Great Lord smiled upon us this day!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Bahamut
Posts: 17
Joined: Tue Apr 10, 2018 11:51 pm

Great Lord smiled upon us this day!

Post by Bahamut » Mon Jan 09, 2023 9:33 am

Im SUPER rusty, but hears a neat little fight/ending. Was Penetrator and I fighting 5 humans for a while. We both died already and came back for more. This is the 2nd attempt at pk. Also Kai huge props for hitting that. I wouldn't have.

* HP:Hurt MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Full >
A rat has arrived from the west.

3
* HP:Hurt MV:Full >
3
[k light]
You try to blast *Kai*, but he deflects the blow.

* HP:Hurt MV:Full - Kai: Scratched > *Kai* pierces your body.
A rat squeaks 'Kai is at The Blight'
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
You try to blast *Kai*, but he deflects the blow.
[k light]
You do the best you can!

* HP:Hurt MV:Full - Kai: Scratched >
*Kai* ponders life, the universe, and everything.

b
* HP:Hurt MV:Full - Kai: Scratched > [bash ]

-=+**+=
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree tries to hit Kai, but he dodges the attack.
*Kai* pierces your body.
*Kai* looks at you.

- -=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Full - Kai: Scratched >
*Kai* pierces your left leg.

l kai
* HP:Wounded MV:Full - Kai: Scratched >
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree tries to hit Kai, but he dodges the attack.
*Kai* barely pierces your body.

stroke
* HP:Wounded MV:Full - Kai: Scratched >
q
b

Kai has a few scratches.

*Kai* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn about body> a gown of exquisite design
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Wounded MV:Full - Kai: Scratched > You stroke your chin thoughtfully.

* HP:Wounded MV:Full - Kai: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full - Kai: Scratched > [bash ]
*Kai* panics, and attempts to flee!


*Kai* leaves north.

-=+**+
2
=
b
-Cancelled.
[k h.light]
You try to blast *Kai*, but he deflects the blow.

* HP:Wounded MV:Full - Kai: Scratched > [bash ]

-=+**+=- -=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Full >
*Kai* sniffs sadly.

* HP:Hurt MV:Full >
*Kai* pierces your right arm.
Kai swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
*Kai* pierces your body.

* HP:Wounded MV:Full - Kai: Scratched >
b
[bash ]

-=+
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree tries to hit Kai, but he dodges the attack.
*Kai* pierces your right arm hard.

*
*Kai* barely pierces your head.

*+=- -=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full >
The blighted tree tries to hit Kai, but he dodges the attack.
Kai swiftly dodges the blighted tree's attempt to hit him.
*Kai* pierces your left foot.

* HP:Wounded MV:Full - Kai: Scratched >
*Kai* pierces your body.

* HP:Wounded MV:Full - Kai: Scratched >
sigh
r
f
You sigh.

* HP:Wounded MV:Full - Kai: Scratched >
q
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Full - Kai: Scratched > You panic and attempt to flee!

You try to blast *Kai*, but he parries successfully.
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree tries to hit Kai, but he dodges the attack.
*Kai* pierces your left foot.
You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full >
north
west
north
Alas, you cannot go that way...

* HP:Wounded MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]

* HP:Wounded MV:Full > Alas, you cannot go that way...

* HP:Wounded MV:Full >
east
east
north
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.

north
* HP:Wounded MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Kai* is here, fighting the blighted tree.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.
The blighted tree is here, fighting Kai.
The blighted tree is here, fighting Kai.

* HP:Wounded MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Full > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.

* HP:Wounded MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Strong >
north
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Strong >
south
east
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
An embossed leather water flask lies forgotten here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Wounded MV:Strong >
north
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Strong >
south
A rat squeaks 'Kai is at The Blight'
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
An embossed leather water flask lies forgotten here.

* HP:Wounded MV:Strong >
not
l
You stop paying increased attention to your surroundings.

* HP:Wounded MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
An embossed leather water flask lies forgotten here.

* HP:Wounded MV:Strong >
not
You start paying increased attention to your surroundings.

3
* HP:Wounded MV:Strong >
3
3
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

* HP:Wounded MV:Strong >
3
[k light]
They aren't here.

* HP:Wounded MV:Strong >
west
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Strong >
3
3
[k light]
They aren't here.

* HP:Wounded MV:Strong > [k light]
They aren't here.

south
* HP:Wounded MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Strong >
scan s
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Strong >
south
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

scan s
* HP:Wounded MV:Strong > Your heartbeat calms down more as you feel less panicked.
*Kai* is here, fighting the blighted tree.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.
The blighted tree is here, fighting Kai.

* HP:Wounded MV:Full >
south
3
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here.
*Kai* is here, fighting the blighted tree.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.
The blighted tree is here, fighting Kai.

b
* HP:Wounded MV:Full > [k light]
You try to blast *Kai*, but he parries successfully.

* HP:Wounded MV:Full - the blighted tree: Healthy - Kai: Scratched > [bash ]

-=+*
*Kai* pierces the blighted tree's branch extremely hard.
The blighted tree tries to hit Kai, but he dodges the attack.

*+=- -
*Kai* pierces the blighted tree's trunk very hard.

=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - the blighted tree: Wounded - Kai: Scratched >
*Kai* gets a package of dried rations from a small purse.

* HP:Wounded MV:Full - the blighted tree: Wounded - Kai: Scratched >
*Kai* tastes a little bit of a package of dried rations.

q
* HP:Wounded MV:Full - the blighted tree: Wounded - Kai: Scratched >
*Kai* pierces the blighted tree's roots extremely hard.
Kai swiftly dodges the blighted tree's attempt to hit him.

b
* HP:Wounded MV:Full - the blighted tree: Wounded - Kai: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full - the blighted tree: Wounded - Kai: Scratched > *Kai* pierces the blighted tree's trunk very hard.
[bash ]

-=+
*Kai* pierces the blighted tree's trunk extremely hard.
The blighted tree tries to hit Kai, but he dodges the attack.

**+=- -=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - the blighted tree: Battered - Kai: Scratched >
*Kai* pierces the blighted tree's branch extremely hard.

* HP:Wounded MV:Full - the blighted tree: Beaten - Kai: Scratched >
*Kai* pierces the blighted tree's branch very hard.
Kai swiftly dodges the blighted tree's attempt to hit him.

* HP:Wounded MV:Full - the blighted tree: Critical - Kai: Scratched >
nar am on kai ent but cant land haha
b
You narrate 'am on kai ent but cant land haha'
*Kai* gets a leather water flask from a small purse.

* HP:Wounded MV:Full - the blighted tree: Critical - Kai: Scratched > [bash ]

-
*Kai* pierces the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Kai* drinks water from a leather water flask.

=+
*Kai* drinks water from a leather water flask.

**
north
+=Cancelled.
No way! You're fighting for your life!

* HP:Wounded MV:Full - Kai: Scratched >
*Kai* pierces your right leg.

* HP:Wounded MV:Full - Kai: Scratched >
*Kai* barely pierces your body.
A rat squeaks 'Kai is at The Blight'
You try to blast *Kai*, but he parries successfully.

r
* HP:Wounded MV:Full - Kai: Scratched >
f
q
*Kai* pierces your right arm.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Full - Kai: Scratched > You panic and attempt to flee!

You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full >
A rat has arrived from the south.

* HP:Wounded MV:Full >
3

*Kai* pierces your left foot.

* HP:Wounded MV:Full - Kai: Scratched >
b

You try to blast *Kai*, but he parries successfully.
Kai swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
*Kai* pierces your body.

* HP:Wounded MV:Full - Kai: Scratched > [k light]
You do the best you can!

* HP:Wounded MV:Full - Kai: Scratched > [bash ]


r
-
f
q
=Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Full - Kai: Scratched > You panic and attempt to flee!

You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full >
west
3
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Kai* is here, fighting the blighted tree.
The blighted tree is here, fighting Kai.
The blighted tree is here, fighting Kai.

b
* HP:Wounded MV:Strong > [k light]
You try to blast *Kai*, but he parries successfully.

* HP:Wounded MV:Strong - the blighted tree: Hurt - Kai: Scratched > *Kai* pierces the blighted tree's trunk very hard.
[bash ]
*Kai* panics, and attempts to flee!


*Kai* leaves south.

-=+**+=- -=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong - Kai: Scratched >
b

A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Strong - Kai: Scratched > [bash ]

-=
*Kai* pierces your left leg.

+*
*Kai* pierces your right leg.
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree joins the blighted tree's fight!

*+=-
*Kai* sniffs sadly.

-=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong - Kai: Scratched >
The blighted tree tries to hit Kai, but he dodges the attack.
The blighted tree tries to hit Kai, but he dodges the attack.
*Kai* pierces your left arm.
*Kai* pierces your right arm hard.

q
* HP:Battered MV:Strong - Kai: Scratched >
r
f
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - Kai: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Kai: Scratched > You panic and attempt to flee!


Kai swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Kai, but he dodges the attack.
*Kai* pierces your body.

You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Strong >
east
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
An embossed leather water flask lies forgotten here.

* HP:Battered MV:Strong >
north
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Strong >
east
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Strong >
north
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Strong >
north
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.
Penetrator narrates 'coming'

* HP:Battered MV:Strong >
west
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Strong >
west
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Battered MV:Strong >
south
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.

* HP:Battered MV:Strong >
A rat squeaks 'Kai is at The Blight'

* HP:Battered MV:Strong >
A rat squeaks 'Kai is at The Blight'

* HP:Battered MV:Strong >
where
3
Players in your Zone
--------------------
Bahamut - The Blight
You catch a faint scent of a horse nearby.

3
* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
stat
3
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 162, Dodging bonus: 1, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Strong >
3
[k light]
They aren't here.

3
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
sc
[k light]
They aren't here.

* HP:Battered MV:Strong >
3
You have 184(397) hit and 207(264) movement points.
You have scored 57097852 experience points and 193 quest points.
You need 1402148 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

3
* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
3
3
[k light]
They aren't here.
*Kai* has arrived from the north, riding a warhorse.

3
* HP:Battered MV:Strong >
3
[k light]
You try to blast *Kai*, but he deflects the blow.

3
* HP:Battered MV:Strong - Kai: Scratched > [k light]
You do the best you can!

* HP:Battered MV:Strong - Kai: Scratched > [k light]
You do the best you can!

* HP:Battered MV:Strong - Kai: Scratched > *Kai* pierces your body.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You try to blast *Kai*, but he deflects the blow.
[k light]
You do the best you can!

b
* HP:Battered MV:Strong - Kai: Scratched >
Penetrator has arrived from the north.

* HP:Battered MV:Strong - Kai: Scratched > [bash ]

-
Penetrator leaves south.

=
*Kai* panics, and attempts to flee!

+**+
Penetrator has arrived from the south.
*Kai* leaves north riding a warhorse.

=-
A shrill piercing scream reverberates through the area.
A rat squeaks 'Kai is at The Blight'
Your heartbeat calms down more as you feel less panicked.
Penetrator leaves north.

-=
They're not here anymore!

* HP:Battered MV:Full >
q
3
3
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full >
scan n
Penetrator the Pugnacious Destroyer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Battered MV:Full >
3
q
3
[k light]
They aren't here.

* HP:Battered MV:Full >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full > [k light]
They aren't here.

* HP:Battered MV:Full >
south
[k light]
They aren't here.

* HP:Battered MV:Full > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Full >
south
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Full >
3
3
3
[k light]
They aren't here.

* HP:Battered MV:Full >
3
[k light]
They aren't here.

* HP:Battered MV:Full > The blight bear barely hits your body.
A Dha'vol trolloc joins your fight!
[k light]
They aren't here.

* HP:Battered MV:Full - the blight bear: Healthy >
east
[k light]
They aren't here.

* HP:Battered MV:Full - the blight bear: Healthy > No way! You're fighting for your life!

* HP:Battered MV:Full - the blight bear: Healthy >
A Dha'vol trolloc tries to cleave the blight bear, but it parries successfully.
You blast the blight bear's body into bloody fragments!
The blight bear tickles your body with its hit.

* HP:Battered MV:Full - the blight bear: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy

q
* HP:Battered MV:Full - the blight bear: Scratched > You panic and attempt to flee!

You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc is here, fighting the blight bear.
The blight bear is here, fighting a Dha'vol trolloc.

* HP:Battered MV:Strong >
k bear
q
You blast the blight bear's right foreleg into bloody fragments!

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Hurt > [change mood brave]
Mood changed to: Brave

where
* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Hurt > The blight bear swiftly dodges your attempt to blast it.
The blight bear barely hits a Dha'vol trolloc's body.
A Dha'vol trolloc tries to cleave the blight bear, but it parries successfully.
Players in your Zone
--------------------
Penetrator - The Blight
Bahamut - The Blight
You catch a faint scent of a horse nearby.

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Hurt >
l
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc is here, fighting the blight bear.
The blight bear is here, fighting a Dha'vol trolloc.

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Hurt >
sc
HP:Battered MP:Strong
You have scored 57099179 experience points and 193 quest points.
You need 1400821 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are fighting the blight bear.

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Hurt >
A shrill piercing scream reverberates through the area.
A rat squeaks 'Kai is at The Blight'

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Hurt >
A rat squeaks 'Kai is at The Blight'
You blast the blight bear's left leg into bloody fragments!
The blight bear hits a Dha'vol trolloc's left leg.
A Dha'vol trolloc tries to cleave the blight bear, but it deflects the blow.

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - the blight bear: Wounded >
You blast the blight bear's right foreleg into bloody fragments!
The blight bear hits a Dha'vol trolloc's left foot.
A Dha'vol trolloc cleaves the blight bear's body very hard.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Battered >
where
q
3
Players in your Zone
--------------------
Penetrator - The Blight
Bahamut - The Blight
You catch a faint scent of a horse nearby.

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Battered >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Battered >
3
[k light]
They aren't here.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Battered > [k light]
They aren't here.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Battered > You blast the blight bear's right leg into bloody fragments!
The blight bear hits a Dha'vol trolloc's body.
A Dha'vol trolloc tries to cleave the blight bear, but it deflects the blow.
[k light]
They aren't here.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Beaten > [k light]
They aren't here.

l
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Beaten > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc is here, fighting the blight bear.
The blight bear is here, fighting a Dha'vol trolloc.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Beaten >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 162, Dodging bonus: 1, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Beaten >
scan s
You blast the blight bear's right paw into bloody fragments!
The blight bear hits a Dha'vol trolloc's right arm hard.
A Dha'vol trolloc cleaves the blight bear's body extremely hard.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Critical >
scan n
scan e
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Critical > * HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - the blight bear: Critical >
A rat squeaks 'Kai is at The Blight'
You blast the blight bear's left leg into bloody fragments!
The blight bear is mortally wounded, and will die soon, if not aided.
A Dha'vol trolloc cleaves the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
Your blood freezes as you hear the blight bear's death cry.

* HP:Battered MV:Strong >
east
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
An embossed leather water flask lies forgotten here.

* HP:Battered MV:Strong >
north
east
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Strong > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Strong >
north
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.

* HP:Battered MV:Strong >
north
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
Penetrator the Pugnacious Destroyer is here, fighting Kai.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Kai* is here, fighting Penetrator, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
The blight bear is here, fighting Penetrator.

west
* HP:Battered MV:Strong >
Penetrator panics, and attempts to flee!
*Kai* hugs the blight bear.

* HP:Battered MV:Strong > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.

east
* HP:Battered MV:Strong >
3
b
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Penetrator the Pugnacious Destroyer is here, fighting Kai.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Kai* is here, fighting Penetrator, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
The blight bear is here, fighting Penetrator.

* HP:Battered MV:Strong > [k light]
You try to blast *Kai*, but he deflects the blow.

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Scratched > [bash ]
Penetrator leaves south.

-=+*
*Kai* pierces your body.
A rat squeaks 'Kai is at The Blight'
A rat squeaks 'Kai is at The Blight'
The blight bear tickles your body with its hit.
*Kai* pierces your body.

*
Penetrator has arrived from the south.

+
Penetrator tries to blast *Kai*, but he dodges the attack.

=-
A rat squeaks 'Kai is at The Blight'
A rat squeaks 'Kai is at The Blight'

-=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong >
The blight bear tickles your body with its hit.
A rat squeaks 'Kai is at The Blight'
*Kai* pierces your body.
*Kai* falls down laughing.

* HP:Battered MV:Strong - the blight bear: Scratched >
*Kai* panics, and attempts to flee!

r
* HP:Battered MV:Strong - the blight bear: Scratched >
f
q

*Kai* avoids being bashed by Penetrator who loses his balance and falls!

* HP:Battered MV:Strong - the blight bear: Scratched >
*Kai* leaves north riding a warhorse.

* HP:Battered MV:Strong - the blight bear: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - the blight bear: Scratched > You panic and attempt to flee!


*Kai* has arrived from the north.

3

The blight bear barely hits your body.

You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
q
3
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

3
* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong > A rat squeaks 'Kai is at The Blight'
A rat squeaks 'Kai is at The Blight'
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong >
south

A rat squeaks 'Kai is at The Blight'
*Kai* has arrived from the south.

* HP:Battered MV:Strong >
3
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Penetrator the Pugnacious Destroyer is here, fighting the blight bear.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
The blight bear is here, fighting Penetrator.

b
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [bash ]
Bash who?

north
* HP:Battered MV:Strong >
Penetrator blasts the blight bear's head into bloody fragments!
The blight bear barely tickles Penetrator's body with its hit.

3
* HP:Battered MV:Strong >
b
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving west.
*Kai* is standing here.
A warhorse is here, stamping his feet impatiently.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Battered MV:Strong > [k light]
You try to blast *Kai*, but he parries successfully.

* HP:Battered MV:Strong - Kai: Scratched > [bash ]

-=+*
*Kai* barely pierces your body.
*Kai* panics, and attempts to flee!

*+=- -
*Kai* leaves south.

=
They're not here anymore!
A rat has arrived from the south.

* HP:Battered MV:Strong >
3
q
3
[k light]
They aren't here.

* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong > [k light]
You try to blast *Kai*, but he deflects the blow.

* HP:Battered MV:Strong - Kai: Scratched >
You try to blast *Kai*, but he parries successfully.

* HP:Battered MV:Strong - Kai: Scratched >
2
b
[k h.light]
You do the best you can!

* HP:Battered MV:Strong - Kai: Scratched > [bash ]

-=+**
*Kai* sniffs sadly.

+=
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc tries to cleave Kai, but he parries successfully.
*Kai* pierces your left leg.
*Kai* pierces your left hand.
Your heartbeat calms down more as you feel less panicked.
*Kai* panics, and attempts to flee!

- -
*Kai* leaves south.

=
They're not here anymore!

* HP:Battered MV:Full >
*Kai* starts riding a warhorse.

* HP:Battered MV:Full >
*Kai* leaves west riding a warhorse.
A rat leaves west.

nar 1n of you
* HP:Battered MV:Full >
2
You narrate '1n of you'

b
* HP:Battered MV:Full > [k h.light]
They aren't here.

* HP:Battered MV:Strong >
west
[bash ]
Bash who?

* HP:Battered MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A flat, wide leather wristband lies here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Kai* is standing here, riding a warhorse.

* HP:Battered MV:Strong >
*Kai* leaves east riding a warhorse.

* HP:Battered MV:Strong >
3
east
[k light]
They aren't here.

* HP:Battered MV:Strong >
3
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Kai* is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
*Kai* pierces your body.

b
* HP:Battered MV:Strong - Kai: Scratched > [k light]
You do the best you can!

* HP:Battered MV:Strong - Kai: Scratched > [bash ]

-=+
Penetrator has arrived from the south.

*
Penetrator tries to blast *Kai*, but he deflects the blow.


*Kai* swiftly dodges Penetrator's attempt to blast him.
A rat squeaks 'Kai is at The Blight'
A Dha'vol trolloc says 'You Kai!!! You will die before your time!! '
*Kai* pierces your body.

*+=-
*Kai* pierces your body.
*Kai* panics, and attempts to flee!

-=
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong >
*Kai* leaves south riding a warhorse.

* HP:Beaten MV:Strong >
stand
2

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A rat squeaks 'Kai is at The Blight'

* HP:Beaten MV:Strong >
3

You stand up.

* HP:Beaten MV:Strong > [k h.light]
They aren't here.

* HP:Beaten MV:Strong >
q
3
[k light]
They aren't here.
Penetrator leaves south.

* HP:Beaten MV:Strong > * HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong > A rat squeaks 'Kai is at The Blight'
[k light]
They aren't here.

* HP:Beaten MV:Strong >
nar this is stupid
You narrate 'this is stupid'

* HP:Beaten MV:Strong >
south
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Penetrator the Pugnacious Destroyer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

* HP:Beaten MV:Strong >
south
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.

south
* HP:Beaten MV:Strong > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

west
* HP:Beaten MV:Strong >
south
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
An embossed leather water flask lies forgotten here.

west
* HP:Beaten MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Beaten MV:Strong >
A rat squeaks 'Franky is at Inside the Gap'
A rat squeaks 'Kai is at The Blight'

* HP:Beaten MV:Strong >
ts
You stick your tongue out at everyone. PHTHTHBTHBTBTBHH!

* HP:Beaten MV:Strong >
Penetrator narrates 'pretty much as bedore'

* HP:Beaten MV:Strong >
q
sc
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong >
3
3
You have 118(397) hit and 210(264) movement points.
You have scored 57103192 experience points and 193 quest points.
You need 1396808 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

3
* HP:Beaten MV:Strong >
3
[k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [k light]
They aren't here.

north
* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Strong >
north
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.

* HP:Beaten MV:Strong >
Penetrator narrates 'zerking alln downer'

* HP:Beaten MV:Strong >
A rat squeaks 'Franky is at The Blight'
A rat squeaks 'Kai is at The Blight'
A rat squeaks 'Franky is at The Blight'
Penetrator narrates 'bashed'

* HP:Battered MV:Strong >
north
3
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
Penetrator the Pugnacious Destroyer is here, fighting Kai.
*Kai* is sitting here, riding a warhorse.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Battered MV:Strong >

[k light]
You blast *Kai*'s body into bloody fragments!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Hurt >
q
* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Hurt >
3
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Hurt > [k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Hurt >
3
You blast *Kai*'s right arm into bloody fragments!
A rat squeaks 'Kai is at The Blight'
A rat squeaks 'Franky is at The Blight'
Penetrator blasts *Kai*'s right leg into bloody fragments!
[k light]
You do the best you can!

3
* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!
*Kai* ponders life, the universe, and everything.

3
* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
*Kai* stares at the sky.

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
*Kai* pierces Penetrator's left foot.

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
3
3
3
[k light]
You do the best you can!

3
* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
3
You try to blast *Kai*, but he deflects the blow.
*Kai* pierces Penetrator's body.
[k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!
*Kai* panics, and attempts to flee!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!

3
* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
3
[k light]
You do the best you can!
*Kai* avoids being bashed by Penetrator who loses his balance and falls!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
3
[k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Strong - Penetrator: Wounded - Kai: Wounded >
b
[bash ]
*Kai* leaves south riding a warhorse.

-=
south
+
3
*Cancelled.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
*Kai* is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.

* HP:Battered MV:Strong > A Dha'vol trolloc tries to cleave Kai, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
[k light]
You blast *Kai*'s body extremely hard.
Penetrator has arrived from the north.

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - Kai: Wounded >
q

Penetrator leaves south.

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - Kai: Wounded >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - Kai: Wounded >
3
[k light]
You do the best you can!

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - Kai: Wounded >
3
[k light]
You do the best you can!
*Kai* panics, and attempts to flee!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - Kai: Wounded >
3
[k light]
You do the best you can!

* HP:Battered MV:Strong - a Dha'vol trolloc: Scratched - Kai: Wounded >
3
You blast *Kai*'s left hand extremely hard.
A fade tries to slash Kai, but he parries successfully.
A ramshorned trolloc cleaves Kai's right arm extremely hard.
Kai swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc tries to cleave Kai, but he dodges the attack.
A ramshorned trolloc tries to cleave Kai, but he dodges the attack.
*Kai* pierces a Dha'vol trolloc's body.
A Dha'vol trolloc tries to cleave Kai, but he deflects the blow.
*Kai* pierces a Dha'vol trolloc's head very hard.
[k light]
You do the best you can!
*Kai* panics, and attempts to flee!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded >
3
[k light]
You do the best you can!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded > [k light]
You do the best you can!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded >
3
[k light]
You do the best you can!

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded >
3
[k light]
You do the best you can!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded >
3
[k light]
You do the best you can!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded >
3
[k light]
You do the best you can!

* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded >
3
[k light]
You do the best you can!

3
* HP:Battered MV:Strong - a Dha'vol trolloc: Hurt - Kai: Wounded > [k light]
You do the best you can!
*Kai* leaves south riding a warhorse.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > A Dha'vol trolloc leaves south.
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
south
[k light]
They aren't here.

south
* HP:Battered MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
Penetrator the Pugnacious Destroyer is standing here.
A warhorse is here, stamping his feet impatiently.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
* HP:Battered MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving north.
The corpse of the blight bear is lying here.
An enormous blight worm towers above you, making an eerie shrill scream.


* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
south
south
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring >
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Franky* is standing here.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Tiring >
3
b
[k light]
You blast *Franky*'s head.

* HP:Battered MV:Tiring - Franky: Hurt > [bash ]

-=
A shrill piercing scream reverberates through the area.

+*
l franky
r
Cancelled.
A country boy from a small town outside of Emonds Field, looking for work.

Franky has some small wounds and bruises.

*Franky* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a thick, steel-plated breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a dagger
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Tiring - Franky: Hurt > [change mood wimpy]
Mood changed to: Wimpy

f
* HP:Battered MV:Tiring - Franky: Hurt >
q
You panic and attempt to flee!

You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black snake is here, lying on a rock.
A baby lizard scampers about.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring >
*Franky* has arrived from the east.
A rat has arrived from the east.

* HP:Battered MV:Tiring >
*Franky* scythes your right leg.

* HP:Battered MV:Tiring - Franky: Hurt >
east
No way! You're fighting for your life!

r
* HP:Battered MV:Tiring - Franky: Hurt >
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Franky: Hurt > You panic and attempt to flee!

north
east
north
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
Penetrator the Pugnacious Destroyer is standing here.
A gray palfrey prances skittishly nearby.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
west
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring >
nar frnaky here
q
3

Your heartbeat calms down more as you feel less panicked.

You narrate 'frnaky here'

* HP:Battered MV:Strong >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong > [k light]
They aren't here.

stat
* HP:Battered MV:Strong >
3
[k light]
They aren't here.

* HP:Battered MV:Strong >
3
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 162, Dodging bonus: 1, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Bahamut - The Blight
Penetrator - The Blight
You catch a faint scent of a horse nearby.

* HP:Battered MV:Strong >
north
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Battered MV:Strong >
north
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving north.
The corpse of the blight bear is lying here.

* HP:Battered MV:Strong >
east
north
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
An embossed leather water flask lies forgotten here.

east
* HP:Battered MV:Strong > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

north
* HP:Battered MV:Tiring > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Battered MV:Tiring > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Tiring >
north
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

west
* HP:Battered MV:Tiring > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.

* HP:Battered MV:Tiring >
Penetrator narrates 'nods on entr'

* HP:Battered MV:Tiring >
west
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Battered MV:Tiring >
south
south
south
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade is here, fighting Kai.
A Dha'vol trolloc is here, fighting Kai.
*Kai* is standing here, riding a warhorse.

south
* HP:Battered MV:Tiring >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving north.
The corpse of the blight bear is lying here.
*Hadis* is standing here, riding a warhorse.

* HP:Battered MV:Tiring > A shrill piercing scream reverberates through the area.
A Dha'vol trolloc has arrived from the south.
A Dha'vol trolloc tries to cleave Hadis, but he deflects the blow.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring >
nar hadis now too
You narrate 'hadis now too'

* HP:Battered MV:Tiring >
south

*Kai* has arrived from the north, riding a warhorse.
A rat has arrived from the north.

* HP:Battered MV:Tiring >
3
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
The corpse of the blighted tree is lying here. [2]
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Penetrator the Pugnacious Destroyer is standing here.
A gray palfrey prances skittishly nearby.
*Kai* has arrived from the north, riding a warhorse.
A rat has arrived from the north.

* HP:Battered MV:Tiring >
b

Penetrator tries to blast *Kai*, but he deflects the blow.

* HP:Battered MV:Tiring > *Kai* pierces Penetrator's body.
[k light]
You try to blast *Kai*, but he parries successfully.

* HP:Battered MV:Tiring - Penetrator: Wounded - Kai: Wounded > [bash ]

-=+*
*Kai* pierces Penetrator's body hard.
A rat squeaks 'Kai is at The Blight'
Penetrator tries to blast *Kai*, but he deflects the blow.
*Hadis* has arrived from the north, riding a warhorse.

*+=
*Hadis* tickles your head with his slash.

- -=
*Kai* pierces Penetrator's body.
As *Kai* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
q

*Kai* barely pierces Penetrator's body.
A rat squeaks 'Hadis, Kai are at The Blight'

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
*Kai* avoids being bashed by Penetrator who loses his balance and falls!

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
*Hadis* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
A rat squeaks 'Hadis, Kai are at The Blight'
A rat squeaks 'Ashlynn is at The Blight'
A rat squeaks 'Ashlynn is at The Blight'
A shrill piercing scream reverberates through the area.

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
*Kai* pierces Penetrator's body.

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
*Kai* blushes.

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
A rat squeaks 'Ashlynn is at The Blight'
*Hadis* slashes your head.
*Kai* pierces Penetrator's right hand.

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
Penetrator narrates 'mobsews'

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
nar off this
r
f

*Franky* has arrived from the north, riding a warhorse.

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
Penetrator panics, and attempts to flee!
*Kai* looks at you.

* HP:Battered MV:Tiring - Penetrator: Battered - Kai: Wounded >
*Hadis* slashes your body.
*Kai* pierces Penetrator's left arm.

* HP:Beaten MV:Tiring - Penetrator: Battered - Kai: Wounded >
Penetrator leaves south.

* HP:Beaten MV:Tiring - Kai: Wounded >
*Franky* scythes your body.

* HP:Beaten MV:Tiring - Kai: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Kai: Wounded > You narrate 'off this '
Penetrator has arrived from the east.

* HP:Beaten MV:Tiring - Kai: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Penetrator leaves north.

* HP:Beaten MV:Tiring - Kai: Wounded > You panic and attempt to flee!


*Franky* barely scythes your left foot.
*Kai* pierces your left foot.


You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving north.
A small stick is lying on the ground here.

* HP:Beaten MV:Tiring >
east
north
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.

* HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.

* HP:Beaten MV:Tiring >
east
A rat squeaks 'Franky, Hadis are at The Blight'
A shrill piercing scream reverberates through the area.
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Beaten MV:Tiring >
south
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

* HP:Beaten MV:Tiring >
nar fc is here too
You narrate 'fc is here too'

* HP:Beaten MV:Tiring >
not
l
You stop paying increased attention to your surroundings.

* HP:Beaten MV:Tiring > Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

* HP:Beaten MV:Tiring >
*Franky* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Tiring >
*Franky* scythes your right hand.

not
* HP:Beaten MV:Tiring - Franky: Hurt >
3
b
You start paying increased attention to your surroundings.

* HP:Beaten MV:Tiring - Franky: Hurt > [k light]
You do the best you can!

r
* HP:Beaten MV:Tiring - Franky: Hurt >
f
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
[bash ]

q
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - Franky: Hurt > You panic and attempt to flee!


Penetrator narrates 'to sted'


*Franky* scythes your left leg hard.
A flock of ravens now follows Franky.
A flock of ravens caws 'Franky is at Blighted Foothills'
A flock of ravens now follows Franky.
A flock of ravens caws 'Franky is at Blighted Foothills'
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!

*Franky* panics, and attempts to flee!
You flee head over heels.
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Kai* is standing here, riding a warhorse.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring >
south

A flock of ravens caws 'Franky is at Blighted Foothills'
A rat squeaks 'Franky is at Blighted Foothills'
A rat squeaks 'Ashlynn is at The Blight'
A rat squeaks 'Ashlynn is at The Blight'

* HP:Beaten MV:Tiring > Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
There are some bloody traces of a trolloc leaving north.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Franky* is here, fighting a goat-faced trolloc, riding a warhorse.
A goat-faced trolloc is here, fighting Franky.
A goat-faced trolloc is here, fighting Franky.
A goat-faced trolloc is here, fighting Franky.
A myrddraal is here, fighting Franky.
*Kai* has arrived from the north, riding a warhorse.
A rat has arrived from the north.

* HP:Beaten MV:Tiring >
*Franky* panics, and attempts to flee!
*Kai* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Kai: Wounded >
3
r
[k light]
You do the best you can!

* HP:Beaten MV:Tiring - Kai: Wounded >
f

*Kai* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Kai: Wounded > [change mood wimpy]
Mood changed to: Wimpy

west
* HP:Beaten MV:Tiring - Kai: Wounded >
west
You try to blast *Kai*, but he deflects the blow.
A flock of ravens caws 'Kai, Franky are at Blighted Foothills'
*Kai* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!

A myrddraal slashes Franky's head.
A goat-faced trolloc crushes Franky's left arm.
A goat-faced trolloc barely crushes Franky's body.
A goat-faced trolloc tickles Franky's body with its crush.
You panic and attempt to flee!


*Franky* leaves north riding a warhorse.

west
west
You flee head over heels.
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Franky* is standing here, riding a warhorse.

* HP:Critical MV:Tiring > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Ashlynn* is standing here, riding a warhorse.

* HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded >
south
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
*Hadis* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Hadis* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!


west
* HP:Critical MV:Winded - Hadis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Winded - Hadis: Scratched >
west
No way! You're fighting for your life!

* HP:Critical MV:Winded - Hadis: Scratched > No way! You're fighting for your life!

f
* HP:Critical MV:Winded - Hadis: Scratched > You panic and attempt to flee!


You blast *Hadis*'s body.
*Hadis* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A black snake is here, lying on a rock.

* HP:Critical MV:Winded >
west
west
west
west
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A juicy looking apple has fallen to the ground. [5]

* HP:Critical MV:Winded > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

west
* HP:Critical MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

west
* HP:Critical MV:Winded > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Critical MV:Winded > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Winded > On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A mole is here, looking sickly.

* HP:Critical MV:Winded >
A rat squeaks 'Franky, Ashlynn are at The Blight'

not
* HP:Critical MV:Winded > You stop paying increased attention to your surroundings.

* HP:Critical MV:Winded >
north
north
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.

* HP:Critical MV:Winded > The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.

* HP:Critical MV:Winded >
north
west
Alas, you cannot go that way...

* HP:Critical MV:Winded >
west
north
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

north
* HP:Critical MV:Winded > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Critical MV:Winded > Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black snake is here, lying on a rock.

* HP:Critical MV:Winded > Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded >
east
north
east
Alas, you cannot go that way...

north
* HP:Critical MV:Winded >
north
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.

* HP:Critical MV:Winded > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A huge misshapen bear with large tusks, howls hungrily.

* HP:Critical MV:Winded > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded >
north
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

north
* HP:Critical MV:Winded > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Critical MV:Winded > Alas, you cannot go that way...

west
* HP:Critical MV:Winded > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Winded >
north
north
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.

north
* HP:Critical MV:Winded > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Weary > Alas, you cannot go that way...

east
* HP:Critical MV:Weary >
north
north
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

north
* HP:Critical MV:Weary > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* HP:Critical MV:Weary > On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
west
Someone squeaks 'Ashlynn is at The Blight'
Someone squeaks 'Ashlynn is at The Blight'
Your heartbeat calms down more as you feel less panicked.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

west
* HP:Critical MV:Winded >
north
Alas, you cannot go that way...

west
* HP:Critical MV:Winded > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
The smell of death fades as you move further...

* HP:Critical MV:Winded >
west
north
north
north
Alas, you cannot go that way...

* HP:Critical MV:Winded > A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.

* HP:Critical MV:Winded > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Penetrator narrates 'no its cleared'

* HP:Critical MV:Winded > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* HP:Critical MV:Winded >
south
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.

* HP:Critical MV:Winded >
west
Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.

* HP:Critical MV:Winded >
north
north
Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

up
* HP:Critical MV:Winded >
north
Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A draghkar is visible flying high in the sky.
A creature with leathery wings observes you., surrounded by a dark aura.

* HP:Critical MV:Winded >
north
On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.

north
* HP:Critical MV:Winded >
down
Alas, you cannot go that way...

east
* HP:Critical MV:Winded > Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.

east
* HP:Critical MV:Winded >
east
Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded >
east
Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

east
* HP:Critical MV:Winded > Craggy Wasteland
This area was a plain a long time ago. Since that time, though, the earth has
been dug up and carted away almost continuously to the smelting pits to the
north. The little that is left of these plains has been churned into a muddy
substance. Over it all is a thick layer of soot from the north and a
sulphurous fog from the east. A dismal path extends west towards a large
range of mountains.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

east
* HP:Critical MV:Weary > Black Pit
This area is pockmarked with black holes in the ground. Some are filled with
a black, thick soup laced with grey, a trace of the water from the grey river
pouring into this festering hell from the north. Occasionally, bubbles burst
from the surface spreading vile, smoking droplets. The ground is covered in a
thick blanket of the black liquid, faintly smoking. The fetid ground radiates
a vile, oppressive heat.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.

* HP:Critical MV:Weary > Pitted Hills
These hills are colored in washed out blues and greys, so bleak they fail to
add color. Occasionally blue lightning arches along the ground like serpents,
fast and dangerous. Over it all are splotches of blackish stain, etching the
hillsides with smoking pits.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black snake with red mottling slyly meanders around you.
A titanic creature of the Shadow is here, wrapped in lightning.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.

* HP:Critical MV:Weary > Bare Hills
These hills seem like a herd of rocky slugs piled into mounds of rotten rock.
The hills are scattered with holes in the ground, some small, some large. From
where you stand the dark sky looks threatening, and lightning shoots from the
ground into the sky in short blue flashes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A black snake with red mottling slyly meanders around you.
A span long blood-red worm crawls toward you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A black snake with red mottling slyly meanders around you.

* HP:Critical MV:Weary >
north
Someone squeaks 'Ashlynn is at The Blight'
A blood worm tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A sly, black snake barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A sly, black snake tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

east
* HP:Critical MV:Weary - a blood worm: Healthy >
south
No way! You're fighting for your life!

* HP:Critical MV:Weary - a blood worm: Healthy > No way! You're fighting for your life!

f
* HP:Critical MV:Weary - a blood worm: Healthy > You panic and attempt to flee!

north
north

A sly, black snake barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

A sly, black snake tries to hit you, but you deflect the blow.
A blood worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Cart Track
Through these low foothills a cart track winds, joining the dark road to
the east and proceeding west. These foothills are low, seemingly burnt and
blasted with lightning. There is not much alive here, exept for a black,
fetid grass. Small pits are scattered across the landscape, each large
enough to hide in, or perhaps fall to your death in.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Edge of the Canyon
Here is the southernmost parts of Shayol Ghul. These foothills are still
somewhat flat and hilly, but they are clearly rising above their southern
neighbors. The easternmost part drops away sharply, becoming the pass leading
to Thakan'dar. To the north Shayol Ghul rises in dark majesty, crowned with
black, boiling clouds.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.

* HP:Critical MV:Weary > On the Edge of the Pit
The land flattens out here, high above the road to the north and to the
east of here. The slope consists mainly of rocks and lifeless, grey and
sandy earth. Just to the east of here is the edge of a canyon, a pass
leading down to the road leading to Thakan'dar.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
A raven is here flying around.
A group of gray flies are here, buzzing maliciously around you.

* HP:Critical MV:Weary >
south
east
Edge of the Canyon
Here is the southernmost parts of Shayol Ghul. These foothills are still
somewhat flat and hilly, but they are clearly rising above their southern
neighbors. The easternmost part drops away sharply, becoming the pass leading
to Thakan'dar. To the north Shayol Ghul rises in dark majesty, crowned with
black, boiling clouds.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
west
west
Cart Track
The cart track goes west and south of here. It turns from going to the north as
the terrain there is steep and hostile. The terrain here is dominated by low
shrubbery and large, cracked boulders. The shrubbery is leafless, with long and
sharp thorns rather than leaves.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.

* HP:Critical MV:Weary > Cart Track by the Gray River
A gray river runs from the north to the south here. A cart track from the east
turns to the north, following the river northwards. Where the water touches the
rock on the side of the riverbed the rock looks twisted and melted, and the
cart track is well clear of the river. An acrid fog lies like a gray carpet
covering the water like a shroud covering a corpse.
[ obvious exits: N E S W ]

* HP:Critical MV:Weary >
south
south
Gray River
Here a small river of clear gray water etches its way through the landscape.
The surrounding area is twisted, the rock turned into tortured shapes from
contact with this water. A layer of fog covers the surface of the water. The
fog smells sweetly, pleasantly, with just a hint of corruption in it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The water seems to be boiling with angry fish.

* HP:Critical MV:Weary >
east
Black Pit
This area is pockmarked with black holes in the ground. Some are filled with
a black, thick soup laced with grey, a trace of the water from the grey river
pouring into this festering hell from the north. Occasionally, bubbles burst
from the surface spreading vile, smoking droplets. The ground is covered in a
thick blanket of the black liquid, faintly smoking. The fetid ground radiates
a vile, oppressive heat.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.

east
* HP:Critical MV:Weary > Pitted Hills
These hills are colored in washed out blues and greys, so bleak they fail to
add color. Occasionally blue lightning arches along the ground like serpents,
fast and dangerous. Over it all are splotches of blackish stain, etching the
hillsides with smoking pits.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A black snake with red mottling slyly meanders around you.
A titanic creature of the Shadow is here, wrapped in lightning.
A large, goat-faced trolloc glares at you hungrily, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.
Penetrator narrates 'nvm there are mobses'

* HP:Critical MV:Weary > Bare Hills
These hills seem like a herd of rocky slugs piled into mounds of rotten rock.
The hills are scattered with holes in the ground, some small, some large. From
where you stand the dark sky looks threatening, and lightning shoots from the
ground into the sky in short blue flashes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A black snake with red mottling slyly meanders around you.
A span long blood-red worm crawls toward you.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A black snake with red mottling slyly meanders around you.

* HP:Critical MV:Weary >
north
east
Cart Track
Through these low foothills a cart track winds, joining the dark road to
the east and proceeding west. These foothills are low, seemingly burnt and
blasted with lightning. There is not much alive here, exept for a black,
fetid grass. Small pits are scattered across the landscape, each large
enough to hide in, or perhaps fall to your death in.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Critical MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Kai* is standing here.
*Kai* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Kai: Wounded >
You try to blast *Kai*, but he deflects the blow.
*Kai* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Kai: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black iron
spikes, capped with heads and other, less identifiable body parts. To the east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Weary >
north
Steep Slope
These are the lower foothills of Shayol Ghul. This area is scattered with small
rocks and boulders, sharp and gravelly. The western part of these foothills
have been torn away, turning it into a wide pass. It is too steep a drop for
it to be negotiated by anything not able to fly.
[ obvious exits: N E S ]
There are some tracks of a tree leaving east.
A black snake with red mottling slyly meanders around you.

* HP:Critical MV:Weary >
sc
You have 28(397) hit and 44(264) movement points.
You have scored 57102393 experience points and 193 quest points.
You need 1397607 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

* HP:Critical MV:Weary >
Penetrator narrates 'u die again?'

* HP:Critical MV:Weary >
nar im crit sg
You narrate 'im crit sg'

* HP:Critical MV:Weary >
nar they here
You narrate 'they here'

* HP:Critical MV:Weary >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 142, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Weary >
A flock of ravens caws 'Ashlynn is at The Blight'
A flock of ravens caws 'Ashlynn is at The Blight'
A shrill piercing scream reverberates through the area.
A sly, black snake barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast a sly, black snake's head into bloody fragments!
A sly, black snake tries to hit you, but you parry successfully.

not
* HP:Critical MV:Weary - a sly, black snake: Hurt >
l
You start paying increased attention to your surroundings.

* HP:Critical MV:Weary - a sly, black snake: Hurt > Steep Slope
These are the lower foothills of Shayol Ghul. This area is scattered with small
rocks and boulders, sharp and gravelly. The western part of these foothills
have been torn away, turning it into a wide pass. It is too steep a drop for
it to be negotiated by anything not able to fly.
[ obvious exits: N E S ]
There are some tracks of a tree leaving east.
A sly, black snake is here, fighting YOU!

* HP:Critical MV:Weary - a sly, black snake: Hurt >
not
f
You stop paying increased attention to your surroundings.

* HP:Critical MV:Weary - a sly, black snake: Hurt > You panic and attempt to flee!


A sly, black snake barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black iron
spikes, capped with heads and other, less identifiable body parts. To the east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Weary >
east
The Beaten Path
This path is a short earthen path, trodden into a black mud by passing feet.
It goes from the road to the west to the corral to the east. The landscape
surrounding the path is mostly plains, covered in black, vile grass. Just to
the east is a tall barbed fence with a gate in it.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A black snake with red mottling slyly meanders around you.
A small stick is lying on the ground here.
A red-eyed raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Critical MV:Weary >
north
Slope
This is part of the foothills of Shayol Ghul. It is mostly bare rock, of
faded patches of red or blue. The colors seems to be faintly moving below the
rock surface, a vestige of the taint bound below. There is nothing living here,
only bare grey rock and loneliness.
[ obvious exits: N S W ]
There are some tracks of a tree leaving south.
There are some tracks of a humanoid leaving south.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

* HP:Critical MV:Haggard >
north
On the Slopes of Shayol Ghul
The landscape here is sloping steeply to the north. These are the lower parts
of Shayol Ghul, the small slopes leading up to the steep mountainside. Covered
in gray and brown granite gravel, the scree cuts anything walking upon it to
shreds in hours.
[ obvious exits: N E S W ]
There are some tracks of a tree leaving east.
A span long blood-red worm crawls toward you.
A small stick is lying on the ground here.

* HP:Critical MV:Haggard >
north
The Slopes of Shayol Ghul
To the west jagged cliffs drop away into low lying lands of Shayol Ghul.
The top of these cliffs are scattered with small, straggling plants, blackened
by the dark fog occassionally sweeping this area. The slope here is steep, but
easily navigable, and seemingly far easier to traverse than the surounding
hills.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Haggard >
Penetrator narrates 'lemme in akkad again'

* HP:Critical MV:Haggard >
sc
A flock of ravens caws 'Ashlynn is at The Blight'
A flock of ravens caws 'Ashlynn is at The Blight'
You have 38(397) hit and 33(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

* HP:Critical MV:Haggard >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 142, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Haggard >
where
Players in your Zone
--------------------
Bahamut - The Slopes of Shayol Ghul

* HP:Critical MV:Haggard >
nar kai is 1n of it i cant get in it
You narrate 'kai is 1n of it i cant get in it'

* HP:Critical MV:Haggard >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 142, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Haggard >
sc
You have 38(397) hit and 33(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

* HP:Critical MV:Haggard >
l
The Slopes of Shayol Ghul
To the west jagged cliffs drop away into low lying lands of Shayol Ghul.
The top of these cliffs are scattered with small, straggling plants, blackened
by the dark fog occassionally sweeping this area. The slope here is steep, but
easily navigable, and seemingly far easier to traverse than the surounding
hills.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Haggard >
A flock of ravens caws 'Ashlynn is at The Blight'
A flock of ravens caws 'Ashlynn is at The Blight'

* HP:Critical MV:Haggard >
where
Players in your Zone
--------------------
Bahamut - The Slopes of Shayol Ghul

* HP:Critical MV:Haggard >
nar ashlynn still blight
You narrate 'ashlynn still blight'

* HP:Critical MV:Haggard >
l
The Slopes of Shayol Ghul
To the west jagged cliffs drop away into low lying lands of Shayol Ghul.
The top of these cliffs are scattered with small, straggling plants, blackened
by the dark fog occassionally sweeping this area. The slope here is steep, but
easily navigable, and seemingly far easier to traverse than the surounding
hills.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Haggard >
not
You start paying increased attention to your surroundings.

* HP:Critical MV:Haggard >
l
The Slopes of Shayol Ghul
To the west jagged cliffs drop away into low lying lands of Shayol Ghul.
The top of these cliffs are scattered with small, straggling plants, blackened
by the dark fog occassionally sweeping this area. The slope here is steep, but
easily navigable, and seemingly far easier to traverse than the surounding
hills.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Haggard >
not
You stop paying increased attention to your surroundings.

* HP:Critical MV:Haggard >
where
3
3
Players in your Zone
--------------------
Bahamut - The Slopes of Shayol Ghul

3
* HP:Critical MV:Haggard > [k light]
They aren't here.

* HP:Critical MV:Haggard > [k light]
They aren't here.

* HP:Critical MV:Haggard >
sc
[k light]
They aren't here.

* HP:Critical MV:Haggard > You have 38(397) hit and 33(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

3
* HP:Critical MV:Haggard >
3
3
[k light]
They aren't here.

* HP:Critical MV:Haggard > [k light]
They aren't here.

* HP:Critical MV:Haggard > A flock of ravens caws 'Ashlynn is at The Blight'
A flock of ravens caws 'Ashlynn is at The Blight'
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

* HP:Critical MV:Weary >
Penetrator narrates 'irondoor?n'

* HP:Critical MV:Weary >
where
r
Players in your Zone
--------------------
Penetrator - Large Slag Heap
Bahamut - The Slopes of Shayol Ghul

* HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary >
l
The Slopes of Shayol Ghul
To the west jagged cliffs drop away into low lying lands of Shayol Ghul.
The top of these cliffs are scattered with small, straggling plants, blackened
by the dark fog occassionally sweeping this area. The slope here is steep, but
easily navigable, and seemingly far easier to traverse than the surounding
hills.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Weary >
nar maybe?
You narrate 'maybe?'

* HP:Critical MV:Weary >
where
q
Players in your Zone
--------------------
Penetrator - Unearthly House
Bahamut - The Slopes of Shayol Ghul
You catch the scent of horses nearby.

* HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary >
nar scent here
r
You narrate 'scent here'

* HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy
Penetrator narrates 'am there'

* HP:Critical MV:Weary >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 142, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Weary >
sc
You have 51(397) hit and 71(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

* HP:Critical MV:Weary >
A shrill piercing scream reverberates through the area.
Someone squeaks 'Franky is at The Blight'

* HP:Critical MV:Weary >
nar problem is im still crit :P
r
Someone squeaks 'Franky is at The Blight'
You narrate 'problem is im still crit :P'

* HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary >
north
west
The Slopes of Shayol Ghul
Blackened rock and shattered boulders scatter the landscape. The rocks bears
traces of having been scorched by a hellish inferno some years ago. The
searing flame must have shattered boulders and scorched dead everything
alive here. The total absence of even the hardiest plants and insects turn
this place into a demented nightmare.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
A titanic creature of the Shadow is here, wrapped in lightning.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
north
west
The Slopes of Shayol Ghul
Black, porous rock covers some of the granite mountainside here. The granite
is a reddish, pale color, seeming like it was drenched in blood long ago.
The granite is cracked and jagged, and seems somehow to be heated from some
unseen source below.
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.

* HP:Critical MV:Weary > The Slopes of Shayol Ghul
Here, black and crisp rock dominates the landscape. Sharp shards and
fragments are scattered throughout the area, sprinkling the ground
liberally with glinting edges and sharp knifelike shards. Lifeless and
barren, this landscape might look like hell's anteroom.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Weary >
west
west
west
The Slopes of Shayol Ghul
Here is a vantage point from which all of Shayol Ghul can be seen to the
north and south. Directly below, the dark road can be seen stretching
out in the distance to the north towards the cloud-covered pit of
Thakan'dar.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.

* HP:Critical MV:Weary >
west
The Slopes of Shayol Ghul
The cliff here is completely unscaleable, a solid slab of smooth rock leading
down for many hundred spans. Below the cliff, the dark road through Shayol
Ghul to Thakan'dar is visible through the misty haze.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A titanic creature of the Shadow is here, wrapped in lightning.

* HP:Critical MV:Weary > The Slopes of Shayol Ghul
Here an old river of molten rock must have run uncounted years ago. From the
river's outline to the north it must have been running straight from the pit to
the southeast, but something must have turned it away. The crusty terrain is
hard to navigate, scattered with sudden ridges and sharp, tearing fragments.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
Penetrator narrates 'nods'

* HP:Critical MV:Weary > Gray River
The river runs from the east here, and turns to the south. Cold, clear, there
is still a feeling of dread about it, a feeling of death unseen. Cloaked in a
cold fog, a small creak of the river trickles to the west, from which a howl
can be heard, like that of a plague of demons. To the north the sky is black as
the pit itself, blossoming into blue agony as lightning strikes it from below.
[ obvious exits: E S W ]
The water seems to be boiling with angry fish.

* HP:Critical MV:Weary >
west
west
The Smoking Pit
A small creek runs from the east down into a black, hellish pit. The water
trickling along it is shot upwards as a burst of steam, occassionally sending
rocks or sprays of water across the landscape. The steam is so powerful that
the earth trembles, and the sound of it escaping the blackened pit is the
scream of a thousand lost souls.
[ obvious exits: E S ]
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
south
Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Weary >
west
The Irondoor seems to be closed.

* HP:Critical MV:Weary >
A flock of ravens caws 'Hadis, Franky, Ashlynn are at Dying Plains in the Blight'
A shrill piercing scream reverberates through the area.

* HP:Beaten MV:Weary >
open irondoor
west
Ok.

* HP:Beaten MV:Weary > The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
Penetrator the Pugnacious Destroyer is standing here.
A vile apprentice works the anvil, building up a vile stench, surrounded by a dark aura.
An unholy smith molds a weapon here, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.

o HP:Beaten MV:Weary >
close irondoor

Penetrator narrates 'am woundo'

o HP:Beaten MV:Weary > Ok.

o HP:Beaten MV:Weary >
Penetrator starts following you.

o HP:Beaten MV:Weary >
Penetrator narrates 'group me'

o HP:Beaten MV:Weary >
group all
Penetrator is now a member of your group.

o HP:Beaten MV:Weary >
A flock of ravens caws 'Franky, Ashlynn are at Dying Plains in the Blight'
A flock of ravens caws 'Franky, Ashlynn are at Dying Plains in the Blight'

o HP:Beaten MV:Weary >
alias z close irondoor
Ok.

o HP:Beaten MV:Weary >
rest
not
You sit down and rest your tired bones.

o HP:Beaten MV:Weary >
l
You start paying increased attention to your surroundings.

o HP:Beaten MV:Weary > The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
Penetrator the Pugnacious Destroyer is standing here.
A vile apprentice works the anvil, building up a vile stench, surrounded by a dark aura.
An unholy smith molds a weapon here, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.

o HP:Beaten MV:Weary >
say they all 1n akkad
You say 'they all 1n akkad'

o HP:Beaten MV:Weary >
exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
Nothing.

o HP:Beaten MV:Weary >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 142, Dodging bonus: 0, Parrying bonus: 14
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Weary >
Penetrator says 'or just lseep?'

o HP:Beaten MV:Weary >
sc
You have 65(397) hit and 51(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are resting.

o HP:Beaten MV:Weary >
Penetrator says 'we die nayway'

o HP:Beaten MV:Weary >
where
Players in your Zone
--------------------
Bahamut - The Furnaces of Thakan'dar
Penetrator - The Furnaces of Thakan'dar
You catch a faint scent of a horse nearby.

stat
o HP:Beaten MV:Weary >
l
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 107.3 lbs, fairly light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 142, Dodging bonus: 0, Parrying bonus: 14
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Weary > The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
Penetrator the Pugnacious Destroyer is standing here.
A vile apprentice works the anvil, building up a vile stench, surrounded by a dark aura.
An unholy smith molds a weapon here, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.

o HP:Beaten MV:Weary >
Penetrator snickers softly.

o HP:Beaten MV:Weary >
grin
You grin evilly.

o HP:Beaten MV:Weary >
sc
A flock of ravens caws 'Hadis is at Twisted Path in the Blight'
A flock of ravens caws 'Hadis is at Twisted Path in the Blight'
Your heartbeat calms down more as you feel less panicked.
You have 79(397) hit and 94(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are resting.
Penetrator says 'u get hps '

o HP:Beaten MV:Winded >
say they wont hit in here
You say 'they wont hit in here'
Penetrator says 'the max'

o HP:Beaten MV:Winded >
Penetrator says 'and we see'

o HP:Beaten MV:Winded >
sc
You have 79(397) hit and 94(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are resting.

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Bahamut - The Furnaces of Thakan'dar
Penetrator - The Furnaces of Thakan'dar
You catch the scent of horses nearby.

o HP:Beaten MV:Winded >
nar kai wont risk the set
You narrate 'kai wont risk the set'

o HP:Beaten MV:Winded >
Penetrator says 'they should kai could buff'

o HP:Beaten MV:Winded >
Penetrator says 'channie dmages'

o HP:Beaten MV:Winded >
sc
q
You have 79(397) hit and 94(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are resting.

o HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Bahamut - The Furnaces of Thakan'dar
Penetrator - The Furnaces of Thakan'dar
You catch the scent of many horses nearby.

o HP:Beaten MV:Winded >
l
The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
Penetrator the Pugnacious Destroyer is standing here.
A vile apprentice works the anvil, building up a vile stench, surrounded by a dark aura.
An unholy smith molds a weapon here, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.

o HP:Beaten MV:Winded >
exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
Nothing.

o HP:Beaten MV:Winded >
take axe pack
You get a titanic spiked axe of ebon steel from a backpack.

o HP:Beaten MV:Winded >
Penetrator sits down and rests.

o HP:Beaten MV:Winded >
put axe barrel
You put a titanic spiked axe of ebon steel in a wooden barrel.

o HP:Beaten MV:Winded >
close barrel
Nah... You feel too relaxed to do that..

o HP:Beaten MV:Winded >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
the severed head of Bahamut the Trolloc slain in the Blight
a large number of copper pennies (35)
[6] a large slab of meat
a skin of human flesh

o HP:Beaten MV:Winded >
stand
You stop resting, and stand up.

o HP:Beaten MV:Winded >
cloes barrel
Arglebargle, glop-glyf!?!

o HP:Beaten MV:Winded >
close barrel
rest
Ok.

o HP:Beaten MV:Winded > You sit down and rest your tired bones.

o HP:Beaten MV:Winded >
not
l
You start paying increased attention to your surroundings.

o HP:Beaten MV:Winded > The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
Penetrator the Pugnacious Destroyer is resting here.
A vile apprentice works the anvil, building up a vile stench, surrounded by a dark aura.
An unholy smith molds a weapon here, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ghar'ghael guard stands here, protecting his master, surrounded by a dark aura.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dhai'mon guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.
An Elite Dha'vol guard stands here, protecting his master, surrounded by a dark aura.

o HP:Beaten MV:Winded >
sc
You have 94(397) hit and 94(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are resting.

o HP:Beaten MV:Winded >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
the severed head of Bahamut the Trolloc slain in the Blight
a large number of copper pennies (35)
[6] a large slab of meat
a skin of human flesh

o HP:Beaten MV:Winded >
take meat pack
You get a large slab of meat from a backpack.

o HP:Beaten MV:Winded >
eat meat
You eat the meat.
You are full.

o HP:Beaten MV:Winded >
take skin pack
You get a skin of human flesh from a backpack.

o HP:Beaten MV:Winded >
drink skin
drink skin
You drink the blood.

o HP:Beaten MV:Winded > You drink the blood.
You don't feel thirsty any more.

o HP:Beaten MV:Winded >
wear skin
stat
You put a skin of human flesh on your belt.

o HP:Beaten MV:Winded > You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 86.7 lbs, light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 166, Dodging bonus: 0, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Winded >
eq
You are using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> a blight bear pelt with hanging horned skulls
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a bronze belt of odd design
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o HP:Beaten MV:Winded >
sc

Penetrator says 'gd'

o HP:Beaten MV:Winded > You have 94(397) hit and 94(264) movement points.
You have scored 57102639 experience points and 193 quest points.
You need 1397361 exp to level and 207 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are resting.

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Bahamut - The Furnaces of Thakan'dar
Penetrator - The Furnaces of Thakan'dar
You catch the scent of horses nearby.

o HP:Beaten MV:Tiring >
stat
You are a 191 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 0.0 lbs and wearing 86.7 lbs, light.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 166, Dodging bonus: 0, Parrying bonus: 12
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Tiring >
Penetrator says 'forgot I was pracced binnols'

o HP:Beaten MV:Tiring >
Penetrator says 'theres binnol in chest'

o HP:Beaten MV:Tiring >
l penetrator

Penetrator has quite a few wounds.

Penetrator is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
The Irondoor is opened from the other side.

o HP:Beaten MV:Tiring >
Penetrator sighs loudly.

o HP:Beaten MV:Tiring >
Penetrator stops resting, and clambers on his feet.

o HP:Beaten MV:Tiring >
snicker
You snicker softly.

o HP:Beaten MV:Tiring >
Penetrator closes the Irondoor.

o HP:Beaten MV:Tiring >
l e
The Irondoor is closed.

o HP:Beaten MV:Tiring >
z
[close irondoor]
Nah... You feel too relaxed to do that..

o HP:Beaten MV:Tiring >
The Irondoor is opened from the other side.

o HP:Beaten MV:Tiring >
where
Players in your Zone
--------------------
Bahamut - The Furnaces of Thakan'dar
Penetrator - The Furnaces of Thakan'dar
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Tiring >
Penetrator closes the Irondoor.

o HP:Battered MV:Tiring >
scan e
o HP:Battered MV:Tiring >
scan e
o HP:Battered MV:Tiring >
scan e
scan e
o HP:Battered MV:Tiring > o HP:Battered MV:Tiring >
scan e
o HP:Battered MV:Tiring >
scan e
scan e
o HP:Battered MV:Tiring > o HP:Battered MV:Tiring >
alias x k female
q
Ok.

o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring >
A rat squeaks 'Franky, Hadis, Kai and more are at Unearthly House'

o HP:Battered MV:Tiring >
Penetrator says 'dismed'
The Irondoor is opened from the other side.

o HP:Battered MV:Tiring >
*Kai* has arrived from the east.
*Hadis* has arrived from the east.
*Franky* has arrived from the east.

* HP:Battered MV:Tiring >
An Elite Ghar'ghael guard tries to cleave Kai, but he deflects the blow. <=== My Heroes
An Elite Ghar'ghael guard barely cleaves Franky's body.
An Elite Ko'bal guard cleaves Hadis's head.

An Elite Ko'bal guard barely cleaves Franky's right leg.
An Elite Dhai'mon guard barely cleaves Hadis's body.
An Elite Dhai'mon guard tries to cleave Kai, but he deflects the blow.
An Elite Dha'vol guard cleaves Franky's left foot.
An Elite Dha'vol guard cleaves Hadis's body.
An Elite Dha'vol guard cleaves Hadis's left foot hard.
The shadowsmith joins an Elite Ghar'ghael guard's fight!
An Elite Dha'vol guard cleaves Franky's left leg.
An Elite Dhai'mon guard cleaves Kai's body very hard.
An Elite Dhai'mon guard cleaves Hadis's left leg.
An Elite Ko'bal guard tickles Franky's body with his cleave.
*Hadis* tries to slash an Elite Ko'bal guard, but he parries successfully.
An Elite Ko'bal guard cleaves Hadis's left leg.
*Franky* scythes an Elite Ghar'ghael guard's head extremely hard.
An Elite Ghar'ghael guard cleaves Franky's body.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard tries to cleave Kai, but he deflects the blow.
Penetrator closes the Irondoor.

* HP:Battered MV:Tiring >
say only 3 1e
You say 'only 3 1e'

* HP:Battered MV:Tiring >
stand

The Irondoor is opened from the other side.

* HP:Battered MV:Tiring > You stop resting, and stand up.

* HP:Battered MV:Tiring >
3

*Kai* pierces an Elite Ghar'ghael guard's left leg very hard.

* HP:Battered MV:Tiring > [k light]
*Kai* swiftly dodges your attempt to blast him.

c
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
Penetrator blasts *Hadis*'s right arm hard.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >

[close gate]
I see no gate here.
*Hadis* panics, and attempts to flee!
Penetrator closes the Irondoor.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z

*Kai* opens the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
z
Penetrator blasts *Hadis*'s body.
You try to blast *Kai*, but he parries successfully.
The shadowsmith tries to hack Kai, but he parries successfully.
An Elite Dha'vol guard cleaves Hadis's right arm.
An Elite Dha'vol guard cleaves Franky's body.
An Elite Dhai'mon guard cleaves Kai's body very hard.
An Elite Dhai'mon guard barely cleaves Hadis's head.
An Elite Ko'bal guard cleaves Franky's right leg.
*Hadis* slashes an Elite Ko'bal guard's body.
An Elite Ko'bal guard cleaves Hadis's left foot.
*Franky* scythes an Elite Ghar'ghael guard's body hard.
An Elite Ghar'ghael guard cleaves Franky's head.
*Kai* pierces an Elite Ghar'ghael guard's left leg very hard.
An Elite Ghar'ghael guard tries to cleave Kai, but he dodges the attack.
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!
*Kai* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt > [close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt > [close irondoor]
It's already closed!
*Kai* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt > [close irondoor]
It's already closed!
*Kai* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >

*Kai* pierces an Elite Ghar'ghael guard's right leg very hard.
*Franky* panics, and attempts to flee!
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
z
[close irondoor]
It's already closed!
*Kai* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt > [close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Hurt >
q
Penetrator blasts *Hadis*'s body.
*Kai* swiftly dodges your attempt to blast him.
The shadowsmith hacks Kai's body extremely hard.
An Elite Dha'vol guard barely cleaves Hadis's left leg.
An Elite Dha'vol guard cleaves Franky's body.
An Elite Dhai'mon guard cleaves Kai's body very hard.
An Elite Dhai'mon guard tickles Hadis's body with his cleave.
An Elite Ko'bal guard barely cleaves Franky's body.
*Hadis* tries to slash an Elite Ko'bal guard, but he deflects the blow.
*Franky* scythes an Elite Ghar'ghael guard's left foot very hard.
An Elite Ghar'ghael guard cleaves Franky's left leg.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard tries to cleave Kai, but he deflects the blow.
*Franky* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
[close irondoor]
It's already closed!
*Kai* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded > [change mood brave]
Mood changed to: Brave
*Hadis* panics, and attempts to flee!
*Kai* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded > *Kai* has lost his link.
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
Hadis avoids being bashed by an Elite Ko'bal guard who loses his balance and falls!
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Wounded >
z
*Kai* pierces an Elite Ghar'ghael guard's body hard.
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!


* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded > Penetrator blasts *Hadis*'s right leg hard.
You try to blast *Kai*, but he parries successfully.
The shadowsmith hacks Kai's left arm into bloody fragments!
*Kai* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Hadis's body.
An Elite Dha'vol guard barely cleaves Franky's body.
An Elite Dhai'mon guard tries to cleave Kai, but he deflects the blow.
An Elite Dhai'mon guard barely cleaves Hadis's head.
An Elite Ko'bal guard barely cleaves Franky's right leg.
*Hadis* tries to slash an Elite Ko'bal guard, but he parries successfully.
*Franky* scythes an Elite Ghar'ghael guard's body very hard.
An Elite Ghar'ghael guard barely cleaves Franky's body.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard tries to cleave Kai, but he parries successfully.
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded > The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
*Kai* has reconnected.
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
Penetrator blasts *Hadis*'s body.
You try to blast *Kai*, but he parries successfully.
The shadowsmith tries to hack Kai, but he deflects the blow.
An Elite Dha'vol guard barely cleaves Hadis's right leg.
An Elite Dha'vol guard cleaves Franky's body.
An Elite Dhai'mon guard tries to cleave Kai, but he parries successfully.
An Elite Dhai'mon guard cleaves Hadis's body.
An Elite Ko'bal guard cleaves Franky's right leg.
*Hadis* tries to slash an Elite Ko'bal guard, but he deflects the blow.
An Elite Ko'bal guard barely cleaves Hadis's right leg.
*Franky* scythes an Elite Ghar'ghael guard's body hard.
An Elite Ghar'ghael guard barely cleaves Franky's head.
*Kai* pierces an Elite Ghar'ghael guard's body hard.
An Elite Ghar'ghael guard tries to cleave Kai, but he deflects the blow.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded > *Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Wounded >
z
z
A shrill piercing scream reverberates through the area.
Penetrator blasts *Hadis*'s body.
You blast *Kai*'s right leg into bloody fragments!
The shadowsmith hacks Kai's right foot into bloody fragments!
An Elite Dha'vol guard cleaves Hadis's body.
An Elite Dha'vol guard cleaves Franky's body.
An Elite Dhai'mon guard cleaves Kai's right leg very hard.
*Kai* panics, and attempts to flee!
An Elite Dhai'mon guard barely cleaves Hadis's head.
An Elite Ko'bal guard cleaves Franky's right leg.
*Hadis* tries to slash an Elite Ko'bal guard, but he deflects the blow.
An Elite Ko'bal guard cleaves Hadis's body.
*Franky* scythes an Elite Ghar'ghael guard's head extremely hard.
An Elite Ghar'ghael guard barely cleaves Franky's body.
*Kai* pierces an Elite Ghar'ghael guard's right leg very hard.
An Elite Ghar'ghael guard cleaves Kai's body very hard.
*Kai* panics, and attempts to flee!
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched - Kai: Battered >
z
*Kai* pierces an Elite Ghar'ghael guard's left leg very hard.
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* chuckles politely.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > *Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* claps approvingly.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > Penetrator blasts *Hadis*'s left leg hard.
You try to blast *Kai*, but he deflects the blow.
The shadowsmith tries to hack Kai, but he deflects the blow.
An Elite Dha'vol guard cleaves Hadis's body.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard barely cleaves Franky's head.
An Elite Dhai'mon guard tries to cleave Kai, but he parries successfully.
An Elite Dhai'mon guard tickles Hadis's body with his cleave.
*Hadis* panics, and attempts to flee!
An Elite Ko'bal guard cleaves Franky's body.
*Hadis* tries to slash an Elite Ko'bal guard, but he parries successfully.
An Elite Ko'bal guard barely cleaves Hadis's right leg.
*Hadis* panics, and attempts to flee!
*Franky* scythes an Elite Ghar'ghael guard's body very hard.
An Elite Ghar'ghael guard cleaves Franky's left arm.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard tries to cleave Kai, but he parries successfully.
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Kai* has lost his link.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* tries to pierce an Elite Ghar'ghael guard, but he deflects the blow.
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > *Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > *Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > Penetrator blasts *Hadis*'s head.
*Hadis* panics, and attempts to flee!
*Kai* swiftly dodges your attempt to blast him.
The shadowsmith hacks Kai's right arm into bloody fragments!
*Kai* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Hadis's right foot.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Franky's left leg.
An Elite Dhai'mon guard tries to cleave Kai, but he parries successfully.
An Elite Dhai'mon guard cleaves Hadis's right arm hard.
*Hadis* panics, and attempts to flee!
An Elite Ko'bal guard tickles Franky's head with his cleave.
*Hadis* tries to slash an Elite Ko'bal guard, but he parries successfully.
An Elite Ko'bal guard cleaves Hadis's left arm.
*Hadis* panics, and attempts to flee!
*Franky* scythes an Elite Ghar'ghael guard's head very hard.
An Elite Ghar'ghael guard barely cleaves Franky's body.
*Kai* pierces an Elite Ghar'ghael guard's right hand hard.
An Elite Ghar'ghael guard tries to cleave Kai, but he parries successfully.
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > [close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
Penetrator blasts *Hadis*'s body.
*Hadis* panics, and attempts to flee!
You try to blast *Kai*, but he deflects the blow.
The shadowsmith tries to hack Kai, but he deflects the blow.
An Elite Dha'vol guard cleaves Hadis's right arm.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard barely cleaves Franky's right arm.
An Elite Dhai'mon guard tries to cleave Kai, but he deflects the blow.
An Elite Dhai'mon guard barely cleaves Hadis's right leg.
*Hadis* panics, and attempts to flee!
An Elite Ko'bal guard cleaves Franky's left arm.
*Hadis* tries to slash an Elite Ko'bal guard, but he parries successfully.
An Elite Ko'bal guard cleaves Hadis's body.
*Hadis* panics, and attempts to flee!
*Franky* tries to scythe an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard barely cleaves Franky's right foot.
*Kai* pierces an Elite Ghar'ghael guard's body hard.
An Elite Ghar'ghael guard cleaves Kai's body very hard.
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > *Kai* has reconnected.
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > *Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
*Kai* tries to pierce an Elite Ghar'ghael guard, but he deflects the blow.
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Battered > Penetrator blasts *Hadis*'s body.
*Hadis* panics, and attempts to flee!
You try to blast *Kai*, but he deflects the blow.
The shadowsmith hacks Kai's right leg into bloody fragments!
*Kai* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Hadis's body.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Franky's right arm.
An Elite Dhai'mon guard cleaves Kai's body very hard.
*Kai* panics, and attempts to flee!
An Elite Dhai'mon guard tickles Hadis's body with his cleave.
*Hadis* panics, and attempts to flee!
An Elite Ko'bal guard cleaves Franky's body.
*Hadis* tries to slash an Elite Ko'bal guard, but he deflects the blow.
An Elite Ko'bal guard cleaves Hadis's right leg.
*Hadis* panics, and attempts to flee!
*Franky* tries to scythe an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard cleaves Franky's right arm.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard tries to cleave Kai, but he parries successfully.
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > *Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
Penetrator blasts *Hadis*'s right leg hard.
*Hadis* panics, and attempts to flee!
You try to blast *Kai*, but he deflects the blow.
The shadowsmith tries to hack Kai, but he parries successfully.
An Elite Dha'vol guard barely cleaves Hadis's right leg.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard barely cleaves Franky's body.
An Elite Dhai'mon guard tries to cleave Kai, but he parries successfully.
An Elite Dhai'mon guard cleaves Hadis's body.
*Hadis* panics, and attempts to flee!
An Elite Ko'bal guard cleaves Franky's right arm.
*Hadis* slashes an Elite Ko'bal guard's right arm extremely hard.
An Elite Ko'bal guard barely cleaves Hadis's body.
*Hadis* panics, and attempts to flee!
*Franky* tries to scythe an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard barely cleaves Franky's right leg.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard tries to cleave Kai, but he deflects the blow.
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >

The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Beaten > Penetrator blasts *Hadis*'s head.
*Hadis* panics, and attempts to flee!
You try to blast *Kai*, but he deflects the blow.
The shadowsmith hacks Kai's left leg into bloody fragments!
*Kai* panics, and attempts to flee!
An Elite Dha'vol guard barely cleaves Hadis's body.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Franky's body.
An Elite Dhai'mon guard cleaves Kai's body very hard.
*Kai* panics, and attempts to flee!
An Elite Dhai'mon guard barely cleaves Hadis's left leg.
*Hadis* panics, and attempts to flee!
An Elite Ko'bal guard cleaves Franky's right arm.
*Hadis* tries to slash an Elite Ko'bal guard, but he deflects the blow.
*Franky* tries to scythe an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard tickles Franky's body with his cleave.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard tries to cleave Kai, but he deflects the blow.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > *Franky* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
t
The Irondoor is opened from the other side.
[close irondoor]
Ok.
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
t
[close irondoor]
It's already closed!
*Hadis* panics, and attempts to flee!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
t
An Elite Ko'bal guard sends Hadis sprawling with a powerful bash!
*Hadis* panics, and attempts to flee!
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > Penetrator blasts *Hadis*'s right arm very hard.
*Hadis* panics, and attempts to flee!
You try to blast *Kai*, but he dodges the attack.
The shadowsmith tries to hack Kai, but he deflects the blow.
An Elite Dha'vol guard cleaves Hadis's left arm hard.
*Hadis* panics, and attempts to flee!
An Elite Dha'vol guard cleaves Franky's body.
An Elite Dhai'mon guard tries to cleave Kai, but he parries successfully.
An Elite Dhai'mon guard cleaves Hadis's right arm hard.
*Hadis* is dead! R.I.P.
Your blood freezes as you hear *Hadis*'s death cry.
An Elite Ko'bal guard cleaves Franky's body.
*Franky* tries to scythe an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard barely cleaves Franky's body.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard cleaves Kai's left hand extremely hard.
*Kai* panics, and attempts to flee!
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
[close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > [close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > [close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > [close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > [close irondoor]
It's already closed!

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > [close irondoor]
It's already closed!
Penetrator blasts *Franky*'s head.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > Penetrator blasts *Franky*'s body.
An Elite Ko'bal guard joins an Elite Ko'bal guard's fight!
*Kai* swiftly dodges your attempt to blast him.
The shadowsmith tries to hack Kai, but he parries successfully.
An Elite Dha'vol guard cleaves Franky's right leg.
An Elite Dhai'mon guard tries to cleave Kai, but he deflects the blow.
An Elite Ko'bal guard cleaves Franky's left foot.
*Franky* tries to scythe an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard cleaves Franky's right leg.
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard tries to cleave Kai, but he parries successfully.
*Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
[close irondoor]
It's already closed!

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
*Kai* tries to pierce an Elite Ghar'ghael guard, but he parries successfully.
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical > *Kai* panics, and attempts to flee!
The Irondoor is opened from the other side.
[close irondoor]
Ok.

z
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
The Irondoor is opened from the other side.
[close irondoor]
Ok.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt - Kai: Critical >
z
z
An Elite Ko'bal guard barely cleaves Franky's body.
Penetrator blasts *Franky*'s body hard.
You try to blast *Kai*, but he dodges the attack.
The shadowsmith hacks Kai's right leg into bloody fragments!
*Kai* panics, and attempts to flee!
An Elite Dha'vol guard barely cleaves Franky's left leg.
An Elite Dhai'mon guard cleaves Kai's body very hard.
*Kai* is mortally wounded, and will die soon, if not aided.
An Elite Ko'bal guard cleaves Franky's body.
*Franky* is dead! R.I.P.
Your blood freezes as you hear *Franky*'s death cry.
An Elite Ghar'ghael guard cleaves Kai's body into bloody fragments!
*Kai* is dead! R.I.P.
Your blood freezes as you hear *Kai*'s death cry.
The Irondoor is opened from the other side.
[close irondoor]
Ok.

Hieronymus
Posts: 121
Joined: Sun Apr 17, 2016 1:14 am

Re: Great Lord smiled upon us this day!

Post by Hieronymus » Mon Jan 09, 2023 12:12 pm

0/10 on Kai, what weapon were you using? Lucky aggro pulse there.

Bahamut
Posts: 17
Joined: Tue Apr 10, 2018 11:51 pm

Re: Great Lord smiled upon us this day!

Post by Bahamut » Mon Jan 09, 2023 1:56 pm

An Eaxe. I was 0 out of like 100 on him. Missed every bash/hit.

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