Dusty Dust Up

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hieronymus
Posts: 121
Joined: Sun Apr 17, 2016 1:14 am

Dusty Dust Up

Post by Hieronymus » Sun Jun 25, 2023 3:57 pm

Quick little 3 v 1 log. Good work by Gully and Oogie to try to keep the pressure up -- you're going to land on 143 db eventually, so that's the way to do it, but also kind of shows how broken 16+ wil is if you can't get crazy pressure on it.

* R HP:Hurt MV:Tiring > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is standing here.
*Gizmo* is standing here.

Oogieboogie spotted too, so I go stand mobs south of Burnt, go look for them, do a loop around Kajin area in case they chased me there, and then come back.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > look
kill dark
kill dark
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > *Gully* has arrived from the north.
You pound *Gully*'s left arm hard.

* R HP:Hurt MV:Tiring - Gully: Hurt > look
kill dark
HP:Hurt MP:Tiring

* R HP:Hurt MV:Tiring - Gully: Hurt > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
*Gully* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

bash
* R HP:Hurt MV:Tiring - Gully: Hurt > You do the best you can!

* R HP:Hurt MV:Tiring - Gully: Hurt > -=+**+=- -=
You dodge a bash from *Gully* who loses his balance and falls!
Your bash at *Gully* sends him sprawling!

* R HP:Hurt MV:Tiring - Gully: Hurt > look Gotta be aware if the stabber is in the room.
kill dark
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier barely scythes Gully's body.
A soldier barely scythes Gully's body.
You pound *Gully*'s body.
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
*Gully* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Gully.
A soldier is here, fighting Gully.

* R HP:Scratched MV:Tiring - Gully: Wounded > You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Wounded > look
kill dark
bash
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
*Gully* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Gully.
A soldier is here, fighting Gully.

* R HP:Scratched MV:Tiring - Gully: Wounded > You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Wounded > bash
-
A sergeant bellows 'Argh! The foul beast Oogieboogie has been spotted!'

Cancelled.

A soldier tickles Gully's left arm with his scythe.
A soldier barely scythes Gully's head.
*Gully* tries to hack you, but you deflect the blow.

-=+**+=
A sergeant bellows 'Argh! The foul beast Oogieboogie has been spotted!'
A sergeant bellows 'Argh! The foul beast Oogieboogie has been spotted!'

- -=
A soldier barely scythes Gully's body.
A soldier tickles Gully's left foot with his scythe.
You pound *Gully*'s left foot.
Your bash at *Gully* sends him sprawling!

* R HP:Scratched MV:Tiring - Gully: Wounded > look
kill dark
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
*Gully* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Gully.
A soldier is here, fighting Gully.

* R HP:Scratched MV:Tiring - Gully: Wounded > You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Wounded > look
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
*Gully* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Gully.
A soldier is here, fighting Gully.

* R HP:Scratched MV:Tiring - Gully: Wounded >
A soldier scythes Gully's head.
A soldier barely scythes Gully's left foot.
You pound *Gully*'s left leg hard.

* R HP:Scratched MV:Tiring - Gully: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Wounded > kill dark

*Gizmo* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Tiring - Gully: Wounded > *Gizmo* tries to pierce you, but you deflect the blow.
A soldier scythes Gully's body.
A soldier scythes Gully's right arm.
You pound *Gully*'s left arm hard.
You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Wounded > f
kill dark
You panic and attempt to flee!

*Gizmo* tries to pierce you, but you dodge the attack.
You flee head over heels.
Trail in the Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > e
kill dark
Heavy Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.
*Gully* is here, fighting a soldier.
A soldier is here, fighting Gully.
A soldier is here, fighting Gully.

bash
* R HP:Scratched MV:Tiring > You try to pound *Gizmo*, but she deflects the blow.

* R HP:Scratched MV:Tiring - Gizmo: Healthy > You dodge a bash from *Gully* who loses his balance and falls!

-=+**+=-
*Gizmo* tries to pierce you, but you dodge the attack.
A soldier scythes Gully's body.
A soldier tickles Gully's body with his scythe.

-=
Your bash at *Gizmo* sends her sprawling!

* R HP:Scratched MV:Tiring - Gizmo: Scratched >
*Gully* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Gizmo: Scratched >
*Gully* leaves south.

cmb
* R HP:Scratched MV:Tiring - Gizmo: Scratched > A soldier joins your fight!
A soldier joins a soldier's fight!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Scratched MV:Tiring - Gizmo: Scratched > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Gizmo: Scratched >
A soldier scythes Gizmo's body very hard.
A soldier tries to scythe Gizmo, but she parries successfully.
You pound *Gizmo*'s left arm into bloody fragments!

* R HP:Scratched MV:Tiring - Gizmo: Hurt >
*Gully* has arrived from the south.

* R HP:Scratched MV:Tiring - Gizmo: Hurt >
You swiftly dodge *Gully*'s attempt to hack you.

nod soldier
* R HP:Scratched MV:Tiring - Gizmo: Hurt > You nod at him.

* R HP:Scratched MV:Tiring - Gizmo: Hurt > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Scratched MV:Tiring - Gizmo: Hurt >
A soldier scythes Gizmo's right hand very hard.
A soldier scythes Gizmo's body very hard.
You pound *Gizmo*'s body into bloody fragments!

* R HP:Scratched MV:Tiring - Gizmo: Wounded > f
kill dark
You panic and attempt to flee!

You dodge a bash from *Gully* who loses his balance and falls!
You flee head over heels.
Trail in the Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Scratched MV:Tiring > e
kill dark
bash
Heavy Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Scratched MV:Tiring > You pound *Gully*'s right arm hard.

* R HP:Scratched MV:Tiring - Gully: Battered > -
*Gizmo* tries to pierce you, but you parry successfully.

=+**+=
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier barely scythes Gully's right leg.
A soldier scythes Gully's left leg.
*Gizmo* tries to pierce you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

- -=
Your bash at *Gully* sends him sprawling!

* R HP:Scratched MV:Tiring - Gully: Battered >
*Gizmo* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Tiring - Gully: Battered > bash gizmo
-=
A soldier scythes Gully's left leg.
A soldier scythes Gully's left arm.
*Gizmo* tries to pierce you, but you deflect the blow.

+*
*Oogieboogie* has arrived from the south.

*
*Oogieboogie* tries to smite you, but you deflect the blow.

+=-
*Gizmo* tries to pierce you, but you deflect the blow.

-=
Your bash at *Gizmo* sends her sprawling!

* R HP:Scratched MV:Tiring - Gully: Battered >
A soldier barely scythes Gully's body.
A soldier scythes Gully's body.
You pound *Gully*'s right arm hard.

* R HP:Scratched MV:Tiring - Gully: Battered > cmw
f
kill dark
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Scratched MV:Tiring - Gully: Battered > *Gully* panics, and attempts to flee!
You panic and attempt to flee!


*Gully* leaves west.

You flee head over heels.
Trail in the Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is standing here.

* R HP:Scratched MV:Tiring > You pound *Gully*'s body.

* R HP:Scratched MV:Tiring - Gully: Battered > kill dark

* R HP:Scratched MV:Tiring - Gully: Battered > *Gully* tries to hack you, but you parry successfully.
You pound *Gully*'s body.
You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Battered > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Gully: Battered > f
n
*Gizmo* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

*Gizmo* tries to pierce you, but you deflect the blow.
*Gully* tries to hack you, but you deflect the blow.
You pound *Gully*'s right hand.
*Gully* panics, and attempts to flee!
*Gizmo* tries to pierce you, but you deflect the blow.
You flee head over heels.
Heavy Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is here, fighting a soldier.
A soldier is here, fighting Oogieboogie.
A soldier is here, fighting Oogieboogie.
Opening in the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > s
kill dark
bash
Heavy Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.
*Oogieboogie* is here, fighting a soldier.
A soldier is here, fighting Oogieboogie.
A soldier is here, fighting Oogieboogie.

* R HP:Scratched MV:Tiring > *Gizmo* tries to pierce you, but you dodge the attack.
You do the best you can!

* R HP:Scratched MV:Tiring - Gizmo: Wounded > *Oogieboogie* leaves west.

-=+
*Gizmo* tries to pierce you, but you deflect the blow.
A soldier joins your fight!
A soldier joins a soldier's fight!
*Oogieboogie* has arrived from the west.

*
*Oogieboogie* leaves north.

*+=
*Oogieboogie* has arrived from the north.

-
*Oogieboogie* tries to smite you, but you parry successfully.

-=
*Gully* has arrived from the west.
As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Tiring - Gizmo: Wounded >
*Gully* tries to hack you, but you dodge the attack.

* R HP:Scratched MV:Tiring - Gizmo: Wounded >
Gizmo swiftly dodges a soldier's attempt to scythe her.
Gizmo swiftly dodges a soldier's attempt to scythe her.
*Gizmo* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Tiring - Gizmo: Wounded >
*Gizmo* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Tiring - Gizmo: Wounded >

*Oogieboogie* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Gizmo: Wounded >
*Gully* hacks your body into bloody fragments!
*Oogieboogie* smites your right foot extremely hard.
A soldier scythes Gizmo's body very hard.
A soldier tries to scythe Gizmo, but she parries successfully.
*Gizmo* pierces your right leg very hard.
*Oogieboogie* looks at you.

* R HP:Hurt MV:Tiring - Gizmo: Wounded > cmw

* R HP:Hurt MV:Tiring - Gizmo: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Hurt MV:Tiring - Gizmo: Wounded > f
kill dark
*Gully* tries to hack you, but you parry successfully.
*Oogieboogie* tries to smite you, but you parry successfully.
A soldier tries to scythe Gizmo, but she parries successfully.
A soldier tries to scythe Gizmo, but she parries successfully.
You try to pound *Gizmo*, but she parries successfully.
*Gizmo* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
Opening in the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > n

*Oogieboogie* has arrived from the south.

* R HP:Hurt MV:Tiring >
*Oogieboogie* tries to smite you, but you deflect the blow.

* R HP:Hurt MV:Tiring - Oogieboogie: Hurt > No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - Oogieboogie: Hurt >
You pound *Oogieboogie*'s head hard.
*Oogieboogie* tries to smite you, but you parry successfully.

f
* R HP:Hurt MV:Tiring - Oogieboogie: Hurt > kill dark
bash
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring > s
s
kill dark
*Oogieboogie* has arrived from the south.
Opening in the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is standing here.

bash
* R HP:Hurt MV:Tiring > Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is here, fighting a soldier.
A soldier is here, fighting Gizmo.
A soldier is here, fighting Gizmo.

* R HP:Hurt MV:Tiring > You try to pound *Gizmo*, but she deflects the blow.

* R HP:Hurt MV:Tiring - a soldier: Hurt - Gizmo: Wounded > -=+**
*Oogieboogie* has arrived from the north.

+
*Gizmo* panics, and attempts to flee!
*Oogieboogie* tries to smite you, but you parry successfully.

=
*Oogieboogie* tries to smite you, but you parry successfully.
A soldier tries to scythe Gizmo, but she dodges the attack.
A soldier tries to scythe Gizmo, but she deflects the blow.

-
*Gizmo* leaves north.
*Gully* has arrived from the north.


*Gully* tries to hack you, but you deflect the blow.

-=
They're not here anymore!

* R HP:Hurt MV:Tiring - Oogieboogie: Hurt > f
You panic and attempt to flee!

w

*Oogieboogie* sends you sprawling with a powerful bash!


*Gizmo* has arrived from the north.


*Gizmo* pierces your body very hard.


*Gizmo* tries to pierce you, but you deflect the blow.
A soldier says 'You Gizmo!!! You will die before your time!! '
A soldier tries to scythe Gizmo, but she deflects the blow.
A soldier joins a soldier's fight!
*Gully* hacks your right leg into bloody fragments!
*Oogieboogie* smites your left leg into bloody fragments!

You flee head over heels.
Opening in the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > n
n
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > w
w

*Oogieboogie* has arrived from the south.

* R HP:Wounded MV:Tiring > *Oogieboogie* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Oogieboogie: Hurt > kill dark
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Oogieboogie: Hurt > *Gully* has arrived from the south.

* R HP:Wounded MV:Tiring - Oogieboogie: Hurt > f
*Gully* leaves east.
You do the best you can!

* R HP:Wounded MV:Tiring - Oogieboogie: Hurt > s
You panic and attempt to flee!

You pound *Oogieboogie*'s left foot.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > w
s
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Tiring > e
Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.

* R HP:Wounded MV:Tiring > e
Heavy Forest
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.

kill dark
* R HP:Wounded MV:Tiring > Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > bash
Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Tiring > You try to pound *Gizmo*, but she parries successfully.

* R HP:Wounded MV:Tiring - Gizmo: Wounded > kill dark
kill dark
*Gully* has arrived from the north.

Cancelled.
*Gully* tries to hack you, but you parry successfully.
You do the best you can!

* R HP:Wounded MV:Tiring - Gizmo: Wounded > bash
You do the best you can!

* R HP:Wounded MV:Tiring - Gizmo: Wounded > -=f
kill dark
+
A soldier joins your fight!
A soldier joins a soldier's fight!

Cancelled.
You panic and attempt to flee!


Gizmo swiftly dodges a soldier's attempt to scythe her.
Gizmo swiftly dodges a soldier's attempt to scythe her.
*Gizmo* tries to pierce you, but you parry successfully.

kill dark

You dodge a bash from *Gully* who loses his balance and falls!

cmb
You flee head over heels.
Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

e
* R HP:Wounded MV:Tiring > kill dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

bash
* R HP:Wounded MV:Tiring > Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.
*Gully* is standing here.
*Gizmo* is here, fighting a soldier.
A soldier is here, fighting Gizmo.
A soldier is here, fighting Gizmo.

* R HP:Wounded MV:Tiring > You pound *Oogieboogie*'s left leg hard.

* R HP:Wounded MV:Tiring - Oogieboogie: Hurt > *Oogieboogie* tries to smite you, but you parry successfully.
You pound *Oogieboogie*'s right arm hard.
*Gizmo* pierces a soldier's right leg hard.
A soldier scythes Gizmo's right foot very hard.
A soldier tries to scythe Gizmo, but she parries successfully.
*Gizmo* pierces a soldier's right leg hard.

-
*Gizmo* panics, and attempts to flee!

=+*
*Gully* hacks your left leg into bloody fragments!

*
*Gizmo* leaves north.

+=- -=
Your bash at *Oogieboogie* sends him sprawling!

* R HP:Battered MV:Tiring - Oogieboogie: Hurt > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* R HP:Battered MV:Tiring - Oogieboogie: Hurt >
You dodge a bash from *Gully* who loses his balance and falls!
You panic and attempt to flee!

kill dark

A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier scythes Oogieboogie's body.
A soldier scythes Oogieboogie's body.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Open Forest
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > TICK IN 5 SECONDS.
e
Open Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

look
* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > look
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

kill dark
* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

kill dark
* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > w
They aren't here.

n
* R HP:Wounded MV:Tiring > Open Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Wounded MV:Tiring > bash
Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is here, fighting a soldier.
A soldier is here, fighting Gully.
A soldier is here, fighting Gully.

* R HP:Wounded MV:Tiring > You pound *Gully*'s head hard.

* R HP:Wounded MV:Tiring - a soldier: Scratched - Gully: Battered > -=+
*Gully* panics, and attempts to flee!

*
A soldier scythes Gully's right leg.
A soldier scythes Gully's right arm.


*Gully* leaves north.

*+=kill h.dark
-look
Cancelled.
*Gully* has arrived from the north.
You pound *Gully*'s body.

* R HP:Wounded MV:Tiring - Gully: Beaten > kill dark
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
*Gully* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Tiring - Gully: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Gully: Beaten > kill dark
You pound *Gully*'s body.
A soldier joins your fight!
A soldier joins a soldier's fight!
You do the best you can!

kill dark
* R HP:Wounded MV:Tiring - Gully: Beaten > You do the best you can!

kill dark
* R HP:Wounded MV:Tiring - Gully: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Gully: Beaten >
*Oogieboogie* has arrived from the north.

* R HP:Wounded MV:Tiring - Gully: Beaten > kill dark

*Oogieboogie* smites your body very hard.
You panic and attempt to flee!

You dodge a bash from *Gully* who loses his balance and falls!
You flee head over heels.
Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Battered MV:Tiring > kill dark

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > w
n
Heavy Forest
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
An owl is here flying around.

* R HP:Battered MV:Tiring > gully is now set as your primary target.
s
e
e
Heavy Forest
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill gully
* R HP:Battered MV:Tiring > Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Tiring > *Oogieboogie* leaves north.
They aren't here.

* R HP:Battered MV:Tiring > s
kill h.dark
*Oogieboogie* has arrived from the north.
Open Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gully* is standing here.

* R HP:Battered MV:Tiring > You pound *Gully*'s body.

* R HP:Battered MV:Tiring - Gully: Critical > kill gully

You pound *Gully*'s body.

* R HP:Battered MV:Tiring - Gully: Critical >
*Oogieboogie* has arrived from the north.

* R HP:Battered MV:Tiring - Gully: Critical > kill gully
*Oogieboogie* tries to smite you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Tiring - Gully: Critical > You do the best you can!

f
* R HP:Battered MV:Tiring - Gully: Critical >
*Gully* panics, and attempts to flee!
You panic and attempt to flee!

kill gully
kill gully
*Gully* leaves north.
You flee head over heels.
Open Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill gully
They aren't here.

kill gully
* R HP:Battered MV:Tiring > kill gully
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill gully
They aren't here.

s
* R HP:Battered MV:Tiring > w
Along the Cliff
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Tiring > n
Along the Cliff
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > kill gully
Open Forest
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.

* R HP:Battered MV:Tiring > *Oogieboogie* tries to smite you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Oogieboogie: Wounded > You pound *Oogieboogie*'s left arm hard.
*Oogieboogie* tries to smite you, but you parry successfully.
They aren't here.

* R HP:Wounded MV:Tiring - Oogieboogie: Wounded > f
n
n
You panic and attempt to flee!

You flee head over heels.
Along the Cliff
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Open Forest
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Oogieboogie* is standing here.

not
* R HP:Wounded MV:Winded > Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Winded > n
You stop paying increased attention to your surroundings.

A chase towards camp ensues!

n
* R HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded > dism
w
You stop riding him.

s
* HP:Wounded MV:Winded > s
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
A handsome stag stands here, ready to run.

kill gully
* HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving <<WEST<<

* HP:Wounded MV:Winded > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > w
kill gully
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
kill gully
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a MYRDDRAAL leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Gully* is standing here.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* HP:Wounded MV:Winded > You pound *Gully*'s left arm.

* HP:Wounded MV:Winded - Gully: Critical > kill gully
You do the best you can!

* HP:Wounded MV:Winded - Gully: Critical > kill gully
You do the best you can!

* HP:Wounded MV:Winded - Gully: Critical >
You pound *Gully*'s body.
A myrddraal joins Gully's fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!

* HP:Wounded MV:Winded - Gully: Critical >
You dodge a bash from *Gully* who loses his balance and falls!

* HP:Wounded MV:Winded - Gully: Critical >
You swiftly dodge a boarish trolloc's attempt to hack you.
A boarish trolloc tries to hack you, but you deflect the blow.
A myrddraal tries to slash you, but you deflect the blow.
You pound *Gully*'s right hand.

* HP:Wounded MV:Winded - Gully: Critical >
*Gully* panics, and attempts to flee!

* HP:Wounded MV:Winded - Gully: Critical > f
e
n
A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc tries to hack you, but you parry successfully.
A myrddraal tries to slash you, but you deflect the blow.
You barely pound *Gully*'s body.
You panic and attempt to flee!

n
kill gully
kill gully
kill gully

*Gully* leaves north.

kill gully
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Alas, you cannot go that way...

* HP:Wounded MV:Winded > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a human leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv

kill gully
* HP:Wounded MV:Winded > kill gully
They aren't here.

kill gully
* HP:Wounded MV:Winded > kill gully
They aren't here.

kill gully
* HP:Wounded MV:Winded > They aren't here.

kill gully
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > look
They aren't here.

kill gully
* HP:Wounded MV:Winded > kill gully
They aren't here.

kill gully
* HP:Wounded MV:Winded > kill gully
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > kill gully
They aren't here.

* HP:Wounded MV:Winded > kill gully
They aren't here.

* HP:Wounded MV:Winded > w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv

kill gully
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > Your heartbeat calms down more as you feel less panicked.
They aren't here.

kill gully
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.

w
* HP:Wounded MV:Winded > kill gully
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > Tower Entrance
[ obvious exits: E U ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > They aren't here.

u
* HP:Wounded MV:Winded > Second Floor Of The Tower
[ obvious exits: U D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

n
* HP:Wounded MV:Winded > n
Alas, you cannot go that way...

u
* HP:Wounded MV:Winded > Alas, you cannot go that way...

n
* HP:Wounded MV:Winded > Top Floor Of The Tower
[ obvious exits: N D ]
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Wounded MV:Winded > kill gully
On A Balcony
[ obvious exits: S ]
*Gully* is standing here.
A wolfish trolloc is here, howling for blood.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* HP:Wounded MV:Winded > *Gully* tries to hack you, but you dodge the attack.
You do the best you can!

* HP:Wounded MV:Winded - Gully: Critical > f
A black messenger pigeon flutters its wings.
*Gully* panics, and attempts to flee!
PANIC! You couldn't escape!

kill gully
* HP:Wounded MV:Winded - Gully: Critical > You do the best you can!

f
* HP:Wounded MV:Winded - Gully: Critical > kill gully
kill gully
You pound *Gully*'s head.
A wolfish trolloc joins Gully's fight!
You panic and attempt to flee!


*Gully* leaves south.

d
d
You flee head over heels.
Top Floor Of The Tower
[ obvious exits: N D ]
A trolloc is here, exhorting a group of trolloc raiders.
They aren't here.

* HP:Wounded MV:Winded > kill gully

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > Second Floor Of The Tower
[ obvious exits: U D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

e
* HP:Wounded MV:Winded > e
Tower Entrance
[ obvious exits: E U ]
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a human leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Winded > e
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

kill gully
* HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
*Gully* is standing here.
A cute brown deer eyes you nervously.

* HP:Wounded MV:Winded > *Gully* leaves north.
They aren't here.

* HP:Wounded MV:Winded >
*Oogieboogie* has arrived from the east.

kill gully
* HP:Wounded MV:Winded >
*Oogieboogie* leaves west.

* HP:Wounded MV:Winded > They aren't here.

n
* HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
The large dark wolf slinks here, eyes filled with an animal cunning.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Winded > look
They aren't here.

* HP:Wounded MV:Winded > kill gully
r
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
The large dark wolf slinks here, eyes filled with an animal cunning.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Winded > n
n
They aren't here.

* HP:Wounded MV:Winded > e
[ride horse]
You start riding him.

* R HP:Wounded MV:Winded > e
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Winded > n
A Dead Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > e
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded MV:Winded > w
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

w
* R HP:Wounded MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded MV:Winded > s
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Winded > w
Thinning Woods
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Winded > They aren't here.

w
* R HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Winded > w
They aren't here.

* R HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: E ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Winded > e
They aren't here.

s
* R HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > e
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded > dism
s
You stop riding him.

* HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
A cute brown deer eyes you nervously.

* HP:Wounded MV:Winded > w
They aren't here.

* HP:Wounded MV:Winded > kill gully
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
There are some tracks of a human leaving >>EAST>>
There are some tracks of a human leaving vvSOUTHvv

* HP:Wounded MV:Winded > w
They aren't here.

kill gully
* HP:Wounded MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a human leaving <<WEST<<
*Oogieboogie* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Winded > s
*Oogieboogie* tries to smite you, but you deflect the blow.
They aren't here.

kill gully
* HP:Wounded MV:Winded - Oogieboogie: Hurt > You pound *Oogieboogie*'s body.
A Dha'vol trolloc joins Oogieboogie's fight!
A hideous trolloc joins Oogieboogie's fight!
A hideous trolloc joins a hideous trolloc's fight!
*Oogieboogie* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Oogieboogie: Hurt > They aren't here.

f
* HP:Wounded MV:Winded - Oogieboogie: Hurt > s
You panic and attempt to flee!

s
kill gully
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
*Gully* is standing here.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > You pound *Gully*'s body.
*Gully* panics, and attempts to flee!

* HP:Wounded MV:Winded - Gully: Critical > kill gully
You pound *Gully*'s body.
A hideous trolloc joins Gully's fight!
A myrddraal joins a hideous trolloc's fight!
A boarish trolloc joins a myrddraal's fight!
You do the best you can!

* HP:Wounded MV:Winded - Gully: Critical > f
e
kill gully
*Gully* leaves east.
You panic and attempt to flee!

kill gully

*Oogieboogie* has arrived from the north.


*Oogieboogie* smites your body very hard.

You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
*Gully* is standing here.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Alas, you cannot go that way...

* HP:Battered MV:Winded > You pound *Gully*'s body hard.
*Gully* panics, and attempts to flee!

kill gully
* HP:Battered MV:Winded - Gully: Critical > You swiftly dodge *Gully*'s attempt to hack you.
A hideous trolloc joins Gully's fight!
A beaked trolloc joins Gully's fight!
You pound *Gully*'s body.
*Gully* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gully*'s death cry.
They aren't here.

* HP:Battered MV:Winded > They aren't here.

kill gully
* HP:Battered MV:Winded > gc
They aren't here.

* HP:Battered MV:Winded > n
n
[get all corpse]
You get a dark pair of steel boots from the corpse of Gully.
You get a pair of steel-plated greaves from the corpse of Gully.
You get a bronze belt of odd design from the corpse of Gully.
You get a pair of gold-hilted hooked swords from the corpse of Gully.
You get a sungwood bracelet from the corpse of Gully.
You get a sungwood bracelet from the corpse of Gully.
You get a pair of steel-plated gauntlets from the corpse of Gully.
You get a pair of steel-plated vambraces from the corpse of Gully.
You get an embroidered, cotton shoulder bag from the corpse of Gully.
You get an earthen brown mantle from the corpse of Gully.
You get a thick, steel-plated breastplate from the corpse of Gully.
You get a torc of gleaming steel from the corpse of Gully.
You get a torc of gleaming steel from the corpse of Gully.
You get a polished, slitted great helm from the corpse of Gully.
You get a gold ring delicately carved with ivy from the corpse of Gully.
You get a gold ring delicately carved with ivy from the corpse of Gully.
You get a black-laquered badge engraved with red serpents from the corpse of Gully.

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