A Proper Brawl

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

A Proper Brawl

Post by ted » Fri Dec 02, 2022 5:12 pm

* R HP:Scratched MV:Tiring >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.


* R HP:Scratched MV:Tiring > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Tiring >
Someone bellows '\qisUV'

* R HP:Scratched MV:Strong >
Ric tells you 'but alas it wont matter bc i only made 1 piece of ore from 8 ores!'

* R HP:Scratched MV:Strong >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Strong >

You narrate 'is a trolloc yelling in keep'

* R HP:Scratched MV:Strong > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Strong >
A rat stops following you.
You hack a rat's body into bloody fragments!
A rat is mortally wounded, and will die soon, if not aided.

* R HP:Scratched MV:Strong - a rat: Incapacitated >

You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Scratched MV:Strong > A rat stops following you.
You hack a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.


* R HP:Scratched MV:Strong > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 205 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Strong >
Ric tells you 'lol fun'

* R HP:Scratched MV:Strong >
Aira narrates 'is he well? *pun intended*'

* R HP:Scratched MV:Strong >

You narrate 'is a good call out'

* R HP:Scratched MV:Strong >
Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Strong >
A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Scratched MV:Strong >
Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Scratched MV:Strong >


The noxious stench and oppresive heat of the Blight drains your energy!
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Players in your Zone
--------------------
Ted - The Bridge

* R HP:Scratched MV:Strong >

You failed to pick the lock.

* R HP:Scratched MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
You realize that the door is already open.

* R HP:Scratched MV:Strong >

You realize that the door is already open.

* R HP:Scratched MV:Strong > You realize that the door is already open.

* R HP:Scratched MV:Strong >

You stop riding him.


* HP:Scratched MV:Strong >
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
*Bearclaw* is standing here.
*Funk* is standing here.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Strong >
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

* HP:Scratched MV:Strong > The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Scratched MV:Strong > The Well
[ obvious exits: N E S W ]
A metal hook with loops for a belt is here.
An iron morning star lies on the ground.
A revolting well bubbles with the blood of the sacrificed.
A shattered arm lies in a bloody red and purple mess.
A bruised and bloody leg lies on the ground, torn from its socket.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.


* HP:Scratched MV:Strong >

The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Scratched MV:Strong >
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

* HP:Scratched MV:Tiring >
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
*Bearclaw* is standing here.
*Funk* is standing here.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.

* HP:Scratched MV:Tiring > You start riding him.

* R HP:Scratched MV:Tiring >
The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >


You narrate 'is funk and bearclaw'

* R HP:Scratched MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
*Funk* has arrived from the east.

* R HP:Scratched MV:Tiring >
*Funk* leaves west.

* R HP:Scratched MV:Tiring >
*Funk* has arrived from the west.

* R HP:Scratched MV:Tiring >
*Funk* scythes your body.

* R HP:Scratched MV:Tiring - Funk: Healthy >
You hack *Funk*'s body.

* R HP:Scratched MV:Tiring - Funk: Scratched >
You assume Hummingbird Kisses the Honeyrose, hacking *Funk*'s left foot.
*Funk* scythes your right leg.
*Funk* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Funk: Scratched >
*Funk* scythes your left arm.

* R HP:Hurt MV:Tiring - Funk: Scratched >
You assume Low Wind Rising, hacking *Funk*'s body.
*Funk* barely scythes your body.

* R HP:Hurt MV:Tiring - Funk: Scratched >
You hack *Funk*'s body.
*Funk* scythes your body.

* R HP:Hurt MV:Tiring - Funk: Scratched >
You assume The River Undercuts the Bank, hacking *Funk*'s body.

* R HP:Hurt MV:Tiring - Funk: Scratched >
*Funk* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Funk: Scratched >
*Funk* scythes your body.

* R HP:Hurt MV:Tiring - Funk: Scratched >
*Funk* looks at you.

* R HP:Hurt MV:Tiring - Funk: Scratched >
*Funk* scythes your left arm hard.

* R HP:Hurt MV:Tiring - Funk: Scratched >
*Funk* snickers softly.

* R HP:Hurt MV:Tiring - Funk: Scratched >
You hack *Funk*'s body hard.
*Funk* scythes your right leg.

* R HP:Hurt MV:Tiring - Funk: Hurt >
You nod at him.

* R HP:Hurt MV:Tiring - Funk: Hurt >
You hack *Funk*'s body hard.

* R HP:Hurt MV:Tiring - Funk: Hurt >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Hurt MV:Tiring - Funk: Hurt >
You hack *Funk*'s right leg.

* R HP:Hurt MV:Tiring - Funk: Hurt >
You barely hack *Funk*'s body.

* R HP:Hurt MV:Tiring - Funk: Hurt >
*Funk* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Funk: Hurt >
*Funk* scythes your head hard.

* R HP:Hurt MV:Tiring - Funk: Hurt >
*Funk* scythes your body hard.

* R HP:Hurt MV:Tiring - Funk: Hurt >
You assume The Kingfisher Takes a Silverback, hacking *Funk*'s body.
The sky starts to get cloudy.

* R HP:Hurt MV:Strong - Funk: Hurt >
*Funk* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Funk: Hurt >
*Funk* scythes your body hard.

* R HP:Hurt MV:Strong - Funk: Hurt >
*Funk* scythes your left leg.

* R HP:Wounded MV:Strong - Funk: Hurt >
*Funk* scythes your head.
You hack *Funk*'s left leg hard.

* R HP:Wounded MV:Strong - Funk: Hurt >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Hurt >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Wounded MV:Strong - Funk: Hurt >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Hurt >
You barely hack *Funk*'s head.

* R HP:Wounded MV:Strong - Funk: Wounded >
*Funk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Funk: Wounded >

*Funk* scythes your left leg.


* R HP:Wounded MV:Strong - Funk: Wounded >



*Funk* scythes your head hard.

* R HP:Wounded MV:Strong - Funk: Wounded >

Players in your Zone
--------------------
Ted - Rotten Vegetation

* R HP:Wounded MV:Strong - Funk: Wounded >
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
*Funk* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong - Funk: Wounded > Players
-------
Jaxon Lane
Doyle Norris, {Apprentice to Trik Gaidin}
Lady Aira Ciarron, Baroness [Rising Sun Council]
Lord Deimon WefbisRome the Gaidin Master [Gaidin]
Chloro Avorni [Gray Ajah Sitter]
Ted Ted "The Bear", Aspiring Lieutenant of the Shienaran Lancers [Shienaran Lancer Blademaster]
Romero of Tarabon
Skylan the Companion Elite [Illian Companion] (Idle)
~ Aureus the Lord of the Dark [Watchers]
Tolza of Murandy
Ashlynn Alessandri [Yellow Ajah]
Ric of Two Rivers
Gaebrel of Saldaea
Jezzara of Two Rivers
Astaroth of Murandy
Lorrah of Arafel

16 players displayed.

* R HP:Wounded MV:Strong - Funk: Wounded > You narrate 'funk is wounded'

* R HP:Wounded MV:Strong - Funk: Wounded > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Wounded MV:Strong - Funk: Wounded > Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Strong - Funk: Wounded > *Funk* barely scythes your body.
You assume The Courtier Taps His Fan, hacking *Funk*'s body.
You won't flee from any fight now.

* R HP:Wounded MV:Strong - Funk: Wounded > - = + * * + = -
*Funk* barely scythes your body.

- =
Your bash at *Funk* sends him sprawling!

* R HP:Wounded MV:Strong - Funk: Wounded >
#Ok. $target is now set to {dark}.

Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
*Funk* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong - Funk: Wounded >
You assume Cat on Hot Sand, hacking *Funk*'s left arm.
Have you got something in your eye?

* R HP:Wounded MV:Strong - Funk: Wounded >
You hack *Funk*'s body hard.

* R HP:Wounded MV:Strong - Funk: Wounded >
You hack *Funk*'s right leg hard.

* R HP:Wounded MV:Strong - Funk: Wounded >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Wounded MV:Strong - Funk: Wounded >
You barely hack *Funk*'s head.

* R HP:Wounded MV:Strong - Funk: Wounded >
You hack *Funk*'s left arm hard.

* R HP:Wounded MV:Strong - Funk: Wounded >
*Funk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Funk: Wounded >


*Funk* scythes your body.

* R HP:Wounded MV:Strong - Funk: Wounded >
*Funk* scythes your body hard.

* R HP:Wounded MV:Strong - Funk: Wounded > Players in your Zone
--------------------
Ted - Rotten Vegetation

* R HP:Wounded MV:Strong - Funk: Wounded > - = + *
*Funk* barely scythes your body.

* + = - - =
Your bash at *Funk* sends him sprawling!

* R HP:Wounded MV:Strong - Funk: Wounded >
You hack *Funk*'s body hard.

* R HP:Wounded MV:Strong - Funk: Wounded >
You gracefully flow into Ribbon in the Air, hacking *Funk*'s right arm.

* R HP:Wounded MV:Strong - Funk: Wounded >
You assume Thistledown Floats on the Wind, hacking *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Wounded >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Wounded MV:Strong - Funk: Wounded >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Wounded >
*Funk* scythes your body.
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Wounded >
*Funk* scythes your body.
You hack *Funk*'s right arm.

* R HP:Wounded MV:Strong - Funk: Battered >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Battered >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Wounded MV:Strong - Funk: Battered >
You assume The Swallow Takes Flight, hacking *Funk*'s head.

* R HP:Wounded MV:Strong - Funk: Battered >
Jaxon tells you 'im winding coming up. just funk?'

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* scythes your left foot.
You assume Arc of the Moon, hacking *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Battered >
You hack *Funk*'s body hard.

* R HP:Wounded MV:Strong - Funk: Battered >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Wounded MV:Strong - Funk: Battered >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Battered >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* scythes your body.

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* scythes your left foot hard.

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* scythes your body.
You barely hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Battered >
You reply to Jaxon 'just funk atm'

* R HP:Wounded MV:Strong - Funk: Battered >
You hack *Funk*'s body.

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Funk: Battered >
*Funk* scythes your body.
Jaxon tells you 'nod'

* R HP:Battered MV:Strong - Funk: Battered >
*Funk* barely scythes your body.

* R HP:Battered MV:Strong - Funk: Battered >
*Funk* scythes your right leg.
You assume Water Flows Downhill, hacking *Funk*'s body.

* R HP:Battered MV:Strong - Funk: Battered >
Jaxon tells you 'will kill troopers for now then'

* R HP:Battered MV:Strong - Funk: Battered >
You hack *Funk*'s right leg.

* R HP:Battered MV:Strong - Funk: Battered >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Battered MV:Strong - Funk: Battered >
You hack *Funk*'s body hard.
*Funk* panics, and attempts to flee!

* R HP:Battered MV:Strong - Funk: Beaten >
Ric narrates 'where are you guys headed?'

* R HP:Battered MV:Strong - Funk: Beaten >


You do the best you can!

* R HP:Battered MV:Strong - Funk: Beaten > *Funk* panics, and attempts to flee!
[k trooper]
They aren't here.

* R HP:Battered MV:Strong - Funk: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Funk: Beaten >
*Funk* leaves north.

* R HP:Battered MV:Strong >
#Ok. $target is now set to {dark}.




They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A rat scurries around trying to get out of sight.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
An irritating fly is visible flying high in the sky.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >

Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Funk* is standing here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A hound of the shadow smells blood in the air.


* R HP:Battered MV:Full > You hack *Funk*'s body.


* R HP:Battered MV:Full - Funk: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Full - Funk: Beaten > You do the best you can!

* R HP:Battered MV:Full - Funk: Beaten >
*Funk* barely scythes your body.
A haggard trolloc slave joins Funk's fight!
A hound of the shadow barely tickles your body with her hit.
You hack *Funk*'s body.

* R HP:Battered MV:Full - Funk: Beaten >

You reply to Jaxon 'he has fled!'

* R HP:Battered MV:Full - Funk: Beaten >
You panic and attempt to flee!

You flee head over heels.
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
They aren't here.

* R HP:Battered MV:Full >

You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full >
West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >

Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Funk* is standing here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Full > You hack *Funk*'s right leg hard.

* R HP:Battered MV:Full - Funk: Beaten >
HP:Battered MP:Full
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are fighting Funk.

* R HP:Battered MV:Full - Funk: Beaten >
You assume Low Wind Rising, hacking *Funk*'s body.
A haggard trolloc slave joins Funk's fight!
A hound of the shadow barely tickles your left leg with her hit.

* R HP:Battered MV:Full - Funk: Beaten >
You dodge a bash from *Funk* who loses his balance and falls!

* R HP:Battered MV:Full - Funk: Beaten >
A hound of the shadow barely tickles your right leg with her hit.
A haggard trolloc slave barely tickles your left foot with his hit.
You hack *Funk*'s body hard.

* R HP:Battered MV:Full - Funk: Beaten >
#Ok. $target is now set to {funk}.

A hound of the shadow barely tickles your body with her hit.
A haggard trolloc slave barely tickles your right leg with his hit.
You hack *Funk*'s body hard.

* R HP:Battered MV:Full - Funk: Beaten >

A hound of the shadow barely tickles your body with her hit.
A haggard trolloc slave barely tickles your body with his hit.
*Funk* barely scythes your body.
You spin effortlessly into Parting the Silk, hacking *Funk*'s body.
*Funk* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Funk: Critical >



A hound of the shadow barely tickles your body with her hit.
A haggard trolloc slave barely tickles your right leg with his hit.
*Funk* scythes your left leg hard.

* R HP:Battered MV:Full - Funk: Critical >
*Funk* panics, and attempts to flee!

* R HP:Battered MV:Full - Funk: Critical >
*Funk* leaves south.

* R HP:Battered MV:Full - a haggard trolloc slave: Scratched > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Battered MV:Full - a haggard trolloc slave: Scratched > You panic and attempt to flee!


A hound of the shadow barely tickles your right leg with her hit.
A haggard trolloc slave barely tickles your body with his hit.

#Ok. $berserk is now set to { HP}.
You flee head over heels.
Trail Along a Cliff
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Funk* is standing here.
Mood changed to: Brave

* R HP:Battered MV:Full > You assume Stones Falling from the Cliff, hacking *Funk*'s body.

* R HP:Battered MV:Full - Funk: Critical >
*Funk* panics, and attempts to flee!

* R HP:Battered MV:Full - Funk: Critical >
*Funk* leaves south.

* R HP:Battered MV:Full >
A hound of the shadow has arrived from the east.

* R HP:Battered MV:Full >

A hound of the shadow barely tickles your body with her hit.
You gracefully flow into The Boar Rushes Down the Mountain, hacking a hound of the shadow's right foreleg extremely hard.
A hound of the shadow barely tickles your right leg with her hit.
No way! You're fighting for your life!

* R HP:Battered MV:Full - a hound of the shadow: Scratched >
They aren't here.

* R HP:Battered MV:Full - a hound of the shadow: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Full - a hound of the shadow: Scratched >
They aren't here.

* R HP:Battered MV:Full - a hound of the shadow: Scratched >
You panic and attempt to flee!





You flee head over heels.
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
They aren't here.

* R HP:Battered MV:Full > Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A small stick is lying on the ground here.
An irritating fly is visible flying high in the sky.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > They aren't here.


* R HP:Battered MV:Full >

Alas, you cannot go that way...

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full > Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full > [track trolloc]

- =
Some obvious recent tracks of Funk leaving west.
Some clear fairly recent tracks of Bearclaw leaving east.
Some clear fairly recent tracks of Trill leaving east.
Some clear day-old tracks of Trill leaving west.
Some clear day-old tracks of Bearclaw leaving west.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving east.

* R HP:Battered MV:Full >


Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A small stick is lying on the ground here.
An irritating fly is visible flying high in the sky.

* R HP:Battered MV:Full > A Treacherous Slope
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Battered MV:Full >

Boulder Strewn Trail
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full >
Overlooking the Stables
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fly is buzzing around here somewhere.
The giant blight beetle is here flying around.
A cringing trolloc whelp cowers before you.


* R HP:Battered MV:Full >
A Sharp Dropoff
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
Bend in the Trail
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.


* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Trail Along a Cliff
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Alas, you cannot go that way...


* R HP:Battered MV:Full > Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Full >
Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Full > [track trolloc]

- =
*Funk* has arrived from the north.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Bearclaw leaving south.
Some clear fairly recent tracks of Trill leaving south.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving north.
Some rather faint half week-old tracks of Wracu leaving west.

* R HP:Battered MV:Full >
West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.


* R HP:Battered MV:Full > They aren't here.


* R HP:Battered MV:Full >

Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full > North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
[track trolloc]

- =
Some obvious recent tracks of Funk leaving west.
Some clear fairly recent tracks of Bearclaw leaving east.
Some clear fairly recent tracks of Trill leaving east.
Some clear day-old tracks of Trill leaving west.
Some clear day-old tracks of Bearclaw leaving west.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving east.

* R HP:Battered MV:Full >

North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A small stick is lying on the ground here.
An irritating fly is visible flying high in the sky.

* R HP:Battered MV:Full > Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Full >
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Battered MV:Full > [track trolloc]

- =
Some clear day-old tracks of Bearclaw leaving south.
Some day-old tracks of Bearclaw leaving south.
Some very faint week-old tracks of Melkor leaving north.

* R HP:Battered MV:Full >
Blasted Lands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.


* R HP:Battered MV:Full > [track trolloc]

-
=
Some clear fairly recent tracks of Bearclaw leaving east.
Some clear fairly recent tracks of Trill leaving east.
Some clear day-old tracks of Bearclaw leaving south.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving south.
Some very faint week-old tracks of Melkor leaving north.

* R HP:Battered MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
Overlooking the Dark Swamp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.


* R HP:Battered MV:Strong > [track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some clear fairly recent tracks of Bearclaw leaving south.
Some clear fairly recent tracks of Trill leaving south.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving north.

* R HP:Battered MV:Strong >
#Ok. $target is now set to {dark}.


Overlooking the Dark Swamp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Above the Dark Swamp
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Strong > Blackened Hilltop
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Strong >
You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT


* R HP:Battered MV:Strong > [track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Bearclaw leaving south.
Some clear fairly recent tracks of Trill leaving south.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving north.
Some very faint week-old tracks of Melkor leaving north.

* R HP:Battered MV:Strong >

Edge of the Swamp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Strong > A cringing trolloc whelp barely tickles your body with his hit.
You hack a cringing trolloc whelp's head into bloody fragments!
A cringing trolloc whelp barely tickles your right leg with his hit.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[track trolloc]
No way! You're fighting for your life!

* R HP:Battered MV:Full - a cringing trolloc whelp: Wounded >
No way! You're fighting for your life!


* R HP:Battered MV:Full - a cringing trolloc whelp: Wounded >

You panic and attempt to flee!


You flee head over heels.
Dank Swamp
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dank Swamp
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A hideous trolloc is here, in a world of hurt.
The giant blight beetle is here flying around.

* R HP:Battered MV:Full >
Burbling Mudpits
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Festering Pools
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving east.

* R HP:Battered MV:Full >

Atop the Boulders
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
Dank Bog
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full >
A Black Pool
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A cringing trolloc whelp cowers before you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Full > Dank Bog
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Full >
[track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving south.

* R HP:Battered MV:Strong >

A Barren Trail
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
The noxious stench and oppresive heat of the Blight drains your energy!
Trail Above the Swamp
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Ted - Trail Above the Swamp


* R HP:Battered MV:Strong > [track trolloc]

- =
A cringing trolloc whelp barely tickles your body with his hit.
A cringing trolloc whelp joins a cringing trolloc whelp's fight!
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious recent tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving north.

* R HP:Battered MV:Strong - a cringing trolloc whelp: Scratched >
A cringing trolloc whelp barely tickles your body with his hit.
You hack a cringing trolloc whelp's body into bloody fragments!
You swiftly dodge a cringing trolloc whelp's attempt to hit you.

* R HP:Battered MV:Strong - a cringing trolloc whelp: Wounded >
A cringing trolloc whelp tickles your left leg with his hit.
You assume Moon Rises Over the Water, hacking a cringing trolloc whelp's right arm into bloody fragments!
A cringing trolloc whelp barely tickles your body with his hit.

* R HP:Battered MV:Strong - a cringing trolloc whelp: Critical >
Trail Above the Swamp
A trail runs to the north and south parallel to a swiftly flowing dank swamp.
The banks of the river are too steep to descend safely, and the water itself
looks quite uninviting. The ground beside the trail is very rocky and hard to
cross. A large crater can be seen to the east.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp is here, fighting YOU!
A cringing trolloc whelp is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A small stick is lying on the ground here.


* R HP:Battered MV:Strong - a cringing trolloc whelp: Critical >
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a cringing trolloc whelp: Critical > No way! You're fighting for your life!


* R HP:Battered MV:Strong - a cringing trolloc whelp: Critical > No way! You're fighting for your life!


* R HP:Battered MV:Strong - a cringing trolloc whelp: Critical >
A cringing trolloc whelp barely tickles your left arm
with his hit.
You flow effortlessly into The River Undercuts the Bank, hacking a cringing trolloc whelp's body into bloody fragments!
A cringing trolloc whelp is dead! R.I.P.
Oh, much better the second time around.
Your blood freezes as you hear a cringing trolloc whelp's death cry.
Above the Gorge
[ obvious exits: N E S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > East of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Crumbling Slope
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Battered MV:Strong >
[track trolloc]

- =
Some clear recent tracks of Bearclaw leaving north.
Some very faint day-old tracks of Bearclaw leaving south.
Some very faint day-old tracks of Bearclaw leaving north.

* R HP:Battered MV:Strong >
Overlooking the Gorge
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Strong >

Crumbling Slope
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Battered MV:Strong >
East of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
Crossing the Log
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > [track trolloc]


{target}={dark}
> - =
Some obvious fresh bloody traces of a Trolloc leaving west.

* R HP:Battered MV:Strong >
#Ok. $target is now set to {funk}.


West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.


* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong > Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
[track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving west.
Some clear day-old tracks of Bearclaw leaving south.
Some day-old tracks of Bearclaw leaving south.
Some very faint week-old tracks of Melkor leaving north.

* R HP:Battered MV:Strong >
Below the Cliffs
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Funk* is standing here.
A cringing trolloc whelp cowers before you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.


* R HP:Battered MV:Strong > You assume Bundling Straw, hacking *Funk*'s left leg.

* R HP:Battered MV:Strong - Funk: Critical >
#Ok. $berserk is now set to { HP}.
A ramshorned trolloc joins Funk's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Funk's fight!
A haggard trolloc slave joins a fade's fight!
A haggard trolloc slave barely tickles your left leg with his hit.
A cringing trolloc whelp leaves north.
A fade barely slashes your left foot.
A ramshorned trolloc tickles your left leg with his crush.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc barely tickles your body with his slash.
A ramshorned trolloc tickles your left arm with his whip.
*Funk* scythes your head.
You barely hack *Funk*'s body.
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Funk: Critical >

You panic and attempt to flee!



*Funk* panics, and attempts to flee!


You flee head over heels.
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >

They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
A fade has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.


* R HP:Battered MV:Strong > Below the Cliffs
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > Blasted Lands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >

Blasted Lands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
They aren't here.


* R HP:Battered MV:Strong >
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
A fade has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > [track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some clear fairly recent tracks of Bearclaw leaving south.
Some clear fairly recent tracks of Trill leaving south.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving north.

* R HP:Battered MV:Strong >
A fade has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.

* R HP:Battered MV:Strong >
Crossing the Log
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
[track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving west.

* R HP:Battered MV:Strong >


West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Strong >
The noxious stench and oppresive heat of the Blight drains your energy!
Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong >
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > [track trolloc]

- =
Some obvious fairly recent tracks of Funk leaving west.
Some clear fairly recent tracks of Bearclaw leaving east.
Some clear fairly recent tracks of Trill leaving east.
Some clear day-old tracks of Trill leaving west.
Some clear day-old tracks of Bearclaw leaving west.
Some day-old tracks of Bearclaw leaving north.
Some day-old tracks of Bearclaw leaving east.

* R HP:Battered MV:Strong >
The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >

In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
[track trolloc]

- =
Some obvious recent tracks of Bearclaw leaving north.
Some obvious fairly recent tracks of Funk leaving west.
Some clear fairly recent tracks of Bearclaw leaving east.
Some clear fairly recent tracks of Trill leaving east.
Some clear day-old tracks of Bearclaw leaving west.
Some clear day-old tracks of Trill leaving west.
Some clear day-old tracks of Bearclaw leaving east.

* R HP:Battered MV:Strong >

The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >

A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Strong >
North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong >
Edge of the Cliff
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
They aren't here.


* R HP:Battered MV:Strong > West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >

Overlooking the Dark Swamp
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A fade has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
They aren't here.

* R HP:Battered MV:Strong >


West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Strong > Crossing the Log
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
*Revescaal* has arrived from the east.

* R HP:Battered MV:Strong >

*Revescaal* smites your left hand hard.
They aren't here.

* R HP:Beaten MV:Strong - Revescaal: Healthy >
You panic and attempt to flee!

You flee head over heels.
West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A cringing trolloc whelp cowers before you.
They aren't here.

* R HP:Beaten MV:Strong >

You narrate 'revescal'

* R HP:Beaten MV:Strong >

A ramshorned trolloc barely tickles your left leg with his whip.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A cringing trolloc whelp joins a ramshorned trolloc's fight!
A cringing trolloc whelp barely tickles your body with his hit.
A fade barely tickles your body with his slash.
A ramshorned trolloc tickles your head with his crush.
A ramshorned trolloc barely tickles your body with his cleave.
A ramshorned trolloc barely tickles your left leg with his slash.
You flow effortlessly into Whirlwind on the Mountain, hacking a ramshorned trolloc's body extremely hard.
A ramshorned trolloc barely tickles your body with his whip.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a ramshorned trolloc: Scratched > HP:Battered MP:Strong
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are fighting a ramshorned trolloc.

* R HP:Battered MV:Strong - a ramshorned trolloc: Scratched > A warhorse is in excellent condition.
A warhorse is full.


* R HP:Battered MV:Strong - a ramshorned trolloc: Scratched >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Battered MV:Strong - a ramshorned trolloc: Scratched > *Revescaal* has arrived from the east.
You panic and attempt to flee!


*Revescaal* smites your body.


You flee head over heels.
Crossing the Log
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
East of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Crumbling Slope
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Strong >
You narrate 'bearclaw'

* R HP:Beaten MV:Strong >

Overlooking the Gorge
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Strong >
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > You have 115(411) hit and 126(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >

The Bridge
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong >
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Funk* is standing here.

* R HP:Beaten MV:Strong > *Funk* scythes your body.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Funk: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Funk: Beaten > You hack *Funk*'s left leg.
*Funk* scythes your head.
*Revescaal* has arrived from the north.
Players
-------
Jaxon Lane
Doyle Norris, {Apprentice to Trik Gaidin}
Lady Aira Ciarron, Baroness [Rising Sun Council]
Lord Deimon WefbisRome the Gaidin Master [Gaidin]
Chloro Avorni [Gray Ajah Sitter]
Ted Ted "The Bear", Aspiring Lieutenant of the Shienaran Lancers [Shienaran Lancer Blademaster]
Romero of Tarabon
Skylan the Companion Elite [Illian Companion] (Idle)
~ Aureus the Lord of the Dark [Watchers]
Tolza of Murandy
Ric of Two Rivers
Gaebrel of Saldaea
Jezzara of Two Rivers
Astaroth of Murandy
Lorrah of Arafel

15 players displayed.

* R HP:Beaten MV:Strong - Funk: Beaten >
*Revescaal* smites your body.
You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Strong - Funk: Beaten >

#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Funk: Beaten > You panic and attempt to flee!


You flee head over heels.
Near a Bridge
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >

Someone narrates 'ah'
North of the Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A small stick is lying on the ground here.

* R HP:Beaten MV:Strong > Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
An irritating fly is visible flying high in the sky.

* R HP:Beaten MV:Strong >

A Treacherous Slope
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Strong > You have 88(411) hit and 125(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
You narrate 'yes'

* R HP:Beaten MV:Strong >
You narrate 'i am crit'


* R HP:Beaten MV:Strong >
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong > You have 88(411) hit and 125(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >

You narrate 'they have come :P'

* R HP:Beaten MV:Strong > A Treacherous Slope
Two large hills towers up to the east and west, and another one not far to
the south. They are one of the hillier areas of the Blasted Lands. The heat
is not as unbearable here, in this small valley between the hills as it is
on most of the tops, yet it is dangerous to stay in the sun too long. The
shade of a dead tree may well prove lifesaving in this heat and drought.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Strong >
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Ted - A Treacherous Slope

* R HP:Beaten MV:Strong >


Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
An irritating fly is visible flying high in the sky.

* R HP:Beaten MV:Strong >
The noxious stench and oppresive heat of the Blight drains your energy!
Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is standing here.
*Funk* is standing here.

* R HP:Beaten MV:Strong >
Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...


* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
*Revescaal* has arrived from the east.
Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
*Revescaal* has arrived from the east.
Path to a Castle
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
*Revescaal* has arrived from the north.
Twisted Path in the Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
*Revescaal* has arrived from the north.
Someone narrates 'where ya need me'
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
*Revescaal* leaves south.
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is standing here.

* R HP:Beaten MV:Strong > *Revescaal* smites your right arm.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Revescaal: Healthy >
*Funk* has arrived from the north.


* R HP:Beaten MV:Strong - Revescaal: Healthy > *Funk* scythes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Dying Plains in the Blight
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.


* R HP:Beaten MV:Strong >
Desolate Plains
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
The Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A raven is here flying around.
A black snake with red mottling slyly meanders around you.

* R HP:Beaten MV:Strong >
Desolate Plains
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Beaten MV:Strong >

Rocky Plains
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Beaten MV:Strong >
Desolate Hills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Green Plains
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A span long blood-red worm crawls toward you.
The giant blight beetle is here flying around.

* R HP:Beaten MV:Strong >
Barren Hills
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.


* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Desolate Wasteland
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Craggy Wasteland
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is here flying around.
A small stick is lying on the ground here.

* R HP:Beaten MV:Strong >

You narrate 'sted'

* R HP:Beaten MV:Strong >
Rubbled Hills
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...


* R HP:Beaten MV:Strong >
Craggy Wasteland
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is standing here.
A red-eyed raven is here flying around.
A small stick is lying on the ground here.

* R HP:Beaten MV:Strong >
*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Revescaal: Healthy >
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Revescaal: Healthy > No way! You're fighting for your life!


* R HP:Beaten MV:Strong - Revescaal: Healthy > You panic and attempt to flee!


*Revescaal* smites your left foot hard.
You wish that your wounds would stop BLEEDING so much!

A red-eyed raven starts following you.



You flee head over heels.
Bend in the Path
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Base of the Mountain
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
Rise in the Mountains
[ obvious exits: E W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Path Through the Mountains
[ obvious exits: S W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

On the Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, spine-backed snake bares its fangs with a vicious hiss.
A large, spine-backed snake bares its fangs with a vicious hiss.

* R HP:Critical MV:Strong >
Path in the Mountains
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Before an Ascending Path
[ obvious exits: E U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Strong > Entering a Blighted Mire
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Critical MV:Strong > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.


* R HP:Critical MV:Strong >

A raven starts following you.
You have 53(411) hit and 123(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
Edge of the Bog
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Forgotten Trail
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Critical MV:Strong > On the Forgotten Trail
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

On the Forgotten Trail
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Forgotten Trail
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Strong >
Bend in the Forgotten Trail
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Strong > Bend in the Forgotten Trail
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Critical MV:Strong > The Forgotten Trail
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

Alas, you cannot go that way...

* R HP:Critical MV:Strong >
Bend in the Forgotten Trail
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Ted - Bend in the Forgotten Trail

* R HP:Critical MV:Strong >
Twist in the Forgotten Trail
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Critical MV:Strong >
Trail Before the Cave
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
The Forgotten Trail
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Curve in the Forgotten Trail
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >

Remote Corner of the Grove
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Strong >
Edge of the Blighted Forest
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Critical MV:Strong > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Ted - Near the Edge of the Blighted Forest

* R HP:Critical MV:Strong >
You have 53(411) hit and 122(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
You narrate 'hm'

* R HP:Critical MV:Strong >
The Blighted Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Critical MV:Strong >

Among the Blighted Trees
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.


* R HP:Critical MV:Strong >
An Open Field
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A snake is crawling through the water here.

* R HP:Critical MV:Strong > On the Hillside
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Strong >

You narrate 'am raga'

* R HP:Critical MV:Strong >
The Blighted Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong >
A Small Trail
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Strong >
Alas, you cannot go that way...

* R HP:Critical MV:Strong > Your mount is too exhausted.

* R HP:Critical MV:Strong > Alas, you cannot go that way...


* R HP:Critical MV:Strong > You have 53(411) hit and 122(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >

You stop riding him.

* HP:Critical MV:Strong > You start leading him.
A warhorse starts following you.


* HP:Critical MV:Strong >
You're already leading it!

* HP:Critical MV:Strong >
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A wild stallion bucks madly.
A strong trolloc stands here, snout sniffing the wind.
A warhorse has arrived from the north.

* HP:Critical MV:Strong >
Path to the Old Monastery
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.


* HP:Critical MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]

* HP:Critical MV:Strong > Path Before the Gate
[ obvious exits: E W ]
A snake is crawling through the water here.

* HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Strong >
Players in your Zone
--------------------
Ted - The Yard Before the Monastery

* HP:Critical MV:Strong >
You have 53(411) hit and 112(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Full >
Jaxon nods in agreement.

* HP:Beaten MV:Full >
Jaxon scythes someone's body into bloody fragments!
Your blood freezes as you hear someone's death cry.

* HP:Beaten MV:Full >
Jaxon starts following you.

* HP:Beaten MV:Full >
*Revescaal* has arrived from the west.
Jaxon scythes *Revescaal*'s left foot hard.

* HP:Beaten MV:Full >
*Revescaal* smites Jaxon's right foot hard.
Ragan barely slices Revescaal's left foot.

* HP:Beaten MV:Full >
*Revescaal* panics, and attempts to flee!

* HP:Beaten MV:Full >
*Revescaal* leaves west.

* HP:Beaten MV:Full >
Path Before the Gate
[ obvious exits: E W ]
A snake is crawling through the water here.

* HP:Beaten MV:Strong >

Jaxon is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.

* HP:Beaten MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]
*Revescaal* is standing here.

* HP:Beaten MV:Strong >
Jaxon scythes *Revescaal*'s left arm hard.
Path to the Old Monastery
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.


* HP:Beaten MV:Strong > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A wild stallion bucks madly.
A strong trolloc stands here, snout sniffing the wind.

* HP:Beaten MV:Strong > A warhorse stops following you.
You start riding him.

* R HP:Beaten MV:Strong >

Path to the Old Monastery
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting Revescaal.
*Revescaal* is here, fighting Jaxon.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
*Revescaal* panics, and attempts to flee!

* R HP:Beaten MV:Strong >
*Revescaal* leaves west.

* R HP:Beaten MV:Strong >
#Ok. $target is now set to {dark}.


* R HP:Beaten MV:Strong >
Path to the Old Monastery
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is standing here.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Strong > *Revescaal* smites your right arm hard.
You wish that your wounds would stop BLEEDING so much!

Jaxon barely scythes *Revescaal*'s left leg.
You do the best you can!

* R HP:Critical MV:Strong - Revescaal: Scratched >

You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Strong - Revescaal: Scratched > #Ok. $berserk is now set to { HP}.
Jaxon scythes *Revescaal*'s body hard.
You hack *Revescaal*'s head.
*Revescaal* smites your left arm.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Brave


* R HP:Critical MV:Strong - Revescaal: Hurt > - = +
*Revescaal* panics, and attempts to flee!

* *
*Revescaal* leaves east.

+ = - - =
They're not here anymore!

* R HP:Critical MV:Strong >
You narrate 'hm'

* R HP:Critical MV:Strong >

Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong > You have 46(411) hit and 121(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.


* R HP:Critical MV:Strong > Players in your Zone
--------------------
Jaxon - Path to the Old Monastery
Ted - Path to the Old Monastery

* R HP:Critical MV:Strong >

Path to the Old Monastery
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > Bash who?


* R HP:Critical MV:Strong >
Path Before the Gate
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Strong >
The Yard Before the Monastery
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > *Revescaal* has arrived from the north.
You have 46(411) hit and 119(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
*Revescaal* smites your left foot.
You wish that your wounds would stop BLEEDING so much!

Jaxon scythes *Revescaal*'s body hard.

* R HP:Critical MV:Strong - Revescaal: Hurt >
Jaxon scythes *Revescaal*'s body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You assume Cat on Hot Sand, hacking *Revescaal*'s left leg.
*Revescaal* smites your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Revescaal: Hurt >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Revescaal: Hurt >
*Revescaal* panics, and attempts to flee!

* R HP:Critical MV:Strong - Revescaal: Hurt >

#Ok. $berserk is now set to { HP}.
A Shienaran forward scout slashes Revescaal's head.
A Shienaran forward scout slashes Revescaal's body.
Jaxon scythes *Revescaal*'s right arm hard.
You hack *Revescaal*'s left leg.
*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!

*Revescaal* leaves east.
Mood changed to: Brave

* R HP:Critical MV:Strong > You have 33(411) hit and 119(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >

They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >

You say '34'


* R HP:Critical MV:Strong > You start paying increased attention to your surroundings.

* R HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > You snicker softly.

* R HP:Critical MV:Strong >
You have 33(411) hit and 119(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
[bash h.dark]
Bash who?

* R HP:Critical MV:Strong >
Jaxon nods in agreement.

* R HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong >
You sit down and rest your tired bones.
There is already something in a plain weapons belt.

* R HP:Critical MV:Strong >
Your blood freezes as you hear something's death cry.
You start paying increased attention to your surroundings.


* R HP:Critical MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong >

Jaxon has a few scratches.

* R HP:Critical MV:Strong > No-one by that name here.

* R HP:Critical MV:Strong > You are using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn on body> a thick, steel-plated breastplate
<worn about body> a fur-lined coat
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a gargantuan gilded bastard sword
<worn about waist> a plain weapons belt
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Critical MV:Strong >
[bash h.dark]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Strong >
[bash h.dark]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Strong >

You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 0, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Critical MV:Strong >

* R HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > [bash h.dark]
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Strong >
A sickly, blighted deer has arrived from the east.

* R HP:Critical MV:Strong >

You have 33(411) hit and 117(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong >
A sickly, blighted deer is in excellent condition.

* R HP:Critical MV:Strong > No-one by that name here.

* R HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong >

You say '33'

* R HP:Critical MV:Strong > You have 33(411) hit and 117(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong >
#Ok. $target is now set to {dark}.

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Jaxon - The Yard Before the Monastery
Ted - The Yard Before the Monastery

* R HP:Critical MV:Strong >
You have 33(411) hit and 117(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong >
You say 'hit 1e'

* R HP:Critical MV:Strong >
You say 'i come'


* R HP:Critical MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


* R HP:Critical MV:Strong > You have 33(411) hit and 117(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong >
Weak light filters through the hazy sky as the sun rises.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A sickly, skinny deer stands here in a daze.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full >

*Revescaal* has arrived from the east.
*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Revescaal: Wounded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Revescaal* is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full - Revescaal: Wounded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Revescaal* is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full - Revescaal: Wounded >

Jaxon scythes *Revescaal*'s head hard.

* R HP:Critical MV:Full - Revescaal: Wounded > [say aye]
You say 'aye'

* R HP:Critical MV:Full - Revescaal: Wounded >
[bash h.dark]

-
*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

= +
*Funk* has arrived from the north.

*
*Funk* leaves east.

* + = -
Jaxon sends *Revescaal* sprawling with a powerful bash!

- =
They already seem to be stunned.

* R HP:Critical MV:Full - Revescaal: Wounded >
A Shienaran forward scout barely slashes Revescaal's body.
A Shienaran forward scout tickles Revescaal's body with his slash.
Jaxon scythes *Revescaal*'s body.
You hack *Revescaal*'s body.

* R HP:Critical MV:Full - Revescaal: Wounded >
*Funk* has arrived from the east.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Funk* is standing here.
Jaxon Lane is here, fighting Revescaal.
*Revescaal* is sitting here
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Revescaal.
A Shienaran forward scout is here, fighting Revescaal.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full - Revescaal: Wounded >
*Funk* leaves west.

* R HP:Critical MV:Full - Revescaal: Wounded >
*Funk* has arrived from the west.


* R HP:Critical MV:Full - Revescaal: Wounded > A Shienaran forward scout slashes Revescaal's left foot.
A Shienaran forward scout slashes Revescaal's right hand.
Jaxon scythes *Revescaal*'s body.
You hack *Revescaal*'s body.
[bash h.dark]
You're too busy at the moment!

* R HP:Critical MV:Full - Revescaal: Wounded >
*Funk* barely scythes Jaxon's body.

* R HP:Critical MV:Full - Revescaal: Wounded >

Jaxon narrates 'that was timing'

* R HP:Critical MV:Full - Revescaal: Wounded > Ragan barely slices Funk's body.
[bash h.dark]
You're too busy at the moment!


* R HP:Critical MV:Full - Revescaal: Wounded > They already seem to be stunned.

* R HP:Critical MV:Full - Revescaal: Wounded >

*Funk* panics, and attempts to flee!

* R HP:Critical MV:Full - Revescaal: Wounded >
Ragan barely slices Funk's left leg.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Funk* scythes Jaxon's body.
A Shienaran forward scout slashes Revescaal's body.
A Shienaran forward scout slashes Revescaal's body.
*Revescaal* smites your right foot.
You wish that your wounds would stop BLEEDING so much!

*Funk* leaves north.

- = + *
*Revescaal* panics, and attempts to flee!

* + = - -
*Revescaal* leaves north.

=
They're not here anymore!

* R HP:Critical MV:Full >

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full > You have 21(411) hit and 135(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Full >
You narrate 'spam'

* R HP:Critical MV:Full >
You stop riding him.

* HP:Critical MV:Full >
You narrate '21'

* HP:Critical MV:Full >

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Full > You start leading him.
A warhorse starts following you.


* HP:Critical MV:Full >
You're already leading it!

* HP:Critical MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Jaxon Lane is standing here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


* HP:Critical MV:Full > Players in your Zone
--------------------
Jaxon - The Yard Before the Monastery
Ted - The Yard Before the Monastery

* HP:Critical MV:Full >

You have 21(411) hit and 135(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* HP:Critical MV:Full > You are carrying:
a water skin
the death scalp of an Ahf'frait trolloc slain in the Blight

* HP:Critical MV:Full >


Passing Some Tombstones
[ obvious exits: N E S ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse has arrived from the north.

* HP:Critical MV:Full > Under the Angel
[ obvious exits: S W ]
A warhorse has arrived from the west.


* HP:Critical MV:Full >
A Circle of Stones
[ obvious exits: N E S W ]
A black crow is here, watching.
A warhorse has arrived from the north.

* HP:Critical MV:Strong >
Before a Temple
[ obvious exits: N E S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
A warhorse has arrived from the north.
Jaxon has arrived from the north.

* HP:Critical MV:Strong >
Temple Foyer
[ obvious exits: N E S ]
A warhorse has arrived from the east.

* HP:Critical MV:Strong >
Alas, you cannot go that way...

* HP:Critical MV:Strong >
Temple Altar
[ obvious exits: N S ]
A warhorse has arrived from the north.


* HP:Critical MV:Strong >
Among the Pews
[ obvious exits: N S ]
A warhorse has arrived from the north.

* HP:Critical MV:Strong > Temple Entrance
[ obvious exits: N S ]
A warhorse has arrived from the north.
Jaxon has arrived from the north.

* HP:Critical MV:Strong > Before the Temple
[ obvious exits: N E S W ]
A warhorse has arrived from the north.

* HP:Critical MV:Strong >
Cankered Woods
[ obvious exits: N E S W ]
A warhorse has arrived from the north.

* HP:Critical MV:Strong > Moldering Forest
[ obvious exits: N E S W ]
A warhorse has arrived from the east.

* HP:Critical MV:Tiring >

Rotting Earth
[ obvious exits: N E S W ]
A wild boar runs through the forest.
A warhorse has arrived from the north.


* HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N W ]
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A warhorse has arrived from the north.


* HP:Critical MV:Tiring >
Alas, you cannot go that way...

* HP:Critical MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
A raven is here, watching.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse has arrived from the east.

* HP:Critical MV:Tiring >
Dark Forest
[ obvious exits: N S W ]
An elk with massive antlers eyes you with curiosity.
A rat scurries around trying to get out of sight.
A thick, stout plant with spiny foliage seems to quiver as you approach.
A warhorse has arrived from the north.

* HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
A wild boar runs through the forest.
A warhorse has arrived from the north.

* HP:Critical MV:Tiring > A warhorse stops following you.
You start riding him.

* R HP:Critical MV:Tiring >

Twisted Forest
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Tiring >
The flock of ravens eye you briefly, then flap their wings.
Dark Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.


* R HP:Critical MV:Tiring >
Creepy Woods
[ obvious exits: N E S ]
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Critical MV:Tiring > Dense Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* R HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring >
Jaxon scythes someone's body into bloody fragments!
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear someone's death cry.

* R HP:Critical MV:Tiring >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens now follows Jaxon.

* R HP:Critical MV:Tiring >
Jaxon says 'not zone yet'

* R HP:Critical MV:Tiring >
The day has begun.

* R HP:Critical MV:Tiring >

You say 'funny'

* R HP:Critical MV:Tiring >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
Players in your Zone
--------------------
Jaxon - Thick Forest
Ted - Thick Forest

* R HP:Critical MV:Tiring > You have 47(411) hit and 102(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >

You say '47 hp'

* R HP:Critical MV:Tiring >
You sit down and rest your tired bones.
There is already something in a plain weapons belt.

* R HP:Critical MV:Tiring >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
Jaxon says 'now they'

* R HP:Critical MV:Tiring >
*Revescaal* has arrived from the east.
Jaxon scythes *Revescaal*'s body hard.

* R HP:Critical MV:Tiring >
*Revescaal* smites Jaxon's right foot.
The ancient tree barely tickles Revescaal's left hand with its hit.
The ancient tree joins the ancient tree's fight!
Jaxon scythes *Revescaal*'s left foot.

* R HP:Critical MV:Tiring >
You stop resting, and stand up.

* R HP:Critical MV:Tiring >

You stop riding him.

* HP:Critical MV:Tiring > You hack *Revescaal*'s left arm hard.

* HP:Critical MV:Tiring - Jaxon: Scratched - Revescaal: Battered >
#Ok. $target is now set to {dark}.

*Revescaal* panics, and attempts to flee!

* HP:Critical MV:Tiring - Jaxon: Scratched - Revescaal: Battered >

*Revescaal* leaves west.
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > You have 47(411) hit and 102(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.


* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.


* HP:Critical MV:Tiring > They aren't here.


* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring >

You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 177, Dodging bonus: 2, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring >
They aren't here.


* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > They aren't here.


* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* HP:Critical MV:Tiring >

They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >

They aren't here.

* HP:Critical MV:Tiring > They aren't here.


* HP:Critical MV:Tiring > They aren't here.


* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Players
-------
Jaxon Lane
Doyle Norris, {Apprentice to Trik Gaidin}
Lady Aira Ciarron, Baroness [Rising Sun Council]
Lord Deimon WefbisRome the Gaidin Master [Gaidin]
Chloro Avorni [Gray Ajah Sitter]
Ted Ted "The Bear", Aspiring Lieutenant of the Shienaran Lancers [Shienaran Lancer Blademaster]
Romero of Tarabon
Skylan the Companion Elite [Illian Companion]
~ Aureus the Lord of the Dark [Watchers]
Tolza of Murandy
Ric of Two Rivers
Gaebrel of Saldaea
Jezzara of Two Rivers
Astaroth of Murandy
Lorrah of Arafel

15 players displayed.

* HP:Critical MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring >
#Ok. $target is now set to {dark}.



*Funk* has arrived from the east.
Jaxon scythes *Funk*'s body hard.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Funk* is here, fighting Jaxon.
A flock of ravens is circling in the air, searching for prey.
Jaxon Lane is here, fighting Funk.
A warhorse is here, stamping his feet impatiently.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring >
You hack *Funk*'s right leg.

* HP:Critical MV:Tiring - Jaxon: Scratched - Funk: Battered > You do the best you can!

* HP:Critical MV:Tiring - Jaxon: Scratched - Funk: Battered > You assume The Cat Dances on the Wall, hacking *Funk*'s body.
The ancient tree barely hits Funk's right arm.
The ancient tree joins the ancient tree's fight!
Jaxon scythes *Funk*'s body.
You do the best you can!

* HP:Critical MV:Tiring - Jaxon: Scratched - Funk: Beaten >
The ancient tree barely tickles Funk's head with its hit.
The ancient tree tickles Funk's left leg with its hit.
You assume The Boar Rushes Down the Mountain, hacking *Funk*'s left foot.
*Funk* scythes Jaxon's left arm.
Jaxon scythes *Funk*'s head.
*Funk* sends Jaxon sprawling with a powerful bash!

* HP:Critical MV:Tiring - Jaxon: Scratched - Funk: Beaten >
*Funk* panics, and attempts to flee!
[bash h.dark]

-
*Revescaal* has arrived from the west.
*Funk* leaves east.

=
*Revescaal* smites your right arm hard.
You wish that your wounds would stop BLEEDING so much!


+ *
Jaxon scythes *Revescaal*'s body.

*
Jaxon scythes *Revescaal*'s body.
The ancient tree tickles Revescaal's head with its hit.
The ancient tree joins the ancient tree's fight!
*Revescaal* smites your body hard.
You wish that your wounds would stop BLEEDING so much!


+ =
*Funk* has arrived from the east.

-
*Funk* scythes Jaxon's body.

-
=
As *Funk* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring - Revescaal: Battered >

The ancient tree barely tickles Revescaal's body with its hit.
The ancient tree tickles Revescaal's body with its hit.
Jaxon barely scythes *Revescaal*'s body.

* HP:Critical MV:Tiring - Revescaal: Battered > #Ok. $berserk is now set to { HP}.
The lone wolf has arrived from the west.
*Funk* sends Jaxon sprawling with a powerful bash!
Mood changed to: Wimpy


* HP:Critical MV:Tiring - Revescaal: Battered > You panic and attempt to flee!


*Revescaal* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!




*Funk* scythes Jaxon's body.
The ancient tree barely tickles Revescaal's body with its hit.
The ancient tree tickles Revescaal's head with its hit.
*Revescaal* smites your body.
You wish that your wounds would stop BLEEDING so much!





*Funk* scythes Jaxon's body.
The ancient tree tickles Revescaal's left leg with its hit.
The ancient tree barely hits Revescaal's head.
*Revescaal* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!




#Ok. $berserk is now set to { HP}.
The lone wolf barely tickles Funk's head with his hit.
*Funk* panics, and attempts to flee!
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
Mood changed to: Brave

* HP:Critical MV:Tiring > You have 12(411) hit and 99(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* HP:Critical MV:Tiring > Jaxon narrates 'careful'
Dark Forest
[ obvious exits: N E S W ]
A panther stalks through the wilderness.
A wild boar runs through the forest.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.

* HP:Critical MV:Tiring > Towering Forest
[ obvious exits: N E S W ]
A raven is here, watching.

* HP:Critical MV:Tiring > Tall Trees
[ obvious exits: N E ]
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring >
Alas, you cannot go that way...

* HP:Critical MV:Tiring >
Towering Forest
[ obvious exits: N E S W ]
A raven is here, watching.


* HP:Critical MV:Tiring > Dense Forest
[ obvious exits: N E S ]


* HP:Critical MV:Tiring >
A Path Through the Dead Forest
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring >


You narrate '5'

* HP:Critical MV:Tiring >
A Dead Forest
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.


* HP:Critical MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]
A raven is here flying around.

* HP:Critical MV:Tiring > A Dead Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Tiring >
Thinning Woods
[ obvious exits: N W ]

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded >
You stop paying increased attention to your surroundings.


* HP:Critical MV:Winded >
Thinning Woods
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* HP:Critical MV:Winded >
Thinning Woods
[ obvious exits: N S W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Winded >
Thinning Woods
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A spotted jaguar opens its eyes lazily.

* HP:Critical MV:Winded >
Jaxon narrates 'nod go'


* HP:Critical MV:Winded >

Thinning Woods
[ obvious exits: N E W ]
A panther stalks through the wilderness.

* HP:Critical MV:Winded >
Thinning Woods
[ obvious exits: N E W ]

* HP:Critical MV:Winded >
Alas, you cannot go that way...

* HP:Critical MV:Winded >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A black pair of soft, silver-tooled boots lie on the ground.
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.


* HP:Critical MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A jaguar, chewing on its prey, looks at you.

* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]

* HP:Critical MV:Winded > Inside an Old Hunter's Hut
[ obvious exits: N ]
An old wooden chair, covered with scratches and nicks, stands here.
A protective mother raccoon is here, watching over her kits.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded >





A Forested Path Through the Borderlands
[ obvious exits: E S W ]

* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]

* HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S ]
A raven is here, watching.
The large dark wolf slinks here, eyes filled with an animal cunning.


* HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
A jaguar, chewing on its prey, looks at you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E W ]
A cute brown deer eyes you nervously.

* HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N W ]
A cute brown deer eyes you nervously.

* HP:Critical MV:Winded >
You have 26(411) hit and 56(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* HP:Critical MV:Winded > You narrate 'nod'

* HP:Critical MV:Winded >

Forested Borderlands
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]


* HP:Critical MV:Winded >
Forested Borderlands
[ obvious exits: N E ]
A black cat meanders to an unknown destination.

* HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
A raven is here flying around.

* HP:Critical MV:Winded > Rolling Hills
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.

* HP:Critical MV:Winded >
Angling Slope
[ obvious exits: N E S W U ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.

* HP:Critical MV:Winded >

Low Slope
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Weary > Forested Hills
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Weary >


You narrate '25'

* HP:Critical MV:Weary >
Low Slope
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Weary >
You start riding him.

* R HP:Critical MV:Weary >
Medium Forested Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A black wolf growls loudly, poised to leap.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.


* R HP:Critical MV:Weary >
Forested Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > A Clear Stream
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.


* R HP:Critical MV:Weary > A Fallow Field
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Weary > Mushroom Field
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.

* R HP:Critical MV:Weary > You have 26(411) hit and 38(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.


* R HP:Critical MV:Weary >

Jaxon narrates 'nod'
Brown Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Weary >
Green Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A raven is here, watching.

* R HP:Critical MV:Weary >
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A raven is here flying around.
A raven is here flying around.

* R HP:Critical MV:Weary >
A raven starts following you.
A raven starts following you.

* R HP:Critical MV:Weary >

You narrate 'am dusty'


* R HP:Critical MV:Weary >
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Weary >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven has arrived from the west.

* R HP:Critical MV:Weary > Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the west.

* R HP:Critical MV:Weary >
You narrate 'u?'

* R HP:Critical MV:Weary >

Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.


* R HP:Critical MV:Weary >
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Weary >
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Weary >
Branch in Hidden Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Weary >
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Weary >
Entrance to Clearing
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Weary > You are carrying:
a water skin
the death scalp of an Ahf'frait trolloc slain in the Blight

* R HP:Critical MV:Weary >
Players in your Zone
--------------------
Ted - Entrance to Clearing

* R HP:Critical MV:Weary >
Before the Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Weary > Tower Entrance
[ obvious exits: S U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.


* R HP:Critical MV:Weary >
Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary >

You have 26(411) hit and 38(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R HP:Critical MV:Weary >
Before the Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Critical MV:Weary >
Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary >
Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.


* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > A Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Critical MV:Weary >

Alas, you cannot go that way...

* R HP:Critical MV:Weary >
A Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Weary > A Curve in the Camp
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Weary >
#Ok. $target is now set to {dark}.


Campsite
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A raven has arrived from the north.

* R HP:Critical MV:Weary > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chestnut stallion trots about.
A chestnut stallion trots about.
A raven has arrived from the west.

* R HP:Critical MV:Weary >
Campsite
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Critical MV:Weary >

Players in your Zone
--------------------
Ted - Campsite

* R HP:Critical MV:Weary > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Critical MV:Weary >
You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Weary >

You stop riding him.


* HP:Critical MV:Weary >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary >

You narrate 'am kajin'


* HP:Critical MV:Weary >
You have 40(411) hit and 38(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.


* HP:Critical MV:Weary > They aren't here.


* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary >
They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Critical MV:Weary >
Jaxon narrates 'funk crit n'

* HP:Critical MV:Weary >

You have 54(411) hit and 55(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* HP:Critical MV:Winded > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Critical MV:Winded >

You narrate 'nod'

* HP:Critical MV:Winded > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.


* HP:Critical MV:Winded > Players in your Zone
--------------------
Ted - Campsite

* HP:Critical MV:Winded >
You try.. but your arms are shorter than your dreams...

* HP:Critical MV:Winded >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* HP:Beaten MV:Winded >

You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 177, Dodging bonus: 2, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Winded > You are carrying:
a water skin
the death scalp of an Ahf'frait trolloc slain in the Blight


* HP:Beaten MV:Winded >
Jaxon narrates 'he went all the way in'
You are already standing.

* HP:Beaten MV:Winded > You start riding him.

* R HP:Beaten MV:Winded >

You narrate 'none came kajin'

* R HP:Beaten MV:Winded >
Campsite
[ obvious exits: N E S W ]
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.


* R HP:Beaten MV:Winded >
End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > Path Junction
[ obvious exits: N E W ]
A flat, wide leather wristband lies here.
A soft leather pouch has been discarded here.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > Bend in the Path
[ obvious exits: E S ]
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >

You narrate 'where rev?'

* R HP:Beaten MV:Winded > Bend in the Path
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.


* R HP:Beaten MV:Winded >

Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
Branch in Hidden Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten MV:Winded >
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten MV:Winded >
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...


* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
Someone narrates 'not sure'

- =
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of Revescaal leaving west.
Some obvious fresh tracks of Revescaal leaving east.
Some clear fairly recent tracks of the gray wolf bitch leaving west.
Some three day-old tracks of the gray wolf bitch leaving west.
Some faint three day-old tracks of the gray wolf bitch leaving west.

* R HP:Beaten MV:Winded >


The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >

You narrate 'he came dusty'


* R HP:Beaten MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
Green Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A raven is here flying around.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > - =
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of Revescaal leaving west.
Some obvious recent tracks of a brown deer leaving south.
Some obvious fresh tracks of the hog leaving west.
Some obvious fairly recent tracks of a brown deer leaving south.
Some obvious fresh tracks of the hog leaving south.

* R HP:Beaten MV:Winded >

On a Hillside
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
On Top of a Hill
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
A Gentle Slope
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A cute brown deer eyes you nervously.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > Jaxon narrates 'coming'
Players in your Zone
--------------------
Ted - A Gentle Slope

* R HP:Beaten MV:Winded >
A Shady Valley
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A baby raccoon tumbles around, searching for something to eat.
A pale man wearing farming clothes angrily approaches you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
- =
Some obvious fresh tracks of a brown deer leaving west.
Some obvious fresh tracks of Revescaal leaving north.
Some obvious fresh tracks of Revescaal leaving west.
Some obvious recent tracks of a brown deer leaving east.
Some obvious fresh tracks of the gray wolf bitch leaving east.
Some obvious recent tracks of a brown deer leaving east.

* R HP:Beaten MV:Winded >

You narrate 'went back w'

* R HP:Beaten MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the south.
A raven has arrived from the south.


* R HP:Beaten MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >
Forested Borderlands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >
Forested Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A protective mother raccoon is here, watching over her kits.
A protective mother raccoon is here, watching over her kits.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >

Forested Borderlands
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >


A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A black pair of soft, silver-tooled boots lie on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is standing here.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >
- Cancelled.
You hack *Revescaal*'s left foot.

* R HP:Beaten MV:Winded - Revescaal: Battered >
*Revescaal* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

You flow effortlessly into The Falling Leaf, hacking *Revescaal*'s right arm.

* R HP:Critical MV:Winded - Revescaal: Battered >

You narrate 'all e camp'

* R HP:Critical MV:Winded - Revescaal: Battered > - = + * * + = -
You dodge a bash from *Revescaal* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


- =
Your bash at *Revescaal* sends her sprawling!

* R HP:Beaten MV:Winded - Revescaal: Battered >
#Ok. $target is now set to {dark}.

#Ok. $berserk is now set to { HP}.
Mood changed to: Brave


* R HP:Beaten MV:Winded - Revescaal: Battered > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Winded - Revescaal: Battered >
You hack *Revescaal*'s body.

* R HP:Beaten MV:Winded - Revescaal: Battered >

You hack *Revescaal*'s body.

* R HP:Beaten MV:Winded - Revescaal: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Revescaal: Battered >
You panic and attempt to flee!


You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.

* R HP:Beaten MV:Winded >
#Ok. $target is now set to {dark}.


They aren't here.


* R HP:Beaten MV:Winded > They aren't here.


* R HP:Beaten MV:Winded >
*Revescaal* has arrived from the south.
You hack *Revescaal*'s left arm very hard.

* R HP:Beaten MV:Winded - Revescaal: Beaten >
You do the best you can!

* R HP:Beaten MV:Winded - Revescaal: Beaten >
You do the best you can!

* R HP:Beaten MV:Winded - Revescaal: Beaten > *Revescaal* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

You hack *Revescaal*'s body.
You do the best you can!

* R HP:Critical MV:Winded - Revescaal: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Revescaal: Beaten >
You narrate 'all e 1n'

* R HP:Critical MV:Winded - Revescaal: Beaten >
Players in your Zone
--------------------
Jaxon - A Path Through the Thinning Woods
Ted - A Path Through the Thinning Woods

* R HP:Critical MV:Winded - Revescaal: Beaten >
Jaxon scythes *Revescaal*'s body.

* R HP:Critical MV:Winded - Revescaal: Beaten >
You hack *Revescaal*'s right arm.
*Revescaal* panics, and attempts to flee!

* R HP:Critical MV:Winded - Revescaal: Beaten >

#Ok. $berserk is now set to { HP}.
*Revescaal* leaves north.
Mood changed to: Brave

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
*Revescaal* has arrived from the north.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ack, you lost Jaxon!


* R HP:Critical MV:Winded > A Path Through the Dead Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A handsome stag stands here, ready to run.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Winded > Path through the Dead Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Winded > A Twist in the Path
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A raven is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
A giant bee preys on small animals.

* R HP:Critical MV:Winded >

Path through the Dead Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Winded >

A Path Through the Dead Forest
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A handsome stag stands here, ready to run.
Warped, menacing trees shiver, boughs slowly enclosing around you.


* R HP:Critical MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.
A sickly, skinny deer stands here in a daze.
A protective mother raccoon is here, watching over her kits.

* R HP:Critical MV:Winded >
Jaxon leaves west.
They aren't here.

* R HP:Critical MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A black pair of soft, silver-tooled boots lie on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
[track trolloc]

-
=
Some obvious fresh tracks of Revescaal leaving north.
Some obvious recent tracks of Revescaal leaving south.

* R HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A panther stalks through the wilderness.
A raven has arrived from the east.
A raven has arrived from the east.


* R HP:Critical MV:Winded >

Thinning Woods
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.
A raven has arrived from the east.

* R HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Critical MV:Winded >
A sickly, blighted deer leaves north.

* R HP:Critical MV:Winded >
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Critical MV:Winded >
Who do you wish to tell what??

* R HP:Critical MV:Winded >
[track trolloc]

- =
Some obvious fresh bloody traces of a Trolloc leaving west.

* R HP:Critical MV:Winded >

You narrate 'you hit i am still crit'

* R HP:Critical MV:Winded > You have 73(411) hit and 62(142) movement points.
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 116 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.


* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Jaxon Lane is standing here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
#Ok. $target is now set to {dark}.


They aren't here.


* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
You say 'you here?'

* R HP:Beaten MV:Winded >
Jaxon nods in agreement.

* R HP:Beaten MV:Winded >
Jaxon says 'he 2w, hitting again'

* R HP:Beaten MV:Winded >

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
Jaxon leaves west.
They aren't here.


* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.


* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.


* R HP:Beaten MV:Winded > They aren't here.


* R HP:Beaten MV:Winded > They aren't here.


* R HP:Beaten MV:Winded > They aren't here.


* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >




The lightning stops.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
#Ok. $target is now set to {dark}.
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
You are a 52 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 2.6 lbs and wearing 78.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
* R HP:Beaten MV:Tiring >
You start paying increased attention to your surroundings.


* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >

They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
Jaxon says 'lol so many missed bashes'
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Jaxon Lane is standing here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
You say 'just flee hit'

* R HP:Beaten MV:Tiring >
Jaxon has quite a few wounds.

* R HP:Beaten MV:Tiring >

You say 'no need to bash'

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Jaxon says 'he 1w. hitting. 2 mobs there'

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Jaxon Lane is standing here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Jaxon Lane is standing here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Jaxon Lane is standing here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > In Front Of The Dark Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting Revescaal.
*Revescaal* is here, fighting Jaxon.
A Dhai'mon trolloc is here, fighting Jaxon.
A Ko'bal trolloc is here, fighting Jaxon.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
You barely hack *Revescaal*'s head.

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Beaten >
*Revescaal* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Beaten >

No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Beaten > You barely hack *Revescaal*'s body.
A Dhai'mon trolloc hacks Jaxon's body.
A Ko'bal trolloc crushes Jaxon's body.
Jaxon scythes *Revescaal*'s left arm hard.
*Revescaal* barely smites Jaxon's body.
*Revescaal* leaves north.
They aren't here.


* R HP:Beaten MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting a Dhai'mon trolloc.
A Dhai'mon trolloc is here, fighting Jaxon.
A Ko'bal trolloc is here, fighting Jaxon.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Jaxon scythes a Dhai'mon trolloc's body extremely hard.
A Dhai'mon trolloc tickles Jaxon's right foot with his hack.
A Ko'bal trolloc barely crushes Jaxon's left leg.
Stallion Pen
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is standing here.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, in a world of hurt.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > *Revescaal* smites your body.
You do the best you can!

* R HP:Beaten MV:Tiring - Revescaal: Beaten >
Ok.

* R HP:Beaten MV:Tiring - Revescaal: Beaten >
Ok.

* R HP:Beaten MV:Tiring - Revescaal: Beaten >
You hack *Revescaal*'s left leg.
A hideous trolloc barely tickles your body with its cleave.
A fade joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
You narrate 'in'

* R HP:Beaten MV:Tiring - Revescaal: Critical >

*Revescaal* closes the fence.


* R HP:Beaten MV:Tiring - Revescaal: Critical >
Ok.

* R HP:Beaten MV:Tiring - Revescaal: Critical >
It's already open!

* R HP:Beaten MV:Tiring - Revescaal: Critical > It's already open!

* R HP:Beaten MV:Tiring - Revescaal: Critical > It's already open!

* R HP:Beaten MV:Tiring - Revescaal: Critical >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Revescaal: Critical >

A hideous trolloc barely cleaves your left arm.
A fade barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tickles your left arm with its cleave.
You wish that your wounds would stop BLEEDING so much!

You assume Water Flows Downhill, hacking *Revescaal*'s right arm.

* R HP:Beaten MV:Tiring - Revescaal: Critical > It's already open!


* R HP:Beaten MV:Tiring - Revescaal: Critical > You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Beaten MV:Tiring >
A fade has arrived from the north.

* R HP:Beaten MV:Tiring >

*Revescaal* has arrived from the north.
You hack *Revescaal*'s body.


* R HP:Beaten MV:Tiring - Revescaal: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Revescaal: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Revescaal: Critical >
You barely hack *Revescaal*'s left leg.
A muzzled trolloc joins a fade's fight!
A fade tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Revescaal: Critical >
You narrate '1s fence'

* R HP:Beaten MV:Tiring - Revescaal: Critical >

Ok.

* R HP:Beaten MV:Tiring - Revescaal: Critical > Jaxon scythes *Revescaal*'s body.
You panic and attempt to flee!


#Ok. $target is now set to {dark}.

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >

In Front Of The Dark Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting Revescaal.
*Revescaal* is here, fighting Jaxon.
A fade is here, fighting Jaxon.
A muzzled trolloc is here, fighting Jaxon.


* R HP:Beaten MV:Tiring >
You barely hack *Revescaal*'s left leg.

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Critical >
*Revescaal* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Critical >


You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Battered - Revescaal: Critical >
*Revescaal* leaves south.
They aren't here.

* R HP:Beaten MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >

Your heartbeat calms down more as you feel less panicked.
They aren't here.


* R HP:Beaten MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >



They aren't here.

* R HP:Beaten MV:Tiring > *Funk* has arrived from the west.
*Revescaal* has arrived from the west.
You hack *Revescaal*'s body.

* R HP:Beaten MV:Tiring - Revescaal: Critical > *Revescaal* barely smites your body.
You wish that your wounds would stop BLEEDING so much!

You hack *Revescaal*'s head hard.
*Revescaal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Revescaal*'s death cry.
*Funk* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Funk: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Funk: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Funk: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Battered >
You narrate 'camp ent'

* R HP:Beaten MV:Tiring - Funk: Battered >
Jaxon has arrived from the south.

* R HP:Beaten MV:Tiring - Funk: Battered >
You hack *Funk*'s body hard.

* R HP:Beaten MV:Tiring - Funk: Beaten >
#Ok. $target is now set to {dark}.



You dodge a bash from *Funk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

Jaxon leaves west.

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
Jaxon has arrived from the west.
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
Jaxon scythes *Funk*'s body.
You do the best you can!


* R HP:Beaten MV:Tiring - Funk: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten > You do the best you can!


* R HP:Beaten MV:Tiring - Funk: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Revescaal is lying here.
Jaxon Lane is here, fighting Funk.
*Funk* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring - Funk: Beaten > Jaxon scythes *Funk*'s body hard.
You assume The Swallow Takes Flight, hacking *Funk*'s body.
You do the best you can!


* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!


* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten >




*Funk* gets a pair of thick metal boots from the corpse of Revescaal.
*Funk* gets a pair of ebony-steel plate greaves from the corpse of Revescaal.
*Funk* gets a skin of human flesh from the corpse of Revescaal.
*Funk* gets a silver-worked weapons belt from the corpse of Revescaal.
*Funk* gets a great claymore from the corpse of Revescaal.
*Funk* gets a gator skin bracer from the corpse of Revescaal.
*Funk* gets a gator skin bracer from the corpse of Revescaal.
*Funk* gets a pair of heavy metal gauntlets from the corpse of Revescaal.
*Funk* gets a pair of ebony-steel plate vambraces from the corpse of Revescaal.
*Funk* gets a backpack from the corpse of Revescaal.
*Funk* gets a dark, hooded cloak from the corpse of Revescaal.
*Funk* gets a shining steel breastplate from the corpse of Revescaal.
*Funk* gets an opal choker of fiery blue and pink beauty from the corpse of Revescaal.
*Funk* gets a silver medallion from the corpse of Revescaal.
*Funk* gets a full metal helmet and visor from the corpse of Revescaal.
*Funk* gets a gold ring delicately carved with ivy from the corpse of Revescaal.
*Funk* gets a gold ring delicately carved with ivy from the corpse of Revescaal.
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Beaten > Jaxon scythes *Funk*'s body very hard.
You spin effortlessly into Wind and Rain, hacking *Funk*'s right arm.
*Funk* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical >
#Ok. $target is now set to {dark}.
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical > You do the best you can!


* R HP:Beaten MV:Tiring - Funk: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical >
You do the best you can!


* R HP:Beaten MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical >

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Revescaal is lying here.
Jaxon Lane is here, fighting Funk.
*Funk* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring - Funk: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Funk: Critical >


Jaxon scythes *Funk*'s body.
You hack *Funk*'s body.
*Funk* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical >

You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical >
You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical >
You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Funk: Critical >
You nod at him.

* R HP:Critical MV:Tiring - Funk: Critical >
Jaxon scythes *Funk*'s left leg hard.
You barely hack *Funk*'s body.
*Funk* tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!



* R HP:Critical MV:Tiring - Funk: Critical > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Revescaal is lying here.
Jaxon Lane is here, fighting Funk.
*Funk* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring - Funk: Critical >
HP:Critical MP:Tiring
You have scored 108775376 experience points and 977 quest points.
You need 1727043987 exp to level and 23 qp to rank.
You have amassed 168 Turn points to date.
You have played 7 days and 10 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 51).
You are fighting Funk.

* R HP:Critical MV:Tiring - Funk: Critical >
Jaxon scythes *Funk*'s left arm.
You hack *Funk*'s left foot hard.
*Funk* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Tiring - Funk: Critical >
Your boots need polishing again -- blood all over...
*Funk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Funk*'s death cry.

* R HP:Critical MV:Tiring >


You stop using a gargantuan gilded bastard sword.

* R HP:Critical MV:Tiring > You try to quietly draw a dagger from a plain weapons belt.

* R HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Funk.

* R HP:Critical MV:Tiring >

You lean over and sever the bloody head from the corpse of Revescaal.

Drogba
Posts: 5
Joined: Tue Nov 29, 2022 10:10 pm

Re: A Proper Brawl

Post by Drogba » Fri Dec 02, 2022 6:09 pm

Brigands alerts us that Jaxon is there, I go down to find him and discover Funk is already there. We fight Jaxon to beat, then Ted shows. Funk dies, so I move up to Blight to fight at trees. I eat a bad bash and do a loop to culhook while at 40 hps. Log picks up with Ted finding me culhook.

The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
*Ted* is sitting here, riding a warhorse.
The blighted tree is here, fighting Ted.
The blighted tree is here, fighting Ted.

* S HP:Beaten MV:Weary - Ted: Beaten >

A shrill piercing scream reverberates through the area.

* S HP:Beaten MV:Weary - Ted: Beaten >
score
HP:Beaten MP:Weary
You have scored 108570337 experience points and 46 quest points.
You need 1727249026 exp to level and 29 qp to rank.
You have amassed 100 Turn points to date.
You have played 1 days and 10 hours (real time).
This ranks you as Drogba the Grovelling Slave [Dha'vol 3] (Level 51).
You are fighting Ted.

* S HP:Beaten MV:Weary - Ted: Beaten >

The blighted tree barely tickles Ted's left leg with its hit.
The blighted tree barely tickles Ted's right leg with its hit.
You slash *Ted*'s head.

* S HP:Beaten MV:Weary - Ted: Beaten >
b
bash
They already seem to be stunned.

* S HP:Beaten MV:Weary - Ted: Beaten >
b
bash
They already seem to be stunned.

* S HP:Beaten MV:Weary - Ted: Beaten >

(tic_timer): Tic in 7 seconds!
b
bash
The blighted tree barely hits Ted's left leg.
The blighted tree tickles Ted's body with its hit.
You slash *Ted*'s body.


-
=
+
*
*
+
=
-

-
The blighted tree barely tickles Ted's right arm with its hit.
The blighted tree barely tickles Ted's body with its hit.
*Ted* tries to scythe you, but you deflect the blow.
*Ted* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* S HP:Beaten MV:Weary - Ted: Beaten >

The blighted tree barely tickles Ted's left leg with its hit.
The blighted tree barely hits Ted's body.
*Ted* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.221 seconds.

* S HP:Beaten MV:Winded - Ted: Beaten >
b
bash

The blighted tree barely tickles Ted's head with its hit.
The blighted tree tickles Ted's right leg with its hit.
*Ted* tries to scythe you, but you parry successfully.

* S HP:Beaten MV:Winded - Ted: Beaten >


-
*Ted* panics, and attempts to flee!

=
*Ted* leaves south riding a warhorse.

+
*
*
+
=
-

-
=
They're not here anymore!

* S HP:Beaten MV:Winded >
j
k light
j
k light
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
put all pack
Your blood freezes as you hear someone's death cry.
You put a thin vial of yellow fluid in an embroidered, cotton shoulder bag.

* S HP:Beaten MV:Winded >
scan s
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

s
* S HP:Beaten MV:Winded >
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
The corpse of Jaxon is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded >
j
k light
They aren't here.

* S HP:Beaten MV:Winded >
b
bash
Bash who?

* S HP:Beaten MV:Winded >
nar lol
g
get all corpse
You narrate 'lol'

* S HP:Beaten MV:Winded >
You get a pair of thick metal boots from the corpse of Jaxon.
You get a pair of steel-plated greaves from the corpse of Jaxon.
You get a bronze belt of odd design from the corpse of Jaxon.
You get a wickedly scythed longsword from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a pair of heavy metal gauntlets from the corpse of Jaxon.
You get a pair of steel-plated vambraces from the corpse of Jaxon.
You get a backpack from the corpse of Jaxon.
You get an earthen brown mantle from the corpse of Jaxon.
an engraved steel breastplate: You can't take that!
You get a torc of gleaming steel from the corpse of Jaxon.
You get a torc of gleaming steel from the corpse of Jaxon.
You get a full metal helmet and visor from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.

* S HP:Beaten MV:Winded >
nar rip jaxon
You narrate 'rip jaxon'

* S HP:Beaten MV:Winded >
not
l
You start paying increased attention to your surroundings.

* S HP:Beaten MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
The corpse of Jaxon is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded >
g
get all corpse
an engraved steel breastplate: You can't take that!
Revescaal narrates 'nice'

* S HP:Beaten MV:Winded >
rs
dd
[rem sword]
You stop using a razor-sharp longsword.
*Ted* has arrived from the west.
A raven has arrived from the west.

* S HP:Beaten MV:Winded >
sc
[draw dagger]
You try to quietly draw a rusty dagger from a cloak of shifting colors.

* S HP:Beaten MV:Winded >
sd
[scalp corpse]
You lean over and sever the bloody head from the corpse of Jaxon.
*Ted* leaves west. <<
A rat leaves west. <<

* S HP:Beaten MV:Winded >
[sheath dagger]
You sheath a rusty dagger into a cloak of shifting colors.

* S HP:Beaten MV:Winded >
ws
j
k light
[wield sword]
You wield a razor-sharp longsword.

* S HP:Beaten MV:Winded >
j
k light
They aren't here.

* S HP:Beaten MV:Winded >
w
They aren't here.

* S HP:Beaten MV:Winded >
j
k light
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Ted* is standing here, riding a warhorse.
The blight bear stands on its haunches, roaring madly.

* S HP:Beaten MV:Winded >
j
k light
You slash *Ted*'s body.

* S HP:Beaten MV:Winded - Ted: Critical >
The blight bear barely tickles Ted's body with its hit.
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >

The blight bear barely tickles Ted's head with its hit.
*Ted* tries to scythe you, but you parry successfully.
You slash *Ted*'s right arm hard.
*Ted* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ted: Critical >

*Ted* leaves east riding a warhorse.
*Ted* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Winded >
nar he died to mobs
j
k light
You narrate 'he died to mobs'

* S HP:Beaten MV:Winded >
j
k light
j
k light
You slash *Ted*'s left foot.

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
j
k light
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
j
k light
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
*Ted* tries to scythe you, but you deflect the blow.
The blight bear barely tickles Ted's body with its hit.
You slash *Ted*'s body.
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
You do the best you can!
*Ted* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
cb
change mood brave
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
j
k light
Mood changed to: Brave
*Ted* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
j
k light
The blight bear barely hits Ted's right leg.
*Ted* tries to scythe you, but you parry successfully.
You slash *Ted*'s right leg hard.
You do the best you can!
*Ted* leaves south riding a warhorse.

* S HP:Beaten MV:Winded >
j
k light

*Ted* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Winded >
j
k light
You slash *Ted*'s body.
*Ted* is mortally wounded, and will die soon, if not aided.

* S HP:Beaten MV:Winded - Ted: Critical >
s
You do the best you can!

* S HP:Beaten MV:Winded - Ted: Critical >
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Ted: Critical >
nar rip ted
The blight bear barely tickles Ted's left hand with its hit.
*Ted* is dead! R.I.P.
Your blood freezes as you hear *Ted*'s death cry.
The blight bear tries to hit you, but you deflect the blow.
A fade has arrived from the east.
A Dha'vol trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
You slash the blight bear's left paw into bloody fragments!
A Dha'vol trolloc joins your fight!
A fade joins a Dha'vol trolloc's fight!
The blight bear tries to hit you, but you parry successfully.
You narrate 'rip ted'

* S HP:Beaten MV:Winded - the blight bear: Wounded >

Revescaal narrates 'rofl'

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