Fortuitous Timing

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Stryker
Posts: 24
Joined: Wed Jun 20, 2018 6:34 am

Fortuitous Timing

Post by Stryker » Wed Jun 28, 2023 2:28 pm

I log on to hear pleas for assistance from Kilgore and Mephistopheles. Pukes are in Justice. Being a wimp myself, I make sure I'm not walking into a bad situation before engaging.

I didn't realise until extremely late in this engagement that they were trapped.

*********************************************

[narrate ]
You narrate 'come now? i dont wanna be the ungrouped patsy'

2
k light
o HP:Healthy MV:Tiring >
[where ]
Players in your Zone
--------------------
Stryker - The Furnaces of Thakan'dar

o HP:Healthy MV:Tiring > They aren't here.

o HP:Healthy MV:Tiring > They aren't here.

q
o HP:Healthy MV:Tiring >
2
k light
2
k light
[where ]
Players in your Zone
--------------------
Stryker - The Furnaces of Thakan'dar

o HP:Healthy MV:Tiring >
They aren't here.

o HP:Healthy MV:Tiring > They aren't here.

o HP:Healthy MV:Tiring >
2
k light
2
k light
They aren't here.

2
k light
o HP:Healthy MV:Tiring >
2
k light
They aren't here.

2
k light
o HP:Healthy MV:Tiring > They aren't here.

2
k light
o HP:Healthy MV:Tiring >
They aren't here.

2
k light
o HP:Healthy MV:Tiring > They aren't here.

2
k light
o HP:Healthy MV:Tiring > They aren't here.

o HP:Healthy MV:Tiring >
They aren't here.

2
k light
2
k light
o HP:Healthy MV:Tiring >
They aren't here.

2
k light
o HP:Healthy MV:Tiring > They aren't here.

2
k light
o HP:Healthy MV:Tiring > They aren't here.

o HP:Healthy MV:Tiring >
Kilgore narrates 'ya'

2
k light
o HP:Healthy MV:Tiring > They aren't here.

o HP:Healthy MV:Tiring > They aren't here.

d
o HP:Healthy MV:Tiring >
They aren't here.

s
o HP:Healthy MV:Tiring >
The Infernal Forge
[ obvious exits: S W U ]
Zone: Shayol Ghul
There are some tracks of a horse leaving south.
There are some tracks of a TROLLOC leaving up. uu
There are some tracks of a TROLLOC leaving up. uu
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.

* HP:Healthy MV:Tiring >
Statue of Balthamel
[ obvious exits: N S W ]
Zone: Shayol Ghul
There are some tracks of a horse leaving south.
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
A war saddle lies here.
A bridle made of leather lies here.
Kilgore narrates 'fol meph'

s
* HP:Healthy MV:Full >
w
Statue of Aginor
[ obvious exits: N W ]
Zone: Shayol Ghul
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.

* HP:Healthy MV:Full >
scan s
A Wide Cavern
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving south.

* HP:Healthy MV:Full >
Your eyesight is not so keen.

* HP:Healthy MV:Full >
s
scan e
Rockslide Chaos
[ obvious exits: N E S ]
Zone: Shayol Ghul

* HP:Healthy MV:Full >
* HP:Healthy MV:Full >
e
The debris seems to be closed.

* HP:Healthy MV:Full >
s
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.

scan e
o HP:Healthy MV:Strong >

o HP:Healthy MV:Strong >
s
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...

scan e
* HP:Healthy MV:Strong >
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

3
k h.light
* HP:Healthy MV:Strong >
Wimpy reset to: 204 hit points.
You try to lance *Fermin*, but he deflects the blow.

* HP:Healthy MV:Strong - Fermin: Wounded >

*Fermin* tries to pierce you, but you parry successfully.
You try to lance *Fermin*, but he parries successfully.

* HP:Healthy MV:Strong - Fermin: Wounded >

*Fermin* tries to pierce you, but you deflect the blow.

* HP:Healthy MV:Strong - Fermin: Wounded >

*Fermin* panics, and attempts to flee!

* HP:Healthy MV:Strong - Fermin: Wounded >

*Fermin* leaves east. >>

* HP:Healthy MV:Strong >

*Suern* has arrived from the west.

* HP:Healthy MV:Strong >
o fermin a known name?
e
n
[narrate ]
You narrate 'fermin a known name?'

* HP:Healthy MV:Strong > Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
*Suern* is standing here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong >
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong >
s
3
k h.light
Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
*Suern* is standing here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong >
You try to lance *Suern*, but he deflects the blow.

* HP:Healthy MV:Strong - Suern: Battered >
*Suern* tries to pierce you, but you deflect the blow.
You try to lance *Suern*, but he dodges the attack.

* HP:Healthy MV:Strong - Suern: Battered >
o and suern?
9

Kilgore narrates 'ya'

* HP:Healthy MV:Strong - Suern: Battered >
[narrate ]
You narrate 'and suern?'

* HP:Healthy MV:Strong - Suern: Battered > *Suern* tries to pierce you, but you
parry successfully.
[bash ]

*Suern* panics, and attempts to flee!
Mephistopheles narrates 'ffs'
-=+
3
k h.light*
*Cancelled.
You do the best you can!

3
k h.light
* HP:Healthy MV:Strong - Suern: Battered >
*Suern* leaves west. <<

* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
3
k h.light

Kilgore narrates 'suern and ferm'

n
* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong >
3
k h.light
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
w
3
k h.light
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...

* HP:Healthy MV:Strong >
You try to lance *Fermin*, but he parries successfully.

* HP:Healthy MV:Strong - Fermin: Wounded >
9
[bash ]
*Fermin* panics, and attempts to flee!
-=+*
w

*Fermin* leaves east. >>

3
k h.light
*Cancelled.
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
You sense a hidden life form in the area...
*Suern* gets a thin vial of yellow fluid from a belt pack.

o HP:Healthy MV:Strong > You try to lance *Suern*, but he deflects the blow.
*Suern* quaffs a thin vial of yellow fluid.
*Suern* looks more invigorated and ready to go.

o HP:Healthy MV:Strong - Suern: Battered >
9
*Suern* tries to pierce you, but you deflect the blow.
You try to lance *Suern*, but he deflects the blow.
*Suern* tries to pierce you, but you deflect the blow.
[bash ]

*Suern* panics, and attempts to flee!
-=+**+=-
*Suern* leaves east. >>
-
3
k h.light=
They're not here anymore!

o HP:Healthy MV:Strong >
They aren't here.

o HP:Healthy MV:Strong >
s
3
k h.light
2
k light
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul

2
k light
2
k light
* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > You try to lance *Suern*, but he deflects the blow.

* HP:Healthy MV:Strong - Suern: Battered > *Suern* tries to pierce you, but you parry successfully.
You try to lance *Suern*, but he deflects the blow.
You do the best you can!

* HP:Healthy MV:Strong - Suern: Battered >
w
9
*Suern* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
*Suern* panics, and attempts to flee!

* HP:Healthy MV:Strong - Suern: Battered >
[bash ]
-=+
*Suern* panics, and attempts to flee!
**+=- -=
Your bash at *Suern* sends him sprawling!

* HP:Healthy MV:Strong - Suern: Battered >

You lance *Suern*'s body into bloody fragments!

* HP:Healthy MV:Strong - Suern: Beaten >
q

*Fermin* has arrived from the west.

* HP:Healthy MV:Strong - Suern: Beaten >
[where ]
Players in your Zone
--------------------
Stryker - A Nexus Chamber
Kilgore - Cramped Passage
Mephistopheles - Cramped Passage

* HP:Healthy MV:Strong - Suern: Beaten >
o suern beatne

Kilgore has arrived from the west.

* HP:Healthy MV:Strong - Suern: Beaten >
Kilgore strikes *Suern*'s right leg into bloody fragments!
*Suern* panics, and attempts to flee!
*Suern* leaves east. >>

* HP:Healthy MV:Strong >
Kilgore leaves east. >>

* HP:Healthy MV:Strong > [narrate ]
You narrate 'suern beatne'
Mephistopheles has arrived from the west.

* HP:Healthy MV:Strong >
e
3
k h.light
9

Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Healthy MV:Strong > Mephistopheles tries to cleave *Fermin*, but he parries successfully.
Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
Kilgore Trout, Atha'an Shadar, the Alchemist is here, fighting Suern.
*Suern* is here, fighting Kilgore.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
*Suern* panics, and attempts to flee!

* HP:Healthy MV:Strong > You try to lance *Suern*, but he deflects the blow.

* HP:Healthy MV:Strong - Kilgore: Wounded - Suern: Beaten >
[bash ]
Kilgore narrates '2e'
-=+*
2
k light
2
k light*+=
*Doyl* has arrived from the west.

2
k light
2
k light
Cancelled.
Kilgore tries to strike *Suern*, but he deflects the blow.
You do the best you can!

2
k light
* HP:Healthy MV:Strong - Kilgore: Wounded - Suern: Beaten > You do the best you can!

2
k light
* HP:Healthy MV:Strong - Kilgore: Wounded - Suern: Beaten >
2
k light
You do the best you can!

2
k light
* HP:Healthy MV:Strong - Kilgore: Wounded - Suern: Beaten > You do the best you can!
*Suern* leaves west. <<

2
k light
* HP:Healthy MV:Strong > You lance *Doyl*'s right arm hard.

2
k light
* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!

* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!

2
k light
* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!
Kilgore leaves west. <<

2
k light
* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!
Suern bellows 'X kQ `xv WKlKHqp NjtK eqfu Nq far'

* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!

* HP:Healthy MV:Strong - Doyl: Battered >
You do the best you can!

bash
* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!
*Doyl* panics, and attempts to flee!

* HP:Healthy MV:Strong - Doyl: Battered >
*Doyl* tries to pound you, but you deflect the blow.
You lance *Doyl*'s right leg hard.
*Doyl* leaves west. <<
*Doyl* has arrived from the west.

* HP:Healthy MV:Strong > Bash who?
*Doyl* leaves north. ^^

* HP:Healthy MV:Strong >
k light
n
k light
They aren't here.

w
* HP:Healthy MV:Strong >
w
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
*Doyl* is standing here.
A warhorse is here, stamping his feet impatiently.

k light
* HP:Healthy MV:Strong > You lance *Doyl*'s body hard.

* HP:Healthy MV:Strong - Doyl: Battered > No way! You're fighting for your life!

* HP:Healthy MV:Strong - Doyl: Battered >
No way! You're fighting for your life!

k light
* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!

k light
* HP:Healthy MV:Strong - Doyl: Battered >
*Doyl* tries to pound you, but you parry successfully.
You lance *Doyl*'s left arm very hard.
You do the best you can!

k light
* HP:Healthy MV:Strong - Doyl: Battered >
k light
You do the best you can!

* HP:Healthy MV:Strong - Doyl: Battered >
You do the best you can!
Kilgore has arrived from the south.

k light
* HP:Healthy MV:Strong - Doyl: Battered >
k light
You do the best you can!
Kilgore strikes *Doyl*'s left leg.

* HP:Healthy MV:Strong - Doyl: Battered >
k light
You do the best you can!

k light
* HP:Healthy MV:Strong - Doyl: Battered >
You do the best you can!

* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!
*Doyl* panics, and attempts to flee!

k light
* HP:Healthy MV:Strong - Doyl: Battered > You do the best you can!

k light
* HP:Healthy MV:Strong - Doyl: Battered >
*Doyl* leaves west. <<

* HP:Healthy MV:Strong > They aren't here.

k light
k light
* HP:Healthy MV:Strong > They aren't here.

w
w
* HP:Healthy MV:Strong >
They aren't here.

k light
* HP:Healthy MV:Strong > They aren't here.

s
* HP:Healthy MV:Strong > A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
*Doyl* is standing here.
*Doyl* leaves west. <<
Kilgore has arrived from the east.

k light
* HP:Healthy MV:Strong >
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
*Doyl* is standing here.

* HP:Healthy MV:Strong > You lance *Doyl*'s left arm hard.
Kilgore has arrived from the east.

* HP:Healthy MV:Strong - Doyl: Beaten > No way! You're fighting for your life!
Kilgore strikes *Doyl*'s body.

* HP:Healthy MV:Strong - Doyl: Beaten > You do the best you can!

k light
* HP:Healthy MV:Strong - Doyl: Beaten >
k light
You do the best you can!

k light
* HP:Healthy MV:Strong - Doyl: Beaten >
k light
You do the best you can!
*Doyl* panics, and attempts to flee!

* HP:Healthy MV:Strong - Doyl: Beaten >
Kilgore strikes *Doyl*'s right arm hard.
You lance *Doyl*'s body.
You do the best you can!

k light
k light
* HP:Healthy MV:Strong - Doyl: Beaten >
You do the best you can!
*Doyl* leaves down. dd

k light
o HP:Healthy MV:Strong > They aren't here.

k light
o HP:Healthy MV:Strong > They aren't here.

o HP:Healthy MV:Strong > They aren't here.

k light
o HP:Healthy MV:Strong > They aren't here.

d
k light
o HP:Healthy MV:Strong >
They aren't here.
Kilgore leaves down. dd

u
o HP:Healthy MV:Strong > Abyss Pit
[ obvious exits: S ]
Zone: Shayol Ghul
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
*Doyl* is standing here.
A warhorse is here, stamping his feet impatiently.
*Doyl* leaves south. vv

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > Alas, you cannot go that way...
Kilgore leaves south. vv

* HP:Healthy MV:Strong >
s
k light
k light
k light
Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

* HP:Healthy MV:Full >
k light
They aren't here.

* HP:Healthy MV:Full > They aren't here.

k light
* HP:Healthy MV:Full > They aren't here.

k light
* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > They aren't here.

k light
* HP:Healthy MV:Full >
k light
They aren't here.

* HP:Healthy MV:Full > They aren't here.

q
* HP:Healthy MV:Full >
2
k light
3
k h.light
[where ]
Players in your Zone
--------------------
Kilgore - Ascending Bend
Stryker - Cramped Passage
Mephistopheles - A Nexus Chamber

* HP:Healthy MV:Full >
They aren't here.

2
k light
* HP:Healthy MV:Full > They aren't here.

2
k light
* HP:Healthy MV:Full >
They aren't here.

* HP:Healthy MV:Full >
They aren't here.

* HP:Healthy MV:Full >
o out maybe?
3
k h.light
2
k light
[narrate ]
You narrate 'out maybe?'
Mephistopheles has arrived from the east.

2
k light
* HP:Healthy MV:Full >
They aren't here.

* HP:Healthy MV:Full > They aren't here.

2
k light
* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full >
They aren't here.
Mephistopheles leaves east. >>

* HP:Healthy MV:Full >
o suern be low beat
3
k h.light
2
k light
[narrate ]
You narrate 'suern be low beat'

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full >
They aren't here.

l
* HP:Healthy MV:Full >
2
k light
Cramped Passage
This dead end reveals a narrow passage that seems to beckon exploration.
The confined space opens up to a small hole in the northern wall, its
dimensions just enough for a person to crawl through. The cool, musty air
hangs still, as if preserving the secrets held within this hidden passage.
The rough stone walls bear the weight of time, their rugged surfaces
hinting at the countless journeys they have witnessed. The boulder to the
west blocks passage to much older parts of the mountain.
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
You sense a hidden life form in the area...
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
*Doyl* has arrived from the north.

stat
* HP:Healthy MV:Full >
You lance *Doyl*'s body hard.
*Doyl* panics, and attempts to flee!

* HP:Healthy MV:Full - Doyl: Beaten >
You lance *Doyl*'s body hard.
An Elite Ghar'ghael guard joins your fight!
An Elite Ghar'ghael guard joins an Elite Ghar'ghael guard's fight!

3
k h.light
* HP:Healthy MV:Full - Doyl: Critical > You are a 89 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs. BMI: 26.497.
You are carrying 0.0 lbs and wearing 46.2 lbs, peanuts. MUD BMI: 0.451.
Your base abilities are: Str:21 Int:11 Wil:9 Dex:16 Con:19. Total: 76.
Offensive bonus: 167, Dodging bonus: 59, Parrying bonus: 191. Total Defence: 250.
Your mood is: Wimpy. You will flee below: 204 Hit Points
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- STRENGTH

9
* HP:Healthy MV:Full - Doyl: Critical >
*Doyl* leaves east. >>

* HP:Healthy MV:Full > You try to lance *Fermin*, but he deflects the blow.

3
k h.light
* HP:Healthy MV:Full - Fermin: Wounded > [bash ]

3
k h.light
3
k h.light
Cancelled.
You do the best you can!

* HP:Healthy MV:Full - Fermin: Wounded > You do the best you can!

9
* HP:Healthy MV:Full - Fermin: Wounded >
You do the best you can!
Mephistopheles has arrived from the north.

* HP:Healthy MV:Full - Fermin: Wounded >
[bash ]

*Fermin* panics, and attempts to flee!
-=+
Mephistopheles tries to cleave *Fermin*, but he parries successfully.
*
*Fermin* leaves north. ^^
*+=- -=
They're not here anymore!
Mephistopheles leaves north. ^^

* HP:Healthy MV:Full >
3
k h.light
3
k h.light
They aren't here.

* HP:Healthy MV:Full >
2
k light
They aren't here.

2
k light
2
k light
* HP:Healthy MV:Full >
They aren't here.

2
k light
2
k light
* HP:Healthy MV:Full >
They aren't here.

2
k light
* HP:Healthy MV:Full > They aren't here.
*Fermin* has arrived from the north.

* HP:Healthy MV:Full > They aren't here.

e
* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul

* HP:Healthy MV:Strong >

Kilgore bellows 'sorry emergency afk'

2
k light
* HP:Healthy MV:Strong >
2
k light
3
k h.light
They aren't here.

2
k light
* HP:Healthy MV:Strong >
2
k light
They aren't here.

* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong > They aren't here.

e
* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong >
2
k light
You try to lance *Fermin*, but he parries successfully.

* HP:Healthy MV:Strong - Fermin: Wounded > No way! You're fighting for your life!

* HP:Healthy MV:Strong - Fermin: Wounded > You do the best you can!

* HP:Healthy MV:Strong - Fermin: Wounded > You do the best you can!

* HP:Healthy MV:Strong - Fermin: Wounded >
9

*Fermin* panics, and attempts to flee!

* HP:Healthy MV:Strong - Fermin: Wounded >
[bash ]
-=
e
3
k h.light+*
*Fermin* leaves east. >>

Cancelled.
Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong >
*Doyl* has arrived from the north.

n
n
* HP:Healthy MV:Strong >
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.

w
* HP:Healthy MV:Strong >
A Curved Descent
[ obvious exits: S W ]
Zone: Shayol Ghul

* HP:Healthy MV:Strong >
A Bleak Tunnel
[ obvious exits: E W ]
Zone: Shayol Ghul
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
A wild stallion bucks madly.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
A silent, black-robed figure watches you from afar.

* HP:Healthy MV:Strong >
3
k h.light
2
k light
2
k light
They aren't here.

* HP:Healthy MV:Strong >
They aren't here.

2
k light
2
k light
* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong >
They aren't here.

2
k light
* HP:Healthy MV:Strong >
They aren't here.

2
k light
* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > They aren't here.

e
* HP:Healthy MV:Strong > They aren't here.

3
k h.light
* HP:Healthy MV:Strong >
A Curved Descent
[ obvious exits: S W ]
Zone: Shayol Ghul

* HP:Healthy MV:Strong >
They aren't here.

s
* HP:Healthy MV:Strong >
w
3
k h.light
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong >
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong >
w
n
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
*Doyl* is standing here.

n
* HP:Healthy MV:Strong >
Alas, you cannot go that way...

* HP:Healthy MV:Strong > Alas, you cannot go that way...

3
k h.light
* HP:Healthy MV:Strong >

*Doyl* leaves east. >>

o HP:Healthy MV:Strong > They aren't here.

o HP:Healthy MV:Strong >

Mephistopheles narrates 'wanna lead stryker'

e
k light
o HP:Healthy MV:Strong >
e
k light
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul

s
k light
* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong > A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong > They aren't here.

w
k light
* HP:Healthy MV:Strong > Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

w
k light
* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
You sense a hidden life form in the area...

* HP:Healthy MV:Strong > You try to lance *Fermin*, but he deflects the blow.

k light
* HP:Healthy MV:Strong - Fermin: Wounded >
k light
No way! You're fighting for your life!

* HP:Healthy MV:Strong - Fermin: Wounded > You do the best you can!
Mephistopheles narrates 'im lost af'

* HP:Healthy MV:Strong - Fermin: Wounded > They aren't here.

* HP:Healthy MV:Strong - Fermin: Wounded > They aren't here.

* HP:Healthy MV:Strong - Fermin: Wounded >
*Fermin* tries to pierce you, but you deflect the blow.
You try to lance *Fermin*, but he deflects the blow.
*Fermin* panics, and attempts to flee!

w
w
* HP:Healthy MV:Strong - Fermin: Wounded >
No way! You're fighting for your life!

w
* HP:Healthy MV:Strong - Fermin: Wounded >
w
No way! You're fighting for your life!

w
* HP:Healthy MV:Strong - Fermin: Wounded > No way! You're fighting for your life!

w
* HP:Healthy MV:Strong - Fermin: Wounded >
w
No way! You're fighting for your life!

w
* HP:Healthy MV:Strong - Fermin: Wounded > No way! You're fighting for your life!

w
* HP:Healthy MV:Strong - Fermin: Wounded > No way! You're fighting for your life!
*Fermin* leaves north. ^^

w
* HP:Healthy MV:Strong > Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
*Suern* is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Suern.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

w
* HP:Healthy MV:Strong > The boulder seems to be closed.

* HP:Healthy MV:Strong > The boulder seems to be closed.
*Suern* panics, and attempts to flee!

* HP:Healthy MV:Strong > Mephistopheles tries to cleave *Suern*, but he deflects the blow.
An Elite Ghar'ghael guard joins Mephistopheles's fight!
The boulder seems to be closed.

3
k h.light
* HP:Healthy MV:Strong >
The boulder seems to be closed.

* HP:Healthy MV:Strong >
The fighting is too thick and heavy for you to enter the fray!
Kilgore narrates 'need 3 minutes'

* HP:Healthy MV:Strong >

Mephistopheles assumes an offensive striking posture.

2
k light
* HP:Healthy MV:Strong >
3
k h.light

*Suern* leaves east. >>

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong >
They aren't here.

3
k h.light
* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
l

Kilgore narrates 'this is green hand layout'

2
k light
* HP:Healthy MV:Strong >
2
k light
Cramped Passage
This dead end reveals a narrow passage that seems to beckon exploration.
The confined space opens up to a small hole in the northern wall, its
dimensions just enough for a person to crawl through. The cool, musty air
hangs still, as if preserving the secrets held within this hidden passage.
The rough stone walls bear the weight of time, their rugged surfaces
hinting at the countless journeys they have witnessed. The boulder to the
west blocks passage to much older parts of the mountain.
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
Mephistopheles the Abominable Bruiser is standing here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

* HP:Healthy MV:Strong > They aren't here.

2
k light
* HP:Healthy MV:Strong >
They aren't here.

* HP:Healthy MV:Strong >
They aren't here.
*Doyl* has arrived from the east.
Mephistopheles cleaves *Doyl*'s head.
*Doyl* panics, and attempts to flee!

2
k light
* HP:Healthy MV:Strong >
2
k light
You lance *Doyl*'s left hand.
*Doyl* panics, and attempts to flee!

* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical >
You lance *Doyl*'s body hard.
*Doyl* panics, and attempts to flee!
An Elite Ghar'ghael guard joins your fight!
*Doyl* pounds Mephistopheles's body.
Mephistopheles cleaves *Doyl*'s left leg.
*Doyl* panics, and attempts to flee!
You do the best you can!

2
k light
2
k light
* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical >
You do the best you can!
*Doyl* panics, and attempts to flee!
Mephistopheles starts following you.

k light
* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical >
k light
You do the best you can!

k light
* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical > You do the best you can!

k light
* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical >
You do the best you can!

* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical > You do the best you can!

* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical > You do the best you can!

* HP:Healthy MV:Strong - Mephistopheles: Battered - Doyl: Critical >
group all
3
k h.light

An Elite Ghar'ghael guard tickles Doyl's body with his crush.
*Doyl* panics, and attempts to flee!
You lance *Doyl*'s body hard.
*Doyl* panics, and attempts to flee!
*Doyl* pounds Mephistopheles's right arm.
Mephistopheles cleaves *Doyl*'s body hard.
*Doyl* is stunned, but will probably regain consciousness...

2
k light
* HP:Healthy MV:Strong - Doyl: Critical >
2
k light
Mephistopheles is now a member of your group.

* HP:Healthy MV:Strong - Doyl: Critical > You do the best you can!

* HP:Healthy MV:Strong - Doyl: Critical > You do the best you can!

2
k light
* HP:Healthy MV:Strong - Doyl: Critical > You do the best you can!

2
k light
* HP:Healthy MV:Strong - Doyl: Critical >
You do the best you can!

* HP:Healthy MV:Strong - Doyl: Critical >
l
You do the best you can!

2
k light
* HP:Healthy MV:Strong - Doyl: Critical >
2
k light
Cramped Passage
This dead end reveals a narrow passage that seems to beckon exploration.
The confined space opens up to a small hole in the northern wall, its
dimensions just enough for a person to crawl through. The cool, musty air
hangs still, as if preserving the secrets held within this hidden passage.
The rough stone walls bear the weight of time, their rugged surfaces
hinting at the countless journeys they have witnessed. The boulder to the
west blocks passage to much older parts of the mountain.
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
You sense a hidden life form in the area...
*Doyl* is lying here, stunned.
Mephistopheles the Abominable Bruiser is here, fighting Doyl.
An Elite Ghar'ghael guard is here, fighting Doyl.
An Elite Ghar'ghael guard stands here, protecting his master.

* HP:Healthy MV:Strong - Doyl: Critical >
You do the best you can!

* HP:Healthy MV:Strong - Doyl: Critical > An Elite Ghar'ghael guard crushes Doyl's body very hard.
*Doyl* is dead! R.I.P.
Your blood freezes as you hear *Doyl*'s death cry.
They aren't here.
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.

* HP:Healthy MV:Strong >
cz
change mood berserk

*Fermin* panics, and attempts to flee!

e
* HP:Healthy MV:Strong >
k light
bash
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Healthy MV:Strong >
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > Bash who?

* HP:Healthy MV:Strong >
3
k h.light
w
k light
A raven caws 'Isabel is at Burnt Wagons'
You try to lance *Suern*, but he parries successfully.

bash
* HP:Healthy MV:Full - Suern: Beaten >
No way! You're fighting for your life!

* HP:Healthy MV:Full - Suern: Beaten > They aren't here.

* HP:Healthy MV:Full - Suern: Beaten > -
*Suern* panics, and attempts to flee!
=+*
*Suern* leaves west. <<
*+
w
3
k h.light
9=-
Cancelled.
Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
*Suern* is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Suern.
An Elite Ghar'ghael guard is here, fighting Suern.
An Elite Ghar'ghael guard stands here, protecting his master.

* HP:Healthy MV:Full > The fighting is too thick and heavy for you to enter the fray!

* HP:Healthy MV:Full > [bash ]
Bash who?

* HP:Healthy MV:Full >

*Suern* leaves east. >>

* HP:Healthy MV:Full >
3
k h.light
e
3
k h.light
They aren't here.

9
* HP:Healthy MV:Full >
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the west.

* HP:Healthy MV:Full > They aren't here.
Mephistopheles assumes an offensive striking posture.

* HP:Healthy MV:Full > [bash ]
Bash who?

* HP:Healthy MV:Full >
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Healthy MV:Full >
group all

*Fermin* panics, and attempts to flee!

3
k h.light
9
* HP:Healthy MV:Full >
* HP:Healthy MV:Full > You try to lance *Suern*, but he deflects the blow.

* HP:Healthy MV:Full - Suern: Beaten >
[bash ]
*Fermin* leaves north. ^^

*Suern* pierces your right hand hard.
Mephistopheles tries to cleave *Suern*, but he deflects the blow.
-=+
*Suern* panics, and attempts to flee!
**+=-
*Suern* leaves north. ^^
-
n=
They're not here anymore!
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

3
k h.light
* HP:Scratched MV:Full >
9
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
*Suern* is standing here.

o HP:Scratched MV:Strong >
You try to lance *Suern*, but he parries successfully.

o HP:Scratched MV:Strong - Suern: Beaten > [bash ]
-=+
*Suern* panics, and attempts to flee!
**+=- -=
Your bash at *Suern* sends him sprawling!
*Suern* panics, and attempts to flee!
*Suern* leaves down. dd

o HP:Scratched MV:Strong >
s
3
k h.light
9
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
*Fermin* is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Fermin.

* HP:Scratched MV:Strong >
You lance *Fermin*'s left arm into bloody fragments!

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Wounded > [bash ]
-=
*Fermin* panics, and attempts to flee!
+**+
*Fermin* leaves north. ^^
=
n
k light-
3
k h.light-
Cancelled.
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
You sense a hidden life form in the area...
Ack, you lost Mephistopheles!

9
o HP:Scratched MV:Strong > They aren't here.

o HP:Scratched MV:Strong > You try to lance *Fermin*, but he deflects the blow.

o HP:Scratched MV:Strong - Fermin: Wounded > [bash ]
-=
*Fermin* tries to pierce you, but you deflect the blow.
+
*Fermin* panics, and attempts to flee!
*
Mephistopheles has arrived from the south.


Mephistopheles tries to cleave *Fermin*, but he deflects the blow.
*+=-
*Fermin* leaves down. dd
-=
They're not here anymore!

d
3
k h.light
o HP:Scratched MV:Strong >
9
Abyss Pit
[ obvious exits: S ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
Mephistopheles has suddenly arrived.

* HP:Scratched MV:Strong >
You try to lance *Fermin*, but he parries successfully.

* HP:Scratched MV:Strong - Fermin: Wounded > [bash ]
Mephistopheles assumes an offensive striking posture.
-=
*Fermin* panics, and attempts to flee!
Mephistopheles tries to cleave *Fermin*, but he parries successfully.
+**+=
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.
-
*Fermin* leaves south. vv

-=
As *Fermin* avoids your bash, you topple over and fall to the ground!
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.

s
3
k h.light
* HP:Scratched MV:Strong - Fermin: Wounded >
9

Mephistopheles tries to cleave *Fermin*, but he deflects the blow.

* HP:Scratched MV:Strong - Fermin: Wounded >
No way! You're fighting for your life!

* HP:Scratched MV:Strong - Fermin: Wounded >
You do the best you can!

* HP:Scratched MV:Strong - Fermin: Wounded > [bash ]

9
-Cancelled.
[bash ]

*Fermin* panics, and attempts to flee!
-=
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.
+
3
k h.light**
Cancelled.
You do the best you can!

3
k h.light
* HP:Scratched MV:Strong - Fermin: Wounded >
*Fermin* leaves south. vv

* HP:Scratched MV:Strong >
They aren't here.

s
* HP:Scratched MV:Strong >
3
k h.light
9
Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
You sense a hidden life form in the area...
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Mephistopheles has arrived from the north.

* HP:Scratched MV:Strong >
You try to lance *Suern*, but he parries successfully.
*Suern* clumsily approaches an Elite Ghar'ghael guard, broadcasting his intentions.
Mephistopheles tries to cleave *Suern*, but he deflects the blow.

* HP:Scratched MV:Strong - Suern: Beaten > [bash ]
-=+**+=-
Mephistopheles tries to cleave *Suern*, but he parries successfully.
An Elite Ghar'ghael guard tries to crush Fermin, but he deflects the blow.
An Elite Ghar'ghael guard tries to crush Suern, but he parries successfully.
-
=
As *Suern* avoids your bash, you topple over and fall to the ground!
*Suern* panics, and attempts to flee!

* HP:Scratched MV:Strong - Suern: Beaten >
*Fermin* panics, and attempts to flee!

* HP:Scratched MV:Strong - Suern: Beaten >
9

An Elite Ghar'ghael guard tries to crush Fermin, but he deflects the blow.
Mephistopheles tries to cleave *Suern*, but he parries successfully.
An Elite Ghar'ghael guard tries to crush Suern, but he deflects the blow.
*Suern* pierces your body very hard.
*Suern* leaves east. >>
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Scratched MV:Strong >

*Fermin* leaves north. ^^

* HP:Scratched MV:Strong >
[bash ]
Bash who?

* HP:Scratched MV:Strong >
st3
Arglebargle, glop-glyf!?!

st
3
k h.light
* HP:Scratched MV:Strong >
You are already standing.

n
3
k h.light
* HP:Scratched MV:Strong >
9
They aren't here.

* HP:Scratched MV:Strong > Abyss Pit
[ obvious exits: S ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the south.

* HP:Scratched MV:Strong > You try to lance *Fermin*, but he deflects the blow.

* HP:Scratched MV:Strong - Fermin: Wounded > [bash ]
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

-=+
*Fermin* panics, and attempts to flee!
**+=
Mephistopheles assumes an offensive striking posture.
-
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

-=
As *Fermin* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong - Fermin: Wounded >
*Fermin* leaves south. vv

* HP:Scratched MV:Strong >
st
s
3
k h.light
9
You are already standing.

* HP:Scratched MV:Strong >
Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Mephistopheles has arrived from the north.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > [bash ]
Bash who?

e
3
k h.light
* HP:Scratched MV:Strong >
9
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
You sense a hidden life form in the area...
Mephistopheles has arrived from the west.
Mephistopheles tries to cleave *Suern*, but he deflects the blow.

* HP:Scratched MV:Strong >
You try to lance *Suern*, but he parries successfully.

* HP:Scratched MV:Strong - Mephistopheles: Battered - Suern: Beaten > [bash ]

*Suern* pierces Mephistopheles's body.
Mephistopheles tries to cleave *Suern*, but he deflects the blow.
-=
*Suern* pierces Mephistopheles's body.
*Suern* panics, and attempts to flee!
+**+=- -=
You try to lance *Suern*, but he deflects the blow.
Mephistopheles tries to cleave *Suern*, but he deflects the blow.
Your bash at *Suern* sends him sprawling!

* HP:Scratched MV:Full - Mephistopheles: Battered - Suern: Beaten >
]
get all corpse
]
get all corpse
]
get all corpse

You lance *Suern*'s left hand into bloody fragments!
*Suern* panics, and attempts to flee!
*Suern* leaves north. ^^
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Scratched MV:Full >
You don't have a corpse.

* HP:Scratched MV:Full > You don't have a corpse.

* HP:Scratched MV:Full > You don't have a corpse.

n
3
k h.light
* HP:Scratched MV:Full >
9
*Fermin* pierces Mephistopheles's left arm hard.
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
You sense a hidden life form in the area...

o HP:Scratched MV:Full >
You try to lance *Suern*, but he parries successfully.

o HP:Scratched MV:Full - Suern: Beaten > [bash ]
-=+
*Suern* pierces your left arm.
*Suern* panics, and attempts to flee!
**+=-
*Suern* leaves south. vv
-=
They're not here anymore!

s
3
k h.light
o HP:Scratched MV:Full >
9
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
*Suern* is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Suern.
*Suern* panics, and attempts to flee!

* HP:Scratched MV:Full >
You try to lance *Suern*, but he deflects the blow.

* HP:Scratched MV:Full - Mephistopheles: Battered - Suern: Beaten > [bash ]
-=+*

*Suern* leaves north. ^^
*
n+
3
k h.light
9=-
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

Cancelled.
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.

o HP:Scratched MV:Full >
s
3
k h.light
9
They aren't here.

o HP:Scratched MV:Full >
[bash ]
Bash who?

o HP:Scratched MV:Full > A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
*Fermin* is here, fighting Mephistopheles.
Mephistopheles the Abominable Bruiser is here, fighting Fermin.
Kilgore narrates 'back'

* HP:Scratched MV:Full > You lance *Fermin*'s right hand into bloody fragments!

* HP:Scratched MV:Full - Mephistopheles: Battered - Fermin: Wounded > [bash ]
-
*Fermin* leaves east. >>
=+**+=
Kilgore bellows 'back'
- -=
They're not here anymore!

* HP:Scratched MV:Full >
o suern low low low beat
[narrate ]
You narrate 'suern low low low beat'

* HP:Scratched MV:Full >

Kilgore has arrived from the east.

* HP:Scratched MV:Full >
o liek crit

Kilgore leaves west. <<

* HP:Scratched MV:Full >
[narrate ]
You narrate 'liek crit'

2
k light
* HP:Scratched MV:Full >
3
k h.light
They aren't here.

* HP:Scratched MV:Full >
They aren't here.

* HP:Scratched MV:Full >
o you block
e
3
k h.light
9
[narrate ]
You narrate 'you block'

* HP:Scratched MV:Full > Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the west.

* HP:Scratched MV:Full > They aren't here.

* HP:Scratched MV:Full > [bash ]
Bash who?

e
* HP:Scratched MV:Full >
n
3
k h.light
Alas, you cannot go that way...

* HP:Scratched MV:Full >
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the south.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong >
w
3
k h.light
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the east.

* HP:Scratched MV:Strong >
w
They aren't here.
Mephistopheles tries to cleave *Suern*, but he parries successfully.

3
k h.light
* HP:Scratched MV:Strong >
9
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
You sense a hidden life form in the area...

o HP:Scratched MV:Strong >
You try to lance *Fermin*, but he deflects the blow.

o HP:Scratched MV:Strong - Fermin: Wounded > [bash ]
-=+
*Fermin* panics, and attempts to flee!
*
Kilgore narrates 'doyl again?'
*+=
*Suern* has arrived from the east.
-
*Fermin* leaves east. >>
-=
They're not here anymore!

o HP:Scratched MV:Strong >
3
k h.light
e
3
k h.light
A rat squeaks 'Chyga is at A Narrow Trail'
They aren't here.

9
o HP:Scratched MV:Strong >
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
Mephistopheles the Abominable Bruiser is here, fighting Fermin.

* HP:Scratched MV:Strong > You try to lance *Fermin*, but he parries successfully.

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Wounded > [bash ]
-=
*Fermin* panics, and attempts to flee!
+**+=
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.
-
*Fermin* leaves east. >>
-=
They're not here anymore!

e
3
k h.light
* HP:Scratched MV:Strong >
9
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the west.

* HP:Scratched MV:Strong >
You try to lance *Fermin*, but he deflects the blow.
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Scratched MV:Strong - Fermin: Wounded > [bash ]
-=

Mephistopheles tries to cleave *Fermin*, but he parries successfully.
*Fermin* pierces your left arm hard.
*Fermin* tries to pierce you, but you parry successfully.
*Fermin* panics, and attempts to flee!
+
Kilgore has arrived from the south.
*

Kilgore sheathes a rusty dagger into a camouflaged hood.
*+=
Kilgore wields a staff of sungwood in a two-handed grip.
-
Kilgore leaves north. ^^

*Fermin* leaves west. <<
-=
They're not here anymore!

* HP:Scratched MV:Strong >
o their fleelag is gish
w
w
[narrate ]
You narrate 'their fleelag is gish'

s
* HP:Scratched MV:Strong >
3
k h.light
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the east.

9
* HP:Scratched MV:Strong > Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
*Fermin* is standing here.
Mephistopheles has arrived from the east.
Mephistopheles tries to cleave *Fermin*, but he parries successfully.
Mastacalus narrates 'where pk?'

o HP:Scratched MV:Strong > A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > [bash ]
Bash who?

* HP:Scratched MV:Strong >
n
3
k h.light
9
Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
Mephistopheles the Abominable Bruiser is here, fighting Fermin.
*Fermin* is here, fighting Mephistopheles.

o HP:Scratched MV:Strong >
Mephistopheles tries to cleave *Fermin*, but he parries successfully.
You try to lance *Fermin*, but he parries successfully.

o HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Wounded > [bash ]
-=+*
*Fermin* leaves down. dd
*+=-
d
3
k h.light
9
-Cancelled.
Abyss Pit
[ obvious exits: S ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.
Mephistopheles has suddenly arrived.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > [bash ]
Bash who?

s
* HP:Scratched MV:Strong >
3
k h.light
9
Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Mephistopheles has arrived from the north.

* HP:Scratched MV:Strong >
They aren't here.

* HP:Scratched MV:Strong > [bash ]
Bash who?

e
* HP:Scratched MV:Strong >
Kilgore has arrived from the east.
Kilgore tries to strike *Suern*, but he dodges the attack.
Mephistopheles tries to cleave *Suern*, but he parries successfully.

3
k h.light
9
* HP:Scratched MV:Strong >
Mephistopheles tries to cleave *Suern*, but he parries successfully.
An Elite Ghar'ghael guard says 'You Suern!!! You will die before your time!! '
*Suern* tries to pierce Kilgore, but he parries successfully.
Kilgore tries to strike *Suern*, but he dodges the attack.
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
*Fermin* is standing here.

* HP:Scratched MV:Strong >
You try to lance *Fermin*, but he deflects the blow.

w
* HP:Scratched MV:Strong - Fermin: Wounded > [bash ]

3
k h.light
9
Cancelled.
No way! You're fighting for your life!

* HP:Scratched MV:Strong - Fermin: Wounded > You do the best you can!

* HP:Scratched MV:Tiring - Fermin: Wounded > [bash ]
*Fermin* leaves north. ^^
-
w
3
k h.light=+
*Cancelled.
Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
Kilgore Trout, Atha'an Shadar, the Alchemist is here, fighting Suern.
*Suern* is here, fighting Kilgore.
Mephistopheles the Abominable Bruiser is here, fighting Suern.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

9
* HP:Scratched MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Tiring >
[bash ]
Bash who?
*Suern* leaves east. >>

* HP:Scratched MV:Tiring >
3
k h.light
e
They aren't here.
Kilgore leaves east. >>

3
k h.light
9
* HP:Scratched MV:Tiring >
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
Mephistopheles has arrived from the west.
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Scratched MV:Tiring >
You try to lance *Fermin*, but he deflects the blow.

* HP:Scratched MV:Tiring - Mephistopheles: Battered - Fermin: Wounded > [bash ]
-
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.
=+**+
*Fermin* panics, and attempts to flee!
Kilgore releases streaks of Fire at *Fermin*, who screams in pain.
=- -
Kilgore leaves east. >>
=
Your bash at *Fermin* sends him sprawling!

* HP:Scratched MV:Tiring - Mephistopheles: Battered - Fermin: Battered >
You lance *Fermin*'s body into bloody fragments!
Mephistopheles cleaves *Fermin*'s right leg into bloody fragments!

* HP:Scratched MV:Tiring - Mephistopheles: Battered - Fermin: Battered >
2
k light
2
k light

*Fermin* leaves west. <<

* HP:Scratched MV:Tiring >
w
They aren't here.

3
k h.light
9
* HP:Scratched MV:Full >
They aren't here.

* HP:Scratched MV:Full > Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Mephistopheles has arrived from the east.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > [bash ]
Bash who?

n
3
k h.light
* HP:Scratched MV:Strong >
9
Abyss Pit
[ obvious exits: S ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the south.
Mephistopheles tries to cleave *Fermin*, but he parries successfully.

* HP:Scratched MV:Strong >
You try to lance *Fermin*, but he deflects the blow.

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Battered > [bash
]
-=
*Fermin* pierces Mephistopheles's body.
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.
*Fermin* panics, and attempts to flee!
+**
*Fermin* pierces Mephistopheles's left leg hard.
+
*Fermin* panics, and attempts to flee!
=-
Mephistopheles assumes an offensive striking posture.
-=
Your bash at *Fermin* sends him sprawling!
*Fermin* panics, and attempts to flee!

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Battered >

You lance *Fermin*'s body extremely hard.
*Fermin* panics, and attempts to flee!
Mephistopheles cleaves *Fermin*'s right leg into bloody fragments!

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Beaten >

Kilgore has suddenly arrived.

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Beaten >

Kilgore strikes *Fermin*'s left leg extremely hard.

* HP:Scratched MV:Strong - Mephistopheles: Battered - Fermin: Critical >

*Fermin* leaves south. vv

* HP:Scratched MV:Strong >
*Fermin* has arrived from the south.
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.

* HP:Scratched MV:Strong >

*Fermin* stops using a bunch of fireworks.

s
3
k h.light
* HP:Scratched MV:Strong >

*Fermin* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

n
* HP:Scratched MV:Strong > Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

3
k h.light
* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong >
Abyss Pit
[ obvious exits: S ]
Zone: Shayol Ghul
A bunch of lit fireworks lies on the ground.
*Fermin* is here, fighting Mephistopheles.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
Mephistopheles the Abominable Bruiser is here, fighting Fermin.
A warhorse is here, stamping his feet impatiently.

* HP:Scratched MV:Strong >
You lance *Fermin*'s body extremely hard.
Kilgore leaves south. vv

* HP:Scratched MV:Strong - Mephistopheles: Beaten - Fermin: Critical >
3
k h.light
You do the best you can!

* HP:Scratched MV:Strong - Mephistopheles: Beaten - Fermin: Critical >
3
k h.light

*Fermin* leaves south. vv
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.

* HP:Scratched MV:Strong >
*Fermin* barely pierces Mephistopheles's body.
Mephistopheles tries to cleave *Fermin*, but he deflects the blow.

* HP:Scratched MV:Strong >
You lance *Fermin*'s right arm into bloody fragments!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Fermin*'s death cry.

* HP:Scratched MV:Strong >
]
get all corpse
o rip fermin
cb
change mood brave
cb
change mood brave
cb
change mood brave
You get a large number of gold crowns from the corpse of Fermin.
You get an oilstone from the corpse of Fermin.
You get a black pair of silver-tooled boots from the corpse of Fermin.
You get a pair of earthen colored breeches from the corpse of Fermin.
You get a soft leather pouch from the corpse of Fermin.
You get a belt with a buckle of cuendillar from the corpse of Fermin.
You get a silver sai from the corpse of Fermin.
You get a polished onyx-inlaid shield from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a pair of dark gloves from the corpse of Fermin.
You get a set of cloth sleeves from the corpse of Fermin.
You get a heron-engraved scabbard from the corpse of Fermin.
You get a surcoat with exquisite embroidery from the corpse of Fermin.
a leather cuirass: You can't take that!
You get a silver medallion from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a camouflaged hood from the corpse of Fermin.
You get a gold ring from the corpse of Fermin.
You get a gold ring from the corpse of Fermin.

* HP:Scratched MV:Strong > [narrate ]
You narrate 'rip fermin'

* HP:Scratched MV:Strong > You try to calm down, but can't.

cb
change mood brave
* HP:Scratched MV:Strong > You try to calm down, but can't.

cb
change mood brave
cb
change mood brave
* HP:Scratched MV:Strong > You try to calm down, but can't.

cb
change mood brave
* HP:Scratched MV:Strong > You try to calm down, but can't.

* HP:Scratched MV:Strong >
cx
You try to calm down, but can't.

s
* HP:Scratched MV:Strong > You try to calm down, but can't.

* HP:Scratched MV:Strong > You try to calm down, but can't.
Kilgore has suddenly arrived.

e
* HP:Scratched MV:Strong > [change wimpy]
You chose to go berserk, now live or die with it!

* HP:Scratched MV:Strong > Cramped Passage
[ obvious exits: N E W ]
Zone: Shayol Ghul
The corpse of a corpse is lying here.
A shining steel breastplate lies here gleaming in the light.
The corpse of Doyl is lying here. [2]
You notice a set of riveted chainmail leggings is hidden here.
You notice a gold-chased war spear is hidden here.
You notice a backpack is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a backpack is hidden here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Mephistopheles has arrived from the north.
Kilgore has arrived from the north.

* HP:Scratched MV:Strong >
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the west.
Kilgore has arrived from the west.

cz
change mood berserk
e
* HP:Scratched MV:Strong >
3
k h.light
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Scratched MV:Strong > Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the west.
Kilgore has arrived from the west.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong >
n
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the south.
Kilgore has arrived from the south.

sc
* HP:Scratched MV:Strong >

Mephistopheles tries to cleave *Suern*, but he deflects the blow.

* HP:Scratched MV:Strong >
Kilgore leaves north. ^^

3
k h.light
* HP:Scratched MV:Strong > You have 396(408) hit and 222(273) movement points.
You have scored 108616185 experience points and 523 quest points.
You need 1727203178 exp to level and 477 qp to rank.
You have amassed 321 Turn points to date.
You have played 4 days and 18 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

9
* HP:Scratched MV:Strong >
*Suern* pierces Mephistopheles's right arm.
Mephistopheles tries to cleave *Suern*, but he deflects the blow.

* HP:Scratched MV:Strong > You lance *Suern*'s left leg into bloody fragments!
*Suern* panics, and attempts to flee!

* HP:Scratched MV:Strong - Mephistopheles: Beaten - Suern: Critical >
[bash ]
Kilgore has arrived from the north.
-=
*Suern* leaves west. <<
+*
w
k light
w*
w+
Kilgore leaves west. <<

Cancelled.
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
Mephistopheles has arrived from the east.
*KERBOOM* An explosion sounds in the distance.

* HP:Scratched MV:Strong > They aren't here.
Kilgore leaves west. <<

s
* HP:Scratched MV:Strong > Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here.
Mephistopheles has arrived from the east.

k light
o HP:Scratched MV:Strong > Alas, you cannot go that way...

o HP:Scratched MV:Strong >
3
k h.light
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the north.
Kilgore has arrived from the north.

* HP:Scratched MV:Strong > They aren't here.

e
3
k h.light
* HP:Scratched MV:Strong >
They aren't here.

* HP:Scratched MV:Strong > Ascending Bend
[ obvious exits: N W ]
Zone: Shayol Ghul
The corpse of Isabel is lying here.
The corpse of Chyga is lying here.
A torch is here on the ground.
Light reflects brightly off a steel dagger that has been left here.
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
A large banded mallet has been set aside here.
A thick pair of leather work gloves has been tossed to the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the west.
Kilgore has arrived from the west.

* HP:Scratched MV:Strong > They aren't here.

n
* HP:Scratched MV:Strong >
Kilgore leaves west. <<

3
k h.light
* HP:Scratched MV:Strong >
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the south.

* HP:Scratched MV:Strong >
They aren't here.

* HP:Scratched MV:Strong >
n
w
A Curved Descent
[ obvious exits: S W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the south.

* HP:Scratched MV:Strong >
A Bleak Tunnel
[ obvious exits: E W ]
Zone: Shayol Ghul
A wild stallion bucks madly.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
A silent, black-robed figure watches you from afar.
Mephistopheles has arrived from the east.

w
* HP:Scratched MV:Tiring >
The debris seems to be closed.

* HP:Scratched MV:Tiring >
e
s
w
w
A Curved Descent
[ obvious exits: S W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the west.

* HP:Scratched MV:Tiring >
A Tangled Nexus
[ obvious exits: N S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently.
Mephistopheles has arrived from the north.

* HP:Scratched MV:Tiring >
A Sloping Cavern
[ obvious exits: E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the east.

* HP:Scratched MV:Tiring > Tumbled Abyss
[ obvious exits: E S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
A thick, leather backpack lies abandoned here.
The corpse of Waylon is lying here.
Mephistopheles has arrived from the east.

o could be out
o HP:Scratched MV:Tiring >

Kilgore narrates 'suern rip'

s
o HP:Scratched MV:Tiring >
3
k h.light
[narrate ]
You narrate 'could be out'

o HP:Scratched MV:Tiring >
A Nexus Chamber
[ obvious exits: N E W ]
Zone: Shayol Ghul
Mephistopheles has arrived from the north.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring >
o nice
[narrate ]
You narrate 'nice'

* HP:Scratched MV:Tiring >
score
You have 402(408) hit and 193(273) movement points.
You have scored 108616185 experience points and 523 quest points.
You need 1727203178 exp to level and 477 qp to rank.
You have amassed 321 Turn points to date.
You have played 4 days and 18 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Fortuitous Timing

Post by Meren » Fri Jun 30, 2023 5:19 am

Once again, time flows in my favour. Shzrei and Gully were spammed into Belroi by the wicked Franko, having their trap reversed.

Panicked requests for help reached my unfeeling gray ears, and eventually I responded.


Shzrei narrates 'how far are you'

* HP:Healthy MV:Weary > <<<<<<<<------- I think the dun load was missing I've walked a zone or two I didn't intend to
tar light
Current target set to: light
sneak
s
s
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Weary >
Alas, you cannot go that way...

* S HP:Healthy MV:Weary > Alas, you cannot go that way...

get vial pack
* S HP:Healthy MV:Weary >
qq
You get a thin vial of yellow fluid from a backpack.

w
* S HP:Healthy MV:Weary >
s
[quaff movepotion]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

s
* S HP:Healthy MV:Winded >
Foothills before Kinslayer's Dagger
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Healthy MV:Winded > The Foot of Kinslayer's Dagger
[ obvious exits: N S W U ]
Zone: Kinslayer's Dagger

* S HP:Healthy MV:Winded > Before a Barren Pass
[ obvious exits: N E S ]
Zone: Kinslayer's Dagger
A squat border stone juts from the soil.

* S HP:Healthy MV:Winded >
[
h
[notice ]
You start paying increased attention to your surroundings.

y
backstab h.light
* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

s
hide;backstab h.light
* S HP:Healthy MV:Winded >
Foothills Along the Spine of the World
[ obvious exits: N S W ]
Zone: Kinslayer's Dagger

* S HP:Healthy MV:Winded >
You attempt to hide yourself.

s
hide;backstab h.light
* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded >
Rocky Foothills Bordering the Dragonwall
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
Door south: slatedoor
A squat border stone juts from the soil.
An elk cow nibbles on some greenery.
A black stallion prances about.
*Franko* has arrived from the south.

* S HP:Healthy MV:Winded >
You attempt to hide yourself.

* S HP:Healthy MV:Winded > You silently approach your victim...
-
*Franko* drops a black-laquered badge engraved with red serpents.
*Franko* drops a gold ring delicately carved with ivy.
*Franko* drops a jade signet ring.
*Franko* drops a torc of gleaming steel.
*Franko* drops a torc of gleaming steel.
*Franko* drops a backpack.
*Franko* drops a pair of steel-plated vambraces.
*Franko* drops a pair of heavy metal gauntlets.
*Franko* drops a sungwood bracelet.
*Franko* drops a sungwood bracelet.
*Franko* drops a massive war maul.
*Franko* drops a bronze belt of odd design.
*Franko* drops a leather water flask.
*Franko* drops a pair of steel-plated greaves.
*Franko* drops a dark pair of steel boots.
*Franko* drops a heron-marked longsword.
*Franko* drops a thin vial of yellow fluid.
*Franko* drops a piece of sandstone.
*Franko* drops a skin of human flesh.
*Franko* drops a large number of gold crowns.
*Franko* drops thirteen copper pennys.
*Franko* drops a handful of blackberries.
*Franko* drops a large slab of meat.
*Franko* drops a large slab of meat.
*Franko* drops a large slab of meat.
*Franko* drops a large slab of meat.
=+**+=-
*Franko* leaves south. vv
-=+*
Backstab who?

* S HP:Healthy MV:Winded >
y
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
y
backstab h.light

*Franko* has arrived from the south.

* S HP:Healthy MV:Winded >
You silently approach your victim...
-=+*
*Franko* leaves west. <<
*+=- -=+*
Backstab who?

* S HP:Healthy MV:Winded >
y
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
get all.rare
You get a heron-marked longsword.
You get a massive war maul.

* S HP:Healthy MV:Winded >
o got the rares
h
y
backstab h.light
[narrate ]
You narrate 'got the rares'

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > The way south closes quietly.
You silently approach your victim...
-=+**+=- -=
+*
Shzrei narrates 'u rock'
*Franko* makes a strange sound as you place a silver sai in his back!
*Franko* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Franko: Critical >

*Franko* leaves west. <<

* S HP:Healthy MV:Winded >
w
2
k light
3
k h.light
Rugged Ground
[ obvious exits: N E W ]
Zone: Kinslayer's Dagger
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded > They aren't here.

* S HP:Healthy MV:Winded >
n
w
Sloping Grassland
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
A young and strong buck is here, munching some grass.

n
w
* S HP:Healthy MV:Winded >
Off the Road
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
*Franko* is lying here, stunned.
A huge mountain lion is here, fighting Franko.
A wild boar runs through the forest.
A biteme is hovering here, looking for blood.

* S HP:Healthy MV:Winded > A huge mountain lion tickles Franko's body with her hit.
*Franko* is mortally wounded, and will die soon, if not aided.
A Rutted Road
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
A spotted hunting cat is here.
A cute brown deer eyes you nervously.
Gully narrates 'got em?'

* S HP:Healthy MV:Winded > A Rutted Road
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
East: A spotted hunting cat is here.
West: A brazen young hare thumps his powerful hind legs nearby.

* S HP:Healthy MV:Winded >
e

(tic_timer): Tic in 7 seconds!
3
k h.light
3
k h.light
A Rutted Road
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
A spotted hunting cat is here.
A cute brown deer eyes you nervously.

e
* S HP:Healthy MV:Winded >
They aren't here.

s
* S HP:Healthy MV:Winded > They aren't here.

2
k light
* S HP:Healthy MV:Winded > A Rocky Trail Before Kinslayer's Dagger
[ obvious exits: N S W ]
Zone: Kinslayer's Dagger

* S HP:Healthy MV:Winded > Sloping Grassland
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Winded > They aren't here.

* S HP:Healthy MV:Winded >

Your blood freezes as you hear someone's death cry.

o rip franko
* S HP:Healthy MV:Winded >
e
2
k light
[narrate ]
You narrate 'rip franko'

* S HP:Healthy MV:Winded >
Foothills Along the Spine of the World
[ obvious exits: N S W ]
Zone: Kinslayer's Dagger

* S HP:Healthy MV:Winded > They aren't here.

* S HP:Healthy MV:Winded >
n
Before a Barren Pass
[ obvious exits: N E S ]
Zone: Kinslayer's Dagger
A squat border stone juts from the soil.

* S HP:Healthy MV:Weary >

Gully narrates 'nice'

w
* S HP:Healthy MV:Weary >
s
Alas, you cannot go that way...

w
* S HP:Healthy MV:Weary >
Foothills Along the Spine of the World
[ obvious exits: N S W ]
Zone: Kinslayer's Dagger

[
* S HP:Healthy MV:Weary >
Sloping Grassland
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
A young and strong buck is here, munching some grass.

w
* S HP:Healthy MV:Weary >
Shzrei tells you 'oh lovely'

* S HP:Healthy MV:Weary > [notice ]
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Weary > Off the Road
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
The corpse of Franko is lying here.
Moving with deadly grace, a huge cat watches you carefully.
A wild boar runs through the forest.
A biteme is hovering here, looking for blood.

* S HP:Healthy MV:Weary >

A cheetah has arrived from the north.
A cheetah tries to hit you, but you dodge the attack.
A huge mountain lion tries to hit you, but you parry successfully.
A huge mountain lion tries to hit you, but you deflect the blow.
You pierce a cheetah's body very hard.
You swiftly dodge a cheetah's attempt to hit you.
The night has begun.
(tic_timer): Tic length updated to: 61.411 seconds.
Gully narrates 'nice work'

sca
o S HP:Healthy MV:Winded - a cheetah: Hurt >
No way! You're fighting for your life!

o S HP:Healthy MV:Winded - a cheetah: Hurt >

You pierce a cheetah's body extremely hard.

o S HP:Healthy MV:Winded - a cheetah: Wounded >
exa corpse
It is the corpse of Franko.
When you look inside, you see:
corpse (here) :
a thick, steel-plated breastplate
a polished, slitted great helm
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a sharp, red stone dagger
a silver etched shield
a wide leather wristband
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a ring of silver
a mirrored lantern

o S HP:Healthy MV:Winded - a cheetah: Wounded >

You swiftly dodge a huge mountain lion's attempt to hit you.
You pierce a cheetah's body extremely hard.
A cheetah tries to hit you, but you dodge the attack.

o S HP:Healthy MV:Winded - a cheetah: Battered >

You swiftly dodge a huge mountain lion's attempt to hit you.
You pierce a cheetah's head extremely hard.
A cheetah tries to hit you, but you dodge the attack.

o S HP:Healthy MV:Winded - a cheetah: Critical >

You pierce a cheetah's body into bloody fragments!
A cheetah is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a cheetah's death cry.

o S HP:Healthy MV:Winded >

A huge mountain lion tries to hit you, but you dodge the attack.

o S HP:Healthy MV:Winded - a huge mountain lion: Scratched >

Shzrei narrates 'i want to know how the firetruck he got out with both of us spamming door :('

o S HP:Healthy MV:Winded - a huge mountain lion: Scratched >

You try to pierce a huge mountain lion, but she deflects the blow.
A huge mountain lion tries to hit you, but you deflect the blow.
You pierce a huge mountain lion's body extremely hard.

o S HP:Healthy MV:Winded - a huge mountain lion: Scratched >

You pierce a huge mountain lion's left foreleg extremely hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Healthy MV:Winded - a huge mountain lion: Hurt >

You pierce a huge mountain lion's body very hard.

o S HP:Healthy MV:Winded - a huge mountain lion: Hurt >

You pierce a huge mountain lion's body extremely hard.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Healthy MV:Winded - a huge mountain lion: Wounded >

You pierce a huge mountain lion's body very hard.

o S HP:Healthy MV:Winded - a huge mountain lion: Wounded >

You pierce a huge mountain lion's body extremely hard.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Healthy MV:Winded - a huge mountain lion: Wounded >

Gully narrates 'i was in the bathroom thats how'

o S HP:Healthy MV:Tiring - a huge mountain lion: Wounded >

You pierce a huge mountain lion's body extremely hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >

You pierce a huge mountain lion's body extremely hard.

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >

You pierce a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >
l
Off the Road
To the north of this grassy field, a road runs east and west across the
countryside. To the east it heads straight into the Spine of the World, and
beyond that the Aiel Waste. The ground east of here becomes more rugged and
rough as it heads into the foothills bordering the Spine of the World.
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
The corpse of a cheetah is lying here.
The corpse of Franko is lying here.
A huge mountain lion is here, fighting YOU!
A wild boar runs through the forest.
A biteme is hovering here, looking for blood.
Gully narrates 'said afk pissin:P'

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >
exa corpse

A small bloodsucking insect leaves west. <<
You pierce a huge mountain lion's left leg very hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >
It is the corpse of a cheetah.
When you look inside, you see:
corpse (here) :
Nothing.

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >

Gully narrates 'came back in belroi'

o S HP:Healthy MV:Tiring - a huge mountain lion: Battered >

You pierce a huge mountain lion's body extremely hard.
A huge mountain lion tries to hit you, but you parry successfully.
You pierce a huge mountain lion's body extremely hard.

o S HP:Healthy MV:Tiring - a huge mountain lion: Beaten >
exa 2.corpse
It is the corpse of Franko.
When you look inside, you see:
corpse (here) :
a thick, steel-plated breastplate
a polished, slitted great helm
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a sharp, red stone dagger
a silver etched shield
a wide leather wristband
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a ring of silver
a mirrored lantern

o S HP:Healthy MV:Tiring - a huge mountain lion: Beaten >

You pierce a huge mountain lion's head extremely hard.
A huge mountain lion tries to hit you, but you dodge the attack.

o S HP:Healthy MV:Tiring - a huge mountain lion: Critical >

You pierce a huge mountain lion's body into bloody fragments!
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Healthy MV:Tiring - a huge mountain lion: Critical >

You pierce a huge mountain lion's body into bloody fragments!
A huge mountain lion is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a huge mountain lion's death cry.

o S HP:Healthy MV:Tiring >
l
Off the Road
To the north of this grassy field, a road runs east and west across the
countryside. To the east it heads straight into the Spine of the World, and
beyond that the Aiel Waste. The ground east of here becomes more rugged and
rough as it heads into the foothills bordering the Spine of the World.
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
The corpse of a huge mountain lion is lying here.
The corpse of a cheetah is lying here.
The corpse of Franko is lying here.
A wild boar runs through the forest.

o S HP:Healthy MV:Tiring >
scalp 3.corpse
s
e
You lean over and sever the bloody head from the corpse of Franko.

e
o S HP:Healthy MV:Tiring >
Rocky Foothills
[ obvious exits: N E W ]
Zone: Kinslayer's Dagger
A spotted hunting cat is here.

o S HP:Healthy MV:Tiring > Rugged Ground
[ obvious exits: N E W ]
Zone: Kinslayer's Dagger
A young and strong buck is here, munching some grass.

o S HP:Healthy MV:Tiring > Rocky Foothills Bordering the Dragonwall
[ obvious exits: N E W ]
Zone: Kinslayer's Dagger
Door south: slatedoor
A large slab of meat has been placed here. [4]
Several blackberries grow on a nearby vine.
A pile of copper pennies lies here.
A huge pile of gold crowns has been left here.
A water skin made from dried human flesh lies here.
A chunk of sandstone lies on the ground.
A small thin vial has been left here.
A dark pair of stiff boots lies abandoned here.
A pair of steel-plated greaves lie here.
An embossed leather water flask lies forgotten here.
A thick bronze belt lies to one side.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A wide steel torc with a dull gleam has been left here. [2]
A jade ring is here, an ancient symbol of nobility.
Glittering with gemstones, a golden ivy-carved ring lies here.
A black badge engraved with serpents lies here.
A squat border stone juts from the soil.
An elk cow nibbles on some greenery.
A black stallion prances about.

get all
o S HP:Healthy MV:Tiring >
You get a large slab of meat.
You get a large slab of meat.
You get a large slab of meat.
You get a large slab of meat.
You get a handful of blackberries.
You get thirteen copper pennys.
You get a large number of gold crowns.
You get a skin of human flesh.
You get a piece of sandstone.
You get a thin vial of yellow fluid.
You get a dark pair of steel boots.
You get a pair of steel-plated greaves.
You get a leather water flask.
You get a bronze belt of odd design.
You get a sungwood bracelet.
You get a sungwood bracelet.
You get a pair of heavy metal gauntlets.
You get a pair of steel-plated vambraces.
You get a backpack.
You get a torc of gleaming steel.
You get a torc of gleaming steel.
You get a jade signet ring.
You get a gold ring delicately carved with ivy.
You get a black-laquered badge engraved with red serpents.
a border stone: You can't carry that much weight.

o S HP:Healthy MV:Tiring >
put all pack
get all
You put a black-laquered badge engraved with red serpents in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a jade signet ring in a backpack.
You put a torc of gleaming steel in a backpack.
You put a torc of gleaming steel in a backpack.
You put a backpack in a backpack.
You put a pair of steel-plated vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put a bronze belt of odd design in a backpack.
You put a leather water flask in a backpack.
You put a pair of steel-plated greaves in a backpack.
You put a dark pair of steel boots in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a piece of sandstone in a backpack.
You put a skin of human flesh in a backpack.
You put 28 crowns in a backpack.
You put thirteen coppers in a backpack.
You put a handful of blackberries in a backpack.
You put a large slab of meat in a backpack.
You put a large slab of meat in a backpack.
You put a large slab of meat in a backpack.
A large slab of meat won't fit in a backpack.
You put the severed head of Franko the Human slain in Cairhien in a backpack.
A massive war maul won't fit in a backpack.
A heron-marked longsword won't fit in a backpack.

o S HP:Healthy MV:Tiring >
a border stone: You can't carry that much weight.

o S HP:Healthy MV:Tiring >
put all pack
A large slab of meat won't fit in a backpack.
A massive war maul won't fit in a backpack.
A heron-marked longsword won't fit in a backpack.

o S HP:Healthy MV:Tiring >
s
Alas, you cannot go that way...

o S HP:Healthy MV:Tiring >

(tic_timer): Tic in 7 seconds!
zs;s
open slatedoor s
It seems to be locked.

o S HP:Healthy MV:Tiring >
Alas, you cannot go that way...

o S HP:Healthy MV:Tiring >
pds
pick slatedoor s
pds
pick slatedoor s
pds
pick slatedoor s
zs
open slatedoor s
The lock quickly yields to your skills.

s
o S HP:Healthy MV:Tiring >
Oh.. it wasn't locked at all.

s
o S HP:Healthy MV:Tiring > Oh.. it wasn't locked at all.

o S HP:Healthy MV:Tiring > Ok.

o S HP:Healthy MV:Tiring > Inside a Dark Cavern
[ obvious exits: N ]
Zone: Kinslayer's Dagger
Door north: stoneslab
North: An elk cow nibbles on some greenery.
The corpse of Gully is lying here.
The corpse of Shzrei is lying here.
The corpse of a hulking Dhai'mon trolloc is lying here.
The corpse of a Cairhienin outlaw is lying here. [2]
Belroi Cavolinde, the outlaw nobleman, plots his return.
A short, plump man snivels here, as dirty as his surroundings.
A short, plump man snivels here, as dirty as his surroundings.

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring >

Belroi Cavolinde pierces your body.
A Cairhienin outlaw joins Belroi Cavolinde's fight!
A Cairhienin outlaw joins Belroi Cavolinde's fight!
You swiftly dodge a Cairhienin outlaw's attempt to lance you.
A Cairhienin outlaw tries to lance you, but you dodge the attack.
You try to pierce Belroi Cavolinde, but he deflects the blow.
Belroi Cavolinde pierces your body very hard.
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.480 seconds.

* S HP:Scratched MV:Strong - Belroi Cavolinde: Wounded >

You try to pierce Belroi Cavolinde, but he parries successfully.
Belroi Cavolinde pierces your left leg very hard.

get all corpse
* S HP:Scratched MV:Strong - Belroi Cavolinde: Wounded >
zn
open stoneslab n
f
The corpse of Gully seems to be empty.

* S HP:Scratched MV:Strong - Belroi Cavolinde: Wounded >
Ok.

* S HP:Scratched MV:Strong - Belroi Cavolinde: Wounded > You panic and attempt
to flee!

s
A Cairhienin outlaw gallantly rescues Belroi Cavolinde!
You flee head over heels.
Rocky Foothills Bordering the Dragonwall
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
Door south: slatedoor
A squat border stone juts from the soil.
An elk cow nibbles on some greenery.
A black stallion prances about.
Inside a Dark Cavern
[ obvious exits: N ]
Zone: Kinslayer's Dagger
Door north: stoneslab
North: An elk cow nibbles on some greenery.
The corpse of Gully is lying here.
The corpse of Shzrei is lying here.
The corpse of a hulking Dhai'mon trolloc is lying here.
The corpse of a Cairhienin outlaw is lying here. [2]
Belroi Cavolinde, the outlaw nobleman, plots his return.
A short, plump man snivels here, as dirty as his surroundings.
A short, plump man snivels here, as dirty as his surroundings.
Gully narrates 'u stab him?'

* S HP:Scratched MV:Strong >
get all 2.corpse
n
You get seven copper pennys from the corpse of Shzrei.
You get a blue pouch of flatwort tea from the corpse of Shzrei.
You get a blue pouch of flatwort tea from the corpse of Shzrei.
You get a blue pouch of flatwort tea from the corpse of Shzrei.
You get a blue pouch of flatwort tea from the corpse of Shzrei.
You get a blue pouch of flatwort tea from the corpse of Shzrei.
You get a blue pouch of flatwort tea from the corpse of Shzrei.
You get a sack of green ivy from the corpse of Shzrei.
You get a sack of green ivy from the corpse of Shzrei.
You get the death scalp of the brigand leader slain in the Blasted Lands from the corpse of Shzrei.
You get the death scalp of the brigand leader slain in the Blasted Lands from the corpse of Shzrei.
You get a leather water flask from the corpse of Shzrei.
You get a rusty key from the corpse of Shzrei.
You get a grimy key from the corpse of Shzrei.
You get a wealth of gold crowns from the corpse of Shzrei.
You get a severed leg from the corpse of Shzrei.
You get a severed leg from the corpse of Shzrei.
You get a shattered arm from the corpse of Shzrei.
You get a shattered arm from the corpse of Shzrei.
You get a black pair of silver-tooled boots from the corpse of Shzrei.
You get a pair of earthen colored breeches from the corpse of Shzrei.
You get a belt with a buckle of cuendillar from the corpse of Shzrei.
You get a polished onyx-inlaid shield from the corpse of Shzrei.
You get a jeweled wristcuff from the corpse of Shzrei.
You get a jeweled wristcuff from the corpse of Shzrei.
You get a pair of dark gloves from the corpse of Shzrei.
You get a set of cloth sleeves from the corpse of Shzrei.
You get a backpack from the corpse of Shzrei.
a black, silver-embroidered cape: You can't carry that much weight.
a bearskin tunic: You can't carry that much weight.
You get a necklace of bloody human skulls from the corpse of Shzrei.
You get a silver medallion from the corpse of Shzrei.
a camouflaged hood: You can't carry that much weight.
You get a jade signet ring from the corpse of Shzrei.
a jade signet ring: You can't carry that much weight.
a badge emblazoned with an iron fist: You can't carry that much weight.

Franko
Posts: 2
Joined: Sat Jun 27, 2020 8:34 am

Re: Fortuitous Timing

Post by Franko » Fri Jun 30, 2023 5:19 am

pick slatedoor s
The lock quickly yields to your skills.

* HP:Wounded MV:Full >
Oh.. it wasn't locked at all.

* HP:Wounded MV:Full >
Oh.. it wasn't locked at all.

* HP:Wounded MV:Full >
ods;s;g;n;
open slatedoor s
get all corpse
Ok.

* HP:Wounded MV:Full >
Inside a Dark Cavern
[ obvious exits: N ]
Zone: Kinslayer's Dagger
Door north: stoneslab
North: An elk cow nibbles on some greenery.
The corpse of Gully is lying here.
The corpse of Shzrei is lying here.
The corpse of a hulking Dhai'mon trolloc is lying here.
The corpse of a Cairhienin outlaw is lying here. [2]
Belroi Cavolinde, the outlaw nobleman, plots his return.
A short, plump man snivels here, as dirty as his surroundings.
A short, plump man snivels here, as dirty as his surroundings.

* HP:Wounded MV:Full >
You get a large slab of meat from the corpse of Gully.
You get a large slab of meat from the corpse of Gully.
You get a large slab of meat from the corpse of Gully.
You get a large slab of meat from the corpse of Gully.
You get a handful of blackberries from the corpse of Gully.
You get thirteen copper pennys from the corpse of Gully.
You get a large number of gold crowns from the corpse of Gully.
You get a skin of human flesh from the corpse of Gully.
You get a piece of sandstone from the corpse of Gully.
You get a thin vial of yellow fluid from the corpse of Gully.
You get a heron-marked longsword from the corpse of Gully.
You get a dark pair of steel boots from the corpse of Gully.
You get a pair of steel-plated greaves from the corpse of Gully.
You get a leather water flask from the corpse of Gully.
You get a bronze belt of odd design from the corpse of Gully.
You get a massive war maul from the corpse of Gully.
You get a sungwood bracelet from the corpse of Gully.
You get a sungwood bracelet from the corpse of Gully.
You get a pair of heavy metal gauntlets from the corpse of Gully.
You get a pair of steel-plated vambraces from the corpse of Gully.
You get a backpack from the corpse of Gully.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Gully.
You get a torc of gleaming steel from the corpse of Gully.
a polished, slitted great helm: You can't carry that much weight.
You get a jade signet ring from the corpse of Gully.
You get a gold ring delicately carved with ivy from the corpse of Gully.
You get a black-laquered badge engraved with red serpents from the corpse of Gully.

* HP:Wounded MV:Full > Rocky Foothills Bordering the Dragonwall
[ obvious exits: N E S W ]
Zone: Kinslayer's Dagger
Door south: slatedoor
A squat border stone juts from the soil.
Vialla of Andor is standing here.
An elk cow nibbles on some greenery.
A black stallion prances about.

* HP:Wounded MV:Full >
drop all
You drop a black-laquered badge engraved with red serpents.
You drop a gold ring delicately carved with ivy.
You drop a jade signet ring.
You drop a torc of gleaming steel.
You drop a torc of gleaming steel.
You drop a backpack.
You drop a pair of steel-plated vambraces.
You drop a pair of heavy metal gauntlets.
You drop a sungwood bracelet.
You drop a sungwood bracelet.
You drop a massive war maul.
You drop a bronze belt of odd design.
You drop a leather water flask.
You drop a pair of steel-plated greaves.
You drop a dark pair of steel boots.
You drop a heron-marked longsword.
You drop a thin vial of yellow fluid.
You drop a piece of sandstone.
You drop a skin of human flesh.
You drop a large number of gold crowns.
You drop thirteen copper pennys.
You drop a handful of blackberries.
You drop a large slab of meat.
You drop a large slab of meat.
You drop a large slab of meat.
You drop a large slab of meat.


... I did not see that.

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Fortuitous Timing

Post by Meren » Sat Aug 05, 2023 11:18 am

I had been doing smobs and stuff, knowing Faiz was fighting in Fal Dara. Alarm still going off, I enter to see what's what. There have been no narrates for quite some time.

*********************************

* R HP:Scratched MV:Fresh >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
East: A man is here.
South: A man meanders here, quietly speaking to himself.
A plate of tasty looking pork steams here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The Fal Dara town crier stands here, spreading the news.

* R HP:Scratched MV:Fresh >
dri water
You drink the water. <<<---------- Local vintage, beats the blood at RK Well every time
You don't feel thirsty any more.

* R HP:Scratched MV:Fresh >
q
[where ]
Players in your Zone
--------------------
Meren - The Crossing <<<---------- Where Faiz??? Guess I go look

* R HP:Scratched MV:Fresh >
n
n
n
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: *Alesso* is standing here.
South: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Fresh > On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
*Alesso* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
*Alesso* tries to scythe you, but you deflect the blow. <<<<<< -------- Hard ass spamming, what's all this then

* R HP:Scratched MV:Fresh - Alesso: Beaten > No way! You're fighting for your life!

scan n
* R HP:Scratched MV:Fresh - Alesso: Beaten >
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.

* R HP:Scratched MV:Fresh - Alesso: Beaten >
You pierce *Alesso*'s right leg.
A soldier joins Alesso's fight!
A soldier joins a soldier's fight!
*Alesso* scythes your left leg extremely hard.

* R HP:Scratched MV:Fresh - Alesso: Beaten >
peer
You peer around into the shadows.

'hi
* R HP:Scratched MV:Fresh - Alesso: Beaten >
You drone 'hi'

* R HP:Scratched MV:Fresh - Alesso: Beaten >

A soldier tries to scythe you, but you parry successfully.
You swiftly dodge a soldier's attempt to scythe you.
You pierce *Alesso*'s left leg.
*Alesso* tries to scythe you, but you parry successfully.

* R HP:Scratched MV:Fresh - Alesso: Critical >
j
sheath dagger;draw throwing;throw;draw
You sheath a triple bladed dagger into a camouflaged hood.

* R HP:Scratched MV:Fresh - Alesso: Critical >
You try to quietly draw a throwing knife from a surcoat with exquisite embroidery.

* R HP:Scratched MV:Fresh - Alesso: Critical > You throw a throwing knife at
*Alesso*.

* R HP:Scratched MV:Fresh - Alesso: Critical >

A throwing knife arcs through the air.
*Alesso* says 'berk'

* R HP:Scratched MV:Fresh - Alesso: Critical >

*Alesso* grunts in pain as he is struck by a throwing knife.
You swiftly dodge a soldier's attempt to scythe you.
A soldier tries to scythe you, but you deflect the blow.
*Alesso* tries to scythe you, but you parry successfully.

* R HP:Scratched MV:Fresh - Alesso: Critical >
You try to quietly draw a triple bladed dagger from a camouflaged hood.

* R HP:Scratched MV:Fresh - Alesso: Critical >

You pierce *Alesso*'s body.

* R HP:Scratched MV:Fresh - Alesso: Critical >
j
sheath dagger;draw throwing;throw;draw

*Alesso* snickers softly.

* R HP:Scratched MV:Fresh - Alesso: Critical >
You sheath a triple bladed dagger into a camouflaged hood.
*Alesso* waves.

* R HP:Scratched MV:Fresh - Alesso: Critical >
You try to quietly draw a throwing knife from a set of cloth sleeves.

* R HP:Scratched MV:Fresh - Alesso: Critical > You throw a throwing knife at
*Alesso*.

* R HP:Scratched MV:Fresh - Alesso: Critical >
You swiftly dodge a soldier's attempt to scythe you.
You swiftly dodge a soldier's attempt to scythe you.

'oh
* R HP:Scratched MV:Fresh - Alesso: Critical >

A throwing knife arcs through the air.

* R HP:Scratched MV:Fresh - Alesso: Critical > You try to quietly draw a triple bladed dagger from a
camouflaged hood.

* R HP:Scratched MV:Fresh - Alesso: Critical > You drone 'oh'

* R HP:Scratched MV:Fresh - Alesso: Critical >
*Alesso* grunts in pain as he is struck by a throwing knife.

* R HP:Scratched MV:Fresh - Alesso: Critical >
You pierce *Alesso*'s head.

* R HP:Scratched MV:Fresh - Alesso: Critical >

A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you dodge the attack.
You pierce *Alesso*'s right leg.
*Alesso* tries to scythe you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Alesso: Critical >

You pierce *Alesso*'s right arm.

* R HP:Scratched MV:Fresh - Alesso: Critical >

A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you dodge the attack.
You pierce *Alesso*'s left arm.

* R HP:Scratched MV:Fresh - Alesso: Critical >

You dodge a bash from *Alesso* who loses his balance and falls!

* R HP:Scratched MV:Fresh - Alesso: Critical >

A soldier tries to scythe you, but you parry successfully.
A soldier tries to scythe you, but you parry successfully.
You pierce *Alesso*'s left arm.
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.



Turns out Faiz had mobbed in Keep, Alesso didn't know, and in I strode.

Faiz
Posts: 64
Joined: Wed Aug 31, 2016 5:21 am

Re: Fortuitous Timing

Post by Faiz » Sat Aug 05, 2023 1:40 pm

nice one, though after getting him crit so many times, was frustrating with 100x of this mob aggro:

You panic and attempt to flee!


A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard has arrived from the north.


You flee head over heels.
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > east
east

A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.

east
* R HP:Critical MV:Tiring - a Shienaran guard: Healthy > No way! You're fighting for your life!

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