The Bash off in 4k

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

The Bash off in 4k

Post by Bena » Thu Apr 06, 2023 8:41 pm

So this was a really fun fight in 4k with Shugerpuf. I saw his dagger west of caemlyn so I started to go look for him. I was checking locates again to see if he had moved when he walked in the room. He got the upper hand to start with on the bashes and with the HP difference I knew I needed to back off for a moment and WVD.

After getting WVD we got back into it and the fight went well. When I got low I retreated to the patty and he hit me a few times there. I got low to crit and my status bar fooled me a bit and I thought I was lower than I was. I pulled back to Caem and when I tic'ed beat I reapplied wvd and went back out to fight. We reengaged in 4k, but Mukal walked in and spooked him off. Form that point the log gets less entertaining form my prospective. We ran around cara and Warcu showed up and bricked on me. Castien showed up and Shugerpuf took off via cut. I spammed through tv to block ent, but Cast got him in cut.

Areas of improvement, I tried to apply wvd with a stabber around. I was in a room with Mukal and assumed he would be spaming. I was ready to walk out if he engaged, but I did not communicate to my teammates what I was doing and did not give instruction for him to spam. I relied on my status bar a bit to heavily at the end and bounced probably a bit sooner than i needed to because I was lower than I was.

Things I did well. I thought I did well with the bashes and getting the timing down. The weaving was controlled. I didnt just unleash all my sps and the start and rely on my melee to finish the fight. I was conscious of the need for additional WVD's through out the fight. I'm pretty sure I missed a few tics so it wasn't perfect, but I kept my sp pool in mind during the fight.


You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
Ok.
a sharp, red stone dagger - [thgilepidbokmvu] - somewhere far northeast of here, carried by a human.
a dagger - [liqnguuavlijflx] - somewhere around here, carried by a human.
a dagger - [sdebeahrtrxefmu] - somewhere around here, carried by a trolloc.
a dagger - [liqdsaqryileqry] - somewhere far east of here, carried by a human.
a rusty dagger - [sdersamvursamvu] - somewhere southeast of here.
an ebony shortblade - [sdebokplijovard] - somewhere north of here, carried by a human.
a dagger - [nguoaeoaemvuhrt] - somewhere very far north of here.
a dagger - [thgbokzfebeaard] - somewhere very far southeast of here, carried by a human.
a jeweled dagger - [kneflxoparxeard] - somewhere southeast of here, carried by a human.
a rusty dagger - [qulflxrtiwujolp] - somewhere southeast of here, carried by a human.
a dagger - [nguthgnulbokced] - somewhere very far southeast of here, carried by a human.
a rusty dagger - [kneulimvuulipid] - somewhere southeast of here, carried by a human.
a dagger of gleaming steel - [beansensemvuuav] - somewhere very far north of here.
a dagger - [sdeulikaebeanya] - somewhere very far northeast of here, carried by a human.
a dirk - [sdefmuvxzdsamvu] - somewhere far south of here.
a rusty dagger - [liquavrsanalbok] - somewhere very far southwest of here, carried by a human.
a dagger - [ngubeanulnguqry] - somewhere very far southeast of here, carried by a human.
a dagger - [qulvxzfmuulinal] - somewhere far north of here, carried by a human.
a rusty dagger - [sdehrthrtnulvxz] - somewhere very far southwest of here, carried by a human.
a shiny copper dagger - [beaastplijovngu] - somewhere very far north of here, carried by a human.
a dagger - [liqmeyqrybokfmu] - somewhere far east of here, carried by a none.
an ebony shortblade - [liqjovilebokjov] - somewhere far east of here, carried by a human.
a dagger - [sdevxzileuavuli] - somewhere far east of here, carried by a human.
a shiny copper dagger - [thgastnsevxzbok] - somewhere very far north of here, carried by a human.
a jeweled dagger - [sdebealijthglij] - somewhere around here, carried by a human.

* R HP:Scratched SP:Strong MV:Fresh >

*Shugerpuf* has arrived from the west.

* R HP:Scratched SP:Strong MV:Fresh >
rel
w
Ok.

* R HP:Scratched SP:Strong MV:Fresh >
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Scratched SP:Strong MV:Fresh >
p
k crow
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
tgt dark
Current target set to: dark
e
p
k dark
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
The corpse of a large black rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the west.

* R HP:Scratched SP:Strong MV:Fresh >
You pound *Shugerpuf*'s right hand.

* R HP:Scratched SP:Strong MV:Fresh - Shugerpuf: Scratched >

*Shugerpuf* blasts your body.
You barely pound *Shugerpuf*'s body.

* R HP:Scratched SP:Strong MV:Fresh - Shugerpuf: Scratched >
j
[bash ]


-
=
+
*
*
+
=
-

-
*Shugerpuf* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Scratched SP:Strong MV:Fresh - Shugerpuf: Scratched >
j

*Shugerpuf* blasts your head.

* R HP:Scratched SP:Strong MV:Fresh - Shugerpuf: Scratched >

*Shugerpuf* blasts your right arm very hard.

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >
[bash ]


-
=
+
*
*
+
=
-

-
=
As *Shugerpuf* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >

*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >

*Shugerpuf* blasts your right leg hard.

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >
cb
j
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 84 hit points.

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >
[bash ]


-
*Shugerpuf* barely blasts your left foot.

=
+
*
*
*Shugerpuf* panics, and attempts to flee!

+
*Shugerpuf* leaves south.

=
-

-
=
They're not here anymore!

* R HP:Hurt SP:Strong MV:Fresh >
s
p
k dark
The Lugard Road Through Four Kings
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the north.

* R HP:Hurt SP:Strong MV:Fresh >
You pound *Shugerpuf*'s body hard.

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >
eb
f
channel 'ice spikes' dark
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Scratched >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Shugerpuf*.

* R HP:Hurt SP:Strong MV:Fresh - Shugerpuf: Hurt >

*Shugerpuf* blasts your body very hard.
You pound *Shugerpuf*'s left foot.
*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Fresh - Shugerpuf: Hurt >
j

*Shugerpuf* blasts your right hand.

* R HP:Wounded SP:Strong MV:Fresh - Shugerpuf: Hurt >

*Shugerpuf* blasts your body.

* R HP:Wounded SP:Strong MV:Fresh - Shugerpuf: Hurt >
[bash ]



(tic_timer): Tic in 7 seconds!
-
=
+
*
*Shugerpuf* panics, and attempts to flee!

*
+
*Shugerpuf* leaves south.

=
-

-
=
They're not here anymore!

* R HP:Wounded SP:Strong MV:Fresh >
n
e
e
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
The corpse of a large black rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Wounded SP:Strong MV:Fresh >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Wounded SP:Strong MV:Fresh >
n
Lightning starts to show in the sky.
(tic_timer): Tic length updated to: 61.495 seconds.
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Wounded SP:Strong MV:Fresh >
e
Alas, you cannot go that way...

e
* R HP:Wounded SP:Strong MV:Fresh >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Wounded SP:Strong MV:Fresh >
n
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Wounded SP:Strong MV:Fresh >
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Wounded SP:Strong MV:Fresh >
wvd
channel 'warding vs damage' Bena
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
*
+
=
-

-
=
+
*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Wounded SP:Good MV:Fresh >
s
w
w
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Wounded SP:Good MV:Fresh >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Wounded SP:Good MV:Fresh >
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Wounded SP:Good MV:Fresh >
w
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the east.
*Shugerpuf* leaves east.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
The corpse of a large black rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
e
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
j
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
[bash ]
Bash who?

* R HP:Wounded SP:Good MV:Full >
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the west.

* R HP:Wounded SP:Good MV:Full >

*Shugerpuf* leaves west.

* R HP:Wounded SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Full >

*Shugerpuf* has arrived from the west.

* R HP:Wounded SP:Good MV:Full >

*Shugerpuf* blasts your right leg.

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
p
k dark
j
You do the best you can!

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
[bash ]


-
=
+
g
*
Cancelled.
[flee ]
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Good MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Good MV:Full >
They aren't here.

* R HP:Wounded SP:Good MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Good MV:Full >

*Shugerpuf* has arrived from the west.

* R HP:Wounded SP:Good MV:Full >
You pound *Shugerpuf*'s right leg.

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
p
k dark
You do the best you can!

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
p
k dark

You pound *Shugerpuf*'s right leg.

j
* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
You do the best you can!

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
[bash ]


-
=
+
*
*
+
You dodge a bash from *Shugerpuf* who loses his balance and falls!

=
-

-
=
Your bash at *Shugerpuf* sends him sprawling!

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
f
channel 'ice spikes' dark
You begin to weave the appropriate flows...


-
=
+
*
*
+
=

*Shugerpuf* panics, and attempts to flee!

-

-
*Shugerpuf* leaves south.

=
+
Your target is no longer here!

* R HP:Wounded SP:Good MV:Full >
fs
channel 'flame strike' dark
s
Nobody here by that name.

* R HP:Wounded SP:Good MV:Full >
p
k dark
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.

* R HP:Wounded SP:Good MV:Full >
j
You pound *Shugerpuf*'s right leg very hard.

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
[bash ]


-
=
+
*
*
*Shugerpuf* blasts your right arm.

+
=
-

-
=
Your bash at *Shugerpuf* sends him sprawling!

* R HP:Wounded SP:Good MV:Full - Shugerpuf: Hurt >
f
channel 'ice spikes' dark
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
You pound *Shugerpuf*'s left arm very hard.
Ok.
Spikes of solid ice form in your hands, which you launch at *Shugerpuf*.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
fs
channel 'flame strike' dark
You begin to weave the appropriate flows...


-
*Shugerpuf* panics, and attempts to flee!

=
+
*
*
*Shugerpuf* leaves north.

+
=
Your target is no longer here!

* R HP:Wounded SP:Fading MV:Full >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Fading MV:Full >
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Fading MV:Full >
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
s
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k dark
* R HP:Wounded SP:Fading MV:Full >
j
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
[bash ]
Bash who?

* R HP:Wounded SP:Fading MV:Full >
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
e
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
p
k dark
Amongst the Decaying Rubble
[ obvious exits: W ]
(wotmudmapper): (error): No matches found.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full >
j
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
[bash ]
Bash who?

* R HP:Wounded SP:Fading MV:Full >
w
w
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full >
At the Well Behind the Inn
[ obvious exits: E W ]
Zone: Four Kings
Door west: Door
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full >
p
k dark
j
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
[bash ]
Bash who?

* R HP:Wounded SP:Fading MV:Full >

(tic_timer): Tic in 7 seconds!
p
k dark
e
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
n
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full >
n
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full >
w
w
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.

* R HP:Wounded SP:Fading MV:Full >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the east.
*Shugerpuf* leaves east.

* R HP:Wounded SP:Fading MV:Full >
p
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the west.

p
k dark
* R HP:Wounded SP:Fading MV:Full >

*Shugerpuf* leaves east.

j
* R HP:Wounded SP:Fading MV:Full >
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
[bash ]
Bash who?

* R HP:Wounded SP:Fading MV:Full >
p
k dark
j
They aren't here.
*Shugerpuf* has arrived from the east.

* R HP:Wounded SP:Fading MV:Fresh >
[bash ]
Bash who?
*Shugerpuf* blasts your body.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
p
k dark
j
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
[bash ]


g
-
=
Cancelled.
[flee ]
PANIC! You couldn't escape!

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
g
[flee ]
You panic and attempt to flee!


*Shugerpuf* sends you sprawling with a powerful bash!


*Shugerpuf* looks at you.


*Shugerpuf* blasts your body hard.

p
k dark

*Shugerpuf* barely blasts your right leg.

You flee head over heels.
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

p
k dark
* R HP:Wounded SP:Fading MV:Full >
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
They aren't here.
*Shugerpuf* has arrived from the east.

p
k dark
* R HP:Wounded SP:Fading MV:Full >
You pound *Shugerpuf*'s right leg.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
j
[bash ]


-
=
+
*
*
+
=
-

-
*Shugerpuf* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* blasts your right leg.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
rel
j

*Shugerpuf* blasts your body hard.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
Ok.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
[bash ]


-
=
+
*
*
+
=
-

-
=
As *Shugerpuf* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* barely blasts your right leg.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
j
[bash ]


-
=
+
*
*Shugerpuf* barely blasts your head.

*
+
=
-

-
=
As *Shugerpuf* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* blasts your right leg.

* R HP:Wounded SP:Fading MV:Full - Shugerpuf: Wounded >
j
[bash ]


-
=
+
*Shugerpuf* blasts your body.

*
*
+
=
-

-
=
As *Shugerpuf* avoids your bash, you topple over and fall to the ground!

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* blasts your body.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >
look shugerpuf

Shugerpuf has quite a few wounds.

*Shugerpuf* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a necklace of dark ivy
<worn around neck> an ivory necklace
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >
j
You pound *Shugerpuf*'s left leg.
[bash ]


-
=
+
*
*
+
=
*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* barely blasts your head.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >

*Shugerpuf* barely blasts your left hand.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >
j
[bash ]


-
*Shugerpuf* blasts your body.

=
+
*
*
+
=
-

-
=
Your bash at *Shugerpuf* sends him sprawling!

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >

You pound *Shugerpuf*'s left arm.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Wounded >

(tic_timer): Tic in 7 seconds!

You pound *Shugerpuf*'s body hard.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Battered >
j
[bash ]
They already seem to be stunned.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Battered >
j
[bash ]
They already seem to be stunned.

* R HP:Battered SP:Fading MV:Full - Shugerpuf: Battered >
j
[bash ]


-
=
+
*
*
+
=
-

-
=
*Shugerpuf* blasts your right leg.
You pound *Shugerpuf*'s left arm.
Your bash at *Shugerpuf* sends him sprawling!

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

You pound *Shugerpuf*'s body very hard.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
j
[bash ]
They already seem to be stunned.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
j
[bash ]
They already seem to be stunned.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
j
*Shugerpuf* blasts your left arm.
You pound *Shugerpuf*'s body.
[bash ]


-
=
+
*
*
+
=
-

-
=
Your bash at *Shugerpuf* sends him sprawling!

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

You pound *Shugerpuf*'s body hard.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

You pound *Shugerpuf*'s body hard.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
j

*Shugerpuf* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
[bash ]


*Shugerpuf* leaves north.

-
=
+
*
*
+
=
-

-
=
They're not here anymore!

* R HP:Battered SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

p
k dark
* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.
*Shugerpuf* has arrived from the north.

* R HP:Battered SP:Good MV:Fresh >
You pound *Shugerpuf*'s body.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
j
[bash ]


-
=
+
g
*
Cancelled.
[flee ]
PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
cw

*Shugerpuf* barely blasts your head.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

*Shugerpuf* blasts your right leg.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
g
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >
[flee ]
You can't ride in there.
*Shugerpuf* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

*Shugerpuf* leaves west.

* R HP:Battered SP:Good MV:Fresh >
g
[flee ]
You can't ride in there.

* R HP:Battered SP:Good MV:Fresh >
e
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.

* R HP:Battered SP:Good MV:Fresh >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 84 hit points.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
w
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
w
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Battered SP:Good MV:Fresh >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Battered SP:Good MV:Fresh >
w
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
The corpse of a large black rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
where
Players in your Zone
--------------------
Bena - Junction of the Caemlyn and Lugard Roads
*Shugerpuf* has arrived from the west.

* R HP:Battered SP:Good MV:Fresh >

*Shugerpuf* leaves east.

* R HP:Battered SP:Good MV:Fresh >
e
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Battered SP:Good MV:Fresh >
p
k dark
j
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[bash ]
Bash who?

* R HP:Battered SP:Good MV:Full >
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the west.
*Shugerpuf* blasts your body.

p
k dark
* R HP:Battered SP:Good MV:Full - Shugerpuf: Battered >

(tic_timer): Tic in 7 seconds!
j
You do the best you can!

* R HP:Battered SP:Good MV:Full - Shugerpuf: Battered >
[bash ]


-
=
+
*
*
+
=
-

-
*Shugerpuf* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered SP:Good MV:Full - Shugerpuf: Battered >

*Shugerpuf* blasts your right arm.
PANIC! You couldn't escape!
Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.083 seconds.

* R HP:Battered SP:Good MV:Fresh - Shugerpuf: Battered >

*Shugerpuf* blasts your left leg hard.
PANIC! You couldn't escape!

* R HP:Beaten SP:Good MV:Fresh - Shugerpuf: Battered >

You pound *Shugerpuf*'s right hand.

change wimpy 40
* R HP:Beaten SP:Good MV:Fresh - Shugerpuf: Battered >
You will now flee if you go below 40 hit points.

* R HP:Beaten SP:Good MV:Fresh - Shugerpuf: Battered >
j
[bash ]


-
=
+
g
*

*Shugerpuf* blasts your body hard.
*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Beaten SP:Good MV:Fresh - Shugerpuf: Battered >
cw

*Shugerpuf* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Good MV:Fresh - Shugerpuf: Battered >
g
e

*Shugerpuf* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical SP:Good MV:Fresh - Shugerpuf: Battered >
[flee ]
PANIC! You couldn't escape!

* R HP:Critical SP:Good MV:Fresh - Shugerpuf: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical SP:Good MV:Fresh - Shugerpuf: Battered >
[flee ]
You panic and attempt to flee!

e
e
You flee head over heels.
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
*Shugerpuf* is standing here.

e
* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
n
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Fresh >
n
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

e
* R HP:Critical SP:Good MV:Fresh >
Alas, you cannot go that way...

e
* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
e
e
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
A chicken has arrived from the west.

w
* R HP:Critical SP:Good MV:Fresh >
w
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A chicken has arrived from the east.

p
k dark
* R HP:Critical SP:Good MV:Fresh >

*Shugerpuf* has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
You pound *Shugerpuf*'s body hard.

* R HP:Critical SP:Good MV:Fresh - Shugerpuf: Battered >
p
k dark
j
A cavalry officer tickles Shugerpuf's body with his lance.
A cavalry officer bellows 'Argh! The foul beast Shugerpuf has been spotted!'
You do the best you can!

* R HP:Critical SP:Good MV:Fresh - Shugerpuf: Battered >
[bash ]


-
=
+
*
A cavalry officer barely lances Shugerpuf's right leg.
*Shugerpuf* panics, and attempts to flee!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!

*
*Shugerpuf* leaves east.
*Shugerpuf* has arrived from the east.

+
=
-

-
=
As *Shugerpuf* avoids your bash, you topple over and fall to the ground!

* R HP:Critical SP:Good MV:Fresh >

Mukal tells you 'whos Malaleuca?'

* R HP:Critical SP:Good MV:Fresh >
cb


*Shugerpuf* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!

stand
You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Critical SP:Good MV:Fresh >
pj
You are already standing.

* R HP:Critical SP:Good MV:Fresh >
Arglebargle, glop-glyf!?!

* R HP:Critical SP:Good MV:Fresh >
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.

* R HP:Critical SP:Good MV:Fresh >

A large black rat barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A large black rat tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!


w
w
You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
*Shugerpuf* has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Critical SP:Good MV:Fresh >
w
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A chicken has arrived from the east.

* R HP:Critical SP:Good MV:Fresh >
e
e
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
p
k dark
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A chicken has arrived from the west.

* R HP:Critical SP:Good MV:Fresh >
j
They aren't here.

* R HP:Critical SP:Good MV:Fresh >
[bash ]
Bash who?

* R HP:Critical SP:Good MV:Full >
sc
You have 32(280) hit and 147(149) movement points.
You have scored 103094727 experience points and 200 quest points.
You need 405273 exp to level and -50 qp to rank.
You have amassed 48 Turn points to date.
You have played 10 days and 2 hours (real time).
This ranks you as Bena the Tower Accepted [White Tower 4] (Level 49).
You are standing.
*Shugerpuf* has arrived from the east.

p
k dark
* R HP:Critical SP:Good MV:Full >
You tickle *Shugerpuf*'s body with your pound.
*Shugerpuf* panics, and attempts to flee!

* R HP:Critical SP:Good MV:Full - Shugerpuf: Battered >

You pound *Shugerpuf*'s body hard.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!

* R HP:Critical SP:Good MV:Full - Shugerpuf: Beaten >
j
[bash ]


-
=
+
*Shugerpuf* leaves east.

*
*
+
=
-

-
=
They're not here anymore!

* R HP:Critical SP:Good MV:Full >
change wimy 20
Fields: description, email, passphrase, mood, spam, title, wimpy.

p
k dark
* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

p
k dark
* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

not
* R HP:Critical SP:Good MV:Full >
You start paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Full >
l
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

p
k dark
* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
weave
The weaves you have maintained are:


p
k dark
* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Critical SP:Good MV:Full >

(tic_timer): Tic in 7 seconds!
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
p
k dark
They aren't here.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >

*Shugerpuf* has arrived from the east.

* R HP:Critical SP:Good MV:Full >

*Shugerpuf* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical SP:Good MV:Full - Shugerpuf: Beaten >

*Shugerpuf* panics, and attempts to flee!

* R HP:Critical SP:Good MV:Full - Shugerpuf: Beaten >
narr on Shugerpuf roland
You narrate 'on Shugerpuf roland'

p
k dark
* R HP:Critical SP:Good MV:Full - Shugerpuf: Beaten >
j
A cavalry officer lances Shugerpuf's right arm.
A cavalry officer bellows 'Argh! The foul beast Shugerpuf has been spotted!'
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier slashes Shugerpuf's body.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier slashes Shugerpuf's head.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier slashes Shugerpuf's body.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier barely slashes Shugerpuf's right hand.
A cavalry officer lances Shugerpuf's left leg.
You pound *Shugerpuf*'s body.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.573 seconds.
You do the best you can!

* R HP:Critical SP:Strong MV:Fresh - Shugerpuf: Beaten >
[bash ]


-
=
+
*
*
+
=
-
*Shugerpuf* leaves west.


-
=
They're not here anymore!

* R HP:Critical SP:Strong MV:Fresh >
e
e
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
You notice a water skin is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

e
* R HP:Critical SP:Strong MV:Full >
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large rat, as black as coal, stares at you from the shadows.
A draft horse is here.
A chicken has arrived from the west.

e
* R HP:Critical SP:Strong MV:Full >
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
Loose boards rattle in the bridge to the west.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full >
s
s
The Caemlyn Road
[ obvious exits: N S ]
Zone: Four Kings
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A chicken has arrived from the north.

e
* R HP:Critical SP:Strong MV:Full >
The Caemlyn Road
[ obvious exits: N E ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

s
* R HP:Critical SP:Strong MV:Full >
e
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
e
The Caemlyn Road
[ obvious exits: N E ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Critical SP:Strong MV:Full >
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
Alas, you cannot go that way...

n
* R HP:Critical SP:Strong MV:Full >
e
e
The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A chicken has arrived from the south.

* R HP:Critical SP:Strong MV:Full >
e
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
The Caemlyn Road
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Full >
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Strong >
call

A woodsman stops using a torch.

* R HP:Critical SP:Strong MV:Strong >
e
You don't see a closed gate.

e
* R HP:Critical SP:Strong MV:Strong >
Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Strong >
e
The Westgate seems to be closed.

* R HP:Critical SP:Strong MV:Strong >
The Westgate seems to be closed.

* R HP:Critical SP:Strong MV:Strong >
call
e
You call for the Westgate to be opened.
The Westgate is opened from the other side.

e
* R HP:Critical SP:Strong MV:Strong >
e
Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Strong >
e
Western End of a Wide Boulevard
[ obvious exits: E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A small dog is here, barking furiously.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Strong >
A Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A stout looking guard is here, walking the streets of Caemlyn.
A black stallion prances about.
A chicken has arrived from the west.

e
* R HP:Critical SP:Strong MV:Strong >
A Wide Boulevard
[ obvious exits: E S W ]
Zone: Outer Caemlyn
Door north: celldoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Strong >
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.
A shifty looking fellow patrols the streets picking up discarded belongings.
A chicken has arrived from the west.

* R HP:Critical SP:Strong MV:Strong >
s
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mukal of Murandy is standing here, riding a warhorse.
A black dog is here, wagging its tail.
Gretchen of Murandy is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
The Caemlyn town crier stands here, spreading the news.
A stout looking guard is here, walking the streets of Caemlyn.
A gleeman is here, playing a lute.
A stout looking guard is here, walking the streets of Caemlyn.
A recruitment officer stands here, speaking of the Queen's Guard.
A chicken has arrived from the north.

* R HP:Critical SP:Strong MV:Strong >
say heals gretch?
You say 'heals gretch?'

* R HP:Critical SP:Strong MV:Strong >
p
k dark
p
k dark
The Caemlyn cityguard leaves west.
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
sc
You have 34(280) hit and 127(149) movement points.
You have scored 103095231 experience points and 200 quest points.
You need 404769 exp to level and -50 qp to rank.
You have amassed 48 Turn points to date.
You have played 10 days and 2 hours (real time).
This ranks you as Bena the Tower Accepted [White Tower 4] (Level 49).
You are standing.

* R HP:Critical SP:Strong MV:Strong >
eq
You are using:
<used as light> a lantern
<held> a piece of sandstone
<worn on finger> a great serpent ring
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a pendant of black quartz
<worn on body> a shining steel breastplate
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn about waist> a brightly-colored sash
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Critical SP:Strong MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
change wimpy 20
You will now flee if you go below 20 hit points.

* R HP:Critical SP:Strong MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
where
Players in your Zone
--------------------
Bena - Caemlyn Central Square
Mukal - Caemlyn Central Square
Gretchen - Caemlyn Central Square

* R HP:Critical SP:Strong MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
They aren't here.

* R HP:Critical SP:Strong MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
scan north
A well-dressed man peals his bell, alerting people to the latest news.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.

* R HP:Beaten SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong >
eb
[embrace ]
You feel the flows of saidar coursing through your body.

wvd
channel 'warding vs damage' Bena
* R HP:Beaten SP:Strong MV:Strong >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
*
+
=
-

-
=
+
*
You lost control of Saidar!

* R HP:Beaten SP:Good MV:Strong >
wvd
channel 'warding vs damage' Bena
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
*
+
=
-

-
=
+
*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Beaten SP:Fading MV:Strong >
rel
n
Ok.

w
* R HP:Beaten SP:Fading MV:Strong >
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
A chicken has arrived from the south.

w
* R HP:Beaten SP:Fading MV:Strong >
w
A Wide Boulevard
[ obvious exits: E S W ]
Zone: Outer Caemlyn
Door north: celldoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
w
A Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout looking guard is here, walking the streets of Caemlyn.
A black stallion prances about.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
Western End of a Wide Boulevard
[ obvious exits: E S W ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
Inside the Western Gate of Caemlyn
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
call
w
w
You call for the Westgate to be opened.
The Caemlyn gatekeeper unlocks the Westgate.
The Caemlyn gatekeeper opens the Westgate.

* R HP:Beaten SP:Fading MV:Strong >
Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

w
* R HP:Beaten SP:Fading MV:Strong >

(tic_timer): Tic in 7 seconds!
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
The Caemlyn Road
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

w
* R HP:Beaten SP:Fading MV:Strong >
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
w
s
The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A chicken has arrived from the east.

w
* R HP:Beaten SP:Fading MV:Strong >
w
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten SP:Fading MV:Strong >
w
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
The Caemlyn Road
[ obvious exits: N E ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Strong >
n
w
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A chicken has arrived from the south.

n
* R HP:Beaten SP:Fading MV:Strong >
The Caemlyn Road
[ obvious exits: N E ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Tiring >
n
The Caemlyn Road
[ obvious exits: N S ]
Zone: Four Kings
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A chicken has arrived from the south.

n
* R HP:Beaten SP:Fading MV:Tiring >
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

w
* R HP:Beaten SP:Fading MV:Tiring >
w
Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Tiring >
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
A chicken has arrived from the east.

w
* R HP:Beaten SP:Fading MV:Tiring >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large rat, as black as coal, stares at you from the shadows.
A draft horse is here.
Loose boards rattle in the bridge to the east.
A chicken has arrived from the east.

* R HP:Beaten SP:Fading MV:Tiring >
w
A large black rat barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound a large black rat's head into bloody fragments!
A large black rat is mortally wounded, and will die soon, if not aided.
The piercing rays of dawn peek above the eastern horizon.
(tic_timer): Tic length updated to: 61.157 seconds.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - a large black rat: Incapacitated >
w
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - a large black rat: Incapacitated >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - a large black rat: Incapacitated >
g
w
[flee ]
You panic and attempt to flee!

w
You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
You notice a water skin is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Beaten SP:Good MV:Strong >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Strong >
e
e
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Beaten SP:Good MV:Strong >
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
You notice a water skin is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

k rat
* R HP:Beaten SP:Good MV:Strong >
They aren't here.

* R HP:Beaten SP:Good MV:Strong >
e
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
A large black rat is lying here, mortally wounded.
A draft horse is here.

* R HP:Beaten SP:Good MV:Strong >
k rat
You pound a large black rat's left foreleg into bloody fragments!
A large black rat is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a large black rat's death cry.

* R HP:Beaten SP:Good MV:Strong >
w
w
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
You notice a water skin is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Strong >
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Strong >
track


-
=
+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving east.

* R HP:Beaten SP:Good MV:Strong >
p
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Strong >
w
w
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Strong >
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
s
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

w
* R HP:Beaten SP:Good MV:Tiring >
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
w
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

w
* R HP:Beaten SP:Good MV:Tiring >
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
w
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
eb
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Tiring >
ll
w
[channel 'locate life']
You begin to weave the appropriate flows...

Cancelled.
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A spotted jaguar opens its eyes lazily.
A raven is here flying around.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
ll
w
[channel 'locate life']
You begin to weave the appropriate flows...

Cancelled.
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
ll shugerpuff
[channel 'locate life']
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
Ok.
Nobody around by that name.

* R HP:Beaten SP:Good MV:Tiring >
l
w
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
track
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some clear recent tracks of a wild dog leaving west.
Some clear fairly recent tracks of Shugerpuf leaving east.
Some clear fairly recent tracks of a wild dog leaving west.
Some clear fairly recent tracks of a rabbit leaving west.
Some clear almost day-old tracks of a spotted jaguar leaving east.

* R HP:Beaten SP:Good MV:Tiring >
track trolloc
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Shugerpuf leaving east.

* R HP:Beaten SP:Good MV:Tiring >
ll Shugerpuf
[channel 'locate life']
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
Ok.
Shugerpuf - [sdethghrtnsethg] - somewhere east of here.

* R HP:Beaten SP:Fading MV:Tiring >
rel
Ok.

* R HP:Beaten SP:Fading MV:Tiring >
e
e
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A spotted jaguar opens its eyes lazily.
A raven is here flying around.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
e
e
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.


(tic_timer): Tic in 7 seconds!
* R HP:Beaten SP:Fading MV:Tiring >
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
e
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
e
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
scan south
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.

* R HP:Beaten SP:Fading MV:Tiring >
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Fading MV:Tiring >
w
The day has begun.
(tic_timer): Tic length updated to: 61.264 seconds.
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
dism
n
You stop riding him.

* HP:Beaten SP:Good MV:Tiring >
The Lord's Companion
[ obvious exits: S U ]
Zone: Four Kings
A woman is here, looking inviting in her silken dress.
A chicken has arrived from the south.

* HP:Beaten SP:Good MV:Tiring >
s
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently.
A chicken has arrived from the north.

* HP:Beaten SP:Good MV:Tiring >
ride
w
You start riding him.

* R HP:Beaten SP:Good MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
w
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
n
n
Knightsbridge Court
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A personnel trainer stands here, helping you gain experience.
A chicken has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring >
Knightsbridge Court
[ obvious exits: E S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring >
s
s
Knightsbridge Court
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A personnel trainer stands here, helping you gain experience.
A chicken has arrived from the north.

e
* R HP:Beaten SP:Good MV:Tiring >
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring >
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Good MV:Tiring >
rel
e
You aren't in touch with saidar to release anything.

* R HP:Beaten SP:Good MV:Tiring >
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Good MV:Tiring >
e
The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Good MV:Tiring >
diag horse
e
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten SP:Good MV:Tiring >
s
s
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Good MV:Tiring >
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring >
scan west
Your eyesight is not so keen.

* R HP:Beaten SP:Good MV:Tiring >
n
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Beaten SP:Good MV:Tiring >
s
e
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten SP:Good MV:Tiring >
Amongst the Decaying Rubble
[ obvious exits: W ]
(wotmudmapper): (error): No matches found.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Good MV:Tiring >
w
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

* R HP:Beaten SP:Good MV:Tiring >
dism
w
You stop riding him.

e
* HP:Beaten SP:Good MV:Tiring >
At the Well Behind the Inn
[ obvious exits: E W ]
Zone: Four Kings
Door west: Door
A large stone well is here.
A chicken has arrived from the east.

* HP:Beaten SP:Good MV:Winded >
A Dusty Field
[ obvious exits: N E W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently.
A chicken has arrived from the west.

* HP:Beaten SP:Good MV:Winded >
ride
n
You start riding him.

n
* R HP:Beaten SP:Good MV:Winded >
Path Between the Hedges
[ obvious exits: N S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Beaten SP:Good MV:Winded >
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Beaten SP:Good MV:Winded >
n
Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the south.

* R HP:Beaten SP:Good MV:Winded >
e
s
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

* R HP:Beaten SP:Good MV:Winded >
The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the north.

* R HP:Beaten SP:Good MV:Winded >

*Shugerpuf* leaves west.

* R HP:Beaten SP:Good MV:Winded >
p
k dark
w
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
p
k dark
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shugerpuf* is standing here.
A chicken has arrived from the east.
*Shugerpuf* blasts your body.

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
j
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
[bash ]


-
=
+
*
*
+
=
-

*Shugerpuf* sends you sprawling with a powerful bash!

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >

*Shugerpuf* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >

*Shugerpuf* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
j

Mukal has arrived from the east, riding a warhorse.

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
[bash ]
Mukal leaves west riding a warhorse.


*Shugerpuf* blasts your left hand.
You wish that your wounds would stop BLEEDING so much!


-
=
+
*
*Shugerpuf* panics, and attempts to flee!


Mukal has arrived from the west, riding a warhorse.

*
Mukal tickles *Shugerpuf*'s body with his pound.

+
*Shugerpuf* leaves south.

=
-

-
=
They're not here anymore!

* R HP:Beaten SP:Good MV:Winded >
p
k dark
p
k dark

*Shugerpuf* has arrived from the south.

* R HP:Beaten SP:Good MV:Winded >
w
You pound *Shugerpuf*'s body.

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
w
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >

Mukal barely tickles *Shugerpuf*'s body with his pound.

j
* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >

*Shugerpuf* panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Winded - Shugerpuf: Battered >
[bash ]


Mukal pounds *Shugerpuf*'s body.

-
=
+
*Shugerpuf* leaves west.

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