Projectile Logs
Re: Projectile Logs
* S HP:Hurt MV:Strong - Trill: Wounded > look
kill dark
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
Alesso the Cavalryman is here, fighting Trill, riding a warhorse.
Paet the Lonesome Wanderer is here, fighting Teveyl, riding a warhorse.
Arjuna al'Cor'vron is here, fighting Teveyl, riding a bloodstock stallion.
*Trill* is here, fighting YOU!
*Teveyl* is sitting here, riding a shadow stallion.
* S HP:Hurt MV:Strong - Trill: Wounded > You do the best you can!
* S HP:Hurt MV:Strong - Trill: Wounded > k teveyl
A black wolf flashes '*a huge darkhound*'
Paet pierces *Teveyl*'s right arm extremely hard.
Arjuna pierces *Teveyl*'s right leg into bloody fragments!
*Teveyl* panics, and attempts to flee!
You try to scythe *Trill*, but he parries successfully.
*Trill* tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Strong - Trill: Wounded > *Teveyl* leaves south riding a shadow stallion.
They aren't here.
Arjuna sheathes a silver-winged basilard into an earthen brown mantle.
* S HP:Hurt MV:Strong - Trill: Wounded >
Alesso sends *Trill* sprawling with a powerful bash!
* S HP:Hurt MV:Strong - Trill: Wounded >
Arjuna sheathes a throwing spike into a gator skin bracer.
* S HP:Hurt MV:Strong - Trill: Wounded >
Arjuna stings *Trill*'s right leg extremely hard.
* S HP:Hurt MV:Strong - Trill: Wounded > kill dark
Paet narrates 'am batt'
Morella has arrived from the north, riding a bloodstock stallion.
* S HP:Hurt MV:Strong - Trill: Wounded > Morella leaves south riding a bloodstock stallion.
You do the best you can!
bash
* S HP:Hurt MV:Strong - Trill: Wounded > They already seem to be stunned.
Arjuna sheathes a throwing spike into a gator skin bracer.
* S HP:Hurt MV:Strong - Trill: Wounded >
Arjuna pierces *Trill*'s right arm into bloody fragments!
Alesso lances *Trill*'s body into bloody fragments!
You scythe *Trill*'s left leg into bloody fragments!
* S HP:Hurt MV:Strong - Trill: Battered >
Paet tries to pierce *Trill*, but he parries successfully.
* S HP:Hurt MV:Strong - Trill: Battered >
Morella has arrived from the south, riding a bloodstock stallion.
* S HP:Hurt MV:Strong - Trill: Battered >
Paet pierces *Trill*'s right foot very hard.
Arjuna pierces *Trill*'s right arm into bloody fragments!
Morella leaves north riding a bloodstock stallion.
Arjuna sheathes a silver-winged basilard into an earthen brown mantle.
* S HP:Hurt MV:Strong - Trill: Beaten >
Arjuna draws a throwing spike from a gator skin bracer with a flash of steel.
* S HP:Hurt MV:Strong - Trill: Beaten > look
kill dark
Paet pierces *Trill*'s right arm into bloody fragments!
Alesso lances *Trill*'s head into bloody fragments!
You scythe *Trill*'s body into bloody fragments!
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A throwing spike is flashing by in flight.
Alesso the Cavalryman is here, fighting Trill, riding a warhorse.
Paet the Lonesome Wanderer is here, fighting Trill, riding a warhorse.
Arjuna al'Cor'vron is here, fighting Trill, riding a bloodstock stallion.
*Trill* is sitting here
* S HP:Hurt MV:Strong - Trill: Critical > A throwing spike arcs through the air.
Morella has arrived from the north, riding a bloodstock stallion.
You do the best you can!
kill dark
* S HP:Hurt MV:Strong - Trill: Critical > You do the best you can!
* S HP:Hurt MV:Strong - Trill: Critical >
A throwing spike rips through *Trill*'s guts as he collapses to the ground.
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Trill*'s death cry.
*Teveyl* has arrived from the west, riding a shadow stallion.
kill dark
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
Alesso the Cavalryman is here, fighting Trill, riding a warhorse.
Paet the Lonesome Wanderer is here, fighting Teveyl, riding a warhorse.
Arjuna al'Cor'vron is here, fighting Teveyl, riding a bloodstock stallion.
*Trill* is here, fighting YOU!
*Teveyl* is sitting here, riding a shadow stallion.
* S HP:Hurt MV:Strong - Trill: Wounded > You do the best you can!
* S HP:Hurt MV:Strong - Trill: Wounded > k teveyl
A black wolf flashes '*a huge darkhound*'
Paet pierces *Teveyl*'s right arm extremely hard.
Arjuna pierces *Teveyl*'s right leg into bloody fragments!
*Teveyl* panics, and attempts to flee!
You try to scythe *Trill*, but he parries successfully.
*Trill* tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Strong - Trill: Wounded > *Teveyl* leaves south riding a shadow stallion.
They aren't here.
Arjuna sheathes a silver-winged basilard into an earthen brown mantle.
* S HP:Hurt MV:Strong - Trill: Wounded >
Alesso sends *Trill* sprawling with a powerful bash!
* S HP:Hurt MV:Strong - Trill: Wounded >
Arjuna sheathes a throwing spike into a gator skin bracer.
* S HP:Hurt MV:Strong - Trill: Wounded >
Arjuna stings *Trill*'s right leg extremely hard.
* S HP:Hurt MV:Strong - Trill: Wounded > kill dark
Paet narrates 'am batt'
Morella has arrived from the north, riding a bloodstock stallion.
* S HP:Hurt MV:Strong - Trill: Wounded > Morella leaves south riding a bloodstock stallion.
You do the best you can!
bash
* S HP:Hurt MV:Strong - Trill: Wounded > They already seem to be stunned.
Arjuna sheathes a throwing spike into a gator skin bracer.
* S HP:Hurt MV:Strong - Trill: Wounded >
Arjuna pierces *Trill*'s right arm into bloody fragments!
Alesso lances *Trill*'s body into bloody fragments!
You scythe *Trill*'s left leg into bloody fragments!
* S HP:Hurt MV:Strong - Trill: Battered >
Paet tries to pierce *Trill*, but he parries successfully.
* S HP:Hurt MV:Strong - Trill: Battered >
Morella has arrived from the south, riding a bloodstock stallion.
* S HP:Hurt MV:Strong - Trill: Battered >
Paet pierces *Trill*'s right foot very hard.
Arjuna pierces *Trill*'s right arm into bloody fragments!
Morella leaves north riding a bloodstock stallion.
Arjuna sheathes a silver-winged basilard into an earthen brown mantle.
* S HP:Hurt MV:Strong - Trill: Beaten >
Arjuna draws a throwing spike from a gator skin bracer with a flash of steel.
* S HP:Hurt MV:Strong - Trill: Beaten > look
kill dark
Paet pierces *Trill*'s right arm into bloody fragments!
Alesso lances *Trill*'s head into bloody fragments!
You scythe *Trill*'s body into bloody fragments!
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A throwing spike is flashing by in flight.
Alesso the Cavalryman is here, fighting Trill, riding a warhorse.
Paet the Lonesome Wanderer is here, fighting Trill, riding a warhorse.
Arjuna al'Cor'vron is here, fighting Trill, riding a bloodstock stallion.
*Trill* is sitting here
* S HP:Hurt MV:Strong - Trill: Critical > A throwing spike arcs through the air.
Morella has arrived from the north, riding a bloodstock stallion.
You do the best you can!
kill dark
* S HP:Hurt MV:Strong - Trill: Critical > You do the best you can!
* S HP:Hurt MV:Strong - Trill: Critical >
A throwing spike rips through *Trill*'s guts as he collapses to the ground.
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Trill*'s death cry.
*Teveyl* has arrived from the west, riding a shadow stallion.
Re: Projectile Logs
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
West: *Trill* is standing here.
An iron lantern hangs from the wall above the gate.
Lord Achillies the Blood of Manetheren is standing here, riding a warhorse.
* S HP:Battered MV:Tiring >
Achillies tries to pierce *Trill*, but he parries successfully.
* S HP:Battered MV:Tiring >
*Trill* tries to pierce Achillies, but he deflects the blow.
Achillies tries to pierce *Trill*, but he parries successfully.
* S HP:Battered MV:Tiring > st
kill h.dark
You are already standing.
* S HP:Battered MV:Tiring > *Diablo* has arrived from the east.
You pierce *Diablo*'s right arm.
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Trill* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Diablo: Wounded >
Jaxon pierces *Diablo*'s body.
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Trill* leaves north.
* S HP:Battered MV:Tiring - Diablo: Wounded > kill h.dark
You pierce *Diablo*'s body.
You pierce *Diablo*'s left foot.
You do the best you can!
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Diablo* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Diablo* leaves west.
*Trill* pierces Jaxon's body hard.
* S HP:Battered MV:Tiring >
Achillies assumes an offensive striking posture.
* S HP:Battered MV:Tiring > hide
backstab h.dark
You attempt to hide yourself.
Achillies pierces *Trill*'s right arm into bloody fragments!
* S HP:Battered MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Tiring > kill h.dark
Achillies tries to pierce *Trill*, but he parries successfully.
Jaxon tries to pierce *Trill*, but he parries successfully.
*Trill* tries to pierce Jaxon, but he deflects the blow.
*Trill* swiftly dodges your attempt to pierce him.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
Jaxon tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jaxon, but he deflects the blow.
*Trill* assumes a defensive striking posture.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > close door east
*Diablo* has arrived from the west.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > *Diablo* tries to crush Jaxon, but he deflects the blow.
Ok.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
You try to pierce *Trill*, but he parries successfully.
Achillies pierces *Trill*'s body extremely hard.
*Trill* tries to pierce Jaxon, but he deflects the blow.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > look
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Diablo* is here, fighting Jaxon.
*Trill* is here, fighting Jaxon.
Jaxon Lane is here, fighting Trill.
Lord Achillies the Blood of Manetheren is here, fighting Trill, riding a warhorse.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
You try to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jaxon, but he deflects the blow.
change mood brave
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > Mood changed to: Brave
Wimpy reset to: 117 hit points.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
Jaxon sends *Trill* sprawling with a powerful bash!
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
Jaxon avoids being bashed by *Diablo* who loses his balance and falls!
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
You pierce *Trill*'s left foot very hard.
Jaxon pierces *Trill*'s body into bloody fragments!
change posture offensive
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Battered > Posture changed to: Offensive
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Battered > sheath
draw throwing
throw
sheath
draw dagger
You pierce *Trill*'s body into bloody fragments!
Achillies pierces *Trill*'s left hand into bloody fragments!
Jaxon pierces *Trill*'s head into bloody fragments!
Jaxon narrates 'trill bashed'
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten > You sheath a triple bladed dagger into a heron-engraved scabbard.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.
You throw a throwing spike at *Trill*.tered - Trill: Beaten >
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten >
*Diablo* clambers to his feet.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten >
*Diablo* barely crushes Jaxon's left foot.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten >
A throwing spike arcs through the air.
*Diablo* crushes Jaxon's head.
Achillies pierces *Trill*'s left hand into bloody fragments!
*Trill* panics, and attempts to flee!
Jaxon pierces *Trill*'s right arm into bloody fragments!
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Critical > You are not wielding a weapon.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Critical > A throwing spike rips through *Trill*'s guts as he collapses to the ground.
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Trill*'s death cry.
You try to quietly draw a triple bladed dagger from a heron-engraved scabbard.
* S HP:Battered MV:Tiring > get all corpse
kill dark
kill dark
kill dark
You get a package of iron rations from the corpse of Trill.
You get nineteen gold crowns from the corpse of Trill.
You get a throwing spike from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a leather water flask from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
a sai: You can't take that!
You get a silver etched shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
a leather cuirass: You can't take that!
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
West: *Trill* is standing here.
An iron lantern hangs from the wall above the gate.
Lord Achillies the Blood of Manetheren is standing here, riding a warhorse.
* S HP:Battered MV:Tiring >
Achillies tries to pierce *Trill*, but he parries successfully.
* S HP:Battered MV:Tiring >
*Trill* tries to pierce Achillies, but he deflects the blow.
Achillies tries to pierce *Trill*, but he parries successfully.
* S HP:Battered MV:Tiring > st
kill h.dark
You are already standing.
* S HP:Battered MV:Tiring > *Diablo* has arrived from the east.
You pierce *Diablo*'s right arm.
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Trill* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Diablo: Wounded >
Jaxon pierces *Diablo*'s body.
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Trill* leaves north.
* S HP:Battered MV:Tiring - Diablo: Wounded > kill h.dark
You pierce *Diablo*'s body.
You pierce *Diablo*'s left foot.
You do the best you can!
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Diablo* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Diablo: Wounded >
*Diablo* leaves west.
*Trill* pierces Jaxon's body hard.
* S HP:Battered MV:Tiring >
Achillies assumes an offensive striking posture.
* S HP:Battered MV:Tiring > hide
backstab h.dark
You attempt to hide yourself.
Achillies pierces *Trill*'s right arm into bloody fragments!
* S HP:Battered MV:Tiring > Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Tiring > kill h.dark
Achillies tries to pierce *Trill*, but he parries successfully.
Jaxon tries to pierce *Trill*, but he parries successfully.
*Trill* tries to pierce Jaxon, but he deflects the blow.
*Trill* swiftly dodges your attempt to pierce him.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
Jaxon tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jaxon, but he deflects the blow.
*Trill* assumes a defensive striking posture.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > close door east
*Diablo* has arrived from the west.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > *Diablo* tries to crush Jaxon, but he deflects the blow.
Ok.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
You try to pierce *Trill*, but he parries successfully.
Achillies pierces *Trill*'s body extremely hard.
*Trill* tries to pierce Jaxon, but he deflects the blow.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > look
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Diablo* is here, fighting Jaxon.
*Trill* is here, fighting Jaxon.
Jaxon Lane is here, fighting Trill.
Lord Achillies the Blood of Manetheren is here, fighting Trill, riding a warhorse.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
You try to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Jaxon, but he deflects the blow.
change mood brave
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded > Mood changed to: Brave
Wimpy reset to: 117 hit points.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
Jaxon sends *Trill* sprawling with a powerful bash!
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
Jaxon avoids being bashed by *Diablo* who loses his balance and falls!
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Wounded >
You pierce *Trill*'s left foot very hard.
Jaxon pierces *Trill*'s body into bloody fragments!
change posture offensive
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Battered > Posture changed to: Offensive
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Battered > sheath
draw throwing
throw
sheath
draw dagger
You pierce *Trill*'s body into bloody fragments!
Achillies pierces *Trill*'s left hand into bloody fragments!
Jaxon pierces *Trill*'s head into bloody fragments!
Jaxon narrates 'trill bashed'
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten > You sheath a triple bladed dagger into a heron-engraved scabbard.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.
You throw a throwing spike at *Trill*.tered - Trill: Beaten >
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten >
*Diablo* clambers to his feet.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten >
*Diablo* barely crushes Jaxon's left foot.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Beaten >
A throwing spike arcs through the air.
*Diablo* crushes Jaxon's head.
Achillies pierces *Trill*'s left hand into bloody fragments!
*Trill* panics, and attempts to flee!
Jaxon pierces *Trill*'s right arm into bloody fragments!
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Critical > You are not wielding a weapon.
* S HP:Battered MV:Tiring - Jaxon: Battered - Trill: Critical > A throwing spike rips through *Trill*'s guts as he collapses to the ground.
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Trill*'s death cry.
You try to quietly draw a triple bladed dagger from a heron-engraved scabbard.
* S HP:Battered MV:Tiring > get all corpse
kill dark
kill dark
kill dark
You get a package of iron rations from the corpse of Trill.
You get nineteen gold crowns from the corpse of Trill.
You get a throwing spike from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a leather water flask from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
a sai: You can't take that!
You get a silver etched shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
a leather cuirass: You can't take that!
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.
Re: Projectile Logs
* HP:Wounded MV:Weary > wher
Szuro has arrived from the south.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary >
Szuro tries to crush you, but you deflect the blow.
* HP:Wounded MV:Weary - Szuro: Healthy > l szuro
You tickle Szuro's right foot with your pierce.
* HP:Wounded MV:Weary - Szuro: Scratched >
Szuro has a few scratches.
Szuro is using:
<held> a piece of sandstone
<worn on head> a full metal helmet and visor
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> an ivy bracelet
<wielded two-handed> a massive war maul
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots
You attempt to peek at the inventory:
a large wooden raft
a brass storm lantern
a bridle made of leather
a pair of wicker panniers
a war saddle with stirrups
a stable ticket
a decorative horse donning
* HP:Wounded MV:Weary - Szuro: Scratched > no
You barely pierce Szuro's body.
Szuro tries to crush you, but you parry successfully.
You pierce Szuro's right arm.
You dodge a bash from Szuro who loses his balance and falls!
[notice ]
You stop paying increased attention to your surroundings.
* HP:Wounded MV:Weary - Szuro: Scratched > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Scratched >
You pierce Szuro's body.
Szuro tries to crush you, but you parry successfully.
* HP:Wounded MV:Weary - Szuro: Scratched >
You tickle Szuro's left foot with your pierce.
* HP:Wounded MV:Weary - Szuro: Scratched >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Scratched >
You barely pierce Szuro's left leg.
* HP:Wounded MV:Weary - Szuro: Scratched >
You pierce Szuro's left arm.
* HP:Wounded MV:Weary - Szuro: Scratched >
wher
* HP:Wounded MV:Weary - Szuro: Scratched > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Scratched >
You barely pierce Szuro's right foot.
* HP:Wounded MV:Weary - Szuro: Hurt >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's right arm.
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's right leg.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's left arm.
wher
* HP:Wounded MV:Weary - Szuro: Hurt > You barely pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
Jaxon narrates 'trill bat pac'
wher
* HP:Wounded MV:Weary - Szuro: Hurt > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's right arm.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's left leg.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
You dodge a bash from Szuro who loses his balance and falls!
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's left foot.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Wounded > wher
You barely pierce Szuro's head.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You barely pierce Szuro's left arm.
Achillies narrates 'he inside'
* HP:Wounded MV:Weary - Szuro: Wounded >
Szuro tries to crush you, but you dodge the attack.
You barely pierce Szuro's body.
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded > wher
You tickle Szuro's body with your pierce.
You tickle Szuro's body with your pierce.
Szuro drops a large wooden raft.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded > szuro is now your primary target!
wher
You barely pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You tickle Szuro's body with your pierce.
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You pierce Szuro's right arm.
* HP:Wounded MV:Weary - Szuro: Wounded >
Achillies narrates 'calling gate'
* HP:Wounded MV:Weary - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You pierce Szuro's body.
The night has begun.
* HP:Wounded MV:Winded - Szuro: Wounded >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's body.
wher
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You tickle Szuro's body with your pierce.
wher
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Szuro tries to crush you, but you deflect the blow.
You barely pierce Szuro's right arm.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You barely pierce Szuro's right leg.
You pierce Szuro's left arm.
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
wher
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's left leg.
Achillies narrates 'new name'
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You pierce Szuro's left arm.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You dodge a bash from Szuro who loses his balance and falls!
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's body with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You pierce Szuro's body.
wher
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Patter looks at Szuro.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's body with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You barely pierce Szuro's right leg.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
Achillies narrates 'bashed'
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You tickle Szuro's left foot with your pierce.
d - Szuro: Battered >
Szuro sends you sprawling with a powerful bash!
* HP:Wounded MV:Winded - Szuro: Battered > wher
Szuro crushes your body into bloody fragments!
* HP:Wounded MV:Winded - Szuro: Battered >
Szuro tries to crush you, but you parry successfully.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > Szuro tries to crush you, but you deflect the blow.
You pierce Szuro's head.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You pierce Szuro's right arm.
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You barely pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's right leg.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's right arm with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Jaxon narrates 'diablo in'
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > wher
You pierce Szuro's right leg.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You pierce Szuro's right arm.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's right hand.
wher
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's body with your pierce.
You tickle Szuro's body with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's body.
Szuro panics and attempts to flee!
Szuro leaves west.
wher
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded > w
k szuro
k szuro
k szuro
The Tar Valon Road
[ obvious exits: E S ]
Szuro of Illian is standing here.
k szuro
* HP:Wounded MV:Winded > k szuro
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
k szuro
Szuro tries to crush you, but you deflect the blow.
You barely pierce Szuro's right foot.
Szuro panics and attempts to flee!
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > You do the best you can!
k szuro
* HP:Wounded MV:Winded - Szuro: Beaten > Szuro holds a brass storm lantern above his head.
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You pierce Szuro's body.
Szuro panics and attempts to flee!
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > Szuro leaves south.
They aren't here.
k szuro
* HP:Wounded MV:Winded > They aren't here.
k szuro
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > s
k szuro
They aren't here.
* HP:Wounded MV:Winded > Szuro has arrived from the south.
The Tar Valon Road
[ obvious exits: N S W ]
North: Szuro of Illian is standing here.
w
* HP:Wounded MV:Winded > k szuro
They aren't here.
* HP:Wounded MV:Winded > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
wher
* HP:Wounded MV:Winded > k szuro
They aren't here.
* HP:Wounded MV:Winded > e
Players in your Zone
--------------------
Szuro - The Tar Valon Road
Cassiel - A Shallow Culvert at the Forest Border
* HP:Wounded MV:Winded > n
e
They aren't here.
* HP:Wounded MV:Winded > n
The Tar Valon Road
[ obvious exits: N S W ]
n
* HP:Wounded MV:Winded > n
The Tar Valon Road
[ obvious exits: E S ]
n
* HP:Wounded MV:Winded > At a Junction of Roads
[ obvious exits: N E S W ]
A large wooden raft sits here.
Child Patter Reilly is standing here.
* HP:Wounded MV:Winded > n
The Tar Valon Road
[ obvious exits: N S ]
North: A traveler trudges by.
A squat border stone juts from the soil.
* HP:Wounded MV:Winded > n
Thoroughfare of Alindaer
[ obvious exits: N S ]
A traveler trudges by.
* HP:Wounded MV:Winded > e
Market Square
[ obvious exits: N E S W ]
North: Szuro of Illian is standing here.
South: A traveler trudges by.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
e
* HP:Wounded MV:Winded > Thoroughfare of Alindaer
[ obvious exits: N S ]
North: Szuro of Illian is standing here.
k szuro
* HP:Wounded MV:Winded > Thoroughfare of Alindaer
[ obvious exits: N S ]
North: Szuro of Illian is standing here.
* HP:Wounded MV:Winded > k szuro
Foot of the Bridge
[ obvious exits: E S ]
Szuro of Illian is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
k szuro
* HP:Wounded MV:Winded > Bridge Over the Alindrelle
[ obvious exits: E W ]
East: |1|.A gray palfrey prances skittishly nearby.
West: Szuro of Illian is standing here.
|2|.A gray palfrey prances skittishly nearby.
|3|.A shaggy brown mare stands here.
k szuro
* HP:Wounded MV:Weary > Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Weary > k szuro
They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > k szuro
They aren't here.
* HP:Wounded MV:Weary > k szuro
They aren't here.
* HP:Wounded MV:Weary > They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > sneak
They aren't here.
w
* HP:Wounded MV:Weary > Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Weary > scan w
Bridge Over the Alindrelle
[ obvious exits: E W ]
East: |1|.A gray palfrey prances skittishly nearby.
West: Szuro of Illian is standing here.
|2|.A gray palfrey prances skittishly nearby.
|3|.A shaggy brown mare stands here.
* S HP:Wounded MV:Weary > k szuro
Szuro of Illian is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > w
hide
back szuro
Foot of the Bridge
[ obvious exits: E S ]
Szuro of Illian is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* S HP:Wounded MV:Weary > Szuro tries to crush you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Szuro: Beaten > No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Szuro: Beaten >
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
Szuro tries to crush you, but you parry successfully.
You pierce Szuro's right leg.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Beaten >
Szuro leaves east.
* S HP:Wounded MV:Weary > e
e
k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
East: |1|.A gray palfrey prances skittishly nearby.
Szuro of Illian is standing here.
|2|.A gray palfrey prances skittishly nearby.
|3|.A shaggy brown mare stands here.
k szuro
* S HP:Wounded MV:Weary > k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
West: Szuro of Illian is standing here.
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby.
k szuro
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > k szuro
They aren't here.
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > close door east
w
They aren't here.
* S HP:Wounded MV:Weary > k szuro
It's already closed!
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the west.
Bridge Over the Alindrelle
[ obvious exits: E W ]
East: Szuro of Illian is standing here.
|1|.A gray palfrey prances skittishly nearby.
|2|.A shaggy brown mare stands here.
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the east.
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Beaten > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten >
Szuro leaves east.
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the east, riding a |3|.gray palfrey.
You barely pierce Szuro's body.
Szuro panics and attempts to flee!
k szuro
* S HP:Wounded MV:Weary - Szuro: Beaten > You do the best you can!
e
* S HP:Wounded MV:Weary - Szuro: Beaten > Szuro tries to crush you, but you parry successfully.
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You pierce Szuro's body.
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
Szuro leaves east riding a gray palfrey.
They aren't here.
* S HP:Wounded MV:Weary > k szuro
They aren't here.
* S HP:Wounded MV:Weary > They aren't here.
e
* S HP:Wounded MV:Weary > k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
Szuro of Illian is standing here, riding a |1|.gray palfrey.
close door east
* S HP:Wounded MV:Weary > k szuro
You pierce Szuro's body.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You barely pierce Szuro's right arm.
It's already closed!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > You do the best you can!
close door east
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You tickle Szuro's body with your pierce.
Jaxon narrates 'trill bashed'
It's already closed!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
Szuro leaves west riding a gray palfrey.
They aren't here.
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the west, riding a |2|.gray palfrey.
You pierce Szuro's left foot.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
w
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > No way! You're fighting for your life!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > Szuro tries to crush you, but you dodge the attack.
You barely pierce Szuro's right leg.
Szuro panics and attempts to flee!
You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
k szuro
k szuro
k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You barely pierce Szuro's body.
Szuro panics and attempts to flee!
Szuro panics and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You barely pierce Szuro's right leg.
You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
Szuro leaves west riding a gray palfrey.
They aren't here.
* S HP:Wounded MV:Weary > Szuro has arrived from the west, riding a |3|.gray palfrey.
You barely pierce Szuro's body.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
Szuro tries to crush you, but you parry successfully.
You tickle Szuro's left arm with your pierce.
Szuro panics and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > sheath
draw throwing
throw throwing szuro
You sheath a silver sai into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Weary - Szuro: Critical > You try to quietly draw a throwing knife from a jeweled wristcuff.
You throw a throwing knife at Szuro.tical >
* S HP:Wounded MV:Weary - Szuro: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Weary - Szuro: Critical >
Szuro grunts in pain as he is struck by a throwing knife.
* S HP:Wounded MV:Weary - Szuro: Critical >
Arjuna narrates 'rip Trill'
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
Szuro leaves west riding a gray palfrey.
* S HP:Wounded MV:Weary > They aren't here.
k szuro
* S HP:Wounded MV:Weary > w
k szuro
They aren't here.
* S HP:Wounded MV:Weary > w
k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
West: A Tar Valon bridgeguard peers at strangers suspiciously.
|1|.A gray palfrey prances skittishly nearby.
|2|.A shaggy brown mare stands here.
* S HP:Wounded MV:Weary > s
They aren't here.
* S HP:Wounded MV:Weary > s
Foot of the Bridge
[ obvious exits: E S ]
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
s
* S HP:Wounded MV:Weary > s
They aren't here.
* S HP:Wounded MV:Weary > s
Thoroughfare of Alindaer
[ obvious exits: N S ]
North: A Tar Valon bridgeguard peers at strangers suspiciously.
* S HP:Wounded MV:Weary > Thoroughfare of Alindaer
[ obvious exits: N S ]
s
* S HP:Wounded MV:Haggard > Someone narrates 'diablo'
Market Square
[ obvious exits: N E S W ]
South: A traveler trudges by.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
* S HP:Wounded MV:Haggard > s
Thoroughfare of Alindaer
[ obvious exits: N S ]
A traveler trudges by.
k szuro
* S HP:Wounded MV:Haggard > The Tar Valon Road
[ obvious exits: N S ]
North: A traveler trudges by.
A squat border stone juts from the soil.
* S HP:Wounded MV:Haggard > At a Junction of Roads
[ obvious exits: N E S W ]
A large wooden raft sits here.
k szuro
* S HP:Wounded MV:Haggard > On the Shores of the Erinin
[ obvious exits: N E ]
A large wooden raft sits here.
A one person canoe rests on the ground. [2]
Szuro of Illian is standing here, riding a |1|.gray palfrey.
* S HP:Wounded MV:Haggard > You try to quietly draw a throwing knife from a jeweled wristcuff.
You barely tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Haggard - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Haggard - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Haggard - Szuro: Critical > sheath
draw throwing
throw throwing szuro
You sheath a throwing knife into a jeweled wristcuff.
* S HP:Wounded MV:Haggard - Szuro: Critical > You try to quietly draw a throwing knife from a jeweled wristcuff.
Szuro panics and attempts to flee!Critical >
You throw a throwing knife at Szuro.
* S HP:Wounded MV:Haggard - Szuro: Critical >
Szuro tries to crush you, but you parry successfully.
Arjuna narrates 'gate'
* S HP:Wounded MV:Haggard - Szuro: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Haggard - Szuro: Critical >
Szuro grunts in pain as he is struck by a throwing knife.
Szuro panics and attempts to flee!
Szuro panics and attempts to flee!
* S HP:Wounded MV:Haggard - Szuro: Critical > sheath
draw throwing
throw throwing szuro
Szuro panics and attempts to flee!
You are not wielding a weapon.
* S HP:Wounded MV:Haggard - Szuro: Critical > You try to quietly draw a throwing knife from a belt with a buckle of cuendillar.
You tickle Szuro's left hand with your pierce.
You throw a throwing knife at Szuro.
* S HP:Wounded MV:Haggard - Szuro: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Haggard - Szuro: Critical >
A throwing knife rips through Szuro's guts as he collapses to the ground.
Szuro is mortally wounded, and will die soon, if not aided.
* S HP:Wounded MV:Haggard - Szuro: Critical > draw sai
You try to quietly draw a silver sai from a surcoat with exquisite embroidery.
* S HP:Wounded MV:Haggard - Szuro: Critical >
You pierce Szuro's body.
Szuro is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Szuro's death cry.
* S HP:Wounded MV:Haggard > get all corpse
You get a decorative horse donning from the corpse of Szuro.
You get a stable ticket from the corpse of Szuro.
You get a war saddle with stirrups from the corpse of Szuro.
You get a pair of wicker panniers from the corpse of Szuro.
You get a bridle made of leather from the corpse of Szuro.
You get a throwing knife from the corpse of Szuro.
You get a throwing knife from the corpse of Szuro.
You get a throwing knife from the corpse of Szuro.
You get a dark pair of steel boots from the corpse of Szuro.
You get a pair of steel-plated greaves from the corpse of Szuro.
You get a leather water flask from the corpse of Szuro.
You get a shiny copper dagger from the corpse of Szuro.
You get a bronze belt of odd design from the corpse of Szuro.
You get a massive war maul from the corpse of Szuro.
You get an ivy bracelet from the corpse of Szuro.
You get a pair of heavy metal gauntlets from the corpse of Szuro.
You get a pair of steel-plated vambraces from the corpse of Szuro.
You get a backpack from the corpse of Szuro.
You get an earthen brown mantle from the corpse of Szuro.
a shining steel breastplate: You can't carry that much weight.
You get an ivory necklace from the corpse of Szuro.
You get an ivory necklace from the corpse of Szuro.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Szuro.
You get a piece of sandstone from the corpse of Szuro.
a brass storm lantern: You can't carry that much weight.
Szuro has arrived from the south.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary >
Szuro tries to crush you, but you deflect the blow.
* HP:Wounded MV:Weary - Szuro: Healthy > l szuro
You tickle Szuro's right foot with your pierce.
* HP:Wounded MV:Weary - Szuro: Scratched >
Szuro has a few scratches.
Szuro is using:
<held> a piece of sandstone
<worn on head> a full metal helmet and visor
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> an ivy bracelet
<wielded two-handed> a massive war maul
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots
You attempt to peek at the inventory:
a large wooden raft
a brass storm lantern
a bridle made of leather
a pair of wicker panniers
a war saddle with stirrups
a stable ticket
a decorative horse donning
* HP:Wounded MV:Weary - Szuro: Scratched > no
You barely pierce Szuro's body.
Szuro tries to crush you, but you parry successfully.
You pierce Szuro's right arm.
You dodge a bash from Szuro who loses his balance and falls!
[notice ]
You stop paying increased attention to your surroundings.
* HP:Wounded MV:Weary - Szuro: Scratched > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Scratched >
You pierce Szuro's body.
Szuro tries to crush you, but you parry successfully.
* HP:Wounded MV:Weary - Szuro: Scratched >
You tickle Szuro's left foot with your pierce.
* HP:Wounded MV:Weary - Szuro: Scratched >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Scratched >
You barely pierce Szuro's left leg.
* HP:Wounded MV:Weary - Szuro: Scratched >
You pierce Szuro's left arm.
* HP:Wounded MV:Weary - Szuro: Scratched >
wher
* HP:Wounded MV:Weary - Szuro: Scratched > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Scratched >
You barely pierce Szuro's right foot.
* HP:Wounded MV:Weary - Szuro: Hurt >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's right arm.
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's right leg.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's left arm.
wher
* HP:Wounded MV:Weary - Szuro: Hurt > You barely pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
Jaxon narrates 'trill bat pac'
wher
* HP:Wounded MV:Weary - Szuro: Hurt > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's right arm.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Hurt >
You pierce Szuro's left leg.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
You dodge a bash from Szuro who loses his balance and falls!
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's left foot.
* HP:Wounded MV:Weary - Szuro: Hurt > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Hurt >
You barely pierce Szuro's body.
* HP:Wounded MV:Weary - Szuro: Wounded > wher
You barely pierce Szuro's head.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You barely pierce Szuro's left arm.
Achillies narrates 'he inside'
* HP:Wounded MV:Weary - Szuro: Wounded >
Szuro tries to crush you, but you dodge the attack.
You barely pierce Szuro's body.
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded > wher
You tickle Szuro's body with your pierce.
You tickle Szuro's body with your pierce.
Szuro drops a large wooden raft.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded > szuro is now your primary target!
wher
You barely pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You tickle Szuro's body with your pierce.
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Weary - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You pierce Szuro's right arm.
* HP:Wounded MV:Weary - Szuro: Wounded >
Achillies narrates 'calling gate'
* HP:Wounded MV:Weary - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Weary - Szuro: Wounded >
You pierce Szuro's body.
The night has begun.
* HP:Wounded MV:Winded - Szuro: Wounded >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's body.
wher
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You tickle Szuro's body with your pierce.
wher
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Szuro tries to crush you, but you deflect the blow.
You barely pierce Szuro's right arm.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You barely pierce Szuro's right leg.
You pierce Szuro's left arm.
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
wher
* HP:Wounded MV:Winded - Szuro: Wounded > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded >
You barely pierce Szuro's left leg.
Achillies narrates 'new name'
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You pierce Szuro's left arm.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You dodge a bash from Szuro who loses his balance and falls!
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Wounded > wher
You pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's body with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You pierce Szuro's body.
wher
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Patter looks at Szuro.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's body with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You barely pierce Szuro's right leg.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
Achillies narrates 'bashed'
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You tickle Szuro's left foot with your pierce.
d - Szuro: Battered >
Szuro sends you sprawling with a powerful bash!
* HP:Wounded MV:Winded - Szuro: Battered > wher
Szuro crushes your body into bloody fragments!
* HP:Wounded MV:Winded - Szuro: Battered >
Szuro tries to crush you, but you parry successfully.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > Szuro tries to crush you, but you deflect the blow.
You pierce Szuro's head.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You pierce Szuro's right arm.
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You barely pierce Szuro's body.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's body.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's right leg.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's right arm with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Jaxon narrates 'diablo in'
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > wher
You pierce Szuro's right leg.
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You pierce Szuro's right arm.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's right hand.
wher
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
You dodge a bash from Szuro who loses his balance and falls!
* HP:Wounded MV:Winded - Szuro: Battered > Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You tickle Szuro's body with your pierce.
You tickle Szuro's body with your pierce.
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered > wher
Players in your Zone
--------------------
Szuro - At a Junction of Roads
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded - Szuro: Battered >
You barely pierce Szuro's body.
Szuro panics and attempts to flee!
Szuro leaves west.
wher
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Cassiel - At a Junction of Roads
Patter - At a Junction of Roads
* HP:Wounded MV:Winded > w
k szuro
k szuro
k szuro
The Tar Valon Road
[ obvious exits: E S ]
Szuro of Illian is standing here.
k szuro
* HP:Wounded MV:Winded > k szuro
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
k szuro
Szuro tries to crush you, but you deflect the blow.
You barely pierce Szuro's right foot.
Szuro panics and attempts to flee!
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > You do the best you can!
k szuro
* HP:Wounded MV:Winded - Szuro: Beaten > Szuro holds a brass storm lantern above his head.
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > k szuro
You pierce Szuro's body.
Szuro panics and attempts to flee!
You do the best you can!
* HP:Wounded MV:Winded - Szuro: Beaten > Szuro leaves south.
They aren't here.
k szuro
* HP:Wounded MV:Winded > They aren't here.
k szuro
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > s
k szuro
They aren't here.
* HP:Wounded MV:Winded > Szuro has arrived from the south.
The Tar Valon Road
[ obvious exits: N S W ]
North: Szuro of Illian is standing here.
w
* HP:Wounded MV:Winded > k szuro
They aren't here.
* HP:Wounded MV:Winded > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
wher
* HP:Wounded MV:Winded > k szuro
They aren't here.
* HP:Wounded MV:Winded > e
Players in your Zone
--------------------
Szuro - The Tar Valon Road
Cassiel - A Shallow Culvert at the Forest Border
* HP:Wounded MV:Winded > n
e
They aren't here.
* HP:Wounded MV:Winded > n
The Tar Valon Road
[ obvious exits: N S W ]
n
* HP:Wounded MV:Winded > n
The Tar Valon Road
[ obvious exits: E S ]
n
* HP:Wounded MV:Winded > At a Junction of Roads
[ obvious exits: N E S W ]
A large wooden raft sits here.
Child Patter Reilly is standing here.
* HP:Wounded MV:Winded > n
The Tar Valon Road
[ obvious exits: N S ]
North: A traveler trudges by.
A squat border stone juts from the soil.
* HP:Wounded MV:Winded > n
Thoroughfare of Alindaer
[ obvious exits: N S ]
A traveler trudges by.
* HP:Wounded MV:Winded > e
Market Square
[ obvious exits: N E S W ]
North: Szuro of Illian is standing here.
South: A traveler trudges by.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
e
* HP:Wounded MV:Winded > Thoroughfare of Alindaer
[ obvious exits: N S ]
North: Szuro of Illian is standing here.
k szuro
* HP:Wounded MV:Winded > Thoroughfare of Alindaer
[ obvious exits: N S ]
North: Szuro of Illian is standing here.
* HP:Wounded MV:Winded > k szuro
Foot of the Bridge
[ obvious exits: E S ]
Szuro of Illian is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
k szuro
* HP:Wounded MV:Winded > Bridge Over the Alindrelle
[ obvious exits: E W ]
East: |1|.A gray palfrey prances skittishly nearby.
West: Szuro of Illian is standing here.
|2|.A gray palfrey prances skittishly nearby.
|3|.A shaggy brown mare stands here.
k szuro
* HP:Wounded MV:Weary > Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Weary > k szuro
They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > k szuro
They aren't here.
* HP:Wounded MV:Weary > k szuro
They aren't here.
* HP:Wounded MV:Weary > They aren't here.
k szuro
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > They aren't here.
* HP:Wounded MV:Weary > sneak
They aren't here.
w
* HP:Wounded MV:Weary > Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Weary > scan w
Bridge Over the Alindrelle
[ obvious exits: E W ]
East: |1|.A gray palfrey prances skittishly nearby.
West: Szuro of Illian is standing here.
|2|.A gray palfrey prances skittishly nearby.
|3|.A shaggy brown mare stands here.
* S HP:Wounded MV:Weary > k szuro
Szuro of Illian is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > w
hide
back szuro
Foot of the Bridge
[ obvious exits: E S ]
Szuro of Illian is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* S HP:Wounded MV:Weary > Szuro tries to crush you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Szuro: Beaten > No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Szuro: Beaten >
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
Szuro tries to crush you, but you parry successfully.
You pierce Szuro's right leg.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Beaten >
Szuro leaves east.
* S HP:Wounded MV:Weary > e
e
k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
East: |1|.A gray palfrey prances skittishly nearby.
Szuro of Illian is standing here.
|2|.A gray palfrey prances skittishly nearby.
|3|.A shaggy brown mare stands here.
k szuro
* S HP:Wounded MV:Weary > k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
West: Szuro of Illian is standing here.
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby.
k szuro
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > k szuro
They aren't here.
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > They aren't here.
* S HP:Wounded MV:Weary > close door east
w
They aren't here.
* S HP:Wounded MV:Weary > k szuro
It's already closed!
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the west.
Bridge Over the Alindrelle
[ obvious exits: E W ]
East: Szuro of Illian is standing here.
|1|.A gray palfrey prances skittishly nearby.
|2|.A shaggy brown mare stands here.
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the east.
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Beaten > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten >
Szuro leaves east.
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the east, riding a |3|.gray palfrey.
You barely pierce Szuro's body.
Szuro panics and attempts to flee!
k szuro
* S HP:Wounded MV:Weary - Szuro: Beaten > You do the best you can!
e
* S HP:Wounded MV:Weary - Szuro: Beaten > Szuro tries to crush you, but you parry successfully.
You tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You pierce Szuro's body.
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
Szuro leaves east riding a gray palfrey.
They aren't here.
* S HP:Wounded MV:Weary > k szuro
They aren't here.
* S HP:Wounded MV:Weary > They aren't here.
e
* S HP:Wounded MV:Weary > k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
Szuro of Illian is standing here, riding a |1|.gray palfrey.
close door east
* S HP:Wounded MV:Weary > k szuro
You pierce Szuro's body.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You barely pierce Szuro's right arm.
It's already closed!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > You do the best you can!
close door east
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
You tickle Szuro's body with your pierce.
Jaxon narrates 'trill bashed'
It's already closed!
* S HP:Wounded MV:Weary - Szuro: Beaten > k szuro
Szuro leaves west riding a gray palfrey.
They aren't here.
* S HP:Wounded MV:Weary > k szuro
Szuro has arrived from the west, riding a |2|.gray palfrey.
You pierce Szuro's left foot.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
w
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > No way! You're fighting for your life!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > Szuro tries to crush you, but you dodge the attack.
You barely pierce Szuro's right leg.
Szuro panics and attempts to flee!
You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
k szuro
k szuro
k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You barely pierce Szuro's body.
Szuro panics and attempts to flee!
Szuro panics and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You barely pierce Szuro's right leg.
You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > You do the best you can!
k szuro
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
Szuro leaves west riding a gray palfrey.
They aren't here.
* S HP:Wounded MV:Weary > Szuro has arrived from the west, riding a |3|.gray palfrey.
You barely pierce Szuro's body.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
Szuro tries to crush you, but you parry successfully.
You tickle Szuro's left arm with your pierce.
Szuro panics and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Weary - Szuro: Critical > sheath
draw throwing
throw throwing szuro
You sheath a silver sai into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Weary - Szuro: Critical > You try to quietly draw a throwing knife from a jeweled wristcuff.
You throw a throwing knife at Szuro.tical >
* S HP:Wounded MV:Weary - Szuro: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Weary - Szuro: Critical >
Szuro grunts in pain as he is struck by a throwing knife.
* S HP:Wounded MV:Weary - Szuro: Critical >
Arjuna narrates 'rip Trill'
* S HP:Wounded MV:Weary - Szuro: Critical > k szuro
Szuro leaves west riding a gray palfrey.
* S HP:Wounded MV:Weary > They aren't here.
k szuro
* S HP:Wounded MV:Weary > w
k szuro
They aren't here.
* S HP:Wounded MV:Weary > w
k szuro
Bridge Over the Alindrelle
[ obvious exits: E W ]
West: A Tar Valon bridgeguard peers at strangers suspiciously.
|1|.A gray palfrey prances skittishly nearby.
|2|.A shaggy brown mare stands here.
* S HP:Wounded MV:Weary > s
They aren't here.
* S HP:Wounded MV:Weary > s
Foot of the Bridge
[ obvious exits: E S ]
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
s
* S HP:Wounded MV:Weary > s
They aren't here.
* S HP:Wounded MV:Weary > s
Thoroughfare of Alindaer
[ obvious exits: N S ]
North: A Tar Valon bridgeguard peers at strangers suspiciously.
* S HP:Wounded MV:Weary > Thoroughfare of Alindaer
[ obvious exits: N S ]
s
* S HP:Wounded MV:Haggard > Someone narrates 'diablo'
Market Square
[ obvious exits: N E S W ]
South: A traveler trudges by.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
* S HP:Wounded MV:Haggard > s
Thoroughfare of Alindaer
[ obvious exits: N S ]
A traveler trudges by.
k szuro
* S HP:Wounded MV:Haggard > The Tar Valon Road
[ obvious exits: N S ]
North: A traveler trudges by.
A squat border stone juts from the soil.
* S HP:Wounded MV:Haggard > At a Junction of Roads
[ obvious exits: N E S W ]
A large wooden raft sits here.
k szuro
* S HP:Wounded MV:Haggard > On the Shores of the Erinin
[ obvious exits: N E ]
A large wooden raft sits here.
A one person canoe rests on the ground. [2]
Szuro of Illian is standing here, riding a |1|.gray palfrey.
* S HP:Wounded MV:Haggard > You try to quietly draw a throwing knife from a jeweled wristcuff.
You barely tickle Szuro's body with your pierce.
Szuro panics and attempts to flee!
* S HP:Wounded MV:Haggard - Szuro: Critical > k szuro
You do the best you can!
* S HP:Wounded MV:Haggard - Szuro: Critical > You do the best you can!
* S HP:Wounded MV:Haggard - Szuro: Critical > sheath
draw throwing
throw throwing szuro
You sheath a throwing knife into a jeweled wristcuff.
* S HP:Wounded MV:Haggard - Szuro: Critical > You try to quietly draw a throwing knife from a jeweled wristcuff.
Szuro panics and attempts to flee!Critical >
You throw a throwing knife at Szuro.
* S HP:Wounded MV:Haggard - Szuro: Critical >
Szuro tries to crush you, but you parry successfully.
Arjuna narrates 'gate'
* S HP:Wounded MV:Haggard - Szuro: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Haggard - Szuro: Critical >
Szuro grunts in pain as he is struck by a throwing knife.
Szuro panics and attempts to flee!
Szuro panics and attempts to flee!
* S HP:Wounded MV:Haggard - Szuro: Critical > sheath
draw throwing
throw throwing szuro
Szuro panics and attempts to flee!
You are not wielding a weapon.
* S HP:Wounded MV:Haggard - Szuro: Critical > You try to quietly draw a throwing knife from a belt with a buckle of cuendillar.
You tickle Szuro's left hand with your pierce.
You throw a throwing knife at Szuro.
* S HP:Wounded MV:Haggard - Szuro: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Haggard - Szuro: Critical >
A throwing knife rips through Szuro's guts as he collapses to the ground.
Szuro is mortally wounded, and will die soon, if not aided.
* S HP:Wounded MV:Haggard - Szuro: Critical > draw sai
You try to quietly draw a silver sai from a surcoat with exquisite embroidery.
* S HP:Wounded MV:Haggard - Szuro: Critical >
You pierce Szuro's body.
Szuro is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Szuro's death cry.
* S HP:Wounded MV:Haggard > get all corpse
You get a decorative horse donning from the corpse of Szuro.
You get a stable ticket from the corpse of Szuro.
You get a war saddle with stirrups from the corpse of Szuro.
You get a pair of wicker panniers from the corpse of Szuro.
You get a bridle made of leather from the corpse of Szuro.
You get a throwing knife from the corpse of Szuro.
You get a throwing knife from the corpse of Szuro.
You get a throwing knife from the corpse of Szuro.
You get a dark pair of steel boots from the corpse of Szuro.
You get a pair of steel-plated greaves from the corpse of Szuro.
You get a leather water flask from the corpse of Szuro.
You get a shiny copper dagger from the corpse of Szuro.
You get a bronze belt of odd design from the corpse of Szuro.
You get a massive war maul from the corpse of Szuro.
You get an ivy bracelet from the corpse of Szuro.
You get a pair of heavy metal gauntlets from the corpse of Szuro.
You get a pair of steel-plated vambraces from the corpse of Szuro.
You get a backpack from the corpse of Szuro.
You get an earthen brown mantle from the corpse of Szuro.
a shining steel breastplate: You can't carry that much weight.
You get an ivory necklace from the corpse of Szuro.
You get an ivory necklace from the corpse of Szuro.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Szuro.
You get a piece of sandstone from the corpse of Szuro.
a brass storm lantern: You can't carry that much weight.
Re: Projectile Logs
* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Weary >
Draz has arrived from the east, riding a warhorse.
Eldrenia has arrived from the east, riding a gray palfrey.
* S HP:Battered MV:Weary >
Draz tries to hack someone, but he deflects the blow.
* S HP:Battered MV:Weary > backstab wanted
You silently approach your victim...
Cassiel panics, and attempts to flee!
-=+**+
Cassiel leaves north.
=- -=
Draz tries to hack you, but you parry successfully.
+
Draz tries to hack you, but you deflect the blow.
A brown deer leaves east.
*
Eldrenia makes a strange sound as you place a triple bladed dagger in her back!
Eldrenia winces in pain.
* S HP:Battered MV:Winded - Draz: Beaten > rep stabbed
rep draz beaten
You swiftly dodge Eldrenia's attempt to stab you.
You pierce Draz's left leg.
You reply to Cassiel 'stabbed'
* S HP:Battered MV:Winded - Draz: Beaten > You reply to Cassiel 'draz beaten'
* S HP:Battered MV:Winded - Draz: Beaten >
You dodge a bash from Draz who loses his balance and falls!
You panic and attempt to flee!
You flee head over heels.
Sudden Outcropping of Rock
[ obvious exits: N E W ]
A cute brown deer eyes you nervously.
An irritating fly is visible flying high in the sky.
* S HP:Battered MV:Winded > w
kill wanted
A Small Geyser
[ obvious exits: N E ]
A remnant of the Age of Legends juts from the soil.
Cassiel Azardan is here, fighting Draz.
Lady Eldrenia the Arch Sister is standing here, riding a gray palfrey.
Draz of Illian is here, fighting Cassiel, riding a warhorse.
* S HP:Battered MV:Winded > kill wanted
You pierce Eldrenia's body hard.
Eldrenia winces in pain.
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > Cassiel sheathes a silver-winged basilard into a surcoat with exquisite embroidery.
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > sheath dagger
draw throwing
throw
You sheath a triple bladed dagger into a heron-engraved scabbard.
* S HP:Battered MV:Winded - Eldrenia: Critical > You try to quietly draw a throwing knife from a gown of exquisite design.
* S HP:Battered MV:Winded - Eldrenia: Critical > A throwing knife arcs through the air.
You throw a throwing knife at Eldrenia.
* S HP:Battered MV:Winded - Eldrenia: Critical >
Eldrenia tries to stab you, but you dodge the attack.
Draz tries to hack Cassiel, but he parries successfully.
* S HP:Battered MV:Winded - Eldrenia: Critical >
A throwing knife arcs through the air.
Draz grunts in pain as he is struck by a throwing knife.
Draz winces in pain.
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
A throwing knife rips through Eldrenia's guts as she collapses to the ground.
Eldrenia winces in pain.
* S HP:Battered MV:Winded - Eldrenia: Critical > You try to quietly draw a triple bladed dagger from a heron-engraved scabbard.
kill wanted
* S HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You swiftly dodge Eldrenia's attempt to stab you.
You pierce Eldrenia's body hard.
Eldrenia winces in pain.
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
A throwing knife arcs through the air.
* S HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!
kill wanted
* S HP:Battered MV:Winded - Eldrenia: Critical > Draz grunts in pain as he is struck by a throwing knife.
Draz winces in pain.
You barely pierce Eldrenia's body.
Eldrenia winces in pain.
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > sheath dagger
draw throwing
throw
You sheath a triple bladed dagger into a gown of exquisite design.
* S HP:Battered MV:Winded - Eldrenia: Critical > Eldrenia panics, and attempts to flee!
You try to quietly draw a throwing knife from a jeweled wristcuff.
* S HP:Battered MV:Winded - Eldrenia: Critical > A throwing knife arcs through the air.
You swiftly dodge Eldrenia's attempt to stab you.
You barely pierce Eldrenia's left arm.
Eldrenia winces in pain.
You throw a throwing knife at Eldrenia.
* S HP:Battered MV:Winded - Eldrenia: Critical >
A throwing knife arcs through the air.
A throwing knife rips through Draz's guts as he collapses to the ground.
Draz is dead! R.I.P.
Eldrenia suddenly looks stricken by grief.
Your blood freezes as you hear Draz's death cry.
* S HP:Battered MV:Winded - Eldrenia: Critical > You try to quietly draw a triple bladed dagger from a gown of exquisite design.
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
gc
kill wanted
kill wanted
Cassiel gets a mirrored lantern from the corpse of Draz.
Cassiel gets the severed head of Shoresy the Human slain in Cairhien from the corpse of Draz.
Cassiel gets a water skin from the corpse of Draz.
Cassiel gets a lantern from the corpse of Draz.
Cassiel gets a gold ring delicately carved with ivy from the corpse of Draz.
Cassiel gets a seven-striped tabard from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a large number of gold crowns from the corpse of Draz.
Cassiel gets thirteen copper pennys from the corpse of Draz.
Cassiel gets a large slab of meat from the corpse of Draz.
Cassiel gets a pair of gleaming metal boots from the corpse of Draz.
Cassiel gets a pair of ebony-steel plate greaves from the corpse of Draz.
Cassiel gets a dagger from the corpse of Draz.
Cassiel gets a bronze belt of odd design from the corpse of Draz.
Cassiel gets a bronze belt of odd design from the corpse of Draz.
Cassiel gets Al'Akir's Despair, the bronze-headed voulge of the Malkieri from the corpse of Draz.
Cassiel gets a sungwood bracelet from the corpse of Draz.
Cassiel gets a sungwood bracelet from the corpse of Draz.
Cassiel gets a sturdy pair of full leather gauntlets from the corpse of Draz.
Cassiel gets a pair of ebony-steel plate vambraces from the corpse of Draz.
Cassiel gets a backpack from the corpse of Draz.
Cassiel gets a backpack from the corpse of Draz.
Cassiel gets a black, silver-embroidered cape from the corpse of Draz.
Cassiel gets a shimmering chain of gold from the corpse of Draz.
Cassiel gets a shimmering chain of gold from the corpse of Draz.
Cassiel gets a shimmering chain of gold from the corpse of Draz.
Cassiel gets a silver medallion from the corpse of Draz.
Cassiel gets a full metal helmet and visor from the corpse of Draz.
Cassiel gets a jade signet ring from the corpse of Draz.
Cassiel gets a jade signet ring from the corpse of Draz.
Cassiel gets a jade signet ring from the corpse of Draz.
* S HP:Battered MV:Winded - Eldrenia: Critical > A throwing knife rips through Eldrenia's guts as she collapses to the ground.
Eldrenia is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Eldrenia's death cry.
Cassiel gets a fine pair of light, buckskin gloves from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
They aren't here.
kill wanted
* S HP:Battered MV:Winded > gc
[get all corpse]
You get a pair of gleaming metal boots from the corpse of Eldrenia.
You get a pair of thick, gold-plated greaves from the corpse of Eldrenia.
You get a belt with a buckle of cuendillar from the corpse of Eldrenia.
You get the glazed katars of Mondoran from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a sturdy pair of full leather gauntlets from the corpse of Eldrenia.
You get a pair of polished, gold-plated vambraces from the corpse of Eldrenia.
You get a backpack from the corpse of Eldrenia.
You get a half-cape of silk-lined leather from the corpse of Eldrenia.
You get an engraved gold-plated breastplate from the corpse of Eldrenia.
You get a Kandori snowflake necklace from the corpse of Eldrenia.
You get a shimmering pendant of obsidian from the corpse of Eldrenia.
You get a gold-chased morion with an engraved silver comb from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a lantern from the corpse of Eldrenia.
You attempt to hide yourself.
* S HP:Battered MV:Weary >
Draz has arrived from the east, riding a warhorse.
Eldrenia has arrived from the east, riding a gray palfrey.
* S HP:Battered MV:Weary >
Draz tries to hack someone, but he deflects the blow.
* S HP:Battered MV:Weary > backstab wanted
You silently approach your victim...
Cassiel panics, and attempts to flee!
-=+**+
Cassiel leaves north.
=- -=
Draz tries to hack you, but you parry successfully.
+
Draz tries to hack you, but you deflect the blow.
A brown deer leaves east.
*
Eldrenia makes a strange sound as you place a triple bladed dagger in her back!
Eldrenia winces in pain.
* S HP:Battered MV:Winded - Draz: Beaten > rep stabbed
rep draz beaten
You swiftly dodge Eldrenia's attempt to stab you.
You pierce Draz's left leg.
You reply to Cassiel 'stabbed'
* S HP:Battered MV:Winded - Draz: Beaten > You reply to Cassiel 'draz beaten'
* S HP:Battered MV:Winded - Draz: Beaten >
You dodge a bash from Draz who loses his balance and falls!
You panic and attempt to flee!
You flee head over heels.
Sudden Outcropping of Rock
[ obvious exits: N E W ]
A cute brown deer eyes you nervously.
An irritating fly is visible flying high in the sky.
* S HP:Battered MV:Winded > w
kill wanted
A Small Geyser
[ obvious exits: N E ]
A remnant of the Age of Legends juts from the soil.
Cassiel Azardan is here, fighting Draz.
Lady Eldrenia the Arch Sister is standing here, riding a gray palfrey.
Draz of Illian is here, fighting Cassiel, riding a warhorse.
* S HP:Battered MV:Winded > kill wanted
You pierce Eldrenia's body hard.
Eldrenia winces in pain.
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > Cassiel sheathes a silver-winged basilard into a surcoat with exquisite embroidery.
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > sheath dagger
draw throwing
throw
You sheath a triple bladed dagger into a heron-engraved scabbard.
* S HP:Battered MV:Winded - Eldrenia: Critical > You try to quietly draw a throwing knife from a gown of exquisite design.
* S HP:Battered MV:Winded - Eldrenia: Critical > A throwing knife arcs through the air.
You throw a throwing knife at Eldrenia.
* S HP:Battered MV:Winded - Eldrenia: Critical >
Eldrenia tries to stab you, but you dodge the attack.
Draz tries to hack Cassiel, but he parries successfully.
* S HP:Battered MV:Winded - Eldrenia: Critical >
A throwing knife arcs through the air.
Draz grunts in pain as he is struck by a throwing knife.
Draz winces in pain.
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
A throwing knife rips through Eldrenia's guts as she collapses to the ground.
Eldrenia winces in pain.
* S HP:Battered MV:Winded - Eldrenia: Critical > You try to quietly draw a triple bladed dagger from a heron-engraved scabbard.
kill wanted
* S HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You swiftly dodge Eldrenia's attempt to stab you.
You pierce Eldrenia's body hard.
Eldrenia winces in pain.
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
A throwing knife arcs through the air.
* S HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!
kill wanted
* S HP:Battered MV:Winded - Eldrenia: Critical > Draz grunts in pain as he is struck by a throwing knife.
Draz winces in pain.
You barely pierce Eldrenia's body.
Eldrenia winces in pain.
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
You do the best you can!
* S HP:Battered MV:Winded - Eldrenia: Critical > sheath dagger
draw throwing
throw
You sheath a triple bladed dagger into a gown of exquisite design.
* S HP:Battered MV:Winded - Eldrenia: Critical > Eldrenia panics, and attempts to flee!
You try to quietly draw a throwing knife from a jeweled wristcuff.
* S HP:Battered MV:Winded - Eldrenia: Critical > A throwing knife arcs through the air.
You swiftly dodge Eldrenia's attempt to stab you.
You barely pierce Eldrenia's left arm.
Eldrenia winces in pain.
You throw a throwing knife at Eldrenia.
* S HP:Battered MV:Winded - Eldrenia: Critical >
A throwing knife arcs through the air.
A throwing knife rips through Draz's guts as he collapses to the ground.
Draz is dead! R.I.P.
Eldrenia suddenly looks stricken by grief.
Your blood freezes as you hear Draz's death cry.
* S HP:Battered MV:Winded - Eldrenia: Critical > You try to quietly draw a triple bladed dagger from a gown of exquisite design.
* S HP:Battered MV:Winded - Eldrenia: Critical > kill wanted
gc
kill wanted
kill wanted
Cassiel gets a mirrored lantern from the corpse of Draz.
Cassiel gets the severed head of Shoresy the Human slain in Cairhien from the corpse of Draz.
Cassiel gets a water skin from the corpse of Draz.
Cassiel gets a lantern from the corpse of Draz.
Cassiel gets a gold ring delicately carved with ivy from the corpse of Draz.
Cassiel gets a seven-striped tabard from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a throwing knife from the corpse of Draz.
Cassiel gets a large number of gold crowns from the corpse of Draz.
Cassiel gets thirteen copper pennys from the corpse of Draz.
Cassiel gets a large slab of meat from the corpse of Draz.
Cassiel gets a pair of gleaming metal boots from the corpse of Draz.
Cassiel gets a pair of ebony-steel plate greaves from the corpse of Draz.
Cassiel gets a dagger from the corpse of Draz.
Cassiel gets a bronze belt of odd design from the corpse of Draz.
Cassiel gets a bronze belt of odd design from the corpse of Draz.
Cassiel gets Al'Akir's Despair, the bronze-headed voulge of the Malkieri from the corpse of Draz.
Cassiel gets a sungwood bracelet from the corpse of Draz.
Cassiel gets a sungwood bracelet from the corpse of Draz.
Cassiel gets a sturdy pair of full leather gauntlets from the corpse of Draz.
Cassiel gets a pair of ebony-steel plate vambraces from the corpse of Draz.
Cassiel gets a backpack from the corpse of Draz.
Cassiel gets a backpack from the corpse of Draz.
Cassiel gets a black, silver-embroidered cape from the corpse of Draz.
Cassiel gets a shimmering chain of gold from the corpse of Draz.
Cassiel gets a shimmering chain of gold from the corpse of Draz.
Cassiel gets a shimmering chain of gold from the corpse of Draz.
Cassiel gets a silver medallion from the corpse of Draz.
Cassiel gets a full metal helmet and visor from the corpse of Draz.
Cassiel gets a jade signet ring from the corpse of Draz.
Cassiel gets a jade signet ring from the corpse of Draz.
Cassiel gets a jade signet ring from the corpse of Draz.
* S HP:Battered MV:Winded - Eldrenia: Critical > A throwing knife rips through Eldrenia's guts as she collapses to the ground.
Eldrenia is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Eldrenia's death cry.
Cassiel gets a fine pair of light, buckskin gloves from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
Cassiel gets a throwing knife from the corpse of Eldrenia.
They aren't here.
kill wanted
* S HP:Battered MV:Winded > gc
[get all corpse]
You get a pair of gleaming metal boots from the corpse of Eldrenia.
You get a pair of thick, gold-plated greaves from the corpse of Eldrenia.
You get a belt with a buckle of cuendillar from the corpse of Eldrenia.
You get the glazed katars of Mondoran from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a silver Kandori wristcuff from the corpse of Eldrenia.
You get a sturdy pair of full leather gauntlets from the corpse of Eldrenia.
You get a pair of polished, gold-plated vambraces from the corpse of Eldrenia.
You get a backpack from the corpse of Eldrenia.
You get a half-cape of silk-lined leather from the corpse of Eldrenia.
You get an engraved gold-plated breastplate from the corpse of Eldrenia.
You get a Kandori snowflake necklace from the corpse of Eldrenia.
You get a shimmering pendant of obsidian from the corpse of Eldrenia.
You get a gold-chased morion with an engraved silver comb from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a lantern from the corpse of Eldrenia.
Re: Projectile Logs
gota say it that was a nice kill
Re: Projectile Logs
Players in your Zone
--------------------
Azarus - The Yard Before the Monastery
Suern - The Yard Before the Monastery
Cassiel - The Yard Before the Monastery
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
*Torquemada* panics and attempts to flee!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
*Torquemada* leaves east.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > k h.dark
e
They aren't here.
k h.dark
* R HP:Wounded MV:Tiring > k h.dark
On the Stone Steps
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torquemada* is standing here.
k h.dark
* R HP:Wounded MV:Tiring > k h.dark
You try to pierce *Torquemada*, but he deflects the blow.
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
k h.dark
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
*Torquemada* panics and attempts to flee!
k h.dark
* R HP:Wounded MV:Tiring - Torquemada: Wounded >
Azarus has arrived from the west, riding a |2|.warhorse.
Azarus tries to slash *Torquemada*, but he parries successfully.
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
Azarus tries to slash *Torquemada*, but he deflects the blow.
*Torquemada* tries to lance you, but you parry successfully.
You pierce *Torquemada*'s body extremely hard.
You do the best you can!
Suern stabs *Torquemada*'s left arm very hard.
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
k h.dark
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > Suern tries to stab *Torquemada*, but he deflects the blow.
You try to pierce *Torquemada*, but he deflects the blow.
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
*Torquemada* panics and attempts to flee!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
Suern tries to stab *Torquemada*, but he parries successfully.
*Torquemada* tries to lance you, but you parry successfully.
You pierce *Torquemada*'s body extremely hard.
You do the best you can!
*Torquemada* leaves east.
*Torquemada* has arrived from the east.
Suern tries to stab *Torquemada*, but he deflects the blow.
k h.dark
* R HP:Wounded MV:Tiring > You try to pierce *Torquemada*, but he deflects the blow.
k h.dark
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > k h.dark
You do the best you can!
k h.dark
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > You pierce *Torquemada*'s right arm very hard.
*Torquemada* panics and attempts to flee!
Suern stabs *Torquemada*'s body very hard.
You do the best you can!
Azarus sends *Torquemada* sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > sheath
draw throwing
throw throwing h.dark
Azarus slashes *Torquemada*'s head into bloody fragments!
You pierce *Torquemada*'s left hand hard.
Suern stabs *Torquemada*'s body extremely hard.
You sheath a silver sai into a surcoat with exquisite embroidery.
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Beaten > You try to quietly draw a throwing knife from a jeweled wristcuff.
You throw a throwing knife at *Torquemada*.- Torquemada: Beaten >
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Beaten >
A throwing knife arcs through the air.
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Beaten >
*Torquemada* leaves east.
*Torquemada* has arrived from the east.
Suern tries to stab *Torquemada*, but he parries successfully.
Azarus slashes *Torquemada*'s body into bloody fragments!
*Torquemada* panics and attempts to flee!
* R HP:Wounded MV:Tiring >
A throwing knife rips through *Torquemada*'s guts as he collapses to the ground.
*Torquemada* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Torquemada*'s death cry.
--------------------
Azarus - The Yard Before the Monastery
Suern - The Yard Before the Monastery
Cassiel - The Yard Before the Monastery
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
*Torquemada* panics and attempts to flee!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
*Torquemada* leaves east.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > k h.dark
e
They aren't here.
k h.dark
* R HP:Wounded MV:Tiring > k h.dark
On the Stone Steps
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torquemada* is standing here.
k h.dark
* R HP:Wounded MV:Tiring > k h.dark
You try to pierce *Torquemada*, but he deflects the blow.
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
k h.dark
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > You do the best you can!
*Torquemada* panics and attempts to flee!
k h.dark
* R HP:Wounded MV:Tiring - Torquemada: Wounded >
Azarus has arrived from the west, riding a |2|.warhorse.
Azarus tries to slash *Torquemada*, but he parries successfully.
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
Azarus tries to slash *Torquemada*, but he deflects the blow.
*Torquemada* tries to lance you, but you parry successfully.
You pierce *Torquemada*'s body extremely hard.
You do the best you can!
Suern stabs *Torquemada*'s left arm very hard.
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
k h.dark
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > Suern tries to stab *Torquemada*, but he deflects the blow.
You try to pierce *Torquemada*, but he deflects the blow.
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
*Torquemada* panics and attempts to flee!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Torquemada: Wounded > k h.dark
Suern tries to stab *Torquemada*, but he parries successfully.
*Torquemada* tries to lance you, but you parry successfully.
You pierce *Torquemada*'s body extremely hard.
You do the best you can!
*Torquemada* leaves east.
*Torquemada* has arrived from the east.
Suern tries to stab *Torquemada*, but he deflects the blow.
k h.dark
* R HP:Wounded MV:Tiring > You try to pierce *Torquemada*, but he deflects the blow.
k h.dark
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > k h.dark
You do the best you can!
k h.dark
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Wounded > You pierce *Torquemada*'s right arm very hard.
*Torquemada* panics and attempts to flee!
Suern stabs *Torquemada*'s body very hard.
You do the best you can!
Azarus sends *Torquemada* sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > k h.dark
You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > You do the best you can!
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Battered > sheath
draw throwing
throw throwing h.dark
Azarus slashes *Torquemada*'s head into bloody fragments!
You pierce *Torquemada*'s left hand hard.
Suern stabs *Torquemada*'s body extremely hard.
You sheath a silver sai into a surcoat with exquisite embroidery.
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Beaten > You try to quietly draw a throwing knife from a jeweled wristcuff.
You throw a throwing knife at *Torquemada*.- Torquemada: Beaten >
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Beaten >
A throwing knife arcs through the air.
* R HP:Wounded MV:Tiring - Suern: Battered - Torquemada: Beaten >
*Torquemada* leaves east.
*Torquemada* has arrived from the east.
Suern tries to stab *Torquemada*, but he parries successfully.
Azarus slashes *Torquemada*'s body into bloody fragments!
*Torquemada* panics and attempts to flee!
* R HP:Wounded MV:Tiring >
A throwing knife rips through *Torquemada*'s guts as he collapses to the ground.
*Torquemada* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Torquemada*'s death cry.
Re: Projectile Logs
* S HP:Wounded MV:Weary > s
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
A young Tower Guard is on duty here.
Draz of Illian is standing here, riding a |1|.gray palfrey.
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |2|.bloodstock stallion.
Draz stops riding a gray palfrey.
* S HP:Wounded MV:Weary > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
East: A young Tower Guard is on duty here.
* S HP:Wounded MV:Weary > scan e
A young Tower Guard is on duty here.
Draz of Illian is standing here.
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |1|.bloodstock stallion.
|2|.A gray palfrey prances skittishly nearby.
* S HP:Wounded MV:Weary > scan e
scan e
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |3|.bloodstock stallion.
* S HP:Wounded MV:Weary > Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |4|.bloodstock stallion.
* S HP:Wounded MV:Weary > e
hide
back mykael
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |1|.bloodstock stallion.
* S HP:Wounded MV:Weary > You attempt to hide yourself.
You silently approach your victim...
Mykael makes a strange sound as you place the glazed katars of Mondoran in his back!
* S HP:Wounded MV:Weary - Mykael: Critical >
Mykael tries to smite you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
* S HP:Wounded MV:Winded - Mykael: Critical >
You tickle Mykael's body with your stab.
* S HP:Wounded MV:Winded - Mykael: Critical >
Mykael tries to smite you, but you parry successfully.
You stab Mykael's body.
* S HP:Wounded MV:Winded - Mykael: Critical > sheath
draw throwing
throw throwing mykael
You sheath the glazed katars of Mondoran into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Winded - Mykael: Critical > You try to quietly draw a throwing knife from a jeweled wristcuff.
You throw a throwing knife at Mykael.itical >
* S HP:Wounded MV:Winded - Mykael: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Winded - Mykael: Critical >
A throwing knife rips through Mykael's guts as he collapses to the ground.
Mykael is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Mykael's death cry.
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
A young Tower Guard is on duty here.
Draz of Illian is standing here, riding a |1|.gray palfrey.
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |2|.bloodstock stallion.
Draz stops riding a gray palfrey.
* S HP:Wounded MV:Weary > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
East: A young Tower Guard is on duty here.
* S HP:Wounded MV:Weary > scan e
A young Tower Guard is on duty here.
Draz of Illian is standing here.
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |1|.bloodstock stallion.
|2|.A gray palfrey prances skittishly nearby.
* S HP:Wounded MV:Weary > scan e
scan e
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |3|.bloodstock stallion.
* S HP:Wounded MV:Weary > Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |4|.bloodstock stallion.
* S HP:Wounded MV:Weary > e
hide
back mykael
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
Mykael t'Sharaan, the White Owl of Shienar is standing here, riding a |1|.bloodstock stallion.
* S HP:Wounded MV:Weary > You attempt to hide yourself.
You silently approach your victim...
Mykael makes a strange sound as you place the glazed katars of Mondoran in his back!
* S HP:Wounded MV:Weary - Mykael: Critical >
Mykael tries to smite you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
* S HP:Wounded MV:Winded - Mykael: Critical >
You tickle Mykael's body with your stab.
* S HP:Wounded MV:Winded - Mykael: Critical >
Mykael tries to smite you, but you parry successfully.
You stab Mykael's body.
* S HP:Wounded MV:Winded - Mykael: Critical > sheath
draw throwing
throw throwing mykael
You sheath the glazed katars of Mondoran into a surcoat with exquisite embroidery.
* S HP:Wounded MV:Winded - Mykael: Critical > You try to quietly draw a throwing knife from a jeweled wristcuff.
You throw a throwing knife at Mykael.itical >
* S HP:Wounded MV:Winded - Mykael: Critical >
A throwing knife arcs through the air.
* S HP:Wounded MV:Winded - Mykael: Critical >
A throwing knife rips through Mykael's guts as he collapses to the ground.
Mykael is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Mykael's death cry.
Re: Projectile Logs
* S HP:Critical MV:Weary > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
* S HP:Critical MV:Haggard > They aren't here.
* S HP:Critical MV:Haggard > e
w
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A big brown bear growls angrily about him.
A dun mare is here, snorting angrily.
* S HP:Critical MV:Haggard > tf
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
* S HP:Critical MV:Haggard > qf
[take fluid pack]
You get a thin vial of yellow fluid from a backpack.
* S HP:Critical MV:Haggard > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Critical MV:Weary > e
e
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A big brown bear growls angrily about him.
A dun mare is here, snorting angrily.
* S HP:Critical MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
* S HP:Critical MV:Weary > stat
You are a 477 year old male human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 20.7 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 153, Dodging bonus: 145, Parrying bonus: 149
Your mood is: Wimpy. You will flee below: 100 Hit Points
You are wanted by: Thiefbane Seanchan Empire
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- REFRESH
- SNEAK
- STRENGTH
- NO QUIT
- NOTICE
e
* S HP:Critical MV:Weary > Alas, you cannot go that way...
* S HP:Critical MV:Weary > ss
*Osiris* has arrived from the south.
* S HP:Critical MV:Weary > [score ]
You have 59(404) hit and 46(156) movement points.
This ranks you as Ibaka. (Level 51).
You are standing.
* S HP:Critical MV:Weary > trac
kill dark
Cancelled.
You try to pierce *Osiris*, but he parries successfully.
* S HP:Critical MV:Weary - Osiris: Critical > she
draw knife
throw
draw dagger
You sheath a sharp, red stone dagger into a surcoat with exquisite embroidery.
* S HP:Critical MV:Weary - Osiris: Critical > You try to quietly draw a throwing knife from a silver Kandori wristcuff.
You throw a throwing knife at *Osiris*.ical >
Cancelled.tical MV:Weary - Osiris: Critical >
A throwing knife arcs through the air.
You dodge a bash from *Osiris* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You try to quietly draw a sharp, red stone dagger from a surcoat with exquisite embroidery.
* S HP:Critical MV:Weary - Osiris: Critical >
A throwing knife rips through *Osiris*'s guts as he collapses to the ground.
*Osiris* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Weary - Osiris: Critical >
You pierce *Osiris*'s body very hard.
*Osiris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Osiris*'s death cry.
* S HP:Critical MV:Weary > v
Your heartbeat calms down more as you feel less panicked.
[take all corpse]
You get a throwing knife from the corpse of Osiris.
You get a throwing knife from the corpse of Osiris.
You get a throwing knife from the corpse of Osiris.
You get a pair of gleaming metal boots from the corpse of Osiris.
You get a pair of thick, gold-plated greaves from the corpse of Osiris.
You get a dagger from the corpse of Osiris.
You get a skin of human flesh from the corpse of Osiris.
You get a bronze belt of odd design from the corpse of Osiris.
You get a darkened steel trident from the corpse of Osiris.
You get a jeweled wristcuff from the corpse of Osiris.
You get a jeweled wristcuff from the corpse of Osiris.
You get a sturdy pair of full leather gauntlets from the corpse of Osiris.
You get a pair of polished, gold-plated vambraces from the corpse of Osiris.
You get a backpack from the corpse of Osiris.
You get a black, silver-embroidered cape from the corpse of Osiris.
You get an engraved gold-plated breastplate from the corpse of Osiris.
You get a shimmering chain of gold from the corpse of Osiris.
You get a shimmering chain of gold from the corpse of Osiris.
You get a gold-chased morion with an engraved silver comb from the corpse of Osiris.
You get a jade signet ring from the corpse of Osiris.
You get a jade signet ring from the corpse of Osiris.
You get an oilstone from the corpse of Osiris.
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
* S HP:Critical MV:Haggard > They aren't here.
* S HP:Critical MV:Haggard > e
w
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A big brown bear growls angrily about him.
A dun mare is here, snorting angrily.
* S HP:Critical MV:Haggard > tf
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
* S HP:Critical MV:Haggard > qf
[take fluid pack]
You get a thin vial of yellow fluid from a backpack.
* S HP:Critical MV:Haggard > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Critical MV:Weary > e
e
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
A big brown bear growls angrily about him.
A dun mare is here, snorting angrily.
* S HP:Critical MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
* S HP:Critical MV:Weary > stat
You are a 477 year old male human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 20.7 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 153, Dodging bonus: 145, Parrying bonus: 149
Your mood is: Wimpy. You will flee below: 100 Hit Points
You are wanted by: Thiefbane Seanchan Empire
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- REFRESH
- SNEAK
- STRENGTH
- NO QUIT
- NOTICE
e
* S HP:Critical MV:Weary > Alas, you cannot go that way...
* S HP:Critical MV:Weary > ss
*Osiris* has arrived from the south.
* S HP:Critical MV:Weary > [score ]
You have 59(404) hit and 46(156) movement points.
This ranks you as Ibaka. (Level 51).
You are standing.
* S HP:Critical MV:Weary > trac
kill dark
Cancelled.
You try to pierce *Osiris*, but he parries successfully.
* S HP:Critical MV:Weary - Osiris: Critical > she
draw knife
throw
draw dagger
You sheath a sharp, red stone dagger into a surcoat with exquisite embroidery.
* S HP:Critical MV:Weary - Osiris: Critical > You try to quietly draw a throwing knife from a silver Kandori wristcuff.
You throw a throwing knife at *Osiris*.ical >
Cancelled.tical MV:Weary - Osiris: Critical >
A throwing knife arcs through the air.
You dodge a bash from *Osiris* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You try to quietly draw a sharp, red stone dagger from a surcoat with exquisite embroidery.
* S HP:Critical MV:Weary - Osiris: Critical >
A throwing knife rips through *Osiris*'s guts as he collapses to the ground.
*Osiris* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Weary - Osiris: Critical >
You pierce *Osiris*'s body very hard.
*Osiris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Osiris*'s death cry.
* S HP:Critical MV:Weary > v
Your heartbeat calms down more as you feel less panicked.
[take all corpse]
You get a throwing knife from the corpse of Osiris.
You get a throwing knife from the corpse of Osiris.
You get a throwing knife from the corpse of Osiris.
You get a pair of gleaming metal boots from the corpse of Osiris.
You get a pair of thick, gold-plated greaves from the corpse of Osiris.
You get a dagger from the corpse of Osiris.
You get a skin of human flesh from the corpse of Osiris.
You get a bronze belt of odd design from the corpse of Osiris.
You get a darkened steel trident from the corpse of Osiris.
You get a jeweled wristcuff from the corpse of Osiris.
You get a jeweled wristcuff from the corpse of Osiris.
You get a sturdy pair of full leather gauntlets from the corpse of Osiris.
You get a pair of polished, gold-plated vambraces from the corpse of Osiris.
You get a backpack from the corpse of Osiris.
You get a black, silver-embroidered cape from the corpse of Osiris.
You get an engraved gold-plated breastplate from the corpse of Osiris.
You get a shimmering chain of gold from the corpse of Osiris.
You get a shimmering chain of gold from the corpse of Osiris.
You get a gold-chased morion with an engraved silver comb from the corpse of Osiris.
You get a jade signet ring from the corpse of Osiris.
You get a jade signet ring from the corpse of Osiris.
You get an oilstone from the corpse of Osiris.
Re: Projectile Logs
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
*Venum* is standing here.
* HP:Critical MV:Tiring > You pierce *Venum*'s left leg.
* HP:Critical MV:Tiring - Venum: Beaten > sheath
draw throwing
throw
draw dagger
You sheath a sharp, red stone dagger into a bright red robe.
* HP:Critical MV:Tiring - Venum: Beaten > You try to quietly draw a throwing knife from a silver Kandori wristcuff.
Badd has arrived from the east.
You throw a throwing knife at *Venum*.n >
Badd pierces *Venum*'s head.
* HP:Critical MV:Tiring - Venum: Critical >
A throwing knife arcs through the air.
Badd pierces *Venum*'s left leg.
* HP:Critical MV:Tiring - Venum: Critical >
*Venum* spasms in excruciating pain as he is struck by a throwing knife.
* HP:Critical MV:Tiring - Venum: Critical > You try to quietly draw a sharp, red stone dagger from a bright red robe.
* HP:Critical MV:Tiring - Venum: Critical > sheath
draw throwing
throw
draw dagger
You sheath a sharp, red stone dagger into a bright red robe.
Badd assumes an offensive striking posture.
* HP:Critical MV:Tiring - Venum: Critical > You try to quietly draw a throwing knife from a silver Kandori wristcuff.
kill darkical MV:Tiring - Venum: Critical >
You throw a throwing knife at *Venum*.
* HP:Critical MV:Tiring - Venum: Critical > kill dark
Badd barely pierces *Venum*'s body.
*Venum* panics, and attempts to flee!
* HP:Critical MV:Tiring - Venum: Critical >
A throwing knife arcs through the air.
kill dark
* HP:Critical MV:Tiring - Venum: Critical > kill dark
Badd barely pierces *Venum*'s body.
* HP:Critical MV:Tiring - Venum: Critical > kill dark
You try to quietly draw a sharp, red stone dagger from a bright red robe.
* HP:Critical MV:Tiring - Venum: Critical > kill dark
A throwing knife rips through *Venum*'s guts as he collapses to the ground.
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Venum*'s death cry.
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
*Venum* is standing here.
* HP:Critical MV:Tiring > You pierce *Venum*'s left leg.
* HP:Critical MV:Tiring - Venum: Beaten > sheath
draw throwing
throw
draw dagger
You sheath a sharp, red stone dagger into a bright red robe.
* HP:Critical MV:Tiring - Venum: Beaten > You try to quietly draw a throwing knife from a silver Kandori wristcuff.
Badd has arrived from the east.
You throw a throwing knife at *Venum*.n >
Badd pierces *Venum*'s head.
* HP:Critical MV:Tiring - Venum: Critical >
A throwing knife arcs through the air.
Badd pierces *Venum*'s left leg.
* HP:Critical MV:Tiring - Venum: Critical >
*Venum* spasms in excruciating pain as he is struck by a throwing knife.
* HP:Critical MV:Tiring - Venum: Critical > You try to quietly draw a sharp, red stone dagger from a bright red robe.
* HP:Critical MV:Tiring - Venum: Critical > sheath
draw throwing
throw
draw dagger
You sheath a sharp, red stone dagger into a bright red robe.
Badd assumes an offensive striking posture.
* HP:Critical MV:Tiring - Venum: Critical > You try to quietly draw a throwing knife from a silver Kandori wristcuff.
kill darkical MV:Tiring - Venum: Critical >
You throw a throwing knife at *Venum*.
* HP:Critical MV:Tiring - Venum: Critical > kill dark
Badd barely pierces *Venum*'s body.
*Venum* panics, and attempts to flee!
* HP:Critical MV:Tiring - Venum: Critical >
A throwing knife arcs through the air.
kill dark
* HP:Critical MV:Tiring - Venum: Critical > kill dark
Badd barely pierces *Venum*'s body.
* HP:Critical MV:Tiring - Venum: Critical > kill dark
You try to quietly draw a sharp, red stone dagger from a bright red robe.
* HP:Critical MV:Tiring - Venum: Critical > kill dark
A throwing knife rips through *Venum*'s guts as he collapses to the ground.
*Venum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Venum*'s death cry.
Re: Projectile Logs
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.
* S HP:Beaten MV:Weary > They aren't here.
* S HP:Beaten MV:Weary > They aren't here.
kill dark
* S HP:Beaten MV:Weary > They aren't here.
* S HP:Beaten MV:Weary > kill dark
kill dark
They aren't here.
* S HP:Beaten MV:Weary > w
kill dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
*Gully* is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* S HP:Beaten MV:Haggard > You pierce *Gully*'s body.
* S HP:Beaten MV:Haggard - Gully: Critical >
*Gully* opens a way west.
* S HP:Beaten MV:Haggard - Gully: Critical >
*Gully* tries to blast you, but you parry successfully.
A Dha'vol trolloc joins Gully's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You pierce *Gully*'s right arm hard.
ard - Gully: Critical >
A hooded myrddraal slashes your body.
You panic and attempt to flee!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc tries to crush you, but you deflect the blow.
*Gully* sends you sprawling with a powerful bash!
A hooded myrddraal slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc crushes your right hand hard.
You wish that your wounds would stop BLEEDING so much!
*Gully* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!
kill dark
You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
* S HP:Critical MV:Haggard > They aren't here.
* S HP:Critical MV:Haggard > kill dark
kill dark
You pierce *Gully*'s head.
kill dark
kill dark
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > sheath
draw throwing
throw
draw dagger
You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical >
You pierce *Gully*'s body.
* S HP:Critical MV:Haggard - Gully: Critical > You sheath a sharp, red stone dagger into a bright red robe.
* S HP:Critical MV:Haggard - Gully: Critical > You try to quietly draw a throwing knife from a ridged steel bracer.
You throw a throwing knife at *Gully*.itical >
* S HP:Critical MV:Haggard - Gully: Critical > kill dark
kill dark
A throwing knife arcs through the air.
kill dark
* S HP:Critical MV:Haggard - Gully: Critical > kill dark
kill dark
kill dark
A throwing knife rips through *Gully*'s guts as he collapses to the ground.
*Gully* is incapacitated and will slowly die, if not aided.
kill dark
* S HP:Critical MV:Haggard - Gully: Critical > You try to quietly draw a sharp, red stone dagger from a bright red robe.
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > You pierce *Gully*'s right leg hard.
*Gully* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Gully*'s death cry.
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.
* S HP:Beaten MV:Weary > They aren't here.
* S HP:Beaten MV:Weary > They aren't here.
kill dark
* S HP:Beaten MV:Weary > They aren't here.
* S HP:Beaten MV:Weary > kill dark
kill dark
They aren't here.
* S HP:Beaten MV:Weary > w
kill dark
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
*Gully* is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* S HP:Beaten MV:Haggard > You pierce *Gully*'s body.
* S HP:Beaten MV:Haggard - Gully: Critical >
*Gully* opens a way west.
* S HP:Beaten MV:Haggard - Gully: Critical >
*Gully* tries to blast you, but you parry successfully.
A Dha'vol trolloc joins Gully's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You pierce *Gully*'s right arm hard.
ard - Gully: Critical >
A hooded myrddraal slashes your body.
You panic and attempt to flee!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc tries to crush you, but you deflect the blow.
*Gully* sends you sprawling with a powerful bash!
A hooded myrddraal slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc crushes your right hand hard.
You wish that your wounds would stop BLEEDING so much!
*Gully* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!
kill dark
You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
* S HP:Critical MV:Haggard > They aren't here.
* S HP:Critical MV:Haggard > kill dark
kill dark
You pierce *Gully*'s head.
kill dark
kill dark
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > sheath
draw throwing
throw
draw dagger
You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical >
You pierce *Gully*'s body.
* S HP:Critical MV:Haggard - Gully: Critical > You sheath a sharp, red stone dagger into a bright red robe.
* S HP:Critical MV:Haggard - Gully: Critical > You try to quietly draw a throwing knife from a ridged steel bracer.
You throw a throwing knife at *Gully*.itical >
* S HP:Critical MV:Haggard - Gully: Critical > kill dark
kill dark
A throwing knife arcs through the air.
kill dark
* S HP:Critical MV:Haggard - Gully: Critical > kill dark
kill dark
kill dark
A throwing knife rips through *Gully*'s guts as he collapses to the ground.
*Gully* is incapacitated and will slowly die, if not aided.
kill dark
* S HP:Critical MV:Haggard - Gully: Critical > You try to quietly draw a sharp, red stone dagger from a bright red robe.
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > You do the best you can!
* S HP:Critical MV:Haggard - Gully: Critical > You pierce *Gully*'s right leg hard.
*Gully* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Gully*'s death cry.