In the arms of the angels... :P

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Bumper
Posts: 7
Joined: Sat Dec 24, 2022 12:24 pm

In the arms of the angels... :P

Post by Bumper » Tue Feb 28, 2023 8:21 pm

Tried to edit out some useless spamming but I'm not super tech savvy.

* R HP:Wounded MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area...
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.

* R HP:Wounded MV:Full >
a
a
Williard tries to pierce *Ommin*, but he parries successfully.
[kill dark]
You slash *Ommin*'s left arm into bloody fragments!

* R HP:Wounded MV:Full - Williard: Battered - Ommin: Wounded > [kill dark]
They aren't here.

* R HP:Wounded MV:Full - Williard: Battered - Ommin: Wounded >

*Ommin* panics, and attempts to flee!

* R HP:Wounded MV:Full - Williard: Battered - Ommin: Wounded >

*Ommin* leaves south.

a
* R HP:Wounded MV:Full >
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
*Zankor* has arrived from the north.

s
a
* R HP:Wounded MV:Full > The ancient tree barely tickles Zankor's body with its hit.
The ancient tree joins the ancient tree's fight!
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A raven has arrived from the north.
Ack, you lost Williard!

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

n
* R HP:Wounded MV:Full >
a
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is here, fighting the ancient tree.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area...
A lynx creeps low to the ground, hunting for food.
The ancient tree is here, fighting Zankor.
The ancient tree is here, fighting Zankor.
A raven has arrived from the south.

* R HP:Wounded MV:Full > [kill dark]
You try to slash *Ommin*, but he parries successfully.

* R HP:Wounded MV:Full - Ommin: Wounded >
[bash ]


The ancient tree barely tickles Zankor's body with its hit.
*Zankor* crushes the ancient tree's trunk extremely hard.
The ancient tree barely tickles Zankor's head with its hit.
*Zankor* leaves north.

-=
+*
*Ommin* tries to pierce you, but you parry successfully.
Williard pierces *Ommin*'s body extremely hard.

*+
=-
-
*Ommin* assumes a defensive striking posture.

=
Williard tries to pierce *Ommin*, but he deflects the blow.
*Ommin* tries to pierce you, but you parry successfully.
You try to slash *Ommin*, but he deflects the blow.
*Ommin* panics, and attempts to flee!
As *Ommin* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Ommin: Wounded >

*Ommin* leaves north.

* R HP:Wounded MV:Full >
st
a
a
*Ommin* has arrived from the north.
You are already standing.

* R HP:Wounded MV:Full > [kill dark]
You try to slash *Ommin*, but he deflects the blow.

* R HP:Wounded MV:Full - Ommin: Wounded > [kill dark]
They aren't here.

* R HP:Wounded MV:Full - Ommin: Wounded >
l
Williard tries to pierce *Ommin*, but he deflects the blow.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
You sense a hidden life form in the area...
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Williard Gray is here, fighting Ommin.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full - Ommin: Wounded >
*Ommin* panics, and attempts to flee!

* R HP:Wounded MV:Full - Ommin: Wounded >
The ancient tree tries to hit Ommin, but he dodges the attack.
The ancient tree joins the ancient tree's fight!
Williard tries to pierce *Ommin*, but he dodges the attack.

* R HP:Wounded MV:Full - Ommin: Wounded >

Ommin swiftly dodges the ancient tree's attempt to hit him.
The ancient tree hits Ommin's body.
Williard pierces *Ommin*'s left foot very hard.
You try to slash *Ommin*, but he parries successfully.

* R HP:Wounded MV:Full - Ommin: Wounded >

*Ommin* leaves south.

* R HP:Wounded MV:Full >
a
[kill dark]
They aren't here.

n
a
* R HP:Wounded MV:Full >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

b
* R HP:Wounded MV:Full >
[kill dark]
You slash *Zankor*'s body.

* R HP:Wounded MV:Full - Zankor: Battered > [bash ]

-
=
*Zankor* tries to crush you, but you parry successfully.
A rat leaves west.
The blighted tree tries to hit Williard, but he parries successfully.
The blighted tree joins the blighted tree's fight!

+
(tic_timer): Tic in 7 seconds!
*
*+
=-
-
=
Your bash at *Zankor* sends him sprawling!

* R HP:Wounded MV:Full - Zankor: Battered >

The blighted tree tickles your left arm with its hit.
Williard pierces the blighted tree's crown extremely hard.
The blighted tree tries to hit Williard, but he parries successfully.
You slash *Zankor*'s body.
Williard pierces the blighted tree's trunk very hard.

* R HP:Wounded MV:Full - Zankor: Beaten >

Williard panics, and attempts to flee!

nar bashed
* R HP:Wounded MV:Full - Zankor: Beaten >
Williard leaves west.

* R HP:Wounded MV:Full - Zankor: Beaten > You narrate 'bashed'

* R HP:Wounded MV:Full - Zankor: Beaten >

Williard narrates 'brb'

* R HP:Wounded MV:Full - Zankor: Beaten >

The blighted tree joins the blighted tree's fight!
The blighted tree tickles your body with its hit.
The blighted tree barely hits your head.
You slash *Zankor*'s body.
A rat has arrived from the west.

* R HP:Wounded MV:Fresh - Zankor: Battered >
Williard tickles *Zankor*'s left leg with his pierce.

* R HP:Wounded MV:Fresh - Zankor: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Zankor: Beaten >

Williard barely pierces *Zankor*'s left leg.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
*Zankor* crushes your head hard.
You barely slash *Zankor*'s body.

b
* R HP:Wounded MV:Fresh - Zankor: Beaten >
*Zankor* panics, and attempts to flee!
[bash ]


-
Williard tickles *Zankor*'s right hand with his pierce.
*Zankor* leaves east.
*Zankor* has arrived from the east.

=
*Zankor* leaves south.

+*
s
a
*Cancelled.
A rat leaves south.
No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - the blighted tree: Scratched > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh - the blighted tree: Scratched >
You slash the blighted tree's branch into bloody fragments!
The blighted tree barely tickles your body with its hit.
The blighted tree tickles your body with its hit.

cw
* R HP:Wounded MV:Fresh - the blighted tree: Hurt >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Fresh - the blighted tree: Hurt > You panic and attempt to
flee!


You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full >
cb
s
[change mood brave]
Mood changed to: Brave

a
* R HP:Wounded MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
w
w
Najdeer the Highpriest bellows 'gX jbGew ZX InbW^ sEGo \KUA ObUI_ft'
Najdeer the Highpriest bellows 'RZJMMak Z_B VTvA Cc RihI'
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Wounded MV:Full >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Full > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Wounded MV:Full > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Wounded MV:Full >
not
n
w
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Full > The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Full >
n
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

w
* R HP:Wounded MV:Full >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
nar went patrol

Williard narrates 'orch patty'

* R HP:Wounded MV:Full >
You narrate 'went patrol'

* R HP:Wounded MV:Full >
n
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full >
n
ab
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is standing here.
A snake is crawling through the water here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded MV:Full > A Dha'yYr kFPvAfT qSfg 'zKa pELzc_KO_ ?Dw Yrmk a^r rQlU^c jIGa NiWTvV '
A Dha'vol trolloc tries to crush you, but you deflect the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full - a Dha'vol trolloc: Scratched >
f

A hooded myrddraal slashes your body.
A ramshorned trolloc tickles your body with his cleave.
You slash a Dha'vol trolloc's right arm very hard.
A Dha'vol trolloc tries to crush you, but you deflect the blow.
*Ommin* pierces your body.

* R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > You panic and attempt
to flee!


*Ommin* tries to pierce you, but you parry successfully.


You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full >
s
s
*Ommin* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Ommin: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Ommin: Wounded >

You try to slash *Ommin*, but he parries successfully.
*Ommin* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Ommin: Wounded >

*Ommin* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Ommin: Wounded >
*Ommin* assumes an offensive striking posture.

* R HP:Battered MV:Full - Ommin: Wounded >
nar 1s
You narrate '1s'

* R HP:Battered MV:Full - Ommin: Wounded >

You try to slash *Ommin*, but he parries successfully.
*Ommin* pierces your left leg hard.

* R HP:Battered MV:Full - Ommin: Wounded >

Williard tries to pierce *Ommin*, but he deflects the blow.

* R HP:Battered MV:Full - Ommin: Wounded >
Williard gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* R HP:Battered MV:Full - Ommin: Wounded >
Williard pierces *Ommin*'s body hard.
Williard quaffs a thin vial of yellow fluid.
Williard looks more invigorated and ready to go.

not
* R HP:Battered MV:Full - Ommin: Wounded >
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full - Ommin: Wounded > Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Williard Gray is here, fighting Ommin.
*Ommin* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

cb
* R HP:Battered MV:Full - Ommin: Wounded >
Williard tries to pierce *Ommin*, but he parries successfully.
You slash *Ommin*'s head into bloody fragments!
*Ommin* pierces your head.
*Zankor* has arrived from the north.
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Ommin: Wounded >
*Zankor* tries to crush Williard, but he deflects the blow.

* R HP:Battered MV:Full - Ommin: Wounded >
a
a
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded >
a

Williard tries to pierce *Ommin*, but he parries successfully.
*Ommin* assumes a defensive striking posture.

a
* R HP:Battered MV:Full - Ommin: Wounded >
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded >
Williard tries to pierce *Ommin*, but he deflects the blow.
You try to slash *Ommin*, but he parries successfully.
*Ommin* tries to pierce you, but you deflect the blow.

a
* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded >
*Zankor* sends Williard sprawling with a powerful bash!
Williard panics, and attempts to flee!

* R HP:Battered MV:Full - Ommin: Wounded >
a
a
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded >
*Ommin* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Ommin: Wounded >

*Zankor* crushes Williard's body into bloody fragments!
You try to slash *Ommin*, but he parries successfully.
*Ommin* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Ommin: Wounded >

Williard leaves west.

* R HP:Battered MV:Full - Ommin: Wounded >
*Zankor* crushes your right arm very hard.

* R HP:Battered MV:Full - Ommin: Wounded >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

s
* R HP:Battered MV:Full - Ommin: Wounded > *Zankor* panics, and attempts to
flee!
You panic and attempt to flee!


*Ommin* tries to pierce you, but you parry successfully.
*Ommin* pierces your body.

s
*Zankor* leaves south.
Williard tries to pierce *Ommin*, but he parries successfully.
You flee head over heels.
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is standing here.
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

s
* R HP:Battered MV:Full > Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A snake is crawling through the water here.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
nar k off
You narrate 'k off'

n
e
* R HP:Battered MV:Full >
e
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.

* R HP:Battered MV:Strong > The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
nar go well
You narrate 'go well'

* R HP:Battered MV:Strong >
e
se
se
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sqwak* is standing here.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Strong > *Sqwak* leaves west.
Sorry, but you can't do that here!

* R HP:Battered MV:Strong > Sorry, but you can't do that here!

* R HP:Battered MV:Strong >
f
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
e
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
nar another
e
You narrate 'another'

* R HP:Battered MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.

not
* R HP:Battered MV:Strong >
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
nar go rag
You narrate 'go rag'

e
s
* R HP:Battered MV:Strong > The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - the writhing grass: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Strong - the writhing grass: Healthy >
f
You slash the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
s
s
e
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered MV:Strong >
w
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong >
(tic_timer): Tic in 7 seconds!
wher
not
Players in your Zone
--------------------
Bumper - The Yard Before the Monastery
Williard - The Yard Before the Monastery

a
* R HP:Battered MV:Strong >
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
a
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
nar was sqwak
a
Ragan tries to slice Ommin, but he parries successfully.
Ragan tries to slice Ommin, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
The rain stops.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.107 seconds.
Williard says 'who is new name?'
You narrate 'was sqwak'

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
*Ommin* swiftly dodges your attempt to slash him.

* R HP:Battered MV:Full - Ragan: Scratched - Ommin: Wounded >
a
a
*Ommin* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ragan: Scratched - Ommin: Wounded > [kill dark]
You do the best you can!

l
* R HP:Battered MV:Full - Ragan: Scratched - Ommin: Wounded >
cb
a
a
*Ommin* leaves south.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a

Williard stops riding a warhorse.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

wher
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Bumper - The Yard Before the Monastery
Williard - The Yard Before the Monastery

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

who
* R HP:Battered MV:Full >
Players
There is(are): 15 player(s) on LS and 3 player(s) on DS as of the last site update.
-------
Meidien Mosievny al'Ruunde Lady of Felines
Liem of Arafel
Lady Leria the Honored Sister [Brown Ajah]
Lord Derick the Gaidin Master [Gaidin]
Alyssia the Under-Lieutenant [Tower Guard]
Williard Gray
Bumper the Caldazar [Red Eagle]
Eeva of Two Rivers
Sarenna Aghrem, the Journey Accepted [White Tower]
Metzger the Trooper [Sword and Hand]
Cardi of Saldaea
Lorrayne of Arafel
Hob of Illian
Sarinda of Tarabon
Dahlia of Illian

15 players displayed.

* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

l
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

[kill dark]
They aren't here.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
*Ommin* has arrived from the north.

scan n
* R HP:Battered MV:Full >

a
* R HP:Battered MV:Full >
[kill dark]
You try to slash *Ommin*, but he deflects the blow.

a
a
* R HP:Battered MV:Full - Ommin: Wounded >
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded >
a
a
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded >
*Ommin* tries to pierce you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to slash *Ommin*, but he parries successfully.

a
a
* R HP:Battered MV:Full - Ommin: Wounded >
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded >
*Ommin* strokes his chin thoughtfully. - Lol

a
* R HP:Battered MV:Full - Ommin: Wounded >
*Ommin* panics, and attempts to flee!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded >
*Ommin* leaves west.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

l
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Full > You have 180(409) hit and 159(166) movement points.
You have scored 91889585 experience points and 241 quest points.
You need 1610415 exp to level and 159 qp to rank.
You have amassed 96 Turn points to date.
You have played 5 days and 5 hours (real time).
This ranks you as Bumper the Caldazar [Red Eagle 5] (Level 47).
You are standing.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

who
* R HP:Battered MV:Full >
Players
There is(are): 16 player(s) on LS and 3 player(s) on DS as of the last site update.
-------
Meidien Mosievny al'Ruunde Lady of Felines
Liem of Arafel
Lady Leria the Honored Sister [Brown Ajah]
Lord Derick the Gaidin Master [Gaidin]
Alyssia the Under-Lieutenant [Tower Guard]
Williard Gray
Bumper the Caldazar [Red Eagle]
Eeva of Two Rivers
Sarenna Aghrem, the Journey Accepted [White Tower]
Metzger the Trooper [Sword and Hand]
Cardi of Saldaea
Lorrayne of Arafel
Hob of Illian
Sarinda of Tarabon
Dahlia of Illian

15 players displayed.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.


sc
* R HP:Battered MV:Fresh >
You have 194(409) hit and 166(166) movement points.
You have scored 91889585 experience points and 241 quest points.
You need 1610415 exp to level and 159 qp to rank.
You have amassed 96 Turn points to date.
You have played 5 days and 5 hours (real time).
This ranks you as Bumper the Caldazar [Red Eagle 5] (Level 47).
You are standing.

a
a
* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh >
a
a
[kill dark]
They aren't here.

They aren't here.

a

a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

l
* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Fresh >
a
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh >
scan n
A sickly, skinny deer stands here in a daze.

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.


l
* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Fresh >
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

nar hps?
* R HP:Wounded MV:Fresh >

Williard patiently twiddles his thumbs.

* R HP:Wounded MV:Fresh > You narrate 'hps?'

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh >
a
a

Williard says 'batt'

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Fresh >
a
[kill dark]

a
* R HP:Wounded MV:Fresh >
[kill dark]
You try to slash *Ommin*, but he parries successfully.

* R HP:Wounded MV:Fresh - Ommin: Wounded > [kill dark]
You do the best you can!

wher
* R HP:Wounded MV:Fresh - Ommin: Wounded >
Players in your Zone
--------------------
Williard - The Yard Before the Monastery
Bumper - The Yard Before the Monastery

* R HP:Wounded MV:Fresh - Ommin: Wounded >

*Ommin* pierces your body hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to slash *Ommin*, but he parries successfully.

* R HP:Battered MV:Fresh - Ommin: Wounded >
a
a
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Ommin: Wounded > *Ommin* panics, and attempts to flee!
[kill dark]
You do the best you can!

a
* R HP:Battered MV:Fresh - Ommin: Wounded >
a
*Ommin* leaves south.
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
a
a
[kill dark]
They aren't here.

a
* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

l
* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

wher
* R HP:Wounded MV:Fresh >
Players in your Zone
--------------------
Williard - Passing Some Tombstones
Bumper - The Yard Before the Monastery

a
* R HP:Wounded MV:Fresh >
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Fresh >
[kill dark]
They aren't here.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh >
a
a
*Zankor* has arrived from the west.
*Sqwak* has arrived from the west.
[kill dark]
You slash *Sqwak*'s body.

* R HP:Wounded MV:Fresh - Sqwak: Scratched > *Sqwak* tries to blast you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash *Sqwak*'s left arm hard.
*Zankor* leaves south.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Sqwak: Scratched >

Williard has arrived from the south.

nar on
* R HP:Wounded MV:Fresh - Sqwak: Scratched >

*Sqwak* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sqwak: Scratched > *Sqwak* leaves south.
You narrate 'on'

b
* R HP:Wounded MV:Fresh >
[bash ]
Bash who?

* R HP:Wounded MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > Williard nods in agreement.
[kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

l
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
Williard says 'all 1s'

* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
* R HP:Wounded MV:Full >
a


wher
* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Williard - The Yard Before the Monastery
Bumper - The Yard Before the Monastery

a
* R HP:Wounded MV:Full >
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > *Zankor* has arrived from the south.
*Sqwak* has arrived from the south.
[kill dark]
You try to slash *Ommin*, but he parries successfully.

who
* R HP:Wounded MV:Full - Ommin: Hurt >
*Zankor* tries to crush Williard, but he parries successfully.

* R HP:Wounded MV:Full - Ommin: Hurt > Williard barely pierces *Zankor*'s body.
*Sqwak* blasts your right arm.
Players
There is(are): 17 player(s) on LS and 2 player(s) on DS as of the last site update.
-------
Meidien Mosievny al'Ruunde Lady of Felines
Liem Whitsoar
Lady Leria the Honored Sister [Brown Ajah]
Lord Derick the Gaidin Master [Gaidin]
Alyssia the Under-Lieutenant [Tower Guard]
Williard Gray
Bumper the Caldazar [Red Eagle]
Eeva of Two Rivers
Sarenna Aghrem, the Journey Accepted [White Tower]
Metzger the Trooper [Sword and Hand]
Cardi of Saldaea
Lorrayne of Arafel
Hob of Illian
Sarinda of Tarabon
Dahlia of Illian

15 players displayed.

a
* R HP:Wounded MV:Full - Ommin: Hurt >
l
(tic_timer): Tic in 7 seconds!
[kill dark]
You do the best you can!

* R HP:Wounded MV:Full - Ommin: Hurt > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
*Ommin* is here, fighting YOU!
*Sqwak* is here, fighting YOU!
*Zankor* is here, fighting Williard.
A snake is crawling through the water here.
Williard Gray is here, fighting Zankor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Full - Ommin: Hurt >

Williard tickles *Zankor*'s head with his pierce.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Ommin* pierces your body hard.
You try to slash *Ommin*, but he deflects the blow.

cw
f
* R HP:Battered MV:Full - Ommin: Hurt >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Ommin: Hurt > *Zankor* sends Williard sprawling with
a powerful bash!
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
w
a
cb
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ommin* is here, fighting a Shienaran forward scout.
*Sqwak* is here, fighting a Shienaran forward scout.
*Zankor* is here, fighting Williard.
A snake is crawling through the water here.
Williard Gray is sitting here.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran forward scout is here, fighting Sqwak.
A Shienaran forward scout is here, fighting Zankor.
A Shienaran forward scout is here, fighting Ommin.
A Shienaran forward scout is here, fighting Sqwak.
Ragan is here, fighting Zankor.

* R HP:Battered MV:Full > *Ommin* panics, and attempts to flee!
[kill dark]
*Ommin* swiftly dodges your attempt to slash him.

* R HP:Battered MV:Full - a Shienaran forward scout: Scratched - Ommin: Hurt > You try to slash
*Ommin*, but he parries successfully.
*Ommin* tries to pierce a Shienaran forward scout, but he parries successfully.
*Sqwak* blasts a Shienaran forward scout's body extremely hard.
Ragan slices Zankor's body.
A Shienaran forward scout slashes Sqwak's right leg.
A Shienaran forward scout tries to slash Ommin, but he parries successfully.
A Shienaran forward scout tickles Zankor's body with his slash.
A Shienaran forward scout tickles Sqwak's body with his slash.
*Zankor* tries to crush Williard, but he parries successfully.
*Ommin* leaves south.
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full >
a

*Sqwak* panics, and attempts to flee!

b
* R HP:Battered MV:Full > [kill dark]
You barely slash *Sqwak*'s body.

* R HP:Battered MV:Full - a Shienaran forward scout: Scratched - Sqwak: Scratched >
[bash ]


*Sqwak* leaves north.

-=
+*
a
a
Cancelled.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tries to slash Ommin, but he parries successfully.
A Shienaran forward scout slashes Ommin's body into bloody fragments!
A Shienaran forward scout tries to slash Ommin, but he parries successfully.
Ragan slices Zankor's left arm.
A Shienaran forward scout slashes Zankor's right arm.
*Zankor* tries to crush Williard, but he parries successfully.
*Sqwak* has arrived from the north.
*Zankor* panics, and attempts to flee!
[kill dark]
You slash *Sqwak*'s left arm.

* R HP:Wounded MV:Fresh - Sqwak: Scratched > *Zankor* leaves south.
[kill dark]
You do the best you can!

a
* R HP:Wounded MV:Fresh - Sqwak: Scratched >
a
[kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Sqwak: Scratched > [kill dark]
You do the best you can!

b
* R HP:Wounded MV:Fresh - Sqwak: Scratched >
Williard barely pierces *Sqwak*'s body.

* R HP:Wounded MV:Fresh - Sqwak: Scratched >
[bash ]


Williard pierces *Sqwak*'s body.
*Ommin* pierces a Shienaran forward scout's right leg very hard.
*Ommin* panics, and attempts to flee!

-
*Ommin* leaves west.

=+
*
Williard pierces *Sqwak*'s body.
A watersnake leaves north.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*
*Sqwak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Sqwak: Hurt >

*Ommin* tries to pierce Williard, but he parries successfully.

* R HP:Wounded MV:Fresh - Sqwak: Hurt >

*Ommin* tries to pierce Williard, but he parries successfully.
Ragan barely slices Sqwak's left hand.
A Shienaran forward scout slashes Sqwak's right arm hard.
A Shienaran forward scout slashes Sqwak's body.
A Shienaran forward scout barely slashes Sqwak's body.
A Shienaran forward scout tickles Sqwak's body with his slash.
Williard barely pierces *Sqwak*'s body.
*Sqwak* blasts your left arm.

* R HP:Wounded MV:Fresh - Sqwak: Hurt >
b

*Ommin* tries to pierce Williard, but he deflects the blow.
Ragan barely slices Sqwak's right leg.
A Shienaran forward scout tickles Sqwak's body with his slash.
A Shienaran forward scout slashes Sqwak's head.
A Shienaran forward scout slashes Sqwak's right arm.
A Shienaran forward scout slashes Sqwak's body.
Williard tickles *Sqwak*'s left leg with his pierce.
*Sqwak* blasts your right hand hard.
*Ommin* tries to pierce Williard, but he deflects the blow.

* R HP:Battered MV:Fresh - Sqwak: Wounded >
*Sqwak* panics, and attempts to flee!
Williard looks at *Sqwak*.
[bash ]


-=
+*

*Sqwak* panics, and attempts to flee!

*
+=
*Ommin* tries to pierce Williard, but he deflects the blow.
Ragan slices Sqwak's left arm.
A Shienaran forward scout slashes Sqwak's body.
A Shienaran forward scout slashes Sqwak's right arm.
A Shienaran forward scout barely slashes Sqwak's body.
A Shienaran forward scout barely slashes Sqwak's body.
Williard tickles *Sqwak*'s right leg with his pierce.

-
*Sqwak* leaves north.


Williard tries to pierce *Ommin*, but he parries successfully.

-=
They're not here anymore!

* R HP:Battered MV:Fresh >

*Sqwak* has arrived from the north.

a
a
* R HP:Battered MV:Fresh >
*Sqwak* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Fresh - Sqwak: Wounded > [kill dark]
You do the best you can!

b
* R HP:Battered MV:Fresh - Sqwak: Wounded > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Sqwak: Wounded >
[bash ]


Williard tries to pierce *Ommin*, but he parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Ommin* tries to pierce Williard, but he parries successfully.

-=
+*
Williard tries to pierce *Ommin*, but he deflects the blow.
*Ommin* tries to pierce Williard, but he parries successfully.

*+
=
*Sqwak* sends you sprawling with a powerful bash!
*Zankor* has arrived from the south.

* R HP:Battered MV:Fresh - Sqwak: Wounded >
*Zankor* tries to crush Williard, but he deflects the blow.

* R HP:Battered MV:Fresh - Sqwak: Wounded >

*Zankor* crushes Williard's head into bloody fragments!
Williard panics, and attempts to flee!
Ragan slices Sqwak's body.
A Shienaran forward scout tries to slash Ommin, but he dodges the attack.
A Shienaran forward scout tickles Sqwak's right hand with his slash.
A Shienaran forward scout barely slashes Sqwak's right leg.
A Shienaran forward scout tries to slash Ommin, but he deflects the blow.
*Sqwak* blasts your body hard.
Williard tries to pierce *Ommin*, but he parries successfully.
*Ommin* tries to pierce Williard, but he dodges the attack.
Williard leaves south.

* R HP:Battered MV:Fresh - Sqwak: Wounded >

*Ommin* tries to pierce a Shienaran forward scout, but he parries successfully.

* R HP:Battered MV:Fresh - Sqwak: Wounded >
Williard tickles *Zankor*'s head with his pierce.

* R HP:Battered MV:Fresh - Sqwak: Wounded >
*Sqwak* panics, and attempts to flee!
*Zankor* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Sqwak: Wounded >

*Zankor* leaves south.

* R HP:Battered MV:Fresh - Sqwak: Wounded >
cw

*Ommin* tries to pierce a Shienaran forward scout, but he parries successfully.
Ragan tickles Sqwak's body with his slice.
A Shienaran forward scout tries to slash Ommin, but he parries successfully.
A Shienaran forward scout barely slashes Sqwak's body.
A Shienaran forward scout barely slashes Sqwak's body.
Ommin swiftly dodges a Shienaran forward scout's attempt to slash him.

* R HP:Battered MV:Fresh - Sqwak: Wounded >
f

*Sqwak* leaves west.

* R HP:Battered MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sqwak* is standing here.

* R HP:Battered MV:Full >
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
a
*Sqwak* has arrived from the east.
[kill dark]
You slash *Sqwak*'s right leg hard.

* R HP:Battered MV:Full - Sqwak: Wounded >
e
e
No way! You're fighting for your life!

f
* R HP:Battered MV:Full - Sqwak: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Sqwak: Wounded > You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.

* R HP:Battered MV:Full >
e
e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sqwak* is standing here.

* R HP:Battered MV:Full > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >

*Ommin* tries to pierce you, but you parry successfully.

e
* R HP:Battered MV:Full - Ommin: Wounded >
No way! You're fighting for your life!

* R HP:Battered MV:Full - Ommin: Wounded >
f
You try to slash *Ommin*, but he deflects the blow.
*Ommin* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


*Sqwak* has arrived from the west.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full >
cb
a
[change mood brave]
Mood changed to: Brave

a
* R HP:Battered MV:Full > *Zankor* has arrived from the south.
[kill dark]
You slash *Zankor*'s body.

* R HP:Battered MV:Full - Zankor: Battered > [kill dark]
You do the best you can!

a
a
* R HP:Battered MV:Full - Zankor: Battered >
*Zankor* tries to crush you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash *Zankor*'s body.

* R HP:Battered MV:Full - Zankor: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Zankor: Battered > Williard gets a thin vial of yellow fluid from an
embroidered, cotton shoulder bag.
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Zankor: Battered >
Williard quaffs a thin vial of yellow fluid.
Williard looks more invigorated and ready to go.

b
* R HP:Battered MV:Full - Zankor: Battered >
*Zankor* panics, and attempts to flee!
Williard tries to pierce *Ommin*, but he parries successfully.

* R HP:Battered MV:Full - Zankor: Battered >
[bash ]


*Zankor* leaves east.

-=
a
+*
a

*Ommin* tries to pierce Williard, but he parries successfully.
Ragan tries to slice Ommin, but he parries successfully.
Williard tries to pierce *Ommin*, but he deflects the blow.

Cancelled.
*Zankor* has arrived from the east.
[kill dark]
You slash *Zankor*'s left leg hard.

* R HP:Battered MV:Full - Zankor: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Zankor: Battered >
b

Williard pierces *Ommin*'s body very hard.

* R HP:Battered MV:Full - Zankor: Battered >
*Ommin* panics, and attempts to flee!

* R HP:Battered MV:Full - Zankor: Battered >
*Zankor* panics, and attempts to flee!
[bash ]


-=
*Ommin* leaves south.

+
*Zankor* leaves west.

*
a
a
*+
=
Cancelled.
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

l
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
nar hps?
You narrate 'hps?'

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

wher
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Bumper - The Yard Before the Monastery

a
* R HP:Battered MV:Full >
Williard narrates 'batt'

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.


a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Full > [kill dark]
You try to slash *Ommin*, but he deflects the blow.

a
* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded >
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded >
a
a
*Ommin* swiftly dodges Williard's attempt to pierce him.
[kill dark]
You do the best you can!

l
* R HP:Battered MV:Full - Ommin: Wounded > Williard tries to pierce *Ommin*, but he deflects the
blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Ommin* tries to pierce you, but you parry successfully.
You slash *Ommin*'s right foot into bloody fragments!
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Ommin: Wounded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
*Ommin* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is here, fighting Ommin.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran forward scout is here, fighting Ommin.
A Shienaran forward scout is here, fighting Ommin.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full - Ommin: Wounded >
Williard tries to pierce *Ommin*, but he deflects the blow.
*Ommin* tries to pierce you, but you parry successfully.

a
* R HP:Battered MV:Full - Ommin: Wounded >
a

*Ommin* panics, and attempts to flee!

* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded >
*Zankor* has arrived from the west.
*Sqwak* has arrived from the west.
[kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Ommin: Wounded > *Ommin* leaves east.
*Zankor* crushes your body hard.
[kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Zankor: Battered > *Sqwak* tries to blast Williard, but he deflects the
blow.
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Zankor: Battered > [kill dark]
You do the best you can!

b
* R HP:Battered MV:Full - Zankor: Battered >
Williard barely pierces *Sqwak*'s right arm.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Sqwak* tries to blast Williard, but he parries successfully.
You slash *Zankor*'s right arm.

* R HP:Battered MV:Full - Zankor: Battered >
[bash ]


-
Williard tickles *Sqwak*'s body with his pierce.

=
*Ommin* has arrived from the east.

+
Williard swiftly dodges *Ommin*'s attempt to pierce him.

*
*+

*Zankor* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Zankor: Battered >

*Ommin* tries to pierce Williard, but he deflects the blow.
Ragan slices Zankor's right arm.
A Shienaran forward scout barely slashes Sqwak's body.
A Shienaran forward scout slashes Zankor's right arm.
A Shienaran forward scout barely slashes Zankor's head.
A Shienaran forward scout barely slashes Sqwak's head.
Williard pierces *Sqwak*'s right leg.
*Zankor* tries to crush you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.468 seconds.

* R HP:Battered MV:Fresh - Zankor: Battered >

Williard avoids being bashed by *Sqwak* who loses his balance and falls!

* R HP:Battered MV:Fresh - Zankor: Battered >

*Ommin* pierces Williard's body hard.
Williard panics, and attempts to flee!
Williard leaves west.

* R HP:Battered MV:Fresh - Zankor: Battered >
b

Ragan barely slices Zankor's right leg.
A Shienaran forward scout slashes Sqwak's left arm.
A Shienaran forward scout barely slashes Zankor's body.
A Shienaran forward scout tickles Zankor's body with his slash.
A Shienaran forward scout barely slashes Sqwak's left foot.
*Zankor* crushes your body very hard.
*Ommin* pierces your right hand.

* R HP:Battered MV:Fresh - Zankor: Beaten >

*Zankor* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Zankor: Beaten >
*Sqwak* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Zankor: Beaten >

*Zankor* leaves east.

* R HP:Battered MV:Fresh - Ommin: Wounded > [bash ]


*Sqwak* leaves south.

-
*Ommin* tries to pierce you, but you parry successfully.

=
+*
*Sqwak* has arrived from the south.


*Ommin* tries to pierce you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Sqwak* blasts your left arm.

*
*Zankor* has arrived from the east.

+
*Zankor* tries to crush Williard, but he parries successfully.

=
-
*Sqwak* panics, and attempts to flee!


-
=
Your bash at *Ommin* sends him sprawling!

* R HP:Battered MV:Fresh - Ommin: Wounded >

*Sqwak* leaves east.
*Zankor* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Ommin: Wounded >
Williard tickles *Zankor*'s body with his pierce.

* R HP:Battered MV:Fresh - Ommin: Wounded >

Williard tickles *Zankor*'s body with his pierce.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash *Ommin*'s body into bloody fragments!
Williard narrates 'zankor beat'

cb
* R HP:Battered MV:Fresh - Ommin: Wounded >
*Zankor* leaves west.
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Fresh - Ommin: Wounded >
*Sqwak* has arrived from the east.

* R HP:Battered MV:Fresh - Ommin: Wounded >
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Sqwak* tries to blast Williard, but he parries successfully.

* R HP:Battered MV:Fresh - Ommin: Wounded >

Williard barely pierces *Sqwak*'s right arm.
A Shienaran forward scout tickles Sqwak's body with his slash.
A Shienaran forward scout barely slashes Sqwak's head.
Ragan slices Ommin's right leg into bloody fragments!
A Shienaran forward scout slashes Ommin's body into bloody fragments!
A Shienaran forward scout slashes Ommin's body into bloody fragments!
You slash *Ommin*'s body into bloody fragments!

* R HP:Battered MV:Fresh - Ommin: Battered >
b
Williard avoids being bashed by *Sqwak* who loses his balance and falls!
Williard panics, and attempts to flee!
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Ommin: Battered >
Williard leaves west.

* R HP:Battered MV:Fresh - Ommin: Battered >

A Shienaran forward scout barely tickles Sqwak's right hand with his slash.
A Shienaran forward scout barely slashes Sqwak's right arm.
Ragan slices Ommin's left leg into bloody fragments!
Ommin swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout slashes Ommin's body extremely hard.
*Ommin* panics, and attempts to flee!
You try to slash *Ommin*, but he deflects the blow.

* R HP:Battered MV:Fresh - Ommin: Beaten >
Williard barely pierces *Sqwak*'s head.

* R HP:Battered MV:Fresh - Ommin: Beaten >
Williard pierces *Sqwak*'s left leg.
*Ommin* leaves east.

* R HP:Battered MV:Fresh >

*Sqwak* panics, and attempts to flee!

a
a
* R HP:Battered MV:Fresh >
[kill dark]
You slash *Sqwak*'s body.

b
* R HP:Battered MV:Fresh - a Shienaran forward scout: Healthy - Sqwak: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - a Shienaran forward scout: Healthy - Sqwak: Battered >
[bash ]


-
Williard pierces *Sqwak*'s body.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Sqwak* tries to blast a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Sqwak's right arm.
A Shienaran forward scout slashes Sqwak's left arm.
*Sqwak* leaves west.

=
w
a
+*
b
Cancelled.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
w
a
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sqwak* is standing here.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Full > *Sqwak* leaves north.
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
b
n
[bash ]
Bash who?

a
b
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

s
* R HP:Battered MV:Full >
e
e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

a
* R HP:Battered MV:Full > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

nar lol
* R HP:Battered MV:Full >
You narrate 'lol'

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
wher
Players in your Zone
--------------------
Williard - By the Altar
Bumper - The Yard Before the Monastery

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

wher
a
* R HP:Battered MV:Full >
a
Players in your Zone
--------------------
Williard - The Yard Before the Monastery
Bumper - The Yard Before the Monastery

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full > Williard narrates 'tinybones new name'
[kill dark]
They aren't here.

l
* R HP:Battered MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.


* R HP:Battered MV:Full >
*Tinybones* has arrived from the north.

* R HP:Battered MV:Full >

Williard says 'hm'

a
* R HP:Battered MV:Full >
Williard tries to pierce *Tinybones*, but he parries successfully.
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
b
Williard tries to pierce *Tinybones*, but he deflects the blow.
Ragan slices Tinybones's right leg hard.
*Tinybones* panics, and attempts to flee!
*Tinybones* leaves north.
[bash ]
Bash who?

* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Full >
l
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
wher
Players in your Zone
--------------------
Williard - The Yard Before the Monastery
Bumper - The Yard Before the Monastery

a
* R HP:Battered MV:Full >
a
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > Maximus narrates 'need another?'
[kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
nar yes
You narrate 'yes'

a
a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
(tic_timer): Tic in 7 seconds!
nar come orch quick
a
You narrate 'come orch quick'

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
You slash *Tinybones*'s head hard.

a
* R HP:Battered MV:Fresh - Tinybones: Scratched >
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Tinybones: Scratched > [kill dark]
You do the best you can!

b
* R HP:Battered MV:Fresh - Tinybones: Scratched >
Williard pierces *Tinybones*'s head.

* R HP:Battered MV:Fresh - Tinybones: Scratched > [bash ]

-
*Tinybones* panics, and attempts to flee!

=+
Williard pierces *Tinybones*'s left arm.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Tinybones* tries to pierce you, but you deflect the blow.
*Tinybones* leaves east.

a
a
*
*Cancelled.
[kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

wher
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Williard - The Yard Before the Monastery
Bumper - The Yard Before the Monastery

a
a
* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
a
a
[kill dark]
They aren't here.

who
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
a
Players
There is(are): 15 player(s) on LS and 2 player(s) on DS as of the last site update.
-------
Maximus Meridius, Cavalryman of Malkier [Shienaran Lancer]
Meidien Mosievny al'Ruunde Lady of Felines
Liem Whitsoar
Lady Leria the Honored Sister [Brown Ajah]
Lord Derick the Gaidin Master [Gaidin]
Williard Gray
Bumper the Caldazar [Red Eagle]
Eeva of Two Rivers
Sarenna Aghrem, the Journey Accepted [White Tower]
Metzger the Trooper [Sword and Hand]
Cardi of Saldaea
Lorrayne of Arafel
Hob of Illian
Sarinda of Tarabon
Dahlia of Illian

15 players displayed.

a
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
a
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh >
a

Williard says 'is stabber'

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

l
* R HP:Battered MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Williard Gray is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

wher
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Williard - Walking Through the Orchard
Bumper - The Yard Before the Monastery

* R HP:Battered MV:Fresh >
Maximus has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Fresh >
nar eta?
a
You narrate 'eta?'

* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh >
nar oh
You narrate 'oh'

beck
* R HP:Battered MV:Fresh >
You beckon everyone to follow you.

a
a
* R HP:Battered MV:Fresh >
Ragan slices Tinybones's left foot very hard.
Ragan slices Tinybones's body hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Maximus starts following you.
[kill dark]
You slash *Tinybones*'s body hard.

* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt >
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt > [kill dark]
You do the best you can!

a
a
* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt >
*Tinybones* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt >
Williard has arrived from the north.
Williard pierces *Tinybones*'s body.

a
* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt > [kill dark]
You do the best you can!

a
* R HP:Battered MV:Fresh - Ragan: Healthy - Tinybones: Hurt > Williard tickles *Tinybones*'s right
leg with his pierce.
*Tinybones* leaves east.
[kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
a
* R HP:Battered MV:Fresh >
[kill dark]
They aren't here.

e
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

a
* R HP:Battered MV:Fresh > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ommin* is standing here.
*Tinybones* is standing here.
Maximus has arrived from the west, riding a gray palfrey.

b
* R HP:Battered MV:Full > [kill dark]
You try to slash *Ommin*, but he deflects the blow.

* R HP:Battered MV:Full - Ommin: Beaten > [bash ]

-
=+
Williard tries to pierce *Ommin*, but he deflects the blow.

*
Williard tries to pierce *Ommin*, but he deflects the blow.
*Ommin* tries to pierce you, but you parry successfully.
Williard tries to pierce *Ommin*, but he parries successfully.
*Ommin* tries to pierce you, but you deflect the blow.

*
+=
-
*Tinybones* tries to pierce Williard, but he parries successfully.


Maximus tries to cleave *Ommin*, but he deflects the blow.

-
*Ommin* panics, and attempts to flee!

=
Your bash at *Ommin* sends him sprawling!

* R HP:Battered MV:Full - Ommin: Beaten >

Maximus cleaves *Ommin*'s left leg into bloody fragments!
*Tinybones* tries to pierce Williard, but he deflects the blow.
Williard pierces *Ommin*'s body into bloody fragments!
You slash *Ommin*'s head into bloody fragments!

* R HP:Battered MV:Full - Ommin: Critical >

Williard pierces *Ommin*'s left arm into bloody fragments!
*Ommin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ommin*'s death cry.

* R HP:Battered MV:Full >
Maximus tries to cleave *Tinybones*, but he deflects the blow.

w
a
* R HP:Battered MV:Full >
Williard sheathes a silver sai into a camouflaged hood.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

e
* R HP:Battered MV:Full >
g
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Ommin is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus Meridius, Cavalryman of Malkier is here, fighting Tinybones, riding a gray palfrey.
*Tinybones* is standing here.

* R HP:Battered MV:Full >
nar haha
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Ommin.
You get a pair of earthen colored breeches from the corpse of Ommin.
You get a small purse from the corpse of Ommin.
You get a belt with a buckle of cuendillar from the corpse of Ommin.
You get a silver-winged basilard from the corpse of Ommin.
You get a silver etched shield from the corpse of Ommin.
You get a silver Kandori wristcuff from the corpse of Ommin.
You get a silver Kandori wristcuff from the corpse of Ommin.
You get a pair of dark gloves from the corpse of Ommin.
You get a set of cloth sleeves from the corpse of Ommin.
You get a pure white cloak bearing a golden sunburst from the corpse of Ommin.
You get a bearskin tunic from the corpse of Ommin.
You get a shimmering pendant of obsidian from the corpse of Ommin.
You get a shimmering pendant of obsidian from the corpse of Ommin.
You get a camouflaged hood from the corpse of Ommin.
You get a gold ring from the corpse of Ommin.
You get a gold ring from the corpse of Ommin.

* R HP:Battered MV:Full > You narrate 'haha'

* R HP:Battered MV:Full >
Maximus cleaves *Tinybones*'s left arm very hard.

* R HP:Battered MV:Full >
a

*Tinybones* barely pierces Maximus's body.

b
* R HP:Battered MV:Full > [kill dark]
You slash *Tinybones*'s right leg hard.

* R HP:Battered MV:Full - Maximus: Scratched - Tinybones: Wounded > [bash ]

-
=
+*

*Tinybones* tickles Maximus's body with his pierce.
Maximus cleaves *Tinybones*'s body hard.
Williard sheathes a throwing knife into a surcoat with exquisite embroidery.

*
Williard draws a silver sai from a camouflaged hood with a flash of steel.

+
Williard pierces *Tinybones*'s right arm.

=
-
*Tinybones* panics, and attempts to flee!

-=
As *Tinybones* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Maximus: Scratched - Tinybones: Wounded >

*Tinybones* leaves east.

* R HP:Battered MV:Full >
a
w
a

Williard leans over and severs the head from the corpse of Ommin.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Maximus has arrived from the east, riding a gray palfrey.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

a
* R HP:Battered MV:Full > [kill dark]
They aren't here.


a
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

wher
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Maximus - The Yard Before the Monastery
Bumper - The Yard Before the Monastery
Williard - Entering the Monastery

a
a
* R HP:Battered MV:Full >
sc
*Zankor* has arrived from the north.
*Sqwak* has arrived from the north.
[kill dark]
You slash *Sqwak*'s body.

* R HP:Battered MV:Full - Sqwak: Battered > Maximus cleaves *Zankor*'s body.
[kill dark]
You do the best you can!

a
* R HP:Battered MV:Full - Sqwak: Battered > HP:Battered MP:Full
You have scored 92408947 experience points and 241 quest points.
You need 1091053 exp to level and 159 qp to rank.
You have amassed 139 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bumper the Caldazar [Red Eagle 5] (Level 47).
You are fighting Sqwak.

* R HP:Battered MV:Full - Sqwak: Battered >
[kill dark]
You do the best you can!

b
* R HP:Battered MV:Full - Sqwak: Battered >
[bash ]


-
Maximus cleaves *Zankor*'s body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Sqwak* tries to blast you, but you parry successfully.
*Sqwak* panics, and attempts to flee!

=
*Zankor* panics, and attempts to flee!

+*

*Sqwak* leaves north.

*
*Zankor* leaves south.

+=
s
a
b
-
Cancelled.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is standing here.
Maximus has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Full > [kill dark]
You slash *Zankor*'s body hard.

* R HP:Battered MV:Full - Zankor: Battered >

*Zankor* tries to crush you, but you deflect the blow.
You slash *Zankor*'s left hand.

Maximus cleaves *Zankor*'s left arm.
[bash ]


*Zankor* panics, and attempts to flee!

-
=+
*Zankor* leaves east.

e
*
a
*+
Cancelled.
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
Maximus has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

s
w
* R HP:Wounded MV:Full >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus has arrived from the north, riding a gray palfrey.

w
s
* R HP:Wounded MV:Full > At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
There are some tracks of a horse leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A small grasshopper hops from place to place.
Maximus has arrived from the east, riding a gray palfrey.

w
* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > You can't ride in there.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

s
* R HP:Wounded MV:Full >
You can't ride in there.

* R HP:Wounded MV:Full >
group all
n
Maximus is now a member of your group.
A rat is now a member of your group.
A raven is now a member of your group.

* R HP:Wounded MV:Full >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Full >
n
a
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Maximus has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
a
a
[kill dark]
They aren't here.

wher
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
Williard narrates '1e ragan'

* R HP:Wounded MV:Full > Players in your Zone
--------------------
Maximus - The Yard Before the Monastery
Bumper - The Yard Before the Monastery
Williard - On the Stone Steps

w
* R HP:Wounded MV:Full >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Full >
e
e
a
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Maximus has arrived from the west, riding a gray palfrey.

b
* R HP:Wounded MV:Full > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Ommin is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tinybones* is here, fighting Williard.
Williard Gray is here, fighting Tinybones.
Maximus has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Full > Maximus cleaves *Tinybones*'s right foot.
[kill dark]
You slash *Tinybones*'s head.

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Battered > You slash
*Tinybones*'s head hard.
Maximus cleaves *Tinybones*'s head hard.
*Tinybones* tries to pierce Williard, but he deflects the blow.
Williard pierces *Tinybones*'s body.
[bash ]

-
*Tinybones* panics, and attempts to flee!

=+
*
*+
=
*Tinybones* leaves east.

-

-=
They're not here anymore!

* R HP:Wounded MV:Full >
a
a
a
[kill dark]
They aren't here.

a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

l
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Ommin is lying here.
Maximus Meridius, Cavalryman of Malkier is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

a
* R HP:Wounded MV:Full >
Maximus stops riding a gray palfrey.

* R HP:Wounded MV:Full > Maximus leaves east.
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
a
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full >
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full >
a
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

wher
a
* R HP:Wounded MV:Full >
a
Players in your Zone
--------------------
Williard - On the Stone Steps
Maximus - In the Sleeping Chamber
Bumper - On the Stone Steps

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
nar go stab wil
a
You narrate 'go stab wil'

a
* R HP:Wounded MV:Full >
Williard tries to pierce *Tinybones*, but he deflects the blow.

* R HP:Wounded MV:Full > *Tinybones* tries to pierce Williard, but he parries successfully.
Williard barely pierces *Tinybones*'s body.
[kill dark]
You slash *Tinybones*'s body hard.

a
a
* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Beaten > [kill dark]
You do the best you can!

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Beaten > [kill dark]
You do the best you can!

b
* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Beaten > [kill dark]
You do the best you can!

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Beaten > [bash ]


*Tinybones* panics, and attempts to flee!

-
=+
*
*+
Williard pierces *Tinybones*'s head.

=
-
-=
Your bash at *Tinybones* sends him sprawling!

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Beaten >

Williard pierces *Tinybones*'s head.

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Beaten >

You slash *Tinybones*'s right leg hard.
Williard barely pierces *Tinybones*'s body.

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Critical >
not
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Critical >

Maximus has arrived from the east.

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Critical >
Maximus cleaves *Tinybones*'s left leg hard.

* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Critical >

Williard pierces *Tinybones*'s head hard.

w
* R HP:Wounded MV:Full - Williard: Wounded - Tinybones: Critical >
a
Maximus cleaves *Tinybones*'s right arm very hard.
You slash *Tinybones*'s left leg hard.
*Tinybones* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tinybones*'s death cry.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Maximus has arrived from the east.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full >
a
a
[kill dark]
They aren't here.

e
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Tinybones is lying here.
The corpse of Ommin is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Maximus has arrived from the west.

* R HP:Wounded MV:Full >
g

Maximus leaves east.

* R HP:Wounded MV:Full >
[get all corpse]
You get a pair of lissome leather boots with metal capped toes from the corpse of Tinybones.
You get a set of riveted chainmail leggings from the corpse of Tinybones.
You get a bronze belt of odd design from the corpse of Tinybones.
You get a sharp, red stone dagger from the corpse of Tinybones.
You get a silver etched shield from the corpse of Tinybones.
You get a silver Kandori wristcuff from the corpse of Tinybones.
You get a sungwood bracelet from the corpse of Tinybones.
You get a sturdy pair of full leather gauntlets from the corpse of Tinybones.
You get a pair of riveted chainmail sleeves from the corpse of Tinybones.
You get a backpack from the corpse of Tinybones.
You get a dark, hooded cloak from the corpse of Tinybones.
You get a tunic of finely-crafted chain from the corpse of Tinybones.
You get a rimmed round helmet from the corpse of Tinybones.
You get a gold ring delicately carved with ivy from the corpse of Tinybones.
You get a gold ring delicately carved with ivy from the corpse of Tinybones.

* R HP:Wounded MV:Full >
Maximus has arrived from the east.
Williard has arrived from the east.

* R HP:Wounded MV:Full >

Williard leans over and severs the head from the corpse of Tinybones.

* R HP:Wounded MV:Full >
Maximus starts riding a gray palfrey.

* R HP:Wounded MV:Full >
ar haha
Who?

* R HP:Wounded MV:Full >
nar haah
w
You narrate 'haha'

* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Maximus has arrived from the east, riding a gray palfrey.
Williard has arrived from the east.

* R HP:Wounded MV:Full >
w
w
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here.
Maximus has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus has arrived from the east, riding a gray palfrey.
Williard has arrived from the east.

n
* R HP:Wounded MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Maximus has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Full >
n
w
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sqwak* is standing here.
*Zankor* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Maximus has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Full >
Maximus cleaves *Sqwak*'s right foot hard.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Full >
e
a
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus Meridius, Cavalryman of Malkier is here, fighting Sqwak, riding a gray palfrey.
*Sqwak* is here, fighting Maximus.
*Zankor* is here, fighting Maximus.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
* R HP:Wounded MV:Full > [kill dark]
You slash *Zankor*'s body.

* R HP:Wounded MV:Full - Maximus: Scratched - Zankor: Battered >
[bash ]


-
The blighted tree tries to hit someone, but he dodges the attack.
The blighted tree joins the blighted tree's fight!

=
+
*
The blighted tree tries to hit you, but you parry successfully.
Williard pierces the blighted tree's roots very hard.
The blighted tree tries to hit Williard, but he parries successfully.
Maximus cleaves *Sqwak*'s left arm.

(tic_timer): Tic in 7 seconds!
*+
*Zankor* panics, and attempts to flee!
Williard panics, and attempts to flee!

=
Williard leaves west.

-
-
Maximus avoids being bashed by *Sqwak* who loses his balance and falls!

=
*Zankor* leaves west.
They're not here anymore!

* R HP:Wounded MV:Full - the blighted tree: Scratched >

You slash the blighted tree's branch into bloody fragments!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
Maximus cleaves *Sqwak*'s body hard.

cw
f
* R HP:Wounded MV:Full - the blighted tree: Hurt >
[change mood wimpy]
Mood changed to: Wimpy

cb
* R HP:Wounded MV:Full - the blighted tree: Hurt > Williard narrates '1w'
You panic and attempt to flee!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is here, fighting Williard.
Williard Gray is here, fighting Zankor.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full >
a
b
[kill dark]
You slash *Zankor*'s head.

* R HP:Wounded MV:Full - Williard: Wounded - Zankor: Beaten >
[bash ]


Williard barely pierces *Zankor*'s left leg.

-
*Zankor* panics, and attempts to flee!

=
Williard barely pierces *Zankor*'s right leg.

+*
*+
*Zankor* leaves west.

w
=-
w
w
Cancelled.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.

a
* R HP:Wounded MV:Full > On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here.
A squirrel is here, chittering.

* R HP:Wounded MV:Full > On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full >
w
w
*Sqwak* has arrived from the south.
[kill dark]
You slash *Sqwak*'s body.

* R HP:Wounded MV:Fresh - Sqwak: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Sqwak: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Sqwak: Battered >
b

*Sqwak* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sqwak: Battered >
[bash ]


*Sqwak* leaves west.

w
-=
n
a
+Cancelled.
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Fresh > Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded MV:Fresh >
n
a
b
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

n
* R HP:Wounded MV:Full >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Full >

*Sqwak* has arrived from the west.

* R HP:Wounded MV:Full >
*Sqwak* leaves north.

a
* R HP:Wounded MV:Full >
n
n
[kill dark]
They aren't here.

n
* R HP:Wounded MV:Full > Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

a
* R HP:Wounded MV:Full > Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
You smell something remniscent of death as you enter this place.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > [kill dark]
They aren't here.

e
a
* R HP:Wounded MV:Full >
n
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

e
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

* R HP:Wounded MV:Full > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >
nar sted is 1
You narrate 'sted is 1'

s
* R HP:Wounded MV:Full >
ws
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

Maximus has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

nar don't see zank
* R HP:Wounded MV:Full >
a
Maximus leaves east riding a gray palfrey.
A raven leaves east.
You narrate 'don't see zank'

* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

a
a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full >
a
[kill dark]
They aren't here.

a
* R HP:Wounded MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > A blight-bear has arrived from the east.
A blight-bear tries to hit you, but you parry successfully.
[kill dark]
They aren't here.

* R HP:Wounded MV:Full - a blight-bear: Healthy >

You slash a blight-bear's body into bloody fragments!
A blight-bear tries to hit you, but you deflect the blow.

l
* R HP:Wounded MV:Full - a blight-bear: Scratched >
cw
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A blight-bear is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Wounded MV:Full - a blight-bear: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - a blight-bear: Scratched >

You slash a blight-bear's right leg into bloody fragments!
A blight-bear tries to hit you, but you parry successfully.

* R HP:Wounded MV:Full - a blight-bear: Hurt >
f

Maximus has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Wounded MV:Full - a blight-bear: Hurt > You panic and attempt to flee!


You flee head over heels.
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Wounded MV:Full >
s
s
s
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Full > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded MV:Full > Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full >
s
s
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Full > A watersnake leaves south.
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Full >
e
e
e
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >

Williard narrates '1s dwner'

s
* R HP:Wounded MV:Full >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full >
n
e
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full >
n
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

w
w
* R HP:Wounded MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full >
Alas, you cannot go that way...

* R HP:Wounded MV:Full > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Full >
n
a
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is standing here.
*Sqwak* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
Williard has arrived from the south, riding a warhorse.

b
* R HP:Wounded MV:Full > *Sqwak* tries to blast Williard, but he parries successfully.
[kill dark]
You slash *Zankor*'s left leg.

* R HP:Wounded MV:Full - Zankor: Beaten >
[bash ]


-
=+
Maximus has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

*
Maximus cleaves *Sqwak*'s body hard.

*
Williard panics, and attempts to flee!

+
Williard leaves east riding a warhorse.

=-

Maximus cleaves *Sqwak*'s left foot.
A ramshorned trolloc joins Zankor's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A Dha'vol trolloc joins Zankor's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!

-
*Zankor* panics, and attempts to flee!

=
Williard narrates 'brb'
Your bash at *Zankor* sends him sprawling!

* R HP:Wounded MV:Full - Zankor: Beaten >

A Dha'vol trolloc barely cleaves your head.
A Dha'vol trolloc barely cleaves Maximus's body.
A fade slashes your head.
A ramshorned trolloc barely tickles Maximus's body with his cleave.
A ramshorned trolloc barely cleaves your left foot.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc tickles Maximus's right leg with his cleave.
*Sqwak* blasts Maximus's left leg.
Maximus cleaves *Sqwak*'s body hard.
You slash *Zankor*'s right leg hard.

* R HP:Wounded MV:Full - Zankor: Beaten >

*Zankor* leaves east.

* R HP:Wounded MV:Full - a ramshorned trolloc: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Full >
a
a
[kill dark]
They aren't here.

(tic_timer): Tic in 7 seconds!
* R HP:Wounded MV:Full > [kill dark]
They aren't here.

n
e
* R HP:Wounded MV:Full >
a
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Maximus Meridius, Cavalryman of Malkier is here, fighting Sqwak, riding a gray palfrey.
*Sqwak* is sitting here.
A ramshorned trolloc is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A fade is here, fighting Maximus.
A Dha'vol trolloc is here, fighting Maximus.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Full > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
w
a
b
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankor* is here, fighting Maximus.
A raven is here flying around.
Maximus Meridius, Cavalryman of Malkier is here, fighting Sqwak, riding a gray palfrey.
*Sqwak* is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A fade is here, fighting Maximus.
A Dha'vol trolloc is here, fighting Maximus.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Strong > [kill dark]
You slash *Zankor*'s left leg.

* R HP:Wounded MV:Strong - Maximus: Wounded - Zankor: Beaten >
[bash ]


-
Williard has arrived from the north, riding a warhorse.

=
Williard barely pierces *Sqwak*'s left arm.

+
Maximus panics, and attempts to flee!

*
*Zankor* panics, and attempts to flee!

*+
Maximus leaves south riding a gray palfrey.

=-
Williard pierces *Sqwak*'s right leg.
A ramshorned trolloc joins Zankor's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A Dha'vol trolloc joins Zankor's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!


*Zankor* leaves east.

-
=
They're not here anymore!

e
* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy >

Williard panics, and attempts to flee!

a
* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy > Williard leaves north riding a warhorse.
[kill dark]
You do the best you can!

f
* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy >
Maximus has arrived from the south, riding a gray palfrey.
*Sqwak* barely blasts Maximus's head.
PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy >
f
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc tickles Maximus's left arm with his cleave.
A ramshorned trolloc barely cleaves Maximus's body.
A Dha'vol trolloc barely cleaves Maximus's body.
Maximus cleaves *Sqwak*'s left leg.
You slash a ramshorned trolloc's right hand very hard.
A Dha'vol trolloc tickles your body with his cleave.
A fade slashes your body.
A ramshorned trolloc cleaves your left arm.
A ramshorned trolloc cleaves your right arm.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.543 seconds.
You panic and attempt to flee!


You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
cb
[change mood brave]
Mood changed to: Brave

w
* R HP:Wounded MV:Full >
a
b
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Williard Gray is here, fighting Sqwak, riding a warhorse.
Maximus Meridius, Cavalryman of Malkier is here, fighting Sqwak, riding a gray palfrey.
A raven is here flying around.
*Sqwak* is here, fighting Maximus.
A ramshorned trolloc is here, fighting Maximus.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Maximus.
A fade emerges from the shadows as you pass by.
A Dha'vol trolloc is here, fighting Maximus.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Full > [kill dark]
You slash *Sqwak*'s left leg hard.

* R HP:Wounded MV:Full - Maximus: Wounded - Sqwak: Beaten >
You slash *Sqwak*'s body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
Williard pierces *Sqwak*'s head.
A ramshorned trolloc barely cleaves Maximus's body.
A ramshorned trolloc tickles Maximus's body with his cleave.
A Dha'vol trolloc tickles Maximus's body with his cleave.
Maximus cleaves *Sqwak*'s head hard.
*Sqwak* blasts Maximus's left foot.
Maximus avoids being bashed by *Sqwak* who loses his balance and falls!
[bash ]


Maximus panics, and attempts to flee!

-=
Maximus leaves east riding a gray palfrey.

+
*
*+
=-
-
*Sqwak* blasts your left leg hard.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tries to cleave Williard, but he parries successfully.
A fade slashes your body hard.
A ramshorned trolloc tries to cleave Williard, but he deflects the blow.
A ramshorned trolloc cleaves your body.
Williard barely pierces *Sqwak*'s body.
*Sqwak* panics, and attempts to flee!

=
Your bash at *Sqwak* sends him sprawling!

* R HP:Battered MV:Full - Sqwak: Critical >
Williard tickles *Sqwak*'s right leg with his pierce.

* R HP:Battered MV:Full - Sqwak: Critical >

Williard sheathes a silver sai into a camouflaged hood.

* R HP:Battered MV:Full - Sqwak: Critical >

A Dha'vol trolloc barely cleaves your body.
A ramshorned trolloc tries to cleave Williard, but he parries successfully.
A ramshorned trolloc tries to cleave Williard, but he parries successfully.
A Dha'vol trolloc tries to cleave Williard, but he parries successfully.
A fade slashes your right leg.
A ramshorned trolloc tries to cleave Williard, but he deflects the blow.
A ramshorned trolloc barely cleaves your body.
You slash *Sqwak*'s left arm hard.
Williard tickles *Sqwak*'s left arm with his pierce.
Maximus has arrived from the east, riding a gray palfrey.

* R HP:Battered MV:Full - Sqwak: Critical >
Maximus cleaves *Sqwak*'s right hand very hard.

* R HP:Battered MV:Full - Sqwak: Critical >

A throwing knife arcs through the air.

* R HP:Battered MV:Full - Sqwak: Critical >

*Sqwak* spasms in excruciating pain as he is struck by a throwing knife.

* R HP:Battered MV:Full - Sqwak: Critical >

Maximus cleaves *Sqwak*'s body.
*Sqwak* is incapacitated and will slowly die, if not aided.
A Dha'vol trolloc cleaves your body.
A ramshorned trolloc cleaves Williard's body.
A ramshorned trolloc tries to cleave Williard, but he parries successfully.
A Dha'vol trolloc tries to cleave Williard, but he dodges the attack.
A fade slashes your right leg hard.
A ramshorned trolloc tries to cleave Williard, but he parries successfully.
A ramshorned trolloc tickles your right leg with his cleave.
You slash *Sqwak*'s body very hard.
*Sqwak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Sqwak*'s death cry.

* R HP:Battered MV:Full >
nar LOL

Maximus gets eight copper pennys from the corpse of Sqwak.
Maximus gets a gold crown from the corpse of Sqwak.
Maximus gets a throwing knife from the corpse of Sqwak.
Maximus gets a pair of thick metal boots from the corpse of Sqwak.
Maximus gets a pair of ebony-steel plate greaves from the corpse of Sqwak.
Maximus gets a bronze belt of odd design from the corpse of Sqwak.
Maximus gets a bronze headed war axe from the corpse of Sqwak.
Maximus gets a gator skin bracer from the corpse of Sqwak.
Maximus gets a sungwood bracelet from the corpse of Sqwak.
Maximus gets a pair of heavy metal gauntlets from the corpse of Sqwak.
Maximus gets a pair of ebony-steel plate vambraces from the corpse of Sqwak.
Maximus gets a backpack from the corpse of Sqwak.
Maximus gets a dark blue dress bearing red and silver lightning bolts from the corpse of Sqwak.
Maximus gets a shining steel breastplate from the corpse of Sqwak.
Maximus gets a torc of gleaming steel from the corpse of Sqwak.
Maximus gets a full metal helmet and visor from the corpse of Sqwak.
Maximus gets a gold ring delicately carved with ivy from the corpse of Sqwak.
Maximus gets a gold ring delicately carved with ivy from the corpse of Sqwak.
Maximus gets an oilstone from the corpse of Sqwak.

* R HP:Battered MV:Full > Williard leans over and severs the head from the corpse of Sqwak.
You narrate 'LOL'

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