My Story: Reaver Again (Inspirational)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

My Story: Reaver Again (Inspirational)

Post by Revescaal » Sat Feb 04, 2023 4:21 pm

This is my truth from yesterday.

* HP:Scratched MV:Fresh > You hear a blood-curdling howl in the distance.
Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
Ommin the Master Havoc is standing here.
Bearnedryl has arrived from the west.
Porka has arrived from the west.
Volpaia has arrived from the west.

scan e
* HP:Scratched MV:Full >
A darkhound is here, fighting Hadis.
A darkhound is here, fighting Arahal.
A darkhound is here, fighting Draz.
*Fyra* is standing here, riding a warhorse.
*Arahal* is here, fighting a darkhound, riding a warhorse.
*Hadis* is here, fighting a darkhound, riding a bloodstock stallion.
*Salle* is here, fighting a darkhound, riding a bloodstock stallion.
*Relena* is here, fighting a darkhound, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Draz* is here, fighting a darkhound, riding a warhorse.
*Mouser* is standing here, riding a warhorse.

* HP:Scratched MV:Full >
e
x
The Courtyard
[ obvious exits: N E S W ]
The corpse of a sullen trolloc is lying here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a muzzled trolloc is lying here.
The corpse of Maximus is lying here.
A mirrored lantern has been left here. [2]
A lantern has been left here.
You sense a hidden life form in the area...
A darkhound is here, fighting Hadis.
A darkhound is here, fighting Arahal.
A darkhound is here, fighting Draz.
*Fyra* is standing here, riding a warhorse.
*Arahal* is here, fighting a darkhound, riding a warhorse.
*Hadis* is here, fighting a darkhound, riding a bloodstock stallion.
*Salle* is here, fighting a darkhound, riding a bloodstock stallion.
*Relena* is here, fighting a darkhound, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Draz* is here, fighting a darkhound, riding a warhorse.
*Mouser* is standing here, riding a warhorse.
Bearnedryl has arrived from the west.
Porka has arrived from the west.
Volpaia has arrived from the west.
Trill tries to pierce *Fyra*, but she deflects the blow.

c
* HP:Scratched MV:Full > [k light]
You try to hack *Salle*, but she deflects the blow.
*Draz* moves swiftly to protect *Relena*.
Bearnedryl slashes *Draz*'s body.

b
* HP:Scratched MV:Full - a darkhound: Beaten - Salle: Battered > [clo gate]
I see no gate here.
*Draz* moves swiftly to protect *Relena*.
Volpaia hacks *Draz*'s left leg hard.
Trill narrates 'hit'

* HP:Scratched MV:Full - a darkhound: Beaten - Salle: Battered >
[bash ]
*Mouser* barely pounds your body.


-
*Draz* moves swiftly to protect *Relena*.
Porka crushes *Draz*'s body.

=
Porka crushes *Draz*'s head.
A darkhound sears Hadis's flesh with a scorching flame!
*Mouser* pounds your head hard.
Volpaia hacks *Draz*'s body.
Trill swiftly dodges *Fyra*'s attempt to strike him.
Trill tries to pierce *Fyra*, but she parries successfully.
*Relena* slashes a darkhound's body extremely hard.
A darkhound swiftly dodges *Draz*'s attempt to crush it.
*Hadis* scythes a darkhound's body very hard.
A darkhound barely hits Hadis's right leg.
*Arahal* fails to scythe a darkhound.
A darkhound barely tickles Arahal's right leg with its hit.
*Salle* pierces a darkhound's body very hard.
A darkhound barely hits Draz's body.
*Draz* says 'ZQoI vE wbhe KT'

+
*
Volpaia narrates 'sure'
*Fyra* panics, and attempts to flee!


*Fyra* leaves north riding a warhorse.

*
A darkhound sears Salle's flesh with a scorching flame!
A darkhound sears Relena's flesh with a scorching flame!
Ommin tries to pierce *Relena*, but she deflects the blow.

+
=
Ommin tries to pierce *Relena*, but she deflects the blow.
*Salle* pierces a darkhound's body hard.
Trill pierces *Mouser*'s body.

-
-
=
Your bash at *Salle* sends her sprawling!
*Salle* panics, and attempts to flee!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
*Arahal* panics, and attempts to flee!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
Trill pierces *Mouser*'s right arm.
A darkhound sears Hadis's flesh with a scorching flame!
Ommin tries to pierce *Relena*, but she parries successfully.
Bearnedryl tickles *Draz*'s head with his slash.
You hack *Salle*'s left arm into bloody fragments!
A darkhound swiftly dodges *Relena*'s attempt to slash it.
*Hadis* scythes a darkhound's body into bloody fragments!
A darkhound tickles Hadis's body with its hit.
*Arahal* scythes a darkhound's left arm extremely hard.
A darkhound hits Arahal's left foot.
A darkhound tickles Draz's left hand with its hit.
*Draz* avoids being bashed by Bearnedryl who loses his balance and falls!
*Arahal* leaves north riding a warhorse.

ali cc op rockpen
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
Porka sends *Draz* sprawling with a powerful bash!
You dodge a bash from *Mouser* who loses his balance and falls!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
cc
Ok.

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
[op rockpen]
It's already open!
*Fyra* has arrived from the north, riding a warhorse.

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered > [k light]
You do the best you can!

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered > [k light]
You do the best you can!

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
Ommin tries to pierce *Relena*, but she deflects the blow.

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered > [k light]
You do the best you can!
*Arahal* has arrived from the north, riding a warhorse.

mb
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >

*Arahal* tries to scythe Trill, but he parries successfully.

cc
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Battered >
x
*Arahal* tries to scythe Trill, but he deflects the blow.
A darkhound joins a darkhound's fight!
A darkhound sears Salle's flesh with a scorching flame!
A darkhound sears Relena's flesh with a scorching flame!
Trill pierces *Mouser*'s body.
Ommin tries to pierce *Relena*, but she deflects the blow.
Porka barely crushes *Draz*'s left foot.
Volpaia hacks *Draz*'s right leg very hard.
Bearnedryl barely slashes *Draz*'s body.
You hack *Salle*'s left arm into bloody fragments!
*Hadis* scythes a darkhound's body into bloody fragments!
A darkhound barely hits Hadis's left leg.
A darkhound barely hits Draz's right leg.
[cha mood brave]
Mood changed to: Brave

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Beaten >
[op rockpen]
It's already open!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Beaten > [k light]
You do the best you can!
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Beaten >
[k light]
You do the best you can!

* HP:Scratched MV:Full - a darkhound: Critical - Salle: Beaten >
ali c clo rockpen
x
Ok.

x
* HP:Scratched MV:Full - a darkhound: Critical - Salle: Beaten >
[k light]
You do the best you can!
*Salle* leaves north riding a bloodstock stallion.
*Salle* has arrived from the north, riding a bloodstock stallion.

* HP:Scratched MV:Full - Mouser: Wounded > [k light]
You do the best you can!

cc
* HP:Scratched MV:Full - Mouser: Wounded >
You hack *Mouser*'s left leg.
A darkhound sears Hadis's flesh with a scorching flame!
A darkhound tries to hit Fyra, but she parries successfully.
Trill pierces *Mouser*'s left leg.
Ommin tries to pierce *Relena*, but she deflects the blow.
Porka crushes *Draz*'s right arm hard.
Porka tries to crush *Fyra*, but she deflects the blow.
Volpaia hacks *Draz*'s body hard.
Bearnedryl barely slashes *Draz*'s body.
*Relena* slashes a darkhound's body into bloody fragments!
A darkhound is dead! R.I.P.
A darkhound disappears into nothing.
*Hadis* scythes a darkhound's right arm into bloody fragments!
A darkhound barely hits Hadis's left foot.
Ommin looks at *Relena*.

x
* HP:Scratched MV:Full - Mouser: Wounded > [op rockpen]
It's already open!

x
* HP:Scratched MV:Full - Mouser: Wounded > [k light]
You do the best you can!

b
* HP:Scratched MV:Full - Mouser: Wounded > [k light]
You do the best you can!
You dodge a bash from *Mouser* who loses his balance and falls!
Trill avoids being bashed by *Arahal* who loses his balance and falls!
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

* HP:Scratched MV:Full - Mouser: Wounded >
[bash ]
*Salle* panics, and attempts to flee!
*Salle* leaves west riding a bloodstock stallion.


-=
A darkhound sears Hadis's flesh with a scorching flame!

+*
Ommin panics, and attempts to flee!


Ommin leaves north.

*
A darkhound tries to hit Fyra, but she parries successfully.
Trill barely pierces *Mouser*'s body.
Porka crushes *Draz*'s right hand.
Porka tries to crush *Fyra*, but she parries successfully.
Bearnedryl slashes *Draz*'s body hard.
*Hadis* scythes a darkhound's left leg into bloody fragments!
A darkhound barely hits Hadis's right leg.

+
=
Volpaia avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends Porka sprawling with a powerful bash!
*Draz* sends Bearnedryl sprawling with a powerful bash!

-

Volpaia sends *Draz* sprawling with a powerful bash!
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

-
=
Your bash at *Mouser* sends him sprawling!

* HP:Scratched MV:Full - Mouser: Wounded >
mb
You hack *Mouser*'s body very hard.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound tries to hit Fyra, but she deflects the blow.
Trill pierces *Mouser*'s left leg hard.
Volpaia hacks *Draz*'s left arm hard.
*Hadis* scythes a darkhound's right arm into bloody fragments!
A darkhound tickles Hadis's body with its hit.
[cha mood brave]
Mood changed to: Brave

* HP:Scratched MV:Full - Mouser: Battered >

*Relena* panics, and attempts to flee!
*Relena* leaves west riding a warhorse.

* HP:Scratched MV:Full - Mouser: Battered >
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

scan s
* HP:Scratched MV:Full - Mouser: Battered >
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
Volpaia narrates 'draz bashed'
Trill assumes an offensive striking posture.

cc
* HP:Scratched MV:Full - Mouser: Battered >
x
[op rockpen]
It's already open!
*Relena* has arrived from the west, riding a warhorse.

x
* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!

x
* HP:Scratched MV:Full - Mouser: Battered >
Trill avoids being bashed by *Arahal* who loses his balance and falls!
*Relena* slashes Bearnedryl's body.

x
* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!

x
* HP:Scratched MV:Full - Mouser: Battered > *Relena* slashes Bearnedryl's left leg.
You hack *Mouser*'s left foot hard.
A darkhound tries to hit Fyra, but she deflects the blow.
Trill pierces *Mouser*'s head.
*Hadis* scythes a darkhound's body into bloody fragments!
A darkhound hits Hadis's right leg.
[k light]
You do the best you can!

x
* HP:Scratched MV:Full - Mouser: Battered >
[k light]
You do the best you can!

* HP:Scratched MV:Full - Mouser: Battered >
[k light]
You do the best you can!

* HP:Scratched MV:Full - Mouser: Battered >
Porka narrates 'draz batt.'

* HP:Scratched MV:Full - Mouser: Battered >
x

Volpaia avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends Porka sprawling with a powerful bash!
*Draz* sends Bearnedryl sprawling with a powerful bash!

x
* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!

q
x
* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!
Volpaia sends *Draz* sprawling with a powerful bash!

* HP:Scratched MV:Full - Mouser: Battered > [where ]
Players in your Zone
--------------------
Ommin - Entrance to the Courtyard
Volpaia - The Courtyard
Trill - The Courtyard
Porka - The Courtyard
Bearnedryl - The Courtyard
Revescaal - The Courtyard
You catch the scent of many horses nearby.
Trill narrates 'mouser bat'

* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!
*Mouser* panics, and attempts to flee!

* HP:Scratched MV:Full - Mouser: Battered >
*Mouser* leaves west riding a warhorse.

* HP:Scratched MV:Full >
Trill barely pierces *Arahal*'s head.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
*Relena* slashes Bearnedryl's right leg.
A darkhound tries to hit Fyra, but she parries successfully.
Volpaia hacks *Draz*'s right arm.
*Hadis* scythes a darkhound's body into bloody fragments!
A darkhound barely hits Hadis's body.

* HP:Scratched MV:Full >

*Mouser* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full >
*Mouser* pounds your right arm very hard.
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

x
* HP:Scratched MV:Full - Mouser: Battered >
x
[k light]
You do the best you can!

* HP:Scratched MV:Full - Mouser: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Full - Mouser: Battered >
b
[bash ]


-
Trill barely pierces *Arahal*'s body.
A darkhound sears Hadis's flesh with a scorching flame!
*Relena* slashes Bearnedryl's body.
A darkhound tries to hit Fyra, but she parries successfully.
*Arahal* tries to scythe Trill, but he parries successfully.
*Hadis* scythes a darkhound's left leg into bloody fragments!
A darkhound tickles Hadis's right hand with its hit.
Trill avoids being bashed by *Arahal* who loses his balance and falls!

=+
*
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

*
*Salle* has arrived from the west, riding a bloodstock stallion.
*Salle* leaves east riding a bloodstock stallion.

+
Trill assumes a defensive striking posture.

=
You dodge a bash from *Mouser* who loses his balance and falls!

-
-
*Draz* sends Volpaia sprawling with a powerful bash!
Porka avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends Bearnedryl sprawling with a powerful bash!

=
Your bash at *Mouser* sends him sprawling!

* HP:Scratched MV:Full - Mouser: Battered >
You hack *Mouser*'s right leg hard.
Trill pierces *Arahal*'s left leg.
A darkhound sears Hadis's flesh with a scorching flame!
*Relena* slashes Bearnedryl's body.
*Draz* crushes Volpaia's left leg very hard.
*Draz* crushes Bearnedryl's left arm hard.
A darkhound tries to hit Fyra, but she parries successfully.
A darkhound swiftly dodges *Hadis*'s attempt to scythe it.
A darkhound tickles Hadis's right leg with its hit.

nar mouser batt
* HP:Scratched MV:Full - Mouser: Battered >
You narrate 'mouser batt'

* HP:Scratched MV:Full - Mouser: Battered >

*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

* HP:Scratched MV:Full - Mouser: Battered >
nar doing fine here

*Draz* avoids being bashed by Porka who loses her balance and falls!

* HP:Scratched MV:Full - Mouser: Battered >
You narrate 'doing fine here'

* HP:Scratched MV:Full - Mouser: Battered >
mb

*Mouser* panics, and attempts to flee!

b
* HP:Scratched MV:Full - Mouser: Battered > You hack *Mouser*'s body hard.
Trill pierces *Arahal*'s head hard.
*Relena* slashes Bearnedryl's head.
*Draz* crushes Volpaia's right leg hard.
*Draz* crushes Bearnedryl's right arm hard.
A darkhound tries to hit Fyra, but she parries successfully.
*Hadis* scythes a darkhound's right foot extremely hard.
A darkhound barely hits Hadis's head.
[cha mood brave]
Mood changed to: Brave

* HP:Scratched MV:Full - Mouser: Battered >
[bash ]
*Mouser* leaves north riding a warhorse.
Trill avoids being bashed by *Arahal* who loses his balance and falls!


-
*Fyra* releases streaks of Fire at Volpaia, who screams in pain.

=
A Dhai'mon trolloc has arrived from the east.
*Draz* moves swiftly to protect *Relena*.
A Dhai'mon trolloc crushes Draz's body.

+
*
*Mouser* has arrived from the north, riding a warhorse.

*
*Mouser* pounds your left leg.

+=
-
A Dhai'mon trolloc tickles Draz's right hand with his crush.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
Trill pierces *Arahal*'s body.
A darkhound sears Hadis's flesh with a scorching flame!
A darkhound tries to hit Fyra, but she deflects the blow.
*Hadis* scythes a darkhound's body into bloody fragments!
A darkhound is dead! R.I.P.
A darkhound disappears into nothing.

-
Volpaia panics, and attempts to flee!

=
Your bash at *Mouser* sends him sprawling!
Volpaia leaves west.

* HP:Scratched MV:Full - Mouser: Battered >

Porka sends *Fyra* sprawling with a powerful bash!

* HP:Scratched MV:Full - Mouser: Battered >
*Draz* crushes a Dhai'mon trolloc's body very hard.
*Arahal* tries to scythe Trill, but he deflects the blow.
You hack *Mouser*'s body hard.
A Dhai'mon trolloc barely crushes Draz's body.
Porka crushes *Fyra*'s body into bloody fragments!
Trill pierces *Arahal*'s head.
*Relena* barely slashes Bearnedryl's body.
A darkhound hits Fyra's head.
Bearnedryl barely slashes *Draz*'s body.
Bearnedryl sends *Relena* sprawling with a powerful bash!

* HP:Scratched MV:Full - Mouser: Battered >

*Hadis* scythes your head.

* HP:Hurt MV:Full - Mouser: Battered >

Volpaia narrates 'i am crit'

* HP:Hurt MV:Full - Mouser: Battered >
*Arahal* panics, and attempts to flee!

* HP:Hurt MV:Full - Mouser: Battered >
You hack *Mouser*'s body very hard.
A Dhai'mon trolloc barely crushes Draz's head.
Porka crushes *Fyra*'s body into bloody fragments!
Trill pierces *Arahal*'s left arm.
A darkhound hits Fyra's body very hard.
Bearnedryl slashes *Draz*'s head.
Ommin pierces *Hadis*'s left leg hard.

* HP:Hurt MV:Full - Mouser: Beaten >
*Arahal* leaves south riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >
Bearnedryl narrates 'relena bashed'

* HP:Hurt MV:Full - Mouser: Beaten >
*Draz* panics, and attempts to flee!

* HP:Hurt MV:Full - Mouser: Beaten >
Trill narrates 'arahel wound'
*Draz* moves swiftly to protect *Relena*.
*Draz* leaves east riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >
Trill pierces *Relena*'s right leg extremely hard.

* HP:Hurt MV:Full - Mouser: Beaten >
A Dhai'mon trolloc leaves east.

* HP:Hurt MV:Full - Mouser: Beaten >
You dodge a bash from *Hadis* who loses his balance and falls!

* HP:Hurt MV:Full - Mouser: Beaten >

*Arahal* has arrived from the south, riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >

Trill pierces *Relena*'s left leg into bloody fragments!
Ommin barely pierces *Hadis*'s body.
You hack *Mouser*'s body hard.
Porka tries to crush *Fyra*, but she parries successfully.
*Relena* slashes Bearnedryl's right arm.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound tries to hit Fyra, but she parries successfully.

* HP:Hurt MV:Full - Mouser: Beaten >
Trill assumes an offensive striking posture.

* HP:Hurt MV:Full - Mouser: Beaten >

*Draz* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >
Porka narrates 'frya wound'
*Fyra* panics, and attempts to flee!
*Draz* tries to crush Ommin, but he deflects the blow.

b
* HP:Hurt MV:Full - Mouser: Beaten >

*Relena* panics, and attempts to flee!

* HP:Hurt MV:Full - Mouser: Beaten > [bash ]
*Arahal* tries to scythe Ommin, but he deflects the blow.
*Fyra* leaves west riding a warhorse.


Ommin barely pierces *Hadis*'s body.
*Relena* leaves west riding a warhorse.

-
*Mouser* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Mouser: Beaten >
Trill pierces *Arahal*'s right arm hard.

* HP:Hurt MV:Full - Mouser: Beaten >

*Fyra* has arrived from the west, riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >

Trill pierces *Arahal*'s body hard.
A darkhound joins Ommin's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
*Arahal* tries to scythe Ommin, but he deflects the blow.
Ommin pierces *Hadis*'s body.
*Hadis* scythes your body very hard.
*Mouser* pounds your body hard.

* HP:Hurt MV:Full - Mouser: Beaten >

Porka sends *Fyra* sprawling with a powerful bash!

nar mouser beat
* HP:Hurt MV:Full - Mouser: Beaten >
Ommin avoids being bashed by *Draz* who loses his balance and falls!

b
* HP:Hurt MV:Full - Mouser: Beaten >
Trill narrates 'rel beat'

* HP:Hurt MV:Full - Mouser: Beaten >
Ommin pierces *Hadis*'s left leg.

* HP:Hurt MV:Full - Mouser: Beaten >
Ommin has lost his link.
Bearnedryl slashes *Draz*'s right arm hard.
*Draz* panics, and attempts to flee!

* HP:Hurt MV:Full - Mouser: Beaten >
*Draz* leaves west riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >

Porka crushes *Fyra*'s left arm into bloody fragments!
*Fyra* panics, and attempts to flee!
A darkhound joins Ommin's fight!
Trill pierces *Arahal*'s body.
*Arahal* tries to scythe Ommin, but he deflects the blow.
Ommin pierces *Hadis*'s left arm.
*Hadis* scythes your right arm.
*Mouser* pounds your left leg.

* HP:Hurt MV:Full - Mouser: Beaten >

Bearnedryl slashes *Arahal*'s body.
*Salle* has arrived from the east, riding a bloodstock stallion.
*Fyra* leaves west riding a warhorse.

* HP:Hurt MV:Full - Mouser: Beaten >

Ommin has reconnected.

* HP:Hurt MV:Full - Mouser: Beaten >

*Salle* leaves west riding a bloodstock stallion.

* HP:Hurt MV:Full - Mouser: Beaten > You narrate 'mouser beat'

* HP:Hurt MV:Full - Mouser: Beaten >
[bash ]


Trill pierces *Arahal*'s body hard.
Ommin pierces *Hadis*'s body.

-
Porka narrates 'bashed haga'

=
A darkhound joins Ommin's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound barely hits Mouser's body.
Bearnedryl slashes *Arahal*'s head hard.
Trill pierces *Arahal*'s right arm hard.
*Arahal* tries to scythe Ommin, but he parries successfully.
Ommin pierces *Hadis*'s left leg hard.
*Hadis* scythes your body hard.
*Mouser* pounds your right leg.
The rain stops.
Porka crushes *Hadis*'s left arm hard.

+
*
*+=
-
-
*Arahal* panics, and attempts to flee!

=
Your bash at *Mouser* sends him sprawling!
*Arahal* leaves west riding a warhorse.

* HP:Wounded MV:Fresh - Mouser: Beaten >
Bearnedryl slashes *Hadis*'s body.

* HP:Wounded MV:Fresh - Mouser: Beaten >

Bearnedryl slashes *Hadis*'s left leg.
A darkhound barely hits Mouser's right foot.
Ommin pierces *Hadis*'s left foot.
You hack *Mouser*'s body hard.
Ommin pierces *Hadis*'s body.

* HP:Wounded MV:Fresh - Mouser: Beaten >
Trill pierces *Mouser*'s head.
*Hadis* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Mouser: Beaten >

*Hadis* avoids being bashed by Porka who loses her balance and falls!

* HP:Wounded MV:Fresh - Mouser: Beaten >
cc
x
x
mb

*Arahal* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Fresh - Mouser: Beaten >
x

Trill pierces *Mouser*'s body hard.
A darkhound hits Mouser's body.
Ommin pierces *Hadis*'s right arm.
*Hadis* scythes your left arm very hard.

x
* HP:Wounded MV:Fresh - Mouser: Beaten >

Ommin pierces *Hadis*'s body.

x
* HP:Wounded MV:Fresh - Mouser: Beaten >

Bearnedryl sends *Hadis* sprawling with a powerful bash!
*Arahal* tries to scythe Trill, but he deflects the blow.

* HP:Wounded MV:Fresh - Mouser: Beaten >
x

*Mouser* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Mouser: Beaten >
*Arahal* tries to scythe Trill, but he parries successfully.
Trill pierces *Mouser*'s left arm.
Bearnedryl slashes *Hadis*'s left arm very hard.
A darkhound tickles Mouser's right hand with its hit.
Ommin barely pierces *Hadis*'s body.
*Mouser* pounds your head hard.
A Dhai'mon trolloc has arrived from the east.
*Mouser* leaves north riding a warhorse.

* HP:Wounded MV:Fresh - Hadis: Battered >
[op rockpen]
It's already open!

x
* HP:Wounded MV:Fresh - Hadis: Battered > [k light]
You do the best you can!

x
x
* HP:Wounded MV:Fresh - Hadis: Battered > A darkhound joins Ommin's fight!
A Dhai'mon trolloc joins your fight!
Ommin barely pierces *Hadis*'s body.
[k light]
You do the best you can!
Bearnedryl looks at *Hadis*.
*Mouser* has arrived from the north, riding a warhorse.

x
* HP:Wounded MV:Fresh - Hadis: Battered > [cha mood brave]
Mood changed to: Brave
*Mouser* leaves west riding a warhorse.

* HP:Wounded MV:Fresh - Hadis: Battered > [k light]
You do the best you can!

cc
* HP:Wounded MV:Fresh - Hadis: Battered > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Battered > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Battered >
x
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Hadis: Battered > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Battered > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Battered > A Dhai'mon trolloc tickles Arahal's body with his crush.
A darkhound tickles Arahal's left leg with its hit.
You hack *Hadis*'s right arm hard.
Trill pierces *Arahal*'s body.
Bearnedryl slashes *Hadis*'s left arm hard.
Porka crushes *Hadis*'s body.
Ommin pierces *Hadis*'s left arm very hard.
[k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Beaten > [op rockpen]
It's already open!

x
* HP:Wounded MV:Fresh - Hadis: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Hadis: Beaten > [k light]
You do the best you can!

* HP:Wounded MV:Fresh - Hadis: Beaten > [k light]
You do the best you can!
*Hadis* panics, and attempts to flee!

x
* HP:Wounded MV:Fresh - Hadis: Beaten > Ommin pierces *Hadis*'s body.
[k light]
You do the best you can!
*Hadis* leaves east riding a bloodstock stallion.
*Hadis* has arrived from the east, riding a bloodstock stallion.

b
* HP:Wounded MV:Fresh > [k light]
You hack *Hadis*'s body.

* HP:Wounded MV:Fresh - Hadis: Beaten > [k light]
You do the best you can!
*Arahal* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Hadis: Beaten > [k light]
You do the best you can!

* HP:Wounded MV:Fresh - Hadis: Beaten > Porka narrates 'hadis is beaten'
[k light]
You do the best you can!
*Arahal* leaves north riding a warhorse.

* HP:Wounded MV:Fresh - Hadis: Beaten >
[k light]
You do the best you can!
Bearnedryl slashes *Hadis*'s head.

* HP:Wounded MV:Fresh - Hadis: Beaten > Bearnedryl slashes *Hadis*'s head.
A Dhai'mon trolloc joins your fight!
A darkhound joins a Dhai'mon trolloc's fight!
*Hadis* scythes your right foot.
You hack *Hadis*'s right foot.
*Hadis* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Hadis: Beaten >
x
[bash ]
*Hadis* leaves south riding a bloodstock stallion.


x
Cancelled.
[k light]
They aren't here.

* HP:Wounded MV:Fresh >
*Hadis* has arrived from the south, riding a bloodstock stallion.

* HP:Wounded MV:Fresh > Porka crushes *Hadis*'s left leg hard.
*Hadis* panics, and attempts to flee!
[k light]
You hack *Hadis*'s body hard.
Bearnedryl slashes *Hadis*'s body.

s
* HP:Wounded MV:Fresh - Porka: Scratched - Hadis: Critical >
No way! You're fighting for your life!

* HP:Wounded MV:Fresh - Porka: Scratched - Hadis: Critical >
*Hadis* leaves north riding a bloodstock stallion.

* HP:Wounded MV:Fresh >
x
x
[k light]
They aren't here.

n
* HP:Wounded MV:Fresh > [k light]
They aren't here.

w
* HP:Wounded MV:Fresh > The Well
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
The corpse of Scald is lying here.
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
You notice a water skin is hidden here.
A gray haired weaponsmaster stands nearby.
Bearnedryl has arrived from the south.
Porka has arrived from the south.
Trill has arrived from the south.

x
o HP:Wounded MV:Full > The Courtyard
[ obvious exits: N E S W ]
*Arahal* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bearnedryl has arrived from the east.
Porka has arrived from the east.
Bearnedryl slashes *Arahal*'s head hard.
*Arahal* panics, and attempts to flee!

* HP:Wounded MV:Full >
Porka crushes *Arahal*'s left arm very hard.
[k light]
You hack *Arahal*'s body.

* HP:Wounded MV:Full - Bearnedryl: Wounded - Arahal: Battered >

*Arahal* leaves south riding a warhorse.
*Hadis* has arrived from the north, riding a bloodstock stallion.

x
* HP:Wounded MV:Full >
Porka crushes *Hadis*'s body.
*Hadis* panics, and attempts to flee!
*Hadis* tries to flee, but is too exhausted!
Bearnedryl leaves north.

x
* HP:Wounded MV:Full > [k light]
You hack *Hadis*'s right arm hard.
*Hadis* panics, and attempts to flee!

* HP:Wounded MV:Full - Porka: Scratched - Hadis: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Full - Porka: Scratched - Hadis: Critical >
x
x
[k light]
You do the best you can!

x
* HP:Wounded MV:Full - Porka: Scratched - Hadis: Critical >
x
You hack *Hadis*'s right leg hard.
*Hadis* panics, and attempts to flee!
*Hadis* leaves north riding a bloodstock stallion.
[k light]
They aren't here.
Your blood freezes as you hear someone's death cry.

* HP:Wounded MV:Full > Porka leaves south.
[k light]
They aren't here.

x
* HP:Wounded MV:Full > [k light]
They aren't here.
Bearnedryl has arrived from the north.

x
* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full > [k light]
They aren't here.
Volpaia narrates 'how we?'

x
* HP:Wounded MV:Full > [k light]
They aren't here.

x
* HP:Wounded MV:Full > [k light]
They aren't here.
Bearnedryl leaves north.

n
* HP:Wounded MV:Full > [k light]
They aren't here.

x
* HP:Wounded MV:Full >
s
s
w
x
A Pile of Decaying Skeletons
[ obvious exits: E S ]
The corpse of Hadis is lying here.
Bearnedryl the Diseased Molestor is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Bearnedryl gets a dark pair of steel boots from the corpse of Hadis.
Bearnedryl gets a pair of steel-plated greaves from the corpse of Hadis.
Bearnedryl gets a bronze belt of odd design from the corpse of Hadis.
Bearnedryl gets a wickedly scythed longsword from the corpse of Hadis.
Bearnedryl gets a sungwood bracelet from the corpse of Hadis.
Bearnedryl gets a sungwood bracelet from the corpse of Hadis.
Bearnedryl gets a pair of heavy metal gauntlets from the corpse of Hadis.
Bearnedryl gets a pair of ebony-steel plate vambraces from the corpse of Hadis.
Bearnedryl gets a backpack from the corpse of Hadis.
Bearnedryl gets a dark, hooded cloak from the corpse of Hadis.
Bearnedryl gets a shining steel breastplate from the corpse of Hadis.
Bearnedryl gets a torc of gleaming steel from the corpse of Hadis.
Bearnedryl gets a torc of gleaming steel from the corpse of Hadis.
Bearnedryl gets a full metal helmet and visor from the corpse of Hadis.
Bearnedryl gets a gold ring delicately carved with ivy from the corpse of Hadis.
Bearnedryl gets a gold ring delicately carved with ivy from the corpse of Hadis.
Bearnedryl gets an oilstone from the corpse of Hadis.
Bearnedryl gets a crystal lightstick from the corpse of Hadis.

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full > The Courtyard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Full > Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
Trill the Master Havoc is here, fighting Arahal.
*Arahal* is here, fighting Porka, riding a warhorse.
Porka the Dark Master is here, fighting Arahal.
A trolloc is here ruling a group of trollocs.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Full > Trill pierces *Arahal*'s right arm hard.
*Arahal* panics, and attempts to flee!
A Dhai'mon trolloc tickles Arahal's left foot with his crush.
Porka crushes *Arahal*'s body hard.
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
You notice a pair of thick metal boots is hidden here.
A burly trolloc stands here, eyeing the surroundings.
A Ko'bal trolloc slinks about here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Bearnedryl has arrived from the east.

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full >
nar one down
q
x
You narrate 'one down'

* HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Ommin - The Gatekeep
Bearnedryl - The Gatekeep
Revescaal - The Gatekeep
Trill - Entrance to the Courtyard
Porka - Entrance to the Courtyard
Volpaia - The Courtyard
You catch the scent of many horses nearby.

e
n
* HP:Wounded MV:Full > [k light]
They aren't here.

x
* HP:Wounded MV:Full > Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
Trill the Master Havoc is here, fighting Arahal.
*Arahal* is here, fighting Porka, riding a warhorse.
Porka the Dark Master is here, fighting Arahal.
A Dhai'mon trolloc is here, fighting Arahal.
Bearnedryl has arrived from the west.
Bearnedryl barely slashes *Arahal*'s body.
*Arahal* panics, and attempts to flee!
*Arahal* leaves east riding a warhorse.

x
* HP:Wounded MV:Full > The Courtyard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bearnedryl has arrived from the south.
Ack, you lost Porka!
Trill assumes an offensive striking posture.

x
* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full > [k light]
They aren't here.

e
* HP:Wounded MV:Full > [k light]
They aren't here.

s
* HP:Wounded MV:Full >
The Well
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
The corpse of Scald is lying here.
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
You notice a water skin is hidden here.
A gray haired weaponsmaster stands nearby.
Bearnedryl has arrived from the west.
Trill has arrived from the west.

o HP:Wounded MV:Strong > The Courtyard
[ obvious exits: N E S W ]
The corpse of a sullen trolloc is lying here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of a muzzled trolloc is lying here.
The corpse of Maximus is lying here.
A mirrored lantern has been left here. [2]
A lantern has been left here.
A red-eyed raven is here flying around.
A darkhound is here, howling.
A gray palfrey prances skittishly nearby.
Bearnedryl has arrived from the north.

x
* HP:Wounded MV:Strong >
Volpaia narrates 'nice'

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
e

Trill has arrived from the east.

n
* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: E S W ]
Bearnedryl has arrived from the west.

n
* HP:Wounded MV:Strong >
Alas, you cannot go that way...

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong >
e
n
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
Bearnedryl has arrived from the west.

n
* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: N S W ]
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: N S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong >
w
w
The Courtyard
[ obvious exits: N E S W ]
A figure stands here, ready to collect unwanted things.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A large rat, as black as coal, stares at you from the shadows.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Bearnedryl has arrived from the east.
Bearnedryl narrates 'hadis rip'

* HP:Wounded MV:Strong >
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
Bearnedryl has arrived from the east.

* HP:Wounded MV:Strong >
w
A Pile of Decaying Skeletons
[ obvious exits: E S ]
The corpse of Hadis is lying here.
Volpaia the Darkling Senior is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.
Bearnedryl has arrived from the east.

* HP:Wounded MV:Strong >

Volpaia narrates 'nod'

s
s
* HP:Wounded MV:Strong >
The Courtyard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bearnedryl has arrived from the north.
Volpaia has arrived from the north.

w
* HP:Wounded MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
A trolloc is here ruling a group of trollocs.
Bearnedryl has arrived from the north.
Volpaia has arrived from the north.

* HP:Wounded MV:Strong > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
You notice a pair of thick metal boots is hidden here.
A burly trolloc stands here, eyeing the surroundings.
A Ko'bal trolloc slinks about here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Bearnedryl has arrived from the east.
Volpaia has arrived from the east.

q
* HP:Wounded MV:Strong >
x
x
[where ]
Players in your Zone
--------------------
Volpaia - The Gatekeep
Bearnedryl - The Gatekeep
Revescaal - The Gatekeep
Trill - The Bridge
Porka - In Front of the Castle
Ommin - In Front of the Castle
You catch the scent of many horses nearby.
Trill narrates 'thry 1w'

* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong >
[k light]
They aren't here.

scan w
* HP:Wounded MV:Strong >
x

Volpaia says 'spam'

x
* HP:Wounded MV:Strong > Trill the Master Havoc is here, fighting Fyra.
Porka the Dark Master is here, fighting Fyra.
Ommin the Master Havoc is here, fighting Fyra.
*Fyra* is here, fighting Porka, riding a warhorse.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
nar
w
Yes, narrate, fine, narrate we must, but WHAT???

x
* HP:Wounded MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here.
An iron lantern hangs from the wall above the gate.
Trill the Master Havoc is here, fighting Fyra.
Porka the Dark Master is here, fighting Fyra.
Ommin the Master Havoc is here, fighting Fyra.
*Fyra* is here, fighting Porka, riding a warhorse.
Bearnedryl has arrived from the east.
Volpaia has arrived from the east.

x
* HP:Wounded MV:Strong >
[k light]
The fighting is too thick and heavy for you to enter the fray!
*Fyra* leaves north riding a warhorse.

x
* HP:Wounded MV:Strong > The stonegate closes quietly.
[k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.
Bearnedryl slides a gold ring delicately carved with ivy on to his right ring finger.
Bearnedryl slides a gold ring delicately carved with ivy on to his left ring finger.
Bearnedryl wears a torc of gleaming steel around his neck.
Bearnedryl wears a torc of gleaming steel around his neck.
Bearnedryl wears a dark, hooded cloak about his body.
Bearnedryl wears a backpack on his back.
Bearnedryl puts a sungwood bracelet on around his right wrist.
Bearnedryl puts a sungwood bracelet on around his left wrist.
Bearnedryl wears a bronze belt of odd design around his waist.

* HP:Wounded MV:Strong > [k light]
They aren't here.
Trill narrates 'on 1w'

mb
n
* HP:Wounded MV:Strong >
x
[cha mood brave]
Mood changed to: Brave
Volpaia says 'I am critical'

n
* HP:Wounded MV:Strong > Porka leaves west.
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
*Fyra* is here, fighting a cringing trolloc whelp, riding a warhorse.
A cringing trolloc whelp is here, fighting Fyra.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Bearnedryl has arrived from the south.
Volpaia has arrived from the south.

x
* HP:Wounded MV:Tiring > [k light]
You try to hack *Fyra*, but she deflects the blow.

* HP:Wounded MV:Tiring - a cringing trolloc whelp: Healthy - Fyra: Battered > No way! You're
fighting for your life!

b
* HP:Wounded MV:Tiring - a cringing trolloc whelp: Healthy - Fyra: Battered > You try to hack
*Fyra*, but she parries successfully.
A sickly, blighted deer leaves north.
*Fyra* strikes a cringing trolloc whelp's left arm.
Fyra swiftly dodges a cringing trolloc whelp's attempt to hit her.
[k light]
You do the best you can!
Bearnedryl tries to slash *Fyra*, but she deflects the blow.

* HP:Wounded MV:Tiring - a cringing trolloc whelp: Hurt - Fyra: Battered >
[bash ]

-
Volpaia leaves north.

=
+*
*+
Volpaia has arrived from the north.

=
-
*Fyra* strikes a cringing trolloc whelp's body hard.
A cringing trolloc whelp tries to hit Fyra, but she dodges the attack.
*Fyra* panics, and attempts to flee!


-=
Your bash at *Fyra* sends her sprawling!

* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Battered >

Volpaia hacks a warhorse's left arm into bloody fragments!

* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Battered >
mb
x
[cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Battered > [k light]
You do the best you can!

love
* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Battered >
A warhorse tickles Volpaia's right foot with his hit.
Bearnedryl slashes *Fyra*'s right hand extremely hard.
You try to hack *Fyra*, but she parries successfully.
A cringing trolloc whelp hits Fyra's body.

x
* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Beaten > You love the whole
world.

x
* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Tiring - a cringing trolloc whelp: Wounded - Fyra: Beaten > [k light]
You do the best you can!
*Fyra* leaves south riding a warhorse.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
[k light]
They aren't here.

s
* HP:Wounded MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here.
An iron lantern hangs from the wall above the gate.
Ommin the Master Havoc is standing here.
Bearnedryl has arrived from the north.
Volpaia has arrived from the north.

w
* HP:Wounded MV:Tiring >
Ommin leaves west.

w
w
* HP:Wounded MV:Tiring > The Bridge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Bearnedryl has arrived from the east.
Volpaia has arrived from the east.

x
o HP:Wounded MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Bearnedryl has arrived from the east.
Volpaia has arrived from the east.

x
o HP:Wounded MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
*Fyra* is here, fighting Porka, riding a warhorse.
Trill the Master Havoc is here, fighting Fyra.
Porka the Dark Master is here, fighting Fyra.
Bearnedryl has arrived from the east.
Volpaia has arrived from the east.

* HP:Wounded MV:Tiring > [k light]
You hack *Fyra*'s right foot into bloody fragments!
*Fyra* panics, and attempts to flee!
*Fyra* leaves west riding a warhorse.

w
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Ommin the Master Havoc is here, fighting Mouser.
*Salle* is standing here, riding a bloodstock stallion.
*Mouser* is here, fighting Ommin, riding a warhorse.
*Draz* is here, fighting Ommin, riding a warhorse.
*Relena* is standing here, riding a warhorse.
Bearnedryl has arrived from the east.
Porka has arrived from the east.
Volpaia has arrived from the east.
Bearnedryl tries to slash *Salle*, but she deflects the blow.
Trill pierces *Draz*'s body.

* HP:Wounded MV:Tiring >

*Salle* pierces Bearnedryl's left leg.
*Draz* moves swiftly to protect *Relena*.
Porka crushes *Draz*'s body.
*Draz* moves swiftly to protect *Relena*.
Volpaia hacks *Draz*'s body.

x
* HP:Wounded MV:Tiring >
*Draz* moves swiftly to protect *Relena*.
*Relena* barely slashes your body.

* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Beaten > [k light]
You do the best you can!
Trill narrates 'rot'

* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Beaten >
e
x
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Beaten > [k light]
You do the best you can!
*Salle* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Beaten >
*Draz* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Beaten >
You hack *Draz*'s body.
*Draz* winces in pain.
Volpaia hacks *Draz*'s right arm very hard.
*Draz* winces in pain.
Porka crushes *Draz*'s right arm hard.
*Draz* winces in pain.
Trill pierces *Draz*'s left leg hard.
*Draz* winces in pain.
Bearnedryl tries to slash *Salle*, but she parries successfully.
Ommin pierces *Mouser*'s body.
Volpaia panics, and attempts to flee!

* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Critical >
Volpaia leaves west.

b
* HP:Wounded MV:Tiring - Ommin: Healthy - Draz: Critical >

*Draz* moves swiftly to protect *Relena*.
*Draz* leaves west riding a warhorse.

* HP:Wounded MV:Tiring > Porka tries to crush *Relena*, but she parries successfully.
[bash ]
Bash who?

* HP:Wounded MV:Tiring >

*Salle* leaves west riding a bloodstock stallion.

* HP:Wounded MV:Tiring - Relena: Battered >
Bearnedryl slashes *Mouser*'s body hard.

* HP:Wounded MV:Tiring - Relena: Battered >
Ommin pierces *Mouser*'s body hard.
*Mouser* panics, and attempts to flee!
Ommin avoids being bashed by *Mouser* who loses his balance and falls!

nar
w
* HP:Wounded MV:Tiring - Relena: Battered >
Trill stops following you.

x
* HP:Wounded MV:Tiring - Relena: Battered > Yes, narrate, fine, narrate we must, but WHAT???
Trill tries to pierce *Relena*, but she parries successfully.

w
* HP:Wounded MV:Tiring - Relena: Battered > No way! You're fighting for your life!

x
* HP:Wounded MV:Tiring - Relena: Battered >
[k light]
You do the best you can!
*Maximus* has arrived from the west, riding a gray palfrey.

* HP:Wounded MV:Tiring - Relena: Battered > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Relena: Battered > Trill tries to pierce *Relena*, but she parries
successfully.
Bearnedryl slashes *Mouser*'s right leg.
*Mouser* panics, and attempts to flee!
You try to hack *Relena*, but she deflects the blow.
*Relena* slashes your left hand.
Ommin pierces *Mouser*'s right foot.
*Mouser* panics, and attempts to flee!
[k light]
You do the best you can!
*Maximus* panics, and attempts to flee!
*Maximus* leaves west riding a gray palfrey.

* HP:Wounded MV:Tiring - Relena: Battered >

*Mouser* leaves east riding a warhorse.

* HP:Wounded MV:Tiring - Relena: Battered >

*Maximus* has arrived from the west, riding a gray palfrey.

* HP:Wounded MV:Tiring - Relena: Battered >
Bearnedryl slashes *Maximus*'s body hard.

* HP:Wounded MV:Tiring - Relena: Battered >
nar rotten

Porka sends *Relena* sprawling with a powerful bash!

x
* HP:Wounded MV:Tiring - Relena: Beaten >
You narrate 'rotten'

mb
* HP:Wounded MV:Tiring - Relena: Beaten > [k light]
You do the best you can!
*Maximus* panics, and attempts to flee!

b
* HP:Wounded MV:Tiring - Relena: Beaten >
Bearnedryl slashes *Maximus*'s left hand into bloody fragments!
Trill pierces *Relena*'s right leg extremely hard.
You hack *Relena*'s body into bloody fragments!
*Relena* winces in pain.
Porka crushes *Relena*'s body into bloody fragments!
*Relena* winces in pain.
*Maximus* coughs and shivers.
Porka narrates 'draz is crit'
[cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong - Relena: Critical >
mb
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Relena: Critical >
Trill assumes an offensive striking posture.

x
* HP:Wounded MV:Strong - Relena: Critical > [cha mood brave]
Mood changed to: Brave

x
x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!
*Maximus* leaves west riding a gray palfrey.

x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!
Bearnedryl slashes *Relena*'s right leg very hard.
*Relena* winces in pain.

x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Critical > Porka narrates 'relanea crit'
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Critical > Bearnedryl slashes *Relena*'s body into bloody
fragments!
*Relena* winces in pain.
Trill pierces *Relena*'s right leg into bloody fragments!
*Relena* is dead! R.I.P.
Your blood freezes as you hear *Relena*'s death cry.
[k light]
They aren't here.
Bearnedryl narrates 'mouser crit'

x
* HP:Wounded MV:Strong >
x
nar rip
[k light]
They aren't here.
Trill gets the severed head of Scald the Trolloc slain in the Blasted Lands from the corpse of
Relena.
Trill gets a black pair of silver-tooled boots from the corpse of Relena.
Trill gets a pair of earthen colored breeches from the corpse of Relena.
Trill gets a water skin from the corpse of Relena.
Trill gets a belt with a buckle of cuendillar from the corpse of Relena.
Trill gets a pearl-handled sabre from the corpse of Relena.
Trill gets a silver etched shield from the corpse of Relena.
Trill gets a silver Kandori wristcuff from the corpse of Relena.
Trill gets a silver Kandori wristcuff from the corpse of Relena.
Trill gets a pair of dark gloves from the corpse of Relena.
Trill gets a set of cloth sleeves from the corpse of Relena.
Trill gets a backpack from the corpse of Relena.
Trill gets a bright red robe from the corpse of Relena.
Trill gets a bearskin tunic from the corpse of Relena.
Trill gets a shimmering pendant of obsidian from the corpse of Relena.
Trill gets a camouflaged hood from the corpse of Relena.
Trill gets an emerald ring from the corpse of Relena.
Trill gets a lantern from the corpse of Relena.

* HP:Wounded MV:Strong > [k light]
They aren't here.
*Maximus* has arrived from the west, riding a gray palfrey.

w
* HP:Wounded MV:Strong > Porka crushes *Maximus*'s body into bloody fragments!
[k light]
You hack *Maximus*'s body into bloody fragments!
Trill pierces *Maximus*'s left foot into bloody fragments!

w
* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical > [k light]
You do the best you can!
*Maximus* panics, and attempts to flee!

w
* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical > You narrate 'rip'

* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical > No way! You're fighting for your
life!

* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical >
No way! You're fighting for your life!

x
* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical > No way! You're fighting for your
life!
Bearnedryl slashes *Maximus*'s left arm extremely hard.
*Maximus* panics, and attempts to flee!

x
* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical >
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Porka: Scratched - Maximus: Critical > [k light]
You do the best you can!
*Maximus* leaves east riding a gray palfrey.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
[k light]
They aren't here.

* HP:Wounded MV:Strong >
e
n
Porka leaves west.
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Bearnedryl has arrived from the west.

n
* HP:Wounded MV:Strong > Thinning Vegetation
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong > Twist in the Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong >
n
Twist in the Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
The corpse of Mouser is lying here.
A cringing trolloc whelp cowers before you.
A warhorse is here, stamping his feet impatiently.
The giant blight beetle is here flying around.
Bearnedryl has arrived from the south.

n
n
* HP:Wounded MV:Strong >
Blasted Lands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A cringing trolloc whelp cowers before you.
A small stick is lying on the ground here.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong >
Blackened Hilltop
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
A cringing trolloc whelp cowers before you.
A hound of the shadow smells blood in the air.
Bearnedryl has arrived from the south.

n
* HP:Wounded MV:Strong >
n
Edge of the Swamp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong > Through the Swamp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A fly is buzzing around here somewhere.
A hound of the shadow smells blood in the air.
An irritating fly is here flying around.
Bearnedryl has arrived from the south.

n
* HP:Wounded MV:Strong >
Festering Pools
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
Bearnedryl has arrived from the south.

w
* HP:Wounded MV:Strong >
Burbling Mudpits
[ obvious exits: N E S ]
*Maximus* is here, fighting a hound of the shadow, riding a gray palfrey.
A rat scurries around trying to get out of sight.
A hound of the shadow is here, fighting Maximus.
A black snake is here, lying on a rock.
Bearnedryl has arrived from the east.
Bearnedryl slashes *Maximus*'s body into bloody fragments!
*Maximus* is mortally wounded, and will die soon, if not aided.

n
* HP:Wounded MV:Strong >
Bearnedryl slashes *Maximus*'s left arm into bloody fragments!
*Maximus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Maximus*'s death cry.
Edge of a Battlefield
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
A bloated and partially decayed corpse lies here.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Strong >
s
x
Burbling Mudpits
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
The corpse of Maximus is lying here.
A gray palfrey prances skittishly nearby.
A rat scurries around trying to get out of sight.
A hound of the shadow smells blood in the air.
A black snake is here, lying on a rock.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
nar rip
s
You narrate 'rip'

s
s
* HP:Wounded MV:Tiring > Dank Swamp
[ obvious exits: N E S ]
A hideous trolloc is here, in a world of hurt.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring > Dank Swamp
[ obvious exits: N E S ]
Bearnedryl has arrived from the north.

e
s
* HP:Wounded MV:Tiring > Beneath an Overhang
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
Bearnedryl has arrived from the north.

s
* HP:Wounded MV:Tiring > Blackened Hilltop
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving south.
A cringing trolloc whelp cowers before you.
A hound of the shadow smells blood in the air.
Bearnedryl has arrived from the west.

s
* HP:Wounded MV:Tiring >
s
s
Blasted Lands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving west.
A cringing trolloc whelp cowers before you.
A small stick is lying on the ground here.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring > Twist in the Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
The corpse of Mouser is lying here.
A cringing trolloc whelp cowers before you.
A warhorse is here, stamping his feet impatiently.
The giant blight beetle is here flying around.
Bearnedryl has arrived from the north.

stat
* HP:Wounded MV:Tiring > Twist in the Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A cringing trolloc whelp cowers before you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring > Thinning Vegetation
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring >
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring > You are a 750 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.0 lbs and wearing 83.2 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 181, Dodging bonus: 19, Parrying bonus: 28
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

s
* HP:Wounded MV:Tiring >
s
Alas, you cannot go that way...

v
* HP:Wounded MV:Tiring > Alas, you cannot go that way...
Volpaia narrates 'am rock'

w
* HP:Wounded MV:Tiring > [notice ]
You stop paying increased attention to your surroundings.

w
* HP:Wounded MV:Tiring > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Relena is lying here.
A warhorse is here, stamping his feet impatiently.
Bearnedryl has arrived from the east.

w
w
* HP:Wounded MV:Tiring > A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Bearnedryl has arrived from the east.

* HP:Wounded MV:Tiring > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Porka the Dark Master is standing here.
A warhorse is here, stamping his feet impatiently.
Bearnedryl has arrived from the east.

s
* HP:Wounded MV:Tiring > Alas, you cannot go that way...

s
* HP:Wounded MV:Tiring > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Bearnedryl has arrived from the north.
Porka has arrived from the north.

s
* HP:Wounded MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Bearnedryl has arrived from the north.
Porka has arrived from the north.

* HP:Wounded MV:Tiring >
Porka leaves south.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Porka the Dark Master is standing here.
A young Tower Guard is here, fighting the giant blight beetle.
The giant blight beetle is here, fighting a young Tower Guard.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Tiring >
Porka leaves south.

* HP:Wounded MV:Tiring >

Volpaia narrates 'not on'

w
* HP:Wounded MV:Tiring >
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
A shattered arm lies in a bloody red and purple mess.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
Bearnedryl has arrived from the east.

o HP:Wounded MV:Tiring >
n
n
n
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
Bearnedryl has arrived from the south.

n
* HP:Wounded MV:Tiring > Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A group of gray flies are here, buzzing maliciously around you.
A giant blight beetle is here, scurrying about.
A trolloc is here ruling a group of trollocs.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A small stick is lying on the ground here.
A span long blood-red worm crawls toward you.
A red-eyed raven is here flying around.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Tiring > The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Tiring >

Volpaia narrates 'nothing blight'

* HP:Wounded MV:Tiring >
s
s
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A small stick is lying on the ground here.
A span long blood-red worm crawls toward you.
A red-eyed raven is here flying around.
Bearnedryl has arrived from the north.

s
* HP:Wounded MV:Tiring > Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
A group of gray flies are here, buzzing maliciously around you.
A giant blight beetle is here, scurrying about.
A trolloc is here ruling a group of trollocs.
Bearnedryl has arrived from the north.

s
* HP:Wounded MV:Tiring > Porka narrates 'where is draz'
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
Bearnedryl has arrived from the north.

s
* HP:Wounded MV:Tiring > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A shattered arm lies in a bloody red and purple mess.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
Bearnedryl has arrived from the north.

o HP:Wounded MV:Tiring > Alas, you cannot go that way...

q
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Trill - The Blight
Bearnedryl - Dying Plains in the Blight
Revescaal - Dying Plains in the Blight
Porka - The Blight
Ommin - The Blight
Volpaia - The Blight

o HP:Wounded MV:Tiring >

Porka has arrived from the east.

nar looking for draz
o HP:Wounded MV:Tiring >
w
You narrate 'looking for draz'

w
o HP:Wounded MV:Tiring >
w
Porka leaves north.
End of the Dark Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
Bearnedryl has arrived from the east.

* HP:Wounded MV:Tiring >
Rocky Plains in the Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A trolloc scout sniffs the air here.
Bearnedryl has arrived from the east.
Volpaia narrates 'think sg'

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
n
w
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
Bearnedryl has arrived from the south.

w
* HP:Wounded MV:Tiring > Rocky Plains
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a tree leaving north.
A spider-legged beast is here, most of it teeth.
Bearnedryl has arrived from the east.

w
* HP:Wounded MV:Tiring > Desolate Hills
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A titanic creature of the Shadow is here, wrapped in lightning.
The giant blight beetle is visible flying high in the sky.
A small stick is lying on the ground here.
Bearnedryl has arrived from the east.

w
* HP:Wounded MV:Winded > Green Plains
[ obvious exits: N E W ]
A black snake with red mottling slyly meanders around you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Bearnedryl has arrived from the east.

q
* HP:Wounded MV:Winded > End of the Path
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
Bearnedryl has arrived from the east.

* HP:Wounded MV:Winded >
Porka narrates 'hes so crit'
[where ]
Players in your Zone
--------------------
Bearnedryl - End of the Path
Revescaal - End of the Path
Trill narrates 'orch'

n
* HP:Wounded MV:Winded >
n
n
A Rotting Path
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Winded > A Rotting Path
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
Bearnedryl has arrived from the south.

w
w
* HP:Wounded MV:Winded >
Bend in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A large, spine-backed snake bares its fangs with a vicious hiss.
A large predator attempts to hide in the shadows.
A draghkar is visible flying high in the sky.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Winded > Base of the Mountain
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A giant scorpion curls its jointed tail in preparation to attack.
A massive cat with sharp, elongated teeth stalks his prey.
Bearnedryl has arrived from the east.
Volpaia narrates 'didnt come this way'

* HP:Wounded MV:Winded >
Rise in the Mountains
[ obvious exits: E W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of an animal leaving up.
There are some tracks of an animal leaving east.
Bearnedryl has arrived from the east.

u
* HP:Wounded MV:Winded >
s
s
Path Through the Mountains
[ obvious exits: S W D ]
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving west.
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently.
A large predator attempts to hide in the shadows.
Bearnedryl has arrived from below.

* HP:Wounded MV:Winded > On the Path
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Winded > Path in the Mountains
[ obvious exits: N S D ]
There are some tracks of an animal leaving north.
Bearnedryl has arrived from the north.

* HP:Wounded MV:Winded >
nar draz rip
You narrate 'draz rip'

n
n
* HP:Wounded MV:Winded >
On the Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
Bearnedryl has arrived from the south.

5
* HP:Wounded MV:Winded > Path Through the Mountains
[ obvious exits: S W D ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving west.
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently.
A large predator attempts to hide in the shadows.
Bearnedryl has arrived from the south.

* HP:Wounded MV:Winded >
[get all corpse]
You get a large slab of meat from the corpse of Draz.
You get a plain weapons belt from the corpse of Draz.
You get an enormous double-bladed battleaxe from the corpse of Draz.
You get a large number of gold crowns from the corpse of Draz.
You get a small purse from the corpse of Draz.
You get a dark pair of steel boots from the corpse of Draz.
You get a pair of steel-plated greaves from the corpse of Draz.
You get a bronze belt of odd design from the corpse of Draz.
You get a massive war maul from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a pair of steel-plated gauntlets from the corpse of Draz.
You get a pair of steel-plated vambraces from the corpse of Draz.
a backpack: You can't carry that much weight.
You get an earthen brown mantle from the corpse of Draz.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Draz.
You get a torc of gleaming steel from the corpse of Draz.
You get a polished, slitted great helm from the corpse of Draz.
You get a gold ring delicately carved with ivy from the corpse of Draz.
You get a gold ring delicately carved with ivy from the corpse of Draz.
You get a piece of sandstone from the corpse of Draz.
You get a lantern from the corpse of Draz.

-----------

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
A large slab of meat has been placed here. [10]
You notice a skin of human flesh is hidden here.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.
*Antonio* is standing here, riding a warhorse.
*Salle* is standing here, riding a bloodstock stallion.
Trill the Master Havoc is here, fighting Larnus.
Fertilizer the Wolfish Trolloc is sitting here.
*Larnus* is here, fighting Trill, riding a warhorse.
*Draz* is here, fighting Fertilizer, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran forward scout is here, fighting Trill.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Fertilizer.
A Shienaran forward scout is here, fighting Fertilizer.
The Shienaran forward scout commander stands ever vigilant.
Ommin has arrived from the south.
[k light]
You crush *Antonio*'s body.
Trill narrates 'larnus bat'

x
* HP:Hurt MV:Full - Antonio: Battered > Rig tries to scythe *Salle*, but she deflects the blow.
Ommin pierces *Draz*'s right arm hard.
[k light]
You do the best you can!

x
* HP:Hurt MV:Full - Antonio: Battered >
x
x
Ommin pierces *Draz*'s right arm.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Salle* barely pierces Rig's right foot.
Rig tries to scythe *Salle*, but she parries successfully.
*Antonio* hacks your left leg.
You crush *Antonio*'s body.
A Shienaran forward scout slashes Fertilizer's head.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
Trill pierces *Larnus*'s left hand.
A Shienaran forward scout slashes Fertilizer's right hand.
*Draz* pounds Fertilizer's left arm very hard.
[k light]
You do the best you can!

* HP:Hurt MV:Full - Antonio: Battered > [k light]
You do the best you can!

* HP:Hurt MV:Full - Antonio: Battered > *Elmer* has arrived from the north, riding a warhorse.
[k light]
You do the best you can!

* HP:Hurt MV:Full - Antonio: Battered > *Elmer* leaves south riding a warhorse.
[k light]
You do the best you can!

mb
* HP:Hurt MV:Full - Antonio: Battered >
Ommin pierces *Draz*'s left leg.
*Salle* pierces Rig's left hand hard.

b
* HP:Hurt MV:Full - Antonio: Battered > [cha mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full - Antonio: Battered >
Trill avoids being bashed by *Larnus* who loses his balance and falls!
[bash ]


Trill narrates 'beat soon larn'

-
=+
*
Ragan tries to slice Rig, but he deflects the blow.
A Shienaran forward scout tries to slash Ommin, but he deflects the blow.
Ommin barely pierces *Draz*'s body.
*Salle* pierces Rig's left leg hard.
A Shienaran forward scout slashes Fertilizer's body.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
Trill pierces *Larnus*'s right arm hard.
A Shienaran forward scout slashes Fertilizer's right leg.

*
*Salle* avoids being bashed by Rig who loses his balance and falls!


*Antonio* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Antonio: Battered >

*Elmer* has arrived from the south, riding a warhorse.

* HP:Hurt MV:Full - Antonio: Battered >

Ommin pierces *Draz*'s right leg hard.
*Salle* tries to pierce Rig, but he deflects the blow.

b
* HP:Hurt MV:Full - Antonio: Battered >

Fertilizer panics, and attempts to flee!

* HP:Hurt MV:Full - Antonio: Battered >
Fertilizer leaves east.
*Draz* sends Ommin sprawling with a powerful bash!

* HP:Hurt MV:Full - Antonio: Battered >
Volpaia narrates 'elmer 1s '
*Elmer* blasts your right leg.

* HP:Hurt MV:Full - Antonio: Battered >
*Elmer* blasts your right leg hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Draz* pounds Ommin's body into bloody fragments!
Ragan slices Rig's body hard.
A Shienaran forward scout slashes Ommin's left foot extremely hard.
*Salle* barely pierces Rig's body.
*Antonio* hacks your right leg hard.
A Shienaran forward scout slashes Trill's body hard.
Trill pierces *Larnus*'s right leg.
Volpaia has arrived from the south.

* HP:Hurt MV:Full - Antonio: Battered >
Volpaia hacks *Elmer*'s body.

* HP:Hurt MV:Full - Antonio: Battered >

Fertilizer has arrived from the east.

* HP:Hurt MV:Full - Antonio: Battered >
Fertilizer slashes *Draz*'s head.

* HP:Hurt MV:Full - Antonio: Battered >

Trill avoids being bashed by *Larnus* who loses his balance and falls!

* HP:Hurt MV:Full - Antonio: Battered >
*Salle* pierces Rig's body.

* HP:Hurt MV:Full - Antonio: Battered >
*Elmer* panics, and attempts to flee!
*Salle* panics, and attempts to flee!

* HP:Hurt MV:Full - Antonio: Battered >

A Shienaran forward scout slashes Trill's body very hard.
A Shienaran forward scout slashes Ommin's body into bloody fragments!
*Draz* pounds Fertilizer's left leg.
*Draz* pounds Ommin's body into bloody fragments!
Ragan slices Rig's right leg hard.
A Shienaran forward scout slashes Ommin's body extremely hard.
Ommin panics, and attempts to flee!
*Antonio* hacks your body hard.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
Trill barely pierces *Larnus*'s body.

* HP:Wounded MV:Full - Antonio: Battered >

*Elmer* leaves east riding a warhorse.
*Salle* avoids being bashed by Rig who loses his balance and falls!

* HP:Wounded MV:Full - Antonio: Battered > Ommin leaves west.
Ommin has arrived from the west.
[bash ]
*Salle* leaves north riding a bloodstock stallion.


Ommin barely pierces *Draz*'s body.

mw
-=
*Draz* avoids being bashed by Fertilizer who loses his balance and falls!

f
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

x
* HP:Wounded MV:Full - Antonio: Battered > Volpaia narrates 'elmer crit bashed'
You panic and attempt to flee!

x

*Elmer* has arrived from the east, riding a warhorse.


Ommin pierces *Draz*'s body.
Volpaia leaves east.
Ommin panics, and attempts to flee!

x
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A baby lizard scampers about.
[k light]
They aren't here.

x
o HP:Wounded MV:Full > [k light]
They aren't here.

x
o HP:Wounded MV:Full > [k light]
They aren't here.

x
o HP:Wounded MV:Full > [k light]
They aren't here.

x
o HP:Wounded MV:Full > [k light]
They aren't here.

x
o HP:Wounded MV:Full >
[k light]
They aren't here.

o HP:Wounded MV:Full > [k light]
They aren't here.

scan e
o HP:Wounded MV:Full > [k light]
They aren't here.

x
x
o HP:Wounded MV:Full > Your eyesight is not so keen.

o HP:Wounded MV:Full > Rig has arrived from the east, riding a shadow stallion.
[k light]
They aren't here.

o HP:Wounded MV:Full > [k light]
They aren't here.

mb
o HP:Wounded MV:Full >
[cha mood brave]
Mood changed to: Brave

o HP:Wounded MV:Full >
x

You follow Rig.

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
A large slab of meat has been placed here. [10]
You notice a skin of human flesh is hidden here.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.
Volpaia the Darkling Senior is here, fighting Antonio.
*Elmer* is standing here, riding a warhorse.
Ommin the Master Havoc is sitting here.
Fertilizer the Wolfish Trolloc is sitting here.
*Antonio* is here, fighting Volpaia, riding a warhorse.
Trill the Master Havoc is here, fighting Larnus.
*Larnus* is here, fighting Trill, riding a warhorse.
*Draz* is here, fighting Fertilizer, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Fertilizer.
A Shienaran forward scout is here, fighting Ommin.
A Shienaran forward scout is here, fighting Trill.
Ragan is here, fighting Volpaia.
Ommin leaves east.

x
* HP:Hurt MV:Full > Rig leaves south riding a shadow stallion.
You follow Rig.

Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.
*Salle* is standing here, riding a bloodstock stallion.
[k light]
You try to crush *Salle*, but she deflects the blow.

x
* HP:Hurt MV:Full - Salle: Wounded > Rig tries to scythe *Salle*, but she parries successfully.
[k light]
You do the best you can!

b
* HP:Hurt MV:Full - Salle: Wounded > [k light]
You do the best you can!

* HP:Hurt MV:Full - Salle: Wounded >
[bash ]


-=
+
*Salle* panics, and attempts to flee!

*
Ommin narrates 'ow'

*+
=-
Trill narrates 'larnus beat'


-
Rig sends *Salle* sprawling with a powerful bash!

=
They already seem to be stunned.

* HP:Hurt MV:Full - Salle: Wounded >
x
x
[k light]
You do the best you can!

x
* HP:Hurt MV:Full - Salle: Wounded > Rig assumes an offensive striking posture.
[k light]
You do the best you can!

* HP:Hurt MV:Full - Salle: Wounded >
Rig scythes *Salle*'s right hand into bloody fragments!
You crush *Salle*'s body into bloody fragments!
[k light]
You do the best you can!

* HP:Hurt MV:Full - Salle: Battered >
nar 1s
x
Rig narrates '1s bashed'
You narrate '1s'

x
* HP:Hurt MV:Full - Salle: Battered > Rig scythes *Salle*'s right foot into bloody fragments!
[k light]
You do the best you can!

x
x
* HP:Hurt MV:Full - Salle: Beaten > [k light]
You do the best you can!

x
* HP:Hurt MV:Full - Salle: Beaten > [k light]
You do the best you can!

* HP:Hurt MV:Full - Salle: Beaten > [k light]
You do the best you can!

x
x
* HP:Hurt MV:Full - Salle: Beaten > [k light]
You do the best you can!

* HP:Hurt MV:Full - Salle: Beaten > [k light]
You do the best you can!

x
* HP:Hurt MV:Full - Salle: Beaten > [k light]
You do the best you can!

x
* HP:Hurt MV:Full - Salle: Beaten > Ommin pierces *Salle*'s body very hard.
[k light]
You do the best you can!
Trill has arrived from the north.

x
x
* HP:Hurt MV:Full - Salle: Beaten > Ommin pierces *Salle*'s body very hard.
Rig scythes *Salle*'s body into bloody fragments!
You crush *Salle*'s left leg into bloody fragments!
*Salle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Salle*'s death cry.
Volpaia has arrived from the north.

------------------

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A large slab of meat has been placed here. [8]
Spectre the Grotesque Torturer is standing here.
Gizmo the Queen of Aridhol is here, fighting Achillies.
*Achillies* is here, fighting Gizmo, riding a warhorse.
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
[where ]
Players in your Zone
--------------------
Revescaal - The Yard Before the Monastery
Spectre - The Yard Before the Monastery
Gizmo - The Yard Before the Monastery
Prykor - Passing Some Tombstones
You catch the scent of horses nearby.

x
* HP:Scratched MV:Strong > Spectre crushes *Achillies*'s body hard.
[k light]
You crush *Achillies*'s body hard.

* HP:Scratched MV:Strong - Gizmo: Wounded - Achillies: Beaten > You crush *Achillies*'s body.
A Shienaran forward scout joins Achillies's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan slices Spectre's body.
Spectre crushes *Achillies*'s body.
Gizmo pierces *Achillies*'s body.
*Achillies* blasts Gizmo's body extremely hard.
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Beaten >
x

Gizmo narrates 'ragan'

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Beaten > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Beaten >
nar on rag
x
You narrate 'on rag'

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Beaten > A Shienaran forward scout joins
Ragan's fight!
[k light]
You do the best you can!

nar beat
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Beaten >
x
You narrate 'beat'

x
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Beaten >
A Shienaran forward scout barely slashes your right leg.
A watersnake leaves west.
Ragan slices Spectre's right leg.
A Shienaran forward scout tries to slash Gizmo, but she dodges the attack.
A Shienaran forward scout tries to slash Gizmo, but she parries successfully.
Gizmo swiftly dodges a Shienaran forward scout's attempt to slash her.
You crush *Achillies*'s left arm hard.
Gizmo pierces *Achillies*'s left arm.
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical > Spectre sends *Achillies*
sprawling with a powerful bash!
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical > [k light]
You do the best you can!

mw
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >
Gizmo pierces *Achillies*'s right leg.

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >
mb
[cha mood brave]
Mood changed to: Brave

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >

A Shienaran forward scout barely slashes your body.
Ragan slices Spectre's right leg.
A Shienaran forward scout tries to slash Gizmo, but she deflects the blow.
A Shienaran forward scout tries to slash Gizmo, but she parries successfully.
A Shienaran forward scout slashes Gizmo's body very hard.
You crush *Achillies*'s left arm hard.
Spectre crushes *Achillies*'s left hand.
Gizmo pierces *Achillies*'s right leg.

x
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >
x
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >
[k light]
You do the best you can!

mw
* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >
Spectre narrates 'achillies bashed crit'

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Strong - Gizmo: Battered - Achillies: Critical >
Gizmo pierces *Achillies*'s right leg.
*Achillies* is dead! R.I.P.
Your blood freezes as you hear *Achillies*'s death cry.

------------
* HP:Scratched MV:Strong >
A sergeant bellows 'kVUz? CBp MOt_ u\Bgp ciQgyn a`L hKlh V\Cl\whW'
[where ]
Players in your Zone
--------------------
Prykor - Fal Dara Weaponguild
Revescaal - Before the Keep
Spectre - Before the Keep
You catch the scent of horses nearby.

* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong >
x
[k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.
Spectre narrates 'scent'

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

scan s
* HP:Scratched MV:Strong >
x
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard patrols here, watching you carefully.
A man is here.
The Fal Dara town crier stands here, spreading the news.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

x
x
* HP:Scratched MV:Strong >
[k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong >
x
[k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.
*Achillies* has arrived from the south, riding a wild stallion.
*Elmer* has arrived from the south, riding a warhorse.
A Red Eagle warrior has arrived from the south.
*Elmer* barely blasts your right arm.

x
* HP:Scratched MV:Strong - Elmer: Wounded > [k light]
You do the best you can!
Spectre crushes *Elmer*'s right hand.
*Achillies* leaves north riding a wild stallion.
A Red Eagle warrior leaves north.

x
* HP:Scratched MV:Strong - Elmer: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Wounded >
mb

Spectre crushes *Elmer*'s body hard.
You crush *Elmer*'s body hard.

* HP:Scratched MV:Strong - Elmer: Battered > [cha mood brave]
Mood changed to: Brave

b
* HP:Scratched MV:Strong - Elmer: Battered >
[bash ]


-=
+*
*
Spectre narrates 'we on 1n x'

+
Spectre crushes *Elmer*'s body very hard.
*Elmer* blasts your left leg hard.
*Elmer* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Elmer: Battered >
Spectre wipes his boots in the face of *Elmer*!

* HP:Scratched MV:Strong - Elmer: Battered >

*Elmer* panics, and attempts to flee!

* HP:Scratched MV:Strong - Elmer: Battered >

*Elmer* leaves south riding a warhorse.

* HP:Scratched MV:Strong >
mb

*Elmer* has arrived from the south, riding a warhorse.

x
* HP:Scratched MV:Strong > [cha mood brave]
Mood changed to: Brave
Prykor has arrived from the north.

x
* HP:Scratched MV:Strong > [k light]
You crush *Elmer*'s right leg hard.
Spectre crushes *Elmer*'s right leg hard.
Prykor scythes *Elmer*'s body very hard.

x
* HP:Scratched MV:Strong - Elmer: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Battered >
x
x
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Battered > [k light]
You do the best you can!
*Elmer* panics, and attempts to flee!

x
* HP:Scratched MV:Strong - Elmer: Battered > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Battered > [k light]
You do the best you can!
*Elmer* leaves south riding a warhorse.
*Elmer* has arrived from the south, riding a warhorse.

x
* HP:Scratched MV:Strong > [k light]
You crush *Elmer*'s body hard.
Prykor scythes *Elmer*'s right foot.

x
* HP:Scratched MV:Strong - Elmer: Beaten > Prykor scythes *Elmer*'s body hard.
*Elmer* barely blasts your head.
You crush *Elmer*'s body hard.
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
x
* HP:Scratched MV:Strong - Elmer: Beaten >
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!
*Elmer* panics, and attempts to flee!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!
Spectre sends *Elmer* sprawling with a powerful bash!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Elmer: Beaten >
x

Spectre crushes *Elmer*'s body hard.
Prykor scythes *Elmer*'s body very hard.
You crush *Elmer*'s body hard.

[k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Fresh - Elmer: Critical > [k light]
You do the best you can!
*Elmer* leaves north riding a warhorse.

x
* HP:Scratched MV:Fresh > [k light]
They aren't here.

x
* HP:Scratched MV:Fresh > [k light]
They aren't here.

x
* HP:Scratched MV:Fresh >
x
x
x
x
[k light]
They aren't here.

* HP:Scratched MV:Fresh > [k light]
They aren't here.
Spectre leaves north.
Prykor leaves north.
You follow Spectre.

On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
Prykor the Master Elkshorned Torturer is standing here.
Spectre the Grotesque Torturer is standing here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

x
* HP:Scratched MV:Full > [k light]
They aren't here.
Spectre leaves north.
Prykor leaves north.
You follow Spectre.

Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
Prykor the Master Elkshorned Torturer is standing here.
Spectre the Grotesque Torturer is standing here.
An ageless woman in a red shawl stands here.
A grizzled Shienaran veteran looks on.

x
* HP:Scratched MV:Full > [k light]
They aren't here.
Spectre leaves north.
Prykor leaves north.
You follow Spectre.

Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
Prykor the Master Elkshorned Torturer is standing here.
Spectre the Grotesque Torturer is standing here.
*Elmer* is standing here, riding a warhorse.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Prykor scythes *Elmer*'s left arm hard.

x
* HP:Scratched MV:Full > [k light]
You crush *Elmer*'s body hard.
Spectre leaves north.
*Achillies* has arrived from the north.
A Red Eagle warrior has arrived from the north.

x
* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!

x
* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!
Spectre has arrived from the north.

x
* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!
Spectre crushes *Elmer*'s body.

x
* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!
*Elmer* panics, and attempts to flee!

x
* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!

* HP:Scratched MV:Full - Prykor: Hurt - Elmer: Critical > [k light]
You do the best you can!
*Elmer* leaves east riding a warhorse.
*Elmer* has arrived from the east, riding a warhorse.

x
* HP:Scratched MV:Full > [k light]
You crush *Elmer*'s body.
Prykor scythes *Elmer*'s left hand.
*Elmer* is incapacitated and will slowly die, if not aided.

x
* HP:Scratched MV:Full - Elmer: Critical > [k light]
You do the best you can!

* HP:Scratched MV:Full - Elmer: Critical > Prykor scythes *Elmer*'s head hard.
*Elmer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Elmer*'s death cry.

---------------
* HP:Wounded MV:Tiring >
x
Western Corridor
[ obvious exits: N E S ]
A tough Shienaran soldier waits here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

scan
* HP:Wounded MV:Tiring >
x
East: *Achillies* is resting here.
South: A quiet servant awaits instructions from his master.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >

Spectre narrates 'absurd'

* HP:Wounded MV:Tiring >

A sergeant bellows 'tb`Zu OsJ ee?w QF?k^ qgI_B@F riq nDLO yhhPbyAe'

* HP:Wounded MV:Tiring >
*Achillies* has arrived from the east.

* HP:Wounded MV:Tiring >
*Achillies* blasts your right arm hard.

* HP:Wounded MV:Tiring - Achillies: Beaten >
nar w side
You crush *Achillies*'s head hard.
A soldier joins Achillies's fight!
A soldier has arrived from the south.
The grizzled veteran has arrived from the south.
You narrate 'w side'

* HP:Wounded MV:Tiring - Achillies: Beaten >
nar upper level
You narrate 'upper level'

* HP:Wounded MV:Tiring - Achillies: Beaten >
b

You dodge a bash from *Achillies* who loses his balance and falls!

* HP:Wounded MV:Tiring - Achillies: Beaten >
[bash ]


The grizzled veteran tickles your head with his slash.
A soldier barely scythes your left arm.
A soldier barely scythes your left leg.

-
=+
*
*+
=-
-
Spectre narrates 'i am so flee lagged now'

=
The grizzled veteran slashes your body.
A soldier tickles your right foot with his scythe.
A soldier scythes your right leg.
You crush *Achillies*'s left leg hard.
Your bash at *Achillies* sends him sprawling!

* HP:Battered MV:Tiring - Achillies: Critical >

Gizmo narrates '1n no mob'

nar crit
* HP:Battered MV:Tiring - Achillies: Critical >
You narrate 'crit'

* HP:Battered MV:Tiring - Achillies: Critical >
mw
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Achillies: Critical >
The grizzled veteran barely slashes your left foot.
A soldier scythes your right arm.
A soldier scythes your body.
You crush *Achillies*'s body very hard.

* HP:Battered MV:Tiring - Achillies: Critical >
f
You panic and attempt to flee!

x
x

A Shienaran guard bellows 'KcohqU` cHlgmn qbLgT gdi Uc\Id Cr [[ w_x kLfFnNOWwBB'

x
x
You flee head over heels.
Women's Quarters
[ obvious exits: W ]
A quiet servant awaits instructions from his master.
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > A soldier has arrived from the west.
A soldier has arrived from the west.
The grizzled veteran has arrived from the west.
[k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

w
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
x
* HP:Battered MV:Tiring > Western Corridor
[ obvious exits: N E S ]

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

s
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > Top of Western Stair
[ obvious exits: N E U D ]
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Tiring > [k light]
They aren't here.
Spectre narrates 'agelmar'

n
* HP:Battered MV:Tiring >
A Shienaran guard leaves east.

n
* HP:Battered MV:Tiring > Western Corridor
[ obvious exits: N E S ]
A tough Shienaran soldier waits here.

x
x
* HP:Battered MV:Tiring > Servants Quarters
[ obvious exits: S ]

* HP:Battered MV:Tiring > [k light]
They aren't here.

s
* HP:Battered MV:Tiring > [k light]
They aren't here.

s
* HP:Battered MV:Tiring > Western Corridor
[ obvious exits: N E S ]
A tough Shienaran soldier waits here.

e
* HP:Battered MV:Tiring > A Shienaran guard bellows 'r\JaOsE ntxyWE n?sjQd Urz Rdwnw jE TI xqL
Vyx]eqZcFYN'
Top of Western Stair
[ obvious exits: N E U D ]

e
* HP:Battered MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
Spectre the Grotesque Torturer is standing here.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
Spectre leaves west.
You follow Spectre.

Top of Western Stair
[ obvious exits: N E U D ]
Spectre the Grotesque Torturer is standing here.

x
* HP:Battered MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.

e
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
w
w
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.

x
* HP:Battered MV:Tiring > Top of Western Stair
[ obvious exits: N E U D ]

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

ex
* HP:Battered MV:Tiring > Your heartbeat calms down more as you feel less panicked.
Obvious exits:
North - Western Corridor
East - Upper Hall
Up - Castle Turret
Down - West Wing of the Castle

* HP:Battered MV:Strong >
e
e
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* HP:Battered MV:Strong > Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

ex
* HP:Battered MV:Strong >
x
Obvious exits:
North - Annex of Agelmar's Chambers
East - Upper Hall
West - Upper Hall

x
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

scan n
* HP:Battered MV:Strong >
x
e
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > Upper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.

* HP:Battered MV:Strong >
e
Top of Eastern Stair
[ obvious exits: N W U D ]
*Achillies* is standing here.
Lord Dremond al'Moran stands nearby.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Prykor narrates 'need help?'

* HP:Battered MV:Strong >
*Achillies* blasts your body.

d
* HP:Battered MV:Strong - Achillies: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Strong - Achillies: Critical >

A sergeant bellows 'h_]zl csA Miru `AEUJ MOdXB[fZb YLE @Sn` qmRQ]T_K'

* HP:Battered MV:Strong - Achillies: Critical >
nar alle

You crush *Achillies*'s right leg hard.
Lord Dremond al'Moran tickles your right leg with his smite.
A Shienaran guard joins Achillies's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard leaves up.
A sergeant leaves up.
Spectre narrates 'went down from west side'

* HP:Battered MV:Strong - Achillies: Critical > You narrate 'alle'

* HP:Battered MV:Strong - Achillies: Critical >

Spectre narrates 'nah'

* HP:Battered MV:Strong - Achillies: Critical >
nar s alle ag
You narrate 's alle ag'
Spectre has arrived from the west.

* HP:Battered MV:Strong - Achillies: Critical >
Spectre crushes *Achillies*'s right leg very hard.

* HP:Battered MV:Strong - Achillies: Critical >

Spectre crushes *Achillies*'s right leg very hard.
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard barely slashes your head.
A Shienaran guard tickles your right leg with his slash.
A Shienaran guard slashes your body.
Lord Dremond al'Moran barely smites your body.
You crush *Achillies*'s body very hard.
*Achillies* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Achillies*'s death cry.

--------------
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Prykor the Master Elkshorned Torturer is standing here.
Gizmo the Queen of Aridhol is standing here.
Spectre the Grotesque Torturer is standing here.
*Mouser* is standing here.
A warhorse is here, stamping his feet impatiently.
*Dartes* is standing here.
*Felyrin* is resting here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
Prykor scythes *Mouser*'s left hand hard.

x
* HP:Wounded MV:Full > *Mouser* tries to pound Prykor, but he deflects the blow.
A poor trash collector bellows 'W zYCAJ\V wM HD \_q ccMP qn w?l\PM TiH kyHA BBL_Y'
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves north.
The grizzled veteran joins Mouser's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
The Shienaran gatekeeper joins the grizzled veteran's fight!
Prykor scythes *Mouser*'s left hand hard.
[k light]
You crush *Mouser*'s body.
Spectre crushes *Mouser*'s left arm hard.

* HP:Wounded MV:Full - Prykor: Hurt - Mouser: Beaten > [k light]
You do the best you can!

b
* HP:Wounded MV:Full - Prykor: Hurt - Mouser: Beaten >
[bash ]


*Dartes* tries to pierce Gizmo, but she parries successfully.

-
*Felyrin* stops resting, and clambers on her feet.
*Mouser* panics, and attempts to flee!

=
A Shienaran gate guard bellows 'syfdJ LB_ DwWD MTA[q f_pfG]A rsm ITbS LX?idDlH'
A Shienaran gate guard bellows 'jebcb QLI f]zI W_wRP EFFxM\E Ujg [OR[ zxvZ_Lgb'
A Shienaran gate guard bellows 'HKqJR HV[ iePZ yUPp^ czcsuVO v`C xodH phr@t@OT'
A Shienaran gate guard bellows '[pNUY Y]Y \qsu DwHLC xmCBe Bx` euvM tmai@w?Z'
A Shienaran gate guard bellows 'feTFx wOE gmIs SuRQC OiYoxnOvz met pR_R gfP[nVGa'
A Shienaran gate guard bellows 'Fq^MV Efz CnUS DIkqK IMc]RF@MF XwB BwJt [XGYDGVk'
A Shienaran gate guard bellows 'skF@r HD@ ApQy ibHaw E\fQqqqKt Nu] gIUO HNFQLHKA'
*Mouser* leaves east.

+
Zarg has arrived from the south.

*
Zarg tries to pound *Dartes*, but he deflects the blow.

nar mouser beat
*
Gizmo tries to pierce *Dartes*, but he deflects the blow.
*Dartes* tries to pierce Gizmo, but she parries successfully.
*Mouser* has arrived from the east.

e
x
Cancelled.
You narrate 'mouser beat'
Spectre panics, and attempts to flee!
*Mouser* leaves north.

* HP:Wounded MV:Full > Spectre crushes the grizzled veteran's body into bloody fragments!
*Dartes* swiftly dodges Gizmo's attempt to pierce him.
*Dartes* tries to pierce Gizmo, but she parries successfully.
The Shienaran gatekeeper tickles Spectre's body with his slash.
A Shienaran gate guard tickles Spectre's body with his slash.
A Shienaran gate guard barely slashes Spectre's body.
A Shienaran gate guard barely slashes Spectre's body.
A Shienaran gate guard barely slashes Spectre's right foot.
The grizzled veteran barely scythes Spectre's body.
Outside the East Gate
[ obvious exits: W ]
There are some bloody traces of a human leaving west.
A hanging lantern lights the path.
Prykor has arrived from the west.

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full >
w

A Shienaran gate guard bellows 'cJlA_ grD A]Qx ^ijH] M\VR XoQ @V^p j`SRkETG'

n
* HP:Wounded MV:Full > Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Zarg the Hideous Hunter is here, fighting Dartes.
A warhorse is here, stamping his feet impatiently.
*Dartes* is here, fighting Zarg.
*Felyrin* is standing here.
The grizzled veteran is here, fighting Zarg.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
The Shienaran gatekeeper is here, fighting Zarg.
Prykor has arrived from the east.

x
* HP:Wounded MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Spectre the Grotesque Torturer is here, fighting Mouser.
*Mouser* is here, fighting Spectre.
A run-down looking man wanders aimlessly, collecting lost belongings.
Prykor has arrived from the south.

* HP:Wounded MV:Strong > [k light]
You crush *Mouser*'s right hand hard.
*Mouser* leaves south.

* HP:Wounded MV:Strong >
x
x
[k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.
Spectre leaves south.
Prykor leaves south.
You follow Spectre.

Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Prykor the Master Elkshorned Torturer is standing here.
Spectre the Grotesque Torturer is standing here.
*Mouser* is standing here.
Zarg the Hideous Hunter is here, fighting Felyrin.
A warhorse is here, stamping his feet impatiently.
*Dartes* is here, fighting Zarg.
*Felyrin* is here, fighting Zarg.
The grizzled veteran is here, fighting Zarg.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
The Shienaran gatekeeper is here, fighting Zarg.

* HP:Wounded MV:Strong > *Felyrin* barely pierces Zarg's body.
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard barely slashes your head.
*Dartes* pierces Zarg's head.
The grizzled veteran scythes Zarg's right arm.
The Shienaran gatekeeper slashes Zarg's right leg.
Zarg panics, and attempts to flee!
*Dartes* pierces Zarg's body hard.
[k light]
You do the best you can!
Spectre crushes *Mouser*'s body hard.
Prykor leaves south.

s
* HP:Wounded MV:Strong - a Shienaran gate guard: Healthy >
Zarg leaves north.

* HP:Wounded MV:Strong - a Shienaran gate guard: Healthy > A Shienaran gate guard bellows 'ftVqT VUL
Nat^ U@Tte h\z?egQ G\E AIhY iah_oCu@'
A Shienaran gate guard bellows 'GKs?X ZrL UwQz aOoSy zDqjQa HNT A_`? RhCKa\^X'
A Shienaran gate guard bellows 'C@DYn Iwi GngU ddh@L kGY[\cSot `RC FpG@ magwVUCI'
A Shienaran gate guard bellows 'ELPab QiJ rPgy q?yjd n^JC]CWI[ QnX IzVV Opqa^AQo'
No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Shienaran gate guard: Healthy >
mw
[cha mood wimpy]
Mood changed to: Wimpy
*Mouser* panics, and attempts to flee!

* HP:Wounded MV:Strong - a Shienaran gate guard: Healthy >
Prykor has arrived from the south.

f
* HP:Wounded MV:Strong - a Shienaran gate guard: Healthy >
*Dartes* pierces Prykor's right leg.

x
* HP:Wounded MV:Strong - a Shienaran gate guard: Healthy >
You panic and attempt to flee!

Zarg has arrived from the north.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gizmo the Queen of Aridhol is standing here.
[k light]
They aren't here.

* HP:Wounded MV:Strong >
Zarg has arrived from the north.

x
x
* HP:Wounded MV:Strong >
x
A Shienaran gate guard bellows 'vDBm_ toM JVsZ _dmbQ TxbfR[ FNo zOrr dmwhWSaL'
A Shienaran gate guard bellows 'dOBho @[e \yrS tuu_Y \k?QJJ Gd` TI[` lyppfdi?'
A Shienaran gate guard bellows '_UtvV Z^j SaQt gZl_e ?kEV agQ [[Yd dovHAoCY'
[k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
*Mouser* has arrived from the north.
*Mouser* leaves north.

* HP:Wounded MV:Strong >
ali j k mouser
Ok.
*Mouser* has arrived from the north.

j
* HP:Wounded MV:Strong >
Zarg pounds *Mouser*'s body.
*Mouser* panics, and attempts to flee!

j
* HP:Wounded MV:Strong > [k mouser]
You crush *Mouser*'s right arm very hard.

j
* HP:Wounded MV:Strong - Zarg: Beaten - Mouser: Critical > [k mouser]
You do the best you can!

* HP:Wounded MV:Strong - Zarg: Beaten - Mouser: Critical > [k mouser]
You do the best you can!

j
* HP:Wounded MV:Strong - Zarg: Beaten - Mouser: Critical > You crush *Mouser*'s body hard.
*Mouser* is stunned, but will probably regain consciousness...
Zarg pounds *Mouser*'s left leg very hard.
*Mouser* is dead! R.I.P.
Your blood freezes as you hear *Mouser*'s death cry.

--------------
Campsite
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Prykor the Master Elkshorned Torturer is standing here.
You sense a hidden life form in the area...
Zarg the Hideous Hunter is standing here.
Spectre the Grotesque Torturer is standing here.
*Dartes* is standing here, riding a warhorse.
*Badd* is standing here.
*Rhys* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

x
* HP:Battered MV:Full > *Badd* pierces your left leg.
*Dartes* barely pierces Spectre's left leg.
Zarg tries to pound *Rhys*, but he parries successfully.
[k light]
You do the best you can!

* HP:Battered MV:Full - Badd: Scratched > [k light]
You do the best you can!

b
* HP:Battered MV:Full - Badd: Scratched >
[bash ]


-
Prykor tries to scythe *Dartes*, but he parries successfully.

=
+*
*+
*Dartes* pierces Spectre's body hard.
A member of the Lancer cavalry joins Rhys's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Badd* pierces your head.
*Dartes* pierces Spectre's body hard.
*Badd* pierces your body.

=
-
Spectre sends *Dartes* sprawling with a powerful bash!


*Badd* panics, and attempts to flee!

-
*Badd* leaves south.
Gizmo tries to pierce *Rhys*, but he deflects the blow.

=
*Rhys* avoids being bashed by Zarg who loses his balance and falls!
They're not here anymore!

* HP:Battered MV:Full >
x

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.

b
* HP:Battered MV:Full > [k light]
You crush *Rhys*'s left leg hard.
Prykor nods in agreement.
Zarg avoids being bashed by *Rhys* who loses his balance and falls!

* HP:Battered MV:Full - Rhys: Wounded > [bash ]


-
Gizmo pierces *Rhys*'s body.
Lord Kajin blasts Zarg's right leg hard.
A member of the Lancer cavalry barely slashes Zarg's head.
A member of the Lancer cavalry barely slashes Zarg's head.
A member of the Lancer cavalry slashes Zarg's body.
A member of the Lancer cavalry barely slashes Zarg's body.
Prykor scythes *Dartes*'s right arm into bloody fragments!
*Dartes* panics, and attempts to flee!
Spectre crushes *Dartes*'s body into bloody fragments!
*Dartes* panics, and attempts to flee!
*Dartes* leaves east riding a warhorse.
*Badd* has arrived from the south.

=
*Badd* pierces Spectre's right hand.
Prykor narrates 'nice'

+
*Badd* pierces Spectre's head.
Gizmo pierces *Rhys*'s right leg.

*
*
Zarg panics, and attempts to flee!
Prykor tries to scythe *Badd*, but he deflects the blow.

+
=
-
*Dartes* has arrived from the east, riding a warhorse.
Spectre panics, and attempts to flee!


*Dartes* tries to pierce Prykor, but he parries successfully.
Spectre leaves south.
*Rhys* panics, and attempts to flee!

-
*Rhys* leaves east riding a warhorse.

=
Zarg panics, and attempts to flee!
They're not here anymore!

* HP:Battered MV:Full >
*Badd* pierces Prykor's right arm hard.
*Dartes* pierces Prykor's body hard.
Prykor tries to scythe *Badd*, but he parries successfully.
Lord Kajin blasts Zarg's left leg.
A member of the Lancer cavalry tickles Zarg's body with his slash.
A member of the Lancer cavalry barely slashes Zarg's left leg.
A member of the Lancer cavalry barely slashes Zarg's body.
A member of the Lancer cavalry barely slashes Zarg's body.

* HP:Battered MV:Full >
Zarg leaves east.
Spectre has arrived from the south.

x
* HP:Battered MV:Full >
Spectre tries to crush *Dartes*, but he deflects the blow.

* HP:Battered MV:Full > Gizmo tries to pierce *Badd*, but he parries successfully.
[k light]
You try to crush *Dartes*, but he parries successfully.

* HP:Battered MV:Full - Prykor: Wounded - Dartes: Beaten >
A sergeant bellows 'tAYTV ghM yGBT ZRO_q ID_Q uTN GuGQ gRlXTBmc'
Lord Kajin barely blasts your body.
*Dartes* tries to pierce Prykor, but he deflects the blow.

* HP:Battered MV:Full - Prykor: Wounded - Dartes: Beaten >
b
[bash ]


-
*Rhys* has arrived from the east, riding a warhorse.

=
*Rhys* leaves north riding a warhorse.

+
*
Lord Kajin barely blasts your body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Gizmo tries to pierce *Badd*, but he parries successfully.
*Badd* pierces Prykor's body hard.
*Dartes* tries to pierce Prykor, but he parries successfully.
Gizmo looks at *Badd*.

*
Prykor sends *Badd* sprawling with a powerful bash!
*Rhys* has arrived from the north, riding a warhorse.

+
Zarg has arrived from the east.
Zarg tries to pound *Rhys*, but he deflects the blow.

=
Spectre sends *Dartes* sprawling with a powerful bash!
*Dartes* panics, and attempts to flee!

-

Gizmo pierces *Badd*'s body hard.
A sergeant has arrived from the east.
Zarg panics, and attempts to flee!

-
=
They already seem to be stunned.

x
* HP:Battered MV:Full - Prykor: Wounded - Dartes: Beaten >
x
[k light]
You do the best you can!

* HP:Battered MV:Full - Prykor: Wounded - Dartes: Beaten >
Zarg leaves south.

x
* HP:Battered MV:Full - Prykor: Wounded - Dartes: Beaten > A sergeant bellows 'YmBp^ nUG R\Wm ALFSm
H`qn EDY AMae EuWW_ZLB'
A member of the Lancer cavalry tries to slash Gizmo, but she deflects the blow.
A sergeant joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry barely tickles Spectre's body with his slash.
A member of the Lancer cavalry tries to slash Gizmo, but she deflects the blow.
A member of the Lancer cavalry slashes Spectre's right hand.
Lord Kajin blasts your body.
You crush *Dartes*'s right leg into bloody fragments!
*Dartes* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dartes*'s death cry.

-----------------
o HP:Beaten MV:Full >
e
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
Prykor the Master Elkshorned Torturer is sitting here.
*Badd* is here, fighting Prykor.
*Rhys* is here, fighting Prykor, riding a warhorse.

* HP:Beaten MV:Full >
scan e
x
Spectre has arrived from the south.
Zarg has arrived from the south.

x
* HP:Beaten MV:Full > [k light]
You try to crush *Badd*, but he deflects the blow.
Spectre crushes *Rhys*'s body hard.

* HP:Beaten MV:Full - Prykor: Battered - Badd: Wounded > Gizmo pierces *Badd*'s body hard.
Zarg tries to pound *Rhys*, but he deflects the blow.
[k light]
You do the best you can!

mb
* HP:Beaten MV:Full - Prykor: Battered - Badd: Wounded >
b
Zarg tries to pound *Rhys*, but he parries successfully.
Gizmo pierces *Badd*'s body.
You try to crush *Badd*, but he parries successfully.
*Badd* pierces Prykor's body hard.
*Rhys* slashes Prykor's body hard.
Gizmo tries to pierce *Badd*, but he deflects the blow.
*Badd* pierces Prykor's head hard.
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Full - Prykor: Battered - Badd: Wounded >
[bash ]


-=
+*
A sergeant has arrived from the south.


*Badd* panics, and attempts to flee!
*Rhys* panics, and attempts to flee!

*
+
*Badd* leaves east.

=
*Rhys* leaves south riding a warhorse.

-

A sergeant pounds Zarg's right arm.
Prykor panics, and attempts to flee!
Prykor leaves west.

-
x
=
They're not here anymore!

x
o HP:Beaten MV:Full > [k light]
They aren't here.
Spectre leaves south.
You follow Spectre.

Entrance to Campsite
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a soldier is lying here.
The corpse of a black messenger pigeon is lying here.
Gizmo the Queen of Aridhol is standing here.
Spectre the Grotesque Torturer is standing here.
*Rhys* is standing here, riding a warhorse.
*Rhys* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


x
* HP:Beaten MV:Full - Rhys: Battered > A sergeant bellows 'Furps yXk jyoA ObTRW r?tjyh ?jY kSV]
z]OrKHpd'
Gizmo tries to pierce *Rhys*, but he parries successfully.
[k light]
You do the best you can!
Spectre crushes *Rhys*'s right leg extremely hard.

* HP:Beaten MV:Full - Rhys: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Full - Rhys: Battered >
b

*Rhys* panics, and attempts to flee!

* HP:Beaten MV:Full - Rhys: Battered >
[bash ]


-=
Gizmo barely pierces *Rhys*'s left arm.
*Rhys* slashes your right foot.
You wish that your wounds would stop BLEEDING so much!

*Rhys* leaves south riding a warhorse.

+
*
A sergeant bellows 'IKvCw VHR kaLm Wfu]K xVgGW` iOp fSRr B\BrarMj'

*
Spectre leaves south.
You follow Spectre.


s
+
x
=
Zarg has arrived from the north.
Zarg leaves south.

s
Cancelled.
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
Zarg the Hideous Hunter is standing here.
Gizmo the Queen of Aridhol is here, fighting Rhys.
*Rhys* is here, fighting Gizmo, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

x
* HP:Beaten MV:Full > [k light]
You try to crush *Rhys*, but he deflects the blow.
*Rhys* panics, and attempts to flee!

s
* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Battered > No way! You're fighting for your life!

x
* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Battered > [k light]
You do the best you can!

b
* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Battered > No way! You're fighting for your life!
Spectre has arrived from the south.

* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Battered > A sergeant bellows 'dpVGj \pI \cYx FeOTH
fs`SEHO SyB JC\G `IV`lkMv'
A sergeant bellows 'zTXj\ UPP Y[sJ z[xX@ dgww bS_ xJ_g La_DnqoO'
A sergeant bellows 'w`Mxg @Kd b@ts cjjnq oO@Xfp]lA xgD J@@c NqPOvmjw'
A sergeant bellows 'z\iA? ggJ XCNK NzalE s?PaW_v WJc Uc@] bVL\NlHY'
You crush *Rhys*'s left foot into bloody fragments!
A sergeant joins Rhys's fight!
Gizmo pierces *Rhys*'s body.
[k light]
You do the best you can!
Spectre crushes *Rhys*'s right arm hard.

* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Beaten > [bash ]


*Rhys* leaves south riding a warhorse.
*Rhys* has arrived from the south, riding a warhorse.

-
Gizmo pierces *Rhys*'s body.
Zarg pounds *Rhys*'s body hard.

=
+*

*Rhys* panics, and attempts to flee!

*
+=
-
Spectre panics, and attempts to flee!


Zarg tries to pound *Rhys*, but he parries successfully.
Gizmo tries to pierce *Rhys*, but he deflects the blow.
A sergeant tickles Spectre's body with his pound.

-
=
As *Rhys* avoids your bash, you topple over and fall to the ground!
Spectre leaves south.
*Rhys* leaves south riding a warhorse.

o HP:Beaten MV:Full >

A sergeant leaves south.
Zarg leaves south.

o HP:Beaten MV:Full >
stand

A sergeant bellows 'QwQeS d_G CEZI uEqdT ?hpUv@Y ppZ NpHw ?xE]PcAQ'

s
o HP:Beaten MV:Full >
x
s
x
You are already standing.

s
o HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Gizmo the Queen of Aridhol is here, fighting Rhys.
A sergeant is here, fighting Spectre.
*Rhys* is here, fighting Spectre, riding a warhorse.
Spectre the Grotesque Torturer is here, fighting Rhys.
A sergeant is here, fighting Spectre.

x
* HP:Beaten MV:Full > [k light]
You crush *Rhys*'s left leg very hard.
*Rhys* leaves south riding a warhorse.

o HP:Beaten MV:Full > Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
*Rhys* is standing here, riding a warhorse.

* HP:Beaten MV:Full > A sergeant bellows 'Kwius h`_ aEqD FqguU zpu@Ca \t[ JTpK i@?OwsyT'
A sergeant bellows '^XBkb SiE pbny k@KDa ?ZFsIQ YGn feoM JJgEoNYU'
[k light]
You try to crush *Rhys*, but he parries successfully.

x
* HP:Beaten MV:Full - Rhys: Beaten > No way! You're fighting for your life!

x
* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!
*Rhys* panics, and attempts to flee!

x
* HP:Beaten MV:Full - Rhys: Beaten > You try to crush *Rhys*, but he deflects the blow.
[k light]
You do the best you can!
Prykor has arrived from the north.

x
* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!
Prykor leaves south.

x
* HP:Beaten MV:Full - Rhys: Beaten >
x
[k light]
You do the best you can!

* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!
Spectre has arrived from the north.
Spectre leaves south.

x
* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Full - Rhys: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Full - Rhys: Beaten >
Prykor has arrived from the south.

x
* HP:Beaten MV:Full - Rhys: Beaten > Gizmo tries to pierce *Rhys*, but he deflects the blow.
[k light]
You do the best you can!
Spectre has arrived from the south.
Zarg has arrived from the south.
Prykor scythes *Rhys*'s left leg hard.
*Rhys* leaves south riding a warhorse.
*Rhys* has arrived from the south, riding a warhorse.

x
* HP:Beaten MV:Full > Gizmo tries to pierce *Rhys*, but he parries successfully.
Zarg tries to pound *Rhys*, but he deflects the blow.
[k light]
You crush *Rhys*'s body very hard.
*Rhys* panics, and attempts to flee!

x
* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Critical > [k light]
You do the best you can!

b
* HP:Beaten MV:Full - Gizmo: Beaten - Rhys: Critical > You try to crush *Rhys*,
but he deflects the blow.
Zarg tries to pound *Rhys*, but he parries successfully.
Gizmo tries to pierce *Rhys*, but he deflects the blow.
[bash ]


-=
+*
Spectre crushes a warhorse's left hand into bloody fragments!

*
*Rhys* leaves south riding a warhorse.
*Rhys* has arrived from the south, riding a warhorse.

+
Gizmo tries to pierce *Rhys*, but he deflects the blow.
Zarg tries to pound *Rhys*, but he parries successfully.
Prykor scythes *Rhys*'s body hard.
*Rhys* panics, and attempts to flee!

=
-
-
Prykor tries to scythe *Rhys*, but he deflects the blow.
Zarg tries to pound *Rhys*, but he parries successfully.
Gizmo pierces *Rhys*'s left leg.

=
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full >
Gizmo pierces *Rhys*'s body.

* HP:Beaten MV:Full >
Spectre crushes a warhorse's left leg into bloody fragments!

* HP:Beaten MV:Full >
stand
x
You are already standing.

* HP:Beaten MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Full >
x
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Full > A warhorse tickles Spectre's body with his hit.
Spectre crushes a warhorse's right leg into bloody fragments!
Prykor scythes *Rhys*'s body very hard.
Zarg pounds *Rhys*'s left foot extremely hard.
*Rhys* is dead! R.I.P.
Your blood freezes as you hear *Rhys*'s death cry.

-------------
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a trolloc leaving south.
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
Gizmo the Queen of Aridhol is standing here.
Osiris the Revolting Torturer is standing here.
Spectre the Grotesque Torturer is standing here.
*Badd* is standing here.
*Sraeyn* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > *Sraeyn* scythes your body.
*Sraeyn* intercepts Osiris's attack on his mount.
Osiris slashes *Sraeyn*'s left leg hard.
[k light]
You do the best you can!
*Sraeyn* intercepts Spectre's attack on his mount.
Spectre crushes *Sraeyn*'s right foot.

x
* HP:Beaten MV:Tiring - Sraeyn: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Sraeyn: Battered >
Osiris tries to slash *Sraeyn*, but he deflects the blow.
A sergeant joins Sraeyn's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander barely lances Spectre's body.
You crush *Sraeyn*'s right leg hard.
*Sraeyn* scythes your left leg.
[k light]
You do the best you can!

* HP:Beaten MV:Tiring - Sraeyn: Battered >
*Badd* tries to pierce Gizmo, but she parries successfully.
Gizmo puts a black pair of silver-tooled boots in a leather rucksack.
Gizmo puts a pair of earthen colored breeches in a leather rucksack.
Gizmo puts a pair of dark gloves in a leather rucksack.
Gizmo puts a set of cloth sleeves in a leather rucksack.
Gizmo puts a bearskin tunic in a leather rucksack.
Gizmo puts a camouflaged hood in a leather rucksack.

* HP:Beaten MV:Tiring - Sraeyn: Battered >
*Sraeyn* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Sraeyn: Battered >

The Shienaran commander bellows '^fR BimCSvbI JXELx HBRSb Neb OdO nGL UfshbY['
The Shienaran commander bellows 'xrOrM H`K MRKH t^Vf_ \dyHG HZG ZbHW ZPLIXDXa'
*Sraeyn* leaves south riding a warhorse.

f
x
* HP:Beaten MV:Tiring - the grizzled veteran: Scratched >
x
Gizmo tries to pierce *Badd*, but he deflects the blow.
*Badd* pierces Gizmo's body extremely hard.
Osiris panics, and attempts to flee!
Osiris leaves south.
You panic and attempt to flee!

You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving north.
Osiris the Revolting Torturer is here, fighting Sraeyn.
*Sraeyn* is here, fighting Osiris, riding a warhorse.
[k light]
You try to crush *Sraeyn*, but he deflects the blow.

* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > [k light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered >
*Badd* has arrived from the north.

x
* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > You try to crush *Sraeyn*, but he
parries successfully.
*Sraeyn* tries to scythe Osiris, but he deflects the blow.
Osiris tries to slash *Sraeyn*, but he deflects the blow.
[k light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > *Sraeyn* panics, and attempts to
flee!
[k light]
You do the best you can!

mb
* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > [k light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > [cha mood brave]
Mood changed to: Brave

x
* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Osiris: Scratched - Sraeyn: Battered > *Sraeyn* leaves west riding a
warhorse.
[k light]
You try to crush *Badd*, but he parries successfully.

x
x
* HP:Beaten MV:Tiring - Badd: Battered >
[k light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Badd: Battered > Osiris slashes *Badd*'s body hard.
[k light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Badd: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Badd: Battered > *Badd* pierces your right arm.
[k light]
You do the best you can!

b
* HP:Beaten MV:Tiring - Badd: Battered >
*Badd* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Badd: Battered > Osiris slashes *Badd*'s body hard.
You crush *Badd*'s body very hard.
[bash ]


*Badd* leaves west.

-
Gizmo leaves west.

=
w
+*
Osiris leaves west.

x
Cancelled.
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.

w
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

b
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [bash ]
Bash who?

w
* HP:Beaten MV:Tiring >
w
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.

s
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Osiris the Revolting Torturer is standing here.

x
* HP:Beaten MV:Tiring > Osiris leaves east.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Badd* is here, fighting Zarg.
Zarg the Hideous Hunter is here, fighting Badd.

x
* HP:Beaten MV:Tiring > [k light]
You crush *Badd*'s body hard.

x
* HP:Beaten MV:Tiring - Zarg: Wounded - Badd: Battered > [k light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Zarg: Wounded - Badd: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Zarg: Wounded - Badd: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Zarg: Wounded - Badd: Battered >
*Badd* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Zarg: Wounded - Badd: Battered >
Osiris has arrived from the east.

nar neon
x
* HP:Beaten MV:Tiring - Zarg: Wounded - Badd: Battered >
x
*Badd* leaves west.
You narrate 'neon'

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

w
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
Spectre narrates 'on anywhere?'

w
w
* HP:Beaten MV:Tiring > [k light]
They aren't here.

w
* HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.

w
* HP:Beaten MV:Winded > Zarg narrates 'w'
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.

w
* HP:Beaten MV:Winded > Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.

s
* HP:Beaten MV:Winded > Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.

x
* HP:Beaten MV:Winded > Alas, you cannot go that way...

x
* HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
*Badd* is here, fighting Gizmo.
Gizmo the Queen of Aridhol is here, fighting Badd.
Prykor the Master Elkshorned Torturer is here, fighting Badd.

x
* HP:Beaten MV:Winded > [k light]
You try to crush *Badd*, but he deflects the blow.

x
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > You crush *Badd*'s right leg hard.
Prykor scythes *Badd*'s body very hard.
*Badd* tries to pierce Gizmo, but she deflects the blow.
Gizmo pierces *Badd*'s left foot.
[k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > *Badd* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > Osiris narrates 'badd is w'
[k light]
You do the best you can!

* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten >
nar 4e

*Badd* leaves east.
Gizmo tries to pierce *Badd*, but he deflects the blow.
Prykor tries to scythe *Badd*, but he parries successfully.

x
* HP:Beaten MV:Winded > You narrate '4e'

x
* HP:Beaten MV:Winded > [k light]
You try to crush *Badd*, but he parries successfully.
Spectre has arrived from the east.
Osiris has arrived from the east.

x
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten > [k light]
You do the best you can!
Prykor narrates 'on'

mb
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Beaten >
You crush *Badd*'s body very hard.
Prykor scythes *Badd*'s body very hard.
*Badd* tries to pierce Gizmo, but she deflects the blow.
Gizmo pierces *Badd*'s left leg.

b
* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Critical > [cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded - Gizmo: Wounded - Badd: Critical >
[bash ]


*Badd* panics, and attempts to flee!

-
=+
*
*Badd* leaves west.
Gizmo tries to pierce *Badd*, but he parries successfully.
Spectre crushes *Badd*'s right arm hard.
Prykor scythes *Badd*'s body very hard.
*Badd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Badd*'s death cry.

-----
* HP:Beaten MV:Tiring >
sc
x
You have 103(403) hit and 171(262) movement points.
You have scored 108500001 experience points and 1027 quest points.
You need 1727319362 exp to level and -27 qp to rank.
You have amassed 266 Turn points to date, ranking you Reaver Seventh.
You have played 26 days and 20 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: My Story: Reaver Again (Inspirational)

Post by Revescaal » Tue Feb 07, 2023 8:44 pm

Have to inspire myself back to Reaver :-/

* HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Revescaal - Passing Some Tombstones
Byrg - Passing Some Tombstones
Zarg - On the Stone Steps
You catch the scent of horses nearby.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

sc
* HP:Wounded MV:Tiring >
You have 222(403) hit and 160(262) movement points.
You have scored 108500001 experience points and 1037 quest points.
You need 1727319362 exp to level and -37 qp to rank.
You have amassed 277 Turn points to date.
You have played 26 days and 23 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

* HP:Wounded MV:Tiring >
sa wound
sc
Your heartbeat calms down more as you feel less panicked.
You say 'wound'

x
x
* HP:Wounded MV:Strong > You have 234(403) hit and 211(262) movement points.
You have scored 108500001 experience points and 1037 quest points.
You need 1727319362 exp to level and -37 qp to rank.
You have amassed 277 Turn points to date.
You have played 26 days and 23 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

mb
* HP:Wounded MV:Strong >
x
[cha mood brave]
Mood changed to: Brave

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.
*Relena* has arrived from the north, riding a warhorse.

x
* HP:Wounded MV:Strong > [k light]
You try to crush *Relena*, but she deflects the blow.
Byrg narrates 'someone needs to fing bash her'

x
* HP:Wounded MV:Strong - Relena: Scratched >
You try to crush *Relena*, but she deflects the blow.
[k light]
You do the best you can!

b
* HP:Wounded MV:Strong - Relena: Scratched >
[bash ]
Byrg tries to hack *Relena*, but she deflects the blow.


Sqwak narrates 'where are we?'

-
=+
*
*+
Olajuwon narrates 'sheesh'

=
Olajuwon narrates 'clumsy number 2'

-
*Relena* slashes your right arm.
*Relena* throws a fireball at Byrg, who screams in pain.


-=
Your bash at *Relena* sends her sprawling!

* HP:Wounded MV:Strong - Relena: Hurt >
nar on 1s ragan
You narrate 'on 1s ragan'

mb
* HP:Wounded MV:Strong - Relena: Hurt >
[cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong - Relena: Hurt >
nar bashed
x
You narrate 'bashed'

x
* HP:Wounded MV:Strong - Relena: Hurt > Byrg hacks *Relena*'s right arm into bloody fragments!
You crush *Relena*'s left leg into bloody fragments!
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded >
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > Byrg hacks *Relena*'s left foot into bloody fragments!
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Relena: Wounded > Byrg hacks *Relena*'s left leg into bloody fragments!
You crush *Relena*'s body extremely hard.
[k light]
You do the best you can!

b
* HP:Wounded MV:Strong - Relena: Beaten > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Relena: Beaten > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Relena: Beaten >
*Relena* panics, and attempts to flee!

* HP:Wounded MV:Strong - Relena: Beaten >
x

*Relena* leaves north riding a warhorse.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
x
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.
Zarg has arrived from the north.

x
* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

x
x
* HP:Wounded MV:Strong > [k light]
They aren't here.
You follow Byrg.

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large slab of meat has been placed here. [3]
Byrg the Myrddraal is standing here, riding a shadow stallion.
*Elmer* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Zarg has arrived from the south.

* HP:Wounded MV:Strong > [k light]
You crush *Elmer*'s right leg very hard.
Byrg hacks *Elmer*'s body hard.

* HP:Wounded MV:Strong - Elmer: Beaten > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Elmer: Beaten >
nar rel beat
You narrate 'rel beat'
Zarg slashes *Elmer*'s left leg hard.

mw
* HP:Wounded MV:Strong - Elmer: Beaten >
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Strong - Elmer: Beaten >
x
x
[k light]
You do the best you can!

* HP:Wounded MV:Strong - Elmer: Beaten > Zarg slashes *Elmer*'s body hard.
A Shienaran forward scout joins Elmer's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Byrg gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
Byrg hacks *Elmer*'s body.
You crush *Elmer*'s body hard.
Byrg hacks *Elmer*'s right leg.
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Elmer: Critical >
Zarg panics, and attempts to flee!

x
* HP:Wounded MV:Strong - Elmer: Critical > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Elmer: Critical >
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Elmer: Critical >
x
[k light]
You do the best you can!
Zarg leaves east.

x
* HP:Wounded MV:Strong - Elmer: Critical >

Olajuwon tickles *Elmer*'s left hand with his pierce.
*Elmer* sends you sprawling with a powerful bash!

x
* HP:Wounded MV:Strong - Elmer: Critical >
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

x
* HP:Wounded MV:Strong - Elmer: Critical >

A Shienaran forward scout slashes Byrg's body.
A Shienaran forward scout slashes your body.
Olajuwon tickles *Elmer*'s right foot with his pierce.
Ragan slices Byrg's body.
A Shienaran forward scout slashes your body.
A Shienaran forward scout mounts an attack against Byrg, but weak nerves get the better of him.
Byrg hacks *Elmer*'s right arm.
*Elmer* pounds your right arm.
*Elmer* panics, and attempts to flee!

* HP:Battered MV:Strong - Elmer: Critical >

*Elmer* leaves east riding a warhorse.

* HP:Battered MV:Strong - a Shienaran forward scout: Healthy >
[k light]
They aren't here.

f
* HP:Battered MV:Strong - a Shienaran forward scout: Healthy > [k light]
They aren't here.

x
* HP:Battered MV:Strong - a Shienaran forward scout: Healthy > [k light]
They aren't here.

* HP:Battered MV:Strong - a Shienaran forward scout: Healthy > [k light]
They aren't here.

* HP:Battered MV:Strong - a Shienaran forward scout: Healthy >
You panic and attempt to flee!


Byrg narrates 'lol im berk'


Zarg narrates 'e'

nar 1e
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
[k light]
They aren't here.

x
* HP:Battered MV:Strong > You narrate '1e'

x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.
Byrg narrates 'oops'

e
* HP:Battered MV:Strong > [k light]
They aren't here.

e
* HP:Battered MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large slab of meat has been placed here. [3]
Byrg the Myrddraal is here, fighting a Shienaran forward scout, riding a shadow stallion.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.

x
* HP:Battered MV:Strong > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
Olajuwon Hakeem - the Dreamshaker is here, fighting Elmer.
*Elmer* is here, fighting Zarg, riding a warhorse.
Zarg the Revolting Torturer is here, fighting Elmer.
A sickly, skinny deer stands here in a daze.

x
x
* HP:Battered MV:Strong > *Elmer* leaves west riding a warhorse.
[k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.

w
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.
Zarg leaves west.

w
x
* HP:Battered MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A large slab of meat has been placed here. [3]
Zarg the Revolting Torturer is standing here.
Byrg the Myrddraal is here, fighting a Shienaran forward scout, riding a shadow stallion.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.
Zarg leaves west.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Zarg the Revolting Torturer is standing here.
Olajuwon Hakeem - the Dreamshaker is standing here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
w

Zarg leaves west.

w
w
* HP:Battered MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Zarg the Revolting Torturer is standing here.
A sickly, skinny deer stands here in a daze.
Byrg narrates 'someone loot me :P'
Zarg leaves west.

s
* HP:Battered MV:Strong > Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Zarg the Revolting Torturer is standing here.
A sickly, skinny deer stands here in a daze.
A green woodpecker is high up a tree, tapping away.
A squirrel is here, chittering.

s
* HP:Battered MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A large wooden catapult has been erected here.
Olajuwon Hakeem - the Dreamshaker is standing here.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
A strong trolloc stands here, snout sniffing the wind.

s
* HP:Battered MV:Tiring > A Narrow Trail
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A young and strong buck is here, munching some grass.
A mole is here, looking sickly.

s
* HP:Battered MV:Tiring > Bend in the Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A snake is crawling through the water here.

s
* HP:Battered MV:Tiring > By the Large Stone
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.

s
* HP:Battered MV:Tiring >
s
The Thin Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Tiring > Moldy Earth
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

stat
* HP:Wounded MV:Tiring > Rotten Ground
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

q
* HP:Wounded MV:Tiring > Sinister Forest
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.

x
* HP:Wounded MV:Tiring > You are a 750 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.8 lbs and wearing 82.1 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 149, Dodging bonus: 1, Parrying bonus: 37
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

x
* HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Revescaal - Sinister Forest

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > You stop following Byrg.
[k light]
They aren't here.

q
* HP:Wounded MV:Tiring > *Elmer* has arrived from the north, riding a warhorse.
*Relena* has arrived from the north, riding a warhorse.
[k light]
You try to crush *Relena*, but she parries successfully.

x
* HP:Wounded MV:Tiring - Relena: Battered > *Elmer* leaves south riding a warhorse.
[k light]
You do the best you can!

x
* HP:Wounded MV:Tiring - Relena: Battered > [where ]
Players in your Zone
--------------------
Revescaal - Sinister Forest
You catch the scent of horses nearby.

x
x
* HP:Wounded MV:Tiring - Relena: Battered > [k light]
You do the best you can!

* HP:Wounded MV:Tiring - Relena: Battered > [k light]
You do the best you can!

mb
* HP:Wounded MV:Tiring - Relena: Battered > [k light]
You do the best you can!

* HP:Wounded MV:Tiring - Relena: Battered > [k light]
You do the best you can!
*Relena* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Relena: Battered > [cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Relena: Battered >
nar s df

*Relena* leaves south riding a warhorse.

x
* HP:Wounded MV:Tiring > You narrate 's df'

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring >
Zarg has arrived from the north.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.
Zarg leaves south.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring >
[k light]
They aren't here.

s
* HP:Wounded MV:Tiring >
s
Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.

s
* HP:Wounded MV:Tiring > Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a tree leaving south.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* HP:Wounded MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a tree leaving south.
There are some tracks of a tree leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.

e
o HP:Wounded MV:Tiring >
s
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.

e
o HP:Wounded MV:Tiring > Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a tree leaving south.
There are some tracks of an animal leaving north.
A thick, stout plant with spiny foliage seems to quiver as you approach.

s
o HP:Wounded MV:Tiring > Alas, you cannot go that way...

e
o HP:Wounded MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A twitching vine of creepers dangles from above.

s
s
o HP:Wounded MV:Tiring > Twisted Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* HP:Wounded MV:Tiring >
The creepers has arrived from the west.
The creepers tickles your left foot with its hit.
A twisted tree barely tickles your body with its hit.
A twisted tree joins a twisted tree's fight!
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the creepers: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the creepers: Scratched >
mw
f
s
[cha mood wimpy]
Mood changed to: Wimpy

s
* HP:Wounded MV:Tiring - the creepers: Scratched >
PANIC! You couldn't escape!

* HP:Wounded MV:Tiring - the creepers: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the creepers: Scratched > A twisted tree barely tickles your body with its
hit.
A twisted tree tickles your head with its hit.
You crush the creepers's crown into bloody fragments!
The creepers barely tickles your body with its hit.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the creepers: Wounded >
f
s
You panic and attempt to flee!

s
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Dark Forest
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
A panther stalks through the wilderness.
A flock of ravens is circling in the air, searching for prey.
An ancient, gnarled tree looms over you.

o HP:Battered MV:Tiring > Alas, you cannot go that way...

nar chortlesnorfling mobs
o HP:Battered MV:Tiring >
You narrate 'chortlesnorfling mobs'

e
o HP:Battered MV:Tiring >
s
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
An elk with massive antlers eyes you with curiosity.
The lone wolf is slinking about in the shadows.

s
o HP:Battered MV:Tiring > Creepy Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A wild stallion bucks madly.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* HP:Battered MV:Tiring > Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.

* HP:Battered MV:Tiring >
ali j k elmer
w
j
Ok.

w
* HP:Battered MV:Tiring > Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

j
* HP:Battered MV:Tiring > [k elmer]
They aren't here.

* HP:Battered MV:Tiring > Sqwak narrates 'looted'
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A flock of ravens is circling in the air, searching for prey.

* HP:Battered MV:Tiring > [k elmer]
They aren't here.

s
* HP:Battered MV:Tiring >
s
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A raven is here flying around.

s
o HP:Battered MV:Tiring > A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.

s
* HP:Battered MV:Tiring > Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
* HP:Battered MV:Tiring > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
A giant bee preys on small animals.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* HP:Battered MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Zarg the Revolting Torturer is standing here.

q
j
* HP:Battered MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Revescaal - A Path Through the Thinning Woods
Olajuwon - A Path Through the Thinning Woods
Zarg - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring > [k elmer]
They aren't here.

s
* HP:Battered MV:Tiring >
j
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
Olajuwon Hakeem - the Dreamshaker is here, fighting the large wolf.
The large wolf is here, fighting Olajuwon.

s
j
* HP:Battered MV:Tiring > [k elmer]
They aren't here.

s
* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.

j
* HP:Battered MV:Tiring > [k elmer]
They aren't here.

* HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A plain weapons belt has been forgotten here.
A club lies here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A shiny metal helmet lies to one side.
A mirrored lantern has been left here.

* HP:Battered MV:Tiring > [k elmer]
They aren't here.

* HP:Battered MV:Tiring >
n

Zarg has arrived from the north.

e
e
* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Olajuwon Hakeem - the Dreamshaker is standing here.

e
* HP:Battered MV:Tiring > The large wolf has arrived from the north.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Olajuwon Hakeem - the Dreamshaker is standing here.

e
* HP:Battered MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
Olajuwon Hakeem - the Dreamshaker is standing here.
A jaguar, chewing on its prey, looks at you.

e
* HP:Battered MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.

e
* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.

j
* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.

q
* HP:Battered MV:Winded > [k elmer]
They aren't here.

* HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Olajuwon - Forested Borderlands
Revescaal - Forested Borderlands
Zarg - Forested Borderlands

s
* HP:Battered MV:Winded >
s
Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

s
* HP:Battered MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.

q
* HP:Battered MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Olajuwon - A Forested Path Through the Borderlands
Revescaal - A Forested Path Through the Borderlands
Zarg - Forested Borderlands

* HP:Battered MV:Winded >
stat
s
You are a 750 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.8 lbs and wearing 82.1 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 149, Dodging bonus: 1, Parrying bonus: 37
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

e
* HP:Battered MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Olajuwon Hakeem - the Dreamshaker is standing here.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

e
* HP:Battered MV:Winded > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
The short gray wolf bitch is foraging for food here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

e
* HP:Battered MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.

e
* HP:Battered MV:Winded > On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.

e
* HP:Battered MV:Winded > Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A raven is here flying around.
Stalking within the shadows, a man watches you in anger.

e
* HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

e
* HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.

e
* HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

e
* HP:Battered MV:Winded >
e
e
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.

e
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The short gray wolf bitch is foraging for food here.

e
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A raven is visible flying high in the sky.

e
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.

q
* HP:Wounded MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A raven is here flying around.

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
A raven is visible flying high in the sky.
A raven is here, watching.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Revescaal - The Dusty Road

* HP:Wounded MV:Tiring >
s
s
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.

e
e
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.

s
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.

j
* HP:Wounded MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Winded > [k elmer]
They aren't here.

x
* HP:Wounded MV:Winded >
x
[k light]
They aren't here.

* HP:Wounded MV:Winded > [k light]
They aren't here.

* HP:Wounded MV:Winded >
nar elmer in crit
mw
You narrate 'elmer in crit'

s
* HP:Wounded MV:Winded > [cha mood wimpy]
Mood changed to: Wimpy

j
* HP:Wounded MV:Winded > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Elmer* is standing here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded MV:Winded > [k elmer]
You crush *Elmer*'s right leg hard.

* HP:Wounded MV:Winded - Elmer: Critical >

*Elmer* pounds your left leg.
A Shienaran gate guard joins Elmer's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You crush *Elmer*'s right foot hard.

f
* HP:Wounded MV:Winded - Elmer: Critical >
j
*Elmer* panics, and attempts to flee!
You panic and attempt to flee!

j

*Elmer* leaves north.

j
j
j
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
*Elmer* is standing here.
[k elmer]
You crush *Elmer*'s body very hard.
*Elmer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Elmer*'s death cry.

----------

This is just an ouch.

Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Olajuwon Hakeem - the Dreamshaker is standing here.
Sqwak the Diseased Molestor is here, fighting Relena.
*Relena* is here, fighting Sqwak, riding a warhorse.
A sergeant is here, fighting Sqwak.

x
b
* HP:Wounded MV:Tiring >
[k light]
You try to crush *Relena*, but she parries successfully.

* HP:Wounded MV:Tiring - Sqwak: Scratched - Relena: Hurt > [bash ]


A sergeant bellows ']hbbC TZd Ju`j udBD] tQiT\ kpt @Y\L vHk[kJ`y'
A sergeant bellows 'Yoniy nAo IFWN YSJ^F yPRSlmlgj ^J[ mtma g[WZ^C\e'
Zarg has arrived from the south.

-
=+
*
A sergeant barely pounds Sqwak's right foot.

*+
=-

A sergeant bellows 'SPMXc Akb djPq oFGlC N^qs [Io MkUd uNaMWo_?'
Your body is burned by a tremendous fireball sent by *Relena*!

-
=
Your bash at *Relena* sends her sprawling!
Zarg slashes *Relena*'s body into bloody fragments!

* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Wounded >

Zarg slashes *Relena*'s body into bloody fragments!
You crush *Relena*'s body into bloody fragments!
A sergeant tickles Sqwak's head with his pound.
Sqwak crushes *Relena*'s body into bloody fragments!

mb
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered >
[cha mood brave]
Mood changed to: Brave

love
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered >
You love the whole world.

x
x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered >
x
[k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered > [k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered > [k light]
You do the best you can!
Zarg smiles happily.

x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered > [k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered > [k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered > [k light]
You do the best you can!

x
* HP:Battered MV:Tiring - Sqwak: Scratched - Relena: Battered > Zarg slashes *Relena*'s left leg
into bloody fragments!
You crush *Relena*'s body into bloody fragments!
*Relena* panics, and attempts to flee!
A sergeant tickles Sqwak's head with his pound.
Sqwak crushes *Relena*'s left leg into bloody fragments!
*Relena* is dead! R.I.P.
Your blood freezes as you hear *Relena*'s death cry.
[k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

nar rip
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
Olajuwon falls down laughing.
You narrate 'rip'

* HP:Battered MV:Tiring >
nar lmao

Zarg narrates 'rip lol'

* HP:Battered MV:Tiring > You narrate 'lmao'

* HP:Battered MV:Tiring >

A sergeant barely tickles Sqwak's body with his pound.

* HP:Battered MV:Tiring >
sc

Zarg gets a black pair of silver-tooled boots from the corpse of Relena.
Zarg gets a pair of earthen colored breeches from the corpse of Relena.
Zarg gets a water skin from the corpse of Relena.
Zarg gets a belt with a buckle of cuendillar from the corpse of Relena.
Zarg gets a pearl-handled sabre from the corpse of Relena.
Zarg gets a polished onyx-inlaid shield from the corpse of Relena.
Zarg gets a jeweled wristcuff from the corpse of Relena.
Zarg gets a jeweled wristcuff from the corpse of Relena.
Zarg gets a pair of dark gloves from the corpse of Relena.
Zarg gets a set of cloth sleeves from the corpse of Relena.
Zarg gets a backpack from the corpse of Relena.
Zarg gets a gown of exquisite design from the corpse of Relena.
Zarg gets a bearskin tunic from the corpse of Relena.
Zarg gets an ivory torc ridged with bloodstone from the corpse of Relena.
Zarg gets an ivory torc ridged with bloodstone from the corpse of Relena.
Zarg gets a camouflaged hood from the corpse of Relena.
Zarg gets a gold ring from the corpse of Relena.
Zarg gets a beautifully worked great serpent ring from the corpse of Relena.
Zarg gets a mirrored lantern from the corpse of Relena.

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