Spawn Camp

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

Spawn Camp

Post by Bena » Tue Apr 04, 2023 5:50 pm

So I guess this a thing that is happening now. I guess the 1v2 wasnt enough. You want to call in a stabber and then spawn camp. Was fun pk till this happened.


* HP:Battered SP:Bursting MV:Fresh >
Alita chats 'Looking for an earthen brown mantle if anyone has one they don't want'
Entering the Weave...
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens

* HP:Battered SP:Bursting MV:Full >
Ok.

* HP:Battered SP:Bursting MV:Full >

The Creator embraces you.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby.
The Fal Dara town crier stands here, spreading the news.

* HP:Battered SP:Bursting MV:Full >
where
Players in your Zone
--------------------
Bena - The Crossing

* HP:Battered SP:Bursting MV:Full >
eb
*Jaimie* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.
[embrace ]
You feel the flows of saidar coursing through your body.

Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

Re: Spawn Camp

Post by Bena » Tue Apr 04, 2023 5:53 pm

You flee head over heels.
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Bursting MV:Full >
p
k spectre
p
k spectre
They aren't here.

* R HP:Hurt SP:Bursting MV:Full >
They aren't here.

* R HP:Hurt SP:Bursting MV:Full >
n
p
k spectre
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is standing here.

* R HP:Hurt SP:Bursting MV:Full >
*Spectre* leaves south.
They aren't here.

* R HP:Hurt SP:Bursting MV:Full >
j
[bash ]
Bash who?

* R HP:Hurt SP:Bursting MV:Full >
p
k spectre
p
k spectre
They aren't here.

* R HP:Hurt SP:Bursting MV:Full >
They aren't here.

p
k spectre
* R HP:Hurt SP:Bursting MV:Full >
p
k spectre
*Spectre* has arrived from the south.
You pound *Spectre*'s left leg.

* R HP:Hurt SP:Bursting MV:Full - Spectre: Scratched >
p
k spectre
You do the best you can!

* R HP:Hurt SP:Bursting MV:Full - Spectre: Scratched >
You do the best you can!

j
* R HP:Hurt SP:Bursting MV:Full - Spectre: Scratched >
[bash ]


-
=
+
*
*
+
=

*Spectre* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Bursting MV:Full - Spectre: Scratched >

*Spectre* pounds your body hard.

* R HP:Wounded SP:Bursting MV:Full - Spectre: Scratched >
eb
f
channel 'fireball' spectre

*Spectre* pounds your left leg hard.

* R HP:Wounded SP:Bursting MV:Full - Spectre: Scratched >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Bursting MV:Full - Spectre: Scratched >
You begin to weave the appropriate flows...


-
=
+
*

*Spectre* pounds your body hard.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Bursting MV:Full - Spectre: Scratched >

*Spectre* panics, and attempts to flee!

* R HP:Wounded SP:Bursting MV:Full - Spectre: Scratched >

*Spectre* leaves north.

* R HP:Wounded SP:Bursting MV:Full >
j
[bash ]
Bash who?

* R HP:Wounded SP:Bursting MV:Full >
s
f
channel 'fireball' spectre
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Bursting MV:Full >
n
fs
channel 'flame strike' spectre
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearhands* is standing here.
*Spectre* is standing here.

* R HP:Wounded SP:Bursting MV:Full >

*Bearhands* leaves north.
You begin to weave the appropriate flows...


*Spectre* leaves south.

-
=
g
e
+
*Spectre* has arrived from the south.

Cancelled.
*Spectre* pounds your body hard.
[flee ]
You panic and attempt to flee!

*Bearhands* has arrived from the north.
You flee head over heels.
Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
cw
e
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Wounded SP:Bursting MV:Full >
n
Alas, you cannot go that way...

* R HP:Wounded SP:Bursting MV:Full >
e
n
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded SP:Bursting MV:Full >
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Wounded SP:Bursting MV:Full >
n
Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Bursting MV:Full >
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
n
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
n
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
e
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
e
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded SP:Bursting MV:Full >
e
e
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here, watching.

e
* R HP:Wounded SP:Bursting MV:Full >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
s
s
e
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here, watching.
A raven is here, watching.
A raven is here flying around.

* R HP:Wounded SP:Bursting MV:Full >
e
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
s
s
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
The Malkiergate seems to be closed.

* R HP:Wounded SP:Bursting MV:Full >
call
s
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Wounded SP:Bursting MV:Full >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cooper rolls a barrel before him.
An elite Shienaran guard attends his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded SP:Bursting MV:Full >
where
Players in your Zone
--------------------
Bena - Malkier Gate

* R HP:Wounded SP:Bursting MV:Full >

The Malkiergate closes quietly.

* R HP:Wounded SP:Bursting MV:Full >
narr bearhands now too
You narrate 'bearhands now too'

* R HP:Wounded SP:Bursting MV:Full >

(tic_timer): Tic in 7 seconds!
sc
You have 181(280) hit, 149(149) saidar and 135(149) movement points.
You have scored 103654555 experience points and 200 quest points.
You need 4845445 exp to level and -50 qp to rank.
You have amassed 73 Turn points to date.
You have played 9 days and 19 hours (real time).
This ranks you as Bena the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Wounded SP:Bursting MV:Full >
eb
wvd
channel 'warding vs damage' Bena
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Bursting MV:Full >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
*
*
+
=
-

-
=
+
A cooper leaves west.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.639 seconds.

*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Wounded SP:Strong MV:Fresh >
l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded SP:Strong MV:Fresh >

The Malkiergate is opened from the other side.

* R HP:Wounded SP:Strong MV:Fresh >

*Spectre* has arrived from the north.
*Bearhands* has arrived from the north.

* R HP:Wounded SP:Strong MV:Fresh >

*Spectre* barely pounds your body.

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
where

You pound *Spectre*'s right leg hard.
An elite Shienaran guard joins your fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
*Spectre* tickles your right leg with his pound.
*Spectre* closes the Malkiergate.

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
Players in your Zone
--------------------
Bena - Malkier Gate

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
j
*Bearhands* barely pounds your head.
[bash ]


-
=
+
*

*Bearhands* tickles your body with his pound.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
An elite Shienaran guard slashes Bearhands's body.

*
+
=

A cooper has arrived from the west.
*Spectre* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
nar ron malk

*Bearhands* barely pounds your body.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard barely slashes Bearhands's head.
A Shienaran gate guard barely slashes Bearhands's right leg.
An elite Shienaran guard barely slashes Bearhands's body.
*Spectre* pounds your right arm.

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
j

*Bearhands* pounds your body.
A Shienaran gate guard barely slashes Bearhands's left foot.
A Shienaran gate guard slashes Bearhands's body.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
An elite Shienaran guard barely slashes Bearhands's left foot.
*Spectre* barely pounds your right leg.

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >

*Spectre* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
You narrate 'ron malk'

* R HP:Wounded SP:Strong MV:Fresh - Spectre: Scratched >
[bash ]


*Spectre* leaves east.

-
=
+
*
The master of scouts bellows 'Incoming message!!'
*Bearhands* panics, and attempts to flee!

*
*Bearhands* tickles your right leg with his pound.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's left arm with his slash.
A Shienaran gate guard slashes Bearhands's right arm.
A Shienaran gate guard tickles Bearhands's body with his slash.
An elite Shienaran guard barely slashes Bearhands's body.

+
=
*Bearhands* panics, and attempts to flee!

-

-
*Spectre* has arrived from the east.


*Spectre* pounds your right arm.
You panic and attempt to flee!


*Bearhands* panics, and attempts to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.

* R HP:Battered SP:Strong MV:Fresh >

The master of scouts bellows 'Shadowspawn was spotted raiding Borderlands West of FalDara'
The master of scouts bellows 'Bearhands was spotted Between Two Cliffs'

* R HP:Battered SP:Strong MV:Fresh >
e
e
*Spectre* has arrived from the west.
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Battered SP:Strong MV:Fresh >
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
s
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* R HP:Battered SP:Strong MV:Fresh >
s
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A grizzled Shienaran veteran looks on.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Battered SP:Strong MV:Fresh >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.

* R HP:Battered SP:Strong MV:Fresh >

*Spectre* has arrived from the north.

* R HP:Battered SP:Strong MV:Fresh >

*Spectre* barely pounds your left arm.
You panic and attempt to flee!


You flee head over heels.
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >

A Shienaran gate guard bellows 'Argh! The foul beast Spectre has been spotted!'

* R HP:Battered SP:Strong MV:Fresh >

*Spectre* has arrived from the north.

* R HP:Battered SP:Strong MV:Fresh >

*Spectre* pounds your right arm.
You panic and attempt to flee!

s
w
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is standing here.

* R HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Fresh >
w
w
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Fresh >
s
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A black cat meanders to an unknown destination.

* R HP:Battered SP:Strong MV:Fresh >
w
w
w
A man stops using a torch.
*Spectre* has arrived from the north.
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
* R HP:Battered SP:Strong MV:Fresh >
w
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
A gray palfrey prances skittishly nearby.
The Fal Dara town crier stands here, spreading the news.

* R HP:Battered SP:Strong MV:Fresh >
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

w
* R HP:Battered SP:Strong MV:Fresh >
n
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A mangy cat scurries around trying not to get stepped on.
A figure stands here, ready to collect unwanted things.

* R HP:Battered SP:Strong MV:Fresh >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Battered SP:Strong MV:Fresh >
n
n
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

n
* R HP:Battered SP:Strong MV:Fresh >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Battered SP:Strong MV:Fresh >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered SP:Strong MV:Fresh >
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.

* R HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

e
* R HP:Battered SP:Strong MV:Fresh >
e
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard is here, fighting Bearhands.
*Bearhands* is here, fighting a wild stallion.
The gleeman is here, fighting Bearhands.
A wild stallion is here, fighting Bearhands.

* R HP:Battered SP:Strong MV:Fresh >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* R HP:Battered SP:Strong MV:Fresh >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cooper rolls a barrel before him.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered SP:Strong MV:Fresh >
change wimpy 30
*Bearhands* has arrived from the west.
You will now flee if you go below 30 hit points.

* R HP:Battered SP:Strong MV:Fresh >

*Bearhands* leaves east.

* R HP:Battered SP:Strong MV:Fresh >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Battered SP:Strong MV:Fresh >
p
k spectre
p
k spectre
They aren't here.

p
k spectre
* R HP:Battered SP:Strong MV:Fresh >
p
k spectre
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
A Shienaran gate guard bellows 'Argh! The foul beast Bearhands has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Bearhands has been spotted!'
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
tgt dark
Current target set to: dark
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
p
k dark
*Bearhands* has arrived from the east.
You pound *Bearhands*'s body.

* R HP:Battered SP:Strong MV:Fresh - Bearhands: Wounded >
*Bearhands* barely pounds your left leg.
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You barely pound *Bearhands*'s right foot.
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Bearhands: Wounded >
You do the best you can!

p
k dark
* R HP:Battered SP:Strong MV:Fresh - Bearhands: Wounded >
A Shienaran gate guard bellows 'Argh! The foul beast Bearhands has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Bearhands has been spotted!'
You do the best you can!

j
* R HP:Battered SP:Strong MV:Fresh - Bearhands: Wounded >
[bash ]


-
=
+
*
*
+
A Shienaran gate guard barely slashes Bearhands's body.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard slashes Bearhands's right arm.
A Shienaran gate guard barely tickles Bearhands's body with his slash.
*Bearhands* barely pounds your right leg.
*Bearhands* panics, and attempts to flee!

=
-

-
*Bearhands* panics, and attempts to flee!

=
Your bash at *Bearhands* sends him sprawling!

* R HP:Battered SP:Strong MV:Fresh - Bearhands: Wounded >
ebg
f
channel 'fireball' dark
Arglebargle, glop-glyf!?!

* R HP:Battered SP:Strong MV:Fresh - Bearhands: Wounded >
A Shienaran gate guard barely slashes Bearhands's left foot.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
A Shienaran gate guard tickles Bearhands's body with his slash.
You barely pound *Bearhands*'s body.
You begin to weave the appropriate flows...

eb

f
channel 'fireball' dark
-
Cancelled.
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Fresh - Bearhands: Battered >
*Spectre* has arrived from the west.
You begin to weave the appropriate flows...


*Spectre* pounds your left arm.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Fresh - Bearhands: Battered >

*Bearhands* leaves west.

* R HP:Battered SP:Strong MV:Fresh - Spectre: Scratched >

A Shienaran gate guard bellows 'Argh! The foul beast Spectre has been spotted!'
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!

* R HP:Battered SP:Strong MV:Fresh - Spectre: Scratched >
j
[bash ]


A Shienaran gate guard tickles Spectre's head with his slash.
A Shienaran gate guard barely tickles Spectre's body with his slash.
A Shienaran gate guard slashes Spectre's right leg.
A Shienaran gate guard barely slashes Spectre's left foot.

-
=
+
*

*Bearhands* has arrived from the west.

*
A Shienaran gate guard bellows 'Argh! The foul beast Bearhands has been spotted!'
The grizzled veteran has arrived from the west.
A Shienaran guard has arrived from the west.

+
You dodge a bash from *Spectre* who loses his balance and falls!

=
-
*Bearhands* leaves east.


-

(tic_timer): Tic in 7 seconds!
=
A Shienaran gate guard tickles Spectre's head with his slash.
A Shienaran guard joins a Shienaran gate guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran gate guard barely tickles Spectre's body with his slash.
A Shienaran gate guard slashes Spectre's right arm.
A Shienaran gate guard barely slashes Spectre's body.
You pound *Spectre*'s left leg hard.
Your bash at *Spectre* sends him sprawling!

* R HP:Battered SP:Strong MV:Fresh - Spectre: Hurt >
f
channel 'fireball' dark
You begin to weave the appropriate flows...


-
=
+
*
*
+
The grizzled veteran tickles Spectre's body with his scythe.
A Shienaran guard barely slashes Spectre's left hand.
A Shienaran gate guard slashes Spectre's body.
A Shienaran gate guard slashes Spectre's body.
A Shienaran gate guard barely slashes Spectre's body.
A Shienaran gate guard barely slashes Spectre's body.

=
-

-
=
+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Spectre*.

* R HP:Battered SP:Strong MV:Fresh - Spectre: Wounded >
j
[bash ]



A cooper leaves east.
The grizzled veteran tickles Spectre's left leg with his scythe.
A Shienaran guard tickles Spectre's right leg with his slash.
A Shienaran gate guard tickles Spectre's right arm with his slash.
A Shienaran gate guard tickles Spectre's body with his slash.
A Shienaran gate guard tickles Spectre's body with his slash.
A Shienaran gate guard barely slashes Spectre's body.
*Spectre* pounds your right arm.
A flaming slick of hot oil pours down from above!
The hot oil poured from above burns *Spectre*'s flesh!
The sun rises in the east breathing life into a new day.
(tic_timer): Tic length updated to: 61.552 seconds.
Your heartbeat calms down more as you feel less panicked.

-
=
+
*
*
+
*Spectre* panics, and attempts to flee!

=
-

*Spectre* leaves west.

-
=
They're not here anymore!

* R HP:Battered SP:Strong MV:Fresh >

The grizzled veteran leaves east.
A Shienaran guard leaves east.

* R HP:Battered SP:Strong MV:Fresh >
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
p
k dark
p
k dark
An elite Shienaran guard has arrived from the west.
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Battered SP:Strong MV:Fresh >
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
p
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >

An elite Shienaran guard leaves east.

p
k dark
* R HP:Battered SP:Strong MV:Fresh >

*Spectre* has arrived from the west.

* R HP:Battered SP:Strong MV:Fresh >
p
k dark
*Spectre* barely pounds your body.
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Spectre: Wounded >
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Spectre: Wounded >
p
k dark
j
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Spectre: Wounded >
[bash ]


-
=
+
*
*
+
=
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You dodge a bash from *Spectre* who loses his balance and falls!

-

-
=
Your bash at *Spectre* sends him sprawling!

* R HP:Battered SP:Strong MV:Fresh - Spectre: Wounded >
f
channel 'fireball' dark
A Shienaran gate guard barely tickles Spectre's body with his slash.
A Shienaran gate guard barely tickles Spectre's right leg with his slash.
A Shienaran gate guard barely slashes Spectre's body.
A Shienaran gate guard tickles Spectre's left arm with his slash.
You pound *Spectre*'s body hard.
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

*Spectre* panics, and attempts to flee!

-
A Shienaran gate guard barely slashes Spectre's body.
A Shienaran gate guard barely slashes Spectre's body.
A Shienaran gate guard tickles Spectre's body with his slash.
A Shienaran gate guard barely slashes Spectre's body.

=
+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Spectre*.

* R HP:Battered SP:Strong MV:Fresh - Spectre: Beaten >

*Spectre* leaves east.

* R HP:Battered SP:Strong MV:Fresh >
j
e
[bash ]
Bash who?

* R HP:Battered SP:Strong MV:Full >
p
k dark
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearhands* is standing here.
*Spectre* is standing here.
A cooper rolls a barrel before him.
A man is here.

j
* R HP:Battered SP:Strong MV:Full >
*Bearhands* leaves west.
You pound *Spectre*'s body.

* R HP:Battered SP:Strong MV:Full - Spectre: Beaten >
[bash ]


*Spectre* barely pounds your body.

-
=
*Bearhands* has arrived from the west.

+
*Bearhands* pounds your body.

*
*
The grizzled veteran has arrived from the east.

+
=
A Shienaran gate guard bellows 'Argh! The foul beast Bearhands has been spotted!'
A man bellows 'A trolloc is in the city at Road Inside the City Walls!'
A man panics, and attempts to flee!
A man leaves east.

-

-
=
The grizzled veteran barely scythes Bearhands's body.
*Bearhands* tickles your right leg with his pound.
*Spectre* pounds your right arm.
You pound *Spectre*'s body.
Your bash at *Spectre* sends him sprawling!

* R HP:Battered SP:Strong MV:Full - Spectre: Beaten >
fs
channel 'flame strike' dark
You begin to weave the appropriate flows...


-
=
+
*
*
+
The grizzled veteran tickles Bearhands's body with his scythe.

fs
channel 'flame strike' dark
=
Ok.
Streaks of fire flow from your hands, burning *Bearhands*.

* R HP:Battered SP:Strong MV:Full - Spectre: Beaten >

*Bearhands* sends you sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Full - Spectre: Beaten >

The grizzled veteran tickles Bearhands's left leg with his scythe.
*Bearhands* pounds your body.

* R HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
cw
g

A cooper leaves west.
The grizzled veteran barely scythes Bearhands's left arm.
*Bearhands* barely pounds your body.
*Spectre* barely pounds your body.

* R HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
w
w
You begin to weave the appropriate flows...

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
[flee ]
You can't ride in there.

* R HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
dism
f
channel 'fireball' dark
You stop riding him.

* HP:Beaten SP:Strong MV:Full - Spectre: Beaten >

The grizzled veteran tickles Bearhands's right leg with his scythe.
*Bearhands* tickles your body with his pound.
*Spectre* pounds your body.

* HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
d
w
You begin to weave the appropriate flows...

Cancelled.
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Full - Spectre: Beaten >

The grizzled veteran barely scythes Bearhands's left arm.
*Bearhands* barely pounds your body.
*Spectre* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You pound *Spectre*'s right leg hard.

g
* HP:Beaten SP:Strong MV:Full - Spectre: Beaten >
d
[flee ]
You panic and attempt to flee!

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Alas, you cannot go that way...

* HP:Beaten SP:Strong MV:Full >
w
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting Bearhands.
*Bearhands* is here, fighting the grizzled veteran.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten SP:Strong MV:Full >
w

*Spectre* has arrived from above.

* HP:Beaten SP:Strong MV:Full >
*Spectre* leaves east.
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A cooper rolls a barrel before him.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

Re: Spawn Camp

Post by Bena » Tue Apr 04, 2023 5:55 pm

* R HP:Beaten SP:Strong MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearhands* is standing here.
*Spectre* is standing here.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* R HP:Beaten SP:Strong MV:Full >
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A grizzled Shienaran veteran looks on.

* R HP:Beaten SP:Strong MV:Full >
w
p
k dark
*Spectre* has arrived from the west.
*Bearhands* has arrived from the west.
*Bearhands* pounds your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

j
* R HP:Beaten SP:Strong MV:Full - Bearhands: Beaten >
*Spectre* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten SP:Strong MV:Full - Bearhands: Beaten >
[bash ]


-
The grizzled veteran joins your fight!

=
g
w
+
Cancelled.
[flee ]
PANIC! You couldn't escape!

* R HP:Beaten SP:Strong MV:Full - Bearhands: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Full - Bearhands: Beaten >

The grizzled veteran barely scythes Spectre's body.
*Spectre* barely pounds your left foot.
You wish that your wounds would stop BLEEDING so much!

*Bearhands* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

*Spectre* panics, and attempts to flee!

* R HP:Critical SP:Strong MV:Full - Bearhands: Beaten >
cw
g
[change mood wimpy]
Mood changed to: Wimpy

w
* R HP:Critical SP:Strong MV:Full - Bearhands: Beaten >
[flee ]
You panic and attempt to flee!

w

*Spectre* leaves west.



After this I was to low to keep fighting and they hung on 1n crossing before leave. I healed up and then went back out.

Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

Re: Spawn Camp

Post by Bena » Tue Apr 04, 2023 5:58 pm

The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is standing here.

p
k dark
* R HP:Scratched SP:Strong MV:Fresh >
You pound *Spectre*'s right hand hard.

* R HP:Scratched SP:Strong MV:Fresh - Spectre: Scratched >
j
*Spectre* barely pounds your left foot.
You pound *Spectre*'s head.
[bash ]


-
=
+
*
*
+
Alita chats 'Well this is unfortunate'

=
-

-
*Spectre* pounds your left arm.

=
Your bash at *Spectre* sends him sprawling!

* R HP:Scratched SP:Strong MV:Fresh - Spectre: Hurt >
eb;f
channel 'fireball' dark
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Scratched SP:Strong MV:Fresh - Spectre: Hurt >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
You lost control of Saidar!

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >
j
[bash ]
They already seem to be stunned.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >

You pound *Spectre*'s left foot hard.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >
j

*Spectre* panics, and attempts to flee!

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >
[bash ]


*Spectre* leaves east.

-
=
w
+
*
p
k dark
Cancelled.
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
They aren't here.

* R HP:Scratched SP:Good MV:Fresh >
e
e
p
k dark
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
j
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is standing here.

* R HP:Scratched SP:Good MV:Fresh >
You pound *Spectre*'s right arm hard.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >
[bash ]


-
=
+
*
*
+
=
-

-
=
Your bash at *Spectre* sends him sprawling!

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >
f
channel 'fireball' dark

You pound *Spectre*'s body.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Hurt >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

-
=
+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Spectre*.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Wounded >
j
[bash ]
They already seem to be stunned.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Wounded >
j
You pound *Spectre*'s left arm hard.
[bash ]


-
=
+
*
*
+
=
-

You dodge a bash from *Spectre* who loses his balance and falls!

-
=
Your bash at *Spectre* sends him sprawling!

* R HP:Scratched SP:Good MV:Fresh - Spectre: Wounded >
f
channel 'fireball' dark
You begin to weave the appropriate flows...


-
=
*Bearhands* has arrived from the west.

+
*
*Bearhands* tickles your body with his pound.
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Good MV:Fresh - Spectre: Wounded >
g
[flee ]
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
e
e
*Spectre* has arrived from the east.
*Bearhands* has arrived from the east.
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
n
n
Alas, you cannot go that way...

e
* R HP:Scratched SP:Good MV:Fresh >
n
Alas, you cannot go that way...

* R HP:Scratched SP:Good MV:Fresh >
n
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
n
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched SP:Good MV:Fresh >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh >
n
n
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Good MV:Fresh >
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched SP:Good MV:Fresh >
n
Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Scratched SP:Good MV:Fresh >
They aren't here.

* R HP:Scratched SP:Good MV:Fresh >
p
k dark
A sergeant bellows 'Argh! The foul beast Spectre has been spotted!'
A sergeant bellows 'Argh! The foul beast Bearhands has been spotted!'
They aren't here.

p
k dark
* R HP:Scratched SP:Good MV:Fresh >

*Spectre* has arrived from the south.
*Bearhands* has arrived from the south.
*Bearhands* pounds your right arm.

* R HP:Scratched SP:Good MV:Fresh - Bearhands: Scratched >
*Spectre* barely pounds your left leg.
You do the best you can!

p
k dark
* R HP:Scratched SP:Good MV:Fresh - Bearhands: Scratched >
j
You do the best you can!

* R HP:Scratched SP:Good MV:Fresh - Bearhands: Scratched >
[bash ]


-
=
+
A sergeant bellows 'Argh! The foul beast Spectre has been spotted!'
A sergeant bellows 'Argh! The foul beast Bearhands has been spotted!'
*Bearhands* tickles your right leg with his pound.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A sergeant joins a member of the Lancer cavalry's fight!

*
*
+
=

*Spectre* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Scratched >

A sergeant tickles Bearhands's body with his pound.
Lord Kajin barely cleaves Spectre's right leg.
A member of the Lancer cavalry barely tickles Bearhands's body with his slash.
A member of the Lancer cavalry tickles Spectre's right leg with his slash.
A member of the Lancer cavalry slashes Bearhands's left arm.
A member of the Lancer cavalry slashes Spectre's left arm.
*Spectre* pounds your body.
*Bearhands* pounds your left arm.

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Scratched >
rle
j

A sergeant barely tickles Bearhands's left foot with his pound.
Lord Kajin barely cleaves Spectre's left foot.
A member of the Lancer cavalry barely tickles Bearhands's left hand with his slash.
A member of the Lancer cavalry slashes Spectre's body.
A member of the Lancer cavalry barely tickles Bearhands's right leg with his slash.
A member of the Lancer cavalry tickles Spectre's body with his slash.
*Spectre* pounds your left leg.
*Bearhands* barely pounds your left arm.

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Scratched >

*Spectre* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Scratched >
Arglebargle, glop-glyf!?!

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Scratched >
*Spectre* leaves south.
[bash ]


-
=
+
*
A sergeant tickles Bearhands's head with his pound.
A member of the Lancer cavalry barely slashes Bearhands's body.
A member of the Lancer cavalry barely slashes Bearhands's left arm.
*Bearhands* barely pounds your body.


(tic_timer): Tic in 7 seconds!
*
+
*Spectre* has arrived from the south.

=
A sergeant bellows 'Argh! The foul beast Spectre has been spotted!'
*Spectre* barely pounds your right arm.

-

-
=
Your bash at *Bearhands* sends him sprawling!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Hurt >

A sergeant barely pounds Bearhands's body.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry tickles Bearhands's body with his slash.
A member of the Lancer cavalry barely slashes Bearhands's left leg.
You pound *Bearhands*'s head.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Hurt >

You dodge a bash from *Spectre* who loses his balance and falls!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Hurt >
j
[bash ]
They already seem to be stunned.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Hurt >

Lord Kajin cleaves Spectre's left arm.
A member of the Lancer cavalry tickles Spectre's left leg with his slash.
A member of the Lancer cavalry barely slashes Spectre's body.
A sergeant tickles Bearhands's head with his pound.
A member of the Lancer cavalry tickles Bearhands's body with his slash.
A member of the Lancer cavalry slashes Bearhands's right arm.
You pound *Bearhands*'s body hard.
The sun sets.
(tic_timer): Tic length updated to: 61.669 seconds.

j
* R HP:Hurt SP:Good MV:Fresh - Bearhands: Hurt >
[bash ]
They already seem to be stunned.

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Hurt >
j
[bash ]
They already seem to be stunned.

* R HP:Hurt SP:Good MV:Fresh - Bearhands: Hurt >
j

Lord Kajin tickles Spectre's body with his cleave.
A member of the Lancer cavalry barely tickles Spectre's body with his slash.
A member of the Lancer cavalry barely slashes Spectre's body.
*Spectre* pounds your right arm.
A sergeant tickles Bearhands's head with his pound.
A member of the Lancer cavalry barely slashes Bearhands's right leg.
A member of the Lancer cavalry barely slashes Bearhands's right leg.
You pound *Bearhands*'s right foot.
*Bearhands* barely pounds your body.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Wounded >
[bash ]


-
=
+
*
*
A black messenger pigeon flutters its wings.

+
=
-

Lord Kajin tickles Spectre's body with his cleave.
A member of the Lancer cavalry barely slashes Spectre's head.
A member of the Lancer cavalry barely slashes Spectre's right leg.
*Spectre* barely pounds your body.
A sergeant tickles Bearhands's body with his pound.
A member of the Lancer cavalry barely slashes Bearhands's body.
A member of the Lancer cavalry barely slashes Bearhands's body.
*Bearhands* pounds your body.

-
=
Your bash at *Bearhands* sends him sprawling!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Wounded >

A black messenger pigeon beats its wings harder.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Wounded >

Lord Kajin cleaves Spectre's body.
A member of the Lancer cavalry tickles Spectre's head with his slash.
A member of the Lancer cavalry slashes Spectre's body.
*Spectre* pounds your left leg.
A sergeant barely pounds Bearhands's left arm.
A member of the Lancer cavalry slashes Bearhands's right arm.
A member of the Lancer cavalry tickles Bearhands's body with his slash.
You pound *Bearhands*'s head.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Wounded >

A black messenger pigeon leaves south.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Wounded >

Lord Kajin cleaves Spectre's body.
A member of the Lancer cavalry tickles Spectre's body with his slash.
A member of the Lancer cavalry tickles Spectre's left leg with his slash.
*Spectre* pounds your left leg.
A sergeant tickles Bearhands's body with his pound.
A member of the Lancer cavalry tickles Bearhands's right leg with his slash.
A member of the Lancer cavalry tickles Bearhands's body with his slash.
You pound *Bearhands*'s right arm very hard.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Wounded >
j
[bash ]


-
=
+
*
*
+
=
-
Lord Kajin barely cleaves Spectre's right leg.
A member of the Lancer cavalry slashes Spectre's body.
A member of the Lancer cavalry barely slashes Spectre's head.
*Spectre* pounds your body.
A sergeant tickles Bearhands's body with his pound.
A member of the Lancer cavalry barely slashes Bearhands's body.
A member of the Lancer cavalry tickles Bearhands's head with his slash.
*Bearhands* barely pounds your body.


-
=
Your bash at *Bearhands* sends him sprawling!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

*Spectre* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

*Spectre* leaves north.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

A sergeant pounds Bearhands's body.
A member of the Lancer cavalry tickles Bearhands's body with his slash.
A member of the Lancer cavalry barely slashes Bearhands's left leg.
You pound *Bearhands*'s left arm very hard.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

*Spectre* has arrived from the north.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

*Spectre* barely pounds your left hand.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

A sergeant bellows 'Argh! The foul beast Spectre has been spotted!'
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

*Spectre* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >
j
[bash ]
They already seem to be stunned.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

Lord Kajin cleaves Spectre's body.
A member of the Lancer cavalry tickles Spectre's body with his slash.
A member of the Lancer cavalry barely slashes Spectre's head.
A sergeant barely pounds Bearhands's head.
A member of the Lancer cavalry barely slashes Bearhands's head.
A member of the Lancer cavalry tickles Bearhands's body with his slash.
You pound *Bearhands*'s body.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >

*Spectre* leaves north.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >
j
*Bearhands* panics, and attempts to flee!
[bash ]


*Bearhands* leaves south.

-
=
+
*
*
+
=
-

-
=
They're not here anymore!

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark

A sergeant leaves south.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark

A sergeant bellows 'Argh! The foul beast Spectre has been spotted!'

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
where
Players in your Zone
--------------------
Bena - Campsite

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >

A sergeant bellows 'Argh! The foul beast Bearhands has been spotted!'
A sergeant bellows 'Argh! The foul beast Bearhands has been spotted!'
A sergeant bellows 'Argh! The foul beast Bearhands has been spotted!'

* R HP:Wounded SP:Good MV:Fresh >
weather
The temperature is about 85 degrees.
The sky is cloudless, and a calm wind comes from the north.

p
k dark
* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

p
k dark
* R HP:Wounded SP:Good MV:Fresh >
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
*Bearhands* has arrived from the east.
You pound *Bearhands*'s body.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >
p
k dark
j
You do the best you can!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >
*Bearhands* panics, and attempts to flee!
[bash ]


-
=
+
*Bearhands* leaves north.

*
*
+
=
-

-
=
They're not here anymore!

* R HP:Wounded SP:Good MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
n
A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearhands* is standing here.

p
k dark
* R HP:Wounded SP:Good MV:Fresh >

*Bearhands* tickles your body with his pound.

j
* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >
You do the best you can!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Battered >
You pound *Bearhands*'s left arm hard.
*Bearhands* tickles your body with his pound.
[bash ]


-
=
+
*
*
+
=
-
A sergeant bellows 'Argh! The foul beast Spectre has been spotted!'


-
*Bearhands* tickles your body with his pound.

=
Your bash at *Bearhands* sends him sprawling!

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Beaten >
eb;fs
channel 'flame strike' dark

(tic_timer): Tic in 7 seconds!
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Beaten >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
Ok.
*Bearhands* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Bearhands*.

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Critical >
eb;fs
channel 'flame strike' dark
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Good MV:Fresh - Bearhands: Critical >
You begin to weave the appropriate flows...


*Bearhands* leaves west.

-
=
+
*
*
+
=
Your target is no longer here!

* R HP:Wounded SP:Good MV:Fresh >
w
A Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

p
k dark
* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
s
s
A Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Good MV:Fresh >
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
s
w
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Good MV:Fresh >
s
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is standing here.

* R HP:Wounded SP:Good MV:Fresh >
w
Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >

The night has begun.
(tic_timer): Tic length updated to: 61.574 seconds.
Your white aura has faded.
The corpse of a black messenger pigeon decays in your hands.

w
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Good MV:Fresh >
w
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
s
Alas, you cannot go that way...

s
* R HP:Wounded SP:Good MV:Fresh >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded SP:Good MV:Fresh >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Wounded SP:Good MV:Fresh >
track


-
=
+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent tracks of Bearhands leaving east.
Some obvious fairly recent tracks of Spectre leaving east.
Some clear almost day-old tracks of Spectre leaving east.
Some clear almost day-old tracks of Bearhands leaving east.

* R HP:Wounded SP:Good MV:Full >

*Spectre* has arrived from the north.

* R HP:Wounded SP:Good MV:Full >
w
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

w
* R HP:Wounded SP:Good MV:Full >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here, watching.

* R HP:Wounded SP:Good MV:Full >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
w
w
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded SP:Good MV:Full >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
w
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
w
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Good MV:Full >
w
w
Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Wounded SP:Good MV:Full >
w
On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Full >
On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A rust-colored bobcat crouches low, ready to pounce.
A pale man wearing farming clothes angrily approaches you.

* R HP:Wounded SP:Good MV:Full >
A Gentle Slope
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Full >
w
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

n
* R HP:Wounded SP:Good MV:Full >
n
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
w
w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Good MV:Full >
w
w
w
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Wounded SP:Good MV:Full >
w
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Good MV:Full >
w
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.

w
* R HP:Wounded SP:Good MV:Full >
Forested Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* R HP:Wounded SP:Good MV:Full >
Forested Borderlands
[ obvious exits: N E ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Full >
Alas, you cannot go that way...

n
* R HP:Wounded SP:Good MV:Full >
Forested Borderlands
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

p
k dark
* R HP:Wounded SP:Good MV:Full >
They aren't here.

* R HP:Wounded SP:Good MV:Full >
e
Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

track
* R HP:Wounded SP:Good MV:Full >


-
=
+
Some obvious recent tracks of a sickly, blighted deer leaving south.
Some obvious fairly recent tracks of a brown deer leaving south.
Some clear almost day-old tracks of a forest boar leaving north.
Some clear almost day-old tracks of a sickly, blighted deer leaving south.
Some clear almost day-old tracks of Bearhands leaving south.

* R HP:Wounded SP:Good MV:Full >
s
Forested Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* R HP:Wounded SP:Good MV:Strong >
e
e
A jaguar barely tickles your body with her hit.
No way! You're fighting for your life!

e
* R HP:Wounded SP:Good MV:Strong - a jaguar: Scratched >
No way! You're fighting for your life!

* R HP:Wounded SP:Good MV:Strong - a jaguar: Scratched >
No way! You're fighting for your life!

* R HP:Wounded SP:Good MV:Strong - a jaguar: Scratched >

You pound a jaguar's left leg extremely hard.
A jaguar tries to hit you, but you parry successfully.

* R HP:Wounded SP:Good MV:Strong - a jaguar: Hurt >
g
[flee ]
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong >
rel
Ok.

* R HP:Wounded SP:Good MV:Strong >
e
e
e
Forested Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.

* R HP:Wounded SP:Good MV:Strong >
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.

* R HP:Wounded SP:Good MV:Strong >
e
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

e
* R HP:Wounded SP:Good MV:Strong >
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded SP:Good MV:Strong >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Good MV:Strong >
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong >
s
s
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong >
e
s
Rolling Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearhands* is standing here.
*Spectre* is standing here.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Strong >
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Strong >
Low Slope
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Strong >
e
e
Forested Hills
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Strong >
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Strong >

A brown deer leaves west.
A brown deer has arrived from the west.
A brown deer has arrived from the north.

* R HP:Wounded SP:Good MV:Strong >
tgt bearhands
Current target set to: bearhands
w
n
Low Slope
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
n
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
w
s
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
Rolling Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
s
Angling Slope
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Good MV:Strong >
e
n
Low Slope
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Strong >
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Strong >
diag horse
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
p
k bearhands
A brown deer leaves west.
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
weave
The weaves you have maintained are:


p
k bearhands
* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
They aren't here.

p
k bearhands
* R HP:Wounded SP:Good MV:Strong >
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
diag horse
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Wounded SP:Good MV:Strong >
track


-
=
+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving north.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands

(tic_timer): Tic in 7 seconds!
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
p
k bearhands
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
diag horse
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Wounded SP:Good MV:Strong >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Someone hates your guts!
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Drakkwen of Two Rivers (Linkless) is standing here.
A kind-faced figure stands here.
Urelius of Tarabon is sitting here.

You've forgotten everything you've learned!





So, my mistake was not turning on notice and keeping an eye out for a stabber. I was waiting for tic and spaming for bearhands in case they walked into the room. Should have thrown in a few h.dark with notice on.

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Spawn Camp

Post by spectre » Tue Apr 04, 2023 6:21 pm

not very cash money

Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

Re: Spawn Camp

Post by Bena » Tue Apr 04, 2023 6:26 pm

I dont know what that means.

jaimie
Posts: 54
Joined: Tue Apr 12, 2022 10:40 pm

Re: Spawn Camp

Post by jaimie » Wed Apr 05, 2023 10:38 am

if you have named track and you track trolloc instead of using generic track in shady room you see my tracks as well and that might be enough of a headsup to turn on notice, change target, and avoid the stab.

You are right to be annoyed about this and call me out.

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Spawn Camp

Post by spectre » Wed Apr 05, 2023 4:55 pm

Bena wrote:
Tue Apr 04, 2023 6:26 pm
I dont know what that means.
cash money = good

not very cash money = bad

jaimie was not very cash money to sit there waiting to stab you and he knows it!

was very cash money of him to sneak up and stab you the first time though. witches in ditches.

hasp
Posts: 553
Joined: Sun Sep 17, 2017 11:30 pm

Re: Spawn Camp

Post by hasp » Wed Apr 05, 2023 10:11 pm

Plagiarism.

Bena
Posts: 28
Joined: Sat Sep 25, 2021 12:55 pm

Re: Spawn Camp

Post by Bena » Thu Apr 06, 2023 1:43 am

spectre wrote:
Wed Apr 05, 2023 4:55 pm
Bena wrote:
Tue Apr 04, 2023 6:26 pm
I dont know what that means.
cash money = good

not very cash money = bad

jaimie was not very cash money to sit there waiting to stab you and he knows it!

was very cash money of him to sneak up and stab you the first time though. witches in ditches.
Thanks for the clarification. And I would agree with all but the last!!!

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