Your skin feels as if it were aflame.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Your skin feels as if it were aflame.

Post by Kilgore » Mon Jun 26, 2023 5:07 pm

Gully lost maul to Mercy and Oweyn as they tried to PK and asked me to run down, I had just finished MG and SK so I was low sps. Fading the tic before this. Held angrael when I came in because I knew I was low SPs, but apart from Oweyn and Mercy in the city I didn't see a huge risk. I held off on the Mercy doortrap because it seemed fairly obvious.

When Chloro showed up and then flock reports of Eldrenia I was worried.


Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Oweyn* is standing here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Scratched SP:Good MV:Haggard > You begin to weave the appropriate flows...

- = + *
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'

*
*Oweyn* leaves east riding a gray palfrey.

+ = - - = +
Your target is no longer here!

* N HP:Scratched SP:Good MV:Haggard >



A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes your body.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
You strike a Shienaran gate guard's body.
A Shienaran gate guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* N HP:Scratched SP:Good MV:Weary - a Shienaran gate guard: Scratched > A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A run-down looking man wanders aimlessly, collecting lost belongings.

* N HP:Scratched SP:Good MV:Weary - a Shienaran gate guard: Scratched > They aren't here.

* N HP:Scratched SP:Good MV:Weary - a Shienaran gate guard: Scratched > They aren't here.
*Oweyn* has arrived from the east, riding a gray palfrey.

* N HP:Scratched SP:Good MV:Weary - a Shienaran gate guard: Scratched >

You narrate 'towertrap'


* N HP:Scratched SP:Good MV:Weary - a Shienaran gate guard: Scratched > You panic and attempt to flee!

You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
A thick, leather backpack lies abandoned here.
An iron lantern hangs from the wall above the gate.
They aren't here.


* N HP:Scratched SP:Good MV:Weary > * N HP:Scratched SP:Good MV:Weary >
The temperature is about 50 degrees.
The sky is cloudy, and a calm wind comes from the south.

* N HP:Scratched SP:Good MV:Weary >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Oweyn* is standing here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Scratched SP:Good MV:Weary >
You begin to weave the appropriate flows...

- = + *
*Oweyn* leaves east riding a gray palfrey.

*
*Chloro* has arrived from the west.

+ = -
Mephistopheles has arrived from the north.
Paffe has arrived from the north.

-
*Chloro* leaves east.
Mephistopheles leaves west.
Paffe leaves west.

= +
Your target is no longer here!

* N HP:Scratched SP:Good MV:Weary >

A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A run-down looking man wanders aimlessly, collecting lost belongings.

* N HP:Scratched SP:Good MV:Weary > They aren't here.

* N HP:Scratched SP:Good MV:Weary >
Nobody here by that name.

* N HP:Scratched SP:Good MV:Weary >
*Oweyn* has arrived from the east, riding a gray palfrey.

* N HP:Scratched SP:Good MV:Weary >
*Oweyn* leaves west riding a gray palfrey.


* N HP:Scratched SP:Good MV:Weary >
You narrate '1e 1u'


* N HP:Scratched SP:Good MV:Weary > An Archer's Tower Above the Malkier Gate
[ obvious exits: D ]
A black cat meanders to an unknown destination.
An archer draws his bow with a steady hand and a sharp eye.

* N HP:Scratched SP:Good MV:Weary > They aren't here.

* N HP:Scratched SP:Good MV:Weary >
An archer tries to hit you, but you parry successfully.

* N HP:Scratched SP:Good MV:Weary - an archer: Scratched >

Close what?

* N HP:Scratched SP:Good MV:Weary - an archer: Scratched > No way! You're fighting for your life!


* N HP:Scratched SP:Good MV:Weary - an archer: Scratched > You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A run-down looking man wanders aimlessly, collecting lost belongings.
West: Mephistopheles the Abominable Bruiser is standing here.
Up: A black cat meanders to an unknown destination.
Mephistopheles has arrived from the west.

* N HP:Scratched SP:Good MV:Weary >
A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'


* N HP:Scratched SP:Good MV:Weary > [ride shadow]
You start riding it.
Mephistopheles leaves up.


* R N HP:Scratched SP:Good MV:Weary > *Oweyn* is standing here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Good MV:Weary >
Mephistopheles has arrived from above.

* R N HP:Scratched SP:Good MV:Weary >
Mephistopheles leaves west.

* R N HP:Scratched SP:Good MV:Weary >
A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'

* R N HP:Scratched SP:Good MV:Weary >

Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mephistopheles the Abominable Bruiser is here, fighting Oweyn.
*Oweyn* is here, fighting Mephistopheles, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Good MV:Weary >
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Good MV:Weary > East: Mephistopheles the Abominable Bruiser is here, fighting Oweyn.
Up: Paffe the Wretched Predator is here, fighting an archer.

* R N HP:Scratched SP:Good MV:Weary >
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'

* R N HP:Scratched SP:Good MV:Weary >
#Ok. $target is now set to {light}.


Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mephistopheles the Abominable Bruiser is here, fighting Oweyn.
*Oweyn* is here, fighting Mephistopheles, riding a gray palfrey.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
A Shienaran gate guard is here, fighting Mephistopheles.
*Oweyn* closes the Malkiergate.

* R N HP:Scratched SP:Good MV:Weary >
You barely strike *Oweyn*'s head.
*Oweyn* panics, and attempts to flee!

* R N HP:Scratched SP:Good MV:Weary - Mephistopheles: Wounded - Oweyn: Beaten > You begin to weave the appropriate flows...
*Oweyn* leaves east riding a gray palfrey.
*Oweyn* has arrived from the east, riding a gray palfrey.


*Oweyn* leaves west riding a gray palfrey.

- =
+
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
The Shienaran gatekeeper opens the Malkiergate.


Cancelled.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Good MV:Haggard > They aren't here.

* R N HP:Scratched SP:Good MV:Haggard >

#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.


* R HP:Scratched SP:Good MV:Haggard >
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Good MV:Haggard >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Oweyn* is standing here, riding a gray palfrey.
A tough Shienaran soldier waits here.
*Oweyn* leaves south riding a gray palfrey.

* R HP:Scratched SP:Good MV:Haggard >
Alas, you cannot go that way...

* R HP:Scratched SP:Good MV:Haggard >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Scratched SP:Good MV:Haggard > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Oweyn* is standing here, riding a gray palfrey.

* R HP:Scratched SP:Good MV:Haggard >
You strike *Oweyn*'s left leg.


* R HP:Scratched SP:Good MV:Haggard - Oweyn: Beaten > No way! You're fighting for your life!

* R HP:Scratched SP:Good MV:Haggard - Oweyn: Beaten >
You do the best you can!
*Mercy* has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Good MV:Haggard - Oweyn: Beaten > You begin to weave the appropriate flows...
*Mercy* leaves north riding a gray palfrey.

-
*Oweyn* panics, and attempts to flee!

= +
*Oweyn* leaves south riding a gray palfrey.
*Oweyn* has arrived from the south, riding a gray palfrey.

*
*Oweyn* leaves north riding a gray palfrey.

*
+
*Mercy* has arrived from the north, riding a gray palfrey.


Cancelled.
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A goodwife goes about her business.
A Shienaran gatekeeper stands here, watching over the gate.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Mercy* has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Good MV:Haggard > You try to strike *Mercy*, but he deflects the blow.

* R HP:Scratched SP:Good MV:Haggard - Mercy: Wounded >
*Mercy* tries to pierce you, but you parry successfully.
An elite Shienaran guard joins Mercy's fight!
The Shienaran gatekeeper joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
You try to strike *Mercy*, but he deflects the blow.
You begin to weave the appropriate flows...

-
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'


= +
*Mercy* panics, and attempts to flee!


Cancelled.
You panic and attempt to flee!
*Mercy* leaves south riding a gray palfrey.


You flee head over heels.
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

* R HP:Scratched SP:Good MV:Haggard > They aren't here.

* R HP:Scratched SP:Good MV:Haggard >



Alas, you cannot go that way...


* R HP:Scratched SP:Good MV:Haggard > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A goodwife goes about her business.
A Shienaran gatekeeper stands here, watching over the gate.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Scratched SP:Good MV:Haggard > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mercy* is standing here, riding a gray palfrey.

* R HP:Scratched SP:Good MV:Haggard > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Scratched SP:Good MV:Haggard > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Good MV:Haggard >

Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Scratched SP:Good MV:Haggard > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Scratched SP:Good MV:Haggard >
They aren't here.

* R HP:Scratched SP:Good MV:Haggard >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Scratched SP:Good MV:Haggard >
They aren't here.

* R HP:Scratched SP:Good MV:Haggard > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Oweyn* is here, fighting Paffe, riding a gray palfrey.
Paffe the Wretched Predator is here, fighting Oweyn.
Mephistopheles the Abominable Bruiser is here, fighting Oweyn.

* R HP:Scratched SP:Good MV:Haggard >
You barely strike *Oweyn*'s body.

* R HP:Scratched SP:Good MV:Haggard - Paffe: Wounded - Oweyn: Beaten > West: A run-down looking man wanders aimlessly, collecting lost belongings.
Up: A black cat meanders to an unknown destination.
*Oweyn* leaves east riding a gray palfrey.

* R HP:Scratched SP:Good MV:Haggard >

A black cat meanders to an unknown destination.
An archer draws his bow with a steady hand and a sharp eye.

* R HP:Scratched SP:Good MV:Haggard > Arglebargle, glop-glyf!?!

* R HP:Scratched SP:Good MV:Haggard >


Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mephistopheles has arrived from the west.

* R HP:Scratched SP:Good MV:Haggard >
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.

* R HP:Scratched SP:Good MV:Haggard >
Alas, you cannot go that way...

* R HP:Scratched SP:Good MV:Haggard >
They aren't here.
Mephistopheles has arrived from the west.
Paffe has arrived from the west.

* R HP:Scratched SP:Good MV:Haggard >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ratter is here, hunting shadoweyes.
A figure stands here, ready to collect unwanted things.


* R HP:Scratched SP:Good MV:Haggard >
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is standing here.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Scratched SP:Good MV:Haggard >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Scratched SP:Good MV:Haggard >
* R HP:Scratched SP:Good MV:Haggard > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Scratched SP:Good MV:Haggard >
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Good MV:Haggard > A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
Alas, you cannot go that way...

* R HP:Scratched SP:Good MV:Haggard >
They aren't here.

* R HP:Scratched SP:Good MV:Haggard > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Paffe the Wretched Predator is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
Mephistopheles leaves south.
Paffe leaves south.


* R HP:Scratched SP:Good MV:Haggard > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.


* R HP:Scratched SP:Good MV:Haggard >

They aren't here.

* R HP:Scratched SP:Good MV:Haggard >
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is standing here.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Scratched SP:Good MV:Haggard > You try to strike *Chloro*, but she deflects the blow.

* R HP:Scratched SP:Good MV:Haggard - Chloro: Healthy > You begin to weave the appropriate flows...


A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard joins Chloro's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A loud grinding of stone on concrete resonates from above.

-
Mephistopheles has arrived from the south.

= + * * +
Mephistopheles leaves south.

=
The Shienaran gatekeeper tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your head hard.
A Shienaran gate guard slashes your left leg hard.
A Shienaran gate guard tries to slash you, but you parry successfully.
You try to strike *Chloro*, but she deflects the blow.
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Hurt SP:Good MV:Haggard - Chloro: Hurt >
*Chloro* leaves east.

* R HP:Hurt SP:Good MV:Haggard - the Shienaran gatekeeper: Healthy >
A Shienaran gate guard bellows 'Argh! The foul beast Mephistopheles has been spotted!'
Nobody here by that name.

* R HP:Hurt SP:Good MV:Haggard - the Shienaran gatekeeper: Healthy >
Paffe has arrived from the south.
Paffe leaves south.

* R HP:Hurt SP:Good MV:Haggard - the Shienaran gatekeeper: Healthy >

You panic and attempt to flee!


A Shienaran guard has arrived from the north.

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ratter is here, hunting shadoweyes.
A figure stands here, ready to collect unwanted things.
They aren't here.

* R HP:Hurt SP:Good MV:Haggard >
A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
You draw some energy from the stone in your hand.
You begin to weave the appropriate flows...


-
Cancelled.
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Hurt SP:Good MV:Haggard >
Outside the East Gate
[ obvious exits: W ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is standing here.

* R HP:Hurt SP:Good MV:Haggard >
You try to strike *Chloro*, but she parries successfully.

* R HP:Hurt SP:Good MV:Haggard - Chloro: Hurt > No way! You're fighting for your life!

* R HP:Hurt SP:Good MV:Haggard - Chloro: Hurt >

A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
Ok.

* R HP:Hurt SP:Good MV:Haggard - Chloro: Hurt > You begin to weave the appropriate flows...

- = + * * +
You stumble beneath the crushing force of the air around you!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Good MV:Haggard - Chloro: Hurt >
You begin to weave the appropriate flows...

-
*Chloro* tries to strike you, but you parry successfully.
Mephistopheles narrates 'dog'

= + * * +
=
You draw some energy from the stone in your hand.
You lost control of Saidin!

* R HP:Hurt SP:Fading MV:Haggard - Chloro: Hurt > You begin to weave the appropriate flows...


You stumble beneath the crushing force of the air around you!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Fading MV:Haggard - Chloro: Hurt >

You swiftly dodge *Chloro*'s attempt to strike you.
You try to strike *Chloro*, but she deflects the blow.

* R HP:Wounded SP:Fading MV:Haggard - Chloro: Hurt > [channel 'flame']
You begin to weave the appropriate flows...

- = + * * + =
You stumble beneath the crushing force of the air around you!
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Wounded SP:Fading MV:Haggard - Chloro: Wounded >
*Chloro* tries to strike you, but you dodge the attack.
*Chloro* swiftly dodges your attempt to strike her.
You narrate 'inside eastgate'


* R HP:Wounded SP:Fading MV:Haggard - Chloro: Wounded > [channel 'flame']
You begin to weave the appropriate flows...

- = + * * + =
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Wounded SP:Fading MV:Haggard - Chloro: Wounded >
A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
You try to strike *Chloro*, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
[channel 'flame']
You begin to weave the appropriate flows...

- = + * * + =
You stumble beneath the crushing force of the air around you!
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Wounded SP:Fading MV:Weary - Chloro: Wounded >
*Chloro* tries to strike you, but you deflect the blow.
You try to strike *Chloro*, but she deflects the blow.
[channel 'flame']
You begin to weave the appropriate flows...

- = + * * + =
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Wounded SP:Fading MV:Weary - Chloro: Battered >

PANIC! You couldn't escape!
You stumble beneath the crushing force of the air around you!

* R HP:Battered SP:Fading MV:Weary - Chloro: Battered > [channel 'flame']
You begin to weave the appropriate flows...

- = + * * + =
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Beaten >
Ok.
Mephistopheles narrates 'fermin'

* R HP:Battered SP:Trickling MV:Weary - Chloro: Beaten >

You swiftly dodge *Chloro*'s attempt to strike you.
You try to strike *Chloro*, but she deflects the blow.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Beaten > [channel 'flame']
You begin to weave the appropriate flows...

- =
The gate closes quietly.

+ * * + =
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Critical >

You swiftly dodge *Chloro*'s attempt to strike you.
You try to strike *Chloro*, but she parries successfully.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Critical > It seems to be locked. This concerns me but I think if I can kill her, it won't be an issue, I'll just spam west and no one will port on me.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Critical >
*Chloro* panics, and attempts to flee!
[channel 'flame']
You begin to weave the appropriate flows...

- = + *
*Chloro* panics, and attempts to flee!

* + =
You can't summon enough energy to weave the flow. This is frustrating because she probably knows it, but I don't know if she reads into it.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Critical >
*Chloro* tries to strike you, but you deflect the blow.
You try to strike *Chloro*, but she parries successfully.

* R HP:Battered SP:Trickling MV:Weary - Chloro: Critical >

You see the distant figure of someone leaping from the keep's tower.


* R HP:Battered SP:Trickling MV:Weary - Chloro: Critical > You draw on the True Source deeply, and still more deeply, like a person dying of thirst.
Your skin feels as if it were aflame.


* R HP:Battered SP:Strong MV:Weary - Chloro: Critical > Awesome :)
*Chloro* tries to strike you, but you parry successfully.
You try to strike *Chloro*, but she dodges the attack.

* R HP:Battered SP:Strong MV:Weary - Chloro: Critical > [channel 'flame']
You begin to weave the appropriate flows...

- = + * * + =
You draw some energy from the stone in your hand.
Ok.
*Chloro* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Chloro*.

* R HP:Battered SP:Strong MV:Weary - Chloro: Critical >
*Chloro* tries to strike you, but you dodge the attack.
You try to strike *Chloro*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Weary - Chloro: Critical >
[channel 'flame']
You begin to weave the appropriate flows...
Mephistopheles narrates 'im exhau outside'

- = + *
Paffe narrates 'on 1s dog him'

* + =
You draw some energy from the stone in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Streaks of Fire burn through *Chloro*, leaving only a blackened corpse.
*Chloro* is dead! R.I.P.
Your blood freezes as you hear *Chloro*'s death cry.

* R HP:Battered SP:Good MV:Weary >
You narrate 'open eastgate' Waste to narrate, they can't. I need to spam west.

* R HP:Battered SP:Good MV:Weary >




You get a large number of copper pennies from the corpse of Chloro.
You get a stable ticket from the corpse of Chloro.
You get a lantern from the corpse of Chloro.
You get a water skin from the corpse of Chloro.
You get a crystal lightstick from the corpse of Chloro.
You get a black pair of silver-tooled boots from the corpse of Chloro.
You get a pair of earthen colored breeches from the corpse of Chloro.
You get a soft leather pouch from the corpse of Chloro.
You get a belt with a buckle of cuendillar from the corpse of Chloro.
You get a yew staff from the corpse of Chloro.
You get a polished onyx-inlaid shield from the corpse of Chloro.
You get a silver Kandori wristcuff from the corpse of Chloro.
You get a silver Kandori wristcuff from the corpse of Chloro.
You get a pair of dark gloves from the corpse of Chloro.
You get a gray fringed shawl from the corpse of Chloro.
You get a gray silk dress embroidered with white teardrops from the corpse of Chloro.
You get a bearskin tunic from the corpse of Chloro.
You get a shimmering pendant of obsidian from the corpse of Chloro.
You get a shimmering pendant of obsidian from the corpse of Chloro.
You get a camouflaged hood from the corpse of Chloro.
You get a jade signet ring from the corpse of Chloro.
You get a beautifully worked great serpent ring from the corpse of Chloro.

* R HP:Battered SP:Good MV:Weary > You stop using a staff of sungwood.

* R HP:Battered SP:Good MV:Weary > You try to quietly draw a rusty dagger from a camouflaged hood.

* R HP:Battered SP:Good MV:Weary > You lean over and sever the bloody head from the corpse of Chloro.

* R HP:Battered SP:Good MV:Weary > You sheath a rusty dagger into a camouflaged hood.

* R HP:Battered SP:Good MV:Weary >

You wield a staff of sungwood with both hands.

* R HP:Battered SP:Good MV:Weary > Outside the East Gate
You stand before one of the large city gates of Fal Dara. The walls on
either side of the gate have been cleared of all vegetation and stand
easily thirty feet high. There is a small plaque posted on the wall to the
right of the gate.
[ obvious exits: W ]
The corpse of Chloro is lying here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary > The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
You narrate 'hm'

* R HP:Battered SP:Good MV:Weary >

The gate seems to be closed.


* R HP:Battered SP:Good MV:Weary > The Fal Dara alarm horn sounds loudly.
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary > The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >

It seems to be locked.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
Ok.


* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.


* R HP:Battered SP:Good MV:Weary > A Shienaran gate guard bellows 'Argh! The foul beast Paffe has been spotted!'
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary > The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary > Mood changed to: Wimpy
Wimpy reset to: 140 hit points.


* R HP:Battered SP:Good MV:Weary >
Posture changed to: Defensive

* R HP:Battered SP:Good MV:Weary > Players in your Zone
--------------------
Paffe - Center of the Courtyard
Kilgore - Outside the East Gate

* R HP:Battered SP:Good MV:Weary >


The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.


* R HP:Battered SP:Good MV:Weary > The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The raven master narrates 'Eldrenia was spotted in Junction of the LongRoad'
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
Outside the East Gate
You stand before one of the large city gates of Fal Dara. The walls on
either side of the gate have been cleared of all vegetation and stand
easily thirty feet high. There is a small plaque posted on the wall to the
right of the gate.
[ obvious exits: W ]
The corpse of Chloro is lying here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary > The gate seems to be closed.


* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate seems to be closed.

* R HP:Battered SP:Good MV:Weary >
The gate is opened from the other side.
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is standing here.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered SP:Good MV:Weary >
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Weary > Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Weary > *Fermin* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
Mephistopheles narrates 'lots inc'


* R HP:Battered SP:Good MV:Weary - Fermin: Healthy > No way! You're fighting for your life!


* R HP:Battered SP:Good MV:Weary - Fermin: Healthy > A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Weary - Fermin: Healthy >


You panic and attempt to flee!

You flee head over heels.
Outside the East Gate
[ obvious exits: W ]
The corpse of Chloro is lying here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is standing here.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* R HP:Battered SP:Good MV:Weary >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Battered SP:Good MV:Weary >
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is standing here.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered SP:Good MV:Weary >
*Fermin* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Weary - Fermin: Healthy >
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
You try to strike *Fermin*, but he parries successfully.
The Shienaran gatekeeper joins Fermin's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Fermin* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Weary - Fermin: Healthy >
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Weary - Fermin: Healthy >
No way! You're fighting for your life!


* R HP:Battered SP:Good MV:Weary - Fermin: Healthy > You panic and attempt to flee!




*Mercy* has arrived from the north, riding a gray palfrey.


You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Alas, you cannot go that way...
*Mercy* has arrived from the north, riding a gray palfrey.

* R HP:Battered SP:Good MV:Weary > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Battered SP:Good MV:Weary > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Good MV:Weary > Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Weary >
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Good MV:Weary >
You narrate 'run nod'


* R HP:Battered SP:Good MV:Weary >
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black stallion prances about.

* R HP:Battered SP:Good MV:Weary > The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The fishmonger is here, hoping to buy your catch.
A well-dressed man peals his bell, alerting people to the latest news.
The Fal Dara town crier stands here, spreading the news.

* R HP:Battered SP:Good MV:Weary > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Good MV:Weary >

On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered SP:Good MV:Weary >
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Battered SP:Good MV:Weary >
Center of the Courtyard
[ obvious exits: N E S W ]
A potato is here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Battered SP:Good MV:Weary >
The grizzled veteran tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Weary - the grizzled veteran: Scratched > No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Weary - the grizzled veteran: Scratched >

You stop riding it.

* HP:Battered SP:Good MV:Weary - the grizzled veteran: Scratched >
The grizzled veteran tries to slash you, but you deflect the blow.

* HP:Battered SP:Good MV:Weary - the grizzled veteran: Scratched >


*Fermin* tries to pierce you, but you parry successfully.

* HP:Battered SP:Good MV:Weary - the grizzled veteran: Scratched > You panic and attempt to flee!


Mephistopheles narrates 'no moves for it'

*Fermin* tries to pierce you, but you deflect the blow.
You strike the grizzled veteran's right hand.
The grizzled veteran tries to slash you, but you deflect the blow.
You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A dun mare is here, snorting angrily.
Alas, you cannot go that way...

* HP:Battered SP:Good MV:Weary > Center of the Courtyard
[ obvious exits: N E S W ]
A potato is here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Fermin* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Battered SP:Good MV:Weary >
*Fermin* tries to pierce you, but you parry successfully.

* HP:Battered SP:Good MV:Weary - Fermin: Healthy >
You don't see a flu here.

* HP:Battered SP:Good MV:Weary - Fermin: Healthy >

No way! You're fighting for your life!

* HP:Battered SP:Good MV:Weary - Fermin: Healthy > You panic and attempt to flee!



*Fermin* tries to pierce you, but you parry successfully.
The grizzled veteran joins Fermin's fight!

You flee head over heels.
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
You get a thin vial of yellow fluid from a backpack.

* HP:Battered SP:Good MV:Weary >

You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
Gully narrates 'where'

* HP:Battered SP:Good MV:Winded >
In the Southwest Tower
[ obvious exits: E U ]

* HP:Battered SP:Good MV:Winded >
Alas, you cannot go that way...

* HP:Battered SP:Good MV:Winded >
Alas, you cannot go that way...

* HP:Battered SP:Good MV:Winded > Atop the Southwest Tower
[ obvious exits: N D ]
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.


* HP:Battered SP:Good MV:Winded >
Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.

* HP:Battered SP:Good MV:Winded >

An elite Shienaran guard tries to slash you, but you parry successfully.
The grizzled veteran joins an elite Shienaran guard's fight!
The grizzled veteran tries to slash you, but you deflect the blow.
You strike an elite Shienaran guard's right foot hard.
An elite Shienaran guard tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Tiring - an elite Shienaran guard: Scratched > *Fermin* has arrived from the south.
Arglebargle, glop-glyf!?!

* HP:Wounded SP:Strong MV:Tiring - an elite Shienaran guard: Scratched > No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Tiring - an elite Shienaran guard: Scratched >
You panic and attempt to flee!



You flee head over heels.
Atop the Southwest Tower
[ obvious exits: N D ]
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Wounded SP:Strong MV:Tiring >
Arglebargle, glop-glyf!?!

* HP:Wounded SP:Strong MV:Tiring > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
Mephistopheles narrates 'outside dusty'


* HP:Wounded SP:Strong MV:Tiring > Top of the Northwest Tower
[ obvious exits: S D ]
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Wounded SP:Strong MV:Tiring >

Ok.

* HP:Wounded SP:Strong MV:Tiring >
In the Northwest Tower
[ obvious exits: E U ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Wounded SP:Strong MV:Tiring > Outdoor Training Grounds
[ obvious exits: E W ]
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* HP:Wounded SP:Strong MV:Tiring >
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
Alas, you cannot go that way...

* HP:Battered SP:Strong MV:Weary >
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A raven is here flying around.

* HP:Battered SP:Strong MV:Weary >
Players in your Zone
--------------------
Gully - Road to Tarwin's Gap
Mephistopheles - The Dusty Road
Kilgore - The Dusty Road

* HP:Battered SP:Strong MV:Weary >
You narrate 'am dusty'

* HP:Battered SP:Strong MV:Weary >
You narrate 'chloro rip'

* HP:Battered SP:Strong MV:Weary >
You have 109(280) hit and 35(152) movement points.
You have scored 108539701 experience points and 1106 quest points.
You need 1727279662 exp to level and 1894 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 1826 Turn points to date, ranking you Reaver First.
You have played 68 days and 7 hours (real time).
This ranks you as Kilgore the Tain Shadar [Dreadlord 5] (Level 51).
You are standing.

Oweyn
Posts: 15
Joined: Mon Oct 17, 2022 7:54 pm

Re: Your skin feels as if it were aflame.

Post by Oweyn » Mon Jun 26, 2023 5:13 pm

Dunno if it was a trap, pretty sure was just searching up the maul. Wasn't fun seeing you show up ran away bravely fleeing about while hoping mobs got you lowish. Chloro thought you were a fade haha. After actually reading the log, wasn't aware she was doored if she narred I missed it while fleeing around crit.

Aira
Posts: 750
Joined: Mon Feb 23, 2015 8:57 pm

Re: Your skin feels as if it were aflame.

Post by Aira » Tue Jun 27, 2023 9:27 am

Kilgore wrote:
Mon Jun 26, 2023 5:07 pm
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
Not sure if you need a razor or those guards need spectacles.

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