Brave ser Tareck

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Brave ser Tareck

Post by Penetrator » Wed May 24, 2023 4:17 am

So much bravery
Here are snippets from the pk.
I recently discovered that siffas had been changed to DHs zone and cowardly ran there while ser Tareck was on me
o HP:Battered MV:Full >
Vyxir narrates 'afk one min, dog is barking t something'

o HP:Wounded MV:Full > [ obvious exits: N S ]
A hound of the shadow smells blood in the air.

sc
* HP:Beaten MV:Full > You have 63(400) hit and 223(245) movement points.
You have scored 92307643 experience points and 584 quest points.
You need 1192357 exp to level and 416 qp to rank.
You have amassed 22 Turn points to date.
You have played 35 days and 13 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

n
e
* HP:Beaten MV:Full > e
e
Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.

* HP:Beaten MV:Full > 9
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Strong > Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
*Tareck* is standing here, riding a gray palfrey.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > [k light]
You hack *Tareck*'s left arm hard.

* HP:Beaten MV:Strong - Tareck: Battered > b
[bash ]


-
=
+
*Tareck* hacks your body.
You wish that your wounds would stop BLEEDING so much!

A hound of the shadow tickles Tareck's body with her hit.
A hooved trolloc joins your fight!
A hooved trolloc joins a hooved trolloc's fight!

*

*
+
=
-
A hooved trolloc barely tickles Tareck's head with his pierce.

-
=
Your bash at *Tareck* sends him sprawling!

* HP:Critical MV:Strong - Tareck: Battered >
A hooved trolloc barely tickles Tareck's body with his pierce.
A hooved trolloc barely pierces Tareck's right arm.
A hound of the shadow barely tickles Tareck's head with her hit.
You hack *Tareck*'s body.

* HP:Critical MV:Strong - Tareck: Battered >
A hooved trolloc barely tickles Tareck's body with his pierce.

* HP:Critical MV:Strong - Tareck: Battered >
A hooved trolloc tickles Tareck's left hand with his pierce.
A hooved trolloc barely tickles Tareck's body with his pierce.
A hound of the shadow tickles Tareck's left leg with her hit.
You hack *Tareck*'s body.

* HP:Critical MV:Strong - Tareck: Battered > change wimpy 30
You will now flee if you go below 30 hit points.

* HP:Critical MV:Strong - Tareck: Battered >
Tareck swiftly dodges a hooved trolloc's attempt to pierce him.
A hooved trolloc barely tickles Tareck's body with his pierce.
A hound of the shadow tries to hit Tareck, but he dodges the attack.
You hack *Tareck*'s right foot.

* HP:Critical MV:Strong - Tareck: Battered > f
You panic and attempt to flee!


You flee head over heels.
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.

* HP:Critical MV:Strong > s
9
b
Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [bash ]
Bash who?

* HP:Critical MV:Strong > n
n
9
b
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.

* HP:Critical MV:Strong > Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [bash ]
Bash who?

* HP:Critical MV:Strong > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Shaded Forest
You catch a faint scent of a horse nearby.

9
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 9
scan w
[k light]
They aren't here.

0
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 9
Your eyesight is not so keen.

* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Shaded Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong > 0
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - Shaded Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 00
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
9
Arglebargle, glop-glyf!?!

9
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 9
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 9
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
0
[k light]
They aren't here.

9
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > sc
[where ]
Players in your Zone
--------------------
Penetrator - Shaded Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong > 0
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
You have 54(400) hit and 205(245) movement points.
You have scored 92307552 experience points and 584 quest points.
You need 1192448 exp to level and 416 qp to rank.
You have amassed 22 Turn points to date.
You have played 35 days and 13 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Shaded Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 0
9
9

*Tareck* has arrived from the north.

* HP:Critical MV:Strong > *Tareck* leaves south.
[where ]
Players in your Zone
--------------------
Penetrator - Shaded Forest

* HP:Critical MV:Strong > s
s
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
*Tareck* is standing here.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.

* HP:Critical MV:Strong > Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]

* HP:Critical MV:Strong > 9
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

* HP:Beaten MV:Fresh > n
9
9
9
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
A hound of the shadow is here, fighting Tareck.
*Tareck* is here, fighting a hooved trolloc.
A hooved trolloc is here, fighting Tareck.
A hooved trolloc is here, fighting Tareck.
A hound of the shadow is here, fighting Tareck.

* HP:Beaten MV:Full > j
[k light]
You hack *Tareck*'s body hard.

* HP:Beaten MV:Full - a hooved trolloc: Hurt - Tareck: Beaten > *Tareck* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Beaten MV:Full - a hooved trolloc: Hurt - Tareck: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - a hooved trolloc: Hurt - Tareck: Beaten > A hooved trolloc barely tickles Tareck's body with his pierce.
[close gate]
Ok.

* HP:Beaten MV:Full - a hooved trolloc: Hurt - Tareck: Beaten > j
j
j
j
[close gate]
It's already closed!

j
* HP:Beaten MV:Full - a hooved trolloc: Hurt - Tareck: Beaten > You hack *Tareck*'s head.
Tareck swiftly dodges a hound of the shadow's attempt to hit him.
Tareck swiftly dodges a hound of the shadow's attempt to hit him.
A hooved trolloc barely tickles Tareck's head with his pierce.
*Tareck* hacks a hooved trolloc's left leg into bloody fragments!
A hooved trolloc tickles Tareck's body with his pierce.
[close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > j
[close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > j
j
[close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > [close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > [close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > j
*Tareck* panics, and attempts to flee!
[close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > j
j
[close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > [close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > j
[close gate]
It's already closed!

* HP:Beaten MV:Full - a hooved trolloc: Wounded - Tareck: Beaten > j
j
*Tareck* leaves north.
[close gate]
It's already closed!

* HP:Beaten MV:Full > 9
[close gate]
It's already closed!

* HP:Beaten MV:Full > 9
[close gate]
It's already closed!

* HP:Beaten MV:Full > [close gate]
It's already closed!

* HP:Beaten MV:Full > n
[k light]
They aren't here.

* HP:Beaten MV:Full > 9
[k light]
They aren't here.

* HP:Beaten MV:Full > Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > 9
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

w
* HP:Beaten MV:Full > w
0
9
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > Footpath Inside the Camp
A small batch of ghostly white mushrooms grow in abundance beneath the
shelted decay of a fallen tree limb. The fact that they were not eaten by
the creatures of the forest long agoe indicates that they are probably
poisionous, and best left alone by the hungry hand. The path continues
through the trees to the north and the south.
[ obvious exits: N E S ]
A beaked trolloc is here, scouting.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Footpath Inside the Camp

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > e
e
n
Center of a Makeshift Camp
A group of willow trees hang over this part of the forest, the shade
beneath their boughs are busy with various forms of flying insects, much to
the delight of the brightly colored red and yellow flecked birds sitting
within the depths of the branches. The forest is vast and full all around.
Stomps are visible where recently trees have been cut to reinforce the area
and there are clear signs of recent work.
[ obvious exits: N E W ]
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.

9
* HP:Beaten MV:Full > Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > 9
9
9
[k light]
They aren't here.

9
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > 9
9
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > 9
9
[k light]
They aren't here.

* HP:Beaten MV:Full > 9
9
[k light]
They aren't here.

9
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > scan n
[k light]
They aren't here.

* HP:Beaten MV:Full > 0
[k light]
They aren't here.

* HP:Beaten MV:Full > 9
9
Your eyesight is not so keen.

* HP:Beaten MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Clearing

* HP:Beaten MV:Full > 9
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Clearing

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > 9
n
0
[k light]
They aren't here.

9
* HP:Beaten MV:Full > Stables in the Pines
Huge tree trunks are notched into each other to form a barrier around the
edge of the pasture to keep some of the forest's larger and meaner creatures
away from the live stock. A lone tree was left standing in the middle of
the pasture to provide shade, the rest were long ago chopped down, and
their stumps pulled out of the ground to provide grazing land for the
animals. To the west stands a tall pale blue shingled barn.
[ obvious exits: S ]
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Stables in the Pines

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > s
e
Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
*Tareck* is standing here, riding a gray palfrey.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > 9
*Tareck* leaves south riding a gray palfrey.
A Small Spring
As broad as a man's arms held apart, this clear stream burbles over a
series of large gray stones. One part of its bank is worn down to the sandy
dirt from the good wife of the cottage kneeling here to do her washing over
the years. Further to the south and north large trees hang over the sides
of the stream, providing a shade that keeps the fresh water cool.
[ obvious exits: W ]
A bubbling spring is here, clear water offering a perfect reflection.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.

* HP:Beaten MV:Full > w
[k light]
They aren't here.

9
* HP:Beaten MV:Full > Clearing
Made up of dark gray stones that have been smoothed over time by water, a
path leads to the north, west, and east of here. Bits of green grass grow
between the carefully set stones, but it is easy to see this are is well
maintained. To the south, bits of laundry hang off a line, drying in the
breeze of the clearing.
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > s
s
9
[k light]
They aren't here.

s
* HP:Beaten MV:Full > Shaded Forest
The trunks of these large elm trees are spread far apart, each almost a
wagons distance from the other. However, due to their old age, the limbs of
the trees in the upper canopy fight for space, while the roots of these
massive trees crowd close to each other, seeking the nutrients and water
that the soil provides.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Full > s
Shaded Forest Gate
The edges of some massive elk trees stand to the north, their soft grayish
brown trunks almost as wide as a wagon. A way can be made through the hodge
podge of bushes and small low lying plants, but one must carefully look
where they are stepping, it would be far too easy to trip over a branch
hidden by the undergrowth. Here and there such branches break through the
green blanket of vegetation on the forest floor.
[ obvious exits: N S ]
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.

* HP:Beaten MV:Strong > 9
[k light]
They aren't here.

* HP:Beaten MV:Strong > Shaded Forest Before a Makeshift Gate
Large flowering vines climb up the sides of the clusters of trees here. The
thick vines themselves are of a vibrant green color, covered in tiny white
hairs that make it appear as if they are covered in a fine layer of cotton.
Each vine is topped with a bright orange blossom, the scent that they give
off is very pleasant in a spicy way. The forest continues in all
directions from here.
[ obvious exits: N S W ]
*Tareck* is standing here, riding a gray palfrey.

* HP:Beaten MV:Strong > *Tareck* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Strong - Tareck: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > b
[bash ]


*Tareck* closes the makeshiftgate.
-
=
+
*

*
+
=
-

-
=

As *Tareck* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong - Tareck: Beaten > o
*Tareck* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

*Tareck* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tareck: Beaten > f
You hack *Tareck*'s body.
*Tareck* hacks your body.
You wish that your wounds would stop BLEEDING so much!

[open gate]
Ok.

* HP:Critical MV:Strong - Tareck: Beaten >

You panic and attempt to flee!


You flee head over heels.
Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]

* HP:Critical MV:Strong > w
w
s
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

* HP:Critical MV:Strong > Among the Ruins
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
A remnant of the Age of Legends juts from the soil.
A darkhound is here, howling.
A creature with leathery wings observes you.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > sc
0
9
You have 54(400) hit and 211(245) movement points.
You have scored 92307101 experience points and 584 quest points.
You need 1192899 exp to level and 416 qp to rank.
You have amassed 22 Turn points to date.
You have played 35 days and 13 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Critical MV:Strong > *Tareck* has arrived from the east, riding a gray palfrey.
[where ]
Players in your Zone
--------------------
Penetrator - Among the Ruins
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong > *Tareck* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten >
You hack *Tareck*'s body hard.
A darkhound joins your fight!
A draghkar joins your fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
*Tareck* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

*Tareck* panics, and attempts to flee!

* HP:Critical MV:Strong - Tareck: Beaten > 9
9

*Tareck* leaves east riding a gray palfrey.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > e
9
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > b
e
[bash ]
Bash who?

9
b
* HP:Critical MV:Strong > Sighing Boughs
Because of its location, a slight breeze constantly stirs through the tops
of the large trees, making them shift and rub up against each other. The
air is filled with the rich smell of the forest, air so pure and clean one
can almost feel the toxins of the city sloughing off their skin. All around
trees grow in lush abundance.
[ obvious exits: E W ]
*Tareck* is standing here, riding a gray palfrey.

* HP:Critical MV:Strong >

*Tareck* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Footpath Near the Knoll
To the west a large patch of the sky is visible from a break in the thick
canopy of the forest. The floor of the forest is divided by a small
footpath, trampled through the undergrowth. The sides of the path are
closed in by large bushes of every variety, some trembling as birds hop
about inside of them. Occasionally a tweet and a twirp are heard from
inside of the bushes as the birds chat about their day.
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
[k light]
They aren't here.

* HP:Critical MV:Strong > [bash ]
Bash who?

* HP:Critical MV:Strong > 90
90
90
*Tareck* has arrived from the east, riding a gray palfrey.
Arglebargle, glop-glyf!?!

9
9
* HP:Critical MV:Strong >

*Tareck* hacks your right hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
You flee head over heels.
Among the Ruins
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
A remnant of the Age of Legends juts from the soil.
A darkhound is here, howling.
A creature with leathery wings observes you.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Arglebargle, glop-glyf!?!

w
* HP:Critical MV:Strong > 4
Arglebargle, glop-glyf!?!

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > 9
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
Alas, you cannot go that way...

* HP:Critical MV:Strong > 0
Alas, you cannot go that way...

* HP:Critical MV:Strong > 9
[change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Strong > 0
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Among the Ruins
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong > sc
*Tareck* has arrived from the east, riding a gray palfrey.
[k light]
You hack *Tareck*'s body.

* HP:Critical MV:Strong - Tareck: Beaten > 9
[where ]
Players in your Zone
--------------------
Penetrator - Among the Ruins
You catch a faint scent of a horse nearby.

* HP:Critical MV:Strong - Tareck: Beaten > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > HP:Critical MP:Strong
You have scored 92305059 experience points and 584 quest points.
You need 1194941 exp to level and 416 qp to rank.
You have amassed 22 Turn points to date.
You have played 35 days and 13 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are fighting Tareck.

* HP:Critical MV:Strong - Tareck: Beaten > *Tareck* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > v

*Tareck* barely hacks your left foot.
You wish that your wounds would stop BLEEDING so much!

A darkhound joins your fight!
A draghkar joins your fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
A Dhjin'en trolloc joins a darkhound's fight!
You hack *Tareck*'s body.

* HP:Critical MV:Strong - Tareck: Beaten > [unlock gate]
I see no gate here.

9
* HP:Critical MV:Strong - Tareck: Beaten > 9

*Tareck* panics, and attempts to flee!

* HP:Critical MV:Strong - Tareck: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > *Tareck* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Beaten > 9
9
9

A Dhjin'en trolloc barely slashes Tareck's body.
A Dhjin'en trolloc barely crushes Tareck's right leg.
A Dhjin'en trolloc crushes Tareck's left foot.
A Dhjin'en trolloc tickles Tareck's body with his bite.
A Dhjin'en trolloc barely bites Tareck's right arm.
A draghkar barely tickles Tareck's left leg with his hit.
A darkhound barely hits Tareck's body.
*Tareck* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

You hack *Tareck*'s left leg.

* HP:Critical MV:Strong - Tareck: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > *Tareck* panics, and attempts to flee!
[k light]
You do the best you can!

9
* HP:Critical MV:Strong - Tareck: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Tareck: Critical > 9
A Dhjin'en trolloc barely slashes Tareck's right arm.
A Dhjin'en trolloc tickles Tareck's body with his crush.
A Dhjin'en trolloc barely crushes Tareck's body.
A Dhjin'en trolloc tickles Tareck's right leg with his bite.
A Dhjin'en trolloc tickles Tareck's head with his bite.
Tareck swiftly dodges a draghkar's attempt to hit him.
A darkhound barely tickles Tareck's right leg with its hit.
You hack *Tareck*'s body.
*Tareck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tareck*'s death cry.
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > snic
lo
You snicker softly.

* HP:Critical MV:Strong > Among the Ruins
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
The corpse of Tareck is lying here.
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby.
A darkhound is here, howling.
A creature with leathery wings observes you.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Strong > exam corpse
It is the corpse of Tareck.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a gargantuan gilded bastard sword
a sungwood bracelet
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a shining steel breastplate
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
[2] a backpack
a brass storm lantern

* HP:Critical MV:Strong >
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.


Shortly after when the creator had respun him, we fight again inside the gates of the City

* HP:Beaten MV:Strong >
Tareck calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Beaten MV:Strong >
*Tareck* has arrived from the south, riding a gray palfrey.

* HP:Beaten MV:Strong >
*Tareck* tries to hack Neshaminy, but he deflects the blow.

* HP:Beaten MV:Strong >
Neshaminy barely pierces *Tareck*'s right hand.

* HP:Beaten MV:Strong >
Neshaminy narrates 'call maybe hell open'

* HP:Beaten MV:Strong >
*Tareck* panics, and attempts to flee!

* HP:Beaten MV:Strong >
Neshaminy tickles *Tareck*'s body with his pierce.
*Tareck* leaves north riding a gray palfrey.

* HP:Beaten MV:Strong > snic
You snicker softly.
Neshaminy closes the Malkiergate.

* HP:Beaten MV:Strong > 9
9
0
9
[k light]
They aren't here.

9
* HP:Beaten MV:Strong > 0
9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - The Dusty Road
Penetrator - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - The Dusty Road
Penetrator - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > st
[where ]
Players in your Zone
--------------------
Neshaminy - The Dusty Road
Penetrator - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 0
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
9
You are already standing.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - The Dusty Road
Penetrator - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 0
9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - The Dusty Road
Penetrator - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 9
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
0
[k light]
They aren't here.

9
* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - The Dusty Road
Penetrator - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > n
0
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Neshaminy - The Dusty Road
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

n
n
o HP:Beaten MV:Strong > n
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]

o HP:Beaten MV:Strong > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]

o HP:Beaten MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

o HP:Beaten MV:Strong > n
n
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

o HP:Beaten MV:Strong > n
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

9
o HP:Beaten MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A Shienaran sergeant watches for the enemy here.

o HP:Beaten MV:Strong > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Neshaminy the Miserable Worm is here, fighting Tareck.
*Tareck* is here, fighting Neshaminy, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Beaten MV:Strong > [k light]
You hack *Tareck*'s left leg.

* HP:Beaten MV:Strong - Neshaminy: Battered - Tareck: Beaten >
You hack *Tareck*'s right hand.
A member of the Lancer cavalry joins Tareck's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
Lord Kajin cleaves your right leg.
Neshaminy pierces *Tareck*'s left arm.
*Tareck* hacks Neshaminy's left foot very hard.

* HP:Beaten MV:Strong - Neshaminy: Beaten - Tareck: Beaten >
Neshaminy panics, and attempts to flee!

b
* HP:Beaten MV:Strong - Neshaminy: Beaten - Tareck: Beaten >

[bash ]

Lord Kajin barely cleaves your right leg.
A member of the Lancer cavalry tries to slash Neshaminy, but he parries successfully.
A member of the Lancer cavalry tries to slash Neshaminy, but he dodges the attack.
A member of the Lancer cavalry slashes Neshaminy's body very hard.
A member of the Lancer cavalry tries to slash Neshaminy, but he deflects the blow.
Neshaminy pierces *Tareck*'s right arm.
-
Neshaminy panics, and attempts to flee!
=
+
Neshaminy leaves north.
*

*
+
=
-

-
=
*Tareck* hacks your body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin cleaves your left arm hard.
You hack *Tareck*'s body.
Your bash at *Tareck* sends him sprawling!

* HP:Beaten MV:Strong - Tareck: Beaten >
Neshaminy pierces *Tareck*'s body.

* HP:Beaten MV:Strong - Tareck: Beaten >
Neshaminy pierces *Tareck*'s body.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your right hand with his slash.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry barely slashes your left hand.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You hack *Tareck*'s body.

* HP:Beaten MV:Strong - Tareck: Critical > f

Neshaminy barely pierces *Tareck*'s body.

* HP:Beaten MV:Strong - Tareck: Critical >

Neshaminy pierces *Tareck*'s body.
A member of the Lancer cavalry barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You hack *Tareck*'s body hard.
You panic and attempt to flee!


You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

9
* HP:Critical MV:Strong >

A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

9
9
You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Neshaminy the Miserable Worm is here, fighting Tareck.
*Tareck* is here, fighting Neshaminy, riding a gray palfrey.
A member of the Lancer cavalry is here, fighting Neshaminy.
A member of the Lancer cavalry is here, fighting Neshaminy.
A member of the Lancer cavalry is here, fighting Neshaminy.
A member of the Lancer cavalry is here, fighting Neshaminy.
A Lancer officer commands a unit of heavy cavalry here.
[k light]
You hack *Tareck*'s body.

f
* HP:Critical MV:Strong - Neshaminy: Beaten - Tareck: Critical > *Tareck* leaves north riding a gray palfrey.
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
A tough Shienaran soldier waits here.

* HP:Critical MV:Strong > s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Neshaminy the Miserable Worm is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Neshaminy.
A member of the Lancer cavalry is here, fighting Neshaminy.
A member of the Lancer cavalry is here, fighting Neshaminy.
A member of the Lancer cavalry is here, fighting Neshaminy.
Lord Kajin is here, fighting Neshaminy.

* HP:Critical MV:Strong >
Neshaminy leaves north.

* HP:Critical MV:Strong > s
s
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A Shienaran sergeant watches for the enemy here.

o HP:Critical MV:Tiring > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

o HP:Critical MV:Tiring > s

Neshaminy leaves south.

o HP:Critical MV:Tiring > s
s
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

s
o HP:Critical MV:Tiring > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Neshaminy the Miserable Worm is standing here.
A Shienaran sergeant watches for the enemy here.

o HP:Critical MV:Tiring > w
A sergeant bellows 'E_JvG ZJC AIJm HXvXl C[StMB_rkb D@f _GCb BCuFGxHJ'
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Neshaminy the Miserable Worm is standing here.

o HP:Critical MV:Tiring > w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Neshaminy the Miserable Worm is standing here.

o HP:Critical MV:Tiring > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

o HP:Critical MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o HP:Critical MV:Tiring > s
9
9
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
Neshaminy the Miserable Worm is standing here.

0
9
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara
You catch a faint scent of a horse nearby.

* HP:Critical MV:Tiring > 0
[k light]
They aren't here.

* HP:Critical MV:Tiring > 9
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara

9
9
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > 09
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > 0
[k light]
They aren't here.

* HP:Critical MV:Tiring > 9
9
Arglebargle, glop-glyf!?!

* HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara

* HP:Critical MV:Tiring > 9
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > 9
9
9
9
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.
Neshaminy gets a thin vial of yellow fluid from a backpack.

* HP:Critical MV:Tiring > sc
[k light]
They aren't here.

* HP:Critical MV:Tiring > 0
9
You have 48(400) hit and 166(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara
Neshaminy quaffs a thin vial of yellow fluid.
Neshaminy looks more invigorated and ready to go.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > nar sigh
You narrate 'sigh'

* HP:Critical MV:Tiring > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > re
You sit down and rest your tired bones.

* HP:Critical MV:Tiring >
The sun rises.
Your heartbeat calms down more as you feel less panicked.

nar lol
* HP:Beaten MV:Full > You narrate 'lol'

* HP:Beaten MV:Full > anr 20hp
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Full > nar 20hp
You narrate '20hp'

score
* HP:Beaten MV:Full > 0
You have 62(400) hit and 224(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Neshaminy - Dusty Road by Fal Dara
Neshaminy opens the Malkiergate.

* HP:Beaten MV:Full > st
You stop resting, and stand up.

* HP:Beaten MV:Full > st
s
You are already standing.

* HP:Beaten MV:Full > j
w
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A thick, leather backpack lies abandoned here. [2]
A lantern has been left here. [5]
A water skin has been left on the ground.
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > [close gate]
Ok.

* HP:Beaten MV:Full > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Strong > 0

A Shienaran gate guard bellows 'RD_sy IGY XDSf QNvCl EzSpEHTbz dos bTB` lvVvvhSs'
A poor trash collector has arrived from the east.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Merchants Row
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > nar no smell
0
You narrate 'no smell'

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong >
Neshaminy narrates 'i nomob'

* HP:Beaten MV:Strong > cw
q
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Strong > 0
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > stat
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > You are a 617 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 78.1 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 161, Dodging bonus: 4, Parrying bonus: 23
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Strong > q
q
0
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
q
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > alias o open gate
Ok.

* HP:Beaten MV:Strong > alias j close gate
0
Ok.

lo
* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - North End of the Eastern Wing
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > 0
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Fal Dara Weaponguild
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > scor
You have 62(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Beaten MV:Strong > 0

Neshaminy narrates 'not uno'

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - North End of the Eastern Wing
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > re
You sit down and rest your tired bones.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Top of Eastern Stair
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Upper Hall
Penetrator - Road Inside the City Walls

score
* HP:Beaten MV:Strong > You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > nar I dunno if he even in
You narrate 'I dunno if he even in'

* HP:Beaten MV:Strong > nar might be hiding outside
You narrate 'might be hiding outside'

score
* HP:Beaten MV:Strong >
Neshaminy narrates 'not agel'

* HP:Beaten MV:Strong > 0
You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Top of Eastern Stair
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > lo
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

0
* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Top of Eastern Stair
Penetrator - Road Inside the City Walls

score
* HP:Beaten MV:Strong > 0
You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Top of Eastern Stair
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > lo
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

0
* HP:Beaten MV:Strong >
[where ]
Players in your Zone
--------------------
Neshaminy - East Wing of the Castle
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > score
You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > 00
Arglebargle, glop-glyf!?!

eq
* HP:Beaten MV:Strong > You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Beaten MV:Strong > score
0
You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > lo
0
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

score
* HP:Beaten MV:Strong > You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Strong > lo
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

score
* HP:Beaten MV:Strong > You have 76(400) hit and 220(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > nar gatekeeper solo?
You narrate 'gatekeeper solo?'

* HP:Beaten MV:Strong >
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Fresh > nar stab it if so
score
You narrate 'stab it if so'

* HP:Beaten MV:Fresh > You have 92(400) hit and 245(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > score

The ratter bellows 'DR_opP zJr `nb ByKKHp bc SPZ \zeeg? Cy xVUl K^kNVI BqL tAXB j?^vHy'

* HP:Beaten MV:Fresh > You have 92(400) hit and 245(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Fresh > scan e
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

scan w
* HP:Beaten MV:Fresh > A Shienaran guard patrols here, watching you carefully.

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Fresh > score
You have 92(400) hit and 245(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > stat

Neshaminy narrates 'one sec getinn hp a tick'

* HP:Beaten MV:Fresh > You are a 617 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 78.1 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 161, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Neshaminy - The Crossing
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Fresh > eq
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Penetrator - Road Inside the City Walls

score
* HP:Beaten MV:Fresh > You have 92(400) hit and 245(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Penetrator - Road Inside the City Walls

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Penetrator - Road Inside the City Walls
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Fresh > nar faint now
scan e
You narrate 'faint now'

* HP:Beaten MV:Fresh > A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Fresh > lo
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Fresh > nar hes prolly doggate
score
You narrate 'hes prolly doggate'

* HP:Beaten MV:Fresh > You have 92(400) hit and 245(245) movement points.
You have scored 92312502 experience points and 584 quest points.
You need 1187498 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > 0
scan e
A Shienaran guard has arrived from the west.
A Shienaran guard barely tickles your body with his slash.
You hack a Shienaran guard's right arm into bloody fragments!
A Shienaran guard barely slashes your right arm.
[where ]
Players in your Zone
--------------------
Neshaminy - Before the Keep
Penetrator - Road Inside the City Walls
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Fresh - a Shienaran guard: Scratched > A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Fresh - a Shienaran guard: Scratched > f
w
w
You panic and attempt to flee!

You flee head over heels.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* HP:Beaten MV:Full > Alas, you cannot go that way...

* HP:Beaten MV:Full >
Neshaminy narrates 'got key'

* HP:Beaten MV:Full > s
s
s
q
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.

* HP:Beaten MV:Full > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full >
A Shienaran gate guard bellows 'Iecz] _nj sjwU Ge@fF \TsTMuTDkc CQp NSSk SqOFXHiU'

* HP:Beaten MV:Full > s
s
s
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.

* HP:Beaten MV:Full > *Tareck* has arrived from the south, riding a gray palfrey.
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > Alas, you cannot go that way...

* HP:Beaten MV:Full >
Neshaminy narrates 'he in'

* HP:Beaten MV:Full > q
q
[k tareck]
They aren't here.

* HP:Beaten MV:Full > q
[k tareck]
They aren't here.

* HP:Beaten MV:Full > q
[k tareck]
They aren't here.

* HP:Beaten MV:Full > scan n
[k tareck]
They aren't here.
Neshaminy narrates 's from nomb'

* HP:Beaten MV:Full > q
q
A city lamplighter stands nearby, attending his duties.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > q
q
[k tareck]
They aren't here.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > n
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

scan n
* HP:Beaten MV:Full > A city lamplighter stands nearby, attending his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > s
s
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > Alas, you cannot go that way...

* HP:Beaten MV:Full > e
e
q
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Full > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > e
q
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Full > A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
[k tareck]
They aren't here.

* HP:Beaten MV:Full > s

A Shienaran guard slashes your left leg.
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves south.
The gleeman joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!

* HP:Beaten MV:Full - a Shienaran guard: Healthy > No way! You're fighting for your life!

* HP:Beaten MV:Full - a Shienaran guard: Healthy > f

A Shienaran guard tickles your right leg with his slash.
The gleeman tickles your body with his pierce.
You hack a Shienaran guard's left arm very hard.
A Shienaran guard barely tickles your body with his slash.

* HP:Beaten MV:Full - a Shienaran guard: Scratched >

You panic and attempt to flee!


You flee head over heels.
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Strong > w
n
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Strong > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Strong > re
You sit down and rest your tired bones.

* HP:Beaten MV:Strong > nar stupid mobs
You narrate 'stupid mobs'

* HP:Beaten MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Fresh > scan n
lo

* HP:Beaten MV:Fresh > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

scan s
* HP:Beaten MV:Fresh > A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Fresh > lo
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

0
* HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

score
* HP:Beaten MV:Fresh > You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Fresh > lo
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > score

Neshaminy narrates 'nod'

* HP:Beaten MV:Fresh > You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > lo
i
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > 0
You are carrying:
Nothing.

* HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Fresh > score

The Fal Dara alarm horn sounds loudly.

* HP:Beaten MV:Fresh > You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

lo
* HP:Beaten MV:Fresh > 0
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Fresh > lo
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > score
You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > lo
0
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Fresh > score
You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Fresh > sleep
You go to sleep.

HP:Beaten MV:Fresh > scor
You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are sleeping.

HP:Beaten MV:Fresh > score
You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are sleeping.

HP:Beaten MV:Fresh > score
You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are sleeping.

HP:Beaten MV:Fresh > lo
In your dreams, or what?

HP:Beaten MV:Fresh > lo
In your dreams, or what?

HP:Beaten MV:Fresh > score
You have 98(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are sleeping.

HP:Beaten MV:Fresh > scoere
scoere
scoere
Arglebargle, glop-glyf!?!

HP:Beaten MV:Fresh > Arglebargle, glop-glyf!?!

HP:Beaten MV:Fresh > Arglebargle, glop-glyf!?!

HP:Beaten MV:Fresh > score
You have 114(400) hit and 245(245) movement points.
You have scored 92313240 experience points and 584 quest points.
You need 1186760 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are sleeping.

HP:Beaten MV:Fresh > wake
You wake, and sit up.

st
* HP:Beaten MV:Fresh > You stand up.

lo
* HP:Beaten MV:Fresh > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > scamn s
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Fresh > scna s
Arglebargle, glop-glyf!?!

scan s
* HP:Beaten MV:Fresh > A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

lo
* HP:Beaten MV:Fresh > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Fresh > cw
[change mood wimpy]
Mood changed to: Wimpy

s
* HP:Beaten MV:Fresh > w
w
w
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Full > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Full > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > n
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

scann
* HP:Beaten MV:Full > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Full > scan n
*Tareck* is standing here, riding a gray palfrey.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > nar is doggate
You narrate 'is doggate'

* HP:Beaten MV:Full > nar hit?
You narrate 'hit?'

* HP:Beaten MV:Full > scan n
*Tareck* is standing here, riding a gray palfrey.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

cb
* HP:Beaten MV:Full > *Tareck* has arrived from the north, riding a gray palfrey.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Full >
*Tareck* hacks your body.

* HP:Beaten MV:Full - Tareck: Beaten >
You hack *Tareck*'s right arm hard.

* HP:Beaten MV:Full - Tareck: Beaten > v
[kick ]
Your boots need polishing again -- blood all over...

* HP:Beaten MV:Full - Tareck: Beaten > nar on 1s
b

*Tareck* panics, and attempts to flee!

* HP:Beaten MV:Full - Tareck: Beaten >
*Tareck* leaves south riding a gray palfrey.

* HP:Beaten MV:Full > You narrate 'on 1s'

a
a
* HP:Beaten MV:Full > [bash ]
Bash who?

* HP:Beaten MV:Full > 9
*Tareck* has arrived from the south, riding a gray palfrey.
[k h.light]
You hack *Tareck*'s left leg.

9
* HP:Beaten MV:Full - Tareck: Beaten > [k h.light]
You do the best you can!

* HP:Beaten MV:Full - Tareck: Beaten > [k light]
You do the best you can!
Neshaminy narrates 'sure on tick'

* HP:Beaten MV:Full - Tareck: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Tareck: Beaten > b

*Tareck* panics, and attempts to flee!

* HP:Beaten MV:Full - Tareck: Beaten >

*Tareck* hacks your body.
You hack *Tareck*'s body.
[bash ]


-
=
+
*Tareck* panics, and attempts to flee!
Neshaminy barely pierces *Tareck*'s head.
*

*
+
*Tareck* leaves north riding a gray palfrey.
=
-n 9
bCancelled.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Tareck* is standing here, riding a gray palfrey.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > *Tareck* leaves north riding a gray palfrey.
[k light]
They aren't here.

* HP:Beaten MV:Full > [bash ]
Bash who?

* HP:Beaten MV:Full > n
9
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

n
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > n
n
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.

e
* HP:Beaten MV:Full > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* HP:Beaten MV:Full > e
q
Alas, you cannot go that way...

* HP:Beaten MV:Full > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Full > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > b
[k tareck]
They aren't here.

* HP:Beaten MV:Full > [bash ]
Bash who?

* HP:Beaten MV:Full > e
q
b
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A thick, leather backpack lies abandoned here. [2]
A lantern has been left here. [5]
A water skin has been left on the ground.
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > [bash ]
Bash who?

* HP:Beaten MV:Full > e
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > w
w
w

A Shienaran gate guard bellows 'wIlLI ffH Xs[N j?AV@ S@Fn_K\pwo kXz KU@q ZJ\yKmig'

w
* HP:Beaten MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A thick, leather backpack lies abandoned here. [2]
A lantern has been left here. [5]
A water skin has been left on the ground.
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Full > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Strong > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Strong > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* HP:Beaten MV:Strong > s
s
s
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.

s
* HP:Beaten MV:Strong > q
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* HP:Beaten MV:Strong > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Strong > A Shienaran gate guard bellows 'N\hKy qrL _Fxs `WUMa @Vy`ppGOt[ h`m DhNm lMccRHbO'
A Shienaran gate guard bellows 'DKrob HFX fZrY gWd?C uUKOYfOC`m uaL g^YV Rt`YICt@'
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
The grinding of stone on concrete from above becomes louder.
No way! You're fighting for your life!

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > No way! You're fighting for your life!

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > [k tareck]
They aren't here.

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > f
PANIC! You couldn't escape!

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > f

The Shienaran gatekeeper tickles your right foot with his slash.
A Shienaran gate guard barely slashes your right arm.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely tickles your body with his slash.
You hack a Shienaran gate guard's left leg into bloody fragments!
A Shienaran gate guard barely slashes your body.

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > PANIC! You couldn't escape!

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > f
PANIC! You couldn't escape!

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy > cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Strong - a Shienaran gate guard: Healthy >

You panic and attempt to flee!


The Shienaran gatekeeper barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

nar lol
* HP:Beaten MV:Strong > s
You narrate 'lol'

s
s
* HP:Beaten MV:Strong > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
A small purse is here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Strong > A Shienaran gate guard bellows 'M?nID CQM IPpb n`AQG qLDOVY?l\F @WK WfCC pA?zOIOx'
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Strong > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Strong > e
e
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* HP:Beaten MV:Strong > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Strong > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Strong > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.
Neshaminy the Miserable Worm is standing here.

* HP:Beaten MV:Strong > nar failed 4 flees doggate
0
You narrate 'failed 4 flees doggate'

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
Neshaminy - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong >
Neshaminy narrates 'wtf he go'

* HP:Beaten MV:Strong > nar dunno wher
You narrate 'dunno wher'

* HP:Beaten MV:Strong > nar is smell
You narrate 'is smell'

* HP:Beaten MV:Strong >
Neshaminy leaves south.

* HP:Beaten MV:Strong > nar like east gate
You narrate 'like east gate'

q
q
* HP:Beaten MV:Strong > [k tareck]
They aren't here.

0
* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > score
[where ]
Players in your Zone
--------------------
Neshaminy - Bend in the Road
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > q
q
You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > sc
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Beaten MV:Strong > q
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
q
0
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Inside the Dog Gate
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > q
q
q
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
0
[k tareck]
They aren't here.

q
* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
[where ]
Players in your Zone
--------------------
Neshaminy - Road Inside the City Walls
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > q
q
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

* HP:Beaten MV:Strong > sc
q
You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are standing.

* HP:Beaten MV:Strong > [k tareck]
They aren't here.

re
* HP:Beaten MV:Strong > You sit down and rest your tired bones.

score
* HP:Beaten MV:Strong > You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > score
You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > 0

[where ]
Players in your Zone
--------------------
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong >
A Shienaran gate guard bellows 'TfvLo IEF umq\ ^PnJI vmEFNUhla q^p KAJj xO^?U]u@'

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - Bend in the Road
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - The Crossing
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong >
The gleeman bellows '^MAA_ J ssiNWUXE Wpue@tX zrZJ Zh@To'

* HP:Beaten MV:Strong > nar prolly east gate
The gleeman bellows '_Xtkz g KRf_GtbK DMftH?Q CJ[P ARTgM'
You narrate 'prolly east gate'

score
* HP:Beaten MV:Strong > 0
You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - Main Road
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > lo
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain brown belt has been dropped here.
A long, seemingly light, sword with a swan's head hilt rests here.
A highly burnished metal shield lies here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A hanging lantern lights the path.

* HP:Beaten MV:Strong > 0

The gleeman bellows 'h^vnA L emjKtlx^ N\Pc@nq D]^D `_SEh'

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Neshaminy - The Crossing
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > score
You have 76(400) hit and 193(245) movement points.
You have scored 92315046 experience points and 584 quest points.
You need 1184954 exp to level and 416 qp to rank.
You have amassed 52 Turn points to date.
You have played 35 days and 14 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are resting.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - The Crossing
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Neshaminy - The Crossing
Penetrator - Before the Keep
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > scan s
Neshaminy the Miserable Worm is here, fighting Tareck.
*Tareck* is here, fighting Neshaminy, riding a gray palfrey.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Strong > st

Neshaminy has arrived from the south.

s
* HP:Beaten MV:Strong > q
You stop resting, and stand up.

b
* HP:Beaten MV:Strong > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Tareck* is standing here, riding a gray palfrey.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Strong > *Tareck* panics, and attempts to flee!
*Tareck* leaves south riding a gray palfrey.
[k tareck]
They aren't here.

* HP:Beaten MV:Strong > [bash ]
Bash who?

* HP:Beaten MV:Strong > s

Your heartbeat calms down more as you feel less panicked.

q
* HP:Beaten MV:Fresh > b
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Tareck* is standing here, riding a gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man is here.

* HP:Beaten MV:Full > [k tareck]
You barely hack *Tareck*'s body.

* HP:Beaten MV:Full - Tareck: Critical >

[bash ]
Neshaminy barely pierces *Tareck*'s head.

-
=
+
*Tareck* panics, and attempts to flee!
*
*Tareck* leaves north riding a gray palfrey.
*Tareck* has arrived from the north, riding a gray palfrey.


*Tareck* leaves south riding a gray palfrey.
*
+s
s=q-qCancelled.
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Full > Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > q
q
[k tareck]
They aren't here.

* HP:Beaten MV:Full >
*Tareck* has arrived from the south.
Neshaminy barely pierces *Tareck*'s body.

* HP:Beaten MV:Full > q
q
[k tareck]
You hack *Tareck*'s left hand.

* HP:Beaten MV:Full - Neshaminy: Beaten - Tareck: Critical > [k tareck]
You do the best you can!

* HP:Beaten MV:Full - Neshaminy: Beaten - Tareck: Critical > q
[k tareck]
You do the best you can!

* HP:Beaten MV:Full - Neshaminy: Beaten - Tareck: Critical > [k tareck]
You do the best you can!

* HP:Beaten MV:Full - Neshaminy: Beaten - Tareck: Critical > q
q
You barely hack *Tareck*'s body.
A hunter for the horn tries to strike Neshaminy, but he parries successfully.
*Tareck* tries to hack Neshaminy, but he parries successfully.
Neshaminy pierces *Tareck*'s body.
*Tareck* panics, and attempts to flee!
[k tareck]
You do the best you can!

* HP:Beaten MV:Full - Neshaminy: Beaten - Tareck: Critical > q
*Tareck* leaves east.
[k tareck]
They aren't here.

q
* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > q
[k tareck]
They aren't here.

* HP:Beaten MV:Full > q
e
[k tareck]
They aren't here.

* HP:Beaten MV:Full > q
[k tareck]
They aren't here.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

q
* HP:Beaten MV:Full > *Tareck* has arrived from the east.
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a brush wagon.
A figure stands here, ready to collect unwanted things.
A young blacksmith is here, looking for work.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > w
n
n
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Neshaminy the Miserable Worm is here, fighting a hunter for the horn.
A hunter for the horn is here, fighting Neshaminy.

q
* HP:Beaten MV:Full > Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Beaten MV:Full > A Shienaran guard barely slashes your body.
No way! You're fighting for your life!

* HP:Beaten MV:Full - a Shienaran guard: Healthy > n
[k tareck]
They aren't here.

* HP:Beaten MV:Full - a Shienaran guard: Healthy > f
No way! You're fighting for your life!

n
* HP:Beaten MV:Full - a Shienaran guard: Healthy >
You panic and attempt to flee!


A Shienaran guard tickles your left hand with his slash.

nar north?
You flee head over heels.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

q
* HP:Beaten MV:Full > * HP:Beaten MV:Full > You narrate 'north?'

* HP:Beaten MV:Full > n
[k tareck]
They aren't here.

* HP:Beaten MV:Full > Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man is here.

* HP:Beaten MV:Full > n
q
A Shienaran guard has arrived from the north.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Full > [k tareck]
They aren't here.

* HP:Beaten MV:Full > n
q
q
A Shienaran guard has arrived from the south.
No way! You're fighting for your life!

* HP:Beaten MV:Full - a Shienaran guard: Scratched > [k tareck]
They aren't here.

* HP:Beaten MV:Full - a Shienaran guard: Scratched > f
[k tareck]
They aren't here.

* HP:Beaten MV:Full - a Shienaran guard: Scratched >

You panic and attempt to flee!


A Shienaran guard barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man is here.

* HP:Beaten MV:Full >
A Shienaran guard has arrived from the north.

* HP:Beaten MV:Full - a Shienaran guard: Scratched >
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!

* HP:Beaten MV:Full - a Shienaran guard: Scratched > f
s
s
A Shienaran guard slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to hack a Shienaran guard, but he deflects the blow.
A Shienaran guard slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Full - a Shienaran guard: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - a Shienaran guard: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - a Shienaran guard: Scratched > f
s
s
PANIC! You couldn't escape!

* HP:Critical MV:Full - a Shienaran guard: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - a Shienaran guard: Scratched > f
No way! You're fighting for your life!

* HP:Critical MV:Full - a Shienaran guard: Scratched > s
s
You panic and attempt to flee!


A Shienaran guard barely slashes your left foot.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.

* HP:Critical MV:Strong > The King's Gate
The huge gates to Fal Dara loom overhead to the south. To the north,
at the apex of the hill Fal Dara itself is seated on and the center of
the city, the Keep looms overhead. To the west a small shop is set into
the lower level of the stone turret that looms above the southern gate.
[ obvious exits: N W ]
The corpse of the Shienaran gatekeeper is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Strong > s
s
s
w
Alas, you cannot go that way...

w
* HP:Critical MV:Strong > w
Alas, you cannot go that way...

* HP:Critical MV:Strong > q
Alas, you cannot go that way...

* HP:Critical MV:Strong > Herbalist's Shop
Walls of rounded, massive stones have large windows set in them which
overlook the southern gate of Fal Dara. A variety of potted flowers and
herbs are displayed on many shelves lining the walls. Mingled fragrances
fill the air. A small sink stands in the corner with clean water nearby.
[ obvious exits: E W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

* HP:Critical MV:Strong > Wisdom's Storage Room
Impeccably clean and bright, this is the area in which supplies are
prepared for visiting Wisdoms to use on the injured. Shelves line the walls
and all is in perfect order. Muslin covers the windows allowing light to
enter but no dirt or dust.
[ obvious exits: E ]
A small, somewhat rickety table wobbles on unsteady legs.
A chair made of red oak rests next to the table. [2]
A stout wooden barrel stands nearby.
A wisdom stands here ready to help.

* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > [k tareck]
They aren't here.

* HP:Critical MV:Strong > scan e

A wisdom tickles your right arm with her pierce.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A wisdom bellows 'm^\`UTSaa] kMA\[BZqeS MG hSKvrGl[X ^ruD DGPfinN'
You hack a wisdom's left arm into bloody fragments!
A wisdom bellows 'S_og@WmNdA QsUwyf^VTP ZS giZWyAAI@ Napv [D`bbZl'
A wisdom barely tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Strong - a wisdom: Scratched > A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

* HP:Critical MV:Strong - a wisdom: Scratched > 4
f
e
[change wimpy 0]
You won't flee from any fight now.

e
* HP:Critical MV:Strong - a wisdom: Scratched >

You panic and attempt to flee!
Neshaminy narrates 'dead'



I always like when people give me pk
My sincerest thanks to Tareck

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