LOL stupid kick lag

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

LOL stupid kick lag

Post by Turg » Fri Apr 21, 2023 2:11 pm

* R HP:Wounded DP:Bursting MV:Fresh >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Baran* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.
*Baran* lances your body hard.

* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten > [k light]
Ok.

* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten > [bash ]


f
-=
+Cancelled.
You panic and attempt to flee!

cw

*Baran* tries to lance you, but you deflect the blow.
A Shienaran guard joins Baran's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard has arrived from the south.
You flee head over heels.
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Bursting MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded DP:Bursting MV:Fresh >

*Baran* has arrived from the west, riding a warhorse.

* R HP:Wounded DP:Bursting MV:Fresh >

*Baran* tries to lance you, but you deflect the blow.

w
* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten >
No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten >

You try to lance *Baran*, but he deflects the blow.

f
* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten >
You panic and attempt to flee!


You flee head over heels.
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Wounded DP:Bursting MV:Fresh >
e
e

*Baran* has arrived from the west, riding a warhorse.

* R HP:Wounded DP:Bursting MV:Fresh >
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Bursting MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded DP:Bursting MV:Fresh >
9
9
9

*Baran* has arrived from the west, riding a warhorse.

* R HP:Wounded DP:Bursting MV:Fresh >
[k light]
You try to lance *Baran*, but he parries successfully.

b
* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten > [k light]
Ok.

* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten > [k light]
Ok.

* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten > [bash ]


-
A Shienaran guard has arrived from the west.

=
+*
*+
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.

=
-
A Shienaran guard joins a Shienaran guard's fight!


*Baran* sends you sprawling with a powerful bash!

* R HP:Wounded DP:Bursting MV:Fresh - Baran: Beaten >

A Shienaran guard slashes your body.
A Shienaran guard slashes your body.
A Shienaran guard slashes your left arm hard.
*Baran* lances your body hard.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
f

(tic_timer): Tic in 7 seconds!

*Baran* nods in agreement.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >

A Shienaran guard slashes your body.
A Shienaran guard slashes your right arm.
A Shienaran guard slashes your left foot.
*Baran* lances your right leg hard.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
You panic and attempt to flee!


A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard slashes your body.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard has arrived from the west.


You flee head over heels.
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

* R HP:Battered DP:Bursting MV:Fresh >

A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.

* R HP:Battered DP:Bursting MV:Fresh >

*Baran* has arrived from the south, riding a warhorse.

e
* R HP:Battered DP:Bursting MV:Fresh >

*Baran* tries to lance you, but you deflect the blow.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
f

A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard slashes your body.
You try to lance *Baran*, but he deflects the blow.
*Baran* lances your body.
A Shienaran guard barely slashes your body.
A Shienaran guard slashes your body.
A Shienaran guard barely slashes your body.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.060 seconds.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
You can't ride in there.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Fresh >
n
n
n
n
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Baran* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
*Baran* tries to lance you, but you deflect the blow.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

f
* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
You panic and attempt to flee!


You flee head over heels.
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Fresh >
w

A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
*Baran* has arrived from the north, riding a warhorse.

w
w
* R HP:Battered DP:Bursting MV:Fresh >
n

*Baran* tries to lance you, but you deflect the blow.

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

f
* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten > No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Baran: Beaten >
You try to lance *Baran*, but he parries successfully.
A Shienaran guard slashes your body.
A Shienaran guard slashes your left arm hard.
A Shienaran guard slashes your right arm.
You panic and attempt to flee!
A Shienaran guard slashes your right leg.
A Shienaran guard has arrived from the north.

You flee head over heels.
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten DP:Full MV:Fresh >
n
n
n
n
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.
A man is here.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Beaten DP:Full MV:Fresh >
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Full MV:Fresh > Bend in the Road
The road here takes a sharp bend towards the south and west. The outer
walls of the city lie to the north and west. The walls have been cleared
of all vegetation, eliminating any hiding spots.
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A city lamplighter stands nearby, attending his duties.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten DP:Full MV:Fresh > A Shienaran gate guard bellows 'Argh! The foul beast Turg has been
spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'
Alas, you cannot go that way...

* R HP:Beaten DP:Full MV:Fresh >

*Baran* has arrived from the south, riding a warhorse.

4
* R HP:Beaten DP:Full MV:Fresh >

*Baran* leaves west riding a warhorse. <<

s
* R HP:Beaten DP:Full MV:Fresh >
s
[change wimpy 0]
You won't flee from any fight now.

* R HP:Beaten DP:Full MV:Fresh >
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Full MV:Fresh >
s
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A man is here.
A man is here.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

s
* R HP:Beaten DP:Full MV:Fresh >
A Shienaran gate guard bellows 'Argh! The foul beast Turg has been spotted!'

s
* R HP:Beaten DP:Full MV:Fresh >
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten DP:Full MV:Fresh >
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

* R HP:Beaten DP:Full MV:Fresh > Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Beaten DP:Full MV:Fresh >
w
w
w
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Beaten DP:Full MV:Fresh >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Full MV:Fresh > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

n
* R HP:Beaten DP:Full MV:Fresh >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Full MV:Fresh >
9
9
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Fresh >
[k light]
They aren't here.

cb
9
* R HP:Beaten DP:Full MV:Fresh >
9
[change mood brave]
Mood changed to: Brave

9
* R HP:Beaten DP:Full MV:Fresh >
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Fresh >
9
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Fresh >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.
*Baran* has arrived from the south, riding a warhorse.

9
* R HP:Beaten DP:Full MV:Fresh >
9
[k light]
You lance *Baran*'s body.

* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten > [k light]
Ok.

cp
* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten > [k light]
Ok.

b
* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten >
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten >
[bash ]


-=
+*
*+
*Baran* sends you sprawling with a powerful bash!

* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten >
b

*Baran* lances your left hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten >

*Baran* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten >

*Baran* panics, and attempts to flee!

* R HP:Beaten DP:Full MV:Fresh - Baran: Beaten >

*Baran* leaves south riding a warhorse. vv

* R HP:Beaten DP:Full MV:Fresh >
[bash ]
Bash who?

* R HP:Beaten DP:Full MV:Full >
9
9
9
9
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
9
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > The Fal Dara alarm horn sounds loudly.
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.
*Baran* has arrived from the south, riding a warhorse.

9
* R HP:Beaten DP:Full MV:Full >
[k light]
You lance *Baran*'s left leg hard.

* R HP:Beaten DP:Full MV:Full - Baran: Beaten > [k light]
Ok.

b
* R HP:Beaten DP:Full MV:Full - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Full MV:Full - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Full MV:Full - Baran: Beaten >
You lance *Baran*'s left leg hard.
*Baran* panics, and attempts to flee!

* R HP:Beaten DP:Full MV:Full - Baran: Beaten > [bash ]

-
=+
*
*+
=
You dodge a bash from *Baran* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-

-=
As *Baran* avoids your bash, you topple over and fall to the ground!
*Baran* panics, and attempts to flee!

* R HP:Beaten DP:Full MV:Full - Baran: Beaten >
9
st
9
9
b

*Baran* panics, and attempts to flee!

* R HP:Beaten DP:Full MV:Full - Baran: Beaten >
[k light]
Ok.

* R HP:Beaten DP:Full MV:Full - Baran: Beaten >
Do you not consider fighting as standing?

* R HP:Beaten DP:Full MV:Full - Baran: Beaten > You try to lance *Baran*, but he parries
successfully.
[k light]
Ok.
*Baran* leaves north riding a warhorse. ^^

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [bash ]
Bash who?

* R HP:Beaten DP:Full MV:Full >
9
9
9
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full >
9
[k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.


(tic_timer): Tic in 7 seconds!
9
9
* R HP:Beaten DP:Full MV:Full >
9
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
9
[k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Full MV:Full >
9
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.820 seconds.
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh >
9
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
They aren't here.
*Baran* has arrived from the north, riding a warhorse.

9
* R HP:Beaten DP:Bursting MV:Fresh > [k light]
You try to lance *Baran*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
You try to lance *Baran*, but he deflects the blow.
[k light]
Ok.

* R HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
v
You lance *Baran*'s left arm hard.
[kick ]
Your kick hits *Baran* in the solar plexus!
*Baran* panics, and attempts to flee!

* R HP:Beaten DP:Bursting MV:Fresh - Baran: Critical >
*Baran* leaves north riding a warhorse. ^^

b
* R HP:Beaten DP:Bursting MV:Fresh >
9
9
cb
cb
cb
cb
[bash ]
Bash who?

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Beaten DP:Bursting MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

4
* R HP:Beaten DP:Bursting MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

9
* R HP:Beaten DP:Bursting MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

0
* R HP:Beaten DP:Bursting MV:Full > [change wimpy 0]
You won't flee from any fight now.

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

scan n
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

0
9
* R HP:Beaten DP:Bursting MV:Full >
*Baran* is standing here, riding a warhorse.
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
yell lol
0
9
You bellow 'lol'

0
9
* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
nar op kick
nar op kick
0
9
You narrate 'op kick'

0
9
* R HP:Beaten DP:Bursting MV:Full >
You narrate 'op kick'

* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
0
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

0
* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
scan n
[k light]
They aren't here.

0
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
*Baran* is standing here, riding a warhorse.
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

sc
0
* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > You have 90(401) hit, 135(135) dark power and 282(284) movement
points.
You have scored 98644784 experience points and 46 quest points.
You need 4855216 exp to level and 4 qp to rank.
You have amassed 175 Turn points to date.
You have played 173 days and 15 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 49).
You are standing.

* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
9

The Fal Dara alarm horn sounds loudly.

9
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
9
9
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.
*Baran* has arrived from the north, riding a warhorse.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
You try to lance *Baran*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Full - Baran: Beaten >
cw
f
You lance *Baran*'s body.
*Baran* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten DP:Bursting MV:Full - Baran: Beaten >
You panic and attempt to flee!


*Baran* leaves south riding a warhorse. vv


You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Beaten DP:Bursting MV:Full >
s
9
b
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [bash ]
Bash who?

9
* R HP:Beaten DP:Bursting MV:Full >
9

*Baran* has arrived from the south, riding a warhorse.

9
* R HP:Beaten DP:Bursting MV:Full >

*Baran* tries to lance you, but you parry successfully.

* R HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

b
* R HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

* R HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [bash ]


*Baran* panics, and attempts to flee!

-
=+
*
*
*Baran* leaves north riding a warhorse. ^^

+
=-

9
-=
They're not here anymore!

9
* R HP:Beaten DP:Bursting MV:Full >
sc
[k light]
They aren't here.

0
9
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > You have 104(401) hit, 135(135) dark power and 280(284) movement
points.
You have scored 98644426 experience points and 46 quest points.
You need 4855574 exp to level and 4 qp to rank.
You have amassed 175 Turn points to date.
You have played 173 days and 15 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 49).
You are standing.

* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
9
9
0
9
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

0
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

0
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
0
9
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
0
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

0
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
9
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

0
* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

stat
* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

0
9
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full > You are a 841 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 2.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 168, Dodging bonus: 83, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT


(tic_timer): Tic in 7 seconds!
* R HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

9
* R HP:Beaten DP:Bursting MV:Full >
9
[k light]
They aren't here.

sneak
* R HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
stat
Ok, you'll try to move silently for a while.

0
* R S HP:Beaten DP:Bursting MV:Full >
9
You are a 841 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 2.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 168, Dodging bonus: 83, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

* R S HP:Beaten DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.

0
* R S HP:Beaten DP:Bursting MV:Full >
9
9
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

9
* R S HP:Beaten DP:Bursting MV:Full > [k light]
They aren't here.
*Baran* has arrived from the north, riding a warhorse.

9
9
* R S HP:Beaten DP:Bursting MV:Full >
*Baran* tries to lance you, but you deflect the blow.

9
* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

9
* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten >
9
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Baran: Beaten >
v

You try to lance *Baran*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.684 seconds.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
[kick ]
You miss your kick at *Baran*'s groin, much to his relief...

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
b
[bash ]


-=
+*

*Baran* sends you sprawling with a powerful bash!

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >

*Baran* lances your right leg very hard.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
b

*Baran* lances your right foot hard.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
[bash ]


-=
+
*
*+
=
-
-=
As *Baran* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Bursting MV:Fresh >
*Baran* tries to lance you, but you deflect the blow.
*Baran* sends you sprawling with a powerful bash!

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
b

*Baran* lances your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
[bash ]


-=
+*
*+
=-
-
=
Your bash at *Baran* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
cp
[change mood berserk]
Mood changed to: Berserk

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >

You lance *Baran*'s left leg very hard.
*Baran* panics, and attempts to flee!

cpo
* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Critical >

You lance *Baran*'s body.
*Baran* panics, and attempts to flee!
*Baran* leaves south riding a warhorse. vv

* R S HP:Beaten DP:Full MV:Fresh >
[change posture offensive]
Posture changed to: Offensive

9
9
* R S HP:Beaten DP:Full MV:Fresh >
9
[k light]
They aren't here.

9
* R S HP:Beaten DP:Full MV:Fresh >
9
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

cb
cb
* R S HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

cb
* R S HP:Beaten DP:Full MV:Fresh >
[change mood brave]
You try to calm down, but can't.

* R S HP:Beaten DP:Full MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cb
cb
* R S HP:Beaten DP:Full MV:Fresh >
4
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

s
9
* R S HP:Beaten DP:Full MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

b
* R S HP:Beaten DP:Full MV:Fresh > [change wimpy 0]
You won't flee from any fight now.

* R S HP:Beaten DP:Full MV:Fresh > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Baran* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R S HP:Beaten DP:Full MV:Fresh > [k light]
You lance *Baran*'s body.
*Baran* panics, and attempts to flee!

* R S HP:Beaten DP:Full MV:Fresh - Baran: Critical >
[bash ]


-
A Shienaran guard joins Baran's fight!
A Shienaran guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard has arrived from the south.

=
*Baran* leaves east riding a warhorse. >>

+
cw
f
*
*Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Beaten DP:Full MV:Fresh - a Shienaran guard: Scratched > You panic and
attempt to flee!
*Baran* has arrived from the east, riding a warhorse.


*Baran* lances your left foot.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Fresh >

A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.

9
9
* R S HP:Beaten DP:Full MV:Fresh >
9
[k light]
They aren't here.

s
* R S HP:Beaten DP:Full MV:Fresh >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Fresh > Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.
A tough Shienaran soldier waits here.

s
* R S HP:Beaten DP:Full MV:Fresh >
s
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R S HP:Beaten DP:Full MV:Fresh >
The King's Gate
The huge gates to Fal Dara loom overhead to the south. To the north,
at the apex of the hill Fal Dara itself is seated on and the center of
the city, the Keep looms overhead. To the west a small shop is set into
the lower level of the stone turret that looms above the southern gate.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran gatekeeper stands here, watching over the gate.

* R S HP:Beaten DP:Full MV:Fresh >
w
You can't ride in there.

* R S HP:Beaten DP:Full MV:Fresh >

A Shienaran guard has arrived from the north.

* R S HP:Beaten DP:Full MV:Fresh >
n
n
n
A Shienaran guard tries to slash you, but you parry successfully.
The gleeman joins a Shienaran guard's fight!
The Shienaran gatekeeper joins a Shienaran guard's fight!
A city lamplighter joins a Shienaran guard's fight!
No way! You're fighting for your life!

* R S HP:Beaten DP:Full MV:Fresh - a Shienaran guard: Healthy >
No way! You're fighting for your life!

f
* R S HP:Beaten DP:Full MV:Fresh - a Shienaran guard: Healthy >
No way! You're fighting for your life!

* R S HP:Beaten DP:Full MV:Fresh - a Shienaran guard: Healthy >
You panic and attempt to flee!

n
n

A city lamplighter hits your right arm.
You wish that your wounds would stop BLEEDING so much!

The Shienaran gatekeeper tries to slash you, but you parry successfully.
The gleeman tries to pierce you, but you deflect the blow.
You try to lance a Shienaran guard, but he parries successfully.
A Shienaran guard tries to slash you, but you parry successfully.
The gleeman tries to pierce you, but you parry successfully.
You flee head over heels.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Baran* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
*Baran* tries to lance you, but you parry successfully.

n
* R S HP:Critical DP:Full MV:Fresh - Baran: Critical > No way! You're fighting for your life!

* R S HP:Critical DP:Full MV:Fresh - Baran: Critical >
No way! You're fighting for your life!

* R S HP:Critical DP:Full MV:Fresh - Baran: Critical > No way! You're fighting for your life!

f
* R S HP:Critical DP:Full MV:Fresh - Baran: Critical >
You panic and attempt to flee!


You flee head over heels.
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.
A tough Shienaran soldier waits here.

* R S HP:Critical DP:Full MV:Fresh >
n
n
n
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Fal Dara town crier stands here, spreading the news.

* R S HP:Critical DP:Full MV:Fresh > A Shienaran guard has arrived from the west.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh >
9
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.

9
9
* R S HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh >
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.

cp
9
* R S HP:Critical DP:Full MV:Fresh >
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [change mood berserk]
Mood changed to: Berserk

9
* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

sc
9
9
* R S HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > You have 60(401) hit, 134(135) dark power and 284(284) movement
points.
You have scored 98648868 experience points and 46 quest points.
You need 4851132 exp to level and 4 qp to rank.
You have amassed 175 Turn points to date.
You have played 173 days and 15 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 49).
You are standing.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh >
9

(tic_timer): Tic in 7 seconds!
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.
*Baran* has arrived from the south, riding a warhorse.

* R S HP:Critical DP:Full MV:Fresh >
*Baran* tries to lance you, but you deflect the blow.

9
9
* R S HP:Critical DP:Full MV:Fresh - Baran: Critical >
b
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Baran: Critical >
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Baran: Critical > [bash ]

v

-
Cancelled.
[kick ]
Your kick hits *Baran* in the solar plexus!
*Baran* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Fresh - Baran: Critical >
9
9

*Baran* leaves north riding a warhorse. ^^

9
* R S HP:Critical DP:Full MV:Fresh >
9
9
9
cb
[k light]
They aren't here.

cb
cb
* R S HP:Critical DP:Full MV:Fresh >
[k light]
They aren't here.
*Baran* has arrived from the north, riding a warhorse.

* R S HP:Critical DP:Full MV:Fresh > [k light]
You try to lance *Baran*, but he parries successfully.

* R S HP:Critical DP:Full MV:Fresh - Baran: Critical >
*Baran* tries to lance you, but you deflect the blow.
You try to lance *Baran*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.607 seconds.
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten > [k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten > [change mood brave]
You chose to go berserk, now live or die with it!

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten > [change mood brave]
You chose to go berserk, now live or die with it!

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten > [change mood brave]
You chose to go berserk, now live or die with it!

v
* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
[kick ]
Your beautiful full-circle kick misses *Baran* by a mile.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
v

*Baran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
b

*Baran* tries to lance you, but you parry successfully.

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >

*Baran* lances your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Beaten >
[kick ]
Your kick hits *Baran* in the solar plexus!

* R S HP:Beaten DP:Bursting MV:Fresh - Baran: Critical >
[bash ]


v
-=
*Baran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >
b

*Baran* lances your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >

*Baran* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >
[kick ]
Your beautiful full-circle kick misses *Baran* by a mile.

* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >
The Fal Dara alarm horn sounds loudly.

* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >

*Baran* tries to lance you, but you parry successfully.

* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >
[bash ]


-=
+
*
*
*Baran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >
b

*Baran* lances your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Critical >

*Baran* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Beaten >
[bash ]


-=
+*
*+
=-
*Baran* lances your right hand.
You wish that your wounds would stop BLEEDING so much!



-=
As *Baran* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Bursting MV:Fresh - Baran: Beaten >
b
[bash ]


-=
+*

*Baran* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Fresh - Baran: Beaten >

*someone* lances your left leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: LOL stupid kick lag

Post by Turg » Fri Apr 21, 2023 2:12 pm

before Zarth gets to comment

i shouldve trusted the process

but Id like to say that my last 5 kills have been kicking till death!

dahdahdah
Posts: 23
Joined: Mon Apr 27, 2020 11:31 pm

Re: LOL stupid kick lag

Post by dahdahdah » Fri Apr 21, 2023 3:07 pm

The feet of fades appear too dainty to do heavy duty kicking, but keep trying and you too will become as tough as a ghar’ghael toenail.

ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

Re: LOL stupid kick lag

Post by ted » Fri Apr 21, 2023 6:05 pm

dannae be most educated mooch on the black, but i be certain fer meself, at least, that there be no bloomin' reason ter zerk against bloody combo users if yer in abs as yer goin' ter dmg them more than they be lookin' ter damage ye but maybe ye not be in abs and ye be in combo which be makin' berserk better?

I dannae. Cannae tell from log. Ye tried just swingin' yer pole?

Asandra
Posts: 761
Joined: Mon May 13, 2019 11:30 am

Re: LOL stupid kick lag

Post by Asandra » Sat Apr 22, 2023 8:35 am

Fades have attack when berserk, which can help out

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: LOL stupid kick lag

Post by isabel » Sun Apr 23, 2023 12:04 am

Zerk attack means you execute only ONE command

And that command is...

...nothing.

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: LOL stupid kick lag

Post by Turg » Thu Apr 27, 2023 9:20 am

LOL

I cant let it go

You wish that your wounds would stop BLEEDING so much!

[bash ]


-
=
+
*

*
+
=
-

-
Geom swiftly dodges a hooved trolloc's attempt to pierce him.
A hideous trolloc tries to crush Geom, but he deflects the blow.
Geom swiftly dodges a hideous trolloc's attempt to crush him.
A hideous trolloc tries to crush Geom, but he dodges the attack.
*Geom* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Strong - Geom: Battered > 9

A hound of the shadow barely hits Geom's body.
A hound of the shadow barely hits Geom's body.
A hideous trolloc joins a hideous trolloc's fight!

9
* HP:Critical MV:Strong - Geom: Battered > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Battered > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Battered > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Battered > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Battered > A hideous trolloc barely crushes Geom's body.
A hound of the shadow tries to hit Geom, but he parries successfully.
A hound of the shadow tries to hit Geom, but he deflects the blow.
A hooved trolloc tries to pierce Geom, but he deflects the blow.
A hideous trolloc tries to crush Geom, but he deflects the blow.
A hideous trolloc crushes Geom's body very hard.
A hideous trolloc crushes Geom's right leg into bloody fragments!
You hack *Geom*'s right leg into bloody fragments!
[k light]
You do the best you can!

* HP:Critical MV:Strong - Geom: Beaten > 9
9
[k light]
You do the best you can!
*Geom* leaves south.

* HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > s
[k light]
They aren't here.

* HP:Critical MV:Strong > 9
b
[k light]
They aren't here.

* HP:Critical MV:Strong > Footpath Before a Gate
A short dirt trail cuts is way through the thick underbrush of the forest,
the dirt covered in a thin layer of decaying leaves. Tiny green sprouts are
beginning to push their way through the rich earth of the forest floor,
destined to be trampled underfoot by the casual passerby. The trail
continues to the north and south while a way into the depths of the forest
is open to the east.
[ obvious exits: N S ]
*Geom* is standing here.

* HP:Critical MV:Strong > [k light]
You try to hack *Geom*, but he parries successfully.

* HP:Critical MV:Strong - Geom: Beaten >

[bash ]

v
-
Cancelled.

*Geom* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

[kick ]
Your boots need polishing again -- blood all over...
*Geom* panics, and attempts to flee!

* HP:Critical MV:Strong - Geom: Critical > v
*someone* pierces your left foot.
You're stunned, but will probably regain consciousness...
[kick ]
All you can do right now is think about the stars!

HP:Critical MV:Strong > v
[kick ]
All you can do right now is think about the stars!

HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: LOL stupid kick lag

Post by isabel » Thu Apr 27, 2023 2:22 pm

Change your kick alias to zerk

Post Reply