Good Fight Stedding to Dusty

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Good Fight Stedding to Dusty

Post by Kilgore » Tue Jan 10, 2023 5:38 pm

A couple days ago this wildness ensued. We thought we had more, but you'll see how things progressed over the course of the session.

This was a lot of fun. I think we won with numbers and the removal of the two FCs, but it was tense throughout. Too often LS committed to single room engagements despite evidence that it was not working for them and this wasted their last fc resource. Though we lost several people and LS got swept at the end I felt it was a good reminder of how fun PK can be when it is completely chaotic. The chaos is when communication and spamming really matters and you can see through a mixture of spamming the same room over and over again we inspired each other to keep calm. Everything that I want roleplay to be comes to life in a group fight like that where narrating actually feels like you're in the heat of battle.

I'm sure it felt way crazier on LS, but if I die in this first snippet I think that is where it ends. Luck prevented that. I had just ungrouped and so never got engaged, so never had to try to flee to avoid a spellcast.


* R N HP:Healthy SP:Bursting MV:Strong > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Melkor the Dark Master is standing here.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.


* R N HP:Healthy SP:Bursting MV:Strong > The weaves you have maintained are:

1. Kilgore tied ARMOR
2. Kilgore tied DARK VISION
3. Honey tied STRENGTH

* R N HP:Healthy SP:Bursting MV:Strong >
Sidious says 'and we did it earlier 4v3'

* R N HP:Healthy SP:Bursting MV:Strong >
You are carrying:
Nothing.
Melkor gives an oilstone to Honey.

* R N HP:Healthy SP:Bursting MV:Strong >
You say 'mend up'

* R N HP:Healthy SP:Bursting MV:Strong >
Shinsei eats a severed leg.

* R N HP:Healthy SP:Bursting MV:Strong >
Honey stops using a pair of gold-hilted hooked swords.

* R N HP:Healthy SP:Bursting MV:Strong >
You say 'who needs armor / str'


* R N HP:Healthy SP:Bursting MV:Strong > You feel the flows of saidin coursing through your body.

* R N HP:Healthy SP:Bursting MV:Strong >

Honey stops using a black-laquered badge engraved with red serpents.

* R N HP:Healthy SP:Bursting MV:Strong > You begin to weave the appropriate flows...

- =
Honey grabs an oilstone.

+ *
Ok.
You weave flows of Spirit into Trill, who should now be more adept in combat.

* R N HP:Healthy SP:Full MV:Strong >
Honey sits down.
Honey begins mending a pair of gold-hilted hooked swords.

* R N HP:Healthy SP:Full MV:Strong >

Trill says 'me'

* R N HP:Healthy SP:Full MV:Strong > You begin to weave the appropriate flows...

-
Shinsei says 'str would be good'
Trill nods in agreement.

= + *
Ok.
You weave flows of Spirit into Sidious, who should now be more adept in combat.

* R N HP:Healthy SP:Full MV:Strong >
You begin to weave the appropriate flows...

- = + *
Honey continues sharpening the edges of a pair of gold-hilted hooked swords...

* + =
Stomper says 'str be nice'

-
Melkor says 'im sure my str will end right as we hit'

- = + *
You lost control of Saidin!
Melkor snickers softly.

* R N HP:Healthy SP:Strong MV:Strong >
You begin to weave the appropriate flows...

- = + * * + = -
Honey is finishing off the edges of a pair of gold-hilted hooked swords...

-
Sidious says '159 db'

= + *
Ok.
You bind flows of Fire and Spirit into their muscles.

* R N HP:Healthy SP:Strong MV:Strong >
You begin to weave the appropriate flows...

- = + * * + = - - = + *
Ok.
You bind flows of Fire and Spirit into their muscles.

* R N HP:Healthy SP:Strong MV:Strong >
Honey is finished mending a pair of gold-hilted hooked swords.

* R N HP:Healthy SP:Strong MV:Strong >


Honey clambers to his feet.

* R N HP:Healthy SP:Strong MV:Strong > Ok.


* R N HP:Healthy SP:Strong MV:Strong > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Melkor the Dark Master is standing here.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Honey wields a pair of gold-hilted hooked swords in a two-handed grip.
Shinsei strikes a pose and flexes.

* R N HP:Healthy SP:Strong MV:Strong > You have 280(280) hit and 114(152) movement points.
You have scored 106571929 experience points and 1079 quest points.
You need 1928071 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* R N HP:Healthy SP:Strong MV:Strong >
Trill says '161 db'

* R N HP:Healthy SP:Strong MV:Strong >
You say 'okay'

* R N HP:Healthy SP:Strong MV:Strong >
You say 'e n '

* R N HP:Healthy SP:Strong MV:Strong >

Honey stops using an oilstone.

* R N HP:Healthy SP:Strong MV:Strong > You aren't in touch with saidin to release anything.

* R N HP:Healthy SP:Strong MV:Strong >
The DogGate is open.

* R N HP:Healthy SP:Strong MV:Strong >

Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.
Trill has arrived from the west.
Honey has arrived from the west.

* R N HP:Healthy SP:Strong MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Stomper has arrived from the south.
Shinsei has arrived from the south.
Beary has arrived from the south.
Honey has arrived from the south.


* R N HP:Healthy SP:Strong MV:Tiring > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Healthy SP:Strong MV:Tiring >
South: A grizzled Shienaran veteran looks on.
Honey says 'whose stone do i have'

* R N HP:Healthy SP:Strong MV:Tiring >
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Stomper has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Stomper has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Beary has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Honey grabs a black-laquered badge engraved with red serpents.

* R N HP:Healthy SP:Strong MV:Tiring >

Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Healthy SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Healthy SP:Strong MV:Tiring > You are carrying:
Nothing.

* R N HP:Healthy SP:Strong MV:Tiring >

Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Healthy SP:Strong MV:Tiring > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Healthy SP:Strong MV:Tiring >
{target}={light}
>
*Draz* has arrived from the north, riding a warhorse.
*Adael* has arrived from the north, riding a white destrier.
*Larnus* has arrived from the north, riding a gray palfrey.

* R N HP:Healthy SP:Strong MV:Tiring >
*Draz* leaves south riding a warhorse. sad
*Adael* leaves south riding a white destrier.
*Larnus* leaves south riding a gray palfrey.
Shinsei narrates 'many'

* R N HP:Healthy SP:Strong MV:Tiring >

South:
* R N HP:Healthy SP:Strong MV:Tiring > They aren't here.

* R N HP:Healthy SP:Strong MV:Tiring >
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Healthy SP:Strong MV:Tiring >
You narrate ':('

* R N HP:Healthy SP:Strong MV:Tiring >

*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Healthy SP:Strong MV:Tiring > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Healthy SP:Strong MV:Tiring >
Stomper says 'the fails'


* R N HP:Healthy SP:Strong MV:Tiring >
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Healthy SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R N HP:Healthy SP:Strong MV:Tiring > The temperature is about 85 degrees.
The sky is cloudless, and a breezy wind comes from the south.

* R N HP:Healthy SP:Strong MV:Tiring >
You narrate 'they are dog'

* R N HP:Healthy SP:Strong MV:Tiring >

*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Healthy SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Healthy SP:Strong MV:Tiring >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Healthy SP:Strong MV:Strong >
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Healthy SP:Strong MV:Strong >

You narrate 'go malk'

* R N HP:Healthy SP:Strong MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Stomper has arrived from the south.
Shinsei has arrived from the south.
Beary has arrived from the south.
Trill has arrived from the south.
Honey has arrived from the south.

* R N HP:Healthy SP:Strong MV:Strong >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Stomper has arrived from the south.
Shinsei has arrived from the south.
Beary has arrived from the south.
Trill has arrived from the south.
Honey has arrived from the south.

* R N HP:Healthy SP:Strong MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
An artifact collector stands here, searching specific items.
An elite Shienaran guard attends his duties.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.


* R N HP:Healthy SP:Strong MV:Strong > A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Healthy SP:Strong MV:Strong >
Stomper gets a package of iron rations from a backpack.

* R N HP:Healthy SP:Strong MV:Strong >

Beary says 'through my spam'

* R N HP:Healthy SP:Strong MV:Strong > You try to strike an elite Shienaran guard, but he deflects the blow.
Stomper eats a package of iron rations.

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Healthy >
An elite Shienaran guard tries to slash you,
but you parry successfully.
An artifact collector leaves west.
You strike an elite Shienaran guard's body hard.
You say 'clear guards'

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Scratched >
Shinsei scythes an elite Shienaran guard's body very hard.

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Scratched >
Honey hacks an elite Shienaran guard's left arm very hard.

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Scratched >
Honey hacks an elite Shienaran guard's left leg into bloody fragments!
Shinsei scythes an elite Shienaran guard's left leg very hard.
An elite Shienaran guard tries to slash you, but you deflect the blow.
You strike an elite Shienaran guard's head hard.
Trill pierces an elite Shienaran guard's left hand.

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Hurt >
Beary blasts an elite Shienaran guard's body very hard.

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Hurt >
Byrg narrates 'lol'

* R N HP:Healthy SP:Strong MV:Strong - an elite Shienaran guard: Hurt >
An elite Shienaran guard wipes his boots in your
face!
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is here, fighting an elite Shienaran guard.
Trill the Master Havoc is here, fighting an elite Shienaran guard.
Beary the Rabid Hunter is here, fighting an elite Shienaran guard.
Shinsei the Darkling Senior is here, fighting an elite Shienaran guard.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
An elite Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Hurt >

An artifact collector stands here, searching
specific items.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Hurt > Trill pierces an elite Shienaran guard's body.
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Hurt >
A gleeman is here, wearing a cloak of different
colored patches.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Hurt >
Beary blasts an elite Shienaran guard's body very hard.
Trill pierces an elite Shienaran guard's body.
Honey hacks an elite Shienaran guard's right arm extremely hard.
Shinsei scythes an elite Shienaran guard's right foot very hard.
You strike an elite Shienaran guard's body hard.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Wounded >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is here, fighting an elite Shienaran guard.
Trill the Master Havoc is here, fighting an elite Shienaran guard.
Beary the Rabid Hunter is here, fighting an elite Shienaran guard.
Shinsei the Darkling Senior is here, fighting an elite Shienaran guard.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
An elite Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Wounded >

Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Wounded > Trill pierces an elite Shienaran guard's body
hard.
Posture changed to: Defensive

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Wounded >
Beary blasts an elite Shienaran guard's left
foot into bloody fragments!
Trill pierces an elite Shienaran guard's body hard.
Honey hacks an elite Shienaran guard's body hard.
Shinsei scythes an elite Shienaran guard's right arm into bloody fragments!
An elite Shienaran guard tries to slash you, but you deflect the blow.
You strike an elite Shienaran guard's body hard.
The temperature is about 90 degrees.
The sky is cloudless, and a breezy wind comes from the south.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Battered >
Honey says 'where is byrggroup'

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Battered >
An elite Shienaran guard misses a kick at your groin, you breathe lighter now...

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Battered >
Beary blasts an elite Shienaran guard's body extremely hard.
Trill pierces an elite Shienaran guard's body.
Honey hacks an elite Shienaran guard's body hard.
Shinsei scythes an elite Shienaran guard's right leg very hard.
You strike an elite Shienaran guard's left leg very hard.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Beaten >
Trill narrates 'clearing 2w malk'

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Beaten >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Beaten >
No way! You're fighting for your life!

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Beaten >

Beary blasts an elite Shienaran guard's body very hard.
Trill pierces an elite Shienaran guard's body hard.
Honey hacks an elite Shienaran guard's body hard.
Shinsei scythes an elite Shienaran guard's left arm hard.
An elite Shienaran guard tries to slash you, but you deflect the blow.
You strike an elite Shienaran guard's body hard.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Critical > A gleeman is here, wearing a cloak of
different colored patches.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Critical >

Trill barely pierces an elite Shienaran guard's body.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Critical > No way! You're fighting for your life!

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Critical >
A gleeman is here, wearing a cloak of
different colored patches.

* R N HP:Scratched SP:Strong MV:Strong - an elite Shienaran guard: Critical >
An elite Shienaran guard makes a nice balletstep which plants a foot a mile above your head.

* R N HP:Scratched SP:Strong MV:Tiring - an elite Shienaran guard: Critical >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is here, fighting an elite Shienaran guard.
Trill the Master Havoc is here, fighting an elite Shienaran guard.
Beary the Rabid Hunter is here, fighting an elite Shienaran guard.
Shinsei the Darkling Senior is here, fighting an elite Shienaran guard.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
An elite Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Strong MV:Tiring - an elite Shienaran guard: Critical >
Beary blasts an elite Shienaran guard's left
leg into bloody fragments!
Trill tries to pierce an elite Shienaran guard, but he deflects the blow.
Honey hacks an elite Shienaran guard's body very hard.
Shinsei scythes an elite Shienaran guard's right leg into bloody fragments!
An elite Shienaran guard is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear an elite Shienaran guard's death cry.
Road Inside the City Walls
[ obvious exits: E W ]
A pile of copper pennies lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.
Trill has arrived from the west.
Honey has arrived from the west.

* R N HP:Scratched SP:Strong MV:Tiring >
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Viva* is standing here, riding a warhorse.
*Nymyrya* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Deimon* is standing here.
*Chloro* is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Strong MV:Tiring >
You strike the gleeman's body into bloody fragments!

* R N HP:Scratched SP:Strong MV:Tiring - the gleeman: Scratched >
You get ten copper pennys.

* R N HP:Scratched SP:Strong MV:Tiring - the gleeman: Scratched >
The gleeman tries to pierce you, but you deflect the blow.
The gleeman screams 'Eeek, a trolloc! Get me out of here!!!'
The gleeman panics, and attempts to flee!
You strike the gleeman's body into bloody fragments!

* R N HP:Scratched SP:Strong MV:Tiring >
The gleeman leaves east.

* R N HP:Scratched SP:Strong MV:Tiring >
Melkor narrates 'malk open'

* R N HP:Scratched SP:Strong MV:Tiring >
You narrate 'chloro deimon nym viva'
Honey narrates '4 malk'

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
Stomper has arrived from the east.
Shinsei has arrived from the east.
Beary has arrived from the east.
Honey has arrived from the east.

* R N HP:Scratched SP:Strong MV:Tiring >

You narrate 'malk'

* R N HP:Scratched SP:Strong MV:Tiring > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Tiring >

* R N HP:Scratched SP:Strong MV:Tiring >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
Stomper has arrived from the east.
Shinsei has arrived from the east.
Beary has arrived from the east.
Honey has arrived from the east.

* R N HP:Scratched SP:Strong MV:Tiring >

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Stomper has arrived from the north.
Shinsei has arrived from the north.
Beary has arrived from the north.
Trill has arrived from the north.
Honey has arrived from the north.

* R N HP:Scratched SP:Strong MV:Tiring >
A grizzled Shienaran veteran looks on.

* R N HP:Scratched SP:Strong MV:Tiring >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Tiring >

A grizzled Shienaran veteran looks on.

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A grizzled Shienaran veteran looks on.
Stomper has arrived from the north.
Shinsei has arrived from the north.
Beary has arrived from the north.
Honey has arrived from the north.

* R N HP:Scratched SP:Strong MV:Tiring >
You strike the grizzled veteran's body hard.
Sidious narrates '3 fcs'


* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Healthy >
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Healthy > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The grizzled veteran is here, fighting YOU!

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Healthy >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Healthy >
Honey narrates 'they got their third channeler, hooray'

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Healthy >
The grizzled veteran tries to scythe you, but you deflect the blow.
You strike the grizzled veteran's body extremely hard.

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Scratched >
Beary blasts the grizzled veteran's left leg into bloody fragments!

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Hurt >

Honey hacks the grizzled veteran's head into bloody fragments!
Shinsei scythes the grizzled veteran's left foot into bloody fragments!

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Wounded > You narrate 'all are not great fcs.'

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Wounded >

Shinsei scythes the grizzled veteran's body extremely hard.
Honey hacks the grizzled veteran's body into bloody fragments!
Beary blasts the grizzled veteran's body into bloody fragments!
The grizzled veteran tries to scythe you, but you parry successfully.
You strike the grizzled veteran's right leg extremely hard.

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Beaten >
You sense a hidden life form in the area...
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Beaten > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is here, fighting the grizzled veteran.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is here, fighting the grizzled veteran.
Shinsei the Darkling Senior is here, fighting the grizzled veteran.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The grizzled veteran is here, fighting YOU!

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Beaten >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Beaten >
You sense a hidden life form in the area...
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Strong MV:Tiring - the grizzled veteran: Beaten >
Shinsei scythes the grizzled veteran's right leg very hard.
Honey hacks the grizzled veteran's body into bloody fragments!
Beary blasts the grizzled veteran's body into bloody fragments!
The grizzled veteran is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the grizzled veteran's death cry.

* R N HP:Scratched SP:Strong MV:Tiring >

You narrate 'hidden 1s'

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Honey narrates 'now draz needs 3 '

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- ARMOR
- DARK VISION

* R N HP:Scratched SP:Strong MV:Tiring >

You narrate 'searching'

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
An artifact collector has arrived from the north.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
*Vincen* is standing here.
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Strong MV:Tiring >

Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >

Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >

*Vincen* is standing here.
*Larnus* is standing here, riding a gray palfrey.
*Adael* is standing here, riding a white destrier.
*Draz* is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >

The temperature is about 90 degrees.
The sky is cloudless, and a breezy wind comes from the south.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Strong MV:Tiring >

Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Full MV:Strong > *Vincen* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* R N HP:Scratched SP:Full MV:Strong > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei has arrived from the south.
Beary has arrived from the south.
Honey has arrived from the south.


* R N HP:Scratched SP:Full MV:Strong > Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R N HP:Scratched SP:Full MV:Strong > An artifact collector stands here, searching specific items.

* R N HP:Scratched SP:Full MV:Strong >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Scratched SP:Full MV:Strong >
You narrate 'dog open byrg?'

* R N HP:Scratched SP:Full MV:Strong >

North: A Shienaran guard patrols here, watching you carefully.
South: An artifact collector stands here, searching specific items.

* R N HP:Scratched SP:Full MV:Strong >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Shinsei has arrived from the south.
Beary has arrived from the south.

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.
Honey has arrived from the west.

* R N HP:Scratched SP:Full MV:Strong > A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Scratched SP:Full MV:Strong >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Strong >

Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.
Honey has arrived from the west.

* R N HP:Scratched SP:Full MV:Strong > A run-down looking man wanders aimlessly, collecting lost belongings.
*Viva* is standing here, riding a warhorse.
*Nymyrya* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Deimon* is standing here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
A spotted horse wanders skittishly around here.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Full MV:Strong >
Byrg narrates 'we're malk'

* R N HP:Scratched SP:Full MV:Strong >
Melkor narrates 'we malk'

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
Shinsei has arrived from the east.
Beary has arrived from the east.
Honey has arrived from the east.

* R N HP:Scratched SP:Full MV:Strong >

Byrg narrates 'lol'

* R N HP:Scratched SP:Full MV:Strong > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Stomper has arrived from the east.
Shinsei has arrived from the east.
Beary has arrived from the east.
Honey has arrived from the east.
Melkor narrates '1n'

* R N HP:Scratched SP:Full MV:Strong >
Players in your Zone
--------------------
Honey - Bend in the Road
Trill - Bend in the Road
Beary - Bend in the Road
Shinsei - Bend in the Road
Stomper - Bend in the Road
Kilgore - Bend in the Road

* R N HP:Scratched SP:Full MV:Strong >
You narrate 'ah'
Trill narrates 'magic ninja assisnt e gate'

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.
Honey has arrived from the west.

* R N HP:Scratched SP:Full MV:Strong >
Melkor narrates 'its open atm'

* R N HP:Scratched SP:Full MV:Strong >
You narrate 'malk open?'


* R N HP:Scratched SP:Full MV:Strong > A gleeman is here, wearing a cloak of different colored patches.


* R N HP:Scratched SP:Full MV:Strong > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R N HP:Scratched SP:Full MV:Strong >

Melkor narrates 'yes'

* R N HP:Scratched SP:Full MV:Strong > A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Scratched SP:Full MV:Strong >

You narrate 'nod'
Byrg narrates 'nods'

* R N HP:Scratched SP:Full MV:Strong > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R N HP:Scratched SP:Full MV:Strong >
A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Scratched SP:Full MV:Strong >
Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Strong >


East: A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Scratched SP:Full MV:Strong > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Stomper has arrived from the east.
Shinsei has arrived from the east.
Beary has arrived from the east.
Honey has arrived from the east.

* R N HP:Scratched SP:Full MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Stomper has arrived from the north.
Shinsei has arrived from the north.
Beary has arrived from the north.
Honey has arrived from the north.

* R N HP:Scratched SP:Full MV:Tiring > An artifact collector stands here, searching specific items.

* R N HP:Scratched SP:Full MV:Tiring >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Full MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An artifact collector stands here, searching specific items.
Stomper has arrived from the north.
Shinsei has arrived from the north.
Beary has arrived from the north.
Honey has arrived from the north.

* R N HP:Scratched SP:Full MV:Tiring >
*Vincen* is standing here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Full MV:Tiring >

Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Tiring > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An artifact collector stands here, searching specific items.

* R N HP:Scratched SP:Full MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- DARK VISION

* R N HP:Scratched SP:Full MV:Tiring >
You narrate 'vincen blocking dog'

* R N HP:Scratched SP:Full MV:Tiring >
The temperature is about 90 degrees.
The sky is cloudless, and a mild wind comes from the south.

* R N HP:Scratched SP:Full MV:Tiring >
backpack (used) :
a many-faceted stone
a thin vial of yellow fluid
a cup of thready brown tea
a bunch of fireworks
a wealth of gold crowns (112)
fifteen copper pennys
a skin of human flesh
[2] a package of iron rations

* R N HP:Scratched SP:Full MV:Tiring >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An artifact collector stands here, searching specific items.

* R N HP:Scratched SP:Full MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- DARK VISION

* R N HP:Scratched SP:Full MV:Tiring >
The weaves you have maintained are:

1. Kilgore tied ARMOR
2. Kilgore tied DARK VISION
3. Stomper tied STRENGTH
4. Sidious tied ARMOR
5. Honey tied STRENGTH
6. Shinsei tied STRENGTH
7. Trill tied ARMOR

* R N HP:Scratched SP:Full MV:Tiring >

backpack (used) :
a many-faceted stone
a thin vial of yellow fluid
a cup of thready brown tea
a bunch of fireworks
a wealth of gold crowns (112)
fifteen copper pennys
a skin of human flesh
[2] a package of iron rations

* R N HP:Scratched SP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
Stomper has arrived from the south.
Shinsei has arrived from the south.
Beary has arrived from the south.
Honey has arrived from the south.


* R N HP:Scratched SP:Full MV:Tiring > You have got -2 practice sessions, and -2 spell practice sessions left.
You are skilled in the following:
rescue (Bad)
axes (Poor)
clubs (Poor)
staves (Superb)
dodge (Superb)
search (Average)
track (Excellent)
ride (Level 4)
notice (Superb)
survival (Level 7)
earth (Level 4)
air (Level 3)
fire (Level 7)
water (Level 4)
spirit (Level 3)
armor (Good)
blind (Superb)
call lightning (Superb)
create food (Good)
change weather (Superb)
create water (Good)
cure critical wounds (Poor)
cure light wounds (Poor)
cure serious wounds (Superb)
contagion (Superb)
earthquake (Superb)
fireball (Superb)
flame strike (Superb)
heal (Poor)
locate object (Superb)
refresh (Superb)
strength (Excellent)
ice spikes (Superb)
dark vision (Very Good)
slice weaves (Very Good)

* R N HP:Scratched SP:Full MV:Tiring >
You try to strike a Shienaran guard, but he deflects the blow.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Healthy >

Trill assumes a defensive striking posture.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Healthy > Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is standing here.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is standing here.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Healthy >


* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Healthy > Players in your Zone
--------------------
Honey - Road Inside the City Walls
Trill - Road Inside the City Walls
Beary - Road Inside the City Walls
Shinsei - Road Inside the City Walls
Stomper - Road Inside the City Walls
Kilgore - Road Inside the City Walls

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Healthy >
Shinsei scythes a Shienaran guard's body very hard.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Scratched >
Shinsei scythes a Shienaran guard's body hard.
A Shienaran guard tries to slash you, but you dodge the attack.
You strike a Shienaran guard's left leg very hard.
Beary blasts a Shienaran guard's body very hard.
Trill pierces a Shienaran guard's body.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Hurt >

Stomper pierces a Shienaran guard's body hard.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Hurt >

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Hurt > Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is here, fighting a Shienaran guard.
Beary the Rabid Hunter is here, fighting a Shienaran guard.
Shinsei the Darkling Senior is here, fighting a Shienaran guard.
Stomper the Darkling Master is here, fighting a Shienaran guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Hurt >
#Ok. $target is now set to {light}.

Stomper pierces a Shienaran guard's left foot hard.
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is here, fighting a Shienaran guard.
Beary the Rabid Hunter is here, fighting a Shienaran guard.
Shinsei the Darkling Senior is here, fighting a Shienaran guard.
Stomper the Darkling Master is here, fighting a Shienaran guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded >
#Ok. $notstatus is now set to { N HP}.
Stomper pierces a Shienaran guard's body.
Trill tries to pierce a Shienaran guard, but he deflects the blow.
Beary blasts a Shienaran guard's left leg into bloody fragments!
Shinsei scythes a Shienaran guard's body hard.
A Shienaran guard tries to slash you, but you deflect the blow.
You strike a Shienaran guard's left hand hard.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.1 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- ARMOR
- DARK VISION

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded >

South: An artifact collector stands here, searching
specific items.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded > Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is here, fighting a Shienaran guard.
Beary the Rabid Hunter is here, fighting a Shienaran guard.
Shinsei the Darkling Senior is here, fighting a Shienaran guard.
Stomper the Darkling Master is here, fighting a Shienaran guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard is here, fighting YOU!

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded >
No way! You're fighting for your life!

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded >
[search human]
No way! You're fighting for your life!

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded >

An artifact collector stands here, searching specific
items.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Wounded > Stomper pierces a Shienaran guard's body hard.
Trill pierces a Shienaran guard's body hard.
Beary blasts a Shienaran guard's body into bloody fragments!
Shinsei scythes a Shienaran guard's body hard.
A Shienaran guard tries to slash you, but you deflect the blow.
You strike a Shienaran guard's right leg very hard.
Trill pierces a Shienaran guard's head hard.
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is here, fighting a Shienaran guard.
Beary the Rabid Hunter is here, fighting a Shienaran guard.
Shinsei the Darkling Senior is here, fighting a Shienaran guard.
Stomper the Darkling Master is here, fighting a Shienaran guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard is here, fighting YOU!
Shinsei looks at you.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Beaten >

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Beaten >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is here, fighting a Shienaran guard.
Beary the Rabid Hunter is here, fighting a Shienaran guard.
Shinsei the Darkling Senior is here, fighting a Shienaran guard.
Stomper the Darkling Master is here, fighting a Shienaran guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran guard is here, fighting YOU!
Melkor narrates 'im keepin malk op so you can dline'

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Beaten >

The temperature is about 90 degrees.
The sky is cloudless, and a mild wind comes from the south.

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Beaten > You are using:
<held> a piece of sandstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a dark suede shirt rich with lace at the neck and cuffs
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Beaten >
Stomper pierces a Shienaran guard's body.
Trill pierces a Shienaran guard's body hard.
Beary blasts a Shienaran guard's left leg into bloody fragments!
Shinsei scythes a Shienaran guard's left hand hard.
A Shienaran guard tries to slash you, but you parry successfully.
You strike a Shienaran guard's body hard.
backpack (used) :
a many-faceted stone
a thin vial of yellow fluid
a cup of thready brown tea
a bunch of fireworks
a wealth of gold crowns (112)
fifteen copper pennys
a skin of human flesh
[2] a package of iron rations

* R N HP:Scratched SP:Full MV:Tiring - a Shienaran guard: Critical >

Stomper pierces a Shienaran guard's body hard.
A Shienaran guard is incapacitated and will slowly die, if not aided.
Trill pierces a Shienaran guard's body into bloody fragments!
A Shienaran guard is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a Shienaran guard's death cry.

* R N HP:Scratched SP:Full MV:Tiring >
* R N HP:Scratched SP:Full MV:Tiring >

You narrate 'is ok'

* R N HP:Scratched SP:Full MV:Tiring >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei has arrived from the south.
Beary has arrived from the south.
Honey has arrived from the south.

* R N HP:Scratched SP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A figure stands here, ready to collect unwanted things.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.


* R N HP:Scratched SP:Full MV:Tiring > A gleeman is here, wearing a cloak of different colored patches.

* R N HP:Scratched SP:Full MV:Tiring >

You narrate 'they havent moved'

* R N HP:Scratched SP:Full MV:Tiring >
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Stomper has arrived from the west.
Shinsei has arrived from the west.
Beary has arrived from the west.
Trill has arrived from the west.
Honey has arrived from the west.

* R N HP:Scratched SP:Full MV:Tiring > *Larnus* is standing here, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is standing here, riding a white destrier.
*Deimon* is standing here.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Draz* is standing here, riding a warhorse.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Viva* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A spotted horse wanders skittishly around here.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Full MV:Tiring >
The gleeman bellows 'Argh, a trolloc! Someone save me!!!'
The gleeman panics, and attempts to flee!
The gleeman says 'You Kilgore!!! You will die before your time!! '
The gleeman tries to pierce you, but you parry successfully.

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Scratched >
No way! You're fighting for your life!

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Scratched >
You try to strike the gleeman, but he parries successfully.
The gleeman bellows 'A trolloc is in the city at Road Inside the City Walls!'
The gleeman panics, and attempts to flee!
The gleeman tries to pierce you, but you parry successfully.

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Scratched >
Trill assumes a defensive striking posture.

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Scratched >
The gleeman tries to pierce you, but you dodge the attack.
You narrate 'they are grouped'

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Scratched >
Shinsei scythes the gleeman's left arm extremely hard.

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Hurt >

*Draz* has arrived from the east, riding a warhorse.
*Viva* has arrived from the east, riding a warhorse.
*Chloro* has arrived from the east, riding a bloodstock stallion.
A young Tower Guard has arrived from the east.
*Deimon* has arrived from the east.
*Adael* has arrived from the east, riding a white destrier.
*Nymyrya* has arrived from the east, riding a warhorse.
*Larnus* has arrived from the east, riding a gray palfrey.
Trill pierces *Larnus*'s right hand.

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Hurt > *Larnus* tries to scythe Trill, but he parries successfully.
The gleeman bellows 'A trolloc is in the city at Road Inside the City Walls!'
The gleeman panics, and attempts to flee!
Trill pierces *Larnus*'s body.
Shinsei scythes the gleeman's body into bloody fragments!
You strike the gleeman's left arm into bloody fragments!
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Larnus* is here, fighting Trill, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is standing here, riding a white destrier.
*Deimon* is standing here.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
Honey the Rabid Hunter is standing here.
Trill the Master Havoc is here, fighting Larnus.
Beary the Rabid Hunter is standing here.
Shinsei the Darkling Senior is here, fighting the gleeman.
Stomper the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The gleeman is here, fighting YOU!
Stomper pierces the gleeman's left hand very hard.
*Draz* leaves west riding a warhorse.
*Viva* leaves west riding a warhorse.
*Chloro* leaves west riding a bloodstock stallion.
A young Tower Guard leaves west.
*Deimon* leaves west.
*Adael* leaves west riding a white destrier.
*Nymyrya* leaves west riding a warhorse.

* R N HP:Scratched SP:Full MV:Tiring - the gleeman: Wounded >
The gleeman leaves west.
Honey hacks *Larnus*'s body hard.

* R N HP:Scratched SP:Full MV:Tiring >

*Draz* has arrived from the west, riding a warhorse.
*Viva* has arrived from the west, riding a warhorse.
*Chloro* has arrived from the west, riding a bloodstock stallion.
A young Tower Guard has arrived from the west.
*Deimon* has arrived from the west.
*Adael* has arrived from the west, riding a white destrier.
*Nymyrya* has arrived from the west, riding a warhorse.
Trill panics, and attempts to flee!

* R N HP:Scratched SP:Full MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
*Adael* tries to blast you, but you parry successfully.
Trill leaves west.

* R N HP:Scratched SP:Full MV:Tiring - Adael: Healthy >
Beary tries to blast *Nymyrya*, but she parries successfully.
*Deimon* crushes Shinsei's body.

* R N HP:Scratched SP:Full MV:Tiring - Adael: Healthy >
No way! You're fighting for your life!


* R N HP:Scratched SP:Full MV:Tiring - Adael: Healthy >
You feel the flows of saidin coursing through your body.

* R N HP:Scratched SP:Full MV:Tiring - Adael: Healthy > You panic and attempt to flee!
Byrg narrates 'malk picked closed'
*Viva* tries to slash Stomper, but he parries successfully.



Stomper tries to pierce *Viva*, but she deflects the blow.
*Viva* tries to slash Stomper, but he deflects the blow.
Shinsei scythes *Deimon*'s body.
Beary tries to blast *Nymyrya*, but she parries successfully.
*Larnus* barely scythes Honey's body.
You strike *Adael*'s left foot.
*Adael* tries to blast you, but you parry successfully.
You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Trill the Master Havoc is here, fighting Vincen.
*Vincen* is here, fighting Trill.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A warhorse is here, stamping his feet impatiently.
A spotted horse wanders skittishly around here.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R N HP:Scratched SP:Full MV:Tiring > You stop riding it.

* N HP:Scratched SP:Full MV:Tiring >
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'

* N HP:Scratched SP:Full MV:Tiring >

Trill panics, and attempts to flee!

* N HP:Scratched SP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.with numbers decide earthquake, as always, is the way
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is standing here, riding a white destrier.
*Deimon* is here, fighting Shinsei.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is here, fighting Stomper, riding a warhorse.
*Draz* is standing here, riding a warhorse.
*Larnus* is here, fighting Honey, riding a gray palfrey.
Honey the Rabid Hunter is here, fighting Larnus.
Shinsei the Darkling Senior is here, fighting Deimon.
Stomper the Darkling Master is here, fighting Viva.
*Larnus* avoids being bashed by Honey who loses his balance and falls!

* N HP:Scratched SP:Full MV:Tiring >

Trill has arrived from the east.

* N HP:Scratched SP:Full MV:Tiring > [channel 'earthquake']
You begin to weave the appropriate flows...
*Draz* sends you sprawling with a powerful bash!


Ouch! You couldn't maintain the flows.

* N HP:Scratched SP:Full MV:Tiring - Draz: Healthy >
*Adael* tries to blast Trill, but he parries successfully.
Beary has arrived from the west.
*Deimon* sends Shinsei sprawling with a powerful bash!

* N HP:Scratched SP:Full MV:Tiring - Draz: Healthy >
Trill pierces *Adael*'s body.
Stomper tries to pierce *Viva*, but she parries successfully.
Beary leaves east.

* N HP:Scratched SP:Full MV:Tiring - Draz: Healthy >
Trill pierces *Adael*'s body.
*Adael* tries to blast Trill, but he deflects the blow.
You strike *Draz*'s body hard.
*Draz* tries to scythe you, but you parry successfully.
Stomper tries to pierce *Viva*, but she parries successfully.
*Viva* tries to slash Stomper, but he deflects the blow.
*Deimon* crushes Shinsei's left leg.
[channel 'earthquake']
You begin to weave the appropriate flows...
Trill panics, and attempts to flee!

-
Trill leaves west.
You gasp in pain as streaks of fire from *Nymyrya* burn your body!

=
Ouch! You couldn't maintain the flows.
*Chloro* throws a fireball at Honey, who screams in pain.

* N HP:Hurt SP:Strong MV:Strong - Draz: Scratched >
*Deimon* looks at Shinsei.


* N HP:Hurt SP:Strong MV:Strong - Draz: Scratched >
[channel 'earthquake']
You begin to weave the appropriate flows...


Cancelled.
You panic and attempt to flee!
Honey narrates 'we on 1w malk'

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
Alas, you cannot go that way...

* N HP:Hurt SP:Strong MV:Strong >
[channel 'earthquake']
You begin to weave the appropriate flows...

- =
+ Cancelled.
Arglebargle, glop-glyf!?!

* N HP:Hurt SP:Strong MV:Strong >
A Shienaran gate guard bellows 'Argh! The foul beast Stomper has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Stomper has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Beary has been spotted!'

* N HP:Hurt SP:Strong MV:Strong >
You get a many-faceted stone from a backpack.

* N HP:Hurt SP:Strong MV:Strong >

Stomper has arrived from the east.
Honey has arrived from the east.

* N HP:Hurt SP:Strong MV:Strong > You're already holding something.
Stomper leaves west.

* N HP:Hurt SP:Strong MV:Strong >
Melkor narrates 'and theres str ending :O'

* N HP:Hurt SP:Strong MV:Strong >
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Deimon* is standing here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Larnus* is standing here, riding a gray palfrey.

* N HP:Hurt SP:Strong MV:Strong > A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
[channel 'earthquake']
You begin to weave the appropriate flows...

-
*Larnus* sends Honey sprawling with a powerful bash!

=
*Draz* has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.
*Deimon* tries to crush Trill, but he parries successfully.

+ *
Shinsei has arrived from the east.


Trill pierces *Deimon*'s body.
Trill swiftly dodges *Deimon*'s attempt to crush him.
*Larnus* scythes Honey's body.

* +
Ok.
The earth trembles and shivers beneath your feet..!
Shinsei stops following you.
Shinsei vibrates and is knocked about.
Trill stops following you.
Trill vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Honey stops following you.
Honey vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Nymyrya* vibrates and is knocked about.
*Deimon* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Chloro* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Larnus* vibrates and is knocked about.

* N HP:Hurt SP:Strong MV:Strong - Shinsei: Hurt >
Trill panics, and attempts to flee!

* N HP:Hurt SP:Strong MV:Strong - Shinsei: Hurt >
A Shienaran gate guard bellows 'Argh! The foul beast Stomper has been spotted!'
[channel 'earthquake']
You begin to weave the appropriate flows...

-
Shinsei panics, and attempts to flee!

=
Trill leaves east.
Trill has arrived from the east.

+
Trill leaves west.

* *
*Draz* intercepts your attack on his mount.
Shinsei leaves west.

+
You try to strike *Draz*, but he deflects the blow.
*Nymyrya* tries to strike you, but you deflect the blow.
A warhorse tries to hit you, but you dodge the attack.
*Draz* scythes Honey's body hard.
You swiftly dodge a warhorse's attempt to hit you.
A young Tower Guard tickles Honey's right hand with his hit.
*Larnus* scythes Honey's right arm hard.
Ok.
The earth trembles and shivers beneath your feet..!
A young Tower Guard vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Honey vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Nymyrya* vibrates and is knocked about.
*Deimon* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Chloro* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Larnus* vibrates and is knocked about.
*Nymyrya* panics, and attempts to flee!

* N HP:Hurt SP:Strong MV:Strong - Honey: Battered - Draz: Hurt >
*Adael* has arrived from the east, riding a white destrier.
*Nymyrya* leaves east riding a warhorse.

* N HP:Hurt SP:Strong MV:Strong - Honey: Battered - Draz: Hurt >
[channel 'earthquake']
You begin to weave the appropriate flows...
*Adael* barely blasts Honey's right hand.

- = + *
Beary narrates 'where we at'

* +
Ok.
The earth trembles and shivers beneath your feet..!
A white destrier vibrates and is knocked about.
*Adael* vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Draz* vibrates and is knocked about.
Honey vibrates and is knocked about.
*Deimon* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Chloro* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Larnus* vibrates and is knocked about.
Honey gets a skin of human flesh from a soft leather pouch.

* N HP:Hurt SP:Strong MV:Strong - Honey: Battered - Draz: Hurt >
You swiftly dodge a bloodstock stallion's attempt to hit you.
A white destrier tries to hit you, but you dodge the attack.
*Adael* blasts Honey's left hand.
You try to strike *Draz*, but he parries successfully.
A warhorse tries to hit you, but you deflect the blow.
A young Tower Guard barely tickles Honey's body with his hit.
Honey hacks *Larnus*'s right leg.
*Larnus* barely scythes Honey's right hand.
[channel 'earthquake']
You begin to weave the appropriate flows...

-
Honey panics, and attempts to flee!

=
*Deimon* sends you sprawling with a powerful bash! oof
Ouch! You couldn't maintain the flows.

* N HP:Hurt SP:Strong MV:Strong - Honey: Battered - Draz: Hurt >
Honey leaves up.

* N HP:Hurt SP:Strong MV:Strong - Draz: Hurt >
Trill pierces *Adael*'s body.

* N HP:Hurt SP:Strong MV:Strong - Draz: Hurt >
Trill pierces *Adael*'s left foot.

* N HP:Hurt SP:Strong MV:Strong - Draz: Hurt >

Honey has arrived from above.

* N HP:Hurt SP:Strong MV:Strong - Draz: Hurt >

*Draz* sends Honey sprawling with a powerful bash!

* N HP:Hurt SP:Strong MV:Strong - Draz: Hurt >
*Adael* tries to blast Trill, but he deflects the blow.
Trill barely pierces *Adael*'s right leg.
*Draz* scythes your right hand very hard.
A bloodstock stallion hits your left leg hard.
A white destrier hits your left arm very hard.
*Deimon* crushes your body into bloody fragments!
A warhorse tries to hit you, but you deflect the blow.
A Shienaran guard has arrived from the east.
Trill narrates '1w malk'

* N HP:Wounded SP:Strong MV:Strong - Draz: Hurt >
*Nymyrya* has arrived from the east, riding a warhorse.

* N HP:Wounded SP:Strong MV:Strong - Draz: Hurt >
A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran guard tickles Honey's right hand with his slash.
The Fal Dara alarm horn sounds loudly.

* N HP:Wounded SP:Strong MV:Strong - Draz: Hurt >

Trill pierces *Adael*'s body.

* N HP:Wounded SP:Strong MV:Strong - Draz: Hurt >
*Chloro* throws a fireball at Trill, who screams in pain. eyes.

* N HP:Wounded SP:Strong MV:Strong - Draz: Hurt >
*Chloro* tries to strike Trill, but he parries successfully.
A Shienaran guard slashes Honey's body.
Trill pierces *Adael*'s body.
*Draz* scythes your left foot into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A bloodstock stallion tries to hit you, but you parry successfully.
A white destrier hits your left leg hard.
*Deimon* crushes your left arm into bloody fragments!
A warhorse hits your right leg hard. thanks champ.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
The corpse of an elite Shienaran guard is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
A Shienaran guard is here, fighting Honey.
Honey the Rabid Hunter is sitting here.
Trill the Master Havoc is here, fighting Adael.
*Adael* is here, fighting Trill, riding a white destrier.
A young Tower Guard is on duty here.
*Draz* is standing here, riding a warhorse.
*Deimon* is standing here.
*Chloro* is here, fighting Trill, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Larnus* is here, fighting Honey, riding a gray palfrey.

* N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* N HP:Beaten SP:Strong MV:Tiring > You narrate 'hm'
Trill panics, and attempts to flee!

* N HP:Beaten SP:Strong MV:Tiring >

Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Viva* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Vincen* is standing here.
A black cat meanders to an unknown destination.
A warhorse is here, stamping his feet impatiently.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* N HP:Beaten SP:Strong MV:Tiring > A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Beary has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A spotted horse wanders skittishly around here.

* N HP:Beaten SP:Strong MV:Tiring >

Alas, you cannot go that way...


* N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...


* N HP:Beaten SP:Strong MV:Tiring >
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.

* N HP:Beaten SP:Strong MV:Tiring >
Alas, you cannot go that way...

* N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...


* N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...


* N HP:Beaten SP:Strong MV:Tiring > Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A goodwife goes about her business.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.


* N HP:Beaten SP:Strong MV:Tiring >
A Shienaran gate guard bellows 'The shadowspawn Shinsei has fled out the Dog Gate!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* N HP:Beaten SP:Strong MV:Tiring >
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a skin of human flesh is hidden here.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* N HP:Beaten SP:Strong MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.


* N HP:Beaten SP:Strong MV:Tiring >
Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* N HP:Beaten SP:Strong MV:Tiring > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...


* N HP:Beaten SP:Strong MV:Tiring >
Alas, you cannot go that way...

* N HP:Beaten SP:Strong MV:Tiring >
You narrate 'out'

* N HP:Beaten SP:Strong MV:Tiring >
A Shienaran guard bellows 'Trolloc found! Beary was found at Road Inside the City
Walls.'
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.


* N HP:Beaten SP:Strong MV:Tiring > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.

* N HP:Beaten SP:Strong MV:Tiring > A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
The Crossing
[ obvious exits: N E S W ]
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A full wooden shield rests on the ground here.
A pair of crimson laced boots lies on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* N HP:Beaten SP:Strong MV:Winded > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A ratter is here, hunting shadoweyes.

* N HP:Beaten SP:Strong MV:Winded >


On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
Stomper the Darkling Master is standing here.
Stomper leaves north.

* N HP:Beaten SP:Strong MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
Stomper the Darkling Master is standing here.
Stomper leaves north.

* N HP:Beaten SP:Strong MV:Winded >
Center of the Courtyard
[ obvious exits: N E S W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A gory tuft of flesh lies abandoned on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
Stomper the Darkling Master is standing here.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Stomper leaves east.

* N HP:Beaten SP:Strong MV:Winded >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* HP:Beaten SP:Strong MV:Winded >
Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
An elite Shienaran guard attends his duties.

* HP:Beaten SP:Strong MV:Winded >
In the Southwest Tower
[ obvious exits: E U ]

* HP:Beaten SP:Strong MV:Winded >
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
Alas, you cannot go that way...

* HP:Beaten SP:Strong MV:Winded >
Atop the Southwest Tower
[ obvious exits: N D ]
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.


* HP:Beaten SP:Strong MV:Winded > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* HP:Beaten SP:Strong MV:Winded > Top of the Northwest Tower
[ obvious exits: S D ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Beaten SP:Strong MV:Winded >

Ok.

* HP:Beaten SP:Strong MV:Winded > In the Northwest Tower
[ obvious exits: E U ]
A Shienaran guard patrols here, watching you carefully.
Shinsei narrates 'picked dog'

* HP:Beaten SP:Strong MV:Winded >

You have 61(280) hit, 119(193) saidin and 54(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Beaten SP:Strong MV:Winded > A Shienaran gate guard bellows 'Argh! The foul beast Beary has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Beary has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Beary has been spotted!'
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
Players in your Zone
--------------------
Kilgore - Little Trail
Sidious - Dusty Road by Fal Dara
Melkor - Dusty Road by Fal Dara
Byrg - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Haggard >
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A green woodpecker is high up a tree, tapping away.


* HP:Critical SP:Strong MV:Haggard > Ok.

* HP:Critical SP:Strong MV:Haggard >

You narrate 'crit hag'

* HP:Critical SP:Strong MV:Haggard > You have 10(280) hit and 16(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Haggard >
Players in your Zone
--------------------
Stomper - The Dusty Road
Honey - The Dusty Road
Kilgore - Little Trail
Sidious - Dusty Road by Fal Dara
Melkor - Dusty Road by Fal Dara
Byrg - Dusty Road by Fal Dara
Melkor narrates 'malk open'

* HP:Critical SP:Strong MV:Haggard >

You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 1.4 lbs and wearing 21.4 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 149, Dodging bonus: 153, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- DARK VISION
- ARMOR
- NO QUIT

* HP:Critical SP:Strong MV:Haggard > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A green woodpecker is high up a tree, tapping away.

* HP:Critical SP:Strong MV:Haggard >
Players in your Zone
--------------------
Stomper - The Dusty Road
Honey - The Dusty Road
Kilgore - Little Trail
Sidious - Dusty Road by Fal Dara
Melkor - Dusty Road by Fal Dara
Byrg - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Haggard >
You have 10(280) hit and 16(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Haggard >
Honey narrates 'ya i'm out'

* HP:Critical SP:Strong MV:Haggard >
The Dusty Road
[ obvious exits: N E S ]

* HP:Critical SP:Strong MV:Haggard >
Stomper leaves south.

* HP:Critical SP:Strong MV:Haggard >

You narrate 'snicker'

* HP:Critical SP:Strong MV:Haggard >
The Dusty Road
[ obvious exits: N S ]

* HP:Critical SP:Strong MV:Haggard > The Dusty Road
[ obvious exits: S W ]


* HP:Critical SP:Strong MV:Haggard > Players in your Zone
--------------------
Stomper - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Sidious - Dusty Road by Fal Dara
Melkor - Dusty Road by Fal Dara
Byrg - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Haggard >

You have 10(280) hit and 10(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Haggard >
Burnt Wagons
[ obvious exits: N E W ]

* HP:Critical SP:Strong MV:Haggard > Players in your Zone
--------------------
Kilgore - Burnt Wagons
Stomper - The Dusty Road
Honey - The Dusty Road
Sidious - Dusty Road by Fal Dara
Melkor - Dusty Road by Fal Dara
Byrg - Dusty Road by Fal Dara

* HP:Critical SP:Strong MV:Haggard >
You have 10(280) hit and 8(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Haggard >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]

* HP:Critical SP:Strong MV:Haggard >
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Critical SP:Strong MV:Haggard >
Hidden Path
[ obvious exits: N S ]

* HP:Critical SP:Strong MV:Haggard >
You have 10(280) hit and 6(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Haggard >
Trill narrates 'im out'

* HP:Critical SP:Strong MV:Haggard >
You narrate '10 hp'

* HP:Critical SP:Strong MV:Haggard >
You have 10(280) hit and 6(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Haggard >
You get a thin vial of yellow fluid from a backpack.

* HP:Critical SP:Strong MV:Haggard >

You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!


* HP:Critical SP:Strong MV:Weary >
Hidden Path
[ obvious exits: N S ]

* HP:Critical SP:Strong MV:Weary >
Branch in Hidden Path
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.

* HP:Critical SP:Strong MV:Weary > Hidden Path
[ obvious exits: N S ]

* HP:Critical SP:Strong MV:Weary > Alas, you cannot go that way...

* HP:Critical SP:Strong MV:Weary >

I see no fence here.

* HP:Critical SP:Strong MV:Weary >
Entrance to Clearing
[ obvious exits: N S ]

* HP:Critical SP:Strong MV:Weary > Alas, you cannot go that way...
Honey narrates 'go camp?'

* HP:Critical SP:Strong MV:Weary >
I see no fence here.


* HP:Critical SP:Strong MV:Weary >
Before the Tower
[ obvious exits: N E S W ]

* HP:Critical SP:Strong MV:Weary > A Field
[ obvious exits: E ]
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A draft horse is here.
A draft horse is here.


* HP:Critical SP:Strong MV:Weary > It's already open!

* HP:Critical SP:Strong MV:Weary >

Honey narrates 'no sm'

* HP:Critical SP:Strong MV:Weary >
You start riding him.
Trill narrates '6w'

* R HP:Critical SP:Strong MV:Weary >
Before the Tower
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical SP:Strong MV:Weary >
Entrance to Clearing
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary >
Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary > Branch in Hidden Path
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical SP:Strong MV:Weary > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Critical SP:Strong MV:Weary >
You narrate 'ya'
Trill narrates 'rk'

* R HP:Critical SP:Strong MV:Weary >
Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary >
Burnt Wagons
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary >
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.


* R HP:Critical SP:Strong MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary > Players in your Zone
--------------------
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road
Sidious - Dusty Road by Fal Dara
Melkor - Dusty Road by Fal Dara
Byrg - Dusty Road by Fal Dara
Trill narrates 'ok'

* R HP:Critical SP:Strong MV:Weary >

The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R HP:Critical SP:Strong MV:Weary >


Your heartbeat calms down more as you feel less panicked.
You narrate 'go 6w'

* R HP:Critical SP:Strong MV:Winded > #Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.


#Ok. $target is now set to {light}.
* R N HP:Critical SP:Strong MV:Winded >

You narrate 'is fine'

* R N HP:Critical SP:Strong MV:Winded >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded > Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road

* R N HP:Critical SP:Strong MV:Winded >
Shinsei has arrived from the south.

* R N HP:Critical SP:Strong MV:Winded >
Melkor has arrived from the east.
Sidious has arrived from the east.

* R N HP:Critical SP:Strong MV:Winded >

You narrate 'do not think they left city' We have low expectations and this could have been the end of the log. Or the FD event really.

* R N HP:Critical SP:Strong MV:Winded >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded > Your group consists of:
Kilgore (Head of group)
Stomper
Beary

* R N HP:Critical SP:Strong MV:Winded >

Honey narrates 'everyone out?'

* R N HP:Critical SP:Strong MV:Winded >
The weaves you have maintained are:

1. Kilgore tied DARK VISION
2. Kilgore tied ARMOR
3. Stomper tied STRENGTH
4. Sidious tied ARMOR
5. Honey tied STRENGTH
6. Shinsei tied STRENGTH
7. Trill tied ARMOR

* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded >
Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Shinsei - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road
Byrg hisses 'lol'

* R N HP:Critical SP:Strong MV:Winded >


Honey narrates 'lol'

* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded > Your group consists of:
Kilgore (Head of group)
Stomper
Beary

* R N HP:Critical SP:Strong MV:Winded >
You say 'lost my group'

* R N HP:Critical SP:Strong MV:Winded >
The Fal Dara alarm horn sounds loudly.

* R N HP:Critical SP:Strong MV:Winded >
You say 'fol byrg'

* R N HP:Critical SP:Strong MV:Winded >

Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Shinsei - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road
Honey narrates 'i am 33 hps '

* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded >
Your eyesight is not so keen.

* R N HP:Critical SP:Strong MV:Winded >


* R N HP:Critical SP:Strong MV:Winded >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded > Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Shinsei - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road

* R N HP:Critical SP:Strong MV:Winded >
Trill narrates 'they blokcing jump'

* R N HP:Critical SP:Strong MV:Winded >

Melkor says 'great success'

* R N HP:Critical SP:Strong MV:Winded >
The weaves you have maintained are:

1. Kilgore tied DARK VISION
2. Kilgore tied ARMOR
3. Stomper tied STRENGTH
4. Sidious tied ARMOR
5. Honey tied STRENGTH
6. Shinsei tied STRENGTH
7. Trill tied ARMOR

* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded >
You have 23(280) hit and 71(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.
Trill narrates 'btw'

* R N HP:Critical SP:Strong MV:Winded >

Melkor gets a staff of sungwood from a backpack.

* R N HP:Critical SP:Strong MV:Winded > Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Shinsei - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road


* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.

* R N HP:Critical SP:Strong MV:Winded >
Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Shinsei - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road

* R N HP:Critical SP:Strong MV:Winded >
Melkor gives you a staff of sungwood.

* R N HP:Critical SP:Strong MV:Winded >
You say '23 hp'
Shinsei now follows Byrg.

* R N HP:Critical SP:Strong MV:Winded >

backpack (used) :
a cup of thready brown tea
a bunch of fireworks
a wealth of gold crowns (112)
fifteen copper pennys
a skin of human flesh
[2] a package of iron rations

* R N HP:Critical SP:Strong MV:Winded >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is standing here.
Melkor looks at you.

* R N HP:Critical SP:Strong MV:Winded > Players in your Zone
--------------------
Sidious - The Dusty Road
Melkor - The Dusty Road
Byrg - The Dusty Road
Shinsei - The Dusty Road
Kilgore - The Dusty Road
Honey - The Dusty Road
Stomper - The Dusty Road

* R N HP:Critical SP:Strong MV:Winded >
*Draz* has arrived from the east, riding a warhorse.
*Viva* has arrived from the east, riding a warhorse.
*Chloro* has arrived from the east, riding a bloodstock stallion.
A young Tower Guard has arrived from the east.
*Adael* has arrived from the east, riding a white destrier.
*Nymyrya* has arrived from the east, riding a warhorse.
*Larnus* has arrived from the east, riding a gray palfrey.
*Adael* tries to blast Sidious, but he parries successfully.
*Larnus* scythes Byrg's right leg hard.


* R N HP:Critical SP:Strong MV:Winded >

Stomper tries to pierce *Draz*, but he parries successfully.

* R N HP:Critical SP:Strong MV:Winded > *Draz* tries to scythe Stomper, but he parries successfully.
Stomper tries to pierce *Draz*, but he parries successfully.
Byrg hacks *Larnus*'s head hard.
*Larnus* scythes Byrg's body.
Sidious pierces *Adael*'s body.
*Adael* tries to blast Sidious, but he parries successfully.
You have 23(280) hit and 71(152) movement points.
You have scored 106639020 experience points and 1079 quest points.
You need 1860980 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 293 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* R N HP:Critical SP:Strong MV:Winded > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
*Larnus* is here, fighting Byrg, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is here, fighting Sidious, riding a white destrier.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Viva* is standing here, riding a warhorse.
*Draz* is here, fighting Stomper, riding a warhorse.
Sidious the Grovelling Slave is here, fighting Adael.
Melkor the Dark Master is standing here.
Byrg the Myrddraal is here, fighting Larnus, riding a shadow stallion.
Shinsei the Darkling Senior is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Honey the Rabid Hunter is standing here.
Stomper the Darkling Master is here, fighting Draz.
Melkor tries to hack *Nymyrya*, but she deflects the blow.


* R N HP:Critical SP:Strong MV:Winded >
Shinsei is now a member of Byrg's group.

* R N HP:Critical SP:Strong MV:Winded > Thick Forest
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R N HP:Critical SP:Strong MV:Winded >
Sidious narrates 'many'

* R N HP:Critical SP:Strong MV:Winded >

The Dusty Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R N HP:Critical SP:Strong MV:Tiring >
Brown Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R N HP:Critical SP:Strong MV:Winded >
Green Hills
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A young and strong buck is here, munching some grass.
A shaggy brown mare stands here.
Byrg narrates 'lol'


* R N HP:Critical SP:Strong MV:Winded > On a Hillside
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R N HP:Critical SP:Strong MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R N HP:Critical SP:Strong MV:Winded >

You narrate 'move'



DS moves from camp because we can't hold there up to Blight and decide to regroup in Stedding while we're still licking our wounds.








* R HP:Battered SP:Strong MV:Winded >
A Dusty Bedroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R HP:Battered SP:Strong MV:Winded >
Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is resting here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R HP:Battered SP:Strong MV:Winded >
A Dusty Bedroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R HP:Battered SP:Strong MV:Winded >
The brokengate is open.


o R HP:Battered SP:Strong MV:Winded > Players in your Zone
--------------------
Kilgore - A Dusty Bedroom
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House
Honey - Dreary Cottage

o R HP:Battered SP:Strong MV:Winded >

Ok.

o R HP:Battered SP:Strong MV:Winded > Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is resting here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R HP:Battered SP:Strong MV:Winded >

Sidious looks at you.


o R HP:Battered SP:Strong MV:Winded > #Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

o R N HP:Battered SP:Strong MV:Winded >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is resting here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Strong MV:Winded > Players in your Zone
--------------------
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House
Honey - Dreary Cottage

o R N HP:Battered SP:Strong MV:Winded >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.


o R N HP:Battered SP:Strong MV:Winded >
Posture changed to: Defensive

o R N HP:Battered SP:Strong MV:Winded > You are carrying:
Nothing.

o R N HP:Battered SP:Strong MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- DARK VISION
- ARMOR
- NO QUIT

o R N HP:Battered SP:Strong MV:Winded >

You say 'wild.'

o R N HP:Battered SP:Strong MV:Winded > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is resting here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Strong MV:Winded >
Byrg hisses 'i have 3 trolls atm'

o R N HP:Battered SP:Strong MV:Winded >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is resting here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Melkor narrates 'rmany'

o R N HP:Battered SP:Strong MV:Winded >

Your group consists of:
Kilgore (Head of group)
Stomper
Beary

o R N HP:Battered SP:Strong MV:Winded >
Players in your Zone
--------------------
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House
Honey - Dreary Cottage

o R N HP:Battered SP:Strong MV:Winded > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is resting here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Byrg hisses 'so you prolly have the rest'

o R N HP:Battered SP:Strong MV:Winded >
Trill stops resting, and clambers on his feet.

o R N HP:Battered SP:Strong MV:Winded >
You narrate 'fol if ungrouped'
Sidious narrates 'many scents'

o R N HP:Battered SP:Strong MV:Winded >
Honey has arrived from the south.

o R N HP:Battered SP:Strong MV:Winded >
A raven caws 'Vincen is at Thinning Woods'

o R N HP:Battered SP:Full MV:Tiring >

You narrate 'lots were ungrouped from earthquake'

o R N HP:Battered SP:Full MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
#Ok. $target is now set to {light}.

They aren't here.
Trill starts following you.

o R N HP:Battered SP:Full MV:Tiring >
You narrate 'check yourself'

o R N HP:Battered SP:Full MV:Tiring >
Trill is now a member of your group.

o R N HP:Battered SP:Full MV:Tiring >
The weaves you have maintained are:

1. Kilgore tied DARK VISION
2. Kilgore tied ARMOR
3. Stomper tied STRENGTH
4. Sidious tied ARMOR
5. Honey tied STRENGTH
6. Shinsei tied STRENGTH
7. Trill tied ARMOR

o R N HP:Battered SP:Full MV:Tiring >


#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- DARK VISION
- ARMOR
- NO QUIT
Honey starts following you.

o R N HP:Battered SP:Full MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring > Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Battered SP:Full MV:Tiring >
Honey is now a member of your group.

o R N HP:Battered SP:Full MV:Tiring >
Sidious narrates 'before you wreck yourself?'

o R N HP:Battered SP:Full MV:Tiring >

You say 'need refresh?'

o R N HP:Battered SP:Full MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.


o R N HP:Battered SP:Full MV:Tiring > Your group consists of:
Kilgore (Head of group)
Honey
Trill
Stomper
Beary

o R N HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Battered SP:Full MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Battered SP:Full MV:Tiring >
Honey sits down and rests.
Shinsei shakes his head.

o R N HP:Battered SP:Full MV:Tiring >
Trill nods in agreement.

o R N HP:Battered SP:Full MV:Tiring >
Trill says 'winded'

o R N HP:Battered SP:Full MV:Tiring >
Trill says 'im ok'

o R N HP:Battered SP:Full MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
You nod in agreement.


o R N HP:Battered SP:Full MV:Tiring >
South: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
West: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.


o R N HP:Battered SP:Full MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring > Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Battered SP:Full MV:Tiring >

Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring > #Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- DARK VISION
- ARMOR
- NO QUIT


o R N HP:Battered SP:Full MV:Tiring >
South: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
West: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring > They aren't here.

o R N HP:Battered SP:Full MV:Tiring >
#Ok. $target is now set to {light}.


Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring > Honey has some big nasty wounds and scratches.

o R N HP:Battered SP:Full MV:Tiring > No-one by that name here.

o R N HP:Battered SP:Full MV:Tiring >

Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Trill - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Battered SP:Full MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Honey says 'faint'

o R N HP:Battered SP:Full MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is resting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Battered SP:Full MV:Tiring >
Melkor narrates 'we bout even numbers?'

o R N HP:Battered SP:Full MV:Tiring >

You narrate 'lets look'

o R N HP:Battered SP:Full MV:Tiring >
Abandoned Square
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* R N HP:Battered SP:Full MV:Tiring > #Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* R HP:Battered SP:Full MV:Tiring >
Byrg narrates 'they have 3 fcs'


* R HP:Battered SP:Full MV:Tiring >
At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Full MV:Tiring >
North: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
South: A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

* R HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Trill - At the Fountain
Kilgore - At the Fountain
Honey - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

* R HP:Battered SP:Full MV:Tiring >
Abandoned Square
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Trill has arrived from the south.

* R HP:Battered SP:Full MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is resting here.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R HP:Battered SP:Full MV:Tiring >

Honey narrates 'we just do not have hps'
Byrg narrates 'and we have a kg'

o R HP:Battered SP:Full MV:Tiring > Players in your Zone
--------------------
Trill - Deserted Guest House
Kilgore - Deserted Guest House
Honey - Deserted Guest House
Melkor - Deserted Guest House
Stomper - Near the Glade
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R HP:Battered SP:Full MV:Tiring >
Honey stops resting, and clambers on his feet.

o R HP:Battered SP:Full MV:Tiring >
Sidious says 'gone'

o R HP:Battered SP:Full MV:Tiring >
Byrg narrates 'so ish'

o R HP:Battered SP:Full MV:Tiring >
You narrate 'we can look'

o R HP:Battered SP:Full MV:Tiring >
Abandoned Square
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Trill has arrived from the north.

* R HP:Battered SP:Full MV:Tiring >

At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the north.

* R HP:Battered SP:Full MV:Tiring > At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Full MV:Tiring >
Alas, you cannot go that way...

* R HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Trill - At the Fountain
Honey - At the Fountain
Kilgore - At the Fountain
Melkor - Deserted Guest House
Stomper - Near the Glade
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

* R HP:Battered SP:Full MV:Tiring >

North: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
South: A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

* R HP:Battered SP:Full MV:Tiring > Abandoned Square
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Honey has arrived from the south.

* R HP:Battered SP:Full MV:Tiring >
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

* R HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Trill - Abandoned Square
Honey - Abandoned Square
Kilgore - Abandoned Square
Melkor - Deserted Guest House
Stomper - Near the Glade
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

* R HP:Battered SP:Full MV:Tiring >
Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Honey has arrived from the south.
Trill has arrived from the south.


o R HP:Battered SP:Full MV:Tiring > Your group consists of:
Kilgore (Head of group)
Honey
Trill
Stomper
Beary


o R HP:Battered SP:Full MV:Tiring > A Dusty Bedroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Honey has arrived from the east.

o R HP:Battered SP:Full MV:Tiring >

The brokengate seems to be closed.

o R HP:Battered SP:Full MV:Tiring > Players in your Zone
--------------------
Stomper - The Blackened Glade
Trill - A Dusty Bedroom
Honey - A Dusty Bedroom
Kilgore - A Dusty Bedroom
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R HP:Battered SP:Full MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Honey
Trill
Stomper
Beary

o R HP:Battered SP:Full MV:Tiring >
You narrate 'stomper'

o R HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Stomper - Deserted Guest House
Trill - A Dusty Bedroom
Honey - A Dusty Bedroom
Kilgore - A Dusty Bedroom
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R HP:Battered SP:Full MV:Tiring >
You narrate 'where you'

o R HP:Battered SP:Full MV:Tiring >
You narrate 'beary ?'

o R HP:Battered SP:Full MV:Tiring >
Players
-------
Kilgore Trout, Atha'an Shadar, the Alchemist [Dreadlord]
Stomper the Darkling Master [Dha'vol Master]
Sidious the Grovelling Slave [Dha'vol]
Honey the Rabid Hunter [Ghar'ghael]
Osiris the Revolting Torturer [Dhai'mon]
Shinsei the Darkling Senior [Dha'vol]
Beary the Rabid Hunter [Ghar'ghael]
Byrg the Myrddraal [Myrddraal]
Trill the Master Havoc [Ko'bal Master]
Melkor the Dark Master [Ghar'ghael Master]

10 players displayed.

o R HP:Battered SP:Full MV:Tiring >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R HP:Battered SP:Full MV:Tiring >

Ok.

o R HP:Battered SP:Full MV:Tiring >
Near the Thicket
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the south.


* R HP:Battered SP:Full MV:Tiring >
On the Overgrown Path
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the south.

* R HP:Battered SP:Full MV:Tiring > Twist in the Overgrown Path
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the south.

* R HP:Battered SP:Full MV:Tiring >
An Overgrown Path
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the west.

* R HP:Battered SP:Full MV:Tiring >
A Blighted Path
[ obvious exits: N S W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
The smell of death fades as you move further...
Honey has arrived from the west.

* R HP:Battered SP:Full MV:Tiring >
Alas, you cannot go that way...

* R HP:Battered SP:Full MV:Tiring > The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the north.


o R HP:Battered SP:Full MV:Tiring > The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered SP:Full MV:Tiring >
Players in your Zone
--------------------
Trill - The Blight
Honey - The Blight
Kilgore - The Blight

* R HP:Battered SP:Full MV:Tiring >
South: A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.

* R HP:Battered SP:Full MV:Tiring >

You strike a warhorse's body into bloody fragments!

* R HP:Battered SP:Full MV:Tiring - a warhorse: Hurt > #Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* R N HP:Battered SP:Full MV:Tiring - a warhorse: Hurt >
A warhorse tries to hit you, but you dodge the attack.
You strike a warhorse's body extremely hard.
The sun sets.
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse has some small wounds and bruises.

a warhorse is using:
<worn on head> a bridle made of leather
<worn about waist> a war saddle with stirrups
<worn on feet> iron horseshoes
Beary narrates 'sry gotta afk'
Trill pierces a warhorse's left arm very hard.

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Wounded >
Trill pierces a warhorse's right arm very hard.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Trill the Master Havoc is here, fighting a warhorse.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A warhorse is here, fighting YOU!

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Wounded >
Honey narrates 'scent'

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Wounded >
You do not see that item here.

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Wounded >
Trill pierces a warhorse's left arm extremely hard.
A warhorse tries to hit you, but you parry successfully.
You strike a warhorse's body into bloody fragments!

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Battered >

Trill pierces a warhorse's left foot very hard.

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Beaten > You narrate 'fol self beary'


* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Beaten > * R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Beaten
>

Players in your Zone
--------------------
Trill - The Blight
Honey - The Blight
Kilgore - The Blight

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Beaten > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Trill the Master Havoc is here, fighting a warhorse.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A warhorse is here, fighting YOU!

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Beaten >
#Ok. $target is now set to {light}.

Trill pierces a warhorse's body into bloody fragments!
A warhorse tries to hit you, but you dodge the attack.
You strike a warhorse's right arm extremely hard.
Trill narrates 'many'

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Critical >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Trill the Master Havoc is here, fighting a warhorse.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A warhorse is here, fighting YOU!

* R N HP:Battered SP:Bursting MV:Tiring - a warhorse: Critical >
Trill pierces a warhorse's body very hard.
A warhorse is incapacitated and will slowly die, if not aided.
You strike a warhorse's left leg into bloody fragments!
A warhorse is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a warhorse's death cry.
Melkor narrates 'sm gone sted'


* R N HP:Battered SP:Bursting MV:Tiring > - = +
You could find no tracks at all.

* R N HP:Battered SP:Bursting MV:Tiring >

You narrate 'they are blight.'

* R N HP:Battered SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Honey
Trill
Stomper

* R N HP:Battered SP:Bursting MV:Tiring >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

* R N HP:Battered SP:Bursting MV:Tiring > Players in your Zone
--------------------
Trill - The Blight
Honey - The Blight
Kilgore - The Blight

* R N HP:Battered SP:Bursting MV:Tiring >

The weaves you have maintained are:

1. Kilgore tied DARK VISION
2. Kilgore tied ARMOR
3. Stomper tied STRENGTH
4. Sidious tied ARMOR
5. Honey tied STRENGTH
6. Shinsei tied STRENGTH
7. Trill tied ARMOR

* R N HP:Battered SP:Bursting MV:Tiring >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

* R N HP:Battered SP:Bursting MV:Tiring > * R N HP:Battered SP:Bursting MV:Tiring >
They aren't here.

* R N HP:Battered SP:Bursting MV:Tiring >

* R N HP:Battered SP:Bursting MV:Tiring > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

* R N HP:Battered SP:Bursting MV:Tiring >
The weaves you have maintained are:

1. Kilgore tied DARK VISION
2. Kilgore tied ARMOR
3. Stomper tied STRENGTH
4. Sidious tied ARMOR
5. Honey tied STRENGTH
6. Shinsei tied STRENGTH
7. Trill tied ARMOR

* R N HP:Battered SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Honey
Trill
Stomper


* R N HP:Battered SP:Bursting MV:Tiring >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

* R N HP:Battered SP:Bursting MV:Tiring >
They aren't here.

* R N HP:Battered SP:Bursting MV:Tiring > They aren't here.

* R N HP:Battered SP:Bursting MV:Tiring >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

* R N HP:Battered SP:Bursting MV:Tiring >

#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- DARK VISION
- ARMOR
- NO QUIT

* R N HP:Battered SP:Bursting MV:Tiring > Players in your Zone
--------------------
Trill - The Blight
Honey - The Blight
Kilgore - The Blight

* R N HP:Battered SP:Bursting MV:Tiring >


* R N HP:Battered SP:Bursting MV:Tiring > The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the north.
*Draz* has arrived from the south, riding a warhorse.
*Viva* has arrived from the south, riding a warhorse.
*Chloro* has arrived from the south, riding a bloodstock stallion.
A young Tower Guard has arrived from the south.
*Deimon* has arrived from the south, riding a warhorse.
*Adael* has arrived from the south, riding a white destrier.
*Nymyrya* has arrived from the south, riding a warhorse.
*Larnus* has arrived from the south, riding a gray palfrey.
*Adael* tries to blast Trill, but he parries successfully.

* R N HP:Battered SP:Bursting MV:Tiring >
A shrill piercing scream reverberates through the area.
North: A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
East: A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
South: A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
*Chloro* tries to strike you, but you parry successfully.
*Draz* leaves north riding a warhorse.
*Viva* leaves north riding a warhorse.
A young Tower Guard leaves north.
*Deimon* leaves north riding a warhorse.
*Nymyrya* leaves north riding a warhorse.
*Larnus* leaves north riding a gray palfrey.

* R N HP:Battered SP:Bursting MV:Tiring - Chloro: Healthy >

No way! You're fighting for your life!
Trill narrates 'we we only 3'

* R N HP:Battered SP:Bursting MV:Tiring - Chloro: Healthy > You try to strike *Chloro*, but she parries successfully.
*Chloro* tries to strike you, but you deflect the blow.
Trill pierces *Adael*'s left leg.
*Adael* tries to blast Trill, but he parries successfully.
You panic and attempt to flee!
Honey tries to hack *Chloro*, but she parries successfully.


You flee head over heels.
The Blight
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A small stick is lying on the ground here.

* R N HP:Battered SP:Bursting MV:Tiring >
You narrate 'flee'

* R N HP:Battered SP:Bursting MV:Tiring >
*Adael* is here, fighting Honey, riding a white destrier.
*Chloro* is here, fighting Honey, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
Honey the Rabid Hunter is here, fighting Chloro.


* R N HP:Battered SP:Bursting MV:Tiring > The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Battered SP:Bursting MV:Tiring >

You narrate 'they are'

* R N HP:Battered SP:Bursting MV:Tiring > The Blight
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A small stick is lying on the ground here.

* R N HP:Battered SP:Bursting MV:Tiring >
*Adael* is standing here, riding a white destrier.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!

* R N HP:Battered SP:Bursting MV:Tiring >
Trill has arrived from the north.

* R N HP:Battered SP:Bursting MV:Tiring >
Trill leaves east.

* R N HP:Battered SP:Bursting MV:Tiring >

You narrate 'all w elbow'
Honey has arrived from the west.

* R N HP:Battered SP:Bursting MV:Tiring > The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the south.
Byrg narrates '4 trolls stedd'

* R N HP:Battered SP:Bursting MV:Tiring >
The temperature is about 95 degrees.
The sky is cloudless, and a calm wind comes from the south.
Honey leaves north.

* R N HP:Battered SP:Bursting MV:Tiring >

The Blight
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.

* R N HP:Battered SP:Bursting MV:Tiring >
The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
The giant blight beetle is here flying around.
Honey has arrived from the south.


* R N HP:Battered SP:Bursting MV:Tiring > The Blight
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the south.

* R N HP:Battered SP:Bursting MV:Tiring >
Alas, you cannot go that way...

* R N HP:Battered SP:Bursting MV:Tiring > The Blight
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the east.

* R N HP:Battered SP:Bursting MV:Tiring >

Players in your Zone
--------------------
Trill - The Blight
Honey - The Blight
Kilgore - The Blight

* R N HP:Battered SP:Bursting MV:Tiring > You nod in agreement.

* R N HP:Battered SP:Bursting MV:Tiring >
A rat squeaks 'Maximus is at Path in the Blight'

* R N HP:Wounded SP:Bursting MV:Tiring >

A huge darkhound is here, drooling and snarling, surrounded by a dark aura.

* R N HP:Wounded SP:Bursting MV:Tiring > Obvious exits:
East - The Blight
South - A Blighted Path

* R N HP:Wounded SP:Bursting MV:Tiring >
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Honey narrates 'i'm beaten again'

* R N HP:Wounded SP:Bursting MV:Tiring >

A Blighted Path
[ obvious exits: N S W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Honey has arrived from the north.

* R N HP:Wounded SP:Bursting MV:Tiring >
An Overgrown Path
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You smell something remniscent of death as you enter this place.
Honey has arrived from the east.

* R N HP:Wounded SP:Bursting MV:Tiring >
Twist in the Overgrown Path
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the east.


* R N HP:Wounded SP:Bursting MV:Tiring > Alas, you cannot go that way...

* R N HP:Wounded SP:Bursting MV:Tiring >
On the Overgrown Path
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey has arrived from the north.

* R N HP:Wounded SP:Bursting MV:Tiring > Players in your Zone
--------------------
Honey - On the Overgrown Path
Kilgore - On the Overgrown Path
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

* R N HP:Wounded SP:Bursting MV:Tiring >
Near the Thicket
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Bursting MV:Tiring >

A Dusty Bedroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Honey has arrived from the north.

o R N HP:Wounded SP:Bursting MV:Tiring >
You are carrying:
Nothing.

o R N HP:Wounded SP:Bursting MV:Tiring > Players in your Zone
--------------------
Honey - A Dusty Bedroom
Kilgore - A Dusty Bedroom
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House
Trill narrates 'left that'

o R N HP:Wounded SP:Bursting MV:Tiring >

A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Honey has arrived from the west.

o R N HP:Wounded SP:Bursting MV:Tiring > Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >

You narrate 'we are back to byrg'

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
A rat squeaks 'Deimon is at The Blight'
A rat leaves south.
Byrg narrates 'all fol kg'

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Melkor stops following Byrg.
Melkor starts following you.

o R N HP:Wounded SP:Bursting MV:Tiring >
Shinsei stops following Byrg.
Shinsei starts following you.

o R N HP:Wounded SP:Bursting MV:Tiring >
Sidious stops following Byrg.
Sidious starts following you.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Sidious is now a member of your group.
Shinsei is now a member of your group.
Melkor is now a member of your group.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Sidious
Shinsei
Melkor
Honey
Trill

o R N HP:Wounded SP:Bursting MV:Tiring >

You say 'can you fol byrg?'

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Sidious
Shinsei
Melkor
Honey
Trill

o R N HP:Wounded SP:Bursting MV:Tiring >
Thin tendrils of darkness extend outward from Byrg's very being...


o R N HP:Wounded SP:Bursting MV:Tiring >
The night has begun.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- DARK VISION
- ARMOR
- NO QUIT

o R N HP:Wounded SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Sidious
Shinsei
Melkor
Honey
Trill

o R N HP:Wounded SP:Bursting MV:Tiring >

Players in your Zone
--------------------
Trill - Forgotten Trail
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >

Stomper stops following Byrg.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Trill - Forgotten Trail
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House
Melkor gets a package of iron rations from a backpack.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Shinsei says 'heh'

o R N HP:Wounded SP:Bursting MV:Tiring >
South: A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
West: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Byrg starts following you.
Melkor eats a package of iron rations.

o R N HP:Wounded SP:Bursting MV:Tiring >
Byrg is now a member of your group.

o R N HP:Wounded SP:Bursting MV:Tiring >

Honey says 'should be able to'

o R N HP:Wounded SP:Bursting MV:Tiring > o R N HP:Wounded SP:Bursting MV:Tiring >
Honey nods in agreement.

o R N HP:Wounded SP:Bursting MV:Tiring >
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Trill - Dreary Cottage
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
You nod in agreement.

o R N HP:Wounded SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Byrg
Sidious
Shinsei
Melkor
Honey
Trill

o R N HP:Wounded SP:Bursting MV:Tiring >
Trill has arrived from the south.

o R N HP:Wounded SP:Bursting MV:Tiring >

Sidious narrates 'many'

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Trill nods in agreement.

o R N HP:Wounded SP:Bursting MV:Tiring >
#Ok. $target is now set to {light}.

Melkor gets a vial of powdered red gheandin blossom from a backpack.
Melkor gets a vial of powdered red gheandin blossom from a backpack.
Melkor gets a section of red and yellow sunburst root from a backpack.
Melkor gets some fuzzy green dogwort leaves from a backpack.
Melkor gets a handful of dark blue juniper berries from a backpack.
Melkor gets a handful of dark blue juniper berries from a backpack.
Melkor gets some brown kaf beans from a backpack.

o R N HP:Wounded SP:Bursting MV:Tiring >

A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Byrg assumes an offensive striking posture.

o R N HP:Wounded SP:Bursting MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 22.7 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 156, Dodging bonus: 147, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- DARK VISION
- ARMOR
- NO QUIT

o R N HP:Wounded SP:Bursting MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is standing here.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Trill - Deserted Guest House
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Trill - Deserted Guest House
Honey - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House
Melkor - Deserted Guest House
Sidious - Deserted Guest House
Shinsei - Deserted Guest House
Byrg - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >

A Dusty Bedroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Honey has arrived from the east.

o R N HP:Wounded SP:Bursting MV:Tiring >
The brokengate is open.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Byrg has arrived from the west, riding a shadow stallion.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.
Honey has arrived from the west.


o R N HP:Wounded SP:Bursting MV:Tiring > Players in your Zone
--------------------
Trill - Deserted Guest House
Honey - Deserted Guest House
Melkor - Deserted Guest House
Shinsei - Deserted Guest House
Sidious - Deserted Guest House
Byrg - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
A rat squeaks 'Maximus, Adael are at Twist in the Overgrown Path'
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >

Melkor gives some brown kaf beans to a boarish trolloc.
Melkor gives a handful of dark blue juniper berries to a boarish trolloc.
Melkor gives a handful of dark blue juniper berries to a boarish trolloc.
Melkor gives some fuzzy green dogwort leaves to a boarish trolloc.
Melkor gives a section of red and yellow sunburst root to a boarish trolloc.
Melkor gives a vial of powdered red gheandin blossom to a boarish trolloc.
Melkor gives a vial of powdered red gheandin blossom to a boarish trolloc.

o R N HP:Wounded SP:Bursting MV:Tiring > You narrate 'brokengate is door 1w'

o R N HP:Wounded SP:Bursting MV:Tiring >
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Your group consists of:
Kilgore (Head of group)
Byrg
Sidious
Shinsei
Melkor
Honey
Trill

o R N HP:Wounded SP:Bursting MV:Tiring >

Ok.
Stomper pouts.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.


o R N HP:Wounded SP:Bursting MV:Tiring > Players in your Zone
--------------------
Trill - Deserted Guest House
Honey - Deserted Guest House
Melkor - Deserted Guest House
Shinsei - Deserted Guest House
Sidious - Deserted Guest House
Byrg - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring >
Abandoned Square
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
Byrg has arrived from the north, riding a shadow stallion.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.
Trill has arrived from the north.


o R N HP:Wounded SP:Bursting MV:Tiring > A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Obvious exits:
North - Deserted Guest House
East - Dreary Cottage
South - At the Fountain
West - Woods Near the Village

o R N HP:Wounded SP:Bursting MV:Tiring >
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >

Melkor says 'dung herbs'

o R N HP:Wounded SP:Bursting MV:Tiring >
o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Trill - Abandoned Square
Honey - Abandoned Square
Melkor - Abandoned Square
Shinsei - Abandoned Square
Sidious - Abandoned Square
Byrg - Abandoned Square
Kilgore - Abandoned Square
Stomper - Deserted Guest House
Melkor shrugs helplessly.

o R N HP:Wounded SP:Bursting MV:Tiring >
Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.
Honey has arrived from the south.

o R N HP:Wounded SP:Bursting MV:Tiring >
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Trill - Deserted Guest House
Honey - Deserted Guest House
Melkor - Deserted Guest House
Shinsei - Deserted Guest House
Sidious - Deserted Guest House
Byrg - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House


o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.


o R N HP:Wounded SP:Bursting MV:Tiring > Your group consists of:
Kilgore (Head of group)
Byrg
Sidious
Shinsei
Melkor
Honey
Trill

o R N HP:Wounded SP:Bursting MV:Tiring >
Melkor narrates 'man'

o R N HP:Wounded SP:Bursting MV:Tiring >
You narrate 'stomper you solo'

o R N HP:Wounded SP:Bursting MV:Tiring >
You narrate 'are you there?'


o R N HP:Wounded SP:Bursting MV:Tiring > South: A rat scurries around trying to get out of sight, surrounded by a dark
aura.
West: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Melkor narrates 'many'

o R N HP:Wounded SP:Bursting MV:Tiring >

Players in your Zone
--------------------
Trill - Deserted Guest House
Honey - Deserted Guest House
Melkor - Deserted Guest House
Shinsei - Deserted Guest House
Sidious - Deserted Guest House
Byrg - Deserted Guest House
Kilgore - Deserted Guest House
Stomper - Deserted Guest House

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.


o R N HP:Wounded SP:Bursting MV:Tiring > A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
South: A rat scurries around trying to get out of sight, surrounded by a dark
aura.
West: A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Stomper narrates 'i noticed'

o R N HP:Wounded SP:Bursting MV:Tiring >
backpack (used) :
a large number of copper pennies (25)
a many-faceted stone
a cup of thready brown tea
a bunch of fireworks
a wealth of gold crowns (112)
a skin of human flesh
[2] a package of iron rations

o R N HP:Wounded SP:Bursting MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >

You get a bunch of fireworks from a backpack.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >

*Larnus* is standing here, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is standing here, riding a white destrier.
*Deimon* is standing here, riding a warhorse.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
You are carrying:
a bunch of fireworks

o R N HP:Wounded SP:Bursting MV:Tiring > You are using:
<held> a piece of sandstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a dark suede shirt rich with lace at the neck and cuffs
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

o R N HP:Wounded SP:Bursting MV:Tiring > They are clearing mobs and I suspect that they haven't cleared inside the door 1s 1e
*Maximus* is standing here, riding a gray palfrey.
*Larnus* is standing here, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is standing here, riding a white destrier.
*Deimon* is standing here, riding a warhorse.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring >
Honey narrates 'should be able to lead one more'
Your blood freezes as you hear something's death cry.

o R N HP:Wounded SP:Bursting MV:Tiring >
Melkor says 'BOOOM'

o R N HP:Wounded SP:Bursting MV:Tiring >
You narrate 'target 1.horse' I assume if we get on first two (max/larnus then we can spam through their group because those two will autorescue

o R N HP:Wounded SP:Bursting MV:Tiring >
*Maximus* is here, fighting a wolfish trolloc, riding a gray palfrey.
*Larnus* is standing here, riding a gray palfrey.
*Nymyrya* is here, fighting a wolfish trolloc, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is here, fighting a wolfish trolloc, riding a white destrier.
*Deimon* is standing here, riding a warhorse.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is standing here, riding a warhorse.
*Draz* is here, fighting a wolfish trolloc, riding a warhorse.
A wolfish trolloc is here, fighting Adael.

o R N HP:Wounded SP:Bursting MV:Tiring >
You narrate 'target 1.horse'

o R N HP:Wounded SP:Bursting MV:Tiring >
Sidious narrates 'they 1s'

o R N HP:Wounded SP:Bursting MV:Tiring >
#Ok. $target is now set to {1.horse}.

Your blood freezes as you hear someone's death cry.


o R N HP:Wounded SP:Bursting MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring > *Maximus* is standing here, riding a gray palfrey.they are not there, they are clearing mobs in a door


o R N HP:Wounded SP:Bursting MV:Tiring > You are carrying:
a bunch of fireworks

o R N HP:Wounded SP:Bursting MV:Tiring >

Melkor narrates 'lots damn'

o R N HP:Wounded SP:Bursting MV:Tiring > *Maximus* is standing here, riding a gray palfrey.

o R N HP:Wounded SP:Bursting MV:Tiring >

Abandoned Square
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >
A doorway blocked by rotting wood shelters an abandoned house to the east.

The rottendoor is open.

o R N HP:Wounded SP:Bursting MV:Tiring > I think we can win
*Maximus* is here, fighting a hideous trolloc, riding a gray palfrey.
*Larnus* is standing here, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is here, fighting a hideous trolloc, riding a white destrier.
*Deimon* is here, fighting a hideous trolloc, riding a warhorse.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is standing here, riding a warhorse.
*Draz* is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Larnus.
A Dha'vol trolloc is here, fighting Nymyrya.

o R N HP:Wounded SP:Bursting MV:Tiring >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
Trill the Master Havoc is standing here.
Honey the Rabid Hunter is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Tiring >
Dreary Cottage
[ obvious exits: W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Maximus* is here, fighting a hideous trolloc, riding a gray palfrey.
*Larnus* is standing here, riding a gray palfrey.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is here, fighting a hideous trolloc, riding a white destrier.
*Deimon* is here, fighting a hideous trolloc, riding a warhorse.
A young Tower Guard is on duty here.
*Chloro* is standing here, riding a bloodstock stallion.
*Chloro* is surrounded by a shimmering white aura!
*Viva* is standing here, riding a warhorse.
*Draz* is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Larnus.
A Dha'vol trolloc is here, fighting Nymyrya.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.
Honey has arrived from the west.
Honey hacks *Maximus*'s body hard.
*Nymyrya* tries to strike Trill, but he dodges the attack.

* R N HP:Wounded SP:Bursting MV:Tiring >

Trill tries to pierce *Nymyrya*, but she dodges the attack.
*Nymyrya* tries to strike Trill, but he deflects the blow.
Honey hacks *Maximus*'s body hard.
*Adael* blasts a hideous trolloc's right foot extremely hard.
*Deimon* crushes a hideous trolloc's left arm into bloody fragments!
*Maximus* pounds a hideous trolloc's body extremely hard.
A Dha'vol trolloc tries to hit Nymyrya, but she deflects the blow.
A hideous trolloc barely tickles Larnus's left leg with its cleave.
A hideous trolloc tries to cleave Draz, but he parries successfully.
*Draz* scythes a hideous trolloc's left leg into bloody fragments!
You do not hold that item in your hand.
*Draz* says 'we go reset it'
You swiftly dodge *Viva*'s attempt to slash you.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >

Sidious tickles *Maximus*'s left leg with his pierce.
*Chloro* strikes Honey's left leg.
*Deimon* panics, and attempts to flee! Most attentive PKer

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > Dreary Cottage
The ogier made their homes in mounds within the earth, but the ogier offered
more traditional guest housing for their human visitors. The thick layer of
dust upon the floor suggests that it has been quite a long time since ogier
hospitality within this stedding has been extended to anyone.
[ obvious exits: W ] I forget that honey is like 33hp? We're all kind of low
Trill the Master Havoc is here, fighting Nymyrya.
Honey the Rabid Hunter is here, fighting Maximus.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is here, fighting Maximus.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Maximus* is here, fighting a hideous trolloc, riding a gray palfrey.
*Larnus* is here, fighting a hideous trolloc, riding a gray palfrey.
*Nymyrya* is here, fighting Trill, riding a warhorse.
*Adael* is here, fighting a hideous trolloc, riding a white destrier.
*Deimon* is here, fighting a hideous trolloc, riding a warhorse.
A young Tower Guard is on duty here.
*Chloro* is here, fighting Honey, riding a bloodstock stallion.
*Viva* is here, fighting YOU!, riding a warhorse.
*Draz* is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Larnus.
A Dha'vol trolloc is here, fighting Nymyrya.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
Byrg hacks *Maximus*'s body.
*Deimon* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Deimon* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Draz* tastes a little bit of a hunk of beef.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Deimon* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
Byrg hacks *Maximus*'s right arm very hard.
*Chloro* barely strikes Honey's body.
Sidious tickles *Maximus*'s right arm with his pierce.
You try to strike *Viva*, but she parries successfully.
*Viva* tries to slash you, but you parry successfully.
Trill tries to pierce *Nymyrya*, but she deflects the blow.
*Nymyrya* tries to strike Trill, but he parries successfully.
*Adael* blasts a hideous trolloc's body very hard.
*Maximus* pounds a hideous trolloc's left arm into bloody fragments!
A hideous trolloc is dead! R.I.P.
Your blood freezes as you hear a hideous trolloc's death cry.
A Dha'vol trolloc tries to hit Nymyrya, but she parries successfully.
A hideous trolloc cleaves Larnus's left leg.
Trill tries to pierce *Nymyrya*, but she parries successfully.
Trill assumes an offensive striking posture.
*Larnus* panics, and attempts to flee!
*Nymyrya* says 'oh sick'lol
Last edited by Kilgore on Tue Jan 10, 2023 5:44 pm, edited 1 time in total.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Good Fight Stedding to Dusty

Post by Kilgore » Tue Jan 10, 2023 5:39 pm

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >

*Maximus* avoids being bashed by Honey who loses his balance and falls!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > You narrate '1s 1e'
*Deimon* leaves west riding a warhorse.ah bye

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
A door covered with dust is set in the western wall.

The rottendoor is open.I did forget to set an alias
*Draz* scythes Melkor's right arm hard.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Adael* blasts Shinsei's body hard.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >

*Maximus* closes the rottendoor.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > I see no dead here.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
Shinsei scythes *Adael*'s body.
*Adael* blasts Shinsei's right arm hard.
Melkor tries to hack *Draz*, but he deflects the blow.
*Maximus* pounds Honey's head.
Byrg hacks *Maximus*'s left leg.
*Chloro* strikes Honey's body.
Sidious pierces *Maximus*'s right leg.
You try to strike *Viva*, but she deflects the blow.
*Viva* tries to slash you, but you dodge the attack.
*Larnus* scythes a hideous trolloc's right arm into bloody fragments!
Trill tries to pierce *Nymyrya*, but she deflects the blow.
Trill swiftly dodges *Nymyrya*'s attempt to strike him.
A Dha'vol trolloc tries to hit Nymyrya, but she deflects the blow.
A hideous trolloc tickles Larnus's body with its cleave.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >

Sidious tickles *Maximus*'s body with his pierce.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > It's already closed!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >


It's already closed!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > It's already closed!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > It's already closed!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
Melkor avoids being bashed by *Draz* who loses his balance and falls!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
You get a cup of thready brown tea from a backpack.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >

*Adael* blasts Shinsei's right arm.
Byrg hacks *Maximus*'s left arm hard.
*Chloro* strikes Honey's body.
Sidious barely pierces *Maximus*'s right hand.
You try to strike *Viva*, but she parries successfully.
*Viva* tries to slash you, but you deflect the blow.
*Larnus* scythes a hideous trolloc's body.
Trill tries to pierce *Nymyrya*, but she deflects the blow.
*Nymyrya* tries to strike Trill, but he parries successfully.
A Dha'vol trolloc tries to hit Nymyrya, but she deflects the blow.
A hideous trolloc cleaves Larnus's right arm.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Maximus* sends Honey sprawling with a powerful bash!
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > You are carrying:
a bunch of fireworks


* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy > The Fal Dara alarm horn sounds loudly.
Players in your Zone
--------------------
Stomper - At the Fountain
Trill - Dreary Cottage
Honey - Dreary Cottage
Melkor - Dreary Cottage
Shinsei - Dreary Cottage
Sidious - Dreary Cottage
Byrg - Dreary Cottage
Kilgore - Dreary Cottage

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
You narrate 'rottendoor'

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Draz* clambers to his feet.
*Adael* avoids being bashed by Shinsei who loses his balance and falls!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Draz* scythes Melkor's right arm.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
*Draz* scythes Melkor's left leg.
*Adael* blasts Shinsei's left leg.
Melkor hacks *Draz*'s left foot hard.
*Maximus* pounds Honey's left foot hard.
Byrg hacks *Maximus*'s right leg.
*Chloro* strikes Honey's body.
Sidious barely pierces *Maximus*'s body.
You try to strike *Viva*, but she parries successfully.
*Viva* tries to slash you, but you parry successfully.
Trill tries to pierce *Nymyrya*, but she parries successfully.
*Nymyrya* tries to strike Trill, but he dodges the attack.
Nymyrya swiftly dodges a Dha'vol trolloc's attempt to hit her.
A hideous trolloc tickles Larnus's left leg with its cleave.
*Draz* avoids being bashed by Melkor who loses his balance and falls!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
I see no rotten here.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
A hideous trolloc avoids being bashed by *Larnus* who loses his balance and falls!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
Sidious tickles *Maximus*'s body with his pierce.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
You light the fuse on the fireworks and set them down.
The fuse slowly burns... I think it would have been pretty fun to play the whole doorfight out but I was fairly sure we lose over time and figured we could regroup quicker than they could and then chase down stragglers
You do not hold that item in your hand.
Osiris narrates 'peekay?'

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >

Melkor hacks *Draz*'s body hard.
*Maximus* pounds Honey's right arm very hard.
Byrg hacks *Maximus*'s body hard.
*Chloro* strikes Honey's right hand hard.
Sidious barely pierces *Maximus*'s head.
You try to strike *Viva*, but she deflects the blow.
*Viva* tries to slash you, but you deflect the blow.
Trill tries to pierce *Nymyrya*, but she parries successfully.
*Nymyrya* tries to strike Trill, but he deflects the blow.
Nymyrya swiftly dodges a Dha'vol trolloc's attempt to hit her.
A hideous trolloc barely cleaves Larnus's body.
Melkor opens the rottendoor.

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
It's already open!
*Draz* sends Melkor sprawling with a powerful bash!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
It's already open!

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
It's already open!
Shinsei avoids being bashed by *Adael* who loses his balance and falls!


* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
It's already open!
Byrg narrates 'berking then'

* R N HP:Wounded SP:Bursting MV:Strong - Viva: Healthy >
It's already open!
*Larnus* panics, and attempts to flee!
*KERBOOM* An explosion sounds in the distance.
The explosion flings *Deimon* through the air.
The explosion flings Trill through the air.
The explosion flings Honey through the air.
The explosion flings Melkor through the air.
The explosion flings Shinsei through the air.
The explosion flings Byrg through the air.
Ouch! The explosion sends shards of rock through your body.
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*KERBOOM* The explosion rips you from the ground and tosses you through the air. did not expect that so quick. Deimon came back in.

o R N HP:Wounded SP:Bursting MV:Strong >
I see no rottendoor here.

o R N HP:Wounded SP:Bursting MV:Strong >
I see no rottendoor here.

o R N HP:Wounded SP:Bursting MV:Strong > I see no rottendoor here.

o R N HP:Wounded SP:Bursting MV:Strong > I see no rottendoor here.
Trill narrates 'sted'

o R N HP:Wounded SP:Bursting MV:Strong >
Players in your Zone
--------------------
Honey - In the Meeting Hall
Kilgore - Within the Dark Grove
Byrg - A Dusty Bedroom
Shinsei - Beneath the Gnarled Trees
Melkor - Bend in the Forgotten Trail
Trill - Inside the Great Mound
Stomper - At the Fountain
Sidious - Dreary Cottage

o R N HP:Wounded SP:Bursting MV:Strong >

The Blackened Glade
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Strong > The Blackened Glade
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Larnus* is standing here, riding a gray palfrey.
*Maximus* is standing here, riding a gray palfrey.

* R N HP:Wounded SP:Bursting MV:Strong >

Through the Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Strong >
The Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Strong >
The Tortured Woods
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crippled bear is here, drooling rabidly.

o R N HP:Wounded SP:Bursting MV:Strong >
Overlooking the Dismal Valley
[ obvious exits: N W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Strong > Alas, you cannot go that way...

o R N HP:Wounded SP:Bursting MV:Strong >

Byrg narrates 'lol'

o R N HP:Wounded SP:Bursting MV:Strong > Alas, you cannot go that way...


o R N HP:Wounded SP:Bursting MV:Strong >

The Tortured Woods
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crippled bear is here, drooling rabidly.

o R N HP:Wounded SP:Bursting MV:Strong >
The Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Strong >
Through the Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Strong >
The Blackened Glade
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Larnus* is standing here, riding a gray palfrey.
*Maximus* is standing here, riding a gray palfrey.

* R N HP:Wounded SP:Bursting MV:Strong >
Alas, you cannot go that way...

* R N HP:Wounded SP:Bursting MV:Strong > Alas, you cannot go that way...

* R N HP:Wounded SP:Bursting MV:Strong > Through the Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


o R N HP:Wounded SP:Bursting MV:Tiring >
The Blackened Glade
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Larnus* is standing here, riding a gray palfrey.
*Maximus* is standing here, riding a gray palfrey.

* R N HP:Wounded SP:Bursting MV:Tiring >
*Maximus* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded >
You strike *Maximus*'s body.
*Maximus* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded >
No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded >
No way! You're fighting for your life!


* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded >
PANIC! You couldn't escape!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded > No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded >
No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded >
No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Maximus: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blackened Glade
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R N HP:Wounded SP:Bursting MV:Tiring >
The Blackened Glade
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Larnus* is standing here, riding a gray palfrey.
*Maximus* is standing here, riding a gray palfrey.

* R N HP:Wounded SP:Bursting MV:Tiring >

Through the Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


o R N HP:Wounded SP:Bursting MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Osiris narrates 'coming'


o R N HP:Wounded SP:Bursting MV:Tiring > The Blighted Woods
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


o R N HP:Wounded SP:Bursting MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R N HP:Wounded SP:Bursting MV:Tiring > Near the Thicket
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


o R N HP:Wounded SP:Bursting MV:Tiring > A Dusty Bedroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei the Darkling Senior is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.


o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Shinsei has arrived from the west.

o R N HP:Wounded SP:Bursting MV:Tiring >

Abandoned Square
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Sidious the Grovelling Slave is standing here.
Shinsei has arrived from the north.

o R N HP:Wounded SP:Bursting MV:Tiring >
At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Vincen* is here, fighting Stomper, riding a warhorse.
*Viva* is here, fighting Stomper, riding a warhorse.
A Dha'vol trolloc is here, fighting Viva.
A hideous trolloc is here, fighting Viva.
Stomper the Darkling Master is here, fighting Viva.
A Dhai'mon trolloc is here, fighting Viva.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Honey has arrived from the north.
Sidious tries to pierce *Vincen*, but he deflects the blow.
Honey hacks *Vincen*'s head into bloody fragments!

o R N HP:Wounded SP:Bursting MV:Tiring > Abandoned Square
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is standing here, riding a white destrier.
Shinsei has arrived from the south.

* R N HP:Wounded SP:Bursting MV:Tiring >

*Adael* blasts Shinsei's head hard.

* R N HP:Wounded SP:Bursting MV:Tiring >
North: A rat scurries around trying to get out of sight, surrounded by a dark
aura.
East: South: Honey the Rabid Hunter is here, fighting Vincen.

* R N HP:Wounded SP:Bursting MV:Tiring >
*Adael* intercepts your attack on his mount.
You strike *Adael*'s left hand.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Scratched >
No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Scratched > *Vincen* has arrived from the south, riding a
warhorse.
*Vincen* leaves west riding a warhorse.
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Scratched >
Byrg the Myrddraal is here, fighting a young
Tower Guard, riding a shadow stallion.
A young Tower Guard is here, fighting Byrg.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Scratched >
You strike *Adael*'s body.
*Adael* blasts Shinsei's body hard.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >

You narrate 'rottendoor'


* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt > No way! You're fighting for your life!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
Shinsei the Darkling Senior is here, fighting Adael.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is here, fighting Shinsei, riding a white destrier.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
*Adael* panics, and attempts to flee!
Shinsei sends *Adael* sprawling with a powerful bash!


* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
Osiris has arrived from the north.


* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt > You strike *Adael*'s left foot.
Shinsei scythes *Adael*'s left arm hard.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Osiris blasts *Adael*'s right leg hard.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt > Mood changed to: Brave
Wimpy reset to: 84 hit points.


* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
*Chloro* has arrived from the west, riding a bloodstock stallion.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt > Posture changed to: Offensive

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
*Chloro* leaves west riding a bloodstock stallion.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Hurt >
A rat squeaks 'Viva is at Ogier Apparel'
Osiris blasts *Adael*'s body very hard.
You strike *Adael*'s left arm.
Shinsei scythes *Adael*'s left arm hard.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >
#Ok. $target is now set to {light}.


No way! You're fighting for your life!
*Chloro* has arrived from the west, riding a bloodstock stallion.
Byrg narrates 'draz mob in door still lol'

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >
You do the best you can!
*Chloro* strikes Osiris's body.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
*Chloro* is here, fighting Osiris, riding a bloodstock stallion.
Osiris the Revolting Torturer is here, fighting Adael.
Shinsei the Darkling Senior is here, fighting Adael.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is sitting here, riding a white destrier.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >
*Viva* has arrived from the south, riding a warhorse.


* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >

*Viva* leaves west riding a warhorse.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >
A rat scurries around trying to get out of sight,
surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded >
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Adael: Wounded > You do the best you can!
*Adael* leaves east riding a white destrier.
*Adael* has arrived from the east, riding a white destrier.

* R N HP:Wounded SP:Bursting MV:Tiring >
Osiris tries to blast *Chloro*, but she parries successfully.
*Chloro* strikes Osiris's body.
Obvious exits:
North - Deserted Guest House
East - Dreary Cottage
South - At the Fountain
West - Woods Near the Village

* R N HP:Wounded SP:Bursting MV:Tiring > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
*Adael* is standing here, riding a white destrier.
*Chloro* is here, fighting Osiris, riding a bloodstock stallion.
Osiris the Revolting Torturer is here, fighting Chloro.
Shinsei the Darkling Senior is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R N HP:Wounded SP:Bursting MV:Tiring >

Trill narrates 'crit stab larnus'

* R N HP:Wounded SP:Bursting MV:Tiring >
You narrate '1'

* R N HP:Wounded SP:Bursting MV:Tiring >
You strike *Adael*'s right arm hard.


* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded > You do the best you can!
Shinsei scythes *Chloro*'s body extremely hard.

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded > You do the best you can!
Stomper has arrived from the south.

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded >
Honey has arrived from the south.
*Viva* has arrived from the west, riding a warhorse.

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded >
Stomper tries to pierce *Viva*, but she parries successfully.
Honey hacks *Adael*'s left leg very hard.

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded >

You narrate 'rottendoor'

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded >
*Viva* tries to slash Stomper, but he parries successfully.
Stomper tries to pierce *Viva*, but she deflects the blow.
*Adael* tries to blast you, but you deflect the blow.
You strike *Adael*'s right leg.
*Chloro* strikes Osiris's body.
Stomper tries to pierce *Viva*, but she deflects the blow.
You do the best you can!


* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded >

*Adael* panics, and attempts to flee!
*Viva* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded > You narrate 'now'

* R N HP:Wounded SP:Bursting MV:Tiring - Adael: Wounded >
*Adael* leaves west riding a white destrier.


* R N HP:Wounded SP:Bursting MV:Tiring >
*Viva* leaves west riding a warhorse.

* R N HP:Wounded SP:Bursting MV:Tiring > Stomper leaves north.
Osiris sends *Chloro* sprawling with a powerful bash!

* R N HP:Wounded SP:Bursting MV:Tiring >

Byrg has arrived from the east, riding a shadow stallion.

* R N HP:Wounded SP:Bursting MV:Tiring > You narrate 'fol me'

* R N HP:Wounded SP:Bursting MV:Tiring >

Shinsei scythes *Chloro*'s right arm into bloody fragments!
Osiris blasts *Chloro*'s head into bloody fragments!
You strike *Chloro*'s right leg into bloody fragments!
Stomper has arrived from the north.

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded >
You do the best you can!
Stomper leaves west.


* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded >

A Dha'vol trolloc has arrived from the
south.
A Dhai'mon trolloc has arrived from the south.
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded >
You do the best you can!
Osiris narrates 'chloro bashed'

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded > A rat now follows Chloro.
A rat squeaks 'Chloro is at Abandoned Square'
You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded >
Stomper has arrived from the west.

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Wounded >

You strike *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!
Shinsei scythes *Chloro*'s right leg into bloody fragments!
Osiris blasts *Chloro*'s body very hard.

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Battered > You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Osiris: Scratched - Chloro: Battered >
*Chloro* leaves south riding a bloodstock stallion.

o R N HP:Wounded SP:Bursting MV:Tiring >
They aren't here.


o R N HP:Wounded SP:Bursting MV:Tiring >
At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is here, fighting Sidious, riding a bloodstock stallion.
Sidious the Grovelling Slave is here, fighting Chloro.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Ack, you lost Byrg!
Shinsei has arrived from the north.
Honey has arrived from the north.
Honey leaves south.
Shinsei scythes *Chloro*'s left arm into bloody fragments!
*Chloro* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Tiring >
Ogier Apparel
[ obvious exits: N ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >

At the Fountain
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei the Darkling Senior is here, fighting Chloro.
*Chloro* is here, fighting Sidious, riding a bloodstock stallion.
Sidious the Grovelling Slave is here, fighting Chloro.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Honey has arrived from the south.
*Chloro* leaves north riding a bloodstock stallion.
Honey leaves north.
Osiris has arrived from the north.

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >
Abandoned Square
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is here, fighting Chloro.
*Chloro* is here, fighting Byrg, riding a bloodstock stallion.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
Byrg the Myrddraal is here, fighting Chloro, riding a shadow stallion.
Sidious has arrived from the south.
Shinsei has arrived from the south.


* R N HP:Wounded SP:Bursting MV:Tiring >
Osiris has arrived from the south.

* R N HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
Stomper has arrived from the south.

* R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Sidious has arrived from the south.
Shinsei has arrived from the south.
*Chloro* has arrived from the south, riding a bloodstock stallion.


* R N HP:Wounded SP:Bursting MV:Tiring >
Stomper has arrived from the south.
Sidious tries to pierce *Chloro*, but she deflects the blow.


* R N HP:Wounded SP:Bursting MV:Tiring > Abandoned Square
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Osiris the Revolting Torturer is standing here.
Honey the Rabid Hunter is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.
Melkor leaves south.

o R N HP:Wounded SP:Bursting MV:Tiring >

Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Chloro* is here, fighting Sidious, riding a bloodstock stallion.
Sidious the Grovelling Slave is here, fighting Chloro.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Shinsei has arrived from the south.
Ack, you lost Honey!
Honey has arrived from the south.
Osiris has arrived from the south.
Shinsei scythes *Chloro*'s body into bloody fragments!
*Chloro* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
Honey leaves west.

* R N HP:Wounded SP:Bursting MV:Tiring >
Shinsei tries to scythe *Chloro*, but she deflects the blow.
Sidious tries to pierce *Chloro*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* R N HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* R N HP:Wounded SP:Bursting MV:Tiring >
Honey has arrived from the west.

* R N HP:Wounded SP:Bursting MV:Tiring >
Stomper leaves west.
Osiris leaves west.

* R N HP:Wounded SP:Bursting MV:Tiring >
*Chloro* leaves west riding a bloodstock stallion.

o R N HP:Wounded SP:Bursting MV:Tiring >

Your blood freezes as you hear someone's death cry.
You don't have a corpse.


o R N HP:Wounded SP:Bursting MV:Tiring > A Dusty Bedroom
[ obvious exits: N E ]
The corpse of Chloro is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Osiris the Revolting Torturer is standing here.
Stomper the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Byrg has arrived from the east, riding a shadow stallion.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Honey has arrived from the east.

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >





The Fal Dara alarm horn sounds loudly.
Close what?
Stomper closes the brokengate.
Osiris gets a black pair of silver-tooled boots from the corpse of Chloro.
Osiris gets a pair of earthen colored breeches from the corpse of Chloro.
Osiris gets a soft leather pouch from the corpse of Chloro.
Osiris gets a water skin from the corpse of Chloro.
Osiris gets a belt with a buckle of cuendillar from the corpse of Chloro.
Osiris gets an obsidian encrusted sungwood staff from the corpse of Chloro.
Osiris gets a silver Kandori wristcuff from the corpse of Chloro.
Osiris gets a pair of dark gloves from the corpse of Chloro.
Osiris gets a gray fringed shawl from the corpse of Chloro.
Osiris gets a gray silk dress embroidered with white teardrops from the corpse of Chloro.
Osiris gets a bearskin tunic from the corpse of Chloro.
Osiris gets a shimmering pendant of obsidian from the corpse of Chloro.
Osiris gets a Kandori snowflake necklace from the corpse of Chloro.
Osiris gets a camouflaged hood from the corpse of Chloro.
Osiris gets a gold ring from the corpse of Chloro.
Osiris gets a beautifully worked great serpent ring from the corpse of Chloro.
Osiris gets a piece of sandstone from the corpse of Chloro.


o R N HP:Wounded SP:Bursting MV:Tiring > The corpse of Chloro seems to be empty.

o R N HP:Wounded SP:Bursting MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Honey has arrived from the west.

o R N HP:Wounded SP:Bursting MV:Tiring > Abandoned Square
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
Byrg has arrived from the north, riding a shadow stallion.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.
Honey stops using a pair of gold-hilted hooked swords.

o R N HP:Wounded SP:Bursting MV:Tiring > Woods Near the Village
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Byrg has arrived from the east, riding a shadow stallion.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Honey has arrived from the east.
Honey draws a dagger from an earthen brown mantle with a flash of steel.

o R N HP:Wounded SP:Bursting MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Honey has arrived from the east.
Stomper narrates 'rip'
Honey leans over and cuts the bloody scalp from the corpse of the blighted tree.


o R N HP:Wounded SP:Bursting MV:Tiring > Alas, you cannot go that way...
Honey sheathes a dagger into an earthen brown mantle.


o R N HP:Wounded SP:Bursting MV:Tiring > Alas, you cannot go that way...
Honey wields a pair of gold-hilted hooked swords in a two-handed grip.


o R N HP:Wounded SP:Bursting MV:Tiring > Through the Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.
Trill narrates 'srayn'

o R N HP:Wounded SP:Bursting MV:Tiring >
The Blighted Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.
Osiris narrates 'you are full'


o R N HP:Wounded SP:Bursting MV:Tiring > Above the Valley
[ obvious exits: N E D ]
A bright blue pouch filled with crumbled leaves rests here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.


o R N HP:Wounded SP:Bursting MV:Tiring >
Overlooking the Dismal Valley
[ obvious exits: N W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is standing here, riding a warhorse.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.
Honey has arrived from the west.
Sidious tries to pierce *Draz*, but he deflects the blow.
Shinsei tries to scythe *Draz*, but he parries successfully.

* R N HP:Wounded SP:Bursting MV:Tiring >
Alas, you cannot go that way...
Melkor hacks *Draz*'s left leg very hard.

* R N HP:Wounded SP:Bursting MV:Tiring > In the Dismal Valley
[ obvious exits: E S W U ]
The corpse of the enormous worm is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Viva* is standing here, riding a warhorse.
An enormous blight worm towers above you, making an eerie shrill scream.

* R N HP:Wounded SP:Bursting MV:Tiring >

Honey tries to hack *Viva*, but she deflects the blow.

* R N HP:Wounded SP:Bursting MV:Tiring >
Overlooking the Dismal Valley
[ obvious exits: N W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is here, fighting Draz.
Shinsei the Darkling Senior is here, fighting Draz.
Sidious the Grovelling Slave is here, fighting Draz.
*Draz* is here, fighting Sidious, riding a warhorse.

* R N HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* R N HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
Sidious narrates 'chloro rip'
*Draz* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Tiring >
*Draz* leaves down riding a warhorse.

o R N HP:Wounded SP:Bursting MV:Tiring >

In the Dismal Valley
[ obvious exits: E S W U ]
The corpse of the enormous worm is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is here, fighting the enormous worm, riding a warhorse.
Honey the Rabid Hunter is here, fighting Viva.
*Viva* is here, fighting Honey, riding a warhorse.
The enormous worm is here, fighting Draz.
Byrg has arrived from above, riding a shadow stallion.
Sidious has arrived from above.
Shinsei has arrived from above.
Ack, you lost Melkor!
Sidious tries to pierce *Viva*, but she parries successfully.
Shinsei tries to scythe *Draz*, but he deflects the blow.
*Viva* panics, and attempts to flee!

* R N HP:Wounded SP:Bursting MV:Tiring >
You strike *Draz*'s right hand hard.

* R N HP:Wounded SP:Bursting MV:Tiring - the enormous worm: Scratched - Draz: Hurt > You do the best you can!
*Viva* leaves south riding a warhorse.

* R N HP:Wounded SP:Bursting MV:Tiring - the enormous worm: Scratched - Draz: Hurt >
Sidious barely pierces *Draz*'s body.

* R N HP:Wounded SP:Bursting MV:Tiring - the enormous worm: Scratched - Draz: Hurt >

You do the best you can!

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Draz: Hurt > You do the best you can!
*Draz* panics, and attempts to flee!
Melkor has arrived from above.

* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Draz: Hurt >
Melkor leaves south.


* R N HP:Wounded SP:Bursting MV:Tiring - Shinsei: Hurt - Draz: Hurt >
You narrate '1d'
*Draz* leaves up riding a warhorse.


o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >
Honey leaves south.


o R N HP:Wounded SP:Bursting MV:Tiring >

Overlooking the Dismal Valley
[ obvious exits: N W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from below.
Shinsei has arrived from below.

o R N HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring > Above the Valley
[ obvious exits: N E D ]
A bright blue pouch filled with crumbled leaves rests here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.


o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >
Alas, you cannot go that way...
Trill narrates 'larnus stabebd crit'

o R N HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R N HP:Wounded SP:Bursting MV:Tiring >

#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

o R HP:Wounded SP:Bursting MV:Tiring >
Overlooking the Dismal Valley
[ obvious exits: N W D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.

o R HP:Wounded SP:Bursting MV:Tiring >
In the Dismal Valley
[ obvious exits: E S W U ]
The corpse of the enormous worm is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Sidious has arrived from above.
Shinsei has arrived from above.

o R HP:Wounded SP:Bursting MV:Tiring >
Deep in the Valley
[ obvious exits: S W ]
A mushroom grows here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.


o R HP:Wounded SP:Bursting MV:Tiring > Deep in the Valley
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Honey the Rabid Hunter is here, fighting Viva.
*Viva* is here, fighting Honey, riding a warhorse.
An enormous blight worm towers above you, making an eerie shrill scream.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Shinsei tries to scythe *Viva*, but she parries successfully.


* R HP:Wounded SP:Bursting MV:Tiring > Alas, you cannot go that way...
Melkor leaves up.

* R HP:Wounded SP:Bursting MV:Tiring > The Blight
[ obvious exits: N S D ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
The smell of death fades as you move further...
Byrg has arrived from below, riding a shadow stallion.
Sidious has arrived from below.

o R HP:Wounded SP:Bursting MV:Tiring >


Deep in the Valley
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei the Darkling Senior is here, fighting Viva.
Honey the Rabid Hunter is here, fighting Viva.
*Viva* is here, fighting Honey, riding a warhorse.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
Sidious has arrived from above.
Melkor has arrived from above.

* R HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
*Viva* leaves north riding a warhorse.

o R HP:Wounded SP:Bursting MV:Tiring >


They aren't here.
Honey leaves north.


o R HP:Wounded SP:Bursting MV:Tiring > Deep in the Valley
[ obvious exits: S W ]
A mushroom grows here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.
Osiris the Revolting Torturer is here, fighting Viva.
*Viva* is here, fighting Osiris, riding a warhorse.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.
Sidious tries to pierce *Viva*, but she parries successfully.
Honey leaves west.


* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!


* R HP:Wounded SP:Bursting MV:Tiring > In the Dismal Valley
[ obvious exits: E S W U ]
The corpse of the enormous worm is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.
Shinsei has arrived from the east.
Melkor has arrived from the east.

o R HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R HP:Wounded SP:Bursting MV:Tiring > In the Dismal Valley
[ obvious exits: E U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Honey has arrived from the east.

o R HP:Wounded SP:Bursting MV:Tiring >
Honey leaves east.

o R HP:Wounded SP:Bursting MV:Tiring >

In the Dismal Valley
[ obvious exits: E S W U ]
The corpse of the enormous worm is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.
Shinsei has arrived from the west.
Melkor has arrived from the west.

o R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.


o R HP:Wounded SP:Bursting MV:Tiring >
Deep in the Valley
[ obvious exits: S W ]
A mushroom grows here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious the Grovelling Slave is here, fighting Viva.
Osiris the Revolting Torturer is here, fighting Viva.
*Viva* is here, fighting Osiris, riding a warhorse.
Byrg has arrived from the west, riding a shadow stallion.
Shinsei has arrived from the west.
Melkor has arrived from the west.
Honey has arrived from the west.

* R HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring >
Sidious tries to pierce *Viva*, but she parries successfully.
*Viva* slashes Osiris's right arm.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring > In the Dismal Valley
[ obvious exits: E S W U ]
The corpse of the enormous worm is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Shinsei has arrived from the east.
Ack, you lost Melkor!
Honey has arrived from the east.

o R HP:Wounded SP:Bursting MV:Tiring >

Deep in the Valley
[ obvious exits: S W ]
A mushroom grows here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Melkor the Dark Master is standing here.
Sidious the Grovelling Slave is here, fighting Viva.
Osiris the Revolting Torturer is here, fighting Viva.
*Viva* is here, fighting Osiris, riding a warhorse.
Shinsei has arrived from the west.
Honey has arrived from the west.
Osiris sends *Viva* sprawling with a powerful bash!
Shinsei scythes *Viva*'s left foot into bloody fragments!

* R HP:Wounded SP:Bursting MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!


* R HP:Wounded SP:Bursting MV:Tiring > Sidious pierces *Viva*'s body hard.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!


* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring >
Shinsei scythes *Viva*'s body into bloody fragments!
Sidious pierces *Viva*'s left leg into bloody fragments!
*Viva* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Viva*'s death cry.

o R HP:Wounded SP:Bursting MV:Tiring >



Byrg gets a black pair of silver-tooled boots from the corpse of Viva.
Byrg gets a pair of earthen colored breeches from the corpse of Viva.
Byrg gets a small leather sheath from the corpse of Viva.
Byrg gets a small leather sheath from the corpse of Viva.
Byrg gets a belt with a buckle of cuendillar from the corpse of Viva.
Byrg gets a pearl-handled sabre from the corpse of Viva.
Byrg gets a silver etched shield from the corpse of Viva.
Byrg gets a silver Kandori wristcuff from the corpse of Viva.
Byrg gets a silver Kandori wristcuff from the corpse of Viva.
Byrg gets a pair of dark gloves from the corpse of Viva.
Byrg gets a set of cloth sleeves from the corpse of Viva.
Byrg gets a backpack from the corpse of Viva.
Byrg gets a hooded sable mantle from the corpse of Viva.
Byrg gets a bearskin tunic from the corpse of Viva.
Byrg gets a Kandori snowflake necklace from the corpse of Viva.
Byrg gets a Kandori snowflake necklace from the corpse of Viva.
Byrg gets a camouflaged hood from the corpse of Viva.
Byrg gets an emerald ring from the corpse of Viva.
Byrg gets an emerald ring from the corpse of Viva.
Byrg gets a lantern from the corpse of Viva.

o R HP:Wounded SP:Bursting MV:Tiring > You do not see that here.
Honey hacks a warhorse's body into bloody fragments!
Osiris narrates 'bashed'

o R HP:Wounded SP:Bursting MV:Tiring > The corpse of Viva seems to be empty.
Osiris stops using a bronze headed war axe.

o R HP:Wounded SP:Bursting MV:Tiring > Deep in the Valley
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring >
Melkor narrates 'rip'

o R HP:Wounded SP:Bursting MV:Tiring >
You narrate 'viva chloro rip'


o R HP:Wounded SP:Bursting MV:Tiring > Deep in the Valley
[ obvious exits: S W ]
The corpse of Viva is lying here.
A mushroom grows here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is here, fighting a warhorse.
Osiris the Revolting Torturer is standing here.
A warhorse is here, fighting Honey.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.

o R HP:Wounded SP:Bursting MV:Tiring >
You say 'scalp'

o R HP:Wounded SP:Bursting MV:Tiring >

Melkor stops using a water skin.

o R HP:Wounded SP:Bursting MV:Tiring > Players in your Zone
--------------------
Trill - The Blighted Woods
Stomper - Deep in the Valley
Melkor - Deep in the Valley
Shinsei - Deep in the Valley
Sidious - Deep in the Valley
Byrg - Deep in the Valley
Kilgore - Deep in the Valley
Honey - Deep in the Valley
Osiris - Deep in the Valley

o R HP:Wounded SP:Bursting MV:Tiring >
You strike a warhorse's right leg extremely hard.


o R HP:Wounded SP:Bursting MV:Tiring - Honey: Beaten - a warhorse: Wounded >
Stomper has arrived from the south.


o R HP:Wounded SP:Bursting MV:Tiring - Honey: Beaten - a warhorse: Wounded > You are carrying:
Nothing.
Stomper leaves west.

o R HP:Wounded SP:Bursting MV:Tiring - Honey: Beaten - a warhorse: Wounded > You strike a warhorse's left leg into bloody
fragments!
A warhorse tickles Honey's body with his hit.
Honey hacks a warhorse's body into bloody fragments!
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
The corpse of Viva is lying here.
A mushroom grows here. [2]
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is here, fighting a warhorse.
Osiris the Revolting Torturer is standing here.
A warhorse is here, fighting Honey.

o R HP:Wounded SP:Bursting MV:Tiring - Honey: Beaten - a warhorse: Beaten >
Players in your Zone
--------------------
Trill - Deserted Guest House
Stomper - In the Dismal Valley
Melkor - Deep in the Valley
Shinsei - Deep in the Valley
Sidious - Deep in the Valley
Byrg - Deep in the Valley
Kilgore - Deep in the Valley
Honey - Deep in the Valley
Osiris - Deep in the Valley

o R HP:Wounded SP:Bursting MV:Tiring - Honey: Beaten - a warhorse: Beaten >
You narrate 'chase'

o R HP:Wounded SP:Bursting MV:Tiring - Honey: Beaten - a warhorse: Beaten >
Byrg hacks a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a warhorse's death cry.

o R HP:Wounded SP:Bursting MV:Tiring >
Sidious narrates 'viva rip'

o R HP:Wounded SP:Bursting MV:Tiring >
You narrate 'find them'

o R HP:Wounded SP:Bursting MV:Tiring >
A shrill piercing scream reverberates through the area.
Honey stops using a pair of gold-hilted hooked swords.

o R HP:Wounded SP:Bursting MV:Tiring >

Honey draws a dagger from an earthen brown mantle with a flash of steel.
Osiris leaves south.

o R HP:Wounded SP:Bursting MV:Tiring > Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
The corpse of a warhorse is lying here.
The corpse of Viva is lying here.
A mushroom grows here. [2]
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Honey the Rabid Hunter is standing here.

o R HP:Wounded SP:Bursting MV:Tiring >
You are carrying:
Nothing.

o R HP:Wounded SP:Bursting MV:Tiring >
Sidious sheathes a feathered Kandori paramerion into a heron-engraved scabbard.

o R HP:Wounded SP:Bursting MV:Tiring >
Sidious draws a dagger from a camouflaged hood with a flash of steel.
Honey sheathes a dagger into an earthen brown mantle.

o R HP:Wounded SP:Bursting MV:Tiring >
Sidious leans over and cuts the bloody scalp from the corpse of a warhorse.
Honey wields a pair of gold-hilted hooked swords in a two-handed grip.

o R HP:Wounded SP:Bursting MV:Tiring >

Sidious sheathes a dagger into a camouflaged hood.

o R HP:Wounded SP:Bursting MV:Tiring > Arglebargle, glop-glyf!?!
Sidious draws a feathered Kandori paramerion from a heron-engraved scabbard with a flash of steel.


o R HP:Wounded SP:Bursting MV:Tiring >

Melkor puts a water skin on his belt.

o R HP:Wounded SP:Bursting MV:Tiring > Deep in the Valley
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.


o R HP:Wounded SP:Bursting MV:Tiring > The Blight
[ obvious exits: N S D ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The smell of death fades as you move further...
Sidious has arrived from below.
Shinsei has arrived from below.
Melkor has arrived from below.

o R HP:Wounded SP:Bursting MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Honey - The Blight
Melkor - The Blight
Shinsei - The Blight
Sidious - The Blight
Byrg - The Blight
Kilgore - The Blight
Stomper narrates 'n cave'

o R HP:Wounded SP:Bursting MV:Tiring >

The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring >
The Blight
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring >
Alas, you cannot go that way...

o R HP:Wounded SP:Bursting MV:Tiring > Alas, you cannot go that way...
Osiris narrates 'orch'

o R HP:Wounded SP:Bursting MV:Tiring >

Alas, you cannot go that way...

o R HP:Wounded SP:Bursting MV:Tiring >
The Blight
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Byrg has arrived from the north, riding a shadow stallion.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.


* R HP:Wounded SP:Bursting MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Honey has arrived from the east.

o R HP:Wounded SP:Bursting MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Honey has arrived from the east.


o R HP:Wounded SP:Bursting MV:Tiring >
Stomper narrates 'she gone'


o R HP:Wounded SP:Bursting MV:Tiring > Osiris the Revolting Torturer is standing here.

o R HP:Wounded SP:Bursting MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Osiris the Revolting Torturer is standing here.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Honey has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring > *Adael* is standing here, riding a white destrier.
*Vincen* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o R HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Honey - Walking Through the Orchard
Melkor - Walking Through the Orchard
Shinsei - Walking Through the Orchard
Sidious - Walking Through the Orchard
Byrg - Walking Through the Orchard
Kilgore - Walking Through the Orchard
Osiris - Walking Through the Orchard
*Adael* has arrived from the south, riding a white destrier.
Shinsei scythes *Adael*'s left arm hard.
Byrg hacks *Adael*'s body.
Melkor hacks *Adael*'s body hard.

* R HP:Wounded SP:Bursting MV:Tiring >
Osiris narrates 'vincen adael'

* R HP:Wounded SP:Bursting MV:Tiring >

Melkor hacks *Adael*'s left foot.
Byrg hacks *Adael*'s body.
*Adael* blasts Shinsei's left foot.
Shinsei scythes *Adael*'s body.

* R HP:Wounded SP:Bursting MV:Tiring > You narrate 'hitting'

* R HP:Wounded SP:Bursting MV:Tiring >
#Ok. $target is now set to {light}.

A raven caws 'Nymyrya is at Near the Edge of the Blighted Forest'
*Adael* panics, and attempts to flee!
Trill narrates 'on'

* R HP:Wounded SP:Bursting MV:Tiring >
The temperature is about 40 degrees.
The sky is cloudless, and a calm wind comes from the north.

* R HP:Wounded SP:Bursting MV:Tiring >

*Adael* leaves south riding a white destrier.

o R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

o R HP:Wounded SP:Bursting MV:Tiring >
The Yard Before the Monastery we can hit here before they regroup too much, draz and deimon haven't been seen
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Adael* is standing here, riding a white destrier.
*Vincen* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Ack, you lost Melkor!
Honey has arrived from the north.
Sidious barely pierces *Adael*'s left leg.
*Adael* panics, and attempts to flee!
Honey hacks *Adael*'s body.
Shinsei scythes *Adael*'s left arm hard.

* R HP:Wounded SP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Bursting MV:Tiring >

Shinsei scythes *Adael*'s right arm hard.
*Adael* panics, and attempts to flee!
*Adael* leaves south riding a white destrier.
Ragan says 'You Honey!!! You will die before your time!! '
Ragan barely slices Honey's body.
You feel the flows of saidin coursing through your body.
Sidious tries to pierce *Vincen*, but he parries successfully.
Shinsei tries to scythe *Vincen*, but he parries successfully.
Trill narrates 'cave'

o R HP:Wounded SP:Bursting MV:Tiring > You begin to weave the appropriate flows...

- =
Osiris has arrived from the north.

+ * *
Honey panics, and attempts to flee!

+
Honey leaves south.

=
Sidious swiftly dodges *Vincen*'s attempt to pierce him.
Sidious tries to pierce *Vincen*, but he deflects the blow.

-
Shinsei tries to scythe *Vincen*, but he parries successfully.
A Shienaran forward scout joins Vincen's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Vincen* tries to pierce Sidious, but he deflects the blow.
Sidious pierces *Vincen*'s body hard.

-
Byrg leaves south riding a shadow stallion.

=
*Vincen* panics, and attempts to flee!


+
*Vincen* leaves south riding a warhorse.
Your target is no longer here!

o R HP:Wounded SP:Bursting MV:Tiring - a Shienaran forward scout: Healthy >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

o R HP:Wounded SP:Bursting MV:Tiring - a Shienaran forward scout: Healthy >
You panic and attempt to flee!

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

o R HP:Wounded SP:Bursting MV:Tiring >
The temperature is about 40 degrees.
The sky is cloudless, and a calm wind comes from the north.

o R HP:Wounded SP:Bursting MV:Tiring >

Trill narrates '1s'

o R HP:Wounded SP:Bursting MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted horse wanders skittishly around here.


o R HP:Wounded SP:Bursting MV:Tiring >
Stomper narrates 'n orch pat'


o R HP:Wounded SP:Bursting MV:Tiring >
Alas, you cannot go that way...

o R HP:Wounded SP:Bursting MV:Tiring >
Path Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the east.

o R HP:Wounded SP:Bursting MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the west.
Osiris has arrived from the south.

o R HP:Wounded SP:Bursting MV:Tiring >
Passing Some Tombstones
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Shinsei the Darkling Senior is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Honey the Rabid Hunter is standing here.
Sidious has arrived from the north.
Honey leaves north.

o R HP:Wounded SP:Bursting MV:Tiring >
They aren't here.

o R HP:Wounded SP:Bursting MV:Tiring > At the Corner of a Burial Site
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A wounded trolloc is here, looking at you through terrified eyes.
A small grasshopper hops from place to place.
Sidious has arrived from the north.
Shinsei has arrived from the north.


o R HP:Wounded SP:Bursting MV:Tiring > They aren't here.

o R HP:Wounded SP:Bursting MV:Tiring >
A raven caws 'Nymyrya is at Near the Edge of the Blighted Forest'
Nobody here by that name.

o R HP:Wounded SP:Bursting MV:Tiring >
A Circle of Stones
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Byrg has arrived from the west, riding a shadow stallion.
Sidious has arrived from the west.
Shinsei has arrived from the west.

o R HP:Wounded SP:Bursting MV:Tiring > Under the Angel
[ obvious exits: S W ]
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A small grasshopper hops from place to place.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Trill narrates 'hag'

o R HP:Wounded SP:Bursting MV:Tiring >

A Circle of Stones
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.


o R HP:Wounded SP:Bursting MV:Tiring > Before a Temple
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring >
Path through the Dead Garden
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.

o R HP:Wounded SP:Bursting MV:Tiring > Alas, you cannot go that way...
Honey narrates 'lol'

o R HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Shinsei - Path through the Dead Garden
Sidious - Path through the Dead Garden
Byrg - Path through the Dead Garden
Kilgore - Path through the Dead Garden


o R HP:Wounded SP:Bursting MV:Tiring >
You stop riding it.

o HP:Wounded SP:Bursting MV:Tiring > [lead shadow]
Byrg appears to have beaten you to it.


o HP:Wounded SP:Bursting MV:Tiring >

[lead shadow]
Byrg appears to have beaten you to it.

o HP:Wounded SP:Bursting MV:Tiring >
Before a Temple
[ obvious exits: N E S W ]
Byrg has arrived from the south, riding a shadow stallion.
Sidious has arrived from the south.
Shinsei has arrived from the south.

o HP:Wounded SP:Bursting MV:Tiring > A Circle of Stones
[ obvious exits: N E S W ]
Sidious has arrived from the south.
Shinsei has arrived from the south.

o HP:Wounded SP:Bursting MV:Tiring >
Under the Angel
[ obvious exits: S W ]
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here. [2]
A small grasshopper hops from place to place.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Honey narrates 'vincen is scratched'

o HP:Wounded SP:Bursting MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
Sidious has arrived from the east.
Shinsei has arrived from the east.

o HP:Wounded SP:Bursting MV:Tiring >
Players in your Zone
--------------------
Shinsei - Passing Some Tombstones
Sidious - Passing Some Tombstones
Byrg - Passing Some Tombstones
Kilgore - Passing Some Tombstones
Stomper - Near the Edge of the Blighted Forest
Honey - On the Stone Steps
Osiris - The Crossroads

o HP:Wounded SP:Bursting MV:Tiring >

Trill narrates 'ron '

o HP:Wounded SP:Bursting MV:Tiring >
You say 'dism'
Honey narrates 'at ragan'

o HP:Wounded SP:Bursting MV:Tiring >
[ride shadow]
Byrg has beaten you to it.

o HP:Wounded SP:Bursting MV:Tiring > o HP:Wounded SP:Bursting MV:Tiring >
[ride shadow]
Byrg has beaten you to it.

o HP:Wounded SP:Bursting MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Vincen* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Byrg has arrived from the south, riding a shadow stallion.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Sidious tries to pierce *Vincen*, but he deflects the blow.

o HP:Wounded SP:Bursting MV:Tiring >
*Vincen* tries to pierce Sidious, but he parries successfully.
Byrg tries to hack *Vincen*, but he deflects the blow.

o HP:Wounded SP:Bursting MV:Tiring >
#Ok. $target is now set to {light}.


A raven caws 'Larnus, Deimon, Draz are at Trail Before the Cave'
A Shienaran forward scout joins Vincen's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan tries to slice you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you dodge the attack.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you dodge the attack.
A Shienaran forward scout tries to slash you, but you deflect the blow.
Byrg tries to hack *Vincen*, but he deflects the blow.
*Vincen* tries to pierce Sidious, but he parries successfully.
*Vincen* swiftly dodges Sidious's attempt to pierce him.
[ride shadow]
No way! You're fighting for your life!
Honey has arrived from the east.
Trill narrates 'all '


o HP:Wounded SP:Full MV:Tiring - Ragan: Healthy > *Vincen* panics, and attempts to flee!
No way! You're fighting for your life!

o HP:Wounded SP:Full MV:Tiring - Ragan: Healthy > *Vincen* leaves north riding a warhorse.
The temperature is about 40 degrees.
The sky is cloudless, and a mild wind comes from the north.

o HP:Wounded SP:Full MV:Tiring - Ragan: Healthy >
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Trill narrates 'ind'

o HP:Wounded SP:Full MV:Tiring >
You narrate 'ragan'

o HP:Wounded SP:Full MV:Tiring >

The temperature is about 40 degrees.
The sky is cloudless, and a mild wind comes from the north.


o HP:Wounded SP:Full MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
Osiris the Revolting Torturer is standing here.
*Maximus* is here, fighting Shinsei, riding a gray palfrey.
Shinsei the Darkling Senior is here, fighting Maximus.
Sidious the Grovelling Slave is here, fighting Maximus.
A white destrier stands here proudly, alert for battle.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Shinsei.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Shinsei.
Ragan is here, fighting Sidious.
Osiris barely blasts *Maximus*'s right leg.

* HP:Wounded SP:Full MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded SP:Full MV:Tiring > You begin to weave the appropriate flows...

- = + *
Trill narrates 'they orch'

*
Sidious barely pierces *Maximus*'s left foot.

+
*Maximus* sends Shinsei sprawling with a powerful bash!
Osiris narrates 'max batt ragan'

=
Osiris blasts *Maximus*'s body.
Ragan tries to slice Sidious, but he parries successfully.
A Shienaran forward scout slashes Shinsei's body.
A Shienaran forward scout tries to slash Sidious, but he parries successfully.
A Shienaran forward scout slashes Shinsei's body.
A Shienaran forward scout tries to slash Sidious, but he parries successfully.
Sidious pierces *Maximus*'s body.
*Maximus* pounds Shinsei's body hard.

- - = +
Ok.
Spikes of solid ice form in your hands, which you launch at *Maximus*.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded SP:Full MV:Tiring >
You begin to weave the appropriate flows...

-
= Cancelled.
*Maximus* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded SP:Full MV:Tiring >
Osiris barely blasts *Maximus*'s head.
Ragan slices Sidious's body into bloody fragments!
A Shienaran forward scout barely slashes Shinsei's body.
A Shienaran forward scout tries to slash Sidious, but he parries successfully.
A Shienaran forward scout slashes Shinsei's body hard.
A Shienaran forward scout tries to slash Sidious, but he dodges the attack.
Sidious pierces *Maximus*'s left leg.
Sidious barely pierces *Maximus*'s body.

* HP:Wounded SP:Full MV:Tiring >

*Maximus* leaves west riding a gray palfrey.
*Adael* has arrived from the west, riding a white destrier.
Melkor narrates 'grup was cave'

* HP:Wounded SP:Full MV:Tiring >
You begin to weave the appropriate flows...


*Vincen* has arrived from the west, riding a warhorse.

Cancelled.
*Vincen* tries to pierce you, but you parry successfully.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Vincen* is here, fighting YOU!, riding a warhorse.
*Adael* is standing here, riding a white destrier.
Osiris the Revolting Torturer is standing here.
Shinsei the Darkling Senior is here, fighting a Shienaran forward scout.
Sidious the Grovelling Slave is here, fighting a Shienaran forward scout.
A white destrier stands here proudly, alert for battle.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Shinsei.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Shinsei.
Ragan is here, fighting Sidious.
Osiris tries to blast *Vincen*, but he parries successfully.
Melkor narrates 'in sted'

* HP:Wounded SP:Full MV:Tiring - Vincen: Scratched >
No way! You're fighting for your life!
Honey has arrived from the north.
*Adael* blasts Honey's head.


* HP:Wounded SP:Full MV:Tiring - Vincen: Scratched > You do the best you can!

* HP:Wounded SP:Full MV:Tiring - Vincen: Scratched >
You begin to weave the appropriate flows...


Sidious panics, and attempts to flee!
Shinsei panics, and attempts to flee!

-
Osiris tries to blast *Vincen*, but he deflects the blow.
*Vincen* tries to pierce you, but you deflect the blow.
Shinsei tries to scythe a Shienaran forward scout, but he deflects the blow.
Sidious tries to pierce a Shienaran forward scout, but he parries successfully.
Ragan tries to slice Sidious, but he parries successfully.
A Shienaran forward scout slashes Shinsei's left leg.
A Shienaran forward scout tries to slash Sidious, but he parries successfully.
A Shienaran forward scout barely slashes Shinsei's right foot.
Sidious swiftly dodges a Shienaran forward scout's attempt to slash him.
Stomper narrates 'on all orch pat'
Sidious leaves east.
Shinsei leaves north.

= + * * +
Shinsei has arrived from the north.

=
*Draz* has arrived from the west, riding a warhorse.
*Larnus* has arrived from the west, riding a gray palfrey.
Byrg hacks *Larnus*'s left leg hard.

-
Sidious has arrived from the east.
*Draz* leaves east riding a warhorse.
Shinsei scythes *Adael*'s body.


Sidious tickles *Larnus*'s head with his pierce.
*Adael* avoids being bashed by Honey who loses his balance and falls!

-
*Adael* sends Honey sprawling with a powerful bash!

=
+
Sidious barely pierces *Larnus*'s body.
A Shienaran forward scout joins Vincen's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Shinsei barely scythes *Adael*'s left leg.
*Larnus* scythes Byrg's body.
Byrg hacks *Larnus*'s right leg.
*Adael* blasts Honey's head hard.
You try to strike *Vincen*, but he parries successfully.
*Vincen* tries to pierce you, but you deflect the blow.
Ok.
Spikes of solid ice form in your hands, which you launch at *Vincen*.

* HP:Wounded SP:Strong MV:Tiring - Vincen: Hurt > You narrate 'ragan now'
*Draz* has arrived from the east, riding a warhorse.
*Vincen* avoids being bashed by Osiris who loses his balance and falls!

* HP:Wounded SP:Strong MV:Tiring - Vincen: Hurt > You begin to weave the appropriate flows...
*Draz* scythes Shinsei's right leg.

-
Sidious pierces *Larnus*'s left leg.
*Larnus* panics, and attempts to flee!

= + *
*Vincen* panics, and attempts to flee!

* + = -
*Draz* scythes Shinsei's head.
Ragan tries to slice Sidious, but he parries successfully.
A Shienaran forward scout slashes Honey's right arm.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash Sidious, but he parries successfully.
A Shienaran forward scout barely slashes Shinsei's head.
Honey hacks *Adael*'s body.
Sidious barely pierces *Larnus*'s body.
*Larnus* panics, and attempts to flee!
Byrg hacks *Larnus*'s right leg very hard.
*Adael* blasts Honey's right leg hard.
*Vincen* tries to pierce you, but you parry successfully.
*Vincen* leaves west riding a warhorse.


Osiris clambers to his feet.
Shinsei sends *Adael* sprawling with a powerful bash!
*Larnus* leaves east riding a gray palfrey.

- =
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Draz*.

* HP:Wounded SP:Strong MV:Tiring - a Shienaran forward scout: Scratched > You begin to weave the appropriate flows...
Honey panics, and attempts to flee!
Osiris leaves west.


*Sraeyn* has arrived from the west, riding a warhorse.
Byrg hacks *Sraeyn*'s left arm very hard.

-
Honey leaves north.

=
Someone squeaks 'Deimon is at The Blighted Forest'
A Shienaran forward scout joins Ragan's fight!

+ *
Sidious panics, and attempts to flee!

*
A Shienaran forward scout tries to slash you, but you deflect the blow.
*Adael* blasts Shinsei's left foot.
Byrg hacks *Sraeyn*'s body hard.
Ragan tries to slice Sidious, but he deflects the blow.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash Sidious, but he dodges the attack.
A Shienaran forward scout slashes Shinsei's body.
Shinsei scythes *Adael*'s right arm hard.

+ =
Sidious leaves east.
Shinsei narrates 'Adael batt'

-
*Draz* panics, and attempts to flee!

-
*Draz* leaves north riding a warhorse.

=
Shinsei panics, and attempts to flee!

+
Your target is no longer here!

* HP:Wounded SP:Strong MV:Tiring - a Shienaran forward scout: Scratched >
Melkor narrates 'sraeytn newname'

* HP:Wounded SP:Strong MV:Tiring - a Shienaran forward scout: Scratched >

*Vincen* has arrived from the west, riding a warhorse.
*Vincen* pierces Byrg's body.
Shinsei leaves south.


* HP:Wounded SP:Strong MV:Tiring - a Shienaran forward scout: Scratched >
*Sraeyn* sends Byrg sprawling with a powerful bash!
You panic and attempt to flee!

*Vincen* pierces Byrg's right arm hard.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout tries to slash you, but you deflect the blow.
*Sraeyn* slashes Byrg's right arm extremely hard.
You strike a Shienaran forward scout's body very hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
Sidious the Grovelling Slave is here, fighting Larnus.
*Larnus* is here, fighting Sidious, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
You strike *Larnus*'s right arm very hard.
*Larnus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Larnus*'s death cry.

o HP:Wounded SP:Strong MV:Tiring > They aren't here.
Honey narrates 'i have 30 hps'

o HP:Wounded SP:Strong MV:Tiring >

The Yard Before the Monastery
[ obvious exits: N E S W ]
*Deimon* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Vincen* is here, fighting Byrg, riding a warhorse.
*Sraeyn* is here, fighting Byrg, riding a warhorse.
Byrg the Myrddraal is sitting here, riding a shadow stallion.
*Adael* is here, fighting Byrg, riding a white destrier.
A white destrier stands here proudly, alert for battle.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the east.

* HP:Wounded SP:Strong MV:Tiring >
You strike *Deimon*'s left arm hard.

* HP:Wounded SP:Strong MV:Tiring - Deimon: Scratched >
No way! You're fighting for your life!
Osiris has arrived from the west.

* HP:Wounded SP:Strong MV:Tiring - Deimon: Scratched > *Vincen* pierces Byrg's body.
No way! You're fighting for your life!
Honey narrates 'nym'
*Draz* barely scythes Osiris's left foot.
Shinsei has arrived from the south.

* HP:Wounded SP:Strong MV:Tiring - Deimon: Scratched >
Sidious narrates 'larnus rip'
Shinsei leaves north.

* HP:Wounded SP:Strong MV:Tiring - Deimon: Scratched >

Osiris blasts *Draz*'s body very hard.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You swiftly dodge *Deimon*'s attempt to crush you.
You strike *Deimon*'s left leg.
*Adael* blasts Byrg's head.
A Shienaran forward scout slashes Byrg's body hard.
*Vincen* pierces Byrg's body.
*Sraeyn* slashes Byrg's body hard.

* HP:Wounded SP:Strong MV:Tiring - Deimon: Scratched > You begin to weave the appropriate flows...



Honey narrates 'incoming'

-
Sidious tries to pierce *Nymyrya*, but she deflects the blow.

Cancelled.
You panic and attempt to flee!


Osiris panics, and attempts to flee!


Osiris leaves east.
*Nymyrya* panics, and attempts to flee!


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
Trill the Master Havoc is standing here.

o HP:Wounded SP:Strong MV:Tiring >
You narrate 'larnus rip'
Osiris narrates 'draz'

o HP:Wounded SP:Strong MV:Tiring >
Shinsei has arrived from the north.

o HP:Wounded SP:Strong MV:Tiring >


You narrate 'flee ragan'

o HP:Hurt SP:Strong MV:Tiring >
They aren't here.

o HP:Hurt SP:Strong MV:Tiring > They aren't here.

o HP:Hurt SP:Strong MV:Tiring >
They aren't here.

o HP:Hurt SP:Strong MV:Tiring >
Osiris the Revolting Torturer is here, fighting Vincen.
*Deimon* is here, fighting Osiris, riding a warhorse.
*Draz* is here, fighting Osiris, riding a warhorse.
*Vincen* is here, fighting Osiris, riding a warhorse.
*Adael* is standing here, riding a white destrier.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Hurt SP:Strong MV:Tiring >
Players in your Zone
--------------------
Osiris - The Yard Before the Monastery
Sidious - On the Stone Steps
Melkor - Path to the Old Monastery
Byrg - On the Stone Steps
Shinsei - Walking Through the Orchard
Stomper - Path Before the Gate
Kilgore - Walking Through the Orchard
Trill - Walking Through the Orchard
Honey - A Potato Field

o HP:Hurt SP:Strong MV:Tiring >
They aren't here.
Stomper narrates 'w ragan'


o HP:Hurt SP:Strong MV:Tiring > They aren't here.
Trill narrates 'where we'

o HP:Hurt SP:Strong MV:Tiring > They aren't here.


o HP:Hurt SP:Strong MV:Tiring >

*Deimon* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
*Vincen* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
*Adael* is standing here.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Hurt SP:Strong MV:Tiring >
They aren't here.
Trill assumes a defensive striking posture.


o HP:Hurt SP:Strong MV:Tiring > They aren't here.

o HP:Hurt SP:Strong MV:Tiring > They aren't here.

o HP:Hurt SP:Strong MV:Tiring > They aren't here.

o HP:Hurt SP:Strong MV:Tiring >
#Ok. $target is now set to {light}.

Players in your Zone
--------------------
Stomper - Path to the Old Monastery
Melkor - Path Before the Gate
Osiris - Path Before the Gate
Sidious - On the Stone Steps
Byrg - On the Stone Steps
Shinsei - Walking Through the Orchard
Kilgore - Walking Through the Orchard
Trill - Walking Through the Orchard

o HP:Hurt SP:Strong MV:Tiring >
Arglebargle, glop-glyf!?!

o HP:Hurt SP:Strong MV:Tiring >
Someone squeaks 'Vincen, Nymyrya, Adael and more are at On the Stone Steps'

o HP:Hurt SP:Strong MV:Tiring >

You narrate 'call on'

o HP:Hurt SP:Strong MV:Tiring >
A Potato Field
[ obvious exits: N W ]
Shinsei has arrived from the west.

o HP:Hurt SP:Strong MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.


o N HP:Hurt SP:Strong MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.

o N HP:Hurt SP:Strong MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
Shinsei has arrived from the east.

o N HP:Hurt SP:Strong MV:Tiring >
#Ok. $target is now set to {light}.


The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
*Deimon* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Shinsei has arrived from the north.
Trill has arrived from the north.
Trill pierces *Deimon*'s body.

* N HP:Hurt SP:Strong MV:Tiring >
On the Stone Steps
[ obvious exits: E W ]
The corpse of Larnus is lying here.
*Vincen* is here, fighting Byrg, riding a warhorse.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is standing here, riding a white destrier.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is here, fighting Byrg, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
Byrg the Myrddraal is sitting here, riding a shadow stallion. the true hero that comes and dies. Surprising to see the horse targeting on him tbh.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.
Shinsei has arrived from the west.

* N HP:Hurt SP:Strong MV:Tiring > A flock of ravens caws 'Deimon is at The Yard Before the Monastery'
*Vincen* pierces Byrg's body.
*Draz* scythes Byrg's body very hard.
Byrg intercepts *Sraeyn*'s attack on his mount.
*Sraeyn* slashes Byrg's body very hard.
You try to strike *Vincen*, but he deflects the blow.

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt >
A flock of ravens caws 'Deimon is at The Yard Before the
Monastery'
A rat squeaks 'Vincen, Nymyrya, Adael and more are at On the Stone Steps'
You narrate '1e ragan'

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt >

*Vincen* pierces Byrg's right leg.

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt >
You narrate 'now'
Honey narrates 'i'm 40 hps'
*Adael* blasts a shadow stallion's left arm into bloody fragments!

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt > You are carrying:
Nothing.

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt >
A shadow stallion tickles Adael's body with its hit.
A rat squeaks 'Vincen, Nymyrya, Adael and more are at On the Stone Steps'
*Adael* blasts a shadow stallion's left arm into bloody fragments!
You try to strike *Vincen*, but he parries successfully.
*Sraeyn* slashes Byrg's left leg hard.
*Vincen* barely pierces Byrg's left foot.
*Draz* scythes Byrg's left leg very hard.
You narrate 'now'
Trill has arrived from the west.

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt >
You narrate '1e ragan'

* N HP:Hurt SP:Strong MV:Tiring - Byrg: Battered - Vincen: Hurt >
{target}={light}
>


*Vincen* pierces Byrg's head.
You panic and attempt to flee!
Stomper narrates 'rip'
Osiris narrates 'rip maximus'
Melkor narrates 'rip'


Byrg panics, and attempts to flee!
Byrg tries to flee, but is too exhausted!


Sidious narrates 'maximus rip'


#Ok. $target is now set to {female}. I am not spelling nymyryryra
A flock of ravens caws 'Deimon is at The Yard Before the Monastery'
A shadow stallion hits Adael's left leg.
*Adael* blasts a shadow stallion's body into bloody fragments!
You try to strike *Vincen*, but he deflects the blow.
*Vincen* pierces Byrg's head.
Byrg tries to hack *Vincen*, but he deflects the blow.
*Draz* scythes Byrg's body.
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A thin, decorative belt with an elaborate buckle is here.
A pair of sturdy metal half-gauntlets has been set here.
Boots made from the fur of various animals have been left here.
A large slab of meat has been placed here. [2]
A small purse is here. [2]
A long, heavy sword lies on the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A jet black shirt of satin is here. [2]
A slightly dented rimmed round helmet has been left here.
A supple black pile of linked chain lies here.
A sword with a jagged edge has been stuck in the ground. [2]
A set of chainmail sleeves lie upon the ground.
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A set of chainmail leggings lay upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A brightly polished set of riveted chainmail leggings lies here. [3]
A solid set of leather gauntlets rests here. [2]
A dark cloak with a hood has been left here. [3]
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o N HP:Hurt SP:Strong MV:Tiring > By the Altar
[ obvious exits: W U ]
A spirit of a monk wails in agony.

o N HP:Hurt SP:Strong MV:Tiring >

You are already in touch with saidin, can't you feel it?

o N HP:Hurt SP:Strong MV:Tiring >
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o N HP:Hurt SP:Strong MV:Tiring >
Entering the Monastery
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A thin, decorative belt with an elaborate buckle is here.
A pair of sturdy metal half-gauntlets has been set here.
Boots made from the fur of various animals have been left here.
A large slab of meat has been placed here. [2]
A small purse is here. [2]
A long, heavy sword lies on the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A jet black shirt of satin is here. [2]
A slightly dented rimmed round helmet has been left here.
A supple black pile of linked chain lies here.
A sword with a jagged edge has been stuck in the ground. [2]
A set of chainmail sleeves lie upon the ground.
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A set of chainmail leggings lay upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A brightly polished set of riveted chainmail leggings lies here. [3]
A solid set of leather gauntlets rests here. [2]
A dark cloak with a hood has been left here. [3]

o N HP:Hurt SP:Strong MV:Winded > On the Stone Steps
[ obvious exits: E W ]
The corpse of Larnus is lying here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is here, fighting Vincen.
*Vincen* is here, fighting Byrg, riding a warhorse.
*Nymyrya* is here, fighting Trill, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Adael* is here, fighting a shadow stallion, riding a white destrier.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is here, fighting Byrg, riding a warhorse.
*Sraeyn* is here, fighting Byrg, riding a warhorse.
Byrg the Myrddraal is here, fighting Vincen, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.
Trill panics, and attempts to flee!
Trill leaves east.


* N HP:Hurt SP:Strong MV:Winded > You begin to weave the appropriate flows...
Byrg panics, and attempts to flee!
Byrg tries to flee, but is too exhausted!


*Sraeyn* sends Byrg sprawling with a powerful bash!

-
*Vincen* pierces Byrg's left arm.

= +
Shinsei tries to scythe *Vincen*, but he deflects the blow.
A rat squeaks 'Vincen, Nymyrya, Adael and more are at On the Stone Steps'
A shadow stallion tickles Adael's body with its hit.
*Adael* blasts a shadow stallion's right leg into bloody fragments!
*Sraeyn* slashes Byrg's left leg hard.
*Vincen* pierces Byrg's head.
*Draz* scythes Byrg's body very hard.
Byrg is dead! R.I.P.
Your blood freezes as you hear Byrg's death cry.
*Vincen* tries to pierce you, but you deflect the blow.

*
*Sraeyn* assumes an offensive striking posture.

*
*Draz* gets a black pair of silver-tooled boots from the corpse of Byrg.
*Draz* gets a pair of earthen colored breeches from the corpse of Byrg.
*Draz* gets a small leather sheath from the corpse of Byrg.
*Draz* gets a small leather sheath from the corpse of Byrg.
*Draz* gets a belt with a buckle of cuendillar from the corpse of Byrg.
*Draz* gets a pearl-handled sabre from the corpse of Byrg.
*Draz* gets a silver etched shield from the corpse of Byrg.
*Draz* gets a silver Kandori wristcuff from the corpse of Byrg.
*Draz* gets a silver Kandori wristcuff from the corpse of Byrg.
*Draz* gets a pair of dark gloves from the corpse of Byrg.
*Draz* gets a set of cloth sleeves from the corpse of Byrg.
*Draz* gets a hooded sable mantle from the corpse of Byrg.
*Draz* gets a bearskin tunic from the corpse of Byrg.
*Draz* gets a Kandori snowflake necklace from the corpse of Byrg.
*Draz* gets a Kandori snowflake necklace from the corpse of Byrg.
*Draz* gets a camouflaged hood from the corpse of Byrg.
*Draz* gets an emerald ring from the corpse of Byrg.
*Draz* gets an emerald ring from the corpse of Byrg.
*Draz* gets a lantern from the corpse of Byrg.
*Draz* gets the severed head of Larnus the Human slain in the Blasted Lands from the corpse of Byrg.
*Draz* gets a dark pair of steel boots from the corpse of Byrg.
*Draz* gets a pair of steel-plated greaves from the corpse of Byrg.
*Draz* gets a pair of gold-hilted hooked swords from the corpse of Byrg.
*Draz* gets a sungwood bracelet from the corpse of Byrg.

+
*Draz* tries to scythe Trill, but he deflects the blow.


=
*Sraeyn* slashes Shinsei's body hard.
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.
Stomper narrates 'deimon solo'

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >
Honey narrates 'deimon at ragan'

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt > You narrate '1e ragan now'

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt > A rat squeaks 'Vincen, Nymyrya, Adael and more are at On the Stone Steps'
You begin to weave the appropriate flows...


Byrg tells you 'meh'
Trill panics, and attempts to flee!

- = +
Trill swiftly dodges *Nymyrya*'s attempt to strike him.
A rat squeaks 'Vincen, Nymyrya, Adael and more are at On the Stone Steps'
*Draz* tries to scythe Trill, but he parries successfully.
*Vincen* tries to pierce you, but you parry successfully.
A shadow stallion tickles Adael's left leg with its hit.
*Adael* blasts a shadow stallion's head into bloody fragments!
*Nymyrya* panics, and attempts to flee!

*
Stomper narrates 'ragan'
Shinsei panics, and attempts to flee!

*
Honey narrates 'couldn't get by him'

+
Osiris has arrived from the west.
Trill leaves east.
*Nymyrya* leaves west riding a warhorse.

=
Your target is no longer here!

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >
*Sraeyn* sends Shinsei sprawling with a powerful bash!

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Osiris the Revolting Torturer is standing here.
Shinsei the Darkling Senior is sitting here.
*Vincen* is here, fighting YOU!, riding a warhorse.
*Adael* is here, fighting a shadow stallion, riding a white destrier.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is standing here, riding a warhorse.
*Sraeyn* is here, fighting Shinsei, riding a warhorse.
A shadow stallion is here, fighting Adael.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >

*Adael* gets a sungwood bracelet from the corpse of Byrg.
*Adael* gets a pair of heavy metal gauntlets from the corpse of Byrg.
*Adael* gets a pair of ebony-steel plate vambraces from the corpse of Byrg.
*Adael* gets a backpack from the corpse of Byrg.
*Adael* gets a backpack from the corpse of Byrg.
*Adael* gets an inky black cloak from the corpse of Byrg.
*Adael* gets a thick, steel-plated breastplate from the corpse of Byrg.
*Adael* gets a torc of gleaming steel from the corpse of Byrg.
*Adael* gets a torc of gleaming steel from the corpse of Byrg.
*Adael* gets a polished, slitted great helm from the corpse of Byrg.
*Adael* gets a gold ring delicately carved with ivy from the corpse of Byrg.
*Adael* gets a gold ring delicately carved with ivy from the corpse of Byrg.
*Adael* gets an oilstone from the corpse of Byrg.


* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt > *Sraeyn* slashes Shinsei's body.
You try to strike *Vincen*, but he parries successfully.
*Vincen* tries to pierce you, but you deflect the blow.
A shadow stallion barely tickles Adael's body with its hit.
*Adael* blasts a shadow stallion's body into bloody fragments!
[channel 'earthquake']
You begin to weave the appropriate flows...
Stomper narrates 'hit ragan'
Beads of cold sweat emerge from *Adael*'s face!
*Adael* doesn't seem to look well as he turns pale.
*Adael* drops an inky black cloak.
*Nymyrya* has arrived from the west, riding a warhorse.

Cancelled.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
Osiris the Revolting Torturer is standing here.
Shinsei the Darkling Senior is sitting here.
*Vincen* is here, fighting YOU!, riding a warhorse.
*Adael* is here, fighting a shadow stallion, riding a white destrier.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is standing here, riding a warhorse.
*Sraeyn* is here, fighting Shinsei, riding a warhorse.
A shadow stallion is here, fighting Adael.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.
Byrg tells you 'that killed me...'
A warhorse seems too exhausted to obey *Nymyrya*'s commands.

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >
*Vincen* tries to pierce you, but you deflect the blow.
*Sraeyn* assumes an offensive striking posture.

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >
Trill has arrived from the east.

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >
#Ok. $target is now set to {human}.

Trill tries to pierce *Nymyrya*, but she deflects the blow.

* N HP:Hurt SP:Strong MV:Winded - Vincen: Hurt >



You panic and attempt to flee!
Osiris tries to blast *Draz*, but he deflects the blow.


Trill assumes an offensive striking posture.


Trill panics, and attempts to flee!

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A thin, decorative belt with an elaborate buckle is here.
A pair of sturdy metal half-gauntlets has been set here.
Boots made from the fur of various animals have been left here.
A large slab of meat has been placed here. [2]
A small purse is here. [2]
A long, heavy sword lies on the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A jet black shirt of satin is here. [2]
A slightly dented rimmed round helmet has been left here.
A supple black pile of linked chain lies here.
A sword with a jagged edge has been stuck in the ground. [2]
A set of chainmail sleeves lie upon the ground.
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A set of chainmail leggings lay upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A brightly polished set of riveted chainmail leggings lies here. [3]
A solid set of leather gauntlets rests here. [2]
A dark cloak with a hood has been left here. [3]
You reply to Byrg 'nod'

o N HP:Hurt SP:Strong MV:Winded > A rat squeaks 'Nymyrya, Vincen, Adael and more are at On the Stone Steps'
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o N HP:Hurt SP:Strong MV:Winded > Nobody here by that name.

o N HP:Hurt SP:Strong MV:Winded >

Entering the Monastery
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A thin, decorative belt with an elaborate buckle is here.
A pair of sturdy metal half-gauntlets has been set here.
Boots made from the fur of various animals have been left here.
A large slab of meat has been placed here. [2]
A small purse is here. [2]
A long, heavy sword lies on the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A jet black shirt of satin is here. [2]
A slightly dented rimmed round helmet has been left here.
A supple black pile of linked chain lies here.
A sword with a jagged edge has been stuck in the ground. [2]
A set of chainmail sleeves lie upon the ground.
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A set of chainmail leggings lay upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A brightly polished set of riveted chainmail leggings lies here. [3]
A solid set of leather gauntlets rests here. [2]
A dark cloak with a hood has been left here. [3]

o N HP:Hurt SP:Strong MV:Winded >
On the Stone Steps
[ obvious exits: E W ]
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Stomper the Darkling Master is here, fighting Adael.
Trill the Master Havoc is here, fighting Nymyrya.
*Nymyrya* is here, fighting Trill, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
Osiris the Revolting Torturer is here, fighting Draz.
Shinsei the Darkling Senior is sitting here.
*Vincen* is here, fighting Shinsei, riding a warhorse.
*Adael* is here, fighting Stomper, riding a white destrier.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is here, fighting Osiris, riding a warhorse.
*Sraeyn* is here, fighting Shinsei, riding a warhorse.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.
Honey tells you 'i died south of ragan '
Melkor has arrived from the west.
You gasp in pain as streaks of fire from *Nymyrya* burn your body!

* N HP:Wounded SP:Strong MV:Winded - Osiris: Hurt - Draz: Hurt > You begin to weave the appropriate flows...
Melkor hacks *Adael*'s left leg.


Trill leaves east.

-
Shinsei leaves west.

= +
*Vincen* tries to pierce you, but you deflect the blow.

*
Stomper narrates '1e'


*Adael* panics, and attempts to flee!
*Adael* tries to flee, but is too exhausted!

*
A rat squeaks 'Nymyrya, Vincen, Adael and more are at On the Stone Steps'
*Vincen* tries to pierce you, but you parry successfully.
A rat squeaks 'Nymyrya, Vincen, Adael and more are at On the Stone Steps'
Stomper swiftly dodges *Adael*'s attempt to blast him.
Stomper slashes *Adael*'s body hard.
*Draz* scythes Osiris's right arm hard.
Your heartbeat calms down more as you feel less panicked.
*Sraeyn* slashes Melkor's body.
Stomper narrates 'ragan'
*Adael* panics, and attempts to flee!
*Adael* tries to flee, but is too exhausted!
Trill narrates '1e'

+
*Draz* avoids being bashed by Osiris who loses his balance and falls!

=
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.
Trill tries to pierce *Nymyrya*, but she parries successfully.

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt >
Honey tells you 'lolol'

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt >

Stomper panics, and attempts to flee!
*Adael* panics, and attempts to flee!

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt > You begin to weave the appropriate flows...


Trill tries to pierce *Nymyrya*, but she deflects the blow.
*Vincen* tries to pierce you, but you parry successfully.

-
Stomper leaves west.
*Adael* leaves west riding a white destrier.

= + * *
Melkor tries to hack *Sraeyn*, but he parries successfully.
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
Trill tries to pierce *Nymyrya*, but she parries successfully.
*Vincen* tries to pierce you, but you deflect the blow.
*Draz* scythes Osiris's head.

+
Osiris looks at *Draz*.
Trill narrates 'all hit'

=
*Sraeyn* sends Melkor sprawling with a powerful bash!
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.
Stomper narrates '1e ragan all hit'

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt >
Trill assumes an offensive striking posture.

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt >
You begin to weave the appropriate flows...

-
*Vincen* tries to pierce you, but you parry successfully.
Shinsei has arrived from the west.

=
Shinsei tries to scythe *Nymyrya*, but she parries successfully.

+ *
Shinsei tries to scythe *Nymyrya*, but she deflects the blow.
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
Trill tries to pierce *Nymyrya*, but she parries successfully.
*Sraeyn* slashes Melkor's body.
*Vincen* tries to pierce you, but you deflect the blow.
*Draz* scythes Osiris's right arm hard.

* + =
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt >

*Sraeyn* assumes an offensive striking posture.
*Draz* avoids being bashed by Osiris who loses his balance and falls!

* N HP:Wounded SP:Strong MV:Tiring - Osiris: Hurt - Draz: Hurt > You begin to weave the appropriate flows...

- = + *
*Vincen* tries to pierce you, but you deflect the blow.
*Draz* panics, and attempts to flee!
*Draz* tries to flee, but is too exhausted!

*
Trill tries to pierce *Nymyrya*, but she parries successfully.
*Sraeyn* slashes Melkor's body hard.
*Vincen* tries to pierce you, but you parry successfully.
*Draz* scythes Osiris's body.
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'

+ =
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.
Melkor panics, and attempts to flee!

* N HP:Wounded SP:Good MV:Tiring - Draz: Hurt >
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
You begin to weave the appropriate flows...
*Nymyrya* avoids being bashed by Shinsei who loses his balance and falls!

-
Melkor leaves east.

= + * * +
A flock of ravens caws 'Adael, Deimon are at The Yard Before the Monastery'
Trill tries to pierce *Nymyrya*, but she deflects the blow.
*Vincen* pierces your right arm into bloody fragments!
*Sraeyn* slashes Shinsei's body.
Ouch! You couldn't maintain the flows.

* N HP:Wounded SP:Good MV:Tiring - Draz: Hurt >
You gasp in pain as streaks of fire from *Nymyrya* burn your body!

* N HP:Wounded SP:Good MV:Tiring - Draz: Hurt >
You begin to weave the appropriate flows...

- =
*Draz* avoids being bashed by Osiris who loses his balance and falls!

+
Melkor has arrived from the east.

*
Melkor tries to hack *Draz*, but he deflects the blow.

* +
Cancelled.
Trill tries to pierce *Nymyrya*, but she parries successfully.
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
A sickly, blighted deer leaves west.
*Nymyrya* tries to strike Trill, but he dodges the attack.
*Vincen* tries to pierce you, but you deflect the blow.
You strike *Draz*'s right arm hard.
*Draz* tries to scythe you, but you parry successfully.
You begin to weave the appropriate flows...


Cancelled.
*Vincen* tries to pierce you, but you parry successfully.
*Sraeyn* sends Shinsei sprawling with a powerful bash!
You panic and attempt to flee!


You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
Some thick-soled, heavy leather boots stand stiffly together.
A thin, decorative belt with an elaborate buckle is here.
A pair of sturdy metal half-gauntlets has been set here.
Boots made from the fur of various animals have been left here.
A large slab of meat has been placed here. [2]
A small purse is here. [2]
A long, heavy sword lies on the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A jet black shirt of satin is here. [2]
A slightly dented rimmed round helmet has been left here.
A supple black pile of linked chain lies here.
A sword with a jagged edge has been stuck in the ground. [2]
A set of chainmail sleeves lie upon the ground.
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A set of chainmail leggings lay upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A brightly polished set of riveted chainmail leggings lies here. [3]
A solid set of leather gauntlets rests here. [2]
A dark cloak with a hood has been left here. [3]

o N HP:Wounded SP:Good MV:Tiring >
You have 140(280) hit, 93(193) saidin and 79(152) movement points.
You have scored 107312389 experience points and 1079 quest points.
You need 1187611 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 312 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

o N HP:Wounded SP:Good MV:Tiring >
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
On the Stone Steps
[ obvious exits: E W ]
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is here, fighting Draz.
Shinsei the Darkling Senior is sitting here.
Trill the Master Havoc is here, fighting Nymyrya.
*Nymyrya* is here, fighting Trill, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
Osiris the Revolting Torturer is here, fighting Draz.
*Vincen* is here, fighting Trill, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is sitting here, riding a warhorse.
*Sraeyn* is here, fighting Shinsei, riding a warhorse.
A gray palfrey prances skittishly nearby.

* N HP:Wounded SP:Good MV:Tiring > You begin to weave the appropriate flows...

- =
*Vincen* pierces Trill's left leg extremely hard.

+ * *
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'

+ =
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.

* N HP:Wounded SP:Good MV:Tiring - Melkor: Wounded - Draz: Wounded >
Osiris narrates 'draz woudn'

* N HP:Wounded SP:Good MV:Tiring - Melkor: Wounded - Draz: Wounded >

You strike *Draz*'s left leg very hard.
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
*Vincen* pierces Trill's right arm extremely hard.
Melkor hacks *Draz*'s body hard.
*Sraeyn* slashes Shinsei's left leg very hard.
Osiris blasts *Draz*'s body.
Trill tries to pierce *Nymyrya*, but she deflects the blow.
Trill swiftly dodges *Nymyrya*'s attempt to strike him.

* N HP:Wounded SP:Good MV:Tiring - Melkor: Wounded - Draz: Wounded > *Vincen* gets a cup of thready brown tea from a small purse.
You begin to weave the appropriate flows...

-
*Sraeyn* assumes an offensive striking posture.

= +
*Vincen* quaffs a cup of thready brown tea.

*
Melkor narrates 'draze wound bashed'

* + =
Ok.
*Nymyrya* panics, and attempts to flee!
*Nymyrya* tries to flee, but is too exhausted!
Streaks of fire flow from your hands, burning *Nymyrya*.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Nymyrya* burn your body!



*Vincen* pierces Trill's right leg extremely hard.
*Draz* scythes Melkor's left foot.
Melkor hacks *Draz*'s head hard.
Osiris blasts *Draz*'s body hard.
Trill tries to pierce *Nymyrya*, but she parries successfully.

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
A sickly, skinny deer stands here in a daze.
Sidious the Grovelling Slave is here, fighting Deimon.
*Deimon* is here, fighting Sidious, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran forward scout is here, fighting Sidious.
Ragan is here, fighting Sidious.
You begin to weave the appropriate flows...


Sidious avoids being bashed by *Deimon* who loses his balance and falls!

- = + *

Cancelled.
Sidious barely pierces *Deimon*'s body.
On the Stone Steps
[ obvious exits: E W ]
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is here, fighting Draz.
Shinsei the Darkling Senior is sitting here.
Trill the Master Havoc is here, fighting Nymyrya.
*Nymyrya* is sitting here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
Osiris the Revolting Torturer is here, fighting Draz.
*Vincen* is here, fighting Trill, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is here, fighting Melkor, riding a warhorse.
*Sraeyn* is here, fighting Shinsei, riding a warhorse.
A gray palfrey prances skittishly nearby.

* N HP:Battered SP:Good MV:Winded > You begin to weave the appropriate flows...

-
*Sraeyn* assumes an offensive striking posture.

=
*Vincen* tries to pierce Trill, but he deflects the blow.
*Draz* scythes Melkor's left arm.
*Sraeyn* slashes Shinsei's body.
Trill pierces *Nymyrya*'s body.
*Nymyrya* panics, and attempts to flee!
*Nymyrya* tries to flee, but is too exhausted!
Trill swiftly dodges *Nymyrya*'s attempt to strike him.

+
Osiris sends *Draz* sprawling with a powerful bash!

*
*Sraeyn* assumes an offensive striking posture.

* + =
Ok.
*Nymyrya* panics, and attempts to flee!
*Nymyrya* tries to flee, but is too exhausted!
Streaks of fire flow from your hands, burning *Nymyrya*.

* N HP:Battered SP:Good MV:Winded - Melkor: Battered - Draz: Wounded >
You begin to weave the appropriate flows...

- =
A flock of ravens caws 'Adael is at A Stand of Trees'
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
*Vincen* pierces Trill's right arm extremely hard.
A rat squeaks 'Nymyrya, Vincen, Draz and more are at On the Stone Steps'
Melkor hacks *Draz*'s right arm very hard.
*Sraeyn* slashes Shinsei's left leg very hard.
Osiris blasts *Draz*'s head hard.
Trill tries to pierce *Nymyrya*, but she parries successfully.
*Nymyrya* tries to strike Trill, but he deflects the blow.
*Sraeyn* assumes an offensive striking posture.

+ * * +
Shinsei narrates 'Nymyrya bashed'

=
Ok.
*Nymyrya* panics, and attempts to flee!
*Nymyrya* tries to flee, but is too exhausted!
Streaks of fire flow from your hands, burning *Nymyrya*.

* N HP:Battered SP:Fading MV:Winded - Melkor: Wounded - Draz: Wounded >

Shinsei panics, and attempts to flee!

* N HP:Battered SP:Fading MV:Winded - Melkor: Wounded - Draz: Wounded > You begin to weave the appropriate flows...

- =
*Vincen* tries to pierce Trill, but he parries successfully.
Melkor hacks *Draz*'s left leg hard.
Osiris blasts *Draz*'s body hard.
Shinsei tries to scythe *Nymyrya*, but she deflects the blow.
Trill tries to pierce *Nymyrya*, but she parries successfully.
Trill swiftly dodges *Nymyrya*'s attempt to strike him.
Shinsei leaves east.
*Nymyrya* panics, and attempts to flee!

+ *
*Draz* panics, and attempts to flee!

* +
*Draz* leaves west riding a warhorse.

=
Ok.
*Nymyrya* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Nymyrya*.
Shinsei has arrived from the east.

* N HP:Battered SP:Fading MV:Winded - Trill: Hurt - Nymyrya: Beaten >
*Sraeyn* sends Shinsei sprawling with a powerful bash!

* N HP:Battered SP:Fading MV:Winded - Trill: Hurt - Nymyrya: Beaten >

Osiris blasts *Nymyrya*'s body.

* N HP:Battered SP:Fading MV:Winded - Trill: Hurt - Nymyrya: Beaten >
You get a many-faceted stone from a backpack.

* N HP:Battered SP:Fading MV:Winded - Trill: Hurt - Nymyrya: Beaten > You begin to weave the appropriate flows...


*Sraeyn* slashes Shinsei's body hard.
A rat squeaks 'Nymyrya, Vincen, Sraeyn are at On the Stone Steps'
*Vincen* tries to pierce Trill, but he parries successfully.
Trill tries to pierce *Nymyrya*, but she parries successfully.

-
*Nymyrya* leaves west riding a warhorse.

=
Trill tries to pierce *Vincen*, but he parries successfully.
*Vincen* tries to pierce Trill, but he deflects the blow.

+ * * + =
Your target is no longer here!
Osiris tries to blast *Vincen*, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded >
*Sraeyn* assumes an offensive striking posture.

* N HP:Battered SP:Fading MV:Winded >

Trill tries to pierce *Vincen*, but he parries successfully.
A rat squeaks 'Vincen, Sraeyn are at On the Stone Steps'
*Sraeyn* slashes Shinsei's body.
*Vincen* tries to pierce Trill, but he deflects the blow.
You stop using a piece of sandstone.

* N HP:Battered SP:Fading MV:Winded > *Vincen* panics, and attempts to flee!
*Vincen* tries to flee, but is too exhausted!
You grab a many-faceted stone.


* N HP:Battered SP:Fading MV:Winded > You try to strike *Vincen*, but he dodges the attack.

* N HP:Battered SP:Fading MV:Winded - Trill: Hurt - Vincen: Hurt > You begin to weave the appropriate flows...


A rat squeaks 'Vincen, Sraeyn are at On the Stone Steps'
*Vincen* tries to pierce Trill, but he parries successfully.

- =
*Vincen* panics, and attempts to flee!
*Vincen* tries to flee, but is too exhausted!

+ *
Shinsei panics, and attempts to flee!

*
*Vincen* panics, and attempts to flee!
*Vincen* tries to flee, but is too exhausted!

+
*Vincen* avoids being bashed by Osiris who loses his balance and falls!

=
Trill tries to pierce *Vincen*, but he parries successfully.
A rat squeaks 'Vincen, Sraeyn are at On the Stone Steps'
*Vincen* tries to pierce Trill, but he deflects the blow.

-
*Vincen* panics, and attempts to flee!
Shinsei leaves west.

- = +
#Ok. $target is now set to {human}.
*
Trill tries to pierce *Vincen*, but he parries successfully.
You draw some energy from the stone in your hand.
Ok.
You failed.

* N HP:Battered SP:Fading MV:Winded - Trill: Hurt - Vincen: Hurt >

*Vincen* leaves west riding a warhorse.
Trill tries to pierce *Sraeyn*, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
*Vincen* is standing here, riding a warhorse.
*Draz* is here, fighting Sidious, riding a warhorse.
Sidious the Grovelling Slave is sitting here.
*Adael* is here, fighting Sidious, riding a white destrier.
A sickly, skinny deer stands here in a daze.
*Deimon* is here, fighting Sidious, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Ack, you lost Melkor!

* N HP:Battered SP:Fading MV:Winded > You try to strike *Vincen*, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded - Vincen: Hurt >
*Vincen* tries to pierce you, but you deflect the blow.
A Shienaran forward scout joins Vincen's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You try to strike *Vincen*, but he deflects the blow.
A rat squeaks 'Sraeyn is at On the Stone Steps'
*Draz* scythes Sidious's right leg extremely hard.
*Deimon* crushes Sidious's right arm into bloody fragments!
*Adael* tries to blast Sidious, but he parries successfully.
[channel 'earthquake']
You draw some energy from the stone in your hand.
You begin to weave the appropriate flows...
Honey tells you 'not sure why i tried to break ragan with 40 hps to get to 1e'

- = + * *
*Vincen* pierces your body very hard.
You panic and attempt to flee!


Sidious panics, and attempts to flee!


*Sraeyn* has arrived from the east, riding a warhorse.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

o N HP:Battered SP:Fading MV:Winded >

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Good Fight Stedding to Dusty

Post by Kilgore » Tue Jan 10, 2023 5:40 pm

You have 109(280) hit, 34(193) saidin and 65(152) movement points.
You have scored 107317438 experience points and 1079 quest points.
You need 1182562 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 312 Turn points to date.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

o N HP:Battered SP:Fading MV:Winded >
They aren't here.

o N HP:Battered SP:Fading MV:Winded > They aren't here.
Sidious has arrived from the west.
Sidious narrates 'adael crit'

o N HP:Battered SP:Fading MV:Winded >
They aren't here.

o N HP:Battered SP:Fading MV:Winded >
Your eyesight is not so keen.
Shinsei narrates 'out crit'

o N HP:Battered SP:Fading MV:Winded >
They aren't here.

o N HP:Battered SP:Fading MV:Winded >
They aren't here.

o N HP:Battered SP:Fading MV:Winded > Ok.

o N HP:Battered SP:Fading MV:Winded >
You narrate 'am'

o N HP:Battered SP:Fading MV:Winded >
corpse (here) :
Nothing.

o N HP:Battered SP:Fading MV:Winded >
You narrate 'low'

o N HP:Battered SP:Fading MV:Winded >
You are carrying:
a piece of sandstone

o N HP:Battered SP:Fading MV:Winded >
Your eyesight is not so keen.
Osiris looks at you.


o N HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Trill the Master Havoc is standing here.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

o N HP:Battered SP:Fading MV:Winded >
Players in your Zone
--------------------
Stomper - Walking Through the Orchard
Sidious - On the Stone Steps
Kilgore - On the Stone Steps
Melkor - On the Stone Steps
Trill - On the Stone Steps
Osiris - On the Stone Steps
*Adael* has arrived from the west, riding a white destrier.
Melkor hacks *Adael*'s head hard.

* N HP:Battered SP:Fading MV:Winded >


Sidious pierces *Adael*'s right arm hard.
Trill pierces *Adael*'s right leg.
*Adael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Adael*'s death cry.


o N HP:Battered SP:Fading MV:Winded > You narrate '1e rag'
Osiris gives you an obsidian encrusted sungwood staff.

o N HP:Battered SP:Fading MV:Winded >
They aren't here.

o N HP:Battered SP:Fading MV:Winded > o N HP:Battered SP:Fading MV:Winded > They aren't here.

o N HP:Battered SP:Fading MV:Winded >
#Ok. $target is now set to {light}.


*Sraeyn* has arrived from the west, riding a warhorse.
Sidious tries to pierce *Sraeyn*, but he parries successfully.
Trill gets a sungwood bracelet from the corpse of Adael.
Trill gets a backpack from the corpse of Adael.
Trill gets a backpack from the corpse of Adael.
Trill gets a thick, steel-plated breastplate from the corpse of Adael.
Trill gets a torc of gleaming steel from the corpse of Adael.
Trill gets a torc of gleaming steel from the corpse of Adael.
Trill gets a polished, slitted great helm from the corpse of Adael.
Trill gets a gold ring delicately carved with ivy from the corpse of Adael.
Trill gets a gold ring delicately carved with ivy from the corpse of Adael.
Trill gets an oilstone from the corpse of Adael.
Trill gets a pair of thick metal boots from the corpse of Adael.
Trill gets a pair of ebony-steel plate greaves from the corpse of Adael.
Trill gets a leather water flask from the corpse of Adael.
Trill gets a soft leather pouch from the corpse of Adael.
Trill gets a leather belt from the corpse of Adael.
Trill gets a pair of heavy metal gauntlets from the corpse of Adael.
Trill gets a pair of heavy metal gauntlets from the corpse of Adael.
Trill gets a pair of ebony-steel plate vambraces from the corpse of Adael.
Trill gets a torch from the corpse of Adael.

* N HP:Battered SP:Fading MV:Winded > You put an obsidian encrusted sungwood staff in a backpack.
You put a piece of sandstone in a backpack.
Osiris stops using a bronze headed war axe.
Trill leans over and severs the head from the corpse of Adael.

* N HP:Battered SP:Fading MV:Winded >
*Draz* has arrived from the west, riding a warhorse.
*Deimon* has arrived from the west, riding a warhorse.
*Nymyrya* has arrived from the west, riding a warhorse.
Osiris draws a dagger from a cloak of shifting colors with a flash of steel.
*Deimon* tries to crush you, but you parry successfully.

* N HP:Battered SP:Fading MV:Winded - Deimon: Wounded >

Sidious narrates 'adael rip'
*Draz* scythes Trill's body into bloody fragments!

* N HP:Battered SP:Fading MV:Winded - Deimon: Wounded > corpse (here) :
a dark, grim axe
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
a full metal helmet and visor
Sidious sheathes a feathered Kandori paramerion into a heron-engraved scabbard.
Osiris sheathes a dagger into a cloak of shifting colors.


* N HP:Battered SP:Fading MV:Winded - Deimon: Wounded >
Sidious draws a dagger from a camouflaged hood with a flash of steel.
Osiris wields a bronze headed war axe in a two-handed grip.

* N HP:Battered SP:Fading MV:Winded - Deimon: Wounded >
Arglebargle, glop-glyf!?!

* N HP:Battered SP:Fading MV:Winded - Deimon: Wounded > You panic and attempt to flee!
Sidious sheathes a dagger into a camouflaged hood.
Osiris tries to blast *Nymyrya*, but she deflects the blow.



*Deimon* panics, and attempts to flee!
*Deimon* tries to flee, but is too exhausted!


#Ok. $target is now set to {female}.

A rat squeaks 'Nymyrya, Deimon, Draz and more are at On the Stone Steps'
*Nymyrya* barely strikes Osiris's body.
Trill tries to pierce *Draz*, but he deflects the blow.
*Deimon* tries to crush you, but you deflect the blow.
*Sraeyn* tries to slash Sidious, but he parries successfully.
Sidious draws a dagger from a camouflaged hood with a flash of steel.
Sidious tries to pierce *Sraeyn*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Trill panics, and attempts to flee!
*Deimon* panics, and attempts to flee!
*Deimon* tries to flee, but is too exhausted!

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
*Vincen* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
You narrate 'hit'

o N HP:Battered SP:Fading MV:Tiring >
*Vincen* tries to pierce you, but you parry successfully.
You feel the flows of saidin coursing through your body.

o N HP:Battered SP:Fading MV:Tiring - Vincen: Hurt >
No way! You're fighting for your life!


o N HP:Battered SP:Fading MV:Tiring - Vincen: Hurt >

Nobody here by that name.

o N HP:Battered SP:Fading MV:Tiring - Vincen: Hurt > You panic and attempt to flee!

You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
Who or what should the weave be cast upon?

o N HP:Battered SP:Fading MV:Winded >

By the Apple Trees
[ obvious exits: E S W ]
A baby lizard scampers about.

o N HP:Battered SP:Fading MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.


o N HP:Battered SP:Fading MV:Winded >

By the Apple Trees
[ obvious exits: E S W ]
A baby lizard scampers about.

o N HP:Battered SP:Fading MV:Winded >
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
Stomper the Darkling Master is standing here.

o N HP:Battered SP:Fading MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
*Draz* is standing here, riding a warhorse.
*Vincen* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Stomper has arrived from the north.
*Draz* tries to scythe Stomper, but he deflects the blow.

* N HP:Battered SP:Fading MV:Winded > *Vincen* tries to pierce Stomper, but he deflects the blow.
On the Stone Steps
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
*Nymyrya* is here, fighting Osiris, riding a warhorse.
*Deimon* is sitting here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
Melkor the Dark Master is here, fighting Deimon.
Osiris the Revolting Torturer is here, fighting Nymyrya.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.
Osiris narrates 'nym beat'

* N HP:Battered SP:Fading MV:Winded > You begin to weave the appropriate flows...


Melkor hacks *Deimon*'s right arm hard.
*Nymyrya* strikes Osiris's body.
Trill pierces *Deimon*'s right leg.

- = + *
*Sraeyn* tries to slash you, but you deflect the blow.

* +
*Nymyrya* panics, and attempts to flee!

=
Trill pierces *Deimon*'s right arm.
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Nymyrya*.

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched >

*Nymyrya* leaves west riding a warhorse.

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched > Nobody here by that name.

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched >
You try to strike *Sraeyn*, but he parries successfully.
Trill pierces *Deimon*'s body.
Melkor hacks *Deimon*'s body.
Trill assumes an offensive striking posture.

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched >
Osiris blasts *Deimon*'s left foot hard.

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched >

*Deimon* panics, and attempts to flee!
*Deimon* tries to flee, but is too exhausted!

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched > Nobody here by that name.

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched >
*Deimon* panics, and attempts to flee!

* N HP:Battered SP:Fading MV:Winded - Sraeyn: Scratched >
*Sraeyn* sends you sprawling with a powerful bash!
You panic and attempt to flee!



Trill pierces *Deimon*'s body.


*Sraeyn* slashes your left foot into bloody fragments!
Trill pierces *Deimon*'s body hard.


*Deimon* leaves west riding a warhorse.


*Sraeyn* assumes an offensive striking posture.
Trill barely pierces *Sraeyn*'s body.


*Sraeyn* assumes an offensive striking posture.

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
*Draz* is standing here, riding a warhorse.
*Vincen* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Nobody here by that name.
*Draz* tries to scythe you, but you parry successfully.

* N HP:Battered SP:Fading MV:Winded - Draz: Wounded >
Osiris narrates 'deimon wound'

* N HP:Battered SP:Fading MV:Winded - Draz: Wounded >
*Vincen* leaves east riding a warhorse.

* N HP:Battered SP:Fading MV:Winded - Draz: Wounded >
You panic and attempt to flee!
*Nymyrya* has arrived from the north, riding a warhorse.



A rat squeaks 'Vincen, Sraeyn are at On the Stone Steps'
*Draz* tries to scythe you, but you deflect the blow.
A Shienaran forward scout joins Draz's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Nymyrya* leaves east riding a warhorse.


Sidious has arrived from the east.


*Vincen* has arrived from the east, riding a warhorse.
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Nobody here by that name.

o N HP:Battered SP:Fading MV:Winded > Ok.

o N HP:Battered SP:Fading MV:Winded >
Your eyesight is not so keen.


o N HP:Battered SP:Fading MV:Winded >
A rat squeaks 'Nymyrya is at On the Stone Steps'
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of Maximus is lying here.
You notice a small canoe is hidden here.
A gray palfrey prances skittishly nearby.
A spotted horse wanders skittishly around here.

o N HP:Battered SP:Fading MV:Winded > Players in your Zone
--------------------
Kilgore - Path to the Old Monastery
Shinsei - The Decaying Forest
Stomper - By the Apple Trees
Sidious - The Yard Before the Monastery
Trill - On the Stone Steps
Melkor - On the Stone Steps
Osiris - On the Stone Steps

o N HP:Battered SP:Fading MV:Winded >
Trill narrates 'on'

o N HP:Battered SP:Fading MV:Winded >

By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o N HP:Battered SP:Fading MV:Weary > The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
A rat squeaks 'Nymyrya is at On the Stone Steps'
No way! You're fighting for your life!
Trill narrates '1e'

o N HP:Battered SP:Fading MV:Weary - the ancient tree: Scratched >

*Draz* has arrived from the south, riding a warhorse.

* N HP:Battered SP:Fading MV:Weary - the ancient tree: Scratched > No way! You're fighting for your life!
*Draz* leaves north riding a warhorse.

o N HP:Battered SP:Fading MV:Weary - the ancient tree: Scratched >

You swiftly dodge the ancient tree's attempt to hit you.
You strike the ancient tree's roots into bloody fragments!
The ancient tree tries to hit you, but you deflect the blow.

o N HP:Battered SP:Fading MV:Weary - the ancient tree: Hurt >
You panic and attempt to flee!


*Draz* has arrived from the north, riding a warhorse.


*Draz* tries to scythe you, but you parry successfully.
Trill narrates 'crit'
Melkor narrates 'rnym beat'


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of Maximus is lying here.
You notice a small canoe is hidden here.
A gray palfrey prances skittishly nearby.
A spotted horse wanders skittishly around here.
Path Before the Gate
[ obvious exits: E W ]

o N HP:Battered SP:Fading MV:Weary > You narrate 'where'

o N HP:Battered SP:Fading MV:Weary >
Trill narrates 'fc'

o N HP:Battered SP:Fading MV:Weary >

The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
Sidious the Grovelling Slave is here, fighting Vincen.
*Sraeyn* is here, fighting Sidious, riding a warhorse.
*Vincen* is here, fighting Sidious, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Sidious.
*Nymyrya* has arrived from the east, riding a warhorse.
*Nymyrya* leaves north riding a warhorse.

* N HP:Battered SP:Fading MV:Weary > On the Stone Steps
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Stomper the Darkling Master is standing here.
Trill the Master Havoc is standing here.
A white destrier stands here proudly, alert for battle.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.


o N HP:Battered SP:Fading MV:Weary >
You feel the flows of saidin coursing through your body.

o N HP:Battered SP:Fading MV:Weary > Nobody here by that name.

o N HP:Battered SP:Fading MV:Weary >
*Draz* has arrived from the west, riding a warhorse.
Osiris tries to blast *Draz*, but he parries successfully.

* N HP:Battered SP:Fading MV:Weary >

Stomper slashes *Draz*'s head hard.

* N HP:Battered SP:Fading MV:Weary > Your eyesight is not so keen.

* N HP:Battered SP:Fading MV:Weary >
Stomper slashes *Draz*'s right leg hard.
A rat squeaks 'Draz is at On the Stone Steps'
*Draz* scythes Osiris's body.

* N HP:Battered SP:Fading MV:Weary >
#Ok. $target is now set to {light}.

*Draz* panics, and attempts to flee!
Melkor tries to hack *Draz*, but he deflects the blow.

* N HP:Battered SP:Fading MV:Weary >
You begin to weave the appropriate flows...
*Draz* leaves west riding a warhorse.

- = +
* Cancelled.
Your eyesight is not so keen.

o N HP:Battered SP:Fading MV:Weary >
Entering the Monastery
[ obvious exits: N E S W ]
A thick steel-plated breastplate.
A polished greathelm lies abandoned here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly.
Some thick-soled, heavy leather boots stand stiffly together.
A thin, decorative belt with an elaborate buckle is here.
A pair of sturdy metal half-gauntlets has been set here.
Boots made from the fur of various animals have been left here.
A large slab of meat has been placed here. [2]
A small purse is here. [2]
A long, heavy sword lies on the ground here.
A pair of riveted chainmail coverings lay stretched on the ground.
A jet black shirt of satin is here. [2]
A slightly dented rimmed round helmet has been left here.
A supple black pile of linked chain lies here.
A sword with a jagged edge has been stuck in the ground. [2]
A set of chainmail sleeves lie upon the ground.
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A set of chainmail leggings lay upon the ground.
A densely woven shirt of thick mail is here.
A bundle of chainmail lies on the ground. [3]
A sturdy pair of boots with metal caps covering the toes rest here. [2]
A brightly polished set of riveted chainmail leggings lies here. [3]
A solid set of leather gauntlets rests here. [2]
A dark cloak with a hood has been left here. [3]
Melkor has arrived from the west.

o N HP:Battered SP:Fading MV:Weary >
You are carrying:
Nothing.

o N HP:Battered SP:Fading MV:Weary >
backpack (used) :
a piece of sandstone
an obsidian encrusted sungwood staff
a large number of copper pennies (25)
a wealth of gold crowns (112)
a skin of human flesh
[2] a package of iron rations

o N HP:Battered SP:Fading MV:Weary >
A white destrier stands here proudly, alert for battle.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

o N HP:Battered SP:Fading MV:Weary >
On the Stone Steps
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A white destrier stands here proudly, alert for battle.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.
Melkor has arrived from the east.


o N HP:Battered SP:Fading MV:Weary > #Ok. $notstatus is now set to { N HP}.
A sickly, blighted deer has arrived from the west.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 162, Dodging bonus: 152, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- SOURCE
- NOTICE
- STRENGTH
- DARK VISION
- ARMOR
- NO QUIT

o N HP:Battered SP:Fading MV:Weary >
You narrate 'dung show'

o N HP:Battered SP:Fading MV:Weary >

corpse (here) :
a dark, grim axe
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
a full metal helmet and visor

o N HP:Battered SP:Fading MV:Weary > Ok.
Stomper narrates '3 ragan'

o N HP:Battered SP:Fading MV:Weary >

Your eyesight is not so keen.

o N HP:Battered SP:Fading MV:Weary >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
A white destrier stands here proudly, alert for battle.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

o N HP:Battered SP:Fading MV:Weary > You are carrying:
Nothing.


o N HP:Battered SP:Fading MV:Weary > Players in your Zone
--------------------
Trill - The Crossroads
Sidious - Walking Through the Orchard
Stomper - Walking Through the Orchard
Melkor - On the Stone Steps
Kilgore - On the Stone Steps
Shinsei - Walking Through the Orchard
Osiris - On the Stone Steps

o N HP:Battered SP:Fading MV:Weary >
Osiris starts following you.

o N HP:Battered SP:Fading MV:Weary >

You narrate 'we are 1e ragan'

o N HP:Battered SP:Fading MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
A white destrier stands here proudly, alert for battle.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

o N HP:Battered SP:Fading MV:Weary >

Osiris is now a member of your group.

o N HP:Battered SP:Fading MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
A white destrier stands here proudly, alert for battle.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.


o N HP:Battered SP:Fading MV:Weary > Players in your Zone
--------------------
Shinsei - The Yard Before the Monastery
Stomper - By the Apple Trees
Trill - The Crossroads
Sidious - Walking Through the Orchard
Melkor - On the Stone Steps
Kilgore - On the Stone Steps
Osiris - On the Stone Steps

o N HP:Battered SP:Fading MV:Weary >

Sidious narrates 'on 1n rag'

o N HP:Battered SP:Fading MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 162, Dodging bonus: 152, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- DARK VISION
- ARMOR
- NO QUIT

o N HP:Battered SP:Fading MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
A white destrier stands here proudly, alert for battle.
Osiris the Revolting Torturer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

o N HP:Battered SP:Fading MV:Weary >
Osiris puts the severed head of Chloro the Human slain in the Blight in a small purse.
Osiris puts the severed head of Viva the Human slain in the Blight in a small purse.
Trill narrates 'nym crit'

o N HP:Battered SP:Fading MV:Weary >
You start riding him.


o R N HP:Battered SP:Fading MV:Weary >

The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Draz* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Osiris has arrived from the east.
Melkor has arrived from the east.

* R N HP:Battered SP:Fading MV:Weary > Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
*Vincen* is here, fighting Sidious, riding a warhorse.
Sidious the Grovelling Slave is here, fighting Vincen.
Osiris has arrived from the south.
Melkor has arrived from the south.
Stomper narrates '2n ragan'

o R N HP:Battered SP:Fading MV:Weary >
You try to strike *Vincen*, but he parries successfully.

o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Scratched > You feel the flows of saidin coursing
through your body.


o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Scratched >
Osiris puts a piece of sandstone in a soft leather pouch.
Osiris puts a beautifully worked great serpent ring in a soft leather pouch.
Osiris puts a gold ring in a soft leather pouch.
Osiris puts a camouflaged hood in a soft leather pouch.
Osiris puts a Kandori snowflake necklace in a soft leather pouch.
Osiris puts a shimmering pendant of obsidian in a soft leather pouch.
Osiris puts a bearskin tunic in a soft leather pouch.
Osiris puts a gray silk dress embroidered with white teardrops in a soft leather pouch.
Osiris puts a gray fringed shawl in a soft leather pouch.
Osiris puts a pair of dark gloves in a soft leather pouch.
Osiris puts a silver Kandori wristcuff in a soft leather pouch.
Osiris puts a belt with a buckle of cuendillar in a soft leather pouch.
Osiris puts a water skin in a soft leather pouch.
Osiris puts a pair of earthen colored breeches in a soft leather pouch.
Osiris puts a black pair of silver-tooled boots in a soft leather pouch.

o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Scratched > You try to strike *Vincen*, but he parries successfully.
*Vincen* tries to pierce Sidious, but he deflects the blow.
You begin to weave the appropriate flows...
*Vincen* swiftly dodges Osiris's attempt to blast him.

-
*Sraeyn* has arrived from the north, riding a warhorse.
Melkor tries to hack *Sraeyn*, but he parries successfully.

=
Sidious leaves east.
Trill pierces *Sraeyn*'s body.

+ *
Stomper narrates 'on here'

* +
*Sraeyn* panics, and attempts to flee!

=
*Vincen* panics, and attempts to flee!
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Vincen*.

* R N HP:Battered SP:Fading MV:Weary - Osiris: Hurt - Vincen: Hurt >
Trill narrates 'on'

* R N HP:Battered SP:Fading MV:Weary - Osiris: Hurt - Vincen: Hurt >
*Sraeyn* leaves south riding a warhorse.
Stomper has arrived from the north.

o R N HP:Battered SP:Fading MV:Weary - Osiris: Hurt - Vincen: Hurt >
#Ok. $target is now set to {light}.

Osiris tries to blast *Vincen*, but he dodges the attack.
You try to strike *Vincen*, but he parries successfully.


o R N HP:Battered SP:Fading MV:Weary - Osiris: Hurt - Vincen: Hurt >
*Vincen* leaves north riding a warhorse.

o R N HP:Battered SP:Fading MV:Weary > They aren't here.


o R N HP:Battered SP:Fading MV:Weary >
Trill assumes an offensive striking posture.

o R N HP:Battered SP:Fading MV:Weary >
The temperature is about 35 degrees.
The sky is cloudless, and a mild wind comes from the north.

o R N HP:Battered SP:Fading MV:Weary > They aren't here.
Sidious has arrived from the east.

o R N HP:Battered SP:Fading MV:Weary >

Stomper leaves east.

o R N HP:Battered SP:Fading MV:Weary >
By the Apple Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Vincen* is standing here, riding a warhorse.
A baby lizard scampers about.
Osiris has arrived from the south.
Sidious has arrived from the south.
Melkor has arrived from the south.
Sidious tries to pierce *Vincen*, but he dodges the attack.
Osiris tries to blast *Vincen*, but he parries successfully.

o R N HP:Battered SP:Fading MV:Weary > *Vincen* tries to pierce Sidious, but he parries successfully.
*Vincen* swiftly dodges Sidious's attempt to pierce him.
You try to strike *Vincen*, but he deflects the blow.

o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Hurt >
Ok.

o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Hurt >

You try to strike *Vincen*, but he parries successfully.
Osiris tries to blast *Vincen*, but he deflects the blow.
*Vincen* tries to pierce Sidious, but he parries successfully.
Sidious tries to pierce *Vincen*, but he deflects the blow.

o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Hurt >
*Vincen* panics, and attempts to flee!
You feel the flows of saidin coursing through your body.

o R N HP:Battered SP:Fading MV:Weary - Sidious: Battered - Vincen: Hurt > You begin to weave the appropriate flows...

- = +
*Vincen* leaves east riding a warhorse.

*
Trill leaves east.

* + = -

Stomper narrates 'bashed ragan'
Shinsei narrates 'out crit again'


- Cancelled.
In a Dying Orchard
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Osiris has arrived from the west.
Sidious has arrived from the west.
Melkor has arrived from the west.

o R N HP:Battered SP:Fading MV:Weary >
They aren't here.

o R N HP:Battered SP:Fading MV:Weary > Nobody here by that name.

o R N HP:Battered SP:Fading MV:Weary >

A Potato Field
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Osiris has arrived from the north.
Sidious has arrived from the north.
Melkor has arrived from the north.

o R N HP:Battered SP:Fading MV:Weary >
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
Trill the Master Havoc is standing here.
Osiris has arrived from the east.
Sidious has arrived from the east.
Melkor has arrived from the east.

o R N HP:Battered SP:Fading MV:Weary > Nobody here by that name.

o R N HP:Battered SP:Fading MV:Weary >
Stomper the Darkling Master is here, fighting Vincen.
*Vincen* is here, fighting Stomper, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o R N HP:Battered SP:Fading MV:Weary >
Players in your Zone
--------------------
Melkor - Walking Through the Orchard
Sidious - Walking Through the Orchard
Osiris - Walking Through the Orchard
Kilgore - Walking Through the Orchard
Trill - Walking Through the Orchard
Stomper - The Yard Before the Monastery

o R N HP:Battered SP:Fading MV:Weary >
Nobody here by that name.

o R N HP:Battered SP:Fading MV:Weary >
The Yard Before the Monastery
[ obvious exits: N E S W ]
You notice a heavy axe with a dark, serrated blade is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.
Stomper the Darkling Master is here, fighting Vincen.
*Vincen* is here, fighting Stomper, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Stomper.
Osiris has arrived from the north.
Sidious has arrived from the north.
Melkor has arrived from the north.
*Vincen* swiftly dodges Sidious's attempt to pierce him.
Melkor tries to hack *Vincen*, but he dodges the attack.

o R N HP:Battered SP:Fading MV:Haggard > You begin to weave the appropriate flows...

- =
*Draz* has arrived from the west, riding a warhorse.
Osiris tries to blast *Draz*, but he parries successfully.
Trill pierces *Draz*'s body.


A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tries to slash Stomper, but he deflects the blow.
A Shienaran forward scout slashes Stomper's head hard.
A Shienaran forward scout slashes Stomper's left arm hard.
A Shienaran forward scout slashes Stomper's left hand.
Trill pierces *Draz*'s left leg hard.
*Draz* scythes Osiris's right arm.
Osiris blasts *Draz*'s right arm.
Melkor tries to hack *Vincen*, but he deflects the blow.
*Vincen* swiftly dodges Sidious's attempt to pierce him.
Ragan tries to slice Stomper, but he parries successfully.
*Vincen* pierces Stomper's head.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.

+*Vincen* panics, and attempts to flee!

*
Stomper leaves west.


Sidious tries to pierce *Vincen*, but he deflects the blow.
*Vincen* leaves north riding a warhorse.
Melkor panics, and attempts to flee!
Melkor leaves west.

* + =
Sidious panics, and attempts to flee!
Sidious leaves east.
*Draz* panics, and attempts to flee!

-
Trill assumes a defensive striking posture.

-
*Vincen* has arrived from the north, riding a warhorse.
Sidious has arrived from the east.

=
*Vincen* tries to pierce Sidious, but he deflects the blow.
*Draz* panics, and attempts to flee!
Trill panics, and attempts to flee!

+
Osiris narrates 'draz batt'

*
You draw some energy from the stone in your hand.
Ok.
You failed.

* R N HP:Battered SP:Trickling MV:Weary >
*Vincen* swiftly dodges Sidious's attempt to pierce him.
A Shienaran forward scout joins Draz's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Vincen* tries to pierce Sidious, but he parries successfully.
Trill tries to pierce *Draz*, but he deflects the blow.
*Draz* tries to scythe Trill, but he deflects the blow.
*Draz* leaves west riding a warhorse.
Trill leaves west.

o R N HP:Battered SP:Trickling MV:Weary - a Shienaran forward scout: Healthy >
Osiris panics, and attempts to flee!
Osiris leaves south.

o R N HP:Battered SP:Trickling MV:Weary - a Shienaran forward scout: Healthy >

*Vincen* swiftly dodges Sidious's attempt to
pierce him.
*Vincen* tries to pierce Sidious, but he dodges the attack.
No way! You're fighting for your life!

o R N HP:Battered SP:Trickling MV:Weary - a Shienaran forward scout: Healthy >
You panic and attempt to flee!


Osiris has arrived from the south.

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Ok.
Osiris has arrived from the west.

o R N HP:Battered SP:Trickling MV:Weary >
Your eyesight is not so keen.

o R N HP:Battered SP:Trickling MV:Weary >

They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >

They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R N HP:Battered SP:Trickling MV:Weary > They aren't here.
Melkor narrates 'draz was well'

o R N HP:Battered SP:Trickling MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Osiris the Revolting Torturer is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o R N HP:Battered SP:Trickling MV:Weary >

On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Osiris the Revolting Torturer is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

o R N HP:Battered SP:Trickling MV:Weary > You have 113(280) hit and 39(152) movement points.
You have scored 107607965 experience points and 1079 quest points.
You need 892035 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 321 Turn points to date, ranking you Reaver Seventh.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.
Shinsei narrates 'faint sted'

o R N HP:Battered SP:Trickling MV:Weary >

You narrate 'trickling'

o R N HP:Battered SP:Trickling MV:Weary > #Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

o R HP:Battered SP:Trickling MV:Weary >

Players in your Zone
--------------------
Trill - Passing Some Tombstones
Melkor - Path to the Old Monastery
Sidious - Walking Through the Orchard
Osiris - On the Stone Steps
Stomper - The Yard Before the Monastery
Kilgore - On the Stone Steps

o R HP:Battered SP:Trickling MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Osiris the Revolting Torturer is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.

o R HP:Battered SP:Trickling MV:Weary >
Shinsei narrates 'probably chasing'
Trill narrates '1s'

o R HP:Battered SP:Trickling MV:Weary >


No-one by that name here...

o R HP:Battered SP:Trickling MV:Weary >
The Yard Before the Monastery
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Sraeyn* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Osiris has arrived from the east.
Osiris blasts *Sraeyn*'s body very hard.

* R HP:Battered SP:Trickling MV:Weary > Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Trill the Master Havoc is standing here.

o R HP:Battered SP:Trickling MV:Weary > They aren't here.

o R HP:Battered SP:Trickling MV:Weary >


Osiris has arrived from the north.

o R HP:Battered SP:Trickling MV:Weary > The Yard Before the Monastery
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Vincen* is standing here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Osiris has arrived from the south.

* R HP:Battered SP:Trickling MV:Weary > *Vincen* tries to pierce Trill, but he parries successfully.
You strike *Sraeyn*'s body.
Osiris blasts *Sraeyn*'s body hard.

* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt >

Osiris tries to blast *Sraeyn*, but he parries successfully.
Ragan slices Osiris's right hand.
You strike *Sraeyn*'s right arm hard.
Trill tries to pierce *Vincen*, but he deflects the blow.
*Vincen* tries to pierce Trill, but he deflects the blow.
Trill tries to pierce *Vincen*, but he parries successfully.
*Vincen* tries to pierce Trill, but he deflects the blow.

* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt > You narrate 'rag'


* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Trill the Master Havoc is here, fighting Vincen.
Osiris the Revolting Torturer is here, fighting Sraeyn.
A gray palfrey prances skittishly nearby, being ridden by you.
*Vincen* is here, fighting Trill, riding a warhorse.
*Sraeyn* is here, fighting YOU!, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Osiris.
Osiris panics, and attempts to flee!

* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt >
Osiris avoids being bashed by *Sraeyn* who loses his balance and falls!

* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt >

Sidious narrates 'scent orch'

* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt > The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.
Osiris leaves north.

* R HP:Battered SP:Trickling MV:Weary - Sraeyn: Hurt >

Ragan slices your body very hard.
You panic and attempt to flee!
Melkor narrates 'still scent'

You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

o R HP:Battered SP:Trickling MV:Weary >
You narrate 'flee'

o R HP:Battered SP:Trickling MV:Weary >

Your eyesight is not so keen.


o R HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R HP:Battered SP:Trickling MV:Weary >
They aren't here.
Stomper narrates 'x now beat'

o R HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R HP:Battered SP:Trickling MV:Weary > Players in your Zone
--------------------
Trill - On the Stone Steps
Osiris - The Yard Before the Monastery
Melkor - Path to the Old Monastery
Kilgore - Passing Some Tombstones
Stomper - The Crossroads
Sidious - Walking Through the Orchard


o R HP:Battered SP:Trickling MV:Weary > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary >
Obvious exits:
North - The Yard Before the Monastery
East - Under the Angel
South - At the Corner of a Burial Site


o R HP:Battered SP:Trickling MV:Weary > They aren't here.

o R HP:Battered SP:Trickling MV:Weary > They aren't here.


o R HP:Battered SP:Trickling MV:Weary >
The Yard Before the Monastery
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Vincen* is standing here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Stomper narrates 'draz'

* R HP:Battered SP:Trickling MV:Weary > *Vincen* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Weary - Vincen: Hurt >
You panic and attempt to flee!
Trill narrates 'rim 1e'


Stomper narrates 's'


*Sraeyn* tries to slash you, but you parry successfully.


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary >

*Sraeyn* has arrived from the east, riding a warhorse.
*Vincen* has arrived from the east, riding a warhorse.
*Vincen* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!


* R HP:Battered SP:Trickling MV:Weary - Vincen: Hurt > *Sraeyn* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Weary - Vincen: Hurt >
No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Weary - Vincen: Hurt >
Players in your Zone
--------------------
Melkor - The Thin Forest
Osiris - Walking Through the Orchard
Sidious - The Crossroads
Kilgore - Path Before the Gate
Trill - On the Stone Steps

* R HP:Battered SP:Trickling MV:Weary - Vincen: Hurt >
You panic and attempt to flee!


Someone squeaks 'Draz is at A Trail Through the Forest'
*Vincen* pierces your left arm extremely hard.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of Maximus is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A spotted horse wanders skittishly around here.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R HP:Battered SP:Trickling MV:Weary >

You narrate 'trickling'


o R HP:Battered SP:Trickling MV:Weary >
A Pile of Lumber
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R HP:Battered SP:Trickling MV:Weary > A Small Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

o R HP:Battered SP:Trickling MV:Weary >
By the Apple Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby lizard scampers about.

o R HP:Battered SP:Trickling MV:Weary > Players in your Zone
--------------------
Kilgore - By the Apple Trees
Osiris - The Yard Before the Monastery
Sidious - The Crossroads
Trill - On the Stone Steps

o R HP:Battered SP:Trickling MV:Weary >
You have 87(280) hit and 39(152) movement points.
You have scored 107605034 experience points and 1079 quest points.
You need 894966 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 321 Turn points to date, ranking you Reaver Seventh.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

o R HP:Battered SP:Trickling MV:Weary >
In a Dying Orchard
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o R HP:Battered SP:Trickling MV:Weary >

You narrate 'draz going s'

o R HP:Battered SP:Trickling MV:Weary > A Potato Field
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary >


Players in your Zone
--------------------
Osiris - On the Stone Steps
Kilgore - A Potato Field
Sidious - The Crossroads
Trill - On the Stone Steps

o R HP:Battered SP:Trickling MV:Weary >
In a Dying Orchard
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o R HP:Battered SP:Trickling MV:Weary > The Blight
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Weary > The Blight
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary >
Players in your Zone
--------------------
Kilgore - The Blight
Shinsei - The Blight

o R HP:Battered SP:Trickling MV:Weary >

You narrate 'sraeyn / other chasing me'

o R HP:Battered SP:Trickling MV:Weary >
Your group consists of:
Kilgore (Head of group)
Osiris
Sidious
Shinsei
Melkor
Trill

o R HP:Battered SP:Trickling MV:Weary > Players in your Zone
--------------------
Shinsei - A Blighted Path
Kilgore - The Blight

o R HP:Battered SP:Trickling MV:Weary >
The Blight
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Weary >
Arglebargle, glop-glyf!?!

* R HP:Battered SP:Trickling MV:Weary >

The Blight
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary > Alas, you cannot go that way...

o R HP:Battered SP:Trickling MV:Weary >

You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 169, Dodging bonus: 145, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- DARK VISION
- STRENGTH

o R HP:Battered SP:Trickling MV:Weary > The Blight
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R HP:Battered SP:Trickling MV:Weary >
The Blight
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

o R HP:Battered SP:Trickling MV:Weary >
Players in your Zone
--------------------
Kilgore - The Blight
Shinsei - A Blighted Path

o R HP:Battered SP:Trickling MV:Weary >
Osiris narrates 'they are ragan'

o R HP:Battered SP:Trickling MV:Weary >
#Ok. $target is now set to {light}.

The Blight
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Weary >

East: A small stick is lying on the ground here.
West: A snake is crawling through the water here.

* R HP:Battered SP:Trickling MV:Weary >
Players in your Zone
--------------------
Kilgore - The Blight
Shinsei - A Blighted Path
Trill narrates 'back rag'

* R HP:Battered SP:Trickling MV:Weary >
In a Dying Orchard
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o R HP:Battered SP:Trickling MV:Weary > A Potato Field
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary >
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Trickling MV:Weary >

Osiris narrates 'not chasing you'

o R HP:Battered SP:Trickling MV:Weary > *Draz* is standing here, riding a warhorse.
*Vincen* is standing here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


o R HP:Battered SP:Trickling MV:Weary >
Players in your Zone
--------------------
Kilgore - Walking Through the Orchard
Trill - The Crossroads
Stomper - At the Corner of a Burial Site
Osiris - On the Stone Steps
Sidious - The Crossroads

o R HP:Battered SP:Trickling MV:Weary >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

o R N HP:Battered SP:Trickling MV:Weary >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.

o R N HP:Battered SP:Trickling MV:Weary >
By the Apple Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby lizard scampers about.

o R N HP:Battered SP:Trickling MV:Weary > A Small Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
Shinsei narrates 'no sm blight'

o R N HP:Battered SP:Trickling MV:Weary >
You narrate 'nod'

o R N HP:Battered SP:Trickling MV:Weary >
You have 87(280) hit and 37(152) movement points.
You have scored 107605034 experience points and 1079 quest points.
You need 894966 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 321 Turn points to date, ranking you Reaver Seventh.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

o R N HP:Battered SP:Trickling MV:Weary >

You narrate 'am '

o R N HP:Battered SP:Trickling MV:Weary > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

o R N HP:Battered SP:Trickling MV:Weary >
A Pile of Lumber
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Trickling MV:Weary >
Sidious has arrived from the west.

o R N HP:Battered SP:Trickling MV:Weary >
Sidious leaves east.

o R N HP:Battered SP:Trickling MV:Weary >

You narrate 'blighted trees'

o R N HP:Battered SP:Trickling MV:Weary > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Trickling MV:Weary >


You narrate 'pile of lumber'

o R N HP:Battered SP:Trickling MV:Weary > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >
Players in your Zone
--------------------
Melkor - The Decaying Forest
Trill - A Field of Stumps
Sidious - Walking Through the Orchard
Kilgore - A Pile of Lumber
Stomper - At the Corner of a Burial Site
Osiris - On the Stone Steps


o R N HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >
They aren't here.

o R N HP:Battered SP:Trickling MV:Weary >

Your heartbeat calms down more as you feel less panicked.
They aren't here.
Trill nods in agreement.

o R N HP:Battered SP:Fading MV:Winded >
They aren't here.

o R N HP:Battered SP:Fading MV:Winded >
Your group consists of:
Kilgore (Head of group)
Osiris
Sidious
Shinsei
Melkor
Trill
Sidious has arrived from the east.

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Fading MV:Winded > They aren't here.


o R N HP:Battered SP:Fading MV:Winded > Arglebargle, glop-glyf!?!

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o R N HP:Battered SP:Fading MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 169, Dodging bonus: 145, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- ARMOR
- DARK VISION
- STRENGTH


o R N HP:Battered SP:Fading MV:Winded >
They aren't here.

o R N HP:Battered SP:Fading MV:Winded > They aren't here.

o R N HP:Battered SP:Fading MV:Winded > They aren't here.

o R N HP:Battered SP:Fading MV:Winded >

o R N HP:Battered SP:Fading MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Fading MV:Winded > Players in your Zone
--------------------
Shinsei - In a Dying Orchard
Osiris - Entering the Monastery
Sidious - A Pile of Lumber
Melkor - Under the Big Tree
Trill - A Pile of Lumber
Kilgore - A Pile of Lumber
Stomper - At the Corner of a Burial Site

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o R N HP:Battered SP:Fading MV:Winded >

Players in your Zone
--------------------
Shinsei - A Small Path
Osiris - The Great Library
Sidious - A Pile of Lumber
Melkor - Under the Big Tree
Trill - A Pile of Lumber
Kilgore - A Pile of Lumber
Stomper - At the Corner of a Burial Site
Shinsei has arrived from the east.

o R N HP:Battered SP:Fading MV:Winded >
They aren't here.

o R N HP:Battered SP:Fading MV:Winded > They aren't here.

o R N HP:Battered SP:Fading MV:Winded > They aren't here.

o R N HP:Battered SP:Fading MV:Winded >
#Ok. $target is now set to {ligh}.

Osiris tells you 'lol'

o R N HP:Battered SP:Fading MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o R N HP:Battered SP:Fading MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o R N HP:Battered SP:Fading MV:Winded >
Players in your Zone
--------------------
Shinsei - A Pile of Lumber
Osiris - The Great Library
Sidious - A Pile of Lumber
Melkor - Under the Big Tree
Trill - A Pile of Lumber
Kilgore - A Pile of Lumber
Stomper - At the Corner of a Burial Site

o R N HP:Battered SP:Fading MV:Winded > You have 100(280) hit and 55(152) movement points.
You have scored 107605034 experience points and 1079 quest points.
You need 894966 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 321 Turn points to date, ranking you Reaver Seventh.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Fading MV:Winded >

Your eyesight is not so keen.

o R N HP:Battered SP:Fading MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Fading MV:Winded > Players in your Zone
--------------------
Shinsei - A Pile of Lumber
Osiris - The Great Library
Sidious - A Pile of Lumber
Melkor - Under the Big Tree
Trill - A Pile of Lumber
Kilgore - A Pile of Lumber
Stomper - At the Corner of a Burial Site

o R N HP:Battered SP:Fading MV:Winded >

They aren't here.

o R N HP:Battered SP:Fading MV:Winded > They aren't here.

o R N HP:Battered SP:Fading MV:Winded >
They aren't here.

o R N HP:Battered SP:Fading MV:Winded > Your group consists of:
Kilgore (Head of group)
Osiris
Sidious
Shinsei
Melkor
Trill

o R N HP:Battered SP:Fading MV:Winded >
You tell Byrg 'hm'

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Fading MV:Winded >
Melkor has arrived from the west.

o R N HP:Battered SP:Fading MV:Winded >
Melkor leaves east.

o R N HP:Battered SP:Fading MV:Winded >

Who do you wish to tell what??

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Melkor has arrived from the east.

o R N HP:Battered SP:Fading MV:Winded >
Osiris tells you 'i am sitting in door 2e s ragan'

o R N HP:Battered SP:Fading MV:Winded >
You tell Byrg 'dung show'

o R N HP:Battered SP:Fading MV:Winded >

You tell Byrg 'we have bunch of dung'

o R N HP:Battered SP:Fading MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R N HP:Battered SP:Fading MV:Winded >
#Ok. $target is now set to {ligth}.

Stomper narrates 'scent'

o R N HP:Battered SP:Fading MV:Winded >
Your group consists of:
Kilgore (Head of group)
Osiris
Sidious
Shinsei
Melkor
Trill
Melkor narrates 'still scent'

o R N HP:Battered SP:Fading MV:Winded >
Trill gets a wealth of gold crowns from a backpack.

o R N HP:Battered SP:Fading MV:Winded >
#Ok. $target is now set to {light}.

Trill gets a wealth of copper pennies from a backpack.

o R N HP:Battered SP:Fading MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Trill the Master Havoc is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o R N HP:Battered SP:Fading MV:Winded >
A rat squeaks 'Vincen, Sraeyn, Draz are at On the Stone Steps'
Players in your Zone
--------------------
Stomper - Passing Some Tombstones
Melkor - A Pile of Lumber
Shinsei - A Pile of Lumber
Osiris - The Great Library
Sidious - A Pile of Lumber
Trill - A Pile of Lumber
Kilgore - A Pile of Lumber

o R N HP:Battered SP:Fading MV:Winded >
A Small Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

o R N HP:Battered SP:Fading MV:Winded >
By the Apple Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby lizard scampers about.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

o R N HP:Battered SP:Fading MV:Winded > Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Trill has arrived from the north.

o R N HP:Battered SP:Fading MV:Winded >
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o R N HP:Battered SP:Fading MV:Winded >
Players in your Zone
--------------------
Stomper - The Yard Before the Monastery
Trill - Walking Through the Orchard
Melkor - Walking Through the Orchard
Shinsei - Walking Through the Orchard
Sidious - Walking Through the Orchard
Kilgore - Walking Through the Orchard
Osiris - The Great Library

o R N HP:Battered SP:Fading MV:Winded >
Your group consists of:
Kilgore (Head of group)
Osiris
Sidious
Shinsei
Melkor
Trill


o R N HP:Battered SP:Fading MV:Winded > You stop riding him.

o N HP:Battered SP:Fading MV:Winded >
You narrate 'they are coming'
Trill gets twelve gold crowns from a backpack.

o N HP:Battered SP:Fading MV:Winded >

A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o N HP:Battered SP:Fading MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
Trill the Master Havoc is standing here.
Melkor the Dark Master is standing here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
A gray palfrey prances skittishly nearby.
A snake is crawling through the water here.

o N HP:Battered SP:Fading MV:Winded >

*Draz* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Trill gets nineteen copper pennys from a backpack.

o N HP:Battered SP:Fading MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
*Draz* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Sidious tries to pierce *Draz*, but he deflects the blow.
Melkor tries to hack *Draz*, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded >
On the Stone Steps
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Stomper the Darkling Master is here, fighting Sraeyn.
*Vincen* is here, fighting Stomper, riding a warhorse.
*Sraeyn* is here, fighting Stomper, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
Shinsei has arrived from the west.

* N HP:Battered SP:Fading MV:Winded > *Sraeyn* gets an earthen brown mantle from the corpse of Adael.
You try to strike *Vincen*, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched >
The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.
Stomper narrates '1e'

* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched >
*Sraeyn* panics, and attempts to flee!
*Sraeyn* tries to flee, but is too exhausted!
Shinsei scythes *Sraeyn*'s right leg hard.


* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched > You feel the flows of saidin coursing through
your body.

* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched >
Stomper panics, and attempts to flee!

* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched >
Trill tries to pierce *Vincen*, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched >
*Vincen* tries to pierce Stomper, but he parries successfully.

* N HP:Battered SP:Fading MV:Winded - Stomper: Wounded - Vincen: Scratched >
Trill pierces *Vincen*'s body very hard.
You try to strike *Vincen*, but he parries successfully.
*Vincen* pierces Stomper's body.
Stomper tries to pierce *Sraeyn*, but he deflects the blow.
*Sraeyn* tries to slash Stomper, but he parries successfully.
Stomper leaves east.

* N HP:Battered SP:Fading MV:Winded - Trill: Wounded - Vincen: Scratched >

*Vincen* panics, and attempts to flee!

* N HP:Battered SP:Fading MV:Winded - Trill: Wounded - Vincen: Scratched > *Sraeyn* panics, and attempts to flee!
You narrate '1e ragan now'

* N HP:Battered SP:Fading MV:Winded - Trill: Wounded - Vincen: Scratched >
A sickly, blighted deer leaves west.
*Sraeyn* leaves west riding a warhorse.
*Vincen* leaves west riding a warhorse.

o N HP:Battered SP:Fading MV:Winded >
#Ok. $target is now set to {light}.

They aren't here.

o N HP:Battered SP:Fading MV:Winded >

Stomper has arrived from the east.
Byrg tells you 'kinda annoyed i came to that call and got bashed solo on 6'

o N HP:Battered SP:Fading MV:Winded >
Your eyesight is not so keen.
Osiris has arrived from the east.

o N HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Osiris the Revolting Torturer is standing here.
Stomper the Darkling Master is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Fading MV:Winded >
Melkor has arrived from the west.

o N HP:Battered SP:Fading MV:Winded >

Ok.

o N HP:Battered SP:Fading MV:Winded > The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.

o N HP:Battered SP:Fading MV:Winded >
Your eyesight is not so keen.

o N HP:Battered SP:Fading MV:Winded >
corpse (here) :
a dark, grim axe
a pair of ebony-steel plate vambraces
a shining steel breastplate
a full metal helmet and visor

o N HP:Battered SP:Fading MV:Winded >
corpse (here) :
gleaming horseshoes
a war saddle with stirrups
a bridle made of leather

o N HP:Battered SP:Fading MV:Winded >

You reply to Byrg 'nod'
Stomper leaves west.

o N HP:Battered SP:Fading MV:Winded > You are carrying:
Nothing.

o N HP:Battered SP:Fading MV:Winded >
Sidious has arrived from the west.

o N HP:Battered SP:Fading MV:Winded >
corpse (here) :
Nothing.

o N HP:Battered SP:Fading MV:Winded >

Your eyesight is not so keen.

o N HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Fading MV:Winded >
Sidious leaves west.

o N HP:Battered SP:Fading MV:Winded >
Stomper narrates '3 ragan'
Byrg tells you 'that was my last pair of swords and my last 3 vials'

o N HP:Battered SP:Fading MV:Winded >

You reply to Byrg 'i thought i came to your call'

o N HP:Battered SP:Fading MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Fading MV:Winded > You are carrying:
Nothing.

o N HP:Battered SP:Fading MV:Winded >
Byrg tells you 'mutter'
Melkor gets a water skin from a backpack.

o N HP:Battered SP:Fading MV:Winded >
Melkor drains some blood from the corpse of Adael into a water skin.

o N HP:Battered SP:Fading MV:Winded >

You reply to Byrg 'i have stuff'

o N HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.


o N HP:Battered SP:Fading MV:Winded > The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.


o N HP:Battered SP:Fading MV:Winded >
Melkor puts a water skin on his belt.

o N HP:Battered SP:Fading MV:Winded > Your eyesight is not so keen.

o N HP:Battered SP:Fading MV:Winded >
Shinsei sits down and rests.

o N HP:Battered SP:Fading MV:Winded >
You narrate 'we are 1e'


o N HP:Battered SP:Fading MV:Winded >
You are carrying:
Nothing.

o N HP:Battered SP:Fading MV:Winded > Players in your Zone
--------------------
Sidious - In a Dying Orchard
Stomper - Path Before the Gate
Melkor - On the Stone Steps
Osiris - On the Stone Steps
Trill - On the Stone Steps
Shinsei - On the Stone Steps
Kilgore - On the Stone Steps
A faint rush of colors swirl in your head.

o N HP:Battered SP:Fading MV:Winded >

Your eyesight is not so keen.

o N HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
The corpse of a shadow stallion is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is resting here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Fading MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 162, Dodging bonus: 152, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- ARMOR
- DARK VISION
- STRENGTH

o N HP:Battered SP:Fading MV:Winded >
#Ok. $target is now set to {light}.


The corpse of a shadow stallion has decayed into a pile of dust.
They aren't here.
Osiris tells you 'snicker'

o N HP:Battered SP:Good MV:Winded >
They aren't here.


o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.
Shinsei stops resting, and clambers on his feet.

o N HP:Battered SP:Good MV:Winded >


You reply to Osiris 'nod'

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >
Erulak tells you 'still going?'
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.


o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
You are carrying:
Nothing.

o N HP:Battered SP:Good MV:Winded >

You tell Erulak 'ya'

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >
Sidious narrates 'on?'

o N HP:Battered SP:Good MV:Winded >

You tell Erulak '3 at ragan'

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >

Your eyesight is not so keen.


o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
You narrate 'we are 1e no'

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >
The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.

o N HP:Battered SP:Good MV:Winded >

You narrate 'draz low'

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >
Melkor stops using a water skin.

o N HP:Battered SP:Good MV:Winded >
You narrate 'i am good sps now'


o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.
Sidious narrates 'nods'

o N HP:Battered SP:Good MV:Winded >
{target}={light}
>
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >

The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >

Players in your Zone
--------------------
Sidious - A Potato Field
Stomper - Path Before the Gate
Melkor - On the Stone Steps
Osiris - On the Stone Steps
Trill - On the Stone Steps
Shinsei - On the Stone Steps
Kilgore - On the Stone Steps

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
{target}={light}
>

They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.


o N HP:Battered SP:Good MV:Winded > A sickly, blighted deer has arrived from the west.
They aren't here.


o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.


o N HP:Battered SP:Good MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 162, Dodging bonus: 152, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- ARMOR
- DARK VISION
- STRENGTH

o N HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Sidious - A Potato Field
Stomper - Path Before the Gate
Melkor - On the Stone Steps
Osiris - On the Stone Steps
Trill - On the Stone Steps
Shinsei - On the Stone Steps
Kilgore - On the Stone Steps

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.


o N HP:Battered SP:Good MV:Winded > They aren't here.


o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded > You are carrying:
Nothing.

o N HP:Battered SP:Good MV:Winded >

They aren't here.


o N HP:Battered SP:Good MV:Winded >
They aren't here.
Melkor puts a water skin on his belt.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.
Melkor gets a skin of human flesh from a backpack.

o N HP:Battered SP:Good MV:Winded >
Your eyesight is not so keen.

o N HP:Battered SP:Good MV:Winded > You are using:
<held> a many-faceted stone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a dark suede shirt rich with lace at the neck and cuffs
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

o N HP:Battered SP:Good MV:Winded >
Melkor drinks blood from a skin of human flesh.


o N HP:Battered SP:Good MV:Winded >
Melkor drinks blood from a skin of human flesh.


o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.


o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
Your eyesight is not so keen.

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >
Your eyesight is not so keen.

o N HP:Battered SP:Good MV:Winded >
Osiris tells you 'shake'
Melkor empties a skin of human flesh.

o N HP:Battered SP:Good MV:Winded >


Players in your Zone
--------------------
Sidious - A Potato Field
Stomper - Path Before the Gate
Melkor - On the Stone Steps
Osiris - On the Stone Steps
Trill - On the Stone Steps
Shinsei - On the Stone Steps
Kilgore - On the Stone Steps

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.
Melkor drains some blood from the corpse of Larnus into a skin of human flesh.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
You reply to Osiris 'weird'

o N HP:Battered SP:Good MV:Winded >
Osiris tells you 'had obsid staff'


o N HP:Battered SP:Good MV:Winded >
You reply to Osiris 'who had obsid'

o N HP:Battered SP:Good MV:Winded >
Your eyesight is not so keen.

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >

Osiris tells you 'gave to you'

o N HP:Battered SP:Good MV:Winded >
The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded >

Osiris tells you 'chloro'

o N HP:Battered SP:Good MV:Winded >
You reply to Osiris 'nod'
Trill assumes a defensive striking posture.

o N HP:Battered SP:Good MV:Winded >
You are carrying:
Nothing.

o N HP:Battered SP:Good MV:Winded >
They aren't here.


o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded >
They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A sickly, skinny deer stands here in a daze.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.
Melkor puts a skin of human flesh in a backpack.

o N HP:Battered SP:Good MV:Winded > Players in your Zone
--------------------
Sidious - A Potato Field
Stomper - Path Before the Gate
Melkor - On the Stone Steps
Osiris - On the Stone Steps
Trill - On the Stone Steps
Shinsei - On the Stone Steps
Kilgore - On the Stone Steps

o N HP:Battered SP:Good MV:Winded >

A sickly, blighted deer leaves west.
You reply to Osiris 'funny'
Osiris tells you 'is who i looted'

o N HP:Battered SP:Good MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
Osiris the Revolting Torturer is standing here.
Trill the Master Havoc is standing here.
Shinsei the Darkling Senior is standing here.
A white destrier stands here proudly, alert for battle.

o N HP:Battered SP:Good MV:Winded > The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.

o N HP:Battered SP:Good MV:Winded >

They aren't here.

o N HP:Battered SP:Good MV:Winded > They aren't here.

o N HP:Battered SP:Good MV:Winded >
Erulak narrates 'i'm here'
You narrate 'gotta hit'

o N HP:Battered SP:Good MV:Winded >
#Ok. $target is now set to {draz}.

Osiris tells you 'her gear is e s hidden in pouch'

o N HP:Battered SP:Good MV:Winded >

You narrate 'hitting'

o N HP:Battered SP:Good MV:Winded > The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.


o N HP:Battered SP:Good MV:Winded >
You feel the flows of saidin coursing through your body.

o N HP:Battered SP:Good MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
A sickly, skinny deer stands here in a daze.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Vincen* is standing here, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Osiris has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Osiris tries to blast *Nymyrya*, but she parries successfully.

* N HP:Battered SP:Good MV:Winded > *Vincen* now follows *Sraeyn*.
You begin to weave the appropriate flows...
Shinsei narrates 'many'
Trill tries to pierce *Draz*, but he deflects the blow.

-
*Sraeyn* tries to slash you, but you deflect the blow.
*Vincen* pierces Melkor's body.

=
Shinsei scythes *Draz*'s body.

+ *
Trill narrates 'on'

*
Melkor tries to hack *Vincen*, but he parries successfully.
A Shienaran forward scout joins Sraeyn's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Vincen* pierces Melkor's body.
*Sraeyn* tries to slash you, but you deflect the blow.
*Draz* tries to scythe Trill, but he deflects the blow.
Trill pierces *Draz*'s body.
*Nymyrya* strikes Osiris's body.
*Draz* panics, and attempts to flee!
Melkor narrates 'ive got a bunch of loot hidden so if you die dont quit out'

+
*Draz* leaves north riding a warhorse.
*Nymyrya* now follows *Sraeyn*.

=
Trill tries to pierce a Shienaran forward scout, but he deflects the blow.
*Vincen* barely pierces Melkor's right leg.

-
Trill assumes a defensive striking posture.

- =
Melkor misses a kick at *Vincen*'s groin, much to *Vincen*'s relief...


+
Your target is no longer here!

* N HP:Battered SP:Good MV:Winded - Sraeyn: Hurt >
You panic and attempt to flee!
Sidious has arrived from the north.

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Stomper the Darkling Master is standing here.
They aren't here.
Stomper leaves east.

o N HP:Battered SP:Good MV:Winded >
The temperature is about 40 degrees.
The sky is cloudy, and a calm wind comes from the south.

o N HP:Battered SP:Good MV:Winded >

Osiris narrates 'nymyrya bashed'

o N HP:Battered SP:Good MV:Winded > Your eyesight is not so keen.

o N HP:Battered SP:Good MV:Winded >
Osiris narrates 'ebat'

o N HP:Battered SP:Good MV:Winded >
#Ok. $target is now set to {female}.

The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
Stomper the Darkling Master is here, fighting Nymyrya.
Sidious the Grovelling Slave is here, fighting Nymyrya.
Melkor the Dark Master is here, fighting Vincen.
Shinsei the Darkling Senior is here, fighting a Shienaran forward scout.
Osiris the Revolting Torturer is here, fighting Nymyrya.
A sickly, skinny deer stands here in a daze.
*Nymyrya* is sitting here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
*Vincen* is here, fighting Melkor, riding a warhorse.
*Sraeyn* is standing here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran forward scout is here, fighting Shinsei.
A Shienaran forward scout is here, fighting Sidious.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Melkor.
Ragan is here, fighting Osiris.
Shinsei leaves west.

* N HP:Battered SP:Good MV:Winded >

*Sraeyn* tries to slash Trill, but he deflects the blow.
*Nymyrya* leaves east riding a warhorse.

* N HP:Battered SP:Good MV:Winded > Nobody here by that name.
Osiris narrates 'beat'
Melkor leaves east.

* N HP:Battered SP:Good MV:Winded >
Osiris blasts Ragan's head extremely hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Sidious tries to pierce a Shienaran forward scout, but he deflects the blow.
Trill tries to pierce *Sraeyn*, but he deflects the blow.
A Shienaran forward scout tries to slash Sidious, but he parries successfully.
Ragan tickles Osiris's left foot with his slice.

* N HP:Battered SP:Good MV:Winded >
Stomper leaves west.

* N HP:Battered SP:Good MV:Winded >

*Vincen* tries to pierce Sidious, but he deflects the blow.

* N HP:Battered SP:Good MV:Winded >
On the Stone Steps
[ obvious exits: E W ]
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
Melkor the Dark Master is standing here.
*Nymyrya* is standing here, riding a warhorse.
*Nymyrya* is surrounded by a shimmering white aura!
A white destrier stands here proudly, alert for battle.

* N HP:Battered SP:Good MV:Winded >
You try to strike *Nymyrya*, but she deflects the blow.
Melkor tries to hack *Nymyrya*, but she deflects the blow.

* N HP:Battered SP:Good MV:Winded - Nymyrya: Beaten > You begin to weave the appropriate flows...


Osiris has arrived from the west.

- = +
*Nymyrya* panics, and attempts to flee!
*Nymyrya* tries to flee, but is too exhausted!

*
*Nymyrya* tries to strike you, but you parry successfully.

* + =
Sidious has arrived from the west.

-
*Nymyrya* panics, and attempts to flee!

- =
*Nymyrya* avoids being bashed by Melkor who loses his balance and falls!

+
You draw some energy from the stone in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Nymyrya*.
*Nymyrya* is stunned, but will probably regain consciousness...
Sidious pierces *Nymyrya*'s left arm extremely hard.
*Nymyrya* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nymyrya*'s death cry.

o N HP:Battered SP:Fading MV:Winded >


#Ok. $target is now set to {draz}.
Weak light filters through the hazy sky as the sun rises.
They aren't here.
Osiris gets a thin vial of yellow fluid from the corpse of Nymyrya.
Osiris gets fifteen gold crowns from the corpse of Nymyrya.
Osiris gets eighteen copper pennys from the corpse of Nymyrya.
Osiris gets a mug of ale from the corpse of Nymyrya.
Osiris gets a plate of roast pheasant with green beans from the corpse of Nymyrya.
Osiris gets a black pair of silver-tooled boots from the corpse of Nymyrya.
Osiris gets a pair of earthen colored breeches from the corpse of Nymyrya.
Osiris gets a belt with a buckle of cuendillar from the corpse of Nymyrya.
Osiris gets a staff of sungwood from the corpse of Nymyrya.
Osiris gets a silver Kandori wristcuff from the corpse of Nymyrya.
Osiris gets a silver Kandori wristcuff from the corpse of Nymyrya.
Osiris gets a pair of dark gloves from the corpse of Nymyrya.
Osiris gets a set of cloth sleeves from the corpse of Nymyrya.
Osiris gets a dress with colored bands at the hem from the corpse of Nymyrya.
Osiris gets a satin blouse from the corpse of Nymyrya.
Osiris gets a shimmering pendant of obsidian from the corpse of Nymyrya.
Osiris gets a shimmering pendant of obsidian from the corpse of Nymyrya.
Osiris gets a camouflaged hood from the corpse of Nymyrya.
Osiris gets a great serpent ring from the corpse of Nymyrya.
Osiris gets a gold ring from the corpse of Nymyrya.


* N HP:Wounded SP:Fading MV:Winded > corpse (here) :
Nothing.
Osiris narrates 'rip nymyyra'

* N HP:Wounded SP:Fading MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
A snake is crawling through the water here.
Shinsei the Darkling Senior is here, fighting Sraeyn.
An elite trolloc stands ready to obey orders.
Erulak the Lurk is standing here, riding a shadow stallion.
Trill the Master Havoc is here, fighting Sraeyn.
A sickly, skinny deer stands here in a daze.
*Sraeyn* is sitting here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A Shienaran forward scout is here, fighting Shinsei.
A Shienaran forward scout is here, fighting Shinsei.
A Shienaran forward scout is here, fighting Shinsei.
A Shienaran forward scout is here, fighting Trill.
Ragan is here, fighting Trill.
Osiris has arrived from the east.
Sidious has arrived from the east.
Ack, you lost Melkor!
Sidious pierces *Sraeyn*'s left leg.

* N HP:Wounded SP:Fading MV:Winded >
Nobody here by that name.

* N HP:Wounded SP:Fading MV:Winded >
Sidious narrates 'nym rip'

* N HP:Wounded SP:Fading MV:Winded >
Sidious sheathes a feathered Kandori paramerion into a heron-engraved scabbard.
Osiris blasts *Sraeyn*'s left hand hard.


* N HP:Wounded SP:Fading MV:Winded >
Sidious draws a dagger from a camouflaged hood with a flash of steel.
Trill panics, and attempts to flee!
Melkor narrates 'nym beat'

* N HP:Wounded SP:Fading MV:Winded > They aren't here.
Shinsei panics, and attempts to flee!

* N HP:Wounded SP:Fading MV:Winded >
Sidious sheathes a dagger into a camouflaged hood.
Melkor narrates 'nice'

* N HP:Wounded SP:Fading MV:Winded >
Sidious draws a feathered Kandori paramerion from a heron-engraved scabbard with a flash of steel.
Shinsei leaves south.
Trill leaves west.

* N HP:Wounded SP:Fading MV:Winded >
#Ok. $target is now set to {light}.

Sidious sheathes a feathered Kandori paramerion into a heron-engraved scabbard.


* N HP:Wounded SP:Fading MV:Winded >

*Sraeyn* tries to slash Sidious, but he parries successfully.
A Shienaran forward scout joins Sraeyn's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Osiris tries to blast *Sraeyn*, but he parries successfully.
Sidious draws a dagger from a camouflaged hood with a flash of steel.
Sidious tries to pierce *Sraeyn*, but he deflects the blow.
*Vincen* has arrived from the north, riding a warhorse.

* N HP:Wounded SP:Fading MV:Winded > *Sraeyn* assumes a defensive striking posture.
*Vincen* leaves west riding a warhorse.
You strike *Sraeyn*'s body.

* N HP:Wounded SP:Fading MV:Winded - Sidious: Wounded - Sraeyn: Wounded >

*Sraeyn* panics, and attempts to flee!

* N HP:Wounded SP:Fading MV:Winded - Sidious: Wounded - Sraeyn: Wounded > *Sraeyn* intercepts Erulak's attack on his mount.
Erulak slashes *Sraeyn*'s left leg very hard.
*Sraeyn* leaves west riding a warhorse.
Nobody here by that name.

* N HP:Wounded SP:Fading MV:Winded - a Shienaran forward scout: Scratched >
Shinsei has arrived from the south.

* N HP:Wounded SP:Fading MV:Winded - a Shienaran forward scout: Scratched >
Osiris panics, and attempts to flee!
Osiris leaves east.
Shinsei leaves west.

* N HP:Wounded SP:Fading MV:Winded - a Shienaran forward scout: Scratched >

You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]

* N HP:Wounded SP:Fading MV:Winded > They aren't here.

* N HP:Wounded SP:Fading MV:Winded >
Stomper narrates '1w'

* N HP:Wounded SP:Fading MV:Winded >

The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
Sidious the Grovelling Slave is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* N HP:Wounded SP:Fading MV:Winded >
Ok.

* N HP:Wounded SP:Fading MV:Winded >
*Vincen* has arrived from the west, riding a warhorse.
*Vincen* leaves north riding a warhorse.
Passing Some Tombstones
[ obvious exits: N E S ]
Sidious has arrived from the north.

* N HP:Wounded SP:Fading MV:Winded >
At the Corner of a Burial Site
[ obvious exits: N E S D ]
The corpse of Honey is lying here.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.
Sidious has arrived from the north.

* N HP:Wounded SP:Fading MV:Winded >
Alas, you cannot go that way...

* N HP:Wounded SP:Fading MV:Winded > They aren't here.

* N HP:Wounded SP:Fading MV:Winded >

Passing Some Tombstones
[ obvious exits: N E S ]
Sidious has arrived from the south.

* N HP:Wounded SP:Fading MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the south.

* N HP:Wounded SP:Fading MV:Winded >
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby.
Sidious has arrived from the south.

* N HP:Wounded SP:Fading MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
You notice a heavy axe with a dark, serrated blade is hidden here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the north.

* N HP:Wounded SP:Fading MV:Weary >
Walking Through the Orchard
[ obvious exits: N E S ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby.
Sidious has arrived from the south.

* N HP:Wounded SP:Fading MV:Weary >


You start riding him.

* R N HP:Wounded SP:Fading MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the south.


* R N HP:Wounded SP:Fading MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sidious has arrived from the west.

* R N HP:Wounded SP:Fading MV:Weary >
Players in your Zone
--------------------
Erulak - A Small Path
Sidious - In a Dying Orchard
Kilgore - In a Dying Orchard
Stomper - On the Stone Steps
Trill - The Yard Before the Monastery
Melkor - The Yard Before the Monastery
Osiris - Path Before the Gate
Shinsei - Path Before the Gate

* R N HP:Wounded SP:Fading MV:Weary > You aren't in touch with saidin to release anything.

* R N HP:Wounded SP:Fading MV:Weary >
#Ok. $notstatus is now set to { HP}.
An elite trolloc has arrived from the west.
You stop paying increased attention to your surroundings.


* R HP:Wounded SP:Fading MV:Weary >
An elite trolloc leaves east.


* R HP:Wounded SP:Fading MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary > A Small Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A baby lizard scampers about.
A spotted horse wanders skittishly around here.
Sidious has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary >


You narrate 'fc rip' refuse to learn how to spell nymymryimyryayrymnyr, porka will eat a fireball because of this.

* R HP:Wounded SP:Fading MV:Weary >

A Pile of Lumber
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Sidious has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Sidious has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of Maximus is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Shinsei the Darkling Senior is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A gray palfrey prances skittishly nearby.
A spotted horse wanders skittishly around here.
Sidious has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > You are carrying:
Nothing.
Shinsei leaves north.

* R HP:Wounded SP:Fading MV:Weary >
It seems to have already been scalped.
Shinsei has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
corpse (here) :
Nothing.

* R HP:Wounded SP:Fading MV:Weary >

Path Before the Gate
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Melkor the Dark Master is standing here.
Sidious has arrived from the west.
Shinsei has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >

The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary > On the Stone Steps
[ obvious exits: E W ]
The corpse of Nymyrya is lying here.
The corpse of a rat is lying here.
The corpse of Adael is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
The corpse of Larnus is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A white destrier stands here proudly, alert for battle.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.
Melkor leaves east.

* R HP:Wounded SP:Fading MV:Weary > You can't ride in there.

* R HP:Wounded SP:Fading MV:Weary >
corpse (here) :
Nothing.

* R HP:Wounded SP:Fading MV:Weary >

Shinsei narrates 'faint'

* R HP:Wounded SP:Fading MV:Weary > You stop riding him.

* HP:Wounded SP:Fading MV:Weary >
You start riding him.

* R HP:Wounded SP:Fading MV:Weary >
Osiris narrates '1n moldy'

* R HP:Wounded SP:Fading MV:Weary >
Erulak narrates 'two down widning'
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary >

Osiris narrates 's'

* R HP:Wounded SP:Fading MV:Weary > corpse (here) :
Nothing.
Shinsei narrates 'gone'

* R HP:Wounded SP:Fading MV:Weary >


You do not see that here.

* R HP:Wounded SP:Fading MV:Weary > The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary >
Path Before the Gate
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.


* R HP:Wounded SP:Fading MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of Maximus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A gray palfrey prances skittishly nearby.
A spotted horse wanders skittishly around here.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary > Path to the Old Monastery
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.


* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary >
A Narrow Trail
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
Bend in the Trail
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
By the Large Stone
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
The Thin Forest
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is visible flying high in the sky.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Weary >
Moldy Earth
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
Rotten Ground
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Sinister Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here, watching, surrounded by a dark aura.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Byrg narrates 'we have abs lblade somewhere?'


* R HP:Wounded SP:Fading MV:Weary > Withering Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Weary >
Rotten Ground
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
Dark Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A wild boar runs through the forest.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R HP:Wounded SP:Fading MV:Weary >
Dark Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

o R HP:Wounded SP:Fading MV:Weary >
Dark Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R HP:Wounded SP:Fading MV:Weary >
Dark Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R HP:Wounded SP:Fading MV:Weary >

Dark Forest
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
An ancient, gnarled tree looms over you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Melkor narrates 'faint'

o R HP:Wounded SP:Fading MV:Weary > Dark Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.
Shinsei narrates 'sm'

o R HP:Wounded SP:Fading MV:Weary > Creepy Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > Dense Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >


Thick Forest
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary > Dark Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Melkor - Dark Forest
Shinsei - Dark Forest
Sidious - Dark Forest
Kilgore - Dark Forest

* R HP:Wounded SP:Fading MV:Weary >
Shinsei narrates 'gone'

* R HP:Wounded SP:Fading MV:Weary >

Melkor narrates 'oine'

* R HP:Wounded SP:Fading MV:Weary >


Cancelled.
Dark Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

o R HP:Wounded SP:Fading MV:Weary >
A Twist in the Path
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
A young and strong buck is here, munching some grass.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
Path through the Dead Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Melkor narrates 'gone'


* R HP:Wounded SP:Fading MV:Weary >
A Path Through the Dead Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
A Path Through the Thinning Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.
A wild boar runs through the forest.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >

Forested Borderlands
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Weary > Forested Borderlands
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Forested Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Good Fight Stedding to Dusty

Post by Kilgore » Tue Jan 10, 2023 5:41 pm

* R HP:Wounded SP:Fading MV:Weary >
Forested Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
Forested Borderlands
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Weary >
Forested Borderlands
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary > Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Players in your Zone
--------------------
Melkor - Forested Borderlands
Shinsei - Forested Borderlands
Sidious - Forested Borderlands
Kilgore - Forested Borderlands

* R HP:Wounded SP:Fading MV:Weary >
Forested Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.

* R HP:Wounded SP:Fading MV:Weary >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.


* R HP:Wounded SP:Fading MV:Weary > Forested Borderlands
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary > Forested Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >

Sidious narrates 'ogne'

* R HP:Wounded SP:Fading MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
You stop riding him.

* HP:Wounded SP:Fading MV:Weary >

Erulak tells you 'where'

* HP:Wounded SP:Fading MV:Weary >
You start leading him.
A warhorse starts following you.

* HP:Wounded SP:Fading MV:Weary >
A Shady Valley
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.
A warhorse has arrived from the north.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* HP:Wounded SP:Fading MV:Weary > You feel the flows of saidin coursing through your body.

* HP:Wounded SP:Fading MV:Weary >
You begin to weave the appropriate flows...

- = + * * + =
Sidious narrates 'no sm'

- - = + * *
Sidious gets a thin vial of yellow fluid from a belt pack.

+ = -
You draw some energy from the stone in your hand.
Ok.
You channel flows of Spirit, and refresh those around you.

* HP:Wounded SP:Fading MV:Weary >

You reply to Erulak 'shady'

* HP:Wounded SP:Fading MV:Weary > A warhorse stops following you.
You start riding him.

* R HP:Wounded SP:Fading MV:Weary >
Rolling Hills
[ obvious exits: N E S W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Weary >
A brown deer panics, and attempts to flee!
A brown deer leaves north.
A brown deer panics, and attempts to flee!
A brown deer leaves west.

- = +
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a brown deer leaving north.
Some obvious fresh tracks of a brown deer leaving west.

* R HP:Wounded SP:Fading MV:Weary >
A Shady Valley
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary > - = +
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of Sidious leaving west.
Some obvious fresh tracks of Melkor leaving west.

* R HP:Wounded SP:Fading MV:Weary >
You narrate 'not past'

* R HP:Wounded SP:Fading MV:Weary >

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.

* R HP:Wounded SP:Fading MV:Weary > Forested Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.


* R HP:Wounded SP:Fading MV:Weary >
Players in your Zone
--------------------
Melkor - Forested Borderlands
Shinsei - Forested Borderlands
Sidious - Forested Borderlands
Kilgore - Forested Borderlands


* R HP:Wounded SP:Fading MV:Weary >
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
A Shady Valley
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Weary >
A Gentle Slope
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.


* R HP:Wounded SP:Fading MV:Weary > On Top of a Hill
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.


* R HP:Wounded SP:Fading MV:Weary >
On a Hillside
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
Green Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A dun mare is here, snorting angrily.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Melkor - The Dusty Road
Shinsei - The Dusty Road
Sidious - The Dusty Road
Kilgore - The Dusty Road
Osiris - The Dusty Road

* R HP:Wounded SP:Fading MV:Weary >
Osiris narrates 'fresh to sward'

- = +
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious almost day-old tracks of a warhorse (ridden) leaving east.
Some clear almost day-old tracks of a warhorse (ridden) leaving east.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving west.
Some clear almost day-old tracks of a warhorse (ridden) leaving west.

* R HP:Wounded SP:Fading MV:Weary >


The day has begun.
Shinsei narrates 'none'

* R HP:Wounded SP:Fading MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded > Thick Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >
Melkor narrates 'no sm'

* R HP:Wounded SP:Fading MV:Winded >
Players in your Zone
--------------------
Melkor - Thick Forest
Shinsei - Thick Forest
Sidious - Thick Forest
Kilgore - Thick Forest
Trill - Road to Tarwin's Gap

* R HP:Wounded SP:Fading MV:Winded >
You narrate 'who was low'

* R HP:Wounded SP:Fading MV:Winded >

Players in your Zone
--------------------
Melkor - Thick Forest
Shinsei - Thick Forest
Sidious - Thick Forest
Kilgore - Thick Forest
Trill - Road to Tarwin's Gap

* R HP:Wounded SP:Fading MV:Winded >




The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.

* R HP:Wounded SP:Fading MV:Winded > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >

The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > Ok.
Osiris narrates 'alle sward'

* R HP:Wounded SP:Fading MV:Winded >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Winded >

You narrate '1 sward'
Osiris narrates 'draz'

* R HP:Wounded SP:Fading MV:Winded >
Players in your Zone
--------------------
Melkor - Burnt Wagons
Shinsei - Burnt Wagons
Sidious - Burnt Wagons
Kilgore - Burnt Wagons
Trill - Road to Tarwin's Gap

* R HP:Wounded SP:Fading MV:Winded >


The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.
Osiris narrates 's e s'

* R HP:Wounded SP:Fading MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded > The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded >
Entrance to the Forest
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is visible flying high in the sky.
An owl is here flying around.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded > The temperature is about 80 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Wounded SP:Fading MV:Winded >
#Ok. $target is now set to {light}.



The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.


* R HP:Wounded SP:Fading MV:Winded >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded >
Thick Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >
Thick Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded > Alongside a Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >
Beginning of a Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded > Between Two Cliffs
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A tough Shienaran soldier waits here, riding a dun mare.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Winded > Alas, you cannot go that way...
Osiris narrates 'dog'

* R HP:Wounded SP:Fading MV:Winded > Curve in the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >

Players in your Zone
--------------------
Melkor - Curve in the Road
Shinsei - Curve in the Road
Sidious - Curve in the Road
Kilgore - Curve in the Road

* R HP:Wounded SP:Fading MV:Winded >
Southward Bend
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded >
Road Around a Hill
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >
Fal Dara Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the east.
Shinsei has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded >
On the Long Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >
Path Into the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >
On a Steep Hill
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A cute brown deer eyes you nervously.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Winded >
Nestled in the Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded >
Among the Hills
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.


* R HP:Wounded SP:Fading MV:Winded >


Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Winded > Alas, you cannot go that way...


* R HP:Wounded SP:Fading MV:Winded > Winding Through the Hills
[ obvious exits: N E ]
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* R HP:Wounded SP:Fading MV:Winded > At a Bare Foundation
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > End Of The Barren Trail
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >
A Cove Of Trees
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded > You narrate 'we get'

* R HP:Wounded SP:Fading MV:Winded >

A Turn In The Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Winded >
Forrested Ridge
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >
Forrested Ridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.

* R HP:Wounded SP:Fading MV:Winded >
Approaching Fal Dara
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here, riding a warhorse.
Sidious has arrived from the south.
Shinsei has arrived from the south.
Melkor has arrived from the south.
Sidious tries to pierce *Draz*, but he parries successfully.
Shinsei scythes *Draz*'s body.


* R HP:Wounded SP:Fading MV:Winded >
Shinsei tries to scythe *Draz*, but he deflects the blow.
Sidious swiftly dodges *Draz*'s attempt to scythe him.
Sidious barely pierces *Draz*'s right arm.
Approaching Fal Dara
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
Melkor has arrived from the south.

* R HP:Wounded SP:Fading MV:Winded > Approaching Fal Dara
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Melkor has arrived from the south.


* R HP:Wounded SP:Fading MV:Winded > Nearing Fal Dara
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Osiris the Revolting Torturer is standing here.
Melkor has arrived from the west.

* R HP:Wounded SP:Fading MV:Winded >
They aren't here.

* R HP:Wounded SP:Fading MV:Winded >
Nearing Fal Dara
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Osiris has arrived from the east.
Melkor has arrived from the east.

* R HP:Wounded SP:Fading MV:Winded > Approaching Fal Dara
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Osiris has arrived from the east.
Melkor has arrived from the east.


* R HP:Wounded SP:Fading MV:Winded > Approaching Fal Dara
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
Osiris has arrived from the north.
Melkor has arrived from the north.


* R HP:Wounded SP:Fading MV:Winded >
They aren't here.

* R HP:Wounded SP:Fading MV:Winded > Approaching Fal Dara
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Shinsei the Darkling Senior is here, fighting Draz.
Sidious the Grovelling Slave is here, fighting Draz.
*Draz* is here, fighting Sidious, riding a warhorse.
Osiris has arrived from the north.
Melkor has arrived from the north.
Osiris blasts *Draz*'s body hard.

* R HP:Wounded SP:Fading MV:Winded > The fighting is too thick and heavy for you to enter the fray!
*Draz* leaves south riding a warhorse.

* R HP:Wounded SP:Fading MV:Winded >


You feel the flows of saidin coursing through your body.

* R HP:Wounded SP:Fading MV:Winded > Forrested Ridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here, riding a warhorse.
Osiris has arrived from the north.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.
Sidious tries to pierce *Draz*, but he parries successfully.
Shinsei tries to scythe *Draz*, but he parries successfully.

* R HP:Wounded SP:Fading MV:Winded > Forrested Ridge
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Osiris has arrived from the north.
Melkor has arrived from the north.
Melkor leaves east.


* R HP:Wounded SP:Fading MV:Winded >
Ok.

* R HP:Wounded SP:Fading MV:Winded >
Forrested Ridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Shinsei the Darkling Senior is here, fighting Draz.
Sidious the Grovelling Slave is here, fighting Draz.
*Draz* is here, fighting Sidious, riding a warhorse.
Osiris has arrived from the south.

* R HP:Wounded SP:Fading MV:Winded > You feel the flows of saidin coursing through your body.
Osiris blasts *Draz*'s right leg very hard.

* R HP:Wounded SP:Fading MV:Winded >

*Draz* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Winded > You begin to weave the appropriate flows...

-
Osiris blasts *Draz*'s body.
Shinsei scythes *Draz*'s right arm hard.
Sidious tries to pierce *Draz*, but he deflects the blow.

= + *
*Draz* leaves east riding a warhorse.

* +
=
Cancelled.
Your mount is too exhausted.

* R HP:Wounded SP:Fading MV:Winded >
Your mount is too exhausted.

* R HP:Wounded SP:Fading MV:Winded >
Your mount is too exhausted.

* R HP:Wounded SP:Fading MV:Winded > Your mount is too exhausted.

* R HP:Wounded SP:Fading MV:Winded >


Osiris leaves east.

* R HP:Wounded SP:Fading MV:Winded >
You stop riding him.
Shinsei leaves east.

* HP:Wounded SP:Fading MV:Winded >
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
Shinsei the Darkling Senior is standing here.
Sidious has arrived from the west.


* HP:Wounded SP:Fading MV:Winded >
On The Outskirts
[ obvious exits: N S W ]
A fox is here, hunting for rabbits.
Sidious has arrived from the south.
Shinsei has arrived from the south.

* HP:Wounded SP:Fading MV:Winded > Alas, you cannot go that way...

* HP:Wounded SP:Fading MV:Winded >
On The Outskirts
[ obvious exits: N E S W ]
Sidious has arrived from the south.
Shinsei has arrived from the south.

* HP:Wounded SP:Fading MV:Weary > Nearing Fal Dara
[ obvious exits: E S W ]
Sidious has arrived from the south.
Shinsei has arrived from the south.

* HP:Wounded SP:Fading MV:Weary >
Players in your Zone
--------------------
Shinsei - Nearing Fal Dara
Sidious - Nearing Fal Dara
Kilgore - Nearing Fal Dara
Osiris - Outside the Dog Gate
Melkor - Outside the Dog Gate


* HP:Wounded SP:Fading MV:Weary > Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Osiris the Revolting Torturer is standing here.
Melkor the Dark Master is standing here.
Sidious has arrived from the west.
Shinsei has arrived from the west.

* HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...
Melkor narrates 'im 1w dog'

* HP:Wounded SP:Fading MV:Weary > They aren't here.

* HP:Wounded SP:Fading MV:Weary >
- = +
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of Melkor leaving west.
Some obvious fresh tracks of Osiris leaving west.
Some obvious fresh tracks of Vincen leaving west.

* HP:Wounded SP:Fading MV:Weary >

Ok.

* HP:Wounded SP:Fading MV:Weary > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Osiris the Revolting Torturer is standing here.
Melkor the Dark Master is standing here.

* HP:Wounded SP:Fading MV:Weary >
Sidious sniffs sadly.


* HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Trill - Forrested Ridge
Shinsei - Outside the Dog Gate
Sidious - Outside the Dog Gate
Kilgore - Outside the Dog Gate
Osiris - Outside the Dog Gate
Melkor - Outside the Dog Gate

* HP:Wounded SP:Fading MV:Weary >
You narrate 'not in '

* HP:Wounded SP:Fading MV:Weary >
Osiris leaves west.

* HP:Wounded SP:Fading MV:Weary >
Melkor narrates 'sm still'

* HP:Wounded SP:Fading MV:Weary >

You narrate 'chase him'

* HP:Wounded SP:Fading MV:Weary >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.

* HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Osiris - Approaching A Ridge
Erulak - On A Bank
Trill - Forrested Ridge
Shinsei - Outside the Dog Gate
Sidious - Outside the Dog Gate
Kilgore - Outside the Dog Gate
Melkor - Outside the Dog Gate

* HP:Wounded SP:Fading MV:Weary >

The temperature is about 85 degrees.
The sky is cloudless, and a calm wind comes from the south.

* HP:Wounded SP:Fading MV:Weary > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
Melkor the Dark Master is standing here.

* HP:Wounded SP:Fading MV:Weary >

Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Wounded SP:Fading MV:Weary > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A pair of black armor greaves lies here, highly polished.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A bearded coachman stands here, waiting for passengers.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Melkor has arrived from the north.

* HP:Wounded SP:Fading MV:Weary >
Melkor leaves west.

* HP:Wounded SP:Fading MV:Weary >

On The Outskirts
[ obvious exits: N E S W ]
Sidious has arrived from the east.
Shinsei has arrived from the east.

* HP:Wounded SP:Fading MV:Weary > A sergeant bellows 'Argh! The foul beast Osiris has been spotted!'
On The Outskirts
[ obvious exits: N S W ]
A fox is here, hunting for rabbits.
Sidious has arrived from the north.
Shinsei has arrived from the north.


* HP:Wounded SP:Fading MV:Weary >
*Draz* has arrived from the south, riding a warhorse.

* HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Melkor - Nearing A Cliff
Shinsei - On The Outskirts
Sidious - On The Outskirts
Kilgore - On The Outskirts
Osiris - Clear-cut Hills
Erulak - On A Bank
Trill - Forrested Ridge
Sidious tries to pierce *Draz*, but he parries successfully.
Shinsei scythes *Draz*'s left foot hard.

* HP:Wounded SP:Fading MV:Weary >

Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]

* HP:Wounded SP:Fading MV:Weary >
On The Outskirts
[ obvious exits: N S W ]
*Draz* is here, fighting Sidious, riding a warhorse.
Shinsei the Darkling Senior is here, fighting Draz.
Sidious the Grovelling Slave is here, fighting Draz.
A fox is here, hunting for rabbits.

* HP:Wounded SP:Fading MV:Weary > Shinsei tries to scythe *Draz*, but he deflects the blow.
Sidious swiftly dodges *Draz*'s attempt to scythe him.
Sidious tries to pierce *Draz*, but he deflects the blow.
You try to strike *Draz*, but he parries successfully.
*Draz* panics, and attempts to flee!


* HP:Wounded SP:Fading MV:Weary - Sidious: Hurt - Draz: Battered >
You feel the flows of saidin coursing through your
body.

* HP:Wounded SP:Fading MV:Weary - Sidious: Hurt - Draz: Battered > You begin to weave the appropriate flows...

- = + *
Sidious tries to pierce *Draz*, but he parries successfully.
*Draz* leaves west riding a warhorse.

*
+
Cancelled.
On The Outskirts
[ obvious exits: N E S W ]
Sidious has arrived from the south.
Shinsei has arrived from the south.

* HP:Wounded SP:Fading MV:Weary >
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A pair of black armor greaves lies here, highly polished.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A bearded coachman stands here, waiting for passengers.
Sidious has arrived from the west.
Shinsei has arrived from the west.

* HP:Wounded SP:Fading MV:Weary >
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Sidious has arrived from the south.
Shinsei has arrived from the south.


* HP:Wounded SP:Fading MV:Weary > They aren't here.

* HP:Wounded SP:Fading MV:Weary >

They aren't here.

* HP:Wounded SP:Fading MV:Weary >
They aren't here.

* HP:Wounded SP:Fading MV:Weary >
They aren't here.


* HP:Wounded SP:Fading MV:Weary > They aren't here.

* HP:Wounded SP:Fading MV:Weary > They aren't here.

* HP:Wounded SP:Fading MV:Weary >
You narrate 'was 2w 2s'

* HP:Wounded SP:Fading MV:Weary >
Melkor narrates 'im fridge'

* HP:Wounded SP:Fading MV:Weary >
You narrate 'of dog'

* HP:Wounded SP:Fading MV:Weary >

Ok.

* HP:Wounded SP:Fading MV:Weary >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.

* HP:Wounded SP:Fading MV:Weary >
The temperature is about 85 degrees.
The sky is cloudless, and a calm wind comes from the south.

* HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Osiris - Along The Outside Wall
Shinsei - Outside the Dog Gate
Sidious - Outside the Dog Gate
Kilgore - Outside the Dog Gate
Melkor - A Turn In The Trail
Erulak - On A Bank
Trill - Forrested Ridge

* HP:Wounded SP:Fading MV:Weary >
Sidious closes the DogGate.

* HP:Wounded SP:Fading MV:Weary >
Nearing Fal Dara
[ obvious exits: E S W ]
Sidious has arrived from the east.
Shinsei has arrived from the east.

* HP:Wounded SP:Fading MV:Haggard >
Arglebargle, glop-glyf!?!

* HP:Wounded SP:Fading MV:Haggard >
You have 191(280) hit and 21(152) movement points.
You have scored 107901361 experience points and 1079 quest points.
You need 598639 exp to level and -879 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 336 Turn points to date, ranking you Reaver Sixth.
You have played 65 days and 18 hours (real time).
This ranks you as Kilgore the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* HP:Wounded SP:Fading MV:Haggard >
Nearing Fal Dara
A scenic view over the forests to the north can be seen from the edge of
this cliff. However, journey to the north is impossible considering that
the cliff towers over even the tallest trees. Fal Dara, stronghold of
Shienar, stands off to the east, rising even further above the forests
below. The cliff continues off to the west.
[ obvious exits: E S W ]
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.

* HP:Wounded SP:Fading MV:Haggard >
You are a 571 year old male dreadlord channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 30.9 lbs, peanuts.
Your base abilities are: Str:19 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 162, Dodging bonus: 152, Parrying bonus: 184
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Offensive.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- DARK VISION
- STRENGTH

* HP:Wounded SP:Fading MV:Haggard >
Erulak tells you 'blocking inside cave'
Approaching Fal Dara
[ obvious exits: E S W ]
An elk with massive antlers eyes you with curiosity.
Sidious has arrived from the east.
Shinsei has arrived from the east.

* HP:Wounded SP:Fading MV:Haggard >
You aren't in touch with saidin to release anything.

* HP:Wounded SP:Fading MV:Haggard >

Approaching Fal Dara
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.
Sidious has arrived from the north.
Shinsei has arrived from the north.

* HP:Wounded SP:Fading MV:Haggard > Approaching Fal Dara
[ obvious exits: N E S W ]
Sidious has arrived from the north.
Shinsei has arrived from the north.


* HP:Wounded SP:Fading MV:Haggard >
Shinsei narrates 'no sm'

* HP:Wounded SP:Fading MV:Haggard > Players in your Zone
--------------------
Shinsei - Approaching Fal Dara
Sidious - Approaching Fal Dara
Kilgore - Approaching Fal Dara
Osiris - Forrested Ridge
Melkor - Forrested Ridge
Erulak - On A Bank
Trill - Forrested Ridge
Osiris narrates 'dism'

* HP:Wounded SP:Fading MV:Haggard >
Forrested Ridge
[ obvious exits: N E S ]
Osiris the Revolting Torturer is here, fighting Draz.
*Draz* is here, fighting Osiris.
A warhorse is here, stamping his feet impatiently.
Sidious has arrived from the north.
Shinsei has arrived from the north.
Sidious tries to pierce *Draz*, but he deflects the blow.
Shinsei scythes *Draz*'s left foot.


* HP:Wounded SP:Fading MV:Haggard > Players in your Zone
--------------------
Shinsei - Forrested Ridge
Sidious - Forrested Ridge
Kilgore - Forrested Ridge
Osiris - Forrested Ridge
Melkor - Forrested Ridge
Erulak - On A Bank
Trill - Forrested Ridge

* HP:Wounded SP:Fading MV:Haggard >
*Draz* panics, and attempts to flee!

* HP:Wounded SP:Fading MV:Haggard >
You feel the flows of saidin coursing through your body.


* HP:Wounded SP:Fading MV:Haggard > Shinsei scythes *Draz*'s body.
Sidious tries to pierce *Draz*, but he deflects the blow.
Osiris tries to blast *Draz*, but he deflects the blow.
You begin to weave the appropriate flows...


- Cancelled.
They're not here to be ridden.

* HP:Wounded SP:Fading MV:Weary >
*Draz* leaves east.

* HP:Wounded SP:Fading MV:Weary >

You start riding him.

* R HP:Wounded SP:Fading MV:Weary >

Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Osiris has arrived from the west.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Osiris leaves east.

* R HP:Wounded SP:Fading MV:Weary >



On The Outskirts
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
Sidious has arrived from the south.
Shinsei has arrived from the south.

* R HP:Wounded SP:Fading MV:Weary > Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary > On The Outskirts
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the south.
Shinsei has arrived from the south.

* R HP:Wounded SP:Fading MV:Weary > Nearing Fal Dara
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the south.
Shinsei has arrived from the south.

* R HP:Wounded SP:Fading MV:Weary > Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
You are carrying:
Nothing.

* R HP:Wounded SP:Fading MV:Weary >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
Ok.

* R HP:Wounded SP:Fading MV:Weary >
The temperature is about 85 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R HP:Wounded SP:Fading MV:Weary >
#Ok. $target is now set to {light}.


Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Osiris - Clear-cut Hills
Trill - Brush Heap
Melkor - Barren Trail
Shinsei - Outside the Dog Gate
Sidious - Outside the Dog Gate
Kilgore - Outside the Dog Gate
Erulak - On A Bank

* R HP:Wounded SP:Fading MV:Weary >
You narrate 'we doggate'

* R HP:Wounded SP:Fading MV:Weary >


A black messenger pigeon has arrived from the south.
Players in your Zone
--------------------
Osiris - Clear-cut Hills
Trill - Clear-cut Hills
Melkor - Barren Trail
Shinsei - Outside the Dog Gate
Sidious - Outside the Dog Gate
Kilgore - Outside the Dog Gate
Erulak - On A Bank

* R HP:Wounded SP:Fading MV:Weary >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A black messenger pigeon is here.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious closes the DogGate.

* R HP:Wounded SP:Fading MV:Weary > They aren't here.

* R HP:Wounded SP:Fading MV:Weary > * R HP:Wounded SP:Fading MV:Weary >
Melkor narrates 'didnt go caves'

* R HP:Wounded SP:Fading MV:Weary >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* R HP:Wounded SP:Fading MV:Weary >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
Shinsei the Darkling Senior is standing here.
Sidious the Grovelling Slave is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Weary >
Osiris narrates 'dusty'

* R HP:Wounded SP:Fading MV:Weary >
You narrate 'he still here'

* R HP:Wounded SP:Fading MV:Weary >
The temperature is about 85 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R HP:Wounded SP:Fading MV:Weary >

Melkor narrates 'he in caves'

* R HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Osiris - Alongside an Underground River
Trill - Forrested Ridge
Melkor - Barren Trail
Shinsei - Outside the Dog Gate
Sidious - Outside the Dog Gate
Kilgore - Outside the Dog Gate
Erulak - On A Bank

* R HP:Wounded SP:Fading MV:Weary >
Erulak narrates 'on cave'


* R HP:Wounded SP:Fading MV:Weary > Ok.

* R HP:Wounded SP:Fading MV:Weary >

Inside the Dog Gate
[ obvious exits: N S W ]
A soft leather pouch has been discarded here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sidious has arrived from the west.
Shinsei has arrived from the west.


* R HP:Wounded SP:Fading MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
Sidious has arrived from the south.
Shinsei has arrived from the south.


* R HP:Wounded SP:Fading MV:Weary >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
Sidious has arrived from the south.
Shinsei has arrived from the south.

* R HP:Wounded SP:Fading MV:Weary > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
Sidious has arrived from the south.
Shinsei has arrived from the south.


* R HP:Wounded SP:Fading MV:Weary > Alas, you cannot go that way...


* R HP:Wounded SP:Fading MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sidious has arrived from the west.
Shinsei has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
Sidious has arrived from the west.
Shinsei has arrived from the west.

* R HP:Wounded SP:Fading MV:Weary >
The master of scouts bellows 'Kilgore was spotted Among the Hills'
The master of scouts bellows 'Sidious was spotted Among the Hills'
The master of scouts bellows 'Sidious was spotted The Dusty Road'
The master of scouts bellows 'Osiris was spotted Among the Hills'
The master of scouts bellows 'Kilgore was spotted The Dusty Road'
The master of scouts bellows 'Shinsei was spotted The Dusty Road'
The master of scouts bellows 'Shinsei was spotted Curve in the Road'
The master of scouts bellows 'Melkor was spotted Curve in the Road'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kilgore has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Shinsei has been spotted!'
A poor trash collector screams 'Help! A trolloc is here!'
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves west.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Deimon* is standing here, riding a wild stallion.
*Larnus* is standing here, riding a draft horse.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
A tactician's clerk tallies fallen enemies here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Sidious has arrived from the west.
Shinsei has arrived from the west.
Sidious tickles *Deimon*'s body with his pierce.
Shinsei scythes *Deimon*'s right arm hard.

* R HP:Wounded SP:Fading MV:Weary >

It's already open!

* R HP:Wounded SP:Fading MV:Weary > Shinsei scythes *Deimon*'s left leg hard.
A Shienaran guard tries to slash you, but you parry successfully.
A black cat leaves west.
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
*Deimon* tries to crush Sidious, but he deflects the blow.
Sidious tickles *Deimon*'s head with his pierce.
No way! You're fighting for your life!

* R HP:Wounded SP:Fading MV:Weary - a Shienaran guard: Healthy >
Players in your Zone
--------------------
Shinsei - Malkier Gate
Sidious - Malkier Gate
Kilgore - Malkier Gate

* R HP:Wounded SP:Fading MV:Weary - a Shienaran guard: Healthy >
You panic and attempt to flee!


You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Weary >
You narrate 'flee'

* R HP:Wounded SP:Fading MV:Weary >

It's already open!

* R HP:Wounded SP:Fading MV:Weary >

Melkor narrates 'rim at dusty ent'

* R HP:Wounded SP:Fading MV:Weary > Players in your Zone
--------------------
Kilgore - Dusty Road by Fal Dara
Melkor - The Beautiful Cave


* R HP:Wounded SP:Fading MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
A small purse is here.
A one person canoe rests on the ground.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Weary >
The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Little Trail
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Fading MV:Weary >
Erulak narrates 'melkor block'
Alas, you cannot go that way...

* R HP:Wounded SP:Fading MV:Weary >
Heavy Forest
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
The short gray wolf bitch is foraging for food here.
A big brown bear growls angrily about him.

* R HP:Wounded SP:Fading MV:Weary > Open Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge grizzly bear is here standing on its haunches.

* R HP:Wounded SP:Fading MV:Weary > Open Forest
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Weary >
Along the Cliff
[ obvious exits: N E S ]
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded SP:Fading MV:Weary > Alas, you cannot go that way...


* R HP:Wounded SP:Fading MV:Weary >

You stop riding him.

* HP:Wounded SP:Fading MV:Weary >
Cave in the Forest
[ obvious exits: N S ]
A mushroom grows here. [3]

o HP:Wounded SP:Fading MV:Weary > Dark Cave
[ obvious exits: N ]

o HP:Wounded SP:Fading MV:Weary > Alas, you cannot go that way...

o HP:Wounded SP:Fading MV:Weary >

Ok.
Melkor narrates 'ron'

o HP:Hurt SP:Fading MV:Weary > The Beautiful Cave
[ obvious exits: N S U ]
*Draz* is here, fighting Melkor.
Melkor the Dark Master is here, fighting Draz.

* HP:Hurt SP:Fading MV:Weary >
Erulak has arrived from the south.
A shadow stallion has arrived from the south.
An elite trolloc has arrived from the south.

* HP:Hurt SP:Fading MV:Weary >

Erulak slashes *Draz*'s left arm hard.
*Draz* panics, and attempts to flee!
*Draz* leaves north.

o HP:Hurt SP:Fading MV:Weary >
Ok.

o HP:Hurt SP:Fading MV:Weary >
They aren't here.
Melkor stops following you.

o HP:Hurt SP:Fading MV:Weary >
They aren't here.

o HP:Hurt SP:Fading MV:Weary >
The Underground River
[ obvious exits: E S W ]
A mushroom grows here.
*Draz* is standing here.

* HP:Hurt SP:Fading MV:Weary >
You try to strike *Draz*, but he parries successfully.


* HP:Hurt SP:Fading MV:Weary - Draz: Critical > Erulak has arrived from the south.
A shadow stallion has arrived from the south.
An elite trolloc has arrived from the south.
No way! You're fighting for your life!

* HP:Hurt SP:Fading MV:Weary - Draz: Critical >

Erulak slashes *Draz*'s right leg very hard.
*Draz* panics, and attempts to flee!
You do the best you can!

* HP:Hurt SP:Fading MV:Weary - Draz: Critical > You feel the flows of saidin coursing through your body.

* HP:Hurt SP:Fading MV:Weary - Draz: Critical > You try to strike *Draz*, but he deflects the blow.
You begin to weave the appropriate flows...

- = + * * +
*Draz* leaves east.

=
Your target is no longer here!
Osiris has arrived from the south.

o HP:Hurt SP:Fading MV:Weary >
*Draz* has arrived from the east.
Osiris blasts *Draz*'s right leg very hard.
*Draz* panics, and attempts to flee!

* HP:Hurt SP:Fading MV:Weary >

Osiris blasts *Draz*'s right leg.
Erulak sends *Draz* sprawling with a powerful bash!
The Underground River
[ obvious exits: W ]
A mushroom grows here. [2]

o HP:Hurt SP:Fading MV:Weary >
They aren't here.

o HP:Hurt SP:Fading MV:Weary >
The Underground River
[ obvious exits: E S W ]
A mushroom grows here.
*Draz* is sitting here.
Osiris the Revolting Torturer is here, fighting Draz.
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Erulak the Lurk is here, fighting Draz.

* HP:Hurt SP:Fading MV:Haggard > The fighting is too thick and heavy for you to enter the fray!

* HP:Hurt SP:Fading MV:Haggard >

Erulak nods in agreement.
You are carrying:
Nothing.

* HP:Hurt SP:Fading MV:Haggard >
The fighting is too thick and heavy for you to enter the fray!

* HP:Hurt SP:Fading MV:Haggard >
The fighting is too thick and heavy for you to enter the fray!

* HP:Hurt SP:Fading MV:Haggard > The fighting is too thick and heavy for you to enter the fray!

* HP:Hurt SP:Fading MV:Haggard >


Erulak slashes *Draz*'s left leg extremely hard.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
Nobody here by that name.
Osiris gets a hunk of beef from the corpse of Draz.
Osiris gets a hunk of beef from the corpse of Draz.
Osiris gets a patchwork scarf of animal furs from the corpse of Draz.
Osiris gets a tiny glass rat from the corpse of Draz.
Osiris gets a cup of thick syrup from the corpse of Draz.
Osiris gets a cup of thick syrup from the corpse of Draz.
Osiris gets a cup of thick syrup from the corpse of Draz.
Osiris gets a copper penny from the corpse of Draz.
Osiris gets a wealth of gold crowns from the corpse of Draz.
Osiris gets a jade signet ring from the corpse of Draz.
Osiris gets a jade signet ring from the corpse of Draz.
Osiris gets an oilstone from the corpse of Draz.
Osiris gets a mirrored lantern from the corpse of Draz.
Osiris gets a small leather sheath from the corpse of Draz.
Osiris gets a small leather sheath from the corpse of Draz.
Osiris gets a belt with a buckle of cuendillar from the corpse of Draz.
Osiris gets a pearl-handled sabre from the corpse of Draz.
Osiris gets a silver Kandori wristcuff from the corpse of Draz.
Osiris gets a silver Kandori wristcuff from the corpse of Draz.
Osiris gets a hooded sable mantle from the corpse of Draz.
Osiris gets a Kandori snowflake necklace from the corpse of Draz.

o HP:Hurt SP:Fading MV:Haggard > Osiris is now a member of Erulak's group.
A shadow stallion is now a member of Erulak's group.
You narrate 'draz rip'

o HP:Hurt SP:Fading MV:Haggard > Ok.

o HP:Hurt SP:Fading MV:Haggard >
Erulak gets a Kandori snowflake necklace from the corpse of Draz.
Erulak gets an emerald ring from the corpse of Draz.
Erulak gets an emerald ring from the corpse of Draz.
Erulak gets the severed head of Larnus the Human slain in the Blasted Lands from the corpse of Draz.
Erulak gets a dark pair of steel boots from the corpse of Draz.
Erulak gets a pair of steel-plated greaves from the corpse of Draz.
Erulak gets a pair of gold-hilted hooked swords from the corpse of Draz.
Erulak gets a pair of gleaming metal boots from the corpse of Draz.
Erulak gets a pair of thick, gold-plated greaves from the corpse of Draz.
Erulak gets a bronze belt of odd design from the corpse of Draz.
Erulak gets a wicked knife bladed axe from the corpse of Draz.
Erulak gets a silver etched shield from the corpse of Draz.
Erulak gets a silver etched shield from the corpse of Draz.
Erulak gets a sungwood bracelet from the corpse of Draz.
Erulak gets a sungwood bracelet from the corpse of Draz.
Erulak gets a jeweled wristcuff from the corpse of Draz.
Erulak gets a sturdy pair of full leather gauntlets from the corpse of Draz.
Erulak gets a pair of polished, gold-plated vambraces from the corpse of Draz.
Erulak gets a backpack from the corpse of Draz.
Erulak gets a torc of gleaming steel from the corpse of Draz.
Erulak gets a torc of gleaming steel from the corpse of Draz.
Erulak gets a gold-chased morion with an engraved silver comb from the corpse of Draz.
Erulak gets a gold ring delicately carved with ivy from the corpse of Draz.
Erulak gets a gold ring delicately carved with ivy from the corpse of Draz.
Erulak gets a lantern from the corpse of Draz.
Erulak gets a lantern from the corpse of Draz.

Murg
Posts: 16
Joined: Sun Sep 12, 2021 4:17 am

Re: Good Fight Stedding to Dusty

Post by Murg » Sun Jan 15, 2023 2:21 pm

Carnage level: Extremely satisfying.

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