fun in chico

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

fun in chico

Post by isabel » Thu Jun 22, 2023 4:11 pm

no maps, no memory of the little bit i used to know of the city, hit scout in gap and rakkard took ways to fight stringer so i followed tracks! then grut and stryker shwoed up

jsut the last bit of the chaos

west
* R HP:Beaten MV:Tiring > The Western Gate to Tanchico
[ obvious exits: E ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > nar wheres mobs? :D
You narrate 'wheres mobs? :D'

`
* R HP:Beaten MV:Tiring > A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Beaten MV:Tiring > east
Western End of Andahar Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Beaten MV:Tiring > south
* R HP:Beaten MV:Tiring > You can't ride in there.

* R HP:Beaten MV:Tiring > east
south
Andahar Boulevard Meets Calpene Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Calpene Road Near Andahar Boulevard
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A weary, dark-eyed man tends the city lamps.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Tiring >
Stringer narrates 'this is the
ss'

* R HP:Beaten MV:Tiring > north
Andahar Boulevard Meets Calpene Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > south
Calpene Road Near Andahar Boulevard
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A weary, dark-eyed man tends the city lamps.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Tiring >
Stringer narrates 'you know where
panarch is?'

* R HP:Beaten MV:Tiring >
A dark-eyed lamplighter extinguishes a streetlamp.
A dark-eyed lamplighter leaves south.

* R HP:Beaten MV:Tiring > nar hrrm i dont have any warrants
You narrate 'hrrm i dont have any warrants'

* R HP:Beaten MV:Tiring > nar used to
You narrate 'used to'

* R HP:Beaten MV:Tiring > who

Players
-------
Penni of Illian
Scylla of Murandy
5 Stringer the Lieutenant [Deathwatch Guard]
Lady Isabel the Lord Major [Shienaran Lancer Blademaster]
Kongming of Illian

5 players displayed.

* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring > `
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Beaten MV:Tiring >
Stringer narrates 'oh good'

* R HP:Beaten MV:Tiring > anr but
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring > nar but no memory now
You narrate 'but no memory now'

* R HP:Beaten MV:Tiring >
Stringer narrates 'come a bit
east'

* R HP:Beaten MV:Tiring > nar sort of s side
north
You narrate 'sort of s side'

east
* R HP:Beaten MV:Tiring > east
Andahar Boulevard Meets Calpene Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > On the Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Along a Bare Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sad refugee makes a trek for safety.

* R HP:Beaten MV:Tiring > east
east
Sparse Trees on Andahar Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Bustling Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sad refugee makes a trek for safety.
A badly shaven man looks for a battle.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.

* R HP:Beaten MV:Tiring > east
Boulevard Overlooking Tanchico Bay
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > east
The day has begun.
Near the Maseta Peninsula
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > east
Intersection on Andahar Boulevard
[ obvious exits: E S W ]
A small purse is here. [7]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > look
where
east
Intersection on Andahar Boulevard
In this rather dingy part of the city dwellings in a poor condition line
the street. Faded awnings hang over the stone paved street where waste
piles up in the gutter. To the south is a narrow street even more
disgusting than this part of the boulevard. A black lacquered coach bearing
a colorful sigil hurries by this filthy stretch of road.
[ obvious exits: E S W ]
A small purse is here. [7]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Players in your Zone
--------------------
Isabel - Intersection on Andahar Boulevard

* R HP:Battered MV:Tiring > east
The Tree Lined Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stringer* is standing here, riding a gray palfrey.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Battered MV:Tiring > Along Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stryker* is standing here.

* R HP:Battered MV:Tiring > west

*Stryker* blasts your body hard.

* R HP:Beaten MV:Tiring - Stryker: Scratched > No way! You're fighting for your
life!

* R HP:Beaten MV:Tiring - Stryker: Scratched > f
west
[flee ]
PANIC! You couldn't escape!

west
* R HP:Beaten MV:Tiring - Stryker: Scratched > You blast *Stryker*'s body.
*Stryker* blasts your body.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Stryker: Scratched > No way! You're fighting for your
life!

* R HP:Beaten MV:Tiring - Stryker: Scratched > change mood wimpy
ff
Mood changed to: Wimpy

west
west
* R HP:Beaten MV:Tiring - Stryker: Scratched > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring - Stryker: Scratched > No way! You're fighting for your
life!

* R HP:Beaten MV:Tiring - Stryker: Scratched > No way! You're fighting for your
life!

* R HP:Beaten MV:Tiring - Stryker: Scratched > f

*Stringer* has arrived from the west, riding a gray palfrey.

* R HP:Beaten MV:Tiring - Stryker: Scratched > You blast *Stryker*'s body.
*Stryker* blasts your body.
*Stringer* lances *Stryker*'s body.
[flee ]
You panic and attempt to flee!

nar eek

You flee head over heels.
The Tree Lined Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Tiring > You narrate 'eek'

* R HP:Beaten MV:Tiring > scan
East:
* R HP:Beaten MV:Tiring > west

*Stringer* has arrived from the east, riding a gray palfrey.

south
south
* R HP:Beaten MV:Tiring > Intersection on Andahar Boulevard
[ obvious exits: E S W ]
A small purse is here. [7]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Narrow Street off the Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young woman walks by.

* R HP:Beaten MV:Tiring > Bend in the Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dark-haired bandit moves his hand toward his weapon, slowly.

* R HP:Beaten MV:Tiring > east
east
Narrow Street on the Maseta
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A slender woman flips a dagger from hand to hand.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > south
south
Turn in a Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > notice
look
kill $target$
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > nar found som emobs a bit s

Stringer narrates 'on em'

`
* R HP:Beaten MV:Tiring > You narrate 'found som emobs a bit s'

* R HP:Beaten MV:Tiring > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Tiring > nar i have no hps
You narrate 'i have no hps'

* R HP:Beaten MV:Tiring > `
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Tiring >
look

* R HP:Beaten MV:Tiring > Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > look
Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > look
Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > east
Street Passing the Palace
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > notice
west
*Stringer* has arrived from the west, riding a gray palfrey.
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > *Stringer* leaves east riding a gray palfrey.
Turn in a Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > look
Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
A young woman walks by.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > change mood wimpy
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
A woman leaves north.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
where
Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.

* R HP:Beaten MV:Tiring >
*Stryker* has arrived from the north.

* R HP:Beaten MV:Tiring > kill $target$
Players in your Zone
--------------------
Isabel - Turn in a Narrow Street

* R HP:Beaten MV:Tiring > You blast *Stryker*'s right hand hard.

* R HP:Beaten MV:Tiring - Stryker: Hurt > nar on
f
*Stryker* blasts your body.
A member of the Civil Watch joins your fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
An elite member of the Civil Watch joins a member of the Civil Watch's fight!
You blast *Stryker*'s body.
You narrate 'on'

* R HP:Beaten MV:Tiring - Stryker: Hurt > [flee ]
You panic and attempt to flee!

west
kill $target$
*Stringer* has arrived from the east, riding a gray palfrey.
You flee head over heels.
Street Passing the Palace
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Turn in a Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stringer* is standing here, riding a gray palfrey.
*Stryker* is here, fighting a member of the Civil Watch.
A member of the Civil Watch is here, fighting Stryker.
A member of the Civil Watch is here, fighting Stryker.
An elite member of the Civil Watch is here, fighting Stryker.

bash
* R HP:Beaten MV:Tiring > You blast *Stryker*'s right leg hard.

* R HP:Beaten MV:Tiring - a member of the Civil Watch: Scratched - Stryker: Hurt >

*Stringer* lances *Stryker*'s left leg.

* R HP:Beaten MV:Tiring - a member of the Civil Watch: Scratched - Stryker: Hurt >
-=+*
*Stringer* lances *Stryker*'s right arm hard.
*Stryker* blasts a member of the Civil Watch's body very hard.
An elite member of the Civil Watch lances Stryker's body.
A member of the Civil Watch lances Stryker's body.
A member of the Civil Watch lances Stryker's left arm.
*Stryker* panics, and attempts to flee!

*+=-
*Stryker* leaves east.


An elite member of the Civil Watch leaves east.
A member of the Civil Watch leaves east.
A member of the Civil Watch leaves east.

-=
They're not here anymore!

* R HP:Beaten MV:Tiring > east
w
Street Passing the Palace
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch is here, fighting Stryker.
A member of the Civil Watch is here, fighting Stryker.
An elite member of the Civil Watch is here, fighting Stryker.
*Stryker* is here, fighting an elite member of the Civil Watch.

* R HP:Beaten MV:Tiring > *Stringer* has arrived from the west, riding a gray
palfrey.
You blast *Stryker*'s right leg hard.
*Stryker* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - an elite member of the Civil Watch: Scratched - Stryker:
Wounded > *Stringer* lances *Stryker*'s right arm.

-=+*
*Stryker* leaves west.

*+west
=w
-
*Stringer* leaves west riding a gray palfrey.

Cancelled.
Turn in a Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stringer* is standing here, riding a gray palfrey.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > change mood brave
Bash who?

* R HP:Beaten MV:Tiring > north
w
Mood changed to: Brave

* R HP:Beaten MV:Tiring > *Stringer* leaves north riding a gray palfrey.
Narrow Street on the Maseta
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stringer* is standing here, riding a gray palfrey.
A young woman walks by.
A slender woman flips a dagger from hand to hand.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring >
*Stringer* leaves west riding a gray palfrey.

west
* R HP:Beaten MV:Tiring > w
Bend in the Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stringer* is here, fighting Stryker, riding a gray palfrey.
*Stryker* is here, fighting Stringer.
A greedy highwayman is here, fighting Stringer.

* R HP:Beaten MV:Tiring > You blast *Stryker*'s body.

* R HP:Beaten MV:Tiring - Stringer: Beaten - Stryker: Wounded > -
A greedy highwayman tries to pierce Stringer, but he parries successfully.

=+**+
A greedy highwayman barely pierces Stringer's body.
*Stryker* tries to blast *Stringer*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.

=- -=
*Stryker* avoids being bashed by *Stringer* who loses his balance and falls!
Your bash at *Stryker* sends him sprawling!

* R HP:Beaten MV:Strong - Stringer: Beaten - Stryker: Wounded > l dark

A trolloc stands before you, armour dented and battered.
A single starved rat sits upon his shoulder, eyes glinting.

Stryker has quite a few wounds.

*Stryker* is using:
<held> a horned skull badge
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a blight bear pelt with hanging horned skulls
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Beaten MV:Strong - Stringer: Beaten - Stryker: Wounded >
You blast *Stryker*'s head hard.
A greedy highwayman tickles Stringer's head with its pierce.

* R HP:Beaten MV:Strong - Stringer: Beaten - Stryker: Battered > look
bash
Bend in the Narrow Street
Filth and muck covers most of this street that turns north and east between
the houses. Among all this mess children play and people lethargically sit
on their doorsteps. A child's toy has been cast away. To the north the
street broadens slightly, while to the east it seems to twist once more.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stringer* is here, fighting Stryker, riding a gray palfrey.
*Stryker* is sitting here.
A greedy highwayman is here, fighting Stringer.

* R HP:Beaten MV:Strong - Stringer: Beaten - Stryker: Battered > They already seem
to be stunned.

* R HP:Beaten MV:Strong - Stringer: Beaten - Stryker: Battered > bash
You blast *Stryker*'s body hard.
A greedy highwayman tickles Stringer's left leg with its pierce.
*Stringer* lances *Stryker*'s body hard.
They already seem to be stunned.

* R HP:Beaten MV:Strong - Stringer: Beaten - Stryker: Battered > bash
-
*Stringer* panics, and attempts to flee!

=+*
*Stringer* leaves north riding a gray palfrey.

*+=-
A greedy highwayman joins your fight!

-=
*Stringer* has arrived from the north, riding a gray palfrey.
Your bash at *Stryker* sends him sprawling!

* R HP:Beaten MV:Strong - Stryker: Battered >
*Stringer* lances *Stryker*'s right leg hard.

* R HP:Beaten MV:Strong - Stryker: Battered >
*Stringer* lances *Stryker*'s left leg.
A greedy highwayman barely pierces Stryker's right leg.
You blast *Stryker*'s body very hard.

* R HP:Beaten MV:Strong - Stryker: Battered >
A greedy highwayman tickles Stryker's left arm with its pierce.

* R HP:Beaten MV:Strong - Stryker: Battered >
*Stringer* lances *Stryker*'s head.
A greedy highwayman barely pierces Stryker's left hand.
You blast *Stryker*'s body hard.

* R HP:Beaten MV:Strong - Stryker: Beaten > bash
A greedy highwayman barely pierces Stryker's body.
They already seem to be stunned.

* R HP:Beaten MV:Strong - Stryker: Beaten > bash
-=+
A greedy highwayman tickles Stryker's right arm with its pierce.
*Stryker* blasts your right leg.

*
*Stryker* panics, and attempts to flee!

*+=
*Stryker* leaves east.

- east
w
-
A greedy highwayman tickles Stringer's left hand with its pierce.

=
They're not here anymore!

* R HP:Beaten MV:Strong > Narrow Street on the Maseta
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An elite member of the Civil Watch is here, fighting Stryker.
*Stryker* is here, fighting a slender woman.
A young woman walks by.
A slender woman is here, fighting Stryker.

* R HP:Beaten MV:Strong > You blast *Stryker*'s head.

* R HP:Beaten MV:Strong - a slender woman: Healthy - Stryker: Beaten > You blast *Stryker*'s body.
A member of the Civil Watch joins an elite member of the Civil Watch's fight!
A member of the Civil Watch joins an elite member of the Civil Watch's fight!
An elite member of the Civil Watch lances Stryker's body.
*Stryker* blasts a slender woman's left hand into bloody fragments!
A slender woman tickles Stryker's body with her pierce.


*Stryker* panics, and attempts to flee!

-=+**
*Stryker* leaves west.

+west
=north
-w
Cancelled.
*Stringer* has arrived from the west, riding a gray palfrey.
Bend in the Narrow Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dark-haired bandit moves his hand toward his weapon, slowly.

* R HP:Beaten MV:Strong > Narrow Street off the Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Grut* is standing here.
*Stryker* is standing here.
*Rakkard* is standing here.
A young woman walks by.

* R HP:Beaten MV:Strong > You blast *Grut*'s head.

* R HP:Beaten MV:Strong - Grut: Beaten > *Rakkard* leaves south.
*Stryker* leaves south.
*Stryker* has arrived from the south.

-=+*change mood wimpy
f
*
*Rakkard* has arrived from the south.

east
+
*Rakkard* lances your right leg hard.

Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Grut: Beaten > *Rakkard* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A woman screams 'Yikes!!! A horrible trolloc is here! Help!'
A woman panics, and attempts to flee!
[flee ]
You panic and attempt to flee!

You flee head over heels.
Intersection on Andahar Boulevard
[ obvious exits: E S W ]
A small purse is here. [7]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Tree Lined Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > nar all here
east
east
You narrate 'all here'

east
* R HP:Beaten MV:Strong > Along Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Strong > east
Andahar Boulevard Meets King's Road
[ obvious exits: E S W ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ragged looking man asks for spare coins.

* R HP:Beaten MV:Strong > Boulevard Near King's Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Strong > Andahar Boulevard Near Maseta Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Stringer narrates 'im 1s'

* R HP:Beaten MV:Strong > east
east
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scoundrel is here, demanding your purse.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

* R HP:Beaten MV:Strong > Andahar Boulevard Near the Maseta
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.

* R HP:Beaten MV:Strong > west
kill $target$
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scoundrel is here, demanding your purse.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

kill $target$
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > nar i went e to mobs
3
You narrate 'i went e to mobs'

north
* R HP:Beaten MV:Strong > You stop riding him.

* HP:Beaten MV:Strong > A Run-Down Lodge
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.

* HP:Beaten MV:Strong > south
kill $target$
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A scoundrel is here, demanding your purse.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

kill $target$
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > kill $target$
They aren't here.

* HP:Beaten MV:Strong > kill $target$

Stringer narrates 'nod'

* HP:Beaten MV:Strong > kill $target$
They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > south
They aren't here.

* HP:Beaten MV:Strong > A thief tickles your body with his pound.
No way! You're fighting for your life!

* HP:Beaten MV:Strong - a thief: Healthy > change mood wimpy
Mood changed to: Wimpy

* HP:Beaten MV:Strong - a thief: Healthy >
You blast a thief's body into bloody fragments!
A thief barely tickles your body with his pound.

* HP:Beaten MV:Strong - a thief: Hurt > anr stupid

You blast a thief's left leg into bloody fragments!
A thief tickles your body with his pound.

* HP:Beaten MV:Strong - a thief: Wounded > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Strong - a thief: Wounded > nar stupid thief aggros
You narrate 'stupid thief aggros'

* HP:Beaten MV:Strong - a thief: Wounded >
You blast a thief's body into bloody fragments!
A thief tickles your body with his pound.

* HP:Beaten MV:Strong - a thief: Wounded >
Stringer narrates 'say if on'

* HP:Beaten MV:Strong - a thief: Wounded
> nar am 1s rent
You narrate 'am 1s rent'

* HP:Beaten MV:Strong - a thief: Wounded >
Stringer narrates 'yeah'

* HP:Beaten MV:Strong - a thief: Wounded
>
You blast a thief's right leg into bloody fragments!
A thief tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a thief: Battered >
You try to blast a thief, but he parries successfully.
A thief barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a thief: Battered > change mood brave
Mood changed to: Brave

* HP:Beaten MV:Strong - a thief: Battered >
You blast a thief's body into bloody fragments!
A thief barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a thief: Beaten >
You blast a thief's body into bloody fragments!
A thief barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a thief: Beaten > notice
look
where
You start paying increased attention to your surroundings.

* HP:Beaten MV:Strong - a thief: Beaten > Andahar Boulevard Meets Maseta Road
On this bustling crossroads the Andahar Boulevard and the road running
along the Maseta peninsula meet. Southwards, the road runs towards the
King's Palace and further down to the Maseta docks. To the east and west
the boulevard intersects the city. A statue stands on a pedestal nearby.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A thief is here, fighting YOU!
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

* HP:Beaten MV:Strong - a thief: Beaten > Players in your Zone
--------------------
Isabel - Andahar Boulevard Meets Maseta Road

* HP:Beaten MV:Strong - a thief: Beaten >
You blast a thief's body into bloody fragments!
A thief is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a thief's death cry.

* HP:Beaten MV:Strong > scan
* HP:Beaten MV:Strong > look
Andahar Boulevard Meets Maseta Road
On this bustling crossroads the Andahar Boulevard and the road running
along the Maseta peninsula meet. Southwards, the road runs towards the
King's Palace and further down to the Maseta docks. To the east and west
the boulevard intersects the city. A statue stands on a pedestal nearby.
[ obvious exits: N E S W ]
The corpse of a thief is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

* HP:Beaten MV:Strong > look
where
Andahar Boulevard Meets Maseta Road
On this bustling crossroads the Andahar Boulevard and the road running
along the Maseta peninsula meet. Southwards, the road runs towards the
King's Palace and further down to the Maseta docks. To the east and west
the boulevard intersects the city. A statue stands on a pedestal nearby.
[ obvious exits: N E S W ]
The corpse of a thief is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

* HP:Beaten MV:Strong > Players in your Zone
--------------------
Isabel - Andahar Boulevard Meets Maseta Road

* HP:Beaten MV:Strong > scan w
Your eyesight is not so keen.

inv
* HP:Beaten MV:Strong >
*Rakkard* has arrived from the west.
*Grut* has arrived from the west.

* HP:Beaten MV:Strong > x
*Grut* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

You are carrying:
Nothing.

* HP:Beaten MV:Strong - Grut: Battered > Grut has some big nasty wounds and
scratches.

* HP:Beaten MV:Strong - Grut: Battered >
A member of the Civil Watch joins your fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
A merchant screams 'Yikes!!! A horrible trolloc is here! Help!'
A merchant panics, and attempts to flee!
A merchant leaves south.
An elite member of the Civil Watch joins a member of the Civil Watch's fight!

* HP:Beaten MV:Strong - Grut: Battered > nar on
f
*Rakkard* panics, and attempts to flee!
You narrate 'on'

change mood wimpy
* HP:Beaten MV:Strong - Grut: Battered > [flee ]
You panic and attempt to flee!


You flee head over heels.
Andahar Boulevard Near Maseta Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Beaten MV:Strong > *Rakkard* has arrived from the east.
*Rakkard* lances your body.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

* HP:Beaten MV:Strong - Rakkard: Wounded >
You try to blast *Rakkard*, but he parries successfully.
A Seanchan officer draws a basket-hilted longblade from a sword sheath with a flash
of steel.
A Seanchan officer wields a basket-hilted longblade in a two-handed grip.
A Seanchan officer slashes Rakkard's left arm hard.
*Rakkard* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Rakkard: Wounded > f
north
*Stringer* has arrived from the west, riding a gray palfrey.
[flee ]
You panic and attempt to flee!


*Stringer* leaves east riding a gray palfrey.

You flee head over heels.
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
The corpse of a thief is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A Run-Down Lodge
[ obvious exits: S ]
You notice a piece of white willow bark is hidden here.
You notice a vial of powdered red gheandin blossom is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a black belladonna berry is hidden here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.

* HP:Critical MV:Strong >
kill $target$

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
kill $target$
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > nar am crit heh
You narrate 'am crit heh'

look
where
* HP:Critical MV:Strong > A Run-Down Lodge
Situated just off the busy Andahar boulevard, this inn is surprisingly
squalid, considering Tanchico was a great port and trade city once. The
windows of the structure are covered in grime, resulting in a dark
atmosphere even during the brightest day. The furniture is rickety and
bears marks of having suffered from being thrown around. At the back, a
narrow stairs leads up to the lodge's rooms.
[ obvious exits: S ]
You notice a piece of white willow bark is hidden here.
You notice a vial of powdered red gheandin blossom is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a black belladonna berry is hidden here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.

* HP:Critical MV:Strong > Players in your Zone
--------------------
Isabel - A Run-Down Lodge

scan s
* HP:Critical MV:Strong > A rich-looking merchant counts his earnings.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > scan s
A rich-looking merchant counts his earnings.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Critical MV:Strong > look
where
A Run-Down Lodge
Situated just off the busy Andahar boulevard, this inn is surprisingly
squalid, considering Tanchico was a great port and trade city once. The
windows of the structure are covered in grime, resulting in a dark
atmosphere even during the brightest day. The furniture is rickety and
bears marks of having suffered from being thrown around. At the back, a
narrow stairs leads up to the lodge's rooms.
[ obvious exits: S ]
You notice a piece of white willow bark is hidden here.
You notice a vial of powdered red gheandin blossom is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a black belladonna berry is hidden here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.

* HP:Critical MV:Strong > Players in your Zone
--------------------
Isabel - A Run-Down Lodge

* HP:Critical MV:Strong >
*Stryker* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Stryker: Beaten >
A merchant guard joins your
fight!
A merchant guard joins a merchant
guard's fight!
The innkeeper pounds Stryker's
body.
The innkeeper barely tickles
Stryker's left leg with his
pound.
A merchant guard slashes
Stryker's left leg.
A merchant guard slashes
Stryker's right arm.
You blast *Stryker*'s head.
*Stryker* blasts your right leg.
You wish that your wounds would
stop BLEEDING so much!

Stringer narrates 'go panarch?'

* HP:Critical MV:Strong - Stryker:
Critical > f
[flee ]
You panic and attempt to flee!

kill $target$

*Stryker* panics, and attempts to flee!

You flee head over heels.
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
The corpse of a thief is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A rich-looking merchant counts his earnings.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
They aren't here.

* HP:Critical MV:Strong > kill $target$
kill $target$
kill $target$
They aren't here.
*Stryker* has arrived from the north.

kill $target$
kill $target$
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > They aren't here.

kill $target$
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
kill $target$
They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
kill $target$
They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > look
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
kill $target$
Andahar Boulevard Meets Maseta Road
On this bustling crossroads the Andahar Boulevard and the road running
along the Maseta peninsula meet. Southwards, the road runs towards the
King's Palace and further down to the Maseta docks. To the east and west
the boulevard intersects the city. A statue stands on a pedestal nearby.
[ obvious exits: N E S W ]
The corpse of a thief is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A rich-looking merchant counts his earnings.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Critical MV:Strong > They aren't here.

kill $target$
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

kill $target$
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill $target$
kill $target$
They aren't here.

* HP:Critical MV:Strong > *Rakkard* has arrived from the east.
You blast *Stryker*'s body.

* HP:Critical MV:Strong - Stryker: Critical > kill $target$
*Stryker* blasts your body.
You wish that your wounds would stop BLEEDING so much!

An elite member of the Civil Watch joins your fight!
A member of the Civil Watch joins an elite member of the Civil Watch's fight!
A member of the Civil Watch joins an elite member of the Civil Watch's fight!
You blast *Stryker*'s right arm hard.
You do the best you can!

* HP:Critical MV:Strong - Stryker: Critical > kill $target$
You do the best you can!

* HP:Critical MV:Strong - Stryker: Critical > You do the best you can!

* HP:Critical MV:Strong - Stryker: Critical >
*Stryker* panics, and attempts to flee!

* HP:Critical MV:Strong - Stryker: Critical >
*Rakkard* panics, and attempts to flee!

* HP:Critical MV:Strong - Stryker: Critical > change mood brave
kill $target$
kill $target$
Mood changed to: Brave

kill $target$
* HP:Critical MV:Strong - Stryker: Critical > You do the best you can!

* HP:Critical MV:Strong - Stryker: Critical > kill $target$
You do the best you can!

* HP:Critical MV:Strong - Stryker: Critical > kill $target$
A member of the Civil Watch scythes Rakkard's right arm.
A member of the Civil Watch tickles Stryker's body with his scythe.
*Rakkard* lances an elite member of the Civil Watch's body very hard.
An elite member of the Civil Watch tries to strike Rakkard, but he parries
successfully.
*Stryker* blasts your right hand hard.
You wish that your wounds would stop BLEEDING so much!

You blast *Stryker*'s left arm hard.
*Rakkard* leaves east.
You do the best you can!
*Stryker* leaves north.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > kill $target$
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > north
kill $target$
bash
*Rakkard* has arrived from the east.
A Run-Down Lodge
[ obvious exits: S ]
You notice a piece of white willow bark is hidden here.
You notice a vial of powdered red gheandin blossom is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a black belladonna berry is hidden here.
*Stryker* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.

* HP:Critical MV:Strong > You blast *Stryker*'s body hard.

* HP:Critical MV:Strong - Stryker: Critical > *Stryker* panics, and attempts to flee!

-=
*Rakkard* has arrived from the south.

+
*Rakkard* lances your left leg.
You wish that your wounds would stop BLEEDING so much!


south
**Cancelled.
No way! You're fighting for your life!
*Stryker* leaves south.

* HP:Critical MV:Strong - Rakkard: Wounded > change mood wimpy
f
Mood changed to: Wimpy

* HP:Critical MV:Strong - Rakkard: Wounded > You try to blast *Rakkard*, but he
deflects the blow.
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
The innkeeper tickles Rakkard's body with his pound.
*someone* lances your left hand hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
[flee ]
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > te ded
[tell stringer]
You tell Stringer 'ded'

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