grut's right leg.

* S HP:Battered MV:Full - a wolfish trolloc: Healthy - Baran: Wounded > [bash baran]

-
*Waylon* assumes a defensive striking posture.

=+*
Grut panics, and attempts to flee!

*
*Baran* panics, and attempts to flee!

+
Grut leaves north.

=-
*Baran* leaves north.
Grut has arrived from the north.


*Waylon* tries to slash a Dha'vol trolloc, but he deflects the blow.
A wolfish trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tries to cleave Waylon, but he deflects the blow.
*Waylon* panics, and attempts to flee!
*Baran* has arrived from the north.
Grut tries to pound *Baran*, but he deflects the blow.

-=
Your bash at *Baran* sends him sprawling!

* S HP:Battered MV:Full - Grut: Wounded - Baran: Wounded >
*Waylon* leaves down.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Wounded > look
kill light
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
*Baran* is sitting here.
Grut the Rabid Hunter is here, fighting Baran.
A trolloc is here commanding a fist of troops.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, howling for blood.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Wounded > You do the best you can!

* S HP:Battered MV:Full - Grut: Wounded - Baran: Wounded >
*Waylon* has arrived from below.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Wounded >
*Waylon* tries to slash you, but you parry successfully.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Wounded >
You hack *Baran*'s body.
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins your fight!

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered > You panic and attempt to flee!


Grut narrates 'I'm not sure if I even should flee here'


You flee head over heels.
On A Balcony
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Full > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

s
o S HP:Battered MV:Full > kill light
bash
Top Floor Of The Tower
[ obvious exits: N D ]
*Waylon* is here, fighting a Dha'vol trolloc.
*Baran* is here, fighting Grut.
Grut the Rabid Hunter is here, fighting Baran.
A Dha'vol trolloc is here, fighting Waylon.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Waylon.

* S HP:Battered MV:Full > You try to hack *Baran*, but he deflects the blow.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered >
*Waylon* leaves down.
*Waylon* has arrived from below.

-=
*Waylon* tries to slash you, but you parry successfully.

+
*Waylon* tries to slash you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins your fight!
Grut tries to pound *Baran*, but he parries successfully.
Grut sends *Baran* sprawling with a powerful bash!

**+=cmw
f
-Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered > You panic and attempt to flee!


A wolfish trolloc tries to cleave Waylon, but he parries successfully.
A Dha'vol trolloc tries to cleave Waylon, but he parries successfully.
Grut tries to pound *Baran*, but he parries successfully.
Grut narrates 'baran batt'


You dodge a bash from *Waylon* who loses his balance and falls!


You flee head over heels.
On A Balcony
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Full > kill light

s
o S HP:Battered MV:Full > kill light
They aren't here.

o S HP:Battered MV:Full > bash
Top Floor Of The Tower
[ obvious exits: N D ]
*Waylon* is here, fighting a Dha'vol trolloc.
*Baran* is here, fighting Grut.
Grut the Rabid Hunter is here, fighting Baran.
A Dha'vol trolloc is here, fighting Waylon.
A wild hog snorts angrily, pawing at the ground.
A wolfish trolloc is here, fighting Waylon.

* S HP:Battered MV:Full > You try to hack *Baran*, but he parries successfully.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered > -
A wolfish trolloc tries to cleave Waylon, but he deflects the blow.
A Dha'vol trolloc tries to cleave Waylon, but he parries successfully.

=+**+=
*Baran* panics, and attempts to flee!

-
*Baran* avoids being bashed by Grut who loses his balance and falls!


*Waylon* panics, and attempts to flee!

-=
Your bash at *Baran* sends him sprawling!

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered >
You hack *Baran*'s body hard.
A wolfish trolloc tries to cleave Waylon, but he parries successfully.
A Dha'vol trolloc tries to cleave Waylon, but he parries successfully.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered >
*Waylon* leaves down.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered >
*Waylon* has arrived from below.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered >
You swiftly dodge *Waylon*'s attempt to slash you.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered > 1

*Waylon* tries to slash you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins your fight!
You hack *Baran*'s body hard.
Grut pounds *Baran*'s left leg very hard.

* S HP:Battered MV:Full - Grut: Wounded - Baran: Battered > [bash waylon]

-
*Waylon* assumes an offensive striking posture.

=+**+=-
*Baran* leaves down.


A wolfish trolloc tries to cleave Waylon, but he deflects the blow.
A Dha'vol trolloc tries to cleave Waylon, but he parries successfully.

-=
As *Waylon* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Full >
The hog leaves down.

* S HP:Battered MV:Full >
*Waylon* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


Grut pounds *Waylon*'s body hard.


A wolfish trolloc tries to cleave Waylon, but he deflects the blow.
A Dha'vol trolloc tries to cleave Waylon, but he deflects the blow.
*Waylon* tries to slash you, but you parry successfully.


You flee head over heels.
On A Balcony
[ obvious exits: S ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Full > s
kill light
bash
Top Floor Of The Tower
[ obvious exits: N D ]
*Waylon* is sitting here.
Grut the Rabid Hunter is here, fighting Waylon.
A Dha'vol trolloc is here, fighting Waylon.
A wolfish trolloc is here, fighting Waylon.

* S HP:Battered MV:Full > You hack *Waylon*'s body hard.

* S HP:Battered MV:Full - Grut: Wounded - Waylon: Battered > You hack *Waylon*'s body hard.
Grut pounds *Waylon*'s left leg.
A wolfish trolloc cleaves Waylon's head.
A Dha'vol trolloc tries to cleave Waylon, but he deflects the blow.
They already seem to be stunned.

* S HP:Battered MV:Full - Grut: Wounded - Waylon: Battered > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Battered MV:Full - Grut: Wounded - Waylon: Battered > kill light
You do the best you can!

* S HP:Battered MV:Full - Grut: Wounded - Waylon: Battered >
*Waylon* leaves down.

o S HP:Battered MV:Full > d
d
d
kill light
Second Floor Of The Tower
[ obvious exits: U D ]
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
Ack, you lost Grut!

o S HP:Battered MV:Full > bash
Tower Entrance
[ obvious exits: E U ]
*Waylon* is standing here.
A hideous trolloc is here, in a world of hurt.

* S HP:Battered MV:Full > Alas, you cannot go that way...

* S HP:Battered MV:Full > You try to hack *Waylon*, but he parries successfully.

* S HP:Battered MV:Full - Waylon: Battered > -
A hideous trolloc joins your fight!
The hog has arrived from above.

=+
Grut has arrived from above.

*
Grut tries to pound *Waylon*, but he deflects the blow.


Grut tries to pound *Waylon*, but he parries successfully.
A hideous trolloc cleaves Waylon's left leg.
*Waylon* tries to slash you, but you parry successfully.

*+
*Waylon* panics, and attempts to flee!

=- -=
Your bash at *Waylon* sends him sprawling!

* S HP:Battered MV:Full - Waylon: Battered > kill light
A hideous trolloc barely cleaves Waylon's body.
You hack *Waylon*'s body hard.

* S HP:Battered MV:Full - Waylon: Battered > You do the best you can!

* S HP:Battered MV:Full - Waylon: Battered > kill light

*Waylon* leaves east.

o S HP:Battered MV:Full > They aren't here.

o S HP:Battered MV:Full > e
kill light
bash
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Grut has arrived from the west.

* S HP:Battered MV:Full > They aren't here.

* S HP:Battered MV:Full > Bash who?

* S HP:Battered MV:Strong > e
kill light
bash
*Waylon* has arrived from the east.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
Grut has arrived from the west.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > Bash who?

* S HP:Battered MV:Strong > kill light
kill light
w
They aren't here.

* S HP:Battered MV:Strong > kill light
*Waylon* has arrived from the west.
You try to hack *Waylon*, but he parries successfully.
Grut tries to pound *Waylon*, but he deflects the blow.

bash
* S HP:Battered MV:Strong - Waylon: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Strong - Waylon: Battered > You do the best you can!

* S HP:Battered MV:Strong - Waylon: Battered > Grut tries to pound *Waylon*, but he parries successfully.
*Waylon* tries to slash you, but you deflect the blow.
You hack *Waylon*'s left arm hard.
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.

-=+*
*Waylon* panics, and attempts to flee!

*+=
*Baran* has arrived from the east.

-
*Waylon* leaves north.
Grut tries to pound *Baran*, but he deflects the blow.

-
*Baran* slashes Grut's right hand very hard.
Grut tries to pound *Baran*, but he deflects the blow.

=
They're not here anymore!

* S HP:Battered MV:Fresh > kill light
bash
You try to hack *Baran*, but he deflects the blow.

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered >
*Waylon* has arrived from the north, riding a bloodstock stallion.

-
*Waylon* tries to slash you, but you deflect the blow.

=+*
*Waylon* assumes an offensive striking posture.

*
*Waylon* tries to slash you, but you parry successfully.
Grut tries to pound *Baran*, but he parries successfully.

+=
Grut avoids being bashed by *Baran* who loses his balance and falls!

- -=
Your bash at *Baran* sends him sprawling!

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered > look
kill light
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
*Waylon* is here, fighting YOU!, riding a bloodstock stallion.
*Baran* is sitting here.
Grut the Rabid Hunter is here, fighting Baran.

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered > You do the best you can!

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered >
You hack *Baran*'s right arm hard.
Grut tries to pound *Baran*, but he parries successfully.

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered >
*Waylon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered >
*Waylon* stops using a polished onyx-inlaid shield.
*Waylon* grips a razor-sharp longsword with both hands.

* S HP:Battered MV:Fresh - Grut: Wounded - Baran: Battered >
*Waylon* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

narr careful fleeing will be in pain
You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
You narrate 'careful fleeing will be in pain '

* S HP:Beaten MV:Full > jcmw
Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Full > s
A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
A hideous trolloc is here, in a world of hurt.

* S HP:Beaten MV:Full > narr off it
cmw
You narrate 'off it'

* S HP:Beaten MV:Full > kill light
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.


* S HP:Beaten MV:Full > kill light
They aren't here.

* S HP:Beaten MV:Full > s
They aren't here.

* S HP:Beaten MV:Full > A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Beaten MV:Full > kill light

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > e
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.

* S HP:Beaten MV:Full > n
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Beaten MV:Full > where
Players in your Zone
--------------------
Mush - Nearing A Trolloc Camp
Grut - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

kill light
* S HP:Beaten MV:Full > kill light

* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full > kill light
They aren't here.

* S HP:Beaten MV:Full > w
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
A hideous trolloc is here, in a world of hurt.

* S HP:Beaten MV:Full > scan n
Your eyesight is not so keen.

* S HP:Beaten MV:Full > look
kill light
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
A hideous trolloc is here, in a world of hurt.

* S HP:Beaten MV:Full > where
They aren't here.

* S HP:Beaten MV:Full > Players in your Zone
--------------------
Grut - Second Floor Of The Tower
Mush - A Trolloc Camp
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Full > s
*Waylon* has arrived from the north, riding a bloodstock stallion.
*Baran* has arrived from the north.
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Beaten MV:Full >
*Waylon* has arrived from the north, riding a bloodstock stallion.
*Baran* has arrived from the north.

* S HP:Beaten MV:Full >
*Waylon* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Full - Waylon: Battered >
*Baran* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Full - Waylon: Battered > nar you ok?
f
You narrate 'you ok?'

* S HP:Beaten MV:Full - Waylon: Battered > You panic and attempt to flee!

narr on pot

A hideous trolloc joins your fight!
A Ko'bal trolloc joins your fight!
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A muzzled trolloc joins your fight!
A muzzled trolloc tries to cleave Baran, but he parries successfully.
A myrddraal slashes Waylon's body.
A boarish trolloc tries to hack Baran, but he deflects the blow.
A boarish trolloc tries to hack Waylon, but he deflects the blow.
A Ko'bal trolloc tries to crush Baran, but he deflects the blow.
A hideous trolloc cleaves Baran's right leg.

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
A hideous trolloc is here, in a world of hurt.
You narrate 'on pot'

* S HP:Beaten MV:Full > n

Grut narrates 'nod'

* S HP:Beaten MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>

* S HP:Beaten MV:Strong >
Grut narrates 'tower'

* S HP:Beaten MV:Strong > w
Tower Entrance
[ obvious exits: E U ]
Grut the Rabid Hunter is standing here.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, in a world of hurt.
Grut leaves east.

o S HP:Beaten MV:Strong > e
s
s
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>

kill light
* S HP:Beaten MV:Strong > bash
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
A hideous trolloc is here, in a world of hurt.
*Baran* has arrived from the east.

* S HP:Beaten MV:Strong > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Grut the Rabid Hunter is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > Bash who?

o S HP:Beaten MV:Strong > e
kill light
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
Ack, you lost Grut!

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > w
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Grut the Rabid Hunter is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Beaten MV:Strong > kill light
kill light
They aren't here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light

score
o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > cmw
You have 122(418) hit and 218(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

o S HP:Beaten MV:Strong > cmb
A muzzled trolloc leaves north.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.


o S HP:Beaten MV:Strong > dia grut
Grut has quite a few wounds.

o S HP:Beaten MV:Strong > kill light

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > score
You have 122(418) hit and 218(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong >
Grut narrates 'smells gone'

o S HP:Beaten MV:Strong > look
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Grut the Rabid Hunter is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

where
o S HP:Beaten MV:Strong > n
Players in your Zone
--------------------
Mush - A Trolloc Camp
Grut - A Trolloc Camp
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Strong > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
Grut has arrived from the south.

* S HP:Beaten MV:Strong > scan n
Your eyesight is not so keen.

* S HP:Beaten MV:Strong >
A hideous trolloc leaves east.

* S HP:Beaten MV:Strong > kill light
e

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Grut has arrived from the west.

* S HP:Beaten MV:Strong > kill light

* S HP:Beaten MV:Strong > They aren't here.

* S HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Grut - Nearing A Trolloc Camp
Mush - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > where
s
Players in your Zone
--------------------
Grut - Nearing A Trolloc Camp
Mush - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Beaten MV:Strong > w
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
Grut has arrived from the north.

* S HP:Beaten MV:Strong > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Grut has arrived from the east.

o S HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Grut - A Trolloc Camp
Mush - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Beaten MV:Strong > score
You have 122(418) hit and 206(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong >
*Waylon* has arrived from the east, riding a bloodstock stallion.
*Baran* has arrived from the east, riding a warhorse.
*Baran* slashes Grut's body.

* S HP:Beaten MV:Strong >
*Waylon* leaves north riding a bloodstock stallion.

* S HP:Beaten MV:Strong >
A hideous trolloc tries to cleave Baran, but he parries successfully.
A Ko'bal trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal slashes Baran's body.
A boarish trolloc barely hacks Baran's head.
A boarish trolloc hacks Baran's right arm.
A Ko'bal trolloc tries to crush Baran, but he parries successfully.
A hideous trolloc tries to cleave Baran, but he dodges the attack.
Grut tries to pound *Baran*, but he parries successfully.
*Baran* slashes Grut's head hard.
The night has begun.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Full > 1
[bash waylon]
Bash who?

* S HP:Battered MV:Full > 2
[bash baran]

-=+*
A myrddraal tries to slash Baran, but he deflects the blow.
A boarish trolloc barely hacks Baran's body.
A boarish trolloc barely hacks Baran's body.
A Ko'bal trolloc tries to crush Baran, but he parries successfully.
A hideous trolloc tickles Baran's body with its cleave.
*Baran* slashes Grut's left arm very hard.
*Waylon* has arrived from the north, riding a bloodstock stallion.

*+
*Waylon* tries to slash you, but you parry successfully.

=- -=
Your bash at *Baran* sends him sprawling!

* S HP:Battered MV:Full - Waylon: Battered >
You hack *Waylon*'s body hard.
A myrddraal slashes Baran's right foot very hard.
A boarish trolloc hacks Baran's right leg hard.
A boarish trolloc hacks Baran's body.
*Baran* panics, and attempts to flee!
A Ko'bal trolloc barely crushes Baran's body.
A hideous trolloc barely cleaves Baran's body.
Grut pounds *Baran*'s body very hard.

* S HP:Battered MV:Full - Waylon: Battered >
*Baran* leaves north riding a warhorse.

* S HP:Battered MV:Full - Waylon: Battered >
*Waylon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Waylon: Battered > cmw

*Waylon* stops using a polished onyx-inlaid shield.
*Waylon* grips a razor-sharp longsword with both hands.
Grut pounds *Waylon*'s right hand.

* S HP:Battered MV:Full - Waylon: Battered >
*Waylon* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A hideous trolloc barely cleaves Waylon's body.
A Ko'bal trolloc joins a hideous trolloc's fight!
A myrddraal joins a hideous trolloc's fight!

s
*Waylon* shifts a razor-sharp longsword to one hand.
*Waylon* binds a polished onyx-inlaid shield to his arm.
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

w
o S HP:Beaten MV:Full > kill light
Alas, you cannot go that way...

o S HP:Beaten MV:Full > bash
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Waylon* is here, fighting Grut, riding a bloodstock stallion.
Grut the Rabid Hunter is here, fighting Waylon.
A hideous trolloc is here, fighting Waylon.
A Ko'bal trolloc is here, fighting Waylon.
A myrddraal is here, fighting Waylon.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* S HP:Beaten MV:Full > You hack *Waylon*'s body hard.

* S HP:Beaten MV:Full - Grut: Wounded - Waylon: Beaten > *Waylon* panics, and attempts to flee!

-=
*Waylon* avoids being bashed by Grut who loses his balance and falls!

+
*Waylon* slashes Grut's left hand hard.
A myrddraal slashes Waylon's head.
A Ko'bal trolloc crushes Waylon's left arm hard.
A hideous trolloc barely cleaves Waylon's body.
*Waylon* leaves east riding a bloodstock stallion.

**+=- -=
They're not here anymore!

o S HP:Beaten MV:Full > e
kill light
bash
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
Grut has arrived from the west.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > Bash who?

o S HP:Beaten MV:Full > n
kill light
bash
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Grut has arrived from the south.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > Bash who?

w
o S HP:Beaten MV:Full > kill light
bash
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a hideous trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Grut has arrived from the east.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > Bash who?

o S HP:Beaten MV:Strong > e
look
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Grut has arrived from the west.

kill light
o S HP:Beaten MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut the Rabid Hunter is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > score
kill light
You have 91(418) hit and 231(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong > kill light

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong > score
You have 91(418) hit and 231(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong > kill light
kill light

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > dia grut
Grut has quite a few wounds.

kill light

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong > kill light

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > score
look
kill light
You have 91(418) hit and 231(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

kill light
o S HP:Beaten MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut the Rabid Hunter is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Grut - Nearing A Trolloc Camp
Mush - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Beaten MV:Strong > narr his target switch is making this tricky
You narrate 'his target switch is making this tricky'

o S HP:Beaten MV:Strong > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Beaten MV:Strong > kill light

o S HP:Beaten MV:Strong > cmw
They aren't here.

o S HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

o S HP:Beaten MV:Strong > score
You have 105(418) hit and 231(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong > look
kill light
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut the Rabid Hunter is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > look
kill light
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut the Rabid Hunter is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong >
Grut says 'watch Eldrenia show up'

o S HP:Beaten MV:Strong > narr be cognizant of when i have baran on me and you're buffing waylon
You narrate 'be cognizant of when i have baran on me and you're buffing waylon' I did not explain this well - meant when i have baran on me and i'm on waylon with Grut buffing waylon -- if Baran lands on me there, Waylon can just switch on to me for a full two rounds + a potential attack round from the switch command itself for very much hurt.

where
o S HP:Beaten MV:Strong > kill light
Players in your Zone
--------------------
Grut - Nearing A Trolloc Camp
Mush - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light
They aren't here.

o S HP:Beaten MV:Strong >
Grut narrates 'nod'

o S HP:Beaten MV:Strong > narr because he can just switch of mee
You narrate 'because he can just switch of mee'

o S HP:Beaten MV:Strong > kill light

o S HP:Beaten MV:Strong > They aren't here.

score
o S HP:Beaten MV:Strong > You have 105(418) hit and 231(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Strong >
Your heartbeat calms down more as you feel less panicked.

narr err of you on to me
o S HP:Beaten MV:Fresh > You narrate 'err of you on to me'

o S HP:Beaten MV:Fresh > kill light


o S HP:Beaten MV:Fresh > They aren't here.

o S HP:Beaten MV:Fresh > narr and then both will hurt me :(
You narrate 'and then both will hurt me :('

o S HP:Beaten MV:Fresh > kill light

o S HP:Beaten MV:Fresh > They aren't here.

o S HP:Beaten MV:Fresh > w
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Grut has arrived from the east.

s
o S HP:Beaten MV:Full > kill light
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Grut has arrived from the north.

bash
o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > Bash who?

e
o S HP:Beaten MV:Full > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
Grut has arrived from the west.

n
o S HP:Beaten MV:Full >
A myrddraal tells you 'Haggard, worm? Grovel before me to receive my gift.'

o S HP:Beaten MV:Full > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Grut has arrived from the south.

o S HP:Beaten MV:Full > kill light

score
o S HP:Beaten MV:Full > They aren't here.

look
o S HP:Beaten MV:Full > kill light
You have 119(418) hit and 251(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut the Rabid Hunter is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > kill light

o S HP:Beaten MV:Full > They aren't here.

kill light
o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > kill light
They aren't here.

o S HP:Beaten MV:Full > kill light
They aren't here.

o S HP:Beaten MV:Full >
Grut narrates 'I have my get all corpse alias ready'

kill light
o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full >
*Waylon* has arrived from the west, riding a bloodstock stallion.
*Baran* has arrived from the west, riding a warhorse.
*Baran* slashes Grut's left arm hard.

* S HP:Beaten MV:Full >
*Waylon* leaves north riding a bloodstock stallion.

* S HP:Beaten MV:Full > kill light
bash
You try to hack *Baran*, but he deflects the blow.

* S HP:Beaten MV:Full - Grut: Wounded - Baran: Beaten > *Waylon* has arrived from the north, riding a bloodstock stallion.

-
*Waylon* tries to slash you, but you deflect the blow.
*Baran* panics, and attempts to flee!

=+
*Baran* leaves south riding a warhorse.

**
*Waylon* tries to slash you, but you parry successfully.
A hideous trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

+=
*Waylon* panics, and attempts to flee!

-
Grut pounds *Waylon*'s right leg very hard.


*Waylon* leaves west riding a bloodstock stallion.

-w
=
They're not here anymore!

o S HP:Beaten MV:Full > kill light
bash
A hideous trolloc leaves west.
A hideous trolloc has arrived from the south.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
A hideous trolloc is here, fighting Waylon.
*Waylon* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Ko'bal trolloc is here, fighting Waylon.
A hideous trolloc is here, fighting Waylon.
A muzzled trolloc is here, fighting Waylon.
Grut has arrived from the east.

* S HP:Beaten MV:Full > You try to hack *Waylon*, but he deflects the blow.

* S HP:Beaten MV:Full - a hideous trolloc: Healthy - Waylon: Beaten > Grut pounds *Waylon*'s body hard.

-
Grut tries to pound *Waylon*, but he deflects the blow.
A muzzled trolloc cleaves Waylon's right arm.
A Ko'bal trolloc crushes Waylon's body hard.
A hideous trolloc tries to cleave Waylon, but he parries successfully.
*Waylon* slashes a hideous trolloc's body hard.
A hideous trolloc tries to cleave Waylon, but he parries successfully.
*Waylon* panics, and attempts to flee!

=+*
*Waylon* leaves east riding a bloodstock stallion.

*+e
n
=kill light
bash
Cancelled.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Grut has arrived from the west.

o S HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
*Waylon* is standing here, riding a bloodstock stallion.
*Baran* is standing here, riding a warhorse.
Grut has arrived from the south.
Grut tries to pound *Waylon*, but he parries successfully.

* S HP:Beaten MV:Full > You try to hack *Baran*, but he deflects the blow.

* S HP:Beaten MV:Full - Baran: Beaten >
*Baran* tries to slash you, but you parry successfully.
*Waylon* slashes Grut's body.
Grut tries to pound *Waylon*, but he deflects the blow.
*Waylon* nods in agreement.

-=+**+=- -=
You try to hack *Baran*, but he parries successfully.
Grut tries to pound *Waylon*, but he deflects the blow.
As *Baran* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Full - Baran: Beaten > narr good faceoff here

*Baran* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


Grut avoids being bashed by *Waylon* who loses his balance and falls!

cmb
look
kill light

*Baran* slashes your body into bloody fragments!

nar dman
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
You narrate 'good faceoff here'

o S HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

score
o S HP:Beaten MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > You narrate 'dman'

n
o S HP:Beaten MV:Full > kill light
You have 103(418) hit and 239(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

bash
o S HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Grut the Rabid Hunter is here, fighting Waylon.
*Waylon* is here, fighting Grut, riding a bloodstock stallion.
*Baran* is here, fighting Grut, riding a warhorse.

* S HP:Beaten MV:Strong > You try to hack *Baran*, but he parries successfully.

* S HP:Beaten MV:Strong - Grut: Wounded - Baran: Beaten > You try to hack *Baran*, but he deflects the blow.
Grut tries to pound *Waylon*, but he deflects the blow.
Grut sends *Waylon* sprawling with a powerful bash!

-=+**+=-
Grut avoids being bashed by *Baran* who loses his balance and falls!

-
Grut tries to pound *Waylon*, but he deflects the blow.

=
*Waylon* leaves south riding a bloodstock stallion.
As *Baran* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Strong >
*Waylon* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Strong > cmw

*Waylon* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Strong - Waylon: Beaten >
*Waylon* tries to slash you, but you parry successfully.
Grut tries to pound *Baran*, but he parries successfully.
*Baran* slashes Grut's body.

* S HP:Beaten MV:Strong - Waylon: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Strong - Waylon: Beaten > f
You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a hideous trolloc is lying here.

o S HP:Beaten MV:Strong > kill light

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > s
e
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o S HP:Beaten MV:Strong > cmb
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Beaten MV:Strong > n
kill light
bash
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
*Waylon* is standing here, riding a bloodstock stallion.
Grut the Rabid Hunter is here, fighting Baran.
*Baran* is sitting here, riding a warhorse.

* S HP:Beaten MV:Strong > You try to hack *Waylon*, but he deflects the blow.

* S HP:Beaten MV:Strong - Waylon: Beaten > -=+**+
Grut pounds *Baran*'s right arm.

=- -=
Your bash at *Waylon* sends him sprawling!
*Waylon* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Waylon: Critical >
You hack *Waylon*'s body very hard.

* S HP:Beaten MV:Strong - Waylon: Critical >
Grut sends *Baran* sprawling with a powerful bash!

* S HP:Beaten MV:Strong - Waylon: Critical > kill light

*Waylon* leaves east riding a bloodstock stallion.

* S HP:Beaten MV:Strong > kill light
You hack *Baran*'s body hard.

* S HP:Beaten MV:Strong - Grut: Wounded - Baran: Beaten > You do the best you can!

* S HP:Beaten MV:Strong - Grut: Wounded - Baran: Beaten >
*Waylon* has arrived from the east, riding a bloodstock stallion.

* S HP:Beaten MV:Strong - Grut: Wounded - Baran: Beaten >
You hack *Baran*'s body hard.
*Baran* panics, and attempts to flee!
Grut pounds *Baran*'s right arm hard.
*Waylon* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Strong - Grut: Wounded - Baran: Critical >
*Baran* leaves south riding a warhorse.
Grut pounds *Waylon*'s left foot.
*Waylon* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Waylon: Critical > bash waylon

*Baran* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong - Waylon: Critical > -=
*Baran* leaves east riding a warhorse.

+*
*Waylon* leaves south riding a bloodstock stallion.

*+=-
*Waylon* has arrived from the south, riding a bloodstock stallion.
Grut tries to pound *Waylon*, but he parries successfully.

-=
Your bash at *Waylon* sends him sprawling!
*Waylon* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Grut: Wounded - Waylon: Critical > waylon is now set as your primary target.
kill waylon
You hack *Waylon*'s body very hard.
Grut pounds *Waylon*'s right hand very hard.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* S HP:Beaten MV:Fresh - Grut: Wounded - Waylon: Critical > kill waylon
You do the best you can!

kill waylon
* S HP:Beaten MV:Fresh - Grut: Wounded - Waylon: Critical > *Waylon* leaves north riding a bloodstock stallion.
They aren't here.

o S HP:Beaten MV:Fresh > n
kill waylon
e
kill waylon
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
Grut has arrived from the south.

o S HP:Beaten MV:Full > s
They aren't here.

kill waylon
o S HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
*Waylon* is standing here, riding a bloodstock stallion.
*Baran* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Grut has arrived from the west.
*Baran* slashes Grut's body.

* S HP:Beaten MV:Full > *Waylon* nods in agreement.
You try to hack *Waylon*, but he deflects the blow.

* S HP:Beaten MV:Full - Waylon: Critical > e
No way! You're fighting for your life!

kill waylon
* S HP:Beaten MV:Full - Waylon: Critical > You do the best you can!

* S HP:Beaten MV:Full - Waylon: Critical > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Waylon: Critical > You do the best you can!

* S HP:Beaten MV:Full - Waylon: Critical >
*Baran* panics, and attempts to flee!

* S HP:Beaten MV:Full - Waylon: Critical >
*Baran* leaves north riding a warhorse.
Grut tries to pound *Waylon*, but he parries successfully.

* S HP:Beaten MV:Full - Waylon: Critical > cmw

Grut tries to pound *Waylon*, but he deflects the blow.
The ancient tree barely hits Grut's body.
The ancient tree joins the ancient tree's fight!
*Waylon* tries to slash you, but you deflect the blow.
You try to hack *Waylon*, but he deflects the blow.

f
* S HP:Beaten MV:Full - Waylon: Critical > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Full - Waylon: Critical > *Waylon* panics, and attempts to flee!
You panic and attempt to flee!

fij
You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
Arglebargle, glop-glyf!?!

o S HP:Beaten MV:Full > kill waylon
kill waylon
kill waylon
They aren't here.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > e
They aren't here.

kill waylon
o S HP:Beaten MV:Full > bash
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
*Baran* is here, fighting Grut, riding a warhorse.
Grut the Rabid Hunter is here, fighting Baran.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Grut.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Full > The ancient tree barely tickles Grut's left leg with its hit.
The ancient tree joins the ancient tree's fight!
They aren't here.

* S HP:Beaten MV:Full - the ancient tree: Healthy > s
kill waylon
-
*Waylon* has arrived from the south, riding a bloodstock stallion.

Cancelled.
A sickly, blighted deer leaves north.
*Waylon* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Beaten MV:Full - the ancient tree: Healthy > cmw
You do the best you can!

f
* S HP:Beaten MV:Full - the ancient tree: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* S HP:Beaten MV:Full - the ancient tree: Healthy > You panic and attempt to flee!
Grut sends *Waylon* sprawling with a powerful bash!
*Waylon* panics, and attempts to flee!


*Baran* sends Grut sprawling with a powerful bash!


You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

o S HP:Beaten MV:Full > kill waylon

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > s
kill waylon
kill waylon
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Baran* is here, fighting Grut, riding a warhorse.
Grut the Rabid Hunter is sitting here.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Grut.
The ancient tree is here, fighting Grut.

* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full > *Waylon* has arrived from the south, riding a bloodstock stallion.
You try to hack *Waylon*, but he parries successfully.

* S HP:Beaten MV:Full - Waylon: Critical > s
kill waylon
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Waylon: Critical > You try to hack *Waylon*, but he deflects the blow.
The ancient tree barely tickles Grut's body with its hit.
*Baran* slashes Grut's head.
The ancient tree barely tickles Grut's left arm with its hit.
You do the best you can!

f
* S HP:Beaten MV:Full - Waylon: Critical > w
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
Alas, you cannot go that way...

o S HP:Beaten MV:Full > score
You have 116(418) hit and 244(265) movement points.
You have scored 108500001 experience points and 150 quest points.
You need 1727319362 exp to level and 0 qp to rank.
You have amassed 90 Turn points to date.
You have played 3 days and 3 hours (real time).
This ranks you as Mush the Loathsome Battler [Ahf'frait 4] (Level 51).
You are standing.

o S HP:Beaten MV:Full > kill waylon

o S HP:Beaten MV:Full > cmb
They aren't here.

o S HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Beaten MV:Full > kill waylon
They aren't here.

s
o S HP:Beaten MV:Full >
Grut has arrived from the east.

o S HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
Grut has arrived from the north.

o S HP:Beaten MV:Full > narr off it
kill waylon
kill waylon
You narrate 'off it'

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > dia grut
kill waylon
kill waylon
Grut has some big nasty wounds and scratches.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > kill waylon

o S HP:Beaten MV:Full > e
They aren't here.

o S HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
Grut has arrived from the west.

o S HP:Beaten MV:Strong > narr target bloodstock
You narrate 'target bloodstock'

o S HP:Beaten MV:Strong >
Grut gets a large slab of meat from a backpack.

o S HP:Beaten MV:Strong > bloodstock is now set as your primary target.
cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

o S HP:Beaten MV:Strong >
Grut eats a large slab of meat.

o S HP:Battered MV:Strong > look

Grut nods in agreement.

kill bloodstock
o S HP:Battered MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
Grut the Rabid Hunter is standing here.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > narr hitting
You narrate 'hitting'

o S HP:Battered MV:Strong > n
kill bloodstock
bash
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Baran* is standing here, riding a warhorse.
*Waylon* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Grut has arrived from the south.
*Waylon* intercepts Grut's attack on his mount.
Grut tries to pound *Waylon*, but he parries successfully.

* S HP:Battered MV:Strong > *Waylon* intercepts your attack on his mount.
You hack *Waylon*'s left leg hard.
*Waylon* panics, and attempts to flee!

* S HP:Battered MV:Strong - Grut: Battered - Waylon: Critical > -=
Grut pounds *Waylon*'s body.
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree joins the ancient tree's fight!

+**
*Waylon* leaves west riding a bloodstock stallion.
*Baran* panics, and attempts to flee!
*Baran* leaves south riding a warhorse.

+=- -=
They're not here anymore!

o S HP:Battered MV:Strong - the ancient tree: Scratched >
*Waylon* has arrived from the west, riding a bloodstock stallion.

* S HP:Battered MV:Strong - the ancient tree: Scratched > cmw

Grut pounds the ancient tree's branch extremely hard.
You hack the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Grut's left hand with its hit.
The ancient tree tries to hit you, but you dodge the attack.
*Waylon* tries to slash you, but you deflect the blow.
*Baran* has arrived from the south, riding a warhorse.

f
* S HP:Battered MV:Strong - the ancient tree: Hurt > kill bloodstock
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
*Baran* slashes Grut's right leg.

* S HP:Battered MV:Strong - the ancient tree: Hurt > You panic and attempt to flee!
Grut panics, and attempts to flee!


Grut leaves south.

kill bloodstock
kill bloodstock
You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
They aren't here.


o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > s
e
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<

n
o S HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

kill bloodstock
o S HP:Battered MV:Strong > bash
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
Grut the Rabid Hunter is here, fighting Waylon.
*Baran* is here, fighting Grut, riding a warhorse.
*Waylon* is here, fighting Grut, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Grut.
The ancient tree is here, fighting Grut.

* S HP:Battered MV:Strong > *Waylon* intercepts your attack on his mount.
You try to hack *Waylon*, but he parries successfully.

* S HP:Battered MV:Strong - Grut: Battered - Waylon: Critical > -=+*
The ancient tree barely tickles Grut's body with its hit.
The ancient tree barely tickles Grut's right leg with its hit.


*Waylon* leaves west riding a bloodstock stallion.

*+=
*Baran* sends Grut sprawling with a powerful bash!

- -=
They're not here anymore!

* S HP:Battered MV:Strong > w
kill bloodstock
*Waylon* has arrived from the north, riding a bloodstock stallion.
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>

bash
o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > e
Bash who?

o S HP:Battered MV:Strong > kill bloodstock
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Waylon* is here, fighting Grut, riding a bloodstock stallion.
Grut the Rabid Hunter is sitting here.
*Baran* is here, fighting Grut, riding a warhorse.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Grut.
The ancient tree is here, fighting Grut.

bash
* S HP:Battered MV:Strong > *Waylon* intercepts your attack on his mount.
You try to hack *Waylon*, but he deflects the blow.

* S HP:Battered MV:Strong - Grut: Beaten - Waylon: Critical > -=+
*Waylon* panics, and attempts to flee!

**+=
*Baran* slashes Grut's body.
The ancient tree barely hits Grut's right hand.
The ancient tree barely tickles Grut's body with its hit.

- -=
Your bash at *Waylon* sends him sprawling!
*Waylon* panics, and attempts to flee!
*Waylon* leaves north riding a bloodstock stallion.

* S HP:Battered MV:Strong >
Grut panics, and attempts to flee!

* S HP:Battered MV:Strong > n
kill bloodstock
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
*Waylon* is sitting here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Strong > *Waylon* intercepts your attack on his mount.
You try to hack *Waylon*, but he deflects the blow.

* S HP:Battered MV:Strong - Waylon: Critical > kill bloodstock
You try to hack *Waylon*, but he deflects the blow.
You do the best you can!

* S HP:Battered MV:Strong - Waylon: Critical > narr 1n
You narrate '1n'

* S HP:Battered MV:Strong - Waylon: Critical > kill bloodstock
You do the best you can!

kill bloodstock
* S HP:Battered MV:Strong - Waylon: Critical > You do the best you can!

bash
* S HP:Battered MV:Strong - Waylon: Critical > You hack *Waylon*'s right leg very hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Waylon*'s death cry.
Bash who?

o S HP:Battered MV:Strong > gc
narr rip waylon
[take all corpse]
You get a leather water flask from the corpse of Waylon.
You get a pair of gleaming metal boots from the corpse of Waylon.
You get a pair of thick, gold-plated greaves from the corpse of Waylon.
You get a bronze belt of odd design from the corpse of Waylon.
You get a razor-sharp longsword from the corpse of Waylon.
You get a polished onyx-inlaid shield from the corpse of Waylon.
You get a silver Kandori wristcuff from the corpse of Waylon.
You get a sungwood bracelet from the corpse of Waylon.
You get a sturdy pair of full leather gauntlets from the corpse of Waylon.
You get a pair of polished, gold-plated vambraces from the corpse of Waylon.
You get a backpack from the corpse of Waylon.
You get a black, silver-embroidered cape from the corpse of Waylon.
You get an engraved gold-plated breastplate from the corpse of Waylon.
You get a shimmering chain of gold from the corpse of Waylon.
You get a shimmering chain of gold from the corpse of Waylon.
You get a gold-chased morion with an engraved silver comb from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a crystal lightstick from the corpse of Waylon.

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