Orch 2 v 2

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Orch 2 v 2

Post by Honey » Fri Jul 14, 2023 12:07 pm

You narrate 'well'

w
* HP:Scratched MV:Winded > s
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]

kill light
* HP:Scratched MV:Winded > A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A huge misshapen bear with large tusks, howls hungrily.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

bash
* HP:Scratched MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Scratched MV:Winded > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A large stone well is here.
*Mantas* is standing here, riding a wild stallion.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched MV:Winded > *Mantas* hacks your left leg.
You do the best you can!

* HP:Scratched MV:Winded - Mantas: Hurt > -
*Mantas* hacks your body hard.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!

=+**+=- -=
Your bash at *Mantas* sends him sprawling!

* HP:Scratched MV:Winded - Mantas: Hurt >
The ancient tree tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
You hack *Mantas*'s body hard.

* HP:Scratched MV:Winded - Mantas: Hurt > look mantas

Choose again.


Mantas has some small wounds and bruises.

*Mantas* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of gold-hilted hooked swords
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Winded - Mantas: Hurt > look
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A large stone well is here.
*Mantas* is sitting here, riding a wild stallion.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
The ancient tree is here, fighting YOU!
The ancient tree is here, fighting YOU!

* HP:Scratched MV:Winded - Mantas: Hurt > where

Errtu narrates 'baran'

* HP:Scratched MV:Winded - Mantas: Hurt > who
Players in your Zone
--------------------
Errtu - A Small Path
Honey - By the Deserted Well
You catch the scent of horses nearby.

* HP:Scratched MV:Winded - Mantas: Hurt > Players
-------
Errtu the Darkling Master [Dha'vol Master]
Honey the Dark Master [Ghar'ghael Master]
Sklarr the Ramshorned Trolloc
Ulfhednar the Ramshorned Trolloc
Babayaga the Wolfish Trolloc
Deceit the Wolfish Trolloc

6 players displayed.

* HP:Scratched MV:Winded - Mantas: Hurt >
The ancient tree tickles your body with its hit.
The ancient tree tickles your right leg with its hit.
You hack *Mantas*'s head hard.
The sun disappears beneath the western horizon.

* HP:Scratched MV:Tiring - Mantas: Hurt > narr good
You narrate 'good'

cmw
* HP:Scratched MV:Tiring - Mantas: Hurt > [change mood WIMPY]
Mood changed to: WIMPY

f
* HP:Scratched MV:Tiring - Mantas: Hurt > cmb
look
You panic and attempt to flee!

kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
[change mood BRAVE]
Mood changed to: BRAVE

* HP:Scratched MV:Tiring > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > kill light
They aren't here.

* HP:Scratched MV:Tiring > k horse
You hack a spotted horse's left leg into bloody fragments!

* HP:Scratched MV:Tiring - a spotted horse: Wounded >
A black messenger pigeon flutters its wings.

* HP:Scratched MV:Tiring - a spotted horse: Wounded >
*Mantas* has arrived from the north, riding a wild stallion.

* HP:Scratched MV:Tiring - a spotted horse: Wounded >
*Mantas* barely hacks your head.

* HP:Scratched MV:Tiring - a spotted horse: Wounded >
A spotted horse tries to hit you, but you parry successfully.
A young, agile hare leaves east.
You hack a spotted horse's left leg into bloody fragments!

* HP:Scratched MV:Tiring - a spotted horse: Critical > w
No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a spotted horse: Critical >
A black messenger pigeon beats its wings harder.

w
* HP:Scratched MV:Tiring - a spotted horse: Critical > No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a spotted horse: Critical > w
No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a spotted horse: Critical > w

*Mantas* hacks your body.
A spotted horse tickles your body with his hit.
You hack a spotted horse's body into bloody fragments!
A spotted horse is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a spotted horse's death cry.
*Mantas* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Mantas: Hurt > bash

*Mantas* hacks your right arm very hard.

* HP:Hurt MV:Tiring - Mantas: Hurt >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* HP:Hurt MV:Tiring - Mantas: Hurt > You hack *Mantas*'s body.
*Mantas* hacks your right leg hard.
No way! You're fighting for your life!

* HP:Hurt MV:Tiring - Mantas: Wounded > -=+*
*Baran* has arrived from the north, riding a warhorse.

*
*Baran* lances your body.

+=- -
You dodge a bash from *Mantas* who loses his balance and falls!

=
As *Mantas* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Mantas: Wounded > narr i'm on mantas and baran 1s well
stand
cmw

You dodge a bash from *Baran* who loses his balance and falls!

* HP:Hurt MV:Tiring - Mantas: Wounded > You narrate 'i'm on mantas and baran 1s well'

* HP:Hurt MV:Tiring - Mantas: Wounded > Do you not consider fighting as standing?

* HP:Hurt MV:Tiring - Mantas: Wounded > [change mood WIMPY]
Mood changed to: WIMPY

* HP:Hurt MV:Tiring - Mantas: Wounded > snicker
f
You snicker softly.

n
* HP:Hurt MV:Tiring - Mantas: Wounded > n
You panic and attempt to flee!

Errtu narrates 'am 1n well'
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Errtu the Darkling Master is standing here.
A spotted horse wanders skittishly around here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Tiring > Alas, you cannot go that way...

* HP:Hurt MV:Tiring >
Errtu leaves south.

* HP:Hurt MV:Tiring > narr going 1n
You narrate 'going 1n'

* HP:Hurt MV:Tiring >
*Mantas* has arrived from the south, riding a wild stallion.

look
* HP:Hurt MV:Tiring >
*Mantas* hacks your body hard.

* HP:Hurt MV:Tiring - Mantas: Wounded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
*Mantas* is here, fighting YOU!, riding a wild stallion.
A spotted horse wanders skittishly around here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

where
* HP:Hurt MV:Tiring - Mantas: Wounded > Players in your Zone
--------------------
Errtu - Path to the Old Monastery
Honey - A Pile of Lumber
You catch the scent of horses nearby.

* HP:Hurt MV:Tiring - Mantas: Wounded > cmw
f
n
You barely hack *Mantas*'s body.
The blighted tree barely tickles Mantas's body with its hit.
The blighted tree joins the blighted tree's fight!
*Mantas* panics, and attempts to flee!
[change mood WIMPY]
Mood changed to: WIMPY

cmb
* HP:Hurt MV:Tiring - Mantas: Wounded > kill light
You panic and attempt to flee!

bash

*Mantas* leaves east riding a wild stallion.

You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* HP:Hurt MV:Tiring > [change mood BRAVE]
Mood changed to: BRAVE

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > Bash who?

* HP:Hurt MV:Winded >
Errtu narrates 'ok'

* HP:Hurt MV:Winded > e
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A spotted horse wanders skittishly around here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded > kill light
They aren't here.

* HP:Hurt MV:Winded > narr come 1n well
look
kill light
You narrate 'come 1n well'

* HP:Hurt MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A spotted horse wanders skittishly around here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded >
Errtu has arrived from the east.

* HP:Hurt MV:Winded > k horse

Errtu leaves west.

* HP:Hurt MV:Winded > You hack a spotted horse's left foot into bloody fragments!

* HP:Hurt MV:Winded - a spotted horse: Battered > where

A spotted horse tries to hit you, but you deflect the blow.
You hack a spotted horse's body into bloody fragments!
A spotted horse is mortally wounded, and will die soon, if not aided.

* HP:Hurt MV:Winded - a spotted horse: Incapacitated > Players in your Zone
--------------------
Errtu - A Field of Stumps
Honey - A Pile of Lumber
You catch the scent of horses nearby.

* HP:Hurt MV:Winded - a spotted horse: Incapacitated >
Errtu has arrived from the west.

* HP:Hurt MV:Winded - a spotted horse: Incapacitated > look
kill light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
Errtu the Darkling Master is standing here.
A spotted horse is lying here, mortally wounded.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded - a spotted horse: Incapacitated > They aren't here.

* HP:Hurt MV:Winded - a spotted horse: Incapacitated > gr all
* HP:Hurt MV:Winded - a spotted horse: Incapacitated >
You hack a spotted horse's right leg into bloody fragments!
A spotted horse is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a spotted horse's death cry.

* HP:Hurt MV:Winded > gr all
* HP:Hurt MV:Winded > look
kill light
Errtu starts following you.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > beck
You beckon everyone to follow you.

* HP:Hurt MV:Winded > gr all
look
Errtu is now a member of your group.

kill light
* HP:Hurt MV:Winded > kill light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > nod
look
*Mantas* has arrived from the east, riding a wild stallion.
*Baran* has arrived from the east, riding a warhorse.
Errtu slashes *Baran*'s body hard.
You nod in agreement.

* HP:Hurt MV:Winded > kill light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
*Baran* is here, fighting Errtu, riding a warhorse.
*Mantas* is standing here, riding a wild stallion.
Errtu the Darkling Master is here, fighting Baran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded > scan s
*Mantas* hacks your body.
You do the best you can!

kill light
* HP:Hurt MV:Winded - Mantas: Wounded > bash
Your eyesight is not so keen.

* HP:Hurt MV:Winded - Mantas: Wounded > You hack *Mantas*'s right leg hard.
The blighted tree tries to hit Baran, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
*Mantas* hacks your left leg hard.
*Baran* lances Errtu's body.
Errtu slashes *Baran*'s body hard.
You do the best you can!

* HP:Wounded MV:Winded - Mantas: Wounded > *Baran* is now a member of *Mantas*'s group.
A raven is now a member of *Mantas*'s group.

-=+**+=-
The blighted tree tickles Baran's right foot with its hit.
The blighted tree tickles Baran's left leg with its hit.

-
*Baran* sends Errtu sprawling with a powerful bash!

=
As *Mantas* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - Mantas: Wounded > bash

*Mantas* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Mantas: Wounded >
The blighted tree barely hits Baran's head.
The blighted tree tickles Baran's left hand with its hit.
*Mantas* hacks your left foot very hard.
*Baran* lances Errtu's head.

* HP:Wounded MV:Winded - Mantas: Wounded > -=+**
The blighted tree tries to hit Baran, but he deflects the blow.
The blighted tree tries to hit Baran, but he deflects the blow.
*Mantas* hacks your body hard.
*Baran* lances Errtu's left leg.

+=- -=
Your bash at *Mantas* sends him sprawling!

* HP:Wounded MV:Winded - Mantas: Wounded > narr suddenly acn't land a bash

The blighted tree tries to hit Baran, but he parries successfully.
The blighted tree tickles Baran's right leg with its hit.
You hack *Mantas*'s head hard.

* HP:Wounded MV:Winded - Mantas: Wounded > You narrate 'suddenly acn't land a bash'

* HP:Wounded MV:Winded - Mantas: Wounded > look

*Baran* avoids being bashed by Errtu who loses his balance and falls!

* HP:Wounded MV:Winded - Mantas: Wounded > bash
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
*Baran* is here, fighting Errtu, riding a warhorse.
*Mantas* is sitting here, riding a wild stallion.
Errtu the Darkling Master is here, fighting Baran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Baran.
The blighted tree is here, fighting Baran.

* HP:Wounded MV:Winded - Mantas: Wounded > They already seem to be stunned.
*Baran* sends Errtu sprawling with a powerful bash!

* HP:Wounded MV:Winded - Mantas: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Winded - Mantas: Wounded > bash
The blighted tree tickles Baran's body with its hit.
The blighted tree tickles Baran's body with its hit.
You hack *Mantas*'s right hand hard.
*Baran* lances Errtu's body.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
-=
The blighted tree barely tickles Baran's head with its hit.
The blighted tree barely hits Baran's body.
*Mantas* hacks your body.
*Baran* barely lances Errtu's body.

+**+=-
*Baran* avoids being bashed by Errtu who loses his balance and falls!

-=
Your bash at *Mantas* sends him sprawling!

* HP:Wounded MV:Tiring - Mantas: Wounded >
The blighted tree hits Baran's body.
The blighted tree tries to hit Baran, but he deflects the blow.
You hack *Mantas*'s head hard.

* HP:Wounded MV:Tiring - Mantas: Wounded > look
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
*Baran* is here, fighting Errtu, riding a warhorse.
*Mantas* is sitting here, riding a wild stallion.
Errtu the Darkling Master is here, fighting Baran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Baran.
The blighted tree is here, fighting Baran.

* HP:Wounded MV:Tiring - Mantas: Wounded >
*Baran* sends Errtu sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Mantas: Wounded >
The blighted tree tries to hit Baran, but he parries successfully.
The blighted tree tickles Baran's body with its hit.
You hack *Mantas*'s right leg hard.
*Baran* lances Errtu's right leg.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash

The blighted tree tries to hit Baran, but he parries successfully.
The blighted tree barely hits Baran's body.
*Mantas* hacks your left foot hard.
*Baran* lances Errtu's body.

-=+**+=- -=
The blighted tree barely hits Baran's body.
The blighted tree tries to hit Baran, but he deflects the blow.
You hack *Mantas*'s right leg hard.
*Mantas* hacks your right leg hard.
*Baran* lances Errtu's body.
Your bash at *Mantas* sends him sprawling!

* HP:Wounded MV:Tiring - Mantas: Wounded > look
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
*Baran* is here, fighting Errtu, riding a warhorse.
*Mantas* is sitting here, riding a wild stallion.
Errtu the Darkling Master is here, fighting Baran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Baran.
The blighted tree is here, fighting Baran.

* HP:Wounded MV:Tiring - Mantas: Wounded >
Errtu sends *Baran* sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Mantas: Wounded >
The blighted tree barely hits Baran's right leg.
The blighted tree barely hits Baran's body.
You hack *Mantas*'s left leg.
Errtu slashes *Baran*'s body very hard.

peer mantas
* HP:Wounded MV:Tiring - Mantas: Wounded > Errtu narrates 'i have landed 0 :D'
You peer closely at him, trying to figure him out.

bash
* HP:Wounded MV:Tiring - Mantas: Wounded > They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Mantas: Wounded >
The blighted tree hits Baran's body.
The blighted tree tries to hit Baran, but he parries successfully.
You hack *Mantas*'s body.
Errtu slashes *Baran*'s right leg.

* HP:Wounded MV:Tiring - Mantas: Wounded > bash
-=+**+=-
The blighted tree tries to hit Baran, but he parries successfully.
The blighted tree barely hits Baran's right leg.
*Mantas* hacks your left arm.
Errtu slashes *Baran*'s left arm hard.

-=
*Mantas* panics, and attempts to flee!
As *Mantas* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Mantas: Wounded >
*Mantas* leaves west riding a wild stallion.

* HP:Wounded MV:Tiring > stand
kill light
bash

*Mantas* has arrived from the west, riding a wild stallion.

* HP:Wounded MV:Tiring >
*Mantas* leaves south riding a wild stallion.
*Baran* sends Errtu sprawling with a powerful bash!

* HP:Wounded MV:Tiring >
The blighted tree tries to hit Baran, but he deflects the blow.
The blighted tree tickles Baran's right arm with its hit.
*Baran* lances Errtu's body hard.

* HP:Wounded MV:Tiring > You are already standing.

* HP:Wounded MV:Tiring > You hack *Baran*'s right arm very hard.

* HP:Wounded MV:Tiring - Errtu: Battered - Baran: Wounded > -
*Baran* panics, and attempts to flee!

=
*Baran* leaves east riding a warhorse.

+*e
kill light
bash
Cancelled.
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
*Baran* is here, fighting a blight-bear, riding a warhorse.
A blight-bear is here, fighting Baran.
A brazen young hare thumps his powerful hind legs nearby.
The writhing grass is here, fighting Baran.
Errtu has arrived from the west.

* HP:Wounded MV:Tiring > Errtu slashes *Baran*'s body hard.
You hack *Baran*'s body hard.

* HP:Wounded MV:Tiring - a blight-bear: Scratched - Baran: Wounded > -=
*Baran* panics, and attempts to flee!

+*
*Baran* leaves east riding a warhorse.

*e
kill light
Cancelled.
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Errtu has arrived from the west.

o HP:Wounded MV:Tiring > bash
They aren't here.

s
o HP:Wounded MV:Tiring > kill light
Bash who?

bash
o HP:Wounded MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
Several blackberries grow on a nearby vine. [3]
Errtu has arrived from the north.

o HP:Wounded MV:Tiring > They aren't here.

scan s
o HP:Wounded MV:Tiring > Bash who?

o HP:Wounded MV:Tiring > A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Wounded MV:Tiring > s
w
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Errtu has arrived from the north.

o HP:Wounded MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A brazen young hare thumps his powerful hind legs nearby.
A black snake is here, lying on a rock.
Errtu has arrived from the east.

o HP:Wounded MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
The corpse of a spotted horse is lying here.
A brazen young hare thumps his powerful hind legs nearby.
Errtu has arrived from the east.

o HP:Wounded MV:Tiring > kill light
n
They aren't here.

kill light
o HP:Wounded MV:Tiring > bash
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A large stone well is here.
*Baran* is standing here, riding a warhorse.
*Mantas* is standing here, riding a wild stallion.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Errtu has arrived from the south.
*Baran* lances Errtu's right foot.
Errtu panics, and attempts to flee!

* HP:Wounded MV:Tiring > *Mantas* hacks your left leg.
You do the best you can!

* HP:Wounded MV:Tiring - Mantas: Wounded >
Errtu leaves south.

-=+**
*Baran* lances your body.

+=
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!

- -
Errtu has arrived from the south.

=
As *Mantas* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring >
Errtu slashes *Mantas*'s body.

* HP:Wounded MV:Tiring > narr how low are you

You dodge a bash from *Mantas* who loses his balance and falls!

* HP:Wounded MV:Tiring - Mantas: Wounded >
The ancient tree barely tickles your body with its hit.
The ancient tree barely hits your right arm.

* HP:Wounded MV:Tiring - Mantas: Wounded >
You dodge a bash from *Baran* who loses his balance and falls!

* HP:Wounded MV:Tiring - Mantas: Wounded > bash baran
You narrate 'how low are you'

* HP:Wounded MV:Tiring - Mantas: Wounded > -
Errtu sends *Mantas* sprawling with a powerful bash!

=
Errtu slashes *Mantas*'s body hard.
*Mantas* panics, and attempts to flee!
The ancient tree tickles your right arm with its hit.
The ancient tree barely tickles your body with its hit.

+*
*Mantas* leaves south riding a wild stallion.

*+=- -=
Errtu narrates '200'
Your bash at *Baran* sends him sprawling!

* HP:Wounded MV:Tiring - Baran: Battered >
Errtu slashes *Baran*'s body hard.

* HP:Wounded MV:Tiring - Baran: Battered >
Errtu slashes *Baran*'s body hard.
You hack *Baran*'s right arm very hard.
The ancient tree tickles your right arm with its hit.
The ancient tree tickles your body with its hit.

* HP:Battered MV:Tiring - Baran: Battered > look
kill light
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A large stone well is here.
Errtu the Darkling Master is here, fighting Baran.
*Baran* is sitting here, riding a warhorse.
A snake is crawling through the water here.
The ancient tree is here, fighting YOU!
The ancient tree is here, fighting YOU!

* HP:Battered MV:Tiring - Baran: Battered > You do the best you can!

* HP:Battered MV:Tiring - Baran: Battered >
*Mantas* has arrived from the south, riding a wild stallion.

* HP:Battered MV:Tiring - Baran: Battered >
*Mantas* hacks Errtu's left foot hard.
Errtu panics, and attempts to flee!

* HP:Battered MV:Tiring - Baran: Battered > narr nod
You narrate 'nod'

* HP:Battered MV:Tiring - Baran: Battered >
Errtu leaves north.

* HP:Battered MV:Tiring - Baran: Battered > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Battered MV:Tiring - Baran: Battered >
You hack *Baran*'s head.
The ancient tree barely hits your body.
The ancient tree barely hits your left leg.

* HP:Battered MV:Tiring - Baran: Battered > f

Errtu has arrived from the north.

look
* HP:Battered MV:Tiring - Baran: Battered > kill light
Errtu slashes *Mantas*'s left leg.
You panic and attempt to flee!
*Baran* panics, and attempts to flee!

cmb
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > They aren't here.

cmb
o HP:Battered MV:Tiring > kill light
[change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Tiring > kill light
[change mood BRAVE]
Mood changed to: BRAVE

s
o HP:Battered MV:Tiring > kill light
They aren't here.

o HP:Battered MV:Tiring > They aren't here.

s
o HP:Battered MV:Tiring > kill light
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A large stone well is here.
*Baran* is here, fighting Errtu, riding a warhorse.
Errtu the Darkling Master is here, fighting Mantas.
*Mantas* is sitting here, riding a wild stallion.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

bash
* HP:Battered MV:Tiring > You hack *Baran*'s body very hard.

* HP:Battered MV:Tiring - Errtu: Battered - Baran: Battered > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Errtu: Battered - Baran: Battered > You do the best you can!

* HP:Battered MV:Tiring - Errtu: Battered - Baran: Battered >
*Mantas* avoids being bashed by Errtu who loses his balance and falls!

-=+**+=
Errtu avoids being bashed by *Baran* who loses his balance and falls!

- -=
Your bash at *Baran* sends him sprawling!

* HP:Battered MV:Tiring - Errtu: Battered - Baran: Battered > look
kill light
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A large stone well is here.
*Baran* is sitting here, riding a warhorse.
Errtu the Darkling Master is here, fighting Mantas.
*Mantas* is here, fighting Errtu, riding a wild stallion.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring - Errtu: Battered - Baran: Battered > *Mantas* sends Errtu sprawling with a powerful bash!
You do the best you can!

* HP:Battered MV:Tiring - Errtu: Battered - Baran: Battered > look baran
The ancient tree barely hits your right leg.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your left leg with its hit.
The ancient tree barely tickles your body with its hit.
*Mantas* hacks Errtu's body very hard.
You hack *Baran*'s body very hard.
Your heartbeat calms down more as you feel less panicked.
A tall, non-descript fellow with lanky brown hair stands here. You notice a thin white scar running across his neck.

Baran has some big nasty wounds and scratches.

*Baran* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an embroidered red cape
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a darkened steel trident (scratched)
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Strong - Errtu: Battered - Baran: Battered > look errtu
bash

Errtu has some big nasty wounds and scratches.

Errtu is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a colossal sword with an iron pommel
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

* HP:Battered MV:Strong - Errtu: Battered - Baran: Battered > -=+*
The ancient tree tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
*Mantas* hacks Errtu's body hard.
*Baran* lances Errtu's left leg.

*+=- -=
As *Baran* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong > stand

The ancient tree tickles your head with its hit.
The ancient tree barely hits your body.

* HP:Battered MV:Strong - the ancient tree: Healthy > kill light

Errtu panics, and attempts to flee!

* HP:Battered MV:Strong - the ancient tree: Healthy > cmw
f

Errtu leaves south.

* HP:Battered MV:Strong - the ancient tree: Healthy > Do you not consider fighting as standing?

* HP:Battered MV:Strong - the ancient tree: Healthy > You do the best you can!

* HP:Battered MV:Strong - the ancient tree: Healthy > [change mood WIMPY]
Mood changed to: WIMPY

* HP:Battered MV:Strong - the ancient tree: Healthy > You panic and attempt to flee!


Errtu has arrived from the south.
Errtu avoids being bashed by *Baran* who loses his balance and falls!

narr off to 1n

Errtu tries to slash *Baran*, but he deflects the blow.
You hack the ancient tree's branch into bloody fragments!
The ancient tree tickles your head with its hit.
The ancient tree barely tickles your body with its hit.
*Mantas* sends Errtu sprawling with a powerful bash!
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Strong > cmb
You narrate 'off to 1n'

o HP:Battered MV:Strong > look
kill light
[change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Strong > s
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
o HP:Battered MV:Strong > bash
They aren't here.

o HP:Battered MV:Strong > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A large stone well is here.
Errtu the Darkling Master is sitting here.
*Baran* is here, fighting Errtu, riding a warhorse.
*Mantas* is here, fighting Errtu, riding a wild stallion.
A snake is crawling through the water here.
The ancient tree is here, fighting Errtu.
The ancient tree is here, fighting Errtu.

* HP:Battered MV:Strong > You hack *Mantas*'s left foot.

* HP:Battered MV:Strong - Errtu: Battered - Mantas: Battered > -=+
The ancient tree hits Errtu's right leg.
The ancient tree barely hits Errtu's body.
*Mantas* hacks Errtu's body.
*Baran* lances Errtu's body.
*Baran* whines pitifully about the whole situation.

**+=- -=
Your bash at *Mantas* sends him sprawling!

* HP:Battered MV:Strong - Errtu: Beaten - Mantas: Battered > look

You hack *Mantas*'s right leg hard.
The ancient tree hits Errtu's left leg.
The ancient tree barely tickles Errtu's body with its hit.
*Baran* lances Errtu's body.
Errtu slashes *Baran*'s left leg hard.

* HP:Battered MV:Strong - Errtu: Beaten - Mantas: Battered > kill light
Errtu panics, and attempts to flee!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A large stone well is here.
Errtu the Darkling Master is here, fighting Baran.
*Baran* is here, fighting Errtu, riding a warhorse.
*Mantas* is sitting here, riding a wild stallion.
A snake is crawling through the water here.
The ancient tree is here, fighting Errtu.
The ancient tree is here, fighting Errtu.

* HP:Battered MV:Strong - Errtu: Beaten - Mantas: Battered > You do the best you can!

* HP:Battered MV:Strong - Errtu: Beaten - Mantas: Battered >
Errtu leaves south.

* HP:Battered MV:Strong - Mantas: Battered > narr go
You narrate 'go'

* HP:Battered MV:Strong - Mantas: Battered >
Errtu narrates 'ok'

* HP:Battered MV:Strong - Mantas: Battered > cmw

You hack *Mantas*'s right leg hard.
The ancient tree barely tickles your right arm with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Battered MV:Strong - Mantas: Battered > f
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Battered MV:Strong - Mantas: Battered > cmb
look
You panic and attempt to flee!

kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
A brazen young hare thumps his powerful hind legs nearby.
[change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Strong > cmb
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
A brazen young hare thumps his powerful hind legs nearby.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > w
[change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Strong > w
n
n
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A mole is here, looking sickly.

o HP:Battered MV:Strong > e
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o HP:Battered MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
A green woodpecker is here flying around.

o HP:Battered MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.

o HP:Battered MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

o HP:Battered MV:Tiring > e
kill light
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > kill light
kill light
They aren't here.

kill light
o HP:Battered MV:Tiring > They aren't here.

look
o HP:Battered MV:Tiring > They aren't here.

kill light
o HP:Battered MV:Tiring > kill light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > score
They aren't here.

o HP:Battered MV:Tiring > You have 165(399) hit and 189(263) movement points.
You have scored 105597545 experience points and 1099 quest points.
You need 2902455 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Battered MV:Tiring > look
kill light
kill light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > kill light
They aren't here.

kill light
o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > kill light
They aren't here.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > cmb
look
[change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Tiring > kill light
kill light
kill light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring >
*Mantas* has arrived from the west, riding a wild stallion.
*Baran* has arrived from the west, riding a warhorse.

* HP:Battered MV:Tiring >
*Mantas* hacks your body.
Errtu tries to slash *Baran*, but he parries successfully.

* HP:Battered MV:Tiring - Mantas: Battered > narr i'm 165 hps

The blighted tree barely tickles Mantas's left leg with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Baran's head with its hit.
The blighted tree barely tickles Mantas's left foot with its hit.
*Baran* lances Errtu's right arm hard.
Errtu slashes *Baran*'s left arm.
You hack *Mantas*'s body hard.
*Mantas* hacks your head hard.

* HP:Battered MV:Tiring - Mantas: Battered > You narrate 'i'm 165 hps'

* HP:Battered MV:Tiring - Mantas: Battered > bash
-=+**+
The blighted tree barely tickles Baran's head with its hit.
The blighted tree barely tickles Mantas's left foot with its hit.
Errtu slashes *Baran*'s left arm hard.
*Mantas* hacks your left hand.

=-
Errtu avoids being bashed by *Baran* who loses his balance and falls!


Errtu narrates 'am good'

-=
Your bash at *Mantas* sends him sprawling!

* HP:Battered MV:Tiring - Mantas: Battered > warhorse is now set as your primary target.

The blighted tree tries to hit Baran, but he deflects the blow.
The blighted tree barely hits Mantas's left arm.
You hack *Mantas*'s head very hard.

* HP:Battered MV:Tiring - Mantas: Battered > look
kill warhorse
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
*Baran* is here, fighting the blighted tree, riding a warhorse.
*Mantas* is sitting here, riding a wild stallion.
Errtu the Darkling Master is here, fighting Baran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Mantas.
The blighted tree is here, fighting Baran.

* HP:Battered MV:Tiring - Mantas: Battered > You do the best you can!

* HP:Battered MV:Tiring - Mantas: Battered >
Errtu sends *Baran* sprawling with a powerful bash!

* HP:Battered MV:Tiring - Mantas: Battered > cmw
f

The blighted tree tries to hit Baran, but he parries successfully.
The blighted tree barely hits Mantas's right arm.
Errtu slashes *Baran*'s right hand hard.
You hack *Mantas*'s right leg.

n
* HP:Battered MV:Tiring - Mantas: Battered > kill warhorse
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Battered MV:Tiring - Mantas: Battered > bash
You panic and attempt to flee!

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
*Baran* is sitting here, riding a warhorse.
*Mantas* is here, fighting the blighted tree, riding a wild stallion.
Errtu the Darkling Master is here, fighting Baran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting Mantas.
The blighted tree is here, fighting Baran.

* HP:Battered MV:Tiring > *Baran* intercepts your attack on his mount.
You hack *Baran*'s body hard.

* HP:Battered MV:Tiring - the blighted tree: Healthy - Baran: Beaten > They already seem to be stunned.

* HP:Battered MV:Tiring - the blighted tree: Healthy - Baran: Beaten > bash
You hack *Baran*'s left leg hard.
*Baran* panics, and attempts to flee!
The blighted tree tickles Baran's body with its hit.
The blighted tree tickles Mantas's body with its hit.
Errtu slashes *Baran*'s body.


*Baran* leaves east riding a warhorse.
*Baran* has arrived from the east, riding a warhorse.

-
Errtu tries to slash *Baran*, but he parries successfully.

=kill warhorse
+bash
*Cancelled.
*Baran* intercepts your attack on his mount.
You try to hack *Baran*, but he parries successfully.

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical >
*Mantas* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical >
*Baran* barely lances Errtu's right leg.
The blighted tree joins the blighted tree's fight!
*Mantas* hacks the blighted tree's branch into bloody fragments!
The blighted tree barely hits Mantas's left arm.

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical >
*Baran* panics, and attempts to flee!

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > cmw

Errtu sends *Baran* sprawling with a powerful bash!

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > f

*Mantas* panics, and attempts to flee!

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > n

The blighted tree barely hits Mantas's right arm.
Errtu slashes *Baran*'s body hard.
The blighted tree tries to hit Mantas, but he deflects the blow.

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > w

*Mantas* leaves east riding a wild stallion.

kill warhorse
* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > They already seem to be stunned.

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > The blighted tree tickles Baran's left leg with its hit.
The blighted tree joins the blighted tree's fight!
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Battered MV:Tiring - Errtu: Beaten - Baran: Critical > You panic and attempt to flee!
*Baran* leaves south riding a warhorse.

kill warhorse
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

o HP:Battered MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > look
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
cmb
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.

o HP:Battered MV:Tiring > e
[change mood BRAVE]
Mood changed to: BRAVE

e
o HP:Battered MV:Tiring > s
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

kill warhorse
o HP:Battered MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o HP:Battered MV:Tiring > kill warhorse
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A large stone well is here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A brazen young hare thumps his powerful hind legs nearby.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > w
w
n
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Errtu has arrived from the east.

n
o HP:Battered MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

e
o HP:Battered MV:Tiring > e
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv

o HP:Battered MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
Errtu has arrived from the south.

o HP:Battered MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

e
o HP:Battered MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of a spotted horse is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A huge misshapen bear with large tusks, howls hungrily.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring >
Errtu nods in agreement.

o HP:Battered MV:Tiring > e
s
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

o HP:Battered MV:Tiring > scan s
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Several blackberries grow on a nearby vine. [3]
Errtu has arrived from the north.

o HP:Battered MV:Tiring > *Baran* is standing here, riding a warhorse.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

o HP:Battered MV:Strong > where
Players in your Zone
--------------------
Errtu - Walking Through the Orchard
Honey - Walking Through the Orchard
You catch the scent of horses nearby.

o HP:Battered MV:Strong > narr warhorse
cmb
You narrate 'warhorse'

o HP:Battered MV:Strong > [change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Strong > scan s
*Baran* is standing here, riding a warhorse.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Strong >
Errtu narrates '90hp'

o HP:Battered MV:Strong > narr don't stay too long
You narrate 'don't stay too long'

o HP:Battered MV:Strong > score
You have 153(399) hit and 206(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o HP:Battered MV:Strong > narr nod
You narrate 'nod'

where
o HP:Battered MV:Strong > scan s
Players in your Zone
--------------------
Errtu - Walking Through the Orchard
Honey - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > A warhorse is here, stamping his feet impatiently.
*Baran* is standing here.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Strong > narr he dism
You narrate 'he dism'

o HP:Battered MV:Strong > light is now set as your primary target.
cmb
[change mood BRAVE]
Mood changed to: BRAVE

scan s
o HP:Battered MV:Strong > A warhorse is here, stamping his feet impatiently.
*Baran* is standing here.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Strong > narr nvm
You narrate 'nvm'

look
o HP:Battered MV:Strong > kill light
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Several blackberries grow on a nearby vine. [3]
Errtu the Darkling Master is standing here.

o HP:Battered MV:Strong > They aren't here.

look
o HP:Battered MV:Strong > kill light
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Several blackberries grow on a nearby vine. [3]
Errtu the Darkling Master is standing here.

o HP:Battered MV:Strong > They aren't here.

cmb
o HP:Battered MV:Strong > [change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Strong > dia errtu
Errtu looks pretty hurt.

o HP:Battered MV:Strong > narr we're both hunters, we die in a bash there
look
kill light
You narrate 'we're both hunters, we die in a bash there'

o HP:Battered MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
Several blackberries grow on a nearby vine. [3]
Errtu the Darkling Master is standing here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > scan s
A warhorse is here, stamping his feet impatiently.
*Baran* is standing here.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Strong > narr but maybe can make baran flee
You narrate 'but maybe can make baran flee'

o HP:Battered MV:Strong > narr don't bash, just try to melee him once
You narrate 'don't bash, just try to melee him once'

o HP:Battered MV:Strong >
Errtu gets a cup of thready brown tea from a backpack.

o HP:Battered MV:Strong > narr and flee off
Errtu quaffs a cup of thready brown tea.
You narrate 'and flee off'

o HP:Battered MV:Strong > stat
cmb
You are a 63 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 79.2 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:13 Dex:16 Con:19.
Offensive bonus: 187, Dodging bonus: 1, Parrying bonus: 39
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Battered MV:Strong > [change mood BRAVE]
Mood changed to: BRAVE

o HP:Battered MV:Strong > scan s
A warhorse is here, stamping his feet impatiently.
*Baran* is resting here.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Strong > snea
Ok, you'll try to move silently for a while.

o S HP:Battered MV:Strong > narr hitting
Errtu narrates 'yeah'
You narrate 'hitting'

o S HP:Battered MV:Strong > s
kill light
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently.
*Baran* is resting here.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Errtu has arrived from the north.

* S HP:Battered MV:Strong > *Mantas* hacks Errtu's body hard.
You try to hack *Baran*, but he deflects the blow.

* S HP:Battered MV:Strong - Baran: Critical > kill light
You do the best you can!

* S HP:Battered MV:Strong - Baran: Critical >
You try to hack *Baran*, but he deflects the blow.
A Shienaran forward scout joins Mantas's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Errtu slashes *Mantas*'s head.
*Mantas* hacks Errtu's right arm.

* S HP:Battered MV:Strong - Baran: Critical > TICK IN 5 SECONDS.

Errtu panics, and attempts to flee!

kick
* S HP:Battered MV:Strong - Baran: Critical > Your beautiful full-circle kick misses *Baran* by a mile.

* S HP:Battered MV:Strong - Baran: Critical >
Errtu leaves west.

* S HP:Battered MV:Strong - Baran: Critical > cmw

A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout barely slashes your left hand.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes your left leg.
*Baran* lances your body.
*Mantas* hacks your right leg hard.
*Baran* sends you sprawling with a powerful bash!

* S HP:Battered MV:Strong - Baran: Critical >
*Mantas* hacks your left hand.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes your left hand.
A Shienaran forward scout slashes your body.
*Baran* lances your right leg hard.

* S HP:Beaten MV:Strong - Baran: Critical > f

Errtu slashes *Mantas*'s right arm.

* S HP:Beaten MV:Strong - Baran: Critical >
Errtu slashes *Mantas*'s left arm hard.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes your left leg.
*Mantas* hacks your left leg.
A Shienaran forward scout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Baran* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Baran: Critical > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Strong - Baran: Critical > You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o S HP:Critical MV:Strong >
*Baran* has arrived from the west.

* S HP:Critical MV:Strong > e

*Baran* lances your right arm.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Baran: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Strong - Baran: Critical > f
n
You panic and attempt to flee!

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently.
*Mantas* is standing here, riding a wild stallion.
A black snake is here, lying on a rock.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
Several blackberries grow on a nearby vine. [3]
Errtu the Darkling Master is standing here.

o S HP:Critical MV:Strong > narr firetruck me
n
You narrate 'firetruck me'

o S HP:Critical MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
Errtu has arrived from the south.

w

o S HP:Critical MV:Tiring > w
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A huge misshapen bear with large tusks, howls hungrily.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Critical MV:Tiring > score
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of a spotted horse is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > cmb
You have 30(399) hit and 192(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o S HP:Critical MV:Tiring > [change mood BRAVE]
Mood changed to: BRAVE

o S HP:Critical MV:Tiring > narr spam
cmb
You narrate 'spam'

kill light
o S HP:Critical MV:Tiring > kill light
look
[change mood BRAVE]
Mood changed to: BRAVE

kill light
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > Errtu narrates '11 hps :D'
They aren't here.

o S HP:Critical MV:Tiring > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of a spotted horse is lying here.
Errtu the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > kill light
kill light
kill light
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > w
w
score

A young, agile hare has arrived from the south.
Your heartbeat calms down more as you feel less panicked.

A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.

o S HP:Critical MV:Full > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
Errtu has arrived from the east.

o S HP:Critical MV:Full > You have 44(399) hit and 243(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o S HP:Critical MV:Full > w
On the Hillside
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>

n
o S HP:Critical MV:Full > n
w
The Decaying Forest
[ obvious exits: N E S ]

w
o S HP:Critical MV:Full > The Decaying Forest
[ obvious exits: S W ]
A snake is crawling through the water here.

o S HP:Critical MV:Full > The Blighted Forest
[ obvious exits: E W ]
Errtu has arrived from the east.

o S HP:Critical MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

w
open deadroots
Alas, you cannot go that way...

o S HP:Critical MV:Strong > Ok.

look
o S HP:Critical MV:Strong > kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > score
You have 44(399) hit and 233(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > narr i have 50
You narrate 'i have 50'

o S HP:Critical MV:Strong > score
look
You have 44(399) hit and 233(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

kill light
o S HP:Critical MV:Strong > kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

kill light
o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > look
They aren't here.

o S HP:Critical MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > look
kill light
kill light
kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > They aren't here.

look
o S HP:Critical MV:Strong > They aren't here.

kill light
o S HP:Critical MV:Strong > kill light
They aren't here.

kill light
o S HP:Critical MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > They aren't here.

kill light
o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

kill light
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > score
They aren't here.

look
o S HP:Critical MV:Strong > kill light
You have 44(399) hit and 233(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o S HP:Critical MV:Strong > kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

kill light
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

kill light
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > get tea pouch
You get a cup of thready brown tea from a soft leather pouch.

o S HP:Critical MV:Strong > quaff tea
look
kill light
kill light
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

o S HP:Critical MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > look
They aren't here.

kill light
o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > look
They aren't here.

kill light
o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > score
They aren't here.

o S HP:Critical MV:Strong > look
They aren't here.

kill light
o S HP:Critical MV:Strong > kill light
Errtu nods in agreement.
You have 44(399) hit and 233(263) movement points.
You have scored 105601363 experience points and 1099 quest points.
You need 2898637 exp to level and 1901 qp to rank.
You have amassed 20 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Honey the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.

o S HP:Critical MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

kill light
o S HP:Critical MV:Strong > They aren't here.

kill light
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

kill light
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

kill light
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > say rest
look
kill light
You say 'rest'

o S HP:Critical MV:Strong > kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is standing here.
A black snake is here, lying on a rock.
A squirrel is here, chittering.
A baby lizard scampers about.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > rest
You sit down and rest your tired bones.

o S HP:Critical MV:Strong >
Errtu sits down and rests.


o S HP:Critical MV:Strong > bash

A small squirrel leaves north.

o S HP:Beaten MV:Strong > Nah... You feel too relaxed to do that..

bash
o S HP:Beaten MV:Strong > Nah... You feel too relaxed to do that..

o S HP:Beaten MV:Strong > bash
Nah... You feel too relaxed to do that..

bash
o S HP:Beaten MV:Strong > Nah... You feel too relaxed to do that..


o S HP:Beaten MV:Strong > bash

Errtu says '52!'

o S HP:Beaten MV:Strong > Nah... You feel too relaxed to do that..


o S HP:Beaten MV:Strong > snicker
You snicker softly.

o S HP:Beaten MV:Strong > say they missed their window
You say 'they missed their window'

bash
o S HP:Beaten MV:Strong > Nah... You feel too relaxed to do that..

o S HP:Beaten MV:Strong > bash
Nah... You feel too relaxed to do that..

o S HP:Beaten MV:Strong > Errtu nods in agreement.

o S HP:Beaten MV:Strong > bash
The young buck leaves west.
A baby lizard leaves south.

o S HP:Beaten MV:Strong > Nah... You feel too relaxed to do that..

o S HP:Beaten MV:Strong > say i was 30 hps
You say 'i was 30 hps'


o S HP:Beaten MV:Strong >
Errtu says 'did you like fail a flee at ragan'


o S HP:Beaten MV:Fresh >
Errtu says 'cause i hit a 2nd time and you were still there'

o S HP:Beaten MV:Fresh > say nah i thought baran might have autowimpy
You say 'nah i thought baran might have autowimpy'

o S HP:Beaten MV:Fresh > say so i kicked
You say 'so i kicked'

o S HP:Beaten MV:Fresh >
Errtu nods in agreement.

o S HP:Beaten MV:Fresh > say he did not have auutowimpy
look
You say 'he did not have auutowimpy'

o S HP:Beaten MV:Fresh > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
Errtu the Darkling Master is resting here.
A black snake is here, lying on a rock.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Beaten MV:Fresh >
*Mantas* has arrived from the north, riding a wild stallion.
*Baran* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Fresh >
*Mantas* hacks Errtu's body hard.

* S HP:Beaten MV:Fresh >
*Baran* lances your left leg.
You wish that your wounds would stop BLEEDING so much!


say and i ate a bahs
* S HP:Beaten MV:Fresh - Baran: Beaten > stand
You say 'and i ate a bahs'

kill light
* S HP:Beaten MV:Fresh - Baran: Beaten > Errtu says 'they a'
Do you not consider fighting as standing?

* S HP:Beaten MV:Fresh - Baran: Beaten > You try to hack *Baran*, but he parries successfully.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
Errtu slashes *Mantas*'s body hard.
*Mantas* hacks Errtu's body hard.
You do the best you can!

* S HP:Beaten MV:Fresh - Baran: Beaten > cmw
f
cmb
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Beaten MV:Fresh - Baran: Beaten > kill light
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
[change mood BRAVE]
Mood changed to: BRAVE

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > w
kill light
bash
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
*Baran* is here, fighting a ramshorned trolloc, riding a warhorse.
A black snake is here, lying on a rock.
A trolloc is here commanding a fist of troops.
A ramshorned trolloc is here, fighting Baran.
A hooded myrddraal is here, fighting Baran.

* S HP:Beaten MV:Full > You hack *Baran*'s right foot.

* S HP:Beaten MV:Full - a ramshorned trolloc: Healthy - Baran: Beaten > You try to hack *Baran*, but he parries successfully.
A viper leaves west.
A Dha'vol trolloc joins a hooded myrddraal's fight!
*Baran* tries to lance a ramshorned trolloc, but he deflects the blow.
A hooded myrddraal slashes Baran's body.
A ramshorned trolloc barely cleaves Baran's right leg.

-=
*Baran* panics, and attempts to flee!
*Baran* tries to flee, but is too exhausted!

+*
*Mantas* has arrived from the south, riding a wild stallion.

*
*Mantas* leaves north riding a wild stallion.
*Baran* panics, and attempts to flee!

+=
*Baran* leaves north riding a warhorse.

- kill light
-
*Mantas* has arrived from the north, riding a wild stallion.
*Baran* has arrived from the north, riding a warhorse.

bash
=
*Mantas* hacks your body.
You wish that your wounds would stop BLEEDING so much!

As *Baran* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Full - Mantas: Beaten > You do the best you can!

* S HP:Beaten MV:Full - Mantas: Beaten >
You dodge a bash from *Mantas* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-=+*
Errtu slashes *Baran*'s right hand.
*Baran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Mantas: Beaten >
A Dha'vol trolloc crushes Mantas's body.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal slashes Baran's body.
A ramshorned trolloc tries to cleave Baran, but he deflects the blow.
A Dha'vol trolloc barely crushes Mantas's body.
*Baran* lances your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - a Dha'vol trolloc: Scratched - Mantas: Beaten >
Errtu sends *Baran* sprawling with a powerful bash!

* S HP:Beaten MV:Full - a Dha'vol trolloc: Scratched - Mantas: Beaten >
A hooded myrddraal slashes Baran's body.
A ramshorned trolloc barely cleaves Baran's body.
*Mantas* hacks a Dha'vol trolloc's left arm into bloody fragments!
A Dha'vol trolloc barely tickles Mantas's head with his crush.
Errtu slashes *Baran*'s left leg hard.
*Mantas* panics, and attempts to flee!
*Mantas* tries to flee, but is too exhausted!

* S HP:Beaten MV:Full - a Dha'vol trolloc: Hurt - Mantas: Beaten > cmw
kill light
kill light
kill light

*Mantas* panics, and attempts to flee!

* S HP:Beaten MV:Full - a Dha'vol trolloc: Hurt - Mantas: Beaten > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Beaten MV:Full - a Dha'vol trolloc: Hurt - Mantas: Beaten > cmb
You do the best you can!

kill light
* S HP:Beaten MV:Full - a Dha'vol trolloc: Hurt - Mantas: Beaten > kill light
You do the best you can!

* S HP:Beaten MV:Full - a Dha'vol trolloc: Hurt - Mantas: Beaten > *Mantas* leaves south riding a wild stallion.
You do the best you can!

* S HP:Beaten MV:Full - Baran: Critical > You hack *Baran*'s right leg hard.
A hooded myrddraal slashes Baran's right leg.
A ramshorned trolloc cleaves Baran's body hard.
Errtu slashes *Baran*'s right arm very hard.
*Baran* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Baran*'s death cry.
[change mood BRAVE]
Mood changed to: BRAVE

kill light
o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > gc
*Mantas* has arrived from the south, riding a wild stallion.
[get all corpse]
You get a pair of thick metal boots from the corpse of Baran.
You get a pair of ebony-steel plate greaves from the corpse of Baran.
You get a bronze belt of odd design from the corpse of Baran.
You get a darkened steel trident from the corpse of Baran.
You get a silver Kandori wristcuff from the corpse of Baran.
You get a silver Kandori wristcuff from the corpse of Baran.
You get a pair of heavy metal gauntlets from the corpse of Baran.
You get a pair of ebony-steel plate vambraces from the corpse of Baran.
You get a backpack from the corpse of Baran.
You get an embroidered red cape from the corpse of Baran.
You get an engraved gold-plated breastplate from the corpse of Baran.
You get a Kandori snowflake necklace from the corpse of Baran.
You get a Kandori snowflake necklace from the corpse of Baran.
You get a full metal helmet and visor from the corpse of Baran.
You get a lantern from the corpse of Baran.

* S HP:Beaten MV:Full >
*Mantas* hacks Errtu's right leg hard.

* S HP:Beaten MV:Full > narr rip baran
You narrate 'rip baran'

s
* S HP:Beaten MV:Full > kill light
Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A baby lizard scampers about.
A snake is crawling through the water here.

o S HP:Beaten MV:Full > n
They aren't here.

kill light
o S HP:Beaten MV:Full > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of Baran is lying here.
*Mantas* is here, fighting Errtu, riding a wild stallion.
Errtu the Darkling Master is here, fighting Mantas.
A warhorse is here, stamping his feet impatiently.
A Dha'vol trolloc is here, fighting Mantas.
A ramshorned trolloc is here, fighting Mantas.
A hooded myrddraal is here, fighting Mantas.

bash
* S HP:Beaten MV:Full > You hack *Mantas*'s right arm hard.

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Beaten > -=
*Mantas* panics, and attempts to flee!
*Mantas* tries to flee, but is too exhausted!

+
Errtu panics, and attempts to flee!

**+=
A hooded myrddraal barely slashes Mantas's left leg.
A ramshorned trolloc tickles Mantas's body with his cleave.
A Dha'vol trolloc tickles Mantas's body with his crush.
Errtu slashes *Mantas*'s body very hard.
*Mantas* hacks Errtu's body hard.

-
*Mantas* stops riding a wild stallion.

-=
Your bash at *Mantas* sends him sprawling!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > look
kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of Baran is lying here.
A wild stallion bucks madly.
*Mantas* is sitting here.
Errtu the Darkling Master is here, fighting Mantas.
A warhorse is here, stamping his feet impatiently.
A Dha'vol trolloc is here, fighting Mantas.
A ramshorned trolloc is here, fighting Mantas.
A hooded myrddraal is here, fighting Mantas.

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > You do the best you can!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > w
You hack *Mantas*'s body hard.
A hooded myrddraal slashes Mantas's body.
A ramshorned trolloc barely cleaves Mantas's head.
A Dha'vol trolloc barely crushes Mantas's body.
Errtu slashes *Mantas*'s right arm hard.
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > open deadroots
kill light
It's already open!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > kill light
You do the best you can!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > You do the best you can!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical > kill light
You do the best you can!

* S HP:Beaten MV:Full - Errtu: Critical - Mantas: Critical >
You hack *Mantas*'s left leg very hard.
*Mantas* is incapacitated and will slowly die, if not aided.
A hooded myrddraal slashes Mantas's left arm extremely hard.
*Mantas* is dead! R.I.P.
Your blood freezes as you hear *Mantas*'s death cry.

Mantas
Posts: 231
Joined: Tue May 14, 2019 4:35 pm

Re: Orch 2 v 2

Post by Mantas » Sat Jul 15, 2023 4:46 am

Yeah, that went south pretty badly at the patrol. Was hoping to walk in loot and walk out, did not work.

Thanks for keeping it going prior to this. I'll have my revenge soon I can feel it!

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