Some recent kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Some recent kills

Post by Shzrei » Fri Jun 23, 2023 11:49 am

* HP:Healthy MV:Full > You narrate 'pk?'
* HP:Healthy MV:Full >
The Blight
Zone: The Blight
* HP:Healthy MV:Full > The Blight
Zone: The Blight
* HP:Healthy MV:Full >
The Blight
[ obvious exits: N W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A hulking Dhai'mon trolloc has arrived from the north.
* HP:Healthy MV:Full >
Players in your Zone
--------------------
Shzrei - The Blight
Seroma - The Blight
You catch a faint scent of a horse nearby. 1 human
* HP:Healthy MV:Full >
The Blight
[ obvious exits: E S W ]
Zone: The Blight
A hulking Dhai'mon trolloc has arrived from the east.
* HP:Healthy MV:Full >
Seroma narrates 'on her 1e cul'
* HP:Healthy MV:Full >
Ok, you'll try to move silently for a while.
* HP:Healthy MV:Full >
Path in the Blight
Zone: The Blight
* HP:Healthy MV:Full > The Blight
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Healthy MV:Full >
The Blight
[ obvious exits: N E W ]
Zone: The Blight
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* HP:Healthy MV:Full >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Healthy MV:Full >
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Full >
The Blight
[ obvious exits: N E ]
Zone: The Blight
A trolloc is here ruling a group of trollocs.
* S HP:Healthy MV:Full >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
An enormous blight worm towers above you, making an eerie shrill scream.
A hulking Dhai'mon trolloc has arrived from the west.
* S HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
Zone: The Blight
A spider-legged beast is here, most of it teeth.
A small stick is lying on the ground here.
* S HP:Healthy MV:Strong >
The Blight
Zone: The Blight
* S HP:Healthy MV:Strong >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* S HP:Healthy MV:Strong >
Seroma narrates 'gettin my ass kicked'
* S HP:Healthy MV:Strong >
The Blight
Zone: The Blight
* S HP:Healthy MV:Strong >
[order h.hulking]
A hulking Dhai'mon trolloc sits down.
Ok.
* S HP:Healthy MV:Strong >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
The blight bear stands on its haunches, roaring madly.
* S HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
Zone: The Blight
Seroma the Darkling is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
* S HP:Healthy MV:Strong >
Seroma leaves south. vv
* S HP:Healthy MV:Strong >
The Blight
[ obvious exits: N W ]
Zone: The Blight
Seroma the Darkling is standing here.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
* S HP:Healthy MV:Strong >
[bash h.light]
Bash who?
* S HP:Healthy MV:Strong >
The Blight
[ obvious exits: E S ]
Zone: The Blight
*Karens* is standing here.
A wild stallion bucks madly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Healthy MV:Strong >
The blighted tree tries to hit Karens, but she deflects the
blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
[bash h.light] -=+**+
The blighted tree tries to hit Karens, but she deflects the blow.
The blighted tree tries to hit Karens, but she deflects the blow.
*Karens* strikes the blighted tree's roots very hard.
The blighted tree tries to hit Karens, but she dodges the attack. =- -=
Your bash at *Karens* sends her sprawling!
* S HP:Healthy MV:Strong - the blighted tree: Hurt - Karens: Hurt >
You narrate 'culh bashed'
* S HP:Healthy MV:Strong - the blighted tree: Hurt - Karens: Hurt >
You slash *Karens*'s body into bloody fragments!
The blighted tree barely tickles Karens's head with its hit.
The blighted tree hits Karens's left foot very hard.
The blighted tree hits Karens's left foot.
* S HP:Healthy MV:Strong - the blighted tree: Hurt - Karens: Wounded >
Seroma has arrived from the east.
* S HP:Healthy MV:Strong - the blighted tree: Hurt - Karens: Wounded >
Seroma scythes *Karens*'s body into bloody fragments!
* S HP:Healthy MV:Strong - the blighted tree: Hurt - Karens: Wounded >
Seroma scythes *Karens*'s left hand into bloody fragments!
*Karens* panics, and attempts to flee!
You slash *Karens*'s right arm into bloody fragments!
The blighted tree hits Karens's body hard.
The blighted tree hits Karens's left foot hard.
The blighted tree hits Karens's head hard.
* S HP:Healthy MV:Strong - the blighted tree: Hurt - Karens: Beaten >
Your kick hits *Karens* in the solar plexus!
*Karens* panics, and attempts to flee!
*Karens* leaves east. >>
* S HP:Healthy MV:Strong >
Seroma leaves east. >>
* S HP:Healthy MV:Strong >
[kill light]
They aren't here.
* S HP:Healthy MV:Strong >
[kill light]
They aren't here.
* S HP:Healthy MV:Strong > [kill light]
They aren't here.
* S HP:Healthy MV:Strong >
[kill light]
They aren't here.
* S HP:Healthy MV:Strong >
*Karens* has arrived from the east.
* S HP:Healthy MV:Strong >
[kill light]
You try to slash *Karens*, but she deflects the blow.
* S HP:Healthy MV:Strong - Karens: Critical >
[kill light]
You do the best you can!
* S HP:Healthy MV:Strong - Karens: Critical >
[kill light]
You do the best you can!
* S HP:Healthy MV:Strong - Karens: Critical >
*Karens* tickles your body with her strike.
The blighted tree tries to hit Karens, but she parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You try to slash *Karens*, but she deflects the blow.
* S HP:Scratched MV:Strong - Karens: Critical >
Seroma has arrived from the east.
* S HP:Scratched MV:Strong - Karens: Critical >
*Karens* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Karens: Critical >
Seroma leaves south. vv
* S HP:Scratched MV:Strong - Karens: Critical >
Your beautiful full-circle kick misses *Karens* by a mile.
* S HP:Scratched MV:Strong - Karens: Critical >
*Karens* leaves east. >>
* S HP:Scratched MV:Strong >
*Karens* has arrived from the east.
* S HP:Scratched MV:Strong >
*Karens* leaves south. vv
* S HP:Scratched MV:Strong >
[kill light]
They aren't here.
* S HP:Scratched MV:Strong > [kill light]
They aren't here.
* S HP:Scratched MV:Strong >
[kill light]
They aren't here.
* S HP:Scratched MV:Strong >
The Blight
[ obvious exits: N W ]
Zone: The Blight
*Karens* is standing here.
* S HP:Scratched MV:Strong >
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > The Blight
[ obvious exits: N E S ]
Zone: The Blight
Seroma the Darkling is standing here.
*Karens* has arrived from the east.
Seroma tries to scythe *Karens*, but she parries successfully.
* S HP:Scratched MV:Strong >
*Karens* tries to strike Seroma, but he deflects the blow.
Seroma tries to scythe *Karens*, but she deflects the blow.
Alas, you cannot go that way...
* S HP:Scratched MV:Full >
[kill light]
You slash *Karens*'s head into bloody fragments!
*Karens* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Karens*'s death cry.
* S HP:Scratched MV:Full > [kill light]






You narrate 'how does he walk straight through me'
o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Lisennet - Before a Cliff's Wall
Shzrei - A Makeshift Bridge
You catch a faint scent of a horse nearby. 1 human
o S HP:Scratched MV:Winded > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
A hulking Dhai'mon trolloc stands here, ready to fight.
o S HP:Scratched MV:Winded >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A hulking Dhai'mon trolloc stands here, ready to fight.
o S HP:Scratched MV:Winded >
A Makeshift Bridge
Zone: Parched Ground
o S HP:Scratched MV:Winded >

(tic_timer): Estimated aggro pulse
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Lisennet - The Dusty Road
Shzrei - A Makeshift Bridge
You catch a faint scent of a horse nearby. 1 human
o S HP:Scratched MV:Winded >
A Makeshift Bridge
Zone: Parched Ground
o S HP:Scratched MV:Winded > A Road by the Ravine
Zone: Parched Ground
o S HP:Scratched MV:Winded >
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground
A hulking Dhai'mon trolloc has arrived from the north.
o S HP:Scratched MV:Winded >
A Winding Road
Zone: Parched Ground
o S HP:Scratched MV:Winded >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A hulking Dhai'mon trolloc has arrived from the west.
o S HP:Scratched MV:Winded >
A Winding Road
Zone: Parched Ground
o S HP:Scratched MV:Winded >
[ch mood brave]
Mood changed to: Brave
o S HP:Scratched MV:Winded >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [3]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* S HP:Scratched MV:Winded > [bash h.human]
Bash who?
* S HP:Scratched MV:Winded >
A Winding Road
Zone: Parched Ground
o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Shzrei - A Winding Road
Lisennet - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby. 1 human
o S HP:Scratched MV:Winded >
Rugged Terrain
Zone: Parched Ground
o S HP:Scratched MV:Winded > The Dusty Road
Zone: Parched Ground
o S HP:Scratched MV:Winded >
The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
A big brown bear growls angrily about him.
Lisennet narrates 'he commie'

(tic_timer): Estimated aggro pulse
* S HP:Scratched MV:Winded >
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.
A gray palfrey prances skittishly nearby.
* S HP:Scratched MV:Winded >
The Dusty Road
Zone: Parched Ground
o S HP:Scratched MV:Weary >
The Dusty Road
Zone: Parched Ground
o S HP:Scratched MV:Weary > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A hulking Dhai'mon trolloc has arrived from the east.
o S HP:Scratched MV:Weary >
Shadowing a Road
Zone: Parched Ground
o S HP:Scratched MV:Weary > A Winding Road
Zone: Parched Ground
o S HP:Scratched MV:Weary >
A Winding Road
Zone: Parched Ground
o S HP:Scratched MV:Weary >
Amongst the Rubble
Zone: Parched Ground
o S HP:Scratched MV:Winded >
[ch mood brave]
Mood changed to: Brave
o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Lisennet - In the Remains of a Crumbling Tower
Shzrei - Amongst the Rubble
You catch a faint scent of a horse nearby. 1 human
o S HP:Scratched MV:Winded >
Lisennet the Dark Princess is sitting here.
*Waylon* is here, fighting Lisennet, riding a bloodstock stallion.
A sergeant is here, fighting Lisennet.
The grizzled veteran is here, fighting Lisennet.
The grizzled veteran is here, fighting Lisennet.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
o S HP:Scratched MV:Winded >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
Lisennet the Dark Princess is sitting here.
*Waylon* is here, fighting Lisennet, riding a bloodstock stallion.
A sergeant is here, fighting Lisennet.
The grizzled veteran is here, fighting Lisennet.
The grizzled veteran is here, fighting Lisennet.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A hulking Dhai'mon trolloc has arrived from the east.
* S HP:Scratched MV:Winded > [bash h.human] -=+*
(tic_timer): Exact aggro pulse *+
*Waylon* smites Lisennet's body into bloody fragments!
Lisennet panics, and attempts to flee! =
Lisennet leaves south. vv - -
=
As *Waylon* avoids your bash, you topple over and fall to the ground!
* S HP:Scratched MV:Winded - Waylon: Wounded >
A black messenger pigeon beats its wings harder.
* S HP:Scratched MV:Winded - Waylon: Wounded >
Lisennet narrates 'omg'
* S HP:Scratched MV:Winded - Waylon: Wounded >
A black messenger pigeon leaves north. ^^
A sergeant joins Waylon's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander barely lances a hulking Dhai'mon trolloc's body.
Lisennet narrates 'that hurt'
* S HP:Scratched MV:Winded - Waylon: Wounded >
You dodge a bash from *Waylon* who loses his balance and falls!
* S HP:Scratched MV:Winded - Waylon: Wounded >
The Shienaran commander lances a hulking Dhai'mon trolloc's left foot extremely
hard.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes a hulking Dhai'mon trolloc's body.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes a hulking Dhai'mon trolloc's body.
The grizzled veteran pounds a hulking Dhai'mon trolloc's right foot very hard.
The grizzled veteran pounds a hulking Dhai'mon trolloc's head.
A hulking Dhai'mon trolloc blasts a sergeant's body very hard.
A sergeant slashes a hulking Dhai'mon trolloc's body.
You slash *Waylon*'s right leg hard.
* S HP:Scratched MV:Winded - Waylon: Wounded >
-=
Lisennet has arrived from the south. +*
The Shienaran commander lances a hulking Dhai'mon trolloc's body.
The grizzled veteran crushes a hulking Dhai'mon trolloc's left foot hard.
The grizzled veteran crushes a hulking Dhai'mon trolloc's left hand extremely hard.
The grizzled veteran pounds a hulking Dhai'mon trolloc's head hard.
The grizzled veteran pounds a hulking Dhai'mon trolloc's left leg hard.
A hulking Dhai'mon trolloc tries to blast a sergeant, but he deflects the blow.
A sergeant slashes a hulking Dhai'mon trolloc's body.
*Waylon* smites your body. *

(tic_timer): Estimated aggro pulse+=-
*Waylon* smites your body hard. -=
Your bash at *Waylon* sends him sprawling!
* S HP:Scratched MV:Winded - Waylon: Wounded >
The Shienaran commander lances a hulking Dhai'mon trolloc's left leg hard.
The grizzled veteran crushes a hulking Dhai'mon trolloc's body.
The grizzled veteran crushes a hulking Dhai'mon trolloc's body hard.
The grizzled veteran pounds a hulking Dhai'mon trolloc's right arm.
The grizzled veteran pounds a hulking Dhai'mon trolloc's body hard.
A hulking Dhai'mon trolloc tries to blast a sergeant, but he parries successfully.
A sergeant slashes a hulking Dhai'mon trolloc's head hard.
You slash *Waylon*'s right leg hard.
Lisennet throws a weakened fireball at *Waylon*, who screams in pain.

* S HP:Scratched MV:Winded - Waylon: Battered >
The Shienaran commander lances a hulking Dhai'mon trolloc's right foot into bloody
fragments!
The grizzled veteran crushes a hulking Dhai'mon trolloc's body.
The grizzled veteran crushes a hulking Dhai'mon trolloc's left foot hard.
The grizzled veteran tries to pound a hulking Dhai'mon trolloc, but he deflects the
blow.
The grizzled veteran pounds a hulking Dhai'mon trolloc's right leg hard.
A hulking Dhai'mon trolloc is incapacitated and will slowly die, if not aided.
A sergeant slashes a hulking Dhai'mon trolloc's left arm into bloody fragments!
A hulking Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a hulking Dhai'mon trolloc's death cry.
A hulking Dhai'mon trolloc stops following you.
You slash *Waylon*'s left leg hard.
* S HP:Scratched MV:Winded - Waylon: Battered >

Lisennet throws a weakened fireball at *Waylon*, who screams in pain.
* S HP:Scratched MV:Winded - Waylon: Battered >
They already seem to be stunned.
* S HP:Scratched MV:Winded - Waylon: Battered >
-=+**+=- -

(tic_timer): Estimated aggro pulse

Lisennet avoids being bashed by *Waylon* who loses his balance and falls!
Lisennet panics, and attempts to flee!
*Waylon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* S HP:Scratched MV:Winded - Waylon: Battered >
Lisennet barely strikes *Waylon*'s body.
A sergeant joins Waylon's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
Lisennet leaves up. uu
* S HP:Scratched MV:Winded - Waylon: Battered >
Lisennet has arrived from above.
* S HP:Scratched MV:Winded - Waylon: Battered >
A sergeant joins Waylon's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander tries to lance Lisennet, but she deflects the blow.
The Shienaran commander tries to lance Lisennet, but she deflects the blow.
The grizzled veteran barely tickles your head with his crush.
The grizzled veteran barely crushes your body.
The grizzled veteran tickles your body with his pound.
The grizzled veteran pounds your body.
A sergeant barely slashes your left leg.
*Waylon* smites your left arm extremely hard.
*Waylon* smites your right leg hard.
* S HP:Hurt MV:Winded - Waylon: Battered >
in pain. -=
Lisennet tries to strike the Shienaran commander, but he parries successfully.
The Shienaran commander lances Lisennet's left hand into bloody fragments!
Lisennet panics, and attempts to flee!
The grizzled veteran barely tickles your body with his crush.
The grizzled veteran barely crushes your body.
The grizzled veteran tickles your right arm with his pound.
The grizzled veteran barely pounds your body.
A sergeant tickles your head with his slash.
*Waylon* smites your right foot very hard. +**
Lisennet leaves east. >> +=- -=
Your bash at *Waylon* sends him sprawling!
* S HP:Wounded MV:Winded - Waylon: Beaten >
Lisennet has arrived from the east.
* S HP:Wounded MV:Winded - Waylon: Beaten >
The grizzled veteran tickles your left hand with his crush.
The grizzled veteran barely tickles your body with his crush.
The grizzled veteran barely tickles your body with his pound.
The grizzled veteran pounds your body.
A sergeant barely slashes your body.
(tic_timer): Exact aggro pulse
* S HP:Wounded MV:Winded - Waylon: Beaten >
You narrate 'bashed'
* S HP:Wounded MV:Winded - Waylon: Beaten >
[group all]
* S HP:Wounded MV:Winded - Waylon: Beaten >
The grizzled veteran barely tickles your body with his crush.
The grizzled veteran barely crushes your body.
The grizzled veteran tickles your body with his pound.
The grizzled veteran barely pounds your body.
A sergeant slashes your body.
You slash *Waylon*'s right leg.
* S HP:Wounded MV:Winded - Waylon: Beaten >
*Waylon* winces in pain.
Lisennet throws a weakened fireball at *Waylon*, who screams in pain.
* S HP:Wounded MV:Winded - Waylon: Critical >
The Shienaran commander tries to lance Lisennet, but she parries successfully.
* S HP:Wounded MV:Winded - Waylon: Critical >
The Shienaran commander tries to lance Lisennet, but she
parries successfully.
The grizzled veteran barely crushes your body.
The grizzled veteran barely crushes your body.
The grizzled veteran barely pounds your right leg.
The grizzled veteran tickles your body with his pound.
A sergeant barely slashes your body.
You slash *Waylon*'s body.
*Waylon* winces in pain.
Your kick hits *Waylon* in the solar plexus!
*Waylon* winces in pain.
* S HP:Wounded MV:Winded - Waylon: Critical >
Lisennet unleashes a fireball at *Waylon*, whose charred corpse drops to the
ground.
*Waylon* is dead! R.I.P.
Your blood freezes as you hear *Waylon*'s death cry.
o S HP:Wounded MV:Winded >
The Shienaran commander tries to lance Lisennet, but she
parries successfully.
The grizzled veteran tickles your right leg with his crush.
The grizzled veteran tickles your body with his crush.
The grizzled veteran barely tickles your right leg with his pound.
The grizzled veteran pounds your left foot.
A sergeant barely slashes your body.
Your boots need polishing again -- blood all over...
o S HP:Battered MV:Winded - the grizzled veteran: Scratched >

(tic_timer): Estimated aggro pulse
Lisennet gets the severed head of Eldrenia the Human slain in the Blasted Lands
from the corpse of Waylon.
Lisennet gets the severed head of Waylon the Human slain in the Blasted Lands from
the corpse of Waylon.
Lisennet gets a dark pair of steel boots from the corpse of Waylon.
Lisennet gets a pair of steel-plated greaves from the corpse of Waylon.
Lisennet gets a bronze belt of odd design from the corpse of Waylon.
Lisennet gets the ancient greatsword, Justice from the corpse of Waylon.
Lisennet gets a sungwood bracelet from the corpse of Waylon.
Lisennet gets a sungwood bracelet from the corpse of Waylon.
Lisennet gets a pair of heavy metal gauntlets from the corpse of Waylon.
Lisennet gets a pair of steel-plated vambraces from the corpse of Waylon.
Lisennet gets a backpack from the corpse of Waylon.
Lisennet gets a torc of gleaming steel from the corpse of Waylon.
Lisennet gets a torc of gleaming steel from the corpse of Waylon.
Lisennet gets a gold ring delicately carved with ivy from the corpse of Waylon.
Lisennet gets a gold ring delicately carved with ivy from the corpse of Waylon.
Lisennet gets a brass storm lantern from the corpse of Waylon.
o S HP:Battered MV:Winded - the grizzled veteran: Scratched >
Lisennet panics, and attempts to flee!
o S HP:Battered MV:Winded - the grizzled veteran: Scratched >
Lisennet leaves east. >>
o S HP:Battered MV:Winded - the grizzled veteran: Scratched >
The grizzled veteran tickles your body with his crush.
The grizzled veteran barely crushes your left hand.
The grizzled veteran tries to pound you, but you parry successfully.
The grizzled veteran tickles your body with his pound.
A sergeant barely slashes your left leg.
You get a cloak of shifting colors from the corpse of Waylon.
You get a thick, steel-plated breastplate from the corpse of Waylon.
You get a polished, slitted great helm from the corpse of Waylon.
fighting for your life!






You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bearable the Bearish Trolloc is standing here.
A gleeman is here, wearing a cloak of different colored patches.
[kill light]
They aren't here.
* S HP:Wounded MV:Winded > *Finan* has arrived from the west, riding a warhorse.
[kill light]
You slash *Finan*'s body hard.
* S HP:Wounded MV:Winded - Finan: Critical >
*Finan* barely blasts your right leg.
The gleeman joins Finan's fight!
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
You slash *Finan*'s body hard.
Bearable pounds *Finan*'s right arm hard.
*Finan* is dead! R.I.P.
Your blood freezes as you hear *Finan*'s death cry.





You try to slash *Isabel*, but she deflects the blow.
*Finan* scythes a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
[order h.hulking]
A hulking Dhai'mon trolloc tries to scythe Isabel, but she parries successfully.
Ok.
* S HP:Beaten MV:Weary - Isabel: Battered >
*Finan* tries to scythe a hulking Dhai'mon trolloc, but he deflects the blow.
* S HP:Beaten MV:Weary - Isabel: Battered >
-=+*

(tic_timer): Tic in 7 seconds!
A hulking Dhai'mon trolloc tries to scythe Isabel, but she parries successfully.
*Isabel* barely pierces your right leg. *+=
Bearable narrates 'plan?' -
*Finan* sends a hulking Dhai'mon trolloc sprawling with a powerful bash! -
=
As *Isabel* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Weary >
*Isabel* pierces your left leg.
* S HP:Beaten MV:Weary - Isabel: Battered >
*Finan* scythes a hulking Dhai'mon trolloc's body very hard.
*Isabel* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Weary - Isabel: Battered >
You narrate 'hit pls bashed'
* S HP:Beaten MV:Weary - Isabel: Battered > [ch mood brave]
Mood changed to: Brave
* S HP:Beaten MV:Weary - Isabel: Battered >

*Isabel* pierces your body.
You wish that your wounds would stop BLEEDING so much! -=
*Finan* scythes a hulking Dhai'mon trolloc's right arm into bloody fragments!
*Isabel* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
(tic_timer): Exact aggro pulse +**+=
*Isabel* looks at you. - -=
Your bash at *Isabel* sends her sprawling!
* S HP:Beaten MV:Winded - Isabel: Battered >
You slash *Isabel*'s head into bloody fragments!
A hulking Dhai'mon trolloc scythes Isabel's right arm into bloody fragments!
* S HP:Beaten MV:Winded - Isabel: Beaten >
Bearable has arrived from the west.
* S HP:Beaten MV:Winded - Isabel: Beaten >
falls!
* S HP:Beaten MV:Winded - Isabel: Beaten >
Bearable pounds *Isabel*'s body into bloody fragments!
* S HP:Beaten MV:Winded - Isabel: Beaten >
You narrate 'bashed agianis crit'
* S HP:Beaten MV:Winded - Isabel: Beaten >
Bearable pounds *Isabel*'s right leg into bloody fragments!
You slash *Isabel*'s right leg into bloody fragments!
*Isabel* panics, and attempts to flee!
A hulking Dhai'mon trolloc scythes Isabel's left arm into bloody fragments!
*Isabel* is dead! R.I.P.
Your blood freezes as you hear *Isabel*'s death cry.





A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Battered MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
* S HP:Battered MV:Tiring >
Errtu narrates '1s ragan'
* S HP:Battered MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of a hulking Dhai'mon trolloc is lying here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Battered MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
Errtu the Darkling Master is here, fighting Waylon.
*Waylon* is here, fighting Errtu, riding a bloodstock stallion.
* S HP:Battered MV:Tiring >
[kill light]
You slash *Waylon*'s left leg hard.
*Waylon* panics, and attempts to flee!
*Waylon* tries to flee, but is too exhausted!
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical > You slash
*Waylon*'s body.
*Waylon* panics, and attempts to flee!
*Waylon* tries to flee, but is too exhausted!
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
Errtu sends *Waylon* sprawling with a powerful bash!
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
[ch mood brave]
Mood changed to: Brave
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
Errtu narrates 'exho he is'
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
[group all]
* S HP:Battered MV:Tiring - Errtu: Battered - Waylon: Critical >
You slash *Waylon*'s body hard.
Errtu smites *Waylon*'s head.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Waylon*'s death cry.
* S HP:Battered MV:Tiring >

(tic_timer): Estimated aggro pulse
Errtu gets a large number of gold crowns from the corpse of Waylon.
Errtu gets eighteen copper pennys from the corpse of Waylon.
Errtu gets a dark pair of steel boots from the corpse of Waylon.
Errtu gets a pair of steel-plated greaves from the corpse of Waylon.
Errtu gets a bronze belt of odd design from the corpse of Waylon.
Errtu gets the ancient greatsword, Justice from the corpse of Waylon.
Errtu gets a sungwood bracelet from the corpse of Waylon.
Errtu gets a sungwood bracelet from the corpse of Waylon.
Errtu gets a pair of steel-plated gauntlets from the corpse of Waylon.
Errtu gets a pair of steel-plated vambraces from the corpse of Waylon.
Errtu gets a backpack from the corpse of Waylon.
Errtu gets a cloak of shifting colors from the corpse of Waylon.
Errtu gets a thick, steel-plated breastplate from the corpse of Waylon.
Errtu gets a torc of gleaming steel from the corpse of Waylon.
Errtu gets a torc of gleaming steel from the corpse of Waylon.
Errtu gets a polished, slitted great helm from the corpse of Waylon.
Errtu gets a gold ring delicately carved with ivy from the corpse of Waylon.
Errtu gets a gold ring delicately carved with ivy from the corpse of Waylon.
Errtu gets a crystal lightstick from the corpse of Waylon.
* S HP:Battered MV:Tiring > The corpse of Waylon seems to be empty.
* S HP:Battered MV:Tiring >





* S HP:Wounded MV:Winded >
The DogGate is opened from the other side.
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Shzrei - Outside the Dog Gate
* S HP:Wounded MV:Winded >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
* S HP:Wounded MV:Winded >
Ok.
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Shzrei - Outside the Dog Gate
* S HP:Wounded MV:Winded >
[ch mood wimpy]
Mood changed to: Wimpy
* S HP:Wounded MV:Winded >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Selinger* is resting here.
A young Tower Guard is on duty here.
*Vianca* is standing here, riding a warhorse.
*Eldrenia* is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
*Isabel* is standing here, riding a warhorse.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A scarred Shienaran soldier with a topknot stands here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* S HP:Wounded MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.
A hunter from Illian searches for the fabled Horn of Valere.
* S HP:Wounded MV:Winded >
A Shienaran gate guard bellows 'MbnvE mva XUUR maDmT @cxLdR htS XHtK jGgUvmHi'
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Shzrei - Bend in the Road
You catch the scent of horses nearby. 2-3 humans
* S HP:Wounded MV:Winded >
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard patrols here, watching you carefully.
A dun mare is here, snorting angrily.
* S HP:Wounded MV:Winded > Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
* S HP:Wounded MV:Weary >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.
* S HP:Wounded MV:Weary >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

(tic_timer): Estimated aggro pulse
* S HP:Wounded MV:Weary > On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* S HP:Wounded MV:Weary >
*Isabel* has arrived from the south, riding a warhorse.
A soldier has arrived from the south.
* S HP:Wounded MV:Weary >
*Isabel* leaves north riding a warhorse. ^^
A soldier leaves north. ^^
* S HP:Wounded MV:Weary >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
* S HP:Wounded MV:Weary > Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
*Isabel* is standing here, riding a warhorse.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Wounded MV:Weary >
*Isabel* smites your left arm very hard.
* S HP:Battered MV:Weary - Isabel: Beaten > No way! You're fighting for your life!
* S HP:Battered MV:Weary - Isabel: Beaten >
A soldier joins Isabel's fight!
* S HP:Battered MV:Weary - Isabel: Beaten >

(tic_timer): Tic in 7 seconds!
A soldier tickles your body with his scythe.
You scythe *Isabel*'s body.
You scythe a soldier's body extremely hard.
*Isabel* smites your body with The Swallow Takes Flight.
* S HP:Battered MV:Weary - Isabel: Beaten >
You panic and attempt to flee!
You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* S HP:Battered MV:Weary >
In the Southeast Tower
Zone: Fal Dara
* S HP:Battered MV:Weary >
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Battered MV:Weary >
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
* S HP:Battered MV:Weary > Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Battered MV:Weary >
Ok.
* S HP:Battered MV:Weary > In the Northeast Tower
Door west: heavydoor
* S HP:Battered MV:Weary >
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
* S HP:Battered MV:Haggard >

(tic_timer): Estimated aggro pulse
You get a thin vial of yellow fluid from a backpack.
* S HP:Battered MV:Haggard > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Haggard >
The clouds disappear.
(tic_timer): Tic length updated to: 61.713 seconds.
(tic_timer): Exact aggro pulse
Your heartbeat calms down more as you feel less panicked.
* S HP:Battered MV:Weary >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Battered MV:Winded > Players in your Zone
--------------------
Shzrei - The Dusty Road
* S HP:Battered MV:Winded >
You are carrying:
nine copper pennys
a wealth of gold crowns (195)
a package of iron rations
an oilstone
a skin of human flesh
a cup of thready brown tea
a bubbling draught
* S HP:Battered MV:Winded >
You are using:
<held> a badge emblazoned with an iron fist
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a polished, slitted great helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a thick, steel-plated breastplate
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> Malfeasor, the twin bladed scythe of blood ebony ..It glows
red!
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Shzrei - The Dusty Road
* S HP:Battered MV:Winded > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Winded >
You are a 699 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. BMI: 24.52.
You are carrying 3.7 lbs and wearing 89.6 lbs, light. MUD BMI: 0.507.
Your base abilities are: Str:21 Int:12 Wil:11 Dex:18 Con:19. Total: 81.
Offensive bonus: 186, Dodging bonus: 48, Parrying bonus: 17. Total Defence: 65
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.
You are subjected to the following effects:
- REFRESH
- NO QUIT
- SNEAK
- STRENGTH
- NOTICE
* S HP:Battered MV:Winded >
[ch mood brave]
Mood changed to: Brave
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Shzrei - The Dusty Road
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Shzrei - The Dusty Road
You catch a faint scent of a horse nearby. 1 human
* S HP:Battered MV:Winded >

(tic_timer): Estimated aggro pulse
[kill light]
They aren't here.
* S HP:Battered MV:Winded > [kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded > [kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded > [kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Shzrei - The Dusty Road
You catch the scent of horses nearby. 2-3 humans
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >

(tic_timer): Estimated aggro pulse
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded > [kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
You stop paying increased attention to your surroundings.
* S HP:Battered MV:Tiring >
The Dusty Road
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Tiring >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
The corpse of Lisennet is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* S HP:Battered MV:Tiring >
The Dusty Road
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Winded >
The Dusty Road
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Winded >
You sit down and rest your tired bones.
* S HP:Battered MV:Winded >
You are already resting.
* S HP:Battered MV:Winded >
You are already resting.
* S HP:Battered MV:Winded >
You start paying increased attention to your surroundings.
* S HP:Battered MV:Winded > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Winded >

(tic_timer): Estimated aggro pulse
You have 137(396) hit and 127(259) movement points.
You have scored 108516558 experience points and 1121 quest points.
You need 1727302805 exp to level and 1879 qp to rank.
You have amassed 119 Turn points to date.
You have played 361 days and 23 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are resting.
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Shzrei - The Dusty Road
You catch the scent of horses nearby. 2-3 humans
* S HP:Battered MV:Tiring >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Tiring >
You have 151(396) hit and 136(259) movement points.
You have scored 108516558 experience points and 1121 quest points.
You need 1727302805 exp to level and 1879 qp to rank.
You have amassed 119 Turn points to date.
You have played 361 days and 23 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are resting.
* S HP:Battered MV:Tiring >
You stop resting, and stand up.
* S HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* S HP:Battered MV:Tiring > The Dusty Road
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shzrei - The Dusty Road
You catch the scent of horses nearby. 2-3 humans
* S HP:Battered MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Shzrei - The Dusty Road
You catch the scent of horses nearby. 2-3 humans
* S HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
* S HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Vianca* is standing here, riding a warhorse.
* S HP:Battered MV:Winded >
*Vianca* leaves east riding a warhorse. >>
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Winded >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
*Vianca* has arrived from the east, riding a warhorse.
* S HP:Battered MV:Tiring >
*Vianca* barely strikes your body.
* S HP:Battered MV:Tiring - Vianca: Battered >
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Battered >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Vianca* is here, fighting YOU!, riding a warhorse.
* S HP:Battered MV:Tiring - Vianca: Battered >
You try to scythe *Vianca*, but she parries successfully.
* S HP:Battered MV:Tiring - Vianca: Battered >

(tic_timer): Estimated aggro pulse

-Cancelled.
[ch mood wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Tiring - Vianca: Battered >
You panic and attempt to flee!
You flee head over heels.
Thick Forest
Zone: Borderlands North of Fal Dara
* S HP:Battered MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* S HP:Battered MV:Tiring >
[bash h.human]
Bash who?
* S HP:Battered MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Vianca* is standing here, riding a warhorse.
*Vianca* strikes your body.
* S HP:Battered MV:Winded - Vianca: Battered > [bash h.human]
*Vianca* strikes your right foot. -=+**+=- -=
You try to scythe *Vianca*, but she deflects the blow.
Your bash at *Vianca* sends her sprawling!
*Vianca* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Vianca: Battered >

(tic_timer): Estimated aggro pulse
*Eldrenia* has arrived from the east, riding a Domani razor.
A young Tower Guard has arrived from the east.
* S HP:Battered MV:Tiring - Vianca: Battered >
*Eldrenia* strikes your body.
* S HP:Battered MV:Tiring - Vianca: Battered >
You scythe *Vianca*'s body into bloody fragments!
You try to scythe *Eldrenia*, but she deflects the blow.
* S HP:Battered MV:Tiring - Vianca: Critical >
[ch mood wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Tiring - Vianca: Critical >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.

(tic_timer): Tic in 7 seconds!
* S HP:Battered MV:Tiring > [ch mood brave]
Mood changed to: Brave
*Vianca* has arrived from the west, riding a warhorse.
* S HP:Battered MV:Tiring >
[kill light]
You try to scythe *Vianca*, but she parries successfully.
* S HP:Battered MV:Tiring - Vianca: Critical >
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Critical >
You scythe *Vianca*'s body into bloody fragments!
*Vianca* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Vianca*'s death cry.
*Isabel* has arrived from the east, riding a warhorse.
A soldier has arrived from the east.
* S HP:Battered MV:Tiring >
*Isabel* leaves west riding a warhorse. <<
A soldier leaves west. <<
* S HP:Battered MV:Tiring >
*Eldrenia* has arrived from the west, riding a Domani razor.
A young Tower Guard has arrived from the west.
* S HP:Battered MV:Tiring >
*Eldrenia* leaves east riding a Domani razor. >>
A young Tower Guard leaves east. >>
* S HP:Battered MV:Tiring >
You get a piece of sandstone from the corpse of Vianca.
You get a bubbling draught from the corpse of Vianca.
You get a bubbling draught from the corpse of Vianca.
You get a bubbling draught from the corpse of Vianca.
You get a bubbling draught from the corpse of Vianca.
You get a thin vial of yellow fluid from the corpse of Vianca.
You get a thin vial of yellow fluid from the corpse of Vianca.
You get a choice steak from the corpse of Vianca.
You get a choice steak from the corpse of Vianca.
You get an apple from the corpse of Vianca.
You get an apple from the corpse of Vianca.
You get an apple from the corpse of Vianca.
You get an apple from the corpse of Vianca.
You get an apple from the corpse of Vianca.
You get a handful of blackberries from the corpse of Vianca.
You get a handful of blackberries from the corpse of Vianca.
You get a handful of blackberries from the corpse of Vianca.
You get a potato from the corpse of Vianca.
You get a potato from the corpse of Vianca.
You get a water skin from the corpse of Vianca.
You get a black pair of silver-tooled boots from the corpse of Vianca.
You get a pair of earthen colored breeches from the corpse of Vianca.
You get a staff of sungwood from the corpse of Vianca.
You get a silver Kandori wristcuff from the corpse of Vianca.
You get a silver Kandori wristcuff from the corpse of Vianca.
You get a pair of dark gloves from the corpse of Vianca.
You get a set of cloth sleeves from the corpse of Vianca.
You get a backpack from the corpse of Vianca.
You get a dress with colored bands at the hem from the corpse of Vianca.
You get a bearskin tunic from the corpse of Vianca.
You get a shimmering pendant of obsidian from the corpse of Vianca.
You get a shimmering pendant of obsidian from the corpse of Vianca.
a camouflaged hood: You can't carry that many items.
a gold ring: You can't carry that many items.
a great serpent ring: You can't carry that many items.
* S HP:Battered MV:Tiring > *Isabel* has arrived from the west, riding a warhorse.
A soldier has arrived from the west.
[ch mood wimpy]
Mood changed to: Wimpy
* S HP:Battered MV:Tiring >
*Eldrenia* has arrived from the east, riding a Domani razor.
A young Tower Guard has arrived from the east.
*Isabel* leaves east riding a warhorse. >>
A soldier leaves east. >>
*Eldrenia* leaves east riding a Domani razor. >>
A young Tower Guard leaves east. >>




Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
Sarras the Gray Man is sitting here, riding a gray palfrey.
*Lynera* is standing here, riding a bloodstock stallion.
*Notric* is here, fighting Sarras, riding a wild stallion.
An elite Queen's Guard is here, fighting Sarras.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* S HP:Wounded MV:Strong > [kill light]
You try to slash *Lynera*, but she parries successfully.
* S HP:Wounded MV:Strong - Lynera: Beaten >
-
*Lynera* barely strikes your head.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Notric* lances Sarras's right arm hard.
An elite Queen's Guard slashes Sarras's left leg. =+*
*Lynera* panics, and attempts to flee! *

(tic_timer): Estimated aggro pulse+
*Lynera* leaves east riding a bloodstock stallion. >> =- -=
They're not here anymore!
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
You try to slash an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard tickles your left arm with his slash.
*Notric* lances Sarras's left foot.
An elite Queen's Guard slashes Sarras's body very hard.
*Notric* opens the gate.
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
Sarras closes the gate.
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
Sarras panics, and attempts to flee!
spam'
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
[ch mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
*Lynera* is here, fighting Stryker, riding a bloodstock stallion.
Stryker Eureka is here, fighting Lynera.
* S HP:Wounded MV:Strong >
*Lynera* barely strikes Stryker's left arm.
Stryker tries to scythe *Lynera*, but she parries successfully.
* S HP:Wounded MV:Strong >
[kill light]
You try to slash *Lynera*, but she parries successfully.
* S HP:Wounded MV:Strong - Stryker: Beaten - Lynera: Beaten >
[ch mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Strong - Stryker: Beaten - Lynera: Beaten >
[kill light]
You do the best you can!
* S HP:Wounded MV:Strong - Stryker: Beaten - Lynera: Beaten >
You gasp in pain as streaks of fire from *Lynera* burn your body!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Beaten >
[kill light]
You do the best you can!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Beaten >
You slash *Lynera*'s right leg into bloody fragments!
*Lynera* panics, and attempts to flee!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Beaten >
Stryker sends *Lynera* sprawling with a powerful bash!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical > Sarras has arrived
from the west, riding a gray palfrey.
They already seem to be stunned.
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
Sarras pounds *Lynera*'s right leg into bloody fragments!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
They already seem to be stunned.
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
They already seem to be stunned.
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
You don't have a corpse.

(tic_timer): Estimated aggro pulse
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
Sarras pounds *Lynera*'s body into bloody fragments!
*Lynera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Lynera*'s death cry.
Stryker nods in agreement.
Bash who?
* S HP:Battered MV:Strong >
You get a torch from the corpse of Lynera.
You get a large melon from the corpse of Lynera.
You get a loaf of bread from the corpse of Lynera.
You get five gold crowns from the corpse of Lynera.
You get a black pair of silver-tooled boots from the corpse of Lynera.
You get a pair of earthen colored breeches from the corpse of Lynera.
You get a brightly-colored sash from the corpse of Lynera.
You get a staff of sungwood from the corpse of Lynera.
You get a silver Kandori wristcuff from the corpse of Lynera.
You get a silver Kandori wristcuff from the corpse of Lynera.
You get a pair of dark gloves from the corpse of Lynera.
You get a set of cloth sleeves from the corpse of Lynera.
You get a bearskin tunic from the corpse of Lynera.
You get a camouflaged hood from the corpse of Lynera.
You get an emerald ring from the corpse of Lynera.
You get an emerald ring from the corpse of Lynera.
* S HP:Battered MV:Strong > The corpse of Lynera seems to be empty.
* S HP:Battered MV:Strong >
The corpse of Lynera seems to be empty.
* S HP:Battered MV:Strong >

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Some recent kills

Post by Shzrei » Fri Jun 23, 2023 9:09 pm

Prykor - Deep Within the Grove
Shzrei - Under the Trees
You catch the scent of horses nearby. 2-3 humans
o S HP:Scratched MV:Tiring > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Scratched MV:Tiring >
Beneath the Gnarled Trees
[ obvious exits: N E ]
Zone: Blighted Grove
The lone wolf is slinking about in the shadows.
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Scratched MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
Prykor the Master Torturer is here, fighting Vincen.
*Vincen* is here, fighting Prykor, riding a Domani razor.
*Garlan* is here, fighting Prykor, riding a gray palfrey.
A deformed stag stares about wearily.
* S HP:Scratched MV:Tiring >
Prykor leaves south. vv
* S HP:Scratched MV:Tiring >
*Vincen* tries to pierce you, but you parry successfully.
* S HP:Scratched MV:Tiring - Vincen: Battered >
*Vincen* tries to pierce you, but you deflect the blow.
[kill light]
You do the best you can!
* S HP:Scratched MV:Tiring - Vincen: Battered >
[ch mood brave]
Mood changed to: Brave
*Garlan* leaves south riding a gray palfrey. vv
o S HP:Scratched MV:Tiring - Vincen: Battered >

*Vincen* tries to pierce you, but you parry successfully. -=+**+=
*Vincen* panics, and attempts to flee! - -=
You try to scythe *Vincen*, but he parries successfully.
Your bash at *Vincen* sends him sprawling!
o S HP:Scratched MV:Tiring - Vincen: Battered >
You narrate 'here man '
o S HP:Scratched MV:Tiring - Vincen: Battered >

(tic_timer): Estimated aggro pulse
You scythe *Vincen*'s body into bloody fragments!
You narrate 'bashed 1n heart'
o S HP:Scratched MV:Tiring - Vincen: Battered > *Vincen* leaves west riding a
Domani razor. <<
Bash who?
o S HP:Scratched MV:Tiring >
Prykor has arrived from the east.
o S HP:Scratched MV:Tiring >
Prykor leaves west. <<
o S HP:Scratched MV:Tiring >
Beneath the Gnarled Trees
[ obvious exits: N E ]
Zone: Blighted Grove
Prykor the Master Torturer is here, fighting Vincen.
*Vincen* is here, fighting Prykor, riding a Domani razor.
The lone wolf is slinking about in the shadows.
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Scratched MV:Tiring > [kill light]
You scythe *Vincen*'s body into bloody fragments!
o S HP:Scratched MV:Tiring - Prykor: Beaten - Vincen: Beaten >
-=
Prykor tries to slash *Vincen*, but he deflects the blow.
The lone wolf tries to hit you, but you deflect the blow.
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
*Vincen* tries to pierce Prykor, but he parries successfully. +*
*Garlan* has arrived from the east, riding a gray palfrey. *
*Vincen* panics, and attempts to flee! +=-
*Garlan* tries to scythe Prykor, but he parries successfully. -
Prykor panics, and attempts to flee!
=
As *Vincen* avoids your bash, you topple over and fall to the ground!
* S HP:Scratched MV:Tiring >
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit Prykor, but he parries successfully.
The lone wolf tries to hit you, but you parry successfully.
* S HP:Scratched MV:Tiring - the ancient tree: Healthy >
*Vincen* leaves east riding a Domani razor. >>
* S HP:Scratched MV:Tiring - the ancient tree: Healthy >
Prykor leaves north. ^^
* S HP:Scratched MV:Tiring - the ancient tree: Healthy >
The ancient tree joins the ancient tree's fight!
* S HP:Scratched MV:Tiring - the ancient tree: Healthy >
[ch mood wimpy]
Mood changed to: Wimpy
* S HP:Scratched MV:Tiring - the ancient tree: Healthy >

(tic_timer): Estimated aggro pulse
You panic and attempt to flee!
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you deflect the blow.
You swiftly dodge the ancient tree's attempt to hit you.
The lone wolf tries to hit you, but you parry successfully.
*Vincen* has arrived from the east, riding a Domani razor.
*Vincen* pierces your body very hard.
You flee head over heels.
Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
A deformed stag stares about wearily.
o S HP:Hurt MV:Tiring >
You narrate 'stay mobs'
o S HP:Hurt MV:Tiring >
Prykor narrates 'trying'
o S HP:Hurt MV:Tiring >
*Garlan* has arrived from the west, riding a gray palfrey.
*Vincen* has arrived from the west, riding a Domani razor.
* S HP:Hurt MV:Tiring >

(tic_timer): Tic in 7 seconds!
Heart of the Blighted Grove
Zone: Blighted Grove
o S HP:Hurt MV:Tiring >
Heart of the Blighted Grove
Zone: Blighted Grove
o S HP:Hurt MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N W ]
Zone: Blighted Grove
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
* S HP:Hurt MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
* S HP:Hurt MV:Tiring >
Ok.
* S HP:Hurt MV:Tiring > The Dark Grove of Trees
Door east: treedoor
o S HP:Hurt MV:Tiring >
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o S HP:Hurt MV:Tiring >
Opening in the Brush
Zone: Blighted Grove
o S HP:Hurt MV:Tiring > Through the Thick Underbrush
Zone: Blighted Grove
o S HP:Hurt MV:Tiring >
The Towering Trees
Zone: Blighted Grove
o S HP:Hurt MV:Tiring > Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Garlan* is here, fighting Prykor, riding a gray palfrey.
*Vincen* is here, fighting Prykor, riding a Domani razor.
Prykor the Master Torturer is here, fighting Vincen.
A shivering tree is here, fighting Vincen.
A shivering tree is here, fighting Vincen.
* S HP:Hurt MV:Tiring >
[ch mood brave]
Mood changed to: Brave
* S HP:Hurt MV:Tiring > [kill light]
You try to scythe *Garlan*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Prykor: Beaten - Garlan: Beaten >

*Vincen* pierces Prykor's head very hard. -=
A shivering tree tries to hit Vincen, but he dodges the attack.
A shivering tree tries to hit Vincen, but he dodges the attack.
*Vincen* tries to pierce Prykor, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.007 seconds.
(tic_timer): Exact aggro pulse
You are hungry. +
Prykor leaves north. ^^ **+=
Prykor has arrived from the north. -
*Garlan* panics, and attempts to flee!
*Garlan* tries to flee, but is too exhausted!
*Vincen* panics, and attempts to flee! -
Prykor slashes *Garlan*'s body hard. =
Your bash at *Garlan* sends him sprawling!
* S HP:Hurt MV:Tiring - Garlan: Beaten >
Prykor slashes *Garlan*'s left foot hard.
*Vincen* pierces a shivering tree's branch into bloody fragments!
You scythe *Garlan*'s right leg very hard.
A shivering tree tries to hit Vincen, but he parries successfully.
A shivering tree tries to hit Vincen, but he deflects the blow.
*Vincen* leaves north riding a Domani razor. ^^
* S HP:Hurt MV:Tiring - Garlan: Beaten >
You narrate 'now'
* S HP:Hurt MV:Tiring - Garlan: Beaten >
[taste meat]
You nibble a little bit of the meat.
* S HP:Hurt MV:Tiring - Garlan: Beaten >
*Vincen* has arrived from the north, riding a Domani razor.
* S HP:Hurt MV:Tiring - Garlan: Beaten >
*Vincen* pierces Prykor's body hard.
Prykor panics, and attempts to flee!
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.
* S HP:Hurt MV:Tiring - Garlan: Beaten >
*Vincen* pierces Prykor's body hard.
A shivering tree tries to hit Vincen, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
You scythe *Garlan*'s body extremely hard.
*Garlan* panics, and attempts to flee!
*Garlan* tries to flee, but is too exhausted!
* S HP:Hurt MV:Tiring - Garlan: Critical >
Prykor leaves south. vv
* S HP:Hurt MV:Tiring - Garlan: Critical >
*Vincen* panics, and attempts to flee!
*Vincen* tries to flee, but is too exhausted!
* S HP:Hurt MV:Tiring - Garlan: Critical >
Prykor slashes *Garlan*'s right arm very hard.
*Garlan* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Garlan: Critical >
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical >
Prykor slashes *Garlan*'s body very hard.
*Garlan* panics, and attempts to flee!
*Garlan* leaves south riding a gray palfrey. vv
*Vincen* pierces a shivering tree's trunk extremely hard.
A shivering tree tries to hit Vincen, but he deflects the blow.
A shivering tree tries to hit Vincen, but he dodges the attack.
*Garlan* has arrived from the south, riding a gray palfrey.
* S HP:Hurt MV:Tiring >
*Vincen* panics, and attempts to flee!
You try to scythe *Garlan*, but he parries successfully.
* S HP:Hurt MV:Tiring - Garlan: Critical >
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical >
Prykor tries to slash *Garlan*, but he parries successfully.
* S HP:Hurt MV:Tiring - Garlan: Critical >

(tic_timer): Estimated aggro pulse
*Garlan* panics, and attempts to flee!
*Garlan* tries to flee, but is too exhausted!
* S HP:Hurt MV:Tiring - Garlan: Critical >
*Vincen* leaves north riding a Domani razor. ^^
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical >
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical > You do the best you can!
*Garlan* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Garlan: Critical >
Prykor slashes *Garlan*'s body.
A shivering tree tries to hit Garlan, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
You scythe *Garlan*'s right arm very hard.
*Garlan* is stunned, but will probably regain consciousness...
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical >
*Vincen* has arrived from the north, riding a Domani razor.
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical >
*Vincen* pierces your body extremely hard.
* S HP:Hurt MV:Tiring - Garlan: Critical >
You do the best you can!
* S HP:Hurt MV:Tiring - Garlan: Critical >
You don't have a corpse.
* S HP:Hurt MV:Tiring - Garlan: Critical > You don't have a corpse.
* S HP:Hurt MV:Tiring - Garlan: Critical >
You don't have a corpse.
* S HP:Hurt MV:Tiring - Garlan: Critical >
You don't have a corpse.
* S HP:Hurt MV:Tiring - Garlan: Critical >
You don't have a corpse.
* S HP:Hurt MV:Tiring - Garlan: Critical >
*Vincen* tries to pierce you, but you deflect the blow.
A shivering tree barely hits Garlan's right foot.
*Garlan* is dead! R.I.P.
Your blood freezes as you hear *Garlan*'s death cry.
*Vincen* gets a thin vial of yellow fluid from the corpse of Garlan.
*Vincen* gets a wealth of gold crowns from the corpse of Garlan.
*Vincen* gets an earthen brown mantle from the corpse of Garlan.
*Vincen* gets a blue pouch of flatwort tea from the corpse of Garlan.
*Vincen* gets a pair of gleaming metal boots from the corpse of Garlan.
*Vincen* gets a pair of thick, gold-plated greaves from the corpse of Garlan.
*Vincen* gets a small leather sheath from the corpse of Garlan.
*Vincen* gets a small leather sheath from the corpse of Garlan.
*Vincen* gets a bronze belt of odd design from the corpse of Garlan.
*Vincen* gets a wicked knife bladed axe from the corpse of Garlan.
*Vincen* gets a silver etched shield from the corpse of Garlan.
*Vincen* gets a sungwood bracelet from the corpse of Garlan.
*Vincen* gets a sungwood bracelet from the corpse of Garlan.
*Vincen* gets a sturdy pair of full leather gauntlets from the corpse of Garlan.
*Vincen* gets a pair of polished, gold-plated vambraces from the corpse of Garlan.
*Vincen* gets a backpack from the corpse of Garlan.
*Vincen* gets a black, silver-embroidered cape from the corpse of Garlan.
*Vincen* gets an engraved gold-plated breastplate from the corpse of Garlan.
*Vincen* gets a shimmering chain of gold from the corpse of Garlan.
*Vincen* gets a shimmering chain of gold from the corpse of Garlan.
*Vincen* gets a gold-chased morion with an engraved silver comb from the corpse of
Garlan.
*Vincen* gets a jade signet ring from the corpse of Garlan.
*Vincen* gets a jade signet ring from the corpse of Garlan.
*Vincen* gets a crystal lightstick from the corpse of Garlan.
o S HP:Hurt MV:Tiring > The corpse of Garlan seems to be empty.
o S HP:Hurt MV:Tiring >
The corpse of Garlan seems to be empty.
o S HP:Hurt MV:Tiring >
The corpse of Garlan seems to be empty.
o S HP:Hurt MV:Tiring >
The corpse of Garlan seems to be empty.
o S HP:Hurt MV:Tiring >
The corpse of Garlan seems to be empty.
o S HP:Hurt MV:Tiring >
[kill light]
You try to scythe *Vincen*, but he deflects the blow.
o S HP:Hurt MV:Tiring - Vincen: Battered >
*Vincen* tries to pierce you, but you parry successfully.
Prykor tries to slash *Vincen*, but he parries successfully.
o S HP:Hurt MV:Tiring - Vincen: Battered >
*Vincen* panics, and attempts to flee!
*Vincen* tries to flee, but is too exhausted!
[ch mood brave]
Mood changed to: Brave
o S HP:Hurt MV:Tiring - Vincen: Battered >
[kill light]
You do the best you can!
o S HP:Hurt MV:Tiring - Vincen: Battered >
Prykor tries to slash *Vincen*, but he deflects the blow.
You scythe *Vincen*'s right arm into bloody fragments!
*Vincen* tries to pierce you, but you deflect the blow.
o S HP:Hurt MV:Tiring - Vincen: Beaten >
*Vincen* panics, and attempts to flee!
[kill light]
You do the best you can!
o S HP:Hurt MV:Tiring - Vincen: Beaten >


(tic_timer): Estimated aggro pulse-=+**
*Vincen* leaves north riding a Domani razor. ^^ +=- -=
They're not here anymore!
o S HP:Hurt MV:Tiring >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.
o S HP:Hurt MV:Tiring > The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
Prykor has arrived from the east.
o S HP:Hurt MV:Tiring >
[kill light]
They aren't here.
o S HP:Hurt MV:Tiring >
[kill light]
They aren't here.
o S HP:Hurt MV:Tiring >





Sarras has arrived from the west, riding a bloodstock stallion.
Sarras tries to pound *Geom*, but he parries successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
Sarras pounds *Geom*'s body into bloody fragments!
*Notric* lances a hulking Dhai'mon trolloc's head very hard.
*Geom* tries to pierce you, but you parry successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
*Ric* is standing here, riding a wild stallion.
An Imperial guard of Baerlon stands ready to protect the city and its citizens.
An Imperial guard of Baerlon stands ready to protect the city and its citizens.
An Imperial guard of Baerlon stands ready to protect the city and its citizens.
* S HP:Beaten MV:Full - Geom: Wounded > -=+
A hulking Dhai'mon trolloc tries to smite Notric, but he parries successfully.
*Notric* lances a hulking Dhai'mon trolloc's right arm hard.
*Geom* tries to pierce you, but you deflect the blow. **+=-
*Geom* avoids being bashed by Sarras who loses his balance and falls! -
=
As *Geom* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Full - Geom: Wounded >
*Ric* has arrived from the west, riding a wild stallion.
* S HP:Beaten MV:Full - Geom: Wounded >
A hulking Dhai'mon trolloc smites Notric's right leg.
*Geom* tries to pierce you, but you deflect the blow.
*Ric* tries to pierce Sarras, but he parries successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
*Notric* sends a hulking Dhai'mon trolloc sprawling with a powerful bash!
* S HP:Beaten MV:Full - Geom: Wounded >
*Ric* tries to pierce Sarras, but he parries successfully.
*Geom* tries to pierce you, but you parry successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
-=
*Ric* tries to pierce Sarras, but he deflects the blow.
*Notric* lances a hulking Dhai'mon trolloc's left leg hard.
*Geom* tries to pierce you, but you parry successfully.

(tic_timer): Estimated aggro pulse+**+=-
*Ric* panics, and attempts to flee! -
Sarras sends *Ric* sprawling with a powerful bash!
*Ric* panics, and attempts to flee! =
*Geom* tries to pierce you, but you parry successfully.
Your bash at *Geom* sends him sprawling!
* S HP:Beaten MV:Full - Geom: Wounded >
Sarras pounds *Ric*'s right leg.
*Notric* lances a hulking Dhai'mon trolloc's left foot hard.
You slash *Geom*'s right arm into bloody fragments!
* S HP:Beaten MV:Full - Geom: Wounded >
This trolloc wields his weapon boldly, using it freely on his brethren to
drive them before him into battle. Sluggish, he moves with ill grace but
great power. Out of his forehead juts a huge horn, and on his shoulders is
the mark of the Dhai'mon.
A hulking Dhai'mon trolloc is battered.
a hulking Dhai'mon trolloc is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* S HP:Beaten MV:Full - Geom: Wounded >
*Ric* leaves south riding a wild stallion. vv
* S HP:Beaten MV:Full - Geom: Wounded >
A hulking Dhai'mon trolloc tries to smite Notric, but he parries successfully.
*Notric* lances a hulking Dhai'mon trolloc's left leg hard.
You try to slash *Geom*, but he deflects the blow.
* S HP:Beaten MV:Full - Geom: Wounded >
Sarras narrates 'ric high crit'
* S HP:Beaten MV:Full - Geom: Wounded >
Sarras leaves south riding a bloodstock stallion. vv
* S HP:Beaten MV:Full - Geom: Wounded >
[order hulking]
Ok.
* S HP:Beaten MV:Full - Geom: Wounded >
*Notric* lances a hulking Dhai'mon trolloc's head.
*Geom* tries to pierce you, but you deflect the blow.
(tic_timer): Exact aggro pulse
* S HP:Beaten MV:Full - Geom: Wounded >
*Geom* tries to pierce you, but you deflect the blow.
Sarras has arrived from the south, riding a bloodstock stallion.
Sarras tries to pound *Geom*, but he parries successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
A hulking Dhai'mon trolloc sends Notric sprawling with a powerful bash!
* S HP:Beaten MV:Full - Geom: Wounded >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - Geom: Wounded >
A hulking Dhai'mon trolloc smites Notric's head hard.
*Notric* panics, and attempts to flee!
*Geom* barely pierces your body.
You try to slash *Geom*, but he parries successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
*Notric* leaves east riding a black stallion. >>
[ch mood brave]
Mood changed to: Brave
* S HP:Beaten MV:Full - Geom: Wounded > -=+**
*Geom* avoids being bashed by Sarras who loses his balance and falls! +=
*Geom* pierces your left leg hard. - -=
Your bash at *Geom* sends him sprawling!
* S HP:Beaten MV:Full - Geom: Wounded >
*Notric* has arrived from the east, riding a black stallion.
*Ric* has arrived from the east, riding a wild stallion.
*Ric* tries to pierce Sarras, but he deflects the blow.
* S HP:Beaten MV:Full - Geom: Wounded >
Sarras intercepts *Notric*'s attack on his mount.
*Notric* tries to lance Sarras, but he parries successfully.
* S HP:Beaten MV:Full - Geom: Wounded >
[order hulking]
A hulking Dhai'mon trolloc tries to smite Notric, but he deflects the blow.
Ok.
* S HP:Beaten MV:Full - Geom: Wounded >
A hulking Dhai'mon trolloc tries to smite Notric, but he deflects the blow.
Sarras pounds *Ric*'s left leg.
*Ric* panics, and attempts to flee!
* S HP:Beaten MV:Full - Geom: Wounded >

(tic_timer): Estimated aggro pulse
Sarras avoids being bashed by *Notric* who loses his balance and falls!
* S HP:Beaten MV:Full - Geom: Wounded >
*Ric* leaves east riding a wild stallion. >>
* S HP:Beaten MV:Full - Geom: Wounded > A hulking Dhai'mon
trolloc smites Notric's left leg.
*Notric* panics, and attempts to flee!
You slash *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* leaves east. >>
[order hulking]
Ok.
* S HP:Beaten MV:Full >
*Notric* leaves east riding a black stallion. >>
* S HP:Beaten MV:Full >
Bash who?
* S HP:Beaten MV:Full >
You are already standing.
* S HP:Beaten MV:Full > [kill h.light]
They aren't here.
* S HP:Beaten MV:Full >
*Notric* has arrived from the east, riding a black stallion.
*Geom* has arrived from the east.
*Geom* leaves west. <<
Sarras tries to pound *Notric*, but he deflects the blow.
* S HP:Beaten MV:Full > A hulking Dhai'mon trolloc sends Notric sprawling with a
powerful bash!
*Notric* panics, and attempts to flee!
Sarras tries to pound *Notric*, but he parries successfully.
[kill h.light]
You try to slash *Notric*, but he deflects the blow.
* S HP:Beaten MV:Full - Sarras: Wounded - Notric: Battered >
Intersection By Baerlon
The North Road and the Caemlyn Road intersect here just to the east of the
gate of Baerlon. The North Road runs south toward the Taren River and the
Caemlyn Road runs east toward Caemlyn. To the west, the great wall of Baerlon
looms high into the air, seeming nearly impenetrable.
[ obvious exits: E S W ]
Zone: Baerlon
*Notric* is here, fighting Sarras, riding a black stallion.
Sarras the Gray Man is here, fighting Notric, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby.
A hulking Dhai'mon trolloc is sitting here.
* S HP:Beaten MV:Full - Sarras: Wounded - Notric: Battered >
*Notric* leaves east riding a black stallion. >>
* S HP:Beaten MV:Full >
*Geom* has arrived from the west.
* S HP:Beaten MV:Full > *Geom* pierces Sarras's right arm hard.
[kill light]
You try to slash *Geom*, but he parries successfully.
* S HP:Beaten MV:Full - Sarras: Wounded - Geom: Battered >
You try to slash *Geom*, but he parries successfully.
A hulking Dhai'mon trolloc clambers to his feet.
(tic_timer): Exact aggro pulse
Sarras tries to pound *Geom*, but he deflects the blow.
*Geom* tries to pierce Sarras, but he deflects the blow.
*Geom* tries to pierce Sarras, but he parries successfully.
*Ric* has arrived from the south, riding a wild stallion.
* S HP:Beaten MV:Full - Sarras: Wounded - Geom: Battered >
*Ric* pierces a hulking Dhai'mon trolloc's left leg.
* S HP:Beaten MV:Full - Sarras: Wounded - Geom: Battered >
-=+*

(tic_timer): Tic in 7 seconds!
A hulking Dhai'mon trolloc barely smites Ric's right leg.
*Ric* panics, and attempts to flee!
*Ric* pierces a hulking Dhai'mon trolloc's body.
*Geom* pierces Sarras's body hard. *
*Geom* avoids being bashed by Sarras who loses his balance and falls!
*Geom* panics, and attempts to flee! +=
*Geom* leaves east. >> - -=
*Notric* has arrived from the east, riding a black stallion.
*Geom* has arrived from the east.
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!
* S HP:Beaten MV:Full - Geom: Battered >
Sarras intercepts *Notric*'s attack on his mount.
*Notric* tries to lance Sarras, but he deflects the blow.
* S HP:Beaten MV:Full - Geom: Battered >
[order hulking]
Ok.
* S HP:Beaten MV:Full - Geom: Battered >
A hulking Dhai'mon trolloc smites Ric's left hand into bloody fragments!
*Ric* panics, and attempts to flee!
*Ric* pierces a hulking Dhai'mon trolloc's body.
* S HP:Beaten MV:Full - Geom: Battered >
Sarras assumes an offensive striking posture.
* S HP:Beaten MV:Full - Geom: Battered > *Ric* barely pierces a hulking Dhai'mon
trolloc's body.
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - Geom: Battered >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - Geom: Battered >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - Geom: Battered >
*Ric* panics, and attempts to flee!
*Geom* leaves south. vv
* S HP:Beaten MV:Full >
[kill light]
You slash *Ric*'s body.
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
Sarras avoids being bashed by *Notric* who loses his balance and falls!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
You slash *Ric*'s right leg hard.
A hulking Dhai'mon trolloc tickles Ric's left foot with his smite.
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >

(tic_timer): Estimated aggro pulse
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
*Notric* avoids being bashed by Sarras who loses his balance and falls!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
[kill light]
You do the best you can!
* S HP:Beaten MV:Full - a hulking Dhai'mon trolloc: Battered - Ric: Critical >
You slash *Ric*'s right hand extremely hard.
*Ric* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Ric*'s death cry.
You are hungry.
(tic_timer): Tic length updated to: 60.817 seconds.
(tic_timer): Exact aggro pulse
[kill light]
You slash *Notric*'s right arm hard.
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
They aren't here.
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
They aren't here.
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
You get a stack of sieves from the corpse of Ric.
You get a water skin from the corpse of Ric.
You get a water skin from the corpse of Ric.
You get a loaf of bread from the corpse of Ric.
You get a loaf of bread from the corpse of Ric.
You get a loaf of bread from the corpse of Ric.
You get an oilstone from the corpse of Ric.
You get sixteen copper pennys from the corpse of Ric.
You get a torch from the corpse of Ric.
You get a torch from the corpse of Ric.
You get a sharp pickaxe from the corpse of Ric.
You get a pair of ebony-steel plate greaves from the corpse of Ric.
You get a wealth of gold crowns from the corpse of Ric.
You get a pair of thick metal boots from the corpse of Ric.
You get a pair of thick metal boots from the corpse of Ric.
You get a pair of steel-plated greaves from the corpse of Ric.
You get a sharp, red stone dagger from the corpse of Ric.
You get a sungwood bracelet from the corpse of Ric.
You get a sungwood bracelet from the corpse of Ric.
You get a pair of steel-plated vambraces from the corpse of Ric.
You get a backpack from the corpse of Ric.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Ric.
You get a torc of gleaming steel from the corpse of Ric.
a full metal helmet and visor: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Ric.
You get a gold ring delicately carved with ivy from the corpse of Ric.
You get a shovel from the corpse of Ric.
a lantern: You can't carry that many items.
a lantern: You can't carry that many items.
a lantern: You can't carry that many items.
a lantern: You can't carry that many items.
a lantern: You can't carry that many items.
a lantern: You can't carry that many items.
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
*Notric* gets a thick, steel-plated breastplate from the corpse of Ric.
*Notric* gets a full metal helmet and visor from the corpse of Ric.
*Notric* gets a full metal helmet and visor from the corpse of Ric.
*Notric* gets a lantern from the corpse of Ric.
*Notric* gets a lantern from the corpse of Ric.
*Notric* gets a lantern from the corpse of Ric.
*Notric* gets a lantern from the corpse of Ric.
*Notric* gets a lantern from the corpse of Ric.
*Notric* gets a lantern from the corpse of Ric.
The corpse of Ric seems to be empty.
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered > [kill light]
You do the best you can!
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
You try to slash *Notric*, but he deflects the blow.
*Notric* tries to lance Sarras, but he deflects the blow.
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered > [kill light]
You do the best you can!
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
*Notric* panics, and attempts to flee!
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered > [kill light]
You do the best you can!
* S HP:Beaten MV:Fresh - Sarras: Wounded - Notric: Battered >
*Notric* leaves south riding a black stallion. vv
* S HP:Beaten MV:Fresh >
[kill light]







Sarras - Central Street
Shzrei - Central Street
* S HP:Wounded MV:Full >
Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
Zone: Baerlon
The corpse of a black stallion is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarras the Gray Man is standing here, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
A little boy plays here.
* S HP:Wounded MV:Full >
(tic_timer): Exact aggro pulse
o S HP:Wounded MV:Fresh >
[order hulking]
A hulking Dhai'mon trolloc sits down.
Ok.
o S HP:Wounded MV:Fresh >
Players in your Zone
--------------------
Sarras - Central Street
Shzrei - Central Street
o S HP:Wounded MV:Fresh > Central Street
The flagstone way continues to the north and south as it leads between the
tile- and slate-roofed buildings of the city. To the east and west, shops
stand by the road, and in the distance to the south, a sign announcing The
Stag and Lion Inn hangs from an iron pole.
[ obvious exits: N E S W ]
Zone: Baerlon
The corpse of a black stallion is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarras the Gray Man is standing here, riding a bloodstock stallion.
A hulking Dhai'mon trolloc is sitting here.
A little boy plays here.
o S HP:Wounded MV:Fresh >
[ch mood brave]
Mood changed to: Brave
o S HP:Wounded MV:Fresh >

(tic_timer): Estimated aggro pulse
A hulking Dhai'mon trolloc clambers to his feet.
(tic_timer): Exact aggro pulse
A drunken fool has arrived from the west.
o S HP:Wounded MV:Fresh >
[order hulking]
A hulking Dhai'mon trolloc sits down.
Ok.
o S HP:Wounded MV:Fresh >
Herbalist's Shop
[ obvious exits: E ]
Zone: Baerlon
A little boy plays here.
*Geom* is standing here.
*Notric* is standing here.
Lady Edie Treholm stands here, watching the world with careful eyes.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.
Ack, you lost Sarras!
* S HP:Wounded MV:Full > You try to slash *Geom*, but he parries successfully.
* S HP:Wounded MV:Full - Geom: Wounded >
*Notric* says 'tEuU PJDbM' -=+*
*Notric* lances your body. *+
*Geom* tries to pierce you, but you deflect the blow.
Lady Edie Treholm joins Notric's fight!
A merchant guard joins Notric's fight!
A merchant guard joins a merchant guard's fight! =- -
=
As *Geom* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Full - Geom: Wounded >
*Geom* panics, and attempts to flee!
* S HP:Wounded MV:Full - Geom: Wounded >

*Notric* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Full - Geom: Wounded >
A merchant guard slashes your left leg.
A merchant guard slashes your left leg.
Lady Edie Treholm tickles your left leg with her hit.
*Notric* lances your left foot extremely hard.
*Geom* pierces your left leg hard.
* S HP:Battered MV:Full - Geom: Wounded >
*Geom* panics, and attempts to flee!
* S HP:Battered MV:Full - Geom: Wounded >
*Geom* pierces your right leg hard.

(tic_timer): Estimated aggro pulse
* S HP:Battered MV:Full - Geom: Wounded >
[ch mood wimpy]
Mood changed to: Wimpy
Mood changed to: Wimpy
* S HP:Battered MV:Full - Geom: Wounded > A merchant guard tries to slash you, but
you deflect the blow.
A merchant guard barely slashes your body.
Lady Edie Treholm tickles your body with her hit.
*Notric* lances your body.
*Geom* pierces your left leg hard.
You try to slash *Geom*, but he parries successfully.
PANIC! You couldn't escape!
* S HP:Battered MV:Full - Geom: Wounded >
PANIC! You couldn't escape!
* S HP:Battered MV:Full - Geom: Wounded >
*Geom* pierces your body.
PANIC! You couldn't escape!
* S HP:Battered MV:Full - Geom: Wounded >
A merchant guard tickles your body with his slash.
A merchant guard tickles your body with his slash.
Lady Edie Treholm tries to hit you, but you deflect the blow.
*Geom* pierces your body hard.
You try to slash *Geom*, but he parries successfully.
to flee!

*Notric* sends you sprawling with a powerful bash!
*Geom* pierces your left leg hard.
A merchant guard slashes your left arm.
A merchant guard tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
Lady Edie Treholm tickles your left arm with her hit.
You wish that your wounds would stop BLEEDING so much!
*Notric* lances your body.
You wish that your wounds would stop BLEEDING so much!
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!
A drunken fool has arrived from the east.
A merchant guard tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!
A merchant guard slashes your left foot.
You wish that your wounds would stop BLEEDING so much!
Lady Edie Treholm tickles your right leg with her hit.
You wish that your wounds would stop BLEEDING so much!
*Notric* lances your head hard.
You wish that your wounds would stop BLEEDING so much!
*Geom* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!
*Geom* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

(tic_timer): Estimated aggro pulse
You flee head over heels.
Central Street
[ obvious exits: N E S W ]
Zone: Baerlon
The corpse of a black stallion is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarras the Gray Man is standing here, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
Central Street
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
o S HP:Critical MV:Full > Central Street
[ obvious exits: N E S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
* S HP:Critical MV:Full >
Central Street
[ obvious exits: N E S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
o S HP:Critical MV:Full >
Central Street
[ obvious exits: N S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
o S HP:Critical MV:Full >
Central Street
[ obvious exits: N E S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
o S HP:Critical MV:Full >
Central Street
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
o S HP:Critical MV:Full >
You have 25(396) hit and 239(261) movement points.
You have scored 108616997 experience points and 1130 quest points.
You need 1727202366 exp to level and 1870 qp to rank.
You have amassed 119 Turn points to date.
You have played 362 days and 9 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
o S HP:Critical MV:Full >
You narrate '25hp'
o S HP:Critical MV:Full >
[change wimpy]
You will now flee if you go below 24 hit points.
o S HP:Critical MV:Full > Central Street
Central Street continues to the north and south from here and Craftsman's Row
lies to the west where some shops are located. The street becomes narrower
and dirtier here as it gets away from the wealthier north side of the city
The street continues to the south where people can be seen entering and leaving
a small, grubby building.
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarras the Gray Man is standing here, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
o S HP:Critical MV:Full >

(tic_timer): Estimated aggro pulse
A crow is here flying around.
o S HP:Critical MV:Full >
You narrate 'failed 6 flees'
o S HP:Critical MV:Full >
Central Street
[ obvious exits: N E ]
Zone: Baerlon
Door east: door
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A crow is here flying around.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
o S HP:Critical MV:Full >
Ok.
o S HP:Critical MV:Full >
Ok.
o S HP:Critical MV:Full > Central Street
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hulking Dhai'mon trolloc has arrived from the south.
Sarras has arrived from the south, riding a bloodstock stallion.
o S HP:Critical MV:Strong >
Players in your Zone
--------------------
Sarras - Central Street
Shzrei - Central Street
o S HP:Critical MV:Strong >
You have 25(396) hit and 233(261) movement points.
You have scored 108616997 experience points and 1130 quest points.
You need 1727202366 exp to level and 1870 qp to rank.
You have amassed 119 Turn points to date.
You have played 362 days and 9 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
o S HP:Critical MV:Strong >
You are a 699 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. BMI: 24.52.
You are carrying 12.5 lbs and wearing 56.1 lbs, very light. MUD BMI: 0.448.
Your base abilities are: Str:21 Int:12 Wil:11 Dex:18 Con:19. Total: 81.
Offensive bonus: 170, Dodging bonus: 74, Parrying bonus: 167. Total Defence: 241
Your mood is: Wimpy. You will flee below: 24 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT
- STRENGTH
o S HP:Critical MV:Strong > Central Street
Central Street continues to the north and south from here and Craftsman's Row
lies to the west where some shops are located. The street becomes narrower
and dirtier here as it gets away from the wealthier north side of the city
The street continues to the south where people can be seen entering and leaving
a small, grubby building.
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarras the Gray Man is standing here, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
o S HP:Critical MV:Strong >

(tic_timer): Estimated aggro pulse
You sit down and rest your tired bones.
o S HP:Critical MV:Strong >
You start paying increased attention to your surroundings.
o S HP:Critical MV:Strong > Central Street
Central Street continues to the north and south from here and Craftsman's Row
lies to the west where some shops are located. The street becomes narrower
and dirtier here as it gets away from the wealthier north side of the city
The street continues to the south where people can be seen entering and leaving
a small, grubby building.
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarras the Gray Man is standing here, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
o S HP:Critical MV:Strong >
Sarras narrates 'are 1n'
North: *Geom* is standing here.
South: A crow is here flying around.

(tic_timer): Tic in 7 seconds!
o S HP:Critical MV:Strong > *Notric* has arrived from the north.
Sarras pounds *Geom*'s right arm into bloody fragments!
*Geom* panics, and attempts to flee!
Central Street
Central Street continues to the north and south from here and Craftsman's Row
lies to the west where some shops are located. The street becomes narrower
and dirtier here as it gets away from the wealthier north side of the city
The street continues to the south where people can be seen entering and leaving
a small, grubby building.
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Geom* is here, fighting Sarras.
*Notric* is standing here.
Sarras the Gray Man is here, fighting Geom, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
* S HP:Critical MV:Strong >
*Notric* tries to lance you, but you deflect the blow.
* S HP:Critical MV:Strong - Notric: Battered >
*Geom* leaves south. vv
Sarras pounds *Notric*'s body hard.
* S HP:Critical MV:Strong - Notric: Battered >
Do you not consider fighting as standing?
* S HP:Critical MV:Strong - Notric: Battered >
[ch mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Strong - Notric: Battered >
You panic and attempt to flee!
A crow has arrived from the south.
*Geom* pierces Sarras's body hard.
You flee head over heels.
Central Street
[ obvious exits: N E S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
o S HP:Critical MV:Strong >
Central Street
[ obvious exits: N S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
* S HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.319 seconds.
(tic_timer): Exact aggro pulse
Sarras narrates 'go out'
Central Street
[ obvious exits: N E S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical MV:Full >
Central Street
[ obvious exits: N E S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
* S HP:Critical MV:Full > Central Street
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Critical MV:Full >
You narrate 'brb'
o S HP:Critical MV:Full >
You narrate 'stay on'
o S HP:Critical MV:Full >
Narrow Street
[ obvious exits: E S W ]
Zone: Baerlon
A little boy plays here.
o S HP:Critical MV:Full >
You narrate 'u still on?'
o S HP:Critical MV:Full >
You have 39(396) hit and 249(261) movement points.
You have scored 108615531 experience points and 1130 quest points.
You need 1727203832 exp to level and 1870 qp to rank.
You have amassed 119 Turn points to date.
You have played 362 days and 9 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
o S HP:Critical MV:Full >
[group all]
o S HP:Critical MV:Full >
Sarras narrates 'yes'
o S HP:Critical MV:Full >

(tic_timer): Estimated aggro pulse
[change wimpy]
You will now flee if you go below 38 hit points.
o S HP:Critical MV:Full >
Central Street
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Critical MV:Full >
Central Street
[ obvious exits: N E S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
* S HP:Critical MV:Full >
Central Street
[ obvious exits: N E S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical MV:Full >
Central Street
[ obvious exits: N S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
* S HP:Critical MV:Full > Central Street
[ obvious exits: N E S ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical MV:Strong >
You narrate 'coming'
* S HP:Critical MV:Strong >
[ch mood brave]
Mood changed to: Brave
* S HP:Critical MV:Strong > Central Street
[ obvious exits: N S W ]
Zone: Baerlon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A crow is here flying around.
*Geom* is here, fighting Sarras.
Sarras the Gray Man is here, fighting Geom, riding a bloodstock stallion.
A hulking Dhai'mon trolloc stands here, ready to fight.
* S HP:Critical MV:Strong >
Sarras sends *Geom* sprawling with a powerful bash!
[bash h.human]
They already seem to be stunned.
* S HP:Critical MV:Strong >
Bash who?
* S HP:Critical MV:Strong >
Sarras pounds *Geom*'s left leg into bloody fragments!
[kill light]
You slash *Geom*'s right leg into bloody fragments!
*Geom* panics, and attempts to flee!
* S HP:Critical MV:Strong - Sarras: Hurt - Geom: Battered >
*Geom* leaves south. vv
* S HP:Critical MV:Strong >
Central Street
[ obvious exits: N E ]
Zone: Baerlon
Door east: door
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Geom* is standing here.
A hulking Dhai'mon trolloc has arrived from the north.
Sarras has arrived from the north, riding a bloodstock stallion.
* S HP:Critical MV:Strong >
Sarras tries to pound *Geom*, but he deflects the blow.
* S HP:Critical MV:Strong >
[kill light]
You slash *Geom*'s body extremely hard.
*Geom* panics, and attempts to flee!
* S HP:Critical MV:Strong - Sarras: Hurt - Geom: Beaten > -
*Geom* tries to pierce Sarras, but he deflects the blow.
Sarras pounds *Geom*'s body extremely hard.
*Geom* panics, and attempts to flee! =+*
*Geom* tries to pierce Sarras, but he deflects the blow. *+=-

(tic_timer): Estimated aggro pulse -
=
As *Geom* avoids your bash, you topple over and fall to the ground!
*Geom* panics, and attempts to flee!
* S HP:Critical MV:Strong - Sarras: Hurt - Geom: Beaten >
Sarras sends *Geom* sprawling with a powerful bash!
* S HP:Critical MV:Strong - Sarras: Hurt - Geom: Beaten >
Do you not consider fighting as standing?
* S HP:Critical MV:Strong - Sarras: Hurt - Geom: Beaten >
You slash *Geom*'s body into bloody fragments!
Sarras pounds *Geom*'s head into bloody fragments!
*Geom* is stunned, but will probably regain consciousness...
* S HP:Critical MV:Strong - Geom: Critical >
[order hulking]
A hulking Dhai'mon trolloc pierces Geom's body very hard.
*Geom* is dead! R.I.P.
Your blood freezes as you hear *Geom*'s death cry.
Ok.
* S HP:Critical MV:Strong >
Sarras gets a black pair of silver-tooled boots from the corpse of Geom.
Sarras gets a pair of earthen colored breeches from the corpse of Geom.
Sarras gets a soft leather pouch from the corpse of Geom.
Sarras gets a belt bearing a dragon worked in silver from the corpse of Geom.
Sarras gets a silver-winged basilard from the corpse of Geom.
Sarras gets a polished onyx-inlaid shield from the corpse of Geom.
Sarras gets a jeweled wristcuff from the corpse of Geom.
Sarras gets a jeweled wristcuff from the corpse of Geom.
Sarras gets a pair of dark gloves from the corpse of Geom.
Sarras gets a set of cloth sleeves from the corpse of Geom.
Sarras gets a half-cape of silk-lined leather from the corpse of Geom.
Sarras gets a pair of golden braids woven into the cloak from the corpse of Geom.
Sarras gets a silver medallion from the corpse of Geom.
Sarras gets a camouflaged hood from the corpse of Geom.
Sarras gets a gold ring from the corpse of Geom.
Sarras gets a gold ring from the corpse of Geom.
Sarras gets a lantern from the corpse of Geom.
* S HP:Critical MV:Strong > a leather cuirass: You can't take that!
* S HP:Critical MV:Strong >
Sarras narrates 'rude'
* S HP:Critical MV:Strong >



Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Stryker Eureka is standing here.
* S HP:Wounded MV:Full > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
*Lynera* is standing here, riding a bloodstock stallion.
Sarras the Gray Man is sitting here, riding a gray palfrey.
*Notric* is here, fighting Sarras, riding a wild stallion.
An elite Queen's Guard is here, fighting Sarras.
An elite Queen's Guard is here, fighting Sarras.
An elite Queen's Guard is here, fighting Sarras.
Stryker has arrived from the west.
* S HP:Wounded MV:Full >
Stryker tries to scythe *Lynera*, but she deflects the blow.
Caemlyn Road
Zone: Whitebridge
* S HP:Wounded MV:Full >
[kill light]
They aren't here.
* S HP:Wounded MV:Full >
[kill light]
They aren't here.
* S HP:Wounded MV:Full >
Sarras narrates 'lyn bashed'
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
Stryker Eureka is here, fighting Lynera.
*Lynera* is here, fighting Stryker, riding a bloodstock stallion.
Sarras the Gray Man is here, fighting Notric, riding a gray palfrey.
*Notric* is here, fighting Sarras, riding a wild stallion.
An elite Queen's Guard is here, fighting Sarras.
An elite Queen's Guard is here, fighting Sarras.
An elite Queen's Guard is here, fighting Sarras.
* S HP:Wounded MV:Full > *Lynera* unleashes a flurry of icy spikes at Stryker, who
is stabbed repeatedly.
Sarras closes the gate.
The gate seems to be closed.
* S HP:Wounded MV:Full >
*Lynera* barely strikes Stryker's right arm.
Stryker scythes *Lynera*'s body into bloody fragments!
*Lynera* panics, and attempts to flee!
An elite Queen's Guard slashes Sarras's body hard.
An elite Queen's Guard slashes Sarras's left foot.
An elite Queen's Guard slashes Sarras's body.
Sarras tries to pound *Notric*, but he deflects the blow.
*Notric* lances Sarras's body.
[kill light]
You slash *Notric*'s left leg hard.
* S HP:Wounded MV:Full - Sarras: Hurt - Notric: Wounded >
Sarras panics, and attempts to flee!
It's already closed!
* S HP:Wounded MV:Full - Sarras: Hurt - Notric: Wounded >
Sarras leaves east riding a gray palfrey. >>
Sarras has arrived from the east, riding a gray palfrey.
Stryker panics, and attempts to flee!
* S HP:Wounded MV:Full - Notric: Wounded >
Sarras pounds *Notric*'s body hard.
* S HP:Wounded MV:Full - Notric: Wounded >
Stryker panics, and attempts to flee!
[ch mood wimpy]
Mood changed to: Wimpy
attempt to flee!
You try to slash *Notric*, but he parries successfully.
An elite Queen's Guard joins Notric's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
Stryker tries to scythe *Lynera*, but she parries successfully.
Stryker scythes an elite Queen's Guard's left leg into bloody fragments!
Stryker leaves east. >>
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
Stryker Eureka is standing here.
* S HP:Wounded MV:Full >
[ch mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Full >
Stryker leaves east. >>
* S HP:Wounded MV:Full >
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A dragon's fang has been hastily scrawled into the gate.
Sarras the Gray Man is sitting here, riding a gray palfrey.
*Lynera* is standing here, riding a bloodstock stallion.
*Notric* is here, fighting Sarras, riding a wild stallion.
An elite Queen's Guard is here, fighting Sarras.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* S HP:Wounded MV:Strong > [kill light]
You try to slash *Lynera*, but she parries successfully.
* S HP:Wounded MV:Strong - Lynera: Beaten >
-
*Lynera* barely strikes your head.
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
*Notric* lances Sarras's right arm hard.
An elite Queen's Guard slashes Sarras's left leg. =+*
*Lynera* panics, and attempts to flee! *

(tic_timer): Estimated aggro pulse+
*Lynera* leaves east riding a bloodstock stallion. >> =- -=
They're not here anymore!
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
You try to slash an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard tickles your left arm with his slash.
*Notric* lances Sarras's left foot.
An elite Queen's Guard slashes Sarras's body very hard.
*Notric* opens the gate.
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
Sarras closes the gate.
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
Sarras panics, and attempts to flee!
spam'
* S HP:Wounded MV:Strong - an elite Queen's Guard: Healthy >
[ch mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
*Lynera* is here, fighting Stryker, riding a bloodstock stallion.
Stryker Eureka is here, fighting Lynera.
* S HP:Wounded MV:Strong >
*Lynera* barely strikes Stryker's left arm.
Stryker tries to scythe *Lynera*, but she parries successfully.
* S HP:Wounded MV:Strong >
[kill light]
You try to slash *Lynera*, but she parries successfully.
* S HP:Wounded MV:Strong - Stryker: Beaten - Lynera: Beaten >
[ch mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Strong - Stryker: Beaten - Lynera: Beaten >
[kill light]
You do the best you can!
* S HP:Wounded MV:Strong - Stryker: Beaten - Lynera: Beaten >
You gasp in pain as streaks of fire from *Lynera* burn your body!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Beaten >
[kill light]
You do the best you can!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Beaten >
You slash *Lynera*'s right leg into bloody fragments!
*Lynera* panics, and attempts to flee!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Beaten >
Stryker sends *Lynera* sprawling with a powerful bash!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical > Sarras has arrived
from the west, riding a gray palfrey.
They already seem to be stunned.
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
Sarras pounds *Lynera*'s right leg into bloody fragments!
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
They already seem to be stunned.
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
They already seem to be stunned.
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
You don't have a corpse.

(tic_timer): Estimated aggro pulse
* S HP:Battered MV:Strong - Stryker: Beaten - Lynera: Critical >
Sarras pounds *Lynera*'s body into bloody fragments!
*Lynera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Lynera*'s death cry.
Stryker nods in agreement.






* HP:Battered MV:Tiring >
Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
A tough Shienaran soldier waits here.

* HP:Battered MV:Tiring >
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

* HP:Battered MV:Tiring >
Erulak the Lurk is here, fighting Geom, riding a shadow stallion.
*Geom* is here, fighting Erulak.
A warhorse is here, stamping his feet impatiently.
*Baran* is standing here mending a weapon.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >
Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Erulak the Lurk is here, fighting Geom, riding a shadow stallion.
*Geom* is here, fighting Erulak.
A warhorse is here, stamping his feet impatiently.
*Baran* is standing here mending a weapon.
A member of the Lancer cavalry is here, fighting Erulak.
A member of the Lancer cavalry is here, fighting Erulak.
A member of the Lancer cavalry is here, fighting Erulak.
A member of the Lancer cavalry is here, fighting Erulak.
Lord Kajin is here, fighting Erulak.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Tiring >
[kill light]
You lance *Geom*'s body very hard.
*Geom* panics, and attempts to flee!

* HP:Battered MV:Tiring - Erulak: Wounded - Geom: Critical >

*Baran* tickles your head with his pierce.

* HP:Battered MV:Tiring - Erulak: Wounded - Geom: Critical >
*Baran* tickles your head with his pierce.
[bash ]

Erulak sends *Geom* sprawling with a powerful bash!
-=+*

*Baran* tickles your body with his pierce.
Lord Kajin cleaves Erulak's right leg hard.
A member of the Lancer cavalry barely slashes Erulak's body.
A member of the Lancer cavalry slashes Erulak's right leg.
A member of the Lancer cavalry barely slashes Erulak's body.
A member of the Lancer cavalry slashes Erulak's left arm.
Erulak slashes *Geom*'s left foot into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Geom*'s death cry.

* HP:Battered MV:Tiring >
[bash ]
Bash who?

* HP:Battered MV:Tiring >

Erulak gets a high-cantled saddle from the corpse of Geom.
Erulak gets a bridle made of leather from the corpse of Geom.
Erulak gets iron horseshoes from the corpse of Geom.
Erulak gets a stable ticket from the corpse of Geom.
Erulak gets a stable ticket from the corpse of Geom.
Erulak gets a large number of gold crowns from the corpse of Geom.
Erulak gets a large number of copper pennies from the corpse of Geom.
Erulak gets a black pair of silver-tooled boots from the corpse of Geom.
Erulak gets a pair of earthen colored breeches from the corpse of Geom.
Erulak gets a soft leather pouch from the corpse of Geom.
Erulak gets a belt with a buckle of cuendillar from the corpse of Geom.
Erulak gets a silver sai from the corpse of Geom.
Erulak gets a polished onyx-inlaid shield from the corpse of Geom.
Erulak gets a jeweled wristcuff from the corpse of Geom.
Erulak gets a jeweled wristcuff from the corpse of Geom.
Erulak gets a pair of dark gloves from the corpse of Geom.
Erulak gets a set of cloth sleeves from the corpse of Geom.
Erulak gets a surcoat with exquisite embroidery from the corpse of Geom.
Erulak gets a bearskin tunic from the corpse of Geom.
Erulak gets a silver medallion from the corpse of Geom.
Erulak gets a silver medallion from the corpse of Geom.
Erulak gets a camouflaged hood from the corpse of Geom.
Erulak gets a gold ring from the corpse of Geom.
Erulak gets a gold ring from the corpse of Geom.
Erulak gets a crystal lightstick from the corpse of Geom.

* HP:Battered MV:Tiring > The corpse of Geom seems to be empty.

* HP:Battered MV:Tiring >





* S HP:Wounded MV:Haggard >
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
Rark the Myrddraal is here, fighting Arjuna, riding a shadow stallion.
*Arjuna* is here, fighting Rark.

* S HP:Wounded MV:Haggard >
*Arjuna* tries to pierce Rark, but he parries successfully.
Rark gazes deeply at *Arjuna*...
The gaze of Rark fails to affect *Arjuna*.
Rark scythes *Arjuna*'s body.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Wounded MV:Haggard >
[kill light]
They aren't here.

* S HP:Wounded MV:Haggard >
[kill light]
They aren't here.

* S HP:Wounded MV:Haggard >
[kill light]
They aren't here.

* S HP:Wounded MV:Haggard >
[kill light]
They aren't here.

* S HP:Wounded MV:Haggard >
[kill light]
They aren't here.

* S HP:Wounded MV:Haggard >
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
Rark the Myrddraal is here, fighting Arjuna, riding a shadow stallion.
*Arjuna* is here, fighting Rark.

* S HP:Wounded MV:Haggard >
[kill light]
You lance *Arjuna*'s body.
*Arjuna* is incapacitated and will slowly die, if not aided.

* S HP:Wounded MV:Haggard - Arjuna: Critical >
[kill light]





* S HP:Beaten MV:Full >

Bearnedryl narrates 'bashed'

* S HP:Beaten MV:Full >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Bearnedryl the Wretched Predator is here, fighting Achillies.
*Achillies* is sitting here, riding a warhorse.

* S HP:Beaten MV:Full >
Bearnedryl blasts *Achillies*'s left foot hard.
[kill light]
You scythe *Achillies*'s body hard.

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >

You scythe *Achillies*'s left leg hard.
Bearnedryl blasts *Achillies*'s left hand hard.

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >

*Achillies* panics, and attempts to flee!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
*Achillies* leaves south riding a warhorse. vv
*Achillies* has arrived from the south, riding a warhorse.
Bearnedryl blasts *Achillies*'s head.
You scythe *Achillies*'s left leg.

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You do the best you can!

* S HP:Beaten MV:Full - Bearnedryl: Beaten - Achillies: Critical >
You scythe *Achillies*'s right arm hard.
*Achillies* scythes Bearnedryl's right leg hard.
Bearnedryl blasts *Achillies*'s body hard.
*Achillies* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Achillies*'s death cry.
They aren't here.





o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Judy - Towering Forest
Skewer - Dense Forest
Neshaminy - Creepy Woods
Porka - Dark Forest
Shzrei - Dark Forest
You catch a faint scent of a horse nearby. 1 human

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring > [kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring > [kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring > [kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
[kill light]
They aren't here.

o S HP:Beaten MV:Tiring > [kill light]
They aren't here.

o S HP:Beaten MV:Tiring >
*Achillies* has arrived from the east.
Porka crushes *Achillies*'s body.
[kill light]
You scythe *Achillies*'s body very hard.

* S HP:Beaten MV:Tiring - Porka: Hurt - Achillies: Critical > [kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Porka: Hurt - Achillies: Critical >

You scythe *Achillies*'s right leg.
An elk leaves south. vv
*Achillies* blasts Porka's body hard.
Porka crushes *Achillies*'s body.
*Achillies* is incapacitated and will slowly die, if not aided.

* S HP:Beaten MV:Tiring - Achillies: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Achillies: Critical > [kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Achillies: Critical >

Porka narrates 'rip'

* S HP:Beaten MV:Tiring - Achillies: Critical >

You scythe *Achillies*'s right foot very hard.
*Achillies* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Achillies*'s death cry.

o S HP:Battered MV:Tiring >
You narrate 'rip achil'






* S HP:Critical MV:Strong >
You have 48(396) hit and 208(258) movement points.
You have scored 108685092 experience points and 819 quest points.
You need 1727134271 exp to level and 181 qp to rank.
You have amassed 126 Turn points to date.
You have played 348 days and 14 hours (real time).
This ranks you as Shzrei the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

* S HP:Critical MV:Strong >
[kill light]
They aren't here.

* S HP:Critical MV:Strong >
[kill light]
They aren't here.

* S HP:Critical MV:Strong >
[kill light]
They aren't here.

* S HP:Critical MV:Strong >
Rark leaves west riding a shadow stallion. <<
You follow Rark.

Beside the Oak
[ obvious exits: E ]
Zone: Blighted Grove
Door down: bench
Rark the Myrddraal is standing here, riding a shadow stallion.
*Baran* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[kill light]
You scythe *Baran*'s right leg very hard.
*Baran* panics, and attempts to flee!

* S HP:Critical MV:Strong - Baran: Critical >
Rark scythes *Baran*'s body hard.
*Baran* panics, and attempts to flee!
[kill light]
You do the best you can!

* S HP:Critical MV:Strong - Baran: Critical > [kill light]
You do the best you can!

* S HP:Critical MV:Strong - Baran: Critical >

Rark panics, and attempts to flee!

* S HP:Critical MV:Strong - Baran: Critical >

*Baran* lances your left leg.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit Rark, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You scythe *Baran*'s body hard.
*Baran* is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Strong >

Rark leaves east riding a shadow stallion. >>

* S HP:Critical MV:Strong - the ancient tree: Healthy >
[kick ]
Your boots need polishing again -- blood all over...

* S HP:Critical MV:Strong - the ancient tree: Healthy >

Rark scythes *Baran*'s left arm into bloody fragments!
*Baran* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Baran*'s death cry.

* S HP:Critical MV:Strong - the ancient tree: Healthy >

The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Rark, but he parries successfully.
The ancient tree tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - the ancient tree: Healthy >

Rark gets a cup of thready brown tea from the corpse of Baran.
Rark gets a pair of lissome leather boots with metal capped toes from the corpse of Baran.
Rark gets a set of riveted chainmail leggings from the corpse of Baran.
Rark gets a leather water flask from the corpse of Baran.
Rark gets a belt pack from the corpse of Baran.
Rark gets a bronze belt of odd design from the corpse of Baran.
Rark gets a darkened steel trident from the corpse of Baran.
Rark gets a jeweled wristcuff from the corpse of Baran.
Rark gets a jeweled wristcuff from the corpse of Baran.
Rark gets a sturdy pair of full leather gauntlets from the corpse of Baran.
Rark gets a pair of polished, gold-plated vambraces from the corpse of Baran.
Rark gets an earthen brown mantle from the corpse of Baran.
Rark gets a shining steel breastplate from the corpse of Baran.
Rark gets a Kandori snowflake necklace from the corpse of Baran.
Rark gets a Kandori snowflake necklace from the corpse of Baran.
Rark gets a full metal helmet and visor from the corpse of Baran.
Rark gets a gold ring delicately carved with ivy from the corpse of Baran.
Rark gets a gold ring delicately carved with ivy from the corpse of Baran.
Rark gets an oilstone from the corpse of Baran.
Rark gets a brass storm lantern from the corpse of Baran.

* S HP:Critical MV:Strong - the ancient tree: Healthy >
Rark panics, and attempts to flee!

* S HP:Critical MV:Strong - the ancient tree: Healthy >
Mood changed to: Wimpy

* S HP:Critical MV:Strong - the ancient tree: Healthy > The lone wolf has arrived from the
east.
PANIC! You couldn't escape!

* S HP:Critical MV:Strong - the ancient tree: Healthy >
*Jaxon* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical MV:Strong - the ancient tree: Healthy >
The corpse of Baran seems to be empty.

* S HP:Critical MV:Strong - the ancient tree: Healthy >
No way! You're fighting for your life!

* S HP:Critical MV:Strong - the ancient tree: Healthy >
*Jaxon* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!

The lone wolf joins Jaxon's fight!
Rark scythes the ancient tree's branch into bloody fragments!
The ancient tree barely hits Rark's body.
You scythe the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.
PANIC! You couldn't escape!

* S HP:Critical MV:Strong - the ancient tree: Hurt >

Rark panics, and attempts to flee!

* S HP:Critical MV:Strong - the ancient tree: Hurt > You panic and attempt
to flee!


Rark panics, and attempts to flee!

You flee head over heels.
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.
At the Stagnant Pond
[ obvious exits: S W ]
Zone: Blighted Grove
A muddy pond is here, dark waters broken by an occasional bubble.

* S HP:Critical MV:Strong >
Alas, you cannot go that way...

* S HP:Critical MV:Strong >
You follow Rark.

Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
The corpse of an ogier is lying here.
Rark the Myrddraal is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Mood changed to: Brave

* S HP:Critical MV:Strong > You have 43(396) hit and 196(258) movement points.
You have scored 108685092 experience points and 819 quest points.
You need 1727134271 exp to level and 181 qp to rank.
You have amassed 178 Turn points to date.
You have played 348 days and 14 hours (real time).
This ranks you as Shzrei the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

* S HP:Critical MV:Strong >
You narrate '30hp'

* S HP:Critical MV:Strong >

The lone wolf has arrived from the west.

* S HP:Critical MV:Strong >

*Jaxon* scythes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Jaxon: Beaten >

You try to scythe *Jaxon*, but he parries successfully.
The lone wolf joins Jaxon's fight!
A shivering tree hits the lone wolf's body hard.
A shivering tree joins a shivering tree's fight!
*Jaxon* scythes your right hand very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Jaxon: Beaten >

Rark drops a shining steel breastplate.

* S HP:Critical MV:Strong - Jaxon: Beaten >

Rark scythes *Jaxon*'s right leg hard.

* S HP:Critical MV:Strong - Jaxon: Beaten >
Mood changed to: Wimpy

* S HP:Critical MV:Strong - Jaxon: Beaten >
You panic and attempt to flee!


Rark tries to scythe *Jaxon*, but he parries successfully.
A shivering tree tries to hit the lone wolf, but he dodges the attack.
A shivering tree hits the lone wolf's right foreleg.
The lone wolf tries to hit Rark, but he parries successfully.


You dodge a bash from *Jaxon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
At the Stagnant Pond
[ obvious exits: S W ]
Zone: Blighted Grove
A muddy pond is here, dark waters broken by an occasional bubble.
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Critical MV:Tiring >
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
The lone wolf is slinking about in the shadows.

* S HP:Critical MV:Tiring > Mood changed to: Brave

* S HP:Critical MV:Tiring >
Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
A shining steel breastplate lies here gleaming in the light.
The corpse of an ogier is lying here.
The lone wolf is here, fighting Rark.
*Jaxon* is here, fighting Rark.
Rark the Myrddraal is here, fighting Jaxon, riding a shadow stallion.
A shivering tree is here, fighting the lone wolf.
A shivering tree is here, fighting the lone wolf.

* S HP:Critical MV:Tiring >
[kill light]
You scythe *Jaxon*'s right leg.

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >
The lone wolf has arrived from the west.

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >
Rark narrates 'bashed'
Mood changed to: Brave

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >

The lone wolf tries to hit you, but you parry successfully.
You try to scythe *Jaxon*, but he deflects the blow.
Rark scythes *Jaxon*'s left hand.
A shivering tree hits the lone wolf's left leg hard.
A shivering tree tries to hit the lone wolf, but he parries successfully.
The lone wolf tries to hit Rark, but he deflects the blow.

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >
[kill light]
You do the best you can!

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >

(tic_timer): Tic in 7 seconds!

Rark tries to scythe *Jaxon*, but he deflects the blow.

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >
The lone wolf tries to hit you, but you deflect the blow.
You scythe *Jaxon*'s body very hard.
Rark scythes *Jaxon*'s body hard.
A shivering tree hits the lone wolf's body.
A shivering tree tries to hit the lone wolf, but he dodges the attack.
The lone wolf tries to hit Rark, but he deflects the blow.
[kick ]
Your beautiful full-circle kick misses *Jaxon* by a mile.

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >

*Jaxon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Rark: Critical - Jaxon: Critical >

Rark scythes *Jaxon*'s head hard.
*Jaxon* is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Tiring - Jaxon: Critical >

The lone wolf tries to hit you, but you deflect the blow.
A shivering tree hits the lone wolf's left foreleg.
A shivering tree hits the lone wolf's left foreleg.
The lone wolf barely hits Rark's head.

* S HP:Critical MV:Tiring - Jaxon: Critical >
You nod in agreement.

* S HP:Critical MV:Tiring - Jaxon: Critical >

The lone wolf tries to hit you, but you deflect the blow.
You scythe *Jaxon*'s body into bloody fragments!
(tic_timer): Tic length updated to: 60.759 seconds.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Jaxon*'s death cry.
A shivering tree hits the lone wolf's body.
A shivering tree hits the lone wolf's body.
The lone wolf tries to hit Rark, but he parries successfully.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

* S HP:Critical MV:Full >
corpse (here) :
a pair of animal-fur boots
a pair of thick, gold-plated greaves
a belt with a buckle of cuendillar
a rusted hunter's hatchet
a silver etched shield (used)
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of polished, gold-plated vambraces
a backpack
an earthen brown mantle
a tunic of finely-crafted chain
[2] a Kandori snowflake necklace
a rimmed round helmet
[2] a gold ring delicately carved with ivy

* S HP:Critical MV:Full >

Rark sends the lone wolf sprawling with a powerful bash!






* S HP:Battered MV:Weary >
*Baran* has arrived from the west, riding a warhorse.
*Jumi* has arrived from the west, riding a warhorse.
[kill light]
You try to scythe *Jumi*, but he parries successfully.

* S HP:Battered MV:Weary - Jumi: Battered >
*Baran* lances Bastige's body.
Bastige panics, and attempts to flee!
[kill light]
You do the best you can!

* S HP:Battered MV:Weary - Jumi: Battered >

Spectre tries to hack *Baran*, but he parries successfully.

* S HP:Battered MV:Weary - Jumi: Battered >

The blighted tree tries to hit Jumi, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

* S HP:Battered MV:Weary - Jumi: Battered >
[kick ]
Your kick hits *Jumi* in the solar plexus!

* S HP:Battered MV:Weary - Jumi: Battered >
The blighted tree barely hits Jumi's head.
The blighted tree tries to hit Jumi, but he deflects the blow.
Bastige scythes *Baran*'s body into bloody fragments!
*Jumi* tries to lance you, but you deflect the blow.

* S HP:Battered MV:Weary - Jumi: Battered >

*Jumi* panics, and attempts to flee!
*Baran* sends Bastige sprawling with a powerful bash!

* S HP:Battered MV:Weary - Jumi: Battered >

*Jumi* leaves east riding a warhorse. >>
*Baran* avoids being bashed by Spectre who loses his balance and falls!

* S HP:Battered MV:Weary >
[kick ]
Kick who?

* S HP:Battered MV:Weary >
*Baran* lances Bastige's body hard.

* S HP:Battered MV:Weary >
[kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary > [kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary >
[kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary >
[kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary >
[kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary > [kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary >
*Baran* lances Bastige's body hard.
[kill light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Weary >

*Jumi* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Weary >

*Jumi* tickles Spectre's body with his lance.

* S HP:Battered MV:Weary >
*Baran* panics, and attempts to flee!
[kill light]
You try to scythe *Jumi*, but he deflects the blow.

* S HP:Battered MV:Weary - Spectre: Critical - Jumi: Battered >
*Baran* leaves south riding a warhorse. vv
[kill light]
You do the best you can!

* S HP:Battered MV:Weary - Spectre: Critical - Jumi: Battered >
[kill light]
You do the best you can!

* S HP:Battered MV:Weary - Spectre: Critical - Jumi: Battered >
[kill light]
You do the best you can!

* S HP:Battered MV:Weary - Spectre: Critical - Jumi: Battered >
[kill light]
You do the best you can!

* S HP:Battered MV:Weary - Spectre: Critical - Jumi: Battered >

Bastige tries to scythe *Jumi*, but he deflects the blow.
*Baran* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Weary - Spectre: Critical - Jumi: Battered >
The blighted tree tries to hit Baran, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Baran, but he deflects the blow.
*Baran* lances the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Baran, but he dodges the attack.
Bastige tries to scythe *Jumi*, but he deflects the blow.
Spectre tries to hack *Jumi*, but he deflects the blow.
You try to scythe *Jumi*, but he deflects the blow.
*Jumi* barely lances Spectre's right leg.

* S HP:Battered MV:Weary - Spectre: Beaten - Jumi: Battered >

*Jumi* panics, and attempts to flee!

* S HP:Battered MV:Weary - Spectre: Beaten - Jumi: Battered > [bash ]

*Baran* panics, and attempts to flee!
-=
*Jumi* leaves south riding a warhorse. vv
*Baran* leaves south riding a warhorse. vv
*Baran* has arrived from the south, riding a warhorse.
*Jumi* has arrived from the south, riding a warhorse.
+**
Bastige sends *Jumi* sprawling with a powerful bash!
*Jumi* panics, and attempts to flee!
+
*Baran* leaves east riding a warhorse. >>
=- -=
Spectre hacks *Jumi*'s head into bloody fragments!
They already seem to be stunned.

* S HP:Battered MV:Weary >
[kill light]
You scythe *Jumi*'s left foot into bloody fragments!

* S HP:Battered MV:Weary - Bastige: Beaten - Jumi: Beaten > They already seem to be stunned.

* S HP:Battered MV:Weary - Bastige: Beaten - Jumi: Beaten >
You scythe *Jumi*'s body very hard.
Spectre hacks *Jumi*'s right leg into bloody fragments!
Bastige scythes *Jumi*'s body into bloody fragments!
*Jumi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jumi*'s death cry.
[kill light]
They aren't here.





[kill light]
You lance *Mantas*'s right leg hard.

* S HP:Battered MV:Full - Spectre: Battered - Mantas: Beaten >

*Mantas* panics, and attempts to flee!

* S HP:Battered MV:Full - Spectre: Battered - Mantas: Beaten >

*Mantas* leaves east. >>

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full > [kill light]
They aren't here.

o S HP:Battered MV:Full >
Spectre leaves east. >>
[kill light]
They aren't here.

o S HP:Battered MV:Full >
An Ahf'frait trolloc leaves east. >>
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
An Ahf'frait trolloc has arrived from the south.
[kill light]
They aren't here.

o S HP:Battered MV:Full > [kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full > [kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full > [kill light]
They aren't here.

o S HP:Battered MV:Full >
Spectre narrates '1s path'
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
You start paying increased attention to your surroundings.

o S HP:Battered MV:Full >
*Mantas* has arrived from the east.
[kill light]
You barely lance *Mantas*'s head.

* S HP:Battered MV:Full - Mantas: Critical >
[kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >
*Mantas* tries to pound you, but you deflect the blow.
An Ahf'frait trolloc joins your fight!
You lance *Mantas*'s right arm very hard.
[kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical > [kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >
[kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >

*Mantas* panics, and attempts to flee!

* S HP:Battered MV:Full - Mantas: Critical >
[kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >
*Mantas* leaves south. vv
*Mantas* has arrived from the south.
[kill light]
You lance *Mantas*'s body hard.

* S HP:Battered MV:Full - Mantas: Critical > [kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >
[kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical > [kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >

*Mantas* tries to pound you, but you parry successfully.
An Ahf'frait trolloc joins your fight!
You lance *Mantas*'s left hand hard.
An Ahf'frait trolloc has arrived from the north.
An Ahf'frait trolloc has arrived from the east.
*Mantas* panics, and attempts to flee!

* S HP:Battered MV:Full - Mantas: Critical >
Spectre narrates 'block all west elbow'
[kill light]
You do the best you can!

* S HP:Battered MV:Full - Mantas: Critical >
*Mantas* leaves south. vv
[kill light]
They aren't here.

o S HP:Battered MV:Full >
An Ahf'frait trolloc leaves south. vv
An Ahf'frait trolloc leaves south. vv
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full > [kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full >
[kill light]
They aren't here.

o S HP:Battered MV:Full > [kill light]
They aren't here.

o S HP:Battered MV:Full >
The Blight
[ obvious exits: N E ]
Zone: The Blight
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Battered MV:Full >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
*Mantas* is here, fighting a huge darkhound.
A huge darkhound is here, fighting Mantas.

* S HP:Battered MV:Full >
Alas, you cannot go that way...

* S HP:Battered MV:Full >
The Blight
[ obvious exits: N S ]
Zone: The Blight

o S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
Zone: The Blight

o S HP:Battered MV:Strong >
The Blight
[ obvious exits: E W ]
Zone: The Blight

o S HP:Battered MV:Strong >
Alas, you cannot go that way...

o S HP:Battered MV:Strong >
Alas, you cannot go that way...

o S HP:Battered MV:Strong >
*Mantas* has suddenly arrived.
Alas, you cannot go that way...

* S HP:Battered MV:Strong > You narrate 'is s'

* S HP:Battered MV:Strong >
[kill light]
You lance *Mantas*'s body.
*Mantas* is mortally wounded, and will die soon, if not aided.

* S HP:Battered MV:Strong - Mantas: Critical >
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Mantas: Critical >
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Mantas: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Strong - Mantas: Critical >
[kill light]
You do the best you can!

* S HP:Battered MV:Strong - Mantas: Critical >
You narrate 'rip'

* S HP:Battered MV:Strong - Mantas: Critical >
You lance *Mantas*'s body hard.
*Mantas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mantas*'s death cry.





o S HP:Beaten MV:Tiring >

Reck narrates 'bashed beat'

o S HP:Beaten MV:Tiring >
A Forest Trail
[ obvious exits: N E W ]
Zone: Movable Trolloc Camp
Door north: bushes
The corpse of a rat is lying here.

o S HP:Beaten MV:Tiring > A Forest Trail
[ obvious exits: E W ]
Zone: Movable Trolloc Camp
Door north: bushes
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.

o S HP:Beaten MV:Tiring >
Reck narrates 'missed'
A Forest Trail
[ obvious exits: E S W ]
Zone: Movable Trolloc Camp
A sickly, skinny deer stands here in a daze.

o S HP:Beaten MV:Tiring >
Northern Outer Fence
[ obvious exits: N S ]
Zone: Movable Trolloc Camp
Door south: northfence

o S HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!
You start paying increased attention to your surroundings.

o S HP:Beaten MV:Tiring > Northern Outer Fence
A rickety fence has been hastily constructed from fallen wood and limbs
harshly torn from nearby trees. The top edges of the fenceline have been
sharpened to crude points, and rotting heads of unidentifiable creatures
have been posted atop them. Beyond the fence to the north is a trail
through the forest. To the south is an encampment made of rotting tarps and
badly-cured animal hides.
[ obvious exits: N S ]
Zone: Movable Trolloc Camp
Door south: northfence

o S HP:Beaten MV:Tiring >
You narrate 'need me?'

o S HP:Beaten MV:Tiring > Northern Outer Fence
A rickety fence has been hastily constructed from fallen wood and limbs
harshly torn from nearby trees. The top edges of the fenceline have been
sharpened to crude points, and rotting heads of unidentifiable creatures
have been posted atop them. Beyond the fence to the north is a trail
through the forest. To the south is an encampment made of rotting tarps and
badly-cured animal hides.
[ obvious exits: N S ]
Zone: Movable Trolloc Camp
Door south: northfence

o S HP:Beaten MV:Tiring >
You narrate 'coming'

o S HP:Beaten MV:Tiring > Northern Outer Fence
A rickety fence has been hastily constructed from fallen wood and limbs
harshly torn from nearby trees. The top edges of the fenceline have been
sharpened to crude points, and rotting heads of unidentifiable creatures
have been posted atop them. Beyond the fence to the north is a trail
through the forest. To the south is an encampment made of rotting tarps and
badly-cured animal hides.
[ obvious exits: N S ]
Zone: Movable Trolloc Camp
Door south: northfence
Trill narrates 'on them'

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Shzrei - Northern Outer Fence

o S HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.873 seconds.
A Forest Trail
[ obvious exits: E S W ]
Zone: Movable Trolloc Camp
A sickly, skinny deer stands here in a daze.
Trill narrates 'yes'

o S HP:Beaten MV:Strong >
A Forest Trail
[ obvious exits: E W ]
Zone: Movable Trolloc Camp
Door north: bushes
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.

o S HP:Beaten MV:Strong > Alas, you cannot go that way...

o S HP:Beaten MV:Strong >
Your eyesight is not so keen.

o S HP:Beaten MV:Strong >
A Forest Trail
[ obvious exits: N E W ]
Zone: Movable Trolloc Camp
Door north: bushes
The corpse of a rat is lying here.

o S HP:Beaten MV:Strong >
Fields
[ obvious exits: N S W ]
(wotmudmapper): (error): No matches found.

o S HP:Beaten MV:Strong >
Fields
[ obvious exits: N E W ]
Zone: Baerlon
*Geom* is here, fighting Reck.
*Fermin* is here, fighting Reck.
*Jaxon* is here, fighting Trill.
Trill the Master Havoc is here, fighting Jaxon.
Reck the Myrddraal is here, fighting Geom, riding a shadow stallion.
A wild stallion bucks madly.

* S HP:Beaten MV:Tiring > You smite a wild stallion's body into bloody fragments!

* S HP:Beaten MV:Tiring - a wild stallion: Hurt >

A wild stallion barely tickles your left leg with his hit.
You smite a wild stallion's body into bloody fragments!
*Geom* tries to pierce Reck, but he deflects the blow.
*Fermin* pierces Reck's head.
*Jaxon* tries to pierce Trill, but he parries successfully.
Trill tries to pierce *Jaxon*, but he deflects the blow.

* S HP:Beaten MV:Tiring - a wild stallion: Wounded >
Reck narrates 'buffing'
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - a wild stallion: Wounded > You panic and attempt
to flee!


Trill looks at *Jaxon*.


*Geom* tries to pierce Reck, but he deflects the blow.
*Jaxon* tries to pierce Trill, but he deflects the blow.
Trill tries to pierce *Jaxon*, but he deflects the blow.

You flee head over heels.
North Road
[ obvious exits: N E S ]
Zone: Baerlon
A powerfully built man regards you, hand on his sword hilt.
A diminutive woman watches you with ageless eyes.
Fields
[ obvious exits: N E W ]
Zone: Baerlon
*Geom* is here, fighting Reck.
*Fermin* is here, fighting Reck.
*Jaxon* is here, fighting Trill.
Trill the Master Havoc is here, fighting Jaxon.
Reck the Myrddraal is here, fighting Geom, riding a shadow stallion.
A wild stallion bucks madly.
Trill assumes an offensive striking posture.

* S HP:Beaten MV:Tiring > Mood changed to: Brave

* S HP:Beaten MV:Tiring >

Reck gazes deeply at *Geom*...
The gaze of Reck fails to affect *Geom*.
Reck tries to lance *Geom*, but he deflects the blow.
*Geom* tries to pierce Reck, but he deflects the blow.
*Fermin* pierces Reck's body hard.
*Jaxon* tries to pierce Trill, but he deflects the blow.
Trill tries to pierce *Jaxon*, but he deflects the blow.

* S HP:Beaten MV:Tiring >
[kill light]
You try to smite *Geom*, but he parries successfully.

* S HP:Beaten MV:Tiring - Reck: Wounded - Geom: Beaten >
[bash ]
-=
Trill looks at *Jaxon*.
+
*Geom* tries to pierce Reck, but he deflects the blow.
*Fermin* pierces Reck's left arm hard.
*Jaxon* pierces Trill's body very hard.
*

*Geom* pierces Reck's left leg.
*Fermin* pierces Reck's head.
*Jaxon* tries to pierce Trill, but he parries successfully.
Trill tries to pierce *Jaxon*, but he parries successfully.
*+=
Reck sends *Geom* sprawling with a powerful bash!
*Geom* panics, and attempts to flee!
-
Evilynn now follows Reck.
-=
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Reck: Wounded - Geom: Beaten >

Evilynn pierces *Geom*'s body very hard.

* S HP:Beaten MV:Tiring - Reck: Wounded - Geom: Beaten >
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Reck: Wounded - Geom: Beaten >
Evilynn pierces *Geom*'s right arm hard.
You smite *Geom*'s left leg into bloody fragments!
Reck lances *Geom*'s body into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Geom*'s death cry.
*Fermin* tries to pierce Reck, but he deflects the blow.
*Jaxon* tries to pierce Trill, but he deflects the blow.
Trill tries to pierce *Jaxon*, but he parries successfully.
*Jaxon* tries to pierce Trill, but he deflects the blow.
Trill tries to pierce *Jaxon*, but he parries successfully.
Bash who?
*Fermin* gets a jade signet ring from the corpse of Geom.
*Fermin* gets a light brown hood of finely-spun cloth from the corpse of Geom.
*Fermin* gets a thin, black chain from the corpse of Geom.
*Fermin* gets a thin, black chain from the corpse of Geom.
*Fermin* gets a finely-tailored white shirt from the corpse of Geom.
*Fermin* gets a fine woolen cloak from the corpse of Geom.
*Fermin* gets a fine pair of light, buckskin gloves from the corpse of Geom.
*Fermin* gets a silver Kandori wristcuff from the corpse of Geom.
*Fermin* gets a jeweled dagger from the corpse of Geom.
*Fermin* gets a brightly-colored sash from the corpse of Geom.
*Fermin* gets a pair of gray suede leggings from the corpse of Geom.
*Fermin* gets a pair of high leather riding boots from the corpse of Geom.
*Fermin* gets a black pair of silver-tooled boots from the corpse of Geom.
*Fermin* gets a pair of earthen colored breeches from the corpse of Geom.
*Fermin* gets a soft leather pouch from the corpse of Geom.
*Fermin* gets a belt with a buckle of cuendillar from the corpse of Geom.
*Fermin* gets a silver-winged basilard from the corpse of Geom.
*Fermin* gets a silver etched shield from the corpse of Geom.
*Fermin* gets a jeweled wristcuff from the corpse of Geom.
*Fermin* gets a jeweled wristcuff from the corpse of Geom.
*Fermin* gets a pair of dark gloves from the corpse of Geom.
*Fermin* gets a set of cloth sleeves from the corpse of Geom.
*Fermin* gets a set of cloth sleeves from the corpse of Geom.
*Fermin* gets a half-cape of silk-lined leather from the corpse of Geom.
*Fermin* gets a bearskin tunic from the corpse of Geom.
*Fermin* gets a shimmering pendant of obsidian from the corpse of Geom.
*Fermin* gets a shimmering pendant of obsidian from the corpse of Geom.
*Fermin* gets a camouflaged hood from the corpse of Geom.
*Fermin* gets a gold ring from the corpse of Geom.
*Fermin* gets a gold ring from the corpse of Geom.
*Fermin* gets a mirrored lantern from the corpse of Geom.

o S HP:Beaten MV:Tiring > Reck narrates 'bashed beat'
You narrate 'bash geom'

o S HP:Beaten MV:Tiring >
Evilynn is now a member of Reck's group.
The corpse of Geom seems to be empty.
Trill assumes a defensive striking posture.

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Some recent kills

Post by Meren » Sat Jun 24, 2023 9:45 pm

Usurping Shzrei's thread to demonstrate the deaths of Aes Sedai. Lisennet shall be pleased.

You dodge a bash from *Davee* who loses his balance and falls!

* S HP:Scratched MV:Winded - Davee: Healthy >

You try to pierce *Davee*, but he parries successfully.
The Shadowmauler joins Sarras's fight!
*Tikari* tries to pierce you, but you dodge the attack.

* S HP:Scratched MV:Winded - Davee: Healthy >

Sarras sends *Tolza* sprawling with a powerful bash!
*Tolza* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Davee: Healthy >
exa davee

Sarras narrates 'bashing tolza'

* S HP:Scratched MV:Winded - Davee: Healthy > Sweep the leg.

Davee is in excellent condition.
Davee is healthy.

*Davee* is using:
<used as light> a brass storm lantern
<worn on head> a camouflaged hood
<worn around neck> an exquisite onyx dagger in a silver chain
<worn around neck> a shimmering pendant of obsidian
<worn about body> a silver-lined black velvet duster
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an ironshod staff of oak
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

You attempt to peek at the inventory:
You can't see anything.

f
* S HP:Scratched MV:Winded - Davee: Healthy >
2
k light

Sarras narrates 'bashed'

* S HP:Scratched MV:Winded - Davee: Healthy >
*Tikari* tries to pierce you, but you deflect the blow.
The Shadowmauler tries to hit Eldrenia, but she deflects the blow.
Sarras slashes *Tolza*'s head into bloody fragments!
You try to pierce *Davee*, but he deflects the blow.
You panic and attempt to flee!

2
k light
2
k light
You flee head over heels.
On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
They aren't here.
*Tolza* has arrived from the north.

2
k light
* S HP:Scratched MV:Winded >
2
k light
You try to pierce *Tolza*, but she deflects the blow.

2
k light
* S HP:Scratched MV:Winded - Tolza: Beaten > You do the best you can!

* S HP:Scratched MV:Winded - Tolza: Beaten > You do the best you can!

* S HP:Scratched MV:Winded - Tolza: Beaten > Sarras narrates 'beat'
You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tolza: Beaten > You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tolza: Beaten >
Ommin tries to pierce *Tolza*, but she deflects the blow.

cb
change mood brave
* S HP:Scratched MV:Winded - Tolza: Beaten > You do the best you can!

co
change posture offensive
* S HP:Scratched MV:Winded - Tolza: Beaten >
You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tolza: Beaten > Ommin tries to pierce *Tolza*, but she parries
successfully.
You try to pierce *Tolza*, but she deflects the blow.
Mood changed to: Brave
Wimpy reset to: 106 hit points.

j
sheath dagger;draw throwing;throw;draw
* S HP:Scratched MV:Winded - Tolza: Beaten > Posture changed to: Offensive

* S HP:Scratched MV:Winded - Tolza: Beaten >
Ommin tries to pierce *Tolza*, but she parries successfully.
You pierce *Tolza*'s right leg into bloody fragments!
*Tolza* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Tolza: Beaten > You do the best you can!

* S HP:Scratched MV:Winded - Tolza: Beaten > You sheath a silver sai into a camouflaged hood.

* S HP:Scratched MV:Winded - Tolza: Beaten > Sarras has arrived from the north.
You try to quietly draw a throwing spike from a gown of exquisite design.

2
k light
2
k light
* S HP:Scratched MV:Winded - Tolza: Beaten > Sarras tries to slash *Tolza*, but
she parries successfully.
You throw a throwing spike at *Tolza*.

2
k light
* S HP:Scratched MV:Winded - Tolza: Beaten >
2
k light

*Tolza* leaves south. vv

2
k light
* S HP:Scratched MV:Winded >

A throwing spike arcs through the air.

* S HP:Scratched MV:Winded > You try to quietly draw a silver sai from a camouflaged hood.

s
* S HP:Scratched MV:Winded > They aren't here.

2
k light
* S HP:Scratched MV:Winded > A throwing spike falls to the ground after being thrown.
They aren't here.

* S HP:Scratched MV:Winded > Sarras leaves south. vv
Ommin leaves south. vv
You follow Sarras.

Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
Ommin the Master Havoc is standing here.
Sarras the Gray Man is standing here.
*Tolza* is standing here.
You try to pierce *Tolza*, but she parries successfully.

* S HP:Scratched MV:Winded - Tolza: Beaten > Sarras tries to slash *Tolza*, but she parries
successfully.
You do the best you can!

* S HP:Scratched MV:Winded - Tolza: Beaten > Ommin leaves south. vv
You do the best you can!

* S HP:Scratched MV:Winded - Tolza: Beaten > You try to pierce *Tolza*, but she parries
successfully.
No way! You're fighting for your life!

j
sheath dagger;draw throwing;throw;draw
* S HP:Scratched MV:Winded - Tolza: Beaten > You do the best you can!

* S HP:Scratched MV:Winded - Tolza: Beaten >
Ommin has arrived from the south.

* S HP:Scratched MV:Winded - Tolza: Beaten > Ommin pierces *Tolza*'s left leg very hard.
*Tolza* panics, and attempts to flee!
You sheath a silver sai into a camouflaged hood.

* S HP:Scratched MV:Winded - Tolza: Critical > You try to quietly draw a throwing knife from a belt
with a buckle of cuendillar.

* S HP:Scratched MV:Winded - Tolza: Critical > You throw a throwing knife at
*Tolza*.

2
k light
2
k light
* S HP:Scratched MV:Winded - Tolza: Critical >

Ommin tries to pierce *Tolza*, but she parries successfully.

2
k light
* S HP:Scratched MV:Winded - Tolza: Critical >
A throwing knife arcs through the air.

2
k light
* S HP:Scratched MV:Winded - Tolza: Critical >
2
k light

*Tolza* leaves south. vv
*Tolza* has arrived from the south.

2
k light
* S HP:Scratched MV:Winded >
2
k light

A throwing knife rips through *Tolza*'s guts as she collapses to the ground.
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tolza*'s death cry.


**** Tiny Interlude ****

You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...
-=+
*Davee* leaves south. vv
**+=- -=+*
Backstab who?

* S HP:Scratched MV:Tiring >
Sarras has arrived from the north.

* S HP:Scratched MV:Tiring >

*Tikari* has arrived from the north.

[
* S HP:Scratched MV:Tiring >
l

Sarras leaves north. ^^
You follow Sarras.

Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
Sarras the Gray Man is standing here.
A titanic creature of the Shadow is here, wrapped in lightning.

2
k light
* S HP:Scratched MV:Winded > [notice ]
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Winded > Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
Sarras the Gray Man is standing here.
A titanic creature of the Shadow is here, wrapped in lightning.

* S HP:Scratched MV:Winded > Sarras leaves south. vv
You follow Sarras.

On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground. [2]
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A short, well balanced knife lies here, both edges glinting.
A black pair of soft, silver-tooled boots lie on the ground.
A pair of breeches in shades of earth and rock disappear into the ground.
A soft leather pouch has been discarded here.
A thin belt with a beautifully carved buckle of white stone lies here.
A large, shaped leatherleaf branch has been discarded.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A tunic made of bearskin has been dropped here.
A small piece of fabric blends in with the ground here.
A mirrored lantern has been left here.
Sarras the Gray Man is standing here.
*Tikari* is standing here.
You try to quietly draw a silver sai from a camouflaged hood.
You pierce *Tikari*'s left arm hard.
*Tikari* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Tikari: Beaten >
You pierce *Tikari*'s right foot.
Sarras slashes *Tikari*'s head.

3
k h.light
* S HP:Scratched MV:Winded - Tikari: Critical >
You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tikari: Critical >
*Tikari* leaves south. vv

2
k light
2
k light
* S HP:Scratched MV:Winded >
*Tikari* has arrived from the south.
Sarras slashes *Tikari*'s left arm hard.
*Tikari* panics, and attempts to flee!

2
k light
* S HP:Scratched MV:Winded > You pierce *Tikari*'s left leg.

2
k light
2
k light
* S HP:Scratched MV:Winded - Sarras: Hurt - Tikari: Critical > You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Sarras: Hurt - Tikari: Critical >
The Shadowmauler has arrived from the north.
The Shadowmauler tickles Tikari's body with his hit.
You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Sarras: Hurt - Tikari: Critical > You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Sarras: Hurt - Tikari: Critical > You pierce *Tikari*'s body.
You do the best you can!

2
k light
2
k light
* S HP:Scratched MV:Winded - Sarras: Hurt - Tikari: Critical > *Tikari* leaves south. vv
They aren't here.

* S HP:Scratched MV:Winded > *Tikari* has arrived from the south.
Sarras slashes *Tikari*'s body.
*Tikari* panics, and attempts to flee!
You pierce *Tikari*'s body hard.
*Tikari* is mortally wounded, and will die soon, if not aided.

2
k light
* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

2
k light
* S HP:Scratched MV:Winded - Tikari: Critical >
You do the best you can!

* S HP:Scratched MV:Winded - Tikari: Critical > You do the best you can!

2
k light
2
k light
* S HP:Scratched MV:Winded - Tikari: Critical >
You pierce *Tikari*'s body very hard.
*Tikari* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tikari*'s death cry.
The Shadowmauler tries to hit you, but you deflect the blow.
You pierce the Shadowmauler's body very hard.
They aren't here.

* S HP:Scratched MV:Winded - the Shadowmauler: Hurt > They aren't here.

* S HP:Scratched MV:Winded - the Shadowmauler: Hurt >
nod
sc
You nod in agreement.

* S HP:Scratched MV:Winded - the Shadowmauler: Hurt > HP:Scratched MP:Winded
You have scored 108676020 experience points and 592 quest points.
You need 1727143343 exp to level and -517 qp to rank.
You have amassed 31 Turn points to date.
You have played 212 days and 13 hours (real time).
This ranks you as Meren the Cavalry Rider [White Leopards 3] (Level 51).
You are fighting the Shadowmauler.

* S HP:Scratched MV:Winded - the Shadowmauler: Hurt >
Sarras leaves north. ^^

* S HP:Scratched MV:Winded - the Shadowmauler: Hurt >
l

You pierce the Shadowmauler's body into bloody fragments!
The Shadowmauler tries to hit you, but you deflect the blow.

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded > On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
Zone: Blighted Mountains
The corpse of Tikari is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground. [2]
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A short, well balanced knife lies here, both edges glinting.
A black pair of soft, silver-tooled boots lie on the ground.
A pair of breeches in shades of earth and rock disappear into the ground.
A soft leather pouch has been discarded here.
A thin belt with a beautifully carved buckle of white stone lies here.
A large, shaped leatherleaf branch has been discarded.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A tunic made of bearskin has been dropped here.
A small piece of fabric blends in with the ground here.
A mirrored lantern has been left here.
The Shadowmauler is here, fighting YOU!

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >
Ommin narrates 'brick eld'

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >
Ommin narrates 'she haggy'

o another dies
* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >
[narrate ]
You narrate 'another dies'

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >
exa corpse

Ommin narrates 'person'

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded > It is the corpse of Tikari.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
[2] a small leather sheath
a bronze belt of odd design
a silver-winged basilard
a silver etched shield
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an earthen brown mantle
a thick, steel-plated breastplate
[2] a torc of gleaming steel
a polished, slitted great helm
[2] a jade signet ring
a mirrored lantern

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >

You pierce the Shadowmauler's body extremely hard.
The Shadowmauler tries to hit you, but you parry successfully.

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >

Ommin narrates 'bash her'

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >

You try to pierce the Shadowmauler, but he parries successfully.

]
get all corpse
* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >
o tikari
You get a pair of thick metal boots from the corpse of Tikari.
You get a pair of ebony-steel plate greaves from the corpse of Tikari.
You get a small leather sheath from the corpse of Tikari.
You get a small leather sheath from the corpse of Tikari.
You get a bronze belt of odd design from the corpse of Tikari.
You get a silver-winged basilard from the corpse of Tikari.
You get a silver etched shield from the corpse of Tikari.
You get a sungwood bracelet from the corpse of Tikari.
You get a sungwood bracelet from the corpse of Tikari.
You get a pair of heavy metal gauntlets from the corpse of Tikari.
You get a pair of ebony-steel plate vambraces from the corpse of Tikari.
You get a backpack from the corpse of Tikari.
You get an earthen brown mantle from the corpse of Tikari.
You get a thick, steel-plated breastplate from the corpse of Tikari.
You get a torc of gleaming steel from the corpse of Tikari.
You get a torc of gleaming steel from the corpse of Tikari.
You get a polished, slitted great helm from the corpse of Tikari.
You get a jade signet ring from the corpse of Tikari.
You get a jade signet ring from the corpse of Tikari.
You get a mirrored lantern from the corpse of Tikari.

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded > [narrate ]
You narrate 'tikari'

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >

You try to pierce the Shadowmauler, but he dodges the attack.
The Shadowmauler barely hits your body.

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded >
f

You pierce the Shadowmauler's head very hard.

* S HP:Scratched MV:Winded - the Shadowmauler: Wounded > You panic and attempt
to flee!


The Shadowmauler lets out a blood curdling shriek!
The Shadowmauler rears on his hind legs, then arcs down smashing his claws into the ground.
Stones and bolts of electricity leap up from the ground towards you!
You flee head over heels.
Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
The corpse of Tolza is lying here.

[
* S HP:Scratched MV:Winded >
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Winded >
n
sca
s
On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
The corpse of Tikari is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground. [2]
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A short, well balanced knife lies here, both edges glinting.
A black pair of soft, silver-tooled boots lie on the ground.
A pair of breeches in shades of earth and rock disappear into the ground.
A soft leather pouch has been discarded here.
A thin belt with a beautifully carved buckle of white stone lies here.
A large, shaped leatherleaf branch has been discarded.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A tunic made of bearskin has been dropped here.
A small piece of fabric blends in with the ground here.
A mirrored lantern has been left here.
A titanic creature of the Shadow is here, wrapped in lightning.

* S HP:Scratched MV:Winded >
You lean over and sever the bloody head from the corpse of Tikari.

* S HP:Scratched MV:Winded > Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
The corpse of Tolza is lying here.

* S HP:Scratched MV:Winded >
s
Turn in the Path
[ obvious exits: N W ]
Zone: Blighted Mountains
A giant scorpion curls its jointed tail in preparation to attack.

* S HP:Scratched MV:Winded >

A shrill piercing scream reverberates through the area.
A giant scorpion tries to hit you, but you parry successfully.

* S HP:Scratched MV:Winded - a giant scorpion: Scratched >
n
n
No way! You're fighting for your life!

f
n
* S HP:Scratched MV:Winded - a giant scorpion: Scratched > No way! You're fighting for your life!

n
n
* S HP:Scratched MV:Winded - a giant scorpion: Scratched >
You pierce a giant scorpion's body into bloody fragments!
You panic and attempt to flee!

You pierce a giant scorpion's right foreleg into bloody fragments!
A giant scorpion tries to hit you, but you dodge the attack.
You flee head over heels.
Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
The corpse of Tolza is lying here.
On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
The corpse of Tikari is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A water skin has been left on the ground. [2]
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A short, well balanced knife lies here, both edges glinting.
A black pair of soft, silver-tooled boots lie on the ground.
A pair of breeches in shades of earth and rock disappear into the ground.
A soft leather pouch has been discarded here.
A thin belt with a beautifully carved buckle of white stone lies here.
A large, shaped leatherleaf branch has been discarded.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A tunic made of bearskin has been dropped here.
A small piece of fabric blends in with the ground here.
A mirrored lantern has been left here.
A titanic creature of the Shadow is here, wrapped in lightning.

* S HP:Scratched MV:Winded > Path Through the Mountains
[ obvious exits: S W D ]
Zone: Blighted Mountains

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
get all.throwing
You don't see any throwings here.

* S HP:Scratched MV:Winded >
put all pack
get all
You put the severed head of Tikari the Human slain in the Blight in a backpack.
You put a mirrored lantern in a backpack.
You put a jade signet ring in a backpack.
You put a jade signet ring in a backpack.
You put a polished, slitted great helm in a backpack.
You put a torc of gleaming steel in a backpack.
You put a torc of gleaming steel in a backpack.
You put a thick, steel-plated breastplate in a backpack.
You put an earthen brown mantle in a backpack.
You put a backpack in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
A pair of heavy metal gauntlets won't fit in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
A silver etched shield won't fit in a backpack.
You put a silver-winged basilard in a backpack.
A bronze belt of odd design won't fit in a backpack.
You put a small leather sheath in a backpack.
A small leather sheath won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.

* S HP:Scratched MV:Winded >
Your blood freezes as you hear someone's death cry.
There doesn't seem to be anything here.

* S HP:Scratched MV:Winded >
l
2
k light
2
k light
w
e

Sarras narrates 'bashed'

* S HP:Scratched MV:Winded > Ommin narrates 'rip'
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains

get all
* S HP:Scratched MV:Winded > They aren't here.

* S HP:Scratched MV:Winded > Ommin has arrived from below.
They aren't here.

* S HP:Scratched MV:Winded > Off the Path
[ obvious exits: E D ]
Zone: Blighted Mountains
Door down: Ground

* S HP:Scratched MV:Winded > Path Through the Mountains
[ obvious exits: S W D ]
Zone: Blighted Mountains

* S HP:Scratched MV:Winded > There doesn't seem to be anything here.

* S HP:Scratched MV:Winded >
d
Rise in the Mountains
[ obvious exits: E W U ]
Zone: Blighted Mountains
The corpse of Eldrenia is lying here.
A draghkar is here flying around.
Sarras the Gray Man is here, fighting a sabre-toothed mountain lion.
A draghkar is visible flying high in the sky.
A Domani razor stands here, eyes keen and swishing its tail.
A sabre-toothed mountain lion is here, fighting Sarras.

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Some recent kills

Post by Shzrei » Sun Jul 02, 2023 1:04 am

The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
The corpse of a drunken fool is lying here.
A hulking Dhai'mon trolloc is here, fighting Selaana.
Prykor the Master Elkshorned Torturer is here, fighting Chloro.
Yzmulc the Hideous Hunter is here, fighting a drunken fool.
Bearnedryl the Wretched Predator is standing here.
Porka the Dark Master is here, fighting Chloro.
A warhorse is here, stamping his feet impatiently.
*Chloro* is here, fighting Porka.
A man is here.
A middle-aged woman offers drinks to patrons.
Selaana is here, fighting a hulking Dhai'mon trolloc.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender is here, fighting Prykor.
A middle-aged woman offers drinks to patrons.
A drunken fool is sitting here.
* S HP:Scratched MV:Tiring >
Yzmulc blasts a drunken fool's body into bloody fragments!
A drunken fool is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a drunken fool's death cry.
A bartender tries to hit Prykor, but he deflects the blow.
A hulking Dhai'mon trolloc tries to smite Selaana, but she parries successfully.
Selaana strikes a hulking Dhai'mon trolloc's body.
Prykor tries to pierce *Chloro*, but she deflects the blow.
*Chloro* tickles Porka's body with her strike.
* S HP:Scratched MV:Tiring >
Porka sends *Chloro* sprawling with a powerful bash!
Yzmulc blasts *Chloro*'s body into bloody fragments!
* S HP:Scratched MV:Tiring >
Yzmulc blasts *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
Selaana's hands begin weaving fire into the air...
The air around a hulking Dhai'mon trolloc's eyes seems to catch fire, blinding him.
A man gesticulates strangely.
A man panics, and attempts to flee!
A bartender bellows 'rBtzHmN]@S TqxUjv ]R tUXwfyPbr Q]RU LVFLWlS'
A bartender tries to hit Prykor, but he deflects the blow.
A hulking Dhai'mon trolloc tries to smite Selaana, but she parries successfully.
Selaana tickles a hulking Dhai'mon trolloc's body with her strike.
Prykor pierces *Chloro*'s left leg into bloody fragments!
*Chloro* panics, and attempts to flee!
Porka crushes *Chloro*'s left foot into bloody fragments!
*Chloro* panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
Prykor disarms *Chloro*'s weapon with one swift strike.
Prykor pierces *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
Yzmulc blasts *Chloro*'s left arm into bloody fragments!
*Chloro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Chloro*'s death cry.

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Some recent kills

Post by Shzrei » Sun Jul 02, 2023 12:53 pm

(tic_timer): Estimated aggro pulse
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Spectre of Communism is standing here.
* S HP:Hurt MV:Tiring >
A Shienaran gate guard bellows 'Mcvty WOb wIgG @P^ob HNgUMX @pU BW?] jMF^?xvO'
[ch mood brave]
Mood changed to: Brave
* S HP:Hurt MV:Tiring >

(tic_timer): Tic in 7 seconds!
*Eldrenia* has arrived from the north, riding a warhorse.
A gleeman is here, wearing a cloak of different colored patches.
* S HP:Hurt MV:Tiring >
Spectre tries to cleave *Eldrenia*, but she deflects the blow.
* S HP:Hurt MV:Tiring >
*Eldrenia* panics, and attempts to flee!
* S HP:Hurt MV:Tiring > [kill light]
You try to slash *Eldrenia*, but she deflects the blow.
* S HP:Hurt MV:Tiring - Spectre: Battered - Eldrenia: Wounded >

*Eldrenia* strikes Spectre's right leg.
*Eldrenia* leaves south riding a warhorse. vv -=+*
Spectre leaves south. vv *+=- -=
A Shienaran gate guard bellows 'QRY^b wI^ oVbM xeeS\ S^hxRbp nSb tcan vlLYSHcj'
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.250 seconds.
(tic_timer): Exact aggro pulse
You are hungry.
They're not here anymore!
* S HP:Hurt MV:Strong >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Spectre of Communism is here, fighting Eldrenia.
*Eldrenia* is here, fighting Spectre, riding a warhorse.
A Shienaran guard is here, fighting Spectre.
The Shienaran gatekeeper is here, fighting Spectre.
A Shienaran gate guard is here, fighting Spectre.
A Shienaran gate guard is here, fighting Spectre.
A Shienaran gate guard is here, fighting Spectre.
A Shienaran gate guard is here, fighting Spectre.
* S HP:Hurt MV:Strong > Spectre sends *Eldrenia* sprawling with a powerful bash!
[kill light]
You slash *Eldrenia*'s body into bloody fragments!
* S HP:Hurt MV:Strong - Spectre: Battered - Eldrenia: Wounded >
[taste rations]
You nibble a little bit of the rations.
There's nothing left now.
* S HP:Hurt MV:Strong - Spectre: Battered - Eldrenia: Wounded >
You slash *Eldrenia*'s left arm into bloody fragments!
A Shienaran guard barely tickles Spectre's body with his slash.
The Shienaran gatekeeper barely tickles Spectre's left foot with his slash.
A Shienaran gate guard tickles Spectre's body with his slash.
A Shienaran gate guard tickles Spectre's body with his slash.
A Shienaran gate guard tickles Spectre's head with his slash.
A Shienaran gate guard barely slashes Spectre's left arm.
Spectre cleaves *Eldrenia*'s body into bloody fragments!
*Eldrenia* panics, and attempts to flee!
* S HP:Hurt MV:Strong - Spectre: Beaten - Eldrenia: Battered >
*Eldrenia* leaves south riding a warhorse. vv
* S HP:Hurt MV:Strong >
*Eldrenia* has arrived from the south, riding a warhorse.
* S HP:Hurt MV:Strong >
Spectre panics, and attempts to flee!
* S HP:Hurt MV:Strong >
A black messenger pigeon flutters its wings.
(tic_timer): Exact aggro pulse
Spectre leaves north. ^^
*Eldrenia* tries to strike you, but you deflect the blow.
* S HP:Hurt MV:Strong - Eldrenia: Battered >
[kill light]
You do the best you can!
* S HP:Hurt MV:Strong - Eldrenia: Battered > -=+**
A black messenger pigeon beats its wings harder. +=- -
Your body is pierced by razor sharp ice spikes sent by *Eldrenia*! =
You try to slash *Eldrenia*, but she parries successfully.
A Shienaran guard joins Eldrenia's fight!
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
*Eldrenia* strikes your body.
Your bash at *Eldrenia* sends her sprawling!
*Eldrenia* panics, and attempts to flee!
* S HP:Wounded MV:Strong - Eldrenia: Battered >
The grinding of stone on concrete from above becomes louder.
(tic_timer): Exact aggro pulse
You narrate 'bashed'
* S HP:Wounded MV:Strong - Eldrenia: Battered >
Spectre has arrived from the north.
* S HP:Wounded MV:Strong - Eldrenia: Battered >
Spectre cleaves *Eldrenia*'s body into bloody fragments!
* S HP:Wounded MV:Strong - Eldrenia: Beaten >
Spectre cleaves *Eldrenia*'s left arm into bloody fragments!
*Eldrenia* is dead! R.I.P.
Your blood freezes as you hear *Eldrenia*'s death cry.
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard slashes your body hard.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard tries to slash you, but you parry successfully.
The Shienaran gatekeeper slashes your body very hard.
A Shienaran guard slashes your left leg extremely hard.
* S HP:Battered MV:Strong - a Shienaran gate guard: Healthy >

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