For those who rejoice in death

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: For those who rejoice in death

Post by Draz » Thu Mar 16, 2023 2:35 pm

Agree with all of the above.

Of note; I did firetruck up several options, and I did think I had two other horse options - had I reached one at above 100 mvs I should have still been ok
I also just couldn't understand why Jaimes didn't know where I was (his narrates were off).
A couple people have said the flee move one room thing, I think that really would struggle in practice, but two rooms perhaps
Even staying at the damned mobs I would have had a chance.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: For those who rejoice in death

Post by Revescaal » Thu Mar 16, 2023 5:59 pm

Brutal mechanics and hilarious log, but I hope I don't see many similar ones.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: For those who rejoice in death

Post by Gretchen » Fri Mar 17, 2023 2:33 am

slow seams far to op now
it was op before that's why no one used it but at least then people had to stand still and let you weave them reputably now u just need to get one weave off on someone and they are screwed

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: For those who rejoice in death

Post by Loret » Sat Mar 18, 2023 1:14 pm

make fear make it so you can't call gates while we're at it haha. force them to stay in the zone and pk.

remove the extra mvs cost and I think it's ok, still not nuts about it but better than it was.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: For those who rejoice in death

Post by Gretchen » Sat Mar 18, 2023 7:19 pm

yeh like no move malus but u cant quaff a vial for 5 tics or something

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: For those who rejoice in death

Post by Sarinda » Sat Mar 18, 2023 7:53 pm

Gretchen wrote:
Sat Mar 18, 2023 7:19 pm
yeh like no move malus but u cant quaff a vial for 5 tics or something
It’s 2 ticks by default, although it can be held like any other status ailment weave.

I updated the wiki for a number of pages last week after testing some weaves: https://wotmud.fandom.com/wiki/Slow

Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Re: For those who rejoice in death

Post by Aureus » Sun Mar 19, 2023 12:09 am

I'm removing the ability to hold it, fyi. Axxye pointed that out to me and it's an oversight on my part since it gets around the high costs+short window combo.

Post Reply