great balls of fire

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

great balls of fire

Post by Loret » Wed Jan 25, 2023 2:10 pm

Some fun this morning on my ole' MC. Was trying to figure out how I was going to wrangle these two miscreants and figure out a way between a door and a disgruntled bar keep. Tried to eat some damage up to promote the chase, and it worked. Really fun and risky fight, props to the guys for coming in after me trying to finish. I made some mistakes, and so did the other team so it worked out in my favor in the end. I've been wanting to use that door for a while and a while back I caught axxye in there and couldn't finish. Today I pulled it off. Would've been cooler to flee into floortrap and back out to have them buff but, didn't work out that way for me. Next time!

Zone: Outer Caemlyn
A soft leather pouch has been discarded here.
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
*Scald* is standing here.
A smooth-talking horsetrader stands here, appraising a mount.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered SP:Full MV:Fresh >
*Scald* tries to blast you, but you parry successfully.

* R HP:Battered SP:Full MV:Fresh - Scald: Hurt >
dism
f
You stop riding him.

* HP:Battered SP:Full MV:Fresh - Scald: Hurt >
Tic in 7 seconds!
w

*Scald* tries to blast you, but you parry successfully.
*Ragnorake* has arrived from the south.

* HP:Battered SP:Full MV:Fresh - Scald: Hurt >
*Ragnorake* scythes your right arm extremely hard.
You panic and attempt to flee!

You flee head over heels.
The Southern Road
You are on the southern side of the outside road which circles the Outer City.
You are just inside the city's perimeter wall, and you can see the South Gate
off to the west and a tower to the east.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
Caemlyn Stables
This place stinks like horses. You had almost forgotten how bad horses
smell. Maybe this would be a good place to leave yours?

A BIG SIGN YOU CANNOT POSSIBLY MISS is on the wall.
[ obvious exits: S ]
Zone: Outer Caemlyn
A soft leather pouch has been discarded here.
An iron lantern hangs from the wall above the gate.
*Ragnorake* is standing here.
A black stallion prances about.
*Scald* is standing here.
A smooth-talking horsetrader stands here, appraising a mount.
Surrounded by leather and metal, a saddler works here.

* HP:Battered SP:Full MV:Full > Alas, you cannot go that way...

w
* HP:Battered SP:Full MV:Full >
Alas, you cannot go that way...

s
* HP:Battered SP:Full MV:Full >

*Scald* sends you sprawling with a powerful bash!
You panic and attempt to flee!


The Caemlyn city alarm sounds loudly in the distance.

w
Tic in 7 seconds!

*Ragnorake* scythes your head into bloody fragments!


*Ragnorake* scythes your right leg into bloody fragments!
*Scald* blasts your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Southern Road
You are on the southern side of the outside road which circles the Outer City.
You are just inside the city's perimeter wall, and you can see the South Gate
off to the west and a tower to the east.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
Alas, you cannot go that way...

wimpy
* HP:Critical SP:Full MV:Full > The Southern Road
You are on the southern side of the outer road which circles the Outer City.
The perimeter wall is to the south, and the South Gate of Caemlyn is to the
west. You see a large refuse yard to the north.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
A worker busily earns a day's pay.

* HP:Critical SP:Full MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Full MV:Full >
w
w
w
Inside the Southern Gate of Caemlyn
You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic
sprawl of people and buildings. Caemlyn could probably swallow a smaller
city entirely, and not look at all larger. You stare for a moment at the
impossible number of buildings and people filling crowded Caemlyn. At the
city's center you can make out the inner city and the royal palace. A
southern road follows the perimeter of the city both east and west here.
[ obvious exits: E S W ]
Zone: Outer Caemlyn
Door south: Southgate
A hunter from Illian searches for the fabled Horn of Valere.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* HP:Critical SP:Full MV:Full > The Southern Road
You are on the southern side of the outer road which circles the Outer City.
You are just inside the perimeter wall of the city, and can see a gate just
to the east. A small side street winds through the Outer City to the north.
[ obvious exits: N E W ]
Zone: Outer Caemlyn

* HP:Critical SP:Full MV:Full > The Southern Road
You are on the southern stretch of the outer road which circles the entire
city. The city walls tower over you to the south, and you can see a small
weapon store to the north.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
A small dog is here, barking furiously.
A young woman walks by.

* HP:Critical SP:Full MV:Full >
n

*Scald* has arrived from the east.

* HP:Critical SP:Full MV:Full > The Rusty Blade Weapon Store
This appears to be another second hand shop. Most of the more successful
merchants run their businesses from the Inner City. However, if you're
looking for some cheap buys you probably came to the right place. Eyeing
the quality of the weapons on display though makes you wonder if you've
made a mistake coming in here.
A small sign hangs from the wall.
[ obvious exits: S ]
Zone: Outer Caemlyn
A worker busily earns a day's pay.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

* HP:Critical SP:Full MV:Strong >
Tic in 7 seconds!

*Scald* has arrived from the south.

wimpy
* HP:Critical SP:Full MV:Strong >
*Scald* tries to blast you, but you parry successfully.

* HP:Critical SP:Full MV:Strong - Scald: Hurt >
A worker barely hits Scald's left foot.
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A weaponsmith joins a merchant guard's fight!
A weaponsmith bellows 'Darkfriend Scald is attacking me!! Guards!'
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Full MV:Strong - Scald: Hurt >
f
w
Gesin chats 'I've heard dodge is a good setup, if soloing.'
PANIC! You couldn't escape!

n
* HP:Critical SP:Full MV:Strong - Scald: Hurt > A weaponsmith tickles Scald's left leg with his
pound.
A weaponsmith bellows 'Darkfriend Scald is attacking me!! Guards!'
A merchant guard slashes Scald's right arm.
A merchant guard barely slashes Scald's body.
A worker tickles Scald's body with his hit.
You tickle *Scald*'s head with your slash.
*Scald* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical SP:Full MV:Strong - Scald: Hurt >
f
No way! You're fighting for your life!

* HP:Critical SP:Full MV:Strong - Scald: Hurt >
You panic and attempt to flee!

Tic in 7 seconds!
w
n

A weaponsmith barely tickles Scald's body with his pound.
A merchant guard barely slashes Scald's body.
A merchant guard barely slashes Scald's body.
A worker barely tickles Scald's left leg with his hit.
*Scald* tries to blast you, but you parry successfully.
*Scald* panics, and attempts to flee!

*Scald* leaves south. vv
You flee head over heels.
The Southern Road
You are on the southern stretch of the outer road which circles the entire
city. The city walls tower over you to the south, and you can see a small
weapon store to the north.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
*Scald* is standing here.
A small dog is here, barking furiously.
A young woman walks by.
The Southern Road
You are on the southern side of the outer road which rings the Outer City.
The perimeter wall lies to the south, rising far above your head and to the
east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north,
and to the west a large tower rises above the city.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: door
A small dog is here, barking furiously.

* HP:Critical SP:Full MV:Strong > The Black Fox Tavern
You ease your way into this dark and cool tavern. There were several
conversations going when you entered, but every single person in the room
has now turned and looks appraisingly at you. You don't feel at all
welcome. The barkeep seems in no particular hurry to take your order, and
it's certainly not because he hasn't seen you.
A small sign hangs by the doorway.
[ obvious exits: S ]
Zone: Outer Caemlyn
Door south: door
Door down: trapdoor
A sullen man is hunched over a tankard, sipping his ale.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Critical SP:Full MV:Strong >
Tic in 7 seconds!
knock trapdoor
Ok.

* HP:Critical SP:Full MV:Strong >

The trapdoor is opened from the other side.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 5.487 seconds.
You are hungry.

* HP:Beaten SP:Full MV:Full >
alias 3 close door
Ok.

* HP:Beaten SP:Full MV:Full >
l
Tic in 7 seconds!
The Black Fox Tavern
You ease your way into this dark and cool tavern. There were several
conversations going when you entered, but every single person in the room
has now turned and looks appraisingly at you. You don't feel at all
welcome. The barkeep seems in no particular hurry to take your order, and
it's certainly not because he hasn't seen you.
A small sign hangs by the doorway.
[ obvious exits: S D ]
Zone: Outer Caemlyn
Door south: door
Door down: trapdoor
A sullen man is hunched over a tankard, sipping his ale.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Beaten SP:Full MV:Full >

Gesin chats 'And then something like a spear.'

* HP:Beaten SP:Full MV:Full >

*Ragnorake* has arrived from the south.

* HP:Beaten SP:Full MV:Full >

The trapdoor closes quietly.

* HP:Beaten SP:Full MV:Full >

*Ragnorake* tries to scythe you, but you parry successfully.

x
* HP:Beaten SP:Full MV:Full - Ragnorake: Hurt >
3

You tickle *Ragnorake*'s body with your slash.
A sullen man joins your fight!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A bartender joins a merchant guard's fight!
A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
*Ragnorake* scythes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
The Southern Road
You are on the southern side of the outer road which rings the Outer City.
The perimeter wall lies to the south, rising far above your head and to the
east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north,
and to the west a large tower rises above the city.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: door
A small dog is here, barking furiously.
[k dark]
They aren't here.

* HP:Critical SP:Full MV:Full > [close door]
Ok.

* HP:Critical SP:Full MV:Full >
3
3
Tic in 7 seconds!
3
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
[close door]
It's already closed!

* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full >
3
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full >
The door is opened from the other side. <===== fear is setting in, but I know Scald is somewhere nearby tango'ing with mobs so I need to get back inside, and even then if Rag spams it open, and Scald spams in, I might end up in there with both. Either way, I'm too low to sit outside right now so back in we go.

open door
* HP:Critical SP:Full MV:Full >
n
3
It's already open!

Tic in 7 seconds!
* HP:Critical SP:Full MV:Full > The Black Fox Tavern
You ease your way into this dark and cool tavern. There were several
conversations going when you entered, but every single person in the room
has now turned and looks appraisingly at you. You don't feel at all
welcome. The barkeep seems in no particular hurry to take your order, and
it's certainly not because he hasn't seen you.
A small sign hangs by the doorway.
[ obvious exits: S ]
Zone: Outer Caemlyn
Door south: door
Door down: trapdoor
*Ragnorake* is here, fighting a sullen man.
A sullen man is here, fighting Ragnorake.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A merchant guard is here, fighting Ragnorake.
A merchant guard is here, fighting Ragnorake.
A bartender is here, fighting Ragnorake.

* HP:Critical SP:Full MV:Full > [close door]
Ok.

x
* HP:Critical SP:Full MV:Full >
x
[k dark]
You barely slash *Ragnorake*'s head. <======== yeah take that, evil doer.

3
* HP:Critical SP:Full MV:Full - a sullen man: Wounded - Ragnorake: Wounded > You tickle
*Ragnorake*'s left leg with your slash.
A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
*Ragnorake* scythes a sullen man's body into bloody fragments!
A bartender tickles Ragnorake's body with his hit.
A merchant guard barely tickles Ragnorake's body with his slash.
A merchant guard tickles Ragnorake's left leg with his slash.
A sullen man barely tickles Ragnorake's head with his hit.
[k dark]
You do the best you can!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded >
3
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a sullen man: Beaten - Ragnorake: Wounded > You tickle *Ragnorake*'s
right hand with your slash.
*Ragnorake* scythes a sullen man's left leg into bloody fragments!
A sullen man is dead! R.I.P. <============= this guys bar tab is on me for the rest of the week ya hear me?
Your blood freezes as you hear a sullen man's death cry.
A bartender hits Ragnorake's body.
A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
A merchant guard tickles Ragnorake's right arm with his slash.
A merchant guard tickles Ragnorake's body with his slash.
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > The door is opened from <===== here he is, trying to figure out how to get past the bouncer
the other side.
[close door]
Ok.

Tic in 7 seconds!
3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > A bartender bellows
'Darkfriend Ragnorake is attacking me!! Guards!'
[close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded >
You barely slash *Ragnorake*'s body.
A bartender barely hits Ragnorake's right foot.
A merchant guard barely slashes Ragnorake's left foot.
A merchant guard barely slashes Ragnorake's left hand.
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > Sharae narrates 'rig
winding'
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > You dodge a bash from
*Ragnorake* who loses his balance and falls! <=========== Rag being the pro he is knows if he can land a bash he can get out in the lag while I'm sat. Lucky for me, I start dodging bashes for the first time in the entire altercation.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > You slash *Ragnorake*'s
head.
A bartender tickles Ragnorake's left leg with his hit.
A merchant guard barely tickles Ragnorake's left leg with his slash.
A merchant guard slashes Ragnorake's body.
[close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

em
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

fireball
* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > [close door]
It's already closed!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Wounded > You slash *Ragnorake*'s
left leg.
A bartender tickles Ragnorake's left hand with his hit.
A merchant guard tickles Ragnorake's body with his slash.
A merchant guard slashes Ragnorake's body.
[seize ]
You are already in touch with saidin, can't you feel it?

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Battered > Arglebargle, glop
-glyf!?!

* HP:Critical SP:Full MV:Full - a bartender: Healthy - Ragnorake: Battered >
1
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=+
A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
A bartender barely tickles Ragnorake's right arm with his hit.
A merchant guard tickles Ragnorake's right hand with his slash.
A merchant guard barely tickles Ragnorake's left arm with his slash.
*

You dodge a bash from *Ragnorake* who loses his balance and falls! <====== another, phew!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

Tic in 7 seconds!*+=- -=+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Ragnorake*. <========== time to turn up the heat, we're gonna rush this cake a little if you feel me.

* HP:Critical SP:Strong MV:Full - a bartender: Healthy - Ragnorake: Battered >
1

You barely slash *Ragnorake*'s right leg.
A bartender tickles Ragnorake's body with his hit.
A merchant guard tickles Ragnorake's body with his slash.
A merchant guard tickles Ragnorake's right leg with his slash.

* HP:Critical SP:Strong MV:Full - a bartender: Healthy - Ragnorake: Battered >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=+*

A merchant guard screams in mortal terror!
*+=-
*Ragnorake* scythes a bartender's left foot into bloody fragments!
A bartender barely hits Ragnorake's body.
A merchant guard slashes Ragnorake's left arm.

Tic in 7 seconds! -=+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Ragnorake*.

* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical >

A merchant guard screams in mortal terror!
A merchant guard screams in mortal terror!

1
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical >
The door is opened from the other side. <======== bad move on my part, I started weaving knowing the bartender was fine to handle it on his own. Either way, I cancel it and shut him in with me for better or for worse. This was a bad idea that worked out in my favor probably due to the chaos that was unfolding inside the bar. I'm sure Ragnorake was very vocal during this time on his channels.

* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical >
*Scald* has arrived from the south.
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...

3
3
3
3
-Cancelled.
[close door]
Ok.

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > You barely slash
*Ragnorake*'s body.
A bartender barely hits Ragnorake's body.
The door is opened from the other side.
The Caemlyn cityguard has arrived from the south.
The Caemlyn cityguard has arrived from the south.
[close door]
Ok.

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > *Scald* tries to blast
you, but you parry successfully.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > A merchant guard joins a
bartender's fight!
A merchant guard joins a bartender's fight!
A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > [close door]
It's already closed!

3
3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a bartender: Hurt - Ragnorake: Critical > You dodge a bash from
*Ragnorake* who loses his balance and falls! <================ I just keep running through my 9 lives at this point.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

Tic in 7 seconds!
3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > A merchant guard tickles Ragnorake's right
leg with his slash.
A bartender bellows 'Darkfriend Ragnorake is attacking me!! Guards!'
A merchant guard barely slashes Scald's right hand.
*Scald* tries to blast you, but you parry successfully. <========= not good
The Caemlyn cityguard slashes Scald's left leg.
The Caemlyn cityguard tickles Scald's body with his slash.
You tickle *Ragnorake*'s body with your slash.
A bartender barely hits Ragnorake's body.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > Gesin chats 'But
nowadays, I recommend turning 23 scalps in to get from level 7 to 30.'
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > *Ragnorake*
panics, and attempts to flee!
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Healthy - Ragnorake: Critical > *Ragnorake*
scythes a merchant guard's body extremely hard.
A merchant guard barely slashes Ragnorake's left foot.
A merchant guard barely slashes Scald's head.
*Scald* tries to blast you, but you deflect the blow.
The Caemlyn cityguard slashes Scald's body.
The Caemlyn cityguard barely slashes Scald's left leg.
You barely slash *Ragnorake*'s body.
A bartender tickles Ragnorake's left leg with his hit.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > *Ragnorake*
panics, and attempts to flee!
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > *Ragnorake*
panics, and attempts to flee!
[close door]
It's already closed!

3
Tic in 7 seconds!
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - a merchant guard: Scratched - Ragnorake: Critical > *Ragnorake* <======== at this point I'm wondering how either of us are still alive.
scythes a merchant guard's right leg very hard.
A merchant guard barely slashes Ragnorake's left leg.
A merchant guard barely slashes Scald's left arm.
*Scald* tries to blast you, but you parry successfully.
The Caemlyn cityguard slashes Scald's body.
The Caemlyn cityguard barely slashes Scald's body.
You barely slash *Ragnorake*'s body.
A bartender tickles Ragnorake's body with his hit.
*Ragnorake* is incapacitated and will slowly die, if not aided.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > A bartender bellows 'Darkfriend Ragnorake is
attacking me!! Guards!'
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

3
3
* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full - Ragnorake: Critical > A merchant guard slashes Ragnorake's head.
*Ragnorake* is dead! R.I.P.
Your blood freezes as you hear *Ragnorake*'s death cry.
A merchant guard barely slashes Scald's body.
*Scald* tries to blast you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
A bartender joins a merchant guard's fight!
A bartender bellows 'Darkfriend Scald is attacking me!! Guards!'
The Caemlyn cityguard barely slashes Scald's body.
The Caemlyn cityguard slashes Scald's body.
[close door]
It's already closed!

3
3
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full - Scald: Wounded >
Theresa chats 'oh criers have scalps now'

3
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed!

Tic in 7 seconds!
* HP:Critical SP:Strong MV:Full - Scald: Wounded > [close door]
It's already closed! <========== I overspammed like the average pker I am.

* HP:Critical SP:Strong MV:Full - Scald: Wounded >

A bartender tickles Scald's head with his hit.
A merchant guard slashes Scald's body.
You barely tickle *Scald*'s left hand with your slash.
A merchant guard tickles Scald's body with his slash.
The Caemlyn cityguard tickles Scald's body with his slash.
The Caemlyn cityguard barely slashes Scald's body.

* HP:Critical SP:Strong MV:Full - Scald: Battered >

* HP:Critical SP:Strong MV:Full - Scald: Battered >
open door

*Scald* sends you sprawling with a powerful bash! <======= oh no, here it comes?
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

f
* HP:Critical SP:Strong MV:Full - Scald: Battered >

A bartender tickles Scald's body with his hit.
A merchant guard barely slashes Scald's body.
A merchant guard barely slashes Scald's body.
*Scald* tries to blast you, but you parry successfully.
The Caemlyn cityguard barely slashes Scald's left arm.
The Caemlyn cityguard barely slashes Scald's left foot.

* HP:Critical SP:Strong MV:Full - Scald: Battered >
Tic in 7 seconds!

A bartender bellows 'Darkfriend Scald is attacking me!! Guards!'
A bartender hits Scald's body.
A merchant guard tickles Scald's body with his slash.
A merchant guard slashes Scald's body.
*Scald* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The Caemlyn cityguard tickles Scald's body with his slash.
The Caemlyn cityguard barely slashes Scald's right leg.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 5.521 seconds.
You are hungry.

* HP:Critical SP:Strong MV:Fresh - Scald: Battered >
open door
f

*Scald* gets a pair of thick metal boots from the corpse of Ragnorake. <====== strange turn of events.
*Scald* gets a pair of ebony-steel plate greaves from the corpse of Ragnorake.
*Scald* gets a jewel-encrusted scabbard from the corpse of Ragnorake.
*Scald* gets a bronze belt of odd design from the corpse of Ragnorake.
*Scald* gets a wickedly scythed longsword from the corpse of Ragnorake.
*Scald* gets a sungwood bracelet from the corpse of Ragnorake.
*Scald* gets a sungwood bracelet from the corpse of Ragnorake.
*Scald* gets a pair of heavy metal gauntlets from the corpse of Ragnorake.
*Scald* gets a pair of ebony-steel plate vambraces from the corpse of Ragnorake.
*Scald* gets a backpack from the corpse of Ragnorake.
*Scald* gets a shadowed cloak adorned with red serpentine scales from the corpse of Ragnorake.
*Scald* gets a shining steel breastplate from the corpse of Ragnorake.
*Scald* gets a torc of gleaming steel from the corpse of Ragnorake.
*Scald* gets a torc of gleaming steel from the corpse of Ragnorake.
*Scald* gets a full metal helmet and visor from the corpse of Ragnorake.
*Scald* gets a gold ring delicately carved with ivy from the corpse of Ragnorake.
*Scald* gets a gold ring delicately carved with ivy from the corpse of Ragnorake.
*Scald* gets a black-laquered badge engraved with red serpents from the corpse of Ragnorake.

* HP:Critical SP:Strong MV:Fresh - Scald: Battered > Ok.

* HP:Critical SP:Strong MV:Fresh - Scald: Battered > You panic and attempt to
flee!

3
Tic in 7 seconds!
3
3
3
A bartender tickles Scald's head with his hit.
A merchant guard slashes Scald's body.
You tickle *Scald*'s body with your slash.
A merchant guard slashes Scald's left arm.
*Scald* tries to blast you, but you parry successfully.
The Caemlyn cityguard slashes Scald's head.
The Caemlyn cityguard barely slashes Scald's body.
You flee head over heels.
The Southern Road <============ fresh air, somehow I walked out and Scald didn't get out before me.
You are on the southern side of the outer road which rings the Outer City.
The perimeter wall lies to the south, rising far above your head and to the
east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north,
and to the west a large tower rises above the city.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: door
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.


* HP:Critical SP:Strong MV:Full > Bend in the Outer Road
This road circles the entire city. To one side you see the outer parts of the
city, and to the other you see the protective walls. The road continues both
north and east. A large tower rises to your south.
[ obvious exits: N E S ]
Zone: Outer Caemlyn

* HP:Critical SP:Strong MV:Full > A bartender bellows 'Darkfriend Scald is attacking me!! Guards!'
The Southern Road
You are on the southern side of the outer road which rings the Outer City.
The perimeter wall lies to the south, rising far above your head and to the
east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north,
and to the west a large tower rises above the city.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: door
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A small dog is here, barking furiously.

* HP:Critical SP:Strong MV:Full > [close door]
Ok.

3
* HP:Critical SP:Strong MV:Full >
3
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
Tic in 7 seconds!
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full >
Gesin chats 'That's what I was offering you to help with when I sent you a tell.'
[close door]
It's already closed!

* HP:Critical SP:Strong MV:Full >
open door <=========== going back in to finish baking these cakes
n
Ok.

3
* HP:Critical SP:Strong MV:Full >
A bartender bellows 'Darkfriend Scald is attacking me!! Guards!'
The Black Fox Tavern
You ease your way into this dark and cool tavern. There were several
conversations going when you entered, but every single person in the room
has now turned and looks appraisingly at you. You don't feel at all
welcome. The barkeep seems in no particular hurry to take your order, and
it's certainly not because he hasn't seen you.
A small sign hangs by the doorway.
[ obvious exits: S ]
Zone: Outer Caemlyn
Door south: door
Door down: trapdoor
The corpse of Ragnorake is lying here.
The corpse of a sullen man is lying here.
The Caemlyn cityguard is sitting here.
The Caemlyn cityguard is here, fighting Scald.
*Scald* is here, fighting the Caemlyn cityguard. <=========== ahh the local authorities are involved now, ya gotta love it. Of course they showed up late, but I reckon they get points for showing up at all. Modern policing man, what can you do.
A merchant guard is here, fighting Scald.
A merchant guard is here, fighting Scald.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A bartender is here, fighting Scald.

* HP:Critical SP:Strong MV:Full > [close door]
Ok.

3
3
* HP:Critical SP:Strong MV:Full >
3
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > *Scald* blasts the Caemlyn cityguard's right leg into bloody
fragments!
A bartender hits Scald's left leg.
A merchant guard tickles Scald's right leg with his slash.
A merchant guard barely slashes Scald's left leg.
The Caemlyn cityguard barely slashes Scald's body.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

Tic in 7 seconds!
3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
3
* HP:Critical SP:Strong MV:Full > *Scald* nods in agreement.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
3
* HP:Critical SP:Strong MV:Full > *Scald* waves.
[close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

3
* HP:Critical SP:Strong MV:Full >
3
*Scald* blasts the Caemlyn cityguard's body.
A bartender tickles Scald's left foot with his hit.
A merchant guard barely slashes Scald's body.
A merchant guard tickles Scald's left leg with his slash.
The Caemlyn cityguard barely slashes Scald's left leg.
The Caemlyn cityguard barely slashes Scald's right arm.
[close door]
It's already closed!

* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

em
1
* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full > [close door]
It's already closed!

* HP:Critical SP:Strong MV:Full > [seize ]
You are already in touch with saidin, can't you feel it?

* HP:Critical SP:Strong MV:Full > [channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=+*
Tic in 7 seconds!

A bartender barely hits Scald's body.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
A bartender bellows 'Darkfriend Scald is attacking me!! Guards!'
A merchant guard barely slashes Scald's head.
*Scald* is mortally wounded, and will die soon, if not aided.
A merchant guard slashes Scald's body very hard.
*Scald* is dead! R.I.P. <========= no need to run fireballs when the guards had it squared away. I probably should've run one but, I was just trying to keep him tucked inside there at that point.
Your blood freezes as you hear *Scald*'s death cry.

* HP:Critical SP:Strong MV:Full >
3
[close door]
It's already closed!

* HP:Critical SP:Strong MV:Full >
exa corpse
It is the corpse of Scald.
When you look inside, you see:
corpse (here) :
a jewel-encrusted scabbard
a bronze belt of odd design
a wickedly scythed longsword
[2] a sungwood bracelet
a shadowed cloak adorned with red serpentine scales
[2] a torc of gleaming steel
a black-laquered badge engraved with red serpents
[2] a pair of thick metal boots
[2] a pair of ebony-steel plate greaves
a skin of human flesh
a brightly-colored sash
a titanic spiked axe of ebon steel
a silver Kandori wristcuff
a gator skin bracer
[2] a pair of heavy metal gauntlets
[2] a pair of ebony-steel plate vambraces
[2] a backpack
[2] a shining steel breastplate
[2] a full metal helmet and visor
[4] a gold ring delicately carved with ivy

* HP:Critical SP:Strong MV:Full >
Tic in 7 seconds!
get all corpse
You get a jewel-encrusted scabbard from the corpse of Scald.
You get a bronze belt of odd design from the corpse of Scald.
You get a wickedly scythed longsword from the corpse of Scald.
You get a sungwood bracelet from the corpse of Scald.
You get a sungwood bracelet from the corpse of Scald.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Scald.
You get a torc of gleaming steel from the corpse of Scald.
You get a torc of gleaming steel from the corpse of Scald.
You get a black-laquered badge engraved with red serpents from the corpse of Scald.
You get a pair of thick metal boots from the corpse of Scald.
You get a pair of thick metal boots from the corpse of Scald.
You get a pair of ebony-steel plate greaves from the corpse of Scald.
You get a pair of ebony-steel plate greaves from the corpse of Scald.
You get a skin of human flesh from the corpse of Scald.
a brightly-colored sash: You can't carry that much weight.
a titanic spiked axe of ebon steel: You can't carry that much weight.
a silver Kandori wristcuff: You can't carry that much weight.
a gator skin bracer: You can't carry that much weight.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of ebony-steel plate vambraces: You can't carry that much weight.
a pair of ebony-steel plate vambraces: You can't carry that much weight. <========== my back! I think I pulled something *Groan!*
a backpack: You can't carry that much weight.
a backpack: You can't carry that much weight.
a shining steel breastplate: You can't carry that much weight.
a shining steel breastplate: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.

* HP:Critical SP:Strong MV:Full >
r
[release ]
Ok.

* HP:Critical SP:Strong MV:Full >
inv
You are carrying:
a skin of human flesh
[2] a pair of ebony-steel plate greaves
[2] a pair of thick metal boots
a black-laquered badge engraved with red serpents
[2] a torc of gleaming steel
a shadowed cloak adorned with red serpentine scales
[2] a sungwood bracelet
a wickedly scythed longsword
a bronze belt of odd design
a jewel-encrusted scabbard
a water skin
a wealth of gold crowns (54)
a coach ticket
fourteen copper pennys
a leather water flask
[2] a lantern
some brown kaf beans
[2] a bubbling draught

* HP:Critical SP:Strong MV:Full > <======= well. that was close.

Ragnorake
Posts: 9
Joined: Wed Mar 14, 2018 9:17 pm

Re: great balls of fire

Post by Ragnorake » Wed Jan 25, 2023 4:30 pm

I enjoyed the additional comments, I'm sitting here still laughing about them. There is only one correction I'd like to make. I actually wasn't chatting up narrates, I was just trying to land a bash. Still can't believe you dodged every bash in that room, when I landed every other bash on you outside.

Nicely played.

Murg
Posts: 16
Joined: Sun Sep 12, 2021 4:17 am

Re: great balls of fire

Post by Murg » Thu Jan 26, 2023 6:58 am

Fun log, I also appreciated the commentary!

I find it very hard not to overspam in door situations.

Post Reply