Mouser madness

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Mouser madness

Post by Turg » Tue Jan 31, 2023 3:17 am

1st
* R S HP:Beaten DP:Full MV:Full > w
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Full > s
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Full > s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Mouser* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Beaten DP:Full MV:Full >
*Mouser* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


w
* R S HP:Beaten DP:Full MV:Full - Mouser: Beaten > No way! You're fighting for your life!

f
* R S HP:Beaten DP:Full MV:Full - Mouser: Beaten > PANIC! You couldn't escape!

* R S HP:Beaten DP:Full MV:Full - Mouser: Beaten >
You cleave *Mouser*'s left arm very hard.
A sergeant joins Mouser's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances your left leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Full MV:Full - Mouser: Critical > nar commy
f
You narrate 'commy'

* R S HP:Beaten DP:Full MV:Full - Mouser: Critical > PANIC! You couldn't escape!

* R S HP:Beaten DP:Full MV:Full - Mouser: Critical >
f

*Mouser* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Full MV:Full - Mouser: Critical >
The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Mouser* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

* R S HP:Critical DP:Bursting MV:Fresh - Mouser: Beaten > The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

Someone crushes your left foot.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.

5 min after

S HP:Critical DP:Full MV:Strong > Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Lord Dremond al'Moran stands nearby.

* S HP:Critical DP:Full MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.

* S HP:Critical DP:Full MV:Strong > s
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Critical DP:Full MV:Strong > rh
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[ride shadow]
You start riding it.

0
* R S HP:Beaten DP:Bursting MV:Strong > 9
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

cp
* R S HP:Beaten DP:Bursting MV:Strong > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 9
0
9
9
[change mood berserk]
Mood changed to: Berserk

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > stat
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Strong > 0
9
9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > yell ouch
You are a 833 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 9.0 lbs and wearing 71.7 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 5, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* R S HP:Beaten DP:Bursting MV:Strong > 0
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

9
* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 0
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 9
9
You bellow 'ouch'

* R S HP:Beaten DP:Bursting MV:Strong > stat
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 0
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Strong > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > You are a 833 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 9.0 lbs and wearing 71.7 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 5, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* R S HP:Beaten DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Strong > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 9
0
[k light]
They aren't here.

9
9
* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 0
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 9
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > 9

*Mouser* has arrived from the north.

* R S HP:Beaten DP:Bursting MV:Strong > sc

*Mouser* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten > You blast *Mouser*'s body hard.
*Mouser* pounds your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten > HP:Critical DP:Full MP:Strong
You have scored 103865894 experience points and 53 quest points.
You need 4634106 exp to level and -3 qp to rank.
You have amassed 92 Turn points to date.
You have played 172 days and 4 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 50).
You are fighting Mouser.

9
* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten > [k light]
Ok.

* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten >
You blast *Mouser*'s body hard.

* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten >
You dodge a bash from *Mouser* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten > b
You blast *Mouser*'s head.
[bash ]

-
=
+
*

*
+
=
-

-
=

As *Mouser* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten > 9
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Strong - Mouser: Beaten >
You blast *Mouser*'s head hard.

* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten >

*Mouser* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten >
*Mouser* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten > b

*Mouser* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten >

You blast *Mouser*'s body.
*Mouser* pounds your right foot.
You wish that your wounds would stop BLEEDING so much!

[bash ]


-
=
+
*

*
+
=
-

-
*Mouser* pounds your body.
You wish that your wounds would stop BLEEDING so much!

The Fal Dara alarm horn sounds loudly.
=
Your bash at *Mouser* sends him sprawling!

* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten >
You blast *Mouser*'s head.

* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten > sa hmm I might have failed
You hiss 'hmm I might have failed'

* R S HP:Critical DP:Full MV:Strong - Mouser: Beaten >
You blast *Mouser*'s right arm hard.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical >
You blast *Mouser*'s right leg hard.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > sa go FEAR!
You hiss 'go FEAR!'

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical >
You blast *Mouser*'s right arm.
*Mouser* panics, and attempts to flee!
*Mouser* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

*Mouser* leaves north.

* R S HP:Critical DP:Full MV:Strong > 9
9
9
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > scann
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
Arglebargle, glop-glyf!?!

* R S HP:Critical DP:Full MV:Strong > 9
9
9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > scan n
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > *Mouser* is standing here.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.

* R S HP:Critical DP:Full MV:Strong > sc
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
You have 13(401) hit, 132(135) dark power and 237(272) movement points.
You have scored 103868338 experience points and 53 quest points.
You need 4631662 exp to level and -3 qp to rank.
You have amassed 92 Turn points to date.
You have played 172 days and 4 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 50).
You are standing.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
9
9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 0
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 0
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Before the Keep

* R S HP:Critical DP:Full MV:Strong > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > 9
[k light]
They aren't here.

9
* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.
*Mouser* has arrived from the north.

* R S HP:Critical DP:Full MV:Strong > [k light]
You barely blast *Mouser*'s left foot.
*Mouser* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > yell lol
*Mouser* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You blast *Mouser*'s body hard.
*Mouser* panics, and attempts to flee!
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
You blast *Mouser*'s body.
*Mouser* panics, and attempts to flee!
You bellow 'lol'

9
* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
[k light]
Ok.

9
* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
[k light]
Ok.
*Mouser* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
You blast *Mouser*'s right leg hard.
*Mouser* is mortally wounded, and will die soon, if not aided.
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > 9
9
9
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Mouser: Critical > You blast *Mouser*'s right arm very hard.
*Mouser* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mouser*'s death cry.
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong > exam corpse
cb
It is the corpse of Mouser.
When you look inside, you see:
corpse (here) :
an oilstone
a stone in the shape of an avendesora leaf
a water skin
[3] a choice steak
a wealth of gold crowns (96)
fifteen copper pennys
[4] a cup of thick syrup
a pair of long-handled war axes
a pair of thick metal boots
a pair of steel-plated greaves
a silver-banded war mallet
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a piece of sandstone
a brass storm lantern

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