March 10th-11th TP Bonus Event

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Korsik
Posts: 512
Joined: Tue Apr 07, 2020 1:46 pm

March 10th-11th TP Bonus Event

Post by Korsik » Fri Mar 10, 2023 9:23 am

Two Day Event now(thanks Vampa for that crash). March 10th and 11th!

1) Kills must be from today and posted to this thread
2) A scalp must be turned in to be awarded
3) +5 TPS given to the group in the room on the kill

dahdahdah
Posts: 23
Joined: Mon Apr 27, 2020 11:31 pm

Re: March 10th-11th TP Bonus Event

Post by dahdahdah » Fri Mar 10, 2023 12:48 pm

* HP:Wounded MV:Strong > Players in your Zone
--------------------
Axxye - The Blight
Vesuvi - The Blight
Dah - The Blight
You catch the scent of horses nearby. 2-3 humans

scan
x
* HP:Wounded MV:Strong >
x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >

Honey narrates 'keep orch ent'

s
* HP:Wounded MV:Strong >
w
Smackdown narrates 'she dmounted no?'
The Blight
[ obvious exits: N W ]
Zone: The Blight

* HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S ]
Zone: The Blight
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Strong >
s
s
s
The Blight
[ obvious exits: N S ]
Zone: The Blight
The corpse of a warhorse is lying here.
A war axe has been left on the ground here.
A trolloc is here commanding a fist of troops.

s
x
* HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
* HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Strong > The Blight
[ obvious exits: N E ]
Zone: The Blight

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [k light]
They aren't here.

n
o HP:Wounded MV:Strong >
x
x
x
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.
*Draz* has arrived from the east.

whe
x
* HP:Wounded MV:Strong > [k light]
You crush *Draz*'s right arm very hard.
*Draz* winces in pain.

x
* HP:Wounded MV:Strong - Draz: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Draz: Critical > Players in your Zone
--------------------
Trill - The Blight
Honey - The Blight
Sallaya - The Blight
Axxye - The Blight
Dah - The Blight
Vesuvi - The Blight
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Strong - Draz: Critical > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Draz: Critical > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Draz: Critical > *Draz* barely blasts your body.
Draz swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
You crush *Draz*'s left arm hard.
*Draz* winces in pain.
[k light]
You do the best you can!

* HP:Wounded MV:Strong - Draz: Critical >
*Draz* panics, and attempts to flee!

* HP:Wounded MV:Strong - Draz: Critical >

A shrill piercing scream reverberates through the area.
*Draz* panics, and attempts to flee!

na draz ent
* HP:Wounded MV:Strong - Draz: Critical >
x
Smackdown narrates 'faint gap'
You narrate 'draz ent'

x
x
* HP:Wounded MV:Strong - Draz: Critical > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Draz: Critical > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Draz: Critical >
*Draz* suddenly looks stricken by grief.
Your blood freezes as you hear someone's death cry.
[k light]
You do the best you can!

na crit
x
* HP:Wounded MV:Strong - Draz: Critical >
x
The blighted tree barely tickles Draz's body with its hit.
*Draz* is incapacitated and will slowly die, if not aided.
The blighted tree barely tickles Draz's head with its hit.
*Draz* is mortally wounded, and will die soon, if not aided.
You crush *Draz*'s left leg into bloody fragments!
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Draz*'s death cry.
You narrate 'crit'

na rip

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: March 10th-11th TP Bonus Event

Post by Draz » Fri Mar 10, 2023 12:54 pm

* R HP:Wounded MV:Tiring >
Someone narrates 'on'

* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Franky - The Blight
Elmer - The Blight
Relena - The Blight
Draz - The Blight

* R HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the north, riding a warhorse.
Elmer has arrived from the north, riding a warhorse.
Franky has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Relena has arrived from the north, riding a warhorse.
Elmer has arrived from the north, riding a warhorse.
Franky has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
Deep in the Valley
[ obvious exits: N W U ]
Zone: Blighted Grove
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Naji of Shienar is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
Relena has arrived from above, riding a warhorse.
Elmer has arrived from above, riding a warhorse.
Franky has arrived from above, riding a warhorse.

* R HP:Wounded MV:Tiring >
Deep in the Valley
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring > In the Dismal Valley
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the east, riding a warhorse.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
Overlooking the Dismal Valley
[ obvious exits: N W D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from below, riding a warhorse.
Elmer has arrived from below, riding a warhorse.
Naji has arrived from below, riding a warhorse.
Franky has arrived from below, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Tortured Woods
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring > The Blighted Woods
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >

Naji drops a bridle made of leather.
Naji drops a war saddle with stirrups.
Naji drops a water skin.
Naji drops nine copper pennys.
Naji drops twelve gold crowns.

* R HP:Wounded MV:Tiring > Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the east, riding a warhorse.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the east, riding a warhorse.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
The Blackened Glade
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
Relena has arrived from the east, riding a warhorse.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring > Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the east, riding a warhorse.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.
A crow has arrived from the east.

* R HP:Wounded MV:Tiring >
The Dark Grove of Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Wounded MV:Tiring >
It's already open!

* R HP:Wounded MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the west, riding a warhorse.
Elmer has arrived from the west, riding a warhorse.
Naji has arrived from the west, riding a warhorse.
Franky has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
Ok.

* R HP:Wounded MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N W ]
Zone: Blighted Grove
A pale white root of healall lies on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the west, riding a warhorse.
Elmer has arrived from the west, riding a warhorse.
Naji has arrived from the west, riding a warhorse.
Franky has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Wounded MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Wounded MV:Tiring >

Wenry narrates 'where we now?'

* R HP:Wounded MV:Tiring > Heart of the Blighted Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the east, riding a warhorse.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.
A crow has arrived from the east.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the north, riding a warhorse.
Elmer has arrived from the north, riding a warhorse.
Naji has arrived from the north, riding a warhorse.
Franky has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Franky - Heart of the Blighted Grove
Naji - Heart of the Blighted Grove
Elmer - Heart of the Blighted Grove
Relena - Heart of the Blighted Grove
Draz - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Wounded MV:Tiring >
You narrate 'am singer'

* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Franky - Heart of the Blighted Grove
Naji - Heart of the Blighted Grove
Elmer - Heart of the Blighted Grove
Relena - Heart of the Blighted Grove
Draz - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Wounded MV:Tiring >
Relena stops riding a warhorse.

* R HP:Wounded MV:Tiring >

An angry ogier warrior stops using a lantern.
Fermin has arrived from the east.

* R HP:Wounded MV:Tiring >

Fermin nods in agreement.

* R HP:Wounded MV:Tiring >

Relena starts riding a warhorse.

* R HP:Wounded MV:Tiring >

Fermin says 'crit'

* R HP:Wounded MV:Tiring >
*Honey* has arrived from the east.
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the west, riding a warhorse.
Elmer has arrived from the west, riding a warhorse.
Naji has arrived from the west, riding a warhorse.
Franky has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* R HP:Wounded MV:Tiring >
Your mount is too exhausted.

* R HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >

Fermin has arrived from the west.

* R HP:Wounded MV:Tiring >
*Honey* has arrived from the west.
Franky slashes *Honey*'s body.
[kill dark]
You blast *Honey*'s head.
Relena slashes *Honey*'s body.

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Wounded > No way! You're fighting for your
life!

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Wounded >
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Wounded >

Relena slashes *Honey*'s body.
An angry ogier warrior stops using a lantern.
You blast *Honey*'s body hard.
*Honey* tries to slash Franky, but he parries successfully.
Franky barely slashes *Honey*'s body.

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Battered >

Fermin leaves west. <<

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Battered >

*Honey* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Battered > [kill dark]
Ok.

* R HP:Wounded MV:Tiring - Franky: Wounded - Honey: Battered >
*Honey* leaves north. ^^
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
A crow is here flying around.
Franky of the Malkieri Diaspora is standing here, riding a warhorse.
Naji of Shienar is standing here, riding a warhorse.
Elmer al'Fudd is standing here, riding a warhorse.
Lady Relena ni Arbela is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A crow is here flying around.
Franky of the Malkieri Diaspora is standing here, riding a warhorse.
Naji of Shienar is standing here, riding a warhorse.
Elmer al'Fudd is standing here, riding a warhorse.
Lady Relena ni Arbela is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A crow is here flying around.
Franky of the Malkieri Diaspora is standing here, riding a warhorse.
Naji of Shienar is standing here, riding a warhorse.
Elmer al'Fudd is standing here, riding a warhorse.
Lady Relena ni Arbela is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Tiring >
Relena leaves north riding a warhorse. ^^

* R HP:Wounded MV:Tiring >

Elmer leaves north riding a warhorse. ^^

* R HP:Wounded MV:Tiring >
You stop riding him.

* HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the east, riding a warhorse.
Franky has arrived from the east, riding a warhorse.
A crow has arrived from the east.

* HP:Wounded MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the north, riding a warhorse.
Franky has arrived from the north, riding a warhorse.
A crow has arrived from the north.

* HP:Wounded MV:Tiring >
It's already closed!

* HP:Wounded MV:Tiring >
*Bearhands* has arrived from the east.

* HP:Wounded MV:Tiring >
Franky slashes *Bearhands*'s body.
Players in your Zone
--------------------
Franky - Heart of the Blighted Grove
Naji - Heart of the Blighted Grove
Draz - Heart of the Blighted Grove
Elmer - Heart of the Blighted Grove
Relena - Heart of the Blighted Grove
Fermin - Inside the Mound
You sense shadowspawn nearby.
Relena narrates 'bear beat'

* HP:Wounded MV:Tiring >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
*Bearhands* is here, fighting Franky.
A crow is here flying around.
Franky of the Malkieri Diaspora is here, fighting Bearhands, riding a warhorse.
Naji of Shienar is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.

* HP:Wounded MV:Tiring >

*Bearhands* opens the treedoor.

* HP:Wounded MV:Tiring > *Bearhands* panics, and attempts to flee!
[kill dark]
You blast *Bearhands*'s body.

* HP:Wounded MV:Tiring - Franky: Wounded - Bearhands: Beaten >
[kill dark]
Ok.

* HP:Wounded MV:Tiring - Franky: Wounded - Bearhands: Beaten >

Naji strikes *Bearhands*'s body.

* HP:Wounded MV:Tiring - Franky: Wounded - Bearhands: Beaten >
*Bearhands* leaves north. ^^
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Wounded MV:Tiring >
Ok.

* HP:Wounded MV:Tiring >
It's already closed!

* HP:Wounded MV:Tiring >

Franky leaves north riding a warhorse. ^^
A crow leaves north. ^^

* HP:Wounded MV:Tiring >

An angry ogier warrior stops using a lantern.

* HP:Wounded MV:Tiring >

Elmer has arrived from the north, riding a warhorse.

* HP:Wounded MV:Tiring >

Naji tries to strike *Sallaya*, but she parries successfully.

* HP:Wounded MV:Tiring >

*Sallaya* tries to pierce Naji, but she parries successfully.
An angry ogier warrior tries to pound Sallaya, but she deflects the blow.
Naji tries to strike *Sallaya*, but she dodges the attack.

* HP:Wounded MV:Tiring >
Elmer slashes *Sallaya*'s body into bloody fragments!
*Sallaya* panics, and attempts to flee!
You narrate 'hold ent'
Relena narrates 'sally wound'

* HP:Wounded MV:Tiring >
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Tiring >
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Tiring >
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Tiring > [kill dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Tiring >
*Sallaya* leaves north. ^^
It's already closed!

* HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 125 hit points.

* HP:Wounded MV:Tiring >

(tic_timer): Tic in 7 seconds!
What do you want to ride?

* HP:Wounded MV:Tiring > Elmer leaves north riding a warhorse. ^^
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
Naji of Shienar is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.

* HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N W ]
Zone: Blighted Grove
A pale white root of healall lies on the ground.
Naji has arrived from the west, riding a warhorse.

* HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the south, riding a warhorse.

* HP:Wounded MV:Winded >
You start riding him.

* R HP:Wounded MV:Winded >
Your mount is too exhausted.

* R HP:Wounded MV:Winded > Your mount is too exhausted.

* R HP:Wounded MV:Winded >

Relena narrates 'sally batt'

* R HP:Wounded MV:Winded >

An angry ogier warrior stops using a lantern.
You are hungry.
(tic_timer): Tic length updated to: 61.050 seconds.

Players in your Zone
--------------------
Elmer - Heart of the Blighted Grove
Naji - Heart of the Blighted Grove
Draz - Heart of the Blighted Grove
Franky - Heart of the Blighted Grove
Relena - Heart of the Blighted Grove
Fermin - Inside the Mound
You sense shadowspawn nearby.

* R HP:Wounded MV:Tiring >
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* R HP:Wounded MV:Tiring >
[ch posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring >
Elmer has arrived from the north, riding a warhorse.
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.
Elmer has arrived from the east, riding a warhorse.
Naji has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer has arrived from the north, riding a warhorse.
Naji has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
[taste potato]
You nibble a little bit of the potato.
There's nothing left now.

* R HP:Wounded MV:Tiring >

Fermin has arrived from the north.

* R HP:Wounded MV:Tiring >

Elmer tries to slash *Sallaya*, but she parries successfully.
Naji tries to strike *Sallaya*, but she parries successfully.

* R HP:Wounded MV:Tiring > Naji tries to strike *Sallaya*, but she parries successfully.
*Sallaya* tries to pierce Elmer, but he parries successfully.
Elmer tries to slash *Sallaya*, but she parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Tiring >

An angry ogier warrior leaves south. vv
An angry ogier warrior leaves south. vv
An angry ogier warrior leaves south. vv

* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 125 hit points.

* R HP:Wounded MV:Tiring >
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
*Sallaya* has arrived from the south.

* R HP:Wounded MV:Tiring >
[kill dark]
You try to blast *Sallaya*, but she deflects the blow.

* R HP:Wounded MV:Tiring - Sallaya: Wounded >

An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.

* R HP:Wounded MV:Tiring - Sallaya: Wounded >
[bash ]
-
*Sallaya* panics, and attempts to flee!
Elmer has arrived from the south, riding a warhorse.
=
An angry ogier warrior tries to pound Sallaya, but she deflects the blow.
An angry ogier warrior stops using a lantern.
An angry ogier warrior stops using a lantern.
An angry ogier warrior pounds Sallaya's left leg.
An angry ogier warrior tries to pound Sallaya, but she deflects the blow.
+*
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the north, riding a warhorse.
A crow has arrived from the north.


Franky leaves south riding a warhorse. vv
A crow leaves south. vv
*+
Elmer leaves east riding a warhorse. >>
=-
Franky has arrived from the south, riding a warhorse.
A crow has arrived from the south.
-
*Sallaya* leaves down. dd
=
They're not here anymore!

* R HP:Wounded MV:Tiring >

*Sallaya* leaves north. ^^

* R HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
An angry ogier warrior leaves north. ^^
An angry ogier warrior leaves north. ^^
An angry ogier warrior leaves north. ^^
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
Franky leaves north riding a warhorse. ^^
A crow leaves north. ^^
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
Franky of the Malkieri Diaspora is standing here, riding a warhorse.
*Sallaya* is here, fighting Elmer.
Fermin from Two Rivers is standing here.
Elmer al'Fudd is here, fighting Sallaya, riding a warhorse.
Lady Relena ni Arbela is here, fighting Sallaya, riding a warhorse.
Naji has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring >
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Tiring >
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >

*Sallaya* leaves south. vv

* R HP:Wounded MV:Tiring >

Franky leaves west riding a warhorse. <<
A crow leaves west. <<

* R HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring >
Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is standing here.
Relena has arrived from the north, riding a warhorse.
Elmer has arrived from the north, riding a warhorse.
Naji has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >

Relena leaves north riding a warhorse. ^^

* R HP:Wounded MV:Tiring >

Relena has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
There is no such person!

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the north, riding a warhorse.
Elmer has arrived from the north, riding a warhorse.
Naji has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N W ]
Zone: Blighted Grove
A pale white root of healall lies on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Relena has arrived from the north, riding a warhorse.
Elmer has arrived from the north, riding a warhorse.
Naji has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Relena leaves north riding a warhorse. ^^

* R HP:Wounded MV:Winded > Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Relena ni Arbela is standing here, riding a warhorse.
Fermin from Two Rivers is standing here.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Relena leaves north riding a warhorse. ^^

* R HP:Wounded MV:Winded >
There is no such person!

* R HP:Wounded MV:Winded >
Elmer tries to slash *Sallaya*, but she deflects the blow.
Heart of the Blighted Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Winded > Heart of the Blighted Grove
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
Franky of the Malkieri Diaspora is sitting here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Winded >

An angry ogier warrior leaves east. >>

* R HP:Wounded MV:Winded >

Franky clambers to his feet.

* R HP:Wounded MV:Winded >
Franky leaves east riding a warhorse. >>
A crow leaves east. >>
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Naji has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Relena ni Arbela is here, fighting Sallaya, riding a warhorse.
*Sallaya* is here, fighting Elmer.
Elmer al'Fudd is here, fighting Sallaya, riding a warhorse.
Fermin from Two Rivers is here, fighting Sallaya.
Naji has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Winded >
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Winded > [bash ]
Bash who?

* R HP:Wounded MV:Winded >

Relena tries to slash *Sallaya*, but she deflects the blow.
Fermin pierces *Sallaya*'s body very hard.

* R HP:Wounded MV:Winded >

*Sallaya* avoids being bashed by Elmer who loses his balance and falls!
*Sallaya* panics, and attempts to flee!

* R HP:Wounded MV:Winded > *Sallaya* leaves south. vv
*Sallaya* has arrived from the south.
Naji tries to strike *Sallaya*, but she parries successfully.
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the north, riding a warhorse.
Ack, you lost Elmer!

* R HP:Wounded MV:Winded >
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded >
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A draft horse is here.
An angry ogier is here, prepared to defend the stedding.
Relena has arrived from the east, riding a warhorse.
Relena leaves north riding a warhorse. ^^

* R HP:Wounded MV:Winded >
Alas, you cannot go that way...

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Relena ni Arbela is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
Franky of the Malkieri Diaspora is here, fighting Sallaya, riding a warhorse.
*Sallaya* is here, fighting Naji.
Naji of Shienar is here, fighting Sallaya, riding a warhorse.
Elmer al'Fudd is standing here, riding a warhorse.
Fermin from Two Rivers is here, fighting Sallaya.
Relena has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Winded > [kill dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Winded >
[bash ]
Bash who?

* R HP:Wounded MV:Winded >

Fermin tries to pierce *Sallaya*, but she deflects the blow.
Naji assumes an offensive striking posture.

* R HP:Wounded MV:Winded >
*Sallaya* leaves west. <<
Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Relena has arrived from the south, riding a warhorse.
Elmer has arrived from the south, riding a warhorse.
Naji has arrived from the south, riding a warhorse.
Franky has arrived from the south, riding a warhorse.
You move swiftly to protect Relena.
Relena tries to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Winded > Naji tries to strike *Reck*, but he deflects the blow.
[kill dark]
You try to blast *Reck*, but he deflects the blow.

* R HP:Wounded MV:Winded - Reck: Hurt >

You blast *Reck*'s right arm hard.
A shivering tree tries to hit Franky, but he parries successfully.
A shivering tree joins a shivering tree's fight!
Naji tries to strike *Reck*, but he deflects the blow.
*Reck* gazes deeply at Relena...
Relena looks very strange, glaring about with a sense of panic.
*Reck* lances your left leg.
Relena tries to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Winded - Reck: Hurt >
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Reck: Hurt >
*Reck* panics, and attempts to flee!
[bash ]

*Reck* leaves east riding a shadow stallion. >>
-=+*
Naji assumes a defensive striking posture.
*
Naji strikes a shivering tree's branch into bloody fragments!
A shivering tree tries to hit Naji, but she deflects the blow.
Franky slashes a shivering tree's roots into bloody fragments!
A shivering tree tries to hit Franky, but he parries successfully.
+
Elmer leaves east riding a warhorse. >>
=-
Franky narrates 'im zerk one sec'
-=
They're not here anymore!

* R HP:Wounded MV:Winded >

Relena leaves south riding a warhorse. vv

* R HP:Wounded MV:Winded >

Naji strikes a shivering tree's roots extremely hard.
*Sallaya* has arrived from the south.
A shivering tree tries to hit Naji, but she parries successfully.
Franky slashes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Franky, but he parries successfully.

* R HP:Wounded MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Relena ni Arbela is standing here, riding a warhorse.
Fermin from Two Rivers is standing here.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.
Fermin leaves north. ^^

* R HP:Wounded MV:Winded >
Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is standing here.
A crow is here flying around.
Franky of the Malkieri Diaspora is here, fighting a shivering tree, riding a warhorse.
Naji of Shienar is here, fighting a shivering tree, riding a warhorse.
A shivering tree is here, fighting Franky.
A shivering tree is here, fighting Naji.
Relena has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded >
*Sallaya* has arrived from the east.
[kill dark]
You try to blast *Sallaya*, but she parries successfully.

* R HP:Wounded MV:Winded - Sallaya: Battered > Elmer has arrived from the east, riding a warhorse.
[kill dark]
Ok.

* R HP:Wounded MV:Winded - Sallaya: Battered >
Elmer leaves south riding a warhorse. vv
No way! You're fighting for your life!
Relena tries to slash *Sallaya*, but she parries successfully.

* R HP:Wounded MV:Winded - Sallaya: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Sallaya: Battered >
[kill dark]
Ok.

* R HP:Wounded MV:Winded - Sallaya: Battered >

Relena tries to slash *Sallaya*, but she parries successfully.
*Sallaya* pierces your body.
You try to blast *Sallaya*, but she deflects the blow.
Naji strikes a shivering tree's trunk very hard.
Naji swiftly dodges a shivering tree's attempt to hit her.
Franky slashes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Franky, but he parries successfully.
Franky narrates 'you drug me onto mobs'

* R HP:Wounded MV:Winded - Sallaya: Battered >
[bash ]
-
Elmer has arrived from the south, riding a warhorse.
=+*
Fermin narrates '1n'
*
*Sallaya* panics, and attempts to flee!
+=-
Relena tries to slash *Sallaya*, but she dodges the attack.
Naji strikes a shivering tree's trunk very hard.
A shivering tree tries to hit Naji, but she deflects the blow.
Franky slashes a shivering tree's trunk into bloody fragments!
A shivering tree barely hits Franky's body.
-=
Your bash at *Sallaya* sends her sprawling!
Fermin pierces *Sallaya*'s body extremely hard.

* R HP:Wounded MV:Winded - Sallaya: Beaten >

Elmer slashes *Sallaya*'s body into bloody fragments!

* R HP:Wounded MV:Winded - Sallaya: Beaten >
[kill dark]
Ok.

* R HP:Wounded MV:Winded - Sallaya: Beaten > [kill dark]
Ok.

* R HP:Wounded MV:Winded - Sallaya: Beaten >
[kill dark]
Ok.

* R HP:Wounded MV:Winded - Sallaya: Beaten >
Elmer flows effortlessly into Bundling Straw.
Elmer slashes *Sallaya*'s right leg into bloody fragments!
Fermin pierces *Sallaya*'s body extremely hard.
Relena tries to slash *Sallaya*, but she deflects the blow.
You blast *Sallaya*'s body into bloody fragments!
*Sallaya* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sallaya*'s death cry.
Naji strikes a shivering tree's crown very hard.
A shivering tree tries to hit Naji, but she deflects the blow.
Franky slashes a shivering tree's roots into bloody fragments!
A shivering tree tries to hit Franky, but he deflects the blow.
You get seven gold crowns from the corpse of Sallaya.
You get a copper penny from the corpse of Sallaya.
You get a bubbling draught from the corpse of Sallaya.
You get a skin of human flesh from the corpse of Sallaya.
You get a black pair of silver-tooled boots from the corpse of Sallaya.
You get a pair of earthen colored breeches from the corpse of Sallaya.
You get a belt with a buckle of cuendillar from the corpse of Sallaya.
You get a sharp, red stone dagger from the corpse of Sallaya.
You get a polished onyx-inlaid shield from the corpse of Sallaya.
You get a jeweled wristcuff from the corpse of Sallaya.
You get a jeweled wristcuff from the corpse of Sallaya.
You get a pair of dark gloves from the corpse of Sallaya.
You get a set of cloth sleeves from the corpse of Sallaya.
You get an embroidered, cotton shoulder bag from the corpse of Sallaya.
You get a gown of exquisite design from the corpse of Sallaya.
You get a satin blouse from the corpse of Sallaya.
You get a shimmering pendant of obsidian from the corpse of Sallaya.
You get a shimmering pendant of obsidian from the corpse of Sallaya.
You get a camouflaged hood from the corpse of Sallaya.
You get a gold ring from the corpse of Sallaya.
You get a gold ring from the corpse of Sallaya.
You get an oilstone from the corpse of Sallaya.

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: March 10th-11th TP Bonus Event

Post by Honey » Fri Mar 10, 2023 1:03 pm

kill h.light
* HP:Scratched MV:Full >
Trill avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends Smackdown sprawling with a powerful bash!
*Draz* sends a ramshorned trolloc sprawling with a powerful bash!
*Draz* sends a ramshorned trolloc sprawling with a powerful bash!

bash
* HP:Scratched MV:Full > You try to slash *Fermin*, but he deflects the blow.
*Relena* panics, and attempts to flee!

* HP:Scratched MV:Full - Fermin: Wounded > *Relena* leaves south riding a warhorse.

-
Dah narrates 'relena bashed wound'

=
*Fermin* swiftly dodges Dah's attempt to crush him.

+
*Fermin* panics, and attempts to flee!

*
*Wenry* has arrived from the north, riding a gray palfrey.
Reck has arrived from the north, riding a shadow stallion.
*Fermin* leaves north.

*+kill h.light
bash
=
*Elmer* tries to slash a ramshorned trolloc, but he deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

A fade gazes deeply at Naji...
The gaze of a fade fails to affect Naji.
A fade tries to slash Naji, but she deflects the blow.
A ramshorned trolloc tries to cleave Elmer, but he parries successfully.
A ramshorned trolloc tries to cleave Elmer, but he parries successfully.
*Naji* strikes a fade's body.
Trill pierces *Draz*'s right leg.
*Draz* panics, and attempts to flee!
Bearhands tries to crush *Wenry*, but she deflects the blow.
*Relena* has arrived from the south, riding a warhorse.

Cancelled.
Dah tries to crush *Relena*, but she parries successfully.
You try to slash *Naji*, but she deflects the blow.

* HP:Scratched MV:Full - a fade: Healthy - Naji: Healthy >
*Draz* leaves down riding a warhorse.

-
Trill tries to pierce *Wenry*, but she deflects the blow.

=
Smackdown narrates 'draz wounded'
*Elmer* panics, and attempts to flee!

+
*Franky* has arrived from the south, riding a warhorse.

*
*Franky* slashes your left arm.


*Elmer* leaves north riding a warhorse.

*+=-
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc barely cleaves Franky's right arm.
A ramshorned trolloc tries to cleave Relena, but she parries successfully.
A ramshorned trolloc tries to cleave Franky, but he parries successfully.
A ramshorned trolloc tries to cleave Franky, but he parries successfully.
Trill tries to pierce *Wenry*, but she parries successfully.
*Relena* swiftly dodges Dah's attempt to crush her.
*Wenry* slashes Bearhands's left leg.
A fade tries to slash Naji, but she parries successfully.
*Wenry* panics, and attempts to flee!
Reck tries to lance *Naji*, but she deflects the blow.

-
Trill assumes an offensive striking posture.
*Wenry* leaves south riding a gray palfrey.
Reck panics, and attempts to flee!
*Naji* throws a fireball at Reck, who screams in pain.

=
*Elmer* has arrived from the north, riding a warhorse.
Your bash at *Naji* sends her sprawling!
*Draz* has arrived from below, riding a warhorse.
*Relena* throws a fireball at Reck, who screams in pain.

* HP:Scratched MV:Full - a fade: Healthy - Naji: Scratched >
Smackdown blasts *Draz*'s head hard.
*Elmer* tries to slash Reck, but he deflects the blow.

* HP:Scratched MV:Full - a fade: Healthy - Naji: Scratched > look
kill light
Reck leaves north riding a shadow stallion.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --DOWN--
*Draz* is here, fighting Smackdown, riding a warhorse.
*Elmer* is standing here, riding a warhorse.
*Franky* is here, fighting YOU!, riding a warhorse.
*Relena* is here, fighting Dah, riding a warhorse.
*Naji* is sitting here, riding a warhorse.
Trill the Master Havoc is standing here.
Bearhands the Bearish Trolloc is standing here.
Smackdown the Wretched Predator is here, fighting Draz.
Dah the Dark Master is here, fighting Relena.
A ramshorned trolloc is here, fighting Franky.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Franky.
A ramshorned trolloc is here, fighting Franky.
A fade is here, fighting Naji.

* HP:Scratched MV:Full - a fade: Healthy - Naji: Scratched > You do the best you can!

* HP:Scratched MV:Full - a fade: Scratched - Naji: Scratched >
You dodge a bash from *Franky* who loses his balance and falls!

* HP:Scratched MV:Full - a fade: Scratched - Naji: Scratched >
Bearhands crushes *Naji*'s right arm into bloody fragments!

* HP:Scratched MV:Full - a fade: Scratched - Naji: Hurt >
Trill pierces *Elmer*'s body hard.

* HP:Scratched MV:Full - a fade: Scratched - Naji: Hurt >
Trill tries to pierce *Elmer*, but he parries successfully.
A fade hisses 'This is the will of the Great Lord.'

Bearhands crushes *Naji*'s body into bloody fragments!
A fade slashes Elmer's left leg.
A ramshorned trolloc cleaves Franky's right arm.
A ramshorned trolloc tries to cleave Relena, but she dodges the attack.
A ramshorned trolloc tickles Franky's body with his cleave.
A ramshorned trolloc tickles Franky's body with his cleave.
You slash *Naji*'s left leg into bloody fragments!
*Relena* slashes Dah's body.
Dah tries to crush *Relena*, but she parries successfully.

nar rnaji bashed
* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > look
kill light
You narrate 'rnaji bashed'

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --DOWN--
*Draz* is here, fighting Smackdown, riding a warhorse.
*Elmer* is here, fighting Trill, riding a warhorse.
*Franky* is here, fighting YOU!, riding a warhorse.
*Relena* is here, fighting Dah, riding a warhorse.
*Naji* is sitting here, riding a warhorse.
Trill the Master Havoc is here, fighting Elmer.
Bearhands the Bearish Trolloc is here, fighting Naji.
Smackdown the Wretched Predator is here, fighting Draz.
Dah the Dark Master is here, fighting Relena.
A ramshorned trolloc is here, fighting Franky.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Franky.
A ramshorned trolloc is here, fighting Franky.
A fade is here, fighting Elmer.

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > bash
*Wenry* has arrived from the south, riding a gray palfrey.
You do the best you can!

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > *Wenry* slashes Bearhands's body.


*Draz* sends Smackdown sprawling with a powerful bash!

-=
*Relena* panics, and attempts to flee!

+*
*Relena* leaves down riding a warhorse.


Dah crushes *Draz*'s right arm.

*
Dah crushes *Draz*'s body.
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Naji's body.
A fade tries to slash Wenry, but she deflects the blow.
*Elmer* tries to slash Trill, but he parries successfully.
Trill tries to pierce *Elmer*, but he deflects the blow.
*Draz* blasts Smackdown's body hard.
A ramshorned trolloc tries to cleave Franky, but he deflects the blow.
A ramshorned trolloc tickles Franky's body with his cleave.
A ramshorned trolloc cleaves Franky's head hard.
*Franky* barely slashes your body.
*Naji* strikes a fade's right leg hard.
Vesuvi has arrived from the north.
*Franky* panics, and attempts to flee!

+=-
*Wenry* releases streaks of Fire at Trill, who screams in pain.
*Franky* leaves south riding a warhorse.


Vesuvi tries to blast *Wenry*, but she deflects the blow.

-=
A ramshorned trolloc snickers, and roars at the fury of war.
Your bash at *Naji* sends her sprawling!
*Relena* has arrived from below, riding a warhorse.

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded >
Dah narrates 'relena batt'

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded >
Trill tries to pierce *Elmer*, but he deflects the blow.
*Relena* slashes Vesuvi's body.

look
* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > kill light

Dah kicks *Draz* in solar plexus, *Draz* is rendered breathless!

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --DOWN--
*Relena* is here, fighting Vesuvi, riding a warhorse.
You sense a hidden life form in the area...
Vesuvi the Ramshorned Trolloc is here, fighting Wenry.
*Wenry* is here, fighting Bearhands, riding a gray palfrey.
*Draz* is here, fighting Smackdown, riding a warhorse.
*Elmer* is here, fighting Trill, riding a warhorse.
*Naji* is sitting here, riding a warhorse.
Trill the Master Havoc is here, fighting Elmer.
Bearhands the Bearish Trolloc is here, fighting Naji.
Smackdown the Wretched Predator is sitting here.
Dah the Dark Master is here, fighting Draz.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Elmer.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade is here, fighting Wenry.
*Draz* moves swiftly to protect *Relena*.

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded > You do the best you can!

* HP:Scratched MV:Full - a fade: Scratched - Naji: Wounded >
A fade barely slashes Draz's right leg.
*Draz* moves swiftly to protect *Relena*.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Elmer, but he parries successfully.
Trill pierces *Elmer*'s body.
Bearhands crushes *Naji*'s body into bloody fragments!
*Naji* panics, and attempts to flee!
*Draz* blasts Smackdown's body.
You slash *Naji*'s body into bloody fragments!
*Naji* panics, and attempts to flee!
*Naji* leaves south riding a warhorse.
A fade hisses 'This is the will of the Great Lord.'


* HP:Scratched MV:Full > narr bashed again

Trill avoids being bashed by *Elmer* who loses his balance and falls!

* HP:Scratched MV:Full > A fade hisses 'This is the will of the Great Lord.'

*Wenry* releases streaks of Fire at Vesuvi, who screams in pain.
You narrate 'bashed again'

kill h.light
* HP:Scratched MV:Full > bash
You slash *Elmer*'s right hand hard.

* HP:Scratched MV:Full - Elmer: Hurt > Smackdown makes a nice balletstep which plants a foot a mile above *Draz*'s head.
Trill assumes a defensive striking posture.


*Draz* panics, and attempts to flee!

-
*Wenry* panics, and attempts to flee!
Dah makes a nice balletstep which plants a foot a mile above *Draz*'s head.

=
Trill pierces *Elmer*'s body hard.

+*
A ramshorned trolloc tries to cleave Relena, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Relena, but she deflects the blow.
A ramshorned trolloc barely cleaves Draz's right arm.
A fade barely slashes Draz's right leg.
*Relena* barely slashes Vesuvi's body.
Vesuvi tries to blast *Wenry*, but she parries successfully.
A ramshorned trolloc tries to cleave Elmer, but he parries successfully.
*Wenry* slashes Bearhands's right leg.
Trill tries to pierce *Elmer*, but he parries successfully.
*Wenry* avoids being bashed by Vesuvi who loses his balance and falls!
*Wenry* leaves down riding a gray palfrey.
*Relena* throws a fireball at Vesuvi, who screams in pain.


*Draz* leaves down riding a warhorse.

*
The air rings with the battlecry of a warrior trolloc!


+=- -
*Draz* has arrived from below, riding a warhorse.
*Wenry* has arrived from below, riding a gray palfrey.

=
Your bash at *Elmer* sends him sprawling!
*Draz* blasts Vesuvi's body.

* HP:Scratched MV:Full - Elmer: Hurt >
Smackdown narrates 'draz batt'
Bearhands sends *Wenry* sprawling with a powerful bash!

* HP:Scratched MV:Full - Elmer: Hurt >
Smackdown blasts *Draz*'s body hard.
Dah crushes *Draz*'s body very hard.

look
* HP:Scratched MV:Full - Elmer: Hurt > Dah crushes *Draz*'s body.
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

Smackdown blasts *Draz*'s body very hard.
Bearhands crushes *Wenry*'s body into bloody fragments!
A fade slashes Elmer's head hard.
Vesuvi tries to blast *Relena*, but she parries successfully.
You slash *Elmer*'s body very hard.
A ramshorned trolloc tries to cleave Relena, but she parries successfully.
A ramshorned trolloc tries to cleave Relena, but she dodges the attack.
*Relena* slashes Vesuvi's body.
A ramshorned trolloc tickles Elmer's body with his cleave.
Trill pierces *Elmer*'s right hand hard.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --DOWN--
*Wenry* is sitting here, riding a gray palfrey.
*Draz* is here, fighting Vesuvi, riding a warhorse.
*Relena* is here, fighting Vesuvi, riding a warhorse.
You sense a hidden life form in the area...
Vesuvi the Ramshorned Trolloc is here, fighting Relena.
*Elmer* is sitting here, riding a warhorse.
Trill the Master Havoc is here, fighting Elmer.
Bearhands the Bearish Trolloc is here, fighting Wenry.
Smackdown the Wretched Predator is here, fighting Draz.
Dah the Dark Master is here, fighting Draz.
A ramshorned trolloc is here, fighting Wenry.
A ramshorned trolloc is here, fighting Elmer.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Relena.
A fade is here, fighting Elmer.

* HP:Scratched MV:Full - Elmer: Wounded >
Vesuvi panics, and attempts to flee!

* HP:Scratched MV:Full - Elmer: Wounded >
Vesuvi leaves down.

* HP:Scratched MV:Full - Elmer: Wounded > nar relmer bashed
look

Smackdown kicks *Draz* in solar plexus, *Draz* is rendered breathless!
Dah makes a nice balletstep which plants a foot a mile above *Draz*'s head.

kill light
* HP:Scratched MV:Full - Elmer: Wounded > You narrate 'relmer bashed'

* HP:Scratched MV:Full - Elmer: Wounded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a TROLLOC leaving --DOWN--
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Wenry* is sitting here, riding a gray palfrey.
*Draz* is here, fighting Smackdown, riding a warhorse.
*Relena* is here, fighting a ramshorned trolloc, riding a warhorse.
You sense a hidden life form in the area...
*Elmer* is sitting here, riding a warhorse.
Trill the Master Havoc is here, fighting Elmer.
Bearhands the Bearish Trolloc is here, fighting Wenry.
Smackdown the Wretched Predator is here, fighting Draz.
Dah the Dark Master is here, fighting Draz.
A ramshorned trolloc is here, fighting Wenry.
A ramshorned trolloc is here, fighting Elmer.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Relena.
A fade is here, fighting Elmer.

* HP:Scratched MV:Full - Elmer: Wounded > You do the best you can!

* HP:Scratched MV:Full - Elmer: Wounded >
*Relena* panics, and attempts to flee!

* HP:Scratched MV:Full - Elmer: Wounded >
*Draz* blasts Smackdown's body hard.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc cleaves Wenry's body into bloody fragments!
Bearhands crushes *Wenry*'s body into bloody fragments!
A fade slashes Elmer's left leg.
You slash *Elmer*'s head very hard.
A ramshorned trolloc tries to cleave Relena, but she dodges the attack.
A ramshorned trolloc tries to cleave Relena, but she deflects the blow.
A ramshorned trolloc tries to cleave Elmer, but he parries successfully.
Trill pierces *Elmer*'s body hard.

look
* HP:Scratched MV:Full - Elmer: Wounded > kill light
Trill pierces *Elmer*'s body.
Bearhands narrates 'wenry batt bashed'
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a TROLLOC leaving --DOWN--
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
*Wenry* is sitting here, riding a gray palfrey.
*Draz* is here, fighting Smackdown, riding a warhorse.
*Relena* is here, fighting a ramshorned trolloc, riding a warhorse.
You sense a hidden life form in the area...
*Elmer* is sitting here, riding a warhorse.
Trill the Master Havoc is here, fighting Elmer.
Bearhands the Bearish Trolloc is here, fighting Wenry.
Smackdown the Wretched Predator is here, fighting Draz.
Dah the Dark Master is here, fighting Draz.
A ramshorned trolloc is here, fighting Wenry.
A ramshorned trolloc is here, fighting Elmer.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Relena.
A fade is here, fighting Elmer.
*Relena* leaves south riding a warhorse.

* HP:Scratched MV:Full - Elmer: Wounded > You do the best you can!

bash
* HP:Scratched MV:Full - Elmer: Wounded > They already seem to be stunned.

* HP:Scratched MV:Full - Elmer: Wounded >
Dah wipes his boots in the face of *Draz*!
*Draz* panics, and attempts to flee!

* HP:Scratched MV:Full - Elmer: Wounded >
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'


* HP:Scratched MV:Full - Elmer: Wounded >
Bearhands narrates 'beat'
*Wenry* panics, and attempts to flee!

* HP:Scratched MV:Full - Elmer: Wounded > kill light

Smackdown wipes his boots in the face of *Draz*!
*Elmer* panics, and attempts to flee!

* HP:Scratched MV:Full - Elmer: Wounded > bash
A ramshorned trolloc tries to cleave Wenry, but she dodges the attack.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc barely tickles Draz's body with his cleave.
*Draz* blasts Smackdown's right arm hard.
A ramshorned trolloc cleaves Wenry's body hard.
Bearhands crushes *Wenry*'s body into bloody fragments!
A fade slashes Elmer's body.
You slash *Elmer*'s left arm very hard.
A ramshorned trolloc tries to cleave Elmer, but he parries successfully.
Trill pierces *Elmer*'s body hard.
You do the best you can!
*Draz* leaves down riding a warhorse.

* HP:Scratched MV:Full - Elmer: Battered > *Wenry* leaves north riding a gray palfrey.
*Wenry* has arrived from the north, riding a gray palfrey.

-
*Elmer* leaves south riding a warhorse.

=+
Vesuvi has arrived from below.
Reck has arrived from the south, riding a shadow stallion.

kill h.light
bash
*
Vesuvi tries to blast *Wenry*, but she deflects the blow.
Trill tries to pierce *Wenry*, but she deflects the blow.
Dah tries to crush *Wenry*, but she dodges the attack.


*Wenry* panics, and attempts to flee!
Dah narrates 'draz beat'

Cancelled.
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Full > Bash who?

* HP:Scratched MV:Full >
Dah tries to crush *Wenry*, but she deflects the blow.
A ramshorned trolloc says 'You Wenry!!! You will die before your time!! '
A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
Trill tries to pierce *Wenry*, but she deflects the blow.
Vesuvi tries to blast *Wenry*, but she deflects the blow.

* HP:Scratched MV:Full > kill light
The fighting is too thick and heavy for you to enter the fray!

kill light
* HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Full > kill light
Trill pierces *Wenry*'s body extremely hard.
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Full > kill light
The fighting is too thick and heavy for you to enter the fray!

kill light
* HP:Scratched MV:Full >
*Relena* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Full > Bearhands tries to crush *Relena*, but she parries successfully.
You try to slash *Relena*, but she parries successfully.

* HP:Scratched MV:Full - Bearhands: Wounded - Relena: Battered > bash

You try to slash *Relena*, but she deflects the blow.
*Relena* slashes Bearhands's body.
Bearhands tries to crush *Relena*, but she deflects the blow.
Dah crushes *Wenry*'s right leg into bloody fragments!
*Wenry* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Wenry*'s death cry.

Beavis
Posts: 1
Joined: Wed Mar 17, 2021 2:35 pm

Re: March 10th-11th TP Bonus Event

Post by Beavis » Fri Mar 10, 2023 2:57 pm

* HP:Hurt MV:Tiring >
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
Noodle the Wretched Predator is standing here.
Mephistopheles the Abominable Bruiser is standing here.

k light
* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Noodle - Overgrown Road
Beavis - Overgrown Road
Mephistopheles - Overgrown Road

k light
* HP:Hurt MV:Tiring > They aren't here.

k light
k light
* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > They aren't here.
Mephistopheles leaves south. vv
You follow Mephistopheles.

The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: stonegate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Mephistopheles the Abominable Bruiser is standing here.
A traveler journeys to another city.
A traveler journeys to another city.
Noodle has arrived from the north.

* HP:Hurt MV:Tiring > A traveler gesticulates strangely.
A traveler panics, and attempts to flee!
A traveler gesticulates strangely.
A traveler panics, and attempts to flee!
They aren't here.

k light
* HP:Hurt MV:Tiring >
k light
They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

k light
k light
* HP:Hurt MV:Tiring >
Mephistopheles leaves south. vv
You follow Mephistopheles.

Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

* HP:Hurt MV:Tiring > They aren't here.

k light
* HP:Hurt MV:Tiring > They aren't here.

k light
* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

k light
* HP:Hurt MV:Tiring >
Mephistopheles leaves south. vv
You follow Mephistopheles.

Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A fountain is here, offering clear blue water to all.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

* HP:Hurt MV:Tiring > They aren't here.

l
where
* HP:Hurt MV:Tiring >
k light
Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A fountain is here, offering clear blue water to all.
Noodle the Wretched Predator is standing here.
Mephistopheles the Abominable Bruiser is standing here.

k light
* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Noodle - Fountain on the Lugard Road
Beavis - Fountain on the Lugard Road
Mephistopheles - Fountain on the Lugard Road
You catch a smell of horses nearby. 1+ humans

k light
* HP:Hurt MV:Tiring > They aren't here.

k light
* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > They aren't here.
Mephistopheles leaves south. vv
You follow Mephistopheles.

On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

k light
k light
* HP:Hurt MV:Tiring > They aren't here.
Mephistopheles leaves south. vv
You follow Mephistopheles.

On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

k light
* HP:Hurt MV:Tiring > They aren't here.
Mephistopheles leaves south. vv
You follow Mephistopheles.

The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

k light
k light
* HP:Hurt MV:Winded > They aren't here.

k light
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

sa sm
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

k light
k light
* HP:Hurt MV:Winded > You say 'sm'

k light
* HP:Hurt MV:Winded > They aren't here.

k light
k light
* HP:Hurt MV:Winded > They aren't here.

k light
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded >
scan s
k light

*Relena* has arrived from the south, riding a gray palfrey.
A hired mercenary has arrived from the south.
Mephistopheles assumes an offensive striking posture.

k light
* HP:Hurt MV:Winded > Your eyesight is not so keen.

k light
* HP:Hurt MV:Winded > You try to pound *Relena*, but she parries successfully.

* HP:Hurt MV:Winded - Relena: Hurt > You do the best you can!
Mephistopheles leaves north. ^^
Noodle leaves north. ^^

* HP:Hurt MV:Winded - Relena: Hurt > You do the best you can!

* HP:Hurt MV:Winded - Relena: Hurt >

A hired mercenary joins Relena's fight!
A hired mercenary slashes your body.
*Relena* slashes your body.
You try to pound *Relena*, but she parries successfully.
*Relena* panics, and attempts to flee!

cmb
change mood brave
* HP:Hurt MV:Winded - Relena: Hurt >
b
bash
Mood changed to: Brave

* HP:Hurt MV:Winded - Relena: Hurt > -=+*

*Relena* panics, and attempts to flee!
*+
A hired mercenary barely slashes your body.
*Relena* slashes your body.
=-
*Relena* panics, and attempts to flee!
-
=
As *Relena* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Winded >
k light

*Relena* panics, and attempts to flee!

* HP:Hurt MV:Winded >
st
k light

A hired mercenary slashes your body.
*Relena* slashes your left foot.
*Relena* leaves south riding a gray palfrey. vv

b
bash
* HP:Hurt MV:Winded - a hired mercenary: Healthy >

Mephistopheles has arrived from the north.
Noodle has arrived from the north.

* HP:Hurt MV:Winded - a hired mercenary: Healthy >

Mephistopheles leaves south. vv
Noodle leaves south. vv

* HP:Hurt MV:Winded - a hired mercenary: Healthy > They aren't here.

* HP:Hurt MV:Winded - a hired mercenary: Healthy > Do you not consider fighting as standing?

* HP:Hurt MV:Winded - a hired mercenary: Healthy > They aren't here.

* HP:Hurt MV:Winded - a hired mercenary: Healthy >

na fled s-=+
A hired mercenary tries to slash you, but you parry successfully.

Cancelled.
You narrate 'fled s'

* HP:Hurt MV:Winded - a hired mercenary: Healthy >
l mercenary
Hired for his skills in battle, this mercenary has the scars to prove his
worth. He scans his surroundings with a wary eye and stands ready to show
his mettle to the one who hired him.

A hired mercenary is in excellent condition.
A hired mercenary is healthy.

a hired mercenary is using:
<worn on head> a chain coif
<worn on body> a thick mail shirt
<worn on arms> a set of chainmail sleeves
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of heavy leather boots

* HP:Hurt MV:Winded - a hired mercenary: Healthy >

You pound a hired mercenary's body.
A hired mercenary slashes your body.

* HP:Hurt MV:Winded - a hired mercenary: Scratched >
f
PANIC! You couldn't escape!

* HP:Hurt MV:Winded - a hired mercenary: Scratched >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Hurt MV:Winded - a hired mercenary: Scratched > You panic and attempt to
flee!


A hired mercenary barely slashes your right foot.

cmb
change mood brave

You flee head over heels.
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor
*Relena* is here, fighting Mephistopheles, riding a gray palfrey.
Noodle the Wretched Predator is standing here.
Mephistopheles the Abominable Bruiser is here, fighting Relena.

* HP:Hurt MV:Winded > Noodle tries to hack *Relena*, but she parries successfully.
Mood changed to: Brave

s
* HP:Hurt MV:Winded >
Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: NorthGate
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving north.

n
* HP:Hurt MV:Winded >
p
k light
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor
*Relena* is here, fighting Mephistopheles, riding a gray palfrey.
Noodle the Wretched Predator is here, fighting Relena.
Mephistopheles the Abominable Bruiser is here, fighting Relena.

p
k light
p
k light
* HP:Hurt MV:Winded > You try to pound *Relena*, but she parries successfully.

* HP:Hurt MV:Winded - Mephistopheles: Scratched - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Mephistopheles: Scratched - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Mephistopheles: Scratched - Relena: Wounded >
You try to pound *Relena*, but she parries successfully.

* HP:Hurt MV:Winded - Mephistopheles: Scratched - Relena: Wounded >
b
bash

*Relena* leaves north riding a gray palfrey. ^^

* HP:Hurt MV:Winded > Bash who?

* HP:Hurt MV:Winded >
n
p
k light
The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^

p
k light
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.
Mephistopheles has arrived from the south.

p
k light
* HP:Hurt MV:Winded >
Mephistopheles leaves north. ^^
You follow Mephistopheles.

On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Mephistopheles the Abominable Bruiser is standing here.

p
k light
p
k light
* HP:Hurt MV:Winded > They aren't here.
Mephistopheles leaves north. ^^
You follow Mephistopheles.

On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Mephistopheles the Abominable Bruiser is standing here.

p
k light
p
k light
* HP:Hurt MV:Winded > They aren't here.
Mephistopheles leaves north. ^^
You follow Mephistopheles.

Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A fountain is here, offering clear blue water to all.
Mephistopheles the Abominable Bruiser is standing here.

p
k light
* HP:Hurt MV:Winded > They aren't here.
Mephistopheles leaves north. ^^
You follow Mephistopheles.

Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
Mephistopheles the Abominable Bruiser is standing here.
A mercenary lingers here, ready to earn his pay.
*Relena* is standing here, riding a gray palfrey.

p
k light
p
k light
* HP:Hurt MV:Winded > You try to pound *Relena*, but she deflects the blow.

p
k light
p
k light

(tic_timer): Tic in 7 seconds!
* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

p
k light
* HP:Hurt MV:Winded - Relena: Wounded > *Relena* opens the stonegate.
You do the best you can!
Mephistopheles leaves north. ^^

* HP:Hurt MV:Winded - Relena: Wounded > *Relena* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded >
The stonegate closes quietly.

cdn
close stonegate n
* HP:Hurt MV:Winded - Relena: Wounded >
You try to pound *Relena*, but she parries successfully.
A hired mercenary joins Relena's fight!

p
k light
* HP:Hurt MV:Winded - Relena: Wounded >
p
k light
It's already closed!

p
k light
p
k light
* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

cdn
close stonegate n
* HP:Hurt MV:Winded - Relena: Wounded >
p
k light
It's already closed!

p
k light
p
k light
* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!

p
k light
* HP:Hurt MV:Winded - Relena: Wounded > *Relena* panics, and attempts to flee!
You do the best you can!
The stonegate is opened from the other side.

p
k light
* HP:Hurt MV:Winded - Relena: Wounded > You do the best you can!
Mephistopheles has arrived from the north.

p
k light
* HP:Hurt MV:Winded - Relena: Wounded > A hired mercenary slashes your head.
*Relena* slashes your body.
You try to pound *Relena*, but she deflects the blow.
You do the best you can!

p
k light
* HP:Wounded MV:Winded - Relena: Wounded > You do the best you can!
Mephistopheles closes the stonegate.

* HP:Wounded MV:Winded - Relena: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Relena: Wounded > You do the best you can!
Mephistopheles tries to blast *Relena*, but she deflects the blow.

cdn
close stonegate n
p
k light
* HP:Wounded MV:Winded - Relena: Wounded >
It's already closed!

p
k light
* HP:Wounded MV:Winded - Relena: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Relena: Wounded > *Relena* panics, and attempts to flee!
You do the best you can!

* HP:Wounded MV:Winded - Relena: Wounded >

Mephistopheles assumes an offensive striking posture.

cdn
close stonegate n
* HP:Wounded MV:Winded - Relena: Wounded >
p
k light
Mephistopheles blasts *Relena*'s right arm into bloody fragments!
A hired mercenary slashes your body.
You try to pound *Relena*, but she parries successfully.
The sun sets.
(tic_timer): Tic length updated to: 60.917 seconds.
Your heartbeat calms down more as you feel less panicked.
It's already closed!

* HP:Wounded MV:Tiring - Relena: Wounded > You do the best you can!

* HP:Wounded MV:Tiring - Relena: Wounded >
cdn
close stonegate n
p
k light
It's already closed!

p
k light
* HP:Wounded MV:Tiring - Relena: Wounded > You do the best you can!

* HP:Wounded MV:Tiring - Relena: Wounded > *Relena* leaves south riding a gray palfrey. vv
They aren't here.

* HP:Wounded MV:Tiring - a hired mercenary: Scratched >
cdn
close stonegate n
p
k light
It's already closed!

p
k light
* HP:Wounded MV:Tiring - a hired mercenary: Scratched > They aren't here.

* HP:Wounded MV:Tiring - a hired mercenary: Scratched > You pound a hired mercenary's body.
A hired mercenary slashes your body.
They aren't here.

* HP:Wounded MV:Tiring - a hired mercenary: Hurt >
f

Mephistopheles leaves south. vv

f
* HP:Wounded MV:Tiring - a hired mercenary: Hurt >
You panic and attempt to flee!

You flee head over heels.
Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A fountain is here, offering clear blue water to all.
Decaying Stables
The remains of an old abandoned stable sits in decay and ruin. The doors
to many of the stalls lie broken on the ground, covered with dust and mildew.
The air carries a moldy tang in its currents. The one stall that is still
entirely intact, lies to the north.
[ obvious exits: N W ]
Zone: The Lugard Highway

o HP:Wounded MV:Tiring >
w
s
Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
A fountain is here, offering clear blue water to all.

* HP:Wounded MV:Tiring > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

p
k light
* HP:Wounded MV:Tiring >
s
They aren't here.

s
* HP:Wounded MV:Tiring >
p
k light
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

* HP:Wounded MV:Tiring > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv

* HP:Wounded MV:Tiring > They aren't here.

s
* HP:Wounded MV:Tiring >
s
p
k light
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor

* HP:Wounded MV:Tiring > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: NorthGate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
*Relena* is here, fighting Noodle, riding a gray palfrey.
Noodle the Wretched Predator is here, fighting Relena.
Mephistopheles the Abominable Bruiser is here, fighting Relena.

* HP:Wounded MV:Tiring > Mephistopheles tries to blast *Relena*, but she parries successfully.
*Relena* slashes Noodle's right arm.
Noodle hacks *Relena*'s body extremely hard.
*Relena* panics, and attempts to flee!
You try to pound *Relena*, but she parries successfully.

* HP:Wounded MV:Tiring - Noodle: Scratched - Relena: Battered >
cds
close NorthGate s
cds
close NorthGate s
p
k light
*Relena* leaves north riding a gray palfrey. ^^
Ok.

* HP:Wounded MV:Tiring > It's already closed!

* HP:Wounded MV:Tiring > They aren't here.

n
* HP:Wounded MV:Tiring >
n
n
n
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor

n
* HP:Wounded MV:Tiring > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

* HP:Wounded MV:Winded > On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv

p
k light
* HP:Wounded MV:Winded > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv

* HP:Wounded MV:Winded > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
A fountain is here, offering clear blue water to all.

n
* HP:Wounded MV:Winded > They aren't here.

p
k light
* HP:Wounded MV:Winded > Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
*Relena* is standing here, riding a gray palfrey.
A mercenary lingers here, ready to earn his pay.

* HP:Wounded MV:Winded > You try to pound *Relena*, but she deflects the blow.

* HP:Wounded MV:Winded - Relena: Battered >

Mephistopheles has arrived from the south.
Noodle has arrived from the south.

cdn
close stonegate n
* HP:Wounded MV:Winded - Relena: Battered >
Noodle tries to hack *Relena*, but she parries successfully.
Mephistopheles leaves north. ^^

cdn
close stonegate n
* HP:Wounded MV:Winded - Relena: Battered >
*Relena* panics, and attempts to flee!

p
k light
* HP:Wounded MV:Winded - Relena: Battered > Noodle tries to hack *Relena*, but she deflects the
blow.
A hired mercenary joins Relena's fight!
You pound *Relena*'s body into bloody fragments!
Ok.

* HP:Wounded MV:Winded - Relena: Battered > It's already closed!

* HP:Wounded MV:Winded - Relena: Battered > You do the best you can!

* HP:Wounded MV:Winded - Relena: Battered >
cdn
close stonegate n
cdn
close stonegate n
It's already closed!

p
k light
* HP:Wounded MV:Winded - Relena: Battered > *Relena* panics, and attempts to flee!
It's already closed!

p
k light
* HP:Wounded MV:Winded - Relena: Battered > You do the best you can!

* HP:Wounded MV:Winded - Relena: Battered > You do the best you can!

* HP:Wounded MV:Winded - Relena: Battered >
cdn
close stonegate n

A hired mercenary slashes Noodle's body.
You pound *Relena*'s body hard.

p
k light
* HP:Wounded MV:Winded - Relena: Battered > It's already closed!

p
k light
p
k light
* HP:Wounded MV:Winded - Relena: Battered > You do the best you can!

* HP:Wounded MV:Winded - Relena: Battered > You do the best you can!
The stonegate is opened from the other side.

* HP:Wounded MV:Winded - Relena: Battered > *Relena* leaves south riding a gray palfrey. vv
They aren't here.
Mephistopheles has arrived from the north.

cdn
close stonegate n
* HP:Wounded MV:Winded >
p
k light
p
k light
Ok.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded >
s

Noodle hacks a hired mercenary's head hard.
A hired mercenary slashes Noodle's head.

s
* HP:Wounded MV:Winded > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A fountain is here, offering clear blue water to all.

s
* HP:Wounded MV:Winded > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^

* HP:Wounded MV:Winded > On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^

p
k light
* HP:Wounded MV:Winded >
They aren't here.

s
s
* HP:Wounded MV:Winded >
The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

p
k light
* HP:Wounded MV:Winded > Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor

* HP:Wounded MV:Winded > They aren't here.

s
* HP:Wounded MV:Winded >
p
k light
Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: NorthGate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
*Relena* is standing here, riding a gray palfrey.

* HP:Wounded MV:Winded > You try to pound *Relena*, but she parries successfully.

* HP:Wounded MV:Winded - Relena: Battered >
*Relena* opens the NorthGate.
Mephistopheles has arrived from the north.

cds
close NorthGate s
* HP:Wounded MV:Winded - Relena: Battered >
cds
close NorthGate s
Ok.

p
k light
* HP:Wounded MV:Winded - Relena: Battered > *Relena* panics, and attempts to flee!
It's already closed!

p
k light
* HP:Wounded MV:Winded - Relena: Battered >
p
k light
You do the best you can!
Mephistopheles blasts *Relena*'s left leg very hard.

* HP:Wounded MV:Winded - Relena: Beaten > You do the best you can!

* HP:Wounded MV:Winded - Relena: Beaten > You do the best you can!

* HP:Wounded MV:Winded - Relena: Beaten >
*Relena* panics, and attempts to flee!

cds
close NorthGate s
* HP:Wounded MV:Winded - Relena: Beaten >
p
k light
It's already closed!

p
k light
p
k light
* HP:Wounded MV:Winded - Relena: Beaten > Mephistopheles blasts *Relena*'s body extremely hard.
*Relena* slashes your left leg.
You pound *Relena*'s right hand extremely hard.
*Relena* panics, and attempts to flee!
You do the best you can!

* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

cds
close NorthGate s
* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

p
k light
* HP:Wounded MV:Winded - Relena: Critical >
p
k light
It's already closed!

* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

cds
close NorthGate s
* HP:Wounded MV:Winded - Relena: Critical >
p
k light
It's already closed!

p
k light
p
k light
* HP:Wounded MV:Winded - Relena: Critical >
*Relena* leaves north riding a gray palfrey. ^^
They aren't here.

* HP:Wounded MV:Winded >
cds
close NorthGate s
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

n
* HP:Wounded MV:Winded > It's already closed!

n
* HP:Wounded MV:Winded > Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor
*Relena* is standing here, riding a gray palfrey.

n
n
* HP:Wounded MV:Winded > *Relena* leaves north riding a gray palfrey. ^^
The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
*Relena* is standing here, riding a gray palfrey.

* HP:Wounded MV:Winded > *Relena* leaves north riding a gray palfrey. ^^
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
*Relena* is standing here, riding a gray palfrey.

p
k light
* HP:Wounded MV:Winded > *Relena* leaves north riding a gray palfrey. ^^
On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
*Relena* is standing here, riding a gray palfrey.

p
k light
* HP:Wounded MV:Winded > You try to pound *Relena*, but she parries successfully.
Mephistopheles has arrived from the south.

p
k light
* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!
Mephistopheles leaves north. ^^

* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

* HP:Wounded MV:Winded - Relena: Critical >

*Relena* panics, and attempts to flee!

* HP:Wounded MV:Winded - Relena: Critical >
You try to pound *Relena*, but she deflects the blow.

* HP:Wounded MV:Winded - Relena: Critical >
g t

Mephistopheles has arrived from the north.
Noodle has arrived from the north.

p
k light
p
k light
* HP:Wounded MV:Winded - Relena: Critical > Noodle tries to hack *Relena*, but she deflects the
blow.
You don't see a t here.
Mephistopheles tries to blast *Relena*, but she deflects the blow.

p
k light
* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

p
k light
* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

p
k light
p
k light
* HP:Wounded MV:Winded - Relena: Critical >
You do the best you can!

s
* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

s
* HP:Wounded MV:Winded - Relena: Critical > You do the best you can!

p
k light
* HP:Wounded MV:Winded - Relena: Critical > Mephistopheles tries to blast *Relena*, but she parries
successfully.
Noodle tries to hack *Relena*, but she deflects the blow.
*Relena* slashes your right leg.
You pound *Relena*'s body into bloody fragments!
*Relena* leaves north riding a gray palfrey. ^^
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^

* HP:Wounded MV:Winded > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded >
p
k light
p
k light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

n
n
* HP:Wounded MV:Winded >
n
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^

n
* HP:Wounded MV:Winded > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^

p
k light
* HP:Wounded MV:Winded > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
A fountain is here, offering clear blue water to all.

p
k light
* HP:Wounded MV:Winded > Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Noodle the Wretched Predator is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A mercenary lingers here, ready to earn his pay.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

n
* HP:Wounded MV:Winded >
p
k light
The stonegate seems to be closed.

p
k light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded >

Mephistopheles leaves south. vv
You follow Mephistopheles.

Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
A fountain is here, offering clear blue water to all.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

* HP:Wounded MV:Winded >
whe
p
k light
Players in your Zone
--------------------
Noodle - Fountain on the Lugard Road
Beavis - Fountain on the Lugard Road
Mephistopheles - Fountain on the Lugard Road
You catch a smell of horses nearby. 1+ humans
Mephistopheles leaves south. vv
You follow Mephistopheles.

On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the north.

p
k light
p
k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.
Mephistopheles leaves north. ^^
You follow Mephistopheles.

Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
A fountain is here, offering clear blue water to all.
Mephistopheles the Abominable Bruiser is standing here.
Noodle has arrived from the south.

* HP:Wounded MV:Winded >
Mephistopheles leaves west. <<
You follow Mephistopheles.

On a Stone Wall
From this vantage point you can see on either side of the stone wall.
To the east, lies the dusty abandoned courtyard. To the west is clearly
an fruit orchard that has been allowed to grow wild and unchecked.
[ obvious exits: E W ]
Zone: The Lugard Highway
There are some tracks of a humanoid leaving west.
A green-leafed herb grows here.
Mephistopheles the Abominable Bruiser is standing here.
*Relena* is standing here, riding a gray palfrey.
Noodle has arrived from the east.

* HP:Wounded MV:Winded >
Mephistopheles tries to blast *Relena*, but she parries successfully.

* HP:Wounded MV:Winded >
Noodle tries to hack *Relena*, but she deflects the blow.

p
k light
p
k light
* HP:Wounded MV:Winded >
p
k light
You try to pound *Relena*, but she deflects the blow.

* HP:Wounded MV:Winded - Mephistopheles: Scratched - Relena: Critical > You pound *Relena*'s left
leg into bloody fragments!
*Relena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Relena*'s death cry.
They aren't here.

Hieronymus
Posts: 118
Joined: Sun Apr 17, 2016 1:14 am

Re: March 10th-11th TP Bonus Event

Post by Hieronymus » Fri Mar 10, 2023 4:00 pm

* R HP:Wounded MV:Full > w
kill dark
bash
The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a rat is lying here. [2]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Noodle* is here, fighting a cavalry officer.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry officer is here, fighting Noodle, riding a warhorse.

* R HP:Wounded MV:Full > You slash *Noodle*'s body.
*Noodle* panics, and attempts to flee!

* R HP:Wounded MV:Full - a cavalry officer: Scratched - Noodle: Beaten >
*Mephistopheles* has arrived from the west.

-
*Mephistopheles* tries to blast you, but you parry successfully.

=+*
A cavalry officer bellows 'Argh! The foul beast Mephistopheles has been spotted!'

*
*Mephistopheles* tries to blast you, but you deflect the blow.
*Noodle* tries to hack a cavalry officer, but he parries successfully.
A cavalry officer lances Noodle's right arm.
A cavalry soldier slashes Noodle's right arm.
A cavalry soldier barely slashes Noodle's right hand.
A cavalry soldier barely slashes Noodle's head.
A cavalry soldier tickles Noodle's head with his slash.

+
*Noodle* panics, and attempts to flee!

=- -=
Your bash at *Noodle* sends him sprawling!

* R HP:Wounded MV:Full - a cavalry officer: Scratched - Noodle: Beaten > look
kill dark
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a rat is lying here. [2]
*Mephistopheles* is here, fighting YOU!
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Noodle* is sitting here.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry soldier is here, fighting Noodle, riding a roan charger.
A cavalry officer is here, fighting Noodle, riding a warhorse.

* R HP:Wounded MV:Full - a cavalry officer: Scratched - Noodle: Beaten > You do the best you can!

* R HP:Wounded MV:Full - a cavalry officer: Scratched - Noodle: Beaten >
You slash *Noodle*'s left arm hard.
A cavalry officer lances Noodle's left foot.
A cavalry soldier slashes Noodle's body.
A cavalry soldier slashes Noodle's right arm hard.
A cavalry soldier slashes Noodle's left arm.
A cavalry soldier slashes Noodle's body.

* R HP:Wounded MV:Full - a cavalry officer: Scratched - Noodle: Critical >
You dodge a bash from *Mephistopheles* who loses his balance and falls!

* R HP:Wounded MV:Full - a cavalry officer: Scratched - Noodle: Critical > narr noodle bashed beaten

*Noodle* leaves west.

* R HP:Wounded MV:Full - Mephistopheles: Wounded > You narrate 'noodle bashed beaten'

* R HP:Wounded MV:Full - Mephistopheles: Wounded > noodle is now set as your primary target.
f
w
w
w
You slash *Mephistopheles*'s right foot hard.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
You panic and attempt to flee!

kill noodle
You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a rat is lying here. [2]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Mephistopheles* is here, fighting a cavalry soldier.
A cavalry soldier is here, fighting Mephistopheles, riding a roan charger.
A cavalry soldier is here, fighting Mephistopheles, riding a roan charger.
A cavalry soldier is here, fighting Mephistopheles, riding a roan charger.
A cavalry soldier is here, fighting Mephistopheles, riding a roan charger.
A cavalry officer is here, fighting Mephistopheles, riding a warhorse.

* R HP:Wounded MV:Full > The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Full > The Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Full > w
They aren't here.

* R HP:Wounded MV:Full > w
kill noodle
s
The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Full > w
The Caemlyn Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Noodle* is standing here.

* R HP:Wounded MV:Full > w
w
You slash *Noodle*'s body.

* R HP:Wounded MV:Full - Noodle: Critical > No way! You're fighting for your life!

kill noodle
* R HP:Wounded MV:Full - Noodle: Critical > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Noodle: Critical > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Noodle: Critical > No way! You're fighting for your life!

cmw
* R HP:Wounded MV:Full - Noodle: Critical > You do the best you can!

kill noodle
* R HP:Wounded MV:Full - Noodle: Critical > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
*Noodle* panics, and attempts to flee!

* R HP:Wounded MV:Full - Noodle: Critical > You do the best you can!

kill noodle
* R HP:Wounded MV:Full - Noodle: Critical > You do the best you can!

kill noodle
* R HP:Wounded MV:Full - Noodle: Critical > kill noodle
*Noodle* tries to hack you, but you dodge the attack.
You tickle *Noodle*'s right leg with your slash.
*Noodle* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* R HP:Wounded MV:Fresh - Noodle: Critical > kill noodle
You do the best you can!

* R HP:Wounded MV:Fresh - Noodle: Critical > You do the best you can!

* R HP:Wounded MV:Fresh - Noodle: Critical > kill noodle
You do the best you can!

kill noodle
* R HP:Wounded MV:Fresh - Noodle: Critical > kill noodle
kill noodle
You do the best you can!

kill noodle
* R HP:Wounded MV:Fresh - Noodle: Critical > kill noodle
You do the best you can!

kill noodle
* R HP:Wounded MV:Fresh - Noodle: Critical > kill noodle
You do the best you can!

* R HP:Wounded MV:Fresh - Noodle: Critical > You do the best you can!
*Noodle* leaves east.

* R HP:Wounded MV:Fresh > kill noodle
They aren't here.

kill noodle
* R HP:Wounded MV:Fresh > They aren't here.

kill noodle
* R HP:Wounded MV:Fresh > kill noodle
They aren't here.

* R HP:Wounded MV:Fresh > They aren't here.

e
* R HP:Wounded MV:Fresh > kill noodle
They aren't here.

* R HP:Wounded MV:Fresh > e
They aren't here.

kill noodle
* R HP:Wounded MV:Fresh > They aren't here.

e
* R HP:Wounded MV:Fresh > The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.

kill noodle
* R HP:Wounded MV:Fresh > They aren't here.
*Noodle* has arrived from the east.

* R HP:Wounded MV:Fresh > The Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Fresh > They aren't here.

w
* R HP:Wounded MV:Fresh > w
w
kill noodle
The Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Fresh > The Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Fresh > s
The Caemlyn Road
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

w
* R HP:Wounded MV:Fresh > w
They aren't here.

* R HP:Wounded MV:Fresh > w
The Caemlyn Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
A tall dust-colored gelding prances in a circle here, being ridden by you.

w
* R HP:Wounded MV:Fresh > kill noodle
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Noodle* is standing here.
*Beavis* is standing here.
*Noodle* leaves west.
*Beavis* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Beavis: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Beavis: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Beavis: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Beavis: Battered > They aren't here.

f
* R HP:Wounded MV:Fresh - Beavis: Battered >
*Noodle* has arrived from the west.

* R HP:Wounded MV:Fresh - Beavis: Battered > You panic and attempt to flee!


*Beavis* tries to pound you, but you parry successfully.
*Noodle* tries to hack you, but you deflect the blow.
*Mephistopheles* has arrived from the north.


You flee head over heels.
Path Between the Hedges
[ obvious exits: N S ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Fresh > n
w
* R HP:Wounded MV:Fresh > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Mephistopheles* is standing here.
*Noodle* is standing here.
*Beavis* is standing here.

* R HP:Wounded MV:Fresh > The Outskirts of Four Kings
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Fresh > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

w
* R HP:Wounded MV:Fresh > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

s
* R HP:Wounded MV:Fresh > The Lugard Road Through Four Kings
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Fresh > dism
You stop riding him.

cmw
* HP:Wounded MV:Fresh > n
kill noodle
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

kill noodle
* HP:Wounded MV:Fresh > kill noodle
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]

* HP:Wounded MV:Full > kill noodle
They aren't here.

kill noodle
* HP:Wounded MV:Full > They aren't here.

e
* HP:Wounded MV:Full > kill noodle
They aren't here.

* HP:Wounded MV:Full > They aren't here.

e
* HP:Wounded MV:Full > kill noodle
They aren't here.

* HP:Wounded MV:Full > kill noodle
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
*Beavis* is standing here.

* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > The Outskirts of Four Kings
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
*Noodle* is standing here.
A long-eared rabbit is here, looking quite sick.
*Noodle* leaves east.

* HP:Wounded MV:Full > e
They aren't here.

kill noodle
* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
*Noodle* is standing here.
*Mephistopheles* is standing here.

* HP:Wounded MV:Full > You slash *Noodle*'s body.
*Noodle* panics, and attempts to flee!

* HP:Wounded MV:Full - Noodle: Critical > ej
Arglebargle, glop-glyf!?!
*Beavis* has arrived from the west.

* HP:Wounded MV:Full - Noodle: Critical >
*Noodle* tries to hack you, but you dodge the attack.
You slash *Noodle*'s right leg hard.
*Noodle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Noodle*'s death cry.
*Beavis* tries to pound you, but you parry successfully.

kill noodle
* HP:Wounded MV:Full - Beavis: Battered > They aren't here.

* HP:Wounded MV:Full - Beavis: Battered >
*Mephistopheles* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Full - Beavis: Battered > f

* HP:Wounded MV:Full - Beavis: Battered > You panic and attempt to flee!


*Beavis* gets a pair of thick metal boots from the corpse of Noodle.
*Beavis* gets a pair of ebony-steel plate greaves from the corpse of Noodle.
*Beavis* gets a studded leather belt with a crossed swords buckle from the corpse of Noodle.
*Beavis* gets a gargantuan gilded bastard sword from the corpse of Noodle.
*Beavis* gets a gator skin bracer from the corpse of Noodle.
*Beavis* gets a pair of heavy metal gauntlets from the corpse of Noodle.
*Beavis* gets a pair of ebony-steel plate vambraces from the corpse of Noodle.
*Beavis* gets a backpack from the corpse of Noodle.
*Beavis* gets a dark green cape from the corpse of Noodle.
*Beavis* gets a Kandori snowflake necklace from the corpse of Noodle.
*Beavis* gets an opal choker of fiery blue and pink beauty from the corpse of Noodle.
*Beavis* gets a full metal helmet and visor from the corpse of Noodle.
*Beavis* gets an emerald ring from the corpse of Noodle.
*Beavis* gets a gold ring delicately carved with ivy from the corpse of Noodle.
*Beavis* gets a black-laquered badge engraved with red serpents from the corpse of Noodle.

**

kill dark
* HP:Wounded MV:Full > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of Noodle is lying here.
*Beavis* is standing here.
*Mephistopheles* is standing here.
*Beavis* tries to pound you, but you parry successfully.
*Mephistopheles* tries to blast you, but you parry successfully.

bash
* HP:Wounded MV:Full - Beavis: Battered > You do the best you can!

* HP:Wounded MV:Full - Beavis: Battered >
*Mephistopheles* tries to blast you, but you parry successfully.
You swiftly dodge *Beavis*'s attempt to pound you.

-=+**+=- -=
You slash *Beavis*'s body.
As *Beavis* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Beavis: Battered > bash

You dodge a bash from *Beavis* who loses his balance and falls!

* HP:Wounded MV:Full - Beavis: Battered >
You dodge a bash from *Mephistopheles* who loses his balance and falls!

* HP:Wounded MV:Full - Beavis: Battered > You slash *Beavis*'s body hard.

-=+**+
*Mephistopheles* clambers to his feet.

=
*Mephistopheles* tries to blast you, but you parry successfully.

- -=
As *Beavis* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Beavis: Beaten >
You dodge a bash from *Beavis* who loses his balance and falls!

* HP:Wounded MV:Full - Beavis: Beaten >
You dodge a bash from *Mephistopheles* who loses his balance and falls!

* HP:Wounded MV:Full - Beavis: Beaten > narr on em 3e of 4k of junct
You narrate 'on em 3e of 4k of junct'

kill dark

* HP:Wounded MV:Full - Beavis: Beaten > You do the best you can!

* HP:Wounded MV:Full - Beavis: Beaten > beavis is now set as your primary target.
cmw

*Mephistopheles* tries to blast you, but you parry successfully.
You slash *Beavis*'s body.

* HP:Wounded MV:Full - Beavis: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* HP:Wounded MV:Full - Beavis: Beaten > f

*Beavis* panics, and attempts to flee!

* HP:Wounded MV:Full - Beavis: Beaten >
You panic and attempt to flee!

kill beavis

*Beavis* leaves west.

kill beavis
You flee head over heels.
The Outskirts of Four Kings
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
*Beavis* is standing here.
A long-eared rabbit is here, looking quite sick.

*Beavis* leaves west.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

w
* HP:Wounded MV:Strong > kill beavis
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]

kill beavis
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]

* HP:Wounded MV:Strong > kill beavis
They aren't here.

s
* HP:Wounded MV:Strong > r
Sarinda narrates 'I'm still low Beaten, need another tick or so'
They aren't here.

* HP:Wounded MV:Strong > The Lugard Road Through Four Kings
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A tall dust-colored gelding prances in a circle here.

n
* HP:Wounded MV:Strong > [ride horse]
You start riding him.

* R HP:Wounded MV:Strong > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

w
* R HP:Wounded MV:Strong > w
w
At the Smiling Gleeman
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

w
* R HP:Wounded MV:Strong > w
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Strong > The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Strong > The Outskirts of Four Kings
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Strong > w
Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.

w
* R HP:Wounded MV:Strong > w
Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A wild dog with matted fur snarls at you.

w
* R HP:Wounded MV:Strong > w
Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Strong > kill beavis
Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven is here flying around.

* R HP:Wounded MV:Strong > A raven starts following you.
Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A raven is here flying around.
A raven has arrived from the east.

* R HP:Wounded MV:Strong > Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
A short man stands here, nervously eyeing everything in sight.
A raven has arrived from the east.

w
* R HP:Wounded MV:Strong > They aren't here.

w
* R HP:Wounded MV:Strong > kill beavis
Caemlyn Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A fox is here, hunting for rabbits.
A raven has arrived from the east.

* R HP:Wounded MV:Strong > w
Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A wild dog with matted fur snarls at you.

* R HP:Wounded MV:Strong > kill beavis
They aren't here.

* R HP:Wounded MV:Strong > Caemlyn Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A spotted jaguar opens its eyes lazily.
A raven has arrived from the east.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > n
e
n
Edge of the Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving vvSOUTHvv
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Strong > e
Low Bushes
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
A tall dust-colored gelding prances in a circle here, being ridden by you.
A huge hound is here, trained to kill.
A raven has arrived from the west.

kill beavis
* R HP:Wounded MV:Strong > Woodlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is here, fighting a wild dog.
A wild dog is here, fighting Beavis.
A spotted jaguar is here, fighting Beavis.
A raven has arrived from the south.
*Beavis* leaves east.

* R HP:Wounded MV:Strong > n
Woodland Path
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is standing here.
A spotted jaguar opens its eyes lazily.
A long-eared rabbit is here, looking quite sick.
A cackling hyena circles its prey.
A raven has arrived from the west.

e
* R HP:Wounded MV:Strong > You slash *Beavis*'s left leg.

* R HP:Wounded MV:Strong - Beavis: Beaten > kill beavis
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Beavis: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Beavis: Beaten > *Beavis* tries to pound you, but you parry successfully.
A spotted jaguar barely tickles Beavis's body with his hit.
A cackling hyena tries to hit you, but you dodge the attack.
You slash *Beavis*'s right leg.
You do the best you can!

look
* R HP:Wounded MV:Strong - Beavis: Beaten > kill beavis
Woodland Path
The trees rise up on both sides of the road. Listening closely, one can
hear the many chirps and noises that indicate active wildlife. The path
seems to continue north and south, deeper into the woodlands, but the
plentiful sounds from either side of the path arouse one's curiosity.
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A raven is here flying around.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is here, fighting YOU!
A spotted jaguar is here, fighting Beavis.
A long-eared rabbit is here, looking quite sick.
A cackling hyena is here, fighting YOU!

bash
* R HP:Wounded MV:Strong - Beavis: Beaten > You do the best you can!

* R HP:Wounded MV:Strong - Beavis: Beaten > f
*Beavis* panics, and attempts to flee!

kill beavis
Cancelled.
You panic and attempt to flee!

kill beavis
kill beavis
kill beavis

*Beavis* leaves west.

You slash a cackling hyena's body into bloody fragments!
You swiftly dodge a cackling hyena's attempt to hit you.
You flee head over heels.
Along a Wooded Path
[ obvious exits: E S ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > look
They aren't here.

* R HP:Wounded MV:Strong > kill beavis
They aren't here.

* R HP:Wounded MV:Strong > kill beavis
They aren't here.

* R HP:Wounded MV:Strong > kill beavis
Along a Wooded Path
At this point the path abruptly breaks right. The trees ahead seem to loom
larger and thicker. Trying to break through them would be difficult at the
least, but most likely unsuccessful. Looking east along the path, the great
canopy of trees seems to open up a bit.
[ obvious exits: E S ]
A tall dust-colored gelding prances in a circle here, being ridden by you.

kill beavis
* R HP:Wounded MV:Strong > kill beavis
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

kill beavis
* R HP:Wounded MV:Strong > They aren't here.

s
* R HP:Wounded MV:Strong > kill beavis
They aren't here.

* R HP:Wounded MV:Strong > w
They aren't here.

kill beavis
* R HP:Wounded MV:Strong > w
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Woodland Path
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Mephistopheles* is here, fighting a spotted jaguar.
A raven is here flying around.
A spotted jaguar is here, fighting Mephistopheles.
A long-eared rabbit is here, looking quite sick.

kill beavis
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Woodlands
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.
A raven has arrived from the east.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > w
Edge of the Woods
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
A tall dust-colored gelding prances in a circle here, being ridden by you.
A raven has arrived from the east.

kill beavis
* R HP:Wounded MV:Full > They aren't here.

w
* R HP:Wounded MV:Full > kill beavis
Lawn
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Path to Farm
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving ^^NORTH^^
A tall dust-colored gelding prances in a circle here, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A raven has arrived from the east.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > e
Lawn
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Full > s
kill beavis
Bend in the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the north.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > e

Sarinda narrates 'No Fireball yet either, sitll releveling'

* R HP:Wounded MV:Full > kill beavis
Edge of the Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving >>EAST>>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
e
kill beavis
Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving ^^NORTH^^
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is standing here.
A spotted jaguar opens its eyes lazily.
A raven has arrived from the north.
*Beavis* leaves east.

* R HP:Wounded MV:Full > Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is standing here.
A wild dog with matted fur snarls at you.

* R HP:Wounded MV:Full > You slash *Beavis*'s body.

* R HP:Wounded MV:Full - Beavis: Beaten > w
kill beavis
*Beavis* tries to pound you, but you deflect the blow.
A wild dog tickles Beavis's body with his hit.
You slash *Beavis*'s body.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Beavis: Beaten > You do the best you can!

* R HP:Wounded MV:Full - Beavis: Beaten > look
kill beavis
Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
A raven is here flying around.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is here, fighting YOU!
A wild dog is here, fighting Beavis.

* R HP:Wounded MV:Full - Beavis: Beaten > You do the best you can!
*Beavis* panics, and attempts to flee!

* R HP:Wounded MV:Full - Beavis: Beaten > kill beavis
You do the best you can!

kill beavis
* R HP:Wounded MV:Full - Beavis: Beaten > kill beavis
kill beavis
You do the best you can!
*Beavis* leaves west.

kill beavis
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

w
* R HP:Wounded MV:Full > kill beavis
They aren't here.

n
* R HP:Wounded MV:Full > Caemlyn Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is standing here.
A spotted jaguar opens its eyes lazily.
A raven has arrived from the east.

kill beavis
* R HP:Wounded MV:Full > You slash *Beavis*'s body.

* R HP:Wounded MV:Full - Beavis: Critical > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Beavis: Critical > A spotted jaguar tickles Beavis's body with his hit.
You do the best you can!

look
* R HP:Wounded MV:Full - Beavis: Critical > kill beavis
Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A raven is here flying around.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Beavis* is here, fighting YOU!
A spotted jaguar is here, fighting Beavis.

* R HP:Wounded MV:Full - Beavis: Critical > You do the best you can!
*Beavis* panics, and attempts to flee!

kill beavis
* R HP:Wounded MV:Full - Beavis: Critical > You do the best you can!

* R HP:Wounded MV:Full - Beavis: Critical > kill beavis
You do the best you can!

kill beavis
* R HP:Wounded MV:Full - Beavis: Critical >
A spotted jaguar tickles Beavis's left arm with his hit.
You slash *Beavis*'s right leg.

* R HP:Wounded MV:Full - Beavis: Critical > kill beavis
You do the best you can!

* R HP:Wounded MV:Full - Beavis: Critical > You do the best you can!
*Beavis* leaves west.

A chase all over ensues up to fencegate, down to Braem Patrol, to mines fade.



* HP:Hurt MV:Tiring > e
kill beavis
Entrance to the Old Mine
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A raven has arrived from the west.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > n
kill beavis
Inside the Old Mine
[ obvious exits: N S ]
A raven has arrived from the south.

* HP:Hurt MV:Tiring > n
They aren't here.

kill beavis
* HP:Hurt MV:Tiring > T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Veins of iron ore line the rocks here.
A raven has arrived from the south.

n
* HP:Hurt MV:Tiring > kill beavis
They aren't here.

* HP:Hurt MV:Tiring > n
Sarinda narrates 'Hieronymus, you ok?'
Sloping Shaft
[ obvious exits: N S ]
*Beavis* is standing here.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.
A raven has arrived from the south.
*Beavis* tries to pound you, but you deflect the blow.

kill beavis
* HP:Hurt MV:Tiring - Beavis: Critical > You do the best you can!

* HP:Hurt MV:Tiring - Beavis: Critical > No way! You're fighting for your life!

* HP:Hurt MV:Tiring - Beavis: Critical > You do the best you can!

* HP:Hurt MV:Tiring - Beavis: Critical > kill beavis
You do the best you can!

* HP:Hurt MV:Tiring - Beavis: Critical >
You slash *Beavis*'s right leg.
A Ghraem'lan trolloc tries to crush you, but you deflect the blow.

* HP:Hurt MV:Tiring - Beavis: Critical > look
Sloping Shaft
The mine shaft at this point starts to slope downwards at a good rate. The
floor here is smooth and dust covered, as if it was well used some time ago.
Looking around, you see the remnants of mining tools. You can follow the shaft
north or south.
[ obvious exits: N S ]
A raven is here flying around.
*Beavis* is here, fighting YOU!
A Ghraem'lan trolloc is here, fighting YOU!
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.

* HP:Hurt MV:Tiring - Beavis: Critical >
A Ghraem'lan trolloc tries to crush you, but you deflect the blow.
You slash *Beavis*'s right hand.
*Beavis* tries to pound you, but you parry successfully.
You dodge a bash from *Beavis* who loses his balance and falls!

* HP:Hurt MV:Tiring - Beavis: Critical > kill beavis
kill beavis
You do the best you can!

* HP:Hurt MV:Tiring - Beavis: Critical > You do the best you can!

* HP:Hurt MV:Tiring - Beavis: Critical >
A Ghraem'lan trolloc crushes your body extremely hard.
You slash *Beavis*'s body.
*Beavis* is stunned, but will probably regain consciousness...

* HP:Wounded MV:Tiring - Beavis: Critical > kill beavis
kill beavis
You do the best you can!

* HP:Wounded MV:Tiring - Beavis: Critical > You do the best you can!

* HP:Wounded MV:Tiring - Beavis: Critical > nar rip beavis
A Ghraem'lan trolloc tries to crush you, but you deflect the blow.
You slash *Beavis*'s body very hard.
*Beavis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Beavis*'s death cry.
You narrate 'rip beavis'

**

Mephistopheles finds me at his compatriots' body and engages, I am very weighed down so go a few rooms away and Sarinda happens to walk by me and comes back.


* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > look e
look
Upon further examination of the paths eastern fringe, you see that a large gap
between two fallen walls is filled with thicket, and smaller mounds of rubble.

The thicket is open.

* HP:Hurt MV:Winded > kill dark
Path in the Brush
Stunted brush grows along the path, obscuring the way west. The eastern side of
the path is strewn with rubble, and some sections of a very old wall are still
standing relatively upright. They seem to point to a great granite tower that
reaches toward the sky in the northeast. Following the path north should lead
you right past it.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
Lady Sarinda the Honored Sister is standing here, riding a warhorse.
Sarinda is surrounded by a shimmering white aura!
A fox is here, hunting for rabbits.

* HP:Hurt MV:Winded > nod
Sarinda narrates 'zone here'
They aren't here.

* HP:Hurt MV:Winded > You nod in agreement.

where
* HP:Hurt MV:Winded > look
kill dark
Players in your Zone
--------------------
Sarinda - Path in the Brush
Hieronymus - Path in the Brush

kill dark
* HP:Hurt MV:Winded > Path in the Brush
Stunted brush grows along the path, obscuring the way west. The eastern side of
the path is strewn with rubble, and some sections of a very old wall are still
standing relatively upright. They seem to point to a great granite tower that
reaches toward the sky in the northeast. Following the path north should lead
you right past it.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
Lady Sarinda the Honored Sister is standing here, riding a warhorse.
Sarinda is surrounded by a shimmering white aura!
A fox is here, hunting for rabbits.

* HP:Hurt MV:Winded > kill dark
They aren't here.

kill dark
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > narr yeah
look
You narrate 'yeah'

kill dark
* HP:Hurt MV:Winded > kill dark
Path in the Brush
Stunted brush grows along the path, obscuring the way west. The eastern side of
the path is strewn with rubble, and some sections of a very old wall are still
standing relatively upright. They seem to point to a great granite tower that
reaches toward the sky in the northeast. Following the path north should lead
you right past it.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving ^^NORTH^^
Lady Sarinda the Honored Sister is standing here, riding a warhorse.
Sarinda is surrounded by a shimmering white aura!
A fox is here, hunting for rabbits.

* HP:Hurt MV:Winded > They aren't here.

kill dark
* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > They aren't here.
*Mephistopheles* has arrived from the south.

* HP:Hurt MV:Winded > kill dark
You slash *Mephistopheles*'s left leg hard.

* HP:Hurt MV:Winded - Mephistopheles: Battered > Sarinda strikes *Mephistopheles*'s left leg.
You do the best you can!

* HP:Hurt MV:Winded - Mephistopheles: Battered >
Sarinda strikes *Mephistopheles*'s body.
*Mephistopheles* tries to blast you, but you parry successfully.
You slash *Mephistopheles*'s left foot hard.

* HP:Hurt MV:Winded - Mephistopheles: Battered > jlook e

*Mephistopheles* panics, and attempts to flee!

* HP:Hurt MV:Winded - Mephistopheles: Battered > Arglebargle, glop-glyf!?!
*Mephistopheles* leaves east.

* HP:Hurt MV:Winded > e

kill dark
* HP:Hurt MV:Winded > Plain before the Tower
[ obvious exits: W ]
*Mephistopheles* is standing here.
Sarinda has arrived from the west, riding a warhorse.

close thicket
* HP:Hurt MV:Winded > You slash *Mephistopheles*'s right leg hard.

* HP:Hurt MV:Winded - Mephistopheles: Battered > Sarinda barely strikes *Mephistopheles*'s body.
Ok.

kill dark
* HP:Hurt MV:Winded - Mephistopheles: Battered > You do the best you can!

* HP:Hurt MV:Winded - Mephistopheles: Battered > close thicket
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Battered > kill dark

* HP:Hurt MV:Winded - Mephistopheles: Battered > You do the best you can!
*Mephistopheles* panics, and attempts to flee!

* HP:Hurt MV:Winded - Mephistopheles: Battered > narr come inside
kill dark

*Mephistopheles* tries to blast you, but you deflect the blow.
You slash *Mephistopheles*'s head.

* HP:Hurt MV:Winded - Mephistopheles: Battered > close thicket
Sarinda releases streaks of Fire at *Mephistopheles*, who screams in pain.
You narrate 'come inside' derp. thought it was a no-ride for some reason and didn't register she's already in.

* HP:Hurt MV:Winded - Mephistopheles: Beaten > close thicket
You do the best you can!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > close thicket
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > It's already closed!

close thicket
* HP:Hurt MV:Winded - Mephistopheles: Beaten > close thicket
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > close thicket
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > close thicket
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > kill dark
*Mephistopheles* tries to blast you, but you deflect the blow.
You slash *Mephistopheles*'s right leg hard.
You do the best you can!

* HP:Hurt MV:Winded - Mephistopheles: Beaten > close thicket
Sarinda releases streaks of Fire at *Mephistopheles*, who screams in pain.
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Critical > close thicket
close thicket
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Critical > It's already closed!

close thicket
* HP:Hurt MV:Winded - Mephistopheles: Critical > It's already closed!

close thicket
* HP:Hurt MV:Winded - Mephistopheles: Critical > It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Critical > close thicket
You slash *Mephistopheles*'s body.
*Mephistopheles* panics, and attempts to flee!
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Critical > close thicket
It's already closed!

close thicket
* HP:Hurt MV:Winded - Mephistopheles: Critical > close thicket
*Mephistopheles* panics, and attempts to flee!
Sarinda releases streaks of Fire at *Mephistopheles*, who screams in pain.
It's already closed!

* HP:Hurt MV:Winded - Mephistopheles: Critical > It's already closed!

close thicket
* HP:Hurt MV:Winded - Mephistopheles: Critical >
*Mephistopheles* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Mephistopheles: Critical > close thicket

Sarinda strikes *Mephistopheles*'s left hand.
*Mephistopheles* panics, and attempts to flee!
*Mephistopheles* blasts your left leg into bloody fragments!

* HP:Wounded MV:Winded - Mephistopheles: Critical > close thicket

*Mephistopheles* panics, and attempts to flee!

* HP:Wounded MV:Winded - Mephistopheles: Critical >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Sarinda throws streaks of Fire at *Mephistopheles*, whose freshly charred corpse crumples to the ground.
*Mephistopheles* is dead! R.I.P.
Your blood freezes as you hear *Mephistopheles*'s death cry.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: March 10th-11th TP Bonus Event

Post by Fermin » Fri Mar 10, 2023 5:01 pm

log in which I kill steal a tree and waste a vial


* R HP:Scratched MV:Weary > 0
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
West: *Shugerpuf* is standing here.
A spotted horse wanders skittishly around here, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Shugerpuf* has arrived from the west.

o R HP:Scratched MV:Weary > A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: *Shugerpuf* is standing here.
A spotted horse wanders skittishly around here, being ridden by you.

o R HP:Scratched MV:Weary > [kill dark]
They aren't here.

o R HP:Scratched MV:Weary > e
0
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A spotted horse wanders skittishly around here, being ridden by you.
*Shugerpuf* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Shugerpuf* tries to blast you, but you parry successfully.

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > s
0
[kill dark]
You do the best you can!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > No way! You're fighting for your life!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > A hideous trolloc joins Shugerpuf's fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins Shugerpuf's fight!
[kill dark]
You do the best you can!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten >
You barely pierce *Shugerpuf*'s body.
*Shugerpuf* panics, and attempts to flee!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > reply patrol
f
0
A boarish trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc tries to cleave you, but you parry successfully.
You pierce *Shugerpuf*'s body.
*Shugerpuf* panics, and attempts to flee!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > 0
0
PANIC! You couldn't escape!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > [kill dark]
You do the best you can!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > [kill dark]
You do the best you can!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > [kill dark]
You do the best you can!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > ff
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

0
o R HP:Scratched MV:Weary - Shugerpuf: Beaten > 0
PANIC! You couldn't escape!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > You barely pierce *Shugerpuf*'s body.
*Shugerpuf* panics, and attempts to flee!
[kill dark]
You do the best you can!

[kill dark] eary - Shugerpuf: Beaten >
You do the best you can!
*Shugerpuf* sends you sprawling with a powerful bash!

o R HP:Scratched MV:Weary - Shugerpuf: Beaten > 0

A boarish trolloc cleaves your body extremely hard.
A hideous trolloc cleaves your left leg into bloody fragments!
A hideous trolloc cleaves your body very hard.
*Shugerpuf* blasts your body extremely hard.

o R HP:Hurt MV:Weary - Shugerpuf: Beaten >

A boarish trolloc cleaves your right leg into bloody fragments!
A hideous trolloc cleaves your body hard.
A hideous trolloc tries to cleave you, but you deflect the blow.
*Shugerpuf* blasts your head into bloody fragments!

o R HP:Wounded MV:Weary - Shugerpuf: Beaten > TICK IN 5 SECONDS.

A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!

ff
o R HP:Wounded MV:Weary - Shugerpuf: Beaten > f
[kill dark]
You do the best you can!

o R HP:Wounded MV:Weary - Shugerpuf: Beaten >

o R HP:Wounded MV:Weary - Shugerpuf: Beaten > A myrddraal slashes your body hard.
A boarish trolloc tries to cleave you, but you deflect the blow.
A boarish trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you deflect the blow.
You pierce *Shugerpuf*'s right leg hard.
*Shugerpuf* panics, and attempts to flee!
*Shugerpuf* tries to blast you, but you deflect the blow.
You pierce *Shugerpuf*'s left arm.
*Shugerpuf* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

o R HP:Wounded MV:Weary - Shugerpuf: Critical > PANIC! You couldn't escape!

o R HP:Wounded MV:Weary - Shugerpuf: Critical > f
0
You panic and attempt to flee!

0
0
0
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: *Shugerpuf* is standing here.
A spotted horse wanders skittishly around here, being ridden by you.
[kill dark]
They aren't here.

o R HP:Wounded MV:Weary > [kill dark]
They aren't here.

o R HP:Wounded MV:Weary > 0
[kill dark]
They aren't here.

0
o R HP:Wounded MV:Weary > 0
[kill dark]
They aren't here.

o R HP:Wounded MV:Weary > [kill dark]
They aren't here.

o R HP:Wounded MV:Weary > e
[kill dark]
They aren't here.

0
o R HP:Wounded MV:Weary > s
[kill dark]
They aren't here.

0
o R HP:Wounded MV:Weary > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A spotted horse wanders skittishly around here, being ridden by you.
*Shugerpuf* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R HP:Wounded MV:Weary > [kill dark]
You pierce *Shugerpuf*'s left foot.
*Shugerpuf* panics, and attempts to flee!

o R HP:Wounded MV:Weary - Shugerpuf: Critical > No way! You're fighting for your life!

o R HP:Wounded MV:Weary - Shugerpuf: Critical > [kill dark]
You do the best you can!

o R HP:Wounded MV:Weary - Shugerpuf: Critical > 0

*Shugerpuf* tries to blast you, but you parry successfully.
A hideous trolloc joins Shugerpuf's fight!
A hideous trolloc joins a hideous trolloc's fight!
A boarish trolloc joins Shugerpuf's fight!
You pierce *Shugerpuf*'s right arm.
*Shugerpuf* panics, and attempts to flee!

o R HP:Wounded MV:Weary - Shugerpuf: Critical > f
[kill dark]
You do the best you can!

You panic and attempt to flee!erpuf: Critical >

0
0
0

*Shugerpuf* panics, and attempts to flee!

0
0
You flee head over heels.
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
East: *Shugerpuf* is standing here.
A spotted horse wanders skittishly around here, being ridden by you.
[kill dark]
They aren't here.
Ruger narrates 'well i've chased as far as i can. dism he was still crit'

o R HP:Wounded MV:Weary > [kill dark]
They aren't here.

o R HP:Wounded MV:Weary > 0
[kill dark]
They aren't here.

o R HP:Wounded MV:Weary > 0
[kill dark]
They aren't here.

o R HP:Wounded MV:Weary > e
0
s
0
The weak light cast upon the dismal grove dissipates as the sun sets.
Your heartbeat calms down more as you feel less panicked.
[kill dark]
They aren't here.

o R HP:Wounded MV:Winded > [kill dark]
They aren't here.

w
o R HP:Wounded MV:Winded > 0
[kill dark]
They aren't here.

o R HP:Wounded MV:Winded > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A spotted horse wanders skittishly around here, being ridden by you.
*Shugerpuf* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R HP:Wounded MV:Winded > [kill dark]
You pierce *Shugerpuf*'s left arm hard.

o R HP:Wounded MV:Winded - Shugerpuf: Critical > No way! You're fighting for your life!

o R HP:Wounded MV:Winded - Shugerpuf: Critical > [kill dark]
You do the best you can!

o R HP:Wounded MV:Winded - Shugerpuf: Critical > 0
No way! You're fighting for your life!

o R HP:Wounded MV:Winded - Shugerpuf: Critical > 0
[kill dark]
You do the best you can!
*Shugerpuf* leaves south.

o R HP:Wounded MV:Winded > [kill dark]
They aren't here.

o R HP:Wounded MV:Winded > 0
0
s
0
w
[kill dark]
They aren't here.

0
o R HP:Wounded MV:Winded > [kill dark]
They aren't here.

w
o R HP:Wounded MV:Winded > 0
[kill dark]
They aren't here.

o R HP:Wounded MV:Winded > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N S W ]
North: A hideous trolloc is here, in a world of hurt.
South: A trolloc is here ruling a group of trollocs.
West: *Shugerpuf* is standing here.
A spotted horse wanders skittishly around here, being ridden by you.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
A spotted horse wanders skittishly around here, being ridden by you.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
A spotted horse wanders skittishly around here, being ridden by you.
*Shugerpuf* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > [kill dark]
You pierce *Shugerpuf*'s body.
*Shugerpuf* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Shugerpuf: Critical > 0
0
0
[kill dark]
You do the best you can!

* R HP:Wounded MV:Winded - Shugerpuf: Critical > [kill dark]
You do the best you can!

* R HP:Wounded MV:Winded - Shugerpuf: Critical > 0
You barely pierce *Shugerpuf*'s body.
A spotted horse panics and attempts to flee, throwing you off in the process!
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
[kill dark]
You do the best you can!

0
* HP:Wounded MV:Winded - Shugerpuf: Critical > 0
[kill dark]
You do the best you can!
*Shugerpuf* leaves south.
*Shugerpuf* has arrived from the south.

* HP:Wounded MV:Winded - the blighted tree: Scratched > [kill dark]
You do the best you can!
*Shugerpuf* leaves north.

* HP:Wounded MV:Winded - the blighted tree: Scratched > [kill dark]
They aren't here.

* HP:Wounded MV:Winded - the blighted tree: Scratched > f
You panic and attempt to flee!

w
n
n
You flee head over heels.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]

* HP:Wounded MV:Winded > Alas, you cannot go that way...

0
* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > e
n
n
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]

n
* HP:Wounded MV:Weary > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ruger narrates 'ds moves crazy'

* HP:Wounded MV:Weary > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
A deformed stag stares about wearily.
An astonishingly tall and broad man stands here, with large tufted ears.

n
* HP:Wounded MV:Weary > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

0
* HP:Wounded MV:Weary > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > w
w
w
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]

* HP:Wounded MV:Weary > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
*Shugerpuf* is lying here, stunned.
The ancient tree is here, fighting Shugerpuf.
The ancient tree is here, fighting Shugerpuf.
The ancient tree is here, fighting Shugerpuf.

* HP:Wounded MV:Weary > Alas, you cannot go that way...

* HP:Wounded MV:Weary > get fluid pouch
quaff fluid
Alas, you cannot go that way...

0
* HP:Wounded MV:Weary > You get a thin vial of yellow fluid from a soft leather pouch.

* HP:Wounded MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Wounded MV:Winded > 0
[kill dark]
You pierce *Shugerpuf*'s left leg hard.
*Shugerpuf* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Shugerpuf*'s death cry.

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: March 10th-11th TP Bonus Event

Post by Morella » Fri Mar 10, 2023 8:25 pm

Elmer takes matters into his own hands.

* R HP:Healthy SP:Good MV:Full > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Elmer al'Fudd is standing here, riding a warhorse.
Jafra the Dragon Officer is standing here, riding a black stallion.
Bul Kathos is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
Ormus has arrived from the east.

* R HP:Healthy SP:Good MV:Full > [k dark]
They aren't here.

* R HP:Healthy SP:Good MV:Full >
x
x
[k dark]
They aren't here.

* R HP:Healthy SP:Good MV:Full > [k dark]
They aren't here.

whe
* R HP:Healthy SP:Good MV:Full >
Elmer stops riding a warhorse.

* R HP:Healthy SP:Good MV:Full > Players in your Zone
--------------------
Ormus - Thinning Woods
Morella - Thinning Woods
Elmer - Thinning Woods
Jafra - Thinning Woods
Bul - Thinning Woods
You sense shadowspawn nearby.
Elmer leaves west. <<

dism
* R HP:Healthy SP:Good MV:Full >
w
You stop riding him.
Ormus starts riding a gray palfrey.

w

* HP:Healthy SP:Good MV:Full >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
Ormus has arrived from the east, riding a gray palfrey.

* HP:Healthy SP:Good MV:Strong >
Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
Elmer al'Fudd is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
A trolloc is here, exhorting a group of trolloc raiders.
Elmer leaves up. uu

* HP:Healthy SP:Good MV:Strong >

* HP:Healthy SP:Good MV:Strong >
u
u
u
Second Floor Of The Tower
[ obvious exits: U D ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.

n
* HP:Healthy SP:Good MV:Strong > Top Floor Of The Tower
[ obvious exits: N D ]
Zone: Northern Borderlands
Elmer al'Fudd is standing here.
Elmer leaves north. ^^

* HP:Healthy SP:Good MV:Strong > Alas, you cannot go that way...

* HP:Healthy SP:Good MV:Strong > On A Balcony
[ obvious exits: S ]
Zone: Northern Borderlands
Elmer al'Fudd is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
*Vamana* is standing here.
A hideous trolloc is here, in a world of hurt.
*Judy* is standing here.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* HP:Healthy SP:Good MV:Strong >
emb

Elmer slashes *Vamana*'s body.

* HP:Healthy SP:Good MV:Strong > You are already in touch with saidar, can't you feel it?


channel 'fireball'h.vamana
* HP:Healthy SP:Good MV:Strong >
You begin to weave the appropriate flows...


-
A hideous trolloc joins Vamana's fight!
A hideous trolloc joins a hideous trolloc's fight!
A muzzled trolloc joins a hideous trolloc's fight!
A hooved trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
*Judy* scythes your body into bloody fragments!

=
Ouch! You couldn't maintain the flows.

* HP:Scratched SP:Good MV:Strong - Judy: Battered >

You barely strike *Judy*'s head.
A myrddraal slashes your left foot hard.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A hooved trolloc tries to cleave you, but you dodge the attack.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you parry successfully.

f
* HP:Hurt SP:Good MV:Strong - Judy: Battered >
You panic and attempt to flee!


You flee head over heels.
Top Floor Of The Tower
[ obvious exits: N D ]
Zone: Northern Borderlands

* HP:Hurt SP:Good MV:Strong >
x
x
[k dark]
They aren't here.

* HP:Hurt SP:Good MV:Strong > [k dark]
They aren't here.

n
* HP:Hurt SP:Good MV:Strong >
channel 'fireball'h.vamana
On A Balcony
[ obvious exits: S ]
Zone: Northern Borderlands
Elmer al'Fudd is sitting here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
*Vamana* is here, fighting Elmer.
A hideous trolloc is here, in a world of hurt.
*Judy* is standing here.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

* HP:Hurt SP:Good MV:Strong >
You begin to weave the appropriate flows...
You dodge a bash from *Judy* who loses her balance and falls!


-
*Vamana* pounds Elmer's left arm very hard.
A muzzled trolloc joins Vamana's fight!
A hideous trolloc joins a muzzled trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!

=
+*
*+
=-
-
=
*Judy* panics, and attempts to flee!

+
A hideous trolloc tries to cleave Elmer, but he deflects the blow.
A hideous trolloc cleaves Elmer's body.
A muzzled trolloc tries to cleave you, but you deflect the blow.
You barely strike *Judy*'s right hand.
*Judy* tries to scythe you, but you parry successfully.
*Vamana* pounds Elmer's body very hard.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Vamana*.
*Judy* leaves south. vv
*Judy* has arrived from the south.

* HP:Hurt SP:Fading MV:Strong - a muzzled trolloc: Scratched >
*Judy* tries to scythe you, but you parry successfully.

channel 'fireball'h.vamana
* HP:Hurt SP:Fading MV:Strong - a muzzled trolloc: Scratched >

Ormus has arrived from the south.

* HP:Hurt SP:Fading MV:Strong - a muzzled trolloc: Scratched >
You begin to weave the appropriate flows...


-=
+
Ormus leaves south. vv

*
*+
A hideous trolloc tries to cleave Elmer, but he deflects the blow.
A hideous trolloc tries to cleave Elmer, but he deflects the blow.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
Ormus has arrived from the south.

=
Ormus tickles *Judy*'s body with his cleave.

-

You dodge a bash from *Judy* who loses her balance and falls!

-
=
+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Vamana*.

* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched >

Elmer sends *Vamana* sprawling with a powerful bash!

na on balcony
* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched >
f
You narrate 'on balcony'

x
* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched >
You barely strike a muzzled trolloc's body.
A hooved trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
A hideous trolloc tickles Elmer's body with its cleave.
A hideous trolloc tickles Elmer's right arm with its cleave.
A muzzled trolloc tries to cleave you, but you dodge the attack.
Elmer spins on one heel, changing forms to The Cat Dances on the Wall.
Elmer slashes *Vamana*'s left leg hard.
PANIC! You couldn't escape!

* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched > [k dark]
You do the best you can!

n
* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched >

Ormus sends *Judy* sprawling with a powerful bash!

* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched > No way! You're fighting for
your life!


channel 'fireball'h.vamana
* HP:Scratched SP:Fading MV:Strong - a muzzled trolloc: Scratched >
You begin to weave the appropriate flows...


-=
+*

A ramshorned trolloc cleaves Ormus's body hard.
A ramshorned trolloc cleaves Ormus's head hard.
A hooved trolloc cleaves Ormus's body hard.
Ormus cleaves *Judy*'s left arm.
A hideous trolloc tickles Elmer's body with its cleave.
A hideous trolloc tickles Elmer's right arm with its cleave.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
Elmer slashes *Vamana*'s body very hard.

*
+=
-
Ormus narrates 'judy bashed batt'

-
=+
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your fireball blasts into *Vamana*, dropping his charred corpse to the ground.
*Vamana* is dead! R.I.P.
Your blood freezes as you hear *Vamana*'s death cry.

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: March 10th-11th TP Bonus Event

Post by erulak » Sat Mar 11, 2023 12:06 am

Draz bellows 'wtf r u'

* R S HP:Healthy DP:Bursting MV:Fresh > They aren't here.

* R S HP:Healthy DP:Bursting MV:Fresh >
A huge darkhound has arrived from the south.
A shrill piercing scream reverberates through the area.

* R S HP:Healthy DP:Bursting MV:Fresh > cmb
cpo
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

kill light
* R S HP:Healthy DP:Bursting MV:Fresh > [change posture offensive]
Posture changed to: Offensive

* R S HP:Healthy DP:Bursting MV:Fresh > They aren't here.

* R S HP:Healthy DP:Bursting MV:Fresh >
Chomsky says 'what did he say'

* R S HP:Healthy DP:Bursting MV:Fresh >
Pseudomonas says 'fuz x y is what i got'

* R S HP:Healthy DP:Bursting MV:Fresh >
Gryb narrates 'we still have pk?'

* R S HP:Healthy DP:Bursting MV:Fresh >
*Gretchen* has arrived from the south, riding a warhorse.

* R S HP:Healthy DP:Bursting MV:Fresh > say wtf r u

*Gretchen* leaves north riding a warhorse.

kill light
* R S HP:Healthy DP:Bursting MV:Fresh > bash
Gryb has arrived from the north.
You hiss 'wtf r u'

* R S HP:Healthy DP:Bursting MV:Fresh > n
kill light
bash
Gryb leaves south.
Pseudomonas narrates 'yeah'
They aren't here.
Chomsky narrates 'nod'

* R S HP:Healthy DP:Bursting MV:Fresh > An elite trolloc leaves north.
Bash who?
Chomsky stops resting, and clambers on his feet.

* R S HP:Healthy DP:Bursting MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite trolloc stands ready to obey orders.
Zangief the Dark General is standing here, riding a shadow stallion.
*Gretchen* is standing here, riding a warhorse.
Shugerpuf has arrived from the south.
Noikor has arrived from the south.
Chomsky has arrived from the south.
Trill has arrived from the south.
Noikor tries to slash *Gretchen*, but she dodges the attack.

* R S HP:Healthy DP:Bursting MV:Full > Zangief tries to scythe *Gretchen*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!
Chomsky leaves north.

* R S HP:Healthy DP:Bursting MV:Full > Bash who?

* R S HP:Healthy DP:Bursting MV:Full > kill light
kill light
The fighting is too thick and heavy for you to enter the fray!

* R S HP:Healthy DP:Bursting MV:Full > kill light
Nevaeh has arrived from the north, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the north.
The fighting is too thick and heavy for you to enter the fray!
Chomsky has arrived from the north.
*Gretchen* panics, and attempts to flee!

* R S HP:Healthy DP:Bursting MV:Full > Nevaeh leaves south riding a shadow stallion.
A Samma N'Sei warrior leaves south.
The fighting is too thick and heavy for you to enter the fray!
*Gretchen* leaves north riding a warhorse.

* R S HP:Healthy DP:Bursting MV:Full > kill light

Pseudomonas narrates 'come 4n elb'

* R S HP:Healthy DP:Bursting MV:Full > n
They aren't here.

kill light
* R S HP:Healthy DP:Bursting MV:Full > n
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shugerpuf has arrived from the south.
Noikor has arrived from the south.
Chomsky has arrived from the south.
Shugerpuf leaves south.

kill light
* R S HP:Healthy DP:Bursting MV:Full > bash
They aren't here.
Chomsky leaves north.

* R S HP:Healthy DP:Bursting MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chomsky the Dark Master is standing here.
*Gretchen* is standing here, riding a warhorse.
Noikor has arrived from the south.
Trill has arrived from the south.
Trill tries to pierce *Gretchen*, but she parries successfully.
Noikor tries to slash *Gretchen*, but she parries successfully.

* R S HP:Healthy DP:Bursting MV:Full > n
You try to slash *Gretchen*, but she deflects the blow.

kill light
* R S HP:Healthy DP:Bursting MV:Full - Trill: Healthy - Gretchen: Healthy > bash
Trill assumes an offensive striking posture.

Cancelled.
No way! You're fighting for your life!

* R S HP:Healthy DP:Bursting MV:Full - Trill: Healthy - Gretchen: Healthy > Ok.

* R S HP:Healthy DP:Bursting MV:Full - Trill: Healthy - Gretchen: Healthy > -=+
Noikor slashes *Gretchen*'s body extremely hard.
*Gretchen* tries to strike Trill, but he deflects the blow.
Trill pierces *Gretchen*'s head very hard.
*Gretchen* panics, and attempts to flee!

*
*Gretchen* leaves east riding a warhorse.

*
Nevaeh has arrived from the south, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the south.
*Gretchen* has arrived from the east, riding a warhorse.

+
Noikor tries to slash *Gretchen*, but she parries successfully.
*Gretchen* avoids being bashed by Chomsky who loses his balance and falls!

=- -=
The fighting is too thick and heavy for you to enter the fray!

* R S HP:Healthy DP:Bursting MV:Full >
Trill pierces *Gretchen*'s body extremely hard.

* R S HP:Healthy DP:Bursting MV:Full >
Trill pierces *Gretchen*'s body very hard.
Noikor slashes *Gretchen*'s body into bloody fragments!

* R S HP:Healthy DP:Bursting MV:Full >
Nevaeh releases streaks of Fire at *Gretchen*, who screams in pain.

stand
* R S HP:Healthy DP:Bursting MV:Full > You are already standing.

* R S HP:Healthy DP:Bursting MV:Full > say bashed

Trill pierces *Gretchen*'s head into bloody fragments!
*Gretchen* panics, and attempts to flee!

look
* R S HP:Healthy DP:Bursting MV:Full > kill light
You hiss 'bashed'

* R S HP:Healthy DP:Bursting MV:Full > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
*Gretchen* is sitting here, riding a warhorse.
A red haired man snarls here, revealing filed teeth.
Nevaeh Elspeth is standing here, riding a shadow stallion.
Trill the Master Havoc is here, fighting Gretchen.
Noikor the Grovelling Slave is here, fighting Gretchen.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chomsky the Dark Master is here, fighting Gretchen.

kill light
* R S HP:Healthy DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

* R S HP:Healthy DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

kill light
* R S HP:Healthy DP:Bursting MV:Full >
Chomsky narrates 'bashed'

* R S HP:Healthy DP:Bursting MV:Full > Trill pierces *Gretchen*'s body extremely hard.
*Gretchen* panics, and attempts to flee!
Chomsky crushes *Gretchen*'s right arm into bloody fragments!
Noikor slashes *Gretchen*'s right leg into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

kill light
* R S HP:Healthy DP:Bursting MV:Full >
Nevaeh throws streaks of Fire at *Gretchen*, whose freshly charred corpse crumples to the ground.
*Gretchen* is dead! R.I.P.
Your blood freezes as you hear *Gretchen*'s death cry.

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: March 10th-11th TP Bonus Event

Post by Zarth » Sat Mar 11, 2023 12:06 am

* HP:Critical MV:Fresh > [k light]
You blast *Larnus*'s body hard.

* HP:Critical MV:Fresh - Larnus: Battered > *Larnus* pounds your head.
You wish that your wounds would stop BLEEDING so much!

You blast *Larnus*'s head.
[k light]
You do the best you can!
Pseudomonas pierces *Larnus*'s right foot.
Erulak narrates 'gryb?'

* HP:Critical MV:Fresh - Larnus: Battered >
Nevaeh strikes *Larnus*'s right leg hard.
Chomsky crushes *Larnus*'s left leg very hard.

c
* HP:Critical MV:Fresh - Larnus: Beaten >
[kick ]
Your boots need polishing again -- blood all over...

* HP:Critical MV:Fresh - Larnus: Beaten >

Trill has arrived from the north.

* HP:Critical MV:Fresh - Larnus: Beaten >
Noikor has arrived from the north.

* HP:Critical MV:Fresh - Larnus: Beaten >

Pseudomonas pierces *Larnus*'s right leg.
*Larnus* pounds your body.
You wish that your wounds would stop BLEEDING so much!


c
* HP:Critical MV:Fresh - Larnus: Beaten >

You are gallantly rescued by Chomsky!

* HP:Critical MV:Fresh >
Erulak slashes *Larnus*'s body.

* HP:Critical MV:Fresh >

Pseudomonas barely pierces *Larnus*'s body.

* HP:Critical MV:Fresh >
*Larnus* panics, and attempts to flee!

* HP:Critical MV:Fresh >
Nevaeh releases streaks of Fire at *Larnus*, who screams in pain.

* HP:Critical MV:Fresh >
x

Noikor leaves north.
*Larnus* leaves south riding a warhorse.
*Larnus* has arrived from the south, riding a warhorse.

* HP:Critical MV:Fresh >
Zangief scythes *Larnus*'s head hard.
*Larnus* panics, and attempts to flee!
Shugerpuf blasts *Larnus*'s body.
Chomsky crushes *Larnus*'s right foot hard.

* HP:Critical MV:Fresh >
x
x

Chomsky crushes *Larnus*'s right arm very hard.
*Larnus* is mortally wounded, and will die soon, if not aided.
Shugerpuf blasts *Larnus*'s left leg extremely hard.
*Larnus* is dead! R.I.P.
Your blood freezes as you hear *Larnus*'s death cry.
Noikor has arrived from the north.

Locked