Glass canon PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Karens
Posts: 4
Joined: Sat Nov 20, 2021 3:28 pm

Glass canon PK

Post by Karens » Sun Apr 30, 2023 6:31 am

Older channie log from a month ago with some chaotic PK. First at BR fade (TV road), then at FD Fade.

Shows the glass canon aspect of the channeler class.
Both glass (especially when solo vs two 21 str trollocs) at the beginning and canon (when someone else is buffing) aspect at the end.

I had just logged on and was not fully set for PK yet, as you can see I fumble up some aliasses.
Mostly unedited, only cut out some spam & moving parts.

The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring >
track
-=+
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh tracks of Spectre leaving north.
Some day-old tracks of Spectre leaving east.
Some day-old tracks of Spectre leaving west.

* R HP:Healthy SP:Bursting MV:Tiring >
dism
You stop riding him.

* HP:Healthy SP:Bursting MV:Tiring >
tgt dark
Target is set as: dark.
w
w
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Bearhands* is resting here.
*Spectre* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

* HP:Healthy SP:Bursting MV:Tiring >
s

*Spectre* leaves east. >> >>

* HP:Healthy SP:Bursting MV:Tiring >
Alas, you cannot go that way...

* HP:Healthy SP:Bursting MV:Tiring >
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road

* HP:Healthy SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* HP:Healthy SP:Bursting MV:Tiring >

*Bearhands* has arrived from the north.

* HP:Healthy SP:Bursting MV:Tiring >
tgt Bearhands
Target is set as: Bearhands.
q
kill Bearhands

*Bearhands* leaves north. ^^ ^^

* HP:Healthy SP:Bursting MV:Tiring >
se
embrace
They aren't here.

t
Longspell: fireball
channel 'fireball' h.Bearhands
* HP:Healthy SP:Bursting MV:Tiring >
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Tiring >
Nobody here by that name.

* HP:Healthy SP:Bursting MV:Tiring >
n
q
kill Bearhands
t
channel 'fireball' h.Bearhands
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Bearhands* is standing here.
*Spectre* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
*Spectre* tries to pound you, but you deflect the blow.

* HP:Healthy SP:Bursting MV:Tiring - Spectre: Battered >
You do the best you can!

* HP:Healthy SP:Bursting MV:Tiring - Spectre: Battered >
You begin to weave the appropriate flows...
-
=
*Bearhands* crushes your body into bloody fragments!
Wimpy reset to: 244 hit points.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Bearhands* tries to crush you, but you parry successfully.
A fade slashes your body extremely hard.
Wimpy reset to: 208 hit points.
You flee head over heels.
Wimpy reset to: 172 hit points.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A gray palfrey prances skittishly nearby.

* HP:Hurt SP:Bursting MV:Tiring >

*Spectre* has arrived from the west.
*Bearhands* has arrived from the west.

* HP:Hurt SP:Bursting MV:Tiring >
cw
change mood wimpy

*Bearhands* tries to crush you, but you parry successfully.
*Spectre* tries to pound you, but you parry successfully.

* HP:Hurt SP:Bursting MV:Tiring - Bearhands: Beaten >
q
kill Bearhands
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

tt
* HP:Hurt SP:Bursting MV:Tiring - Bearhands: Beaten >
You do the best you can!

* HP:Hurt SP:Bursting MV:Tiring - Bearhands: Beaten >

You barely strike *Bearhands*'s right leg.

* HP:Hurt SP:Bursting MV:Tiring - Bearhands: Beaten >
f
You panic and attempt to flee!


You dodge a bash from *Spectre* who loses his balance and falls!


You flee head over heels.
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road

* HP:Hurt SP:Bursting MV:Tiring >
se
embrace
w
You are already in touch with saidar, can't you feel it?

q
kill Bearhands
* HP:Hurt SP:Bursting MV:Tiring >
t
channel 'fireball' h.Bearhands
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
*Spectre* is standing here.
A gray palfrey prances skittishly nearby.

* HP:Hurt SP:Bursting MV:Tiring >
They aren't here.

* HP:Hurt SP:Bursting MV:Tiring >
Nobody here by that name.

* HP:Hurt SP:Bursting MV:Tiring >

*Spectre* tries to pound you, but you deflect the blow.

* HP:Hurt SP:Bursting MV:Tiring - Spectre: Battered >
q
kill Bearhands

You tickle *Spectre*'s body with your strike.
*Spectre* tries to pound you, but you parry successfully.

* HP:Hurt SP:Bursting MV:Tiring - Spectre: Battered >
t
channel 'fireball' h.Bearhands
They aren't here.

* HP:Hurt SP:Bursting MV:Tiring - Spectre: Battered >
f
Nobody here by that name.

* HP:Hurt SP:Bursting MV:Tiring - Spectre: Battered >
You panic and attempt to flee!


You flee head over heels.
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road

* HP:Hurt SP:Bursting MV:Tiring >
tgtt Bearhands
Target two is set as: Bearhands.
tgt dark
Target is set as: dark.
z bedroom fade
w
w
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Starting tic timer.
[narr ]
You narrate 'bedroom fade'

* HP:Hurt SP:Full MV:Tiring >
q
kill dark
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A gray palfrey prances skittishly nearby.

* HP:Hurt SP:Full MV:Tiring >
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Spectre* is standing here.
*Bearhands* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

* HP:Hurt SP:Full MV:Tiring >
se
embrace
You tickle *Spectre*'s body with your strike.

* HP:Hurt SP:Full MV:Tiring - Spectre: Battered >
t
channel 'fireball' h.dark
You are already in touch with saidar, can't you feel it?

* HP:Hurt SP:Full MV:Tiring - Spectre: Battered >
You begin to weave the appropriate flows...
*Bearhands* tries to crush you, but you parry successfully.
-
ttt=
Cancelled.
Arglebargle, glop-glyf!?!

* HP:Hurt SP:Full MV:Tiring - Spectre: Battered >

You tickle *Spectre*'s body with your strike.

* HP:Hurt SP:Full MV:Tiring - Spectre: Battered >
f
You panic and attempt to flee!


You flee head over heels.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A gray palfrey prances skittishly nearby.

* HP:Hurt SP:Full MV:Tiring >
w
q
kill dark
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Spectre* is standing here.
*Bearhands* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

* HP:Hurt SP:Full MV:Tiring >
rr
You tickle *Spectre*'s left arm with your strike.

* HP:Hurt SP:Full MV:Tiring - Spectre: Battered >

*Bearhands* crushes your body into bloody fragments!

* HP:Hurt SP:Full MV:Tiring - Spectre: Battered >
f
q
kill dark
You panic and attempt to flee!

q
kill dark
You flee head over heels.
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
They aren't here.

Jumi narrates 'both'

In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Spectre* is standing here.
*Bearhands* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

tt
channel 'fireball' h.Bearhands
* HP:Hurt SP:Full MV:Tiring >
An Elite Dha'vol guard tries to slash you, but you parry successfully.
An Elite Dha'vol guard slashes your left arm extremely hard.
An Elite Dha'vol guard tries to slash you, but you deflect the blow.
A fade joins an Elite Dha'vol guard's fight!
You try to strike an Elite Dha'vol guard, but he deflects the blow.
An Elite Dha'vol guard slashes your body into bloody fragments!
You do the best you can!

* HP:Wounded SP:Full MV:Tiring - an Elite Dha'vol guard: Scratched >
You are already in touch with saidar, can't you feel it?

* HP:Wounded SP:Full MV:Tiring - an Elite Dha'vol guard: Scratched >
You begin to weave the appropriate flows...

f-
=
*Bearhands* crushes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

z nod
You flee head over heels.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Jumi din Shallow Sands is standing here.
A tall dust-colored gelding prances in a circle here.
A gray palfrey prances skittishly nearby.
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered SP:Full MV:Tiring >
[narr ]
You narrate 'nod'

* HP:Battered SP:Full MV:Tiring >

Jumi narrates 'buffing'

w
* HP:Battered SP:Full MV:Tiring >
Alas, you cannot go that way...

* HP:Battered SP:Full MV:Tiring >
s

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!

q
kill dark
* HP:Battered SP:Full MV:Tiring - a shivering tree: Healthy >
No way! You're fighting for your life!

* HP:Battered SP:Full MV:Tiring - a shivering tree: Healthy >
f
They aren't here.

* HP:Battered SP:Full MV:Tiring - a shivering tree: Healthy >

A shivering tree barely hits your right arm.
You panic and attempt to flee!
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you deflect the blow.

s
w
s
w
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Full MV:Tiring >
q
kill dark
In the Dark Forest
[ obvious exits: N E ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Full MV:Tiring >
Alas, you cannot go that way...

* HP:Battered SP:Full MV:Tiring >
Alas, you cannot go that way...

se
embrace
* HP:Battered SP:Full MV:Tiring > Alas, you cannot go that way...

* HP:Battered SP:Full MV:Tiring >
They aren't here.

* HP:Battered SP:Full MV:Tiring >
You are already in touch with saidar, can't you feel it?

* HP:Battered SP:Full MV:Tiring >
n
w
w
t
channel 'fireball' h.dark
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Full MV:Tiring >
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A tall dust-colored gelding prances in a circle here.
A gray palfrey prances skittishly nearby.

* HP:Battered SP:Full MV:Tiring >
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
Jumi din Shallow Sands is sitting here.
*Spectre* is here, fighting Jumi.
*Bearhands* is here, fighting Jumi.
An Elite Dha'vol guard is here, fighting Jumi.
An Elite Dha'vol guard is here, fighting Jumi.
A fade is here, fighting Jumi.

* HP:Battered SP:Full MV:Tiring >
You begin to weave the appropriate flows...
-=+
*
tt
channel 'fireball' h.Bearhands

A fade slashes your left arm hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Bearhands* crushes Jumi's body very hard.
An Elite Dha'vol guard slashes Jumi's left foot hard.
An Elite Dha'vol guard barely slashes Jumi's body.
*Spectre* pounds Jumi's body very hard.


Jumi panics, and attempts to flee!

You flee head over heels.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A tall dust-colored gelding prances in a circle here.
A gray palfrey prances skittishly nearby.
Nobody here by that name.

* HP:Battered SP:Full MV:Tiring >

Jumi has arrived from the west.

* HP:Battered SP:Full MV:Tiring >
w

Jumi narrates 'fleeing'

* HP:Battered SP:Full MV:Tiring >
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Spectre* is standing here.
*Bearhands* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
*Bearhands* tries to crush you, but you parry successfully.

q
kill dark
* HP:Battered SP:Full MV:Tiring - Bearhands: Beaten >
You do the best you can!

f
* HP:Battered SP:Full MV:Tiring - Bearhands: Beaten >
You panic and attempt to flee!
*Spectre* tries to pound you, but you deflect the blow.

z oh
You flee head over heels.
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
[narr ]
You narrate 'oh'

* HP:Battered SP:Full MV:Tiring >

*Spectre* has arrived from the north.
*Bearhands* has arrived from the north.

q
kill dark
* HP:Battered SP:Full MV:Tiring >
q
kill dark

*Bearhands* tries to crush you, but you parry successfully.
Jumi narrates 'beaten'
*Spectre* pounds your body into bloody fragments!
You panic and attempt to flee!

q
kill dark
f

*Bearhands* tries to crush you, but you parry successfully.

You flee head over heels.
In the Devastated Bedroom
[ obvious exits: E ]
Zone: The Long Fal Dara Road
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
They aren't here.

* HP:Battered SP:Full MV:Winded >
They aren't here.

* HP:Battered SP:Full MV:Winded >
They aren't here.

* HP:Battered SP:Full MV:Winded >
e
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
*Bearhands* is standing here.
*Spectre* is standing here.
*Bearhands* tries to crush you, but you parry successfully.

* HP:Battered SP:Full MV:Winded - Bearhands: Beaten >

You dodge a bash from *Spectre* who loses his balance and falls!
You panic and attempt to flee!


*Bearhands* tries to crush you, but you parry successfully.


Franky narrates 'br fade aed'

You flee head over heels.
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Jumi din Shallow Sands is standing here, riding a gray palfrey.
A tall dust-colored gelding prances in a circle here.

* HP:Battered SP:Full MV:Winded >

Franky narrates 'meet me there'

rh
ride horse
* HP:Battered SP:Full MV:Winded >
e
Jumi has beaten you to it.

* HP:Battered SP:Full MV:Winded >
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Full MV:Winded >
n
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Full MV:Winded >
w
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered SP:Full MV:Winded >
z nod
s
[narr ]
You narrate 'nod'

* HP:Battered SP:Full MV:Winded >
se
embrace
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Jumi din Shallow Sands is standing here, riding a gray palfrey.
A tall dust-colored gelding prances in a circle here.

* HP:Battered SP:Full MV:Winded >
You are already in touch with saidar, can't you feel it?
Franky narrates 'on tic im there they still in?'

* HP:Battered SP:Full MV:Winded >
wvdme
[channel 'warding vs damage' karens]
You begin to weave the appropriate flows...
-=+**+=- -=+**+=- -=+
(tic_timer): Tic in 7 seconds!*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* HP:Battered SP:Strong MV:Winded >
z they still in, 1 beat one batt
rel
[narr ]
You narrate 'they still in, 1 beat one batt'

* HP:Battered SP:Strong MV:Winded >
Ok.

* HP:Battered SP:Full MV:Tiring >
They aren't here.
Franky narrates 'k'


* HP:Battered SP:Full MV:Tiring >
[weather ]
The temperature is about 50 degrees.
The sky is cloudy, and a calm wind comes from the north.

They aren't here.
Jumi stops riding a gray palfrey.

* HP:Battered SP:Full MV:Tiring >
q
kill dark
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A gray palfrey prances skittishly nearby.
Jumi din Shallow Sands is standing here.
A tall dust-colored gelding prances in a circle here.
Tervin has arrived from the east, riding a wild stallion.

se
embrace
They aren't here.

* HP:Battered SP:Full MV:Tiring >
They aren't here.
Tervin stops riding a wild stallion.

* HP:Battered SP:Full MV:Tiring >
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Full MV:Tiring >
nod
You nod in agreement.

* HP:Battered SP:Full MV:Tiring >

Tervin leaves west. << <<

* HP:Battered SP:Full MV:Tiring >
'buff pls
You say 'buff pls'

* HP:Battered SP:Full MV:Tiring >
w
q
kill dark
* HP:Battered SP:Full MV:Tiring >
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Bearhands* is standing here.
*Spectre* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
*Bearhands* tries to crush you, but you deflect the blow.
Jumi has arrived from the east.

* HP:Battered SP:Full MV:Tiring - Bearhands: Beaten >
tt
channel 'ice spikes' h.Bearhands
You do the best you can!
Jumi barely lances *Spectre*'s body.

* HP:Battered SP:Full MV:Tiring - Bearhands: Beaten >
You begin to weave the appropriate flows...
-
Tervin has arrived from the south.
=+
Tervin slashes *Spectre*'s body.
*

Tervin tickles *Spectre*'s body with his slash.
An Elite Dha'vol guard joins Spectre's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
A fade joins an Elite Dha'vol guard's fight!
*+=- -=
*Spectre* avoids being bashed by Jumi who loses his balance and falls!
+
Ok.
*Bearhands* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Bearhands*.

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >

*Bearhands* leaves south. vv vv

* HP:Battered SP:Strong MV:Tiring >

Jumi avoids being bashed by *Spectre* who loses his balance and falls!

* HP:Battered SP:Strong MV:Tiring >
f

A fade slashes Jumi's body hard.
An Elite Dha'vol guard slashes Jumi's left leg.
An Elite Dha'vol guard slashes Jumi's left leg hard.

q
kill dark
* HP:Battered SP:Strong MV:Tiring >
q
kill dark
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
*Bearhands* is standing here.

q
kill dark
* HP:Battered SP:Strong MV:Tiring >
q
kill dark
You tickle *Bearhands*'s left leg with your strike.
*Bearhands* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
You do the best you can!
*Bearhands* leaves west. << <<

* HP:Battered SP:Strong MV:Tiring >
They aren't here.
*Bearhands* has arrived from the west.

* HP:Battered SP:Strong MV:Tiring >

*Bearhands* tries to crush you, but you parry successfully.

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
q
kill dark
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >

You tickle *Bearhands*'s left leg with your strike.
*Bearhands* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
se
embrace

*Bearhands* leaves west. << <<
*Bearhands* has arrived from the west.

r
* HP:Battered SP:Strong MV:Tiring >
You are already in touch with saidar, can't you feel it?

* HP:Battered SP:Strong MV:Tiring >
q
kill dark
You tickle *Bearhands*'s left hand with your strike.
*Bearhands* panics, and attempts to flee!

r
* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >

You barely strike *Bearhands*'s right arm.
Tervin narrates 'spectre bashed'

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >

*Bearhands* leaves west. << <<

* HP:Battered SP:Strong MV:Tiring >

*Bearhands* has arrived from the west.

* HP:Battered SP:Strong MV:Tiring >
q
kill dark
q
kill dark
You barely strike *Bearhands*'s right arm.
*Bearhands* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
q
kill dark
q
kill dark
q
kill dark
You do the best you can!

q
kill dark
* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
q
kill dark
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
*Bearhands* tries to crush you, but you deflect the blow.
You barely strike *Bearhands*'s body.
*Bearhands* panics, and attempts to flee!
You do the best you can!
*Bearhands* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
You do the best you can!
Jumi has arrived from the north.

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
tgt dark
Target is set as: dark.
q
kill dark

Jumi lances *Bearhands*'s left leg.

a
Shortspell set to: flame strike
* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
q
kill dark
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
q
kill dark
q
kill dark
q
kill dark
You do the best you can!

q
kill dark
* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
q
kill dark
You do the best you can!

* HP:Battered SP:Strong MV:Tiring - Bearhands: Critical >
You do the best you can!
*Bearhands* leaves north. ^^ ^^
Franky has arrived from the north.

* HP:Battered SP:Strong MV:Tiring >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Tiring >
They aren't here.

* HP:Battered SP:Strong MV:Tiring >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Tiring >
n
They aren't here.

* HP:Battered SP:Strong MV:Tiring >
They aren't here.

* HP:Battered SP:Strong MV:Tiring >
q
kill dark
e
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
A raven is here, watching.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

q
kill dark
* HP:Battered SP:Strong MV:Tiring >
They aren't here.

* HP:Battered SP:Strong MV:Tiring >
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
*Bearhands* is lying here, mortally wounded.
Tervin of Saldaea is here, fighting Bearhands.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A tall dust-colored gelding prances in a circle here.

* HP:Battered SP:Strong MV:Winded >
You strike *Bearhands*'s left arm hard.
*Bearhands* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bearhands*'s death cry.

* HP:Battered SP:Strong MV:Winded >

Tervin gets ten copper pennys from the corpse of Bearhands.
Tervin gets a skin of human flesh from the corpse of Bearhands.
Tervin gets a pair of thick metal boots from the corpse of Bearhands.
Tervin gets a pair of ebony-steel plate greaves from the corpse of Bearhands.
Tervin gets a bronze belt of odd design from the corpse of Bearhands.
Tervin gets a massive war maul from the corpse of Bearhands.
Tervin gets a sungwood bracelet from the corpse of Bearhands.
Tervin gets a sungwood bracelet from the corpse of Bearhands.
Tervin gets a pair of heavy metal gauntlets from the corpse of Bearhands.
Tervin gets a pair of ebony-steel plate vambraces from the corpse of Bearhands.
Tervin gets a backpack from the corpse of Bearhands.
Tervin gets a cloak of shifting colors from the corpse of Bearhands.
Tervin gets a shining steel breastplate from the corpse of Bearhands.
Tervin gets a torc of gleaming steel from the corpse of Bearhands.
Tervin gets a torc of gleaming steel from the corpse of Bearhands.
Tervin gets a full metal helmet and visor from the corpse of Bearhands.
Tervin gets a gold ring delicately carved with ivy from the corpse of Bearhands.
Tervin gets a gold ring delicately carved with ivy from the corpse of Bearhands.

* HP:Battered SP:Strong MV:Winded >
Jumi has arrived from the west.

* HP:Battered SP:Strong MV:Winded >

Tervin leaves north. ^^ ^^

* HP:Battered SP:Strong MV:Winded >

Jumi starts riding a warhorse.
Tervin has arrived from the north.

* HP:Battered SP:Strong MV:Winded >

Jumi leaves east riding a warhorse. >>
Tervin starts riding a wild stallion.

* HP:Battered SP:Strong MV:Winded >

Tervin leaves north riding a wild stallion. ^^

* HP:Battered SP:Strong MV:Winded >
ride 2.horse
Horse is set as: 2.horse.
ride 2.horse

Franky has arrived from the west.
Franky leaves north. ^^ ^^

* HP:Battered SP:Strong MV:Winded >
e
You start riding him.

<< Fight moves north a bit, first west dusty then FD fade >>

Jumi narrates 'am very crit w dusty'

<< I meet up with Jumi >>

Brown Hills
[ obvious exits: S ]
Zone: Borderlands West of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is resting here, riding a shaggy brown mare.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

nod
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark

Jumi stops resting, and clambers on his feet.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
q
kill dark
You nod in agreement.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi beckons everyone to follow him.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
foll jumi
wh
where
q
kill dark
You now follow Jumi.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
Players in your Zone
--------------------
Karens - Brown Hills
Jumi - Brown Hills

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
stat
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
You are now a member of Jumi's group.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
q
kill dark
You are a 68 year old female human channeler.
Your height is 5 feet, 8 inches, and you weigh 150.0 lbs. BMI: 22.827.
You are carrying 0.0 lbs and wearing 17.3 lbs, peanuts. MUD BMI: 0.361.
Your base abilities are: Str:16 Int:16 Wil:19 Dex:18 Con:14. Total: 83.
Offensive bonus: 134, Dodging bonus: 125, Parrying bonus: 158. Total Defence: 283
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
wea
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Brown Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
[weather ]
The temperature is about 60 degrees.
The sky is cloudless, and a calm wind comes from the north.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves west riding a shaggy brown mare. <<
You follow Jumi.

A Flat Hill
[ obvious exits: E S ]
Zone: Borderlands West of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
The short gray wolf bitch is foraging for food here.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Tervin narrates 'sward'

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves west riding a shaggy brown mare. <<
You follow Jumi.

On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
A black wolf has arrived from the west.
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves east riding a shaggy brown mare. >>
You follow Jumi.

On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
The short gray wolf bitch is foraging for food here.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves east riding a shaggy brown mare. >>
You follow Jumi.

Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A baby raccoon tumbles around, searching for something to eat.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.
Jumi leaves east riding a shaggy brown mare. >>
You follow Jumi.

The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves east riding a shaggy brown mare. >>
You follow Jumi.

The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A Shienaran scout blends into the surroundings here.
A dun mare is here, snorting angrily.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.
Tervin narrates '1s sward'

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.
Jumi leaves west riding a shaggy brown mare. <<
You follow Jumi.

Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
A tough Shienaran soldier waits here, riding a dun mare.
A tough Shienaran soldier waits here, riding a dun mare.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.
Jumi leaves west riding a shaggy brown mare. <<
You follow Jumi.

Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.
Jumi leaves south riding a shaggy brown mare. vv
You follow Jumi.

Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
*Judy* is standing here.
*Spectre* is standing here.
*Spectre* leaves west. << <<
*Judy* leaves west. << <<

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
They aren't here.

* R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.
Jumi leaves west riding a shaggy brown mare. <<
You follow Jumi.

Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here, riding a shaggy brown mare.
*Judy* is here, fighting Tervin.
*Spectre* is here, fighting Tervin.
Tervin of Saldaea is sitting here, riding a warhorse.

q
kill dark
* R HP:Wounded SP:Bursting MV:Tiring >
q
kill dark
You tickle *Spectre*'s body with your strike.
Jumi lances *Spectre*'s body.

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
q
kill dark
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
se
embrace
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
t
channel 'ice spikes' h.dark
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Beaten >
You strike *Spectre*'s body.
*Spectre* pounds Tervin's right leg.
*Judy* scythes Tervin's left leg hard.
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Battered >
You do the best you can!
*Spectre* panics, and attempts to flee!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Spectre: Battered >
You do the best you can!
*Spectre* leaves south. vv vv

* R HP:Wounded SP:Bursting MV:Tiring >
You barely strike *Judy*'s left leg.

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
You do the best you can!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
You feel the flows of saidar coursing through your body.
Jumi lances *Judy*'s left leg.
*Spectre* has arrived from the south.

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
You begin to weave the appropriate flows...

tgtt Spectre
Target two is set as: Spectre.
*Spectre* leaves south. vv vv

q
kill dark-=
Tervin barely tickles *Judy*'s body with his slash.
*Judy* scythes Tervin's body.
+
Cancelled.
You do the best you can!
Tervin panics, and attempts to flee!

* R HP:Wounded SP:Bursting MV:Tiring - Tervin: Hurt - Judy: Scratched >
tt
channel 'ice spikes' h.Spectre
*Judy* panics, and attempts to flee!
Nobody here by that name.
Tervin leaves east riding a warhorse. >>

* R HP:Wounded SP:Bursting MV:Tiring - Judy: Scratched >
q
kill dark

*Judy* panics, and attempts to flee!

t
channel 'ice spikes' h.dark
* R HP:Wounded SP:Bursting MV:Tiring - Judy: Scratched >
You do the best you can!
Jumi sends *Judy* sprawling with a powerful bash!

* R HP:Wounded SP:Bursting MV:Tiring - Judy: Scratched >
Jumi lances *Judy*'s body.
You tickle *Judy*'s head with your strike.
You begin to weave the appropriate flows...
-=+
Franky narrates 'omw'
*

Tervin has arrived from the east, riding a warhorse.
*
Tervin slashes *Judy*'s body.
+=- -
Tervin barely slashes *Judy*'s head.
A shaggy brown mare panics and attempts to flee, throwing Jumi off her in the process!
Jumi lances *Judy*'s body.
=+
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Judy*.

* R HP:Wounded SP:Full MV:Tiring - Judy: Hurt >
t
channel 'ice spikes' h.dark

A shaggy brown mare panics, and attempts to flee!

* R HP:Wounded SP:Full MV:Tiring - Judy: Hurt >
You begin to weave the appropriate flows...
-=+*

Tervin slashes *Judy*'s right leg.
*Judy* tries to scythe you, but you parry successfully.
Jumi lances *Judy*'s left arm.
*Judy* panics, and attempts to flee!
*+=
*Judy* leaves east. >> >>
-
*Judy* has arrived from the east.
Jumi lances *Judy*'s right arm hard.
Tervin slashes *Judy*'s body.

*Judy* panics, and attempts to flee!

q
kill dark-=+
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Judy*.

* R HP:Wounded SP:Strong MV:Tiring - Jumi: Beaten - Judy: Wounded >
You do the best you can!

* R HP:Wounded SP:Strong MV:Tiring - Jumi: Beaten - Judy: Wounded >

*Judy* leaves east. >> >>

* R HP:Wounded SP:Strong MV:Tiring >

You hear a blood-curdling howl in the distance.

* R HP:Wounded SP:Strong MV:Tiring >
t
channel 'ice spikes' h.dark
* R HP:Wounded SP:Strong MV:Tiring >
q
kill dark
q
kill dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
q
kill dark

*Judy* has arrived from the east.
Tervin leaves east riding a warhorse. >>

* R HP:Wounded SP:Strong MV:Tiring >
You tickle *Judy*'s left leg with your strike.

* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded >
q
kill dark
You do the best you can!

* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded >
You do the best you can!

q
kill dark
* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded >
t
channel 'ice spikes' h.dark
You do the best you can!

* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded >
You do the best you can!

* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded >
You begin to weave the appropriate flows...
Jumi starts riding a shaggy brown mare.

*Judy* panics, and attempts to flee!
Jumi lances *Judy*'s head.
Tervin has arrived from the east, riding a warhorse.
-
Jumi lances *Judy*'s body.
A shaggy brown mare panics and attempts to flee, throwing Jumi off her in the process!
A shaggy brown mare leaves east. >> >>
Tervin slashes *Judy*'s body.
=+**+=
*Judy* leaves south. vv vv
-
Tervin leaves east riding a warhorse. >>
-
s=+
Your target is no longer here!
Jumi leaves south. vv vv
You follow Jumi.

On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here.

* R HP:Wounded SP:Strong MV:Tiring >
q
kill dark
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded SP:Strong MV:Tiring >
w
q
kill dark
They aren't here.

* R HP:Wounded SP:Strong MV:Tiring >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Tiring >
They aren't here.

* R HP:Wounded SP:Strong MV:Tiring >
n
w
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.

q
kill dark
* R HP:Wounded SP:Strong MV:Tiring >
You hear a blood-curdling howl in the distance.
Your blood freezes as you hear someone's death cry.
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
The corpse of Franky is lying here.
A wild stallion bucks madly, being ridden by you.
Tervin of Saldaea is here, fighting Spectre, riding a warhorse.
Jumi din Shallow Sands is here, fighting Spectre.
A gray palfrey prances skittishly nearby.
*Spectre* is standing here.
A darkhound is here, howling.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

* R HP:Wounded SP:Strong MV:Tiring >
*Judy* has arrived from the north.
You strike *Judy*'s body.

* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded >
(tic_timer): Tic in 7 seconds!
se
embrace
t
channel 'ice spikes' h.dark
tt
channel 'ice spikes' h.Spectre

*Spectre* gets a black pair of silver-tooled boots from the corpse of Franky.
*Spectre* gets a pair of earthen colored breeches from the corpse of Franky.
*Spectre* gets a belt with a buckle of cuendillar from the corpse of Franky.
*Spectre* gets a red and gold tasseled spear from the corpse of Franky.
*Spectre* gets a silver Kandori wristcuff from the corpse of Franky.
*Spectre* gets a jeweled wristcuff from the corpse of Franky.
*Spectre* gets a pair of dark gloves from the corpse of Franky.
*Spectre* gets a set of cloth sleeves from the corpse of Franky.
*Spectre* gets a backpack from the corpse of Franky.
*Spectre* gets a bearskin tunic from the corpse of Franky.
*Spectre* gets a shimmering pendant of obsidian from the corpse of Franky.
*Spectre* gets a shimmering pendant of obsidian from the corpse of Franky.
*Spectre* gets a camouflaged hood from the corpse of Franky.
*Spectre* gets a gold ring from the corpse of Franky.
*Spectre* gets a gold ring from the corpse of Franky.
*Spectre* gets a lantern from the corpse of Franky.

* R HP:Wounded SP:Strong MV:Tiring - Judy: Wounded > You are already in touch with saidar, can't you feel it?
*Spectre* leaves north. ^^ ^^
Tervin tickles *Judy*'s right foot with his slash.
*Judy* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Tiring - Judy: Battered >
You begin to weave the appropriate flows...

Cancelled.
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring - Judy: Battered >

Tervin barely slashes *Judy*'s body.
A darkhound tries to hit Jumi, but he deflects the blow.
A darkhound joins a darkhound's fight!
A Dhai'mon trolloc joins a darkhound's fight!
You barely strike *Judy*'s head.

* R HP:Wounded SP:Strong MV:Tiring - Judy: Battered >
tt
channel 'ice spikes' h.Spectre

*Judy* leaves north. ^^ ^^

* R HP:Wounded SP:Strong MV:Tiring - a darkhound: Scratched >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring - a darkhound: Scratched >
f

Tervin panics, and attempts to flee!
Tervin leaves east riding a warhorse. >>

q
kill dark
* R HP:Wounded SP:Strong MV:Tiring - a darkhound: Scratched >
tt
channel 'ice spikes' h.Spectre
You panic and attempt to flee!

A darkhound swiftly dodges your attempt to strike it.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A Dhai'mon trolloc tries to crush Jumi, but he deflects the blow.
A darkhound tries to hit you, but you parry successfully.
Jumi fails to lance a darkhound.
A darkhound tries to hit Jumi, but he parries successfully.
The night has begun.
(tic_timer): Tic length updated to: 62.209 seconds.
You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Tervin of Saldaea is standing here, riding a warhorse.
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >

Jumi has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong >

Tervin leaves west riding a warhorse. <<

* R HP:Wounded SP:Strong MV:Strong >

Jumi narrates 'in fd fade'

* R HP:Wounded SP:Strong MV:Strong >
w
n
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
The corpse of Franky is lying here.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
A darkhound is here, howling.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

q
kill dark
* R HP:Wounded SP:Strong MV:Strong >
tt
channel 'ice spikes' h.Spectre
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Tervin of Saldaea is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.
Tervin leaves south riding a warhorse. vv

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
w
q
kill dark
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Judy* is standing here.
*Spectre* is standing here.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

tt
channel 'ice spikes' h.Spectre
* R HP:Wounded SP:Strong MV:Strong >
You barely strike *Judy*'s body.

* R HP:Wounded SP:Strong MV:Strong - Judy: Battered >
You begin to weave the appropriate flows...
-=+
*Judy* tries to scythe you, but you parry successfully.
A darkhound tries to hit you, but you deflect the blow.
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!
*
Spectre bellows '@ZGrD jQ Y^z'


*Spectre* pounds your left leg into bloody fragments!
PANIC! You couldn't escape!
*
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
z come hit
f
[narr ]
You narrate 'come hit'

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You panic and attempt to flee!


You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here.
A trolloc is here commanding a fist of troops.
Jumi leaves west. << <<
You follow Jumi.

Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here.
*Judy* is standing here.
*Spectre* is standing here.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Battered SP:Strong MV:Strong >

Jumi barely lances *Spectre*'s left hand.

* R HP:Battered SP:Strong MV:Strong >

Jumi barely lances *Spectre*'s left leg.
A darkhound joins Spectre's fight!
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!

* R HP:Battered SP:Strong MV:Strong >
q
kill dark

You dodge a bash from *Judy* who loses her balance and falls!
You panic and attempt to flee!

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
A trolloc is here commanding a fist of troops.
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
se
embrace

A Dha'vol trolloc tries to cleave you, but you parry successfully.
You hear a blood-curdling howl in the distance.

* R HP:Battered SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >
tt
channel 'ice spikes' h.Spectre
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >
f
q
kill dark
Nobody here by that name.
Jumi has arrived from the west.

* R HP:Battered SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >
tt
channel 'ice spikes' h.Spectre
You panic and attempt to flee!


A Dha'vol trolloc tries to cleave you, but you deflect the blow.
*Spectre* has arrived from the west.
*Judy* has arrived from the west.


Jumi lances *Spectre*'s right arm.

*Judy* tries to scythe you, but you parry successfully.
You flee head over heels.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong >
e
q
kill dark
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
*Judy* is here, fighting Jumi.
*Spectre* is here, fighting Jumi.
Jumi din Shallow Sands is here, fighting Spectre.
A trolloc is here commanding a fist of troops.
*Spectre* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong >
tt
channel 'ice spikes' h.Spectre
You barely strike *Judy*'s body.
Tervin has arrived from the south, riding a warhorse.

* R HP:Battered SP:Strong MV:Strong - Jumi: Beaten - Judy: Battered >

Jumi narrates '1e'
Tervin slashes *Spectre*'s right arm.

* R HP:Battered SP:Strong MV:Strong - Jumi: Beaten - Judy: Battered >
You begin to weave the appropriate flows...
Jumi panics, and attempts to flee!
-
Tervin tickles *Spectre*'s head with his slash.
A Dha'vol trolloc joins Spectre's fight!
=
Jumi leaves west. << <<
*Spectre* panics, and attempts to flee!
+
Jumi has arrived from the west.
*
Jumi lances *Judy*'s left foot.
*Spectre* leaves west. << <<
*+=-
Tervin leaves south riding a warhorse. vv
-
Jumi panics, and attempts to flee!
=+
*Judy* tries to scythe you, but you deflect the blow.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
You tickle *Judy*'s right leg with your strike.
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

Tervin has arrived from the south, riding a warhorse.

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

Tervin slashes *Judy*'s body.

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

Jumi leaves west. << <<

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

You hear a blood-curdling howl in the distance.

f
* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
q
kill dark
tt
channel 'ice spikes' h.Spectre
You panic and attempt to flee!
Franky tells you 'hah i died. walked back into a bash on mobs on accident'


You hear a blood-curdling howl in the distance.
Tervin barely slashes *Judy*'s right hand.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.


*Spectre* has arrived from the west.
*Spectre* leaves west. << <<


Jumi has arrived from the west.
Jumi leaves south. vv vv

You dodge a bash from *Judy* who loses her balance and falls!
You flee head over heels.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Spectre* is standing here.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
You barely strike *Spectre*'s left arm.

* R HP:Battered SP:Strong MV:Strong - Spectre: Critical >
You begin to weave the appropriate flows...
-=+**+=- -=+
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Spectre*'s guts, causing his insides to flow outside.
*Spectre* is dead! R.I.P.
Your blood freezes as you hear *Spectre*'s death cry.

* R HP:Battered SP:Strong MV:Strong >

*Judy* has arrived from the east.
*Judy* tries to scythe you, but you deflect the blow.

e
* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

You tickle *Judy*'s left arm with your strike.
A darkhound joins Judy's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!
*Judy* scythes your body extremely hard.
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

*Judy* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >

Jumi has arrived from the east.

z rip spectre
* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
f
[narr ]
You narrate 'rip spectre'

q
kill dark
* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
q
kill dark
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
q
kill dark
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A myrddraal tries to slash you, but you deflect the blow.
A boarish trolloc tries to hack you, but you parry successfully.
A boarish trolloc tries to hack you, but you deflect the blow.
A darkhound tries to hit you, but you deflect the blow.
You tickle *Judy*'s body with your strike.
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
*Judy* leaves east. >> >>
*Judy* has arrived from the east.
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - a darkhound: Healthy >
f
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - a darkhound: Healthy >
q
kill dark

Jumi lances *Judy*'s left arm.

q
kill dark
* R HP:Battered SP:Strong MV:Strong - a darkhound: Healthy >
You panic and attempt to flee!

q
kill dark
q
kill dark
s
q
kill dark

Jumi gets four gold crowns from the corpse of Spectre.
Jumi gets a large number of copper pennies from the corpse of Spectre.
Jumi gets a black pair of silver-tooled boots from the corpse of Spectre.
Jumi gets a pair of earthen colored breeches from the corpse of Spectre.
Jumi gets a belt with a buckle of cuendillar from the corpse of Spectre.
Jumi gets a red and gold tasseled spear from the corpse of Spectre.
Jumi gets a silver Kandori wristcuff from the corpse of Spectre.
Jumi gets a jeweled wristcuff from the corpse of Spectre.
Jumi gets a pair of dark gloves from the corpse of Spectre.
Jumi gets a set of cloth sleeves from the corpse of Spectre.
Jumi gets a backpack from the corpse of Spectre.
Jumi gets a bearskin tunic from the corpse of Spectre.
Jumi gets a shimmering pendant of obsidian from the corpse of Spectre.
Jumi gets a shimmering pendant of obsidian from the corpse of Spectre.
Jumi gets a camouflaged hood from the corpse of Spectre.
Jumi gets a gold ring from the corpse of Spectre.
Jumi gets a gold ring from the corpse of Spectre.
Jumi gets a lantern from the corpse of Spectre.
Jumi gets a pair of thick metal boots from the corpse of Spectre.
Jumi gets a pair of ebony-steel plate greaves from the corpse of Spectre.
Jumi gets a soft leather pouch from the corpse of Spectre.
Jumi gets a skin of human flesh from the corpse of Spectre.
Jumi gets a bronze belt of odd design from the corpse of Spectre.
Jumi gets a silver-banded war mallet from the corpse of Spectre.
Jumi gets a sungwood bracelet from the corpse of Spectre.
Jumi gets a sungwood bracelet from the corpse of Spectre.


*Judy* panics, and attempts to flee!


Jumi lances *Judy*'s left leg.
A myrddraal slashes your body very hard.
A boarish trolloc hacks your right leg very hard.
A boarish trolloc tries to hack you, but you deflect the blow.
A darkhound tries to hit you, but you parry successfully.

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Tervin of Saldaea is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tervin.
They aren't here.

q
kill dark
* R HP:Battered SP:Strong MV:Strong >
They aren't here.
Tervin leaves west riding a warhorse. <<

* R HP:Battered SP:Strong MV:Strong >
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
The corpse of Franky is lying here.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
A darkhound is here, howling.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.

* R HP:Battered SP:Strong MV:Strong >
They aren't here.

* R HP:Battered SP:Strong MV:Strong >
q
kill dark

* R HP:Battered SP:Strong MV:Strong >
*Judy* has arrived from the north.
You barely strike *Judy*'s body.
Jumi leaves east. >> >>

q
kill dark
* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
*Judy* tries to scythe you, but you parry successfully.
A darkhound joins Judy's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound joins a darkhound's fight!
A Dhai'mon trolloc joins Judy's fight!
You tickle *Judy*'s body with your strike.
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
se
embrace
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
t
channel 'ice spikes' h.dark
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
*Judy* panics, and attempts to flee!
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You do the best you can!
Jumi has arrived from the east.

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You are already in touch with saidar, can't you feel it?
Jumi lances *Judy*'s head.

* R HP:Battered SP:Strong MV:Strong - Judy: Battered >
You begin to weave the appropriate flows...
-=+*
A Dhai'mon trolloc tries to crush you, but you parry successfully.
A darkhound tries to hit you, but you deflect the blow.
A darkhound tries to hit you, but you deflect the blow.
*
*Judy* leaves north. ^^ ^^
+=- -=+
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong - a darkhound: Healthy >

Jumi leaves east. >> >>

* R HP:Battered SP:Strong MV:Strong - a darkhound: Healthy >

f
q
kill dark

A darkhound swiftly dodges your attempt to strike it.
A darkhound sears your flesh with a scorching flame!
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A darkhound tries to hit you, but you parry successfully.
A darkhound hits your body hard.
You panic and attempt to flee!

tt
channel 'ice spikes' h.Spectre

Jumi has arrived from the east.


Jumi leaves north. ^^ ^^

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A wild stallion bucks madly, being ridden by you.
Jumi din Shallow Sands is standing here.
A trolloc is here commanding a fist of troops.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
The corpse of Spectre is lying here.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Judy* is here, fighting Tervin.
Tervin of Saldaea is here, fighting a darkhound, riding a warhorse.
A darkhound is here, fighting Tervin.
A boarish trolloc is here, fighting Tervin.
A boarish trolloc is here, fighting Tervin.
A myrddraal is here, fighting Tervin.
Tervin panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Strong >
You barely strike *Judy*'s right arm.

* R HP:Beaten SP:Strong MV:Strong - Tervin: Wounded - Judy: Beaten >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Strong - Tervin: Wounded - Judy: Beaten >

You tickle *Judy*'s body with your strike.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A myrddraal slashes Tervin's body.
A boarish trolloc barely hacks Tervin's body.
A boarish trolloc barely hacks Tervin's body.
Tervin strikes at a darkhound, but a colossal sword with an iron pommel passes through it.
A darkhound barely hits Tervin's head.
Tervin panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Strong - Tervin: Wounded - Judy: Beaten >

Jumi has arrived from the east.

* R HP:Beaten SP:Strong MV:Strong - Tervin: Wounded - Judy: Beaten >
tgt dark
Target is set as: dark.

Jumi lances *Judy*'s body.

* R HP:Beaten SP:Strong MV:Strong - Tervin: Wounded - Judy: Beaten >
t
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
-=
Tervin leaves east riding a warhorse. >>
Tervin has arrived from the east, riding a warhorse.
+
*Judy* panics, and attempts to flee!
Tervin barely slashes *Judy*'s left arm.
**
*Judy* barely scythes Jumi's right leg.
A darkhound joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal slashes Jumi's left arm hard.
+=-
*Judy* avoids being bashed by Jumi who loses his balance and falls!

(tic_timer): Tic in 7 seconds!-=+
Ok.
Spikes of solid ice form in your hands, which you launch at *Judy*.

* R HP:Beaten SP:Strong MV:Strong - Jumi: Beaten - Judy: Critical >

*Judy* panics, and attempts to flee!

r
channel 'flame strike' h.dark
* R HP:Beaten SP:Strong MV:Strong - Jumi: Beaten - Judy: Critical >

A boarish trolloc tries to hack you, but you parry successfully.
A boarish trolloc tries to hack you, but you parry successfully.
A darkhound tries to hit you, but you parry successfully.
Tervin barely slashes *Judy*'s left leg.
A myrddraal slashes Jumi's body.
You strike *Judy*'s left leg.
Tervin sends *Judy* sprawling with a powerful bash!

* R HP:Beaten SP:Strong MV:Strong - Jumi: Critical - Judy: Critical >
You begin to weave the appropriate flows...
-=+
Jumi panics, and attempts to flee!
**+=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You gain a level!
Streaks of Fire burn through *Judy*, leaving only a blackened corpse.
*Judy* is dead! R.I.P.
Your blood freezes as you hear *Judy*'s death cry.

* R HP:Beaten SP:Strong MV:Strong >


A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A darkhound tries to hit you, but you deflect the blow.
A myrddraal slashes Jumi's right foot.

Jumi leaves east. >> >>


Jumi has arrived from the east.


Tervin gets a belt with a buckle of cuendillar from the corpse of Judy.


Tervin leaves east riding a warhorse. >>


Jumi leaves east. >> >>

You flee head over heels.
Tight Turn

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