Instructional: Doors to reaver

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Instructional: Doors to reaver

Post by Penetrator » Mon Jun 05, 2023 3:24 pm

I have no clue what baran was thinking but I salute him
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

0
o S HP:Beaten MV:Weary > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Large Manor House - In the Shadowed Room
Jamma - A Large Manor House - In the Shadowed Room

o S HP:Beaten MV:Weary > stat
[k light]
They aren't here.

o S HP:Beaten MV:Weary > You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.2 lbs and wearing 84.2 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 175, Dodging bonus: 17, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- SNEAK
Jamma tries to cleave *Arjuna*, but he deflects the blow.

* S HP:Beaten MV:Weary > nar stay
a
*Arjuna* pierces Jamma's head.
A ramshorned trolloc joins Jamma's fight!
Jamma tries to cleave *Arjuna*, but he deflects the blow.
You narrate 'stay'

* S HP:Beaten MV:Weary > [k h.light]
The fighting is too thick and heavy for you to enter the fray!
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Weary >
*Arjuna* panics, and attempts to flee!

cp
* S HP:Beaten MV:Weary > a
[change mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Weary > [k h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Beaten MV:Weary > a
A ramshorned trolloc tries to cleave Arjuna, but he deflects the blow.
*Arjuna* pierces Jamma's right leg hard.
[k h.light]
The fighting is too thick and heavy for you to enter the fray!
*Arjuna* leaves down.

o S HP:Beaten MV:Weary > lo
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Beaten MV:Weary > re
You sit down and rest your tired bones.

o S HP:Beaten MV:Weary > score
You have 87(401) hit and 62(244) movement points.
You have scored 107299154 experience points and 652 quest points.
You need 1200846 exp to level and 348 qp to rank.
You have amassed 95 Turn points to date.
You have played 36 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

not
o S HP:Beaten MV:Weary > z
You start paying increased attention to your surroundings.

o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > z
z
z

Jamma narrates 'legit not landed 1 bash'

o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > z
z
z
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > z
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > z
z
[diag h.light]
No-one by that name here.

z
o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > scan d
[diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary >
o S HP:Beaten MV:Weary > lo
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

0
o S HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Penetrator - A Large Manor House - In the Shadowed Room
Jamma - A Large Manor House - In the Shadowed Room

o S HP:Beaten MV:Weary >
Jamma narrates '21 str'

o S HP:Beaten MV:Weary >
Jamma snickers softly.

o S HP:Beaten MV:Weary > alias j close oakdoor
Ok.

* S HP:Beaten MV:Weary > nar sam

A throwing spike arcs through the air.

* S HP:Beaten MV:Weary >
Jamma tries to cleave *Arjuna*, but he deflects the blow.

* S HP:Beaten MV:Weary > You narrate 'sam'
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Weary >
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!

* S HP:Beaten MV:Weary - Jamma: Battered - Arjuna: Wounded > st

You slash *Arjuna*'s head into bloody fragments!
*Arjuna* panics, and attempts to flee!
Jamma cleaves *Arjuna*'s left leg into bloody fragments!

* S HP:Beaten MV:Weary - Jamma: Battered - Arjuna: Battered > b
Do you not consider fighting as standing?

* S HP:Beaten MV:Weary - Jamma: Battered - Arjuna: Battered >

[bash ]

-
=
+
*
*Arjuna* leaves down.*
+d=a-bCancelled.
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]

o S HP:Beaten MV:Weary > [k h.light]
They aren't here.

o S HP:Beaten MV:Weary > [bash ]
Bash who?

o S HP:Beaten MV:Weary > e
The door seems to be closed.

o S HP:Beaten MV:Weary >
Jamma has arrived from above.

o S HP:Beaten MV:Weary > u
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Beaten MV:Weary > scan d
*Arjuna* is here, fighting Jamma.
Jamma the Grotesque Torturer is here, fighting Arjuna.

z
o S HP:Beaten MV:Weary > [diag h.light]
No-one by that name here.

o S HP:Beaten MV:Weary > d
a
b
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
A well balanced throwing spike is here, plume attached.
*Arjuna* is here, fighting Jamma.
Jamma the Grotesque Torturer is here, fighting Arjuna.

* S HP:Beaten MV:Weary > [k h.light]
You try to slash *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Weary - Jamma: Battered - Arjuna: Battered >

[bash ]

-
=
+
*

*
+
=
*Arjuna* avoids being bashed by Jamma who loses his balance and falls!
*Arjuna* panics, and attempts to flee!
*Arjuna* leaves up.
-
*Arjuna* has arrived from above.
A rat has arrived from above.

close door close door-
Cancelled.
It's already closed!

* S HP:Beaten MV:Weary > a
It's already closed!

a
* S HP:Beaten MV:Weary > a
[k h.light]
You try to slash *Arjuna*, but he deflects the blow.

a
* S HP:Beaten MV:Weary - Arjuna: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Weary - Arjuna: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Weary - Arjuna: Battered > cp
[k h.light]
You do the best you can!

* S HP:Beaten MV:Weary - Arjuna: Battered >
You try to slash *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Weary - Arjuna: Battered > [change mood berserk]
You chose to go berserk, now live or die with it!
Jamma clambers to his feet.

* S HP:Beaten MV:Weary - Arjuna: Battered >
Jamma tries to cleave *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Weary - Arjuna: Battered >
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Weary - Arjuna: Battered > alias j close door
j
j
j
j
You try to slash *Arjuna*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Ok.

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > [close door]
It's already closed!
Jamma closes the oakdoor.

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > *Arjuna* draws a triple bladed dagger from a shoufa with a black veil with a flash of steel.
*Arjuna* pierces your body hard.
You try to slash *Arjuna*, but he deflects the blow.
[close door]
It's already closed!
*Arjuna* gets a throwing spike.

* S HP:Beaten MV:Winded - Arjuna: Battered > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > b

*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Arjuna: Battered >

[bash ]
*Arjuna* panics, and attempts to flee!

-
=
+
*
Jamma sends *Arjuna* sprawling with a powerful bash!*
Jamma cleaves *Arjuna*'s head into bloody fragments!
+
=a
a-aCancelled.
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Arjuna: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Arjuna: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Arjuna: Battered > j
j
j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Arjuna: Battered > [close door]
It's already closed!
*Arjuna* leaves up.
Jamma tries to cleave *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Winded > j
j
*Arjuna* pierces Jamma's right leg hard.
Jamma tries to cleave *Arjuna*, but he parries successfully.
[close door]
It's already closed!

* S HP:Beaten MV:Winded > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded > [close door]
It's already closed!

* S HP:Beaten MV:Winded > v
[close door]
It's already closed!

* S HP:Beaten MV:Winded > a
[close door]
It's already closed!

* S HP:Beaten MV:Winded > [kick ]
Kick who?

* S HP:Beaten MV:Winded > [k h.light]
You try to slash *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Battered > j

*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Battered > b
[close door]
It's already closed!
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Battered >

[bash ]

Jamma tries to cleave *Arjuna*, but he parries successfully.
-
=
+
*

*
+
*Arjuna* leaves up.
Jamma tries to cleave *Arjuna*, but he deflects the blow.
=
-

-
=
The raven master narrates 'Baran was spotted in Dark Forest'
*Arjuna* pierces Jamma's left hand.
Jamma tries to cleave *Arjuna*, but he deflects the blow.
*Arjuna* pierces Jamma's body.
Your bash at *Arjuna* sends him sprawling!
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > alias jj close irondoor
You slash *Arjuna*'s right foot into bloody fragments!
*Arjuna* panics, and attempts to flee!
*Arjuna* pierces Jamma's body.
Jamma cleaves *Arjuna*'s left arm extremely hard.
*Arjuna* panics, and attempts to flee!
Ok.
*Arjuna* leaves up.

o S HP:Beaten MV:Winded > j
j
j
[close door]
It's already closed!
*Arjuna* opens the door.
Jamma tries to cleave *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Winded > [close door]
Ok.
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded > j
a
[close door]
It's already closed!

* S HP:Beaten MV:Winded > [close door]
It's already closed!

a
* S HP:Beaten MV:Winded > [k h.light]
You try to slash *Arjuna*, but he deflects the blow.

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
j
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > You try to slash *Arjuna*, but he parries successfully.
Jamma tries to cleave *Arjuna*, but he deflects the blow.
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Battered - Arjuna: Beaten > j
[close door]
It's already closed!
*Arjuna* leaves up.
*Arjuna* has arrived from above.
Jamma tries to cleave *Arjuna*, but he parries successfully.

* S HP:Beaten MV:Winded > j
[close door]
It's already closed!
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded > j
[close door]
It's already closed!
*Arjuna* opens the oakdoor.

* S HP:Beaten MV:Winded > j
*Arjuna* pierces Jamma's head.
Jamma tries to cleave *Arjuna*, but he deflects the blow.
[close door]
It's already closed!
*Arjuna* panics, and attempts to flee!
Jamma closes the oakdoor.

* S HP:Beaten MV:Winded > a
[close door]
It's already closed!
*Arjuna* panics, and attempts to flee!

* S HP:Beaten MV:Winded > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded > j
[k h.light]
You try to slash *Arjuna*, but he deflects the blow.

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Beaten > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Beaten > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Beaten > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Beaten > j
j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Beaten > You slash *Arjuna*'s right leg extremely hard.
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > j
j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > j
[close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > [close door]
It's already closed!
Jamma sends *Arjuna* sprawling with a powerful bash!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > [close door]
It's already closed!

* S HP:Beaten MV:Winded - Jamma: Beaten - Arjuna: Critical > j
j
You slash *Arjuna*'s left arm into bloody fragments!
*Arjuna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Arjuna*'s death cry.
[close door]
It's already closed!

jj
o S HP:Beaten MV:Winded > j
[close door]
It's already closed!

o S HP:Beaten MV:Winded > [close irondoor]
I see no irondoor here.

o S HP:Beaten MV:Winded > cb
[close door]
It's already closed!

o S HP:Beaten MV:Winded > cb
cb
[change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
Jamma gets a throwing spike from the corpse of Arjuna.
Jamma gets a black pair of silver-tooled boots from the corpse of Arjuna.
Jamma gets a pair of gray suede leggings from the corpse of Arjuna.
Jamma gets a small leather sheath from the corpse of Arjuna.
Jamma gets a small leather sheath from the corpse of Arjuna.
Jamma gets a belt bearing a dragon worked in silver from the corpse of Arjuna.
Jamma gets a triple bladed dagger from the corpse of Arjuna.
Jamma gets a polished onyx-inlaid shield from the corpse of Arjuna.
Jamma gets a jeweled wristcuff from the corpse of Arjuna.
Jamma gets a jeweled wristcuff from the corpse of Arjuna.
Jamma gets a pair of dark gloves from the corpse of Arjuna.
Jamma gets a set of cloth sleeves from the corpse of Arjuna.
Jamma gets a heron-engraved scabbard from the corpse of Arjuna.
Jamma gets a surcoat with exquisite embroidery from the corpse of Arjuna.
Jamma gets a black shirt trimmed with lace from the corpse of Arjuna.
Jamma gets a silver medallion from the corpse of Arjuna.
Jamma gets a silver medallion from the corpse of Arjuna.
Jamma gets a shoufa with a black veil from the corpse of Arjuna.
Jamma gets a gold ring from the corpse of Arjuna.
Jamma gets a gold ring from the corpse of Arjuna.
Jamma gets a small purse from the corpse of Arjuna.
Jamma gets a crystal lightstick from the corpse of Arjuna.

o S HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
You are now a member of Jamma's group.

o S HP:Beaten MV:Winded > cb

Jamma says 'damit'

cb
o S HP:Beaten MV:Winded > cb
[change mood brave]
You try to calm down, but can't.

o S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > cb
5
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o S HP:Beaten MV:Winded > [change wimpy 50]
You will now flee if you go below 50 hit points.

o S HP:Beaten MV:Winded > nar see :P
lo
You narrate 'see :P'

o S HP:Beaten MV:Winded > i
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Arjuna is lying here.
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is standing here.

o S HP:Beaten MV:Winded > You are carrying:
[3] a throwing spike

o S HP:Beaten MV:Winded >
Jamma says 'didn't group u lol'

o S HP:Beaten MV:Winded > gr
Your group consists of:
Jamma (Head of group)
Penetrator
an ankle-biter

o S HP:Beaten MV:Winded > snic
You snicker softly.

o S HP:Beaten MV:Winded > shrug

Jamma leaves up.
You follow Jamma.

A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Beaten MV:Winded > You shrug.

o S HP:Beaten MV:Winded > sa I was grouped
i
You say 'I was grouped'

o S HP:Beaten MV:Winded > You are carrying:
[3] a throwing spike

o S HP:Beaten MV:Winded > i
You are carrying:
[3] a throwing spike

o S HP:Beaten MV:Winded > drop all.spike
re
You drop a throwing spike.
You drop a throwing spike.
You drop a throwing spike.

o S HP:Beaten MV:Winded > score
You sit down and rest your tired bones.

o S HP:Beaten MV:Winded > You have 96(401) hit and 97(244) movement points.
You have scored 107311355 experience points and 652 quest points.
You need 1188645 exp to level and 348 qp to rank.
You have amassed 277 Turn points to date, ranking you Reaver Sixth.
You have played 36 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

stat
o S HP:Beaten MV:Winded > You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.2 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 4, Parrying bonus: 10
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Beaten MV:Winded > sa he had a tea on him?
lo
You say 'he had a tea on him?'

o S HP:Beaten MV:Winded > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
A well balanced throwing spike is here, plume attached. [3]
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Beaten MV:Winded > i
eq
Your heartbeat calms down more as you feel less panicked.
You are carrying:
Nothing.

o S HP:Beaten MV:Tiring > You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<worn about body> a dust-covered cloak of the whirlwind
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gleaming black greatsword
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o S HP:Beaten MV:Tiring > stat
You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.2 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 4, Parrying bonus: 10
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Beaten MV:Tiring >
Jamma says 'how'd i not get any tps :p'

o S HP:Beaten MV:Tiring > gr
Your group consists of:
Jamma (Head of group)
Penetrator
an ankle-biter

o S HP:Beaten MV:Tiring > sc
You have 109(401) hit and 153(244) movement points.
You have scored 107311355 experience points and 652 quest points.
You need 1188645 exp to level and 348 qp to rank.
You have amassed 277 Turn points to date, ranking you Reaver Sixth.
You have played 36 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

o S HP:Beaten MV:Tiring > sa no clue
You say 'no clue'

sa lol
o S HP:Beaten MV:Tiring > You say 'lol'

o S HP:Beaten MV:Tiring > sa Im a reaver
You say 'Im a reaver'

o S HP:Beaten MV:Tiring > snic
You snicker softly.

o S HP:Beaten MV:Tiring > vi reav
Reavers of the First Turn
---------------
1. Kilgore the Dreadlord
-- slew Alita of Illian on the 19th of Aine, 1511

2. Nevaeh the Dreadlord [Dreadlord]
-- slew Finan of Illian on the 25th of Nesan, 1513

3. Zangief the Myrddraal [Myrddraal]
-- slew Finan of Illian on the 25th of Nesan, 1513

4. Monsoon the Myrddraal [Myrddraal]
-- slew Livendros of Illian on the 21st of Jumara, 1516

5. Pseudomonas the trolloc Rogue [Ko'bal]
-- slew Torvaegon of Saldaea on the 11th of Nesan, 1506

6. Penetrator the trolloc Warrior [Ahf'frait]
-- slew Arjuna of Two Rivers on the 19th of Saven, 1516

7. Shzrei the trolloc Warrior
-- slew Mantas of Illian on the 7th of Saven, 1516

* Press <Return> to continue, q to quit *>
Jamma says 'ya you got solo tps'

* Press <Return> to continue, q to quit *>

All seven Reavers are now revealed.

o S HP:Beaten MV:Tiring > nod
You nod in agreement.

o S HP:Beaten MV:Tiring > sa wierd

Jamma gets a bunch of fireworks from a small purse.
Jamma gets a cup of thready brown tea from a small purse.
Jamma gets a cup of thready brown tea from a small purse.
Jamma gets a bubbling draught from a small purse.
Jamma gets an oilstone from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.
Jamma gets a thin vial of yellow fluid from a small purse.

o S HP:Beaten MV:Tiring > You say 'wierd'

o S HP:Beaten MV:Tiring >
A ramshorned trolloc snickers, and roars at the fury of war.

o S HP:Beaten MV:Tiring > i
You are carrying:
Nothing.

o S HP:Beaten MV:Tiring >
The air rings with the battlecry of a warrior trolloc!


o S HP:Beaten MV:Tiring > eq
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<worn about body> a dust-covered cloak of the whirlwind
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gleaming black greatsword
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o S HP:Beaten MV:Tiring > whois jamma
Jamma the Grotesque Torturer is a level 50 Dhai'mon trolloc.


o S HP:Beaten MV:Tiring >
Jamma gives you a cup of thready brown tea.

score
o S HP:Beaten MV:Tiring >
Jamma gives you a cup of thready brown tea.

o S HP:Beaten MV:Tiring > You have 109(401) hit and 153(244) movement points.
You have scored 107311355 experience points and 652 quest points.
You need 1188645 exp to level and 348 qp to rank.
You have amassed 277 Turn points to date, ranking you Reaver Sixth.
You have played 36 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

o S HP:Beaten MV:Tiring > smile
You smile happily.

o S HP:Battered MV:Tiring >
Jamma says 'toss me his spikes'

put tea pack
o S HP:Battered MV:Tiring > put tea pack
You put a cup of thready brown tea in a backpack.

o S HP:Battered MV:Tiring > You put a cup of thready brown tea in a backpack.

o S HP:Battered MV:Tiring > i

Jamma stops using a pair of long-handled war axes.

o S HP:Battered MV:Tiring > You are carrying:
Nothing.

o S HP:Battered MV:Tiring >
A ramshorned trolloc snickers, and roars at the fury of war.

o S HP:Battered MV:Tiring > sa on ground
You say 'on ground'

o S HP:Battered MV:Tiring > stat
You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.4 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 4, Parrying bonus: 10
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Battered MV:Tiring >
Jamma wields a throwing spike.

o S HP:Battered MV:Tiring >
The air rings with the battlecry of a warrior trolloc!


o S HP:Battered MV:Tiring >
Jamma gets a throwing spike.
Jamma gets a throwing spike.
Jamma gets a throwing spike.

o S HP:Battered MV:Tiring >
Jamma sheathes a throwing spike into a sungwood bracelet.

o S HP:Battered MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Large Manor House - In the Shadowed Room
Jamma - A Large Manor House - In the Shadowed Room

o S HP:Battered MV:Tiring >
Jamma leaves down.

o S HP:Battered MV:Tiring > score
You have 124(401) hit and 153(244) movement points.
You have scored 107311355 experience points and 652 quest points.
You need 1188645 exp to level and 348 qp to rank.
You have amassed 277 Turn points to date, ranking you Reaver Sixth.
You have played 36 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

o S HP:Battered MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jamma - A Large Manor House
Penetrator - A Large Manor House - In the Shadowed Room
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Tiring >
Jamma has arrived from below.

o S HP:Battered MV:Tiring > nar oh faint
You narrate 'oh faint'
Jamma narrates 'inc'

o S HP:Battered MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Jamma - A Large Manor House - In the Shadowed Room
Penetrator - A Large Manor House - In the Shadowed Room
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Tiring > st
You stop resting, and stand up.

o S HP:Battered MV:Tiring > stat
You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.4 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 17, Parrying bonus: 14
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Battered MV:Tiring > lo
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Tiring > nar we can rock naything here
lo
You narrate 'we can rock naything here'

o S HP:Battered MV:Strong > 0
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Jamma - A Large Manor House - In the Shadowed Room
Penetrator - A Large Manor House - In the Shadowed Room
Jamma wields a pair of long-handled war axes in a two-handed grip.

9
o S HP:Battered MV:Strong > stat
[k light]
They aren't here.

o S HP:Battered MV:Strong > [k light]
They aren't here.

o S HP:Battered MV:Strong > You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.4 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 17, Parrying bonus: 14
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Battered MV:Strong > z
[diag h.light]
No-one by that name here.

o S HP:Battered MV:Strong > lo
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Strong > not
z
You start paying increased attention to your surroundings.

o S HP:Battered MV:Strong > 0
[diag h.light]
No-one by that name here.

o S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Jamma - A Large Manor House - In the Shadowed Room
Penetrator - A Large Manor House - In the Shadowed Room

scand
o S HP:Battered MV:Strong > Arglebargle, glop-glyf!?!

o S HP:Battered MV:Strong > lo
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Jamma the Grotesque Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Strong >
Jamma says 'quaff tea'

o S HP:Battered MV:Strong > scan d
A rat scurries around trying to get out of sight.

o S HP:Battered MV:Strong > stat
You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.4 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 17, Parrying bonus: 14
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Battered MV:Strong > sa have
You say 'have'

o S HP:Battered MV:Strong > stat
You are a 619 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 84.4 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 200, Dodging bonus: 17, Parrying bonus: 14
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
- STRENGTH

o S HP:Battered MV:Strong > 0
z
[where ]
Players in your Zone
--------------------
Jamma - A Large Manor House - In the Shadowed Room
Penetrator - A Large Manor House - In the Shadowed Room
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Strong > [diag h.light]
No-one by that name here.

o S HP:Battered MV:Strong > z
z
[diag h.light]
No-one by that name here.

o S HP:Battered MV:Strong > [diag h.light]
No-one by that name here.

o S HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Jamma - A Large Manor House - In the Shadowed Room
Penetrator - A Large Manor House - In the Shadowed Room
You catch a faint scent of a horse nearby.

score
o S HP:Battered MV:Strong > You have 141(401) hit and 218(244) movement points.
You have scored 107311355 experience points and 652 quest points.
You need 1188645 exp to level and 348 qp to rank.
You have amassed 277 Turn points to date, ranking you Reaver Sixth.
You have played 36 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are standing.

o S HP:Battered MV:Strong >
Jamma leaves down.
You follow Jamma.

A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Arjuna is lying here.
Jamma the Grotesque Torturer is standing here.
A rat scurries around trying to get out of sight.

o S HP:Battered MV:Strong > i
You are carrying:
Nothing.

o S HP:Battered MV:Strong > nar scalepd?
You narrate 'scalepd?'

0
o S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Large Manor House
Jamma - A Large Manor House

o S HP:Battered MV:Strong >
The oakdoor is opened from the other side.

o S HP:Battered MV:Strong > a

*Baran* has arrived from the west.
A rat has arrived from the west.
A rat has arrived from the west.
Jamma cleaves *Baran*'s body.

a
* S HP:Battered MV:Strong > [k h.light]
You slash *Baran*'s body very hard.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Scratched >
*Baran* opens the door.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Scratched > [k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Scratched >
You slash *Baran*'s right arm hard.
A rat now follows Baran.
*Baran* blasts Jamma's right arm.
Jamma cleaves *Baran*'s body.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Hurt > j

*Baran* panics, and attempts to flee!
Jamma closes the oakdoor.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Hurt > j
j

*Baran* leaves up.
Jamma closes the door.

o S HP:Battered MV:Strong > [close door]
It's already closed!

o S HP:Battered MV:Strong > j
j
[close door]
It's already closed!

o S HP:Battered MV:Strong > j
[close door]
It's already closed!

o S HP:Battered MV:Strong > j
[close door]
It's already closed!

o S HP:Battered MV:Strong > j
[close door]
It's already closed!

o S HP:Battered MV:Strong > a
[close door]
It's already closed!

o S HP:Battered MV:Strong > [close door]
It's already closed!

o S HP:Battered MV:Strong > a
[close door]
It's already closed!

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > [k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

a
a
o S HP:Battered MV:Strong > [k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > [k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

u
o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > [k h.light]
They aren't here.

o S HP:Battered MV:Strong > b
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
*Baran* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Baran.
A ramshorned trolloc is here, fighting Baran.
A ramshorned trolloc is here, fighting Baran.
A ramshorned trolloc is here, fighting Baran.
A half-man is here, fighting Baran.
A half-man is here, fighting Baran.

* S HP:Battered MV:Strong > *Baran* panics, and attempts to flee!
[k h.light]
You slash *Baran*'s left leg hard.

* S HP:Battered MV:Strong - a ramshorned trolloc: Scratched - Baran: Wounded >

[bash ]

-
=
+
*Baran* leaves down.
*

*
Jamma narrates 'just alias'

d+a=
-jCancelled.
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Arjuna is lying here.
*Baran* is here, fighting Jamma.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is here, fighting Baran.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Strong > [k h.light]
You slash *Baran*'s right leg hard.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > [close door]
It's already closed!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > j
j

*Baran* panics, and attempts to flee!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > [close door]
It's already closed!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > j
[close door]
It's already closed!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > j
j

Jamma narrates 'dodo'

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > [close door]
It's already closed!
Jamma closes the oakdoor.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > [close door]
It's already closed!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Wounded > You slash *Baran*'s right arm hard.
*Baran* blasts Jamma's right arm hard.
Jamma cleaves *Baran*'s right leg hard.
*Baran* leaves up.
[close door]
It's already closed!

o S HP:Battered MV:Strong > j
j
j
[close door]
It's already closed!

o S HP:Battered MV:Strong > a
[close door]
It's already closed!

o S HP:Battered MV:Strong > [close door]
It's already closed!

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

u
o S HP:Battered MV:Strong > a
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
*Baran* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Baran.
A ramshorned trolloc is here, fighting Baran.
A ramshorned trolloc is here, fighting Baran.
A ramshorned trolloc is here, fighting Baran.
A half-man is here, fighting Baran.
A half-man is here, fighting Baran.

* S HP:Battered MV:Strong > [k h.light]
You slash *Baran*'s left leg hard.

* S HP:Battered MV:Strong - a ramshorned trolloc: Hurt - Baran: Battered >
*Baran* leaves down.
*Baran* has arrived from below.

* S HP:Battered MV:Strong > a
a
[k h.light]
You slash *Baran*'s body.
*Baran* panics, and attempts to flee!

a
* S HP:Battered MV:Strong - Baran: Battered > You slash *Baran*'s body.
A ramshorned trolloc says 'You Baran!!! You will die before your time!! '
A ramshorned trolloc tickles Baran's body with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Baran: Battered > a
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Baran: Battered > a
a
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Baran: Battered > a
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Baran: Battered > a
a
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Baran: Battered > [k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Baran: Battered > [k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Baran: Battered > a
*Baran* leaves down.
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > a
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > d
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > a
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Arjuna is lying here.
*Baran* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is standing here.
A rat scurries around trying to get out of sight.

j
j
* S HP:Battered MV:Tiring > [k h.light]
You barely slash *Baran*'s body.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Baran: Battered > [close door]
It's already closed!
Jamma cleaves *Baran*'s right arm.

* S HP:Battered MV:Tiring - Baran: Battered > [close door]
It's already closed!

* S HP:Battered MV:Tiring - Baran: Battered > j
j
j
[close door]
It's already closed!

* S HP:Battered MV:Tiring - Baran: Battered > [close door]
It's already closed!

* S HP:Battered MV:Tiring - Baran: Battered > j
j
[close door]
It's already closed!

* S HP:Battered MV:Tiring - Baran: Battered > j
Jamma cleaves *Baran*'s left leg hard.
You slash *Baran*'s body.
[close door]
It's already closed!

* S HP:Battered MV:Tiring - Baran: Beaten > [close door]
It's already closed!

* S HP:Battered MV:Tiring - Baran: Beaten > j
j
*Baran* leaves up.
[close door]
It's already closed!

o S HP:Battered MV:Tiring > j
[close door]
It's already closed!

o S HP:Battered MV:Tiring > j
[close door]
It's already closed!

o S HP:Battered MV:Tiring > u
[close door]
It's already closed!

o S HP:Battered MV:Tiring > a
[close door]
It's already closed!
Jamma stops using a pair of long-handled war axes.

o S HP:Battered MV:Tiring > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
*Baran* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* S HP:Battered MV:Tiring > [k h.light]
You slash *Baran*'s head.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Baran: Beaten >
*Baran* barely blasts your body.
A ramshorned trolloc says 'You Baran!!! You will die before your time!! '
A ramshorned trolloc tickles Baran's body with his cleave.
*Baran* panics, and attempts to flee!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You slash *Baran*'s body.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Baran: Beaten > a
a
[k h.light]
You do the best you can!

a
* S HP:Battered MV:Tiring - Baran: Beaten > a
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Baran: Beaten > [k h.light]
You do the best you can!

a
* S HP:Battered MV:Tiring - Baran: Beaten > a
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Baran: Beaten > A ramshorned trolloc cleaves Baran's body.
A ramshorned trolloc tickles Baran's body with his cleave.
A ramshorned trolloc tickles Baran's body with his cleave.
A ramshorned trolloc tickles Baran's head with his cleave.
You slash *Baran*'s right leg hard.
[k h.light]
You do the best you can!

* S HP:Battered MV:Tiring - Baran: Beaten > a
*Baran* leaves down.
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > a
a
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > d
[k h.light]
They aren't here.
Dredge narrates 'you guys need help?'

o S HP:Battered MV:Tiring > a
[k h.light]
They aren't here.

o S HP:Battered MV:Tiring > j
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Arjuna is lying here.
*Baran* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Jamma the Grotesque Torturer is standing here.
A rat scurries around trying to get out of sight.
Jamma draws a throwing spike from a sungwood bracelet with a flash of steel.
Jamma stings *Baran*'s body.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Tiring > [k h.light]
You slash *Baran*'s body.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Jamma: Battered - Baran: Critical > *Baran* opens the oakdoor.
[close door]
It's already closed!

* S HP:Battered MV:Tiring - Jamma: Battered - Baran: Critical > a

Jamma throws a throwing spike at *Baran*.

* S HP:Battered MV:Tiring - Jamma: Battered - Baran: Critical > You slash *Baran*'s body hard.
*Baran* panics, and attempts to flee!
[k h.light]
You do the best you can!

j
* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > a

A throwing spike arcs through the air.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > a
[close door]
It's already closed!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > [k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical >
*Baran* grunts in pain as he is struck by a throwing spike.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > a
[k h.light]
You do the best you can!
Jamma closes the oakdoor.

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > a
[k h.light]
You do the best you can!

j
* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > [k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > a
[close door]
It's already closed!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > You slash *Baran*'s left leg.
Jamma draws a throwing spike from a sungwood bracelet with a flash of steel.
Jamma stings *Baran*'s left arm.
[k h.light]
You do the best you can!

* S HP:Battered MV:Strong - Jamma: Battered - Baran: Critical > j
j
j
*Baran* leaves up.
*Baran* has arrived from above.
[close door]
It's already closed!
Jamma barely stings *Baran*'s body.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Strong > [close door]
It's already closed!

* S HP:Battered MV:Strong > j
[close door]
It's already closed!

* S HP:Battered MV:Strong > j
j
[close door]
It's already closed!

a
* S HP:Battered MV:Strong > [close door]
It's already closed!

* S HP:Battered MV:Strong > u
[close door]
It's already closed!

* S HP:Battered MV:Strong > a
*Baran* leaves up.
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
*Baran* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* S HP:Battered MV:Strong > [k h.light]
You slash *Baran*'s left leg hard.
*Baran* panics, and attempts to flee!

* S HP:Battered MV:Strong - Baran: Critical > a
[k h.light]
You do the best you can!
Jamma narrates 'rip baran '

d
* S HP:Battered MV:Strong - Baran: Critical > a

Jamma has arrived from below.

* S HP:Battered MV:Strong - Baran: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Strong - Baran: Critical > [k h.light]
You do the best you can!
Jamma barely stings *Baran*'s body.
*Baran* is incapacitated and will slowly die, if not aided.

* S HP:Battered MV:Strong - Baran: Critical > a
a
Jamma stings *Baran*'s right foot hard.
*Baran* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Baran*'s death cry.
[k h.light]
They aren't here.

o S HP:Battered MV:Strong > [k h.light]
They aren't here.

o S HP:Battered MV:Strong > i
You are carrying:
Nothing.

Jamma
Posts: 9
Joined: Thu May 30, 2019 4:09 am

Re: Instructional: Doors to reaver

Post by Jamma » Mon Jun 05, 2023 3:35 pm

My bash is pretty dung, just had to talk dung about it though. Arjuna is silly ballsy for hitting in there, props. Baran was just plain silly.

Vaen
Posts: 198
Joined: Wed Jun 10, 2015 2:20 pm

Re: Instructional: Doors to reaver

Post by Vaen » Mon Jun 05, 2023 4:11 pm

Wow, stealing Guhadin's bit but with better logs and kills? Heart is broken for the guy.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Instructional: Doors to reaver

Post by Revescaal » Tue Jun 06, 2023 3:57 pm

Excellent title and subject matter. I tried to door to reaver but discovered irondoor no longer has an irondoor.


o HP:Beaten MV:Strong >
x
[where ]
Players in your Zone
--------------------
Revescaal - The Furnaces of Thakan'dar
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong >
scan e
x

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

v
e
o HP:Beaten MV:Strong >
[notice ]
You stop paying increased attention to your surroundings.

s
o HP:Beaten MV:Strong > Unearthly House
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

s
* HP:Beaten MV:Strong > Smelting Pits
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving north.
*Orenas* is standing here, riding a Domani razor.
The giant blight beetle is here flying around.

* HP:Beaten MV:Strong >
*Mercy* has arrived from the east, riding a warhorse.
Large Slag Heap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A spider-legged beast is here, most of it teeth.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

s
* HP:Beaten MV:Strong >

A gaping maw tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a gaping maw: Healthy >
No way! You're fighting for your life!

* HP:Beaten MV:Strong - a gaping maw: Healthy >
f

You slash a gaping maw's head into bloody fragments!
A gaping maw barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!


e
* HP:Beaten MV:Strong - a gaping maw: Hurt > You panic and attempt to flee!
*Orenas* has arrived from the north, riding a Domani razor.

e

*Orenas* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
River Through the Slag Heaps
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The water seems to be boiling with angry fish.
The Slopes of Shayol Ghul
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Strong > On the Edge of the Pit
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.

e
* HP:Critical MV:Strong >
e
Alas, you cannot go that way...

* HP:Critical MV:Strong > Alas, you cannot go that way...

s
s
* HP:Critical MV:Strong >
s
*Mercy* has arrived from the west, riding a warhorse.
Edge of the Canyon
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.

s
* HP:Critical MV:Strong > *Mercy* has arrived from the north, riding a warhorse.
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Critical MV:Strong > *Mercy* has arrived from the north, riding a warhorse.
Bare Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
A red-eyed raven is visible flying high in the sky.

* HP:Critical MV:Strong > Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A raven is here flying around.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A bearlike lump of rotten flesh lumbers around in here.

w
w
* HP:Critical MV:Strong >
Lifeless Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
A raven is here, watching.
A titanic creature of the Shadow is here, wrapped in lightning.

w
* HP:Critical MV:Strong > Smelly Rocks
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.

w
* HP:Critical MV:Strong > Desolate Wasteland
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A large, goat-faced trolloc glares at you hungrily.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
w
* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > Alas, you cannot go that way...

sc
* HP:Critical MV:Strong >
n
You have 54(403) hit and 208(262) movement points.
You have scored 107316843 experience points and 1073 quest points.
You need 1183157 exp to level and 1927 qp to rank.
You have amassed 303 Turn points to date.
You have played 29 days and 3 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

w
* HP:Critical MV:Strong > Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

w
* HP:Critical MV:Strong > Bend in the Path
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A massive cat with sharp, elongated teeth stalks his prey.

* HP:Critical MV:Strong > Base of the Mountain
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Strong >
w
u
Rise in the Mountains
[ obvious exits: E W U ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Critical MV:Strong >
Path Through the Mountains
[ obvious exits: S W D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.

w
w
* HP:Critical MV:Strong >
Off the Path
[ obvious exits: E D ]

d
* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > The Bowels of the Mountain
[ obvious exits: W U ]

o HP:Critical MV:Tiring >
w

Your heartbeat calms down more as you feel less panicked.
You are thirsty.

s
o HP:Beaten MV:Full > A Bend in a Tunnel
[ obvious exits: E S D ]

o HP:Beaten MV:Full > Top of the Path
[ obvious exits: N D ]

o HP:Beaten MV:Full >
d
d
A Spiraling Passage
[ obvious exits: U D ]

o HP:Beaten MV:Full > A Junction
[ obvious exits: E W U ]

o HP:Beaten MV:Full >
rem ski
e
You don't seem to be using a ski.

o HP:Beaten MV:Full > A Decaying Mine Shaft
[ obvious exits: E W ]

o HP:Beaten MV:Full >
get skin pack
e
There doesn't seem to be a skin in a backpack.

o HP:Beaten MV:Full > A Glittering Vein
[ obvious exits: W ]
Veins of iron ore line the rocks here.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

* HP:Beaten MV:Full >
rem skin
x
You stop using a water skin.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
dri skin
dri skin
You drink the blood.

q
* HP:Beaten MV:Full > You drink the blood.
You don't feel thirsty any more.

x
* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - A Glittering Vein

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
x
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
ali cc op veinedslab
Ok.

* HP:Beaten MV:Full >
ali c clo veinedslab
q
Ok.

x
* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - A Glittering Vein

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

stat
* HP:Beaten MV:Full >
You are a 762 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 2.7 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 156, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

v
* HP:Beaten MV:Full >
x
x
[notice ]
You start paying increased attention to your surroundings.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

cc
* HP:Beaten MV:Full >
c
[op veinedslab]
Ok.

q
* HP:Beaten MV:Full >
x
[clo veinedslab]
Ok.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - A Glittering Vein
You catch a faint scent of a horse nearby.

x
x
* HP:Beaten MV:Full >
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

stat
* HP:Beaten MV:Full >
x
You are a 762 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 2.7 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 156, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

mw
* HP:Beaten MV:Full >
q
[cha mood wimpy]
Mood changed to: Wimpy

x
* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - A Glittering Vein

x
* HP:Beaten MV:Full >
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
x
[k light]
They aren't here.

* HP:Beaten MV:Full >
[k light]
They aren't here.

x
x
* HP:Beaten MV:Full >
[k light]
They aren't here.

x
* HP:Beaten MV:Full >
[k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.
*Orenas* has arrived from the west.

* HP:Beaten MV:Full > [k light]
You slash *Orenas*'s left leg.

stat
* HP:Beaten MV:Full - Orenas: Beaten >
You are a 762 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 2.7 lbs and wearing 75.4 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 156, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

x
* HP:Beaten MV:Full - Orenas: Beaten > A wolfish trolloc joins your fight!
A wolfish trolloc joins a wolfish trolloc's fight!
A hideous trolloc joins a wolfish trolloc's fight!
A hideous trolloc joins a wolfish trolloc's fight!
A fade joins a wolfish trolloc's fight!
A fade slashes Orenas's right arm.
A hideous trolloc tickles Orenas's body with its slash.
A hideous trolloc barely tickles Orenas's body with its slash.
A wolfish trolloc barely hacks Orenas's body.
A wolfish trolloc barely tickles Orenas's left leg with its hack.
*Orenas* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You slash *Orenas*'s left arm hard.
[k light]
You do the best you can!

* HP:Beaten MV:Full - Orenas: Beaten >
b

*Orenas* panics, and attempts to flee!

* HP:Beaten MV:Full - Orenas: Beaten >
[bash ]
*Orenas* leaves west.


-=
A fade leaves west.
A wolfish trolloc leaves west.
A wolfish trolloc leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.

+
w
x
*Cancelled.
A Decaying Mine Shaft
[ obvious exits: E W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
*Orenas* is standing here.
*Orenas* leaves west.

x
o HP:Beaten MV:Full > [k light]
They aren't here.

x
o HP:Beaten MV:Full > [k light]
They aren't here.

x
o HP:Beaten MV:Full > A fade leaves west.
A wolfish trolloc leaves west.
A wolfish trolloc leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.
[k light]
They aren't here.

x
o HP:Beaten MV:Full > [k light]
They aren't here.

w
o HP:Beaten MV:Full > [k light]
They aren't here.

x
o HP:Beaten MV:Full > A Junction
[ obvious exits: E W U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

o HP:Beaten MV:Full > [k light]
They aren't here.

x
o HP:Beaten MV:Full >

A fade leaves up.
A wolfish trolloc leaves up.
A wolfish trolloc leaves up.
A hideous trolloc leaves up.
A hideous trolloc leaves up.

o HP:Beaten MV:Full > [k light]
They aren't here.

x
o HP:Beaten MV:Full >
x
u
[k light]
They aren't here.

o HP:Beaten MV:Full > [k light]
They aren't here.

x
o HP:Beaten MV:Full > A Spiraling Passage
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

o HP:Beaten MV:Full > A fade leaves up.
A wolfish trolloc leaves up.
A wolfish trolloc leaves up.
A hideous trolloc leaves up.
A hideous trolloc leaves up.
[k light]
They aren't here.

x
x
o HP:Beaten MV:Full >
[k light]
They aren't here.

o HP:Beaten MV:Full > [k light]
They aren't here.

u
x
o HP:Beaten MV:Full >
x
Top of the Path
[ obvious exits: N D ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

x
o HP:Beaten MV:Strong > A fade leaves north.
A wolfish trolloc leaves north.
A wolfish trolloc leaves north.
A hideous trolloc leaves north.
A hideous trolloc leaves north.
[k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

n
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > A Bend in a Tunnel
[ obvious exits: E S D ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
*Orenas* is standing here.

x
* HP:Beaten MV:Strong > [k light]
You slash *Orenas*'s body.

x
* HP:Beaten MV:Strong - Orenas: Critical > *Orenas* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A wolfish trolloc joins a hideous trolloc's fight!
A wolfish trolloc joins a hideous trolloc's fight!
You slash *Orenas*'s right hand.
[k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Orenas: Critical > [k light]
You do the best you can!
*Orenas* panics, and attempts to flee!

x
* HP:Beaten MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Orenas: Critical > [k light]
You do the best you can!
*Orenas* leaves down.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong >
[k light]
They aren't here.

d
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > A Snaking Passage
[ obvious exits: N W U ]
*Orenas* is standing here.

d
* HP:Beaten MV:Strong > [k light]
You slash *Orenas*'s body.

x
* HP:Beaten MV:Strong - Orenas: Critical > *Orenas* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Orenas*'s body.
No way! You're fighting for your life!

* HP:Critical MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Orenas: Critical >
x
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Orenas: Critical > [k light]
You do the best you can!
*Orenas* panics, and attempts to flee!

x
* HP:Critical MV:Strong - Orenas: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Orenas: Critical >
[k light]
You do the best you can!
*Orenas* leaves up.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > [k light]
They aren't here.

u
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong >
A Bend in a Tunnel
[ obvious exits: E S D ]
*Orenas* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
*Orenas* leaves east.

e
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > The Bowels of the Mountain
[ obvious exits: W U ]
*Orenas* is standing here.

* HP:Critical MV:Strong >
[k light]
You slash *Orenas*'s left leg hard.

x
* HP:Critical MV:Strong - Orenas: Critical >
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Orenas: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Strong - Orenas: Critical >
*Orenas* panics, and attempts to flee!

* HP:Critical MV:Strong - Orenas: Critical >
clo ground

*Orenas* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Orenas*'s body hard.
*Orenas* leaves west.

x
o HP:Critical MV:Strong > Ok.

x
x
o HP:Critical MV:Strong >
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

w
o HP:Critical MV:Strong > [k light]
They aren't here.

x
o HP:Critical MV:Strong > A Bend in a Tunnel
[ obvious exits: E S D ]
*Orenas* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
*Orenas* leaves south.

w
x
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > A shrill piercing scream reverberates through the area.
[k light]
They aren't here.

s
o HP:Critical MV:Strong >
x
Top of the Path
[ obvious exits: N D ]
*Orenas* is standing here.
*Orenas* leaves down.

o HP:Critical MV:Strong > [k light]
They aren't here.

d
o HP:Critical MV:Strong >
x
A Spiraling Passage
[ obvious exits: U D ]
*Orenas* is standing here.

d
* HP:Critical MV:Strong >
[k light]
You slash *Orenas*'s left leg hard.
*Orenas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Orenas*'s death cry.

x
o HP:Critical MV:Strong > A Junction
[ obvious exits: E W U ]

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong >
nar rip orenas
u
You narrate 'rip orenas'

5
o HP:Critical MV:Strong > A Spiraling Passage
[ obvious exits: U D ]
The corpse of Orenas is lying here.

o HP:Critical MV:Strong >
ss
[get all corpse]
You get eleven copper pennys from the corpse of Orenas.
You get nineteen gold crowns from the corpse of Orenas.
You get a pair of thick metal boots from the corpse of Orenas.
You get a pair of ebony-steel plate greaves from the corpse of Orenas.
You get a belt pack from the corpse of Orenas.
You get a bronze belt of odd design from the corpse of Orenas.
You get a heron-marked greatsword from the corpse of Orenas.
You get a sungwood bracelet from the corpse of Orenas.
You get a sungwood bracelet from the corpse of Orenas.
You get a pair of heavy metal gauntlets from the corpse of Orenas.
You get a pair of ebony-steel plate vambraces from the corpse of Orenas.
You get an earthen brown mantle from the corpse of Orenas.
You get a shining steel breastplate from the corpse of Orenas.
You get a torc of gleaming steel from the corpse of Orenas.
You get a torc of gleaming steel from the corpse of Orenas.
You get a full metal helmet and visor from the corpse of Orenas.
You get a gold ring delicately carved with ivy from the corpse of Orenas.
You get a gold ring delicately carved with ivy from the corpse of Orenas.
You get a brass storm lantern from the corpse of Orenas.

o HP:Critical MV:Strong > [rem sword]
You stop using a colossal sword with an iron pommel.

o HP:Critical MV:Strong >
dd
4
[draw dagger]
You try to quietly draw a curved clear dagger from a dark, hooded cloak.

o HP:Critical MV:Strong > [scalp corpse]
You lean over and sever the bloody head from the corpse of Orenas.

o HP:Critical MV:Strong >
sc
d
You have 41(403) hit and 217(262) movement points.
You have scored 107322663 experience points and 1073 quest points.
You need 1177337 exp to level and 1927 qp to rank.
You have amassed 338 Turn points to date, ranking you Reaver Sixth.
You have played 29 days and 3 hours (real time).
This ranks you as Revescaal the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

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