The Anatomy of an Ambush (very long)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

The Anatomy of an Ambush (very long)

Post by Seroma » Fri Jun 09, 2023 7:16 am

Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
notice
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Winded >
where
Players in your Zone
--------------------
Dredge - Road to Tarwin's Gap
Seroma - Road to Tarwin's Gap

sc
* S HP:Scratched MV:Winded >
You have 412(415) hit and 92(269) movement points.
You have scored 106487327 experience points and 322 quest points.
You need 2012673 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

* S HP:Scratched MV:Winded >

(tic_timer): Tic in 7 seconds!
get thready pack
You get a cup of thready brown tea from a backpack.

* S HP:Scratched MV:Winded >
give thready Dredge
The clouds disappear.
You give a cup of thready brown tea to Dredge.

* S HP:Scratched MV:Tiring >
get thready pack
You get a cup of thready brown tea from a backpack.

* S HP:Scratched MV:Tiring >
quaff thready
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Scratched MV:Tiring >
sc

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves <<WEST<<.

* S HP:Scratched MV:Tiring >
You have 413(415) hit and 144(269) movement points.
You have scored 106487327 experience points and 322 quest points.
You need 2012673 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

* S HP:Scratched MV:Tiring >

*Orenas* has arrived from the west, riding a Domani razor.

* S HP:Scratched MV:Tiring >
where

Dredge quaffs a cup of thready brown tea.

* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Dredge - Road to Tarwin's Gap
Seroma - Road to Tarwin's Gap
You catch a faint scent of a horse nearby. 1 human

* S HP:Scratched MV:Tiring >
k light
bash
*Orenas* leaves south riding a Domani razor.
They aren't here.

* S HP:Scratched MV:Tiring >
Bash who?

* S HP:Scratched MV:Tiring >
s
k light
bash
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A dirty rock lies here. [2]
*Orenas* is standing here, riding a Domani razor.
A raven is here flying around.
Dredge has arrived from the north.

* S HP:Scratched MV:Tiring >
*Orenas* leaves south riding a Domani razor.
They aren't here.

* S HP:Scratched MV:Tiring >
Bash who?

* S HP:Scratched MV:Tiring >
s
k light
bash
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
*Orenas* is standing here, riding a Domani razor.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
*Orenas* blasts Dredge's body.
You slash *Orenas*'s right leg.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Scratched >



*Orenas* blasts Dredge's left foot.

=
+
*
*
+
=



=
*Orenas* looks at you.
Your bash at *Orenas* sends him sprawling!

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Scratched >

You slash *Orenas*'s left leg hard.
Dredge blasts *Orenas*'s right leg hard.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Scratched >
remove shield
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Scratched >
l Orenas
You slash *Orenas*'s body hard.
Dredge blasts *Orenas*'s body.

Orenas has some small wounds and bruises.
Orenas is hurt.

*Orenas* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Hurt >
wear shield
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Hurt >

A rat now follows Orenas.
A rat squeaks 'Orenas is at Edge of the Forest'

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Hurt >

You slash *Orenas*'s right leg.
Dredge blasts *Orenas*'s body hard.
*Orenas* blasts Dredge's right leg.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Hurt >
bash



=
+
*
*
Dredge blasts *Orenas*'s body hard.

+
=

*Orenas* sends Dredge sprawling with a powerful bash!



=
Your bash at *Orenas* sends him sprawling!

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Hurt >
remove shield
You slash *Orenas*'s right arm hard.
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Wounded >

A rat squeaks 'Cordelia is at Entering the Gap'
A rat squeaks 'Cordelia is at Entering the Gap'
A flock of ravens caws 'Cordelia is at Entering the Gap'
You slash *Orenas*'s right arm very hard.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Wounded >
wear shield
bash
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Wounded >
They already seem to be stunned.

* S HP:Scratched MV:Winded - Dredge: Scratched - Orenas: Wounded >
bash



=
+
A rat squeaks 'Cordelia is at Entering the Gap'
A flock of ravens caws 'Cordelia is at Entering the Gap'
*Orenas* blasts Dredge's body.

*
*
+
=


*Orenas* panics, and attempts to flee!


*Orenas* leaves west riding a Domani razor.

=
They're not here anymore!

* S HP:Scratched MV:Winded >
w
k light
bash
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
Bash who?

* S HP:Scratched MV:Winded >
n
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Dredge has arrived from the south.

k light
* S HP:Scratched MV:Winded >
n
They aren't here.

* S HP:Scratched MV:Winded >
k light
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >

The raven master narrates 'Cordelia was spotted in Entering the Gap'
A rat squeaks 'Orenas, Cordelia are at Entering the Gap'
A rat squeaks 'Orenas, Cordelia are at Entering the Gap'

* S HP:Scratched MV:Winded >
tgts orenas
Second target is set as: orenas.
'are together
You say 'are together'

* S HP:Scratched MV:Winded >
w
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving <<WEST<<.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
scan s
Your eyesight is not so keen.

* S HP:Scratched MV:Winded >
w
scan s
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
Your eyesight is not so keen.

* S HP:Scratched MV:Winded >
notice
s
You stop paying increased attention to your surroundings.

scan s
* S HP:Scratched MV:Winded >
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
Your eyesight is not so keen.

* S HP:Scratched MV:Winded >
w
scan s
A flock of ravens caws 'Orenas, Cordelia are at Entering the Gap'
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >

* S HP:Scratched MV:Winded >
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Dredge has arrived from the west.

e
* S HP:Scratched MV:Winded >
e
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
Dredge has arrived from the west.

e
* S HP:Scratched MV:Winded >
n
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A dirty rock lies here. [2]
A raven is visible flying high in the sky.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
scan n

* S HP:Scratched MV:Winded >

(tic_timer): Tic in 7 seconds!
n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A pair of thin but sturdy metal boots stands here.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A long sharpened blade attached to a pole has been left here.
A set of chainmail sleeves lie upon the ground.
A black mask lies in a heap on the ground.
A chunk of sandstone lies on the ground.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >

A flock of ravens caws 'Orenas, Cordelia are at Entering the Gap'

* S HP:Healthy MV:Tiring >
s
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Dredge has arrived from the north.

* S HP:Healthy MV:Tiring >
s
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Dredge has arrived from the north.

* S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Dredge - Road to Tarwin's Gap
Seroma - Road to Tarwin's Gap
You catch the scent of horses nearby. 3-Feb humans

dh
diagnose horse *cough*
* S HP:Healthy MV:Tiring >
No-one by that name here.

s
* S HP:Healthy MV:Tiring >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A dirty rock lies here. [2]
Dredge has arrived from the north.

* S HP:Healthy MV:Tiring >
k light
k light
They aren't here.

k light
* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

k light
* S HP:Healthy MV:Tiring >
k light
They aren't here.

k light
* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
k light
They aren't here.

* S HP:Healthy MV:Tiring >
k light
They aren't here.

* S HP:Healthy MV:Tiring >
k light
k light
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

Porka narrates 'arjuna incoming by rm '

* S HP:Healthy MV:Tiring >
notice
n
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Dredge has arrived from the south.

* S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Dredge - Road to Tarwin's Gap
Seroma - Road to Tarwin's Gap
You catch the scent of horses nearby. 3-Feb humans

* S HP:Healthy MV:Tiring >
k light
k light
They aren't here.

k light
* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
'hm
You say 'hm'

* S HP:Healthy MV:Tiring >

*Cordelia* has arrived from the west, riding a gray palfrey.

* S HP:Healthy MV:Tiring >

Dredge tries to blast *Cordelia*, but she parries successfully.

* S HP:Healthy MV:Tiring >

*Cordelia* pierces Dredge's body.
A Kno'mon trolloc tries to cleave Cordelia, but she parries successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Dredge tries to blast *Cordelia*, but she deflects the blow.

* S HP:Healthy MV:Tiring >

*Cordelia* barely pierces Dredge's body.

* S HP:Healthy MV:Tiring >
'to blight trees
cb
change mood brave
*Cordelia* panics, and attempts to flee!
You say 'to blight trees'

* S HP:Healthy MV:Tiring >
4
k h.light

*Cordelia* leaves south riding a gray palfrey.

* S HP:Healthy MV:Tiring >
b
bash
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
Bash who?

* S HP:Healthy MV:Tiring >
notice
n
n
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
*Orenas* is standing here, riding a Domani razor.
Dredge has arrived from the south.

* S HP:Healthy MV:Tiring >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A pair of thin but sturdy metal boots stands here.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A long sharpened blade attached to a pole has been left here.
A set of chainmail sleeves lie upon the ground.
A black mask lies in a heap on the ground.
A chunk of sandstone lies on the ground.
Dredge has arrived from the south.

n
* S HP:Healthy MV:Winded >
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A black wolf growls loudly, poised to leap.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a rat is lying here. [3]
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
n
n
n
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A raven is here flying around.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A black wolf growls loudly, poised to leap.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A Shienaran scout blends into the surroundings here.
Dredge has arrived from the south.

n
* S HP:Healthy MV:Winded >
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
n
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
n
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the south.

n
* S HP:Healthy MV:Winded >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the south.

n
* S HP:Healthy MV:Winded >
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Dredge has arrived from the south.

w
* S HP:Healthy MV:Winded >
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
Dredge has arrived from the east.

* S HP:Healthy MV:Winded >
n
w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a tree leaving <<WEST<<.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
n
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A small stick is lying on the ground here.
Dredge has arrived from the east.

o S HP:Healthy MV:Winded >
n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the south.

* S HP:Healthy MV:Winded >
nod
You nod in agreement.

notice
* S HP:Healthy MV:Winded >
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
k light
k light
They aren't here.

k light
* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
who
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
Players
There is(are): 8 player(s) on LS and 2 player(s) on DS as of the last site update.
-------
Dredge the Pugnacious Destroyer [Ahf'frait]
Porka the Dark Master [Ghar'ghael Master]
Seroma the Darkling [Dha'vol]
Shzrei the Master Torturer [Dhai'mon Master]

4 players displayed.

* S HP:Healthy MV:Winded >

A shrill piercing scream reverberates through the area.

* S HP:Healthy MV:Winded >
nar we blight ent if u want to come porkster
You narrate 'we blight ent if u want to come porkster'

k light
* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
where
Players in your Zone
--------------------
Dredge - The Blight
Seroma - The Blight

* S HP:Healthy MV:Winded >
k light
k light
They aren't here.

* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
sc
They aren't here.

* S HP:Healthy MV:Winded >
You have 415(415) hit and 101(269) movement points.
You have scored 106489607 experience points and 322 quest points.
You need 2010393 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

* S HP:Healthy MV:Winded >
k light
k light
A shrill piercing scream reverberates through the area.
They aren't here.

where
* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
k light
Players in your Zone
--------------------
Dredge - The Blight
Seroma - The Blight

* S HP:Healthy MV:Winded >
k light
They aren't here.

k light
* S HP:Healthy MV:Winded >
k light
They aren't here.

where
* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Dredge - The Blight
Seroma - The Blight

* S HP:Healthy MV:Winded >
k light
k light
They aren't here.

k light

(tic_timer): Tic in 7 seconds!
* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

k light
* S HP:Healthy MV:Winded >
k light
They aren't here.

* S HP:Healthy MV:Winded >
k light
Dredge says 'got any gold need a skin dagger and pack'
*Orenas* has arrived from the south, riding a Domani razor.
You slash *Orenas*'s body.

* S HP:Healthy MV:Winded - Orenas: Hurt >
k light
You do the best you can!

bash
* S HP:Healthy MV:Winded - Orenas: Hurt >
You do the best you can!

* S HP:Healthy MV:Winded - Orenas: Hurt >


Dredge blasts *Orenas*'s left arm very hard.


=
+
*

*Orenas* tries to blast you, but you parry successfully.
The blighted tree tickles Orenas's right leg with its hit.
The blighted tree joins the blighted tree's fight!

*
+
=


*Orenas* panics, and attempts to flee!


=
Your bash at *Orenas* sends him sprawling!

* S HP:Healthy MV:Winded - Orenas: Wounded >

The blighted tree barely tickles Orenas's body with its hit.
The blighted tree tickles Orenas's body with its hit.
Dredge blasts *Orenas*'s body hard.
You slash *Orenas*'s head hard.

* S HP:Healthy MV:Tiring - Orenas: Wounded >

*Orenas* leaves south riding a Domani razor.

* S HP:Healthy MV:Tiring >
get all.coin pack
You get a wealth of gold crowns from a backpack.
You get a large number of copper pennies from a backpack.

* S HP:Healthy MV:Tiring >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves ^^NORTH^^.

* S HP:Healthy MV:Tiring >
give 50 crown Dredge
You give him 50 crowns.

* S HP:Healthy MV:Tiring >
k light

*Cordelia* has arrived from the south, riding a gray palfrey.

l
* S HP:Healthy MV:Tiring >
You try to slash *Cordelia*, but she parries successfully.

* S HP:Healthy MV:Tiring - Cordelia: Healthy >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
*Cordelia* is here, fighting YOU!, riding a gray palfrey.
Dredge the Pugnacious Destroyer is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k light
* S HP:Healthy MV:Tiring - Cordelia: Healthy >
bash
You do the best you can!

* S HP:Healthy MV:Tiring - Cordelia: Healthy >
You try to slash *Cordelia*, but she parries successfully.
Cordelia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree joins the blighted tree's fight!
Dredge tries to blast *Cordelia*, but she parries successfully.



=
+
*
*
+
=


*Cordelia* throws a fireball at Dredge, who screams in pain.


The blighted tree tries to hit Cordelia, but she dodges the attack.
Cordelia swiftly dodges the blighted tree's attempt to hit her.
*Cordelia* pierces your body.

=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring - Cordelia: Healthy >

*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Cordelia: Healthy >

*Cordelia* avoids being bashed by Dredge who loses his balance and falls!
*Cordelia* leaves south riding a gray palfrey.

* S HP:Scratched MV:Tiring >
k light
bash

*Orenas* has arrived from the south, riding a Domani razor.

* S HP:Scratched MV:Tiring >

*Orenas* barely blasts Dredge's right foot.

* S HP:Scratched MV:Tiring >

*Cordelia* has arrived from the south, riding a gray palfrey.

* S HP:Scratched MV:Tiring >
*Cordelia* tries to pierce you, but you parry successfully.
You do the best you can!

* S HP:Scratched MV:Tiring - Cordelia: Healthy >



=
+
*
*
+
=
*Orenas* sends Dredge sprawling with a powerful bash!


*Orenas* blasts Dredge's body.
The blighted tree tries to hit Cordelia, but she dodges the attack.
The blighted tree joins the blighted tree's fight!



=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

sta
* S HP:Scratched MV:Tiring >
k light
bash

The blighted tree tries to hit Cordelia, but she dodges the attack.
The blighted tree tries to hit Cordelia, but she dodges the attack.
*Cordelia* tries to pierce you, but you deflect the blow.
*Orenas* blasts Dredge's right arm very hard.
*Orenas* looks at *Cordelia*.
*Cordelia* throws a fireball at Dredge, who screams in pain.

* S HP:Scratched MV:Tiring - Cordelia: Healthy >
Do you not consider fighting as standing?

* S HP:Scratched MV:Tiring - Cordelia: Healthy >
*Orenas* nods in agreement.
You do the best you can!

* S HP:Scratched MV:Tiring - Cordelia: Healthy >



=
+
*
*
The blighted tree tries to hit Cordelia, but she dodges the attack.
Cordelia swiftly dodges the blighted tree's attempt to hit her.
Dredge blasts *Orenas*'s body hard.
*Orenas* blasts Dredge's right hand.

+
=



*Cordelia* throws a fireball at Dredge, who screams in pain.

=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring - Cordelia: Healthy >
nar go if you need

Cordelia swiftly dodges the blighted tree's attempt to hit her.
Cordelia swiftly dodges the blighted tree's attempt to hit her.

* S HP:Scratched MV:Tiring - Cordelia: Healthy >

Dredge sends *Orenas* sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Cordelia: Healthy >
bash
You narrate 'go if you need'

* S HP:Scratched MV:Tiring - Cordelia: Healthy >



=
*Cordelia* throws a fireball at Dredge, who screams in pain.

+
*
The blighted tree tries to hit Cordelia, but she deflects the blow.
The blighted tree tries to hit Cordelia, but she deflects the blow.
*Cordelia* tries to pierce you, but you deflect the blow.
Dredge blasts *Orenas*'s left hand.

*
+
Dredge panics, and attempts to flee!

=
Dredge leaves ^^NORTH^^.




=
*Cordelia* panics, and attempts to flee!
Your bash at *Cordelia* sends her sprawling!

* S HP:Scratched MV:Tiring - Cordelia: Scratched >

*Orenas* tries to blast you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Cordelia: Scratched >

You slash *Cordelia*'s body into bloody fragments!
The blighted tree tries to hit Cordelia, but she deflects the blow.
The blighted tree tries to hit Cordelia, but she deflects the blow.

* S HP:Scratched MV:Tiring - Cordelia: Scratched >
remove shield
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* S HP:Scratched MV:Tiring - Cordelia: Scratched >

*Cordelia* leaves north riding a gray palfrey.

* S HP:Scratched MV:Tiring - Orenas: Wounded >

You slash *Orenas*'s left arm hard.
The blighted tree tries to hit Orenas, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
*Orenas* blasts your left foot.
*Orenas* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Orenas: Wounded >
wear shield
cw
change mood wimpy
f

The blighted tree tickles Orenas's body with its hit.
The blighted tree tickles Orenas's right leg with its hit.
*Orenas* blasts your left foot hard.

* S HP:Scratched MV:Tiring - Orenas: Wounded >

A rat squeaks 'Cordelia is at The Blight'

* S HP:Scratched MV:Tiring - Orenas: Wounded >
A rat squeaks 'Cordelia is at The Blight'
The blighted tree barely tickles Orenas's left foot with its hit.
The blighted tree tickles Orenas's body with its hit.
You slash *Orenas*'s right leg hard.
*Orenas* blasts your right arm.
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* S HP:Hurt MV:Tiring - Orenas: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Hurt MV:Tiring - Orenas: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Hurt MV:Tiring >
n
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* S HP:Hurt MV:Tiring >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Tiring >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.

* S HP:Hurt MV:Tiring >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops.

e
* S HP:Hurt MV:Tiring >
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.

* S HP:Hurt MV:Tiring >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
The blight bear stands on its haunches, roaring madly.

* S HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blight
Porka - Path in the Blight
You catch the scent of horses nearby. 3-Feb humans

n
* S HP:Hurt MV:Winded >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Hurt MV:Winded >

A rat squeaks 'Cordelia is at The Blight'
A rat squeaks 'Orenas is at The Blight'

* S HP:Hurt MV:Winded >
nar she chasing u
You narrate 'she chasing u'

* S HP:Hurt MV:Winded >
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.

n
* S HP:Hurt MV:Winded >
n
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

notice
* S HP:Hurt MV:Winded >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.

* S HP:Hurt MV:Winded >
You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Winded >
w
n

(tic_timer): Tic in 7 seconds!
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.

* S HP:Hurt MV:Winded >
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
Porka the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Hurt MV:Winded >
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Hurt MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Winded >
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
Someone squeaks 'Orenas is at The Blight'
Someone squeaks 'Orenas is at The Blight'
They aren't here.

* S HP:Hurt MV:Winded >
k light
k light
They aren't here.

w
* S HP:Hurt MV:Winded >
w
They aren't here.

* S HP:Hurt MV:Winded >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Hurt MV:Winded >
*Orenas* has arrived from the west, riding a Domani razor.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Porka the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Hurt MV:Winded >
beck

Someone squeaks 'Orenas is at The Blight'
Someone squeaks 'Orenas is at The Blight'
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.684 seconds.
Someone squeaks 'Orenas is at The Blight'
Someone squeaks 'Orenas is at The Blight'
Your heartbeat calms down more as you feel less panicked.
Porka leaves >>EAST>>.

* S HP:Scratched MV:Tiring >
You beckon everyone to follow you.

* S HP:Scratched MV:Tiring >
where

*Orenas* has arrived from the east, riding a Domani razor.
*Orenas* leaves north riding a Domani razor.

* S HP:Scratched MV:Tiring >
*Cordelia* has arrived from the north, riding a gray palfrey.
Players in your Zone
--------------------
Porka - The Blight
Seroma - The Blight
You catch the scent of horses nearby. 3-Feb humans

* S HP:Scratched MV:Tiring >

*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Cordelia: Scratched >
k light
bash

You try to slash *Cordelia*, but she parries successfully.
A Ko'bal trolloc joins your fight!
A Ghar'ghael trolloc joins your fight!
*Cordelia* tries to pierce you, but you deflect the blow.
*Cordelia* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Cordelia: Scratched >
Porka has arrived from the east.
You do the best you can!

* S HP:Scratched MV:Tiring - Cordelia: Scratched >
Porka tries to crush *Cordelia*, but she parries successfully.



=
+
*
*
+
*Cordelia* panics, and attempts to flee!

=

Porka tries to crush *Cordelia*, but she parries successfully.
A Ghar'ghael trolloc tries to cleave Cordelia, but she deflects the blow.
A Ko'bal trolloc tries to pierce Cordelia, but she deflects the blow.


*Cordelia* leaves north riding a gray palfrey.


=
They're not here anymore!

* S HP:Scratched MV:Tiring >

Porka leaves vvSOUTHvv.

* S HP:Scratched MV:Tiring >
nar all w elbow fol me

The raven master narrates 'Szyrik was spotted in Junction of the LongRoad'

* S HP:Scratched MV:Tiring >
You narrate 'all w elbow fol me'

* S HP:Scratched MV:Tiring >
s

Porka has arrived from the south.

k light
bash
* S HP:Scratched MV:Tiring >
Porka leaves ^^NORTH^^.
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
Bash who?

* S HP:Scratched MV:Tiring >
e
k light
A shrill piercing scream reverberates through the area.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
s
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

s
* S HP:Scratched MV:Tiring >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

* S HP:Scratched MV:Tiring >
where
Players in your Zone
--------------------
Seroma - The Blight
Porka - The Blight
You catch the scent of horses nearby. 3-Feb humans

* S HP:Scratched MV:Tiring >
k light
k light
notice
They aren't here.

k light
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
k light
You start paying increased attention to your surroundings.

k light
* S HP:Scratched MV:Tiring >
k light
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
n
n
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

w
* S HP:Scratched MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Scratched MV:Tiring >
n
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Tiring >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Porka the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Scratched MV:Tiring >
nod
You nod in agreement.

* S HP:Scratched MV:Tiring >
bow porka
You bow before her.

* S HP:Scratched MV:Tiring >
sc
You have 385(415) hit and 136(269) movement points.
You have scored 106490480 experience points and 322 quest points.
You need 2009520 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

k light
* S HP:Scratched MV:Tiring >
k light
They aren't here.

l
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Porka the Dark Master is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Scratched MV:Tiring >

Porka starts following you.

* S HP:Scratched MV:Tiring >
'got movers?
You say 'got movers?'

* S HP:Scratched MV:Tiring >
group all
Porka is now a member of your group.

* S HP:Scratched MV:Tiring >
k light
k light

Porka nods in agreement.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
sc
notice
You have 399(415) hit and 136(269) movement points.
You have scored 106490480 experience points and 322 quest points.
You need 2009520 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

e
* S HP:Scratched MV:Tiring >
n
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the west.

n
* S HP:Scratched MV:Winded >
n
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
A huge trolloc marked with a whirlwind snorts here.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
The Blight
The Blight is thinner here, and the stunted trees and dark bushes are scattered
about, rather than in clumps. The ground is noticeably rougher, and travel even
less comfortable. The peaks of the Mountains of Dhoom tower above, and the
whole horizon is obscured by the mountain range which dominates the entire
northern view.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
n
The Blight
The sickly forest of the Blight is sparse here but thickens to the south. The
ground is very rocky now, and the Mountains of Dhoom tower before of you.
Further northward travel is prevented from the impassible terrain that comprise
the base of the mountains. The mountains range as far as you can see both to
the east and west.
[ obvious exits: S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
w
s
The Blight
The sickly forest of the Blight is sparse here but thickens to the south,
although a blighted path is visible amidst the rot. The ground is very rocky
now, and the Mountains of Dhoom tower before of you. Further northward travel
is prevented from the impassible terrain that comprise the base of the
mountains. The mountains range as far as you can see both to the east and west.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
Porka has arrived from the east.

* S HP:Scratched MV:Winded >
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
The corpse of a rat is lying here. [2]
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
s
e
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A trolloc is here, exhorting a group of trolloc raiders.
Porka has arrived from the north.

o S HP:Scratched MV:Winded >
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
e
s
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
A huge trolloc marked with a whirlwind snorts here.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >

A raven caws 'Arjuna is at The Thin Forest'
A shrill piercing scream reverberates through the area.
Someone squeaks 'Cordelia, Orenas are at The Blight'

* S HP:Scratched MV:Winded >
s
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
s
Alas, you cannot go that way...

e
* S HP:Scratched MV:Winded >
s
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
e
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A huge darkhound is here, drooling and snarling.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
s
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
By the Lake
You stand on the southern edge of a long blue lake. You wonder how something so
calm and beautiful could have survived the corruption which has fouled the rest
of the Blight. The sparkling waters invite you to fill your skins and drink
deeply, a respite from the waste of the Blight. Nearer to the center of the
lake, the water becomes very dark, though you can't quite tell what it is.
[ obvious exits: N S ]
Zone: The Blight
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
w
s
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a humanoid leaving <<WEST<<.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
w
n
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging as you breathe.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.
Porka has arrived from the east.

* S HP:Scratched MV:Winded >
n
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
A huge darkhound is here, drooling and snarling.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
mut
A huge darkhound has arrived from the east.
Someone squeaks 'Orenas is at The Blight'
You mutter in disgust.

* S HP:Scratched MV:Winded >
'where pat!
You say 'where pat!'

* S HP:Scratched MV:Winded >
w

(tic_timer): Tic in 7 seconds!
w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the east.

w
* S HP:Scratched MV:Winded >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the east.

s
* S HP:Scratched MV:Winded >
Porka says 'stil scent'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.
Porka has arrived from the east.

* S HP:Scratched MV:Winded >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Cordelia* is standing here, riding a gray palfrey.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >

Porka snickers softly.

e
* S HP:Scratched MV:Winded >
Porka tries to crush *Cordelia*, but she deflects the blow.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Scratched MV:Winded >
s
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Scratched MV:Winded >
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.

cb
change mood brave
* S HP:Scratched MV:Weary >
w
k light
bash
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Scratched MV:Weary >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Porka the Dark Master is here, fighting Cordelia.
*Cordelia* is here, fighting Porka, riding a gray palfrey.

* S HP:Scratched MV:Weary >
You try to slash *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Weary - Porka: Scratched - Cordelia: Scratched >



=
+
*Cordelia* leaves east riding a gray palfrey.

*
*
+
=



=
They're not here anymore!

* S HP:Scratched MV:Winded >
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
e
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the west.

* S HP:Scratched MV:Winded > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
e
e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
e
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Porka has arrived from the west.

* S HP:Scratched MV:Winded >
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the west.

n
* S HP:Scratched MV:Winded >
Alas, you cannot go that way...

n
* S HP:Scratched MV:Winded >
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A huge trolloc marked with a whirlwind snorts here.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
n
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
n
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
nod
You nod in agreement.

* S HP:Scratched MV:Winded >
'fallback is here or sted
You say 'fallback is here or sted'

* S HP:Scratched MV:Winded >
s
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
notice
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Winded >
k light

Porka nods in agreement.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
k light
k light
k light
A rat leaves vvSOUTHvv.
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
scan s
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Winded >
scan s
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* S HP:Scratched MV:Winded >
scan s
Dredge has arrived from the north.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

scan s
* S HP:Scratched MV:Winded >

Dredge leaves vvSOUTHvv.

* S HP:Scratched MV:Winded >
Dredge the Pugnacious Destroyer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

k light
* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
where

Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Dredge - The Blight
Porka - The Blight
Seroma - The Blight

* S HP:Scratched MV:Winded >
nod

Porka looks around slowly, as if something is hidden in the room.

* S HP:Scratched MV:Winded >
You nod in agreement.

* S HP:Scratched MV:Winded >
'we hunt
You say 'we hunt'

* S HP:Scratched MV:Winded >
notice
You stop paying increased attention to your surroundings.

* S HP:Scratched MV:Winded >

Porka says 'sm gone'

* S HP:Scratched MV:Winded >
s
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
s

A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Winded >
s
w
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A huge trolloc marked with a whirlwind snorts here.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
Porka has arrived from the east.
Dredge has arrived from the east.

w
* S HP:Scratched MV:Winded >
Dredge gives you nineteen coppers.
Dredge gives you 46 crowns.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
Porka has arrived from the east.
Dredge has arrived from the east.

where
* S HP:Scratched MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the east.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the east.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Dredge - The Blight
Porka - The Blight
Seroma - The Blight

* S HP:Scratched MV:Winded >
sc
You have 411(415) hit and 94(269) movement points.
You have scored 106490480 experience points and 322 quest points.
You need 2009520 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

* S HP:Scratched MV:Winded >
w
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.
Porka has arrived from the east.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
e
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Porka has arrived from the west.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded >
w
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
s
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Winded >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has suddenly arrived.
Dredge has suddenly arrived.

* S HP:Scratched MV:Weary >
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
where
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Dredge - The Blight
Porka - The Blight
Seroma - The Blight

* S HP:Scratched MV:Weary >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
The corpse of a rat is lying here.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
s
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the north.
Dredge has arrived from the north.

where
* S HP:Scratched MV:Weary >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Porka has arrived from the east.
Dredge has arrived from the east.

* S HP:Scratched MV:Weary >
The writhing grass tickles Dredge's body with its hit.
Players in your Zone
--------------------
Dredge - In a Dying Orchard
Porka - In a Dying Orchard
Seroma - In a Dying Orchard
You catch a faint scent of a horse nearby. 1 human

* S HP:Scratched MV:Weary >
s
w
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
Zone: Decayed Forest
A potato is here. [3]
A huge misshapen bear with large tusks, howls hungrily.
Porka has arrived from the north.

* S HP:Scratched MV:Weary >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
Porka has arrived from the east.

* S HP:Scratched MV:Weary >
scan s
*Arjuna* is resting here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Weary >
not
c
k light
c
k light
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
scan s
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Weary >
c
k light
c
k light
They aren't here.

4
k h.light
* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >

Dredge has arrived from the east.

* S HP:Scratched MV:Weary >
nar spam
c
k light
c
k light
You narrate 'spam'

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
scan s
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Weary >
nar arj was there
You narrate 'arj was there'

* S HP:Scratched MV:Weary >
k light
k light
l
They aren't here.

* S HP:Scratched MV:Weary >
where

(tic_timer): Tic in 7 seconds!
They aren't here.

* S HP:Scratched MV:Weary >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Several blackberries grow on a nearby vine. [3]
Dredge the Pugnacious Destroyer is standing here.
Porka the Dark Master is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.

* S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Dredge - Walking Through the Orchard
Porka - Walking Through the Orchard
Seroma - Walking Through the Orchard

* S HP:Scratched MV:Weary >
sc
s
You have 411(415) hit and 61(269) movement points.
You have scored 106490480 experience points and 322 quest points.
You need 2009520 exp to level and 78 qp to rank.
You have amassed 112 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

s
* S HP:Scratched MV:Weary > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
e
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A Domani razor stands here, eyes keen and swishing its tail.
*Arjuna* is resting here.
A small grasshopper hops from place to place.
Porka has arrived from the west.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >

Porka crushes *Arjuna*'s body.

* S HP:Scratched MV:Weary >

*Arjuna* pierces Porka's right foot hard.
Porka barely crushes *Arjuna*'s body.

k light
bash
* S HP:Scratched MV:Weary >
You slash *Arjuna*'s right arm.

* S HP:Scratched MV:Weary - Porka: Scratched - Arjuna: Scratched >
Dredge blasts *Arjuna*'s right arm.



=
+
*
*Arjuna* panics, and attempts to flee!


*Arjuna* leaves <<WEST<<.

*
w
+
k light
bash
Cancelled.
The rain stops.
Porka panics, and attempts to flee!
Porka leaves vvSOUTHvv.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Arjuna* is standing here.
Ack, you lost Dredge!

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
Bash who?

* S HP:Scratched MV:Winded >
k light
k light
They aren't here.

* S HP:Scratched MV:Winded >
e
They aren't here.

* S HP:Scratched MV:Winded >
k light
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Dredge the Pugnacious Destroyer is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A small grasshopper hops from place to place.

* S HP:Scratched MV:Winded >
Dredge leaves <<WEST<<.
They aren't here.

* S HP:Scratched MV:Winded >

Porka has arrived from the south.

* S HP:Scratched MV:Winded >
w
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
Dredge the Pugnacious Destroyer is here, fighting Arjuna.
You sense a hidden life form in the area...
Porka has arrived from the east.

* S HP:Scratched MV:Winded >
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
Porka has arrived from the south.

* S HP:Scratched MV:Winded >
where
Players in your Zone
--------------------
Porka - Walking Through the Orchard
Seroma - Walking Through the Orchard
Dredge - Passing Some Tombstones
You catch the scent of horses nearby. 3-Feb humans

* S HP:Scratched MV:Winded >
scan s
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Scratched MV:Winded >

*Cordelia* has arrived from the east, riding a gray palfrey.

* S HP:Scratched MV:Winded >
k light

Porka tries to crush *Cordelia*, but she parries successfully.

k light
* S HP:Scratched MV:Winded >
k light
You try to slash *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - Porka: Scratched - Cordelia: Scratched >
You do the best you can!

bash
* S HP:Scratched MV:Winded - Porka: Scratched - Cordelia: Scratched >
You do the best you can!

* S HP:Scratched MV:Winded - Porka: Scratched - Cordelia: Scratched >



=
*Cordelia* pierces Porka's body.
A sickly, blighted deer leaves vvSOUTHvv.
A raven leaves vvSOUTHvv.
Porka tries to crush *Cordelia*, but she parries successfully.

+
*
*
A rat squeaks 'Orenas is at A Pile of Lumber'

+
=



=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded - Porka: Scratched - Cordelia: Scratched >
nar come 1n ragan

*Cordelia* throws a fireball at Porka, who screams in pain.

* S HP:Scratched MV:Winded - Porka: Hurt - Cordelia: Scratched >

*Orenas* has arrived from the south, riding a Domani razor.

* S HP:Scratched MV:Winded - Porka: Hurt - Cordelia: Scratched >

*Orenas* tries to blast you, but you deflect the blow.

* S HP:Scratched MV:Winded - Porka: Hurt - Cordelia: Scratched >
bash
You narrate 'come 1n ragan'

* S HP:Scratched MV:Winded - Porka: Hurt - Cordelia: Scratched >


*Orenas* tries to blast you, but you parry successfully.
Porka crushes *Cordelia*'s body into bloody fragments!
Porka sends *Cordelia* sprawling with a powerful bash!


=
+
*
*
+
=



=
You slash *Cordelia*'s body into bloody fragments!
Porka crushes *Cordelia*'s body extremely hard.
They already seem to be stunned.

* S HP:Scratched MV:Winded - Porka: Hurt - Cordelia: Wounded >

*Orenas* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Porka: Hurt - Cordelia: Wounded >

*Orenas* blasts your body very hard.
*Cordelia* pierces Porka's body.
Porka crushes *Cordelia*'s body into bloody fragments!

* S HP:Scratched MV:Winded - Porka: Wounded - Cordelia: Wounded >
bash

*Orenas* blasts your body very hard.

* S HP:Scratched MV:Winded - Porka: Wounded - Cordelia: Wounded >

*Cordelia* throws a fireball at Porka, who screams in pain.

* S HP:Scratched MV:Winded - Porka: Wounded - Cordelia: Wounded >

*Cordelia* avoids being bashed by Porka who loses her balance and falls!

* S HP:Scratched MV:Winded - Porka: Wounded - Cordelia: Wounded >



=
+
*Cordelia* pierces Porka's left arm.

*
Dredge has arrived from the south.


Dredge leaves ^^NORTH^^.

*
+
Porka narrates 'i will touch her'

=



=
Your bash at *Cordelia* sends her sprawling!

* S HP:Scratched MV:Winded - Porka: Wounded - Cordelia: Wounded >
nar flee if u need

*Orenas* tries to blast you, but you parry successfully.
You slash *Cordelia*'s left leg into bloody fragments!
*Cordelia* panics, and attempts to flee!
*Cordelia* pierces Porka's body.
*Orenas* sends you sprawling with a powerful bash!
*Cordelia* leaves south riding a gray palfrey.

* S HP:Scratched MV:Winded - Orenas: Wounded >
k light
bash

*Cordelia* has arrived from the south.

* S HP:Scratched MV:Winded - Orenas: Wounded >
You narrate 'flee if u need'

* S HP:Scratched MV:Winded - Orenas: Wounded >
You slash *Orenas*'s left leg hard.
*Orenas* tries to blast you, but you deflect the blow.
You do the best you can!

* S HP:Scratched MV:Winded - Orenas: Wounded >
Porka assumes an offensive striking posture.


*Cordelia* pierces Porka's right leg.


=
+
*
*
+
=



=
As *Orenas* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded - Orenas: Wounded >

*Cordelia* avoids being bashed by Porka who loses her balance and falls!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Orenas: Wounded >
bash

*Cordelia* leaves vvSOUTHvv.

* S HP:Scratched MV:Winded - Orenas: Wounded >

*Orenas* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Orenas: Wounded >

*Cordelia* has arrived from the south.

* S HP:Scratched MV:Winded - Orenas: Wounded >

*Orenas* blasts your body hard.
*Cordelia* barely pierces Porka's head.

* S HP:Scratched MV:Winded - Orenas: Wounded >

Porka narrates 'shes batt'

* S HP:Scratched MV:Winded - Orenas: Wounded >



=
Dredge narrates 'I beat'

+
*
*Orenas* tries to blast you, but you parry successfully.

*
+
*Cordelia* throws a fireball at Porka, who screams in pain.

=



=
Your bash at *Orenas* sends him sprawling!

* S HP:Scratched MV:Winded - Orenas: Wounded >

*Cordelia* avoids being bashed by Porka who loses her balance and falls!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Orenas: Wounded >

*Cordelia* leaves >>EAST>>.

* S HP:Scratched MV:Winded - Orenas: Wounded >

You slash *Orenas*'s right leg hard.

* S HP:Scratched MV:Winded - Orenas: Battered >

Dredge has arrived from the north.

* S HP:Scratched MV:Winded - Orenas: Battered >

*Cordelia* has arrived from the east.

* S HP:Scratched MV:Winded - Orenas: Battered >

*Cordelia* tickles Dredge's body with her pierce.

* S HP:Scratched MV:Winded - Orenas: Battered >

Porka clambers to her feet.

* S HP:Scratched MV:Winded - Orenas: Battered >

Porka tries to crush *Cordelia*, but she deflects the blow.

* S HP:Scratched MV:Winded - Orenas: Battered >

Porka tries to crush *Cordelia*, but she parries successfully.
You slash *Orenas*'s left leg hard.

* S HP:Scratched MV:Winded - Orenas: Battered >

A rat squeaks 'Arjuna is at The Decaying Forest'
A rat squeaks 'Arjuna is at The Decaying Forest'

* S HP:Scratched MV:Winded - Orenas: Battered >

*Cordelia* avoids being bashed by Dredge who loses his balance and falls!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Orenas: Battered >

You slash *Orenas*'s body.
*Orenas* tries to blast you, but you parry successfully.

nar go sted dred if u need
* S HP:Scratched MV:Winded - Orenas: Battered >

*Cordelia* avoids being bashed by Porka who loses her balance and falls!
*Cordelia* panics, and attempts to flee!
*Cordelia* leaves ^^NORTH^^.

* S HP:Scratched MV:Winded - Orenas: Battered >
You narrate 'go sted dred if u need'

bash
* S HP:Scratched MV:Winded - Orenas: Battered >

k light
bash

Cancelled.
You do the best you can!

* S HP:Scratched MV:Winded - Orenas: Battered >


*Cordelia* has arrived from the north.


*Cordelia* pierces Dredge's body.

=
+
*
Dredge panics, and attempts to flee!


*Orenas* sends you sprawling with a powerful bash!
Porka clambers to her feet.

* S HP:Scratched MV:Winded - Orenas: Battered >

Porka crushes *Cordelia*'s left arm into bloody fragments!
*Cordelia* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!
* S HP:Scratched MV:Winded - Orenas: Battered >

Dredge leaves >>EAST>>.

* S HP:Scratched MV:Winded - Orenas: Battered >

*Cordelia* leaves >>EAST>>.

* S HP:Scratched MV:Winded - Orenas: Battered >
bash

A rat squeaks 'Cordelia is at A Potato Field'
*Orenas* blasts your body very hard.
A rat has arrived from the south.
A rat has arrived from the south.

* S HP:Hurt MV:Winded - Orenas: Battered >

Porka leaves >>EAST>>.

* S HP:Hurt MV:Winded - Orenas: Battered >

Dredge has arrived from the east.

* S HP:Hurt MV:Winded - Orenas: Battered >

A rat squeaks 'Orenas is at Walking Through the Orchard'
A rat squeaks 'Cordelia is at A Potato Field'
*Orenas* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Orenas: Battered >


Dredge leaves ^^NORTH^^.


=
+
*
*
Porka has arrived from the east.

+
=
Porka crushes *Orenas*'s body.



Porka crushes *Orenas*'s left leg.


=
As *Orenas* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Tiring - Orenas: Battered >
nar nice bashing p

You dodge a bash from *Orenas* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Orenas: Battered >
bash

*Cordelia* has arrived from the north.

* S HP:Hurt MV:Tiring - Orenas: Battered >

Porka sends *Orenas* sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Porka: Battered - Orenas: Battered >
*Cordelia* tries to pierce you, but you parry successfully.
You narrate 'nice bashing p'

* S HP:Hurt MV:Tiring - Porka: Battered - Orenas: Battered >
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Porka: Battered - Orenas: Battered >

*Cordelia* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Porka: Battered - Orenas: Battered >

*Cordelia* tries to pierce you, but you parry successfully.
Porka crushes *Orenas*'s right leg hard.
You slash *Orenas*'s body very hard.

* S HP:Hurt MV:Tiring - Porka: Battered - Orenas: Battered >

A rat squeaks 'Cordelia, Orenas are at Walking Through the Orchard'

* S HP:Hurt MV:Tiring - Porka: Battered - Orenas: Battered >
bash cordelia
Porka crushes *Orenas*'s head hard.
You slash *Orenas*'s left foot hard.



=
*Cordelia* throws a fireball at Porka, who screams in pain.

+
*Orenas* sends Porka sprawling with a powerful bash!

*
*
+
=



*Orenas* barely blasts Porka's body.
*Arjuna* tries to pierce you, but you deflect the blow.

=
Your bash at *Cordelia* sends her sprawling! #saving lives
*Cordelia* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >

*Arjuna* pierces your body.

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >

*Arjuna* pierces your right leg.
*Orenas* blasts Porka's left hand hard.
You slash *Orenas*'s body.

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >

*Cordelia* leaves >>EAST>>.

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >

Porka panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >

Porka narrates 'am beaten'

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >
nar off

*Orenas* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Porka: Beaten - Orenas: Beaten >
*Arjuna* barely pierces your right arm.
*Orenas* blasts Porka's body.
You slash *Orenas*'s right arm.
*Orenas* leaves south riding a Domani razor.
You narrate 'off'

* S HP:Hurt MV:Tiring - Arjuna: Wounded >
nar sted
Porka crushes *Arjuna*'s body hard.
You narrate 'sted'

cw
change mood wimpy
* S HP:Hurt MV:Tiring - Arjuna: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Hurt MV:Tiring - Arjuna: Wounded >

*Cordelia* has arrived from the east.
*Cordelia* pierces Porka's left arm.

* S HP:Hurt MV:Tiring - Arjuna: Wounded >

*Arjuna* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Arjuna: Wounded >

*Cordelia* barely pierces Porka's body.
Porka crushes *Arjuna*'s left arm hard.
Porka tries to crush *Cordelia*, but she parries successfully.
You slash *Arjuna*'s left leg.
*Orenas* has arrived from the south, riding a Domani razor.

* S HP:Hurt MV:Tiring - Arjuna: Wounded >

*Orenas* blasts your body very hard.
Porka panics, and attempts to flee!
*Arjuna* leaves >>EAST>>.

* S HP:Hurt MV:Tiring - Orenas: Beaten >

Porka leaves >>EAST>>.

* S HP:Hurt MV:Tiring - Orenas: Beaten >

*Cordelia* leaves >>EAST>>.

* S HP:Hurt MV:Tiring - Orenas: Beaten >

You slash *Orenas*'s left hand.
*Orenas* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Orenas: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.

* S HP:Hurt MV:Winded >
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A HUMAN leaving >>EAST>>.
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Hurt MV:Winded >
w
The writhing grass tickles your left hand with its hit.
You slash the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - the writhing grass: Scratched >
w
w
f
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - the writhing grass: Scratched >
w
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - the writhing grass: Scratched >
w
w
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
A young and strong buck is here, munching some grass.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Hurt MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A green woodpecker is visible flying high in the sky.

* S HP:Hurt MV:Winded >
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A green woodpecker is here flying around.

* S HP:Hurt MV:Winded >
n
n
w
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving >>EAST>>.

w
* S HP:Hurt MV:Winded >
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.

n
* S HP:Hurt MV:Winded >
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.

n
* S HP:Hurt MV:Winded >
n
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Hurt MV:Winded >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.

notice
* S HP:Hurt MV:Winded >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Winded >
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.

* S HP:Hurt MV:Winded >
e
You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Winded >
n
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A huge misshapen bear with large tusks, howls hungrily.

* S HP:Hurt MV:Winded >
n
n
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

* S HP:Hurt MV:Winded >
n
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

* S HP:Hurt MV:Winded >
e
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Hurt MV:Winded >
e
Alas, you cannot go that way...

* S HP:Hurt MV:Winded >
e
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Hurt MV:Winded >
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Hurt MV:Winded >
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Hurt MV:Winded >
e
n
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

where
* S HP:Hurt MV:Weary >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Seroma - The Blighted Woods
Dredge - Deserted Guest House

* S HP:Hurt MV:Weary >
notice
k light
k light
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
where
They aren't here.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Porka - Deep in the Valley
Seroma - The Blighted Woods
Dredge - Deserted Guest House

* S HP:Hurt MV:Weary >
k light
k light
k light
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

k light
* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
where
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
k light
Players in your Zone
--------------------
Porka - Above the Valley
Seroma - The Blighted Woods
Dredge - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

k light
* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
k light
where
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Porka - The Blighted Woods
Seroma - The Blighted Woods
Dredge - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

k light
* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

k light
* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
l
Porka has arrived from the south.
They aren't here.

* S HP:Hurt MV:Weary >
Porka leaves >>EAST>>.
They aren't here.

* S HP:Hurt MV:Weary >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Weary >
k light
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

k light
* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
nar hps?
You narrate 'hps?'

* S HP:Hurt MV:Weary >
scan
Your eyesight is not so keen.

* S HP:Hurt MV:Weary >
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: The Anatomy of an Ambush (very long)

Post by Seroma » Fri Jun 09, 2023 7:16 am

l
* S HP:Hurt MV:Weary >

(tic_timer): Tic in 7 seconds!
Porka narrates 'crit'
They aren't here.

* S HP:Hurt MV:Weary >
k light
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k light
* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
k light
k light
k light
They aren't here.

* S HP:Hurt MV:Weary >
where
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
e
Players in your Zone
--------------------
Porka - Deserted Guest House
Seroma - The Blighted Woods
Dredge - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Weary >
e
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>

* S HP:Hurt MV:Weary >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* S HP:Hurt MV:Weary >
k light
k light
k light
They aren't here.

n
* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
k light
They aren't here.

* S HP:Hurt MV:Weary >
k light
Porka narrates 'go 39 of them'
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
Porka the Dark Master is standing here.
Dredge the Pugnacious Destroyer is standing here.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Hurt MV:Weary >
They aren't here.

o S HP:Hurt MV:Weary >
They aren't here.

o S HP:Hurt MV:Weary >
k light
k light
They aren't here.

k light
o S HP:Hurt MV:Weary >
They aren't here.

o S HP:Hurt MV:Weary >
k light
k light
k light
A rat squeaks 'Cordelia is at In Front of the Castle'
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.528 seconds.
They aren't here.

k light
o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

k light
o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

k light
o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

k light
o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
diag Dredge
c
k light
They aren't here.

o S HP:Hurt MV:Winded >
c
k light
They aren't here.

o S HP:Hurt MV:Winded >
c
k light
They aren't here.

c
k light
o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
Dredge looks pretty hurt.
Dredge is beat.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
'cord went rk
You say 'cord went rk'

o S HP:Hurt MV:Winded >
where
Players in your Zone
--------------------
Seroma - Deserted Guest House
Porka - Deserted Guest House
Dredge - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

o S HP:Hurt MV:Winded >
k light
k light
k light
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
scan
They aren't here.

o S HP:Hurt MV:Winded >
South: A trolloc is here commanding a fist of troops.
West: A wolfish trolloc is here, howling for blood.

o S HP:Hurt MV:Winded >
k light
k light
k light
Porka says 'ah'
They aren't here.

o S HP:Hurt MV:Winded >
k light
A rat squeaks 'Cordelia is at In Front of the Castle'
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
k light
k light
They aren't here.

where
o S HP:Hurt MV:Winded >
Porka gets a basted turkey leg from a backpack.
They aren't here.

o S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Seroma - Deserted Guest House
Porka - Deserted Guest House
Dredge - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

o S HP:Hurt MV:Winded >
k light
k light
They aren't here.

k light
o S HP:Hurt MV:Winded >
k light
They aren't here.

o S HP:Hurt MV:Winded >
They aren't here.

o S HP:Hurt MV:Winded >
s
They aren't here.

o S HP:Hurt MV:Winded >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Hurt MV:Winded >

Porka puts a basted turkey leg in a backpack.

* S HP:Hurt MV:Winded >
l e
A doorway blocked by rotting wood shelters an abandoned house to the east.


* S HP:Hurt MV:Winded >

Porka stops using a skin of human flesh.

* S HP:Hurt MV:Winded >
ode
open rottendoor e
Ok.

* S HP:Hurt MV:Winded >

A rat squeaks 'Cordelia is at In Front of the Castle'

* S HP:Hurt MV:Winded >
k light
k light
k light
They aren't here.

* S HP:Hurt MV:Winded >
where
They aren't here.

* S HP:Hurt MV:Winded >
Porka puts a skin of human flesh on her belt.
They aren't here.

* S HP:Hurt MV:Winded >
Players in your Zone
--------------------
Dredge - Abandoned Square
Porka - Abandoned Square
Seroma - Abandoned Square
You catch the scent of horses nearby. 3-Feb humans

* S HP:Hurt MV:Winded >

A shrill piercing scream reverberates through the area.

* S HP:Hurt MV:Winded >
scan w

* S HP:Hurt MV:Winded >
k light

Dredge puts a throwing spike in a backpack.

* S HP:Hurt MV:Winded >
k light
They aren't here.

k light
* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

where
* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
k light
Players in your Zone
--------------------
Dredge - Abandoned Square
Porka - Abandoned Square
Seroma - Abandoned Square
You catch the scent of horses nearby. 3-Feb humans

k light
* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

k light
* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
'scent
You say 'scent'

* S HP:Hurt MV:Winded >
k light
k light

Porka nods in agreement.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
'off if they hit p

Porka says 'up to beaten'

* S HP:Hurt MV:Winded > You say 'off if they hit p'

* S HP:Hurt MV:Winded >
k light
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
nod
You nod in agreement.

* S HP:Hurt MV:Winded >
k light
k light
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
'will buff
You say 'will buff'

* S HP:Hurt MV:Winded >

Dredge barely blasts *Arjuna*'s head.

* S HP:Hurt MV:Winded >
k light
bash

*Arjuna* pierces Dredge's body.
A Dha'vol trolloc barely tickles Arjuna's body with his hit.
A hideous trolloc joins a Dha'vol trolloc's fight!
Dredge blasts *Arjuna*'s body.
*Arjuna* panics, and attempts to flee!
*Arjuna* tries to flee, but is too exhausted!

* S HP:Hurt MV:Winded >
You slash *Arjuna*'s body.

* S HP:Hurt MV:Winded - Dredge: Beaten - Arjuna: Wounded >



=
+
*

*Arjuna* gets a thin vial of yellow fluid from a backpack.

*
*Arjuna* quaffs a thin vial of yellow fluid.
*Arjuna* looks more invigorated and ready to go.

+
*Arjuna* panics, and attempts to flee!

=

A hideous trolloc tickles Arjuna's body with its cleave.
A Dha'vol trolloc tickles Arjuna's body with his hit.



=
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Winded - Dredge: Beaten - Arjuna: Wounded >

*Arjuna* leaves >>EAST>>.

* S HP:Hurt MV:Winded >

Porka barely crushes *Arjuna*'s body.

* S HP:Hurt MV:Winded >
sta

A hideous trolloc tickles Arjuna's body with its cleave.
A Dha'vol trolloc joins a hideous trolloc's fight!
*Arjuna* pierces Porka's left foot.

k light
* S HP:Hurt MV:Winded >
bash

Dredge sends *Arjuna* sprawling with a powerful bash!

* S HP:Hurt MV:Winded >

Dredge blasts *Arjuna*'s body.
A Dha'vol trolloc barely tickles Arjuna's head with his hit.
A hideous trolloc tickles Arjuna's body with its cleave.
Porka crushes *Arjuna*'s body.

* S HP:Hurt MV:Winded >
You are already standing.

k light
* S HP:Hurt MV:Winded >
You slash *Arjuna*'s right arm hard.

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
They already seem to be stunned.

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You slash *Arjuna*'s body hard.
Dredge blasts *Arjuna*'s body.
A Dha'vol trolloc tickles Arjuna's body with his hit.
A hideous trolloc cleaves Arjuna's right leg.
Porka crushes *Arjuna*'s head.
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

k light
* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light

(tic_timer): Tic in 7 seconds!
You do the best you can!

k light
* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You do the best you can!

k light
* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
You do the best you can!
*Arjuna* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Battered >
k light
You slash *Arjuna*'s body.
A Dha'vol trolloc tickles Arjuna's body with his hit.
A hideous trolloc cleaves Arjuna's body.
Porka crushes *Arjuna*'s right leg hard.
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Winded - Porka: Critical - Arjuna: Beaten >
k light
You do the best you can!
*Arjuna* leaves vvSOUTHvv.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
k light
They aren't here.

k light
* S HP:Hurt MV:Winded >
s
They aren't here.

* S HP:Hurt MV:Winded >
k light
They aren't here.

bash
* S HP:Hurt MV:Winded >
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
A revolting well bubbles with the blood of the sacrificed.
You sense a hidden life form in the area...
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Hurt MV:Winded >

A hideous trolloc has arrived from the east.

They aren't here.

* S HP:Scratched MV:Tiring >
Bash who?

* S HP:Scratched MV:Tiring >

Dredge blasts *Arjuna*'s right leg hard.

* S HP:Scratched MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.
*Arjuna* panics, and attempts to flee!

* S HP:Scratched MV:Tiring >
Porka crushes *Arjuna*'s body.
You slash *Arjuna*'s body hard.

4
k h.light
* S HP:Scratched MV:Tiring - Dredge: Battered - Arjuna: Beaten >
You do the best you can!
*Arjuna* leaves >>EAST>>.

* S HP:Scratched MV:Tiring >
k light
k light
They aren't here.

k light
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

e
* S HP:Scratched MV:Tiring >
4
k h.light
Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W U ]
Zone: Blighted Grove
*Arjuna* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Tiring >
They aren't here.

o S HP:Scratched MV:Tiring >
w
4
k h.light
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
A revolting well bubbles with the blood of the sacrificed.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
Porka has arrived from the east.
Dredge has arrived from the east.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >

Dredge blasts *Arjuna*'s body.
Porka crushes *Arjuna*'s body.

n
* S HP:Scratched MV:Tiring >
4
k h.light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops.

* S HP:Scratched MV:Tiring >
They aren't here.

s
* S HP:Scratched MV:Tiring >
4
k h.light
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A revolting well bubbles with the blood of the sacrificed.
*Arjuna* is here, fighting Dredge.
Dredge the Pugnacious Destroyer is here, fighting Arjuna.
Porka the Dark Master is here, fighting Arjuna.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Tiring >
You slash *Arjuna*'s left hand.

* S HP:Scratched MV:Tiring - Dredge: Battered - Arjuna: Critical >

*Arjuna* leaves vvSOUTHvv.

* S HP:Scratched MV:Tiring >

Dredge blasts *Arjuna*'s right arm hard.
*Arjuna* panics, and attempts to flee!
Porka crushes *Arjuna*'s right arm.

* S HP:Scratched MV:Tiring >
4
k h.light
4
k h.light
Porka crushes *Arjuna*'s left arm hard.
A hideous trolloc barely tickles Arjuna's right leg with its cleave.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
Dredge blasts *Arjuna*'s body.
The fighting is too thick and heavy for you to enter the fray!

4
k h.light
* S HP:Scratched MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Tiring >
4
k h.light
The fighting is too thick and heavy for you to enter the fray!
*Arjuna* leaves vvSOUTHvv.

4
k h.light
* S HP:Scratched MV:Tiring >
4
k h.light
Porka crushes *Arjuna*'s right leg.
*Arjuna* is mortally wounded, and will die soon, if not aided.
You slash *Arjuna*'s body into bloody fragments!
*Arjuna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Arjuna*'s death cry.

* S HP:Scratched MV:Tiring >
4
k h.light
A hideous trolloc leaves vvSOUTHvv.
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
nod
lc
You nod in agreement.

* S HP:Scratched MV:Tiring >
[look in corpse]
corpse (here) :
a pair of thick metal boots
a pair of steel-plated greaves
[2] a small leather sheath
a bronze belt of odd design
a sharp, red stone dagger
a silver etched shield
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a brass storm lantern

* S HP:Scratched MV:Tiring >
gp
[get all.container all.corpse]
You get a backpack from the corpse of Arjuna.

* S HP:Scratched MV:Tiring >
Porka snickers softly.

* S HP:Scratched MV:Tiring >
sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
You stop using an ivory and gold-hilted longsword.

* S HP:Scratched MV:Tiring >
You try to quietly draw a dagger from an earthen brown mantle.

* S HP:Scratched MV:Tiring >
You lean over and sever the bloody head from the corpse of Arjuna.

* S HP:Scratched MV:Tiring >
You sheath a dagger into an earthen brown mantle.

* S HP:Scratched MV:Tiring >
n
You wield an ivory and gold-hilted longsword.

* S HP:Scratched MV:Tiring >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops.
Porka has arrived from the south.
Dredge has arrived from the south.

* S HP:Scratched MV:Tiring >
k light
where
They aren't here.

* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Dredge - Abandoned Square
Porka - Abandoned Square
Seroma - Abandoned Square
You catch a faint scent of a horse nearby. 1 human

* S HP:Scratched MV:Tiring >
k light
k light
k light
They aren't here.

k light
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
yel 1 down
You bellow '1 down'

* S HP:Scratched MV:Tiring >
diag dred
No-one by that name here.

* S HP:Scratched MV:Tiring >
diag dredge
Dredge has some big nasty wounds and scratches.
Dredge is battered.

* S HP:Scratched MV:Tiring >

*Cordelia* has arrived from the west.

* S HP:Scratched MV:Tiring >

A Dha'vol trolloc tries to hit Cordelia, but she dodges the attack.
*Cordelia* tries to pierce a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc tries to hit Cordelia, but she parries successfully.

n
* S HP:Scratched MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
cb
change mood brave
s
4
k h.light
Mood changed to: Brave
Wimpy reset to: 124 hit points.

b
bash
o S HP:Scratched MV:Winded >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
*Cordelia* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Cordelia.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
Porka tries to crush *Cordelia*, but she deflects the blow.
*Cordelia* panics, and attempts to flee!
*Cordelia* swiftly dodges your attempt to slash her.

* S HP:Scratched MV:Winded - a Dha'vol trolloc: Healthy - Cordelia: Wounded >


*Cordelia* leaves ^^NORTH^^.


=
+
n
k light
bash
*
Cancelled.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
w
Bash who?

o S HP:Scratched MV:Winded >
k light
bash
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
*Cordelia* is standing here.
A wolfish trolloc is here, howling for blood.
Porka has arrived from the east.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
Porka tries to crush *Cordelia*, but she dodges the attack.
You try to slash *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - Porka: Beaten - Cordelia: Wounded >



=
*Cordelia* pierces Porka's body.
Porka tries to crush *Cordelia*, but she deflects the blow.

+
*

*Cordelia* panics, and attempts to flee!

*
+
=
*Cordelia* leaves ^^NORTH^^.
*Cordelia* has arrived from the north.


Dredge tries to blast *Cordelia*, but she parries successfully.
Porka tries to crush *Cordelia*, but she deflects the blow.



=
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Winded >

Porka tries to crush *Cordelia*, but she deflects the blow.
*Cordelia* pierces Dredge's body.
Dredge tries to blast *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded >
cdn
close brokengate n
k light
bash
Ok.

* S HP:Scratched MV:Winded >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Winded >
Porka tries to crush *Cordelia*, but she deflects the blow.
*Cordelia* pierces Dredge's body.
Bash who?

* S HP:Scratched MV:Winded >
e
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Scratched MV:Winded >
s
k light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops.

* S HP:Scratched MV:Winded >
k light
k light
They aren't here.

k light
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

k light
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

k light
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

k light
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

n
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
w
They aren't here.

k light
* S HP:Scratched MV:Winded >
bash
They aren't here.

* S HP:Scratched MV:Winded >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
Dredge the Pugnacious Destroyer is standing here.
Porka the Dark Master is standing here.
A wolfish trolloc is here, howling for blood.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Winded >
k light
k light
k light
Porka stares at the sky.
They aren't here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

o S HP:Scratched MV:Winded >
e
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

s
o S HP:Scratched MV:Winded >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Winded >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops.
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
w
w
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
*Orenas* is standing here, riding a Domani razor.
Porka has arrived from the east.
Dredge has arrived from the east.

w
* S HP:Scratched MV:Winded >
k light
Porka crushes *Orenas*'s body.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the east.

bash
* S HP:Scratched MV:Winded >
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
e
Bash who?

k light
* S HP:Scratched MV:Winded >
bash

(tic_timer): Tic in 7 seconds!
*Cordelia* has arrived from the north, riding a Domani razor.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
Porka the Dark Master is here, fighting Orenas.
*Orenas* is here, fighting Porka, riding a Domani razor.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded >
You slash *Orenas*'s left arm.

* S HP:Scratched MV:Winded - Porka: Beaten - Orenas: Beaten >



=
+
*
Dredge blasts *Orenas*'s body.

*
+
=

*Orenas* blasts Porka's body.
Porka crushes *Orenas*'s left foot.



=
As *Orenas* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded - Porka: Beaten - Orenas: Beaten >
bash

Dredge sends *Orenas* sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Porka: Beaten - Orenas: Beaten >

Dredge blasts *Orenas*'s right foot hard.
Porka crushes *Orenas*'s head.
The weak light cast upon the dismal grove dissipates as the sun sets.
(tic_timer): Tic length updated to: 62.316 seconds.

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Beaten >
k light
They already seem to be stunned.

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Beaten >
k light
k light
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Beaten >
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Beaten >
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Beaten >
remove shield
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Beaten >
k light
k light
Dredge blasts *Orenas*'s right foot hard.
You slash *Orenas*'s right arm extremely hard.
Porka crushes *Orenas*'s body hard.
You do the best you can!

k light
* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You do the best you can!

k light
* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You do the best you can!

k light
* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
You do the best you can!

k light
* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
You do the best you can!

k light
* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
*Orenas* panics, and attempts to flee!
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Beaten - Orenas: Critical >
k light
You slash *Orenas*'s body hard.
*Orenas* barely blasts Porka's body.
Porka crushes *Orenas*'s body.
*Orenas* leaves west riding a Domani razor.
They aren't here.

k light
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
k light
They aren't here.

k light
* S HP:Scratched MV:Tiring >
w
They aren't here.

* S HP:Scratched MV:Tiring >
k light
They aren't here.

s
* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
They aren't here.

s
* S HP:Scratched MV:Tiring >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the east.
Ack, you lost Dredge!

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
*Cordelia* is standing here, riding a Domani razor.
Porka has arrived from the north.

* S HP:Scratched MV:Winded >
Porka tries to crush *Cordelia*, but she deflects the blow.
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.

* S HP:Scratched MV:Winded >
s
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>

* S HP:Scratched MV:Winded >
n
n
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

n
w
* S HP:Scratched MV:Winded >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Porka the Dark Master is here, fighting Cordelia.
*Cordelia* is here, fighting Porka, riding a Domani razor.

* S HP:Scratched MV:Winded >
w
w
*Cordelia* barely pierces Porka's body.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Dredge the Pugnacious Destroyer is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Winded >
w
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
Alas, you cannot go that way...

e
* S HP:Scratched MV:Winded >
e
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
e
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded >
Dreary Cottage
The ogier made their homes in mounds within the earth, but the ogier offered
more traditional guest housing for their human visitors. The thick layer of
dust upon the floor suggests that it has been quite a long time since ogier
hospitality within this stedding has been extended to anyone.
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of A HUMAN leaving <<WEST<<.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
Dredge has arrived from the west.

o S HP:Scratched MV:Winded >
w
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
Dredge has arrived from the east.

w
* S HP:Scratched MV:Winded >
w
n
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
*Cordelia* is standing here, riding a Domani razor.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
e
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
e
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
Dredge has arrived from the west.

* S HP:Scratched MV:Winded >
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
notice
You stop paying increased attention to your surroundings.

w
* S HP:Scratched MV:Winded >
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Dredge has arrived from the east.

w
* S HP:Scratched MV:Winded >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
w
k light
bash
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
n
Bash who?

w
* S HP:Scratched MV:Winded >
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Dredge has arrived from the south.

* S HP:Scratched MV:Weary >
s
Someone squeaks 'Orenas is at The Dried-out Pond'
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Dredge has arrived from the east.

s
* S HP:Scratched MV:Weary >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
s
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
s
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
Dredge has arrived from the north.

s
* S HP:Scratched MV:Weary >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
nar porka ok?
w
You narrate 'porka ok?'

* S HP:Scratched MV:Weary >
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An astonishingly tall and broad man stands here, with large tufted ears.
Dredge has arrived from the east.

* S HP:Scratched MV:Weary >
s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Dredge has arrived from the north.

* S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Porka - Abandoned Square
Dredge - Trail Before the Cave
Seroma - Trail Before the Cave
You catch a faint scent of a horse nearby. 1 human

* S HP:Scratched MV:Weary >

Someone squeaks 'Orenas is at Before the Temple'

* S HP:Scratched MV:Weary >
nar am cave
You narrate 'am cave'

* S HP:Scratched MV:Weary >

Porka narrates 'shes on me lol'

* S HP:Scratched MV:Weary >
nar gonna hit him ragan
You narrate 'gonna hit him ragan'

* S HP:Scratched MV:Weary >
n
e
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An astonishingly tall and broad man stands here, with large tufted ears.
Dredge has arrived from the south.

e
* S HP:Scratched MV:Weary >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >
where
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Dredge - The Blackened Glade
Seroma - The Blackened Glade
Porka - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

* S HP:Scratched MV:Weary >
e
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >
e
n
e
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >
e
k light
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the south.

* S HP:Scratched MV:Weary >
bash
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
Porka the Dark Master is standing here.
A trolloc is here commanding a fist of troops.
Dredge has arrived from the west.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
Bash who?

* S HP:Scratched MV:Weary >
notice
k light
Porka leaves <<WEST<<.
*Cordelia* has arrived from the north, riding a Domani razor.
You start paying increased attention to your surroundings.

k light
* S HP:Scratched MV:Weary >
k light
Dredge tries to blast *Cordelia*, but she parries successfully.
You slash *Cordelia*'s body into bloody fragments!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Battered >
k light
You try to slash *Cordelia*, but she deflects the blow.
*Cordelia* swiftly dodges Dredge's attempt to blast her.
You do the best you can!

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Battered >
bash
You do the best you can!

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Battered >
You do the best you can!

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Battered >



*Cordelia* leaves west riding a Domani razor.

=
+
w
k light
*
bash
w
k light
bash
Cancelled.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Dredge has arrived from the east.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
Bash who?

* S HP:Scratched MV:Weary >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Dredge has arrived from the east.

* S HP:Scratched MV:Haggard >
They aren't here.

* S HP:Scratched MV:Haggard >
Bash who?

* S HP:Scratched MV:Haggard >
where
Players in your Zone
--------------------
Dredge - The Blighted Woods
Seroma - The Blighted Woods
Porka - The Blackened Glade
You catch a faint scent of a horse nearby. 1 human

k light
* S HP:Scratched MV:Haggard >
k light
k light
They aren't here.

k light
* S HP:Scratched MV:Haggard >
k light
They aren't here.

* S HP:Scratched MV:Haggard >
They aren't here.

sc
* S HP:Scratched MV:Haggard >
They aren't here.

* S HP:Scratched MV:Haggard >
They aren't here.

* S HP:Scratched MV:Haggard >
You have 408(415) hit and 36(269) movement points.
You have scored 106777204 experience points and 322 quest points.
You need 1722796 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

* S HP:Scratched MV:Haggard >
k light
k light
They aren't here.

k light
* S HP:Scratched MV:Haggard >
k light
They aren't here.

* S HP:Scratched MV:Haggard >
k light
They aren't here.

where
* S HP:Scratched MV:Haggard >
They aren't here.

* S HP:Scratched MV:Haggard >
They aren't here.

* S HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Porka - The Forgotten Trail
Dredge - The Blighted Woods
Seroma - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* S HP:Scratched MV:Haggard >
i
You are carrying:
a silver etched shield (used)
the severed head of Arjuna the Human slain in the Blight
a backpack
nineteen copper pennys
[2] a large number of gold crowns -39
a large number of copper pennies -21

* S HP:Scratched MV:Haggard >
nar im hagg now
You narrate 'im hagg now'

* S HP:Scratched MV:Haggard >
get all i.pack

(tic_timer): Tic in 7 seconds!
You get a throwing knife from a backpack.
You get a throwing knife from a backpack.
You get a large number of gold crowns from a backpack.
You get a large number of copper pennies from a backpack.
You get a cup of thready brown tea from a backpack.
You get a pair of earthen colored breeches from a backpack.
You get a shoufa with a black veil from a backpack.
You get a smooth metallic disc from a backpack.
You get an oilstone from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a throwing spike from a backpack.
You get a gray fennel plant from a backpack.
You get a cup of thick syrup from a backpack.
You get a blue pouch of flatwort tea from a backpack.
You get a package of dried rations from a backpack.
You get a small pile of blue goatflower petals from a backpack.
You get a small pile of blue goatflower petals from a backpack.
You get a small pile of blue goatflower petals from a backpack.
You get a small pile of blue goatflower petals from a backpack.
You get a sprig of green nightsbane from a backpack.
You get a sprig of green nightsbane from a backpack.
You get a sprig of green nightsbane from a backpack.
You get a pair of dark gloves from a backpack.
You get a set of cloth sleeves from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a piece of white willow bark from a backpack.
a piece of white willow bark: You can't hold any more items.
a piece of white willow bark: You can't hold any more items.
a leather water flask: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a coach ticket: You can't hold any more items.
a black pair of silver-tooled boots: You can't hold any more items.

* S HP:Scratched MV:Haggard >
i
You are carrying:
a piece of white willow bark
a thin vial of yellow fluid
a set of cloth sleeves
a pair of dark gloves
[3] a sprig of green nightsbane
[4] a small pile of blue goatflower petals
a package of dried rations
a blue pouch of flatwort tea
a cup of thick syrup
a gray fennel plant
[10] a throwing spike
an oilstone
a smooth metallic disc
a shoufa with a black veil
a pair of earthen colored breeches
a cup of thready brown tea
a wealth of copper pennies -51
a wealth of gold crowns -82
[2] a throwing knife
a silver etched shield (used)
the severed head of Arjuna the Human slain in the Blight
a backpack
a large number of gold crowns -46
a large number of copper pennies -21

* S HP:Scratched MV:Haggard >
'lol
You say 'lol'

* S HP:Scratched MV:Haggard >

The night has begun.
(tic_timer): Tic length updated to: 61.872 seconds.

o S HP:Scratched MV:Weary >

Porka narrates '16 hps'

o S HP:Scratched MV:Weary >
put head pack
e
e
You put the severed head of Arjuna the Human slain in the Blight in a backpack.

o S HP:Scratched MV:Weary >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Dredge has arrived from the west.

o S HP:Scratched MV:Weary >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
Dredge has arrived from the west.

o S HP:Scratched MV:Weary >
n
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Dredge - Deserted Guest House
Seroma - Deserted Guest House
Porka - The Blackened Glade

o S HP:Scratched MV:Weary >
s
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
Dredge has arrived from the north.

whe
o S HP:Scratched MV:Weary >

Porka has arrived from the west.

o S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Porka - Abandoned Square
Dredge - Abandoned Square
Seroma - Abandoned Square

o S HP:Scratched MV:Weary >

*Cordelia* has arrived from the north.

* S HP:Scratched MV:Weary >

*Cordelia* pierces Porka's body.
Porka panics, and attempts to flee!

* S HP:Scratched MV:Weary >

*Cordelia* pierces Porka's body.
A Dha'vol trolloc tries to hit Cordelia, but she parries successfully.

* S HP:Scratched MV:Weary >
nar comere

Dredge tries to blast *Cordelia*, but she dodges the attack.

4
k h.light
* S HP:Scratched MV:Weary >
Porka leaves >>EAST>>.
You narrate 'comere'

* S HP:Scratched MV:Weary >
bc
*Cordelia* pierces Dredge's right arm.
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Wounded >
Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Wounded >
4
k h.light

*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Wounded >
4
k h.light
You do the best you can!

4
k h.light
* S HP:Scratched MV:Weary - Dredge: Battered - Cordelia: Wounded >
4
k h.light
*Cordelia* leaves <<WEST<<.
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
Porka has arrived from the east.
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

'go e
o S HP:Scratched MV:Weary >
You say 'go e'

k light
o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
*Cordelia* has arrived from the west.
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Scratched MV:Weary - Cordelia: Wounded >
k light
Dredge tries to blast *Cordelia*, but she deflects the blow.
Porka narrates '13 hps'
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >
Porka leaves >>EAST>>.
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >
You do the best you can!

bash
* S HP:Scratched MV:Weary - Cordelia: Wounded >
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >



=
*Cordelia* panics, and attempts to flee!

+
*
*
*Cordelia* leaves <<WEST<<.

+
=

k light

k light

k light
k light
Cancelled.
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
cde
close rottendoor e
k light
k light
Ok.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
*Cordelia* has arrived from the west.
You try to slash *Cordelia*, but she deflects the blow.

k light
* S HP:Scratched MV:Weary - Cordelia: Wounded >
k light
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >
Dredge tries to blast *Cordelia*, but she parries successfully.
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >
You do the best you can!

bash
* S HP:Scratched MV:Weary - Cordelia: Wounded >
You do the best you can!

* S HP:Scratched MV:Weary - Cordelia: Wounded >


*Cordelia* barely pierces your right hand.


*Cordelia* panics, and attempts to flee!

=
+
*
*
*Cordelia* leaves ^^NORTH^^.

+
=



=
They're not here anymore!

o S HP:Scratched MV:Weary >
n
k light
bash
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
Bash who?

s
o S HP:Scratched MV:Weary >
k light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
A trolloc is here commanding a fist of troops.
Dredge has arrived from the north.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

where
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >

A hideous trolloc has arrived from the north.

o S HP:Scratched MV:Weary >
nar say when beat
You narrate 'say when beat'

o S HP:Scratched MV:Weary >
k light
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
sc
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
You have 410(415) hit and 53(269) movement points.
You have scored 106777204 experience points and 322 quest points.
You need 1722796 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >
k light
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
who
They aren't here.

o S HP:Scratched MV:Weary >

Porka narrates 'nods'

o S HP:Scratched MV:Weary >
Players
There is(are): 9 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
Dredge the Pugnacious Destroyer [Ahf'frait]
Porka the Dark Master [Ghar'ghael Master]
Seroma the Darkling [Dha'vol]
Shzrei the Master Torturer [Dhai'mon Master]

4 players displayed.

o S HP:Scratched MV:Weary >
k light
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
l
They aren't here.

o S HP:Scratched MV:Weary >
k light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
A hideous trolloc is here, in a world of hurt.
Dredge the Pugnacious Destroyer is standing here.
A trolloc is here commanding a fist of troops.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
i
You are carrying:
a piece of white willow bark
a thin vial of yellow fluid
a set of cloth sleeves
a pair of dark gloves
[3] a sprig of green nightsbane
[4] a small pile of blue goatflower petals
a package of dried rations
a blue pouch of flatwort tea
a cup of thick syrup
a gray fennel plant
[10] a throwing spike
an oilstone
a smooth metallic disc
a shoufa with a black veil
a pair of earthen colored breeches
a cup of thready brown tea
a wealth of copper pennies -51
a wealth of gold crowns -82
[2] a throwing knife
a silver etched shield (used)
a backpack
a large number of gold crowns -46
a large number of copper pennies -21

o S HP:Scratched MV:Weary >

(tic_timer): Tic in 7 seconds!
put fluid pack
You put a thin vial of yellow fluid in a backpack.

o S HP:Scratched MV:Weary >
put disc pack
You put a smooth metallic disc in a backpack.

o S HP:Scratched MV:Weary >
put stone pack
You put an oilstone in a backpack.

o S HP:Scratched MV:Weary >
give all.spike Dredge
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.
You give a throwing spike to Dredge.

o S HP:Scratched MV:Weary >
put all.coin pack
You put 51 coppers in a backpack.
You put 82 crowns in a backpack.
You put 46 crowns in a backpack.
You put 21 coppers in a backpack.

o S HP:Scratched MV:Winded >
l in i.pack
backpack (carried) :
[2] a piece of white willow bark
a leather water flask
[8] a coach ticket
a black pair of silver-tooled boots

o S HP:Scratched MV:Winded >

Dredge snickers softly.

o S HP:Scratched MV:Winded >
get all i.pack
You get a piece of white willow bark from a backpack.
You get a piece of white willow bark from a backpack.
You get a leather water flask from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a coach ticket from a backpack.
You get a black pair of silver-tooled boots from a backpack.

o S HP:Scratched MV:Winded >
drop all
You drop a black pair of silver-tooled boots.
You drop a coach ticket.
You drop a coach ticket.
You drop a coach ticket.
You drop a coach ticket.
You drop a coach ticket.
You drop a coach ticket.
You drop a coach ticket.
You drop a coach ticket.
You drop a leather water flask.
You drop a piece of white willow bark.
You drop a piece of white willow bark.
You drop a piece of white willow bark.
You drop a set of cloth sleeves.
You drop a pair of dark gloves.
You drop a sprig of green nightsbane.
You drop a sprig of green nightsbane.
You drop a sprig of green nightsbane.
You drop a small pile of blue goatflower petals.
You drop a small pile of blue goatflower petals.
You drop a small pile of blue goatflower petals.
You drop a small pile of blue goatflower petals.
You drop a package of dried rations.
You drop a blue pouch of flatwort tea.
You drop a cup of thick syrup.
You drop a gray fennel plant.
You drop a shoufa with a black veil.
You drop a pair of earthen colored breeches.
You drop a cup of thready brown tea.
You drop a throwing knife.
You drop a throwing knife.
You drop a silver etched shield. <----ooops thats urs dummy
You drop a backpack.

o S HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

sc
o S HP:Scratched MV:Winded >
You have 412(415) hit and 105(269) movement points.
You have scored 106777204 experience points and 322 quest points.
You need 1722796 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Winded >
k light
k light
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
scan
North: A beastly, boar-headed trolloc growls maliciously.
South: A hideous trolloc is here, in a world of hurt.

o S HP:Scratched MV:Winded >
where
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

o S HP:Scratched MV:Winded >
k light
k light
They aren't here.

k light
o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

k light
o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

where
o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

o S HP:Scratched MV:Winded >
k light
k light
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
k light
k light
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
where
A Dha'vol trolloc leaves ^^NORTH^^.
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

o S HP:Scratched MV:Winded >
sc
You have 412(415) hit and 105(269) movement points.
You have scored 106777204 experience points and 322 quest points.
You need 1722796 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Winded >
k light
They aren't here.

l
o S HP:Scratched MV:Winded >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
A thick, leather backpack lies abandoned here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A short, well balanced knife lies here, both edges glinting. [2]
A porcelain cup sits here, filled with a thick brown liquid.
A pair of breeches in shades of earth and rock disappear into the ground.
An earth and rock shaded hood with an attached black veil lies here.
A gray fennel plant grows here.
A small cup of syrup emits a strong smell.
A bright blue pouch filled with crumbled leaves rests here.
A lump of brown matter sits here wrapped in string looking uninviting.
Lightly spread across the ground are a number of soft blue petals. [4]
A slender dark green plant is growing here in the gloom. [3]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A piece of newly cut white willow bark lies on the ground. [3]
An embossed leather water flask lies forgotten here.
A slip of paper has been abandoned here. [8]
A black pair of soft, silver-tooled boots lie on the ground.
A hideous trolloc is here, in a world of hurt.
Dredge the Pugnacious Destroyer is standing here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

o S HP:Scratched MV:Winded >
k light
k light
k light
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

o S HP:Scratched MV:Winded >
k light
k light
They aren't here.

o S HP:Scratched MV:Winded >
Porka narrates 'twidle..'
They aren't here.

o S HP:Scratched MV:Winded >
where
They aren't here.

o S HP:Scratched MV:Winded >
k light
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

o S HP:Scratched MV:Winded >
k light
k light
They aren't here.

k light
o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

k light
o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
nar snick
You narrate 'snick'

sc
o S HP:Scratched MV:Winded >
You have 413(415) hit and 105(269) movement points.
You have scored 106777204 experience points and 322 quest points.
You need 1722796 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Dredge - Abandoned Square
Seroma - Abandoned Square
Porka - Dreary Cottage

o S HP:Scratched MV:Winded >

Dredge leaves vvSOUTHvv.

o S HP:Scratched MV:Winded >

*Cordelia* has arrived from the north.

* S HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Dredge - At the Fountain
Seroma - Abandoned Square
Porka - Dreary Cottage

* S HP:Scratched MV:Winded >
cb
change mood brave

*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Winded - Cordelia: Wounded > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Scratched MV:Winded - Cordelia: Wounded >
4
k h.light
b
bash
You do the best you can!

* S HP:Scratched MV:Winded - Cordelia: Wounded >

You try to slash *Cordelia*, but she parries successfully.
A hideous trolloc joins your fight!
*Cordelia* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Winded - Cordelia: Wounded >



=
*Cordelia* looks at you.

+
*
*Cordelia* pierces your left arm.

*
+
=


Cordelia swiftly dodges a hideous trolloc's attempt to cleave her.
*Cordelia* pierces your left leg.


=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded - Cordelia: Wounded >

A shrill piercing scream reverberates through the area.
Dredge has arrived from the south.

nar on cord 1w of you
* S HP:Scratched MV:Winded - Cordelia: Wounded >

*Cordelia* pierces your left leg.

* S HP:Scratched MV:Winded - Cordelia: Wounded >
bash

Dredge tries to blast *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - Cordelia: Wounded >

A hideous trolloc tries to cleave Cordelia, but she deflects the blow.
*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Winded - Cordelia: Wounded >
*Cordelia* panics, and attempts to flee!
You narrate 'on cord 1w of you'

* S HP:Scratched MV:Winded - Cordelia: Wounded >



=
*Cordelia* leaves ^^NORTH^^.
*Cordelia* has arrived from the north.

+
*Cordelia* leaves vvSOUTHvv.

*
*
+
s
=
k light
bash

Cancelled.
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of Arjuna is lying here.
A revolting well bubbles with the blood of the sacrificed.
A hideous trolloc is here, in a world of hurt.
Dredge has arrived from the north.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Winded >
s
k light
bash
Ogier Apparel
Moths are stirred from their rest and fill the air as you enter. Tattered and
insect ridden clothing of gargantuan proportion hang on dilapidated racks. A
row of broken mirrors line the far wall of this abandoned shop.
[ obvious exits: N ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
*Cordelia* is standing here.
*Cordelia* is surrounded by a shimmering white aura!
A hideous trolloc is here, in a world of hurt.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
You try to slash *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - Cordelia: Wounded >



*Cordelia* tries to pierce you, but you parry successfully.
A hideous trolloc joins your fight!
Dredge blasts *Cordelia*'s body into bloody fragments!

=
+
*Cordelia* panics, and attempts to flee!

*
*
+
=
*Cordelia* leaves ^^NORTH^^.



n

k light
=
They're not here anymore!

o S HP:Scratched MV:Winded >
n
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of Arjuna is lying here.
A revolting well bubbles with the blood of the sacrificed.
A hideous trolloc is here, in a world of hurt.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
k light
They aren't here.

bash
o S HP:Scratched MV:Winded >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
A thick, leather backpack lies abandoned here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A short, well balanced knife lies here, both edges glinting. [2]
A porcelain cup sits here, filled with a thick brown liquid.
A pair of breeches in shades of earth and rock disappear into the ground.
An earth and rock shaded hood with an attached black veil lies here.
A gray fennel plant grows here.
A small cup of syrup emits a strong smell.
A bright blue pouch filled with crumbled leaves rests here.
A lump of brown matter sits here wrapped in string looking uninviting.
Lightly spread across the ground are a number of soft blue petals. [4]
A slender dark green plant is growing here in the gloom. [3]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A piece of newly cut white willow bark lies on the ground. [3]
An embossed leather water flask lies forgotten here.
A slip of paper has been abandoned here. [8]
A black pair of soft, silver-tooled boots lie on the ground.
*Cordelia* is here, fighting a hideous trolloc.
*Cordelia* is surrounded by a shimmering white aura!
Porka the Dark Master is here, fighting Cordelia.
A hideous trolloc is here, fighting Cordelia.
Dredge has arrived from the south.

* S HP:Scratched MV:Winded >
*Cordelia* panics, and attempts to flee!
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Scratched MV:Winded - a hideous trolloc: Scratched - Cordelia: Wounded >



=
+
*
*Cordelia* leaves ^^NORTH^^.


(tic_timer): Tic in 7 seconds!
*
+
Porka panics, and attempts to flee!
Porka leaves ^^NORTH^^.

=



=
They're not here anymore!

o S HP:Scratched MV:Winded >
ode
open rottendoor e
n
Ok.

k light
bash
o S HP:Scratched MV:Winded >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
Porka the Dark Master is standing here.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Winded >
w
k light
bash
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A wolfish trolloc is here, howling for blood.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Weary >
e
s
k light
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Porka has arrived from the west.
Dredge has arrived from the west.

bash
o S HP:Scratched MV:Weary >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
A thick, leather backpack lies abandoned here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A short, well balanced knife lies here, both edges glinting. [2]
A porcelain cup sits here, filled with a thick brown liquid.
A pair of breeches in shades of earth and rock disappear into the ground.
An earth and rock shaded hood with an attached black veil lies here.
A gray fennel plant grows here.
A small cup of syrup emits a strong smell.
A bright blue pouch filled with crumbled leaves rests here.
A lump of brown matter sits here wrapped in string looking uninviting.
Lightly spread across the ground are a number of soft blue petals. [4]
A slender dark green plant is growing here in the gloom. [3]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A piece of newly cut white willow bark lies on the ground. [3]
An embossed leather water flask lies forgotten here.
A slip of paper has been abandoned here. [8]
A black pair of soft, silver-tooled boots lie on the ground.
A hideous trolloc is here, in a world of hurt.
Porka has arrived from the north.
Dredge has arrived from the north.

o S HP:Scratched MV:Weary >
w
k light
bash
A hideous trolloc wields a long-handled war axe.
Porka snaps her fingers.
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Winded >
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

notice
o S HP:Scratched MV:Winded >
w
You stop paying increased attention to your surroundings.

o S HP:Scratched MV:Winded >
n
Cordelia bellows '_z_k UK KQLCZc \ZG P_B `q@ Jze^mv'
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Winded >
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
n
e
k light
bash
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Winded >
w
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Porka has arrived from the east.
Dredge has arrived from the east.

w
o S HP:Scratched MV:Winded >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Winded >
Dredge slides a gold ring delicately carved with ivy on to his right ring finger.
Dredge slides a gold ring delicately carved with ivy on to his left ring finger.
Dredge wears a torc of gleaming steel around his neck.
Dredge wears an opal choker of fiery blue and pink beauty around his neck.
Dredge wears a dark, hooded cloak about his body.
Dredge puts a small leather sheath on his belt.
Dredge puts a small leather sheath on his belt.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Winded >
w
k light
bash
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

e
o S HP:Scratched MV:Winded >
s
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Porka has arrived from the west.
Dredge has arrived from the west.

k light
o S HP:Scratched MV:Winded >
bash
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A HUMAN leaving ^^NORTH^^.
*Cordelia* is standing here, riding a Domani razor.
*Cordelia* is surrounded by a shimmering white aura!
Porka has arrived from the north.
Dredge has arrived from the north.

* S HP:Scratched MV:Winded >
Dredge tries to blast *Cordelia*, but she parries successfully.
You try to slash *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - Dredge: Battered - Cordelia: Wounded >



=
*Cordelia* pierces Dredge's body.
Dredge tries to blast *Cordelia*, but she parries successfully.

+
*
*
*Cordelia* panics, and attempts to flee!

+
=

*Cordelia* leaves west riding a Domani razor.



=
They're not here anymore!

o S HP:Scratched MV:Winded >
k light
k light
k light
They aren't here.

o S HP:Scratched MV:Winded >
k light
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
diag porka
Porka looks pretty hurt.
Porka is beat.

o S HP:Scratched MV:Winded >
'rest p
You say 'rest p'

o S HP:Scratched MV:Winded >
'say if on
You say 'say if on'

o S HP:Scratched MV:Winded >

Porka sits down and rests.

o S HP:Scratched MV:Winded >
w
k light
bash
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
*Orenas* is standing here, riding a Domani razor.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Dredge has arrived from the east.

* S HP:Scratched MV:Winded >
You slash *Orenas*'s right hand hard.

* S HP:Scratched MV:Winded - Orenas: Beaten >



Dredge blasts *Orenas*'s right arm hard.

=
+
*
*
+
Dredge blasts *Orenas*'s right leg hard.
Someone squeaks 'Orenas is at Heart of the Blighted Grove'
An angry ogier warrior joins Orenas's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
*Orenas* tries to blast you, but you parry successfully.
*Orenas* panics, and attempts to flee!

=

*Orenas* leaves east riding a Domani razor.



=
They're not here anymore!

o S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
f
PANIC! You couldn't escape!

k light
o S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >

Dredge panics, and attempts to flee!

o S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
Dredge leaves vvSOUTHvv.
They aren't here.

o S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
cw
change mood wimpy
f

You slash an angry ogier warrior's left foot into bloody fragments!
An angry ogier warrior holds a lantern above his head.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tickles your left leg with his pound.
An angry ogier warrior barely pounds your left leg.
An angry ogier warrior tickles your head with his pound.

* S HP:Scratched MV:Winded - an angry ogier warrior: Hurt >
k light
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Scratched MV:Winded - an angry ogier warrior: Hurt >
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - an angry ogier warrior: Hurt >
They aren't here.

* S HP:Scratched MV:Winded - an angry ogier warrior: Hurt >
f
k light
You panic and attempt to flee!

You flee head over heels.
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving DOWN.
There are some tracks of a humanoid leaving >>EAST>>.
Dredge the Pugnacious Destroyer is here, fighting Orenas.
*Orenas* is here, fighting Dredge, riding a Domani razor.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
You slash *Orenas*'s body hard.

* S HP:Scratched MV:Winded - Dredge: Battered - Orenas: Critical >

*Orenas* leaves north riding a Domani razor.

* S HP:Scratched MV:Winded >
e

An angry ogier warrior tries to pound you, but you parry successfully.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior barely pounds Dredge's body.
You slash an angry ogier warrior's head into bloody fragments!
An angry ogier warrior tries to pound you, but you deflect the blow.

n
* S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
k light
f
Porka narrates 'orenas south of me'
They aren't here.

* S HP:Scratched MV:Winded - an angry ogier warrior: Scratched >
You panic and attempt to flee!

s

You flee head over heels.
Inside the Mound
The walls of the inside of this ogier home are smooth dirt and rock.
Pewter plates and goblets still lie on the huge wooden table. The home is
well kept and free of dust. Clearly this home has been recently occupied.
[ obvious exits: U ]
Zone: Blighted Grove
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Winded >
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
k orenas
u
They aren't here.

k orenas
* S HP:Scratched MV:Winded >
k orenas
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving DOWN.
Dredge the Pugnacious Destroyer is here, fighting an angry ogier warrior.
An angry ogier warrior is here, fighting Dredge.
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Winded >
Dredge panics, and attempts to flee!
Porka narrates 'north'
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
s

Dredge leaves ^^NORTH^^.

* S HP:Scratched MV:Winded >
k orenas
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.

o S HP:Scratched MV:Winded >
k orenas
They aren't here.

e
o S HP:Scratched MV:Winded >
n
They aren't here.

o S HP:Scratched MV:Winded >
n
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Winded >
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
An angry ogier is here, prepared to defend the stedding.

* S HP:Scratched MV:Weary >
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
Porka the Dark Master is standing here.

o S HP:Scratched MV:Weary >
n
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Dredge the Pugnacious Destroyer is standing here.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Porka has arrived from the south.

o S HP:Scratched MV:Weary >
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
n
w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Porka has arrived from the south.
Dredge has arrived from the south.

* S HP:Scratched MV:Weary >
w
w
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Porka has arrived from the east.
Dredge has arrived from the east.

w
o S HP:Scratched MV:Weary >
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
The smell of death fades as you move further...
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
w
n
Alas, you cannot go that way...

o S HP:Scratched MV:Weary >
n
n
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A brittle chunk of yellow crystal has formed here.
Porka has arrived from the south.
Dredge has arrived from the south.

k light
o S HP:Scratched MV:Weary >
bash
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
Porka has arrived from the south.
Dredge has arrived from the south.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
Bash who?

* S HP:Scratched MV:Weary >
s
w
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Porka has arrived from the north.
Dredge has arrived from the north.

u
o S HP:Scratched MV:Weary >
n
n
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A hound of the shadow smells blood in the air.
A giant scorpion curls its jointed tail in preparation to attack.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A large predator attempts to hide in the shadows.
Porka has arrived from below.
Dredge has arrived from below.

o S HP:Scratched MV:Weary >
On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
d
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
A large, spine-backed snake bares its fangs with a vicious hiss.
Porka has arrived from above.
Dredge has arrived from above.

o S HP:Scratched MV:Haggard >
e
e
e
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the west.
Dredge has arrived from the west.

e
o S HP:Scratched MV:Haggard >
e
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A large, spine-backed snake bares its fangs with a vicious hiss.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Haggard >
Craggy Wasteland
This area was a plain a long time ago. Since that time, though, the earth has
been dug up and carted away almost continuously to the smelting pits to the
north. The little that is left of these plains has been churned into a muddy
substance. Over it all is a thick layer of soot from the north and a
sulphurous fog from the east. A dismal path extends west towards a large
range of mountains.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Haggard >
Black Pit
This area is pockmarked with black holes in the ground. Some are filled with
a black, thick soup laced with grey, a trace of the water from the grey river
pouring into this festering hell from the north. Occasionally, bubbles burst
from the surface spreading vile, smoking droplets. The ground is covered in a
thick blanket of the black liquid, faintly smoking. The fetid ground radiates
a vile, oppressive heat.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
The corpse of a giant, bubbling black ooze is lying here.
The corpse of a sly, black snake is lying here. [2]
A trolloc is here ruling a group of trollocs.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Haggard >
Pitted Hills
These hills are colored in washed out blues and greys, so bleak they fail to
add color. Occasionally blue lightning arches along the ground like serpents,
fast and dangerous. Over it all are splotches of blackish stain, etching the
hillsides with smoking pits.
Zone: Shayol Ghul
There are some tracks of a humanoid leaving vvSOUTHvv.
A titanic creature of the Shadow is here, wrapped in lightning.
Porka has arrived from the west.
Dredge has arrived from the west.

s
o S HP:Scratched MV:Haggard >
s
Lifeless Hills
The grey plains bulge up like something vile is trying to break up through the
surface here. This area is a rocky waste covered in cold, bare rocks. In some
places rocky slates seem to have been torn out of the hills and slung to the
side like a small toy tossed aside by an angry child. There is shelter here,
but no one to seek shelter in it. There is nothing here but rocks, cold and
utterly silent.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
Porka has arrived from the north.
Dredge has arrived from the north.

o S HP:Scratched MV:Haggard >
s
Dark Crags
This area is dominated by a circle of crags surrounding a cavernous pit in the
ground. Each crag looks like a fang thrust out of the edge of the pit, making
it look like a huge maw eating its way out of the ground. It is utterly
black, every inch covered in sharp, obsidian cracks. As the weak, bloated winds
crawls through the jagged fangs a low moaning sound can be heard, never ceasing
and never ceasing to sound like something large in pain.
[ obvious exits: N E S W D ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
An enormous blight worm towers above you, making an eerie shrill scream.
Porka has arrived from the north.
Dredge has arrived from the north.

o S HP:Scratched MV:Haggard >
Rocky Plains
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The area
is scattered with large rocks and boulders, as if thrown to the ground by a
haphazard giant playing. There is nothing to eat and nothing to drink here.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
A raven is visible flying high in the sky.
Porka has arrived from the north.
Dredge has arrived from the north.

where
o S HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Dredge - Rocky Plains
Porka - Rocky Plains
Seroma - Rocky Plains

o S HP:Scratched MV:Haggard >
w
w
Desolate Hills
This is an area of rather flat hills. The hills are barren, forlorn things
cracked and torn by time. The hills are utterly lifeless, except for poisonous,
slimy things sliding under the rocks. There are also small blotches of greenish
fungi that leave a cloying, sick smell in the dry air.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Haggard >
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Haggard >

A shrill piercing scream reverberates through the area.
The writhing grass barely tickles Dredge's body with its hit.
Dredge drops a full metal helmet and visor.
Dredge drops a shining steel breastplate.
Dredge drops a pair of steel-plated vambraces.
Dredge drops a pair of heavy metal gauntlets.
Dredge drops a pair of steel-plated greaves.
Dredge drops a pair of thick metal boots.

o S HP:Scratched MV:Haggard >

Dredge blasts the writhing grass's roots into bloody fragments!
The writhing grass barely hits Dredge's head.

o S HP:Scratched MV:Haggard >
w
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
Zone: Blighted Mountains
A draghkar is visible flying high in the sky.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the east.

o S HP:Scratched MV:Haggard >
e
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
Dredge the Pugnacious Destroyer is here, fighting the writhing grass.
The writhing grass is here, fighting Dredge.
Porka has arrived from the west.

o S HP:Scratched MV:Haggard >

(tic_timer): Tic in 7 seconds!

Dredge blasts the writhing grass's roots into bloody fragments!
The writhing grass barely hits Dredge's right leg.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: The Anatomy of an Ambush (very long)

Post by Seroma » Fri Jun 09, 2023 7:17 am

k grass
o S HP:Scratched MV:Haggard >
You slash the writhing grass's trunk into bloody fragments!

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Wounded >

Porka giggles.

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Wounded >
'hes crit
You say 'hes crit'

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Wounded >

You slash the writhing grass's trunk into bloody fragments!
Dredge blasts the writhing grass's trunk into bloody fragments!
The writhing grass barely hits Dredge's body.

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Battered >

Porka crushes the writhing grass's trunk extremely hard.

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Battered >
'im hag :(
You say 'im hag :('

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Battered >
l in pack
backpack (used) :
a wealth of copper pennies -72
a wealth of gold crowns -128
a smooth metallic disc
the severed head of Arjuna the Human slain in the Blight
a sack of green ivy
a gold-chased morion with an engraved silver comb
a mangled severed hand
a pulpy pile of guts
[3] an oilstone
[2] a bubbling draught
[3] a cup of thick syrup
some brown kaf beans
[4] a thin vial of yellow fluid

o S HP:Scratched MV:Haggard - Dredge: Battered - the writhing grass: Battered >

Porka crushes the writhing grass's roots very hard.
You slash the writhing grass's trunk into bloody fragments!
Dredge blasts the writhing grass's trunk into bloody fragments!
The writhing grass barely hits Dredge's right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.518 seconds.

o S HP:Scratched MV:Weary - Dredge: Battered - the writhing grass: Critical >

Dredge panics, and attempts to flee!

o S HP:Scratched MV:Weary - Dredge: Battered - the writhing grass: Critical >

Dredge leaves <<WEST<<.

o S HP:Scratched MV:Weary - Porka: Beaten - the writhing grass: Critical >
sc
whe
Dredge has arrived from the west.
HP:Scratched MP:Weary
You have scored 106780896 experience points and 322 quest points.
You need 1719104 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are fighting the writhing grass.

o S HP:Scratched MV:Weary - Porka: Beaten - the writhing grass: Critical >
Dredge leaves >>EAST>>.
Players in your Zone
--------------------
Dredge - Desolate Hills
Porka - Green Plains
Seroma - Green Plains

o S HP:Scratched MV:Weary - Porka: Beaten - the writhing grass: Critical >

The writhing grass tickles Porka's right arm with its hit.
Porka crushes the writhing grass's trunk into bloody fragments!
You slash the writhing grass's branch into bloody fragments!
The writhing grass is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear the writhing grass's death cry.

o S HP:Scratched MV:Weary >
w
n
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A creature with leathery wings observes you., surrounded by a dark aura.
A draghkar is visible flying high in the sky.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the east.

n
o S HP:Scratched MV:Weary >
n
A Rotting Path
A path runs along the shear edge of the mountain. Strangely colored pieces
of rock and rotting vegetation tumble down the mountain at regular intervals,
thudding dully against the ground. Along the southern edge of the cliff, a
massive slump of stones covered what appears to be a dent in the cliff.
Zone: Blighted Mountains
The corpse of Orenas is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
A hound of the shadow smells blood in the air.
A large, spine-backed snake bares its fangs with a vicious hiss.
A hound of the shadow smells blood in the air.
Porka has arrived from the south.

o S HP:Scratched MV:Weary >
A Rotting Path
The path narrows to the north, entering what appears to be a crumbling
fissure in the rock. The remains of dead plants litter the ground, thinning
as the path runs along the side of the mountain to the south. Along the
eastern edge of the path slumps a line of sickly trees, what fruit remains
appears to be in a perpetual state of rot.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has arrived from the south.

o S HP:Scratched MV:Weary >
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A large, spine-backed snake bares its fangs with a vicious hiss.
Porka has arrived from the south.

o S HP:Scratched MV:Weary >
s
s
A Rotting Path
The path narrows to the north, entering what appears to be a crumbling
fissure in the rock. The remains of dead plants litter the ground, thinning
as the path runs along the side of the mountain to the south. Along the
eastern edge of the path slumps a line of sickly trees, what fruit remains
appears to be in a perpetual state of rot.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
Porka has arrived from the north.

o S HP:Scratched MV:Weary >
g
get all corpse
A Rotting Path
A path runs along the shear edge of the mountain. Strangely colored pieces
of rock and rotting vegetation tumble down the mountain at regular intervals,
thudding dully against the ground. Along the southern edge of the cliff, a
massive slump of stones covered what appears to be a dent in the cliff.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
The corpse of Orenas is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
A hound of the shadow smells blood in the air.
A large, spine-backed snake bares its fangs with a vicious hiss.
A hound of the shadow smells blood in the air.
Porka has arrived from the north.

o S HP:Scratched MV:Weary >
sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
You get a pair of thick metal boots from the corpse of Orenas.
You get a pair of ebony-steel plate greaves from the corpse of Orenas.
You get an enormous double-bladed battleaxe from the corpse of Orenas.
You get a sungwood bracelet from the corpse of Orenas.
You get a sungwood bracelet from the corpse of Orenas.
You get a pair of heavy metal gauntlets from the corpse of Orenas.
You get a pair of ebony-steel plate vambraces from the corpse of Orenas.
You get a backpack from the corpse of Orenas.
You get a shining steel breastplate from the corpse of Orenas.
You get a torc of gleaming steel from the corpse of Orenas.
You get a full metal helmet and visor from the corpse of Orenas.
You get a gold ring delicately carved with ivy from the corpse of Orenas.
You get a gold ring delicately carved with ivy from the corpse of Orenas.
You get a mirrored lantern from the corpse of Orenas.

o S HP:Scratched MV:Weary >
You stop using an ivory and gold-hilted longsword.

o S HP:Scratched MV:Weary >
You try to quietly draw a dagger from an earthen brown mantle.

o S HP:Scratched MV:Weary >
You lean over and sever the bloody head from the corpse of Orenas.

o S HP:Scratched MV:Weary >
You sheath a dagger into an earthen brown mantle.

o S HP:Scratched MV:Weary >
You wield an ivory and gold-hilted longsword with both hands.

o S HP:Scratched MV:Weary >
s
A spine-backed snake barely tickles Porka's left foot with its hit.
Porka snickers softly.
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A creature with leathery wings observes you., surrounded by a dark aura.
A draghkar is visible flying high in the sky.
A massive cat with sharp, elongated teeth stalks his prey.

o S HP:Scratched MV:Weary >
e
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of the writhing grass is lying here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
Dredge the Pugnacious Destroyer is standing here.

o S HP:Scratched MV:Haggard >

Dredge leaves <<WEST<<.

o S HP:Scratched MV:Haggard >
nar orenas ripp :P
You narrate 'orenas ripp :P'

i
o S HP:Scratched MV:Haggard >
You are carrying:
the severed head of Orenas the Human slain in the Blight
a mirrored lantern
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
a torc of gleaming steel
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
an enormous double-bladed battleaxe
a pair of ebony-steel plate greaves
a pair of thick metal boots

o S HP:Scratched MV:Haggard >
get all i.pack
You get a mirrored lantern from a backpack.
You get a large number of gold crowns from a backpack.
You get fourteen copper pennys from a backpack.
You get an oilstone from a backpack.
You get a plate of yellow peppers and pork from a backpack.
You get a plate with bread and green veined cheese from a backpack.

o S HP:Scratched MV:Haggard >
i
You are carrying:
a plate of yellow peppers and pork
a plate with bread and green veined cheese
an oilstone
fourteen copper pennys
a large number of gold crowns -24
the severed head of Orenas the Human slain in the Blight
[2] a mirrored lantern
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
a torc of gleaming steel
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
an enormous double-bladed battleaxe
a pair of ebony-steel plate greaves
a pair of thick metal boots

o S HP:Scratched MV:Haggard >
drop lantern
You drop a mirrored lantern.

o S HP:Scratched MV:Haggard >
put head pack
You put the severed head of Orenas the Human slain in the Blight in a backpack.

whe
o S HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Seroma - Green Plains

o S HP:Scratched MV:Haggard >
sc
l
You have 408(415) hit and 39(269) movement points.
You have scored 106803159 experience points and 322 quest points.
You need 1696841 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Haggard >
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A mirrored lantern has been left here.
The corpse of the writhing grass is lying here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.

o S HP:Scratched MV:Haggard >

Someone squeaks 'Cordelia is at Bend in the Path'

o S HP:Scratched MV:Haggard >
nar where my team?
You narrate 'where my team?'

o S HP:Scratched MV:Haggard >

Porka narrates 'at his corpse'

o S HP:Scratched MV:Haggard >

Someone squeaks 'Cordelia is at End of the Path'

o S HP:Scratched MV:Haggard >
w
n
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
*Cordelia* is here, fighting a sabre-toothed mountain lion, riding a Domani razor.
*Cordelia* is surrounded by a shimmering white aura!
A draghkar is here, fighting Cordelia.
A sabre-toothed mountain lion is here, fighting Cordelia.

* S HP:Scratched MV:Haggard >
*Cordelia* panics, and attempts to flee!
A Rotting Path
A path runs along the shear edge of the mountain. Strangely colored pieces
of rock and rotting vegetation tumble down the mountain at regular intervals,
thudding dully against the ground. Along the southern edge of the cliff, a
massive slump of stones covered what appears to be a dent in the cliff.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a spine-backed snake is lying here.
The corpse of Orenas is lying here.
A draghkar is visible flying high in the sky.
Porka the Dark Master is standing here.
Dredge the Pugnacious Destroyer is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

o S HP:Scratched MV:Haggard >

Someone squeaks 'Cordelia is at End of the Path'

o S HP:Scratched MV:Haggard >
cb
change mood brave

Porka narrates 'cord'

c
k light
o S HP:Scratched MV:Haggard >
c
k light
Mood changed to: Brave
Wimpy reset to: 124 hit points.

o S HP:Scratched MV:Haggard >
They aren't here.

o S HP:Scratched MV:Haggard >
They aren't here.

o S HP:Scratched MV:Haggard >

Porka narrates 'rsouth'

c
k light
o S HP:Scratched MV:Haggard >
c
k light
c
k light
They aren't here.

o S HP:Scratched MV:Haggard >
They aren't here.

o S HP:Scratched MV:Haggard >
They aren't here.

o S HP:Scratched MV:Haggard >
k light
k light
k light
They aren't here.

k light
o S HP:Scratched MV:Haggard >
k light
They aren't here.

o S HP:Scratched MV:Haggard >
Dredge leaves vvSOUTHvv.
They aren't here.

o S HP:Scratched MV:Haggard >
They aren't here.

o S HP:Scratched MV:Haggard >
They aren't here.

k light
o S HP:Scratched MV:Haggard >
notice
They aren't here.

o S HP:Scratched MV:Haggard >
You start paying increased attention to your surroundings.

o S HP:Scratched MV:Haggard >
sc
You have 411(415) hit and 35(269) movement points.
You have scored 106803159 experience points and 322 quest points.
You need 1696841 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Haggard >
nar 35 movesw here

(tic_timer): Tic in 7 seconds!
You narrate '35 movesw here'

s
o S HP:Scratched MV:Haggard >
k light
bash
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A creature with leathery wings observes you., surrounded by a dark aura.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the north.

o S HP:Scratched MV:Haggard >
They aren't here.

o S HP:Scratched MV:Haggard >
Bash who?

o S HP:Scratched MV:Haggard >
e
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
A mirrored lantern has been left here.
The corpse of the writhing grass is lying here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
Dredge the Pugnacious Destroyer is here, fighting Cordelia.
*Cordelia* is sitting here, riding a Domani razor.
*Cordelia* is surrounded by a shimmering white aura!
Porka has arrived from the west.

k light
* S HP:Scratched MV:Haggard >

Dredge narrates 'bashed'

* S HP:Scratched MV:Haggard >
You slash *Cordelia*'s body extremely hard.

bash
* S HP:Scratched MV:Haggard - Dredge: Battered - Cordelia: Wounded >
They already seem to be stunned.

* S HP:Scratched MV:Haggard - Dredge: Battered - Cordelia: Wounded >

Porka crushes *Cordelia*'s right leg extremely hard.
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Haggard - Dredge: Battered - Cordelia: Battered >
k light
k light
Porka crushes *Cordelia*'s body extremely hard.
*Cordelia* panics, and attempts to flee!
You slash *Cordelia*'s left arm hard.
Dredge blasts *Cordelia*'s body extremely hard.
You do the best you can!

* S HP:Scratched MV:Haggard - Dredge: Battered - Cordelia: Beaten >
k light
k light
You do the best you can!

k light
* S HP:Scratched MV:Haggard - Dredge: Battered - Cordelia: Beaten >
You do the best you can!

* S HP:Scratched MV:Haggard - Dredge: Battered - Cordelia: Beaten >
k light
*Cordelia* leaves west riding a Domani razor.
They aren't here.

k light
o S HP:Scratched MV:Haggard >
k light
They aren't here.

o S HP:Scratched MV:Haggard >
They aren't here.

w
k light
o S HP:Scratched MV:Haggard >
They aren't here.

n
o S HP:Scratched MV:Haggard >
They aren't here.

k light
bash
o S HP:Scratched MV:Haggard >
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A creature with leathery wings observes you., surrounded by a dark aura.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the east.
Ack, you lost Dredge!

o S HP:Scratched MV:Haggard >
Dredge has arrived from the east.
They aren't here.

o S HP:Scratched MV:Haggard >
A Rotting Path
A path runs along the shear edge of the mountain. Strangely colored pieces
of rock and rotting vegetation tumble down the mountain at regular intervals,
thudding dully against the ground. Along the southern edge of the cliff, a
massive slump of stones covered what appears to be a dent in the cliff.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a spine-backed snake is lying here.
The corpse of Orenas is lying here.
A draghkar is visible flying high in the sky.
A Domani razor stands here, eyes keen and swishing its tail.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Haggard >
n
The Wheel of Time turns towards the Dark...
(tic_timer): Tic length updated to: 62.666 seconds.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

o S HP:Scratched MV:Weary >
k light
Bash who?

bash
o S HP:Scratched MV:Weary >
A Rotting Path
The path narrows to the north, entering what appears to be a crumbling
fissure in the rock. The remains of dead plants litter the ground, thinning
as the path runs along the side of the mountain to the south. Along the
eastern edge of the path slumps a line of sickly trees, what fruit remains
appears to be in a perpetual state of rot.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
Bash who?

o S HP:Scratched MV:Weary >
notice
n
You stop paying increased attention to your surroundings.

o S HP:Scratched MV:Weary >
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A large, spine-backed snake bares its fangs with a vicious hiss.
Porka has arrived from the south.
Dredge has arrived from the south.

o S HP:Scratched MV:Weary >
w
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
w
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A large, spine-backed snake bares its fangs with a vicious hiss.
Porka has arrived from the east.
Dredge has arrived from the east.

o S HP:Scratched MV:Weary >
u
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Porka has arrived from below.
Dredge has arrived from below.

o S HP:Scratched MV:Weary >
i
You are carrying:
a plate of yellow peppers and pork
a plate with bread and green veined cheese
an oilstone
fourteen copper pennys
a large number of gold crowns -24
a mirrored lantern
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
a torc of gleaming steel
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
an enormous double-bladed battleaxe
a pair of ebony-steel plate greaves
a pair of thick metal boots

o S HP:Scratched MV:Weary >
hide abseq
hide abseq
hide abseq
hide abseq
You hide a full metal helmet and visor.

o S HP:Scratched MV:Weary >
hide abseq
You hide a shining steel breastplate.

o S HP:Scratched MV:Weary >
hide abseq
You hide a pair of ebony-steel plate vambraces.

hide abseq
o S HP:Scratched MV:Weary >
hide abseq
You hide a pair of heavy metal gauntlets.

o S HP:Scratched MV:Weary >
hide abseq
You hide a pair of ebony-steel plate greaves.

o S HP:Scratched MV:Weary >
You hide a pair of thick metal boots.

o S HP:Scratched MV:Weary >
You don't seem to have an abseq.

o S HP:Scratched MV:Weary >
You don't seem to have an abseq.

o S HP:Scratched MV:Weary >
You don't seem to have an abseq.

o S HP:Scratched MV:Weary >
l Dredge

Dredge has some big nasty wounds and scratches.
Dredge is battered.

Dredge is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> an ivy bracelet
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o S HP:Scratched MV:Weary >
give axe Dredge
You give an enormous double-bladed battleaxe to Dredge.

o S HP:Scratched MV:Weary >
i
You are carrying:
a plate of yellow peppers and pork
a plate with bread and green veined cheese
an oilstone
fourteen copper pennys
a large number of gold crowns -24
a mirrored lantern
[2] a gold ring delicately carved with ivy
a torc of gleaming steel
a backpack
[2] a sungwood bracelet

o S HP:Scratched MV:Weary >
l in i.pack
backpack (carried) :
Nothing.

o S HP:Scratched MV:Weary >
drop all

Dredge stops using a dark, grim axe.

o S HP:Scratched MV:Weary >
You drop a plate of yellow peppers and pork.
You drop a plate with bread and green veined cheese.
You drop an oilstone.
You drop fourteen copper pennys.
You drop a large number of gold crowns.
You drop a mirrored lantern.
You drop a gold ring delicately carved with ivy.
You drop a gold ring delicately carved with ivy.
You drop a torc of gleaming steel.
You drop a backpack.
You drop a sungwood bracelet.
You drop a sungwood bracelet.

o S HP:Scratched MV:Weary >
sc
You have 413(415) hit and 45(269) movement points.
You have scored 106804239 experience points and 322 quest points.
You need 1695761 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >
notice
You start paying increased attention to your surroundings.

o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >

Dredge gets a torc of gleaming steel.

o S HP:Scratched MV:Weary >
sc

Porka gets a plate with bread and green veined cheese.

o S HP:Scratched MV:Weary >
You have 413(415) hit and 45(269) movement points.
You have scored 106804239 experience points and 322 quest points.
You need 1695761 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >
where
k light
Players in your Zone
--------------------
Dredge - Path Through the Mountains
Porka - Path Through the Mountains
Seroma - Path Through the Mountains
You catch a faint scent of a horse nearby. 1 human

k light
o S HP:Scratched MV:Weary >
Porka puts a plate with bread and green veined cheese in a backpack.
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
Dredge gets an oilstone.
They aren't here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
'we bash mire on tic
You say 'we bash mire on tic'

o S HP:Scratched MV:Weary >
sc
You have 414(415) hit and 45(269) movement points.
You have scored 106804239 experience points and 322 quest points.
You need 1695761 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >
l
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A huge pile of gold crowns has been left here.
A pile of copper pennies lies here.
A plate of tasty looking pork steams here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
Dredge the Pugnacious Destroyer is standing here.
Porka the Dark Master is standing here.

o S HP:Scratched MV:Weary >
where
Players in your Zone
--------------------
Dredge - Path Through the Mountains
Porka - Path Through the Mountains
Seroma - Path Through the Mountains
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >

Dredge stops using a gator skin bracer.

where
o S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Dredge - Path Through the Mountains
Porka - Path Through the Mountains
Seroma - Path Through the Mountains
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
sc
You have 414(415) hit and 45(269) movement points.
You have scored 106804239 experience points and 322 quest points.
You need 1695761 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >
k light
k light
They aren't here.

o S HP:Scratched MV:Weary > They aren't here.

o S HP:Scratched MV:Weary >

Dredge stops using a gold ring delicately carved with ivy.
Porka dances for the sheer joy of it.

o S HP:Scratched MV:Weary >
sc
You have 414(415) hit and 45(269) movement points.
You have scored 106804239 experience points and 322 quest points.
You need 1695761 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >

(tic_timer): Tic in 7 seconds!

A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 62.003 seconds.
Lightning starts to show in the sky.

o S HP:Healthy MV:Winded >
'hitting
You say 'hitting'

o S HP:Healthy MV:Winded >
'yikes
You say 'yikes'

notice
o S HP:Healthy MV:Winded >
Dredge stops using an opal choker of fiery blue and pink beauty.

o S HP:Healthy MV:Winded >
You stop paying increased attention to your surroundings.

o S HP:Healthy MV:Winded >

Porka says 'zing'

o S HP:Healthy MV:Winded >

Porka says 'ew'

o S HP:Healthy MV:Winded >
'flee if need
You say 'flee if need'

o S HP:Healthy MV:Winded >
diag porka
Porka nods in agreement.
Porka has some big nasty wounds and scratches.
Porka is battered.

o S HP:Healthy MV:Winded >
diag Dredge
Dredge has quite a few wounds.
Dredge is wounded.

o S HP:Healthy MV:Winded >
l
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A huge pile of gold crowns has been left here.
A pile of copper pennies lies here.
A plate of tasty looking pork steams here.
Dredge the Pugnacious Destroyer is standing here.
Porka the Dark Master is standing here.

o S HP:Healthy MV:Winded >

*Cordelia* has arrived from the south, riding a Domani razor.

* S HP:Healthy MV:Winded >

*Cordelia* leaves down riding a Domani razor.

o S HP:Healthy MV:Winded >
d
k light
bash
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving UP
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A creature with leathery wings observes you., surrounded by a dark aura.
Porka has arrived from above.
Dredge has arrived from above.

o S HP:Healthy MV:Winded >
They aren't here.

o S HP:Healthy MV:Winded >
Bash who?

o S HP:Healthy MV:Winded >

Porka stares at the sky.

o S HP:Healthy MV:Winded >
e
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A large, spine-backed snake bares its fangs with a vicious hiss.
A massive cat with sharp, elongated teeth stalks his prey.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Healthy MV:Winded >
e
A sabre-toothed mountain lion barely tickles Dredge's left hand with his hit.
A spine-backed snake tries to hit you, but you parry successfully.
No way! You're fighting for your life!

o S HP:Healthy MV:Winded - a spine-backed snake: Scratched >
f

You slash a spine-backed snake's head into bloody fragments!
A spine-backed snake tries to hit you, but you deflect the blow.
Dredge draws a throwing knife from a small leather sheath with a flash of steel.
Dredge pierces a sabre-toothed mountain lion's right foreleg extremely hard.
A sabre-toothed mountain lion tickles Dredge's right arm with his hit.

o S HP:Healthy MV:Winded - a spine-backed snake: Hurt >
PANIC! You couldn't escape!

o S HP:Healthy MV:Winded - a spine-backed snake: Hurt >
mut
You mutter in disgust.

o S HP:Healthy MV:Winded - a spine-backed snake: Hurt >

*Cordelia* has arrived from the east, riding a Domani razor.

* S HP:Healthy MV:Winded - a spine-backed snake: Hurt >
'kill

You slash a spine-backed snake's body into bloody fragments!
A spine-backed snake tickles your body with its hit.
Dredge tries to pierce a sabre-toothed mountain lion, but he parries successfully.
A sabre-toothed mountain lion barely hits Dredge's body.
Porka tries to crush *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - a spine-backed snake: Wounded >
You say 'kill'

* S HP:Scratched MV:Winded - a spine-backed snake: Wounded >
cw
change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Scratched MV:Winded - a spine-backed snake: Wounded >
cb
change mood brave
You panic and attempt to flee!

*Cordelia* panics, and attempts to flee!
You flee head over heels.
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A large, spine-backed snake bares its fangs with a vicious hiss.
Mood changed to: Brave
Wimpy reset to: 124 hit points.

o S HP:Scratched MV:Winded >
w
k light
bash
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Cordelia* is here, fighting Porka, riding a Domani razor.
Dredge the Pugnacious Destroyer is here, fighting a sabre-toothed mountain lion.
Porka the Dark Master is here, fighting Cordelia.
A spine-backed snake is here, fighting Cordelia.
A sabre-toothed mountain lion is here, fighting Dredge.

* S HP:Scratched MV:Winded >
You slash *Cordelia*'s left arm into bloody fragments!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Porka: Battered - Cordelia: Battered >



=
*Cordelia* panics, and attempts to flee!

+
*Cordelia* pierces Porka's body.

*
*
*Cordelia* panics, and attempts to flee!

+
=

A shrill piercing scream reverberates through the area.
A spine-backed snake tries to hit Cordelia, but she parries successfully.
*Cordelia* swiftly dodges Porka's attempt to crush her.
Dredge blasts a sabre-toothed mountain lion's left leg into bloody fragments!
A sabre-toothed mountain lion barely tickles Dredge's left arm with his hit.


*Cordelia* leaves west riding a Domani razor.


=
They're not here anymore!

o S HP:Scratched MV:Winded >
w
k light
bash
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
*Cordelia* is standing here, riding a Domani razor.
A creature with leathery wings observes you., surrounded by a dark aura.
Ack, you lost Porka!

* S HP:Scratched MV:Winded >
*Cordelia* leaves up riding a Domani razor.
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Weary >
u
k light
bash
*Cordelia* has arrived from above, riding a Domani razor.
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A huge pile of gold crowns has been left here.
A pile of copper pennies lies here.
A plate of tasty looking pork steams here.

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
Bash who?

o S HP:Scratched MV:Weary >
nar come w u
You narrate 'come w u'

sc
o S HP:Scratched MV:Weary >
You have 413(415) hit and 75(269) movement points.
You have scored 106806693 experience points and 322 quest points.
You need 1693307 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >
i
You are carrying:
Nothing.

o S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Dredge - Base of the Mountain
Seroma - Path Through the Mountains
Porka - Base of the Mountain
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
l
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A huge pile of gold crowns has been left here.
A pile of copper pennies lies here.
A plate of tasty looking pork steams here.

o S HP:Scratched MV:Weary >
where
Players in your Zone
--------------------
Porka - Bend in the Path
Dredge - Base of the Mountain
Seroma - Path Through the Mountains
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >

Porka has arrived from below.

o S HP:Scratched MV:Weary >

Dredge has arrived from below.

o S HP:Scratched MV:Weary >
get all.coin
You get a large number of gold crowns.
You get fourteen copper pennys.

o S HP:Scratched MV:Weary >
s
s
On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A large predator attempts to hide in the shadows.
Porka has arrived from the north.
Dredge has arrived from the north.

o S HP:Scratched MV:Weary >
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Porka has arrived from the north.
Dredge has arrived from the north.

o S HP:Scratched MV:Weary >
d
e
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving UP
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving UP.
A hound of the shadow smells blood in the air.
Porka has arrived from above.
Dredge has arrived from above.

n
o S HP:Scratched MV:Weary >
k light
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A giant scorpion curls its jointed tail in preparation to attack.
Porka has arrived from the west.
Dredge has arrived from the west.

o S HP:Scratched MV:Weary >
bash
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
The corpse of a rat is lying here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
Porka has arrived from the south.
Dredge has arrived from the south.

* S HP:Scratched MV:Weary >
They aren't here.

* S HP:Scratched MV:Weary >
Bash who?

* S HP:Scratched MV:Weary >

A Borderland soldier barely slashes Dredge's body.

s
* S HP:Scratched MV:Weary >
s
s
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A giant scorpion curls its jointed tail in preparation to attack.
Porka has arrived from the north.

o S HP:Scratched MV:Weary >
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A brittle chunk of yellow crystal has formed here.
Porka has arrived from the north.

o S HP:Scratched MV:Weary >
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
Porka has arrived from the north.

o S HP:Scratched MV:Weary >
nar all s
You narrate 'all s'

o S HP:Scratched MV:Weary >
whe

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Porka - Edge of the Bog
Seroma - Edge of the Bog
Dredge - Northern End of a Blighted Mire
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
tr


=
+
Some obvious recent bloody traces of a Trolloc leaving north. ^^
Some extremely faint recent tracks of a Domani razor (ridden) leaving north.

o S HP:Scratched MV:Weary >

A giant scorpion has arrived from the north.
A giant scorpion tickles Porka's left arm with his hit.
Porka crushes a giant scorpion's right leg into bloody fragments!
A giant scorpion barely tickles Porka's right foot with his hit.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.727 seconds.

o S HP:Scratched MV:Winded >

Porka stares at the sky.

o S HP:Scratched MV:Winded >
nar wasnt where i thought

Dredge has arrived from the north.

o S HP:Scratched MV:Winded >
Porka crushes a giant scorpion's body into bloody fragments!
A giant scorpion barely tickles Porka's body with his hit.
You narrate 'wasnt where i thought' <---because you didnt pay attention to tracks!

o S HP:Scratched MV:Winded >

Dredge leaves >>EAST>>.

o S HP:Scratched MV:Winded >
k scorpion
A black messenger pigeon flutters its wings.
You slash a giant scorpion's right leg extremely hard.

o S HP:Scratched MV:Winded - Porka: Battered - a giant scorpion: Hurt >
bash
You slash a giant scorpion's body into bloody fragments!
Porka crushes a giant scorpion's body extremely hard.
A giant scorpion barely tickles Porka's head with his hit.



=
+
*

A black messenger pigeon beats its wings harder.

*
+
=



Porka crushes a giant scorpion's right leg into bloody fragments!
A giant scorpion barely tickles Porka's head with his hit.

=
*Cordelia* has arrived from the north, riding a Domani razor.
As a giant scorpion avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded - Porka: Battered - a giant scorpion: Battered >

*Cordelia* pierces your left leg.

* S HP:Scratched MV:Winded - Porka: Battered - a giant scorpion: Battered >

A black messenger pigeon leaves ^^NORTH^^.
A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Winded - Porka: Battered - a giant scorpion: Battered >

*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Winded - Porka: Battered - a giant scorpion: Battered >

*Cordelia* tries to pierce you, but you deflect the blow.
Porka crushes a giant scorpion's body extremely hard.
A giant scorpion barely hits Porka's body.

* S HP:Scratched MV:Winded - Porka: Beaten - a giant scorpion: Battered >
nar alls
You narrate 'alls '

* S HP:Scratched MV:Winded - Porka: Beaten - a giant scorpion: Battered >
nar on
cw
change mood wimpy
f
*Cordelia* tries to pierce you, but you parry successfully.
You narrate 'on'

w
* S HP:Scratched MV:Winded - Porka: Beaten - a giant scorpion: Battered >
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Scratched MV:Winded - Porka: Beaten - a giant scorpion: Battered >
s
You panic and attempt to flee!

cb
change mood brave
*Cordelia* tries to pierce you, but you deflect the blow.
You slash a giant scorpion's body into bloody fragments!
Porka crushes a giant scorpion's body into bloody fragments!
A giant scorpion barely tickles Porka's left arm with his hit.
You flee head over heels.
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A brittle chunk of yellow crystal has formed here.
Alas, you cannot go that way...

o S HP:Scratched MV:Winded >
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
*Cordelia* is standing here, riding a Domani razor.
A giant scorpion is here, fighting Porka.
Porka the Dark Master is here, fighting a giant scorpion.

* S HP:Scratched MV:Winded >
k light
Porka stares at the sky.
Mood changed to: Brave
Wimpy reset to: 124 hit points.

bash
* S HP:Scratched MV:Winded >
You try to slash *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded - Cordelia: Battered >



=
*Cordelia* panics, and attempts to flee!

+
*
*
*Cordelia* pierces your right leg.
A giant scorpion barely tickles Porka's body with his hit.
Dredge narrates 'I crit'
*Cordelia* leaves east riding a Domani razor.

+
=



=
They're not here anymore!

o S HP:Scratched MV:Winded >

Porka sends a giant scorpion sprawling with a powerful bash!

o S HP:Scratched MV:Winded >

Porka crushes a giant scorpion's body into bloody fragments!

o S HP:Scratched MV:Winded >
nar ah

*Cordelia* has arrived from the east, riding a Domani razor.

* S HP:Scratched MV:Winded >

*Cordelia* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Winded - Cordelia: Battered >
You narrate 'ah'

* S HP:Scratched MV:Winded - Cordelia: Battered >
n
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Cordelia: Battered >
b
bash
You try to slash *Cordelia*, but she deflects the blow.
Porka crushes a giant scorpion's body into bloody fragments!
A giant scorpion is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a giant scorpion's death cry.



=
+
*
Porka tries to crush *Cordelia*, but she parries successfully.

*
+
Porka panics, and attempts to flee!
*Cordelia* calls lightning from the sky, striking Porka dead on.

=

Porka leaves ^^NORTH^^.



*Cordelia* tries to pierce you, but you parry successfully.

=
As *Cordelia* avoids your bash, you topple over and fall to the ground!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Winded >

Porka has arrived from the north.

* S HP:Scratched MV:Winded >

Porka tries to crush *Cordelia*, but she parries successfully.

* S HP:Scratched MV:Winded >

*Cordelia* leaves east riding a Domani razor.
*Cordelia* has arrived from the east, riding a Domani razor.

sta
* S HP:Scratched MV:Winded >
k light

*Cordelia* barely pierces Porka's head.
Porka panics, and attempts to flee!

* S HP:Scratched MV:Winded >
bash

Porka leaves ^^NORTH^^.
Porka narrates 'i crit' <---- next time just run :P

* S HP:Scratched MV:Winded >
You stand up.

* S HP:Scratched MV:Winded >
*Cordelia* leaves north riding a Domani razor.
They aren't here.

o S HP:Scratched MV:Winded >
Bash who?

o S HP:Scratched MV:Winded >
k light
n
k light
*Waylon* has arrived from the north, riding a bloodstock stallion.
You try to slash *Waylon*, but he deflects the blow.

bash
* S HP:Scratched MV:Winded - Waylon: Hurt >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Waylon: Hurt >
You do the best you can!

* S HP:Scratched MV:Winded - Waylon: Hurt >



cw
change mood wimpy
f
=
*Waylon* slashes your left hand hard.
*Waylon* panics, and attempts to flee!

Cancelled.
*Waylon* leaves east riding a bloodstock stallion.
*Waylon* has arrived from the east, riding a bloodstock stallion.
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Scratched MV:Winded >
*Waylon* leaves north riding a bloodstock stallion.
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A brittle chunk of yellow crystal has formed here.
*Waylon* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded >

*Waylon* leaves north riding a bloodstock stallion.

o S HP:Scratched MV:Winded >
nar waylon
You narrate 'waylon'

o S HP:Scratched MV:Winded >
nar go
You narrate 'go'

o S HP:Scratched MV:Winded >
n
w
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<

o S HP:Scratched MV:Winded >
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving UP
There are some bloody traces of A TROLLOC leaving UP
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Waylon* is standing here, riding a bloodstock stallion.
A hound of the shadow smells blood in the air.

* S HP:Scratched MV:Winded >

*Waylon* stops riding a bloodstock stallion.

u
* S HP:Scratched MV:Winded >

*Waylon* leaves UP.

o S HP:Scratched MV:Winded >
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

n
o S HP:Scratched MV:Winded >
n
On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
Porka the Dark Master is standing here.
A large predator attempts to hide in the shadows.

o S HP:Scratched MV:Winded >
d
Porka leaves ^^NORTH^^.
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A plate of tasty looking pork steams here.
Porka the Dark Master is standing here.
*Waylon* is standing here.

* S HP:Scratched MV:Winded >
*Waylon* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Waylon: Hurt >

Porka leaves DOWN.

* S HP:Scratched MV:Winded - Waylon: Hurt >
bash
*Waylon* panics, and attempts to flee!



*Waylon* leaves <<WEST<<.

=
+
e
*
d
Cancelled.
Alas, you cannot go that way...

o S HP:Scratched MV:Winded >
e
*Cordelia* has arrived from below, riding a Domani razor.
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving UP.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A creature with leathery wings observes you., surrounded by a dark aura.

o S HP:Scratched MV:Winded >
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A large, spine-backed snake bares its fangs with a vicious hiss.
A massive cat with sharp, elongated teeth stalks his prey.

o S HP:Scratched MV:Weary >
e
*Waylon* has arrived from the west.
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A large, spine-backed snake bares its fangs with a vicious hiss.

e
o S HP:Scratched MV:Weary >
*Waylon* has arrived from the west.
Craggy Wasteland
This area was a plain a long time ago. Since that time, though, the earth has
been dug up and carted away almost continuously to the smelting pits to the
north. The little that is left of these plains has been churned into a muddy
substance. Over it all is a thick layer of soot from the north and a
sulphurous fog from the east. A dismal path extends west towards a large
range of mountains.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Scratched MV:Weary >
where

*Waylon* has arrived from the west.

* S HP:Scratched MV:Weary >
e
*Cordelia* has arrived from the west, riding a Domani razor.
Players in your Zone
--------------------
Seroma - Craggy Wasteland
You catch a faint scent of a horse nearby. 1 human

s
* S HP:Scratched MV:Weary >
Black Pit
This area is pockmarked with black holes in the ground. Some are filled with
a black, thick soup laced with grey, a trace of the water from the grey river
pouring into this festering hell from the north. Occasionally, bubbles burst
from the surface spreading vile, smoking droplets. The ground is covered in a
thick blanket of the black liquid, faintly smoking. The fetid ground radiates
a vile, oppressive heat.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
The corpse of a giant, bubbling black ooze is lying here.
A titanic creature of the Shadow is here, wrapped in lightning.

o S HP:Scratched MV:Weary >
s
*Waylon* has arrived from the west.
Smelly Rocks
This rocky area is covered with black and yellow dust. The dust is greasy to
the touch, and sticks to anything. It covers the whole area, every tree, every
boulder, every rock. There is nothing alive here exept for occasional tufts
of grass. The few trees seen have obviously not been hardy enough to survive.
The greasy dust smells of curdled milk and rotten eggs.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
A trolloc is here ruling a group of trollocs.

o S HP:Scratched MV:Weary >
Rocky Waste
These hillands are covered in rocks and boulders, and all the rocks are
stained and pitted. This place looks utterly dead, there is nothing green
living in between the rocks, no moss or fungus covering even one of
the stones. There is a feeling here that this is what the future will be
for all the lands, not just these forsaken lands to the north. Somehow,
dark laughter can be heard in the air, coming from the mountain to the
north.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving vvSOUTHvv.
A large, goat-faced trolloc glares at you hungrily.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.

o S HP:Scratched MV:Weary >
where
k light
Players in your Zone
--------------------
Seroma - Rocky Waste
You catch a faint scent of a horse nearby. 1 human

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

o S HP:Scratched MV:Weary >
k light
They aren't here.

k light
o S HP:Scratched MV:Weary >
The Shadowmauler hits your body.
They aren't here.

o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
where
They aren't here.

o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
They aren't here.

o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
k light
They aren't here.

o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
You slash the Shadowmauler's body into bloody fragments!
The Shadowmauler hits your body.
Players in your Zone
--------------------
Seroma - Rocky Waste

o S HP:Scratched MV:Weary - the Shadowmauler: Hurt >
They aren't here.

f
o S HP:Scratched MV:Weary - the Shadowmauler: Hurt >
You panic and attempt to flee!


You flee head over heels.
Barren Hills
These hills are low mounds of rock covered by tattered mounds of gray, sandy
earth. The entire landscape consists only of huge rocks barely covered by weak
sand. Here a misstep can cause severe injuries, and the going is slow. Some
places a ragged skeleton can be seen, half caught in one of the cracks, the
other part scattered and broken, fought over by scavengers long dead.
[ obvious exits: N E S ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.

o S HP:Scratched MV:Weary >
nar you safe?
You narrate 'you safe?'

o S HP:Scratched MV:Weary >

The Shadowmauler has arrived from the east.

o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
n
n

(tic_timer): Tic in 7 seconds!
No way! You're fighting for your life!

o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
No way! You're fighting for your life!

f
o S HP:Scratched MV:Weary - the Shadowmauler: Scratched >
e
e
You panic and attempt to flee!

You flee head over heels.
Desolate Wasteland
These wastelands are covered in a short, black grass. There is an occassional
tree or bush scattered about, but they seem dead and leafless. There are no
animals here, and no trace of them having been here. There is a caustic stench
in the air that seems to come from the black grass, not strong but still quite
unpleasant. This is not a grass meadow to walk barefoot in in the spring.
[ obvious exits: N E S ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A trolloc is here ruling a group of trollocs.
A black snake with red mottling slyly meanders around you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Smelly Rocks
This rocky area is covered with black and yellow dust. The dust is greasy to
the touch, and sticks to anything. It covers the whole area, every tree, every
boulder, every rock. There is nothing alive here exept for occasional tufts
of grass. The few trees seen have obviously not been hardy enough to survive.
The greasy dust smells of curdled milk and rotten eggs.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
A raven is here flying around.
A trolloc is here ruling a group of trollocs.

sc
o S HP:Scratched MV:Weary >
Lifeless Hills
The grey plains bulge up like something vile is trying to break up through the
surface here. This area is a rocky waste covered in cold, bare rocks. In some
places rocky slates seem to have been torn out of the hills and slung to the
side like a small toy tossed aside by an angry child. There is shelter here,
but no one to seek shelter in it. There is nothing here but rocks, cold and
utterly silent.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

o S HP:Scratched MV:Weary >
You have 381(415) hit and 61(269) movement points.
You have scored 106820124 experience points and 322 quest points.
You need 1679876 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >

Porka narrates 'i in'

where
o S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Seroma - Lifeless Hills

o S HP:Scratched MV:Weary >
e
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
A bearlike lump of rotten flesh lumbers around in here.

s
o S HP:Scratched MV:Weary >
s
s
The rotting bear tries to hit you, but you deflect the blow.
You slash the rotting bear's right foreleg into bloody fragments!
The rotting bear hits your head.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.628 seconds.
No way! You're fighting for your life!

o S HP:Scratched MV:Winded - the rotting bear: Hurt >
No way! You're fighting for your life!

o S HP:Scratched MV:Winded - the rotting bear: Hurt >
No way! You're fighting for your life!

o S HP:Scratched MV:Winded - the rotting bear: Hurt >

Porka narrates '9 hps'

o S HP:Scratched MV:Winded - the rotting bear: Hurt >
nar dre?
You narrate 'dre?'

o S HP:Scratched MV:Winded - the rotting bear: Hurt >

You slash the rotting bear's head into bloody fragments!
The rotting bear tries to hit you, but you parry successfully.

o S HP:Scratched MV:Winded - the rotting bear: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Lifeless Hills
The grey plains bulge up like something vile is trying to break up through the
surface here. This area is a rocky waste covered in cold, bare rocks. In some
places rocky slates seem to have been torn out of the hills and slung to the
side like a small toy tossed aside by an angry child. There is shelter here,
but no one to seek shelter in it. There is nothing here but rocks, cold and
utterly silent.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

o S HP:Scratched MV:Winded >
nar dont be anywhere obvious p
You narrate 'dont be anywhere obvious p'

e
o S HP:Scratched MV:Winded >
e
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A bearlike lump of rotten flesh lumbers around in here.

o S HP:Scratched MV:Winded >
The Twist in the Dark Road
Here the dark road turns to the east and to the south. Perfectly flat, paved
with large sheets of black stone, it cuts through a small hill as it turns to
the east. It has turned aside from a large, dark hill to the north, upon which
a black stone spire stands ominously. Iron spikes are driven into the earth,
upon which heads or bodies are impaled.
[ obvious exits: E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.

o S HP:Scratched MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Twist in the Dark Road

o S HP:Scratched MV:Winded >
sc
You have 387(415) hit and 101(269) movement points.
You have scored 106821307 experience points and 322 quest points.
You need 1678693 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Winded >
s
s
The Dark Road
The dark road runs north and south here. It is straight, and seemingly well
made, with an even layer of gravel. But the gravel is sharp and cutting, and
walking barefoot here would leave a trail of blood. Poles are stuck on both
sides of the road, like a beautiful, green alley. But instead of healthy green
trees in this alley, there are black iron pikes with grisly trophies.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.

o S HP:Scratched MV:Winded >
The Dark Road
This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in
the south. The road is lined with poles, and on each pole a trophy is placed to
the glory of the Heart of the Dark. The road itself is grey, as is everything
else here. It is paved with stones crumbled into gravel by the passage of
countless iron shod heels.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving vvSOUTHvv.

o S HP:Scratched MV:Winded >
s
where
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.

o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Seroma - End of the Dark Road

o S HP:Scratched MV:Winded >
e
e
e
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.

o S HP:Scratched MV:Winded >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Scratched MV:Winded >
Alas, you cannot go that way...

o S HP:Scratched MV:Winded >
n
n
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

o S HP:Scratched MV:Winded >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

o S HP:Scratched MV:Winded >
n
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

e
o S HP:Scratched MV:Winded >
e
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

e
o S HP:Scratched MV:Winded >
e
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Scratched MV:Winded >
e
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Scratched MV:Weary >
e
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

o S HP:Scratched MV:Weary >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

where
o S HP:Scratched MV:Weary >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A HUMAN leaving >>EAST>>.
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail.

* S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Seroma - In Front of the Castle
Dredge - Large Shelves
Shzrei - The Eastern Wing of the Great Hall

* S HP:Scratched MV:Weary >
e
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Scratched MV:Weary >
where

A large black rat squeaks 'Cordelia is at The Courtyard'

o S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Dredge - A Cell Covered in Feces
Seroma - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall

o S HP:Scratched MV:Weary >

*Cordelia* has arrived from the east.

* S HP:Scratched MV:Weary >
where

*Cordelia* leaves <<WEST<<.

o S HP:Scratched MV:Weary >
k light
bash
Players in your Zone
--------------------
Dredge - A Cell Covered in Feces
Seroma - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
They aren't here.

o S HP:Scratched MV:Weary >
Bash who?

o S HP:Scratched MV:Weary >
nar cord in
You narrate 'cord in '

who
o S HP:Scratched MV:Weary >
Players
There is(are): 10 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
Dredge the Pugnacious Destroyer [Ahf'frait]
Porka the Dark Master [Ghar'ghael Master]
Seroma the Darkling [Dha'vol]
Shzrei the Master Torturer [Dhai'mon Master]

4 players displayed.

o S HP:Scratched MV:Weary >
nar and out
You narrate 'and out'

whe
o S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Dredge - A Cell Covered in Feces
Seroma - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
cb
change mood brave
i
Mood changed to: Brave
Wimpy reset to: 124 hit points.

o S HP:Scratched MV:Weary >
You are carrying:
fourteen copper pennys
a large number of gold crowns -24

o S HP:Scratched MV:Weary >

Dredge narrates 'faint'

o S HP:Scratched MV:Weary >
t porka u live?
You tell Porka 'u live?'

o S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Dredge - A Cell Covered in Feces
Seroma - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
sc
You have 401(415) hit and 69(269) movement points.
You have scored 106821307 experience points and 322 quest points.
You need 1678693 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Scratched MV:Weary >

Porka tells you 'yes'

o S HP:Scratched MV:Weary >
nar good
You narrate 'good'

o S HP:Scratched MV:Weary >
scan w
*Cordelia* is standing here, riding a Domani razor.

o S HP:Scratched MV:Weary >
i
You are carrying:
fourteen copper pennys
a large number of gold crowns -24

o S HP:Scratched MV:Weary >
nar cord 1w


(tic_timer): Tic in 7 seconds!
o S HP:Scratched MV:Weary > You narrate 'cord 1w'

o S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Dredge - A Cell Covered in Feces
Seroma - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

o S HP:Scratched MV:Weary >
rep k good
You reply to Porka 'k good'

cb
change mood brave
o S HP:Scratched MV:Weary >
Mood changed to: Brave
Wimpy reset to: 124 hit points.

w
o S HP:Scratched MV:Weary >
k light
bash
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
An iron lantern hangs from the wall above the gate.
*Cordelia* is standing here, riding a Domani razor.

* S HP:Scratched MV:Weary >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.556 seconds.
*Cordelia* barely pierces your body.
You do the best you can!

* S HP:Scratched MV:Winded - Cordelia: Battered >



=
+
*

Dredge narrates 'i crit'

*
+
=



=
As *Cordelia* avoids your bash, you topple over and fall to the ground!
*Cordelia* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Cordelia: Battered >

*Cordelia* leaves east riding a Domani razor.

* S HP:Scratched MV:Winded >
sta
k light

*Cordelia* has arrived from the east, riding a Domani razor.

e
* S HP:Scratched MV:Winded >
k light
bash

*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Winded - Cordelia: Battered >

*Cordelia* pierces your body.

* S HP:Scratched MV:Winded - Cordelia: Battered >
Do you not consider fighting as standing?

* S HP:Scratched MV:Winded - Cordelia: Battered >
You do the best you can!

* S HP:Scratched MV:Winded - Cordelia: Battered >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Cordelia: Battered >
You do the best you can!

* S HP:Scratched MV:Winded - Cordelia: Battered >



=
+
*
*
+
=
Your body is burned by a weakened fireball sent by *Cordelia*!




=
As *Cordelia* avoids your bash, you topple over and fall to the ground!
*Cordelia* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Cordelia: Battered >

*Cordelia* leaves east riding a Domani razor.

* S HP:Hurt MV:Winded >
sta
e
k light
bash

*Cordelia* has arrived from the east, riding a Domani razor.

* S HP:Hurt MV:Winded >

*Cordelia* pierces your right leg.

* S HP:Hurt MV:Winded - Cordelia: Battered >
Do you not consider fighting as standing?

* S HP:Hurt MV:Winded - Cordelia: Battered >
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Cordelia: Battered >
You do the best you can!

* S HP:Hurt MV:Winded - Cordelia: Battered >



*Cordelia* pierces your right leg.

kick
=
+
Cancelled.
Your beautiful full-circle kick misses *Cordelia* by a mile.
*Cordelia* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Cordelia: Battered >
e
k light

*Cordelia* leaves west riding a Domani razor.

* S HP:Wounded MV:Winded >
bash

*Cordelia* has arrived from the west, riding a Domani razor.

* S HP:Wounded MV:Winded >

*Cordelia* pierces your left arm hard.

* S HP:Wounded MV:Winded - Cordelia: Battered >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Cordelia: Battered >
You do the best you can!

* S HP:Wounded MV:Winded - Cordelia: Battered >


kick

Cancelled.
Your beautiful full-circle kick misses *Cordelia* by a mile.
*Cordelia* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Cordelia: Battered >
e

*Cordelia* leaves east riding a Domani razor.

* S HP:Wounded MV:Winded >
k light

*Cordelia* has arrived from the east, riding a Domani razor.

* S HP:Wounded MV:Winded >
bash

*Cordelia* pierces your right leg hard.

* S HP:Wounded MV:Winded - Cordelia: Battered >
f
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Cordelia: Battered >
You do the best you can!

* S HP:Wounded MV:Winded - Cordelia: Battered >
*Cordelia* pierces your body.

Cancelled.
You panic and attempt to flee! <---- ah well,tried it, regroup!


*Cordelia* pierces your body hard.

cw
change mood wimpy

You flee head over heels.
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Wounded MV:Winded >
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

o S HP:Wounded MV:Winded >
k light
bash
They aren't here.

o S HP:Wounded MV:Winded >
Bash who?

o S HP:Wounded MV:Winded >
cb
change mood brave
k light
k light
Mood changed to: Brave
Wimpy reset to: 124 hit points.

k light
o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded >
k light
They aren't here.

k light
o S HP:Wounded MV:Winded >
k light
They aren't here.

o S HP:Wounded MV:Winded >
k light
They aren't here.

o S HP:Wounded MV:Winded >
k light
They aren't here.

o S HP:Wounded MV:Winded >
k light
They aren't here.

o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded >
sc
They aren't here.

o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded >
You have 271(415) hit and 115(269) movement points.
You have scored 106819870 experience points and 322 quest points.
You need 1680130 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Wounded MV:Winded >
k light
k light
k light
They aren't here.

k light
o S HP:Wounded MV:Winded >
k light
They aren't here.

o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded >
They aren't here.

o S HP:Wounded MV:Winded >
stat
You are a 74 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223 lbs. BMI: 26.467.
You are carrying 0.3 lbs and wearing 62 lbs, very light. MUD BMI: 0.48.
Your base abilities are: Str:21 Int:8 Wil:8 Dex:18 Con:19. Total: 74
Offensive bonus: 174, Dodging bonus: 72, Parrying bonus: 74 Total Defence: 146
Your mood is: Brave. You will flee below: 124 Hit Points
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- SNEAK

o S HP:Wounded MV:Winded >

*Waylon* has arrived from the east.

* S HP:Wounded MV:Winded >

*Waylon* slashes your body hard.

* S HP:Wounded MV:Winded - Waylon: Wounded >
k light

You try to slash *Waylon*, but he deflects the blow.
A bearish trolloc joins your fight!
A muzzled trolloc joins your fight!
The burly trolloc joins your fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!

* S HP:Wounded MV:Winded - Waylon: Wounded >
You do the best you can!

* S HP:Wounded MV:Winded - Waylon: Wounded >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Wounded MV:Winded - Waylon: Wounded >
cdw
close stonegate w
cdw
close stonegate w
Ok.

* S HP:Wounded MV:Winded - Waylon: Wounded >
cdw
close stonegate w
It's already closed!

cdw
close stonegate w
* S HP:Wounded MV:Winded - Waylon: Wounded >
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Wounded >
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
The burly trolloc crushes Waylon's body hard.
A muzzled trolloc barely cleaves Waylon's right leg.
*Waylon* panics, and attempts to flee!
A bearish trolloc slashes Waylon's right leg.
You slash *Waylon*'s body hard.
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
*Waylon* leaves >>EAST>>.
It's already closed!

cdw
close stonegate w
o S HP:Wounded MV:Winded >
It's already closed!

o S HP:Wounded MV:Winded >
cdw
close stonegate w
It's already closed!

cdw
close stonegate w
o S HP:Wounded MV:Winded >
cdw
close stonegate w
*Waylon* has arrived from the east.
It's already closed!

* S HP:Wounded MV:Winded >
It's already closed!

cdw
close stonegate w
* S HP:Wounded MV:Winded >
*Waylon* slashes your left arm.
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
k light
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
You try to slash *Waylon*, but he parries successfully.
A bearish trolloc joins your fight!
A muzzled trolloc joins your fight!
The burly trolloc joins your fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
You do the best you can!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
The stonegate is opened from the other side.
Ok.

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

cdw
close stonegate w
* S HP:Wounded MV:Winded - Waylon: Battered >
It's already closed!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w
It's already closed!

cdw
close stonegate w
* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w

*Waylon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Waylon: Battered >
cdw
close stonegate w

A muzzled trolloc tickles Waylon's body with his cleave.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
The burly trolloc crushes Waylon's left leg very hard.
A muzzled trolloc cleaves Waylon's body.
A bearish trolloc slashes Waylon's body.
*Waylon* slashes your body very hard.

* S HP:Wounded MV:Winded - Waylon: Battered >

*Waylon* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Waylon: Battered >

The stonegate is opened from the other side.

* S HP:Wounded MV:Winded - Waylon: Battered >

*Waylon* leaves >>EAST>>.
*Waylon* has arrived from the east.

* S HP:Wounded MV:Winded >

*Waylon* leaves <<WEST<<.

o S HP:Wounded MV:Winded >
Ok.

o S HP:Wounded MV:Winded >
nar on waylok gk
It's already closed!

o S HP:Wounded MV:Winded >
It's already closed!

o S HP:Wounded MV:Winded >
It's already closed!

o S HP:Wounded MV:Winded >
It's already closed!

o S HP:Wounded MV:Winded >
You narrate 'on waylok gk'

o S HP:Wounded MV:Winded >
sc
You have 243(415) hit and 115(269) movement points.
You have scored 106820206 experience points and 322 quest points.
You need 1679794 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Wounded MV:Winded >
scan w
o S HP:Wounded MV:Winded >
nar he out
The burly trolloc opens the stonegate.
You narrate 'he out'

o S HP:Wounded MV:Winded >
scan w
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

o S HP:Wounded MV:Winded >
whe
Players in your Zone
--------------------
Seroma - The Gatekeep
Dredge - A Cell Covered in Feces
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

o S HP:Wounded MV:Winded >
nar both 1w
You narrate 'both 1w'

o S HP:Wounded MV:Winded >
sc
You have 243(415) hit and 115(269) movement points.
You have scored 106820206 experience points and 322 quest points.
You need 1679794 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

o S HP:Wounded MV:Winded >

(tic_timer): Tic in 7 seconds!
res
You sit down and rest your tired bones.

o S HP:Wounded MV:Winded >
scan w
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

o S HP:Wounded MV:Winded >
scan w
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

o S HP:Wounded MV:Winded >
scan w
A muzzled trolloc leaves >>EAST>>.
The darkness leaves.
(tic_timer): Tic length updated to: 61.523 seconds.
Your heartbeat calms down more as you feel less panicked.
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

* S HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Seroma - The Gatekeep
Dredge - A Cell Covered in Feces
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

* S HP:Wounded MV:Tiring >
scan w
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

* S HP:Wounded MV:Tiring >
scan w
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

* S HP:Wounded MV:Tiring >
scan w
*Waylon* is resting here.
*Cordelia* is standing here, riding a Domani razor.

* S HP:Wounded MV:Tiring >
sc
You have 256(415) hit and 165(269) movement points.
You have scored 106820206 experience points and 322 quest points.
You need 1679794 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are resting.

* S HP:Wounded MV:Tiring >
nar let me know when u hit 100 hps
You narrate 'let me know when u hit 100 hps'

### a few tics later

* S HP:Wounded MV:Strong >

Porka has arrived from the east.

* S HP:Wounded MV:Strong >

Dredge has arrived from the east.

* S HP:Wounded MV:Strong >
nod
You nod in agreement.

* S HP:Wounded MV:Strong >
sta
You stop resting, and stand up.

* S HP:Wounded MV:Strong >
get head pack
get head pack
You get the severed head of Arjuna the Human slain in the Blight from a backpack.

* S HP:Wounded MV:Strong >
You get the severed head of Orenas the Human slain in the Blight from a backpack.

* S HP:Wounded MV:Strong >
hide head
hide head
You hide the severed head of Arjuna the Human slain in the Blight.

* S HP:Wounded MV:Strong >
You hide the severed head of Orenas the Human slain in the Blight.

* S HP:Wounded MV:Strong >
diag Dredge
Dredge looks pretty hurt.
Dredge is beat.

* S HP:Wounded MV:Strong >

Porka grins evilly.

* S HP:Wounded MV:Strong >
diag porka
Porka has some big nasty wounds and scratches.
Porka is battered.

* S HP:Wounded MV:Strong >
cal

(tic_timer): Tic in 7 seconds!
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

scan w
* S HP:Wounded MV:Strong >
The burly trolloc closes the stonegate.
The burly trolloc locks the stonegate.

* S HP:Wounded MV:Strong >
scan w
* S HP:Wounded MV:Strong >
cal
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

scan w
* S HP:Wounded MV:Strong >
*Cordelia* is resting here, riding a Domani razor.

* S HP:Wounded MV:Strong >
'dredge rest
You say 'dredge rest'

* S HP:Wounded MV:Strong >
cb
change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Wounded MV:Strong >

Dredge sits down and rests.

* S HP:Wounded MV:Strong >
scan w
*Cordelia* is resting here, riding a Domani razor.

* S HP:Wounded MV:Strong >
cal
The burly trolloc closes the stonegate.
The burly trolloc locks the stonegate.
You feel your extra strength fading.
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

* S HP:Hurt MV:Fresh >
w
k light
bash
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An iron lantern hangs from the wall above the gate.
*Cordelia* is standing here, riding a Domani razor.
Porka has arrived from the east.

* S HP:Hurt MV:Full >
*Cordelia* swiftly dodges your attempt to slash her.

* S HP:Hurt MV:Full - Cordelia: Hurt >
Porka tries to crush *Cordelia*, but she parries successfully.



=
+
*
*
Porka tries to crush *Cordelia*, but she parries successfully.
*Cordelia* pierces your right arm.

+
=

*Cordelia* closes the stonegate.



=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Full - Cordelia: Hurt >

*Cordelia* panics, and attempts to flee!

* S HP:Wounded MV:Full - Cordelia: Hurt >

*Cordelia* leaves north riding a Domani razor.

nar now
* S HP:Wounded MV:Full >
cal
sta
4
k h.light
b
bash
You narrate 'now'

* S HP:Wounded MV:Full >
You call for the stonegate to be opened.
The stonegate is opened from the other side.

* S HP:Wounded MV:Full >
You are already standing.

* S HP:Wounded MV:Full >
They aren't here.

* S HP:Wounded MV:Full >
Bash who?

k light
* S HP:Wounded MV:Full >
k light
k light
They aren't here.

* S HP:Wounded MV:Full >
They aren't here.

* S HP:Wounded MV:Full >
k light
They aren't here.

k light
* S HP:Wounded MV:Full >
k light

Dredge has arrived from the east.

* S HP:Wounded MV:Full >
The stonegate closes quietly.
They aren't here.

* S HP:Wounded MV:Full >
They aren't here.

* S HP:Wounded MV:Full >
n
They aren't here.

k light
* S HP:Wounded MV:Full >
bash
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
Zone: The Blasted Lands
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
*Cordelia* is here, fighting the giant blight beetle, riding a Domani razor.
The giant blight beetle is here, fighting Cordelia.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A cringing trolloc whelp is here, fighting Cordelia.
A sickly, skinny deer stands here in a daze.
Porka has arrived from the south.
Dredge has arrived from the south.

* S HP:Wounded MV:Full >
Dredge tries to blast *Cordelia*, but she deflects the blow.
Porka tries to crush *Cordelia*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
Bash who?

* S HP:Wounded MV:Full >

Porka tries to crush *Cordelia*, but she deflects the blow.
A sickly, blighted deer leaves ^^NORTH^^.
Dredge tries to blast *Cordelia*, but she deflects the blow.
Cordelia swiftly dodges a cringing trolloc whelp's attempt to hit her.
*Cordelia* pierces the giant blight beetle's left leg very hard.
The giant blight beetle tries to hit Cordelia, but she dodges the attack.

* S HP:Wounded MV:Full >
s
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
An iron lantern hangs from the wall above the gate.

k light
* S HP:Wounded MV:Full >
They aren't here.

* S HP:Wounded MV:Full >
n
k light

*Cordelia* has arrived from the north, riding a Domani razor.
*Cordelia* leaves west riding a Domani razor.

bash
* S HP:Wounded MV:Full >
*Waylon* has arrived from the west, riding a bloodstock stallion.
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
Zone: The Blasted Lands
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
Dredge the Pugnacious Destroyer is standing here.
Porka the Dark Master is standing here.
A giant blight beetle is here, scurrying about.
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.

* S HP:Wounded MV:Full >
They aren't here.

* S HP:Wounded MV:Full >
Bash who?

* S HP:Wounded MV:Full >
s

Porka leaves vvSOUTHvv.

w
* S HP:Wounded MV:Full >
w
w
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An iron lantern hangs from the wall above the gate.
Porka the Dark Master is here, fighting Waylon.
*Waylon* is here, fighting Porka, riding a bloodstock stallion.
Dredge has arrived from the north.

w
* S HP:Wounded MV:Full >
w
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
*Cordelia* is standing here, riding a Domani razor.
Dredge has arrived from the east.

* S HP:Wounded MV:Full >
w
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the east.

o S HP:Wounded MV:Full >
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the east.

* S HP:Wounded MV:Full >
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the east.

e
* S HP:Wounded MV:Full >
e
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the east.

* S HP:Wounded MV:Full >
e
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving vvSOUTHvv.
Dredge has arrived from the east.

* S HP:Wounded MV:Strong >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the west.

* S HP:Wounded MV:Strong >
e
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the west.

* S HP:Wounded MV:Strong >
e
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the west.

* S HP:Wounded MV:Strong >
k light
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
Dredge has arrived from the west.

bash
o S HP:Wounded MV:Strong >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Dredge has arrived from the west.

o S HP:Wounded MV:Strong >
They aren't here.

o S HP:Wounded MV:Strong >
e
Bash who?

o S HP:Wounded MV:Strong >
e
k light
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
An iron lantern hangs from the wall above the gate.
Porka the Dark Master is here, fighting Waylon.
*Waylon* is here, fighting Porka, riding a bloodstock stallion.
Dredge has arrived from the west.

bash
* S HP:Wounded MV:Strong >
The stonegate seems to be closed.

* S HP:Wounded MV:Strong >
*Waylon* sends Porka sprawling with a powerful bash!
Dredge tries to blast *Waylon*, but he deflects the blow.
*Cordelia* has arrived from the north, riding a Domani razor.
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Wounded MV:Strong - Cordelia: Hurt >



=
+
*Cordelia* pierces your body.
*Waylon* slashes Porka's body hard.

*
*
+
=



=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong - Cordelia: Hurt >

Dredge sends *Waylon* sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Cordelia: Hurt >
call

*Cordelia* tries to pierce you, but you parry successfully.
Dredge blasts *Waylon*'s body extremely hard.

* S HP:Wounded MV:Strong - Cordelia: Hurt >

*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Strong - Cordelia: Hurt >
bash

Porka panics, and attempts to flee!

* S HP:Wounded MV:Strong - Cordelia: Hurt >
Porka leaves ^^NORTH^^.
You call for the stonegate to be opened.
The stonegate is opened from the other side.

* S HP:Wounded MV:Strong - Cordelia: Hurt >



*Waylon* slashes Dredge's body.
*Cordelia* tries to pierce you, but you parry successfully.
Dredge tries to blast *Waylon*, but he deflects the blow.

=
+
Porka has arrived from the north.

*
Porka tries to crush *Cordelia*, but she parries successfully.

*
+
*Cordelia* closes the stonegate.

=

*Cordelia* tries to pierce you, but you parry successfully.
*Waylon* panics, and attempts to flee!


*Waylon* leaves north riding a bloodstock stallion.


=
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong >

*Cordelia* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Strong - Cordelia: Hurt >
nar off if u need
b
bash

*Cordelia* avoids being bashed by Porka who loses her balance and falls!
*Cordelia* panics, and attempts to flee!

* S HP:Hurt MV:Strong - Cordelia: Hurt >

*Waylon* has arrived from the north, riding a bloodstock stallion.
*Waylon* slashes Dredge's right leg.

* S HP:Hurt MV:Strong - Cordelia: Hurt >

*Cordelia* leaves north riding a Domani razor.

* S HP:Hurt MV:Strong >
You narrate 'off if u need'

* S HP:Hurt MV:Strong >
Dredge tries to blast *Waylon*, but he parries successfully.
*Waylon* slashes Dredge's body hard.
Bash who?

* S HP:Hurt MV:Strong >

*Cordelia* has arrived from the north, riding a Domani razor.

* S HP:Hurt MV:Strong >

*Cordelia* barely pierces Porka's right arm.

* S HP:Hurt MV:Strong >

Dredge panics, and attempts to flee!


k light
* S HP:Hurt MV:Strong >
bash

Dredge leaves ^^NORTH^^.

* S HP:Hurt MV:Strong >
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Hurt MV:Strong - Porka: Battered - Cordelia: Hurt >



*Cordelia* pierces Porka's right leg.

=
+
*
*
+
*Waylon* tries to slash you, but you deflect the blow.

=


*Cordelia* releases streaks of Fire at Porka, who screams in pain.


=
*Cordelia* avoids being bashed by Porka who loses her balance and falls!
As *Cordelia* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Strong - Porka: Beaten - Cordelia: Hurt >

*Cordelia* barely pierces Porka's left leg.

* S HP:Hurt MV:Strong - Porka: Beaten - Cordelia: Hurt >
bash

You dodge a bash from *Waylon* who loses his balance and falls!

* S HP:Hurt MV:Strong - Porka: Beaten - Cordelia: Hurt >
Porka panics, and attempts to flee!
*Cordelia* releases streaks of Fire at Porka, who screams in pain.


*Cordelia* pierces Porka's body.


Porka leaves ^^NORTH^^.

=
Porka narrates 'ouchi'

+
*
*
+
*Cordelia* panics, and attempts to flee!

=

*Waylon* panics, and attempts to flee!



=
*Cordelia* tries to pierce you, but you deflect the blow.
You try to slash *Cordelia*, but she parries successfully.
Your bash at *Cordelia* sends her sprawling!

* S HP:Hurt MV:Strong - Cordelia: Hurt >

*Waylon* leaves north riding a bloodstock stallion.

* S HP:Hurt MV:Strong - Cordelia: Hurt >
nar go porka
You narrate 'go porka'

* S HP:Hurt MV:Strong - Cordelia: Hurt >
remove shield

*Waylon* has arrived from the north, riding a bloodstock stallion.

* S HP:Hurt MV:Strong - Cordelia: Hurt >
*Waylon* slashes your right leg hard.
You don't seem to be using a shield.

* S HP:Wounded MV:Strong - Cordelia: Hurt >

You try to slash *Cordelia*, but she deflects the blow.

wear shield
* S HP:Wounded MV:Strong - Cordelia: Hurt >
You don't seem to have a shield. <---- !!!!???!!!???

* S HP:Wounded MV:Strong - Cordelia: Hurt >

(tic_timer): Tic in 7 seconds!
get shield pack
w

*Waylon* tries to slash you, but you deflect the blow.
You try to slash *Cordelia*, but she parries successfully.
*Waylon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Cordelia: Hurt >
f

*Cordelia* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Cordelia: Hurt >
n

*Cordelia* leaves west riding a Domani razor.

* S HP:Wounded MV:Strong - Waylon: Wounded >
nar ffs
*Waylon* looks at you.
There doesn't seem to be a shield in a backpack. <---------- ALAS

* S HP:Wounded MV:Strong - Waylon: Wounded >
*Cordelia* has arrived from the west, riding a Domani razor.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Waylon: Wounded >
You try to slash *Waylon*, but he deflects the blow.
*Waylon* slashes your body hard.
You panic and attempt to flee!

You flee head over heels.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Alas, you cannot go that way...

o S HP:Wounded MV:Strong >
You narrate 'ffs'

o S HP:Wounded MV:Strong >

*Cordelia* has arrived from the east, riding a Domani razor.

* S HP:Wounded MV:Strong >
nar i dropped my shield
f
*Waylon* has arrived from the east, riding a bloodstock stallion.
You narrate 'i dropped my shield'

n
* S HP:Wounded MV:Strong >
*Waylon* leaves west riding a bloodstock stallion.
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Waylon* is standing here, riding a bloodstock stallion.

n
* S HP:Wounded MV:Strong >
*Waylon* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Waylon: Wounded >
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Waylon: Wounded >
f

*Cordelia* has arrived from the east, riding a Domani razor.

* S HP:Wounded MV:Strong - Waylon: Wounded >
n

*Cordelia* barely pierces your right hand.

* S HP:Wounded MV:Strong - Waylon: Wounded >
n
You panic and attempt to flee!

You flee head over heels.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Alas, you cannot go that way...

o S HP:Wounded MV:Strong >
Alas, you cannot go that way...

o S HP:Wounded MV:Strong >
w

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.246 seconds.
Porka narrates 'lol'

n
o S HP:Wounded MV:Full >
n
*Cordelia* has arrived from the west, riding a Domani razor.
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
*Waylon* is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Full >
North of the Path
Sparse patches of yellowed grass poke sporadically through the dry
earth of the Blasted Lands. The air is as dry as the parched ground
beneath you. A well-traveled path lies to the south.
[ obvious exits: N S W ]
Zone: The Blasted Lands
A cringing trolloc whelp cowers before you.
The giant blight beetle is here flying around.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.

* S HP:Wounded MV:Full >
Edge of the Cliff
Where the ground once were to the east there now is but a large hole filled
with nothingness. The side of the hill has crashed down into a valley a
hundred feet below. The valley can only reach by jumping from this very
point, which is not advisable since death would surely follow. To the west,
south and north the lifeless lanscape continues. This is an excellent place
to watch out for intruders.
[ obvious exits: N S W ]
Zone: The Blasted Lands
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A hideous trolloc is here, in a world of hurt.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.

* S HP:Wounded MV:Full >
n
West of the Log
To the east, a large log spans a deep gorge. From the obvious lack of any
other plants in the area, this log was brought here, seemingly to serve as
a brige for the trail that runs to the east. The noise of a vast swamp
rises from the gorge, which continues north and south of here.
[ obvious exits: N E S W ]
Zone: The Blasted Lands
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.
A hound of the shadow smells blood in the air.

* S HP:Wounded MV:Full >
eq
w
i
You are using:
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an ivory and gold-hilted longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a leather water flask
<worn on belt> a water skin
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Wounded MV:Full >
*Waylon* has arrived from the south, riding a bloodstock stallion.
Twist in the Trail
The rocks and boulders that dot the hills here have been cleared aside to make
a narrow path. The path runs towards a gorge to the east, and south, up a
steep slope. There are no plants growing here, though in places a dark brown
mold seems to be finding some manner of survival.
[ obvious exits: N E S W ]
Zone: The Blasted Lands
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
A cringing trolloc whelp cowers before you.

* S HP:Wounded MV:Full >
You are carrying:
Nothing.

* S HP:Wounded MV:Full >
s
s
Twist in the Trail
One can see the Blight stretch out as far as the eye can reach in
almost all directions. There doesn't seem to be an end, in any
direction, to the dying grounds of the Blasted Lands. One route is
as good, or perhaps as bad, as any other from here.
[ obvious exits: N E S W ]
Zone: The Blasted Lands
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A MYRDDRAAL leaving vvSOUTHvv.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A MYRDDRAAL leaving vvSOUTHvv.
*Cordelia* is standing here, riding a Domani razor.
A cringing trolloc whelp cowers before you.
An irritating fly is visible flying high in the sky.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

s
* S HP:Wounded MV:Full >
Thinning Vegetation
Dying trees are spread across the blasted lands. Some of them still
hold some dead leaves to their branches, but most of their leaves
now lie rotting on the ground. The ground is dry and cracked, and
the lifeless trees are all that is left of a once a magnificent
forest before the Dark One's touch was felt here.
[ obvious exits: N E S W ]
Zone: The Blasted Lands
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A MYRDDRAAL leaving <<WEST<<.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A MYRDDRAAL leaving ^^NORTH^^.
A hideous trolloc is here, in a world of hurt.
A small stick is lying on the ground here.

* S HP:Wounded MV:Full >
w
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Wounded MV:Full >
w
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

w
* S HP:Wounded MV:Full >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Wounded MV:Full >
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Wounded MV:Full >
s
s
s
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.

w
* S HP:Wounded MV:Full >
w
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.

* S HP:Wounded MV:Strong >
w
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving <<WEST<<.
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

w
* S HP:Wounded MV:Strong >
Porka narrates 'am gk atm'
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.

w
o S HP:Wounded MV:Strong >
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A HUMAN leaving >>EAST>>.

* S HP:Wounded MV:Strong >
Rocky Plains in the Blight
The Blight here ends in a jagged series of rocky plains. To the south and
west travel is completely impossible given the sharp and steep rise of the
rough terrain. A thin strip of road can be seen to the east, and it leads
straight off to the north.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A HUMAN leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving >>EAST>>.
There are some tracks of A TROLLOC leaving ^^NORTH^^.

* S HP:Wounded MV:Strong >
Alas, you cannot go that way...

* S HP:Wounded MV:Strong >
Alas, you cannot go that way...

* S HP:Wounded MV:Strong >
n
w
A shrill piercing scream reverberates through the area.
Desolate Plains
The ground is pitted and stained, with small fissures running north
and south. The fissures seem to be the hiding places of many things shy of even
the meager light here, small pale maggots and small spiders. These plains are
scattered with calcified bushes, ancient and more dead than something that has
never been alive.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A HUMAN leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A titanic creature of the Shadow is here, wrapped in lightning.

* S HP:Wounded MV:Strong >
w
w
Rocky Plains
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The area
is scattered with large rocks and boulders, as if thrown to the ground by a
haphazard giant playing. There is nothing to eat and nothing to drink here.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A titanic creature of the Shadow is here, wrapped in lightning.

w
* S HP:Wounded MV:Strong >
Desolate Hills
This is an area of rather flat hills. The hills are barren, forlorn things
cracked and torn by time. The hills are utterly lifeless, except for poisonous,
slimy things sliding under the rocks. There are also small blotches of greenish
fungi that leave a cloying, sick smell in the dry air.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A HUMAN leaving <<WEST<<.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A titanic creature of the Shadow is here, wrapped in lightning.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.

* S HP:Wounded MV:Strong >
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
A mirrored lantern has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.

* S HP:Wounded MV:Strong >
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
A creature with leathery wings observes you., surrounded by a dark aura.

* S HP:Wounded MV:Strong >
nar dredge ok?
e
You narrate 'dredge ok?'

* S HP:Wounded MV:Strong >
Green Plains
These green plains are colorful compared to the rest of these plains, but it
is not an improvement. Seemingly lush and green at a first glance, this place
is covered with a sickening, caustic layer of cancerous growth. The areas where
the growth is touched, it tears away revealing a flesh colored smudge that
seems to bleed a brownish, clear fluid. It seems this is the only thing capable
of existing here in the tainted lands.
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<.
A mirrored lantern has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.

* S HP:Wounded MV:Strong >
get shield
You don't see a shield here.

* S HP:Wounded MV:Strong >
w
n
End of the Path
The path meets a sad end here, at the mountain crashes down upon its trail.
Sickly rotten plants mix with broken rocks the color of old bruises as the
immensity of the earth rises up. Above, many rocky gullies and passes
make their way into the peak towards the west. A green plain extends off
the path to the east.
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
A creature with leathery wings observes you., surrounded by a dark aura.

* S HP:Wounded MV:Strong >
n
n
A Rotting Path
A path runs along the shear edge of the mountain. Strangely colored pieces
of rock and rotting vegetation tumble down the mountain at regular intervals,
thudding dully against the ground. Along the southern edge of the cliff, a
massive slump of stones covered what appears to be a dent in the cliff.
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
The corpse of Orenas is lying here.
A massive cat with sharp, elongated teeth stalks his prey.
A hound of the shadow smells blood in the air.
A giant scorpion curls its jointed tail in preparation to attack.
A hound of the shadow smells blood in the air.
A Domani razor stands here, eyes keen and swishing its tail.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: The Anatomy of an Ambush (very long)

Post by Seroma » Fri Jun 09, 2023 7:17 am

w
* S HP:Wounded MV:Strong >
w
A Rotting Path
The path narrows to the north, entering what appears to be a crumbling
fissure in the rock. The remains of dead plants litter the ground, thinning
as the path runs along the side of the mountain to the south. Along the
eastern edge of the path slumps a line of sickly trees, what fruit remains
appears to be in a perpetual state of rot.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving ^^NORTH^^.
A draghkar is here flying around.

* S HP:Wounded MV:Strong >
u
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A large, spine-backed snake bares its fangs with a vicious hiss.
A large, spine-backed snake bares its fangs with a vicious hiss.

* S HP:Wounded MV:Strong >
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A creature with leathery wings observes you., surrounded by a dark aura.
A massive cat with sharp, elongated teeth stalks his prey.

* S HP:Wounded MV:Strong >
s
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A large, spine-backed snake bares its fangs with a vicious hiss.

* S HP:Wounded MV:Strong >
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving DOWN.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A plate of tasty looking pork steams here.

* S HP:Wounded MV:Strong >
On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A large predator attempts to hide in the shadows.

* S HP:Wounded MV:Strong >
n
get shield
Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving DOWN
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving DOWN.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A thick, leather backpack lies abandoned here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
A mirrored lantern has been left here.
A plate of tasty looking pork steams here.

* S HP:Wounded MV:Tiring >
You don't see a shield here.

* S HP:Wounded MV:Tiring >

Porka narrates 'on in'

* S HP:Wounded MV:Tiring >
d
Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A massive cat with sharp, elongated teeth stalks his prey.
A large, spine-backed snake bares its fangs with a vicious hiss.

* S HP:Wounded MV:Tiring >
e
e
e
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A creature with leathery wings observes you., surrounded by a dark aura.

e
* S HP:Wounded MV:Tiring >
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A large, spine-backed snake bares its fangs with a vicious hiss.
A large, spine-backed snake bares its fangs with a vicious hiss.

e
* S HP:Wounded MV:Tiring >
e
Porka narrates 'off'
Craggy Wasteland
This area was a plain a long time ago. Since that time, though, the earth has
been dug up and carted away almost continuously to the smelting pits to the
north. The little that is left of these plains has been churned into a muddy
substance. Over it all is a thick layer of soot from the north and a
sulphurous fog from the east. A dismal path extends west towards a large
range of mountains.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.

* S HP:Wounded MV:Tiring >
Black Pit
This area is pockmarked with black holes in the ground. Some are filled with
a black, thick soup laced with grey, a trace of the water from the grey river
pouring into this festering hell from the north. Occasionally, bubbles burst
from the surface spreading vile, smoking droplets. The ground is covered in a
thick blanket of the black liquid, faintly smoking. The fetid ground radiates
a vile, oppressive heat.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving >>EAST>>.
A raven is here flying around.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.
A small stick is lying on the ground here.

* S HP:Wounded MV:Tiring >
Pitted Hills
These hills are colored in washed out blues and greys, so bleak they fail to
add color. Occasionally blue lightning arches along the ground like serpents,
fast and dangerous. Over it all are splotches of blackish stain, etching the
hillsides with smoking pits.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

n
* S HP:Wounded MV:Tiring >
Bare Hills
These hills seem like a herd of rocky slugs piled into mounds of rotten rock.
The hills are scattered with holes in the ground, some small, some large. From
where you stand the dark sky looks threatening, and lightning shoots from the
ground into the sky in short blue flashes.
[ obvious exits: N S W ]
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A HUMAN leaving vvSOUTHvv.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.
A large, goat-faced trolloc glares at you hungrily.
A group of gray flies are here, buzzing maliciously around you.

* S HP:Wounded MV:Tiring >
e
Cart Track
Through these low foothills a cart track winds, joining the dark road to
the east and proceeding west. These foothills are low, seemingly burnt and
blasted with lightning. There is not much alive here, exept for a black,
fetid grass. Small pits are scattered across the landscape, each large
enough to hide in, or perhaps fall to your death in.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Wounded MV:Tiring >
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Wounded MV:Tiring >

Porka narrates 'hes out'

o S HP:Wounded MV:Tiring >
knock oakdoor
Ok.

o S HP:Wounded MV:Tiring >
call
You call for the oakdoor to be opened.

o S HP:Wounded MV:Tiring >

The oakdoor swings open.

o S HP:Wounded MV:Tiring >
s
The Entrance to the Watchtower
This is inside the watchtower on the hill. This is the entrance floor, with a
large spiral staircase edging the walls, leading up through a trapdoor and
down into a dark dungeon. This is a guardroom, sparsely furnished and with
a small fireplace to prepare food in and to heat the room.
[ obvious exits: N U D ]
Zone: Shayol Ghul
Door north: oakdoor
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

d
o S HP:Wounded MV:Tiring >
d
Stairwell in Shadows
Through the darkness, footsteps can be seen in the dust where creatures
have traversed these shadowed stairs. Grunts and growling can be heard
coming from above and below, attesting to the presense of even more minions
of the dark nearby. A faint metallic dripping sound can be heard below.
[ obvious exits: U D ]
Zone: Shayol Ghul
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

d
o S HP:Wounded MV:Tiring >
The Well Under the Watchtower
This is the cellar of the watchtower. It is a storage room, well stocked
with dried meat and roots in case it is impossible to leave the tower for
some reason. In the middle of the room is a well, filled to the brim with
crimson blood. Time and effort have been put into digging into the tainted
soils of Shayol Ghul to expand this underground storage area.
[ obvious exits: N U ]
Zone: Akkad
A revolting well bubbles with the blood of the sacrificed.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.

o S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

w
o S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

n
o S HP:Wounded MV:Tiring >
w
Under the Watchtower
Through the blood, sweat and death of human slaves captured in the
Borderlands, the home of the Dha'vol horde has been expanded at the
direction of their Master Akkad. The black colored stone of Shayol Ghul has
been chiseled with precision to a smooth surface and polished to a sheen.
[ obvious exits: S W ]
Zone: Akkad

w
o S HP:Wounded MV:Tiring >
Within the Dha'vol Barracks
The gleaming black rock of Shayol Ghul has been polished to a high shine
underfoot, dark veins of obsidian intermixed with only slightly lighter
shades of gray. A large gathering hall resides to the west. A heavily
guarded barricade sits just to the south and a single table covered with a
pale material seems a stark adornment for a mostly empty room to the north.
[ obvious exits: N E S W ]
Zone: Akkad
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o S HP:Wounded MV:Tiring >
n
Within the Dha'vol Barracks
This area of the barracks appears to be used more as a gathering hall with
rough planked tables erected in the center. The tables show the marks of
hard usage with deep gouges and dark burns decorating the tops. To the
south appears to be a vast bunkhouse filled with smelly cots and debris.
[ obvious exits: N E S ]
Zone: Akkad

o S HP:Wounded MV:Tiring >
Shadowed Storeroom
Racks and shelving line the walls of this darkened storeroom, rough crates
filled with pieces of armor and an assortment of weapons stacked upon the
shelves. Stuffed along one of the walls sits a cot where the Quartermaster
of the Dha'vol horde sleeps as so not to be far from his charge.
[ obvious exits: S ]
Zone: Akkad
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
Lurking in the darkness, a Dha'vol Quartermaster guards the hordes stash.

i
* S HP:Wounded MV:Tiring >
eq
You are carrying:
Nothing.

* S HP:Wounded MV:Tiring >
You are using:
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an ivory and gold-hilted longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a leather water flask
<worn on belt> a water skin
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

* S HP:Wounded MV:Tiring >
list
1 Oops! Item not found! Try again later.
2 Oops! Item not found! Try again later.
3 Oops! Item not found! Try again later.
4 Oops! Item not found! Try again later.
5 Oops! Item not found! Try again later.
6 Oops! Item not found! Try again later.
7 Oops! Item not found! Try again later.
8 Oops! Item not found! Try again later.
9 a pair of ebony-steel plate vambraces
10 a set of riveted chainmail leggings
11 a black pair of silver-tooled boots
12 a black pair of silver-tooled boots
13 a pair of animal-fur boots
14 a pair of animal-fur boots
15 a pair of animal-fur boots
16 a receipt for a brass hilted general's sword
17 a receipt for a shining silver plated sword
18 a pair of ebony-steel plate vambraces
19 a silver etched shield
20 a silver etched shield
21 a receipt for a bone-handled blade
22 a jagged edged warsword

* Press <Return> to continue, q to quit *>
l in pack
* S HP:Wounded MV:Tiring >
get shield pack
There doesn't seem to be a shield in a backpack.

* S HP:Wounded MV:Tiring >
list
1 Oops! Item not found! Try again later.
2 Oops! Item not found! Try again later.
3 Oops! Item not found! Try again later.
4 Oops! Item not found! Try again later.
5 Oops! Item not found! Try again later.
6 Oops! Item not found! Try again later.
7 Oops! Item not found! Try again later.
8 Oops! Item not found! Try again later.
9 a pair of ebony-steel plate vambraces
10 a set of riveted chainmail leggings
11 a black pair of silver-tooled boots
12 a black pair of silver-tooled boots
13 a pair of animal-fur boots
14 a pair of animal-fur boots
15 a pair of animal-fur boots
16 a receipt for a brass hilted general's sword
17 a receipt for a shining silver plated sword
18 a pair of ebony-steel plate vambraces
19 a silver etched shield
20 a silver etched shield
21 a receipt for a bone-handled blade
22 a jagged edged warsword

* Press <Return> to continue, q to quit *>


23 a receipt for a jagged edged warsword
24 a silver etched shield
25 a tunic of finely-crafted chain
26 a pair of animal-fur boots
27 a pair of lissome leather boots with metal capped toes
28 a tunic of finely-crafted chain
29 a pair of animal-fur boots
30 a pair of lissome leather boots with metal capped toes
31 a rimmed round helmet
32 a pair of lissome leather boots with metal capped toes
33 a tunic of finely-crafted chain
34 a pair of ebony-steel plate vambraces
35 a pair of ebony-steel plate vambraces
36 a pair of animal-fur boots
37 a pair of steel-plated greaves
38 a silver Kandori wristcuff
39 a belt with a buckle of cuendillar
40 a belt with a buckle of cuendillar
41 a silver etched shield
42 a silver etched shield
43 a sturdy pair of full leather gauntlets
44 a silver Kandori wristcuff

* Press <Return> to continue, q to quit *>
w
* S HP:Wounded MV:Tiring >
withdraw 41
The Dha'vol Quartermaster says 'I'll get it right now!'
The Dha'vol Quartermaster does a quick search and hands you a silver etched shield.

* S HP:Wounded MV:Tiring >
wear shield
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

s
* S HP:Wounded MV:Tiring >
e
e
s
Within the Dha'vol Barracks
This area of the barracks appears to be used more as a gathering hall with
rough planked tables erected in the center. The tables show the marks of
hard usage with deep gouges and dark burns decorating the tops. To the
south appears to be a vast bunkhouse filled with smelly cots and debris.
[ obvious exits: N E S ]
Zone: Akkad

o S HP:Wounded MV:Tiring >
Within the Dha'vol Barracks
The gleaming black rock of Shayol Ghul has been polished to a high shine
underfoot, dark veins of obsidian intermixed with only slightly lighter
shades of gray. A large gathering hall resides to the west. A heavily
guarded barricade sits just to the south and a single table covered with a
pale material seems a stark adornment for a mostly empty room to the north.
[ obvious exits: N E S W ]
Zone: Akkad
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o S HP:Wounded MV:Tiring >
s
Under the Watchtower
Through the blood, sweat and death of human slaves captured in the
Borderlands, the home of the Dha'vol horde has been expanded at the
direction of their Master Akkad. The black colored stone of Shayol Ghul has
been chiseled with precision to a smooth surface and polished to a sheen.
[ obvious exits: S W ]
Zone: Akkad

o S HP:Wounded MV:Tiring >
The Well Under the Watchtower
This is the cellar of the watchtower. It is a storage room, well stocked
with dried meat and roots in case it is impossible to leave the tower for
some reason. In the middle of the room is a well, filled to the brim with
crimson blood. Time and effort have been put into digging into the tainted
soils of Shayol Ghul to expand this underground storage area.
[ obvious exits: N U ]
Zone: Akkad
A revolting well bubbles with the blood of the sacrificed.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.

o S HP:Wounded MV:Tiring >
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring >
u
u
Stairwell in Shadows
Through the darkness, footsteps can be seen in the dust where creatures
have traversed these shadowed stairs. Grunts and growling can be heard
coming from above and below, attesting to the presense of even more minions
of the dark nearby. A faint metallic dripping sound can be heard below.
[ obvious exits: U D ]
Zone: Shayol Ghul
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o S HP:Wounded MV:Tiring >
The Entrance to the Watchtower
This is inside the watchtower on the hill. This is the entrance floor, with a
large spiral staircase edging the walls, leading up through a trapdoor and
down into a dark dungeon. This is a guardroom, sparsely furnished and with
a small fireplace to prepare food in and to heat the room.
[ obvious exits: N U D ]
Zone: Shayol Ghul
Door north: oakdoor
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

o S HP:Wounded MV:Tiring >
cal
You call for the oakdoor to be opened.

n
o S HP:Wounded MV:Tiring >
The oakdoor seems to be closed.

o S HP:Wounded MV:Tiring >
'exit
You say 'exit'

o S HP:Wounded MV:Tiring >
nar ok got a shield

Akkad opens the oakdoor.

o S HP:Wounded MV:Tiring >
You narrate 'ok got a shield'

o S HP:Wounded MV:Tiring >
n
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving vvSOUTHvv.

o S HP:Wounded MV:Tiring >
e
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black iron
spikes, capped with heads and other, less identifiable body parts. To the east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

s
* S HP:Wounded MV:Tiring >
s
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.

s
* S HP:Wounded MV:Tiring >
s
The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a tree leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a tree leaving >>EAST>>.
A giant blight beetle is here, scurrying about.
A small stick is lying on the ground here.

* S HP:Wounded MV:Tiring >
Barren Plains
These plains are flat, with no features exept for windswept, grey sand and grey
rock, polished by time and the windblown sand. The grey sand feels unpleasant
to touch, itching and stinging. This sand is from tainted rock, and harmful to
all of the light. Somehow, you sense the taint in the sand here seeps from just
to the east. Nowhere around you can anything kindle any hope of rest,
sustenance, or peace.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a snake leaving vvSOUTHvv.
There are some tracks of a tree leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A spider-legged beast is here, most of it teeth.
A giant blight beetle is here, scurrying about.

* S HP:Wounded MV:Tiring >
Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving <<WEST<<.
An enormous blight worm towers above you, making an eerie shrill scream.
A raven is here, watching, surrounded by a dark aura.
A red-eyed raven is here flying around.
A spider-legged beast is here, most of it teeth.
A black snake with red mottling slyly meanders around you.
A trolloc is here ruling a group of trollocs.

* S HP:Wounded MV:Tiring >

(tic_timer): Tic in 7 seconds!
s
e
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.

o S HP:Wounded MV:Tiring >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Wounded MV:Tiring >
n
n
Hammerhead narrates 'sup'
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.

n
* S HP:Wounded MV:Tiring >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A HUMAN leaving vvSOUTHvv.

* S HP:Wounded MV:Tiring >
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Wounded MV:Tiring >
e
e
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Wounded MV:Tiring >
where
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Wounded MV:Tiring >

The rain stops.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.347 seconds.

Porka narrates 'they both 1w of gk i think'
Players in your Zone
--------------------
Seroma - Path to the Blight
Hammerhead - The Well
Dredge - The Gatekeep
Porka - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall
You catch the scent of horses nearby. 3-Feb humans

* S HP:Hurt MV:Tiring >
nar cord and waylon zone
You narrate 'cord and waylon zone'

cb
change mood brave
* S HP:Hurt MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Hurt MV:Tiring >
nar im 1w rotten
You narrate 'im 1w rotten'

* S HP:Hurt MV:Tiring >
sc
You have 322(415) hit and 193(269) movement points.
You have scored 106817452 experience points and 322 quest points.
You need 1682548 exp to level and 78 qp to rank.
You have amassed 129 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 50).
You are standing.

* S HP:Hurt MV:Tiring >

Hammerhead narrates 'k'

* S HP:Hurt MV:Tiring >
nar hps p and d?
You hear a blood-curdling howl in the distance.
A large black rat squeaks 'Cordelia is at The Gatekeep'
You narrate 'hps p and d?'

* S HP:Hurt MV:Tiring >
whe
Players in your Zone
--------------------
Seroma - Path to the Blight
Hammerhead - The Well
Dredge - The Gatekeep
Porka - The Gatekeep
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Tiring >
e
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Hurt MV:Tiring >

Hammerhead narrates 'lets kill'
Porka narrates 'on '

* S HP:Hurt MV:Tiring >
e
e
e
k light
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.

o S HP:Hurt MV:Tiring >
bash
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Hurt MV:Tiring >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
e
k light
bash
The stonegate seems to be closed.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
cal

Porka narrates 'gk'

e
* S HP:Hurt MV:Tiring >
4
k h.light
You call for the stonegate to be opened.

b
bash
* S HP:Hurt MV:Tiring >
The stonegate seems to be closed.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
cal
e
Someone squeaks 'Waylon, Cordelia are at The Gatekeep'
You call for the stonegate to be opened.

* S HP:Hurt MV:Tiring >
The stonegate seems to be closed.

* S HP:Hurt MV:Tiring >
ode
open stonegate e
e
Ok.

* S HP:Hurt MV:Tiring >
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
*Waylon* is here, fighting Dredge, riding a bloodstock stallion.
*Cordelia* is here, fighting Porka.
The burly trolloc is here, fighting Cordelia.
Dredge the Pugnacious Destroyer is sitting here.
Porka the Dark Master is here, fighting Cordelia.
A muzzled trolloc is here, fighting Cordelia.
A muzzled trolloc is here, fighting Cordelia.
A muzzled trolloc is sitting here.
A muzzled trolloc is sitting here.
A muzzled trolloc is sitting here.
A muzzled trolloc is sitting here.
A ramshorned trolloc is here, fighting Waylon.
A ramshorned trolloc is sitting here.
A tall, ramshorned trolloc is here, commanding.

cdw
close stonegate w
* S HP:Hurt MV:Tiring >
Ok.

4
k h.light
* S HP:Hurt MV:Tiring >
b
bash
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
k light
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
A ramshorned trolloc tries to slash Waylon, but he deflects the blow.
A ramshorned trolloc tries to slash Waylon, but he deflects the blow.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
Dredge blasts *Waylon*'s body very hard.
*Waylon* slashes Dredge's left leg hard.
The burly trolloc tries to crush Cordelia, but she parries successfully.
Cordelia swiftly dodges someone's attempt to hit her.
Cordelia swiftly dodges a muzzled trolloc's attempt to cleave her.
Cordelia swiftly dodges a muzzled trolloc's attempt to cleave her.
Porka tries to crush *Cordelia*, but she deflects the blow.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
k light
k light
The fighting is too thick and heavy for you to enter the fray!

k light
* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

k light
* S HP:Hurt MV:Tiring >
k light
Streaks of fire from *Cordelia* are extinguished into nothingness.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
A ramshorned trolloc tickles Waylon's right arm with his slash.
A ramshorned trolloc tries to slash Waylon, but he deflects the blow.
A muzzled trolloc tickles Waylon's body with his cleave.
A muzzled trolloc tries to cleave Waylon, but he dodges the attack.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
The burly trolloc tries to crush Cordelia, but she deflects the blow.
Someone tries to hit Cordelia, but she dodges the attack.
A muzzled trolloc tries to cleave Cordelia, but she parries successfully.
A muzzled trolloc tries to cleave Cordelia, but she dodges the attack.
Porka tries to crush *Cordelia*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!

k light
* S HP:Hurt MV:Tiring >
k light
*Waylon* sends Dredge sprawling with a powerful bash!
A muzzled trolloc avoids being bashed by *Waylon* who loses his balance and falls!
A muzzled trolloc avoids being bashed by *Waylon* who loses his balance and falls!
*Waylon* sends a muzzled trolloc sprawling with a powerful bash!
*Waylon* sends a muzzled trolloc sprawling with a powerful bash!
A ramshorned trolloc avoids being bashed by *Waylon* who loses his balance and falls!
*Waylon* sends a ramshorned trolloc sprawling with a powerful bash!
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

k light
* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
A ramshorned trolloc tries to slash Waylon, but he deflects the blow.
A muzzled trolloc tries to cleave Waylon, but he parries successfully.
A muzzled trolloc cleaves Waylon's body.
*Waylon* slashes Dredge's body hard.
*Waylon* slashes a muzzled trolloc's left hand extremely hard.
*Waylon* slashes a muzzled trolloc's body extremely hard.
*Waylon* slashes a ramshorned trolloc's body into bloody fragments!
The burly trolloc tries to crush Cordelia, but she deflects the blow.
Someone tries to hit Cordelia, but she dodges the attack.
A muzzled trolloc tries to cleave Cordelia, but she parries successfully.
Cordelia swiftly dodges a muzzled trolloc's attempt to cleave her.
*Cordelia* barely pierces Porka's right arm.
Hammerhead has arrived from the east.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
Porka sends *Cordelia* sprawling with a powerful bash!
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
k light
A ramshorned trolloc tries to slash Waylon, but he parries successfully.
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
Waylon swiftly dodges a muzzled trolloc's attempt to cleave him.
*Waylon* slashes Dredge's body.
*Waylon* slashes a muzzled trolloc's body very hard.
*Waylon* slashes a muzzled trolloc's right leg into bloody fragments!
*Waylon* slashes a ramshorned trolloc's left leg very hard.
The burly trolloc crushes Cordelia's body into bloody fragments!
Someone tries to hit Cordelia, but she parries successfully.
A muzzled trolloc tries to cleave Cordelia, but she parries successfully.
A muzzled trolloc cleaves Cordelia's body very hard.
Porka crushes *Cordelia*'s right leg into bloody fragments!
*Cordelia* panics, and attempts to flee!
*Cordelia* leaves >>EAST>>.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

k light
* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
The fighting is too thick and heavy for you to enter the fray!

k light
* S HP:Hurt MV:Tiring >
e
Hammerhead leaves >>EAST>>.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
k light
bash
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Hammerhead the Defiler is here, fighting Cordelia.
*Cordelia* is here, fighting Hammerhead.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A huge darkhound is here, drooling and snarling.
A young trolloc is here, growling with a deep bloodlust.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
Porka leaves >>EAST>>.
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Hammerhead: Healthy - Cordelia: Battered >


*Cordelia* panics, and attempts to flee!


=
*Cordelia* leaves <<WEST<<.

+
*
Porka has arrived from the east.

w
k light
bash
Cancelled.
Hammerhead leaves <<WEST<<.
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
Hammerhead the Defiler is standing here.
*Cordelia* is standing here.
*Waylon* is sitting here, riding a bloodstock stallion.
A burly trolloc stands here, eyeing the surroundings.
Dredge the Pugnacious Destroyer is here, fighting Waylon.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A muzzled trolloc is sitting here.
A muzzled trolloc is here, fighting Waylon.
A muzzled trolloc is sitting here.
A muzzled trolloc is sitting here.
A ramshorned trolloc is here, fighting Waylon.
A ramshorned trolloc is here, fighting Waylon.
A tall, ramshorned trolloc is here, commanding.
Porka has arrived from the east.

* S HP:Hurt MV:T
iring >
Hammerhead tries to lance *Cordelia*, but she deflects the blow.
Porka tries to crush *Cordelia*, but she parries successfully.
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Hammerhead: Healthy - Cordelia: Battered >
*Cordelia* opens the stonegate.



=
*Cordelia* panics, and attempts to flee!

+
*
Porka tries to crush *Cordelia*, but she deflects the blow.
The burly trolloc closes the stonegate.
The burly trolloc locks the stonegate.
Someone squeaks 'Cordelia, Waylon are at The Gatekeep'
A ramshorned trolloc barely slashes Waylon's right arm.
A ramshorned trolloc slashes Waylon's body.
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
Dredge blasts *Waylon*'s right arm very hard.


*Cordelia* leaves >>EAST>>.

*
+
=
Someone squeaks 'Waylon is at The Gatekeep'




Hammerhead leaves >>EAST>>.

=
They're not here anymore!

* S HP:Hurt MV:Tiring >
cdw
close stonegate w
k light
It's already closed!

e
* S HP:Hurt MV:Tiring >
k light
A ramshorned trolloc barely slashes Waylon's right arm.
A ramshorned trolloc barely slashes Waylon's right arm.
A muzzled trolloc tries to cleave Waylon, but he deflects the blow.
Dredge blasts *Waylon*'s right leg very hard.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
bash
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
*Cordelia* is standing here.
Hammerhead the Defiler is standing here.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Cordelia: Beaten >


Hammerhead tries to lance *Cordelia*, but she deflects the blow.


=
*Cordelia* panics, and attempts to flee!

+
*
*
+
=
*Cordelia* tries to pierce you, but you deflect the blow.
A wolfish trolloc leaves vvSOUTHvv.
A huge darkhound leaves <<WEST<<.
*Cordelia* leaves >>EAST>>.




e
k light
bash
=
They're not here anymore!

* S HP:Hurt MV:Tiring >

Hammerhead leaves >>EAST>>.

* S HP:Hurt MV:Tiring >
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
Hammerhead the Defiler is standing here.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

w
* S HP:Hurt MV:Tiring >
n
Hammerhead leaves vvSOUTHvv.
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the east.

n
* S HP:Hurt MV:Tiring >
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
A young trolloc is here, growling with a deep bloodlust.
Porka has arrived from the south.

* S HP:Hurt MV:Tiring >
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A towering Ghar'ghael trolloc is resting here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Porka has arrived from the south.

e
* S HP:Hurt MV:Tiring >
k light
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
Hammerhead the Defiler is standing here.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
Hammerhead leaves ^^NORTH^^.
They aren't here.

* S HP:Hurt MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
You hear a blood-curdling howl in the distance.
They aren't here.

w
* S HP:Hurt MV:Tiring >
s
They aren't here.

* S HP:Hurt MV:Tiring >
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A towering Ghar'ghael trolloc is resting here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Porka has arrived from the east.

s
* S HP:Hurt MV:Tiring >
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
A young trolloc is here, growling with a deep bloodlust.
Porka has arrived from the north.

* S HP:Hurt MV:Tiring >
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the north.

w
* S HP:Hurt MV:Tiring >
w

*Waylon* has arrived from the west, riding a bloodstock stallion.
Porka tries to crush *Waylon*, but he deflects the blow.

* S HP:Hurt MV:Tiring >
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Hurt MV:Tiring >
The stonegate seems to be closed.

* S HP:Hurt MV:Tiring >
e
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
*Waylon* is here, fighting Porka, riding a bloodstock stallion.
Porka the Dark Master is here, fighting Waylon.
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

k light
* S HP:Hurt MV:Tiring >
You try to slash *Waylon*, but he parries successfully.

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Battered >
You do the best you can!


(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Battered >

*Waylon* leaves north riding a bloodstock stallion.

* S HP:Hurt MV:Tiring >
w
k light
w
k light
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Porka has arrived from the east.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
The stonegate seems to be closed.

* S HP:Hurt MV:Tiring >
e
They aren't here.

* S HP:Hurt MV:Tiring >
k light
n
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the west.

k light
* S HP:Hurt MV:Tiring >
Hammerhead narrates 'she beat'
They aren't here.

* S HP:Hurt MV:Tiring >
n
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
A young trolloc is here, growling with a deep bloodlust.
Porka has arrived from the south.

k light
* S HP:Hurt MV:Tiring >
e
They aren't here.

* S HP:Hurt MV:Tiring >
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A towering Ghar'ghael trolloc is resting here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Porka has arrived from the south.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
*Cordelia* is standing here.
*Waylon* is standing here, riding a bloodstock stallion.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
n
*Waylon* slashes Porka's body.
You try to slash *Cordelia*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Cordelia: Beaten >
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Cordelia: Beaten >
bash



=
*Cordelia* tries to pierce you, but you parry successfully.

+
*
*Cordelia* tries to pierce you, but you deflect the blow.
Porka tries to crush *Waylon*, but he deflects the blow.
You are hungry.
(tic_timer): Tic length updated to: 62.325 seconds.
*Cordelia* panics, and attempts to flee!

*
+
*Cordelia* leaves ^^NORTH^^.

=



*Waylon* sends Porka sprawling with a powerful bash!

=
They're not here anymore!

* S HP:Hurt MV:Tiring >
nar both 1n well
You narrate 'both 1n well'

* S HP:Hurt MV:Tiring >
4
k h.light
b
bash

*Waylon* slashes Porka's head.

* S HP:Hurt MV:Tiring >
You try to slash *Waylon*, but he parries successfully.

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Battered >



=
+
*
*
+
=

*Waylon* slashes Porka's right leg very hard.
Hammerhead narrates 'jump'



=
Your bash at *Waylon* sends him sprawling!

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Battered >
get rations pack;;eat rations
You slash *Waylon*'s head hard.
Porka crushes *Waylon*'s right leg very hard.
There doesn't seem to be a rations in a backpack.

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Beaten >
You don't seem to have any.

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Beaten >

Dredge narrates 'I crit again'

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Beaten >
k light
k light
k light
You slash *Waylon*'s right arm very hard.
Porka crushes *Waylon*'s right leg.
*Waylon* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Beaten - Waylon: Beaten >
*Waylon* leaves south riding a bloodstock stallion.
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
s
They aren't here.

k light
* S HP:Hurt MV:Tiring >
bash
*Waylon* has arrived from the south, riding a bloodstock stallion.
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A revolting well bubbles with the blood of the sacrificed.
A thin sheet of paper lies crumpled on the ground.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray haired weaponsmaster stands nearby.
Porka has arrived from the north.

o S HP:Hurt MV:Tiring >
w
Porka leaves ^^NORTH^^.
They aren't here.

k light
o S HP:Hurt MV:Tiring >
Bash who?

o S HP:Hurt MV:Tiring >
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
A young trolloc is here, growling with a deep bloodlust.

s
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
s
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

k light
* S HP:Hurt MV:Tiring >
w
k light
The Old Stables
A musty smell and the stench of rotting hay linger in the air here. The
wood that makes up the stables is rotten and seems to begin to crumble at
very footstep. Rodents can be seen running around in the hay searching for
some sign of food. At the base of the south wall, what remains of the head
of a horse can be seen. The courtyard continues to the north. To the west,
the southern tower of the gatekeep rises.
[ obvious exits: N W ]
Zone: The Ruined Keep
Door west: oakdoor
A massive battering ram adorned with shields and moving on wheels is here.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Zone: The Ruined Keep
Door east: oakdoor
Door up: metaldoor
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
e
n
The Old Stables
A musty smell and the stench of rotting hay linger in the air here. The
wood that makes up the stables is rotten and seems to begin to crumble at
very footstep. Rodents can be seen running around in the hay searching for
some sign of food. At the base of the south wall, what remains of the head
of a horse can be seen. The courtyard continues to the north. To the west,
the southern tower of the gatekeep rises.
[ obvious exits: N W ]
Zone: The Ruined Keep
Door west: oakdoor
A massive battering ram adorned with shields and moving on wheels is here.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

w
* S HP:Hurt MV:Tiring >
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Hurt MV:Tiring >
bash
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
i
You are carrying:
Nothing.

* S HP:Hurt MV:Tiring >
l in pack
Porka narrates '1n'
backpack (used) :
a wealth of gold crowns -152
a wealth of copper pennies -86
a smooth metallic disc
a sack of green ivy
a gold-chased morion with an engraved silver comb
a mangled severed hand
a pulpy pile of guts
[3] an oilstone
[2] a bubbling draught
[3] a cup of thick syrup
some brown kaf beans
[4] a thin vial of yellow fluid

* S HP:Hurt MV:Tiring >
get limb pot
You don't have a pot.

e
* S HP:Hurt MV:Tiring >
n
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Hurt MV:Tiring >
e
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
A young trolloc is here, growling with a deep bloodlust.

* S HP:Hurt MV:Tiring >
get limb pot
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A revolting well bubbles with the blood of the sacrificed.
A thin sheet of paper lies crumpled on the ground.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray haired weaponsmaster stands nearby.

n
o S HP:Hurt MV:Tiring >
You get a severed leg from a trolloc cookpot.

k light
o S HP:Hurt MV:Tiring >
bash
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
n
k light
bash
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
Zone: The Ruined Keep
Porka the Dark Master is here, fighting Waylon.
*Waylon* is here, fighting Porka.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* S HP:Hurt MV:Tiring >
*Waylon* slashes Porka's left arm.
Porka panics, and attempts to flee!
A fade tries to slash Waylon, but he parries successfully.
A fade joins a fade's fight!
A goat-faced trolloc joins a fade's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
*Waylon* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
s

*Waylon* panics, and attempts to flee!
Porka leaves vvSOUTHvv.

* S HP:Hurt MV:Tiring >
k light
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
Porka the Dark Master is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
s
k light
Hammerhead narrates 'rip'
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A revolting well bubbles with the blood of the sacrificed.
A thin sheet of paper lies crumpled on the ground.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray haired weaponsmaster stands nearby.
Porka has arrived from the north.

k light
o S HP:Hurt MV:Tiring >
They aren't here.

o S HP:Hurt MV:Tiring >
k light
They aren't here.

o S HP:Hurt MV:Tiring >
Porka leaves ^^NORTH^^.
They aren't here.

o S HP:Hurt MV:Tiring >
n
n
k light
bash
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
Porka the Dark Master is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Tiring > The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
Zone: The Ruined Keep
*Waylon* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
Porka has arrived from the south.

* S HP:Hurt MV:Tiring >
*Waylon* leaves vvSOUTHvv.
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
s

Dredge narrates 'nice'

k light
* S HP:Hurt MV:Tiring >
s
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
*Waylon* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Porka has arrived from the north.

* S HP:Hurt MV:Tiring >
k light
Porka tries to crush *Waylon*, but he parries successfully.
You try to slash *Waylon*, but he parries successfully.

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >

You slash *Waylon*'s body hard.
*Waylon* slashes Porka's left foot.
Porka panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >

Porka leaves vvSOUTHvv.

* S HP:Hurt MV:Tiring - Waylon: Beaten >
k light
k light

Porka has arrived from the south.

k light
* S HP:Hurt MV:Tiring - Waylon: Beaten >
Porka tries to crush *Waylon*, but he parries successfully.
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
k light
Porka tries to crush *Waylon*, but he parries successfully.
You try to slash *Waylon*, but he deflects the blow.
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Beaten >

Porka avoids being bashed by *Waylon* who loses his balance and falls!
Porka panics, and attempts to flee!
*Waylon* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
k light
k light

Porka leaves <<WEST<<.

* S HP:Hurt MV:Tiring - Waylon: Beaten >

*Waylon* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
eat limb

*Waylon* leaves vvSOUTHvv.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
n
*Waylon* has arrived from the south.
You try to slash *Waylon*, but he parries successfully.

k light
* S HP:Hurt MV:Tiring - Waylon: Beaten >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
bash
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
*Waylon* slashes your body hard.
You try to slash *Waylon*, but he deflects the blow.
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
*Waylon* panics, and attempts to flee!
You eat the leg.
You are full.

* S HP:Hurt MV:Tiring - Waylon: Beaten >
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >



=
+
*Waylon* leaves >>EAST>>.

*
k light
*
k light
k light
Cancelled.
*Waylon* has arrived from the east.
You try to slash *Waylon*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Waylon: Beaten >
k light
Porka has arrived from the south.
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
e
Porka tries to crush *Waylon*, but he deflects the blow.
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Beaten >
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
nar 1n well
Porka crushes *Waylon*'s left hand hard.
*Waylon* panics, and attempts to flee!
You try to slash *Waylon*, but he parries successfully.
You narrate '1n well'

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
k light
k light
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >
*Waylon* leaves >>EAST>>.
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light

Hammerhead has arrived from the south.

* S HP:Hurt MV:Tiring >
e
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
bash
The Courtyard
Amongst the rocks and splintered wood that covers the floor is a lance with a
tattered flag attatched to it. The holder is now a skeleton, his own clothes
nothing but rags, with an insignia of the Golden Eagle emblazoned on the front.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
*Waylon* is standing here.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
Porka tries to crush *Waylon*, but he deflects the blow.
You slash *Waylon*'s left leg hard.
*Waylon* winces in pain.
*Waylon* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Beaten >



=
Hammerhead has arrived from the west.

+
Hammerhead lances *Waylon*'s left foot hard.
*Waylon* winces in pain. <------- pffft this f'ing s

*

(tic_timer): Tic in 7 seconds!
*
Dredge narrates 'beat now'

+
=
*Waylon* slashes Porka's left leg hard.
Porka panics, and attempts to flee!
*Waylon* leaves vvSOUTHvv.




s
=
They're not here anymore!

* S HP:Hurt MV:Tiring >
k light

Hammerhead leaves vvSOUTHvv.
*Waylon* has arrived from the south.

* S HP:Hurt MV:Tiring >
w
k light
*Waylon* leaves ^^NORTH^^.
The Courtyard
One of the few parts of the courtyard not cluttered, the cobblestone can
actually be seen. A well lies to the west set in large granite stones. The twin
keeps that once stood menacingly to the east are now crumbling and falling
apart.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Hammerhead the Defiler is standing here.
A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.
Ack, you lost Porka!

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Hammerhead leaves <<WEST<<.
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A revolting well bubbles with the blood of the sacrificed.
A thin sheet of paper lies crumpled on the ground.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
Hammerhead the Defiler is standing here.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray haired weaponsmaster stands nearby.

o S HP:Hurt MV:Tiring >
e
They aren't here.

o S HP:Hurt MV:Tiring >
n

Hammerhead leaves ^^NORTH^^.

o S HP:Hurt MV:Tiring >
k light
The Courtyard
One of the few parts of the courtyard not cluttered, the cobblestone can
actually be seen. A well lies to the west set in large granite stones. The twin
keeps that once stood menacingly to the east are now crumbling and falling
apart.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.

* S HP:Hurt MV:Tiring >
w
The Courtyard
Amongst the rocks and splintered wood that covers the floor is a lance with a
tattered flag attatched to it. The holder is now a skeleton, his own clothes
nothing but rags, with an insignia of the Golden Eagle emblazoned on the front.
[ obvious exits: N E S W ]
Zone: The Ruined Keep

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
Porka the Dark Master is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
e
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
The Courtyard
Amongst the rocks and splintered wood that covers the floor is a lance with a
tattered flag attatched to it. The holder is now a skeleton, his own clothes
nothing but rags, with an insignia of the Golden Eagle emblazoned on the front.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
s
s
The Courtyard
One of the few parts of the courtyard not cluttered, the cobblestone can
actually be seen. A well lies to the west set in large granite stones. The twin
keeps that once stood menacingly to the east are now crumbling and falling
apart.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.
Porka has arrived from the north.

e
* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
n
The Courtyard
This area of the courtyard runs right up to the mountain cliff nestled between
the two keeps. Rocks and boulders lie scattered around the floor having fallen
from the cliff face from some strong force. The keeps themselves seem to have
suffered immense damage to their upper levels from the falling rocks.
[ obvious exits: N S W ]
Zone: The Ruined Keep
A young trolloc is here, growling with a deep bloodlust.
An artifact collector stands here, searching specific items.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
n
The Courtyard
A sheer cliff looms up into the sky. The wind screams down from the mountain
above to whistle through the twin keeps. Vines have tried to creep up part of
the cliff, but eventually are unable to overcome gravity. There appears to be a
ledge far up the cliff.
[ obvious exits: N S W ]
Zone: The Ruined Keep
Porka has arrived from the south.

s
* S HP:Hurt MV:Tiring >
The Courtyard
This section of the courtyard runs along the outer walls surrounding the
keep. The walls are covered in a black moss along with black vines
encasing the keep totally. With close examination it seems that this keep
is faring the effects that age has had on it better than the rest of the
castle grounds. The entrance to the southern keep lies to the south, a
destroyed catapult lies to the west and the courtyard extends to the south.
[ obvious exits: S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A huge darkhound is here, drooling and snarling.
Porka has arrived from the south.

s
* S HP:Hurt MV:Tiring >
s
The Courtyard
A sheer cliff looms up into the sky. The wind screams down from the mountain
above to whistle through the twin keeps. Vines have tried to creep up part of
the cliff, but eventually are unable to overcome gravity. There appears to be a
ledge far up the cliff.
[ obvious exits: N S W ]
Zone: The Ruined Keep
Porka has arrived from the north.

* S HP:Hurt MV:Tiring >
The Courtyard
This area of the courtyard runs right up to the mountain cliff nestled between
the two keeps. Rocks and boulders lie scattered around the floor having fallen
from the cliff face from some strong force. The keeps themselves seem to have
suffered immense damage to their upper levels from the falling rocks.
[ obvious exits: N S W ]
Zone: The Ruined Keep
A young trolloc is here, growling with a deep bloodlust.
An artifact collector stands here, searching specific items.
Porka has arrived from the north.

* S HP:Hurt MV:Tiring >
w
w
The Entrance to the Southern Twin Keep
This is the great entrance to the southern keep. The door has fallen off its
hinges leaving the keep wide open. Old runes have been carved into the wall
surrounding the opening giving the sense of just how old this place really
is. The vines that hang from the outer walls have all but covered the opening.
The entrance to the barracks lies to the southwest, the courtyard stretches to
the west and north, and the great hall lies to the east.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A hooved trolloc anxiously stamps its feet.
Porka has arrived from the north.

w
* S HP:Hurt MV:Tiring >
The Courtyard
Rocks intermingled with skeletons form a large heap here. Rusted weapons,
mostly broken stick out from the rocks like spines. Shields and bits of
battered armor clutter the rocks, some of which still surround their former
white skeleton owners. What appears to be barracks lie to the south and to the
east is the entrance to the southern keep.
[ obvious exits: E S W ]
Zone: The Ruined Keep
Porka has arrived from the east.

* S HP:Hurt MV:Tiring >
w
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
A bearish trolloc towers here, its snout drawn into a snarl.
Porka has arrived from the east.

* S HP:Hurt MV:Tiring >
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the east.

* S HP:Hurt MV:Tiring >
Hammerhead narrates 'crit'
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Porka has arrived from the east.

* S HP:Hurt MV:Tiring >
k light
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

e
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the west.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
where
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
Players in your Zone
--------------------
Hammerhead - The Courtyard
Porka - Entrance to the Courtyard
Seroma - Entrance to the Courtyard
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
where
They aren't here.

* S HP:Hurt MV:Tiring >
notice
They aren't here.

* S HP:Hurt MV:Tiring >
k light
Players in your Zone
--------------------
Hammerhead - In the Grand Hall
Porka - Entrance to the Courtyard
Seroma - Entrance to the Courtyard
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Tiring >
k light
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
n
n
They aren't here.

* S HP:Hurt MV:Tiring >
e
They aren't here.

* S HP:Hurt MV:Tiring >
k light
bash
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
Porka has arrived from the south.

* S HP:Hurt MV:Tiring >
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A towering Ghar'ghael trolloc is resting here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Porka has arrived from the south.

* S HP:Hurt MV:Tiring >
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Bash who?

* S HP:Hurt MV:Tiring >
k light
k light
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

where
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
Players in your Zone
--------------------
Dredge - The Eastern Wing of the Grand Hall
Porka - The Courtyard
Seroma - The Courtyard
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
csan
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Tiring >
w
w
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A towering Ghar'ghael trolloc is resting here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Porka has arrived from the east.

s
* S HP:Hurt MV:Tiring >
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring >
s
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
Porka has arrived from the north.

* S HP:Hurt MV:Tiring >
Hammerhead narrates 'on'
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the north.

w
* S HP:Hurt MV:Tiring >
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
You notice the severed head of Orenas the Human slain in the Blight is hidden here.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
A large rat, as black as coal, stares at you from the shadows, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Porka has arrived from the east.

* S HP:Hurt MV:Tiring >
k light
k light
where
Hammerhead narrates 'e sad'
Dredge narrates 'he in tunnels'
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Hammerhead - Instruments of Torture
Porka - The Gatekeep
Seroma - The Gatekeep
Dredge - The Eastern Wing of the Grand Hall
Shzrei - The Eastern Wing of the Great Hall
You catch a faint scent of a horse nearby. 1 human

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
Hammerhead narrates 'back in keep'
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
e
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the west.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
k light
Porka narrates '20 hps atm'
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

k light
* S HP:Hurt MV:Tiring >
k light
*Waylon* has arrived from the east.
You try to slash *Waylon*, but he parries successfully.

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
*Waylon* tries to slash you, but you parry successfully.
You try to slash *Waylon*, but he deflects the blow.
Porka tries to crush *Waylon*, but he parries successfully.
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
*Waylon* panics, and attempts to flee!
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
*Waylon* leaves vvSOUTHvv.
*Waylon* has arrived from the south.
Porka tries to crush *Waylon*, but he deflects the blow.
You try to slash *Waylon*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Critical >
k light
You try to slash *Waylon*, but he deflects the blow.
*Waylon* slashes Porka's right foot.
Porka panics, and attempts to flee!
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Critical >
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Porka: Critical - Waylon: Critical >
k light
Porka leaves <<WEST<<.
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
*Waylon* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You try to slash *Waylon*, but he parries successfully.
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
You do the best you can!

* S HP:Hurt MV:Tiring - Waylon: Critical >
k light
You do the best you can!

k light
* S HP:Hurt MV:Tiring - Waylon: Critical >
*Waylon* leaves >>EAST>>.
Porka has arrived from the west.
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
k light
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

k light
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
e
k light
They aren't here.

bash
* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
They aren't here.

* S HP:Hurt MV:Tiring >
Hammerhead has arrived from the east.
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
A bearish trolloc towers here, its snout drawn into a snarl.
Porka has arrived from the west.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
Bash who?

* S HP:Hurt MV:Winded >
w
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Porka has arrived from the east.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >

You see the distant figure of someone leaping from the castle wall.


* S HP:Hurt MV:Winded >
nar feld e
You narrate 'feld e'

w
* S HP:Hurt MV:Winded >
w
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
You notice the severed head of Orenas the Human slain in the Blight is hidden here.
You notice the severed head of Arjuna the Human slain in the Blight is hidden here.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
A large rat, as black as coal, stares at you from the shadows, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Porka has arrived from the east.

* S HP:Hurt MV:Winded >
The stonegate seems to be closed.

* S HP:Hurt MV:Winded >
cal
w
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

* S HP:Hurt MV:Winded >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
An iron lantern hangs from the wall above the gate.
*Eldrenia* is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
Porka has arrived from the east.

* S HP:Hurt MV:Winded >

Hammerhead narrates 'jmped'
Porka tries to crush *Eldrenia*, but she deflects the blow.

* S HP:Hurt MV:Winded >
k light
bash
*Eldrenia* strikes Porka's body.
Porka panics, and attempts to flee!
You try to slash *Eldrenia*, but she deflects the blow.

* S HP:Hurt MV:Winded - Porka: Critical - Eldrenia: Healthy >



=
+
*
Porka leaves <<WEST<<.

*
+
Hammerhead has arrived from the east.

=
*Waylon* has arrived from the north.



*Eldrenia* tries to strike you, but you deflect the blow.
Porka narrates 'more'


Hammerhead tries to lance *Waylon*, but he parries successfully.

=
As *Eldrenia* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Winded >
nar off p
sta

*Waylon* panics, and attempts to flee!

4
k h.light
* S HP:Hurt MV:Winded >

The stonegate closes quietly.

* S HP:Hurt MV:Winded >
b
bash
You narrate 'off p'

* S HP:Hurt MV:Winded >
*Eldrenia* releases streaks of Fire at Hammerhead, who screams in pain.
You stand up.

* S HP:Hurt MV:Winded >
You try to slash *Waylon*, but he deflects the blow.

* S HP:Hurt MV:Winded - Hammerhead: Hurt - Waylon: Critical >
Hammerhead sends *Waylon* sprawling with a powerful bash!
*Waylon* winces in pain.
*Waylon* panics, and attempts to flee!
*Waylon* moves swiftly to protect *Eldrenia*.
*Waylon* leaves ^^NORTH^^.
Bash who?

* S HP:Hurt MV:Winded >

Hammerhead narrates '1w keep crit bashed'

n
* S HP:Hurt MV:Winded >
k light
bash
Hammerhead leaves ^^NORTH^^.
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
Zone: The Blasted Lands
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
Hammerhead the Defiler is standing here.
*Waylon* is sitting here.
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Winded >
Hammerhead tries to lance *Waylon*, but he parries successfully.
You slash *Waylon*'s body very hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Waylon*'s death cry.


(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Winded > Bash who?

* S HP:Hurt MV:Winded >
g
get all corpse
s
k light
bash
You get a thin vial of yellow fluid from the corpse of Waylon.
You get a pair of gleaming metal boots from the corpse of Waylon.
You get a pair of thick, gold-plated greaves from the corpse of Waylon.
You get a belt pack from the corpse of Waylon.
You get a bronze belt of odd design from the corpse of Waylon.
You get a razor-sharp longsword from the corpse of Waylon.
You get a polished onyx-inlaid shield from the corpse of Waylon.
You get a sungwood bracelet from the corpse of Waylon.
You get a sungwood bracelet from the corpse of Waylon.
You get a sturdy pair of full leather gauntlets from the corpse of Waylon.
You get a pair of polished, gold-plated vambraces from the corpse of Waylon.
You get a black, silver-embroidered cape from the corpse of Waylon.
You get a tunic of finely-crafted chain from the corpse of Waylon.
You get a shimmering chain of gold from the corpse of Waylon.
You get a shimmering chain of gold from the corpse of Waylon.
You get a gold-chased morion with an engraved silver comb from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a crystal lightstick from the corpse of Waylon.

* S HP:Hurt MV:Winded > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
An iron lantern hangs from the wall above the gate.
*Eldrenia* is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.

* S HP:Hurt MV:Winded >
Hammerhead has arrived from the north.
You try to slash *Eldrenia*, but she parries successfully.

* S HP:Hurt MV:Winded - Eldrenia: Wounded > Hammerhead tries to lance
*Eldrenia*, but she parries successfully.



Hammerhead assumes an offensive striking posture.

=
Hammerhead narrates 'rip'

+
Hammerhead tries to lance *Eldrenia*, but she deflects the blow.

*
*
+
=



=
As *Eldrenia* avoids your bash, you topple over and fall to the ground!
*Eldrenia* panics, and attempts to flee!

* S HP:Hurt MV:Winded >

*Eldrenia* leaves north riding a warhorse.
*Eldrenia* has arrived from the north, riding a warhorse.

* S HP:Hurt MV:Winded >
sta
k light
bash

The clouds disappear.
*Eldrenia* leaves west riding a warhorse.

* S HP:Scratched MV:Tiring >
w
w
w

Hammerhead narrates '1w keep bashed come'

w
* S HP:Scratched MV:Tiring >
w

Hammerhead leaves <<WEST<<.

* S HP:Scratched MV:Tiring >
w
k light
You stand up.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
Bash who?

* S HP:Scratched MV:Tiring >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

o S HP:Scratched MV:Tiring >
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Hammerhead the Defiler is here, fighting Eldrenia.
*Eldrenia* is here, fighting Hammerhead, riding a warhorse.

* S HP:Scratched MV:Tiring >
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

* S HP:Scratched MV:Tiring >
Hammerhead narrates '2w'
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Scratched MV:Tiring >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Scratched MV:Tiring >
e
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.

* S HP:Scratched MV:Tiring >
k light
They aren't here.

* S HP:Scratched MV:Tiring >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.

e
* S HP:Scratched MV:Tiring >
k light
They aren't here.

* S HP:Scratched MV:Tiring >
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.

* S HP:Scratched MV:Tiring >
They aren't here.

* S HP:Scratched MV:Tiring >
e
k light
k light
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.

k light
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
e
They aren't here.

* S HP:Scratched MV:Winded >
k light
They aren't here.

e
* S HP:Scratched MV:Winded >
k light
They aren't here.

* S HP:Scratched MV:Winded >
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
Hammerhead the Defiler is here, fighting Eldrenia.
*Eldrenia* is here, fighting Hammerhead, riding a warhorse.

* S HP:Scratched MV:Winded >
You try to slash *Eldrenia*, but she parries successfully.

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
No way! You're fighting for your life!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >

You try to slash *Eldrenia*, but she parries successfully.

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
bash

Hammerhead sends *Eldrenia* sprawling with a powerful bash!
*Eldrenia* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
They already seem to be stunned.

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
k light

Hammerhead narrates '2w keep bashed'

k light
* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
You do the best you can!

k light
* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
k light
You do the best you can!

k light
* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Wounded >
k light
You slash *Eldrenia*'s right hand into bloody fragments!
Hammerhead lances *Eldrenia*'s right arm into bloody fragments!
Dredge has arrived from the east.
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light

Dredge leaves <<WEST<<.

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
You do the best you can!

k light
* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
Dredge has arrived from the west.
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
Dredge tries to blast *Eldrenia*, but she deflects the blow.
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
You do the best you can!

* S HP:Scratched MV:Winded - Hammerhead: Wounded - Eldrenia: Beaten >
k light
Dredge blasts *Eldrenia*'s body into bloody fragments!
You slash *Eldrenia*'s body into bloody fragments!
Hammerhead lances *Eldrenia*'s left leg into bloody fragments!
*Eldrenia* is dead! R.I.P.
Your blood freezes as you hear *Eldrenia*'s death cry.
They aren't here.

k light
o S HP:Scratched MV:Winded >
k light
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >

Porka narrates '30 hps'

o S HP:Scratched MV:Winded >

Hammerhead gets eighteen copper pennys from the corpse of Eldrenia.
Hammerhead gets a wealth of gold crowns from the corpse of Eldrenia.
Hammerhead gets a package of dried rations from the corpse of Eldrenia.
Hammerhead gets a black pair of silver-tooled boots from the corpse of Eldrenia.
Hammerhead gets a pair of earthen colored breeches from the corpse of Eldrenia.
Hammerhead gets a soft leather pouch from the corpse of Eldrenia.
Hammerhead gets a water skin from the corpse of Eldrenia.
Hammerhead gets a belt with a buckle of cuendillar from the corpse of Eldrenia.
Hammerhead gets an obsidian encrusted sungwood staff from the corpse of Eldrenia.
Hammerhead gets a jeweled wristcuff from the corpse of Eldrenia.
Hammerhead gets a jeweled wristcuff from the corpse of Eldrenia.
Hammerhead gets a pair of dark gloves from the corpse of Eldrenia.
Hammerhead gets a set of cloth sleeves from the corpse of Eldrenia.
Hammerhead gets a backpack from the corpse of Eldrenia.
Hammerhead gets a bright red robe from the corpse of Eldrenia.
Hammerhead gets a bearskin tunic from the corpse of Eldrenia.
Hammerhead gets a shimmering pendant of obsidian from the corpse of Eldrenia.
Hammerhead gets a shimmering pendant of obsidian from the corpse of Eldrenia.

o S HP:Scratched MV:Winded >
Hammerhead narrates 'rip'

o S HP:Scratched MV:Winded >
nar you came in like a wreckinggggggggg ballllll
Porka has arrived from the north.
You narrate 'you came in like a wreckinggggggggg ballllll'

o S HP:Scratched MV:Winded >

Hammerhead leaves <<WEST<<.

o S HP:Scratched MV:Winded >

Hammerhead has arrived from the west.

o S HP:Scratched MV:Winded >
nar destruction achieved

Hammerhead gets a camouflaged hood from the corpse of Eldrenia.
Hammerhead gets a gold ring from the corpse of Eldrenia.
Hammerhead gets a gold ring from the corpse of Eldrenia.
Hammerhead gets a piece of sandstone from the corpse of Eldrenia.
Hammerhead gets a crystal lightstick from the corpse of Eldrenia.

lc
o S HP:Scratched MV:Winded >
Hammerhead leaves >>EAST>>.
Porka narrates 'haha'

o S HP:Scratched MV:Winded > You narrate 'destruction achieved'

o S HP:Scratched MV:Winded >
[look in corpse]
corpse (here) :
Nothing.

o S HP:Scratched MV:Winded >

Hammerhead narrates 'lol'

o S HP:Scratched MV:Winded >
sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
You stop using an ivory and gold-hilted longsword.

o S HP:Scratched MV:Winded >
You try to quietly draw a dagger from an earthen brown mantle.

o S HP:Scratched MV:Winded >
You lean over and sever the bloody head from the corpse of Eldrenia.

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: Log Where I Never Hit Batt (very long)

Post by Honey » Fri Jun 09, 2023 11:41 am

That is a long log!

Post Reply