A Rough Slog

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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jeb
Posts: 41
Joined: Wed Dec 28, 2022 3:35 pm

A Rough Slog

Post by jeb » Fri Jan 20, 2023 5:52 pm

Vilac narrates 'we are 2n 1e shady'
A horse trader tells you 'A fine choice, I'm sure it's in good hands.'
You now have someone.
A warhorse starts following you.

* HP:Healthy MV:Winded >

[eq horse horseeq]
You equip a warhorse with a bridle made of leather.


* HP:Healthy MV:Winded >
[eq horse horseeq]
You equip a warhorse with iron horseshoes.

* HP:Healthy MV:Winded >
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A warhorse has arrived from the south.

* HP:Healthy MV:Winded >
You start riding him.

* R HP:Healthy MV:Winded >
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
A figure stands here, ready to collect unwanted things.

* R HP:Healthy MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Healthy MV:Winded >
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.

* R HP:Healthy MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Winded >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
Alas, you cannot go that way...

* R HP:Healthy MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Winded >
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A well-dressed man peals his bell, alerting people to the latest news.
A draft horse is here.

* R HP:Healthy MV:Winded > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Winded > Players in your Zone
--------------------
Jeb - Malkier Gate

* R HP:Healthy MV:Winded >

rack (here) :
a pair of thick metal boots
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
[3] a backpack
a weapon chit
a dagger
a thick pair of leather work gloves
a package of iron rations
[2] a water skin
a belt hook

* R HP:Healthy MV:Winded > Players in your Zone
--------------------
Jeb - Malkier Gate

* R HP:Healthy MV:Winded >
A poor trash collector has arrived from the west.

* R HP:Healthy MV:Winded >


You don't see a closed gate.

* R HP:Healthy MV:Winded >
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Several blackberries grow on a nearby vine. [3]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.


* R HP:Healthy MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.


* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Winded > Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Healthy MV:Winded >
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A cute brown deer eyes you nervously.
A raven is here flying around.
A handsome stag stands here, ready to run.

* R HP:Healthy MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
Stalking within the shadows, a man watches you in anger.

* R HP:Healthy MV:Winded > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Healthy MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.

* R HP:Healthy MV:Winded > Cron narrates 'on 2n shady'
Players in your Zone
--------------------
Jeb - A Shady Valley

* R HP:Healthy MV:Winded >
Vilac narrates 'on 2n shady'

* R HP:Healthy MV:Winded >

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Diablo* is standing here.
A protective mother raccoon is here, watching over her kits.

* R HP:Healthy MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is here, fighting Randal.
*Ommin* is here, fighting Fuujin.
*Zorgruz* is here, fighting Vilac.
*Rark* is here, fighting Cron, riding a shadow stallion.
Lord Kendall the Gaidin Commander is standing here, riding a bloodstock stallion.
Cron of Murandy is here, fighting Rark, riding a warhorse.
Lord Randal the Gaidin Master is here, fighting Spectre, riding a bloodstock stallion.
A Defender of the Stone serves his superiors here.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is here, fighting Ommin, riding a bloodstock stallion.
Lord Vilac the Gaidin Master is here, fighting Zorgruz, riding a warhorse.
A panther stalks through the wilderness.

* R HP:Healthy MV:Winded > Forested Borderlands
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Healthy MV:Winded >

Cron narrates 'diablo new'

* R HP:Healthy MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Spectre* is here, fighting Randal.
*Ommin* is here, fighting Fuujin.
*Zorgruz* is here, fighting Vilac.
*Rark* is here, fighting Cron, riding a shadow stallion.
Lord Kendall the Gaidin Commander is standing here, riding a bloodstock stallion.
Cron of Murandy is here, fighting Rark, riding a warhorse.
Lord Randal the Gaidin Master is here, fighting Spectre, riding a bloodstock stallion.
A Defender of the Stone serves his superiors here.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is here, fighting Ommin, riding a bloodstock stallion.
Lord Vilac the Gaidin Master is here, fighting Zorgruz, riding a warhorse.
A panther stalks through the wilderness.


* R HP:Healthy MV:Winded > Cron avoids being bashed by *Rark* who loses his balance and falls!
You hack *Rark*'s body hard.

* R HP:Healthy MV:Winded - Cron: Healthy - Rark: Scratched >

*Ommin* pierces Fuujin's head.
Cron barely pierces *Rark*'s body.
Vilac avoids being bashed by *Zorgruz* who loses his balance and falls!

* R HP:Healthy MV:Winded - Cron: Healthy - Rark: Scratched > *Spectre* sends Randal sprawling with a powerful bash!
*Diablo* has arrived from the south.
You now follow Vilac.

* R HP:Healthy MV:Winded - Cron: Healthy - Rark: Scratched >
You hack *Rark*'s right arm hard.
*Ommin* barely pierces Fuujin's body.
Cron pierces *Rark*'s left leg.
*Spectre* crushes Randal's right hand.
*Diablo* leaves north.
Kendall tries to slice *Ommin*, but he deflects the blow.

* R HP:Healthy MV:Winded - Cron: Healthy - Rark: Scratched >
Vilac sends *Zorgruz* sprawling with a powerful bash!

* R HP:Healthy MV:Winded - Cron: Healthy - Rark: Scratched >
*Diablo* has arrived from the north.


Vilac narrates 'fol'
*Diablo* blasts your right leg hard.

- =
*Ommin* avoids being bashed by Fuujin who loses her balance and falls!

+ *
You are now a member of Vilac's group.

* +
*Ommin* barely pierces Fuujin's body.
Cron barely pierces *Rark*'s body.
*Spectre* crushes Randal's head hard.
Vilac blasts *Zorgruz*'s body very hard.
Cron pierces *Rark*'s right leg.

= - - =
Your bash at *Rark* sends him sprawling!

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >
Fuujin issues the order 'assist fuujin'.
A Defender of the Stone joins Fuujin's fight!
You dodge a bash from *Diablo* who loses his balance and falls!
Kendall sends *Ommin* sprawling with a powerful bash!

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >
Cron looks at *Rark*.


* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt > A Defender of the Stone tickles Diablo's body with his blast.
Kendall slices *Ommin*'s left leg into bloody fragments!
You hack *Rark*'s left arm hard.
Cron barely pierces *Rark*'s left leg.
*Spectre* crushes Randal's body.
Your blood freezes as you hear something's death cry.

-
Cron pierces *Rark*'s right arm.
Kendall assumes an offensive striking posture.

= + *
Vilac sends *Zorgruz* sprawling with a powerful bash!
You intercept *Ghraak*'s attack on your mount.
*Ghraak* barely slashes your body.


*Alphamael* has arrived from the west.

*
*Byrg* has arrived from the north, riding a shadow stallion.

+
*Byrg* tries to crush Kendall, but he parries successfully.
*Alphamael* crushes Vilac's body.

= -
Cron hugs *Rark*.

-
*Alphamael* crushes Vilac's left leg hard.
*Byrg* crushes Kendall's body.
A Defender of the Stone barely blasts Diablo's body.
Kendall slices *Ommin*'s body into bloody fragments!
Fuujin flows effortlessly into Moon Rises Over the Water.
Fuujin slashes *Ommin*'s body into bloody fragments!
Cron barely pierces *Rark*'s body.
Randal hacks *Spectre*'s body.
Vilac blasts *Zorgruz*'s left leg hard.
Randal sends *Spectre* sprawling with a powerful bash!

=
As *Diablo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >
*Alphamael* now follows *Rark*.

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >

Cron barely pierces *Rark*'s left foot.

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >
*Ghraak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >
Randal narrates 'coiple more'

* R HP:Scratched MV:Winded - Cron: Healthy - Rark: Hurt >
*Ghraak* slashes your right leg hard.
A Defender of the Stone tickles Diablo's body with his blast.
*Diablo* blasts your body hard.
*Ommin* pierces Fuujin's left arm.
Cron tickles *Rark*'s body with his pierce.
Randal hacks *Spectre*'s left leg hard.
Vilac blasts *Zorgruz*'s left arm hard.
Cron narrates 'alphamael new also'

* R HP:Hurt MV:Winded - Cron: Healthy - Rark: Hurt >
*Byrg* sends Kendall sprawling with a powerful bash!

* R HP:Hurt MV:Winded - Cron: Healthy - Rark: Hurt >
Vilac snickers softly.

* R HP:Hurt MV:Winded - Cron: Healthy - Rark: Hurt >
*Ommin* pierces Fuujin's left leg hard.

* R HP:Hurt MV:Winded - Cron: Healthy - Rark: Hurt >
*Rark* sends Cron sprawling with a powerful bash!

* R HP:Hurt MV:Winded - Cron: Scratched - Rark: Hurt > Vilac assumes a defensive striking posture.
*Alphamael* sends Vilac sprawling with a powerful bash!
You're too busy at the moment!

* R HP:Hurt MV:Winded - Cron: Scratched - Rark: Hurt >
*Ommin* avoids being bashed by Fuujin who loses her balance and falls!


*Alphamael* is now a member of *Rark*'s group.

-
*Alphamael* crushes Vilac's body.
*Byrg* crushes Kendall's left foot extremely hard.
A Defender of the Stone barely blasts Diablo's left arm.
*Ommin* pierces Fuujin's body.
Randal hacks *Spectre*'s right leg hard.
*Rark* blasts Cron's head into bloody fragments!

= + * * + = -
*Ommin* barely pierces Fuujin's body.

-
You dodge a bash from *Diablo* who loses his balance and falls!

=
Your bash at *Diablo* sends him sprawling!

* R HP:Hurt MV:Winded - Cron: Hurt - Rark: Hurt >

*Alphamael* crushes Vilac's right arm hard.
*Byrg* crushes Kendall's body hard.
*Ghraak* barely slashes your body.
A Defender of the Stone blasts Diablo's body.
*Zorgruz* pounds Vilac's body hard.
You hack *Rark*'s right leg hard.
*Ommin* pierces Fuujin's body.
*Rark* blasts Cron's body into bloody fragments!
You dodge a bash from *Ghraak* who loses his balance and falls!

* R HP:Hurt MV:Winded - Cron: Hurt - Rark: Hurt >
*Spectre* sends Randal sprawling with a powerful bash!

- = +
*Zorgruz* looks at Vilac.

* * +
Vilac narrates 'ok off'

=
*Ommin* barely pierces Fuujin's body.
Vilac narrates 'go'

-
Fuujin sends *Ommin* sprawling with a powerful bash!


Fuujin slashes *Ommin*'s body into bloody fragments!
A Defender of the Stone barely blasts Diablo's body.
*Diablo* blasts your body hard.
*Zorgruz* pounds Vilac's head.
Cron barely pierces *Rark*'s body.
*Spectre* crushes Randal's body.
Vilac tries to blast *Zorgruz*, but he deflects the blow.

-
*Ghraak* clambers to his feet.

=
Cron panics, and attempts to flee!
Your bash at *Rark* sends him sprawling!
*Ghraak* tries to slash Kendall, but he parries successfully.

* R HP:Hurt MV:Winded - Cron: Hurt - Rark: Wounded >
Cron leaves east riding a warhorse.
Vilac assumes a defensive striking posture.
Kendall avoids being bashed by *Byrg* who loses his balance and falls!

* R HP:Hurt MV:Winded - Rark: Wounded >
Kendall panics, and attempts to flee!

* R HP:Hurt MV:Winded - Rark: Wounded >
Kendall leaves west riding a bloodstock stallion.


* R HP:Hurt MV:Winded - Rark: Wounded >
Cancelled.
Mood changed to: Wimpy

* R HP:Hurt MV:Winded - Rark: Wounded > *Alphamael* sends Vilac sprawling with a powerful bash!
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded >
They aren't here.

* R HP:Hurt MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Alphamael* is here, fighting Vilac.
*Ghraak* is standing here, riding a shadow stallion.
*Diablo* is here, fighting a Defender of the Stone.
*Spectre* is standing here.
*Zorgruz* is here, fighting Vilac.
*Rark* is here, fighting a Defender of the Stone, riding a shadow stallion.
A Defender of the Stone is here, fighting Diablo.
Lord Vilac the Gaidin Master is sitting here, riding a warhorse.
A panther stalks through the wilderness.


* R HP:Hurt MV:Winded >
*Alphamael* looks at Vilac.
You hack *Byrg*'s body.

* R HP:Hurt MV:Winded - Byrg: Scratched >
You hack *Byrg*'s body.
*Alphamael* crushes Vilac's left arm hard.
A Defender of the Stone barely blasts Diablo's right leg.
*Zorgruz* pounds Vilac's body.

* R HP:Hurt MV:Winded - Byrg: Scratched >
*Ghraak* barely slashes your body.

* R HP:Hurt MV:Winded - Byrg: Scratched >
*Ghraak* slashes your right arm hard.

* R HP:Hurt MV:Winded - Byrg: Scratched >
You narrate 'flee.'

* R HP:Hurt MV:Winded - Byrg: Scratched >
*Spectre* crushes Vilac's body very hard.

* R HP:Hurt MV:Winded - Byrg: Scratched >

*Diablo* sends a Defender of the Stone sprawling with a powerful bash!

* R HP:Hurt MV:Winded - Byrg: Scratched > Vilac has quite a few wounds.


* R HP:Hurt MV:Winded - Byrg: Scratched >
Vilac narrates 'go in'

* R HP:Hurt MV:Winded - Byrg: Scratched >
Mood changed to: Wimpy

* R HP:Hurt MV:Winded - Byrg: Scratched >
*Spectre* crushes Vilac's left arm hard.
*Ghraak* barely slashes your body.
You hack *Byrg*'s body.
*Rark* blasts a Defender of the Stone's left arm very hard.
*Diablo* blasts a Defender of the Stone's right foot extremely hard.
*Zorgruz* pounds Vilac's right hand.
Vilac tries to blast *Zorgruz*, but he parries successfully.
Vilac assumes a defensive striking posture.
You panic and attempt to flee!
Kendall narrates 'where to'


Vilac panics, and attempts to flee!
You flee head over heels.
Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the large wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Vilac - Forested Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
Your eyesight is not so keen.

* R HP:Hurt MV:Tiring >

*Ghraak* has arrived from the south, riding a shadow stallion.

* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Vilac - Forested Borderlands
Jeb - Forested Borderlands
*Ghraak* slashes your body.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
You hack *Ghraak*'s body hard.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
PANIC! You couldn't escape!


* R HP:Hurt MV:Tiring - Ghraak: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - Ghraak: Wounded >

You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
Forested Borderlands
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Vilac - A Forested Path Through the Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Vilac - A Forested Path Through the Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
Cron narrates 'am in with ken and randal'

* R HP:Hurt MV:Tiring >
Vilac has arrived from the west, riding a warhorse.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Vilac - Forested Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
You nod in agreement.

* R HP:Hurt MV:Tiring >
Vilac has quite a few wounds.

* R HP:Hurt MV:Tiring >
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Tiring >
You are a 20 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 76.0 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Tiring >

You start paying increased attention to your surroundings.

* R HP:Hurt MV:Tiring > Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Tiring >
Vilac says 'thats a lot'


* R HP:Hurt MV:Tiring >
You are carrying:
seven copper pennys
nine gold crowns

* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Vilac - Forested Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
Vilac snickers softly.

* R HP:Hurt MV:Tiring >
Fuujin narrates 'oof they dust'

* R HP:Hurt MV:Tiring >
Vilac narrates 'ok one sec'

* R HP:Hurt MV:Tiring >
You say 'It would be nice to have an Aes Sedai.'

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Vilac - Forested Borderlands
Jeb - Forested Borderlands


* R HP:Hurt MV:Tiring > Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Vilac - Forested Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
Vilac narrates 'wanted to make sure you in'

* R HP:Hurt MV:Tiring >
Vilac narrates 'go in'

* R HP:Hurt MV:Tiring >
Cron narrates 'rark zorg ommin spectre diablo ghraak alpha byrg'

* R HP:Hurt MV:Tiring >
Fuujin has arrived from the west, riding a bloodstock stallion.

* R HP:Hurt MV:Tiring >

Cron narrates 'so at least 8'

* R HP:Hurt MV:Tiring > Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is standing here, riding a bloodstock stallion.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Tiring >
An olive skinned woman with a Saldaean's sharp nose and a golden patch over
her left eye is here. Jet-black hair is tied up in a ponytail that sits at
her shoulder. She has an air of nobility about her, tightened by military
rigidness.

Fuujin has quite a few wounds.

Fuujin is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a heron-marked greatsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Hurt MV:Tiring >
Fuujin says 'was just on them all'

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Fuujin - Forested Borderlands
Vilac - Forested Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >

Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is standing here, riding a bloodstock stallion.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Tiring > You nod in agreement.

* R HP:Hurt MV:Tiring >
Vilac nods in agreement.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Fuujin - Forested Borderlands
Vilac - Forested Borderlands
Jeb - Forested Borderlands

* R HP:Hurt MV:Tiring >
Fuujin narrates 'is a fkn ton dusty'

* R HP:Hurt MV:Tiring >
Vilac says 'we see if we can circle past rolling'

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Fuujin - Forested Borderlands
Vilac - Forested Borderlands
Jeb - Forested Borderlands
Randal narrates 'I bat malk'

* R HP:Hurt MV:Tiring >
You nod in agreement.

* R HP:Hurt MV:Tiring >
Vilac says 'ready?'

* R HP:Hurt MV:Tiring >
Fuujin says 'as i can be'

* R HP:Hurt MV:Tiring >

Cron narrates '2n clear atm'

* R HP:Hurt MV:Tiring > You say 'let me refollow'

* R HP:Hurt MV:Tiring >
You stop following Vilac.

* R HP:Hurt MV:Tiring > The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.
You now follow Vilac.

* R HP:Hurt MV:Tiring >
You are now a member of Vilac's group.

* R HP:Hurt MV:Tiring >
You say 'don't group'

* R HP:Hurt MV:Tiring >
Vilac leaves west riding a warhorse.
You follow Vilac.

Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
A giant bee preys on small animals.
Fuujin has arrived from the east, riding a bloodstock stallion.

* R HP:Hurt MV:Tiring >
Vilac leaves west riding a warhorse.
You follow Vilac.

Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is standing here, riding a warhorse.
Fuujin has arrived from the east, riding a bloodstock stallion.
You say 'Fuujin doesn't know area'

* R HP:Hurt MV:Tiring >
A warhorse swishes the flies off its back with its tail.

* R HP:Hurt MV:Tiring >
Vilac nods in agreement.
Fuujin nods in agreement.

* R HP:Hurt MV:Tiring >
You have been kicked out of Vilac's group!
You say 'so just run past and I will be 1.'

* R HP:Hurt MV:Tiring >
You are currently working solo.
*Ghraak* slashes Fuujin's right foot.

* R HP:Hurt MV:Tiring >
Fuujin tries to slash *Ghraak*, but he deflects the blow.
*Ghraak* slashes Fuujin's head.
Vilac blasts *Ghraak*'s right hand very hard.
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Ghraak* is here, fighting Fuujin, riding a shadow stallion.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is here, fighting Ghraak, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is here, fighting Ghraak, riding a warhorse.

* R HP:Hurt MV:Tiring >
You hack *Ghraak*'s right leg hard.

* R HP:Hurt MV:Tiring - Fuujin: Wounded - Ghraak: Wounded >
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Ghraak* is here, fighting Fuujin, riding a shadow stallion.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is here, fighting Ghraak, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is here, fighting Ghraak, riding a warhorse.


* R HP:Hurt MV:Tiring - Fuujin: Wounded - Ghraak: Wounded >
*Rark* has arrived from the west, riding a shadow stallion.
*Alphamael* has arrived from the west.
*Diablo* has arrived from the west.
*Zorgruz* has arrived from the west.
*Spectre* has arrived from the west.
*Alphamael* crushes Vilac's left arm.
*Diablo* blasts Vilac's body hard.
Mood changed to: Brave

* R HP:Hurt MV:Tiring - Fuujin: Wounded - Ghraak: Wounded >
*Zorgruz* pounds Fuujin's body.
*Rark* blasts Vilac's body.

* R HP:Hurt MV:Tiring - Fuujin: Wounded - Ghraak: Wounded >
*Spectre* crushes Fuujin's body hard.

* R HP:Hurt MV:Tiring - Fuujin: Wounded - Ghraak: Wounded >
*Spectre* crushes Fuujin's body hard.
*Zorgruz* pounds Fuujin's left arm very hard.
*Diablo* blasts Vilac's body.
*Alphamael* crushes Vilac's body.
You hack *Ghraak*'s head hard.
*Ghraak* slashes Fuujin's body.
Yes, but WHAT do you want to say?


* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded > Fuujin sends *Ghraak* sprawling with a powerful bash!
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Byrg* is standing here, riding a shadow stallion.
*Spectre* is here, fighting Fuujin.
*Zorgruz* is here, fighting Fuujin.
*Diablo* is here, fighting Vilac.
*Alphamael* is here, fighting Vilac.
*Rark* is here, fighting Vilac, riding a shadow stallion.
*Ghraak* is sitting here, riding a shadow stallion.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is here, fighting Ghraak, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is here, fighting Ghraak, riding a warhorse.

* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded >
You narrate 'go'

* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded >

Vilac narrates 'flee'

* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Byrg* is standing here, riding a shadow stallion.
*Spectre* is here, fighting Fuujin.
*Zorgruz* is here, fighting Fuujin.
*Diablo* is here, fighting Vilac.
*Alphamael* is here, fighting Vilac.
*Rark* is here, fighting Vilac, riding a shadow stallion.
*Ghraak* is sitting here, riding a shadow stallion.
Lady Fuujin Oaks d'Romee, Lady Protector of Godan, Conqueror of Tel'Aran'Rhoid ^T9^ {D} is here, fighting Ghraak, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is here, fighting Ghraak, riding a warhorse.

* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded >
Fuujin panics, and attempts to flee!


* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded >
Vilac narrates 'dline s'
*Rark* sends Vilac sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded > *Rark* blasts Vilac's left arm hard.
*Zorgruz* barely pounds Fuujin's body.
*Alphamael* crushes Vilac's right leg hard.
You hack *Ghraak*'s body very hard.
Players in your Zone
--------------------
Fuujin - Forested Borderlands
Jeb - Forested Borderlands
Vilac - Forested Borderlands

* R HP:Hurt MV:Tiring - Fuujin: Battered - Ghraak: Wounded >
Fuujin leaves east riding a bloodstock stallion.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Byrg* is standing here, riding a shadow stallion.
*Spectre* is standing here.
*Zorgruz* is standing here.
*Diablo* is here, fighting Vilac.
*Alphamael* is here, fighting Vilac.
*Rark* is here, fighting Vilac, riding a shadow stallion.
*Ghraak* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is sitting here, riding a warhorse.
You're hit in solar plexus, wow, this is breathtaking!!

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
*Spectre* crushes your right arm hard.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
*Zorgruz* pounds your body.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >

You won't flee from any fight now.

* R HP:Hurt MV:Tiring - Ghraak: Wounded > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Byrg* is standing here, riding a shadow stallion.
*Spectre* is here, fighting YOU!
*Zorgruz* is here, fighting YOU!
*Diablo* is here, fighting Vilac.
*Alphamael* is here, fighting Vilac.
*Rark* is here, fighting Vilac, riding a shadow stallion.
*Ghraak* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Vilac the Gaidin Master is sitting here, riding a warhorse.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
*Rark* blasts Vilac's left leg hard.
*Diablo* blasts Vilac's body hard.
*Alphamael* crushes Vilac's body very hard.
You hack *Ghraak*'s body hard.

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
Mood changed to: Wimpy

* R HP:Hurt MV:Tiring - Ghraak: Wounded >

PANIC! You couldn't escape!

* R HP:Hurt MV:Tiring - Ghraak: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - Ghraak: Wounded >


*Zorgruz* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Ghraak: Wounded >
*Zorgruz* pounds your head hard.
*Spectre* crushes your left arm hard.
*Rark* blasts Vilac's head.
*Diablo* blasts Vilac's right leg very hard.
*Alphamael* crushes Vilac's left hand.
Vilac tries to blast *Ghraak*, but he parries successfully.
Vilac panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Ghraak: Wounded >
Vilac leaves east riding a warhorse.

* R HP:Wounded MV:Tiring - Ghraak: Wounded >
*Zorgruz* looks at you.
*Rark* leaves east riding a shadow stallion.
*Alphamael* leaves east.

* R HP:Wounded MV:Tiring - Ghraak: Wounded >
*Byrg* sends a warhorse sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Ghraak: Wounded >
*Diablo* leaves east.

* R HP:Wounded MV:Tiring - Ghraak: Wounded >
*Byrg* crushes a warhorse's body into bloody fragments!
*Zorgruz* pounds your body.
*Spectre* crushes your right arm very hard.
*Ghraak* slashes your head.

* R HP:Wounded MV:Tiring - Ghraak: Wounded >
*Rark* has arrived from the east, riding a shadow stallion.
*Alphamael* has arrived from the east.
*Diablo* has arrived from the east.

* R HP:Wounded MV:Tiring - Ghraak: Wounded >

*Ghraak* slashes your left leg hard.

* R HP:Wounded MV:Tiring - Ghraak: Wounded > *Byrg* crushes a warhorse's head into bloody fragments!
*Zorgruz* pounds your body hard.
*Spectre* crushes your body hard.
*Ghraak* slashes your body hard.
You try to hack *Ghraak*, but he parries successfully.
*Diablo* leaves east.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Ghraak: Wounded > *Alphamael* crushes a warhorse's body into bloody fragments!
Do you not consider fighting as standing?

* R HP:Wounded MV:Tiring - Ghraak: Wounded >

You stop riding him.

* HP:Wounded MV:Tiring - Ghraak: Wounded >
*Alphamael* crushes a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
Your blood freezes as you hear a warhorse's death cry.
*Ghraak* barely slashes your body.
You try to hack *Ghraak*, but he parries successfully.
You panic and attempt to flee!


You dodge a bash from *Spectre* who loses his balance and falls!

You flee head over heels.
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A wild boar runs through the forest.

* HP:Wounded MV:Tiring >
*Rark* has arrived from the north, riding a shadow stallion.
*Alphamael* has arrived from the north.
*Zorgruz* has arrived from the north.
*Alphamael* crushes your body hard.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Alphamael: Wounded >
*Zorgruz* pounds your left arm hard.
*Rark* leaves south riding a shadow stallion.

* HP:Battered MV:Tiring - Alphamael: Wounded >
*Zorgruz* pounds your right hand.
A forest boar leaves north.
You hack *Alphamael*'s body hard.
*Alphamael* crushes your body.

* HP:Battered MV:Tiring - Alphamael: Wounded >

You panic and attempt to flee!


Vilac narrates 'dism fuuj'

You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Ommin* is standing here.
*Rark* is standing here, riding a shadow stallion.
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Tiring >

Vilac narrates 'w s ee'
Forested Borderlands
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A cute brown deer eyes you nervously.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A spotted jaguar opens its eyes lazily.
A panther stalks through the wilderness.
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Tiring >

Randal narrates 'malk is open'

* HP:Battered MV:Tiring >
A Campfire in the Forest
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Winded >
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A protective mother raccoon is here, watching over her kits.
A rat scurries around trying to get out of sight.

* HP:Battered MV:Winded >
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A cute brown deer eyes you nervously.
A jaguar, chewing on its prey, looks at you.

* HP:Battered MV:Winded >

A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Winded >
You stop paying increased attention to your surroundings.

* HP:Battered MV:Winded >
*Rark* has arrived from the south, riding a shadow stallion.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Winded >

A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A giant bee preys on small animals.
A cute brown deer eyes you nervously.

* HP:Battered MV:Winded >
Alas, you cannot go that way...

* HP:Battered MV:Winded >
Alas, you cannot go that way...


* HP:Battered MV:Winded > *Rark* has arrived from the west, riding a shadow stallion.
Alas, you cannot go that way...

* HP:Battered MV:Winded >
*Rark* blasts your head.
No way! You're fighting for your life!


* HP:Battered MV:Winded - Rark: Hurt > No way! You're fighting for your life!

* HP:Battered MV:Winded - Rark: Hurt >
You panic and attempt to flee!




You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Ommin* is standing here.
*Rark* is standing here, riding a shadow stallion.
A giant bee preys on small animals.
A cute brown deer eyes you nervously.

* HP:Battered MV:Winded > *Rark* blasts your body.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Rark: Hurt >
No way! You're fighting for your life!

* HP:Battered MV:Winded - Rark: Hurt >
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Winded - Rark: Hurt >
You panic and attempt to flee!



A giant bee leaves east.



*Rark* blasts your body.

You flee head over heels.
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A giant bee preys on small animals.
A wild boar runs through the forest.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
Alas, you cannot go that way...

* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a warhorse is lying here.

* HP:Battered MV:Winded > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Battered MV:Tiring >


Vilac narrates 'ok i got fuujin in'

* HP:Battered MV:Tiring >
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A giant bee preys on small animals.


* HP:Battered MV:Tiring >
Forested Borderlands
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Tiring >
Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

* HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a flock of ravens is lying here.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring > Vilac narrates 'jeb ok?'
Alas, you cannot go that way...

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
You start riding him.

* R HP:Battered MV:Tiring >

You're already riding it!

* R HP:Battered MV:Tiring >
Cron narrates 'nice'
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A thick, leather backpack lies abandoned here.
The corpse of a Defender of the Stone is lying here.
A wild stallion bucks madly, being ridden by you.
*Ommin* is standing here.
*Rark* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A protective mother raccoon is here, watching over her kits.


* R HP:Battered MV:Tiring >
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
*Alphamael* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Diablo* is standing here.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Tiring > *Alphamael* crushes your body hard.
*Diablo* blasts your body.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Alphamael: Wounded >
No way! You're fighting for your life!


* R HP:Battered MV:Tiring - Alphamael: Wounded > *Diablo* blasts your body.
You barely hack *Alphamael*'s body.
*Alphamael* crushes your body hard.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Alphamael: Wounded >
*Byrg* crushes your head hard.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Alphamael: Wounded > You panic and attempt to flee!


*Rark* has arrived from the north, riding a shadow stallion.


*Rark* leaves east riding a shadow stallion.



You flee head over heels.
A Gentle Slope Bad DLINE
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
*Alphamael* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Diablo* is standing here.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Tiring > The night has begun.
Your heartbeat calms down more as you feel less panicked.
*Byrg* crushes your body hard.
*Alphamael* crushes your body.
*Diablo* barely blasts your head.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Byrg: Scratched >

*Rark* has arrived from the east, riding a shadow stallion.

* R HP:Beaten MV:Tiring - Byrg: Scratched > You panic and attempt to flee!


Vilac narrates 'bad timing on that bash :('
You flee head over heels.
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.

* R HP:Beaten MV:Tiring >




Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A wild stallion bucks madly, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring > Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring > Lightly Forested Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > A Small Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.


* R HP:Beaten MV:Tiring > Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A Shienaran scout blends into the surroundings here.
Stalking within the shadows, a man watches you in anger.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > Forested Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.


* R HP:Beaten MV:Tiring >

*Rark* has arrived from the west, riding a shadow stallion. Fast chasing
*Alphamael* has arrived from the west.
*Diablo* has arrived from the west.
*Alphamael* crushes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

*Diablo* blasts your right foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Alphamael: Wounded >
*Ommin* pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Alphamael: Wounded >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Alphamael: Wounded >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Alphamael: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Alphamael: Wounded > You panic and attempt to flee!


*Ommin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A brown deer panics, and attempts to flee!
A brown deer leaves east.
*Diablo* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

*Alphamael* crushes your left hand.
You wish that your wounds would stop BLEEDING so much!

A brown deer has arrived from the east.


You are now a member of Vilac's group.


You flee head over heels.
Densely Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A Shienaran scout blends into the surroundings here.
Stalking within the shadows, a man watches you in anger.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >

A Small Clearing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring >
Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.


* R HP:Critical MV:Tiring >
Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring >
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.

* R HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A black cat meanders to an unknown destination.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A wild stallion bucks madly, being ridden by you.


* R HP:Critical MV:Tiring >

Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >

A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
*Ghraak* is standing here, riding a shadow stallion.
*Ghraak* leaves east riding a shadow stallion.

* R HP:Critical MV:Tiring >
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring >
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Tiring >
Vilac narrates 'ok jeb still alive'
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring >

A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A raven is here, watching.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Tiring >
A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Tiring > You have 39(412) hit and 116(168) movement points.
You have scored 108762514 experience points and 3 quest points.
You need 1727056849 exp to reach the next level.
You have amassed 84 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Jeb Jenkins, Retired Lumberjack (Level 51).
You are standing.

* R HP:Critical MV:Tiring >


Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.


* R HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.


* R HP:Critical MV:Tiring >
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
The lone wolf is slinking about in the shadows.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.


* R HP:Critical MV:Tiring >
Towering Trees
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Deep in the Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Critical MV:Tiring > Silent Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Tiring >


Twisted Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Tiring >


The creepers tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the creepers: Healthy >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the creepers: Healthy >
You hack the creepers's trunk into bloody fragments!
The creepers tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the creepers: Wounded >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the creepers: Wounded >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the creepers: Wounded > You panic and attempt to flee!


Fuujin narrates 'jeb my hero fr'

You flee head over heels.
Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...

* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Strong > Cron narrates 'we have hps for kaj?'
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Strong >
Dark Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.


* R HP:Critical MV:Strong >
Rotting Earth
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong >
Dead Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong > Cankered Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Strong >

Tainted Earth
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.


* R HP:Critical MV:Strong > Beside the Temple Entrance
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong > Obvious exits:
South - Too dark to tell
West - Too dark to tell

* R HP:Critical MV:Strong >

You stop riding him.

* HP:Critical MV:Strong >
Before the Temple
[ obvious exits: N E S W ]
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.


* HP:Critical MV:Strong >
Temple Entrance
[ obvious exits: N S ]

* HP:Critical MV:Strong >
Vilac narrates 'i low low batt'
Among the Pews
[ obvious exits: N S ]

* HP:Critical MV:Tiring >
Temple Altar
[ obvious exits: N S ]


* HP:Critical MV:Tiring >
Temple Foyer
[ obvious exits: N E S ]

* HP:Critical MV:Tiring > Before a Temple
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Randal narrates 'nod wound'

* HP:Critical MV:Strong > A Circle of Stones
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Strong >
Under the Angel
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A small grasshopper hops from place to place.

* HP:Critical MV:Tiring >
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A pair of black armor greaves lies here, highly polished.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring > You start riding him.

* R HP:Critical MV:Tiring >
You have 45(412) hit and 121(168) movement points.
You have scored 108762514 experience points and 3 quest points.
You need 1727056849 exp to reach the next level.
You have amassed 84 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Jeb Jenkins, Retired Lumberjack (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
Cron narrates 'nods'

* R HP:Critical MV:Tiring >

Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Critical MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A mole is here, looking sickly.

* R HP:Critical MV:Tiring >
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Tiring >
Cron narrates 'hps fine here'

* R HP:Critical MV:Tiring >

By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A mole is here, looking sickly.

* R HP:Critical MV:Tiring >
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring >
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.


* R HP:Critical MV:Tiring > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Critical MV:Tiring >
Fuujin narrates 'i just ticked to wound'

* R HP:Critical MV:Tiring >
Vilac narrates 'we have a channie to help?:P'
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Jeb - The Blighted Forest

* R HP:Critical MV:Strong >
You have 45(412) hit and 128(168) movement points.
You have scored 108762514 experience points and 3 quest points.
You need 1727056849 exp to reach the next level.
You have amassed 84 Turn points to date.
You have played 4 days and 20 hours (real time).
This ranks you as Jeb Jenkins, Retired Lumberjack (Level 51).
You are standing.

* R HP:Critical MV:Strong >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Jeb - The Blighted Forest

* R HP:Critical MV:Strong >
Your group consists of:
Vilac (Head of group)
Jeb
Fuujin
Randal
Cron
Kendall

* R HP:Critical MV:Strong >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
On the Hillside
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.


* R HP:Critical MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Strong >
An Open Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Jeb - An Open Field

* R HP:Critical MV:Strong >

Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.


* R HP:Critical MV:Strong > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.

* R HP:Critical MV:Strong > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong >

Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.

* R HP:Critical MV:Strong >
Blighted Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Critical MV:Strong > Blighted Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

A Pass in the Blighted Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Around the Mountain
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Critical MV:Strong >
The Foot of a Mountain
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong > Foot of the Mountain
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Strong > Outside A Cave
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Strong >

The Dried-out Pond
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

The Dried-out Pond
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
The Dried-out Pond
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Strong > The Fresh Forest
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Strong >
You start paying increased attention to your surroundings.

* R HP:Critical MV:Strong > The Fresh Forest
The thing, the evil, that killed all the trees in the blighted forest up
north hasn't reached down here. The trees all look very old and fresh with
no signs of damage on them. The branches let the sunlight reach down to the
small plants growing on the ground so that they too can grow strong. The
forest goes on east with a shore to the north.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Strong >

You start paying increased attention to your surroundings.

* R HP:Critical MV:Strong >
A rat stops following you.
You hack a rat's body into bloody fragments! Damn, Rark is fast he will be close.
A rat is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.


* R HP:Critical MV:Strong > The Fresh Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Strong >
Some Healthier Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong > A Trail Through the Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Strong > Upon the Trail
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >



Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Diablo* is standing here.
*Alphamael* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rark* is standing here.

* R HP:Critical MV:Strong >
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way... Damn, damn.

* R HP:Critical MV:Full > *Diablo* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Full - Diablo: Scratched >
*Alphamael* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Full - Diablo: Scratched >
A warhorse is in excellent condition.
A warhorse is fresh. That is okay.

* R HP:Critical MV:Full - Diablo: Scratched > You panic and attempt to flee!

You flee head over heels.
Upon the Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Trail Through the Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Full >
Some Healthier Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >

On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Full >
The Dried-out Pond
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Full > The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full > On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A one person canoe rests on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.


* R HP:Critical MV:Full >

The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Full >
In Some Swamplike Terrain
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of Elmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.


* R HP:Critical MV:Full > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Full >
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Critical MV:Full >
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Full >
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A pair of black armor greaves lies here, highly polished.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A raven is here, watching.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is visible flying high in the sky.

* R HP:Critical MV:Full >

You stop riding him.

* HP:Critical MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A pair of black armor greaves lies here, highly polished.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A raven is here, watching.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Full >

You start riding him.

* R HP:Critical MV:Full >
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A mole is here, looking sickly.
A baby lizard scampers about.

* R HP:Critical MV:Full >

By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.

* R HP:Critical MV:Full >
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Ommin* is standing here.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >

*Ommin* barely pierces your body. Damn.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Full - Ommin: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Full - Ommin: Wounded > No way! You're fighting for your life!


* R HP:Critical MV:Full - Ommin: Wounded >
No way! You're fighting for your life!

* R HP:Critical MV:Full - Ommin: Wounded > You panic and attempt to flee!



*Ommin* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

A small squirrel leaves south.

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a tree leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full >


The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical MV:Full >
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical MV:Full >

Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full >
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical MV:Full > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.


* R HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical MV:Full >
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > By the Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
In a Thick Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
In a Thick Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Alas, you cannot go that way...


* R HP:Critical MV:Full >

Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
A Winding Road
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
A Winding Road
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Critical MV:Full >
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >
A Shallow Ravine
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Critical MV:Full >
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >

A Winding Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical MV:Full > Shadowing a Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > In a Depression
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full >

You stop riding him.


* HP:Critical MV:Full >
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Full > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Full >
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Full >
Shadowing a Road
[ obvious exits: E S ]

* HP:Critical MV:Strong >
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.

* HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.

* HP:Critical MV:Strong >


Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.

* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.


* HP:Critical MV:Strong >
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
*Byrg* is standing here, riding a shadow stallion. Phew.

* HP:Critical MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Strong >
Amongst the Rubble
[ obvious exits: N S W ]

* HP:Critical MV:Strong >
A Winding Road
[ obvious exits: E S W ]

* HP:Critical MV:Strong >

A Winding Road
[ obvious exits: E S W ]

* HP:Critical MV:Strong >

A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Strong >

A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
*Spectre* is standing here.


* HP:Critical MV:Tiring > *Spectre* crushes your body very hard. Damn.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Tiring - Spectre: Battered >


You panic and attempt to flee!



*Spectre* crushes your left foot hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
[ obvious exits: N E S ]
Alas, you cannot go that way...

* HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.


* HP:Critical MV:Tiring >

*Spectre* has arrived from the south.

* HP:Critical MV:Tiring > *Spectre* crushes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Tiring - Spectre: Battered >
You panic and attempt to flee!


*someone* crushes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Vilac.
Circle of Light
[ obvious exits: D ]
A torch is here on the ground.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
An ogier wearing a well worn backpack walks by.

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