Bad scouting

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Bad scouting

Post by Penetrator » Thu May 11, 2023 8:18 am

Was as much of a fun fight as possible with low numbers.
Thx guys

*
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > sc
0
9
9
You have 189(398) hit and 225(248) movement points.
You have scored 84867654 experience points and 584 quest points.
You need 3632346 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > change wimpy 160
You will now flee if you go below 160 hit points.

e
* HP:Battered MV:Full > 9
9
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Maximus* is standing here, riding a gray palfrey.
*Calun* is standing here, riding a gray palfrey.

* HP:Wounded MV:Strong > [k light]
You hack *Maximus*'s body hard.

* HP:Wounded MV:Strong - Maximus: Beaten > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Maximus: Beaten >
*Calun* blasts your body hard.

* HP:Battered MV:Strong - Maximus: Beaten >
*Calun* blasts your head.
*Maximus* crushes your body.
You hack *Maximus*'s body.

* HP:Battered MV:Strong - Maximus: Beaten >
*Calun* wipes his boots in your face!

* HP:Battered MV:Strong - Maximus: Beaten > 5
gf
[change wimpy 50]
You will now flee if you go below 50 hit points.

* HP:Battered MV:Strong - Maximus: Beaten > f
Arglebargle, glop-glyf!?!

* HP:Battered MV:Strong - Maximus: Beaten >

You panic and attempt to flee!


You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Strong > 9
9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 0
[k light]
They aren't here.

* HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > w
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

* HP:Battered MV:Strong > w
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.

scan e
o HP:Battered MV:Strong > re
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > You sit down and rest your tired bones.

o HP:Battered MV:Strong > scan e
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > scan e
scan e
scan e
A trolloc is here ruling a group of trollocs.

scan e
o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > score
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > You have 169(398) hit and 206(248) movement points.
You have scored 84866973 experience points and 584 quest points.
You need 3633027 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Battered MV:Strong > scan e
scan e
scan e
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > scan e
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > scan e
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > scan e
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > who
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

scan e
o HP:Battered MV:Strong > scan e
0
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > scan e
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Strong > scan e
scan e
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > 0
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Strong > scan e
scan e
scan e
A trolloc is here ruling a group of trollocs.

scan e
scan e
o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > wh
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Strong > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

scan e
o HP:Battered MV:Strong > scan e
scan e
scan e
Your heartbeat calms down more as you feel less panicked.
A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Fresh > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Fresh > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Fresh > A trolloc is here ruling a group of trollocs.

o HP:Battered MV:Fresh > score
You have 183(398) hit and 248(248) movement points.
You have scored 84866973 experience points and 584 quest points.
You need 3633027 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Battered MV:Fresh > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Fresh > st
e
You stop resting, and stand up.

9
o HP:Battered MV:Fresh > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

s
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > e
0
9
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > w
n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Full > 0
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > eq
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Full > lo
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

* HP:Battered MV:Full > e
e
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Maximus* is standing here, riding a gray palfrey.
*Calun* is standing here, riding a gray palfrey.

* HP:Battered MV:Full > *Maximus* crushes your left arm hard.
No way! You're fighting for your life!

* HP:Battered MV:Full - Maximus: Battered > No way! You're fighting for your life!

* HP:Battered MV:Full - Maximus: Battered >
*Calun* barely blasts your body.

* HP:Battered MV:Full - Maximus: Battered > f
You panic and attempt to flee!


*Calun* barely blasts your left leg.
*Maximus* crushes your left arm very hard.


You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > s
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.

w
* HP:Battered MV:Full > re
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Full > score
You sit down and rest your tired bones.

o HP:Battered MV:Full > You have 143(398) hit and 230(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

stat
o HP:Battered MV:Full >
A muzzled trolloc leaves east.

o HP:Battered MV:Full > You are a 616 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 161, Dodging bonus: 2, Parrying bonus: 21
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Battered MV:Full > wh
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

lo
o HP:Battered MV:Full > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

score
o HP:Battered MV:Full > You have 143(398) hit and 230(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

score
o HP:Battered MV:Full > You have 143(398) hit and 230(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Battered MV:Full > st
n
n
w
You stop resting, and stand up.

o HP:Battered MV:Full > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Full > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

* HP:Battered MV:Full > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Full > sleep
You go to sleep.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

score
score
HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score
score
score
You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > You have 157(398) hit and 224(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Full > score

Your heartbeat calms down more as you feel less panicked.

score
HP:Battered MV:Fresh > You have 175(398) hit and 248(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Fresh > You have 175(398) hit and 248(248) movement points.
You have scored 84865651 experience points and 584 quest points.
You need 3634349 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Battered MV:Fresh > wake
st
You wake, and sit up.

o HP:Battered MV:Fresh > You stand up.

scan e
o HP:Battered MV:Fresh > 0
*Calun* is here, fighting a Dhai'mon trolloc, riding a gray palfrey.
*Maximus* is here, fighting a Dhai'mon trolloc, riding a gray palfrey.
A Dhai'mon trolloc is here, fighting Calun.

o HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

e
o HP:Battered MV:Fresh > 9
b
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Calun* is here, fighting a Dhai'mon trolloc, riding a gray palfrey.
*Maximus* is here, fighting a Dhai'mon trolloc, riding a gray palfrey.
A Dhai'mon trolloc is here, fighting Calun.

* HP:Battered MV:Full > [k light]
You hack *Maximus*'s body.

* HP:Battered MV:Full - a Dhai'mon trolloc: Battered - Maximus: Battered >

[bash ]

-
=
*Maximus* sends a Dhai'mon trolloc sprawling with a powerful bash!
+
*
*Maximus* crushes a Dhai'mon trolloc's left arm extremely hard.
*Calun* blasts a Dhai'mon trolloc's body extremely hard.
*
+
=
-

-
=
Your bash at *Maximus* sends him sprawling!

* HP:Battered MV:Full - a Dhai'mon trolloc: Critical - Maximus: Battered >
You hack *Maximus*'s right leg.
*Calun* blasts a Dhai'mon trolloc's right leg into bloody fragments!

* HP:Battered MV:Full - a Dhai'mon trolloc: Critical - Maximus: Battered > j
f
You hack *Maximus*'s head.
A Dhai'mon trolloc barely hacks Calun's body.
[close fence]
Ok.

* HP:Battered MV:Full - a Dhai'mon trolloc: Critical - Maximus: Battered >

You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]

9
* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > e
9
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > scan w
[k light]
They aren't here.

* HP:Battered MV:Full > 0
Your eyesight is not so keen.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
9
* HP:Battered MV:Full >
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > s
w
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Full > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Full > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Battered MV:Full > A Dha'vol trolloc leaves north.
[k light]
They aren't here.

o HP:Battered MV:Full > n
9
b
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [bash ]
Bash who?

* HP:Battered MV:Full > 9
9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > scan n
[k light]
They aren't here.

* HP:Battered MV:Full > 0
9
Your eyesight is not so keen.

0
* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

0
* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

9
9
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > n
w
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.

* HP:Battered MV:Full > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Full > scan e

o HP:Battered MV:Full > e
s
e
9
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.

* HP:Battered MV:Full > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
9
s
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Strong > w
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Strong > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Strong > 9
9
[k light]
They aren't here.

0
* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > re
score
You sit down and rest your tired bones.

* HP:Battered MV:Strong > You have 189(398) hit and 218(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

stat
* HP:Battered MV:Strong > 0
You are a 616 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 161, Dodging bonus: 2, Parrying bonus: 21
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Battered MV:Strong > wh
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

0
* HP:Battered MV:Strong > lo
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.

score
* HP:Battered MV:Strong > You have 189(398) hit and 218(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

* HP:Battered MV:Strong > 0
eq
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > wh
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Strong > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

* HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > score
You have 189(398) hit and 218(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

0
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

score
* HP:Battered MV:Strong > You have 189(398) hit and 218(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

0
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

lo
* HP:Battered MV:Strong > 0
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Strong > eq
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > wh
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Strong > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

0
* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 0
0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > score
You have 189(398) hit and 218(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

lo
* HP:Battered MV:Strong > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

score
* HP:Battered MV:Strong > You have 189(398) hit and 218(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

* HP:Battered MV:Strong > 0
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

score
* HP:Wounded MV:Fresh > You have 203(398) hit and 248(248) movement points.
You have scored 84865214 experience points and 584 quest points.
You need 3634786 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

* HP:Wounded MV:Fresh > st
e
0
9
You stop resting, and stand up.

* HP:Wounded MV:Fresh > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full > s
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
*Calun* is standing here, riding a gray palfrey.
*Maximus* is here, fighting a muzzled trolloc, riding a gray palfrey.
A muzzled trolloc is here, fighting Maximus.

w
* HP:Wounded MV:Full > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

e
o HP:Wounded MV:Full > 9
b
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
*Calun* is standing here, riding a gray palfrey.
*Maximus* is here, fighting a muzzled trolloc, riding a gray palfrey.
A muzzled trolloc is here, fighting Maximus.

* HP:Wounded MV:Full > [k light]
You hack *Calun*'s right arm hard.

* HP:Wounded MV:Full - Calun: Battered >

[bash ]

*Maximus* sends a muzzled trolloc sprawling with a powerful bash!
-
*Calun* blasts your body.
*Maximus* crushes a muzzled trolloc's body into bloody fragments!
=
+
*
*Maximus* panics, and attempts to flee!
*
*Maximus* leaves north riding a gray palfrey.
+
=
*Maximus* has arrived from the north, riding a gray palfrey.
-
*Maximus* crushes your body hard.

-
=
Your bash at *Calun* sends him sprawling!

* HP:Battered MV:Full - Calun: Battered > f

You hack *Calun*'s body hard.
A muzzled trolloc joins your fight!

* HP:Battered MV:Full - Calun: Battered >

You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Full > e
9
b
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
*Maximus* is here, fighting a muzzled trolloc, riding a gray palfrey.
*Calun* is standing here, riding a gray palfrey.
A muzzled trolloc is here, fighting Maximus.

* HP:Battered MV:Full > [k light]
You hack *Calun*'s body very hard.

* HP:Battered MV:Full - Calun: Battered >

[bash ]

*Maximus* panics, and attempts to flee!
-
=
+
*Maximus* leaves west riding a gray palfrey.
*
*Maximus* has arrived from the west, riding a gray palfrey.*
*Maximus* crushes your body.
+
=
-

-
=

As *Calun* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full - Calun: Battered >

*Calun* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Calun: Battered > f

A muzzled trolloc growls menacingly.

* HP:Battered MV:Full - Calun: Battered >
*Maximus* crushes your head.
A muzzled trolloc barely cleaves Maximus's left leg.
*Calun* blasts your right arm hard.

* HP:Battered MV:Full - Calun: Battered >

You panic and attempt to flee!


A muzzled trolloc makes a nice balletstep which plants a foot a mile above Maximus's head.


You flee head over heels.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Full > n
e
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

9
* HP:Battered MV:Full > 9
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > [k light]
They aren't here.

0
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

sc
0
* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > You have 151(398) hit and 230(248) movement points.
You have scored 84863853 experience points and 584 quest points.
You need 3636147 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
9
9
[k light]
They aren't here.

0
9
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
0
[k light]
They aren't here.

9
9
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > re
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > You sit down and rest your tired bones.

* HP:Battered MV:Full > score
You have 165(398) hit and 230(248) movement points.
You have scored 84863853 experience points and 584 quest points.
You need 3636147 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

score
* HP:Battered MV:Full > You have 165(398) hit and 230(248) movement points.
You have scored 84863853 experience points and 584 quest points.
You need 3636147 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

* HP:Battered MV:Full > who

Your blood freezes as you hear someone's death cry.

* HP:Battered MV:Full > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

* HP:Battered MV:Full > score
You have 165(398) hit and 230(248) movement points.
You have scored 84863853 experience points and 584 quest points.
You need 3636147 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

* HP:Battered MV:Full > 0

*Maximus* has arrived from the south, riding a gray palfrey.
*Calun* has arrived from the south, riding a gray palfrey.
*Calun* blasts your body.

* HP:Battered MV:Full - Calun: Battered > *Maximus* leaves west riding a gray palfrey.
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full - Calun: Battered > f

*Maximus* has arrived from the west, riding a gray palfrey.

w
* HP:Battered MV:Full - Calun: Battered >

*Maximus* crushes your body.
You panic and attempt to flee!

You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.
Alas, you cannot go that way...

s
* HP:Battered MV:Full > 9
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Full > 0
[k light]
They aren't here.

9
o HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Battered MV:Full > [k light]
They aren't here.

o HP:Battered MV:Full > e
n
9
*Maximus* has arrived from the east, riding a gray palfrey.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
The corpse of a muzzled trolloc is lying here.

* HP:Battered MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Calun* is here, fighting a ramshorned trolloc, riding a gray palfrey.
A Dha'vol trolloc is here, fighting Calun.
A hooved trolloc anxiously stamps its feet.
A ramshorned trolloc is here, fighting Calun.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Strong > 9
[k light]
You hack *Calun*'s body.
*Calun* panics, and attempts to flee!
*Calun* leaves north riding a gray palfrey.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > w
*Maximus* has arrived from the south, riding a gray palfrey.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Strong > e
9
b
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [bash ]
Bash who?

* HP:Battered MV:Strong > 9
9
9
[k light]
They aren't here.

0
* HP:Battered MV:Strong > 9
9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > cw
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 0
9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > 0
[k light]
They aren't here.

* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 9
9
[k light]
They aren't here.

9
* HP:Battered MV:Strong > sc
[k light]
They aren't here.

* HP:Battered MV:Strong > 0
9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > You have 149(398) hit and 216(248) movement points.
You have scored 84862745 experience points and 584 quest points.
You need 3637255 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
9
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > 0
[k light]
They aren't here.

* HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 9
[k light]
They aren't here.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > 0
9
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > s
w
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
The corpse of a muzzled trolloc is lying here.

* HP:Battered MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Strong >

re
o HP:Battered MV:Strong > You sit down and rest your tired bones.

o HP:Battered MV:Strong > score
You have 149(398) hit and 212(248) movement points.
You have scored 84862745 experience points and 584 quest points.
You need 3637255 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

score
o HP:Battered MV:Strong > You have 149(398) hit and 212(248) movement points.
You have scored 84862745 experience points and 584 quest points.
You need 3637255 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

lo
o HP:Battered MV:Strong > A hideous trolloc leaves east.
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Battered MV:Fresh > wh
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Battered MV:Fresh > score
You have 163(398) hit and 248(248) movement points.
You have scored 84862745 experience points and 584 quest points.
You need 3637255 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 5 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Battered MV:Fresh > st
n
You stop resting, and stand up.

e
o HP:Battered MV:Fresh > 9
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > [k light]
They aren't here.

9
* HP:Battered MV:Full > 0
[k light]
They aren't here.

9
* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

0
9
* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
9
0
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

9
* HP:Battered MV:Full > 0
[k light]
They aren't here.

* HP:Battered MV:Full > 9
9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > 9
[k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > w
[k light]
They aren't here.

* HP:Battered MV:Full > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Calun* is here, fighting a wolfish trolloc, riding a gray palfrey.
*Maximus* is here, fighting a wolfish trolloc, riding a gray palfrey.
A wolfish trolloc is sitting here.

* HP:Battered MV:Full > w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.

* HP:Battered MV:Full > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Full > e
9
b
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > s
[bash ]
Bash who?

* HP:Battered MV:Full > 9
b
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Calun* is here, fighting a wolfish trolloc, riding a gray palfrey.
A wolfish trolloc is here, fighting Calun.

* HP:Battered MV:Full > [k light]
You hack *Calun*'s left leg.
*Calun* panics, and attempts to flee!
*Calun* leaves east riding a gray palfrey.

* HP:Battered MV:Full > [bash ]
Bash who?

* HP:Battered MV:Full > e
9
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

w
* HP:Battered MV:Full > 0
9
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Calun* is standing here, riding a gray palfrey.
*Maximus* is standing here, riding a gray palfrey.
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Full > b
[k light]
You hack *Calun*'s right hand.
*Calun* panics, and attempts to flee!

* HP:Battered MV:Full - Calun: Battered >
*Calun* leaves north riding a gray palfrey.

* HP:Battered MV:Full > [bash ]
Bash who?

* HP:Battered MV:Full >
*Maximus* crushes your body.

* HP:Battered MV:Full - Maximus: Beaten > n
9
No way! You're fighting for your life!

* HP:Battered MV:Full - Maximus: Beaten > f
[k light]
You do the best you can!

* HP:Battered MV:Full - Maximus: Beaten >

You panic and attempt to flee!

9

*Maximus* crushes your left leg very hard.
A wolfish trolloc joins your fight!

You flee head over heels.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
[k light]
They aren't here.

o HP:Battered MV:Strong > n
9
b
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Maximus* is here, fighting a wolfish trolloc, riding a gray palfrey.
A wolfish trolloc is here, fighting Maximus.

* HP:Battered MV:Strong > [k light]
You hack *Maximus*'s body hard.

* HP:Battered MV:Strong - a wolfish trolloc: Battered - Maximus: Beaten >

[bash ]

-
A wolfish trolloc tickles Maximus's body with its cleave.
=

*Maximus* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - a wolfish trolloc: Wounded - Maximus: Beaten >
*Calun* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Strong - a wolfish trolloc: Wounded - Maximus: Beaten >
*Calun* blasts your body.

* HP:Battered MV:Strong - a wolfish trolloc: Wounded - Maximus: Beaten >
*Calun* blasts your head.
*Maximus* crushes a wolfish trolloc's left leg into bloody fragments!
A wolfish trolloc tickles Maximus's right leg with its cleave.

* HP:Battered MV:Strong - a wolfish trolloc: Battered - Maximus: Beaten >
*Maximus* panics, and attempts to flee!

* HP:Battered MV:Strong - a wolfish trolloc: Battered - Maximus: Beaten > f
*Maximus* leaves east riding a gray palfrey.

* HP:Battered MV:Strong - Calun: Battered >
*Maximus* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Strong - Calun: Battered > 9
9

*Maximus* crushes your right arm hard.

* HP:Beaten MV:Strong - Calun: Battered >

You panic and attempt to flee!


*Maximus* crushes your body.
A wolfish trolloc joins your fight!
*Calun* barely blasts your body.

You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
s
[k light]
They aren't here.

e
* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Maximus* is here, fighting a wolfish trolloc, riding a gray palfrey.
*Calun* is standing here, riding a gray palfrey.
A wolfish trolloc is here, fighting Maximus.

* HP:Beaten MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Strong > 9
9
9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > w
[k light]
They aren't here.

9
b
* HP:Beaten MV:Strong > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
*Maximus* is here, fighting a wolfish trolloc, riding a gray palfrey.
A wolfish trolloc is here, fighting Maximus.

* HP:Beaten MV:Strong > [k light]
You hack *Maximus*'s body hard.

* HP:Beaten MV:Strong - a wolfish trolloc: Critical - Maximus: Beaten >

[bash ]

-
=
+
*

*
+
=
-
*Maximus* crushes a wolfish trolloc's left foot very hard.
A wolfish trolloc is dead! R.I.P.
Your blood freezes as you hear a wolfish trolloc's death cry.

-
*Maximus* leaves east riding a gray palfrey.
=
They're not here anymore!

* HP:Beaten MV:Strong >
*Calun* has arrived from the south, riding a gray palfrey.
*Calun* panics, and attempts to flee!
*Calun* leaves east riding a gray palfrey.

* HP:Beaten MV:Strong > e
9
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

9
* HP:Beaten MV:Strong > 9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 0
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

0
* HP:Beaten MV:Strong > 9
9
[k light]
They aren't here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 5
0
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
A Dha'vol trolloc leaves west.
[change wimpy 50]
You will now flee if you go below 50 hit points.

0
* HP:Beaten MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > w
9
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a wolfish trolloc is lying here.
*Calun* is standing here, riding a gray palfrey.
*Maximus* is standing here, riding a gray palfrey.
A trolloc is here commanding a fist of troops.
*Calun* blasts your body.

* HP:Beaten MV:Strong - Calun: Beaten > *Maximus* crushes your body hard.
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Calun: Beaten > f
You panic and attempt to flee!


*Calun* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!

9
9
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > e
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

9
* HP:Beaten MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > 0
[k light]
They aren't here.

* HP:Beaten MV:Strong > 9
The night has begun.
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Fresh >
*Maximus* has arrived from the west, riding a gray palfrey.

* HP:Beaten MV:Fresh > scan w
[k light]
You hack *Maximus*'s left leg.

* HP:Beaten MV:Fresh - Maximus: Beaten > Your eyesight is not so keen.

* HP:Beaten MV:Fresh - Maximus: Beaten >
*Maximus* panics, and attempts to flee!

f
* HP:Beaten MV:Fresh - Maximus: Beaten > w

*Maximus* leaves north riding a gray palfrey.

o HP:Beaten MV:Fresh > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a wolfish trolloc is lying here.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Full > 9
b
Alas, you cannot go that way...

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > [bash ]
Bash who?

o HP:Beaten MV:Full > e
9
9
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > 0
[k light]
They aren't here.

o HP:Beaten MV:Full > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

w
o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > 0
[k light]
They aren't here.

9
9
o HP:Beaten MV:Full > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a wolfish trolloc is lying here.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > 9
[k light]
They aren't here.

o HP:Beaten MV:Full > 9
9
[k light]
They aren't here.

0
o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > 9
[k light]
They aren't here.

o HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > scan n
0
9
Your eyesight is not so keen.

o HP:Beaten MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Full > n
[k light]
They aren't here.

o HP:Beaten MV:Full > o
s
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.
*Maximus* is here, fighting a Dhai'mon trolloc, riding a gray palfrey.
A Dhai'mon trolloc is sitting here.

* HP:Beaten MV:Full > [open fence]
It's already open!
*Calun* has arrived from the east, riding a gray palfrey.

* HP:Beaten MV:Full > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a wolfish trolloc is lying here.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Full > n
9
b
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.
*Calun* is standing here, riding a gray palfrey.
*Maximus* is here, fighting a Dhai'mon trolloc, riding a gray palfrey.
A Dhai'mon trolloc is sitting here.

* HP:Beaten MV:Full > [k light]
You hack *Calun*'s body very hard.
*Calun* panics, and attempts to flee!

* HP:Beaten MV:Full - Calun: Beaten >

[bash ]

-
=
+
*Calun* blasts your body.
A Dhai'mon trolloc hacks Maximus's left leg.
*Maximus* crushes a Dhai'mon trolloc's body extremely hard.
*

*
+
=
-

-
=
Your bash at *Calun* sends him sprawling!
*Calun* panics, and attempts to flee!
*Calun* tries to flee, but is too exhausted!

* HP:Beaten MV:Full - Calun: Beaten >
You hack *Calun*'s head.
*Calun* panics, and attempts to flee!
A Dhai'mon trolloc hacks Maximus's body.
*Maximus* crushes a Dhai'mon trolloc's body into bloody fragments!

* HP:Beaten MV:Full - Calun: Beaten > o
[open fence]
It's already open!

* HP:Beaten MV:Full - Calun: Beaten >
You hack *Calun*'s body hard.
*Calun* panics, and attempts to flee!
*Calun* tries to flee, but is too exhausted!
A Dhai'mon trolloc barely hacks Maximus's left arm.
*Maximus* crushes a Dhai'mon trolloc's body extremely hard.

* HP:Beaten MV:Full - Calun: Beaten >
*Calun* clambers to his feet.

* HP:Beaten MV:Full - Calun: Beaten >
You hack *Calun*'s body.
*Calun* panics, and attempts to flee!
A Dhai'mon trolloc hacks Maximus's body.
*Maximus* crushes a Dhai'mon trolloc's right arm extremely hard.

* HP:Beaten MV:Full - Calun: Beaten > f
You panic and attempt to flee!


*Maximus* panics, and attempts to flee!

9
9

You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A wretched human prisoner cowers against the wall.
A wretched human prisoner cowers against the wall.
A wretched human prisoner cowers against the wall.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

9
o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > s
[k light]
They aren't here.

o HP:Beaten MV:Full > 9
[k light]
They aren't here.

o HP:Beaten MV:Full > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a Dhai'mon trolloc is lying here.
*Calun* is standing here, riding a gray palfrey.
A trolloc is here ruling a group of trollocs.

* HP:Beaten MV:Full > [k light]
You hack *Calun*'s right leg.
*Calun* panics, and attempts to flee!

* HP:Beaten MV:Full - Calun: Beaten > o
[open fence]
It's already open!

9
* HP:Beaten MV:Full - Calun: Beaten >
A Dhai'mon trolloc joins your fight!
A Dhai'mon trolloc hacks Calun's body.
*Calun* panics, and attempts to flee!
You hack *Calun*'s right foot.

* HP:Beaten MV:Full - Calun: Beaten > 9
9
[k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Beaten > 9
[k light]
You do the best you can!

9
9
* HP:Beaten MV:Full - Calun: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Beaten > 9
9
9
[k light]
You do the best you can!
*Calun* leaves east riding a gray palfrey.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > s
e
9
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a wolfish trolloc is lying here.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Calun* is standing here, riding a gray palfrey.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Full > [k light]
You hack *Calun*'s body.
*Calun* panics, and attempts to flee!

* HP:Beaten MV:Full - Calun: Critical >
You hack *Calun*'s body hard.
A hideous trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

9
* HP:Beaten MV:Full - Calun: Critical > 9
9
[k light]
You do the best you can!

9
9
* HP:Beaten MV:Full - Calun: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Full - Calun: Critical > 9
9
[k light]
You do the best you can!
*Calun* leaves north riding a gray palfrey.

o HP:Beaten MV:Full > 9
[k light]
They aren't here.

n
o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > [k light]
They aren't here.

o HP:Beaten MV:Full > q
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A scarred Shienaran soldier with a topknot stands here.
*Maximus* is standing here, riding a gray palfrey.

* HP:Beaten MV:Full > *Maximus* crushes your body.
[k calun]
They aren't here.

* HP:Beaten MV:Full - Maximus: Critical > f
9
9
You panic and attempt to flee!


*Calun* has arrived from the east, riding a gray palfrey.

9
9

*Maximus* crushes your left foot hard.
You wish that your wounds would stop BLEEDING so much!



*Calun* blasts your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
[k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > n
9
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Calun* is standing here, riding a gray palfrey.
A scarred Shienaran soldier with a topknot stands here.
*Maximus* is standing here, riding a gray palfrey.

9
* HP:Beaten MV:Strong > [k light]
You hack *Calun*'s head hard.
*Calun* panics, and attempts to flee!

* HP:Beaten MV:Strong - Calun: Critical >
*Maximus* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Calun: Critical > f
[k light]
You do the best you can!

* HP:Critical MV:Strong - Calun: Critical >

*Maximus* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

9
9
You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > n
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
*Calun* is standing here, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.

n
* HP:Critical MV:Strong > e
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > 9
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > sc
9
You have 41(398) hit and 210(248) movement points.
You have scored 84859425 experience points and 584 quest points.
You need 3640575 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > w
w
9
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
A scarred Shienaran soldier with a topknot stands here.
*Maximus* is standing here, riding a gray palfrey.

* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > [k light]
You hack *Maximus*'s left leg hard.

* HP:Critical MV:Strong - Maximus: Critical >

*Maximus* crushes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
4
s
s
You flee head over heels.
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the
bark that peels off their trunks in long strips. The grass and bushes that
grow amongst the trees are not in any better condition with scraggly,
leafless branches, or dried, yellow blades of grass. The dead forest
stretches out for miles in every direction.
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.

o HP:Critical MV:Strong > [change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Strong > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Strong > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]

o HP:Critical MV:Strong > w
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > s
w
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Critical MV:Strong > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > s

Your heartbeat calms down more as you feel less panicked.

o HP:Critical MV:Fresh > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Critical MV:Full > s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Full > sc
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

o HP:Critical MV:Full > re
score
You sit down and rest your tired bones.

o HP:Critical MV:Full > You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > stat
You are a 616 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 161, Dodging bonus: 2, Parrying bonus: 21
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Critical MV:Full > yell :)
score
You bellow ':)'

0
o HP:Critical MV:Full > You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

score
o HP:Critical MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > lo
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Full > change wimpy 40
score
You will now flee if you go below 40 hit points.

o HP:Critical MV:Full > You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > lo
score
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Full > 0
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > lo
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

0
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > scor
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

score
o HP:Critical MV:Full > 0
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > lo
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Full > lo
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Full > score
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

0
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > score
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > lo
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

wh
o HP:Critical MV:Full > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

0
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > lo
0
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > score
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > score
You have 41(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

0
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > score
You have 56(398) hit and 244(248) movement points.
You have scored 84858531 experience points and 584 quest points.
You need 3641469 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Critical MV:Full > st
9
You stop resting, and stand up.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > n
9
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Maximus* is standing here, riding a gray palfrey.

* HP:Critical MV:Full > [k light]
You hack *Maximus*'s left leg.

* HP:Critical MV:Full - Maximus: Critical >
*Maximus* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

You hack *Maximus*'s left arm hard.

f
* HP:Critical MV:Full - Maximus: Critical >

You panic and attempt to flee!
*Calun* has arrived from the east, riding a gray palfrey.


*Calun* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]

o HP:Critical MV:Full > n
n
e
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]

e
o HP:Critical MV:Full > Alas, you cannot go that way...

o HP:Critical MV:Full > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Full > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]

o HP:Critical MV:Full > n
e
e
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.

o HP:Critical MV:Full > A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o HP:Critical MV:Full > e
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Full > e
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
o HP:Critical MV:Full > s
Alas, you cannot go that way...

o HP:Critical MV:Full > s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Full > s
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]

o HP:Critical MV:Strong > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A wild boar runs through the forest.

o HP:Critical MV:Strong > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Strong > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > w
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A panther stalks through the wilderness.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > sc
You have 39(398) hit and 214(248) movement points.
You have scored 84857850 experience points and 584 quest points.
You need 3642150 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

s
o HP:Critical MV:Strong > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A giant bee preys on small animals.

o HP:Critical MV:Strong > re
You sit down and rest your tired bones.

score
o HP:Critical MV:Strong > You have 39(398) hit and 212(248) movement points.
You have scored 84857850 experience points and 584 quest points.
You need 3642150 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

score
o HP:Critical MV:Strong > You have 39(398) hit and 212(248) movement points.
You have scored 84857850 experience points and 584 quest points.
You need 3642150 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

lo
o HP:Critical MV:Strong > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A giant bee preys on small animals.

0
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Forested Borderlands
You catch the scent of horses nearby.

lo
o HP:Critical MV:Strong > 0
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A giant bee preys on small animals.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Forested Borderlands
You catch the scent of horses nearby.

o HP:Critical MV:Strong > st
n
You stop resting, and stand up.

o HP:Critical MV:Strong > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A panther stalks through the wilderness.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > e
e
e
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...

n
o HP:Critical MV:Fresh > e
e
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Full > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]

o HP:Critical MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A jaguar, chewing on its prey, looks at you.
A spotted jaguar opens its eyes lazily.

o HP:Critical MV:Full > e
n
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]

o HP:Critical MV:Full > A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]

o HP:Critical MV:Full > e
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Full > n
A Rocky Path
The faint, rocky path leads on to the north and south, winding its way around a
huge boulder that stands just off the path to the west. Small clumps of grass
and weeds grow around the base of the large boulder and line the path. Small
flowers try to survive in the rocky soil, producing tiny flowers and leaves.
The path is covered with rocks of all shapes and sizes that make the path
difficult to travel.
[ obvious exits: N S ]

o HP:Critical MV:Full > n
w
w
A Rocky Path
The rocky little path winds its way to the south, or takes a bend to the west,
where it continues on through the piles of small stones and rocks. The path is
lined with short grass, small shrubs and tiny flowers that produce bursts of
color. The path itself is littered with rocks of all sizes and shapes.
[ obvious exits: S W ]

o HP:Critical MV:Full > A Rocky Path
The rough, rocky path works its way to the east and west, winding around a
large rock that sits off one side of the path. Smaller stones litter the path,
and small green bushes and shrubs line the path. A tall weed grows directly in
the middle of the small, rock covered road, somewhat blocking the way.
[ obvious exits: E W ]
Moving with deadly grace, a huge cat watches you carefully.

o HP:Critical MV:Full > A Rocky Path
The small, rocky path bends to the east, or continues to the north. Small,
stunted trees, thorny bushes, and small shrubs line the path. To the west, the
rocks give way to a light forest, the trees growing taller and having a more
green appearance. Stones of all different sizes lie carelessly on the path, the
large ones making the path difficult to trek, and the small ones making even
the surest foot falter.
[ obvious exits: N E W ]

o HP:Critical MV:Full > w
A Rocky Opening
The sparse, thin woods to the west, open into a small, rocky path. The trees
begin to disappear even more, as the rocks take over everything. Small bushes
and shrubs are the only things that grow in the poor soil beside the start of
the path. Small rocks are scattered about the ground, making the footing uneven
and somewhat precarious.
[ obvious exits: E W ]

9
o HP:Critical MV:Full > w
[k light]
They aren't here.

9
o HP:Critical MV:Full > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Full > n
[k light]
They aren't here.

o HP:Critical MV:Full > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

0
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

0
o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 0
9
9
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

0
o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > 0
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

wh
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

0
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
9
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

0
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 0
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > sc
[k light]
They aren't here.

o HP:Critical MV:Strong > 0
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > *Maximus* has arrived from the west, riding a gray palfrey.
[k light]
You hack *Maximus*'s right leg hard.

* HP:Critical MV:Strong - Maximus: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Maximus: Critical > HP:Critical MP:Strong
You have scored 84858186 experience points and 584 quest points.
You need 3641814 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are fighting Maximus.

* HP:Critical MV:Strong - Maximus: Critical >

*Maximus* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A raven now follows Maximus.
A shivering tree barely hits Maximus's right foot.

You flee head over heels.
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
[where ]
Players in your Zone
--------------------
Penetrator - A Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > e
s
s
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
*Maximus* is here, fighting a shivering tree, riding a gray palfrey.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
A shivering tree is here, fighting Maximus.

* HP:Critical MV:Strong > *Maximus* leaves north riding a gray palfrey.
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > 9
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A wild boar runs through the forest.

o HP:Critical MV:Strong > n
[k light]
They aren't here.

n
o HP:Critical MV:Strong > 9
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > 4
[k light]
They aren't here.

o HP:Critical MV:Strong > [change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Strong > 9
9
9
[k light]
They aren't here.

sc
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
You have 53(398) hit and 210(248) movement points.
You have scored 84856864 experience points and 584 quest points.
You need 3643136 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
*Maximus* has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.
[k light]
You hack *Maximus*'s right leg.

* HP:Critical MV:Strong - Maximus: Critical > 0
[k light]
You do the best you can!

* HP:Critical MV:Strong - Maximus: Critical > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Maximus: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Maximus: Critical > [where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

* HP:Critical MV:Strong - Maximus: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Maximus: Critical >
*Maximus* panics, and attempts to flee!

v
* HP:Critical MV:Strong - Maximus: Critical > 9
[kick ]
Your kick hits *Maximus* in the solar plexus!

* HP:Critical MV:Strong - Maximus: Critical >
*Maximus* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tickles Maximus's body with its hit.
*Maximus* leaves north riding a gray palfrey.

o HP:Critical MV:Strong > cb
9n
9
9
9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Strong > 9
9
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o HP:Critical MV:Strong > n
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > 9
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]

o HP:Critical MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Critical MV:Strong > Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
A panther stalks through the wilderness.
A glob of muddy leaves sits here, oozing a foul liquid.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > s
s
Alas, you cannot go that way...

o HP:Critical MV:Strong > s
Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > s
[k light]
They aren't here.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Critical MV:Strong > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A raven is here, watching.

o HP:Critical MV:Strong > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
o HP:Critical MV:Strong > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
A raven is here flying around.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch a faint scent of a horse nearby.


o HP:Critical MV:Strong > o HP:Critical MV:Strong > s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > w
s
w
Alas, you cannot go that way...

w
o HP:Critical MV:Strong > w
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A wild boar runs through the forest.

o HP:Critical MV:Strong > 9
Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
A handsome stag stands here, ready to run.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Tiring > sc
Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]

o HP:Critical MV:Tiring > 9
Alas, you cannot go that way...

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > s
You have 41(398) hit and 182(248) movement points.
You have scored 84857506 experience points and 584 quest points.
You need 3642494 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > w
w
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]

9
o HP:Critical MV:Tiring > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A scarred Shienaran soldier with a topknot stands here.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > w
[k light]
They aren't here.

o HP:Critical MV:Tiring > 9
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > 9
0
[k light]
They aren't here.

9
o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > 0
[k light]
They aren't here.

o HP:Critical MV:Tiring > 9
9
0
[where ]
Players in your Zone
--------------------
Penetrator - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > x
[exit ]
Obvious exits:
North - Thinning Woods
East - Thinning Woods
South - Nearing A Trolloc Camp
West - In Front Of The Dark Tower

o HP:Critical MV:Tiring > 9
sc
0
[k light]
They aren't here.

9
o HP:Critical MV:Tiring > You have 41(398) hit and 170(248) movement points.
You have scored 84857506 experience points and 584 quest points.
You need 3642494 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

e
o HP:Critical MV:Full > 9
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A scarred Shienaran soldier with a topknot stands here.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > e
n
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Full > The Collapsing Watchtower
Moss covers the walls of the tower, a silent reminder of the wear of time
and wind. Once it might have been an impressive fortification almost at the
brink of the Blight but it has long since been over run by the Shadow and
abandoned by humans. The stone walls are crumbling and only held together
by sheer stubborness. A rickety ladder leads to the top of the tower, the
only exit is through the open doorway to the south.
[ obvious exits: S U ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Strong > s
w
n
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

9
o HP:Critical MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A scarred Shienaran soldier with a topknot stands here.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > w
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > s
0
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Thinning Woods

o HP:Critical MV:Strong > s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Strong > n
e
e
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

e
o HP:Critical MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A scarred Shienaran soldier with a topknot stands here.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Strong > e
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

e
e
o HP:Critical MV:Strong > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]

o HP:Critical MV:Strong > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.

o HP:Critical MV:Strong > tm
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong >

[track mount]

-
=
+
*

*
+
=
-

Some obvious recent tracks of a Ridden mount leaving north.

o HP:Critical MV:Strong > 0
n
n
n
[where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Thinning Woods

n
o HP:Critical MV:Strong > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A wild boar runs through the forest.

o HP:Critical MV:Strong > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Strong > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
A raven is here flying around.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o HP:Critical MV:Strong > n
n
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

0
o HP:Critical MV:Strong > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A raven is here, watching.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Dark Forest
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > n
9
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > n
Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
A panther stalks through the wilderness.
A glob of muddy leaves sits here, oozing a foul liquid.

o HP:Critical MV:Tiring > s
sc
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > You have 55(398) hit and 178(248) movement points.
You have scored 84857506 experience points and 584 quest points.
You need 3642494 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

0
9
o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > e
9
b
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > e
[bash ]
Bash who?

o HP:Critical MV:Tiring > 9
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

tm
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >

[track mount]

-
=
+
*

*
+
=
-

You could find no tracks at all.

o HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Dense Forest
You catch a faint scent of a horse nearby.

0
o HP:Beaten MV:Tiring > 9
9
9
[where ]
Players in your Zone
--------------------
Penetrator - Dense Forest
You catch a faint scent of a horse nearby.

0
0
o HP:Beaten MV:Tiring > 9
[k light]
They aren't here.

o HP:Beaten MV:Tiring > 9
[k light]
They aren't here.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > sc
[where ]
Players in your Zone
--------------------
Penetrator - Dense Forest
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Dense Forest
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring > 9
[k light]
They aren't here.

o HP:Beaten MV:Tiring > w
w
[k light]
They aren't here.

o HP:Beaten MV:Tiring > w
w
You have 69(398) hit and 170(248) movement points.
You have scored 84857506 experience points and 584 quest points.
You need 3642494 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

o HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Dense Forest
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring > 9
[k light]
They aren't here.

o HP:Beaten MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Tiring > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A wild boar runs through the forest.

o HP:Beaten MV:Tiring > Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > *Maximus* has arrived from the west, riding a gray palfrey.
[k light]
You hack *Maximus*'s right arm hard.

* HP:Beaten MV:Tiring - Maximus: Critical > w
*Maximus* crushes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You hack *Maximus*'s left leg hard.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Maximus: Critical > v

*Maximus* panics, and attempts to flee!

* HP:Critical MV:Tiring - Maximus: Critical >

[kick ]
Your boots need polishing again -- blood all over...

* HP:Critical MV:Tiring - Maximus: Critical >
*Maximus* leaves south riding a gray palfrey.

o HP:Critical MV:Tiring > s

*Maximus* has arrived from the south, riding a gray palfrey.

9
* HP:Critical MV:Tiring >
*Maximus* leaves north riding a gray palfrey.

o HP:Critical MV:Tiring > Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
A wild boar runs through the forest.

9
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > sc
[k light]
They aren't here.

o HP:Critical MV:Tiring > You have 53(398) hit and 160(248) movement points.
You have scored 84858545 experience points and 584 quest points.
You need 3641455 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are standing.

9
9
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.

o HP:Critical MV:Tiring > n
9
[k light]
They aren't here.

o HP:Critical MV:Tiring > b
[k light]
They aren't here.

o HP:Critical MV:Tiring > Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [bash ]
Bash who?

o HP:Critical MV:Tiring >
*Maximus* has arrived from the west, riding a gray palfrey.

* HP:Critical MV:Tiring >
*Maximus* leaves east riding a gray palfrey.

5
o HP:Critical MV:Tiring > 9
[change wimpy 50]
You will now flee if you go below 50 hit points.

9
e
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A wild boar runs through the forest.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > e
9
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > e
9
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > e
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

o HP:Critical MV:Tiring > 0

An elk leaves west.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Dense Forest

o HP:Critical MV:Tiring > w
w
s
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Critical MV:Tiring > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A raven is here, watching.

o HP:Critical MV:Tiring > s
s
s
0
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Tiring > Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o HP:Critical MV:Tiring > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
A raven is here flying around.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - A Path Through the Dead Forest
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > s
s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]

o HP:Critical MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A wild boar runs through the forest.

o HP:Critical MV:Tiring > s
w
w
w
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]

9
o HP:Critical MV:Tiring > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.

o HP:Critical MV:Tiring > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]

o HP:Critical MV:Tiring > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > w
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.

9
o HP:Critical MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Critical MV:Winded > [k light]
They aren't here.

w
o HP:Critical MV:Winded > 9
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
A hooved trolloc leaves north.
Your blood freezes as you hear someone's death cry.
Your heartbeat calms down more as you feel less panicked.

o HP:Beaten MV:Tiring > 0
e
[where ]
Players in your Zone
--------------------
Penetrator - In Front Of The Dark Tower
You catch the scent of horses nearby.

e
o HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Beaten MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.

n
o HP:Beaten MV:Tiring > 9

Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A scarred Shienaran soldier with a topknot stands here.
*Maximus* is standing here, riding a gray palfrey.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > *Maximus* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Tiring - Maximus: Critical > f
You panic and attempt to flee!


You hack *Maximus*'s left leg.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
*Maximus* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Tiring > w
w
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

w
o HP:Critical MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Tiring > n
n
w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]


o HP:Critical MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring >
o HP:Critical MV:Tiring > o HP:Critical MV:Tiring > u
u
u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Critical MV:Tiring > sleep
Alas, you cannot go that way...

o HP:Critical MV:Tiring > You go to sleep.

HP:Critical MV:Tiring > score
You have 39(398) hit and 152(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Critical MV:Tiring > 0
[where ]
In your dreams, or what?

HP:Critical MV:Tiring > lo
In your dreams, or what?

0
HP:Critical MV:Tiring > [where ]
In your dreams, or what?

score
HP:Critical MV:Tiring > You have 39(398) hit and 152(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

0
HP:Critical MV:Tiring > [where ]
In your dreams, or what?

HP:Critical MV:Tiring > wh
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

HP:Critical MV:Tiring > 0
score
[where ]
In your dreams, or what?

HP:Critical MV:Tiring > You have 39(398) hit and 152(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Critical MV:Tiring > stat
You are a 616 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 6, Dodging bonus: 1, Parrying bonus: 11
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

HP:Critical MV:Tiring > 0
[where ]
In your dreams, or what?

HP:Critical MV:Tiring > scor
You have 39(398) hit and 152(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Critical MV:Tiring > 0
score
[where ]
In your dreams, or what?

HP:Critical MV:Tiring > You have 39(398) hit and 152(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

0
HP:Critical MV:Tiring > [where ]
In your dreams, or what?

score
HP:Critical MV:Tiring > You have 54(398) hit and 152(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are sleeping.

HP:Critical MV:Tiring > 0
[where ]
In your dreams, or what?

lo
HP:Critical MV:Tiring > In your dreams, or what?

HP:Critical MV:Tiring > wake
st
You wake, and sit up.

d
o HP:Critical MV:Tiring > d
d
You stand up.

o HP:Critical MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > scan e
re
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring > You sit down and rest your tired bones.

scan e
o HP:Critical MV:Tiring > 0
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > wh
0
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > lo
score
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring > A hideous trolloc has arrived from the east.
A Dhai'mon trolloc leaves east.
You have 54(398) hit and 150(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

0
o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

score
o HP:Critical MV:Tiring > 0
You have 54(398) hit and 150(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > wh
0
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > score
You have 54(398) hit and 150(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

o HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > score
You have 54(398) hit and 150(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

scan e
o HP:Critical MV:Tiring > 0
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > lo
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > 0
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring > eq
A hideous trolloc leaves east.
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o HP:Critical MV:Tiring > wh
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Critical MV:Tiring > 0
score
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Critical MV:Tiring > You have 54(398) hit and 150(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

stat
o HP:Critical MV:Tiring > You are a 616 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 184, Dodging bonus: 2, Parrying bonus: 17
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

scan e
o HP:Critical MV:Tiring > stat
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > You are a 616 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 184, Dodging bonus: 2, Parrying bonus: 17
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Critical MV:Tiring > re
You are already resting.

scan e
o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

scan e
o HP:Critical MV:Tiring > scan e
scan e
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.


o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > wh
o HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked.
Players
-------
Penetrator the Pugnacious Destroyer [Ahf'frait]
6 Shzrei the Grotesque Torturer [Dhai'mon]

2 players displayed.

o HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > score
0
You have 71(398) hit and 215(248) movement points.
You have scored 84857467 experience points and 584 quest points.
You need 3642533 exp to level and 416 qp to rank.
You have amassed 35 Turn points to date.
You have played 35 days and 6 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 46).
You are resting.

st
o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Tower Entrance
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > e
You stop resting, and stand up.

o HP:Beaten MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

o HP:Beaten MV:Strong > e
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Beaten MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > eq
0
You are using:
<held> a silver whirlwind badge
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a long halberd
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > lo
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Beaten MV:Strong > 5
[change wimpy 50]
You will now flee if you go below 50 hit points.

o HP:Beaten MV:Strong > n
0
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

o HP:Beaten MV:Strong > e
n
[where ]
Players in your Zone
--------------------
Penetrator - Thinning Woods
You catch the scent of horses nearby.

o HP:Beaten MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

s
o HP:Beaten MV:Strong > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A scarred Shienaran soldier with a topknot stands here.
*Maximus* is standing here, riding a gray palfrey.
*Calun* is standing here, riding a gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Calun* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Calun: Beaten >
*Maximus* crushes your head hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Calun: Beaten >

*Maximus* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The ancient tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
*Calun* barely blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A scarred Shienaran soldier with a topknot stands here.
*Maximus* is standing here, riding a gray palfrey.
*Calun* is standing here, riding a gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

f
* HP:Critical MV:Strong >
*Maximus* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*someone* blasts your left arm hard.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Strong > All you can do right now is think about the stars!

HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.

Post Reply