Brief Deadroots fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lisette
Posts: 88
Joined: Sat Oct 03, 2015 3:19 pm

Brief Deadroots fight

Post by Lisette » Sun Jan 15, 2023 2:19 am

* R HP:Wounded SP:Strong MV:Full > The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
*Byrg* tries to slash you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Byrg: Scratched >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full - Byrg: Scratched >
c
close deadroots
f
Ok.

* R HP:Wounded SP:Strong MV:Full - Byrg: Scratched >
You panic and attempt to flee!


You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
3
where
Players in your Zone
--------------------
Lisette - Near the Edge of the Blighted Forest
You sense shadowspawn nearby.

* R HP:Wounded SP:Strong MV:Full >
dh
diag mount
tt
track trolloc
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded SP:Strong MV:Full >

-=
+*
*+
*Byrg* tries to slash you, but you deflect the blow.

=
You could find no tracks at all.

* R HP:Wounded SP:Strong MV:Full - Byrg: Scratched >
f
You panic and attempt to flee!

rel
You flee head over heels.
Decaying Forest
[ obvious exits: W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A rat scurries around trying to get out of sight.
Ok.

* R HP:Wounded SP:Strong MV:Full >

A rat starts following you.

* R HP:Wounded SP:Strong MV:Full >
k rat
A rat stops following you.
You strike a rat's body very hard.

* R HP:Wounded SP:Strong MV:Full - a rat: Beaten >
l
Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A rat is here, fighting YOU!

sav
* R HP:Wounded SP:Strong MV:Full - a rat: Beaten >
i
A rat tries to hit you, but you dodge the attack.
You strike a rat's right leg extremely hard.
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
You have already saved during this tic.

* R HP:Wounded SP:Strong MV:Full > You are carrying:
[5] an apple

dh
diag mount
* R HP:Wounded SP:Strong MV:Full >
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Wounded SP:Strong MV:Full >
cw
change mood wimpy
3
where
Mood changed to: Wimpy

* R HP:Wounded SP:Strong MV:Full > Players in your Zone
--------------------
Lisette - Decaying Forest
You sense shadowspawn nearby.

sc
* R HP:Wounded SP:Strong MV:Full >
sav
You have 145(280) hit and 141(152) movement points.
You have scored 104722927 experience points and 1362 quest points.
You need 3777073 exp to level and 1638 qp to rank.
You have amassed 72 Turn points to date.
You have played 51 days and 8 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

l
* R HP:Wounded SP:Strong MV:Full > You have already saved during this tic.

* R HP:Wounded SP:Strong MV:Full > Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Wounded SP:Strong MV:Full >
stat
You are a 525 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 0.5 lbs and wearing 23.0 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 137, Dodging bonus: 145, Parrying bonus: 151
Your mood is: Wimpy. You will flee below: 125 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- WARDING VS DMG
- FEAR
- NO QUIT
- NOTICE
- LIGHT BALL
- ARMOR

sc
* R HP:Wounded SP:Strong MV:Full >
You have 145(280) hit and 141(152) movement points.
You have scored 104722927 experience points and 1362 quest points.
You need 3777073 exp to level and 1638 qp to rank.
You have amassed 72 Turn points to date.
You have played 51 days and 8 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Wounded SP:Strong MV:Full >
o
open deadroots
I see no deadroots here.

* R HP:Wounded SP:Strong MV:Full >
dism
You stop riding him.

* HP:Wounded SP:Strong MV:Full >
w

*Byrg* tries to slash you, but you parry successfully.

s
* HP:Wounded SP:Strong MV:Full - Byrg: Scratched >
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Full - Byrg: Scratched > No way! You're fighting for your life!

f
* HP:Wounded SP:Strong MV:Full - Byrg: Scratched >
s
You panic and attempt to flee!


(tic_timer): Tic in 7 seconds!
o
open deadroots
w
h
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded SP:Strong MV:Strong > It's already open!

* HP:Wounded SP:Strong MV:Strong > Under the Big Tree
[ obvious exits: E ]
Zone: Decayed Forest
Door east: deadroots
*Beary* is standing here.

* HP:Wounded SP:Strong MV:Strong > *Beary* tries to blast you, but you parry successfully.
[kill dark]
You do the best you can!

c
close deadroots
* HP:Wounded SP:Strong MV:Strong - Beary: Beaten >
a
channel 'flame strike' h.dark
Ok.

* HP:Wounded SP:Strong MV:Strong - Beary: Beaten > You aren't in touch with saidar to channel it.

* HP:Wounded SP:Strong MV:Strong - Beary: Beaten >

You strike *Beary*'s right hand.

* HP:Wounded SP:Strong MV:Strong - Beary: Beaten >
emb
aa
channel 'ice spikes' h.beary
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Strong - Beary: Beaten >
You dodge a bash from *Beary* who loses his balance and falls!
You begin to weave the appropriate flows...


-
=
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.763 seconds.

+
*
*+
=-
-
=+
Ok.
Spikes of solid ice form in your hands, which you launch at *Beary*.

* HP:Wounded SP:Good MV:Full - Beary: Critical >
You strike *Beary*'s body.

a
channel 'flame strike' h.dark
* HP:Wounded SP:Good MV:Full - Beary: Critical >
You begin to weave the appropriate flows...


-=
+*
*
*Beary* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Good MV:Full - Beary: Critical >

*Beary* blasts your head into bloody fragments!

* HP:Battered SP:Good MV:Full - Beary: Critical >
q
channel 'flame strike' h.beary

*Beary* tries to blast you, but you deflect the blow.
The deadroots is opened from the other side.

* HP:Battered SP:Good MV:Full - Beary: Critical >

*Byrg* slashes your body very hard.
PANIC! You couldn't escape!

* HP:Battered SP:Good MV:Full - Beary: Critical >
You begin to weave the appropriate flows...
*Byrg* closes the deadroots.

q
channel 'flame strike' h.beary

-
*Byrg* tries to slash you, but you deflect the blow.
*Beary* tries to blast you, but you deflect the blow.

Cancelled.
You begin to weave the appropriate flows...


-=
+*
*+
=
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Streaks of Fire burn through *Beary*, leaving only a blackened corpse.
*Beary* is dead! R.I.P.
Your blood freezes as you hear *Beary*'s death cry.

* HP:Battered SP:Good MV:Full >

*Byrg* tries to slash you, but you parry successfully.

o
open deadroots
e
* HP:Battered SP:Good MV:Full - Byrg: Scratched >
e
Ok.

* HP:Battered SP:Good MV:Full - Byrg: Scratched > No way! You're fighting for your life!

f
* HP:Battered SP:Good MV:Full - Byrg: Scratched > *Byrg* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

e
e
* HP:Battered SP:Good MV:Full - Byrg: Scratched >
You panic and attempt to flee!


*Byrg* closes the deadroots.

PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Full - Byrg: Scratched > No way! You're fighting for your life!

* HP:Battered SP:Good MV:Full - Byrg: Scratched >
x
channel 'ice spikes' h.dark

You strike *Byrg*'s body.

* HP:Battered SP:Good MV:Full - Byrg: Scratched >
You begin to weave the appropriate flows...


o
open deadroots
-=
f
Cancelled.
Ok.
*Byrg* closes the deadroots.

* HP:Battered SP:Good MV:Full - Byrg: Scratched > *Byrg* tries to slash you, but you deflect the blow.
PANIC! You couldn't escape!

* HP:Battered SP:Good MV:Full - Byrg: Scratched >
o
open deadroots
f
Ok.
*Byrg* closes the deadroots.

x
channel 'ice spikes' h.dark
* HP:Battered SP:Good MV:Full - Byrg: Scratched > PANIC! You couldn't escape!

* HP:Battered SP:Good MV:Full - Byrg: Scratched >
You strike *Byrg*'s body.
*Byrg* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...


-=
+*
*+
*Byrg* tries to slash you, but you parry successfully.

=
-
-
*Byrg* tries to slash you, but you deflect the blow.

=
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* HP:Battered SP:Good MV:Full - Byrg: Hurt >
get statuette pack
You get a sculpted statuette from a backpack.

* HP:Battered SP:Good MV:Full - Byrg: Hurt >

*Byrg* tries to slash you, but you parry successfully.

* HP:Battered SP:Good MV:Full - Byrg: Hurt >
grab statuette
x
channel 'ice spikes' h.dark

You strike *Byrg*'s body.
*Byrg* tries to slash you, but you deflect the blow.

* HP:Battered SP:Good MV:Full - Byrg: Wounded > You grab a sculpted statuette.

* HP:Battered SP:Good MV:Full - Byrg: Wounded > You begin to weave the appropriate
flows...


-=
+*
*+
=-
-
=
*Byrg* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
You draw some energy from the statuette in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

x
channel 'ice spikes' h.dark
* HP:Battered SP:Fading MV:Full - Byrg: Wounded >

*Byrg* tries to slash you, but you parry successfully.

* HP:Battered SP:Fading MV:Full - Byrg: Wounded >

*Byrg* tries to slash you, but you deflect the blow.

* HP:Battered SP:Fading MV:Full - Byrg: Wounded >

*Byrg* tries to slash you, but you deflect the blow.

* HP:Battered SP:Fading MV:Full - Byrg: Wounded >
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
You dodge a bash from *Byrg* who loses his balance and falls!
PANIC! You couldn't escape!

=
+
You draw some energy from the statuette in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
o
open deadroots
Ok.

f
e
* HP:Battered SP:Fading MV:Full - Byrg: Battered >
You strike *Byrg*'s body.
You panic and attempt to flee!

sc
rel

*Byrg* closes the deadroots.

*Byrg* tries to slash you, but you parry successfully.
PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Battered SP:Fading MV:Full - Byrg: Battered > HP:Battered SP:Trickling MP:Full
You have scored 104729597 experience points and 1362 quest points.
You need 3770403 exp to level and 1638 qp to rank.
You have amassed 98 Turn points to date.
You have played 51 days and 8 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are fighting Byrg.

* HP:Battered SP:Fading MV:Full - Byrg: Battered > Ok.

o
open deadroots
* HP:Battered SP:Fading MV:Full - Byrg: Battered >
f
You strike *Byrg*'s body.
*Byrg* tries to slash you, but you parry successfully.
Ok.

e
* HP:Battered SP:Fading MV:Full - Byrg: Battered >
You panic and attempt to flee!


*Byrg* closes the deadroots.

sc
*Byrg* tries to slash you, but you deflect the blow.
PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Battered SP:Fading MV:Full - Byrg: Battered > HP:Battered SP:Trickling MP:Full
You have scored 104728404 experience points and 1362 quest points.
You need 3771596 exp to level and 1638 qp to rank.
You have amassed 98 Turn points to date.
You have played 51 days and 8 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are fighting Byrg.

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
You strike *Byrg*'s left leg.

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
cw
change mood wimpy
Mood changed to: Wimpy

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
o
open deadroots
f
Ok.

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
You panic and attempt to flee!


*Byrg* closes the deadroots.

e
PANIC! You couldn't escape!
No way! You're fighting for your life!

sc
* HP:Battered SP:Fading MV:Strong - Byrg: Battered >
HP:Battered SP:Trickling MP:Strong
You have scored 104727242 experience points and 1362 quest points.
You need 3772758 exp to level and 1638 qp to rank.
You have amassed 98 Turn points to date.
You have played 51 days and 8 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are fighting Byrg.

* HP:Battered SP:Fading MV:Strong - Byrg: Battered >
o
open deadroots
f
Ok.


(tic_timer): Tic in 7 seconds!
* HP:Battered SP:Fading MV:Strong - Byrg: Battered >
You strike *Byrg*'s body.
You panic and attempt to flee!


*Byrg* closes the deadroots.

o
open deadroots
PANIC! You couldn't escape!
Ok.

* HP:Battered SP:Fading MV:Strong - Byrg: Battered >
You strike *Byrg*'s body hard.

* HP:Battered SP:Fading MV:Strong - Byrg: Beaten >
o
open deadroots
f
It's already open!
*Byrg* closes the deadroots.

* HP:Battered SP:Fading MV:Strong - Byrg: Beaten > PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Strong - Byrg: Beaten >
emb
x
channel 'ice spikes' h.dark
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Fading MV:Strong - Byrg: Beaten >
You begin to weave the appropriate flows...


Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.761 seconds.

-
=+
*
*+
=-
*Byrg* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Full - Byrg: Battered >

*Byrg* tries to slash you, but you deflect the blow.

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
x
channel 'ice spikes' h.dark

*Byrg* slashes your body hard.
PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Full - Byrg: Battered >

*Byrg* slashes your body extremely hard.
PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Full - Byrg: Battered >
You begin to weave the appropriate flows...


-
*Byrg* tries to slash you, but you deflect the blow.

=
+*
*+
=-
-
=+
You strike *Byrg*'s right foot.
You draw some energy from the statuette in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* HP:Battered SP:Fading MV:Full - Byrg: Critical >
* HP:Battered SP:Fading MV:Full - Byrg: Critical >
x
channel 'ice spikes' h.dark

*Byrg* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* HP:Beaten SP:Fading MV:Full - Byrg: Critical >

*Byrg* tries to slash you, but you deflect the blow.

* HP:Beaten SP:Fading MV:Full - Byrg: Critical >

*Byrg* slashes your body very hard.
PANIC! You couldn't escape!

* HP:Beaten SP:Fading MV:Full - Byrg: Critical >

*Byrg* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten SP:Fading MV:Full - Byrg: Critical >

*Byrg* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical SP:Fading MV:Full - Byrg: Critical >
You begin to weave the appropriate flows...


-=
*Byrg* tries to slash you, but you deflect the blow.

+
*
*+
=-
-
=+

You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your icy spikes shred *Byrg*'s guts, causing his insides to flow outside.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

* HP:Critical SP:Trickling MV:Full >
sc
You have 18(280) hit, 19(163) saidar and 148(152) movement points.
You have scored 104731035 experience points and 1362 quest points.
You need 3768965 exp to level and 1638 qp to rank.
You have amassed 123 Turn points to date.
You have played 51 days and 8 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

Murg
Posts: 16
Joined: Sun Sep 12, 2021 4:17 am

Re: Brief Deadroots fight

Post by Murg » Sun Jan 15, 2023 12:10 pm

Very nice!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Brief Deadroots fight

Post by Detritus » Mon Jan 16, 2023 11:23 am

Feel for Byrg there, that super sux to have that many parried bashed hits while zerk inside a door against only 150 parry.

byrg
Posts: 377
Joined: Fri Aug 07, 2015 8:56 pm

Re: Brief Deadroots fight

Post by byrg » Mon Jan 16, 2023 8:03 pm

Gleamers are officially useless. I was very sad :(

Post Reply