Projectile Logs

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Ibaka
Posts: 28
Joined: Mon Oct 19, 2015 12:49 am

Re: Projectile Logs

Post by Ibaka » Thu Jan 16, 2025 11:35 am

The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Block going n
North: A raven is here flying around.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
Walker the Northern Ranger is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
* R HP:Hurt MV:Tiring - the blighted tree: Scratched >
Walker leaves east.
* R HP:Hurt MV:Tiring - the blighted tree: Scratched >
You pierce the blighted tree's crown very hard.
You swiftly dodge the blighted tree's attempt to hit you.
* R HP:Hurt MV:Tiring - the blighted tree: Hurt >
You pierce the blighted tree's roots extremely hard.
The blighted tree tries to hit you, but you parry successfully.
* R HP:Hurt MV:Tiring - the blighted tree: Wounded >
where
Players in your Zone
--------------------
Ibaka - The Blight
* R HP:Hurt MV:Tiring - the blighted tree: Wounded >
Walker narrates 'goat patty'
* R HP:Hurt MV:Tiring - the blighted tree: Wounded >
l
You pierce the blighted tree's roots extremely hard.
The blighted tree tries to hit you, but you parry successfully.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Block going n
North: A raven is here flying around.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
* R HP:Scratched MV:Strong - the blighted tree: Wounded >
Walker narrates 'bashed'
* R HP:Scratched MV:Strong - the blighted tree: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
East: A rat scurries around trying to get out of sight.
South: A small stick is lying on the ground here.
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Strong >
e
e
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
s
* R HP:Scratched MV:Strong >
x
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
South: *[31mJestin* is standing here.
West: A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
# [kill dark]
* R HP:Scratched MV:Tiring >
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Goat patty
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jestin* is standing here.
Walker the Northern Ranger is here, fighting a goat-faced trolloc.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A goat-faced trolloc is here, fighting Walker.
A goat-faced trolloc is here, fighting Walker.
A goat-faced trolloc is here, fighting Walker.
A myrddraal is here, fighting Walker.
* R HP:Scratched MV:Tiring >
You try to pierce *Jestin*, but he deflects the blow.
Walker panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Jestin: Critical >
Walker leaves north.
cc
* R HP:Scratched MV:Tiring - Jestin: Critical >
# [sheath;draw throwing;throw;draw dagger]
You sheath a sharp, red stone dagger into a bright red robe.
* R HP:Scratched MV:Tiring - Jestin: Critical >
You try to quietly draw a throwing knife from a sungwood bracelet.
* R HP:Scratched MV:Tiring - Jestin: Critical >
You throw a throwing knife at *Jestin*.
* R HP:Scratched MV:Tiring - Jestin: Critical >
A throwing knife arcs through the air.
Walker has arrived from the north.
* R HP:Scratched MV:Tiring - Jestin: Critical >
Walker tries to slash *Jestin*, but he parries successfully.
* R HP:Scratched MV:Tiring - Jestin: Critical >
*Jestin* throws a fireball at Walker, who screams in pain.
* R HP:Scratched MV:Tiring - Jestin: Critical >
A throwing knife rips through *Jestin*'s guts as he collapses to the ground.
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Jestin*'s death cry.
* R HP:Scratched MV:Tiring >
You try to quietly draw a sharp, red stone dagger from a bright red robe.
* R HP:Scratched MV:Tiring >
nar rip
Walker gets a bubbling draught from the corpse of Jestin.
Walker gets a handful of blackberries from the corpse of Jestin.
Walker gets a handful of blackberries from the corpse of Jestin.
Walker gets a handful of blackberries from the corpse of Jestin.
Walker gets the severed head of Walker the Human slain in the Blasted Lands from the corpse of Jestin.
Walker gets a throwing knife from the corpse of Jestin.
Walker gets a black pair of silver-tooled boots from the corpse of Jestin.
Walker gets a pair of earthen colored breeches from the corpse of Jestin.
Walker gets a soft leather pouch from the corpse of Jestin.
Walker gets a dagger from the corpse of Jestin.
Walker gets a belt with a buckle of cuendillar from the corpse of Jestin.
Walker gets a belt with a buckle of cuendillar from the corpse of Jestin.
Walker gets a staff of sungwood from the corpse of Jestin.
Walker gets a silver Kandori wristcuff from the corpse of Jestin.
Walker gets a jeweled wristcuff from the corpse of Jestin.
Walker gets a pair of dark gloves from the corpse of Jestin.
Walker gets a set of cloth sleeves from the corpse of Jestin.
Walker gets a surcoat with exquisite embroidery from the corpse of Jestin.
Walker gets a dark suede shirt rich with lace at the neck and cuffs from the corpse of Jestin.
Walker gets a shimmering pendant of obsidian from the corpse of Jestin.
Walker gets a shimmering pendant of obsidian from the corpse of Jestin.
Walker gets a camouflaged hood from the corpse of Jestin.
Walker gets a gold ring from the corpse of Jestin.
Walker gets a gold ring from the corpse of Jestin.

Sato
Posts: 9
Joined: Fri May 17, 2024 5:49 pm

Re: Projectile Logs

Post by Sato » Mon Jan 20, 2025 9:54 pm

Ibaka narrates 'zun stabbed'

* S HP:Healthy MV:Full >
l
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Healthy MV:Full >
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A dagger has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

j
* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
n
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A raven is visible flying high in the sky.

e
* S HP:Healthy MV:Full >
j
Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
An elk with massive antlers eyes you with curiosity.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
'
e
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Full >
Caemlyn Road through Wilderness
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
East: A fox is here, hunting for rabbits.
West: An elk with massive antlers eyes you with curiosity.

* S HP:Healthy MV:Full >
e
Bridge over Wide Stream
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A fallen tree lies upon the ground, seemingly chopped down in haste.
A fox is here, hunting for rabbits.

e
* S HP:Healthy MV:Full >
Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
West: A fox is here, hunting for rabbits.

* S HP:Healthy MV:Full >
e
s
A Small Bend
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
South: A brown cow is here, chewing thoughtfully.

* S HP:Healthy MV:Full >
e
Around a Small Bend
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
Door south: bushes
The corpse of Zenon is lying here.
A brown cow is here, chewing thoughtfully.
A dun mare is here, snorting angrily.

* S HP:Healthy MV:Strong >
Empty Road to Caemlyn
[ obvious exits: E W ]
Zone: Caemlyn Road West of Whitebridge
West: A brown cow is here, chewing thoughtfully.

* S HP:Healthy MV:Strong >
'
l
[notice ]
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Strong >
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
Zone: Caemlyn Road West of Whitebridge
West: A brown cow is here, chewing thoughtfully.

j
j
* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
w
lc
look in corpse
Around a Small Bend
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
Door south: bushes
The corpse of Zenon is lying here.
A brown cow is here, chewing thoughtfully.
A dun mare is here, snorting angrily.

* S HP:Healthy MV:Strong >
j
corpse (here) :
a pair of heavy leather shoes
a pair of thin leather leggings
a rusty dagger
a plain brown belt
a quarterstaff
a light pair of leather coverings
a backpack
a worn leather vest
a leather helmet
a lantern

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
j
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
'
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
j
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Strong >
in
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
j
j
You are carrying:
a cup of thready brown tea
a large slab of meat
[2] a throwing knife
a throwing spike
a mid-sized slice of meat

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.
Ibaka narrates 'zun crit'

e
* S HP:Healthy MV:Strong >
Empty Road to Caemlyn
[ obvious exits: E W ]
Zone: Caemlyn Road West of Whitebridge
West: A brown cow is here, chewing thoughtfully.

* S HP:Healthy MV:Strong >
e
Empty Road to Caemlyn
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
East: A brown cow is here, chewing thoughtfully.

* S HP:Healthy MV:Strong >
e
e
A Small Crossroads
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
East: An elk with massive antlers eyes you with curiosity.
A brown cow is here, chewing thoughtfully.
A fox is here, hunting for rabbits.
A fox is here, hunting for rabbits.

* S HP:Healthy MV:Strong >
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
West: A brown cow is here, chewing thoughtfully.
An elk with massive antlers eyes you with curiosity.

* S HP:Healthy MV:Strong >
n
j
Empty Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A gray mouse is scuttling about here.

j
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
'
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
l

Suern narrates 'hit him with a knife'

* S HP:Healthy MV:Strong >
[notice ]
You start paying increased attention to your surroundings.

j
* S HP:Healthy MV:Strong >
j
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A gray mouse is scuttling about here.

* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.


(tic_timer): Tic in 7 seconds!
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

whe
* S HP:Healthy MV:Strong >
j
Players in your Zone
--------------------
Ibaka - Caemlyn Road West of Whitebridge
Sato - Empty Countryside

* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
j
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
nar where h e go
whe
You narrate 'where h e go'

l
* S HP:Healthy MV:Strong >
j
Players in your Zone
--------------------
Sato - Empty Countryside

* S HP:Healthy MV:Strong >
j
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A gray mouse is scuttling about here.

j
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Strong >
j
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

whe
* S HP:Healthy MV:Full >
l
Players in your Zone
--------------------
Suern - Caemlyn Road West of Whitebridge
Sato - Empty Countryside

* S HP:Healthy MV:Full >
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A gray mouse is scuttling about here.

* S HP:Healthy MV:Full >
j
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >

Suern narrates 'zundra low low'

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full > [k dark]
They aren't here.

* S HP:Healthy MV:Full >
whe
l
Players in your Zone
--------------------
Ibaka - Fields of Barley
Sato - Empty Countryside

* S HP:Healthy MV:Full >
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
A gray mouse is scuttling about here.

j
* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
*Zundra* has arrived from the east.
[k dark]
You try to pierce *Zundra*, but she deflects the blow.

* S HP:Healthy MV:Full - Zundra: Critical >
j
[k dark]
You do the best you can!

* S HP:Healthy MV:Full - Zundra: Critical >
*Zundra* tries to pierce you, but you parry successfully.
You try to pierce *Zundra*, but she deflects the blow.
[k dark]
You do the best you can!

* S HP:Healthy MV:Full - Zundra: Critical >
dt
sheath;draw throwing;throw;draw
You swiftly dodge *Zundra*'s attempt to pierce you.
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.

* S HP:Healthy MV:Full - Zundra: Critical >
You try to quietly draw a throwing spike from a jeweled wristcuff.

* S HP:Healthy MV:Full - Zundra: Critical >
You throw a throwing spike at *Zundra*.

* S HP:Healthy MV:Full - Zundra: Critical >

*Zundra* panics, and attempts to flee!

* S HP:Healthy MV:Full - Zundra: Critical >

Ibaka narrates 'clumby'

* S HP:Healthy MV:Full - Zundra: Critical >

A throwing spike arcs through the air.

* S HP:Healthy MV:Full - Zundra: Critical >
You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.

* S HP:Healthy MV:Full - Zundra: Critical >
A throwing spike rips through *Zundra*'s guts as she collapses to the ground.
*Zundra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zundra*'s death cry.

* S HP:Healthy MV:Full >

Suern narrates '2w 1n'

* S HP:Healthy MV:Full >
gc
get all corpse
narrip
You get a skin of human flesh from the corpse of Zundra.
You get a throwing knife from the corpse of Zundra.
You get a throwing spike from the corpse of Zundra.
You get a black pair of silver-tooled boots from the corpse of Zundra.
You get a pair of earthen colored breeches from the corpse of Zundra.
You get a brightly-colored sash from the corpse of Zundra.
You get a sharp, red stone dagger from the corpse of Zundra.
You get a silver etched shield from the corpse of Zundra.
You get a silver Kandori wristcuff from the corpse of Zundra.
You get a silver Kandori wristcuff from the corpse of Zundra.
You get a pair of dark gloves from the corpse of Zundra.
You get a set of cloth sleeves from the corpse of Zundra.
You get a backpack from the corpse of Zundra.
You get a bright red robe from the corpse of Zundra.
You get a bearskin tunic from the corpse of Zundra.
You get a Kandori snowflake necklace from the corpse of Zundra.
You get a Kandori snowflake necklace from the corpse of Zundra.
You get a camouflaged hood from the corpse of Zundra.
You get an emerald ring from the corpse of Zundra.
You get an emerald ring from the corpse of Zundra.
You get an oilstone from the corpse of Zundra.

Sato
Posts: 9
Joined: Fri May 17, 2024 5:49 pm

Re: Projectile Logs

Post by Sato » Fri Jan 31, 2025 12:13 am

Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Reyl the True Blood is here, fighting Taralsa, riding a warhorse.
*Taralsa* is here, fighting Reyl.
*Gruncle* is here, fighting Reyl.
*Bearnedryl* is standing here.
A rat scurries around trying to get out of sight.

whe
* R HP:Battered MV:Winded >
l

*Bearnedryl* tries to smite you, but you parry successfully.

* R HP:Battered MV:Winded - Bearnedryl: Critical >
Draz has arrived from the east, riding a warhorse.
Players in your Zone
--------------------
Draz - Thinning Woods
Sato - Thinning Woods
Reyl - Thinning Woods

j
* R HP:Battered MV:Winded - Bearnedryl: Critical >
j
You pierce *Bearnedryl*'s head.
*Bearnedryl* tries to smite you, but you deflect the blow.
*Gruncle* cleaves Reyl's left leg hard.
*Taralsa* pierces Reyl's body hard.
Draz slices *Bearnedryl*'s right arm very hard.
*Bearnedryl* panics, and attempts to flee!
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Draz Verathian is here, fighting Bearnedryl, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Reyl the True Blood is here, fighting Taralsa, riding a warhorse.
*Taralsa* is here, fighting Reyl.
*Gruncle* is here, fighting Reyl.
*Bearnedryl* is here, fighting YOU!
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded - Bearnedryl: Critical >
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Bearnedryl: Critical >
l
*Taralsa* pierces Reyl's body.
Reyl sends *Taralsa* sprawling with a powerful bash!
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Bearnedryl: Critical >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Draz Verathian is here, fighting Bearnedryl, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Reyl the True Blood is here, fighting Taralsa, riding a warhorse.
*Taralsa* is sitting here.
*Gruncle* is here, fighting Reyl.
*Bearnedryl* is here, fighting YOU!
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded - Bearnedryl: Critical >
dt
sheath;draw throwing;throw;draw
You sheath a silver sai into a surcoat with exquisite embroidery.

* R HP:Battered MV:Winded - Bearnedryl: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.

* R HP:Battered MV:Winded - Bearnedryl: Critical >
You throw a throwing knife at *Bearnedryl*.

* R HP:Battered MV:Winded - Bearnedryl: Critical >

A throwing knife arcs through the air.
Reyl tries to blast *Taralsa*, but he deflects the blow.

* R HP:Battered MV:Winded - Bearnedryl: Critical >

Draz sends *Bearnedryl* sprawling with a powerful bash!
*Bearnedryl* panics, and attempts to flee!

* R HP:Battered MV:Winded - Bearnedryl: Critical >

A throwing knife rips through *Bearnedryl*'s guts as he collapses to the ground.
*Bearnedryl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Bearnedryl*'s death cry.
Reyl avoids being bashed by *Gruncle* who loses his balance and falls!

* R HP:Battered MV:Winded >
You try to quietly draw a silver sai from a surcoat with exquisite embroidery.

* R HP:Battered MV:Winded >
gc
get all corpse

(tic_timer): Tic in 7 seconds!
l
j
j
Draz slices *Taralsa*'s head into bloody fragments!
*Taralsa* panics, and attempts to flee!
You get the severed head of Reyl the Human slain in the Blasted Lands from the corpse of Bearnedryl.
You get a skin of human flesh from the corpse of Bearnedryl.
You get a package of iron rations from the corpse of Bearnedryl.
You get a throwing spike from the corpse of Bearnedryl.
You get a throwing knife from the corpse of Bearnedryl.
You get a throwing knife from the corpse of Bearnedryl.
You get a pair of thick metal boots from the corpse of Bearnedryl.
You get a pair of ebony-steel plate greaves from the corpse of Bearnedryl.
You get a great claymore from the corpse of Bearnedryl.
You get a pair of heavy metal gauntlets from the corpse of Bearnedryl.
You get a pair of ebony-steel plate vambraces from the corpse of Bearnedryl.
You get a backpack from the corpse of Bearnedryl.
You get a black wool cape embroidered with a swooping hawk from the corpse of Bearnedryl.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Bearnedryl.
You get a gold ring delicately carved with ivy from the corpse of Bearnedryl.
You get a gold ring delicately carved with ivy from the corpse of Bearnedryl.

* R HP:Battered MV:Winded > Reyl gets a shining steel breastplate from the corpse of Bearnedryl.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Bearnedryl is lying here.
Draz Verathian is here, fighting Taralsa, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Reyl the True Blood is here, fighting Taralsa, riding a warhorse.
*Taralsa* is sitting here.
*Gruncle* is here, fighting Reyl.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded > [k dark]
You pierce *Taralsa*'s left foot into bloody fragments!

* R HP:Battered MV:Winded - Reyl: Battered - Taralsa: Critical >
You pierce *Taralsa*'s head into bloody fragments!
Draz slices *Taralsa*'s head into bloody fragments!
*Taralsa* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Taralsa*'s death cry.
[k dark]
You barely pierce *Gruncle*'s body.

Sato
Posts: 9
Joined: Fri May 17, 2024 5:49 pm

Re: Projectile Logs

Post by Sato » Sun Feb 09, 2025 3:11 pm

* R HP:Healthy MV:Full >
e
x
call
Outside the Dog Gate
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
South: A bearded coachman stands here, waiting for passengers.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

e
* R HP:Healthy MV:Full >
You don't see a closed gate.

* R HP:Healthy MV:Full >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
North: A grizzled Shienaran veteran looks on.
South: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Tisese Al'Sorna is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
An elite Shienaran guard attends his duties.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full >
j
j

*Styg* has arrived from the south.

* R HP:Healthy MV:Full >
[k dark]
You pierce *Styg*'s head.

* R HP:Healthy MV:Full - Styg: Hurt >
'
[k dark]
You do the best you can!

l
* R HP:Healthy MV:Full - Styg: Hurt >
An elite Shienaran guard joins your fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
The Shienaran gatekeeper joins an elite Shienaran guard's fight!
The Shienaran gatekeeper tickles Styg's body with his slash.
A Shienaran gate guard barely slashes Styg's body.
A Shienaran gate guard barely tickles Styg's body with his slash.
A Shienaran gate guard barely tickles Styg's body with his slash.
A Shienaran gate guard barely slashes Styg's left arm.
An elite Shienaran guard tickles Styg's body with his slash.
*Styg* tries to pound you, but you deflect the blow.
You pierce *Styg*'s right leg.
Tisese tickles *Styg*'s body with her strike.
[notice ]
You start paying increased attention to your surroundings.

j
* R HP:Healthy MV:Full - Styg: Wounded >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
North: A grizzled Shienaran veteran looks on.
South: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Styg* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Tisese Al'Sorna is here, fighting Styg, riding a warhorse.
The Shienaran gatekeeper is here, fighting Styg.
An elite Shienaran guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.

* R HP:Healthy MV:Full - Styg: Wounded >
v
close gate
[k dark]
You do the best you can!
*Styg* panics, and attempts to flee!

* R HP:Healthy MV:Full - Styg: Wounded >
j
Ok.

j
* R HP:Healthy MV:Full - Styg: Wounded >
j
You tickle *Styg*'s right hand with your pierce.
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Wounded >
j
[k dark]
You do the best you can!

j
* R HP:Healthy MV:Full - Styg: Wounded >
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Wounded >
[k dark]
You do the best you can!

j
* R HP:Healthy MV:Full - Styg: Wounded >
[k dark]
You do the best you can!

j
* R HP:Healthy MV:Full - Styg: Wounded >
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Wounded >
j
Tisese strikes *Styg*'s right leg.
The Shienaran gatekeeper slashes Styg's body.
A Shienaran gate guard barely slashes Styg's right arm.
A Shienaran gate guard barely slashes Styg's right arm.
A Shienaran gate guard slashes Styg's right leg.
A Shienaran gate guard barely tickles Styg's body with his slash.
An elite Shienaran guard barely slashes Styg's body.
*Styg* tries to pound you, but you deflect the blow.
You pierce *Styg*'s right leg.
[k dark]
You do the best you can!

j
* R HP:Healthy MV:Full - Styg: Wounded >
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Wounded >
[k dark]
You do the best you can!

j
* R HP:Healthy MV:Full - Styg: Wounded >
j
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Wounded >
v
close gate
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Wounded >
Emdawe has arrived from the south, riding a warhorse.
It's already closed!

* R HP:Healthy MV:Full - Styg: Wounded >

Emdawe leaves north riding a warhorse. ^^

* R HP:Healthy MV:Full - Styg: Wounded >
j
j
j
Tisese strikes *Styg*'s body.
The Shienaran gatekeeper barely tickles Styg's head with his slash.
A Shienaran gate guard slashes Styg's left arm.
A Shienaran gate guard tickles Styg's left leg with his slash.
A Shienaran gate guard tickles Styg's body with his slash.
A Shienaran gate guard barely slashes Styg's body.
An elite Shienaran guard barely slashes Styg's left arm.
*Styg* tries to pound you, but you parry successfully.
You pierce *Styg*'s body.
[k dark]
You do the best you can!

j
* R HP:Healthy MV:Full - Styg: Battered >
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Battered >
[k dark]
You do the best you can!
*Styg* panics, and attempts to flee!

j
* R HP:Healthy MV:Full - Styg: Battered >
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Battered >
j
Emdawe has arrived from the north, riding a warhorse.
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Battered >
j
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Battered >
dm
dism
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - Styg: Battered >

Emdawe narrates 'dog'
*Styg* leaves north. ^^

* R HP:Healthy MV:Full >
You stop riding him.

* HP:Healthy MV:Full >
/
sneak
n
An elite Shienaran guard leaves north. ^^
Emdawe leaves north riding a warhorse. ^^
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Full >
n

Tisese leaves north riding a warhorse. ^^

n
* S HP:Healthy MV:Full >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
North: South: A Domani razor stands here, eyes keen and swishing its tail.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Emdawe Kristae the Lieutenant is here, fighting Styg, riding a warhorse.
An elite Shienaran guard attends his duties.
*Styg* is here, fighting Emdawe.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.

* S HP:Healthy MV:Full >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
North: South: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* S HP:Healthy MV:Full >
n
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
East: A well-dressed man peals his bell, alerting people to the latest news.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tisese Al'Sorna is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Full >
Alas, you cannot go that way...

e
* S HP:Healthy MV:Full >
Alas, you cannot go that way...

* S HP:Healthy MV:Full >
Alas, you cannot go that way...

* S HP:Healthy MV:Full >
j
Tisese leaves south riding a warhorse. vv
Alas, you cannot go that way...

* S HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
East: A grizzled Shienaran veteran looks on.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.

j
* S HP:Healthy MV:Full >
[k dark]
They aren't here.

j
* S HP:Healthy MV:Full >
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Full >
[k dark]
They aren't here.

w
* S HP:Healthy MV:Full >
j
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
East: A well-dressed man peals his bell, alerting people to the latest news.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

j
* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
s
[k dark]
They aren't here.
*Styg* has arrived from the south.

* S HP:Healthy MV:Strong >
j
j
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
North: *Styg* is standing here.
South: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

j
* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
Emdawe has arrived from the south, riding a warhorse.
[k dark]
They aren't here.

n
* S HP:Healthy MV:Strong >
e

The grizzled veteran has arrived from the south.
Emdawe leaves north riding a warhorse. ^^

e
* S HP:Healthy MV:Strong >
e
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
East: South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Healthy MV:Strong >
j
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
East: West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.

* S HP:Healthy MV:Strong >
j
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
East: West: A well-dressed man peals his bell, alerting people to the latest news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Styg* is standing here.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.

j
* S HP:Healthy MV:Strong >
j
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: A grizzled Shienaran veteran looks on.
West: *Styg* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Lord Emdawe Kristae the Lieutenant is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Styg* has arrived from the west.

* S HP:Healthy MV:Strong >
j
Emdawe cleaves *Styg*'s right foot hard.
[k dark]
You pierce *Styg*'s body.

j
* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
Emdawe closes the Malkiergate.
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
[k dark]
You do the best you can!

v
close gate
* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
A Shienaran gate guard bellows 'Argh! The foul beast Styg has been spotted!'
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
j
It's already closed!
*Styg* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
j

You pierce *Styg*'s body.
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!


(tic_timer): Tic in 7 seconds!
* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
j
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
j
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Battered >
You pierce *Styg*'s right leg.
Tisese has arrived from the west, riding a warhorse.
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
j
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
'
The loud peals of a handbell echo through the streets.

The grizzled veteran has arrived from the east.
The Shienaran gatekeeper opens the Malkiergate.
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
j

Emdawe sends *Styg* sprawling with a powerful bash!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
cw
change mood wimpy
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
l

A Shienaran gate guard slashes Styg's left leg.
A Shienaran gate guard tickles Styg's head with his slash.
A Shienaran gate guard tickles Styg's right leg with his slash.
A Shienaran gate guard barely slashes Styg's right hand.
You pierce *Styg*'s body.
Emdawe cleaves *Styg*'s head hard.
Tisese leaves west riding a warhorse. <<

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

j
* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A grizzled Shienaran veteran looks on.
*Styg* is sitting here.
Lord Emdawe Kristae the Lieutenant is here, fighting Styg, riding a warhorse.
A Shienaran gate guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.
A Shienaran gate guard is here, fighting Styg.

j
* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
Tisese has arrived from the west, riding a warhorse.
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
[k dark]
You do the best you can!

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
dt
sheath;draw throwing;throw;draw
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
Emdawe closes the Malkiergate.
You try to quietly draw a throwing spike from a jeweled wristcuff.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >
You throw a throwing spike at *Styg*.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Beaten >

A Shienaran gate guard barely slashes Styg's right leg.
A Shienaran gate guard barely tickles Styg's left leg with his slash.
A Shienaran gate guard slashes Styg's right arm.
A Shienaran gate guard slashes Styg's body.
Emdawe cleaves *Styg*'s body very hard.
Tisese strikes *Styg*'s left foot hard.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Critical >

A throwing spike arcs through the air.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Critical >
j
You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.

* S HP:Healthy MV:Strong - Emdawe: Battered - Styg: Critical >
j
A throwing spike rips through *Styg*'s guts as he collapses to the ground.
*Styg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Styg*'s death cry.
A bellman bellows 'Hear ye, hear ye!'
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
j
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
[k dark]
They aren't here.

* S HP:Healthy MV:Strong >
gc
get all corpse
0
scalp corpse
You get the death scalp of a timber wolf slain in the Blasted Lands from the corpse of Styg.
You get a large slab of meat from the corpse of Styg.
You get a large slab of meat from the corpse of Styg.
You get a large slab of meat from the corpse of Styg.
You get a large slab of meat from the corpse of Styg.
You get a large slab of meat from the corpse of Styg.
You get a large slab of meat from the corpse of Styg.
You get a dagger from the corpse of Styg.
You get five gold crowns from the corpse of Styg.
You get fifteen copper pennys from the corpse of Styg.
You get a shattered arm from the corpse of Styg.
You get a skin of human flesh from the corpse of Styg.
You get a throwing spike from the corpse of Styg.
You get a dark pair of steel boots from the corpse of Styg.
You get a pair of steel-plated greaves from the corpse of Styg.
You get a bronze belt of odd design from the corpse of Styg.
You get a silver-banded war mallet from the corpse of Styg.
You get a sungwood bracelet from the corpse of Styg.
You get a sungwood bracelet from the corpse of Styg.
You get a pair of heavy metal gauntlets from the corpse of Styg.
You get a pair of ebony-steel plate vambraces from the corpse of Styg.
You get a backpack from the corpse of Styg.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Styg.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Styg.
You get a torc of gleaming steel from the corpse of Styg.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Styg.
You get a gold ring delicately carved with ivy from the corpse of Styg.

* S HP:Healthy MV:Strong > Emdawe leans over and severs the head from the corpse of Styg.
It seems to have already been scalped.

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