snatching defeat from the open arms of victory

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jumi
Posts: 4
Joined: Wed Oct 26, 2022 2:07 pm

snatching defeat from the open arms of victory

Post by Jumi » Thu Mar 02, 2023 12:50 pm

This is all of buffer, we chased Mikhan around inside keep and finally are on him in rockpen, I'm berserk...


*Mikhan* panics, and attempts to flee!
A sullen trolloc tries to hit Mikhan, but he parries successfully.
Mikhan swiftly dodges a warhorse's attempt to hit him.

* R HP:Battered MV:Weary - Draz: Critical - Mikhan: Critical > Ok.

* R HP:Battered MV:Weary - Draz: Critical - Mikhan: Critical >
Draz wipes his boots in the face of *Mikhan*!
*Mikhan* panics, and attempts to flee!

* R HP:Battered MV:Weary - Draz: Critical - Mikhan: Critical >
You try to hack *Mikhan*, but he deflects the blow.
Mikhan swiftly dodges a sullen trolloc's attempt to hit him.
A warhorse tries to hit Mikhan, but he dodges the attack.

* R HP:Battered MV:Weary - Draz: Critical - Mikhan: Critical > q
[kick dark]
Your beautiful full-circle kick misses *Mikhan* by a mile.
*Mikhan* panics, and attempts to flee!

* R HP:Battered MV:Weary - Draz: Critical - Mikhan: Critical >
Draz makes a nice balletstep which plants a foot a mile above *Mikhan*'s head.
*Mikhan* panics, and attempts to flee!
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
The vibrations are so incredible, a large black rat is shaken into little pieces.
A large black rat is dead! R.I.P.
Your blood freezes as you hear a large black rat's death cry.
A large black rat stops following you.
A warhorse vibrates and is knocked about.
You vibrate and are knocked about.
A warhorse vibrates and is knocked about.
The vibrations are so incredible, Draz is shaken into little pieces.
Draz is dead! R.I.P.
Your blood freezes as you hear Draz's death cry.
The vibrations are so incredible, an ankle-biter is shaken into little pieces.
An ankle-biter is dead! R.I.P.
Your blood freezes as you hear an ankle-biter's death cry.
The vibrations are so incredible, an ankle-biter is shaken into little pieces.
An ankle-biter is dead! R.I.P.
Your blood freezes as you hear an ankle-biter's death cry.
The vibrations are so incredible, an ankle-biter is shaken into little pieces.
An ankle-biter is dead! R.I.P.
Your blood freezes as you hear an ankle-biter's death cry.
The vibrations are so incredible, an ankle-biter is shaken into little pieces.
An ankle-biter is dead! R.I.P.
Your blood freezes as you hear an ankle-biter's death cry.
The vibrations are so incredible, an ankle-biter is shaken into little pieces.
An ankle-biter is dead! R.I.P.
Your blood freezes as you hear an ankle-biter's death cry.
A sullen trolloc vibrates and is knocked about.

* R HP:Battered MV:Weary - a sullen trolloc: Wounded - Mikhan: Critical >
A sullen trolloc tries to hit Mikhan, but he parries successfully.
A warhorse tries to hit Mikhan, but he deflects the blow.

* R HP:Battered MV:Weary - a sullen trolloc: Wounded - Mikhan: Critical >
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
You vibrate and are knocked about.
A warhorse vibrates and is knocked about.
A sullen trolloc vibrates and is knocked about.

* R HP:Beaten MV:Weary - a sullen trolloc: Wounded - Mikhan: Critical >
*Mikhan* opens the rockpen.

* R HP:Beaten MV:Weary - a sullen trolloc: Wounded - Mikhan: Critical >
Mikhan swiftly dodges a warhorse's attempt to hit him.
*Mikhan* tries to strike a sullen trolloc, but it deflects the blow.
You hack *Mikhan*'s body very hard.
*Mikhan* is stunned, but will probably regain consciousness...
A sullen trolloc hits Mikhan's left leg hard.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.

* R HP:Beaten MV:Weary > lc
[look in corpse]
corpse (here) :
a black pair of silver-tooled boots
a tight pair of black silk breeches
a small purse
a belt with a buckle of cuendillar
an obsidian encrusted sungwood staff
[2] a jeweled wristcuff
a pair of dark, luxurious gloves
a set of cloth sleeves
a coat bearing the ancient symbol of the Aes Sedai
a dark suede shirt rich with lace at the neck and cuffs
[2] a small cage of golden wire and glowing crystal
a twisted cuendillar circlet graven with crows
[2] a gold ring

0
* R HP:Beaten MV:Weary > [kill mikhan]
They aren't here.

* R HP:Beaten MV:Weary >
A sullen trolloc tickles your left leg with its hit.

* R HP:Beaten MV:Weary - a sullen trolloc: Wounded >
You hack a sullen trolloc's body into bloody fragments!
A sullen trolloc tickles your right hand with its hit.

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > g all corpse
l
You get a black pair of silver-tooled boots from the corpse of Mikhan.
You get a tight pair of black silk breeches from the corpse of Mikhan.
You get a small purse from the corpse of Mikhan.
You get a belt with a buckle of cuendillar from the corpse of Mikhan.
You get an obsidian encrusted sungwood staff from the corpse of Mikhan.
You get a jeweled wristcuff from the corpse of Mikhan.
You get a jeweled wristcuff from the corpse of Mikhan.
You get a pair of dark, luxurious gloves from the corpse of Mikhan.
You get a set of cloth sleeves from the corpse of Mikhan.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Mikhan.
You get a small cage of golden wire and glowing crystal from the corpse of Mikhan.
You get a small cage of golden wire and glowing crystal from the corpse of Mikhan.
You get a twisted cuendillar circlet graven with crows from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > Beads of cold sweat begin to emerge from your face!
The Courtyard
A number of rocks are piled up against the barracks to the east and the
castle wall to the south. The gatekeep reaches to the sky just north west
of here. The courtyard floor is composed of dirt, but occasionaly the old
cobblestones are exposed from the erosion of wind and rain.

A temporary makeshift pen of rocks and wood blocks the way to the north,
but it can easily be opened by a strong arm.
[ obvious exits: N ]
The corpse of Mikhan is lying here.
The corpse of an ankle-biter is lying here. [5]
The corpse of Draz is lying here.
The corpse of a large black rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A sullen trolloc is here, fighting YOU!

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > q
[kick dark]
Kick who?
Relena narrates 'I"m hagg'

* R HP:Beaten MV:Weary - a sullen trolloc: Battered >
You try to hack a sullen trolloc, but it parries successfully.
A sullen trolloc hits your right arm.
Your blood freezes as you hear someone's death cry.

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > narr i am crit
You narrate 'i am crit'

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > scan n
A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently.
A red haired man snarls here, revealing filed teeth.

* R HP:Beaten MV:Weary - a sullen trolloc: Battered >
You hack a sullen trolloc's body very hard.
A sullen trolloc barely hits your left arm.

* R HP:Beaten MV:Weary - a sullen trolloc: Battered >
Draz tells you 'bash him'

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > clsoe rockpen
clsoe rockpen
You hack a sullen trolloc's left leg extremely hard.
A sullen trolloc tickles your body with its hit.
[close ]
Ok.

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > [close ]
It's already closed!

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > clsoe rockpen
clsoe rockpen
[close ]
It's already closed!

clsoe rockpen
* R HP:Beaten MV:Weary - a sullen trolloc: Battered > clsoe rockpen
[close ]
It's already closed!

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > [close ]
It's already closed!

* R HP:Beaten MV:Weary - a sullen trolloc: Battered > [close ]
It's already closed!

* R HP:Beaten MV:Weary - a sullen trolloc: Battered >
Draz tells you 'we both dead'

* R HP:Beaten MV:Weary - a sullen trolloc: Battered >
You hack a sullen trolloc's body into bloody fragments!
A sullen trolloc tickles your body with its hit.

* R HP:Beaten MV:Weary - a sullen trolloc: Beaten > reply he died
You reply to Draz 'he died'

* R HP:Beaten MV:Weary - a sullen trolloc: Beaten > l
The Courtyard
A number of rocks are piled up against the barracks to the east and the
castle wall to the south. The gatekeep reaches to the sky just north west
of here. The courtyard floor is composed of dirt, but occasionaly the old
cobblestones are exposed from the erosion of wind and rain.

A temporary makeshift pen of rocks and wood blocks the way to the north,
but it can easily be opened by a strong arm.
[ obvious exits: N ]
The corpse of Mikhan is lying here.
The corpse of an ankle-biter is lying here. [5]
The corpse of Draz is lying here.
The corpse of a large black rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A sullen trolloc is here, fighting YOU!

* R HP:Beaten MV:Weary - a sullen trolloc: Beaten > lc

You hack a sullen trolloc's body into bloody fragments!
A sullen trolloc tickles your head with its hit.

* R HP:Beaten MV:Weary - a sullen trolloc: Beaten > [look in corpse]
corpse (here) :
Nothing.

* R HP:Beaten MV:Weary - a sullen trolloc: Beaten >
You hack a sullen trolloc's body into bloody fragments!
A sullen trolloc barely tickles your right leg with its hit.

* R HP:Beaten MV:Weary - a sullen trolloc: Critical >
Draz tells you 'oh you chortlesnorfling rock'

* R HP:Beaten MV:Weary - a sullen trolloc: Critical > g all 6.corpse
The corpse of an ankle-biter seems to be empty.

* R HP:Beaten MV:Weary - a sullen trolloc: Critical >
You hack a sullen trolloc's body very hard.
A sullen trolloc is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a sullen trolloc's death cry.

* R HP:Beaten MV:Weary > g all all
You get a piece of sandstone from a small purse.
You get the war scalp of Jumi the Human slain in the Blasted Lands from a small purse.
You get a blue pouch of flatwort tea from a small purse.
You get a blue pouch of flatwort tea from a small purse.
You get a gray fennel plant from a small purse.
You get some brown kaf beans from a small purse.
You get some brown kaf beans from a small purse.
You get the severed head of Jeb the Human slain in the Blasted Lands from a small purse.
the severed head of Jeb the Human slain in the Blasted Lands: You can't hold any more items.
the severed head of Relena the Human slain in the Blight: You can't hold any more items.
a rusty key: You can't hold any more items.
a cup of thick syrup: You can't hold any more items.
a cup of thready brown tea: You can't hold any more items.
a thin vial of yellow fluid: You can't hold any more items.
a thin vial of yellow fluid: You can't hold any more items.
a thin vial of yellow fluid: You can't hold any more items.
a thin vial of yellow fluid: You can't hold any more items.
a thin vial of yellow fluid: You can't hold any more items.
a bubbling draught: You can't hold any more items.
The corpse of a sullen trolloc seems to be empty.
The corpse of Mikhan seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
a cup of thick syrup: You can't carry that many items.
a water skin: You can't carry that many items.
a potato: You can't carry that many items.
a potato: You can't carry that many items.
a potato: You can't carry that many items.
a pair of lissome leather boots with metal capped toes: You can't carry that many items.
a pair of thick, gold-plated greaves: You can't carry that many items.
a belt with a buckle of cuendillar: You can't carry that many items.
a red and gold tasseled spear: You can't carry that many items.
a silver Kandori wristcuff: You can't carry that many items.
a silver Kandori wristcuff: You can't carry that many items.
a sturdy pair of full leather gauntlets: You can't carry that many items.
a pair of polished, gold-plated vambraces: You can't carry that many items.
a backpack: You can't carry that many items.
an earthen brown mantle: You can't carry that many items.
an ornate chainmail shirt chased with gold: You can't carry that many items.
a silver medallion: You can't carry that many items.
an ivory necklace: You can't carry that many items.
a gold-chased morion with an engraved silver comb: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a lantern: You can't carry that many items.
The corpse of a large black rat seems to be empty.

* R HP:Beaten MV:Weary >
Draz tells you 'dont die'

* R HP:Beaten MV:Weary > hold pack
Grab pack? Who what where?

* R HP:Beaten MV:Weary > put all pack
i
ww
You put the severed head of Jeb the Human slain in the Blasted Lands in a backpack.
You put some brown kaf beans in a backpack.
You put some brown kaf beans in a backpack.
You put a gray fennel plant in a backpack.
You put the war scalp of Jumi the Human slain in the Blasted Lands in a backpack.
You put a piece of sandstone in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a twisted cuendillar circlet graven with crows in a backpack.
You put a small cage of golden wire and glowing crystal in a backpack.
You put a small cage of golden wire and glowing crystal in a backpack.
You put a dark suede shirt rich with lace at the neck and cuffs in a backpack.
You put a coat bearing the ancient symbol of the Aes Sedai in a backpack.
You put a set of cloth sleeves in a backpack.
You put a pair of dark, luxurious gloves in a backpack.
You put a jeweled wristcuff in a backpack.
You put a jeweled wristcuff in a backpack.
You put an obsidian encrusted sungwood staff in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a small purse in a backpack.
You put a tight pair of black silk breeches in a backpack.
You put a black pair of silver-tooled boots in a backpack.
You put a large slab of meat in a backpack.
You put a large slab of meat in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a water skin in a backpack.

* R HP:Beaten MV:Weary > You are carrying:
Nothing.

* R HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Jumi - The Courtyard

* R HP:Beaten MV:Weary > g all all
The corpse of a sullen trolloc seems to be empty.
The corpse of Mikhan seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
The corpse of an ankle-biter seems to be empty.
You get a cup of thick syrup from the corpse of Draz.
You get a water skin from the corpse of Draz.
You get a potato from the corpse of Draz.
You get a potato from the corpse of Draz.
You get a potato from the corpse of Draz.
You get a pair of lissome leather boots with metal capped toes from the corpse of Draz.
You get a pair of thick, gold-plated greaves from the corpse of Draz.
You get a belt with a buckle of cuendillar from the corpse of Draz.
You get a red and gold tasseled spear from the corpse of Draz.
You get a silver Kandori wristcuff from the corpse of Draz.
You get a silver Kandori wristcuff from the corpse of Draz.
You get a sturdy pair of full leather gauntlets from the corpse of Draz.
You get a pair of polished, gold-plated vambraces from the corpse of Draz.
You get a backpack from the corpse of Draz.
You get an earthen brown mantle from the corpse of Draz.
You get an ornate chainmail shirt chased with gold from the corpse of Draz.
You get a silver medallion from the corpse of Draz.
You get an ivory necklace from the corpse of Draz.
You get a gold-chased morion with an engraved silver comb from the corpse of Draz.
You get a gold ring delicately carved with ivy from the corpse of Draz.
You get a gold ring delicately carved with ivy from the corpse of Draz.
You get a lantern from the corpse of Draz.
The corpse of a large black rat seems to be empty.

* R HP:Beaten MV:Weary > quaff fluid
You do not have that item.

* R HP:Beaten MV:Weary > g fluid pack
There doesn't seem to be a fluid in a backpack.

* R HP:Beaten MV:Weary > g fluid i.pack
You get a thin vial of yellow fluid from a backpack.

* R HP:Beaten MV:Weary > quaff fluid
v
v
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

v
* R HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.

* R HP:Beaten MV:Winded > open rockpen
n
Ok.

* R HP:Beaten MV:Winded > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of Relena is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently.
A red haired man snarls here, revealing filed teeth.

lc ed >
A Dha'vol trolloc tickles your left leg with his cleave.
You panic and attempt to flee!
You try to hack a Dha'vol trolloc, but he parries successfully.
The collector leaves north.
A Dha'vol trolloc barely tickles your right arm with his cleave.
You flee head over heels.
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
A juvenile trolloc waits hungrily to be fed.
A Ko'bal trolloc slinks about here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A Dha'vol trolloc has arrived from the south.
[look in corpse]
You do not see that item here.

* R HP:Beaten MV:Winded > n
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > TICK IN 5 SECONDS.
i
You are carrying:
a lantern
[2] a gold ring delicately carved with ivy
a gold-chased morion with an engraved silver comb
an ivory necklace
a silver medallion
an ornate chainmail shirt chased with gold
an earthen brown mantle
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a red and gold tasseled spear
a belt with a buckle of cuendillar
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes
[3] a potato
a water skin
a cup of thick syrup

* R HP:Beaten MV:Winded > de
[diag horse]
A warhorse has a few scratches.
A warhorse is full.

* R HP:Beaten MV:Winded > hold pack
You grab a backpack.

* R HP:Beaten MV:Winded > put all pack
You put a lantern in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold-chased morion with an engraved silver comb in a backpack.
You put an ivory necklace in a backpack.
You put a silver medallion in a backpack.
You put an ornate chainmail shirt chased with gold in a backpack.
You put an earthen brown mantle in a backpack.
You put a pair of polished, gold-plated vambraces in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a red and gold tasseled spear in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a pair of thick, gold-plated greaves in a backpack.
A pair of lissome leather boots with metal capped toes won't fit in a backpack.
A potato won't fit in a backpack.
A potato won't fit in a backpack.
A potato won't fit in a backpack.
A water skin won't fit in a backpack.
You put a cup of thick syrup in a backpack.

* R HP:Beaten MV:Winded > s
s
g all corpse
w
w
w
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A figure stands here, ready to collect unwanted things.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
A juvenile trolloc waits hungrily to be fed.
A Ko'bal trolloc slinks about here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Beaten MV:Winded > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of Relena is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A red haired man snarls here, revealing filed teeth.

* R HP:Beaten MV:Winded > The corpse of Relena seems to be empty.

* R HP:Beaten MV:Winded > Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.

* R HP:Beaten MV:Winded > The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Some thick-soled, heavy leather boots stand stiffly together.
A densely woven shirt of thick mail is here.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Winded > The stonegate seems to be closed.

* R HP:Beaten MV:Winded > e
n
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.

* R HP:Beaten MV:Winded > A wolfish trolloc tickles your head with its crush.
You can't ride in there.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a wolfish trolloc: Scratched > n
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a wolfish trolloc: Scratched > f
n
PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - a wolfish trolloc: Scratched > Everesta tells you 'gonna go get an abser probably or just rent'
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a wolfish trolloc: Scratched >
You hack a wolfish trolloc's body.
A wolfish trolloc crushes your head.
You can't ride in there.

ff
* R HP:Beaten MV:Winded - a wolfish trolloc: Hurt > f
n
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 185 hit points.

* R HP:Beaten MV:Winded - a wolfish trolloc: Hurt > You can't ride in there.

* R HP:Beaten MV:Winded - a wolfish trolloc: Hurt > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a wolfish trolloc: Hurt > f
n
n
You panic and attempt to flee!


Draz tells you 'u ok / managed to get out and loot?'

reply wait

*Mikhan* has arrived from the east, riding a shadow stallion.

n
You hack a wolfish trolloc's body hard.
A wolfish trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of Relena is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A red haired man snarls here, revealing filed teeth.
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A figure stands here, ready to collect unwanted things.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
A juvenile trolloc waits hungrily to be fed.
A Ko'bal trolloc slinks about here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Beaten MV:Winded > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > You reply to Draz 'wait'

* R HP:Beaten MV:Winded > You stop following Everesta.
You can't ride in there.

dd
* R HP:Beaten MV:Winded > n
u
[dismount ]
You stop riding him.

* HP:Beaten MV:Winded > The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Beaten MV:Winded > On the Castle Wall
The castle wall ends here as it joins to the north with the mountain side.
The true defendability of this castle is now obvious as it is nestled in
the mountain making the west the only necessary place to defend.
[ obvious exits: S D ]

* HP:Beaten MV:Winded > s
w
On the Castle Wall
A broken catapult lies here in pieces, the wood rotting leaving mostly rusted
pieces. A few large boulders still remain as ammunition that was never fired.
To wall leads north and west.
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.
A flock of ravens is circling in the air, searching for prey.
A huge darkhound is here, drooling and snarling.
A flock of ravens is circling in the air, searching for prey.

* HP:Beaten MV:Winded > On the Castle Wall
Merlins and crenelations form excellent protection from long past sieges in
a time now forgotten. Large blocks of granite have fallen off from wars
long forgotten. The castle wall leads south to the gatekeep and continues
east. A very large 'X' in fresh blood marks a spot.
[ obvious exits: E S ]
A flock of ravens is circling in the air, searching for prey.
A wolfish trolloc is here, howling for blood.
A young trolloc is here, growling with a deep bloodlust.

>
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
A wolfish trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Ghar'ghael trolloc joins a wolfish trolloc's fight!
A flock of ravens starts following you.


A Ghar'ghael trolloc tickles your left arm with his cleave.
You wish that your wounds would stop BLEEDING so much!

A wolfish trolloc tickles your body with its crush.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
On the Castle Wall
A broken catapult lies here in pieces, the wood rotting leaving mostly rusted
pieces. A few large boulders still remain as ammunition that was never fired.
To wall leads north and west.
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.
A flock of ravens is circling in the air, searching for prey.
A huge darkhound is here, drooling and snarling.
A flock of ravens is circling in the air, searching for prey.

* HP:Beaten MV:Winded > w

The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.

* HP:Beaten MV:Winded > On the Castle Wall
Merlins and crenelations form excellent protection from long past sieges in
a time now forgotten. Large blocks of granite have fallen off from wars
long forgotten. The castle wall leads south to the gatekeep and continues
east. A very large 'X' in fresh blood marks a spot.
[ obvious exits: E S ]
A flock of ravens is circling in the air, searching for prey.
A wolfish trolloc is here, howling for blood.
A young trolloc is here, growling with a deep bloodlust.

* HP:Beaten MV:Winded > jump out
Ok.

* HP:Beaten MV:Winded >
The flock of ravens eye you briefly, then flap their wings.
Jumi makes a flying leap from between two merlons!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Winded > st
l
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded > i
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded > l
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded >
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Winded > TICK IN 5 SECONDS.

Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You are mortally wounded, and will die soon, if not aided.

HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: snatching defeat from the open arms of victory

Post by isabel » Thu Mar 02, 2023 1:17 pm

This is Such a great movie
Rivals the conclusion of Hamlet

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: snatching defeat from the open arms of victory

Post by Asandra » Thu Mar 02, 2023 4:01 pm

Lotm

Post Reply