LOL

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

LOL

Post by Turg » Tue Mar 21, 2023 8:34 am

See, even with cheating bonuses I cant win

* R S HP:Critical DP:Strong MV:Full - a darkfriend trooper: Healthy - Torvaegon: Beaten > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - a darkfriend trooper: Healthy - Torvaegon: Beaten > You slash *Torvaegon*'s body hard.
Someone squeaks 'Torvaegon is at Beneath a Cliff's Ledge'
Someone squeaks 'Torvaegon is at Beneath a Cliff's Ledge'
A darkfriend leader slashes Torvaegon's right arm.
A darkfriend trooper slashes Torvaegon's left hand.
A darkfriend trooper tries to slash Torvaegon, but he parries successfully.
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - a darkfriend trooper: Healthy - Torvaegon: Critical > cp

*Torvaegon* panics, and attempts to flee!

9
* R S HP:Critical DP:Strong MV:Full - a darkfriend trooper: Healthy - Torvaegon: Critical > 9
[change mood berserk]
Mood changed to: Berserk

9
9
* R S HP:Critical DP:Strong MV:Full - a darkfriend trooper: Healthy - Torvaegon: Critical > [k light]
Ok.
*Torvaegon* leaves south riding a warhorse.

* R S HP:Critical DP:Strong MV:Full > [k light]
They aren't here.

9
9
* R S HP:Critical DP:Strong MV:Full > 9
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > s
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > 9
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > s
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > 9
s
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > 9
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Torvaegon* is standing here, riding a warhorse.

* R S HP:Critical DP:Strong MV:Full > [k light]
You try to slash *Torvaegon*, but he parries successfully.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > No way! You're fighting for your life!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > No way! You're fighting for your life!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

9
* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
[k light]
Ok.
*Torvaegon* panics, and attempts to flee!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > You try to slash *Torvaegon*, but he deflects the blow.
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9

*Torvaegon* leaves north riding a warhorse.
*Torvaegon* has arrived from the north, riding a warhorse.

* R S HP:Critical DP:Strong MV:Full > 9

*Torvaegon* leaves south riding a warhorse.

* R S HP:Critical DP:Strong MV:Full > [k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > s
[k light]
They aren't here.

s
* R S HP:Critical DP:Strong MV:Full > 9
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > b
[k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Strong MV:Full > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A big brown bear growls angrily about him.

* R S HP:Critical DP:Strong MV:Full > [k light]
They aren't here.

* R S HP:Critical DP:Strong MV:Full > [bash ]
Bash who?

* R S HP:Critical DP:Strong MV:Full > s
9
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Torvaegon* is standing here, riding a warhorse.
*Torvaegon* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical >
You try to slash *Torvaegon*, but he deflects the blow.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical >
You gaze deeply into the soul of *Torvaegon*.
Your gaze failed to paralyze your victim.
You slash *Torvaegon*'s right leg hard.
*Torvaegon* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Torvaegon*'s commands.
*Torvaegon* tries to flee, but is too exhausted!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical >
You try to slash *Torvaegon*, but he parries successfully.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical >
*Torvaegon* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Torvaegon*'s commands.
*Torvaegon* tries to flee, but is too exhausted!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical >
You slash *Torvaegon*'s body.
*Torvaegon* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Torvaegon*'s commands.
*Torvaegon* tries to flee, but is too exhausted!
*Torvaegon* tries to slash you, but you deflect the blow.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9
9
[k light]
Ok.

9
* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.
*Torvaegon* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Torvaegon*'s commands.
*Torvaegon* tries to flee, but is too exhausted!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
[k light]
Ok.

9
* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

9
* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > You try to slash *Torvaegon*, but he deflects the blow.
*Torvaegon* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9
[k light]
Ok.
*Torvaegon* stops riding a warhorse.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9
[k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.
*Torvaegon* panics, and attempts to flee!

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Strong MV:Full - Torvaegon: Critical > 9
9
9
You try to slash *Torvaegon*, but he parries successfully.
*Torvaegon* tries to slash you, but you deflect the blow.
You slash *Torvaegon*'s right hand hard.
*Torvaegon* panics, and attempts to flee!
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[k light]
Ok.

9
* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > yell arhg!

*Torvaegon* leaves north.

yell arhg!
* R S HP:Critical DP:Full MV:Fresh > 0
9
You bellow 'arhg!'

* R S HP:Critical DP:Full MV:Fresh > 9
9
You bellow 'arhg!'

* R S HP:Critical DP:Full MV:Fresh > 9
9
9
9
[where ]
Players in your Zone
--------------------
Turg - The Dusty Road

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > cb
cb
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > cb
cb
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > cb
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > cb
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > cb
cb
[k light]
They aren't here.

0
* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 4
[change mood brave]
You try to calm down, but can't.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
You try to calm down, but can't.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > 9
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

0
* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > 9
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - The Dusty Road

* R S HP:Critical DP:Full MV:Fresh > n
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 0
9
[change wimpy 0]
You won't flee from any fight now.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - The Dusty Road

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Torvaegon* is here, fighting a big brown bear.
A big brown bear is here, fighting Torvaegon.

* R S HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - The Dusty Road

* R S HP:Critical DP:Full MV:Fresh > [k light]
You try to slash *Torvaegon*, but he parries successfully.

* R S HP:Critical DP:Full MV:Fresh - a big brown bear: Healthy - Torvaegon: Critical >
*Torvaegon* leaves north.
*Torvaegon* has arrived from the north.

cp
* R S HP:Critical DP:Full MV:Fresh > 9
[change mood berserk]
Mood changed to: Berserk

* R S HP:Critical DP:Full MV:Fresh > [k light]
You try to slash *Torvaegon*, but he deflects the blow.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > 9
9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > 9
9
*Torvaegon* tries to slash you, but you parry successfully.
A big brown bear tickles Torvaegon's left hand with his hit.
*Torvaegon* panics, and attempts to flee!
You slash *Torvaegon*'s right leg hard.
[k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > 9
9
9
[k light]
Ok.
*Torvaegon* leaves west.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

9
9
* R S HP:Critical DP:Full MV:Fresh > w
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > n
9
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

cb
cb
* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > cb
[change mood brave]
You try to calm down, but can't.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
You try to calm down, but can't.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
You try to calm down, but can't.

* R S HP:Critical DP:Full MV:Fresh > n
m
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > You start to moan.

* R S HP:Critical DP:Full MV:Fresh > 4
[change wimpy 0]
You chose to go berserk, now live or die with it!

cb
* R S HP:Critical DP:Full MV:Fresh > cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

n
n
* R S HP:Critical DP:Full MV:Fresh > n
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > Alas, you cannot go that way...

4
* R S HP:Critical DP:Full MV:Fresh > 0
Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Fresh > 9
[change wimpy 0]
You won't flee from any fight now.

w
* R S HP:Critical DP:Full MV:Fresh > 0
9
[where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Winding Road

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > w
w
0
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

9
* R S HP:Critical DP:Full MV:Fresh > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Road by the Ravine

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > n
w
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
n
* R S HP:Critical DP:Full MV:Fresh > Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Fresh > Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Fresh > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > 9
n
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Fresh > n9
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Torvaegon* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Torvaegon* tries to slash you, but you deflect the blow.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > cw
f
9
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical >

You panic and attempt to flee!

cb
You flee head over heels.
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k light]
They aren't here.

0
* R S HP:Critical DP:Full MV:Fresh > 9
[change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Full MV:Fresh > [where ]
Players in your Zone
--------------------
Turg - A Makeshift Bridge

* R S HP:Critical DP:Full MV:Fresh > [k light]
They aren't here.

n
* R S HP:Critical DP:Full MV:Fresh > 9
9
9
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Torvaegon* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Torvaegon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical >
*Torvaegon* slashes your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > cw
f

The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
*Torvaegon* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Fresh - Torvaegon: Critical > The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
You try to slash *Torvaegon*, but he parries successfully.
*someone* slashes your body hard.
You're stunned, but will probably regain consciousness...
[k light]
All you can do right now is think about the stars!

S HP:Critical DP:Full MV:Fresh > [change mood wimpy]
All you can do right now is think about the stars!

S HP:Critical DP:Full MV:Fresh > All you can do right now is think about the stars!

S HP:Critical DP:Full MV:Fresh > snic
All you can do right now is think about the stars!

S HP:Critical DP:Full MV:Fresh >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical DP:Full MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.

o HP:Critical DP:Full MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once you are finished.

o HP:Critical DP:Full MV:Haggard >
Your heartbeat calms down more as you feel less panicked.

o HP:Critical DP:Bursting MV:Haggard >

good show

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: LOL

Post by isabel » Tue Mar 21, 2023 1:04 pm

Why no bashy bash

Post Reply